GrogHeads Forum

Digital Gaming => Ally/Opponent Finder => Dominions III LFG and Strategy Discussion => Topic started by: Yskonyn on March 04, 2013, 11:34:57 AM

Title: Dom 3 slow game (2 day turnaround)[closed]
Post by: Yskonyn on March 04, 2013, 11:34:57 AM
Last update: Aug 20th 2013



Co-thread over at Shrapnel: Grogheads slow game (http://forum.shrapnelgames.com/showthread.php?t=49563)

Host:PBEM Llamaserver. A_Dominion_Of_Grogs (http://www.llamaserver.net/gameinfo.cgi?game=A_Dominion_Of_Grogs)
Age: LA
Map: Land of Legends (http://koti.kapsi.fi/elmokki/dom3/maplist/files/landoflegends.zip)
How Often on Turns: slow 2 day interval.
Number of Players: 10
Mods:  CBM 1.94 mod (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=998) (if we agree) and I personally use the Streamers and Standards Mod (http://forum.shrapnelgames.com/showthread.php?t=39989) (llamabeast version), Upgraded Sprites Mod (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=707)  and the Community Sprites Mod (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=80).
You can download my modfolder from here: Mods Folder (https://www.dropbox.com/sh/jyb7d6lrf2qzuw0/IjGxJEdP-b)

Non-Standard Settings: Special Site freq. 45%, Hall of Fame entries 15, Renaming is allowed, No graphs, Independents 7
Victory Conditions: Last one standing
Diplomacy Policy: None; do as you wish, keeping in mind consequences in future games, as well as later in that game (if you stab someone early, any alliance later in that game is likely to prove less trustworthy). Trades should be fulfilled
Cheesy Tricks: New players won't know them and won't be ready for them. This is things like sending 50 bad items to someone right as they put up forge of the ancients to make them waste gems; using scouts to constantly siege someone's fortress; and there are probably a few others I historically read about but have since forgotten.

NATIONS (11)
Byrdman57: Midgard
Corwin123: Utgard!
Ogaburan: Arcosephale
Huw the Poo: Ashen Empire 
JasonPratt: Jomon Daimyos
Nefaro: Pangaea
Parone: C'tis 
Phobos: Bogarus
Undercovergeek: Pythium
Vlam: Gath
Yskonyn: Caelum

Note: Please mind that this is supposed to be a newbie friendly game, so leave the stronger nations for the newbies and be so kind as to choose a weaker nation if you have enough experience with Dom 3. We should all be able to learn from eachother.

Note2: The hosting time limits are slightly indicative, but we are pressed to make them whenever possible. In other words; if you can't make the turn limit, be sure to post in this thread to let me know in advance so I can extend the time in the llamaserver.
Better yet is sending me an email, which you have gotten in a PM.
I have an irregular working schedule with stops abroad sometimes, so I might put in the odd request for a few more hours/days as well. I hope we can all be flexible about this. If not, then please say so up front.

Note3: (By Lung Drago) As this is a newbie game I optimistically do not expect to meet problems regarding using of exploits that I stumbled upon reading on these forums. But just for the record, I dislike such behavior. Stay fair, people. If you cannot swallow a defeat, then you will be a newbie forever. In spirit of my previous sentence, please do not go AI after a single major battle lost
I will keep this fist post updated with status changes and info as it comes through.

Note4: Remember to keep an eye on the turn interval. I will update changes in interval in this thread.
Be sure to report EARLY if you will not be able to send in a turn in time.
WE CANNOT USE THE ROLLBACK FEATURE! Due to possible savegame corruption.

(Thanks to 3V4JKZ2 for the above format  )

Note 5:
If we do go vanilla I recommend to go for Worthy Heroes (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=122) too (included in CBM already) to make recruiting Hero's better balanced for all nations.

Note 6:
I want to put a very good project into the spotlight made by a player called momfreak.
Mod Inspector (http://dom3-mod-inspector.googlecode.com/svn/trunk/index.html?page=item&selectmods=1)

This webpage enables you to select some mods that you will be using for the game and then display accurate information about all the spells and items in the game.
You can also view the stock vanilla game data with this webpage.
Super handy as reference.

Note 7: When the game is setup you will all need to send your pretender to Llamaserver.
You can send your pretender file as an attachment to: (Put in the name of the game in the title, leave the body empty)

pretenders@llamaserver.net

You can find your pretender file in your Dominions 3\savegames\newlords folder.
it has a file format <era>_<nation>_0.2h

It will overwrite and old pretenders for the same era/nation.

After all the pretenders have been sent in the game can be kicked off and you will receive your turns in the mail.
Just send your turn back to turns@llamaserver.net (probably just reply to sender)

Only send in the .2h file. The .trn file is only sent by Llama to YOU.

For a FAQ on Llamaserver go here (http://forum.shrapnelgames.com/showthread.php?t=35160)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 04, 2013, 11:55:56 AM
Yep I'll be happy to participate in this one too, again as long as you don't mind a noob playing.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 04, 2013, 12:47:16 PM
Me too
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 04, 2013, 03:04:12 PM
Me, too, assuming I can even get my game installed and running on Win8. With the mods. Also, I have exactly no idea what to do about the Llamathing.

...uh, put me down for "maybe". :)

(Depending on when-if-ever I get up and going, I'd be interested in the other game you've got running, too (http://grogheads.com/forums/index.php?topic=4861.msg113664#msg113664); but don't delay waiting for me, y'all go on.)

I won't call a faction until I'm sure I can join; that way I don't hamper someone else who's definitely in picking someone they want.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 04, 2013, 05:50:17 PM
Okay, I seem to be up and running now, patched up to 3.28 and with all mods installed. I'll be playing Vanheim.

(Don't worry, while I've played a handful of games going back to the days of Dom2, I'm still basically a noob. Never even finished a game.)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 05, 2013, 02:13:58 AM
Who's hosting this one?

We have huw, me, Jason, airboy and yskonyn - should we open this to the outer world to get a full compliment?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 05, 2013, 04:23:55 AM
I can also host this one.
If we drop this game to the Dom3 community we could run Cradle of Dominion with 12+ players. But we do run the risk of getting some pretty advanced players joining us.
I am fine with doing it, but as the game is to accomodate Airboy I'd rather have his say on this first.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 05, 2013, 06:12:18 AM
Agreed

Could we put noobs only for the dom 3 forum
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 05, 2013, 06:19:25 AM
I'm fine with open world for this one as long as Airboy is.  As a noob I fully expect to be stomped whatever happens!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 05, 2013, 07:39:13 AM
As a noob playing Vanheim, I fully expect to stomp. I mean be stomped.  ;D

I'm fine opening up for more real players, but we can salt with AI factions, too. Just remember, with more players comes more inertia.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: airboy on March 05, 2013, 09:11:00 AM
This is fine with me.  If I'm not having to travel I can do turns faster.  The early turns in the game are pretty simple with not a lot to do.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 05, 2013, 12:50:42 PM
Ok, then I guess it might be a good idea to see who's going to bite over at the Shrapnel forums.
I'll make a first post like our other game tomorrow and copy that over to Shrapnel.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 06, 2013, 05:16:00 PM
The forums at Desura would be another good place to look for opponents.

For Grogheads who don't know what Dom 3 is, here's the new official review page at Desura, which gives some nice overviews.

http://www.desura.com/games/dominions-3-the-awakening/reviews

It's like a far more detailed but lower-rent Master of Magic, with tons more factions available to choose from and insane levels of strategizing.

Originally the game sold for around US$70, now it's around $30. Other games in that cost-range would be things like War In The Pacific: Admiral's Edition and (getting) Distant Worlds (up to par); both are somewhat more complex than Dom3 in various ways, but the level of detail is still in the same ballpark, and Dom3 is relatively more accessible. (Also much more multiplayer-friendly.)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 07, 2013, 02:51:01 AM
We havent got much luck yet. I think people might be finding it too long.
If so we will kick off with the five of us.
Lets give it a bit more time.

I have no Desura account. If one of you has one, feel free to post a request.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 07, 2013, 03:24:52 AM
I have a Desura account but won't be able to post until tonight (9 or so hours from now).  I'll link to this thread.  If anyone else can post sooner please feel free!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 07, 2013, 06:36:58 AM
The 5-day turnaround game thread looks like it may take 5 times as long to get going.

Is that irony?


Reading over Ys's intro post, I don't get the impression an age has been settled on yet either, since it's listed as To Be Announced (although we could just mod it slightly so all age-factions options are available.)

In that case, I've semi-called factions below based on the Age finally chosen, and I'll do the same here for the Early Age: either Vanheim, the Triton Kings of Oceania, or Abysia Children of Flame.

Same terms as below: whoever chooses the other two factions first, I'll auto-choose the third. In case no one chooses the other two, I'll choose from the remaining two or three whichever seems to best balance other factions chosen.

(I have no experience playing any of the nine factions I've semi-chosen, by the way.)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 07, 2013, 07:06:43 AM
If we go Middle Age, I'll take either Ulm the Enigma of Steel, Pythium the Emerald Empire, or Bandar Log Land of the Apes, whichever someone else doesn't claim first. (i.e. first person to claim two of them means I'll automatically call the other.) That's a fairly wide range of standard-conservative to mind-blowing crazy options. :)

If no one takes any of those, I'll choose among them later with an eye toward balancing other factions chosen (thus explaining the range of options between them).
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 07, 2013, 07:32:12 AM
If we go Late Age, I'll take either Mankind's Towers of Chelms, the Human Jomon Daimyos, or Ermor's Ashen Empires (because hey I might as well win. :D)

Same terms as with Middle Age: whoever first chooses the other two, I'll auto-take the third, and if no one takes those picks I'll choose whichever seems to best balance the other chosen factions.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 07, 2013, 12:03:16 PM
OK I'm about to post this on Desura.  Someone at Shrapnel wants in, by the way.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 07, 2013, 12:10:55 PM
Desura thread. (http://www.desura.com/games/dominions-3-the-awakening/forum/thread/cbma-game-for-the-time-challenged)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 07, 2013, 02:36:31 PM
Someone has expressed an interest on Desura but has voiced concerns over the size of the map.  I've told him that if he's joining the game his opinion will be heard.  :)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 07, 2013, 03:00:52 PM
Someone has expressed an interest on Desura but has voiced concerns over the size of the map.  I've told him that if he's joining the game his opinion will be heard.  :)

we'll all make it to the end!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 07, 2013, 03:47:27 PM
Heya, my handle on the Desura forum is phobosexual.

I have a recent interest in playing dominions 3 after picking up a copy of the game.  The relaxed pace of this game is not an issue for me.  I have a some experience with MP strategy games, but very little multiplayer experience with Dominions.  I have played single player a fair amount, but I have yet to complete a multiplayer game.  At the rate one of the games I'm playing is going, I should have my first loss within a week.

I have no real preferences on the game settings, mainly due to a lack of experience.  However, from playing single player, I have noticed that games on really big maps tend to become a bit of a grind.  This is probably due to the AI's preference for recruiting large numbers of basic units in every province.  A game against thinking players would probably not have this issue, at least not to the same degree.

In any case, I would be happy to play.  I just wanted to introduce myself and better elucidate my concerns about the map size.

   
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 07, 2013, 04:06:42 PM
Hi Phobos, thanks for dropping by!  What does everyone else think about the map size?  Maybe with the turn limits so generous it would be a good idea not to make the map too large?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 07, 2013, 05:55:29 PM
Well, let's see, hmmm...

Should we assume that everyone should have a maximum of two territories away from homebase for initial expansion?

On a perfect hex board (which these maps usually aren't), that would mean:

1 territory for the capitol
6 territories for one move away from the capitol
plus another 12 territories for the second move away from the capitol in some direction allowed by the first move.

Total, 12 + 6 + 1 territories for each player = 19 territories per player.

19 x 5 players = 95 territories.

Cradle of Dominions has 199 territories + 22 sea.

So yeah, that's overly much on that assumption of a five territory diameter of living-room (central plus two steps in any direction).

Three steps on an ideal hex, however, would add another 18 hexes around the circumference, bringing the total to 37 territories per player.

37 x 5 = 185 territories, which is a lot closer to the CradofDom territory count, especially if no one turns out to be immediately sea or air worthy.

Of course, there are ways on a random start that a faction may end up a lot closer than that to other factions, but the basic average for expansion would be the same. CradofDom has an algorithm that guarantees at least four adjacent provinces to each player (but not an average diameter worth of territories) within some other restrictions.

But yeah, a smaller map might be preferable, something closer to 95 total territories, for such a slow moving game.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: airboy on March 07, 2013, 06:59:25 PM
I'll do Abysia which is pretty simple for an email noob.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 07, 2013, 09:39:45 PM
I forgot to list nation preferences...

Depending on age, Pangaea, Man or maybe Bogarus if late age.  I am not fussy, so if someone else wants any of those nations, feel free to take them and I'll pick from the remaining choices.

The only nations I should not play are Sauromatia and Formoria, both early age nations that I am starting to get a handle on in multiplayer.  While I am by no means an expert, my experience might give me an edge.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 08, 2013, 05:30:26 AM
greetings Ysko, i have arrived!!!

looking forward to the game, i vote EA, CBM, but will give anything a go.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 08, 2013, 05:33:43 AM
if we go EA, ill take ctis.  never even played em in SP, but i always wanted a pet lizard
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 08, 2013, 06:29:48 AM
lmao - welcome guys - how many are we looking for Yskonyn?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 08, 2013, 08:44:17 AM
I am fine with EA.

Welcome one and welcome All!
I think for Cradle of Dominions we would ideally need 12+ players, but we are not tied to that map of course.

If I count correctly we now stand at 8 nations. Very comforting already!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 08, 2013, 10:08:15 AM
Parone and Phobos make 7 including the original 5 (you, Huw, Airboy, me, and Undercovergeek).

The map shouldn't be much larger than 133 provinces for 7 players, if we all average two free steps from home base. (Or 152 provinces for 8 players if I'm missing someone.)

However, if we all average three free steps from home base (259 hexes for 7 players), Cradle might be a bit small!  ::)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Nefaro on March 08, 2013, 11:47:42 AM
What do you guys need posted on the Desura Forum?

A link to this multi-player thread??

Just post some text and I'll put it in there.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Corwin123 on March 08, 2013, 11:47:50 AM
Hey all,

I saw and responded to this post over on Shrapnel.  I would like to play but I am very new to this game.( first MP for Dominion)

I am good with EA and CBM 1.94

If available I would like to play Neifelheim as I have the most practice vs the AI and them. 

Let me know.

Thanks
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 08, 2013, 12:16:53 PM
Nefaro, I've already posted at Desura but thanks for the offer.  That's where Phobos came from!

Corwin, welcome to Grogheads!  Nice to have you aboard. :)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 08, 2013, 01:26:36 PM
Hi again Corwin! Glad to see you have found your way to Grogheads.
I think Niefelheim is up for grabs.

We have a nice bunch of people now I'd say. We can wait a few days still to see if others bite, but in the mean time Lets discuss game options.
Early Age is fine with me, as it seems to be preferred by some of you.
Only one player talked about having a water nation. If there is at least one other this is fine, otherwise I would suggest we All go for land based nations.

I'D like to keep graphs off to keep strategic considerations and diplomacy pure.

Otherwise shoot!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 08, 2013, 01:41:49 PM
for the Early Age: either Vanheim, the Triton Kings of Oceania, or Abysia Children of Flame.

Same terms as below: whoever chooses the other two factions first, I'll auto-choose the third. In case no one chooses the other two, I'll choose from the remaining two or three whichever seems to best balance other factions chosen.

Airboy having chosen Abysia if we go Early Age, that leaves me Vanheim or Triton.

(I'll substitute Hinnom if Triton is excluded as a water nation.)

Incidentally, since we're also hosting a much faster (1-day turnaround) game based in Early Age, in which at least half of us are also playing, maybe we should set this one up for MA or LA?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 08, 2013, 02:23:18 PM
im too new to the game to understand the nuances between EA, MA, LA - ill go with the crowd, my heart likes EA but im easy either way

Graphs off

edit: reading the thread again, i suppose we should decide now on the age so people can pick a nation and consider strategy

Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 08, 2013, 03:18:25 PM
There really isn't that much difference between ages, other than the factions available. Supposedly the later Ages have less magic, but that hasn't been my experience: its availability on the map is a function of whatever map we're playing (plus setups by whoever's hosting the game), and just like Early Age there are factions more devoted to putting crossbolts to ass than lightning bolts to ass--but even the relatively mundane factions can research and throw megaspells.

Keep in mind that there are no less than two Late Age factions totally dedicated to UTTERLY DESTROYING THE WORLD WITH MAGIC. That doesn't sound to me like an Age where magic has waned to the point where it makes a significant gameplay difference. ;)

So it's more a question of which set of factions someone has a preference for.


I'll certainly play EA; I wouldn't bow out. But given a vote I vote for not-EA, since I'm already playing an EA game. :)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 08, 2013, 03:23:10 PM
There really isn't that much difference between ages, other than the factions available. Supposedly the later Ages have less magic, but that hasn't been my experience: its availability on the map is a function of whatever map we're playing (plus setups by whoever's hosting the game), and just like Early Age there are factions more devoted to putting crossbolts to ass than lightning bolts to ass--but even the relatively mundane factions can research and throw megaspells.

Keep in mind that there are no less than two Late Age factions totally dedicated to UTTERLY DESTROYING THE WORLD WITH MAGIC. That doesn't sound to me like an Age where magic has waned to the point where it makes a significant gameplay difference. ;)

So it's more a question of which set of factions someone has a preference for.


I'll certainly play EA; I wouldn't bow out. But given a vote I vote for not-EA, since I'm already playing an EA game. :)

agree with these sentiments, unless theres a public outcry i say MA or LA then - at least were narrowing it down
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 08, 2013, 03:57:41 PM
On contemplation, what is a significant difference (to some extent) is the relative competence of the mundane troops in later ages. But since they all scale up somewhat, I don't know how much of a significant difference it makes in practice, except to factions like the Late Age Arcos whose mundane troops are lagging behind.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 08, 2013, 05:10:14 PM
I have no preference regarding the age of the game.

Later ages tend to have better arms and armour on soldiers, earlier ages have more prevelant fantasy elements; the giants are bigger, there are more barbarians running around with simple armour and big weapons, plus the wizards tend to be more powerful.

Ulm, for example, goes from indo-european tribal warriors in the Early Age to an almost industrialised production of heavy steel armour and weapons in the Middle Age.

There are exceptions to that trend, but all nations have the ability to use magic for various ends, regardless of the age.   
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 09, 2013, 02:09:35 AM
I have never played a late Age game, so I would find that interesting.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 09, 2013, 02:19:41 AM
Yeah I'm fine with late age too.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 09, 2013, 02:25:49 AM
yup, im fine with LA
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 09, 2013, 02:43:07 AM
Sounds good.  I might try Bogarus.  If someone else wants them, I could try Pangaea, Man or something else.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 09, 2013, 04:11:08 AM
ill go for Ulm
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 09, 2013, 06:18:07 AM
ill take ctis in EA or LA if no one else wants em.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 09, 2013, 08:42:02 AM
Sweet!

(Now all we need is a 3rd mp game with MA...  ;D)

I had originally made a floating call for whichever was left over out of Mankind's Towers of Chelms, the Human Jomon Daimyos, or Ermor's Ashen Empires (because hey I might as well win. :D) Whoever first chose the other two, I'd auto-take the third, and if no one took those picks I'd choose whichever seems to best balance the other chosen factions. (I've never played any LA factions at all, btw.)


In alphabetical order thus far:

Airboy: called Abysia for EA, so may or may not still be playing LA Abysia's Blood of Humans, mostly blood mages with some fire giants.

Birdyman: goes with Midgard, the LA version of Vanheim, somewhat balancing against Utgard if Corwin decides to take the LA Niefels.

Corwin123: currently unknown, wanted to play Niefelheim in EA. Utgard the Well of Urd (http://dom3.servegame.com/wiki/Well_of_Urd) would be their descendants in LA. Lots of frost giants, some vikings and witches, very scary on the field. No bows or heavy cav, but their version of light cav probably counts as anyone else's heavy cav! They're also the only faction that can throw the spell named after Dom3's developers, "Illwinter".  8) If Corwin still wants to play Niefel, this will certainly be the recommended faction.

Huw the Poo: wins with the Ashen Empire (unless maybe Bogarus can stop him).  ;D

JasonPratt: Based on the list so far (Sat afternoon 2:00 my time), with the Ashen Empire taken and a lot of western human factions on the board, I've decided to go with the eastern human Jomon Daimyos, the samurai faction. HITEN MITSURYUGI STYLE, AMAKAKERU RYO NO HIRAMEKI!

Parone: goes with C'tis, the mummy lizards of the Desert Tombs!  8)

Phobos: Bogarus (http://dom3.servegame.com/wiki/Age_of_Heroes) (a nation added in the 3.14 patch, so not mentioned in the printed instructions, probably). Basically Dom3's version of medieval Russian Orthodox, mixed with some pagan Russian mythology. A fine choice, and one of the relatively more ethical factions. Possibly our only hope against the Ashen Empire.

Undercovergeek: picks Black Forest Ulm, basically the westward next door neighbors of Bogarus. Relatively little magic (kind of death oriented), lots of ironclad (and foresty) buttkicking.

Yskonyn (the game host): still unknown



That's nine players so far (not counting whoever may join the game after this post) -- have I missed any?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 09, 2013, 09:01:51 AM
Jason, thanks for the summary.  Would you mind if I took Ermor?  I'm playing early age Ermor in the other game so I think it might be fun and educational to see how they are late age too.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: byrdman57 on March 09, 2013, 12:01:05 PM
Hi There, I was referred to this thread from the Desura forums. I've never played a multiplayer Dom3 game before, but if you're accepting of newbs, I'd like to join. I'd be interested in playing Midgard if no one has picked that one yet. Thanks.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 09, 2013, 12:36:11 PM
welcome byrdman - is that 9 now?

keep an eye on the first post for Yskonyn's updates and when we kick off
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 09, 2013, 12:46:43 PM
Hi Byrdman, welcome to Grogheads!  Thanks for signing up.  Don't worry, you won't be the only noob in this game. :)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 09, 2013, 12:55:17 PM
Jason, thanks for the summary.  Would you mind if I took Ermor?  I'm playing early age Ermor in the other game so I think it might be fun and educational to see how they are late age too.

They are a LOT different in Late Age! And balance out the Rus faction, too -- I was thinking of taking them for that reason if no one else did first.


Birdyman, Midgard is still uncalled, so I'll add you to the later list a couple posts back (from which Ys will update the first post eventually.)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 09, 2013, 01:15:34 PM
Note: with nine factions we should choose or generate a map not much larger than ((6x2) + (6x1) + 1) * 9) == (((6x3)+1)*9) == 19x9 == 171 provinces. If we want to average no more than two free steps from home base in any direction.

Or if we want to average three free steps from home base in any direction, ((6x3) + (6x2) + (6x1) + 1) * 9) == (((6x6)+1)*9) == 37x9 == 333 provinces.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 09, 2013, 01:31:53 PM
how bigs the cradle?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 09, 2013, 01:40:29 PM
199 land + 22 sea.

Still a bit big for 9 players on only a two step stretch, but a lot more crowded (relatively) on a three step stretch.

Still, a three step stretch means every player has 37 provinces (in theory) to work with. Even 19 provinces is a lot of room, until you start bumping into someone else sending out scouts only two steps from their home. ;)

Put another way, on Cradle every player (in a set of 9) would have an average of 22 land provinces. That's bigger than a two step radius, but not much.

Midgard gets easy sea travel, though!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 09, 2013, 01:59:35 PM
199 land + 22 sea.

Still a bit big for 9 players on only a two step stretch, but a lot more crowded (relatively) on a three step stretch.

Still, a three step stretch means every player has 37 provinces (in theory) to work with. Even 19 provinces is a lot of room, until you start bumping into someone else sending out scouts only two steps from their home. ;)

Put another way, on Cradle every player (in a set of 9) would have an average of 22 land provinces. That's bigger than a two step radius, but not much.

Midgard gets easy sea travel, though!

how long do we want to leave the door open?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 09, 2013, 02:36:57 PM
Yeah we have a decent number now.  God knows I'm ready.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 09, 2013, 03:49:30 PM
9 is no where near enough on cradle.  but there are plenty of smaller maps if we want to go with 9.  they wont be all that balanced, but honestly, you need like 15 for cradle(or more)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 09, 2013, 04:04:17 PM
oh - i thought with the 'jason pratt transpondulator hex algorithm' we were close to cradle

ill bow to your greater experience

cos mines very limited!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 09, 2013, 05:35:47 PM
Phobos: Bogarus (http://dom3.servegame.com/wiki/Age_of_Heroes) (a nation added in the 3.14 patch, so not mentioned in the printed instructions, probably). Basically Dom3's version of medieval Russian Orthodox, mixed with some pagan Russian mythology. A fine choice, and one of the relatively more ethical factions. Possibly our only hope against the Ashen Empire.

Relatively ethical.  Their priests are big on self mutilation and terrorising the peasants with displays of fanaticism.

They also make use of reserve armies composed of poorly trained conscripts. One third of them gets an axe and their main role seems to be diverting attacks from all of the important people on the battlefield.

I'm not going to downplay their strengths.  Their wizards look pretty good.  They can also recruit some decent noble cavalry and mounted archers from the fringes of their empire.  Against an undead faction, their priests become far less of a hindrance.
 
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 09, 2013, 06:15:46 PM
Well, until some of the others choose their factions we aren't going anywhere anyway.

12 players would average 16.6 provinces each on Cradle (not counting sea territories); 9 players would average 22. It's (about) a three hex difference either way from the ideal 19 per player, or a difference of six extra territories per player.

Oh well. Closer to the ideal 171 land territories for 9 players (19 * 9) would be something like Squirrel's version of the World of Warhammer map: 178 lands, 37 seas, specially balanced by Squirrel for a land-only multiplayer map.

Or if we wanted to squnch a bit closer together, at about 12.5 territories per player (116 territories) we could go with Northwest Middle Earth!

Two classic fantasy maps right there on the Llamaserver, good looking art, too.

Not entirely sure how well they're actually designed, but their description reads like someone was really trying.

Remember, 19 territories per player (very close to the Warhammer map) means an average of only two steps in any direction before running into someone else's diameter of land. 12.5 territories (on the Middle Earth map) would be like two steps in one direction and one step in the other, on average. I'm okay with that, it'll move the game along faster before Ermor can steamroll all of us. :)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 09, 2013, 06:28:17 PM
I'm okay with that, it'll move the game along faster before Ermor can steamroll all of us. :)

You're forgetting that, perhaps contrary to canon, Ermor in this instance is being led by a fool. :D
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 09, 2013, 06:44:05 PM
I have not faced off against the Ashen Empire in multiplayer, so keep that in mind as I say the following.

In singleplayer, the issue with late Ermor is not that they are especially powerful, it's that they kill the population in their territories in order to generate undead.  With less people in a province, you generate less taxes and have less resources to feed your troops. 

That means you can potentially spend a lot of money to recruit an army, but unlike the conquest of a normal nation, you get very little in return.

There is also the issue where if the Ermorian faith takes hold in your territory (their Dominion candles show up in your lands), you get the same problem with population dying off.

The incentive to act against them is highest early in the game, before they have killed all their living population in their territory.  Later on, you still want Ermor gone, but you want someone else to do it for you, so you can focus on warfare that will strengthen your nation.

I think they add an interesting dynamic to the game.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 09, 2013, 06:48:01 PM
Pft, they let themselves become the Dom3 equivalent of Necrons. I'd say they were led by fools already.

Besides, LA Ermor is kind of fool-proof. A lot of its work is done automatically. You can still screw it up, because it plays so differently from anything else (even R'yleh), but don't be surprised if two or three or eight of us team up to nuke you off the bat, just to be safe. :)

(And don't feel bad if we do. That's a compliment; Ermor is THAT dangerous. Although personally I'm not planning on allying with anyone, as far as you know.)


Phobos: they don't have to feed their troops, their troops are undead. The gold can be a real problem (other resources are handled normally), but Ermor generates undead troops automatically. Death magic summoning makes up a lot of the intentional troop creation, and that doesn't require gold at all.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Corwin123 on March 09, 2013, 10:02:36 PM
Yeah,  If we are switching to LA then I will try  Utgard the Well of Urd if it is still open.  Haven't played it but haven't played any other LA.  Are we still using CMB 1.94 or any other mods?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 10, 2013, 04:21:22 AM
i think i posted this, but if we are LA, ill still go ctis.  i know nearly nothing about them, too. 

a middle earth map?  that might be cool.

i just figured at 20+ provinces per person at the rate this game is paced, it might be thanksgiving before we found eachother!  but honestly, i really don't mind no matter what.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 10, 2013, 07:34:28 AM
im liking the sound of the WH/fanatsy maps - do you have linkys Jason?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 10, 2013, 08:34:20 AM
Parone, or it might be two turns, i.e. two business weeks. ;) I go out two steps one way, you go out two steps the other way, we're suddenly next to each other.

Five-day turnaround is pretty slow in any case. BUT--it won't necessarily be all of five days each time. That's just when the system autoresolves. If we all send in our turns faster than that, the system generates the next turn the moment the last player emails his move. (Or her move; I'm using English neuter "he". ;) ) In theory we could end up going just as fast as the 1-day turnaround game. Which itself could end up going two or three turns a day!

Still, your concern is well-noted. :)

If the players would like a much tighter game with an average of only one step from homebase, that would be seven provinces per player 9x7 = 63 territories (not counting sea). Or a step on only one side would be four territories, 9x4=36.

We (or Ysk) should decide how much elbow room we actually want before choosing maps further.

Perhaps everyone should post up the minimum territories they'd accept for themselves? I want at least one step, so I'd like seven starting territories please. :)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 10, 2013, 08:55:26 AM
Under'geek,

the two maps I mentioned are hosted by Llamaserver, fortunately. I'm sure there are other Dom3 map repositories on the net, but I haven't looked up any yet.

I can't link directly to the maps, only to the server maplist. (Any map we choose or generate will have to be uploaded to the maplist anyway.)  I'll post up pngs of fantasy and realworld map options already available as I go down the list.

Note that once we decide how large a map we want, I can go back and create another list of server maps in that size range within say 10% variance. There are many more than these; these just look like they ought to be familiar somehow. I'm posting them in downlist order, but starting from bottom up will find the latest editions of the same maps.

(http://www.llamaserver.net/mapThumbs/Alexander.png)

That's "Alexander", based on the area of his empire (with some extra bits of fantasy fluff). It's a wraparound map of 246 lands, definitely too big for us (unless we pick up more people.

(http://www.llamaserver.net/mapThumbs/Asiatwistports.png)

"Asia Twist", 267 wraparound + a lot of water, also too large. (Parts of Scandinavia were added.)

(http://www.llamaserver.net/mapThumbs/Bering.png)

"Bering", the Bering Strait between Alaska and Russia, plus some fill. 93 land, but a large amount of water. (However, it's probably a wraparound, so technically all land areas are contiguous except for the Aleutians maybe and a couple of small islands. Even if it isn't, Ysk can probably tweak it so it is.)

(http://www.llamaserver.net/mapThumbs/cradle.png)

Here's Cradle of Dominion for comparison; 199 lands.

(http://www.llamaserver.net/mapThumbs/dawn.png)

A very nice non-specific fantasy map called "Dawn of Dominions". Only 132 lands, but may be locked for Early Age and specific factions.

(http://www.llamaserver.net/mapThumbs/Hyboria.png)

That's Conan's Hyboria, only 90 lands!

(http://www.llamaserver.net/mapThumbs/MiddleEarthBB.png)

"Northwest Middle Earth" (i.e. literally all of Tolkien's maps put together), 113 lands.

(http://www.llamaserver.net/mapThumbs/Oeridia.png)

"Oeridia" the World of Greyhawk. If you have to ask how many lands, you can't afford it.  ;D

(http://www.llamaserver.net/mapThumbs/pangaea.png)

"A Pangaean Earth", only 108 lands.

(http://www.llamaserver.net/mapThumbs/world_of_warhammer.png)

"World of Warhammer", 178 lands. Several versions of this map on the server.

(http://www.llamaserver.net/mapThumbs/yggdrasil.png)

"Yggdrasil"; appears to be locked in Early Age with specific factions. 98 lands.

(http://www.llamaserver.net/mapThumbs/tyrande_103.png)

Unsure if "Tyrande" is based on any fantasy property, but it sure looks nice. Several options on the server. Only 82 lands!

(http://www.llamaserver.net/mapThumbs/Dom3_Faerun_466.png)

"Faerun" (i.e. the Forgotten Realms), several tweaks of this map available, 397 lands.

(http://www.llamaserver.net/mapThumbs/GreeceStainClean.png)

"Greece Stain", several server variants, 181 lands.

(http://www.llamaserver.net/mapThumbs/icefire.png)

Westeros, several server variations, 209 lands.


Those are all the historical/fantasy maps I could find, including a couple that looked like they might be based on fantasy series art (but I wasn't sure).

As noted above, once we decide on a mapsize I'll go back and report all the current Llamaserver maps of about the same size (10% variance either way).
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 10, 2013, 11:42:30 AM
I have kicked off our smaller game!

We have some nice influx of players for this game! Something I didn't expect to see with our slow interval.
Great stuff, people!

With 9 players we have a good game, so I am all for getting this one rolling asap too. There is still one individual called Vlam, who showed interest in our game over at the Shrapnel forums. I have directed him(her) to here, but haven't seen him(her) yet.
I'll shoot a note to see what's up.

Let's go for Late Age.
I'll roll for Caelum again to see how different they are in LA from EA.

Jason, if you could be so kind to keep track of who plays what, then I can conveniently copy it into the first post. :) Thanks!
As far as maps go. I have played Cradle of Dominion with 12 players (Parone was in too) and I think we did ok. It wasn't cramped by any means, so I am thinking parone has the right of it with claiming that 9 on that map might be a bit too few.

But there are so many maps to choose from. I have no preference and not really much experience with any others, so I'll gladly accept anyone else's input on what map would be good.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 10, 2013, 11:56:49 AM
ooo, one of them fancy fantasy ones!!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 10, 2013, 12:19:35 PM
In alphabetical order thus far:

Airboy: called Abysia for EA, so may or may not still be playing LA Abysia's Blood of Humans, mostly blood mages with some fire giants.

Byrdman57: goes with Midgard, the LA version of Vanheim, somewhat balancing against Corwin's Utgard.

Corwin123: wells up in tears of joy with Utgard!

Huw the Poo: wins with the Ashen Empire (unless maybe Bogarus can stop him).  ;D

JasonPratt: I've decided to go with the eastern human Jomon Daimyos, the samurai faction.

Parone: goes with C'tis, the mummy lizards of the Desert Tombs!  8)

Phobos: Bogarus (http://dom3.servegame.com/wiki/Age_of_Heroes) (a nation added in the 3.14 patch, so not mentioned in the printed instructions, probably). Basically Dom3's version of medieval Russian Orthodox, mixed with some pagan Russian mythology.

Undercovergeek: picks Black Forest Ulm, basically the westward next door neighbors of Bogarus. Relatively little magic (kind of death oriented), lots of ironclad (and foresty) buttkicking.

Yskonyn (the game host): Return(s) with of the Raptors of Caelum.



That's nine players so far (not counting whoever may join the game after this post) -- have I missed any?

We still need Airboy to pick a faction -- the guess I listed above is based on his previous Early Age pick.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 10, 2013, 12:22:22 PM
Also, everyone should either vote on a map on the list (or off the list ;) ); or else tell us how many starting territories you want on average (either for yourself or as a general total) so we can find or generate a proper map size.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 10, 2013, 01:13:25 PM
i think id like 2-3 hexes out
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 10, 2013, 01:23:34 PM
Huw the Poo: wins with the Ashen Empire (unless maybe Bogarus can stop him).  ;D

Haha!  Trust me, you could give me nukes in turn 1 and I'd still find a way to lose!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: byrdman57 on March 10, 2013, 04:44:12 PM
I'd like a little breathing room as well; 2 spaces to myself sounds about right.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 10, 2013, 05:25:52 PM
thanks for all the work jason pratt.  any of those non wrap fantasy maps with less provinces than cradle look good to me.

personally, i always liked hyperboria(big conan fan, but never played the map), and just finished the 'thrones' books, so westeros looks cool.

but since you did the legwork, i think you ought to get to choose.

LA Ermor...uh oh
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 10, 2013, 06:21:29 PM
I am not too fussy about map size.  More breathing room will allow for more potential blood magic on my part, but I would be OK with a more cramped empire.

The only think I want on the map is something that is nice to look at.  The style of Cradle of Dominions is good, I just think it's a bit big for our purposes.

Here is a fantasy map I saw on Llamaserver, for 9 land nations.  100 land provinces and 13 water.

(http://farm8.staticflickr.com/7188/6856113497_175b0c2ca8_b.jpg)

Download link

http://forum.shrapnelgames.com/showpost.php?p=795451 (http://forum.shrapnelgames.com/showpost.php?p=795451)

If that is too small, I could look though some of the user submitted maps on Desura for a few other examples.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Corwin123 on March 10, 2013, 07:41:03 PM
Hey all,

Yep, I am good with playing Utgard in LA.  Since I am very new to MP verision of this game I will default to the group on Map choice and size.  Looking forward to the game.  I will say thanks now to everyone for all the questions I will most likely be asking as we go.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 10, 2013, 08:10:47 PM
Phobos, does that map have fixed starting positions? Because if someone rolls that island in the upper right, they're either super-protected or super-screwed (or both) -- it doesn't look like a wraparound.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 10, 2013, 08:23:53 PM
The map I linked does have fixed start sites, but I can't tell you how balanced they are.

I'm happy to defer to any other map choice.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 11, 2013, 01:23:15 AM
it certainly looks pretty

i may change from Ulm - just reading up on a few other untaken ones at the mo
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 11, 2013, 04:36:33 AM
I agree, with the work Jason has put in, let's give him the veto on the map. :D
So, Jason, you call it, I'll update it. ;)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 11, 2013, 08:23:02 AM
Hmmm....

Well, I do like the look of the one Phobos gave (which is from "Dragon Age", by the way), and depending on where the starts are it should give us almost 1 and a half steps of territory.

On the other hand, everyone else seems to like the notion of at least two free steps. And when we're sending out multiple armies a few turns into the game, if we're too close to one another we could effectively punch someone out of the game fast with one early fight.

On yet the other hand, Phobos has a point about taking a while to explore even only 18 surrounding territories (a two step radius); that's two weeks on a one-day turnaround, and this game could sometimes go as long as five days turnaround.


May I suggest an Urraparrand map as a compromise?

(http://www.llamaserver.net/mapThumbs/urraparrand.png)

At 145 lands, it gives 9 players (on average) a full step in all directions and a second step in three of four directions (1.75 steps, or a little more actually), on an attractive map conversion. The original version increases all funding by 150%, too. I'm pretty sure it's at least E/W wraparound, probably N/S, too (after all the name is a nod to the torus shape!)



For a more traditionally Dom3 generated map:

(http://www.llamaserver.net/mapThumbs/planeofrustynails.png)

This one, the Plain of Rusty Nails, is very popular on the Llamaserver; still a little more than 1.75 radius steps at 143 lands. Several versions of this, including by other names such as Allforone. Some aren't downloadable (wth???), but there's one with 9 fixed starts (each with at least four adjacent territories and at least four steps from neighboring capitols). It's a wraparound map for sure, but I expect Ysk can tweak that if people don't want it. Here's the download for that one: http://forum.shrapnelgames.com/showpost.php?p=810394
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 11, 2013, 08:25:47 AM
i like both but id prefer no wrap if its possible
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 11, 2013, 09:26:31 AM
I have no clue wether I can tweak a map to be wraparound or not. I always thought there were two versions in that case; one with and one without.

If this can be done within the game then I am sure I can find it.

I generally get lost quickly on wraparound maps, so like Undercovergeek, I would prefer a normal map.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 11, 2013, 12:55:07 PM
I expect it can be tweaked in the mapfile somewhere if not in the game engine itself. You'd have to re-upload it, of course, if tweaking the mapfile is necessary. I'll try to look into the options this afternoon.

I kind-of prefer wraparounds myself, to minimize corner advantages. But if the majority wants a fixed map, and we can't fix those two, there aren't any other options on the Llamaserver already of that size. We'll have to go with something larger or smaller.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 11, 2013, 01:03:44 PM
Or we could just go with "Northwest Middle Earth", and pick up an extra territory each compared to the "Dragon Age" map, and be done with it.  ;D

That would lean more toward addressing Phobos' proper concern about moving the game along, than the more medium position I suggested. I can still check this afternoon whether the 143/45 land maps can be locked, though.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 11, 2013, 01:37:09 PM
Or we could just go with "Northwest Middle Earth", and pick up an extra territory each compared to the "Dragon Age" map, and be done with it.  ;D

That would lean more toward addressing Phobos' proper concern about moving the game along, than the more medium position I suggested. I can still check this afternoon whether the 143/45 land maps can be locked, though.

if its a case of not having the best map because its a wrap-round i can suffer it - its only a preference not a necessity

have we topped out at 9?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 11, 2013, 02:41:52 PM
Well the individual with the name Vlam over at the Shrapnel forums has not replied since revealing his interest to join, so I am not sure.

Mine is a preference as well. I wont bail out if its going to be a wrapped map. ;)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 11, 2013, 03:50:41 PM
Testing some things this afternoon after work. (And after re-sending my pretender for the 1dayturn EA game. ;) )

Urraparround seems to be (with Cradle of Dominions?) one of the integral maps that come with the game. Its wraparound can definitely be turned off by in-game map editing, but of course then it has to be saved as a variant and uploaded as such to the Llamaserver. I have just now verified that there is no way for the game creator/host to turn off wraparound in creating the game itself. (Unless Llamaserver somehow allows it...?)

Now, turning off wraparound in the map editor (in-game), doesn't actually turn off functional wraparound. It only means that as you scroll around you'll reach the map limits, and can see the table under the map (if you scroll out far enough). Functional wraparound remains unless the relevant territory neighbors are manually erased.

I'll give an example from the top right of the Urrappa map. You can see what looks like a thin little sliver of land up there north of one of the seas. Well, in the game, when "wraparound" is checked "off", some of those little slivers of territory have flags and some don't; meaning you can take action in some of them and others you can't. Why not?

Because this is a wraparound map and the "centers" of some of those territories up there are actually down at the south edge of the map. You're looking at the far southern edge of those southern territories (in effect) wrapped around to the top of the map.

But that doesn't mean the map is broken--all those territories still have their neighbors delineated. You can move an army left and right across those territories without any problem (until you run into the impassable river) -- although sometimes your armies may appear at the bottom of the map and sometimes at the top, because that's where the "flag center" was placed. Anyway, they still attach in wraparound with the rest of the map until the map editor manually selects a territory and then deselects the proper neighbors, cutting them off from one another. (And then saves the map variant of course.)

So the look of wraparound can be easily turned off (although it still has to be saved as a new map variant, and it would have to be uploaded to everyone and maybe also to the Llamaserver), but the function of wraparound will remain until and unless someone goes in and de-wraps the functional neighbors of the relevant provinces. Which can have the effect of breaking the map design.


In conclusion: since the general majority seems to be "no wraparound", let's look for a non-wrapping map.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 11, 2013, 04:00:41 PM
Having thus concluded that the maps of the size suggested should be rejected (for this playgroup) as wraparounds, and with no non-wrapping maps of comparable size (142 lands not count seas) on the Llamaserver already, we must look for either larger or smaller maps.

Keeping Phobos' legitimate concern in mind for a smaller map to offset a slower moving potentially 5-day turnaround, I recommend we go with Phobos' Dragon Age map. It still gives us each 11 territories on average (almost 1-1/2 free hex steps), depending on where home territories are sorted.


Now, may I also suggest, that since most of us will soon be playing an EA and a LA game, we consider setting up a MA game, with a faster turnaround (3 day or 2 day or 1 day) and a map with two to three steps of free space per player?

Then we can have all the Dominions.  ;D
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Corwin123 on March 11, 2013, 07:33:23 PM
I'm good with that.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: byrdman57 on March 11, 2013, 08:36:08 PM
I'm totally down with that dragon age map as well.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 12, 2013, 12:40:58 AM
Yep suits me fine.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 12, 2013, 01:55:58 AM
yep map sounds fine - im also changing to Pythium - Long Live the Empire
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 12, 2013, 04:29:41 AM
I won't be entering the MA game I am afraid, guys.
With all the other stuff I am doing, these two games are taxing my time management abilities enough as it is.

Whatever map we choose I am good with!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 12, 2013, 04:31:28 AM
cool, shall we proceed - 9 players on the dragon map?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Corwin123 on March 12, 2013, 05:40:58 AM
Sounds great. Lets do it.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 12, 2013, 06:33:49 AM
In alphabetical order thus far:

Airboy: called Abysia for EA, so may or may not still be playing LA Abysia's Blood of Humans, mostly blood mages with some fire giants.

Byrdman57: goes with Midgard, the LA version of Vanheim, somewhat balancing against Corwin's Utgard.

Corwin123: wells up in tears of joy with Utgard!

Huw the Poo: wins with the Ashen Empire (unless maybe Bogarus can stop him).  ;D

JasonPratt: I've decided to go with the eastern human Jomon Daimyos, the samurai faction.

Parone: goes with C'tis, the mummy lizards of the Desert Tombs!  8)

Phobos: Bogarus (a nation added in the 3.14 patch, so not mentioned in the printed instructions, probably). Basically Dom3's version of medieval Russian Orthodox, mixed with some pagan Russian mythology.

Undercovergeek: picks Pythium, i.e. First Age Ermor but in late age and with some snakes.

Yskonyn (the game host): Return(s) with "of the Raptors of Caelum".



That's nine players so far (not counting whoever may join the game after this post) -- have I missed any?

We still need Airboy to pick a faction!! -- the guess I listed above is based on his previous Early Age pick.

We can be designing pretenders and studying our factions until then, of course.

Ysk, I recommend epinging Airboy, check and see if he's still where he can do anything. Keeping in mind, we set up a 5 day turnaround game because he thought he'd be out of pocket several days at a time; so he might not be back in pocket yet!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 12, 2013, 06:36:09 AM
oooo - what do we do if Airboy drops? change this one to an 8 player 1 day turn around? or have the new guys jumped on board because its a 5 dayer?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: airboy on March 12, 2013, 08:57:19 AM
Guys - I'm going to drop because I have had multiple things hit me at work.

In the next 70 days I have to be out of town a minimum of 1 full week (trip 1) and then 2 full weeks (trip 2).  I also have blocked another week thirty days after that for another business trip.

I don't want to have people depending on me and then be unable to fulfill my commitment.

Sorry - this is also why I cannot commit to short-term turn-around game reviews.

Work has to come first - a lot of people depend on me.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 12, 2013, 09:16:50 AM
thats cool Airboy - its a real shame you cant make it - when the schedule eases up maybe try this again?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 12, 2013, 12:01:36 PM
im ok with regular turn intervals
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 12, 2013, 12:05:46 PM
im thinking as long as everyone agrees we have another 1 day, or a 2 dayer so you can concentrate on each game?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 12, 2013, 12:13:21 PM
Eh, I vote we set it to 2 days (unless someone actually needs more), in case we need an extra day to sort what we're doing in both games.

Just because we set it to 2 days, doesn't mean we have to take 2 days, of course.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 12, 2013, 12:25:44 PM
Eh, I vote we set it to 2 days (unless someone actually needs more), in case we need an extra day to sort what we're doing in both games.

Just because we set it to 2 days, doesn't mean we have to take 2 days, of course.

100% agreed with this.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 12, 2013, 12:27:09 PM
Too bad Airboy! But indeed; real life comes first. You are always welcome in another game.
I agree; 2 day intervals. If everyone has sent his turn the host will continue anyway.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 12, 2013, 01:31:04 PM
pretender sending time?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 12, 2013, 02:28:31 PM
is the game up on llama?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 12, 2013, 02:39:10 PM
Not yet,
Vlam has contacted me but hasn't signed in here yet. He does want in.
I need to check wether he would be ok with a quicker interval now that Airboy has 'ejected'. ;)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Corwin123 on March 12, 2013, 03:19:12 PM
I'm good with the faster interval.  Looking forward to this. 

Are we starting just this LA game or others also?

Have we settled on the mods?

That all I can think of for now.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 12, 2013, 03:25:00 PM
^ All knowledge you seek resides in the first post of this thread. :)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Corwin123 on March 12, 2013, 03:58:45 PM
Excellent,

Thanks
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 12, 2013, 04:33:23 PM
I'm good with the faster interval.  Looking forward to this. 

Are we starting just this LA game or others also?

Have we settled on the mods?

That all I can think of for now.

you want some more?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 12, 2013, 04:41:59 PM
Well, I was the one to suggest a Middle Age game to complement the EA and LA games running; plus that would give us a potentially less cramped map to play on. (The EA game looks even more cramped than this one could be! MY HOURS OF MATH SKILZ ARE JUSTIFIED!!!!)

Let's make sure this one is up and running first before someone volunteers to Llamahost a MA game, though. :)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Vlam on March 12, 2013, 05:09:12 PM
Hello everyone, I'm here.
I'll go with Gath!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 12, 2013, 05:22:28 PM
Hi Vlam, welcome to Grogheads!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 12, 2013, 05:24:16 PM
Hello everyone, I'm here.
I'll go with Gath!

Here he is - welcome vlam

Gath was my second choice - good skills
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 12, 2013, 05:26:08 PM
Well, I was the one to suggest a Middle Age game to complement the EA and LA games running; plus that would give us a potentially less cramped map to play on. (The EA game looks even more cramped than this one could be! MY HOURS OF MATH SKILZ ARE JUSTIFIED!!!!)

Let's make sure this one is up and running first before someone volunteers to Llamahost a MA game, though. :)

Agree with everything, although yskonyn won't be in for MA but I bet Huw will - as you say let's get the map/pretenders and game sorted for LA first
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 12, 2013, 05:31:14 PM
In alphabetical order thus far:

Byrdman57: goes with Midgard, the LA version of Vanheim, somewhat balancing against Corwin's Utgard.

Corwin123: wells up in tears of joy with Utgard!

Huw the Poo: wins with the Ashen Empire (unless maybe Bogarus can stop him).  ;D

JasonPratt: I've decided to go with the eastern human Jomon Daimyos, the samurai faction.

Parone: goes with C'tis, the mummy lizards of the Desert Tombs!  8)

Phobos: Bogarus (a nation added in the 3.14 patch, so not mentioned in the printed instructions, probably). Basically Dom3's version of medieval Russian Orthodox, mixed with some pagan Russian mythology.

Undercovergeek: picks Pythium, i.e. First Age Ermor but in late age and with some snakes.

Vlam: Gath, the last of the Semitic Giants.

Yskonyn (the game host): Return(s) with "of the Raptors of Caelum".



That's nine players so far (not counting whoever may join the game after this post) -- have I missed any?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: byrdman57 on March 12, 2013, 06:16:03 PM
Just to clarify the first post, are we all in agreement that we'll be using CBM 1.94?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 12, 2013, 06:27:35 PM
I am not bothered by what mods are used.  Variety is the spice of life, so it will be interesting to see the differences in play that CBM might bring.  Those sprite mods are also very nice, I think i'll use them for the next single player game I play.

I'm not fussy though, so I'll abstain from voting for any particular mods.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 12, 2013, 08:23:40 PM
ya.  i really prefer cbm.  things get too wacky with gemgens
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 12, 2013, 08:29:46 PM
oh, and one word of warning:

starting 3 games at once is a little crazy.

the first 20 turns or so are really quick and fun, but if you were lucky enough to get to mid game(turn 45 or so) with sizeable empires in three games at once, you'd be putting ALOT of time into dominions everyday.

i've been really carefull to never have two midgames going at once(it's pretty easy, since i am routinely the first guy eliminated).  some vets say they can do a turn in 10 minutes.  but im no vet.  a midgame turn can take me close to an hour(admittedly, im a bit of a dunce), but still, i recommend against starting 3 games at once.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Phobos on March 12, 2013, 10:40:25 PM
I'm currently at turn 56 in one of my games.  I can't imagine putting in much more than 15 minutes into a turn, that includes sending it.  If it takes much longer than 5 minutes, I typically save and come back to it later.

The only thing that takes a while is blood hunting; mass collecting slaves via the z shortcut, then giving slaves back to the commanders that are supposed to have them.

I suggest you look at the shortcuts, which you can view by entering the '?' key.  Copy/Pasting orders via keyboard shortcuts also saves a lot of time. 
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 13, 2013, 05:37:41 AM
well, perhaps it's a me thing.  i find it is the rescripting of mages/reordering of troop formations, along with trying to anticipate enemy moves that sucks up my time. 

in any case, onward and good luck to all!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 13, 2013, 05:51:08 AM
i may be the same as you Parone - if we go 3 games are you  not in for the MA one?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Vlam on March 13, 2013, 10:16:17 AM
I would love MA too.

By the way, I'm playing Gath because Ulm is already taken :P .
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 13, 2013, 12:29:06 PM
Right now I'm just trying to figure out what pretender I want to use.

Actually, right now I'm at work, wishing I was where I could try to figure out what pretender I want to use.

Actually, right now I'm not doing much of anything that could be even charitably called 'work'. But I am wishing I was where I could try to figure out what pretender I want to use.

Actually, right now I'm trying to figure out how to beat three waves of werewolves, some of whom are burning vapors that I have almost no weapons against. But I am wishing I could try to figure out what pretender I want to use.

Actually, right now I'm wishing I could try to figure out how to beat three waves of werewolves, some of whom are burning vapors that I have almost no weapons against. But I am adding another comment to this thread about the game where I ought to be wishing I could try to figure out what pretender I want to use.


My life is so complex... {world's smallest violin playing}
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 13, 2013, 12:31:37 PM
Where the hell are you that you have to fight off waves of werewolves?!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 13, 2013, 12:55:44 PM
I would love MA too.

By the way, I'm playing Gath because Ulm is already taken :P .

ive dropped Ulm Vlam - if you want em, take em
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 13, 2013, 01:37:08 PM
Where the hell are you that you have to fight off waves of werewolves?!

West Tennessee. Canada, mid 1800s. (http://grogheads.com/forums/index.php?topic=4959.0)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: parone on March 13, 2013, 05:05:19 PM
MA is actually my favorite(MA Ulm in particular) but unfortunately due to my turtle like playing, i cannot join.  i wish you all well, however!
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 13, 2013, 05:28:10 PM
i think this ones ready to be set up
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: byrdman57 on March 13, 2013, 08:46:32 PM
So I'm happy with the new 2-day turnaround, but if this game gets started before the weekend, I'm going to be out of town Friday until late Sunday so I won't be able to submit a turn then.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: JasonPratt on March 14, 2013, 11:23:25 AM
I'm kind of doubtful it will actually get started before the weekend.

However, as long as you resolve (and let the players know) you won't be submitting your pretender until you get back, you don't have to worry about when the game is actually set up -- even if Ysk sets it up five minutes from now, it won't even send out the first pre-turn until you've submitted (and it has accepted) your pretender.

So you're safe. :)
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 14, 2013, 01:29:38 PM
I'm kind of doubtful it will actually get started before the weekend.

However, as long as you resolve (and let the players know) you won't be submitting your pretender until you get back, you don't have to worry about when the game is actually set up -- even if Ysk sets it up five minutes from now, it won't even send out the first pre-turn until you've submitted (and it has accepted) your pretender.

So you're safe. :)

before we lose the initial momentum of eagerness that brought these guys here in the first place - what are we waiting for?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 14, 2013, 02:39:31 PM
A definitive mapchoice. And me... ;)

If we have decided on a map I can start the game on Llama so we can start sending in our pretenders.
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Huw the Poo on March 14, 2013, 02:56:02 PM
We've settled on the Dragon Age map, haven't we?
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: undercovergeek on March 14, 2013, 02:59:29 PM
Just scrolled back to check - we did indeed settle on the dragon age map

Also yskonyn once this ones underway - is there a chance you could impart your knowledge on setting up a new game on llama for jason or I and we can consider the MA game too
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: Yskonyn on March 14, 2013, 03:03:10 PM
Ok, dragon Age it is.

Sure I can setup the game and give you the password, but its not at All difficult to start a new game. Llama is pretty self explanatory in that regard.
The link to the FAQ in the first post helps as well.

Game is up! Ready to accept pretenders.
A_Dominion_Of_Grogs (http://www.llamaserver.net/gameinfo.cgi?game=A_Dominion_Of_Grogs)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 14, 2013, 04:03:02 PM
Splendid!  Thanks Yskonyn.  I plan to submit my pretender within the next 24 hours.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 14, 2013, 04:24:53 PM
Nice title! I plan to submit a pretender as soon as I can figure out how to stop losing the other game before Monday.  :)


Edited to add: narrowed it down to two very different pretender types. May tweak a bit...
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Corwin123 on March 14, 2013, 04:32:56 PM
I like the title.

I should have a pretender to submit within 24 hrs
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Vlam on March 14, 2013, 05:05:14 PM
Sent!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 14, 2013, 05:31:52 PM
By the way, does anyone know where there is an updated rulebook? Granted, the rules will be somewhat different for the balance mod, but...

Which reminds me, everyone make sure their mods are installed AND ENABLED before designing your pretender!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 14, 2013, 05:40:11 PM
Pretender submitted.  I was quite...bold...with its design.  This could go very well or (more likely) very badly. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: byrdman57 on March 14, 2013, 08:19:32 PM
Awesome. I have my pretender ready to go, but to avoid causing trouble this weekend I will submit it when I get home on Sunday.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Phobos on March 15, 2013, 12:05:02 AM
Just signing in to let you all know I have not disappeared.

I forgot to enable the mods when designing a pretender god, so I'll have to go back to the drawing board in order to ensure there will be no major differences or surprises in my opening moves.  I can't control what independants I start next to, but given my nation's horrible starting army, I want to try and ensure I don't suffer a critical existance failure by turn 6.

CBM modifies the costs and effectiveness of certain units, as well as the Dominion scales, so I'll spend some time this evening fiddling around with my design and submit my revised pretender ASAP.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 15, 2013, 01:44:00 AM
designing tomorrow

has anyone got a link to the map?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 15, 2013, 01:47:05 AM
First post as always. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 15, 2013, 02:01:26 AM
top man
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 15, 2013, 08:10:30 AM
I can't control what independants I start next to, but given my nation's horrible starting army, I want to try and ensure I don't suffer a critical existance failure by turn 6.

CBM modifies the costs and effectiveness of certain units, as well as the Dominion scales, so I'll spend some time this evening fiddling around with my design and submit my revised pretender ASAP.

I don't know if this is a CBM mod factor, but I can testify that the independents infesting the map over on the EA game are quite gnarly.

....not that I'm saying they've repeatedly slaughtered me and now I am helplessly far behind everyone else in the game. I'm not saying that.  :-X

I'm just saying. Prepare. Yes, prepare.   :D
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 15, 2013, 08:20:46 AM
That would be the Independents 7 setting. By default it is set at 5.
We wanted to work for our expansion, so we agreed to crank it up to 7. It's usually a SP move to make the game a bit harder, but I find it gives a nice sharp edge to MP games too. It's not just the other nations to worry about, the independents have teeth too and sometimes a bad invasion can make you have to alter your short term plan due to attrition.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 15, 2013, 08:23:27 AM
yup i remember the call for hard ass independants - and they are - 40 heavy cavalry and 40 heavy infantry was not a fun surprise
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Vlam on March 15, 2013, 08:27:13 AM
It's Gath, not Garth ;) .
Set them at 9 else?

I just resent my pretender with every mod activated,I didn't turn on graphical ones.

I'll pick Ulm another time, I've been testing Gath so far and they seem pleasant to play too!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 15, 2013, 08:31:47 AM
you sure - im definitely Pythium whatever the front screen says!!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 15, 2013, 08:38:51 AM
It's Gath, not Garth ;) .
Set them at 9 else?

I just resent my pretender with every mod activated,I didn't turn on graphical ones.

I'll pick Ulm another time, I've been testing Gath so far and they seem pleasant to play too!

im not sure this worked the first time round - Jason did the same i think, made one, realised the error and tried to upload the new one but it didnt take without a game restart
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Corwin123 on March 15, 2013, 12:49:24 PM
My pretender is in as far as I can tell.  Got the email and my nation appears on the list.

Being this is my first MP, I don't expect to last too long.  So, let me say thanks now for letting me in and I look forward to getting to know the group as we go.  I hope to learn a lot, so I am open to any critiques or advice along the way.

Good luck everyone



Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 15, 2013, 01:04:39 PM
Don't worry Corwin, I'm new as well - the other game we have going is my first.  I'll race you to be the first to die gloriously!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 15, 2013, 01:16:26 PM
i think we're all new-ish
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Corwin123 on March 15, 2013, 01:46:59 PM
Thats good to hear.   :D
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Vlam on March 15, 2013, 03:45:35 PM
Yes, I only have one game so far with R'lyeh, not finished yet, and another one that just began with Mictlan.
Faster to say that I have no experience at all :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: parone on March 15, 2013, 04:11:21 PM
i have more games, i think.  however, my record as the 'first eliminated' even in large, 16 player games-is unmatched.

in fact, i used this exact build on LA ctis to get eliminated first in a game called 'collision alert'.  i played so badly, in fact, that the game admin abolished me from future games.  which i thought was kind of funny.  im afraid i just didn't take the game seriously enough for him.  ahhh well.  i promise to give it the old college try here.

prepare to face the onslaught of Par One, human AI!!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 15, 2013, 04:58:47 PM
I played so badly, in fact, that the game admin abolished me from future games.  which i thought was kind of funny.

Target acquired!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: parone on March 15, 2013, 05:04:05 PM
im afraid, Mr. Poo, that you are Ermor.  you'll be everybody's target :o
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 15, 2013, 05:20:40 PM
:(

But I'm sno nice!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 15, 2013, 05:26:47 PM
what with all the worm messages - youre a real warm person!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 15, 2013, 05:59:44 PM
That wasn't me, that was Dave!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 15, 2013, 09:53:21 PM
what with all the worm messages - youre a real waorm person!!!

Durned Microsoft Word autocorrect!--fixed it for you.

 :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 15, 2013, 11:15:31 PM
Hi Guys, Im new to multiplayer, but I realy feel Dom3 is to-good not to! and Id like to join the slow game, is there any room? and any help getting going would be great, I know PCs and files & emailing files etc.. just tell me where the PBEM file is and i will post it.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 15, 2013, 11:46:22 PM
If there is room for me, I would like to know what mods and where to get them?, and what server for PBEM?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 15, 2013, 11:51:47 PM
sorry , I joint this thread half way through, and did not see the info at the first post :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 16, 2013, 01:37:22 AM
Have you submitted your pretender, Gameleaper?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 04:08:32 AM
Have you submitted your pretender, Gameleaper?

Hi Huw the Poo

Ive got the CBM mod enabled, Im asumeing I can leave out the sprite updates for now, I go into game tools and am ready to create my god, but am I restricted here to races already used(if so which ones are used, I can see from the top post there are 10). do I use EA MA or LA?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 04:32:36 AM
Ok the MA was wrong the game is only LA and I think thats already running. undercovergeek give me new info and to lookout for the new game, Ill be in the grinder soon :)

Ive found all the Maps so Im haveing fun at the moment, so dont worry about me waiting.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 04:49:43 AM
someone will correct me if im wrong but i think if you create a LA pretender in the game and follow the instructions on the front page - you should be able to join if youre eager to get going next week - yskonyn the admin is away for 3 days and then we can start the LA game with you in - the races already chosen are on the front page, except im pythium not ulm
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 04:50:10 AM
Ok Finaly got Midgard God on the server, forgive My posts I was still figureing out how it all worked.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 04:52:18 AM
someone will correct me if im wrong but i think if you create a LA pretender in the game and follow the instructions on the front page - you should be able to join if youre eager to get going next week - yskonyn the admin is away for 3 days and then we can start the LA game with you in - the races already chosen are on the front page, except im pythium not ulm

great undercovergeek, finding my way, I will have to practice LA untill game starts, thanks
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 04:52:44 AM
Ok Finaly got Midgard God on the server, forgive My posts I was still figureing out how it all worked.

now thats going to cause a few problems because midgard is already taken!!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 04:52:52 AM
someone will correct me if im wrong but i think if you create a LA pretender in the game and follow the instructions on the front page - you should be able to join if youre eager to get going next week - yskonyn the admin is away for 3 days and then we can start the LA game with you in - the races already chosen are on the front page, except im pythium not ulm

great undercovergeek, finding my way, I will have to practice LA untill game starts, thanks
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 04:53:32 AM
someone will correct me if im wrong but i think if you create a LA pretender in the game and follow the instructions on the front page - you should be able to join if youre eager to get going next week - yskonyn the admin is away for 3 days and then we can start the LA game with you in - the races already chosen are on the front page, except im pythium not ulm
great undercovergeek, finding my way, I will have to practice LA untill game starts, thanks
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 04:55:11 AM
Ok Finaly got Midgard God on the server, forgive My posts I was still figureing out how it all worked.

now thats going to cause a few problems because midgard is already taken!!!!

Game: A_Dominion_Of_Grogs
Late Age, max 10 players
Players so far: 7

Map: Thedas113
 Mods: Streamers & Standards, Community Sprite Update 1.11, CBM 1.94
 
Nations joined so far:
Gath
Ermor
Utgard
Jomon
C'tis
Bogarus
Midgard

its taken by me :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 16, 2013, 04:56:56 AM
Gameleaper please refer to the first post in the thread - I'm afraid Midgard has already been called.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 04:57:05 AM
Ok Finaly got Midgard God on the server, forgive My posts I was still figureing out how it all worked.

now thats going to cause a few problems because midgard is already taken!!!!

Game: A_Dominion_Of_Grogs
Late Age, max 10 players
Players so far: 7

Map: Thedas113
 Mods: Streamers & Standards, Community Sprite Update 1.11, CBM 1.94
 
Nations joined so far:
Gath
Ermor
Utgard
Jomon
C'tis
Bogarus
Midgard

its taken by me :)

ahem - the FRONT PAGE of this thread gameleaper:-

NATIONS (10)
Airboy: called Abysia for EA, so may or may not still be playing LA Abysia's Blood of Humans, mostly blood mages with some fire giants.
Byrdman57: Midgard
Corwin123: Utgard!
Huw the Poo: Ashen Empire
JasonPratt: Jomon Daimyos
Parone: C'tis
Phobos: Bogarus
Undercovergeek: Ulm
Vlam: Garth
Yskonyn: Caelum
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 04:59:24 AM
not the end of the world - theres an option to delete a pretender in the admin set up but only Yskonyn can do it unless he sends me the password

so Byrdman youre still good for Midgard - just dont send pretender in yet til we can delete Gameleapers

Gameleaper see above list, and also please PM yskonyn your email address

Yskonyn - please delete current midgard pretender
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 05:00:27 AM
Ok Finaly got Midgard God on the server, forgive My posts I was still figureing out how it all worked.

now thats going to cause a few problems because midgard is already taken!!!!

Game: A_Dominion_Of_Grogs
Late Age, max 10 players
Players so far: 7

Map: Thedas113
 Mods: Streamers & Standards, Community Sprite Update 1.11, CBM 1.94
 
Nations joined so far:
Gath
Ermor
Utgard
Jomon
C'tis
Bogarus
Midgard

its taken by me :)

ahem - the FRONT PAGE of this thread gameleaper:-

NATIONS (10)
Airboy: called Abysia for EA, so may or may not still be playing LA Abysia's Blood of Humans, mostly blood mages with some fire giants.
Byrdman57: Midgard
Corwin123: Utgard!
Huw the Poo: Ashen Empire
JasonPratt: Jomon Daimyos
Parone: C'tis
Phobos: Bogarus
Undercovergeek: Ulm
Vlam: Garth
Yskonyn: Caelum

I guess I will have to figure how to delete it, but there are 10 players, so has someone dropped-out?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 05:02:58 AM
i dont think it matters - its not like theres a set number of slots, it says 10 because we have 10 players - once your pretenders in it will say 11  ;)

Yskonyn can delete it for you
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 05:06:41 AM
ok I sent Yskonyn my email and info to delete Midgard.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 05:17:20 AM
does 11 players mean a new map?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Phobos on March 16, 2013, 05:45:31 AM
The Thedas map can handle 11 land nations, but any more than that and the limited number of possible starts will cause players to have their starting position overwritten by another player nation.

As to whether we need a bigger map, I'll leave that call for more experienced players.  A tighter map will probably mean more conflict...Which can be good or bad, depending on which end of the sword you are.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 16, 2013, 05:56:43 AM
A tighter map will probably mean more conflict...Which can be good or bad, depending on which end of the sword you are.

It will be very bad for all mine enemies, for verily, I shall smite thee!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 05:59:01 AM
oh hang on its airboy that dropped out isnt it - so were back to 10, not 11 - he needs taking off the front page
Title: Re: Dom 3 slow game (5 day turnaround)[Looking for players]
Post by: gameleaper on March 16, 2013, 07:09:32 AM
Under'geek,

the two maps I mentioned are hosted by Llamaserver, fortunately. I'm sure there are other Dom3 map repositories on the net, but I haven't looked up any yet.

I can't link directly to the maps, only to the server maplist. (Any map we choose or generate will have to be uploaded to the maplist anyway.)  I'll post up pngs of fantasy and realworld map options already available as I go down the list.

Note that once we decide how large a map we want, I can go back and create another list of server maps in that size range within say 10% variance. There are many more than these; these just look like they ought to be familiar somehow. I'm posting them in downlist order, but starting from bottom up will find the latest editions of the same maps.

(http://www.llamaserver.net/mapThumbs/Alexander.png)

That's "Alexander", based on the area of his empire (with some extra bits of fantasy fluff). It's a wraparound map of 246 lands, definitely too big for us (unless we pick up more people.

(http://www.llamaserver.net/mapThumbs/Asiatwistports.png)

"Asia Twist", 267 wraparound + a lot of water, also too large. (Parts of Scandinavia were added.)

(http://www.llamaserver.net/mapThumbs/Bering.png)

"Bering", the Bering Strait between Alaska and Russia, plus some fill. 93 land, but a large amount of water. (However, it's probably a wraparound, so technically all land areas are contiguous except for the Aleutians maybe and a couple of small islands. Even if it isn't, Ysk can probably tweak it so it is.)

(http://www.llamaserver.net/mapThumbs/cradle.png)

Here's Cradle of Dominion for comparison; 199 lands.

(http://www.llamaserver.net/mapThumbs/dawn.png)

A very nice non-specific fantasy map called "Dawn of Dominions". Only 132 lands, but may be locked for Early Age and specific factions.

(http://www.llamaserver.net/mapThumbs/Hyboria.png)

That's Conan's Hyboria, only 90 lands!

(http://www.llamaserver.net/mapThumbs/MiddleEarthBB.png)

"Northwest Middle Earth" (i.e. literally all of Tolkien's maps put together), 113 lands.

(http://www.llamaserver.net/mapThumbs/Oeridia.png)

"Oeridia" the World of Greyhawk. If you have to ask how many lands, you can't afford it.  ;D

(http://www.llamaserver.net/mapThumbs/pangaea.png)

"A Pangaean Earth", only 108 lands.

(http://www.llamaserver.net/mapThumbs/world_of_warhammer.png)

"World of Warhammer", 178 lands. Several versions of this map on the server.

(http://www.llamaserver.net/mapThumbs/yggdrasil.png)

"Yggdrasil"; appears to be locked in Early Age with specific factions. 98 lands.

(http://www.llamaserver.net/mapThumbs/tyrande_103.png)

Unsure if "Tyrande" is based on any fantasy property, but it sure looks nice. Several options on the server. Only 82 lands!

(http://www.llamaserver.net/mapThumbs/Dom3_Faerun_466.png)

"Faerun" (i.e. the Forgotten Realms), several tweaks of this map available, 397 lands.

(http://www.llamaserver.net/mapThumbs/GreeceStainClean.png)

"Greece Stain", several server variants, 181 lands.

(http://www.llamaserver.net/mapThumbs/icefire.png)

Westeros, several server variations, 209 lands.


Those are all the historical/fantasy maps I could find, including a couple that looked like they might be based on fantasy series art (but I wasn't sure).

As noted above, once we decide on a mapsize I'll go back and report all the current Llamaserver maps of about the same size (10% variance either way).

I realy want 'Oeridia' & 'Westeros' Maps but I cant get a good link, can someone help ?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 16, 2013, 08:08:15 AM
Short update while on the run:

Gameleapers pretender has been deleted.
First post in this thread updated with latest info.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 16, 2013, 08:24:36 AM
Cool, thanks for sorting that out Yskonyn.

Gameleaper, would you care to call a nation?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 16, 2013, 08:25:50 AM
The map we're currently playing is "Thedas", so make sure you download that anyway.

http://forum.shrapnelgames.com/showpost.php?p=795451


The maps you're looking for can be found on the Llamaserver map archive (with a bunch of other maps), which is here: http://www.llamaserver.net/mapModBrowser.cgi

Some of those entries have download links, others don't, because the archive is meant to hold maps for games to run on the Llamaserver (so sometimes players don't need to download the maps, they have them already).

For ease of access, here is the link to the Oreida (Greyhawk) map: http://dom3maps.wikidot.com/system:oeridia

There are two or three versions of the Westeros map, but at the moment I can't find one that has a download link. You can try advanced Google search for "Westeros" "map" and "Dominions".


When you set up your new pretender, gameleaper, be sure that the balance mod is not only installed but enabled -- I thought mine was enabled in a parallel game we're running here, but it wasn't and my first pretender was auto-rebalanced by the game system! We had to restart the game from scratch.

I'm unsure if mods automatically enable or not -- even now it seems like the balance mod auto-enabled eventually for me! I think that happened when I tried to run my first turn and the game detected the mod was installed, so turned the mod on at that point to match the host game, but I had created my pretender with it off. (My theory is strengthened by a fact I've seen explicitly demonstrated, namely that the host game automatically turns OFF a graphics mod I thought was going to be included in the game but which eventually wasn't.)

Anyway, if you haven't done so yet, boot the game, go to the "preferences", then "mod preferences", and then click on the balance mod so that it definitely says "enabled".


As a quick reference to the first page:

In alphabetical order thus far:

Byrdman57: goes with Midgard, the LA version of Vanheim, somewhat balancing against Corwin's Utgard.

Corwin123: wells up in tears of joy with Utgard!

Huw the Poo: wins with Ermor's Ashen Empire (unless maybe Bogarus can stop him).  ;D

JasonPratt: I've decided to go with the eastern human Jomon Daimyos, the samurai faction.

Parone: goes with C'tis, the mummy lizards of the Desert Tombs!  8)

Phobos: Bogarus (a nation added in the 3.14 patch, so not mentioned in the printed instructions, probably). Basically Dom3's version of medieval Russian Orthodox, mixed with some pagan Russian mythology.

Undercovergeek: picks Pythium, i.e. First Age Ermor but in late age and with some snakes.

Vlam: Gath, the last of the Semitic Giants.

Yskonyn (the game host): Return(s) with "of the Raptors of Caelum".
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 16, 2013, 08:28:22 AM
Vlam,

Ysk could delete your pretender and you could go with Ulm instead, if you wanted, since U'geek picked Pythium.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 08:32:26 AM
gameleaper chooses 'Arcoscephale' and I have sent in to the server
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 08:33:01 AM
gameleaper chooses 'Arcoscephale' and I have sent in to the server

sorry keep getting lag, so sometimes it double posts, or not atall
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 08:39:04 AM
The map we're currently playing is "Thedas", so make sure you download that anyway.

http://forum.shrapnelgames.com/showpost.php?p=795451


The maps you're looking for can be found on the Llamaserver map archive (with a bunch of other maps), which is here: http://www.llamaserver.net/mapModBrowser.cgi

Some of those entries have download links, others don't, because the archive is meant to hold maps for games to run on the Llamaserver (so sometimes players don't need to download the maps, they have them already).

For ease of access, here is the link to the Oreida (Greyhawk) map: http://dom3maps.wikidot.com/system:oeridia

There are two or three versions of the Westeros map, but at the moment I can't find one that has a download link. You can try advanced Google search for "Westeros" "map" and "Dominions".


When you set up your new pretender, gameleaper, be sure that the balance mod is not only installed but enabled -- I thought mine was enabled in a parallel game we're running here, but it wasn't and my first pretender was auto-rebalanced by the game system! We had to restart the game from scratch.

I'm unsure if mods automatically enable or not -- even now it seems like the balance mod auto-enabled eventually for me! I think that happened when I tried to run my first turn and the game detected the mod was installed, so turned the mod on at that point to match the host game, but I had created my pretender with it off. (My theory is strengthened by a fact I've seen explicitly demonstrated, namely that the host game automatically turns OFF a graphics mod I thought was going to be included in the game but which eventually wasn't.)

Anyway, if you haven't done so yet, boot the game, go to the "preferences", then "mod preferences", and then click on the balance mod so that it definitely says "enabled".


As a quick reference to the first page:

In alphabetical order thus far:

Byrdman57: goes with Midgard, the LA version of Vanheim, somewhat balancing against Corwin's Utgard.

Corwin123: wells up in tears of joy with Utgard!

Huw the Poo: wins with Ermor's Ashen Empire (unless maybe Bogarus can stop him).  ;D

JasonPratt: I've decided to go with the eastern human Jomon Daimyos, the samurai faction.

Parone: goes with C'tis, the mummy lizards of the Desert Tombs!  8)

Phobos: Bogarus (a nation added in the 3.14 patch, so not mentioned in the printed instructions, probably). Basically Dom3's version of medieval Russian Orthodox, mixed with some pagan Russian mythology.

Undercovergeek: picks Pythium, i.e. First Age Ermor but in late age and with some snakes.

Vlam: Gath, the last of the Semitic Giants.

Yskonyn (the game host): Return(s) with "of the Raptors of Caelum".

thanks Jason.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 09:08:26 AM
The map we're currently playing is "Thedas", so make sure you download that anyway.

http://forum.shrapnelgames.com/showpost.php?p=795451


The maps you're looking for can be found on the Llamaserver map archive (with a bunch of other maps), which is here: http://www.llamaserver.net/mapModBrowser.cgi

Some of those entries have download links, others don't, because the archive is meant to hold maps for games to run on the Llamaserver (so sometimes players don't need to download the maps, they have them already).

For ease of access, here is the link to the Oreida (Greyhawk) map: http://dom3maps.wikidot.com/system:oeridia

There are two or three versions of the Westeros map, but at the moment I can't find one that has a download link. You can try advanced Google search for "Westeros" "map" and "Dominions".


When you set up your new pretender, gameleaper, be sure that the balance mod is not only installed but enabled -- I thought mine was enabled in a parallel game we're running here, but it wasn't and my first pretender was auto-rebalanced by the game system! We had to restart the game from scratch.

I'm unsure if mods automatically enable or not -- even now it seems like the balance mod auto-enabled eventually for me! I think that happened when I tried to run my first turn and the game detected the mod was installed, so turned the mod on at that point to match the host game, but I had created my pretender with it off. (My theory is strengthened by a fact I've seen explicitly demonstrated, namely that the host game automatically turns OFF a graphics mod I thought was going to be included in the game but which eventually wasn't.)

Anyway, if you haven't done so yet, boot the game, go to the "preferences", then "mod preferences", and then click on the balance mod so that it definitely says "enabled".


As a quick reference to the first page:

In alphabetical order thus far:

Byrdman57: goes with Midgard, the LA version of Vanheim, somewhat balancing against Corwin's Utgard.

Corwin123: wells up in tears of joy with Utgard!

Huw the Poo: wins with Ermor's Ashen Empire (unless maybe Bogarus can stop him).  ;D

JasonPratt: I've decided to go with the eastern human Jomon Daimyos, the samurai faction.

Parone: goes with C'tis, the mummy lizards of the Desert Tombs!  8)

Phobos: Bogarus (a nation added in the 3.14 patch, so not mentioned in the printed instructions, probably). Basically Dom3's version of medieval Russian Orthodox, mixed with some pagan Russian mythology.

Undercovergeek: picks Pythium, i.e. First Age Ermor but in late age and with some snakes.

Vlam: Gath, the last of the Semitic Giants.

Yskonyn (the game host): Return(s) with "of the Raptors of Caelum".

gameleper - read, and read again - much valuable advice in here - especially the mod thing been switched on when sending the pretender
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 09:18:07 AM
dont worry I downloaded Yskonyn's Mods folder and enabled them before I created my pretender god. So If it dosnt work I blame Yskonyn:)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 09:19:58 AM
lol - glad youre in, welcome

and remember, kill Huw first

kill

huw

first!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 16, 2013, 09:26:40 AM
Geek, you are a deeply unpleasant individual!  I was going to share my blood slaves with you, but you can shove it up your arse now! :P
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 09:30:06 AM
Huw a goner asap, but I have to hope Ill survive the indys first  :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 09:46:33 AM
Geek, you are a deeply unpleasant individual!  I was going to share my blood slaves with you, but you can shove it up your arse now! :P

looking at my pretender and his tendencies - i think that's where they're supposed to go Huw!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 16, 2013, 09:51:41 AM
looking at my pretender and his tendencies - i think that's where they're supposed to go Huw!

LMAO!  So you have a gender-bender as well?  I have a bearded mage called Tiffany. :D

(With apologies to any of my fellow players who were hoping for a totally serious, steeped-in-lore kind of a game...)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 16, 2013, 12:25:24 PM
Have you guys started this game yet? 

I didn't realize you'd changed it to 2-days per turn.  That's probably in my sweet spot.  (That last bit didn't sound proper, did it?)

I've never played multi-player, and have no clue as to what goes on with "llamaserver" so I'd have to finger things out a bit (and with the Pretender selection) if you still have a spot open.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 16, 2013, 12:49:34 PM
The Llamaserver makes things significantly easier, Nef.  It mails you your turn, then when you're done, you just hit reply and mail it straight back.  Nice and simple.  You can also request a re-send and check the status of the turn (i.e. who's submitted their turns yet, when the time limit expires etc).

As an example, take a look at the Llamaserver page for the EA game (http://www.llamaserver.net/gameinfo.cgi?game=The_Big_Pretenders2) we have going on.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 16, 2013, 01:05:14 PM
Have you guys started this game yet? 

I didn't realize you'd changed it to 2-days per turn.  That's probably in my sweet spot.  (That last bit didn't sound proper, did it?)

I've never played multi-player, and have no clue as to what goes on with "llamaserver" so I'd have to finger things out a bit (and with the Pretender selection) if you still have a spot open.

jump on - youve got a few days to figure out pretender and strategies and race choice before Ysk gets back

See page 1 of this thread to see whos picked what and note theres also Gameleaper with Acros

And lastly read Jasons post a few up about switching on, not just installing all the mods before you send in the pretender - our only hiccup so far
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 16, 2013, 01:46:26 PM


And lastly read Jasons post a few up about switching on, not just installing all the mods before you send in the pretender - our only hiccup so far

I turned the four mods on, in-game.  There isn't any extra file shuffling other than unzipping and activating is there?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 16, 2013, 01:52:06 PM
Nope, that's it.  If you were able to activate them in-game, you've done everything.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 16, 2013, 03:10:42 PM
Now it's on to figuring out which Nation to choose.

When is Ysk getting back?  Monday or Tuesday?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 16, 2013, 06:10:21 PM
Boy, the size of the individual territories, on that Dragon Age (Thedas) Map, are BIG.  Gotta zoom out a lot more than the vanilla-sized ones.


Edit:  I highly suggest you guys get used to playing on that map because the clickable hot spots for the provinces don't match up with the actual province borders.  So you can easily rt-click inside a province, and a neighboring one will be chosen instead.  Also double check that your move orders are moving directly to the flag inside the territory, and not a different one.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 16, 2013, 07:36:01 PM
Probably a good idea to use the "neighbours" map filter then.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 16, 2013, 08:35:34 PM
Probably a good idea to use the "neighbours" map filter then.

I haven't seen any weirdness regarding connections.  Just some clickable hotspots in the wrong place the closer you click to some of the borders.  Doesn't always match up & I almost accidentally sent my Test SC to the wrong province because clicking inside the proper one selected a different location.  :o
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Phobos on March 16, 2013, 10:09:39 PM
I just ran a test with 11 players on the Thedas map and one of the nations disappeared (it's start location was overwritten by another nation).

I'll suggest something like Land of Legends, but if anyone has a better option, by all means use it.

135 land provinces, coastal city provinces, denoted by an anchor, have a 'port' connection to the central island.  Nations with sailing commanders might have a distinct advantage on this map.

(http://koti.kapsi.fi/elmokki/dom3/maplist/images/landoflegends.jpg)

sorry for the image size, I could not find a smaller one.

dl link
http://koti.kapsi.fi/elmokki/dom3/maplist/files/landoflegends.zip (http://koti.kapsi.fi/elmokki/dom3/maplist/files/landoflegends.zip)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Corwin123 on March 16, 2013, 10:46:34 PM
I agree.  Thedas is too small now with 11.

Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 16, 2013, 11:35:47 PM
you probably already know by now, but if anybody needs to figure out how to play multiplayer on the server, here is all the info
http://forum.shrapnelgames.com/showthread.php?t=35160
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 01:07:45 AM
Im in the UK,Manchester. What is the time difference on the server to me?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 17, 2013, 01:37:54 AM
It will show you times in GMT so you don't need to worry about that. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 17, 2013, 02:00:28 AM
I just ran a test with 11 players on the Thedas map and one of the nations disappeared (it's start location was overwritten by another nation).

I'll suggest something like Land of Legends, but if anyone has a better option, by all means use it.

135 land provinces, coastal city provinces, denoted by an anchor, have a 'port' connection to the central island.  Nations with sailing commanders might have a distinct advantage on this map.

sorry for the image size, I could not find a smaller one.

dl link
http://koti.kapsi.fi/elmokki/dom3/maplist/files/landoflegends.zip (http://koti.kapsi.fi/elmokki/dom3/maplist/files/landoflegends.zip)

That 'Land of Legends' map looks great!  There's no unusual settings for the provinces in it, is there??  I'd much prefer that, or something similar, over the Dragon Age one.  ;)

I've been having some oddities happen while test playing on the 'Thedas' map.  While the map may not be causing these issues, I'm still not happy with it due to the bad cursor hot spots and unusually large provinces that require zooming out further than normal. 


****

I've been pondering which Nation to play, as I've never played Late Age before.  At least there aren't many open ones left so that narrows it down.  Looks like it'll probably be between Ulm, Atlantean, Mignon, Tien Chi, or Pangaea.   Hrmm..
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 17, 2013, 02:13:43 AM
That 'Land of Legends' map looks great!

Agreed, it does look really good.  I think I might even start a single player game on it. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 02:18:53 AM
It will show you times in GMT so you don't need to worry about that. :)

thanks, I will look at Land of Legends Map too, but Im ok with what ever you guys decide
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 17, 2013, 02:51:24 AM
I am almost back, guys. Just one more day. I have no problem with switching the map, but I have to remind myself to doublecheck All settings.
Llama does not like the map to be changed on the fly. But we will manage!

Great to see GL and Nef have joined and are getting their bearings. Dom3 is best with lots op people!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 17, 2013, 03:06:00 AM
I'm liking the style of Ulm - Black Forest but haven't tried it out yet.  I may call that one, but I still need to eyeball one or two more so gimme a day or so.

Bah.. I still need to study up on how to use Llamaserver.  Do I need to sign up for logins & such or is it just tied to your Pretender and a p/w for it?  I'll read the FAQ soon, just wondered wanted a short & fast answer.  ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 03:36:01 AM
The FAQ is a very simple way to figure it out http://forum.shrapnelgames.com/showthread.php?t=35160 I just found I needed the game name from the top of thread.

you are advised not to use a Password because your emailed by the server , so nobody will prob get your file, you need to locate your files mine are in \Program Files(x86)\Dominion3\savedgames\

you use game tools in Dom3 to create your god, then locate the file and post it to pretenders@llamaserver.net as an attachment , not body of the email required, but you need to put the name of the game in the subject: A_Dominion_Of_Grogs I think , check the top of this thread.

then the turns are just an email with attachment you paste into \Program Files(x86)\Dominion3\savedgames\"gameFolderNameOfYourChoice" , then make your turn by playing an existing game and emailing a file back from the folder.

 
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 17, 2013, 03:59:33 AM
The first post of this thread is constantly updated. It has all the links and handy tips you should need.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 17, 2013, 05:27:41 AM
I'm liking the style of Ulm - Black Forest but haven't tried it out yet.  I may call that one, but I still need to eyeball one or two more so gimme a day or so.

Bah.. I still need to study up on how to use Llamaserver.  Do I need to sign up for logins & such or is it just tied to your Pretender and a p/w for it?  I'll read the FAQ soon, just wondered wanted a short & fast answer.  ;)

no need to do anything Nef - pm ysk with your email address - itll be attached to your nation. Firstly choose a pretender, hes then dropped into 'lords' or something folder in your save game folder, email that (i thinks its a .2h file) to the email address on the front page with the subject of the game name. Youll likely get an email saying pretender received and it looks ok - then when ysk switches the go button youll receive a email with your first turn. In your saved game folder create a folder called the same name as the Llama game )dominion of grogs) and drop your .trn file in there - start the game, click on play game (not new game) and youll see the game in the menu, click on that - youre away, do the moves, end turn, and reply to llama servers 'heres your turn email' with your new .2h file and youll get a turn received email back, and so on and so on until ive won and Huws lost!

log into the llama server when you want to check whos still left to go so you can send them a grumpy email
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 05:57:42 AM
llama servers 'heres your turn email' 

what subject to return turn? is it 'heres your turn email' 
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 17, 2013, 06:02:59 AM
dont press a thing other than reply and attach your file
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 06:11:20 AM
thanks! I didnt know that.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 17, 2013, 06:39:22 AM
thanks! I didnt know that.

once youve done your first exchange of mails youll see how simple it is
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 17, 2013, 08:08:19 AM
Edited to fix: okay, on second glance not a wraparound, so that won't be a problem.

Anyway, 209 provinces would average a clean two steps for 11 players. For 135 lands, 11 players should average at least one clean step away from home base, but half of the second steps would be contested by other factions.

(Also, whoever gets the island in Lands of Legends either has a massive advantage or a massive disadvantage in a game with few sea-traveling factions. Or an especially massive disadvantage if two or more factions get randomly stuck there.)

Dang, too early in the morning for me to read well. Island has nominal "neighbor" connections with port provinces on the mainland, so isn't especially isolated.

Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 08:15:51 AM
I can see from the Maps online, there are unusual Maps like Caves and corners, where the land has a cave system (are the caves actualy playable?) why dont we look for an unusual Map ? I also like the lore of westeros or warhammer or even greyHawk. Im not the best authority on maps so please excuse my noob ideas, but I would like to know if that cave system is playable?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 17, 2013, 08:23:49 AM
Well, we don't want to get TOO big -- Greyhawk's map is a monster for only 11 players. (It's really set up to be played by a slight mod that allows all the factions from all the ages to play at once!)

Caves are a nifty notion set up by manually designing a map. They're simply "string" territories; they function just like regular territories, just "thinking outside the box" so to speak. :)

Sometimes mapmakers set up "portals", too. (The "port cities" on "Land of Legends" are an example of that same principle.) These can be created even on randomized maps by assigning one or more non-contiguous "neighbors" to a territory; so being in the territory allows a one-move jump to one or more distant territories. Note that the map modder might make the portals work only one-way, however! -- unless he also "neighbors" the distant territories back to the portal territory, there would be no "portal" going back!

Anyway, caves (and portals) are easy to play, assuming they've been thoughtfully designed.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 17, 2013, 08:30:59 AM
Ironically, we're probably back to looking at maps the size of "Cradle of Dominions" now!  ;D (199 lands, and Ysk's original choice for this game! By comparison, the Greyhawk/Oeridia map runs something over a thousand lands!!)

Faerun would still be too large at 397, probably.

Westeros would be perfect! (209 lands)--but having looked around, I'm not sure there's any way to download it from the Llamaserver.  ??? I'll try googling. Edited to add: found it on the Shrapnel forums! (http://forum.shrapnelgames.com/showthread.php?t=47697)

Greece Stain (181) would be interesting, but it's wraparaound.


(For reference, this links to my post where I looked up all the historical/fantasy maps on Llamaserver.) (http://grogheads.com/forums/index.php?topic=4996.msg119928#msg119928)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 08:32:32 AM
Well, we don't want to get TOO big -- Greyhawk's map is a monster for only 11 players. (It's really set up to be played by a slight mod that allows all the factions from all the ages to play at once!)

Caves are a nifty notion set up by manually designing a map. They're simply "string" territories; they function just like regular territories, just "thinking outside the box" so to speak. :)

Sometimes mapmakers set up "portals", too. (The "port cities" on "Land of Legends" are an example of that same principle.) These can be created even on randomized maps by assigning one or more non-contiguous "neighbors" to a territory; so being in the territory allows a one-move jump to one or more distant territories. Note that the map modder might make the portals work only one-way, however! -- unless he also "neighbors" the distant territories back to the portal territory, there would be no "portal" going back!

Anyway, caves (and portals) are easy to play, assuming they've been thoughtfully designed.

thanks for the details. You sound like the guy who knows all about maps thanks. I will play the caves & corners SP now I know the caves maybe work.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 08:34:30 AM
I would like Westeros if not for our game then for SP, but I cant find it yet
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 08:46:02 AM
http://forum.shrapnelgames.com/showthread.php?t=47697&highlight=westeros

here is a link to a westeros Map, not sure if its suitable, no unrar program on my PC
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 17, 2013, 08:46:38 AM
I would like Westeros if not for our game then for SP, but I cant find it yet

Just found it myself a minute ago on the Shrapnel forums; linked added back in my previous comment.

Some nice person here on Grog gave me a link to a good free unrar program (back in the Early Age game thread), so I'll open it up this morning and fiddle around with it, see how broken it hopefully isn't. ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 08:50:16 AM
Thanks Jason, It say 16-18 players. looking at the Map its a rectangle & would likely put us with only 1 or 2 opponants close by, the victor would have to travel up and down.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 17, 2013, 09:03:45 AM
No, the territories are quite dense, and there are "port routes" to distant areas.

Of course, any map that isn't a wraparound will probably leave a few players with only another few players close by. But looking at this one with the in-game map editor, I like it. Lots and lots of maneuverability options.

I want to look at the data file itself, though, for more information.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 09:06:52 AM
It would be a great map ,if it suited everybody!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 17, 2013, 09:11:03 AM
No, the territories are quite dense, and there are "port routes" to distant areas.

Of course, any map that isn't a wraparound will probably leave a few players with only another few players close by. But looking at this one with the in-game map editor, I like it. Lots and lots of maneuverability options.

I want to look at the data file itself, though, for more information.

we'll leave it in your capables then Jason - good work so far, thankyou
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 17, 2013, 09:11:36 AM
Nothing particularly special in the map file (no preset special areas or commands). I can't tell if the start provinces have been turned off or not, but there are 20 available with a decent built-in spread if we want to use them. (I could list them but I don't know whether anyone would recognize them in relation to one another...?)

The map also has a number of built-in no-start position, so if we decide to go with random starting locations we won't be completely screwed out of the gate.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 17, 2013, 09:11:43 AM
7Zip (http://www.7-zip.org/) - free archive utility that can handle RAR.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 09:15:18 AM
7Zip (http://www.7-zip.org/) - free achive utility that can handle RAR.

Thanks, I need it too.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 09:15:39 AM
7Zip (http://www.7-zip.org/) - free achive utility that can handle RAR.

Thanks, I need it too.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 17, 2013, 09:29:50 AM
Running a test SP, only thing I don't like is that the background color for a generally "plains" territory looks very similar to the color of name-text if province names are turned on. Most provinces are named on the map already anyway.

Set start areas can be turned on or off during game setup. I ran a random setup (with 11 players representing the factions already called including Ulm for purposes of testing), and after spending a quick year of scouting around I found no players within two steps of me, but after two steps I start running into other players' dominion although not their troops yet.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 09:48:29 AM
I just loaded up the Weseros Map, looks real good, hope Jason's Tests workout? and everybody likes it? its one of the better Maps I have used.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 10:29:11 AM
Boy, the size of the individual territories, on that Dragon Age (Thedas) Map, are BIG.  Gotta zoom out a lot more than the vanilla-sized ones.


Edit:  I highly suggest you guys get used to playing on that map because the clickable hot spots for the provinces don't match up with the actual province borders.  So you can easily rt-click inside a province, and a neighboring one will be chosen instead.  Also double check that your move orders are moving directly to the flag inside the territory, and not a different one.

Nef, if you set the map filters to show neighbours, you get yellow bars showing all the connections(let us know if the connections are wrong), I think the hot key is '8' not sure, I found you cant cross a zone if your moveing through a zone with enemy it, your rout from one zone may be crossing a small edge or something I dont know, but now youve told us I shall definately look for it. Nef Im still a newbie so dont take my remarks as fact :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 17, 2013, 12:43:44 PM
http://forum.shrapnelgames.com/showthread.php?t=47697&highlight=westeros

here is a link to a westeros Map, not sure if its suitable, no unrar program on my PC

Just use 7-zip.  It's free.. unzips everything.. and doesn't have any annoying pop-ups.

http://sourceforge.net/projects/sevenzip/

nm.. I see Huw linked it already.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 12:46:27 PM
http://forum.shrapnelgames.com/showthread.php?t=47697&highlight=westeros

here is a link to a westeros Map, not sure if its suitable, no unrar program on my PC

Just use 7-zip.  It's free.. unzips everything.. and doesn't have any annoying pop-ups.

http://sourceforge.net/projects/sevenzip/

nm.. I see Huw linked it already.

yes got it,just playing on the map now :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 17, 2013, 12:52:01 PM
Boy, the size of the individual territories, on that Dragon Age (Thedas) Map, are BIG.  Gotta zoom out a lot more than the vanilla-sized ones.


Edit:  I highly suggest you guys get used to playing on that map because the clickable hot spots for the provinces don't match up with the actual province borders.  So you can easily rt-click inside a province, and a neighboring one will be chosen instead.  Also double check that your move orders are moving directly to the flag inside the territory, and not a different one.

Nef, if you set the map filters to show neighbours, you get yellow bars showing all the connections(let us know if the connections are wrong), I think the hot key is '8' not sure, I found you cant cross a zone if your moveing through a zone with enemy it, your rout from one zone may be crossing a small edge or something I dont know, but now youve told us I shall definately look for it. Nef Im still a newbie so dont take my remarks as fact :)

That wasn't the problem I was having with that Dragon Age map.  I know how to turn on the map filters, including the connection one. 

The issue was that the province borders on the map didn't match up with the clickable zones for them too well.  There were spots where I clicked within a province's borders, and it would select a different province.

While even the random generated ones weren't perfect in this sense, I found the DA map to be a good deal worse than usual. 


After checking out the "Land of Legends" map, I think it's a great starter for some of us noobs.  The generaly layout of the terrain looks to keep everyone on fairly equal turns, yet it still has regular choke points in the bridge and port locations.  I didn't look to see how well the number of provinces fit our quantity of players - how many province per person are we aiming for? 

And thanks for the llamaserver rundown.  It's easier than I thought.  I need to send Yskie my email & Pretender soon so I'll try to get this done tonight.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 17, 2013, 01:00:18 PM
legends does look like a good map

territory wise i think weve always aimed for 2-ish full 'rings' around your home province before you start bumping into to other nations
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 17, 2013, 03:07:02 PM
Just played an 11 player Westeros game, all ran fine, but dont mind what map is used.

I was doing realy well, but I thought My coastal zones were safe, so moved all my units up the board, taking over everything, but , then my home fortress got sieged and I hadnt recruited there for a while, this was simply because I thought the coast was safe, I wont do that again, but it was a good practice game.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 17, 2013, 03:24:16 PM
I've heard it said that you should always be recruiting.  I'm not sure of the wisdom of that though, since eventually your upkeep costs will outstrip gold income (particularly if you lose a juicy province).

By the way, since we will hopefully be able to get started in the next day or two, can we please decide on a map?  I still vote for Land of Legends.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 17, 2013, 03:34:53 PM
me too

personally westeros sounds great, but if im not wondering all over it with men of the north or Lannisters i fail to see the point - a bit like a warhammer map without warhammer units

so bring on the Land of Legends (or the Cradle) and ill send my pretender in tonight
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 17, 2013, 03:39:31 PM
I've heard it said that you should always be recruiting.  I'm not sure of the wisdom of that though, since eventually your upkeep costs will outstrip gold income (particularly if you lose a juicy province).

By the way, since we will hopefully be able to get started in the next day or two, can we please decide on a map?  I still vote for Land of Legends.

I imagine the reason to always be recruiting is that resources can be very limiting for good quality troops, and since Resources for a territory doesn't carry over from turn-to-turn, it's best to use it up if at all possible.  Especially when you have high resource cost troops (many of the good ones are). 


I also vote Land Of Legends!  I've done a 10-player test on it and the player placement is great.  It took at least two "rings" before I ran into AI opponents.. the closest one's home province was 5 spaces away.  I had even further to go for the one on my immediate other side so it'd probably still work great for 11 players.

I'm gonna PM Yskie with my email address and make up my mind regarding Nations soon.  I'm eyeing Atlanteans, maybe Ulm or T'ien Chi, but I still want to check out Pangaea too, which I haven't done yet.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 17, 2013, 04:04:31 PM
I'm fine with LoL or Cradle either one.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 17, 2013, 04:26:34 PM
I'm fine with LoL or Cradle either one.

lets make it LoL
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Corwin123 on March 17, 2013, 05:59:50 PM
Tried both Land of Legends and the Westeros Map.  Both good but LOL seems more balanced.  I vote LOL map
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: parone on March 17, 2013, 06:25:34 PM
so that means we will remake the game?  im assuming there is a link to the map here somewhere, or Ysko will put one on the OP?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 17, 2013, 06:30:15 PM
so that means we will remake the game?  im assuming there is a link here somewhere, or Ysko will put one on the OP?


I am almost back, guys. Just one more day. I have no problem with switching the map, but I have to remind myself to doublecheck All settings.
Llama does not like the map to be changed on the fly. But we will manage!

Great to see GL and Nef have joined and are getting their bearings. Dom3 is best with lots op people!

if yskonyn says we'll be ok, we'll be ok!

he'll post a link - hes good like that
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: byrdman57 on March 18, 2013, 12:02:45 AM
Wow, a whole lot can change in a weekend. New players..., new map... it's too much for my fragile psyche! Anyway, Midgard's pretender will be submitted momentarily. I'm looking forward to this game!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 18, 2013, 01:50:07 AM
Wow, a whole lot can change in a weekend. New players..., new map... it's too much for my fragile psyche! Anyway, Midgard's pretender will be submitted momentarily. I'm looking forward to this game!

you nealy lost Midgard to my noobie pretender, but your god prevailed :) I was looking at the server rather than the forum, and snaped-up midgard,but Midgard was snached back, Im so new to Multiplayer.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 18, 2013, 02:17:03 AM
so that means we will remake the game?  im assuming there is a link to the map here somewhere, or Ysko will put one on the OP?

The Land of Legends map:

http://koti.kapsi.fi/elmokki/dom3/maplist/files/landoflegends.zip
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 18, 2013, 03:18:06 AM
so that means we will remake the game?  im assuming there is a link to the map here somewhere, or Ysko will put one on the OP?

The Land of Legends map:

http://koti.kapsi.fi/elmokki/dom3/maplist/files/landoflegends.zip

thanks, just Downloaded the Map. I guess this is the map were going with.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 18, 2013, 09:57:25 AM
Great job gentlemen.
As good minions you have served your master well in choosing a map. :D
I have updated the first post with the link to the LoL map download.

I will need to reconfigure Llamaserver with the new map, so I hope that will not break our game...
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 18, 2013, 11:03:56 AM
Safer to restart or you think its ok?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 18, 2013, 12:26:59 PM
I think its going to be ok. However, Llamaserver is down for maintenance at the moment. Aparently there is an issue with it reaching mailservers. Games will not be hosted until its fixed, nothing we can do for now.

Another thing; landsoflegend.map is already in use on Llamaserver, but there are 4 different versions of LoL in the Llamaserver list. There is no way to view the filename.
I *think* the game named 'Pantokrator Needs A Wife' used the normal version of the map, so I have selected it, but we could also upload the map again under a different filename. However that would need EVERYONE here to rename their map to the exact same filename.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 18, 2013, 02:30:28 PM
the one linked to on the front page is the 'wife' one? - i think thats the one we need
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 18, 2013, 02:34:00 PM
No the one at the front page is the original map.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 18, 2013, 02:37:53 PM
do we know the difference?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 18, 2013, 02:51:54 PM
No. At least I do not.
But the description of the 'wife' game version doesn't reveal any modifications, whereas the other versions on Llama do.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 18, 2013, 03:13:26 PM
I noticed something about the Land of Legends map we've had linked here:

It's well-suited to a 10 player game.  If you have 11 players, the start locations tend to be in somewhat more restricted areas where you only have two or three provinces neighboring your home territory. 

That's not a game killer, but it would have an effect on the early game - probably making it a bit slower of a start due to not having as many options regarding indies to attack from the start and not having one or two less provinces get your Fort bonus to income for being adjacent.  I'm fine with all this, as it also adds more chokepoints near your home base so they should be maybe a bit more difficult to attack into since there will be fewer approaches.  There is still at least two "rings" around the home bases.

If nothing else.. we could use the vanilla one that is similar to Land Of Legends, if it has enough room on it.   Hell.. I'd be fine with a random one, they seem to turn out okay quite often.  I'm not particularly picky as long as it's functional, doesn't have a disproportionate amount of anything odd, and works properly.  But 'LoL' is still okay.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 18, 2013, 03:53:51 PM
I noticed something about the Land of Legends map we've had linked here:

It's well-suited to a 10 player game.  If you have 11 players, the start locations tend to be in somewhat more restricted areas where you only have two or three provinces neighboring your home territory. 

That's not a game killer, but it would have an effect on the early game - probably making it a bit slower of a start due to not having as many options regarding indies to attack from the start and not having one or two less provinces get your Fort bonus to income for being adjacent.  I'm fine with all this, as it also adds more chokepoints near your home base so they should be maybe a bit more difficult to attack into since there will be fewer approaches.  There is still at least two "rings" around the home bases.

If nothing else.. we could use the vanilla one that is similar to Land Of Legends, if it has enough room on it.   Hell.. I'd be fine with a random one, they seem to turn out okay quite often.  I'm not particularly picky as long as it's functional, doesn't have a disproportionate amount of anything odd, and works properly.  But 'LoL' is still okay.

we have 11 players though!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 18, 2013, 04:15:02 PM
I noticed something about the Land of Legends map we've had linked here:

It's well-suited to a 10 player game.  If you have 11 players, the start locations tend to be in somewhat more restricted areas where you only have two or three provinces neighboring your home territory. 

That's not a game killer, but it would have an effect on the early game - probably making it a bit slower of a start due to not having as many options regarding indies to attack from the start and not having one or two less provinces get your Fort bonus to income for being adjacent.  I'm fine with all this, as it also adds more chokepoints near your home base so they should be maybe a bit more difficult to attack into since there will be fewer approaches.  There is still at least two "rings" around the home bases.

If nothing else.. we could use the vanilla one that is similar to Land Of Legends, if it has enough room on it.   Hell.. I'd be fine with a random one, they seem to turn out okay quite often.  I'm not particularly picky as long as it's functional, doesn't have a disproportionate amount of anything odd, and works properly.  But 'LoL' is still okay.

we have 11 players though!


Yeah.. this isn't looking good for "Land of Legends".  I originally thought we have 10 people playing, but I cranked it to 11.

(http://blog.playhaven.com/wp-content/uploads/2012/06/crank-it-11.jpg)


I've just fired up a game on Land of Legends with 11 players, none of them a native sea-based race, and the once excellent placement went right out the window.  The creator or whomever left the note about it playing best with up to 10 land players (and maybe one sea nation) was absolutely correct.  I'm sorry I didn't double check the # of players before running that thing.

Back to the drawing board!!  :(

What was that other one similar to LoL?  Is it larger?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 18, 2013, 04:18:12 PM
lmao - our first ever choice - the cradle of dominion!

its looking good right now!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 18, 2013, 04:30:53 PM
the bigger the map = the more space and time to move, the more Gold, the more forts,bigger battles the more magic research, the higher levels we will reach.

I would have a look at westeros guys, its a great looking map and seems to work for 11 players, but I dont care realy, but maybe you should think about a bigger map, I played on greyhawk the monster map & it was fun because I was able to get more of everything.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 18, 2013, 04:44:41 PM
the bigger the map = the more space and time to move, the more Gold, the more forts,bigger battles the more magic research, the higher levels we will reach.

I would have a look at westeros guys, its a great looking map and seems to work for 11 players, but I dont care realy, but maybe you should think about a bigger map, I played on greyhawk the monster map & it was fun because I was able to get more of everything.

i think the cradles quite epic
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 18, 2013, 04:44:47 PM
How large is Cradle, however?  Also - I think Cradle has some fixed content on the map, doesn't it?

The Riverlands maps on llamaserver look good.  There is one listed as a 12+1 player map (although there are no Forest location starts in it), and a modification of it further down the list too.  But there are quite a few different versions altogether, and the last one (RiverLandsNoStart) mentions VPs so I dunno what's up. 


Hrmm.. here's a Riverlands with 13 'Fixed Start Locations' that should give us enough space.  It seems to be a pretty popular map for multi-player there.  I'll check it out.

Quote
Riverlands - Fixed Starts for 13L + 1W
  226 Land + 19 Sea

(http://www.llamaserver.net/mapThumbs/Riverlands_No_Island_No_Sites.png)

d/l ...   http://forum.shrapnelgames.com/attachment.php?attachmentid=11817&d=1334912468

Original thread for this map:  http://forum.shrapnelgames.com/showthread.php?p=802174#post802174




Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 18, 2013, 04:46:07 PM
looking good
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 18, 2013, 05:05:58 PM
Nef , that looks ok!, The one thing I would hate is a wraparound map, I know with 11 we probably wont see one. I think Jason is the expert on Maps , we should let him find one ?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 18, 2013, 05:13:23 PM
Nef , that looks ok!, The one thing I would hate is a wraparound map, I know with 11 we probably wont see one. I think Jason is the expert on Maps , we should let him find one ?

That one turned out to be a wraparound map when I fired up an 11 player game in it.

We may just end up having to go with "Cradle" after all.  It looks to be at about the right size in land provinces to be spacious enough (199).   The thing is.. there are evidentally a few prize provinces spread out on it that have higher magic site chances.  Something special to fight over, I guess, but I'm not sure how popular that is.

Also.. has anyone played "Glory Of The Gods (Multiplayer)"??   It's a vanilla MP map with 227 land + 47 sea.  That may be a bit too much sea, however.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: parone on March 18, 2013, 06:54:05 PM
i like crowded maps, because they get really bloody really fast.  of course, i usually die.  but hey, it's a wargame.


that said, cradle is a pretty great map.   so while it is largish, it is fun to play on.

i liked LOL.  nice map also.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 18, 2013, 06:55:24 PM
I'm fine with either Cradle or Westeros.

Nice thing about Cradle is I think everyone already has it as part of our default map loadouts that game with the game!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 18, 2013, 08:56:09 PM
Cradle sounds good to me.  Tried and true, right?  And no fuss.

I've not tried the Westeros map yet.  I'm a bit wary of maps borrowed directly from other games & literature for a couple reasons.  If the creator managed to get the hot spot coordinates done quite well, then that'd be a plus.  But it also kinda pulls me out of the Dominions 3 setting when I see mythological Japanese-style Oni fighting ancient War Elephants.. in the Riverlands.  :P

Maybe I'm old-fashioned but the kinda hand-drawn look of the maps in Dom3 pleasantly remind me of old fold-out maps from tabletop fantasy RPGs of the past.  :D  Plus.. it's easy to see where & what everything is that's sitting on it.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 18, 2013, 09:13:38 PM
Darn it you minions! *slams fist on table*
I sent you all on a simple mission! And look where we are now? Master's suggestion! Pff!

:D

I will reconfigure... Again...
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 01:42:53 AM
to the cradle right?

lol

thanks yskonyn
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 19, 2013, 02:59:47 AM
One more thing: Nefaro are going to join the game afterall? In that case I need to open up another spot, cause we would total 11 players if I am correct.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 19, 2013, 04:00:02 AM
Cradle sounds good to me.  Tried and true, right?  And no fuss.

I've not tried the Westeros map yet.  I'm a bit wary of maps borrowed directly from other games & literature for a couple reasons.  If the creator managed to get the hot spot coordinates done quite well, then that'd be a plus.  But it also kinda pulls me out of the Dominions 3 setting when I see mythological Japanese-style Oni fighting ancient War Elephants.. in the Riverlands.  :P

Maybe I'm old-fashioned but the kinda hand-drawn look of the maps in Dom3 pleasantly remind me of old fold-out maps from tabletop fantasy RPGs of the past.  :D  Plus.. it's easy to see where & what everything is that's sitting on it.

Thats a good point, the Oni would look out of place, I just watched Game Of Throwns second series, so I was a bit interested in the map.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 04:02:32 AM
One more thing: Nefaro are going to join the game afterall? In that case I need to open up another spot, cause we would total 11 players if I am correct.

AFAIK hes in and picking his nation/pretender as we speak - thats how were upto 11
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 04:28:36 AM
servers back up - we're just waiting for Nefaro? map choice finally made?

but only 9 nations in the server - who else is missing?
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 19, 2013, 06:51:40 AM
I was missing. :)
Pretender submitted. Once Nef sends in his pretender we can kick off!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 06:54:39 AM
NEF!!!!!!!!!!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: parone on March 19, 2013, 07:35:25 AM
do you guys mean this game is actually gonn happen? ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 07:52:12 AM
ye of little faith!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 19, 2013, 09:39:54 AM
One more thing: Nefaro are going to join the game afterall? In that case I need to open up another spot, cause we would total 11 players if I am correct.

Hahah!  Yeah.  I offered to join a few pages back. 

That's why I was worried about finding a map suitable for 11 players, lately. 

I PM'd you my email addy a day or two ago. 

If there's room, I'll probably go either Pangaea or T'ien Chi.  Or maybe Atlantis if you guys are okay with a land-based amphibian (but that may be too much without a completely water-based nation in the game).

EDIT:  I'll double check my Pretender (I already have some made) and send him in.  I'll fly with Pangaea this go.  :) 

EDIT EDIT:  Doesn't Ysk have to add my nation to the game host before it'll take my Pretender file?

**** Also note that the current "Land Of Legends" map is too small for 11 land-based Nations.  That's why the suggestion has turned to the vanilla-supplied "Cradle Of Dominion (MP)" map because it's one of the very few that fits 11-12 players (and is well-balanced in placement).
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 09:46:20 AM
i think page 1 is short of an update - when you go to the llama server youll see its set up for cradle

LET IT BEGIN!!!!!!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 09:51:10 AM
One more thing: Nefaro are going to join the game afterall? In that case I need to open up another spot, cause we would total 11 players if I am correct.

Hahah!  Yeah.  I offered to join a few pages back. 

That's why I was worried about finding a map suitable for 11 players, lately. 

I PM'd you my email addy a day or two ago. 

If there's room, I'll probably go either Pangaea or T'ien Chi.  Or maybe Atlantis if you guys are okay with a land-based amphibian (but that may be too much without a completely water-based nation in the game).

EDIT:  I'll double check my Pretender (I already have some made) and send him in.  I'll fly with Pangaea this go.  :) 

EDIT EDIT:  Doesn't Ysk have to add my nation to the game host before it'll take my Pretender file?

**** Also note that the current "Land Of Legends" map is too small for 11 land-based Nations.  That's why the suggestion has turned to the vanilla-supplied "Cradle Of Dominion (MP)" map because it's one of the very few that fits 11-12 players (and is well-balanced in placement).

may Yskonyn slap me if im wrong - but im sure uploading your pretender to the server with the game name as the subject creates your slot
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: byrdman57 on March 19, 2013, 09:55:00 AM
I will cry with happiness if I can take my first turn this evening when I get home from work  :'(
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 09:56:14 AM
me too - genuine tears of joy
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 19, 2013, 10:16:01 AM
One more thing: Nefaro are going to join the game afterall? In that case I need to open up another spot, cause we would total 11 players if I am correct.

Hahah!  Yeah.  I offered to join a few pages back. 

That's why I was worried about finding a map suitable for 11 players, lately. 

I PM'd you my email addy a day or two ago. 

If there's room, I'll probably go either Pangaea or T'ien Chi.  Or maybe Atlantis if you guys are okay with a land-based amphibian (but that may be too much without a completely water-based nation in the game).

EDIT:  I'll double check my Pretender (I already have some made) and send him in.  I'll fly with Pangaea this go.  :) 

EDIT EDIT:  Doesn't Ysk have to add my nation to the game host before it'll take my Pretender file?

**** Also note that the current "Land Of Legends" map is too small for 11 land-based Nations.  That's why the suggestion has turned to the vanilla-supplied "Cradle Of Dominion (MP)" map because it's one of the very few that fits 11-12 players (and is well-balanced in placement).

you use game tools in Dom3 to create your god, then locate the file and post it to pretenders@llamaserver.net as an attachment , not body of the email required, but you need to put the name of the game in the subject: A_Dominion_Of_Grogs I think , check the top of this thread.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 19, 2013, 10:19:19 AM
Oh... it's on!  Already way ahead of you.

Let the destruction begin.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 10:23:37 AM
Oh... it's on!  Already way ahead of you.

Let the destruction begin.

here we go - good luck chaps
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 19, 2013, 10:39:35 AM
Ok, I need to know what happened with my Turn? first I think it all went well but,

do I need to delete the newly created turn from my Dom3 savegames folder? before I get a new turn?
I dont remeber pressing save & exit, just wondering, I went back to see & it said continue, so Im asuming it saved, but Id like to know what happened?

Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 19, 2013, 10:42:31 AM
Ok, I need to know what happened with my Turn? first I think it all went well but,

do I need to delete the newly created turn from my Dom3 savegames folder? before I get a new turn?
I dont remeber pressing save & exit, just wondering, I went back to see & it said continue, so Im asuming it saved, but Id like to know what happened?

You only have to hit "End Turn" after your orders are done.  Then it'll pop up the same option you had (to take your Nation's turn) again, just like when you first fired it up.  Just exit and then send in the .2h file that's now in the save game folder, as specified in the email with the turn attachment. 

If you select the nation's turn a second time, you'll either edit the commands or start fresh from the start of that turn again (not sure which), but either way any changes will be made in that 2h file so you can go back and change stuff & resubmit before the turn is processed, if need be. 
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 10:43:47 AM
click end turn

go to your saved game folder, send that 2H back to the server (to check you actually did something, click back on the game it will ask if you want to start from where you left off or start again)

youll receive a youre turn is received message

at some point in the next 2 days youll get your next turn

download it where ever you download your downloads to

cut it

and paste it into your saved games folder to overwrite the old game

start game

start turn 2 and so on

as a matter of course i save all out going games in a folder so i have them all if needs be - particularly useful for the aar

there will be no 'ta darrrrrr you have now completed your turn and its ready to send to the server' message or noise!!!!! (like i thought there would be!)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 19, 2013, 10:49:20 AM
Thanks guys, sure was exciting, better than single player for a sence of war.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 10:50:08 AM
Thanks guys, sure was exciting, better than single player for a sence of war.

nothing like MP to make you stare at the map and think - have i done absolutely everything!! shall i press it??
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 11:11:48 AM
holy shit thats a big map!!!!

cant wait to get stuck in
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 19, 2013, 11:26:57 AM
hey geek we took enough time on which map to use :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Corwin123 on March 19, 2013, 12:04:59 PM
Holy Crap.  Nothing happens for 2 weeks and I don't check posts for 24 hours and then everything.   :)

I'm good with it all and glad we are starting.

Ok boys it's on.  Good luck  8)

Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Corwin123 on March 19, 2013, 12:50:07 PM
WOW  MP is way different.  I stared at the end turn button for almost an hour before I was brave enough to punch it and go.  ;D

Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 19, 2013, 12:53:02 PM
Wait and see once you get diplomacy emails! Truely different experience playing the game!

The paranoia is so darn fun! :D

Well I guess we have officially kicked off! Welcome everyone! Play like you mean it! Hard but fair and may the best man win!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 01:04:54 PM
WOW  MP is way different.  I stared at the end turn button for almost an hour before I was brave enough to punch it and go.  ;D

lol. this.

i have this every turn
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 19, 2013, 01:23:29 PM
Hee! -- I have two different Dom3 games waiting for me now when I get home!  8)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 19, 2013, 01:26:13 PM
WOW  MP is way different.  I stared at the end turn button for almost an hour before I was brave enough to punch it and go.  ;D

And that was only the first turn when practically nothing important could possibly happen to hurt you!

Twelve turns from now (next game year), you'll look back on these days with fond memories.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Corwin123 on March 19, 2013, 01:32:54 PM
Well,  they say there is nothing like your first.   

Took a while to get going...
Several tries and restarts...
Nervous about doing it right...
Has a good chance to end badly...

Yep  sounds about right. 
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: parone on March 19, 2013, 01:40:56 PM
mp is so much better than sp, it is silly. 

you guys are all a trip.  good luck to all
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: gameleaper on March 19, 2013, 01:45:25 PM
good luck to everyone from me, Can I put a formal Request for an alliance with everybody untill I win :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 19, 2013, 01:49:17 PM
Everyone who didnt share their email please make sure you have room in your PM box here on the forums. I find the in game msg system a drag to use. ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 19, 2013, 02:14:26 PM
good luck all

dont forget what uncle undercover told you.......

huw first

kill huw first
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 19, 2013, 02:37:12 PM
LET'S ROCK!!!

Have a great game, everyone! :) Please don't kill me! :)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 19, 2013, 03:40:56 PM
 :o

OK, I may need to do a bit of reading on LA Ermor because...damn!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 19, 2013, 03:54:18 PM
One single turn in and you're already like that, Huw?
Crazy!

I am taking a rather unorthodox approach with LA Caelum this time and see where we will strand. ;) Exciting!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 19, 2013, 04:05:27 PM
One single turn in and you're already like that, Huw?
Crazy!

I can't believe how different LA Ermor is!  I have absolutely no idea where to start.  I have questions but they'd reveal too much about my nation if I ask them, so I need to do some reading.  Apologies if I take more or less the whole 48 hours to send my turn in; I'll try not to.

Quote
I am taking a rather unorthodox approach with LA Caelum this time and see where we will strand. ;) Exciting!

Yeah I've done the same thing for this game.  My pretender and dominion are crazy.  I hope it pays off!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Yskonyn on March 19, 2013, 04:08:56 PM
I have just read that my idea might have been nerfed from CBM v1.7 onwards... :(
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 19, 2013, 05:19:59 PM
:o

OK, I may need to do a bit of reading on LA Ermor because...damn!

What those other people don't understand is that killing you first ONLY MAKES YOU STRONGER!!!


burn him

burn him first
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: parone on March 19, 2013, 05:44:20 PM
lots of odd builds here?  my build is wacky and fun, but really impractical.  it is a "enjoy it while you last" build.

as for LA ermor, i recommend you start up a SP game and mess around.  it'll let you get familiar with the nation.  they are awesome-and awesomely time consuming!!!

and hu-don't think it cuts you any slack!!!  you MUST DIE
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 19, 2013, 06:03:51 PM
Bring it on, mortals!  First turn submitted finally.  I think I'm going to have some fun with this nation!

Not sure which nation to lay waste to first.  Probably Jomon.  I shall flail the skin from your samurais' bones, and do wee wee in their skulls!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: byrdman57 on March 19, 2013, 06:40:32 PM
Wow, everyone but me has submitted. We can play TWO turns today   :D
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 19, 2013, 06:45:51 PM
^^Huw^^ That would be very wise.

If you can manage it.
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: byrdman57 on March 19, 2013, 06:50:14 PM
That must have been the most powerful first turn in first turn history. The rest of you are DOOOOOOOOOOOOOOOMED!!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: JasonPratt on March 19, 2013, 07:11:41 PM
That was a fairly awesome way to kick off, Byrd! Good job!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Nefaro on March 19, 2013, 10:34:27 PM
I'm just gonna hide, with my hippy satyrs, in the forest.  And carouse.  Make merry. 

Don't mind me.  ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 20, 2013, 12:07:14 AM
I'm just gonna hide, with my hippy satyrs, in the forest.  And carouse.  Make merry. 

Don't mind me.  ;)

lute playing ponce, don your kaftan and find Ermor
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: Huw the Poo on March 20, 2013, 12:50:16 AM
The fallen dead of the Ermor empire keep rising from the ground and flocking to my banner.  Interesting!  They seem to want to kill all of Pythium.

Oh, go on then!
Title: Re: Dom 3 slow game (2 day turnaround)[Ready for Pretenders]
Post by: undercovergeek on March 20, 2013, 12:59:04 AM
The fallen dead of the Ermor empire keep rising from the ground and flocking to my banner.  Interesting!  They seem to want to kill all of Pythium.

Oh, go on then!

lol - its like i was born to bad PR
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on March 20, 2013, 01:03:33 AM
Hello everyone!

The game just started, goodluck all.
By the way, I don't think I'll check PM there too often, so for diplomacy purpose, email me at pmeziane[ at ]hotmail[ dot ]com.
[ at ]=@
[ dot ]=.

Now I can trample you without worrying if you sent me a message. No more culpability!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 20, 2013, 01:17:58 AM
A notice: I will be in Egypt from the 22nd till the 25th.I will have access to these forums and the Llamaserver, but unfortunately not to the game itself.
I will delay the game during that time, gents.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 20, 2013, 03:24:39 AM
Hey Guys I wanted to look around map after I send my turns for diplomatic info and just to look at the situation. Can you just choose to continue where you left off to look around, and then put your turn-in and continue as usual? THIS IS VERY IMPORTANT TO ME! I read there is an anti-cheat where you cant redo your turn without the fact being transited with your turn.

Im a noob so forgive my noob Questions, but I would like to look around also to plan.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 20, 2013, 03:26:17 AM
AFAIK you can just redo your turn and resend the 2h file as long as the turn hasn't been hosted yet.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 20, 2013, 03:29:51 AM
AFAIK you can just redo your turn and resend the 2h file as long as the turn hasn't been hosted yet.

thanks, I dont want to redo, just lookaround. If you think Im ok I prob am, so thanks.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 20, 2013, 03:35:44 AM
Well if you want to look around, just load the turn in Dominions, look around, save and exit, but dont send in the turn.
You will get a new turn file anyway for the next one, overwriting the old.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 20, 2013, 03:36:28 AM
AFAIK you can just redo your turn and resend the 2h file as long as the turn hasn't been hosted yet.

No I just tried it, you have to replay your turn, you cant look at the current situation. I think this is why there is in-game deplomacy(you cant look at the game after you send your turn)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 20, 2013, 03:38:23 AM
Ah ok, that's interesting. I did not know that.
Well, make sure you properly conduct your intelligence gathering while playing the turn in the future then! ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 20, 2013, 03:40:09 AM
Well if you want to look around, just load the turn in Dominions, look around, save and exit, but dont send in the turn.
You will get a new turn file anyway for the next one, overwriting the old.

save & exit that might do it if you save just before you end turn thanks
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 20, 2013, 04:10:58 AM
Well if you want to look around, just load the turn in Dominions, look around, save and exit, but dont send in the turn.
You will get a new turn file anyway for the next one, overwriting the old.

save & exit that might do it if you save just before you end turn thanks

weird - on mine i can reopen the game, it says 'from where i left off' and i can scope around to my hearts content - then just exit without saving
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 20, 2013, 04:12:59 AM
Geek's right. Send in your turn, then you can open it back up in game and do whatever you like; just don't bother saving. Llamaserver won't know any different.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 20, 2013, 04:16:02 AM
I havnt reopened it because of fear of corrupting the game, but after I sent the turn It says NationName turn 2 , no continue. so I belive it goes from the begining of turn 2. sorry for any missunderstanding.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 20, 2013, 04:19:42 AM
yeah - thats the name of the game - click on that now and it will say restart or from where left off - then do what you want just dont save it and certainly dont send it to llama but you can do whatyou want to the turn file without sending it to llama - the next one from llama is a brand new turn file and overwrites everything youve done anyway
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 20, 2013, 04:20:30 AM
Fear over, I just clicked it then it asks continue, :) sorry! but now I know.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on March 20, 2013, 06:31:28 AM
I had a look at the statistics screen.

Graphs are off, but you can still get basic info on the other nations, such as the name of their pretender as well as who the greatest heroes of the world are.

I'm amusing myself trying to figure out who has what god.  Pretty sure Midgard has a big guy with a beard.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 20, 2013, 06:53:47 AM
There is another bit of very useful intelligence-gathering one can get from the stat menus, too, even with graphs off.

Namely, one can track the top scoring "characters" currently in the game, the top 15 officers, monsters and pretenders with the most experience and kills.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 20, 2013, 07:11:34 AM
See it as the rumours of the lands as told by the inhabitants of the provinces.
I am not sure wether the info is 100% accurate or fluctuates a bit, just like intel on units in a province.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 20, 2013, 07:20:42 AM
i see in the smaller game Caelum has 220 kills across 3 commanders  :o :o

and in this game theres already an SC pretender knocking about

and i lucked out on the names again, small game - the great afterthought, this one, shepherd - pffft shepherd
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 20, 2013, 07:24:41 AM
caelum's kills likely come from the Evo spell Thunderstrike.  i HATE that spell!!! 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 20, 2013, 07:28:36 AM
Haha!  I still think "The Great Afterthought" is the best title ever!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 20, 2013, 07:34:14 AM
caelum's kills likely come from the Evo spell Thunderstrike.  i HATE that spell!!! 

(http://img854.imageshack.us/img854/5231/46977533.jpg) (http://imageshack.us/photo/my-images/854/46977533.jpg/)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 20, 2013, 08:00:26 AM
Hey don't share empire secrets like that, will you?!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 20, 2013, 08:01:49 AM
hmmmm?

sorry - was just researching the best counters to thunderstrike!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 20, 2013, 08:21:41 AM
Does that mean diplomacy with your is going to be shot down in advance?
Ok.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 20, 2013, 08:31:20 AM
Does that mean diplomacy with your is going to be shot down in advance?
Ok.

tea and stickies round at pythium when ever you want Yskonyn
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 20, 2013, 08:32:45 AM
We first have to find you... :D
I'll bring icecream, cause that is what we're good at... you know, cold stuff.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 20, 2013, 08:39:39 AM
We first have to find you... :D
I'll bring icecream, cause that is what we're good at... you know, cold stuff.

sounds good, and then we can sort out killing huw - fine tea party talk
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 20, 2013, 08:58:02 AM
Parone: C'tis is the only one who hasnt sent in his turn, thats amazing for a 2 day game. We may even get another turn in soon :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on March 20, 2013, 08:59:13 AM
Pretty sure Midgard has a big guy with a beard.

Looks like someone is getting a lump of coal in their stocking.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 20, 2013, 10:41:29 AM
See it as the rumours of the lands as told by the inhabitants of the provinces.
I am not sure wether the info is 100% accurate or fluctuates a bit, just like intel on units in a province.

The Hall of Fame is 100% accurate (for the turn it's generated); it's a "stat" tool, so the notion would be to provide accurate information to the player to assess.

It's also how I knew before he even said anything that Byrd probably scored well against the Indies right off the bat. ("Probably", because of course his troops and pretender might have retreated before winning the province, even though his pretender scored several kills.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on March 20, 2013, 11:25:56 AM
You must be confused; despite my bravado, my pretender isn't up on the scoreboard.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 20, 2013, 02:13:45 PM
sorry folks.  thought i had sent my turn in.  whoops
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 20, 2013, 02:22:37 PM
to make it up to you guys, i double banged.  sent in my turn, waited for the turn, then sent in my other turn.

actually it makes sense i was last-can anyone figure out why?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 20, 2013, 03:05:36 PM
I dont like puzzles, especially not cryptic ones...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 20, 2013, 03:27:59 PM
You must be confused; despite my bravado, my pretender isn't up on the scoreboard.

Ah, true, it's someone else's pretender. Specifically Nefaro. Who must have done even better than you. :)

LET'S ALL PILE UP AND STOP HIM!!!  ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 20, 2013, 03:40:40 PM
My troops clearly do not believe in safe sex.  They're multiplying at an alarming rate!  Couple that with all the <REDACTED> I have, and I think you're all right to be scared of me. :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 20, 2013, 04:09:21 PM
My troops clearly do not believe in safe sex spit upon the grave of sex.  [Which is almost literally why t]hey're multiplying at an alarming rate!  Couple that with all the <REDACTED> I have, and I think you're all right to be scared of me. :D

Fixed that for you. :)


Meanwhile, I think you're the last entry we need to finish turn 11 in the smaller game.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 20, 2013, 04:12:02 PM
to make it up to you guys, i double banged.  sent in my turn, waited for the turn, then sent in my other turn.

actually it makes sense i was last-can anyone figure out why?

Because.... ........ some reptiles are transsexual (so can bang in each direction), and tend to be slow in cold weather?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 20, 2013, 04:20:10 PM
nice try.  not that hard though(no pun intended)

give you a hint-it'd be easier to figure out if you were playing the game.


but it isn't worth wasting time on.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 20, 2013, 05:39:12 PM
Oh well, I guess I'll just have to win, then.  ;)

"Riddle me this, BatmaAAAGHHH{POW}{CRUSH}{!!KABLOOOIE!!}" -- Riddler's strategy #1
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 20, 2013, 05:44:10 PM
You must be confused; despite my bravado, my pretender isn't up on the scoreboard.

Ah, true, it's someone else's pretender. Specifically Nefaro. Who must have done even better than you. :)

LET'S ALL PILE UP AND STOP HIM!!!  ;D

Who?  Me?

I'm just a 'lil guy!  :P


Remember the Ermorian Undead Sexfiend Hordes!!  Remember the Ermorian Undead Sexfiend Hordes!!  Remember the Ermorian Undead Sexfiend Hordes!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 20, 2013, 06:01:03 PM
Meanwhile, I think you're the last entry we need to finish turn 11 in the smaller game.

Hey, don't rush me!  I'm taking the other game at least half seriously, and I'm calculating!  And diplomacying! ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 20, 2013, 07:21:03 PM
Diplomacying.

... .... diplodicus mace?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 20, 2013, 07:21:53 PM
Meanwhile, since Ysk will be gone for several days....

Solium Infernum mp while we're waiting? {g}

Updated to add: wait, never mind, I forgot I'm going to be out of pocket most likely this weekend, too.

But with my brother; so maybe we can get some rare multiplayering time.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on March 20, 2013, 08:43:33 PM
I have noticed only 4 nations have created a prophet.

It's not a big deal, but depending on the nation you are playing, it can be to you advantage to make one.

Prophets spread dominion candles, similar to your god.  So if you have good Scales (order, production, growth, etc), you may want to spread them around.

This is handy, as prophets become more powerful in their nation's dominion.  They get improved attribute scores and more health.  The extra health is percentage based, so the effect is dramatic on powerful units.

A prophet costs no upkeep.  A small advantage.

A prophet is always blessed.  Assuming your pretender has magic paths high enough to grant bless effects.

A prophet gains 3 levels of holy magic, unless they already had holy 3, in which case they gain holy 4.  This can be handy if your nation lacks powerful priests.

There are also a few edge cases where prophets do special things.  Some units transform into a slightly different unit when made a prophet.  Undead or demonic prophets can be given an order to raise the dead.         
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 20, 2013, 10:24:42 PM
I have noticed only 4 nations have created a prophet.

It's not a big deal, but depending on the nation you are playing, it can be to you advantage to make one.

Prophets spread dominion candles, similar to your god.  So if you have good Scales (order, production, growth, etc), you may want to spread them around.

This is handy, as prophets become more powerful in their nation's dominion.  They get improved attribute scores and more health.  The extra health is percentage based, so the effect is dramatic on powerful units.

A prophet costs no upkeep.  A small advantage.

A prophet is always blessed.  Assuming your pretender has magic paths high enough to grant bless effects.

A prophet gains 3 levels of holy magic, unless they already had holy 3, in which case they gain holy 4.  This can be handy if your nation lacks powerful priests.

There are also a few edge cases where prophets do special things.  Some units transform into a slightly different unit when made a prophet.  Undead or demonic prophets can be given an order to raise the dead.       

Very good point.  I think some people may have forgotten to give the "Become Prophet" order to one of their generals/mages.  I usually just do it on the first turn, on the starting Plain Jane general, but sometimes it's to your advantage to purchase a different leader unit and appoint him on the second turn.  Most notably if you have a recruitable priest with 'Holy 3' because when you appoint one that's already at 3.. he goes to 4.  Which is like cranking his Holy abilities to eleven.   ;) 

I'm not sure how many Nations actually have a recruitable Holy-3 unit, but it's not many.  Marignon has one (IIRC?) in Late Age.  Not sure whom else.  Ermor maybe??? 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 21, 2013, 02:01:37 AM
Great - more good stuff for ermor
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 21, 2013, 02:06:49 AM
Great - more good stuff for ermor

There are considerable disadvantages to being LA Ermor, you know!  Especially early game...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 21, 2013, 02:38:04 AM
Wait, I here something, I think......

I think.....

Yes, its the SMALLEST VIOLIN IN THE WORLD!!!!
 ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 21, 2013, 07:01:39 AM
one of the big early disadvantages to early game ermor is when 4 of us land on top of you and start jolly stomping... >:(   just sayin'
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 21, 2013, 07:15:48 AM
Well I already have about a million troops milling about so you're welcome to try! :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 21, 2013, 10:19:21 AM
we squeeazing one more in before yskonyn leaves?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 21, 2013, 10:31:55 AM
I prefer to wait until I have a decent combatant before prophetizing him (or her). There are admittedly also good points to immediately assigning prophet status to the first general even if he's a wimp -- after all if he dies I can always appoint another one next turn.

In the first few turns, though, dominion spreads naturally without being helped much by a prophet -- doesn't matter if the dominion is low or high (since the prophet's dominion is a fraction thereof anyway). Prophets are like mobile temples, and consequently only become useful for dom spread at the point of the game when natural dominion no longer spreads, i.e. when temples start to become useful.

True, they get some combat bonuses, but not enough to overcome a weak general's weakness.

Thus, I typically wait several seasons or until I can feasibly hire a great general/hero, or until a hero voluntarily shows up, whichever comes first.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on March 21, 2013, 10:32:21 AM
Assuming he hasn't left yet  :-\

Looks like we're just waiting on a turn from Caelum.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 21, 2013, 10:46:19 AM
Assuming he hasn't left yet  :-\

Looks like we're just waiting on a turn from Caelum.

That's our man!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 21, 2013, 11:28:05 AM
Not gone yet! ;)
Will submit turns for both games in a few hours, then extended the hosting interval.
Be advised this still means a new turn is hosted if all turns are in. So potentially we could play 2 turns before I leave.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ubercat on March 21, 2013, 11:42:12 AM
I prefer to wait until I have a decent combatant before prophetizing him (or her). There are admittedly also good points to immediately assigning prophet status to the first general even if he's a wimp -- after all if he dies I can always appoint another one next turn.

A dead Prophet can't be replaced immediately. It takes a while, though I don't recall how long or what the determining factors are in the waiting time.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 21, 2013, 11:47:06 AM
I prefer to wait until I have a decent combatant before prophetizing him (or her). There are admittedly also good points to immediately assigning prophet status to the first general even if he's a wimp -- after all if he dies I can always appoint another one next turn.

A dead Prophet can't be replaced immediately. It takes a while, though I don't recall how long or what the determining factors are in the waiting time.

3-6 months i think i read
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 21, 2013, 01:18:27 PM
Ok guys, my two turns have been sent.
I have delayed the game until I get back.

O_O It's mighty interesting to see how much different my start in this game with Caelum is from our other game!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 21, 2013, 01:22:35 PM
I prefer to wait until I have a decent combatant before prophetizing him (or her). There are admittedly also good points to immediately assigning prophet status to the first general even if he's a wimp -- after all if he dies I can always appoint another one next turn.


Actually there's a "cooldown period" after your Prophet dies, before you can appoint a new one.  Something like six, eight or ten turns?

Considering they're a sizable factor in your mobile Dominion spread, it can certainly set you back in that department.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 21, 2013, 02:52:37 PM
Well we are doing fast turns so far, but its only the begining, Probably a 100th of what we will be doing on turn 20. I have made a prophet now , I did forget but I remembered I forgot before I saw it in these posts, but I did want a powerfull profit not a scout prophet, so I did not lose a step .

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 21, 2013, 03:30:51 PM
what happens if we all send our turns in tonight (as looks likely) - will the next turn be expected on the 25th or will it trip to tomorrow causing ysk to be late?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 21, 2013, 03:41:01 PM
turn will resolve when all files are submitted.  but Ysko, being the admin, can alter the interval, and has done so, which means the game will not autohost until he gets back and gets squared away.

Ysko has admined before, so you need not worry(unless he gets crazy busy trying to visit every country in the world, which has happened before-right before Ulm crushed his puny winged...but i digress)

no worries, is the answer.  all is well.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 21, 2013, 03:56:54 PM
turn will resolve when all files are submitted.  but Ysko, being the admin, can alter the interval, and has done so, which means the game will not autohost until he gets back and gets squared away.

Ysko has admined before, so you need not worry(unless he gets crazy busy trying to visit every country in the world, which has happened before-right before Ulm crushed his puny winged...but i digress)

no worries, is the answer.  all is well.

ill go back to worrying about me troops then - thanks parone!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 21, 2013, 04:15:08 PM
and of course worrying about hu, right?  and his ermorian hordes, right.  you're worried about that, right?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 21, 2013, 04:27:32 PM
When geek & hu clash, it will be in both AAR, if I remember your both doing right? who in the AAR will history remember the victor or not .
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 21, 2013, 04:35:27 PM
Sorry, but since I'm playing on Linux I can't take screenshots so there's little point in doing an AAR.  It would never have been anything to compare to Geek's anyway; he writes fantastic AARs! :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 21, 2013, 05:16:22 PM
geek, link me up to your AAR!!! i love em.  i think i'd rather read a good AAR than actually play.  no, no think about it.  i would.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 21, 2013, 05:22:38 PM
Sorry, but since I'm playing on Linux I can't take screenshots so there's little point in doing an AAR.  It would never have been anything to compare to Geek's anyway; he writes fantastic AARs! :)

It will be fun to see the AAR after we play, although I may not feature to well :(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on March 21, 2013, 07:26:18 PM
Lol yeah, not looking forward to the part where Midgard gets steamrolled  :'(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 21, 2013, 08:28:05 PM
Lol yeah, not looking forward to the part where Midgard gets steamrolled  :'(

Looks like your pretender's army has been steamrolling the independents, judging by how much XP it's gained.  ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on March 21, 2013, 10:44:29 PM
Mercenaries have more experience than a starting commander.  In another 10 turns or so, they are unlikely to make it on the Hero list.

About heroic qualities: 

From what I can see, a lot of heroic qualities have open ended advancement.  The longer they remain on the list and the type of ability seems to influence the advancement of these abilities.  There may be a hard cap on the effect of these abilities, I don't know. 

Even if you commander is no longer on the list of heroes, they get to keep their heroic ability.  They will just not advance unless they make it on the list again.

Pretenders can not gain heroic abilities, even if they make it on the list of heroes.  I guess because they are special units, they don't need anything extra.

An example of heroic abilities:

One of my Eparchs has the heroic endurance trait.  He gained the reinvigoration ability, which restores fatigue every round.  Currently, he has Reinvigoration 2.  That does very little at the moment, as he is an old man and therefore generates more fatigue than a younger commander.  The heroic ability currently gives him the health and vitality of a younger man, so I am not complaining.  If he remains on the list of heroes for a time, his reinvigoration might reach an extraordinary level, possibly to the point where he can cast holy spells all day without breaking into a sweat.

Another Eparch gained the Awesome Presence ability.  This allows him to lead more troops as well as deterring attackers in melee with his sheer awesomeness.  Unfortunately, Eparchs can't lead troops, at all, so the bonus to the amount of units he can command does nothing (at least, not yet).  He does gain the Awe ability, which forces attackers in melee to make a morale check if they want strike him.  He currently has Awe +0, which I think means that a unit with morale 10 has a 50% chance to have their attack halted.  Units with lower morale are more likely to be effected, conversely elite units will have few problems punching my old man in the face.  Awe does not effect mindless units, nor does it prevent people from firing missiles or spells at the unit.  If this unit remains on the list of heroes for a time, his awe ability could reach impressive levels.  However, as the commander is an old guy in robes, that prefers to hide behind a wall of Voi militia, this ability is not as impressive as could have been on another unit.

There are a number of other heroic abilities.  I just wanted to explain what the red stars indicated for those players lucky enough to have earned a hero with a special ability.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 22, 2013, 04:10:18 PM
Mercenaries have more experience than a starting commander.  In another 10 turns or so, they are unlikely to make it on the Hero list.

About heroic qualities: 

From what I can see, a lot of heroic qualities have open ended advancement.  The longer they remain on the list and the type of ability seems to influence the advancement of these abilities.  There may be a hard cap on the effect of these abilities, I don't know. 

Even if you commander is no longer on the list of heroes, they get to keep their heroic ability.  They will just not advance unless they make it on the list again.

Pretenders can not gain heroic abilities, even if they make it on the list of heroes.  I guess because they are special units, they don't need anything extra.

An example of heroic abilities:

One of my Eparchs has the heroic endurance trait.  He gained the reinvigoration ability, which restores fatigue every round.  Currently, he has Reinvigoration 2.  That does very little at the moment, as he is an old man and therefore generates more fatigue than a younger commander.  The heroic ability currently gives him the health and vitality of a younger man, so I am not complaining.  If he remains on the list of heroes for a time, his reinvigoration might reach an extraordinary level, possibly to the point where he can cast holy spells all day without breaking into a sweat.

Another Eparch gained the Awesome Presence ability.  This allows him to lead more troops as well as deterring attackers in melee with his sheer awesomeness.  Unfortunately, Eparchs can't lead troops, at all, so the bonus to the amount of units he can command does nothing (at least, not yet).  He does gain the Awe ability, which forces attackers in melee to make a morale check if they want strike him.  He currently has Awe +0, which I think means that a unit with morale 10 has a 50% chance to have their attack halted.  Units with lower morale are more likely to be effected, conversely elite units will have few problems punching my old man in the face.  Awe does not effect mindless units, nor does it prevent people from firing missiles or spells at the unit.  If this unit remains on the list of heroes for a time, his awe ability could reach impressive levels.  However, as the commander is an old guy in robes, that prefers to hide behind a wall of Voi militia, this ability is not as impressive as could have been on another unit.

There are a number of other heroic abilities.  I just wanted to explain what the red stars indicated for those players lucky enough to have earned a hero with a special ability.

thanks Phobos, its great to learn something as we play.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 22, 2013, 05:16:52 PM
There are a number of other heroic abilities.  I just wanted to explain what the red stars indicated for those players lucky enough to have earned a hero with a special ability.

none of your fancy command boosters for me - mines just heroically fat!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 22, 2013, 08:34:49 PM
haha.  i love 'heroic obesity'

awesome
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 23, 2013, 01:53:59 AM
haha.  i love 'heroic obesity'

awesome

Unless it's on one of your mages.  Then it sucks due to all the extra Fatigue gain.  :-\
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on March 23, 2013, 03:06:39 AM
In one of the other games I am currently playing, my starting commander, a Sauromatian Chieftain got Heroic Stupidity.

A major increase to attack and magic resistance, but when I tried to add more units to their roster, I found that I couldn't.  The drawback for the ability was reduced leadership and magic skill.  Probably a good thing I did not make them my prophet.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 23, 2013, 01:01:51 PM
never seen heroic stupidity.  if one of my heros ever gets that, i will immediately rename him after myself.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 23, 2013, 01:02:25 PM
http://grogheads.com/forums/index.php?topic=5279.0

why dont you while waiting for a turn, try my light-casual-RPG-arcade type game? I dont mind if you dont, but you may see my game stategy :) its a major update of previous versions, new tileset,new monsters,harder gameplay,Settings re-balanced, etc...

its completely free, I wont be offended, if you dont like it :(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 24, 2013, 08:19:01 AM
http://grogheads.com/forums/index.php?topic=5279.0

why dont you while waiting for a turn, try my light-casual-RPG-arcade type game? I dont mind if you dont, but you may see my game stategy :) its a major update of previous versions, new tileset,new monsters,harder gameplay,Settings re-balanced, etc...

its completely free, I wont be offended, if you dont like it :(

I've decided to cease programing, because if you can play games like dominion3, why would anybody play my attempts at a game :( I simply rather be playing WitP or dom3, so goodbye to hard work hello entertainment :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 24, 2013, 10:46:01 AM
A wise choice, now back to waiting for ysk
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 24, 2013, 02:07:25 PM
A wise choice, now back to waiting for ysk

Considering my spies are in your dominion, your not much good at deplomacy geek :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 24, 2013, 02:16:20 PM
yeah?

come round for tea some time, no need to spy
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 24, 2013, 02:21:15 PM
Rock cakes, and cough candy do you? I will definately drink lots of tea :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 24, 2013, 03:33:02 PM
SPIES!

SPIES everywhere!!

I bet those evil capitalist pig-dogs gave us all cancer too!  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 24, 2013, 03:49:05 PM
BALLS!  Through single-player practise, it has become apparent that my pretender design for LA Ermor is less "bold", more "lulz WTF are you doing?!"

Oh well.  I'll do my best to slaughter you all anyway.  But look closely at my nation and you should spot the silly mistake. :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 24, 2013, 03:50:07 PM
you made him allergic to undead?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 24, 2013, 04:14:50 PM
I made an early investment in spies as 3 of my provinces produce scouts, but I call the double zeros. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 24, 2013, 04:28:09 PM
SPIES!

SPIES everywhere!!

I bet those evil capitalist pig-dogs gave us all cancer too!  :P

haha , we are in the cold war phase of dom :) or the new world order :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 24, 2013, 04:30:57 PM
you made him allergic to undead?

HA!  That's closer to the truth than you realise. :(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 24, 2013, 04:51:48 PM
you made him allergic to undead?

HA!  That's closer to the truth than you realise. :(

lmao - cant wait to meet him
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 24, 2013, 05:47:21 PM
Well I won't say any more, but it will become painfully apparent.  I'm going to be a lesser opponent than the AI. :(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on March 24, 2013, 06:27:54 PM
Yeah, I suck at poker...I mean, I don't even understand the rules.

What's that?  You want to play for money?  Well...okay.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 25, 2013, 06:07:40 AM
Quick note for both games: I have postponed hosting for an additional 32 hrs. I have been asked to do an extra flight which would normally not fit in my roster. As a reward for helping out I get 3 additional days off to be spent later. ;)
So bon voyage again! Sorry!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 25, 2013, 06:12:32 AM
Quick note for both games: I have postponed hosting for an additional 32 hrs. I have been asked to do an extra flight which would normally not fit in my roster. As a reward for helping out I get 3 additional days off to be spent later. ;)
So bon voyage again! Sorry!

safe flight Ysk - ill chew my fingers to the bone waiting, but hey you just fly your planes around, thats fine!!!!!!!!!!!!!!!!!!!!!!!!!!  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ubercat on March 25, 2013, 07:52:53 AM
Are you a pilot, Yskonym? My best friend is a captain for Kalitta.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 25, 2013, 03:08:19 PM
Are you a pilot, Yskonym? My best friend is a captain for Kalitta.

does Ms flight sim count as being a pilot, I have the yoke aswell :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on March 25, 2013, 04:44:19 PM
Wait a minute... can't you just put the plane on autopilot and bust out your laptop?  :o
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 25, 2013, 04:47:09 PM
mans a genius, thats good dedication to dom 3 that is
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Corwin123 on March 25, 2013, 08:27:06 PM
We're good Ysk.  Be safe
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 26, 2013, 02:29:52 AM
Ok, back again. Safely landed. It was a long one though... :( To make matters worse, my wife works today so I had to get up for our son (4 months old!). I got home at 0300 and he wanted fooooood at 0700. I need some zzzzleep.
Oh yeah, the joys of being a modern dad and pilot. :D

Anyway, I'll be sending my turns once my head straightens out. No worries, I've got it under control! But it would have been nice to have an autopilot in Dom3. ;)

BTW Uber, I see Kalitta at Amsterdam Airport, Schiphol all the time. Do they only have 747's?
For those interested; I am flying now for about 8 years. Started my career on a Fokker 50 turboprop and am now flying the 737-700 and 800 in a very cool operation as we fly to holiday locations and therefore come to insanely cool fields to operate on;

La Palma (http://en.wikipedia.org/wiki/La_Palma_Airport)

Samos, Greece (http://en.wikipedia.org/wiki/Samos_International_Airport)

Skiathos, Greece (1650m rwy for a loaded 737!) (http://en.wikipedia.org/wiki/Skiathos_Island_National_Airport)

Inssbruck, Austria (http://en.wikipedia.org/wiki/Innsbruck_Airport)

just to name a few interesting ones.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 26, 2013, 03:02:24 AM
cool job ysk - actually you maybe able to answer a question for me - is there a natural career progression through the size of the planes all the way up to the A380 or is it just a case you fly what your compnay has?

anyway - cool to see you back, cant wait for turns!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 26, 2013, 03:07:04 AM
With Flag carriers (national airlines) there might be. KLM is our dutch flag carrier and I know that people do progress. You start as 2nd Officer on a 747 for example, then promote to 1st Officer on a smaller type (usually regional commuter) then either become 1st Officer back on the 747 or go for captain on the commuter.
It's also common to be captain on a commuter and then go back to being a 1st Officer on a big jet like a 777 or 747 before becoming captain again on that type.
In our company it's much different, because we only fly one type. So I sit in the right hand seat for quite a while before becoming captain on the same type.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 26, 2013, 04:16:36 AM
hah thats great - i always thought the capt/pilot sat on the right, but then thats the way we drive in the UK - or does british airways have the capt on the right and all you euro types have it the wrong way round?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ubercat on March 26, 2013, 05:13:08 AM
I'm not sure on the 747's. He used to fly Falcon 20's, but that may have been for his last employer. His first real flying job in the late 90's, after being a flight instructor anyway, was for a now defunct company flying DC-3's. The planes had actually taken part in D-Day!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on March 27, 2013, 03:27:42 AM
Wow! DC-3s are beautiful!

Back to the game! Turns have been sent. The deadline seems to be off still, but don't worry, that's because Llama never pulls a set deadline to the front for that turn if you alter it. So once all orders are sent in again it will automatically change back to the correct 24 and 48 hour interval respectively.

Great to be back! Let's march onwards!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 27, 2013, 09:37:37 AM
Well It felt like a long time since the last turn, so pleased to have got my turn today. I have so many spies now I will cover the entire map in a few turns :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 27, 2013, 08:02:45 PM
Leaper's Spies!!!  Everywhere!!

(http://1.bp.blogspot.com/_GmKCQZpMZp0/SvDZX0wPgDI/AAAAAAAAAEs/UuzBa8adehw/s400/spies.jpg)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 27, 2013, 08:54:10 PM
Leaper's Spies!!!  Everywhere!!

(http://1.bp.blogspot.com/_GmKCQZpMZp0/SvDZX0wPgDI/AAAAAAAAAEs/UuzBa8adehw/s400/spies.jpg)

HaHe, My spies look just like him :) good pic, is he one of those pig-dog you mentioned :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on March 28, 2013, 09:28:18 PM
Is there any way to check what I set my scales to now that the game is underway? I have a sinking feeling I didn't set them the way I intended to...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 29, 2013, 03:48:35 AM
go to your capital - the scales are on the info screen at the top of the screen - youll see the clover/skulls/logs or whatever up there
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on March 29, 2013, 10:26:21 AM
go to your capital - the scales are on the info screen at the top of the screen - youll see the clover/skulls/logs or whatever up there

I didnt know this either, thanks geek
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 29, 2013, 03:14:00 PM
I don't think the scales are stable, however.  I recall seeing my capital scales being different from where I've set them before.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on March 29, 2013, 05:06:20 PM
Yeah, that's why I was confused. At least, I'm hoping that what the scales are showing are not what I set...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 29, 2013, 05:26:29 PM
Yeah, that's why I was confused. At least, I'm hoping that what the scales are showing are not what I set...

unless my choices were overwhelmingly awesome - my capital shows what i picked - ill concede this may be subject to change - but for now its what i ordered


oh and this last turn - poisoned my own army - awesome
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 29, 2013, 05:39:52 PM
oh and this last turn - poisoned my own army - awesome

Ha!  How on Earth did you manage that?!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on March 29, 2013, 05:49:03 PM
Your temperature scales change with the season.  Hotter in summer, colder in winter.

Certain events can change your luck scales for a few turns.  I have experienced an 'ill omen' event that set my luck scales to misfortune before.

There are probably other events that can do similar things.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 29, 2013, 05:54:33 PM
oh and this last turn - poisoned my own army - awesome

Ha!  How on Earth did you manage that?!

see my poisonous Hydras? yeah, dont march next to them if youre not immune to poison

The forces of Pythium are routing - WTF???? oh, see that big green cloud my commander is stood in the middle of - cough, wheeze, splutter
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 29, 2013, 10:41:17 PM
oh and this last turn - poisoned my own army - awesome

Ha!  How on Earth did you manage that?!

It can be surprisingly easy to cause friendly fire in battles, if you're flinging abilities and spells into an intermingled melee.  ;D  I thought Pythium had a lot of poison immune troops?  Maybe I'm thinking of the Early Age one.


Question!! -
Can I download and play some turns on my notebook pc without the anti-cheat thing flipping out?  Or should I only use my desktop that I've been doing turns on thus far?  I don't know if the save game file has some odd check like that.


Edit: Also - I plan to send any game messages through PM here on the boards, if that's okay with everyone.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ubercat on March 29, 2013, 11:34:43 PM
I know that C'tis, where most troops have 50% poison immunity, isn't really a license to ignore poison. They still get messed up according to my past experience.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on March 30, 2013, 12:54:01 AM
Indeed, but having 50% poison resistance strongers the effect of spells like poison ward, serpent bless, or army of gold ;) .

I got a lot of bad luck too, with an ill omen that changed my luck scale to missfortune 3 on my capital!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 30, 2013, 04:21:10 AM
oh and this last turn - poisoned my own army - awesome

Ha!  How on Earth did you manage that?!

It can be surprisingly easy to cause friendly fire in battles, if you're flinging abilities and spells into an intermingled melee.  ;D  I thought Pythium had a lot of poison immune troops?  Maybe I'm thinking of the Early Age one.


Question!! -
Can I download and play some turns on my notebook pc without the anti-cheat thing flipping out?  Or should I only use my desktop that I've been doing turns on thus far?  I don't know if the save game file has some odd check like that.


Edit: Also - I plan to send any game messages through PM here on the boards, if that's okay with everyone.

im playing on 2 platforms - desktop at home, laptop while away from work and no problem - havent had a problem yet, even going back and loading old turns to do the AAR
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 30, 2013, 07:28:04 AM
Incidentally, my experience indicates that the scales adjust according to the level of dominion, so when a game first starts the scales may not show up fully in effect yet.

(On the other hand, Under'geek's AAR seems to indicate his scales showed up in full strength from the getgo. So... I dunno. Maybe the scales are more like guidelines than actual rules. :) )
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on March 30, 2013, 07:29:19 AM
Also, you people are scaring the hell out of me with your plans.

(And in the game! {g})

(And in the other game! {gg!})
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on March 30, 2013, 06:27:44 PM
Geek, I still haven't seen a link to your AAR. Hopefully you'll be giving away all your secrets.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 30, 2013, 06:41:08 PM
Tis here, but its for the smaller, quicker game:-

http://grogheads.com/forums/index.php?topic=5134.0
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 30, 2013, 08:06:37 PM
i think your scales will stabilize eventually.  they don't stay skewed(unlucky)

sorry i took so long on my turn.  working a ton last two days, did turn in about 4 minutes before bed.  so if the lizards look like they are acting silly, chalk it up to battle 'fatigue'

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on March 30, 2013, 08:20:32 PM


im playing on 2 platforms - desktop at home, laptop while away from work and no problem - havent had a problem yet, even going back and loading old turns to do the AAR

Thanks for clarifying that UCG.   

I'll kill you last.  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on March 31, 2013, 03:14:46 AM
No worries Parone, that's what the timer's there for! :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on March 31, 2013, 05:56:50 AM


im playing on 2 platforms - desktop at home, laptop while away from work and no problem - havent had a problem yet, even going back and loading old turns to do the AAR

Thanks for clarifying that UCG.   

I'll kill you last.  :P

lmao - thats very good of you
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on March 31, 2013, 06:34:12 AM
when arnold said 'ill kill you last', he later said, 'i lied'.  i say this only because some of you may not have invested as much time in bad 80s movies as i have... :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 01, 2013, 04:17:06 AM
Short update; work is not really playing nice at the moment, but do not fret; my turn will come in time! :)
Sorry to keep you all waiting, but after tomorrow things will speed up.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 01, 2013, 05:32:34 AM
did you alter the times? im sure a turn was due this morning
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 01, 2013, 08:18:11 AM
Yes I secretly did to accomodate for my Roster.. ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 01, 2013, 08:27:58 AM
Lol good skills
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 01, 2013, 05:52:55 PM
How about that, Bogarus has found her first neighbour.

Check your Private Messages on this forum.  You know who you are.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 01, 2013, 06:31:04 PM
nobody ever sends the lonely lizards any messages :'(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 01, 2013, 07:11:20 PM
Isn't that kind of a message in itself?  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 01, 2013, 07:18:06 PM
not really.  just me being a whiny baby :-[
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: gameleaper on April 01, 2013, 07:20:31 PM
Undercover's 14th installment of the riveting Crusader Kings II AAR is going strong: http://grogheads.com/aar-ckii10.html

I just seen this in the news , is that you geek? :) looks like we have a real stategest in our game :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on April 01, 2013, 11:49:42 PM
Nobody sends message to lovely giant too :-[
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 02, 2013, 02:06:33 AM
vlam, couriers enroute!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 02, 2013, 03:56:04 AM
Undercover's 14th installment of the riveting Crusader Kings II AAR is going strong: http://grogheads.com/aar-ckii10.html

I just seen this in the news , is that you geek? :) looks like we have a real stategest in our game :)

it is - it gets updated every 10 days or so - i dont know about strategist - im having difficulty launching the amazing power of Pythium at the moment but ill get there
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 02, 2013, 11:09:09 PM
Hey guys, there was some discussion earlier in the thread of starting a MA game as well. I know I have time for another multiplayer game. Is anyone else still interested in this?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 02, 2013, 11:59:38 PM
I'm not sure whether I want to take on a third game, however you might want to post in the recent Dom3 thread in the Computer Wargaming forum because a lot of new players just picked it up in the sale.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 03, 2013, 04:04:23 AM
Hey guys, there was some discussion earlier in the thread of starting a MA game as well. I know I have time for another multiplayer game. Is anyone else still interested in this?

if its specifically MA then yeah - what Huw said

if its another game youre after i can you 2 links for games that are still recruiting that im taking part in - one thats almost ready to start (pretender uploading stage) is a game called april showers over at the desura dominions 3 forum - be quick - its EA though

the other is due to start in around a week - h=just nation picking at the mo and its LA
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on April 03, 2013, 04:30:03 AM
I'd be interested in joining a MA game :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 03, 2013, 06:29:45 AM
Thanks, geek, can you link to that LA game? I checked the EA game you talked about and it's listed as full :( Alright Vlam, you and me for a MA game :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 03, 2013, 06:39:22 AM
Heck, I'm the guy who suggested the MA game in the first place! Count me in!

... who's going to set it up on Llama?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 03, 2013, 06:45:19 AM
I'm willing to do it, though I've never done it before and it's probably beyond my pea-brain's limited ability to comprehend.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 03, 2013, 06:58:42 AM
Thanks, geek, can you link to that LA game? I checked the EA game you talked about and it's listed as full :( Alright Vlam, you and me for a MA game :)

tis here -

http://brokenforum.com/index.php?threads/dominions-3-mp-newb-to-intermediate-conservationofenergy.5479/

sign up and pick a race, the nice thing theyre doing is stewarding the forum as an ongoing FAQ about the game for hints and tips and strategies

sorry about the other one - it closed this morning
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 03, 2013, 07:00:20 AM
does anyone know how much of a time sink the later game is, im in the 2 here, the 2 there but would like the chance at the MA here - cos you know its home and stuff
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 03, 2013, 07:11:23 AM
I'm currently setting up a Middle Age game here on Grogheads as we speak.

Naturally once the thread is set up, anyone can post invitation threads elsewhere linking back.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 03, 2013, 09:23:16 AM
IT COMES! (http://grogheads.com/forums/index.php?topic=5408.new#new)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 03, 2013, 11:17:56 AM
Nice, Jason! :)
I wish you all fun and luck with that game!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 03, 2013, 04:01:44 PM
Considering that I'm going to play the Bandar-log, I'll need all the luck I can get.

{mental note to ramp up the luck scales}
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 03, 2013, 04:21:00 PM
hooray!!!!!!

managed to poison 22 of my own troops to death again!!!  :-[  :'(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 03, 2013, 04:39:09 PM
geek, i feel your pain
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 03, 2013, 04:53:57 PM
Maybe that counts as practice?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 03, 2013, 05:38:37 PM
Maybe that counts as practice?

twice?

i sent the hydras one way and the humans the other - the indies stayed in the middle of the field so the hydras and the humans turned in toward each other and then spent the last 4 rounds standing next to each other been poisoned - as soon as my posion proof chassis is underway ill be indestructable - mooohahahahahaha

carrion woods?? sneaky git
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 03, 2013, 10:06:42 PM


carrion woods?? sneaky git

Unfortunately that's the only trick up Pangaea's sleeve.. and it just gives me some of the worst fodder troops in the game at the expense of negative growth.   Feel free to dispel it after a bit!  ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 04, 2013, 06:33:21 AM
carrion woods can be awesome.  but it is micro-hell.  mess around with all of pangea's undead national spells.  i never could make them work, but if you can(quick roots etc) your undead go from junk to midling.  and when you have 900 midling units on one battlefield...that aint bad
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 04, 2013, 07:16:39 AM
I've not been impressed with the manikin-specific buffs.  Quick Roots, for example, only has an AOE effect of 1 or 2 IIRC.  So three to six size-2 manikins at most is buffed per cast?  Whoopee!  The unarmored things will likely be dead before getting enough casts off to properly cover the 30 to 55 of them that some regular priest leaders can run with.

They're just brief damage soakers/distractions that are a pain to shuttle where you need them.  While they can be put to use, I don't put much stock in them against anything but poor light troops with no archer support.  It's the added bonus of extra green gem income that makes it more useful (and starting the game with it already researched) but the population loss sucks.  Mixed bag, but every extra boost helps huh?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 04, 2013, 09:44:16 AM
Oh that's right, I forgot to check what the global spell was that was cast. For no good reason the pre-turn messages don't bother to say, only that a global spell was cast!

Fortunately it was only carrion woods.  ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 04, 2013, 09:46:20 AM
Maybe that counts as practice?

twice?

Hey, your hydras got experience from it, didn't they? And more than they would have gotten otherwise.

Thus, it's practice. :)

In fact, I think they should practice on your troops as much as possible.  8)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 04, 2013, 11:05:08 AM
How do you check which global spell has been cast? :S
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 04, 2013, 11:52:32 AM
How do you check which global spell has been cast? :S

The turn message doesn't say, but you can always check which global enchantments are active via the magic menu.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 04, 2013, 03:33:54 PM
How do you check which global spell has been cast? :S

The turn message doesn't say, but you can always check which global enchantments are active via the magic menu.

what huw said - lab, global enhancements, sneaky bastard pangaeans
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 04, 2013, 07:39:40 PM
How do you check which global spell has been cast? :S

F6 key IIRC.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 05, 2013, 01:20:43 PM
Ok guys, I need to delay once more tomorrow.
I am not sure what is up with all the stopovers work is giving me lately. Not a normal situation, but one I need to deal with.
It's as if the Devil is playing; just as we became parrents 4 months ago and I like to come home often, I am getting an insane amount of stopovers.
Well, enough about my ranting. ;)

I am gone from tomorrow afternoon till monday afternoon.
So depending on wether a turn comes in this night I can still push one more out the door.
Sorry to keep you all waiting again...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 05, 2013, 01:52:24 PM
Think were waiting on pangaea for the big one

That's why we planned a MA game without you!   :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 05, 2013, 02:29:02 PM
At the rate we're picking up MA players, we may start that game before the weekend is out anyway!

Also I'm puttering around with starting up a newbie 4-player WW1Gold game, if anyone has that and is interested in pbem. (http://grogheads.com/forums/index.php?topic=5425.0)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 05, 2013, 02:31:27 PM
No worries Ysk, it can't be helped.  Have a safe flight!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 05, 2013, 05:51:41 PM
Since this is a learning game for at least half of us, I hope nobody minds if I ask the following question.

I'm LA Ermor.  I'm pootling about in my own patch of land, when suddenly I find myself in posession of a couple of commanders and a handful of units far away from me.  They just sprang up in an enemy province and walloped the provincial defense.  I now own this province, miles away from the rest of my empire.  My question is this:

WTF just happened?!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 05, 2013, 06:08:21 PM
If it was not a result of orders you have your armies, then it was probably a random event of some kind.

I have seen random events where an independant army will attack a province (such as a barbarian horde).  Maybe it is similar to that.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 05, 2013, 06:10:39 PM
Well, whatever it was, it definitely wasn't my doing.  I didn't get a message about it either (besides the battle report).
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 05, 2013, 06:11:31 PM
Random event, possibly connected to you being LA Ermor, but every "pretender god" probably has "cultists".
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 06, 2013, 06:43:47 AM
Random event, possibly connected to you being LA Ermor, but every "pretender god" probably has "cultists".

Indeed.  But I've not seen them spawn in a non-controlled region.  That doesn't mean much as I'm fairly new at this.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 06, 2013, 07:37:17 AM
I've run through a few small games vs AI as LA Ermor and not seen it before.  I think I'll ask on the IRC channel; the experts there will know what it is.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 06, 2013, 08:07:31 AM
They did know.  It's a random event that only comes into play when LA Ermor are in the game.  It's a bad event that happens to other nations, so it's nothing to do with me except for the fact that I benefit from it, heh.  If it happens to you, you will get a message - probably mentioning cultists.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 06, 2013, 10:22:10 AM
They did know.  It's a random event that only comes into play when LA Ermor are in the game.  It's a bad event that happens to other nations, so it's nothing to do with me except for the fact that I benefit from it, heh.  If it happens to you, you will get a message - probably mentioning cultists.

Hrmm.. cultists.   I got my own gaggle of them recently.   :-\  Time to have at their quick deaths!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 06, 2013, 10:26:59 AM
They did know.  It's a random event that only comes into play when LA Ermor are in the game.  It's a bad event that happens to other nations,

as previously mentioned

kill

huw

first
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 06, 2013, 10:35:18 AM
as previously mentioned

kill BURN

huw

first

Fixed that for you. Remember, killing Huw just makes him stronger!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 06, 2013, 07:27:02 PM
I did some research.  The 'cultist' event can be triggered by Marignon, Pangaea or Ermor being present in the game.  They each have their own version.

Friars leading flagellants for Marignon.

Minotaurs leading Maenads for Pangaea

Ermorian Cultists (similar to an independant priest, but can lead Undead troops) leading ghouls.

Cool stuff.  This game is full of surprises.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 07, 2013, 06:31:00 AM
here is a tip to you fellow grogheads:  do NOT attempt to do your turn in 4 minutes while also trying to drink coffee, put the dog out, feed the dog, stoke the woodstove, pack snacks for school, get your son to brush his teeth and take a phone call from the ex.

you WILL make some very, very large type mistakes...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 07, 2013, 08:08:48 AM
Parone -- if you hurry, you can restart your turn from scratch and resend it in!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 07, 2013, 08:44:24 AM
Parone -- if you hurry, you can restart your turn from scratch and resend it in!

this

unless its an attempt to mask an invasion, all sneaky like

youll know the sort i mean Jason
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Martok on April 07, 2013, 12:18:11 PM
here is a tip to you fellow grogheads:  do NOT attempt to do your turn in 4 minutes while also trying to drink coffee, put the dog out, feed the dog, stoke the woodstove, pack snacks for school, get your son to brush his teeth and take a phone call from the ex.

you WILL make some very, very large type mistakes...

Heh.  Yeah, I can't imagine that would go very well.  :P 

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 07, 2013, 02:42:08 PM
Parone -- if you hurry, you can restart your turn from scratch and resend it in!

this

unless its an attempt to mask an invasion, all sneaky like

youll know the sort i mean Jason

 ::) Doesn't misdirection and masking require that I say things to misdirect and mask??

I mean, I'm good, but obviously I'm not that good!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 07, 2013, 04:46:18 PM
Lol..... You twist and turn like a.........
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 07, 2013, 06:49:48 PM
it wasn't this turn, it was the last one.  i made an almost unbelievably stupid mistake.  ahh well. 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 07, 2013, 07:14:58 PM
anyone know when Ysko is coming home from all his jet-setting?  haha.  literally jet setting.  like, setting jets down in the right place.  im a crappy dom player, but i sure be funny
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 07, 2013, 11:58:31 PM
anyone know when Ysko is coming home from all his jet-setting?  haha.  literally jet setting.  like, setting jets down in the right place.  im a crappy dom player, but i sure be funny

Looks like the server is expecting our turns today unless he stealth ninjas us again!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 08, 2013, 06:47:11 AM
Another 12 hours to go more or less to the first game deadline. He's got plenty of time.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 08, 2013, 06:52:18 AM
Lol..... You twist and turn like a.........

I'm hoping I can convince you that that was all part of my master plan. Or convince you that it wasn't all part of my master plan. I'm not sure at the moment which would be better, but it doesn't really matter, so I'm working both angles. (See: Xanatos Gambit (http://tvtropes.org/pmwiki/pmwiki.php/Main/XanatosGambit).)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 08, 2013, 03:47:31 PM
From the game status page it looks like yskonym didn't get his turn in before the deadline. What happens in that situation?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 08, 2013, 04:21:05 PM
i didn't get a turn-did you?  i think he extended the turn for another day.  so if he gets his turn in in the next day we'll all get turns at that point.  if not, he'll probably delay again. 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 08, 2013, 04:22:29 PM
Looks like he's already updated it (and the other game) for Tuesday April 9th. Otherwise the system would have sent out new turns for everyone, including him; with the game assuming he does nothing for his turn except what his faction would have done automatically anyway (like research).
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 08, 2013, 04:40:13 PM
Lol good call. Apparently I can't tell the difference between Monday and Tuesday  :-X
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 08, 2013, 05:00:43 PM
Looks like he's already updated it (and the other game) for Tuesday April 9th. Otherwise the system would have sent out new turns for everyone, including him; with the game assuming he does nothing for his turn except what his faction would have done automatically anyway (like research).

he stealth ninjad us again - from the cockpit at 40k feet
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 08, 2013, 07:34:47 PM
I knew there was a good reason for putting wifi on planes.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 09, 2013, 07:11:34 AM
Sorry about that guys.
We ran into some delays, made the night way too long and I  needed the sleep first. That would have made me stale on my turn. Can't have that now can we? ;)

Turn is due in a few hours.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 11, 2013, 02:13:38 PM
Ok guys, we have an issue with the current game.

Gameleaper has contacted me about not being able to continue with the game due to personal reasons. I have asked him wether he would be able to present a replacement player to take over his nation, but he hasn't replied yet.

If we don't get a replacement for him the only option is to turn his nation to AI controlled. Not a very good alternative, if its up to me.
I'll keep delaying the game until we have a solution.

Perhaps one of the new players in de MA game on here would like to take over?
I have another stopover coming tomorrow evening, so I would be grateful if you guys could fix this while I am away?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 11, 2013, 02:45:27 PM
I probably wasn't going to be able to play a turn after Saturday until sometime Monday night anyway.


Some of the guys in the 3rd game might want to pick up an established position. I'll ask tomorrow.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 11, 2013, 04:09:48 PM
if you want i can post for newb sub at invision/shrapnel
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 11, 2013, 04:50:00 PM
It looks like one of the folks from the MA game is willing to step in. He's a newbie, but it seems like most of us are as well.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 11, 2013, 05:13:36 PM
Relevant to this situation, at the very least, important information for a player taking over for Arco.

Arcoscephale's invasion of Bogarus was halted by superior magic.  There is enough barbequed elephant to feed my entire nation for the rest of the year and Arco is poorly prepared for a counterattack.

It may not be fun inheriting a war, so after Bogarus reclaims it's territory, we may be prepared to discuss terms with the new management of Arco.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 11, 2013, 06:06:03 PM
Ooh, there was already a war and I didn't even know about it? No message board taunting? For shame!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 11, 2013, 06:32:34 PM
Ooh, there was already a war and I didn't even know about it? No message board taunting? For shame!

There is not much to tell.

Bogarus captured a territory neighbouring Arcoscephale's empire.  We sent them a message, saying that we would be willing to negotiate a border arrangement.  Arco stalled negotiations and then proceeded to invade.

My first thought was "Wow, that is a lot of elephants..."

I sacrificed some cavalry and took out a few elephants, while recruiting some forces and marching them to my borders.

Arco got overconfident and went all-in on an attack.  The nobility of Bogarus are now wearing lots of ivory and dining on massive steaks.  I'm now confident in my ability to kill elephants faster than Arcoscephale can produce them.

Sleep, Paralysis and Rage were instrumental spells in my defence.

There was some good-natured and in-character banter between Gameleaper and I via PM.  I hope his personal issues are not too serious and wish him/her well.   
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 11, 2013, 06:37:52 PM
odd how often 'personal issues' flare up immediately after a massive defeat...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 11, 2013, 07:34:12 PM
Well, I for one hope I don't have personal issues crop up anytime soon for me, as I would not want to have aspersion cast on my motives as well as having to deal with the personal issues.

(not that I've recently suffered any massive defeats)(so far as anyone knows)(in this game)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 11, 2013, 07:43:41 PM
I don't think there is anything more to the situation than has already been posted.

Gameleaper and I were talking tough in-character, but expressing that this was all about fun out-of-character.  We wished each other the best of luck in our little contest.  Luck just happened to favour me this time.

While the timing of his disappearence might make some people suspicious, I don't think there is anything sinister or unsportsmanlike going on.

I just thought it best to inform everyone that his nation is in a war, which is something a replacement player should know.

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 12, 2013, 04:58:20 AM
Well said that man

And no matter how small you make the writing jason its still the truth!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 12, 2013, 06:24:53 AM
ahhh well.  i suppose i sound jaded.  but since i have been in a few more games, i can tell you that people often do quit early on if they lose a big battle.  and this type of thing tends to derail games pretty quickly, which can be a real bummer.  perhaps gameleaper really does have other issues(although, i mean, the guy is named gameLEAPER ;D)

i'll tell you one thing i have NEVER seen:  somebody winning tons of battles and they need to quit.

we are very lucky to have monsieur pratt, who seems willing to put the legwork in to find subs. that is the biggest challenge of most admins: dealing with droppers and finding subs.

so thank you jason, for addressing this.  and if everyone thinks im a grumpy person who tends to see the bad in folks...hey, i'm trying to improve my outlook!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 12, 2013, 07:53:49 AM
Greetings,

Im here regarding the potential servitude under Bogus...

In conclusion: whoever takes over for LAArco should be prepared to become the servant of Bogarus. And by "servant" I mean the kind of servant you might find in a Russian prison.  ::)
If its not in a sexual way, then it sounds good.
(form the MA-open-game forum)

Im a total noob tho, literally been playing for weeks (2!) now... i already despise the AI, so i might not be so bad.
Tho im probably not aware to all the creative solutions that might seem obvious to even less veteran players.

The idea to of taking charge of a "broken" nation under the vassalage of another player really appeals to me. As its a great situation to learn form former mistakes and see some player tactics "LIVE". Been reading some ARR's... but nothing compares.

I dunno how the rules stand, if you guys will frown upon me and my Russian-Sugar-Daddy being bff's and him telling me more or less what to do.

I'll also wont get offended if you tell me im too damn noob to be a proper sub.
I have something in common with Arco, an elephant's thick skin.

Cheers,
Oga.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 12, 2013, 08:30:41 AM
The only thing I know about Russian prisons comes from the movie Fortress 2 and some news articles I read about the band Pussy Riot.

If you want an end to hostilities, that suits me just fine.  I will not be changing my current orders, but I'll hold off any further attacks against Arco until you at least feel comfortable with running the nation.

The gold I would spend on the war to capture Arco's fort, is gold I could spend on building a new fort of my own, so I'm comfortable with war or peace. 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 12, 2013, 09:17:40 AM
Greetings,

Im here regarding the potential servitude under Bogus...

In conclusion: whoever takes over for LAArco should be prepared to become the servant of Bogarus. And by "servant" I mean the kind of servant you might find in a Russian prison.  ::)
If its not in a sexual way, then it sounds good.
(form the MA-open-game forum)

Im a total noob tho, literally been playing for weeks (2!) now... i already despise the AI, so i might not be so bad.
Tho im probably not aware to all the creative solutions that might seem obvious to even less veteran players.

The idea to of taking charge of a "broken" nation under the vassalage of another player really appeals to me. As its a great situation to learn form former mistakes and see some player tactics "LIVE". Been reading some ARR's... but nothing compares.

I dunno how the rules stand, if you guys will frown upon me and my Russian-Sugar-Daddy being bff's and him telling me more or less what to do.

I'll also wont get offended if you tell me im too damn noob to be a proper sub.
I have something in common with Arco, an elephant's thick skin.

Cheers,
Oga.

youre a good man - thanks for stepping in - i didnt realise Jason actually slept but im sure hell be along soon to add you to the game and we can fire out the next turn
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 12, 2013, 05:53:44 PM
yyeaaahhhh.... I'm not actually the admin for this game, Ysk is. :)

He'll be back Sunday or something like that.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 13, 2013, 03:34:31 AM
arse biscuits

i got so used to you doing the MA one!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 13, 2013, 03:42:04 AM
actually, if ysko shared the password, jason or even i could help him co admin.  actually since he seems to be absent a good deal of the time, that might be a good idea
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 13, 2013, 03:50:20 AM
Does that make a difference? We still cannot play a turn if you dont want me to stale All the time. :D

I am sorry I have to go away so much lately. Not expected it to be this much, but the company is going through a bit of a change.

Anyway, I dont think our 48 hour game suffers too much, do you?

I hope Leaper has not set a password for his game. Otherwise we need to get a hold of him to fetch it. ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 13, 2013, 06:12:28 PM
wait? what?

why do people keep invading me!

as i said to the vile commander of Midgard troops -

whilst trying to maintain character for the sake of RP purposes -

oh no you didnt

its on biatch

obviously to be translated into Pythium Latin at some later stages so that tales may be told of the fall of Midgard and why
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 13, 2013, 06:21:38 PM
why do people keep invading me!

Because it's funny!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 13, 2013, 10:14:33 PM
Crap! The system hosted a turn eventhough I had put in a request for postponement... :(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 13, 2013, 11:44:38 PM
On second thought, charity does not become me.

I think I'll be pushing through Arcoscephale on my march toward Ermor.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 14, 2013, 12:54:08 AM
Crap! The system hosted a turn eventhough I had put in a request for postponement... :(

I wondered why we got this one but not the other.  Oh dear. :(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 14, 2013, 01:02:00 AM
On second thought, charity does not become me.

I think I'll be pushing through Arcoscephale on my march toward Ermor.

Ouch.  The replacement has his work cut out.

Oh well.. it's all for smashing Ermor so perhaps it's for the best?  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 14, 2013, 01:14:11 AM
Nooooo, don't kill me!  I'm lovely! :(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 14, 2013, 01:56:46 AM
wait? what?

why do people keep invading me!

as i said to the vile commander of Midgard troops -

whilst trying to maintain character for the sake of RP purposes -

oh no you didnt

its on biatch

obviously to be translated into Pythium Latin at some later stages so that tales may be told of the fall of Midgard and why

You must have misunderstood my previous diplomatic message. I wasn't being diplomatic at all. I was making DEMANDS!!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 14, 2013, 03:20:15 AM
Crap! The system hosted a turn eventhough I had put in a request for postponement... :(

I wondered why we got this one but not the other.  Oh dear. :(

On this one or MA? Who missed a turn?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 14, 2013, 04:06:36 AM
Yskonyn missed it.  It was this game.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 14, 2013, 05:26:08 AM
i checked llama yesterday(prior to hosting) and it showed that only Arco had not sent its turn in.  for whatever reason, it thought it had Caelum(ysko) turn.

as far as co admining, i didn't mean we'd go without you ysko.  i just meant if jason needed to change email addresses and what not(like for the new sub) it might be an ok idea to let him be co admin.

no biggy.  the game is going fine the way it is.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 14, 2013, 09:53:28 AM
i checked llama yesterday(prior to hosting) and it showed that only Arco had not sent its turn in.  for whatever reason, it thought it had Caelum(ysko) turn.

as far as co admining, i didn't mean we'd go without you ysko.  i just meant if jason needed to change email addresses and what not(like for the new sub) it might be an ok idea to let him be co admin.

no biggy.  the game is going fine the way it is.

yeah me too - it always showed we just needed arco
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 14, 2013, 11:59:52 AM
Well... im the arco sub and im available, but i was never contacted "officially".
In fact im not even sure if i AM the arco sub...

Cheers,
Oga
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 14, 2013, 12:07:47 PM
I think when ysk returns he'll put your email into the acro set up and you'll be official.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 14, 2013, 03:02:00 PM
I am back. :)

Oga, could you PM me your email address you want to receive your turns on, please?
I'll swap you with gameleaper.
Then I'll let Llama resend the turn to you.
I have delayed the hosting a bit, so you have some time to assess your situation.

If you find that starting the turn needs  a password, then contact Gameleaper as soon as possible and drop a note here, please.

Welcome to the game and thank you for stepping forward!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 14, 2013, 03:17:23 PM
Sent
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 14, 2013, 03:59:54 PM
thanks for taking up the sword(or in this case, very long spear) Oga...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 14, 2013, 04:04:06 PM
Yeah thanks Oga, jolly decent of you.  I give my word that your death will be as quick and painless as I can manage!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 14, 2013, 05:05:46 PM
thanks for taking up the sword(or in this case, very long spear) Oga...

You mean by the tusk?

Yeah thanks Oga, jolly decent of you.  I give my word that your death will be as quick and painless as I can manage!

(http://ispygoddotnet.files.wordpress.com/2012/08/leonidas-xerxes.jpg?w=313&h=219)
Now i know how he felt...

(http://pythacli.chez-alice.fr/recent19/300-01.jpg)
Bring it.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 14, 2013, 05:25:48 PM
lmao - thats the spirit oga
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 15, 2013, 06:42:37 AM
Oga has been helped into the saddle.
He has received his turn (if the system works ok, that is). Now pray that Gameleaper has not password protected his nation.
If so, we need to get a hold of him first.

I've offered Oga the oppertunity to take some time, analyzing his situation and forming a plan. Once he gives me word we'll resume.
Everyone ok with that?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 15, 2013, 07:16:54 AM
Yep, seems fair.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 15, 2013, 09:11:03 AM
no problem

if he can find midgard ill be very happy!  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 15, 2013, 09:14:39 AM
Sadly im already done,
and... here comes the crazy!;

(http://4.bp.blogspot.com/-QfVBXEtGwGU/TzseX1OjRdI/AAAAAAAAJ84/os1BpYCfVl0/s1600/BIG%2BSALE.gif)
Gems 4 cash!Gems 4 cash! Gems 4 cash!Gems 4 cash!

Am selling 20 astral pears for the highest bidder (gems 4 cash!).
Bid generously, as you not only buy gems but also death for the Bogarus!

Gems 4 cash!Gems 4 cash! Gems 4 cash!Gems 4 cash!


Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 15, 2013, 09:15:57 AM
Sadly im already done,
and... here comes the crazy!;

(http://4.bp.blogspot.com/-QfVBXEtGwGU/TzseX1OjRdI/AAAAAAAAJ84/os1BpYCfVl0/s1600/BIG%2BSALE.gif)
Gems 4 cash!Gems 4 cash! Gems 4 cash!Gems 4 cash!

Am selling 20 astral pears for the highest bidder (gems 4 cash!).
Bid generously, as you not only buy gems but also death for the Bogarus!

Gems 4 cash!Gems 4 cash! Gems 4 cash!Gems 4 cash!

what do you seek in return sir?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 15, 2013, 09:23:24 AM
http://lmgtfy.com/?q=cash+definition

I dont know how i could have been clearer...  :-\
I need "pounds of gold", and am offering them to anyone who is willing to bid on them.

And the nation that bids the most will get them, in exchange for the amount of "pounds of gold" they have bid.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 15, 2013, 10:19:45 AM
Hahahaha!  I suspect Geek was joking.  At least...I hope he was!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 15, 2013, 10:48:24 AM
Hahahaha!  I suspect Geek was joking.  At least...I hope he was!

 ;D  ;D  ;D

its a tempting offer

purse checking as we speak
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 15, 2013, 03:56:26 PM
no problem

if he can find midgard ill be very happy!  :P

Lol, I'm still not quite sure if we're at war  :o
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 15, 2013, 04:30:20 PM
Wow, no takers on the gems?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 15, 2013, 04:57:39 PM

as i said to the vile commander of Midgard troops -

whilst trying to maintain character for the sake of RP purposes -

oh no you didnt

its on biatch

obviously to be translated into Pythium Latin at some later stages so that tales may be told of the fall of Midgard and why

You must have misunderstood my previous diplomatic message. I wasn't being diplomatic at all. I was making DEMANDS!!!!

You gents look to be having quite a tussle over there.  (http://www.smileyvault.com/albums/userpics/10172/smiley-face-popcorn.gif)


Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 15, 2013, 05:23:36 PM
ctis wants to know if you have any death gems...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 15, 2013, 07:11:46 PM
ctis wants to know if you have any death gems...

Been pretty tight in Pangaea, other than the typical avalanche of Nature gems.   Sorry, Ctis.  :-*
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 16, 2013, 05:39:06 AM
I think byrdman and I have had our Cuban missile moment

And no astrals for me, and ctis if I had em I'd be using em myself
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 16, 2013, 06:33:19 AM
Oga,

Bogarus said he had already sent orders to retake the land that your predecessor invaded, and said he was willing to grant you peace and vassalage status after reclaiming that land. If he has gone farther than he indicated, that's one thing; but unless you think your position is strong enough to continue Arco's war with Bogarus, I recommend you accept vassalage status, in order to stay in the game longer.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 16, 2013, 06:49:27 AM
die on your feel...live on your knees...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 16, 2013, 06:53:17 AM
Well, he did inherit a bad position. But he volunteered for it, too, so... if he wants to continue longer in this game, he'll have to decide how best to do that.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 16, 2013, 07:04:49 AM
Well, he did inherit a bad position. But he volunteered for it, too, so... if he wants to continue longer in this game, he'll have to decide how best to do that.

have i missed something - is there something to suggest Oga is not happy with his lot?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 16, 2013, 07:39:32 AM
Oga,

Bogarus said he had already sent orders to retake the land that your predecessor invaded, and said he was willing to grant you peace and vassalage status after reclaiming that land. If he has gone farther than he indicated, that's one thing; but unless you think your position is strong enough to continue Arco's war with Bogarus, I recommend you accept vassalage status, in order to stay in the game longer.

I might have ignore it, because I was not sure i would get the Job.
By the time I got the job I think the Bogarus had a change of mind;
Yeah thanks Oga, jolly decent of you.  I give my word that your death will be as quick and painless as I can manage!
Or a mild case of schizophrenia...

have i missed something - is there something to suggest Oga is not happy with his lot?
I dont want to reveal all my cards, or say something that might be interpreted as an insult by  my predecessor.
But there is a reason im having a Gem-Sellout...

As for the conflict history, I am not familiar with the history of it.
For instance that "I" originally invaded, nor am I familiar with the per-invasion borders.
No reason to go easy on me if Bogarus think they can take me out, im willing to bleed them to an unwinnable situation in the process.
After all...
THIS IS ARCOOOOOOOOOOOOO!
(http://4.bp.blogspot.com/-CullgFszRFk/T5RzA-HH2CI/AAAAAAAAAn8/Acv_YSq-nhg/s1600/images+%2828%29.jpg)
- Huh?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 16, 2013, 08:29:07 AM
Huw is Ermor, the super-dangerous undead nation that most of us are worried about. You have him on one of your borders, too, but he isn't Bogarus. That's Phobos. (One of the two nations with the best chance of stopping Ermor.)

Phobos did point out publicly for full disclosure that Arco had recently invaded Bogarus (in a good-natured way OOC), and had lost a major army in the process; and that Boga intended to at least take back their lost territory. But he was willing to grant peace to the new Arco ruler. That's upthread somewhere.


However, if you want a multiple front war with both Huw (as Ermor the super-undead nation) and Phobos (as Bogarus), that's up to you. Boga is aiming for Ermor and you're literally in the way.

(I should add that Huw was probably being humorous about being at war with you; but he also knows most players aren't going to ally with Late Age Ermor anyway, so he might as well act like a supervillain.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 16, 2013, 08:56:20 AM
For super villain read comedy dwarf in clown suit riding an impossibly small bicycle     
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 16, 2013, 09:03:14 AM
Bogarus has reclaimed territory lost to Arcoscephale during an unprovoked war.  We are currently in a position to invade Arcoscephale.  We have one avenue of attack that leads straight to Arco's capital city and through to Ermor. 

Maybe we will march today, maybe we won't.  Isn't war exciting?

Feel free to send diplomatic cables, legal summons to international courts or entertaining trash talk to me via PM on this forum.   
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 16, 2013, 09:06:19 AM
Darn!

Caelum is happy so far, in their quiet corner of the world. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 16, 2013, 01:05:42 PM
Diplomacy since I took over has been chaotic, haven't got any concrete offer that isn't by proxy.
Might have also confused some players/nations... im playing 3 games atm 2 of which i subbed. Allot of new faces to remember.

If the Bogarus invade we are prepared, if they stop under the mountain I will consider this whole "incident" as over.
I dont think Bogarus has the strength to subjugate my capital without it costing him an arm, and eye and an ear. Thus vassalage is out of the question.
As for being in the way, sadly I cannot move the capital. Bogarus will just have to take the long way around.

If hostilities will end.
I will vow not to cross the Starko (93) bridge again with an army.
I will lay claim to the Lankwood forest's, so Pythium might take that into consideration and march his hydras on unsuspecting fisherman down the coast... to avoid another "incident".

Im also still offering gems for money, up to 40.
8 Death gems are also for sale.

Cheers,
Oga Goddess of the Forest.  ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 16, 2013, 03:00:29 PM
(I should add that Huw was probably being humorous about being at war with you; but he also knows most players aren't going to ally with Late Age Ermor anyway, so he might as well act like a supervillain.)

For clarity, this is absolutely correct.  If the hat fits, etc. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 16, 2013, 03:47:13 PM
I will lay claim to the Lankwood forest's, so Pythium might take that into consideration and march his hydras on unsuspecting fisherman down the coast... to avoid another "incident".

Im also still offering gems for money, up to 40.
8 Death gems are also for sale.

Cheers,
Oga Goddess of the Forest.  ;D

ALL of the Lankwood forest????

surely a tease Oga

i can send you some ££ for the death gems
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 16, 2013, 03:55:23 PM
Are you sure cash is what he wants?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 16, 2013, 04:03:55 PM
C'tis certainly was willing to buy those death gems.

BIDDING WAAARRRR!!!  ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 16, 2013, 04:11:55 PM
Are you sure cash is what he wants?

lmao - i think so
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 16, 2013, 04:37:01 PM
C'tis wants the death gems.  Selling them to your neighbor, treacherous Pythium, with their legions and the way the ride lizards, would be fool hardy.

C'tis has much to trade...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 16, 2013, 04:56:15 PM
C'tis wants the death gems.  Selling them to your neighbor, treacherous Pythium, with their legions and the way the ride lizards, would be fool hardy.

C'tis has much to trade...

its like that is it??

theres no riding lizards in my domain but that can be arranged scaley boy - dont make me come there and make you into a handbag
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 17, 2013, 01:06:59 AM
i thought you rode lizards?  ahhh, must have been an earlier age.  our sauromancers have seen it...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 17, 2013, 02:24:22 AM
oh theyre a troop choice but i prefer my armies to be size 6, seven headed, poisnous death dealing hydras and all kinds of different summons backed up behind them, now thankfully immune to poison!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 17, 2013, 05:13:54 AM
Well... give me some concrete offers..
Use numbers, BIG numbers lol.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 17, 2013, 05:43:24 AM
a thought occurs to me - do you want a public auction, obviously i bid 100 C'tis will just say 101 and so on - or do you want a closed one where we just send a final bid as high as were prepared to go and you choose the winning bid?

feel free to come back here and mock Ctis when its all over
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 17, 2013, 05:53:11 AM
a thought occurs to me - do you want a public auction, obviously i bid 100 C'tis will just say 101 and so on - or do you want a closed one where we just send a final bid as high as were prepared to go and you choose the winning bid?

feel free to come back here and mock Ctis when its all over

Well, I was hoping for an open auction.
Reason being, my greediness.

I didn't even consider for a moment you guys were so petty as to offers 1 more gold then previous offer.

After some deliberation, I decided to keep an open auction with a minimum bid of 25 gold between bids.
Just in case you guys ARE that petty...
lol.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 17, 2013, 07:20:06 AM
pythium bids 25 for the gems
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 17, 2013, 08:30:15 AM
pythium bids 25 for the gems
(http://m.img.brothersoft.com/android/96/96bcd8b82759c8933de40147e69cba0c_icon.png)
My own alchemist outbids you with 120...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 17, 2013, 08:50:55 AM
oh really?

youre suggesting 120 as a starting position - let me go see the gem banker
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 17, 2013, 10:53:56 AM
Tbh I dont really know their value, since im new to dominions... form what i saw a gem of any color can be converted into 15 gold.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 17, 2013, 11:04:02 AM
(http://www.wargamer.com/forums/smiley/00000613.gif)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 17, 2013, 11:33:39 AM
Tbh I dont really know their value, since im new to dominions... form what i saw a gem of any color can be converted into 15 gold.

ahhh - if were basing it on that system, there are only some gems that can be converted to cash and you need 2 to do it - so........... take 4 non cash gems, alchemise them into 2 cash gems, turn them into 15 gold - so it takes 4 gems to get 15 cash, so youre 8 gems are worth 30 - shall i bid from there?

 :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 17, 2013, 12:32:12 PM
Hullo!

This is your regular reminder that I will crush you all!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 17, 2013, 12:57:38 PM
corky the clown on his unicycle??

im surrounded by hills - youll never make it
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 17, 2013, 01:01:28 PM
Hills?  Awww, you're so cute!  We rise up out of the hills!  Then we kill you in the face. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 17, 2013, 01:03:39 PM
what? right in the face?!

i have 7 faces, on every hydra - **** you 'half built properly boy'!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 17, 2013, 01:24:36 PM
corky the clown on his unicycle??

im surrounded by hills - youll never make it

The dead don't get tired, right Huw?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 17, 2013, 01:34:29 PM
See, Nefaro gets it!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 17, 2013, 03:32:34 PM
corky the clown on his unicycle??

im surrounded by hills - youll never make it

The dead don't get tired, right Huw?

They also don't get poisoned.

I look forward to the dead giving those hydras "face". Post pictures!  8)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 17, 2013, 04:35:24 PM
I look forward to the dead giving those hydras "face". Post pictures!  8)

I will, as long as I'm not too busy laughing my arse off at the silly serpents! :)

(http://images3.wikia.nocookie.net/__cb20120110073413/disney/images/thumb/e/e0/Robin-hood-disneyscreencaps.com-651-1-.jpg/800px-Robin-hood-disneyscreencaps.com-651-1-.jpg)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 18, 2013, 12:53:52 AM
oh man - youre so in trouble

although i like the jaunty hat
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 18, 2013, 01:06:32 AM
did the time limit change? - it feels like i havent sent a turn in for this game for ages
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 18, 2013, 07:17:25 AM
I think maybe Ysk didn't change it back. It's set for afternoon Saturday British time (Greenwich Mean).

Not that that really matters. It's Gath holding us up at the moment, not the gameclock.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 18, 2013, 07:19:03 AM
I think maybe Ysk didn't change it back. It's set for afternoon Saturday British time (Greenwich Mean).

Not that that really matters. It's Gath holding us up at the moment, not the gameclock.

always the french  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 18, 2013, 03:03:35 PM
i think Gath is suffering from another case of "i lost one battle, therefor i quit"  syndrome.

here's hoping that player proves me wrong...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 18, 2013, 03:07:18 PM
After I am defeated as Arco, I am willing to sub as Gath...
lol!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 18, 2013, 03:17:56 PM
Gath is played by Vlam, also involved in one of the other games here.  Looks like he's having a busy week.  I'm sure he'll send in his turn, and if he doesn't, that's what turn timers are for. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 19, 2013, 07:46:16 AM
After I am defeated as Arco, I am willing to sub as Gath...
lol!

No worries, I'm sure we'll have at least one more drop at some point.  With this many players in one game, there is bound to be multiple cases.   ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 19, 2013, 09:20:10 AM
Gath already explained what his problem was: bad internet connection while traveling. Not everyone is comfortable using wi-fi cafes (or the equivalent thereof).

Let's not jump to conclusions. He said he'd get his turn in when he could access the net. The larger a game is (and this one is medium sized) the more often someone's life will interfere with the progression of the game.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 19, 2013, 09:47:55 AM
Gath already explained what his problem was: bad internet connection while traveling. Not everyone is comfortable using wi-fi cafes (or the equivalent thereof).

Let's not jump to conclusions. He said he'd get his turn in when he could access the net. The larger a game is (and this one is medium sized) the more often someone's life will interfere with the progression of the game.

i thought that was bison in Groghammer

i dont recall seeing anything from vlam

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on April 19, 2013, 03:06:03 PM
Oh he, c'mon!
I am not leaving this game >:( . And I'm not the one that lost a battle this turn btw ;D .
Indeed, I had a busy week. No time for myself, even less for dominions... I'm doing my best, but as said earlier, I'm also looking at the timer.

I love you Huw, you are the only one that believes in me :'( .
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 19, 2013, 03:14:47 PM
I love you Huw, you are the only one that believes in me :'( .

Heh, no worries mate.  As I said, the turn timer will make sure we get our turns even if you don't do anything. ;)

I hope you're enjoying the game!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 19, 2013, 04:07:52 PM
Hey, I believed in you Vlam!

(I just had you mixed up with someone else...)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 19, 2013, 06:09:15 PM
Vlam, i am sorry for doubting you, and am very happy to have been wrong.

congrats on putting a major ass whuppin' on me...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 21, 2013, 11:11:59 AM
I've begun wondering if I had borked my Pretender setup at the start of the game.  I don't recall doing the crazy scale settings I ended up with. 

I also don't recall if I had been drinking when I created it.  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 21, 2013, 11:18:41 AM
I've begun wondering if I had borked my Pretender setup at the start of the game.  I don't recall doing the crazy scale settings I ended up with. 

I also don't recall if I had been drinking when I created it.  :P

i think we had this in the other forum - your scales may not necessarily look like the ones you picked depending on the season, your dom spread and other nations proximity
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 21, 2013, 11:42:15 AM
I've begun wondering if I had borked my Pretender setup at the start of the game.  I don't recall doing the crazy scale settings I ended up with. 

I also don't recall if I had been drinking when I created it.  :P

i think we had this in the other forum - your scales may not necessarily look like the ones you picked depending on the season, your dom spread and other nations proximity

Also sites... Magical sites change the scales regardless if you "see" them or not.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 21, 2013, 02:53:44 PM
Also, reportedly there's a bug to the effect that fiddling back and forth with the scales during creation will screw them somehow in the final product. I haven't been able to verify that myself, but the way around it (if it really exists) is to make notes about where you want your magic and dominion (and awakened status), and then quit the pretender creation without saving (maybe also restarting the game fresh just to be sure), before starting the creation fresh with only the fewest clicks directly to the settings you want to use.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 21, 2013, 04:02:41 PM
I've begun wondering if I had borked my Pretender setup at the start of the game.  I don't recall doing the crazy scale settings I ended up with. 

I also don't recall if I had been drinking when I created it.  :P

i think we had this in the other forum - your scales may not necessarily look like the ones you picked depending on the season, your dom spread and other nations proximity

Yes, we did.  But I loaded up my saved Pretender file in a new game and I seem to have gone with some crazy setup.

Hahah!  No worries!  It'll be interesting to see how that turns out!   ;D


Also, reportedly there's a bug to the effect that fiddling back and forth with the scales during creation will screw them somehow in the final product. I haven't been able to verify that myself, but the way around it (if it really exists) is to make notes about where you want your magic and dominion (and awakened status), and then quit the pretender creation without saving (maybe also restarting the game fresh just to be sure), before starting the creation fresh with only the fewest clicks directly to the settings you want to use.

That's alarming.  :o
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 21, 2013, 04:53:17 PM
Also, reportedly there's a bug to the effect that fiddling back and forth with the scales during creation will screw them somehow in the final product. I haven't been able to verify that myself, but the way around it (if it really exists) is to make notes about where you want your magic and dominion (and awakened status), and then quit the pretender creation without saving (maybe also restarting the game fresh just to be sure), before starting the creation fresh with only the fewest clicks directly to the settings you want to use.

I can verify this, it's definitely happened to me.  My pretender in the first game we got started here is markedly different to the way I'd set him up.  The lesson I learned is that if I'm creating a pretender and I change my mind and need to undo changes, I just quit from the creator and start again.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 21, 2013, 06:11:19 PM
here is another lesson:while playing dominions is pretty fun and less stressfull while drinking, it can lead to some real serious operator errors.

take that from old uncle par one, who speaks from experience...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 21, 2013, 10:04:49 PM
Also, reportedly there's a bug to the effect that fiddling back and forth with the scales during creation will screw them somehow in the final product. I haven't been able to verify that myself, but the way around it (if it really exists) is to make notes about where you want your magic and dominion (and awakened status), and then quit the pretender creation without saving (maybe also restarting the game fresh just to be sure), before starting the creation fresh with only the fewest clicks directly to the settings you want to use.

I can verify this, it's definitely happened to me.  My pretender in the first game we got started here is markedly different to the way I'd set him up.  The lesson I learned is that if I'm creating a pretender and I change my mind and need to undo changes, I just quit from the creator and start again.

Crap.

Maybe that's what happened.  I don't ever recall creating the scales I have with that Pretender file.  Not for any Pretender, ever.  I've also only drank twice in the past two years and it surely wasn't while messing with Dom3.  ;D  It's as if a couple values turned into negatives instead of the positive values I had originally set.  ???

I always adjust back & forth before finding my comfortable Pretender settings.  If I would've known that, I would've noted them down and started with a fresh template in order to avoid such bugs.  Lesson learned!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 22, 2013, 05:04:33 PM
is it rude to ask if anyones in touch with Utgard?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 22, 2013, 05:56:53 PM
is it rude to ask if anyones in touch with Utgard?

Rude?  How?

Also.. was the timer extended for an extra day?  Perhaps he put in a request after the last one, as it looked like the timer went to 3 days?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 23, 2013, 03:30:48 AM
No the timer hasn't been changed. Not by me anyway...
:)

But Llama is acting up. On the other game it made me stale for the turn before the last one, eventhough I had delayed it.
So its a bit untrustworthy once you start fiddling with the turn delays it seems.
Not that I was in a good shape anyway. ;)

I will check and reset the turn intervals if needed.

Edit: Hmz, indeed the turn interval was set at 96 hours. Must have forgotten to change it back after my trip. My apologies. But as Jason said; the turn interval doesn't prevent us from having a quicker game. The system hosts the next turn if everyone has sent in their turn, regardless of hours left on the interval.
It's just a way to force hosting if there are staling players.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 23, 2013, 12:58:42 PM
Heh!  I thought the last cycle showed three or four days until the next deadline after I checked.  ;D

That may have inadvertantly helped out anyway.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 24, 2013, 01:59:30 PM
What are the odds we will get a new turn before Saturday? 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 24, 2013, 02:24:36 PM
we could get yskonyn to bombard utgard with turn reminder emails  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 24, 2013, 02:51:29 PM
That helps for this turn, but not the next.

I could put up a 1000 gold bounty on the destruction of Utgard.  Problem solved, assuming the bounty hunter will accept a payment plan.  That would not be 'in character' for my nation though, so I probably wont do that.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 24, 2013, 03:12:44 PM
do you have weekend plans? besides wanton destruction and bounty hunting?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 24, 2013, 03:29:50 PM
Nothing too exiting; a seminar on native botany/mycology.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 24, 2013, 03:35:57 PM
I feel it would be more productive to petition the administrator of the game to shorten the turn timer than to pick on someone about whose personal life we have no idea.

Why is the turn timer so long, anyway?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 24, 2013, 03:46:42 PM
I feel it would be more productive to petition the administrator of the game to shorten the turn timer than to pick on someone about whose personal life we have no idea.

Why is the turn timer so long, anyway?

blimey - i just saw the turn timer - no idea whats happened there

for all admins - 'the players will not police themselves!!!!'
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 24, 2013, 04:04:45 PM
Who is picking on anyone?

The destruction of Utgard would shorten the turn interval.  That is not malicious, it's stating the obvious.

I'm quite happy to continue playing at a glacial pace, it's what I signed up for.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 24, 2013, 06:14:06 PM
oddly, the timer on llama shows a 48 hour interval-not that that solves anything...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 25, 2013, 06:27:17 AM
What's up with the jammering about the turn timer?
We agreed on a 48hr interval did we not? Llama shows just that for me.. ;)
Once the 48 hours are up and Utgard hasnt sent in a turn he will stale.
I have received no message to delay the game.

Edit: Ah! I now see what you mean... Odd. The next duedate is pretty far ahead.
I'll shorten it. There has been much more time than 48 hours, I agree.
Probably forgot to bring the postponement back or something. Either that or Llama is being finnicky again, which is a pretty good probability too.

I'll shoot a message to Corwin.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 25, 2013, 06:36:34 AM
seeeeeeeeeeeeeeeeeeee    :P


as my five year old daughter likes to say to me
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 25, 2013, 04:01:49 PM
ya, good job ysko.  im cool with whatever the timer is, but it's good to notify anyone before you change it(especially shorten it).

see, i told you guys Ysko is an ace admin!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 25, 2013, 07:10:22 PM
Yay!

Bounty on Utgard is off.

Bounty on Ermor is on.  1000 gold.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 25, 2013, 07:59:15 PM
Bounty on C'tis!! haha.  kill those liz...

oh wait.  I'm C'tis. 


No Bounty on C'tis...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 25, 2013, 11:38:37 PM
Bounty on Ermor is on.  1000 gold.

1,000 gold?  Is that all?  Clearly I need to piss you off some more! :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 26, 2013, 01:02:36 AM
Bogarus is not angry at Ermor.  We have a clinical attitude.  Ermor is like a tumor, that needs to be surgically removed before it irrevocably damages everything it touches.

We can improve our bounty.  1500 gold, 30 air gems and 20 more mixed gems.  We can go higher, but will have to cut our spending and/or pay in a couple of installments.

This is in addition to whatever you gain from your conquest of Ermor.  If a couple of people want to gang up, we will give the bounty to whoever strikes the killing blow.  They can divide the spoils as they see fit.

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 26, 2013, 01:13:20 AM
This is in addition to whatever you gain from your conquest of Ermor.

A smacked bum?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 26, 2013, 01:19:01 AM
By the way, it took Bogarus about four turns just to clear out a couple of cultists from their lands.  We have seen their "military" in action and much laughter ensued!  If you're looking for an easy kill and some lovely territory, strike against Bogarus.

Or you could just go for a whole 1,500 gold and try to take out my marauding legions of death.  You will, of course, also have to come through my festering, decaying lands incapable of supporting any life first.

The choice is yours!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 26, 2013, 01:41:27 AM
It took that long for me to get a squad cavalry to the area.  I had 20 odd elephants from Arcoscephale that were of far higher priority at the time.

1500 gold and 50 gems.  Get it before someone else does.

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 26, 2013, 06:08:32 AM
Pythium didn't get the memo...

"All of your Lankwood Forests are now belong to us"

We can take it with or without fertilizing it with hydras corpses.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 26, 2013, 06:18:20 AM
im loving the diplo and the war for 'hearts and minds'!

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 26, 2013, 06:19:33 AM
(http://www.wargamer.com/forums/smiley/00000613.gif)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 26, 2013, 11:11:44 AM
Pythium didn't get the memo...

"All of your Lankwood Forests are now belong to us"

We can take it with or without fertilizing it with hydras corpses.

i got it and remember asking you if you were serious if you thought you were going to claim all of the forests!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 26, 2013, 12:13:43 PM
I assumed you were mocking me.

If it was a joke, it would have not been that funny...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 26, 2013, 12:40:22 PM
Apparently Pythium is good at orchestrating these "misunderstandings"...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 26, 2013, 12:53:09 PM
Ooooo foul play from the ambassador of midgard!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 26, 2013, 01:00:47 PM
Apparently Pythium is good at orchestrating these "misunderstandings"...

Well, this time it looks like his hydras will play the price...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 26, 2013, 01:12:41 PM
Heeeeee it must be something to do with the nation choice - there's a smoking ruin that used to be acroscophale in another game near here!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 26, 2013, 02:56:28 PM
Yay!

Bounty on Utgard is off.

Bounty on Ermor is on.  1000 gold.

Pah!

I'm beginning to think this bounty stuff is just tricksy, now.

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 26, 2013, 03:59:43 PM
Pah!

I'm beginning to think this bounty stuff is just tricksy, now.

I'm not sending an advance, if that's what you're after.  You get paid when the job is done.

Post a screenshot of you killing Ermor's pretender god and I''ll throw in a bonus though.   
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 26, 2013, 06:11:35 PM
pic of money or all bets are off!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 26, 2013, 06:54:56 PM
(http://i1277.photobucket.com/albums/y485/LuTesla/Capture_zps3f367816.png) (http://s1277.photobucket.com/user/LuTesla/media/Capture_zps3f367816.png.html)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 26, 2013, 07:06:23 PM
(http://i1277.photobucket.com/albums/y485/LuTesla/Capture_zps3f367816.png) (http://s1277.photobucket.com/user/LuTesla/media/Capture_zps3f367816.png.html)

nice gems!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 27, 2013, 02:14:25 AM
If anyone here is tempted by 1,500 gold and 50 gems, you aren't powerful enough to take out the legendary Ermor.

Incidentally, the lands of glorious Ermor and puny Bogarus are not neighbours.  Make no mistake, the feeble threats of Bogarus arise from a grudge, forever held since two of our cultists acted by themselves and easily conquered one of decrepit Bogarus's disgusting little provinces.  Bogarus is angry!  Bogarus is foolish!

We make no counteroffer of our own; we are engaged with far more important matters.  We are, however, starting to consider diverting one of our skirmishing parties east into the foul lands of Bogarus to wipe them from the world for the good of all!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 27, 2013, 02:50:05 AM
Fighting talk!!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on April 27, 2013, 04:27:39 AM
Hello everyone!

I'm happy to see that you all supported me :p . This community is very nice, honestly.
I guess that I'll be more active there than on Shrapnel one's, people seems more friendly!

This said, I'm going to be in holydays from tomorrow to the 5 May.
I may be able to play turns (I still don't know is there is the wifi in the hostel), but not one every two days.

Can you adjust the time on llamaserver please, and leave quickhost?
Thank you, and sorry for this :-\ .
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 27, 2013, 04:47:47 AM
enjoy your holiday, Vlam!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 27, 2013, 04:49:21 AM
Have fun on holiday Vlam.

Ermor:

Bogarus has no reply to make to your generals, other than...

(http://i210.photobucket.com/albums/bb39/MoonlitWolf714/newspellresearch.jpg?t=1271740443)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 27, 2013, 04:51:54 AM
enjoy your holiday, Vlam!

+1 have a good time Vlam - everyone make notes - without them youll only end up staring at your screen on May 6th thinking 'why the hell did i move here?'
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 27, 2013, 04:57:38 AM
+1 have a good time Vlam - everyone make notes - without them youll only end up staring at your screen on May 6th thinking 'why the hell did i move here?'

Hahaha!  Happens to me every single damn turn.  The worst one is spell research.  "Why the hell did I start researching this school?!"

Have a good holiday Vlam.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 27, 2013, 09:48:56 AM
As the current lagger on the turns (I wasn't sent mine by the server, just completed it a few minutes ago), have a great vacation, Vlam!

Hopefully Ysk will move the clock up, but I recommend emailing him just to be safe.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on April 27, 2013, 10:37:54 AM
If I make the interval 5 days, would that give you enough time for now?
If you are still looking to go stale, please let me know and I'll up the interval in time.

And gents, once again, remeber that upping the interval doesnt prevent us from playing a turn earlier as long as everyone has sent in their turn.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on April 27, 2013, 01:00:52 PM
Thanks everyone!
I'll do my best, but if there is no wifi, I won't be able to tell you!

Quote
And gents, once again, remeber that upping the interval doesnt prevent us from playing a turn earlier as long as everyone has sent in their turn.

That's why I spoke about quickhost ;) .
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 27, 2013, 02:25:50 PM
(http://joshhealey.org/wp-content/uploads/2012/10/tree-hugger.jpg)
This is a picture of Mileta, my pretender titaness giving a personal huge to all the trees in her new forest.

Might take a while...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 27, 2013, 02:38:14 PM
..... ..........

Okay, I'll be the one to ask. A personal "huge" what?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 27, 2013, 03:28:16 PM
(http://joshhealey.org/wp-content/uploads/2012/10/tree-hugger.jpg)
This is a picture of Mileta, my pretender titaness giving a personal huge to all the trees in her new forest.

Might take a while...

 >:(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on April 27, 2013, 03:35:39 PM
Oh god, i meant HUG ofc!  :-[

What with the sad face undercovergeek? No hydras were harmed...
All is well!  ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 27, 2013, 03:43:19 PM
Hullo!

This is my regular reminder that I will crush you all!

Especially feeble Bogarus!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on April 27, 2013, 07:47:25 PM
Huw, your dominion is so toxic one of my scouts became diseased just by walking through it. Someone needs to send some priests over there to banish those monsters asap!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 27, 2013, 08:37:57 PM
I can smell the Ermorian sewer all the way over here!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 28, 2013, 01:32:32 AM
Huw, your dominion is so toxic one of my scouts became diseased just by walking through it.

Splendid!  Yeah it's a proper garden realm I'm managing, eh?  Don't miss the gift shop on the way out, if you live long enough to reach it! :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 28, 2013, 01:36:49 AM
(http://wtfcontent.com/img/131180220528.jpg)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 28, 2013, 02:53:56 AM
By the way, I did warn y'all:

You will, of course, also have to come through my festering, decaying lands incapable of supporting any life first.

You've heard what happened to Byrdman's scout.  The same thing will happen to your armies.  Have at it!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on April 28, 2013, 03:11:14 AM
We could just leave you alone til you just died out - there's only so much population you can have!

By the way is there a 'anti disease' item that can be forged?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 28, 2013, 03:12:15 AM
We could just leave you alone til you just died out - there's only so much population you can have!

Yes, I'm quite content to just sit here in my cursed lands and wait for the heat death of the universe.  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 28, 2013, 05:07:17 AM
Dominions Wiki page on Afflictions (http://dom3.servegame.com/wiki/Affliction)

This has some details on afflictions like disease and how to prevent/remove them.

Paraphrasing:

-Regenerating units, from natural abilities or items, have a reduced chance of gaining afflictions.
-Units with the recuperation ability will heal afflictions over time.
-Some shapechanging units have a chance of losing afflictions when their shapechange ability is triggered in combat.
-Immortal units will heal afflictions.
-Some units have the 'Healer' ability, which allows them to heal afflicted units in the same province (percentage chance to trigger ability, different afflictions are more or less difficult to remove).
-The Chalice is an artifact that can remove afflictions.
-Gift of Health is a spell that will heal units in friendly dominion.

There is probably a heap of stuff I have missed.  I find the wiki is a good starting point for finding information.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 28, 2013, 06:12:52 AM
if you bring supply items, your armies will be just fine.  his lands are not diseased, but his dominions end up with zero supply.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on April 28, 2013, 10:09:52 AM
if you bring supply items, your armies will be just fine.  his lands are not diseased, but his dominions end up with zero supply.

Exactly.

They're probably gaining disease from being out of supply.  Every turn one of your units is out of supply, each one has a chance of gaining disease (and afflictions?).  There are some magic items you can construct that will give your general's army extra supply points.

Now you know one of the reasons Ermor is considered one of the stronger factions.  You need to be well-equipped in order to invade their territories because you can't stay there without your army quickly draining away.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on April 28, 2013, 10:17:28 AM
I've learned this to my cost in the smaller game.  I have Caelum under siege but his lands have no supply so my armies are starved by the time they reach the capital.

It's funnier when I'm doing it to someone else, frankly!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on April 28, 2013, 07:50:40 PM
(http://www.cold-moon.com/images/Motivators/GMs/Sacrifice.jpg)

Do you want to live forever?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 30, 2013, 05:43:16 PM
Vlam comes through WHILE ON VACATION WITH HIS GIRLFRIEND!!



dude, that's huge...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on April 30, 2013, 05:46:38 PM
I know! One of these days I might have a vacation and a girlfriend, too!

;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on April 30, 2013, 06:36:17 PM
vacations are expensive for a week.  girlfriends are expensive...forever
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 01, 2013, 07:23:01 AM
True, but chivalry says "she's worth it". :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on May 01, 2013, 07:33:59 AM
I'm trying to do my best ;) !
I had some time to submit my turn when she was under the shower (wifi in bedroom useful).
Anyway, I'll try to submit turns as often as possible!

See you soon!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 01, 2013, 11:19:24 AM
I'm trying to do my best ;) !
I had some time to submit my turn when she was under the shower (wifi in bedroom useful).
Anyway, I'll try to submit turns as often as possible!

See you soon!

Well done, sir!  Well done.  :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 01, 2013, 02:46:39 PM
pratt-i love it!

vlam-hope she takes long showers!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: bob48 on May 01, 2013, 02:55:28 PM
Guys, this is just such an entertaining thread!

Keep it going.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 01, 2013, 05:25:11 PM
I had some time to submit when she was under the shower (wifi in bedroom useful).
Anyway, I'll try to submit as often as possible!

Quote from: Parone
vlam-hope she takes long showers!

This is... wow... is it getting warm in here?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 01, 2013, 05:31:25 PM
LOL.

I didn't want to imply anything when it's to our advantage.  ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 05, 2013, 02:47:42 PM
Vlam should be back on the 5th, right (today)?

Does that mean the regularly scheduled 2-day intervals will be back?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Corwin123 on May 05, 2013, 02:55:46 PM
All

As I am fighting a losing battle against two strong opponents and see no chance to fend them off, I am quickly losing interest in this game.  As my first MP game in dominion I did learn some new stuff and would like to play again.  Thank you all for letting me join.


 I plan on turning things over to the computer at the end of the turn unless I hear complaints from the group.

Utgard
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 05, 2013, 04:37:33 PM
I'm cool with whatever you wanna do Corwin.  Hopefully the situation turns out better in your next game.


I have a question regarding AI & hosting.  If one is controlled by the AI, then does it automatically advance to the next turn once the last human player's turn is submitted - or does the host have to initiate it manually?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 05, 2013, 05:20:19 PM
Good question.
I believe the system needs to process at least one turn after the player has gone AI for it to 'know'. After that I assume it will ignore that nation from then on.
We will be back at normal intervals once Vlam has reported back online.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on May 05, 2013, 11:28:54 PM
Sorry to be the one of the folks who makes you go AI Corwin  :( But I will enjoy your land  :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 06, 2013, 12:52:43 AM
As I am fighting a losing battle against two strong opponents and see no chance to fend them off, I am quickly losing interest in this game.

You can still change the face of the game, Corwin.  Make the buggers work for it!  The longer it takes them to conquer your lands, the weaker they will be against their other opponents!

Like me. :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 06, 2013, 01:32:07 AM
As I am fighting a losing battle against two strong opponents and see no chance to fend them off, I am quickly losing interest in this game.

You can still change the face of the game, Corwin.  Make the buggers work for it!  The longer it takes them to conquer your lands, the weaker they will be against their other opponents!

Like me. :D

agreed - on the small game Jason and Ysk retired early and are now realising if theyd stayed in they could probably have had a better outcome
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 06, 2013, 10:55:35 AM
i learned some of my best lessons while in 'last stand' mode.

and on one occassion, was actually able to break loose and inflict major damage on a nation that had me dead to rights.  that is unlikely, but i think it is still my favorite dominion moment of all time-my low tech horde wading through his high level evos, exahuasting his mages, and then butchering them!

no matter what, C'tis will not quit in this game.  you'll have to kill every last lizard(and skeletal lizard)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 06, 2013, 12:25:21 PM
Yeah, Caelum will fight to the last angel too, this time.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 06, 2013, 01:35:06 PM
agreed - on the small game Jason and Ysk retired early and are now realising if theyd stayed in they could probably have had a better outcome

Um... no? I think the answer to that is "no".

I actually delayed retiring several turns (and thought I would be forced out of the game several turns earlier than that) in order to experiment on some things for later application. I doubt I would have had a better outcome had I stayed in; Mictlan wasn't my ally, and my ally was being chewed up by another opponent who could keep him pinned while doing other things.

If the AI is running rampant with my position after the fact, I'd find that amusing and instructive, but not actually being in the game I don't know anything about that yet. ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 06, 2013, 03:52:53 PM
There probably wasn't a better outcome for Caelum either, but it sure would have been interesting to see with me own two eyes how Huw was struggling. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 06, 2013, 04:03:09 PM
There probably wasn't a better outcome for Caelum either, but it sure would have been interesting to see with me own two eyes how Huw was struggling. :)

Well, losing half my army to that lone unit wasn't helpful! :P

It's mostly down to lack of supply which meant most of my units were afflicted before even arriving at Caelum, and also your mages' spells were making mincemeat of even my elite troops before they could even get inside the castle walls.  The afflictions hurt here, too; their protection and HP values were way below normal which made things a lot easier for your mages.  I've found a potential solution, but now I have other problems...

Your flying troops are laughably easy to swat away on an even battlefield, but inside castle walls within a strong friendly dominion it's another story altogether.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 06, 2013, 04:08:18 PM
Yes, I am still struggling to find a good offensive/raiding army with Caelum. Their Tiny size is a big problem too.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 06, 2013, 04:26:43 PM
Amusingly, my own winged men flying troops (which I never used) have a size 2 and are generally much better at physical fighting than any winged soldiers fielded by Caelum.

Having said that, Caelum had the three or four most deadly heroes for the first couple of game years.


Edited to add: I mean in the early age game, not this one. Jomon has no flying humanoid troops so far as anyone here knows or has discovered yet.  ;D

(Which is too bad, considering that I'm starting to get a bit hampered by my own allies. Jomon isn't the type of faction to break alliances either. I guess I'll just bulk up and look for ways to get across the gulf.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 06, 2013, 04:29:28 PM
Yes, I am still struggling to find a good offensive/raiding army with Caelum. Their Tiny size is a big problem too.

Maybe you need to concentrate on summons or recruiting from conquered provinces.  Flying units are awesome at sieges so maybe use them in defense and bring them up when you have an enemy castle under siege?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 06, 2013, 05:29:54 PM
doesn't jomon have tons of summons?  i think even some winged ones...

i know yomi does.  and they are basically ea jomon(i think)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 06, 2013, 06:02:27 PM
Not only do we have a bunch of good summons (although they mostly require death magic which none of my mages naturally deal in), but the CBM adds some aquatic summons, too.

So aside from very cost-effective (if a bit expensive) basic troops, I have a good special summons list to work with.

Plus anyone who has been checking on the Hall of Honor will know that my "great sage" Kiryu kicks quite a bit of hiney himself. ;) I might try sending him over the gulf eventually...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 06, 2013, 06:55:40 PM
Corwin looks to have been making progress on kicking out giant werewolf thugs.  Good thing for me that he didn't have more.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 07, 2013, 12:01:42 AM
i dont know where abouts you guys are causing trouble - it is a veritable paradise of peace and harmony near me - midgard are lovely friends and pop round for tea occassionally, as do Arcosophale - im only perturbed by the 190 ghouls and zombies on the edge of my kingdom!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 07, 2013, 11:55:37 AM
corwin,

you have to submit a turn after you go AI. 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 07, 2013, 04:41:16 PM
i dont know where abouts you guys are causing trouble - it is a veritable paradise of peace and harmony near me - midgard are lovely friends and pop round for tea occassionally, as do Arcosophale - im only perturbed by the 190 ghouls and zombies on the edge of my kingdom!!!

Oh?  Do you require extra supply-giving goodies for taking care of such nasty ghoulish neighbors?

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 07, 2013, 05:23:41 PM
Didn't you read my message about sacrifice?

They have 200 troops?

Laugh in the face of death and send 1000...

...a thousand of your guys.  Caelum and Arcoscephale are blocking me at the moment. 

 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 08, 2013, 01:28:50 AM
lol - you go first
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 08, 2013, 03:16:07 AM
They're not on my borders.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 09, 2013, 06:27:59 AM
im not bitching or anything, but this game hasn't hosted in almost 10 days(ok, im bitching)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 09, 2013, 06:30:06 AM
Yes we are waiting on a holiday trip to end...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 09, 2013, 06:31:34 AM
ahh.  i was under the impression that my gath-ish friend was back a few days ago.

my lack of detail orientation is often a stumbling block
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 09, 2013, 06:32:54 AM
Yesterday there was no turn yet.
I havent checked today yet.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 09, 2013, 03:09:03 PM
ahh.  i was under the impression that my gath-ish friend was back a few days ago.

my lack of detail orientation is often a stumbling block

I thought the vacation was over a few days ago, too. 

Did it get extended?  :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 09, 2013, 03:21:29 PM
I honestly don't know. :)
But I've contacted Vlam.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 09, 2013, 05:32:08 PM
good work Ysko, Vlam has responded!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 09, 2013, 10:49:37 PM
On another note.. has anyone noticed the details of my messed up Dominion values?

The damn thing gave me a negative 3 to Order (and some negative productivity too!).  I've never taken anything less than zero on it before.  So poor.  >:(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 10, 2013, 03:55:18 AM
wow - you wait 2 weeks for a turn and it turns out to be really s***!!!

by design or coincidence Ermor took a province, for some goodam reason my undefeated, uncrushable Hydras decided to flee the battlefield in the next province over and the one Ermor just took was there retreat - all gone, all dead - arse!!!!

i have more, dont get too excited - its the mechanics of the retreat im puzzled by

Oga - just patrolling, just patrolling
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 10, 2013, 06:34:33 AM
On another note.. has anyone noticed the details of my messed up Dominion values?

The damn thing gave me a negative 3 to Order (and some negative productivity too!).  I've never taken anything less than zero on it before.  So poor.  >:(

Is that widespread over your whole dominion? Because if not, it's an effect of something else (maybe something to site hunt).
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 10, 2013, 03:42:36 PM
wow - you wait 2 weeks for a turn and it turns out to be really s***!!!

by design or coincidence Ermor took a province, for some goodam reason my undefeated, uncrushable Hydras decided to flee the battlefield in the next province over and the one Ermor just took was there retreat - all gone, all dead - arse!!!!

i have more, dont get too excited - its the mechanics of the retreat im puzzled by

Oga - just patrolling, just patrolling

I'm pulling for you, in this struggle, but right now all I can send is hugs and well-wishing.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 10, 2013, 03:47:11 PM
On another note.. has anyone noticed the details of my messed up Dominion values?

The damn thing gave me a negative 3 to Order (and some negative productivity too!).  I've never taken anything less than zero on it before.  So poor.  >:(

Is that widespread over your whole dominion? Because if not, it's an effect of something else (maybe something to site hunt).

Yes, it's everwhere in my dominion.

Evidentally when I kept adjusting my Pretender's stats back & forth, the file caught the bug and hit me with altered Dominion values when I saved it.  There's no way I took the -18% income craziness (plus lowered resources!) but it's certainly happened.

The only reason I'm not completely outmatched is from getting off my global enchant early so I have some extra fodder to add to my armies.   >:(  I actually figured that if I didn't move on someone else's territory early, I'd be easily done in due to my nerfed income & resources.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 10, 2013, 03:54:33 PM
Join the club, Nef.  When this game's done I'm going to want to be LA Ermor again, only without making the stupid mistake I made this time.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 10, 2013, 05:32:28 PM
Because 200 strong ghoul armies just aren't enough?!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 10, 2013, 08:52:31 PM
i don't want to sound like i know everything(anything?) but guys, don't feel bad about making mistakes.  i've probably played more than anyone here, and i still make tons of em.  most of them stem from doing stuff too fast, or not understanding the ramifications of certain decisions.  and that's why you play in these games-to get better.

try not to let it mess with your fun.  we have a good group of folks here(all try to get their turns in, respectfull of one another, good admin, etc) and that is rare.

plus, if you mess up and know you have a hole in your empire, there are almost always ways to dampen its effects.  Nef, carrion woods is a great counter to low cash/production.  i must ask, how many design points did you have left when you made your pretender?  cus if it wasn't a lot(more than 5) that means you got some trade off for poor scales(better magic?  higher dominion?)

Huw, i know what your design flaw is, and i know your plan to counter it(cus you more or less told me)  and i know it has a good chance to work. 

well now, that's enough pontificating and pep talking.  now lets see if i can get my own affairs in some semblance of order!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 10, 2013, 09:07:31 PM

 Nef, carrion woods is a great counter to low cash/production.  i must ask, how many design points did you have left when you made your pretender?  cus if it wasn't a lot(more than 5) that means you got some trade off for poor scales(better magic?  higher dominion?)

The thing is.. they're not the scales I chose for my pretender.  I'm being told it's a known bug that occasionally happens when you save a Pretender file in which you've adjusted a lot of values up & down.  It evidentally struck on my first multi-player pretender and the bug's known trigger completely makes sense since I played with the Pretender values quite a bit before saving and sending it in.

No worries.. lesson learned.  I didn't know such a bug was possible in the Pretender Creator so next time I'll find the values I want, exit the creator, and re-start with a fresh template to avoid it happening again.  Hopefully others here keep this in mind for the future, too.   I'm playing through despite the handicap..  should be interesting to see how this situation turns out.  ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 11, 2013, 01:53:57 AM
Thanks Parone!  Yeah I am having fun despite the handicap, and if nothing else, it will be interesting to see how well I can do.  I'm sure I'll learn a lot in advance of the next game where I hopefully won't mess it up! :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 11, 2013, 06:06:24 AM
The thing is.. they're not the scales I chose for my pretender.  I'm being told it's a known bug that occasionally happens when you save a Pretender file in which you've adjusted a lot of values up & down.
Hi there

Can you please describe the bug you are refering to here. I know about most of the currently existing bugs in the game (I'm one of the moderators of the official Dominions3 forum), but I can't recall hearing of that bug before (where did you hear it from. Do you have a link to the source?). And as far as is known all bugs relating to scales weirdnesss were reported and fixed many many patches ago. So are you sure reports of such bugs are not relating to previous issues that have since been fixed? (and an odd question, but did you use the most recent version of the game to create your Pretender with? I assume one made with an older version would be rejected by the llamaserver, but then I'm not 100% sure that would be the case, as the issue has never come up before AFAIK)

Although this is not to say there might still be an unreported/unzapped bug there somewhere relating to scales, but unless it can be reproduced in some way, then chances of finding and fixing it are almost zero. But to be honest I have not heard of any comments relating to scale weirdness for quite a long time (back to 2007 perhaps), but if there is a bug there it would be useful to understand it further in order to try and find it and fix it.

Do you by chance still have the pretender file available that you sent to the llamaserver? (please check your newlords folder). And do your current scales and Pretender chassis and paths add up to a total that is near the design points limit? ie. You get 350 design points. So if you re-create your current scales and Pretender as they appear in the game (don't forget to factor in  awake/dormant etc), and using the mod(s) (if any) the game is using, then how many design points are you left with?

If you want to PM me the details etc. so as to not give anything away in the thread then please feel free to do that. But it would be good to ID this bug if it exists, and quash any rumours of this bug if it doesn't exist. Since sometimes false rumours of bugs can be just as harmful as the bugs themselves.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 11, 2013, 06:07:33 AM
Sorry, double post (can a moderator please delete. Thanks)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 11, 2013, 06:50:12 AM
LOL.  uh oh Nef.  big daddy callahan is on the case.  one thing is for sure-if you give him what he wants, you will get not only an answer, but an accurate one(an important differentiation, as answers on dom forums are common, but accurate answers are less so)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 11, 2013, 08:14:16 AM
All hail Calahan!

As I noted back when I mentioned this myself, I've never seen confirmation that the scales bug is still in effect, so I treat it sort of like an urban legend, BUT I have heard a significant amount of secondhand testimony from people who thought their pretenders had been miffed after creation.

I know sometimes this happens because someone accidentally creates their pretender without a stat-affecting mod actually activated -- this happened to me a month or so back, the mod was installed but I hadn't enabled it yet -- but everyone here was strongly warned about that (thanks to my own example in a previous game) and seemed to understand and take account of it.


Are there any tools for looking at a new pretender's save file, so we can check in the future before submission to make sure the pretender has the stats we're after?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on May 11, 2013, 09:27:02 AM
Just saw this now!

.... my undefeated, uncrushable Hydras decided to flee the battlefield in the next province over and the one Ermor just took was there retreat - all gone, all dead - arse!!!!

"Quintili Vare, hydræ redde!"
- Emperor UndercoverGeek was rumored to be shouting, following the Isen Hills battle.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 11, 2013, 09:41:24 AM
As I noted back when I mentioned this myself, I've never seen confirmation that the scales bug is still in effect, so I treat it sort of like an urban legend, BUT I have heard a significant amount of secondhand testimony from people who thought their pretenders had been miffed after creation.

I believe there was a scales bug that existed in Dom2, and I know one existed in the very early versions of Dom3. But AFAIK it did not manifest itself like is being described here, as it was not related to Pretender creation at all AFAIK. Here is a link to the relevant entry on the scales bug in the bug thread. (green text denotes it has been fixed. The entry in red text is associated to a memory flushing error that only occurs in SP games AFAIK)

http://forum.shrapnelgames.com/showpost.php?p=503334&postcount=8

There are a lot of rumours and urban legends regarding several Dominions3 bugs, but many of those are now either long out of date (as they were fixed ages ago) or are, and always were, simply wrong because they never existed to begin with.

A huge part of this rumour and urban legend problem has been caused by the very early months of Dom3's life having no real bug reporting protocol in place. So players often just reported anything they didn't understand, or any user errors they made, as a bug. And then never got either a confirmation or rejection from someone "in the know" regarding whether it was a bug or not. And then all it takes if for someone to read "X is bugged" on a random forum thread, pass it onto another player, and hey presto a new rumour is born. This issue started to get resolved after Edi was appointed to take charge and maintain a proper bug list, but sadly this was not before many cats had been released from many bags. Leading to all the false rumours and urban legends people hear about the game, and the bugs it supposedly contains.


As I said though there might be a bug here that has gone un-reported for all these years (and/or slipped through the net as it was thought all scales bugs were fixed long ago), but if someone does believe they have further info on the possibility of a scales bug (or indeed any bug), and not just secondhand rumours about it, then myself, Edi, and indeed Illwinter would very much like to hear about it so that the cause can hopefully be isolated and fixed in the next patch. But it's never a good idea to blindly pass on information contained in secondhand rumours without first checking things out from a reliable information source. Which can easily be done by seeking confirmation on the official Desura forum, where someone "in the know" will hopefully be able to give you a reliable answer as to whether something is a known bug or not (or can check it out if it is unknown).

But please don't propergate rumours of bugs based on old and/or secondhand data, as that really isn't doing anyone any favours. Least of all the image and reputation of Dominions3. As it just gives people the impression that Dominions3 is a bug laden game, and then players often start seeing phantom bugs that don't exist because they've been led to believe the game has lots of bugs. Which makes some players think anything they can't explain must be a bug simply because they can't explain it ("the game is full of bugs, so 'this' is obviously just another one"). There are a few bugs left in the game, mainly because it is proving hard to find the exact cause of them, but the problem is nowhere near as bad as rumours tend to make out. But reports of genuine bugs will always be investigated, but rumours about bugs more often than not turn out to be just that. Rumours.

Dominions3 has been plagued for years with huge amounts of mis-information being spread around the various forum communities, regarding both game bugs and game mechaincs. So I hope the Grogheads community will be helping towards quashing the spread of such mis-information :) and not become yet another source of it :(

And like I said, if anyone is unsure of anything, be it bugs, game mechanics, or whatever, then all you have to do is ask about it on the official Desura forum to (hopefully) get a confirmed answer (and not just hear unconfirmed rumours).

Official Dominions3 forum on Desura: http://www.desura.com/games/dominions-3-the-awakening/forum

Are there any tools for looking at a new pretender's save file, so we can check in the future before submission to make sure the pretender has the stats we're after?

Yes and no. There is no official tool, but there is an unofficial util called "catgod" that can give you a no-frills look at what Pretender lurks inside of a Pretender file (or newlords folder to be more precise, as that is what it scans for valid Pretender files). Here are the links for catgod:

Download link: http://www.omskivar.org/evil/dom3/catgod.html
Link to Discussion thread: http://forum.shrapnelgames.com/showthread.php?t=34716

But generally the best way to check is to just start a SP game with the nation in question, and then load the Pretender from the design screen. If it doesn't match what you created then re-make it carefully and check it again. If it still doesn't match then please report it as a bug so that it can be investigated

And if you want to check what Pretender you sent to the llamaserver then you need to look through the sent box of your email client and find the email your sent to Pretenders[at]llamaserver.net for the game in question. Then download the attachement and place it in your newlords folder, then either use catgod or a SP game to check it out. (if you no longer have the email you sent to the llamaserver, then there is not a lot you can do other than contacting llamabeast and asking him to retrieve your Pretender file from his server. But he's a very busy guy, so please appreciate that he's not exactly going to be happy and willing to go fishing for your Pretender every time you ask for it)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 11, 2013, 10:18:57 AM
But please don't propergate rumours of bugs based on old and/or secondhand data, as that really isn't doing anyone any favours.

I really don't see that happening here.  If you've been lurking a while and following these threads, what you'll have seen is a few of us being puzzled at how our pretenders turned out once a game had started, and others of us suggesting that there might be a bug with pretender creation.  None of us have been able to pin down anything concrete yet, we're simply advising each other that a bug might exist, and suggesting a possible workaround.

Also, since you're here and you seem to be connected in some way with the game, may I ask whether Illwinter is happy to hear suggestions for Dom3?  Or has all development now ceased on the game?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 11, 2013, 10:46:35 AM
Nefero should at least promptly send in his pretender to Calahan, and also use the scanner to check things himself.

Loading a pretender into a new sp game is not always helpful, as sometimes the pretender is locked, and local starting conditions may affect scales in the first region (although I suppose a new sp game could be created where each of two sides starts with a bunch of regions, so as to average out localized effects). Starting dominion, if I recall correctly, doesn't always immediately match the dominion strength of the pretender either, and if someone took no scales but only dominion (as for example I did in this game) clicking the dominion candles does not bring up the scale/dominion sheet -- only clicking a scale marker does that.

(I'm surprised this has not been fixed already, btw. It isn't a bug exactly, but it's a design oversight that ought to be simple to amend.)

So while loading up a new pretender can be helpful for double checking characteristics, the game engine doesn't make this entirely feasible. Thus my request for a scanner.

(It doesn't help that the game saves new pretenders according to a generic criteria name -- designers have to manually keep track of which pretender they're testing out after saving.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 12, 2013, 01:50:43 AM
I'll check into it tomorrow. 

I believe that I still have the saved Pretender file on this computer.  Not sure if sending the file will help if the possible issue happened when I originally saved it, but I'll do whatever needs to be done.

Perhaps I just messed up and pushed the scales the opposite direction of where I wanted them, so PEBKAC certainly isn't ruled out.  I don't recall ever creating a Pretender with both Turmoil-3 and Sloth-1 (or more?)  in my short Dom3 experience, so that's why the rumors of a buggy save (in one of the Dom3 threads here) seemed a possible answer.  Could just be user error in the Pretender creator, however.

I'll run the points through and give it ye olde rundown once I can devote a good stretch of time to it, hopefully this weekend.  Sorry about the cries of "bug!!1" - I should check it out to be sure first.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 12, 2013, 04:58:43 AM
You can't alter your pretender now that the game is underway, so it's purely academic as to what happened.

There are 2 things you can do, off the top of my head.

1.  start a new single-player game and load the pretender you used for this game.  See if there is any difference.

If there are inconsistant results from multiple tests, with multiple variables (game setting variables) it is probably a bug.

2.  recreate the exact same pretender you have in this game (what you have, not what you intended), with the same scales, magic paths and base dominion, to see what the design points are.

If there is no large excess of build points remaining, it's probably not a bug.  If there is an excess, it does not mean there is a bug either, but you will have a rough idea of how much of a handicap you are running with.

If you get any weird results from testing, post a description and the attached pretender file in the bug thread on the official forum.  The game designers might get around to looking at it and addressing it in a patch at some point.

It could be a simple mistake, such as left clicking a scale instead of right clicking, which if done in a hurry, could have cost you some design points, assuming you did not spend them.

You should not feel as though your are inconveniencing anyone for talking about stuff or asking questions.  So ignore the concern trolling about making the 'dominions community' look bad.       
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 12, 2013, 06:24:15 AM
folks, im gonna be away from sunday afternoon till wednesday a.m.  i don't have dominions on a laptop-only my home PC, so im afraid i won't get a turn in until then.

sorry for the delay
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 12, 2013, 06:31:47 AM
and phobos, yeah, i hear you on the 'dominions community looks bad' thing.

you have to understand, though, that while callahan is pretty abrasive, he is often VERY helpfull.  that said, i think he was kinda looking to take Nef to task for a fake 'bug alert'

i commented in another thread here on Grogheads that the attitude towards dom over at dommods is very different than here.  here it is a really cool game we like to mess around with.  over there, it is bordering on religion. 

and like i said in the other thread, i think both forums are cool.  me, i'm a really laid back dom player who honestly doesn't give a sh*t if i win or not.  that doesn't fly over there, nor does any statement that is not accurate.

if you really want to be an awesome dom player, that is the place to go.  they are the best and the most knowledgable.  me, im a classic underachiever who likes to mess around with kooky builds.  i like it here.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 12, 2013, 07:06:26 AM
Par, did you get my diplomacy note? Is it okay for me to go after that territory, or did you want it? (It's outside both our dominions.)

To be safe, I'm sending my turn without taking the territory, so I'll be sure not to run into your troops.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 12, 2013, 10:25:53 AM
thought i sent you a pm.  my pm was very cool and in character, but i don't have time to rewrite it, so the gist of it was, that territory is more in your sphere than mine, so go ahead and grab it.

incedentally, you can just make that change to your turn and send it in,  and it will overwrite your previous turn.  you'll even get a confirmation email
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 12, 2013, 01:31:38 PM
I know; not sure why your pm didn't arrive, but that was the idea: if you gave assent I'd just resend my turn. But if the turn ran before then, no big deal, I'd pick it up next turn.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 12, 2013, 01:59:51 PM
Well.. the points for my pretender add up okay so it must've just been some crazy decision I don't recall making.. or I loaded up a Pretender file meant for testing out.  Heh!  Not a good way to start my first mp game.  :P

So.. as far as I see, it isn't a bug.  I must be getting senile at an early age.  Sorry for the mess.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 13, 2013, 08:03:41 AM
Do you have multiple test pretenders for this game? -- do they still exist? Do you remember erasing them?

If you don't remember erasing them, and they don't exist, I'm inclined to think there's still a bug somewhere: it hasn't been that long since we started, so I don't know why you'd not remember erasing all the other test pretenders (except for the wrong one you thought was the right one), and I have trouble believing that you'd intentionally try something crazy and then not remember you even tried something that crazy. By definition it would be unusual and thus memorable.

If the multiple test pretenders still exist (in your new pretender file of course), you should be able to confirm one of them was the pretender you meant to send in but got confused with another test. (Which would be easy to confuse since their filenames are always generic slight variations.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 13, 2013, 01:58:15 PM
Game hosting is extended to accomodate parone.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 13, 2013, 10:06:16 PM
Do you have multiple test pretenders for this game? -- do they still exist? Do you remember erasing them?

If you don't remember erasing them, and they don't exist, I'm inclined to think there's still a bug somewhere: it hasn't been that long since we started, so I don't know why you'd not remember erasing all the other test pretenders (except for the wrong one you thought was the right one), and I have trouble believing that you'd intentionally try something crazy and then not remember you even tried something that crazy. By definition it would be unusual and thus memorable.

If the multiple test pretenders still exist (in your new pretender file of course), you should be able to confirm one of them was the pretender you meant to send in but got confused with another test. (Which would be easy to confuse since their filenames are always generic slight variations.)

I had been saving the last couple Pretenders for this nation under the same name, so they were overwriting every time I worked up a new one. 

I'll keep an eye on the Pretender creator in the future, just in case, and note down my values in future games.  As far as I can see, the numbers come out even for this one so there's no indication of a bug.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on May 14, 2013, 10:58:21 PM
Hello everyone!
I have seen my nation totally destroyed by someone else, and I stand no chance at all :P .
I can't even try to retard the end, it's almost finished.

So I'm turning AI this turn!
Have a nice game, that was a pleasure to play with you, gentlemen's ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 15, 2013, 12:43:09 AM
thats a shame Vlam - glad you could play and enjoyed it

Therell be a new EA game going up soon if you keep your eyes peeled
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 15, 2013, 04:19:04 AM
But please don't propergate rumours of bugs based on old and/or secondhand data, as that really isn't doing anyone any favours.

I really don't see that happening here.  If you've been lurking a while and following these threads, what you'll have seen is a few of us being puzzled at how our pretenders turned out once a game had started, and others of us suggesting that there might be a bug with pretender creation.  None of us have been able to pin down anything concrete yet, we're simply advising each other that a bug might exist, and suggesting a possible workaround.

While nobody is saying conclusively that "X is bugged", the regular suggestions that there is a bug, which is then passed on to others, with those others then saying "I have heard/been told, that X might be bugged", is what has caused so many problems over the years for Dominions. So what I am kindly asking is to please not suggest X or Y "might be bugged", and to instead seek clarification on whether X or Y is indeed a bug or not, and as opposed to pretty much just guessing amongst yourselves about bugs based on rumours, and in a thread that anyone passing can read (and pick up further rumours from).

Like I said, this really isn't doing anyone any favours, likely confuses more than it helps, and ultimately reflects badly on the image of Dominions 3 in general. There might be some unknown bugs left in the game, but I honestly don't think it's asking too much of anyone to spend a few minutes to post a question on the official forum to get a reliable answer on the issue (and instead of spending those same few minutes playing guesswork). If it is asking too much though, then I sincerely apologise, and won't bring the issue up again.


Also, since you're here and you seem to be connected in some way with the game, may I ask whether Illwinter is happy to hear suggestions for Dom3?  Or has all development now ceased on the game?

I am in infrequent contact with Illwinter myself. But Edi, the main moderator on Derusa, is in contact with Illwinter fairly often. (so they are still around in case anyone was wondering). As far as myself or anyone else knows, Illwinter continue to patch Dominions3 and fix bugs now and again (when they are brought to their attention), but their limited development time (they both have real jobs and families) is currently focused on supporting their newest game CoE III.

I wouldn't say Iliwnter won't listen to suggestions for Dom3, but the chances of there being any real changes to the game 6+ years after release is almost infinitely small. But that doesn't mean people can't make suggestions, and if there are any that can be implemented easily, then it might get done even at this late stage (but simple as in add a new hotkey, and not in changing how the UI works, or casting AI works, or requesting more script slots etc etc. As anythng along these lines is almost certainly not going to happen now, even if they are the most frequently requested changes)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 15, 2013, 04:36:23 AM
and phobos, yeah, i hear you on the 'dominions community looks bad' thing.

you have to understand, though, that while callahan is pretty abrasive, he is often VERY helpfull.  that said, i think he was kinda looking to take Nef to task for a fake 'bug alert'
I apologise if I have offended anyone, or came across too harshly regarding the "spreading bug rumours" thing.

But I am trying my best (and likely failing) to emphasise to you guys that rumours of non-existant bugs do harm the image of Dominions, and often confuses players far more than it helps them. So I'm not saying such things just to troll or rant or whatever, and  I am only asking that people seek clarification and confirmation of bugs from a reliable source instead of talking about rumours over the possibility that something might be bugged. As I said above, if this is askng too much then I apologise.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 15, 2013, 04:37:51 AM
Loading a pretender into a new sp game is not always helpful, as sometimes the pretender is locked, and local starting conditions may affect scales in the first region (although I suppose a new sp game could be created where each of two sides starts with a bunch of regions, so as to average out localized effects).

On the first turn your scales will always match those of your Pretender design, as no external forces have had any chance to affect them. It does not matter if the Pretender is awake, dormant or imprisoned. There are no pre-game random events to affect scales, and even if there were magic sites in the province that affected the scales (which there wouldn't be unless the map maker put them there, or they are one of that nations starting sites. As there are never any hidden sites at your capital), the effect of these scale altering sites wouldn't apply until turn2. So loading up a Pretender in a SP game is the prefect way to check the scales (and why I mentioned it).

You can test this for yourself by starting a SP game as MA Abysia and selecting Cold3, Their capital site generates Heat, but you still start on turn1 with Cold3 scales, and regardless of that Heat generating site.

If anyone can show evidence to the contrary then please do so because that would indeed be a VERY major bug. (but there have been no reports of that happening in 5+ years that I know of)

Starting dominion, if I recall correctly, doesn't always immediately match the dominion strength of the pretender either

Every nation starts the game with only 1 candle in their captial, and regardless of dominion strength chosen. This is 100% intentional and WAD.

and if someone took no scales but only dominion (as for example I did in this game) clicking the dominion candles does not bring up the scale/dominion sheet -- only clicking a scale marker does that.

(I'm surprised this has not been fixed already, btw. It isn't a bug exactly, but it's a design oversight that ought to be simple to amend.)

IIRC this has been brought up before, although can't recall Illwinter giving any reply on it. I will mention it to them again though in case they have forgotten about it (although my guess is they will say that the scales breakdown screen is there to show what affect each scale in the province is having. But if there are no scales at all, then there is nothing to breakdown and so nothing to display, other than the dominion value, which can be seen from the map. That's just my guess at their likely anwser though, so please don't quote that as being from Illiwinter)

(It doesn't help that the game saves new pretenders according to a generic criteria name -- designers have to manually keep track of which pretender they're testing out after saving.)

Yes, that is annoying, but if I understand correctly that is how the file structure has always worked, and so it won't be changing at all now. As such players just have to be aware of how Pretenders are saved, the file structure used, and work around it (which is very far from ideal, but then Dom3 has never been famous for its great UI)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 15, 2013, 04:43:53 AM

I wouldn't say Iliwnter won't listen to suggestions for Dom3, but the chances of there being any real changes to the game 6+ years after release is almost infinitely small. But that doesn't mean people can't make suggestions, and if there are any that can be implemented easily, then it might get done even at this late stage (but simple as in add a new hotkey, and not in changing how the UI works, or casting AI works, or requesting more script slots etc etc. As anythng along these lines is almost certainly not going to happen now, even if they are the most frequently requested changes)

surely a man of your vast means and wealth can buy the rights for '4'  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 15, 2013, 04:55:38 AM
see folks!  told you my old buddy 'dirty harry' can be uber-helpful!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 15, 2013, 04:57:05 AM
and Vlam-good game.  at least you nailed me good one more time before bowing out!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 15, 2013, 05:01:41 AM
I had been saving the last couple Pretenders for this nation under the same name, so they were overwriting every time I worked up a new one. 

This might be the cause of your problem (although in the following I assume that "same name" means same Pretender name, not same file name. Ignore if that's not the case). The name you give to your Pretender has no bearing on the file structure the Pretender is saved under. Pretender save files use a "AGE_NATION_INTEGER.2h" naming structure. The first Pretender you save for a nation gets given the interger 0, the second one for that nation 1, third one 2 and so on.

So for example if you created and saved a new Pretender called "Bob" for EA Caleum, and then create another Pretender for EA Caelum called "Bob", it does not overwrite the previous Pretender save file at all, as a new Pretender save file is created every time. So in the newlords folder for those two Pretenders all you will see is.

early_caelum_0.2h
early_caelum_1.2h

And if you start a new SP game and load a Pretnder for EA Caelum, then you will see the following choice of Pretenders to load

Bob
Bob

As I said in my reply above to Jason. Illwinter has not chosen a great way of handling the Pretender file structure, but this is how it works and it's almost certainly not going to change now. So all players can do is understand how the file structure works, and make sure to work around it to avoid sending in the wrong Pretender.


Also I will say that the following two causes have often been seen by both new and old players, in relation to ending up with the wrong Pretender.

1 - They simply send the wrong one into the server. Which can easily happen if you hae created several Pretenders for the same nation and didn't clean out your newlords folder to leave only the one you intended to send in.

2 - Something I've done myself on two occasions. You design and save a Pretender, then your load it up in a SP game to test it. After testing you wonder if it would work better by swapping 1 tick of scale X for 1 tick of scale Y, but then instead of going to the Pretender creation screen to make those changes and save a new Pretender. You instead start a new SP game, make the changes there, and then after testing go "Yes, that worked better" and then send the Pretender file in from the newlords folder. But forgetting that you didn't actually save the changes to a new Pretender file with those most recent changes applied, and what you sent in was the design you made before swapping 1 tick of scale X for 1 tick of scale Y.

And both the above, over the years, have led players to say "hey my Pretender doesn't match my design as the scales are wrong. Is this a bug or something? As I'm sure I didn't send in this Pretender" And again, hey presto, a rumour is born, which then spreads if left un-corrected/un-addressed. Both of these have been seen quite often over the years, both are innocent mistakes that can easily be made by anyone, new or experienced, and both are a highly plausible chain of events that can lead to a player sending in the wrong Pretender. And again, both of which can quite easily result in rumours of the above two being caused by bugs rather than the player oversight that it is. (which is what I'm fairly certain has happened over the years, and such incidents can likely be traced back to being the source of the rumours)

But the acid test to such bugs is to always re-create the in-game Pretender. As if the left over points are minimum, then it's highly unlikely to be a bug. As if there was a bug that, lets say randomly changed Order3 to Turmoil3 when you pressed save (which is something along the lines of what has been suggested in this thread), then that would mean you would have 240+ design points spare when you re-created that Pretender. If that is/was the case then yes, that is looking very buggy. But if not, then not only does the bug swap Order3 for Turmoil3, but it is also neatly and conveniently distributes those 240+ design points into other scales. It's at this point the bug really does become a lot more implausible, as bugs rarely manifest themselves in that manner, as they don't "take steps to conveniently hide the most obvious thing a player can check to confirm whether it is a bug or not". (at least I can't recall any Dom3 bug working in such a way before)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 15, 2013, 05:19:57 AM
surely a man of your vast means and wealth can buy the rights for '4'  :P
Lol, even if I had the means I have no idea if Illwinter would sell the rights (although I guess a market economy says everything has a price.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 15, 2013, 09:07:45 AM
Loading a pretender into a new sp game is not always helpful, as sometimes the pretender is locked, and local starting conditions may affect scales in the first region (although I suppose a new sp game could be created where each of two sides starts with a bunch of regions, so as to average out localized effects).

On the first turn your scales will always match those of your Pretender design, as no external forces have had any chance to affect them.

I didn't know that, thanks!

On the other hand, if scales have been taken does the initial scale screen confirm the proper base dominion strength, or does it only mirror the initial one candle of dominion spread effect going into turn 1?

Also, while I already knew that asleep or imprisoned pretenders still generate dom and scale effects, there still isn't any way to load such pretenders on the first turn in a new game to ensure their magic picks are intact.

This is why it would be nice not to have to workaround trying to confirm by secondhand whether the game is keeping pretender stats correct (or even whether a particular saved pretender is WhoeverWithWhateverStats). Which is why I asked for (and you gave an example of) a thirdparty program to check these things. For which I am very grateful!

But having it designed into the game would be better. I can't think of another game where I have to make educated guesses from the outset whether I'm really using the character I generated and/or whether the game has properly imported the stats. Be that as it may.

(Edited to delete unhelpful griping.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 15, 2013, 09:47:27 AM
And both the above, over the years, have led players to say "hey my Pretender doesn't match my design as the scales are wrong. Is this a bug or something? As I'm sure I didn't send in this Pretender" And again, hey presto, a rumour is born, which then spreads if left un-corrected/un-addressed. Both of these have been seen quite often over the years, both are innocent mistakes that can easily be made by anyone, new or experienced, and both are a highly plausible chain of events that can lead to a player sending in the wrong Pretender. And again, both of which can quite easily result in rumours of the above two being caused by bugs rather than the player oversight that it is. (which is what I'm fairly certain has happened over the years, and such incidents can likely be traced back to being the source of the rumours)

When actually the problem isn't bugs, but poor game design (in this regard).

The difference being that the designers already know the game design is intended to be this way (unlike a bug) and have no intention of doing anything about it now.  ::)

Ironically, suspecting there's a bug in the game gives credit to the designers, compared to the alternative. ;)

But the acid test to such bugs is to always re-create the in-game Pretender. As if the left over points are minimum, then it's highly unlikely to be a bug. As if there was a bug that, lets say randomly changed Order3 to Turmoil3 when you pressed save (which is something along the lines of what has been suggested in this thread), then that would mean you would have 240+ design points spare when you re-created that Pretender.

On the other hand, by the same token your own example doesn't fit the actual situation either, because Nefaro wasn't complaining that his pretender was slightly off in a way that he might have forgotten he tried (since the difference is slight) by creating a new pretender but forgetting to save it.

Instead: "The damn thing gave me a negative 3 to Order (and some negative productivity too!).  I've never taken anything less than zero on it before." His scales are apparently something that runs so far against his design intention for the pretender that he wouldn't have tried testing them out on a pretender at all, much less on one he would have then saved for later possible use. (It's much easier to accidentally quit without saving a pretender than to accidentally save an unwanted pretender with a pretender name and extra steps etc.)

It's things like this which lead us to suspect a bug: the situation is not something that can be easily explained by user oversight even combined with a poorly designed UI. Granted as you say, a bug wouldn't in itself accidentally tidy up the leftover points.


What does demonstrably try to tidy up leftover points however is the CBM, when a pretender chassis is loaded into it which has differences between CBM and vanilla (not all do) and when the pretender was created in vanilla, and when the pretender's picks in vanilla conflict with base chassis stats in such a way that the result exceeds the point total allowance for pretender design. The CBM (or possibly Llamaserver code?) was intentionally designed to try to 'fix' the problem of resolving between vanilla designed pretenders and mods where pretender chassis stats create conflicts with vanilla chassis stats.

Nefaro feels pretty sure he accounted for that when designing his pretender, but there's no way to easily check. Perhaps you could activate and deactivate the CBM mod and re-design your picks each way to see what kind of difference there is?--have you tried that already Nef?

This is how I discovered I must not have enabled the CBM mod before designing my pretender for the recent EA game; soon after I tried to re-design it knowing for sure CBM was enabled I saw that the mod makes that chassis take an Earth pick which can't be gotten rid of; thus since I took nothing in Earth originally this was like trying to spend more points on my pretender than was allowed. The mod (and/or Llama?) tried to fix it by shuffling my picks around in ways that would allow the CMB base chassis, and the game continued. But since my pretender was imprisoned I had even less way of directly suspecting anything had happened except for goofy scales that I knew I had not picked because I would never pick scales like that.

The problem with this theory is that (as what happened with me) the CBM and/or Llama would have sent a message to all players (including Nefaro) that Nef had tried to play with an illegal pretender. Which definitely did not happen--we all had just seen it happen with me so we were on the watch for the same thing happening here.


Still, what Nefaro is experiencing is very qualitatively similar to what happened with me.

The expectation, then, is that there's a bug somewhere connected to code originally intended to fix an illegal pretender, and this is what's misbehaving. Does vanilla Dom3 have that kind of code?--if not, the CBM designers have evidence (although not deductively certain evidence) reasonably suggesting the bug is with CBM not vanilla Dom3. If Dom3 has that kind of code, the bug might be there.

Alternately, the CBM designers may have inadvertently recreated the Dom2 scale bug, fixed already in Dom3 vanilla.

(Or if it's Llamaserver doing the illegal pretender fix not CBM, that would be where to look for the problem.)

There are reasonably good reasons to check on this: the theories fit the evident facts much better than player oversight (even due to poorly designed UI), and also much better than the original Dom2 scales bug being still around somehow (since the proximate causes for the effects would be different).
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 15, 2013, 10:59:35 AM
On the other hand, if scales have been taken does the initial scale screen confirm the proper base dominion strength, or does it only mirror the initial one candle of dominion spread effect going into turn 1?

It only mirrors the 1 candle. The scales breakdown screen gives the player information relating to the scales and dominion level in that particular province. It does not show what scales or dominion score you selected for your Pretender design apart from on the very first turn when the scales do match your Pretender design, because nothing could have affected the scales by that stage. The base dominion strength is not displayed in the scales breakdown screen because it would be misleading and confusing to the player to do that, because that is not what the dominion value in the scales breakdown screen represents.

On the first turn you can find out your starting dominion level by either going to the recruitment screen and seeing what your Holy recruitment limit is (this will match your starting dominion level), or click on the temple icon and see what your home province number is. If you have built lots of temples, then to find your starting dominion level you have to subtract "number of temples/5" (rounded down) from your home province score. So for example if your home province score is 8, and you have 13 temples, then 13/5 = 2.6, so rounded down to 2, gives starting dominion score of 8-2 = 6.

Also, while I already knew that asleep or imprisoned pretenders still generate dom and scale effects, there still isn't any way to load such pretenders on the first turn in a new game to ensure their magic picks are intact.

The initial bug I responded to only mentioned there being a problem with scales, not magic paths. Which is why I mentioned loading the Pretender in a SP game to check the scales. If you move the goalposts, and so need to check magic paths and pretender chassis as well, then loading the Pretender in a SP game isn't a 30 second job. Although if you start a 2 nation hotseat game, load the pretender and then repeatedly host until the Pretender wakes up, then you can also use this method to check chassis and magic paths (it just take a minute or two longer than it does to only check the scales).

This is why it would be nice not to have to workaround trying to confirm by secondhand whether the game is keeping pretender stats correct (or even whether a particular saved pretender is WhoeverWithWhateverStats). Which is why I asked for (and you gave an example of) a thirdparty program to check these things. For which I am very grateful!

But having it designed into the game would be better. I can't think of another game where I have to make educated guesses from the outset whether I'm really using the character I generated and/or whether the game has properly imported the stats. Be that as it may.

Yes it would be better not to have to use workarounds, and to be able to check Pretender designs easily from within the game program. But this issue is purely a "request for better UI", and so not really a productive avenue of discussion for me or anyone else to pursue, so I won't. (although others can do so if they wish)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 15, 2013, 12:20:04 PM
I had been saving the last couple Pretenders for this nation under the same name, so they were overwriting every time I worked up a new one. 

This might be the cause of your problem (although in the following I assume that "same name" means same Pretender name, not same file name. Ignore if that's not the case). The name you give to your Pretender has no bearing on the file structure the Pretender is saved under. Pretender save files use a "AGE_NATION_INTEGER.2h" naming structure. The first Pretender you save for a nation gets given the interger 0, the second one for that nation 1, third one 2 and so on.

So for example if you created and saved a new Pretender called "Bob" for EA Caleum, and then create another Pretender for EA Caelum called "Bob", it does not overwrite the previous Pretender save file at all, as a new Pretender save file is created every time. So in the newlords folder for those two Pretenders all you will see is.

early_caelum_0.2h
early_caelum_1.2h



Crap.

That may be what happened.  I did save a few differently valued Pretenders under the same given name.  So I must've sent in one of my oddballs. 

Good to know how this works.  I'll be more careful next time.

I'm also using CBM although I don't recall ever making a vanilla pretender and saving it before that.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 15, 2013, 01:31:37 PM
Ironically, suspecting there's a bug in the game gives credit to the designers, compared to the alternative. ;)

Well if you want to view possible game bugs as a "credit", as opposed to saying it's just a "poor UI" (which is what it is), then ok. But Dominions 3 is already well known for having a poor UI, so saying "Dominions 3 has a poor UI" is correct, not news to anyone, and does no further harm to the image of Dominions 3 (being already tarnished as it has been for years with the "has poor UI" brush, and deservedely so). But saying "Dominions 3 possibly has lots of bugs (but they are a credit to the designers, as better to have possible bugs than poor UI design)" is not correct IMO, and for me personally portrays the game in a far worse light than saying it has a poor UI does.

But this is just personal opinion, and as such there is no value in discussing this point further.

What does demonstrably try to tidy up leftover points however is the CBM, when a pretender chassis is loaded into it which has differences between CBM and vanilla (not all do) and when the pretender was created in vanilla, and when the pretender's picks in vanilla conflict with base chassis stats in such a way that the result exceeds the point total allowance for pretender design. The CBM (or possibly Llamaserver code?) was intentionally designed to try to 'fix' the problem of resolving between vanilla designed pretenders and mods where pretender chassis stats create conflicts with vanilla chassis stats.

Sigh:

Please can you understand there is no code or algorith in the Dominions 3 program, the llamaserver, or CBM which attempts to "fix" anything to do with Pretenders. I do not know where you are getting this impression from, but that is not how it works at all. I will explain how the Dominions 3 program checks for a valid Pretender so that you, and anyone else interested, can better understand how it works, and by doing so I hope clear up some misconceptions that you personally appear to have regarding this matter.


When a game is created, the Dominion 3 program checks whether or not each Pretender can be re-created according to the information contained within the Pretender file, and relating to the chassis, magic paths, scales, and dominion score. There is no information regarding the "left over design points" saved in the Pretender file (so there is nothing for the program to compare it to). Neither is there any information in the Pretender file relating to what, if any, mods were used to create the Pretender.

If the game is vanilla, then it will attempt to re-create the Pretenders based on the vanilla game chassis costs, starting paths, and new path costs. If a mod is being used, then the program will first apply any changes that mod makes to Pretenders, before attempting to re-create the Pretenders (using the same process).

If in attempting to re-create any Pretender according exacty to the information contained in the Pretender file, the game subsequently finds a Pretender to be invalid (usually by it ending up with negative design points remaining), then it will return a "nation X has cheated" in-game message on turn 1 of the game (please note this is an in-game message. The llamaserver does not have any automated function to send out such cheat messages. Nor does the llamaserver have any means what-so-ever to know about a nation that cheated, or detect if any Pretenders are invalid. All this is handled by the game).

Also please note the program does not attempt to fix anything regarding the Pretender design in order to make the Pretender valid, or to use up leftover points, or anything at all in that regard. Also please note that the llamaserver plays no part at all in the process of checking the Pretender. None. Zip. Zero. Nada.


Here are two tests you can run to demonstrate how the game checks for valid Pretenders (and show that the game doesn't attempt to "fix" anything)

Test 1 (part A)

- Enable CBM 1.94
- Find a nation that can select the Great Enchantress (which is just about any land nation). In CBM she costs 40 base points and comes with base path A1E1S1
- Select her Awake with Dom5, Order3, Prod2, and A1W1E1S1 paths. You should have 30 design points left over.
- Save the Pretender (give it a distinctive name)
- Return to main menu and de-activate CBM
- Start a new vanilla game with the nation you created the above Pretender for
- When the Pretender screen appears load the above Pretender and start the game
- You will notice that there is no cheat message
- Exit the game and go to the Pretender design screen and design the same Pretender as above but this time with vanilla
- You will notice that you have 5 design point spare.
- The cheat detection didn't trip because the game could re-create the Pretender exactly without exceeding the available number of design points. (as the only difference between the CBM and vanilla versions was that one had 30 points remaining, the other had 5, but both are valid)

Test 1 (Part B)

- Repeat all of the above but with the magic paths of A1W1E1S1D1
- You will notice that this time the cheat detection is tripped, and a cheeat message does appear on turn 1 because to design that Pretender in vanilla would result in -5 design points remaining. Therefore it is invalid. Therefore it triggers the cheat detection.
- Nothing is done by the game to "fix" the invalid Pretender
- (you will also notice you have a pathless Arch Mage instead of Great Enchantress. This is the punishment that Illwinter decided should befall any player who cheats when creating their Pretender)

 
Test 2

- Disable all mods
- Find a nation that has the Great Enchantress, and select it (so you are designing a vanilla Pretender)
- The design screen should show you have 295 design points left over, and your paths should be E1S1
- Don't make any changes, and just save the Pretender as is (again give it a distinctive name)
- Return to main menu and enable the CBM 1.94 mod
- Start a new CBM 1.94 SP game, select the nation you just created the above Pretender for, and load that Pretender.
- Note that there is no cheat message
- When the game starts check the magic paths on the Great Enchantress.
- Note that she has E1S1 paths.
- In CBM 1.94 the Great Enchantress has base paths of A1E1S1.
- Please note the game did not attempt to fix anything at all, and even though in CBM the Great Enchantress has A1E1S1 base paths, here she only has E1S1 base paths because that is what the information contained in the Pretender file said her paths should be. What the mod said they should be was ignored.


At no point in either of these two tests did the game, or does the game ever, attempt to "fix" anything. Nor does the llamaserver. Nor does CBM. Like I said, I do not know where you get the impression from that "anything fixes something", but it is simply not the case as far as I, or anyone else is aware.

Unless of course you can provide a SP game test like the above to support your "the game fixes Pretenders" theory. If you can then I for one would genuinely be very interested in seeing it, and so to I'd imagine would Illwinter, especially if it gets around the cheat detection somehow, as they would likely want to close that loop-hole asap. But of course only if it can be proven it can happen, not guessed at, and supported with facts not theory and guesswork.

This is how I discovered I must not have enabled the CBM mod before designing my pretender for the recent EA game; soon after I tried to re-design it knowing for sure CBM was enabled I saw that the mod makes that chassis take an Earth pick which can't be gotten rid of; thus since I took nothing in Earth originally this was like trying to spend more points on my pretender than was allowed. The mod (and/or Llama?) tried to fix it by shuffling my picks around in ways that would allow the CMB base chassis, and the game continued. But since my pretender was imprisoned I had even less way of directly suspecting anything had happened except for goofy scales that I knew I had not picked because I would never pick scales like that.

Neither the mod, nor the llamaserer, nor the game "shifted anything around". If you give specific details of your Pretender design then it is likely what you observed can be explained, and without anything being magically "fixed". But without more detail it is impossible to respond further. (and player error is likely a high possiblity, regardless of what you say or think you did or didn't do)

The problem with this theory is that (as what happened with me) the CBM and/or Llama would have sent a message to all players (including Nefaro) that Nef had tried to play with an illegal pretender. Which definitely did not happen

Explained in detail above. The game will only produce a cheat error on turn 1 for any nation it could not create a valid Pretender for (based on the information contained in the Pretender file).

we all had just seen it happen with me so we were on the watch for the same thing happening here.

If you give exact details of your Pretender design, and mods used, for your game you are referring to here, then it can be tested whether your Pretender is valid for the game (and mod) you are referring to. I suspect it is, or if not then the cheat detection should have tripped. (which would be a bug, but it would need to be confirmed as a bug with testing, not by simply the word of any player)

If you do not want to reveal your Pretender design on the thread then please PM it to me and arrange to send me the turn file from the game when your Pretender woke up so I can check for myself what your starting Pretender paths were. A recent turn won't be good enough as you might have empowered, which would corrupt base paths, which would obviously invalidate the test procedure. (So the only valid turn for testing will be the turn your Pretender woke up)

Still, what Nefaro is experiencing is very qualitatively similar to what happened with me.

The expectation, then, is that there's a bug somewhere connected to code originally intended to fix an illegal pretender, and this is what's misbehaving. Does vanilla Dom3 have that kind of code?--if not, the CBM designers have evidence (although not deductively certain evidence) reasonably suggesting the bug is with CBM not vanilla Dom3. If Dom3 has that kind of code, the bug might be there.

There is no code to "fix" an illegal Pretender. And CBM or any mods certainly have no capability to introdue that sort of code to the game. As I have explained above in detail.

There is code to produce a cheat detection message if a Pretender is invalid, but this has gone through quite rigorous testing, so I would be surprised if it was not working properly, and that an invalid Pretender could slip through. This could be the case, however unlikely, but there would need to be a solid and reproducable way of demonstrating it, such as the testing method I outlined above. Otherwise it is just heresay, which is worthless (in regards to clearly identifying the problem)

And to make it clear, there could be an error in the llamaserver's copy of whatever mod the game is using, and that mod could be different in some way to the mod that the player is using. This could result in a Pretender that is not valid when recreated in SP game, being declared valid for a llamaserver game using the same mod, because an error in that mod has changed the stat values of the Pretender to make it valid (and the game only checks valid Pretenders for mod games based on the version of the mod the serer is using. The version of the mod the player is using is totally irrevelant in this matter).

But this is strictly a mod error, and nothing what-so-ever to do with a bug in Dominions 3. There is also no way to directly download mods from the llamaserver. This is why tests for these things have to be re-created in local SP games so that all the variables can be known, checked and controlled. A mod on the llamaserver is NOT a variable that can either be known, checked or controlled to 100% certainty. At least not without the help of llamabeast (which is unlikely to be forthcoming as he is a very busy man, and it is unfair to ask him)

(and of course by mentioning this I have given you a perfect out, and indeed the perfect explaination for you to explain anything you like as being a "bug", just as long as it happens in a game using a mod. As it's the convenient explanation that just keeps on giving)

Alternately, the CBM designers may have inadvertently recreated the Dom2 scale bug, fixed already in Dom3 vanilla.

There is no way what-so-ever that a mod could change the game code to re-produce the scales bug.

I have to ask this. Do you not think comments like this make it clear that you have little to no understanding of how Dominions 3 really works. Or mods, or the llamaserver for that matter. As just about everything you have commented on regarding these three things has been nothing but faulty guesswork and fanciful assumptions. And yet it seems you somehow expect me to take your word on, and views on, matters relating to how these things work.

Sorry if that offends you, but I just find it very strange that one minute you are trying to claim knowledge of how the game works, yet to try and demonstrate that knowledge you make comments that show quite clearly that you simply have no idea. I just find that a very odd combination myself.

(Or if it's Llamaserver doing the illegal pretender fix not CBM, that would be where to look for the problem.)

Answered above. The llamaserver has no ability to "fix" anything. (wonder how many times I've said that in this post?)

There are reasonably good reasons to check on this: the theories fit the evident facts much better than player oversight (even due to poorly designed UI), and also much better than the original Dom2 scales bug being still around somehow (since the proximate causes for the effects would be different).

Sorry, I must have missed them. As what are your facts exactly? All I have seen are theories based on some very fautly assumptions on how the Dominions 3 game, mods, and the llamaserver works. If you do have "facts" then please post a reproducable method of testing one of your "facts" (such as I have done to demonstrate how the cheat detection works), and then we can start talking about your facts. But until then you are only dealing in theory, and not fact. (and a player saying "I am sure I did not take these scales" is not a fact either. And many apologies to Nefaro for that last comment :()
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 15, 2013, 01:49:45 PM
It's getting increasingly difficult to maintain a diplomatic silence around here...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 15, 2013, 01:52:12 PM
I had been saving the last couple Pretenders for this nation under the same name, so they were overwriting every time I worked up a new one. 

This might be the cause of your problem (although in the following I assume that "same name" means same Pretender name, not same file name. Ignore if that's not the case). The name you give to your Pretender has no bearing on the file structure the Pretender is saved under. Pretender save files use a "AGE_NATION_INTEGER.2h" naming structure. The first Pretender you save for a nation gets given the interger 0, the second one for that nation 1, third one 2 and so on.

So for example if you created and saved a new Pretender called "Bob" for EA Caleum, and then create another Pretender for EA Caelum called "Bob", it does not overwrite the previous Pretender save file at all, as a new Pretender save file is created every time. So in the newlords folder for those two Pretenders all you will see is.

early_caelum_0.2h
early_caelum_1.2h



Crap.

That may be what happened.  I did save a few differently valued Pretenders under the same given name.  So I must've sent in one of my oddballs. 

Good to know how this works.  I'll be more careful next time.

I'm also using CBM although I don't recall ever making a vanilla pretender and saving it before that.
Glad to hear that it appears I might have at least helped one person in this thread explain the oddities they encountered, and help them better understand how the game actually works (and help find an explanation that didn't result in simply saying "it's a bug")
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Calahan on May 15, 2013, 02:01:59 PM
It's getting increasingly difficult to maintain a diplomatic silence around here...
Yes you are absolutely right Huw. I am sorry for my part in this thread, as I certainly didn't expect it to turn out anything like this when I first posted trying to help regarding the bug that was being talked about.

But I will take my leave now from this thread now, with deepest apologies, and from this whole forum actually. As it appears I have accidentally ruffled the feathers of the local Oracle Bird, and if I know me then if I don't leave for good now then I will likely say something I shouldn't (if indeed I haven't already done that). So anyway...

I wish all you Grogheads the very best of luck with your new Dominions 3 community. If you ever need proper reliable answers to questions, rather than random guesswork, on any and all Dominions 3 related stuff, then you are welcome to pop your head in anytime to the official forum on Desura. Where I hope myself, or someone else with reliable Dominions knowledge, will be able to answer any questions you might have (and hopefully without the drama :()
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Vlam on May 15, 2013, 02:07:57 PM
and Vlam-good game.  at least you nailed me good one more time before bowing out!

Very well played with this poison counter dude ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 15, 2013, 02:20:09 PM
Oh man sometimes I think I'm not taking my games seriously enough

Jesus - enough with the faulty pretender stuff!!! it doesn't matter - lesson learnt don't fk about with the scales - there

Calahan - thankyou for your in depth insights and undoubtable mega knowledge
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on May 15, 2013, 02:50:00 PM
Jesus - enough with the faulty pretender stuff!!! it doesn't matter - lesson learnt don't fk about with the scales - there

Didn't know I had the pleasure to play with the son of god...

But +1, this thread got derailed somewhat. Mistakes/shit happen/s.
Dunno why we need to dedicate 3 pages to it, especially since this game has more or less crawled to a stop... or its just my feeling, since im rebuilding and turns are super quick for me.
Enough is really enough...

I do think Calahan was right (not the i really bothered with the walls of text regarding a supposed bug that might or might not have happened) about the fact that rumors about a buggy game confuse more then help the fledgling domi3 "attraction power".
Game is hard enough to "sell" without popular Google searches showing up discussions about bugs.
Or large gaming community game threads perpetuating those rumors.
I find it heartwarming players are willing to defend this game.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 15, 2013, 04:17:05 PM
Whatever. Attempting to recreate what happened on my pretender in the first game resulted in no difference in the scales; so since I can't reproduce the effect I'll chalk it up to poor memory or some other actual game effect after the first turn. (I can't compare what happened otherwise to the pretender because it started imprisoned, and the scale effect is what I noted anyway.)

If Nefaro remembers saving screwy scale tests after all, then that combined with the pretender save name obscurity most likely explains the discrepancies. Problem accounted.

This thread doesn't actually have a set 'topic', and Nefaro asked if anyone had heard more about why his scales are messed up, so we discussed that until with Calahan's help we arrived at a conclusion.

I certainly did not claim the game was "full of bugs", despite Calahan's ostensible quote; on the contrary I emphasized that the scales bug was an urban legend with secondary testimony. I eventually said there was reason to believe there was a bug somewhere based on the evidence at hand as it stood at the time. A theory about how the game works is not a claim of fact or of superior knowledge about the game, which I was therefore not making. I appreciate his help in explaining the game mechanics; I am certainly not out to slur the game, or I wouldn't be investing a large amount of my personal time and energy positively promoting the game and encouraging people to buy it and join in on this forum.

I also appreciate that search engines could turn up out-of-context reports of bugs in the game by means of the thread discussion. However if there's something that can be done to help players in the future avoid tripping unwanted effects in the game, then I believe (and still believe) the topic is worth discussing as an aid to our members for future reference. The next time I set up a game I want to be able to alert players how to avoid problems. As it happens I did warn players in the Groghammers game from the outset to be extremely careful about creating pretenders in vanilla by accident without having actually enabled CBM; and I warned them about the problem of mixing up pretender submissions. Since there is so far nothing objectively new to warn players about (unless I'm forgetting something in the preceding discussion), I won't have to update that next time (although I may be able to make it shorter. ;) )
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 15, 2013, 04:24:47 PM
I completely agree with you, Jason, and I thought Calahan was being extremely rude to you (and me).  His accusations were outrageous, considering nobody here has done more to galvanize the community and help the games along as you have.  I, for one, am very grateful to have you here in our Dom3 games.

The only reason I was maintaining a "diplomatic silence" was that he was helping people with the game at the same time.  I would've appreciated a lot less attitude though.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 15, 2013, 04:35:19 PM
Agreed - don't take my rant as criticism in anyway other than 'please can we get past the faulty pretender thing' its 3 pages of doom and noone knowing what happened - at the top of new games put what you have learnt - like for groghammer and reiterate the 'design your pretender' and then quit and go straight back in with the scales you tweaked - I admire calahans fanaticism but I don't think were that fundamentalist about it here!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 15, 2013, 05:26:18 PM
guys, a couple of things:

this was, BY FAR, the most polite i have ever seen callahan.  you have no idea how much restraint he was showing.(i know this, because he has absolutely eviscerated me on more than one occasion)


he knows just about EVERYTHING about dominions, and it is frustrating for him to see 'disinformation'.  it is particularly hard for him when someone disputes something he is sure he is correct about(he has been wrong on few occasions, and did admit to it on those).  that said, im pretty sure he is totally correct on everything he said in his 'text walls'

what i'm trying to say is, Call doesn't play well with others, but he tried Really Hard to do so here.  he also left on a very positive note, which is rare and really good.

my posts earlier about the difference between dommods/grogheads are pretty well illustrated here.  callahan, or any number of players over there have a tremendous understanding of the game mechanics, as well as all the strengths/weaknesses of all nations, and things that are confounding to the likes of us are elementary to them, and sometimes our questions are frustrating for them.  also, they are quite brusque as a default mode of communication. 

again, im not desparaging dommods.  just pointing out the differences.  being friendly/polite is the default here.  i have been picked up on it by jason for being a bit negative, and have attempted to change my ways, and actually like this atmosphere much better.  but that's just not where callahan is coming from.

trying to say, he is a rude dude.  but not a bad dude. 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 15, 2013, 05:57:51 PM
I was certainly quite serious about all hailing him when he arrived. :) Still am.  :D

Also, being a fanatic fundamentalist on other topics I can sympathize.  ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 15, 2013, 06:15:59 PM
well, as i find true dedication on any topic often is often inspiring, can i ask you what your dedicated interest(s) are?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 15, 2013, 06:56:40 PM
I certainly wasn't attempting to push "disinformation" on Dom3 or be disingenuous in some way.  I was just scratching my head at how I ended up with the weird Pretender values, which I don't recall as the ones I'd chosen for this game.

Turns out that it was likely just my misconception of how the game saves Pretender files with the same name.  I had just assumed that files saved with the same name would overwrite the previous ones, when they didn't.  So I likely ended up sending in a different Pretender file than I had intended - an older one I'd believed overwritten.  In this case it wasn't a bug, just the save function doing something I hadn't expected - making multiple copies with the same name.

In the end we figured out what happened in this case, and how to avoid it in the future.  ;)  That was my only reason for posting about it in the first place.  Problem solved.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 15, 2013, 07:37:31 PM
Nef, i get it, and wasn't trying to say you were 'wrong'.  i was just trying to explain my acquaintance, Calahan. 

he is an interesting character. 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 16, 2013, 03:47:32 AM
Fanaticism undermines its own cause, even as it disrupts social tranquility.

I would be less concerned if the disruption was intentional.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 16, 2013, 07:27:42 AM
well, as i find true dedication on any topic often is often inspiring, can i ask you what your dedicated interest(s) are?

Just to be safe, I decided to answer over here (http://grogheads.com/forums/index.php?topic=5956.0). :) (In the forum category for fanatical fundamentalists.  ;D)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on May 16, 2013, 08:45:19 AM
The last time I clicked on a link provided by one JasonPratt, I regretted it...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 16, 2013, 09:33:33 AM
Potentially as much of a timesink as the TVTropes page, but probably not as inherently interesting so don't worry. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 16, 2013, 05:44:08 PM
is it me, or did we get, like, another 3 day extension?
Title: Re: Dom 3 slow game (sometimes turns around)[Running]
Post by: undercovergeek on May 17, 2013, 02:25:07 AM
i think we did
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 17, 2013, 10:20:39 AM
I don't mind that happening, but I wish Ysk would post here when it does. It's less confusing. (Or did he leave a message on the Llamaserver game page?)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 17, 2013, 12:23:14 PM
I did post, darnit, you all non believers!!

If you weren't so busy with arguing with a certain individual you would have actually had the bits and bytes left to register it. :P

Easy.. easy! Just kidding, well.. kinda, cause I DID post it! :)

I am having short turns too, so the wait seems pretty long for me too. But if someone posts about a delay in advance we agreed we would delay the game.

Having that said; I will go on a holiday from the 4th of june till the 14th of june. Be prepared for another downtime then.

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 17, 2013, 12:48:48 PM
I did not get my turn file for turn 28 sent out to me.  I clicked the "request turn resend" button, but I have yet to receive the file.

It's probably just a temporary delay.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 17, 2013, 01:26:27 PM
I got mine twice for some reason.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 17, 2013, 01:36:40 PM
Turn received

If you were sent multiple messages from llamaserver, that is due to me resending the turn to everyone.  I figured if it happened to me, others might experience it as well, so I took some initiative and clicked a button.  No further issues to report from my end.



In other news, Ermor is about to attempt an amphibious assault on Bogarus...

(http://i.qkme.me/35cbk2.jpg)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on May 17, 2013, 02:10:27 PM
Another NAP-3 broken by Undercovergeek in the same week, getting quite a reputation aren't we?  ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 17, 2013, 02:19:32 PM
Another NAP-3 broken by Undercovergeek in the same week, getting quite a reputation aren't we?  ;)

no NAP3 with you sir - looking at the discourse betwixt our ambassadors, it was offered by fair Pythium but your diplomat decided to argue about the forests instead - no agreement, no pact, no apologies
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 17, 2013, 02:54:49 PM
Oh dear.  Poor Pythium.  You're making enemies all over the place! :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 17, 2013, 02:59:26 PM
i could handle the 50 or so weaklings in the forest, arent troubled by Midgard's threats but the 750 ghouls that just walked into my capital are a bit of a worry!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 17, 2013, 03:20:52 PM
That is (was) your capital?  Shouldn't it have been, ya know...defended? :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 17, 2013, 03:41:22 PM
That is (was) your capital?  Shouldn't it have been, ya know...defended? :P

lol - it was but they werent on patrol
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 17, 2013, 03:50:42 PM
No matter.  My little skirmishing party will soon be dining on the bones of the poor innocents cowering within.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 17, 2013, 04:24:33 PM
(http://memberfiles.freewebs.com/59/65/65336559/photos/Motivational/Air%20Strike.jpg)

Bogarus would be happy to render magical assistance, just so long as our Staretsi don't have to leave the Motherland.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 17, 2013, 04:35:54 PM
You're going to need a plan B of your own in about...oooh...one turn. :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 17, 2013, 04:49:24 PM
Oh noes! 

The Ashen Empire has all of that decrepit zombie infantry...

Bogarus just has a handful of old guys in robes...

(http://cdn.memegenerator.net/instances/400x/22160100.jpg)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 17, 2013, 06:15:42 PM
Yeah that's right.  Infantry.  That's all I have. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 17, 2013, 07:18:49 PM
sometimes it amazes me how bad i continue to suck at dominions... :o
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 17, 2013, 10:46:50 PM
That is (was) your capital?  Shouldn't it have been, ya know...defended? :P

lol - it was but they werent on patrol

Ruh Roh.

Someone just wiped out all that territory defense left by itself.  :-\
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 18, 2013, 07:45:33 AM
Wow, things are heating up here!

I'm glad I'm safely tucked in between allies, and in no way capable of contributing anything at all to this fight so far as anyone knows. :)

(Also, U'geek and I told you. We told you and told you and TOLD you. DO NOT LET LA ERMOR GET GOING!!)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 18, 2013, 07:47:12 AM
(http://memberfiles.freewebs.com/59/65/65336559/photos/Motivational/Air%20Strike.jpg)

Bogarus would be happy to render magical assistance, just so long as our Staretsi don't have to leave the Motherland.

That would have been even funnier if it had been "Plan B-1b". (Since that's what's dropping the bombs.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 18, 2013, 08:33:26 AM


(Also, U'geek and I told you. We told you and told you and TOLD you. DO NOT LET LA ERMOR GET GOING!!)

Soooo...

the 800lb Gorilla is now out of it's cage? 

Oh joy.  :-\
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 18, 2013, 08:52:32 AM
hang on - hes come thru at least 4 nations to get to me!!!

i think
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 18, 2013, 09:43:52 AM
It's not personal.  I'm steamrolling completely without prejudice anyone who is in my way. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on May 18, 2013, 12:11:37 PM
Don't worry Huw, you'll soon meet the glamorous armies of Midgard in battle over the broken remains of Pythia, I'll be sure to redeadify all your silly little skeletons.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 18, 2013, 12:25:44 PM
Oh wow, you're all queueing up to be eaten now!  I am enjoying this game! :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 18, 2013, 12:31:09 PM
Don't worry Huw, you'll soon meet the glamorous armies of Midgard in battle over the broken remains of Pythia, I'll be sure to redeadify all your silly little skeletons.

snort - ive seen your armies!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 20, 2013, 02:06:23 PM
Annoying Ermorian fleshbags. 

Who's in direct conflict with the stinkies right now?  Need any gem or item assistance to rid us of this nuisance?  100 food magic item?  He needs more Bogarus assassin attention methinks.   ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 20, 2013, 02:23:00 PM
Have Bogarus tried to assassinate me?  I must have missed that!  Bogarus are exactly 0% threat to me right now.

Pythium on the other hand!  Sneaky gits managed to attack me with a massive army just before I stormed their castle!  A change of strategy is underway...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 20, 2013, 02:54:04 PM
Have Bogarus tried to assassinate me?  I must have missed that!  Bogarus are exactly 0% threat to me right now.

Pythium on the other hand!  Sneaky gits managed to attack me with a massive army just before I stormed their castle!  A change of strategy is underway...

moooo hahahhahahahahahahahahahaaaaaa

hiss
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 20, 2013, 03:00:21 PM
Pythium huh? 

Hrmmm.  Perhaps it's time to start backing the Great Hissing Bastard's war against the hitchhiking ghouls.


sexy hitchhiking ghouls..
http://www.youtube.com/watch?v=RK4uQrrvWa4
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 20, 2013, 03:53:06 PM
:D

I have told you guys more than once; LA Ermor is supposed to be dangerous, but in this particular game:

1. My scales are gimped
2. I am a clueless noob!

My latest mistake is summoning about 15 commanders when I thought I was summoning 15 elite units. :D

Anyway.  It turns out that, as in any decent strategy game, an army composed entirely of one troop type is laughably easy to counter!  Time for some reading and serious beard stroking!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 21, 2013, 02:35:39 AM
:D

I have told you guys more than once; LA Ermor is supposed to be dangerous, but in this particular game:

1. My scales are gimped
2. I am a clueless noob!

My latest mistake is summoning about 15 commanders when I thought I was summoning 15 elite units. :D

Well..hopefully they're worth arming as thugs, then.  ;)

Quote

Anyway.  It turns out that, as in any decent strategy game, an army composed entirely of one troop type is laughably easy to counter!  Time for some reading and serious beard stroking!

Please don't tell me someone already has the 'Control Undead' spells.    :-\ 


The reason I was offering assistance was the Ghoul party sent to harass one of my strongholds.  Dirty deadites!  >:(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 21, 2013, 04:01:58 AM
hmmm.  another major delay from the admin.


i have a pretty busy schedule, and as such, i only allow myself one or two games at once.  but with this game only hosting once a week, i actually would like to see if i can find another more active game.

i wonder if my former enemy, Vlam, would like to take over the Lizard Empire?  or does anyone know of someone who'd like to sub?

C'tis is in good shape, and it'd be a fun position for almost anyone.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 21, 2013, 04:42:55 AM
My delay only starts the first week of june

I will go on a holiday and won't have access to Dom 3 for that time.
I am sorry, but holidays need to be spent! :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on May 21, 2013, 08:33:50 AM
Pythium on the other hand!  Sneaky gits managed to attack me with a massive army just before I stormed their castle!  A change of strategy is underway...

Pythium? You mean those puny things under my elephants boots?
Just a reminder to all who forget... its MY forest!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 21, 2013, 10:21:08 AM
Your elephants have boots on? - bwahahahahahahaaaaa

Any defeat imminent is due to been bent over laughing
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 21, 2013, 11:44:06 AM
Pythium? You mean those puny things under my elephants boots?

What I went up against would eat elephants for breakfast. :)

Mind you, at this stage of the game that must have been his strongest force, and I took about half of it with me!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 21, 2013, 11:45:27 AM
Well..hopefully they're worth arming as thugs, then.  ;)

Ah yes...yet another aspect of the game I haven't learned yet. :(

Quote
The reason I was offering assistance was the Ghoul party sent to harass one of my strongholds.  Dirty deadites!  >:(

You know I have nothing to do with that, right?  Well, I don't instigate it anyway.  If they survive the initial battle they'll be under my control.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 21, 2013, 11:59:06 AM
Ysko, of course.  the holidays are understandable.  i just saw that the turn had been delayed till friday, and thought that we'd be off till then.

i'll poke along, but may farm out C'tis.  but only to a good home!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on May 21, 2013, 12:04:56 PM
(http://www.mylearning.org/learning/in-your-shoes/Lotus%20manufacturers%20with%20elephant%20boots.jpg)
Only the best of boots for my elephants.

Arco scientists found out the the best leather is Comitates skins, so please do send more into MY forest.
We need the raw materials.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 21, 2013, 01:01:06 PM
Oga-well done on that photo...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 21, 2013, 01:20:21 PM
No the turn was not delayed. It just still had the extended interval time.
I guess it was you who requested it last week?

Its back to 48 hrs again.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on May 21, 2013, 03:34:32 PM
Speaking of extensions, I'm going to be travelling from early Thursday morning to late Tuesday evening. I will try to get turns in, but I'm not sure how much access to the internet I'll have. I would greatly appreciate an extension in that regard.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 22, 2013, 02:08:05 AM
Will you be able to send in the current turn in time?

I will extend it for the next one then. And people, remember, there is no need to wait for the timer to run out. If everyone keeps on sending their turns we can keep up the pace. Its only insurance.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 22, 2013, 10:17:35 AM
Your elephants have boots on? - bwahahahahahahaaaaa

Any defeat imminent is due to been bent over laughing

They used to have boot shaped noses.

Kipling told me that once, so I know it's just-so true.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 22, 2013, 10:27:16 AM
I have now witnessed the cause of ogas enthusiasm and I doff my scaley cap in his direction - the use of spells to slow me and stop me whilst stomping on me with elephants was admirable

It was however my squishy army
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on May 22, 2013, 11:29:47 AM
Will you be able to send in the current turn in time?

I will extend it for the next one then. And people, remember, there is no need to wait for the timer to run out. If everyone keeps on sending their turns we can keep up the pace. Its only insurance.

I've already sent in the current turn. If Jomon gets his shit together (JK!) and sends in a turn, I can submit another one tonight. I'll try to keep submitting while I'm gone as well, but I make no guarantees.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 22, 2013, 12:26:36 PM
dudes(and dudettes??)

im getting married this weekend.  i'll try to get a turn in if at all possible fri/sat, but won't be able to get one in sunday.  shouldn't be an issue, but just throwing it out there in case.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 22, 2013, 12:31:05 PM
CONGRATULATIONS !
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 22, 2013, 12:34:22 PM
Yay for Parone!  8)

Yeah, I had storms to deal with yesterday afternoon and our home phone/internet may not be reestablished yet this afternoon. I'll just have to see.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 22, 2013, 01:04:39 PM
thank you gentlemen.  let's hope in this case, second time is the charm ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 22, 2013, 01:57:18 PM
Between Parone's funeral, Byrdman's monthly vacations, and Yskie being shipped about willy nilly, the next few weeks will be rather sporadic.

So.. about the same as usual?

 :P

 ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on May 22, 2013, 02:37:18 PM
Between Parone's funeral, Byrdman's monthly vacations, and Yskie being shipped about willy nilly, the next few weeks will be rather sporadic.

So.. about the same as usual?

 :P

 ;D

More time for banter i guess...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on May 22, 2013, 03:17:01 PM
thank you gentlemen.  let's hope in this case, second time is the charm ;D

laptop in honeymoon bags - sorted
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on May 22, 2013, 03:28:36 PM
Between Parone's funeral, Byrdman's monthly vacations, and Yskie being shipped about willy nilly, the next few weeks will be rather sporadic.

Did I go on vacation last month?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 22, 2013, 04:43:02 PM
Congratulations Parone! \o/
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 22, 2013, 06:37:46 PM
Between Parone's funeral, Byrdman's monthly vacations, and Yskie being shipped about willy nilly, the next few weeks will be rather sporadic.

Did I go on vacation last month?

Ummm.  No?  Yes? 

You should have, amiright?   ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 22, 2013, 06:53:08 PM
Congratulations on the nuptials, Parone.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 23, 2013, 08:15:36 AM
Well, rats, we got our internet issues sorted out last night, but I thought a delay had already gone in effect, so I ended up staleing the turn.

No big deal I guess; I wasn't doing anything but consolidating, researching and preparing for expansion, which is going to take a while. I don't like losing a turn of movement (and construction), but it could be a lot worse.

I should be able to do my turn and the Groghammer turn this afternoon, though. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 23, 2013, 02:31:57 PM
A Random Event Has Occured:  your Realm was hit by the Dreaded Internet Stale:your people are lost and listless...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on May 24, 2013, 04:22:03 PM
Please mister science guy
Don't spray that aerosol in my eye
I don't wanna diiie
I'm a noble raaaabbit.

(http://i.ebayimg.com/t/00s-Comedy-Classic-Jay-and-Silent-Bob-Strike-Back-Lonesome-Rabbit-custom-tee-/00/s/NjM0WDYxMg==/$T2eC16NHJHIE9nyseHG1BQwFPNWUyw~~60_35.JPG)

Brought to you by your friendly neighborhood Pangaean Tree-huggers.  ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on May 24, 2013, 05:53:48 PM
So I notice that a turn is due tonight, I'm trying to get one sent, but my Internet is not cooperating.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 25, 2013, 03:47:06 AM
ysko, if you check this, it looks like jason isn't getting his turn in, so a delay would be great
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 25, 2013, 04:28:37 AM
Another 48 hrs extra on the clock. Let me know how you fare.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 25, 2013, 04:37:31 AM
great save ysko.  i know he staled due to internet last turn, so hopefully he'll be ok to get this one in.

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 25, 2013, 04:48:10 AM
Stale? That is unfortunate!
Did I miss a call for delay earlier?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 25, 2013, 05:02:48 AM
no.  jason seems to have lost his internet(and never asked for a delay).  you didn't miss anything
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 25, 2013, 05:35:30 AM
I dont know how I missed Jasons last post. I am sorry you staled Jason.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 25, 2013, 08:06:32 PM
Not your fault.

I'm glad someone caught this, because I really thought I had sent in my turn already this time! -- I certainly played it, and prepared it for emailing. Just emailed it now. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 29, 2013, 03:16:20 AM
To Bogarus:

You're probably wondering what the hell I'm doing, milling about around that little island.  The answer is too embarrassing to state here, so don't ask! :P

I will crush you all!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 29, 2013, 03:51:27 AM
if you are having a few expansion difficulties, don't feel bad.  the last two indi provinces i took repelled me four times, i think
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 29, 2013, 04:26:09 AM
(http://nerdnirvana.org/wp-content/uploads/2009/09/3299.jpg)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 29, 2013, 05:03:05 AM
Hotlinking disabled!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 29, 2013, 07:20:35 AM
Yay, I can play my turns this afternoon! (For this and Groghammer both!) I see have I have diplomacy to catch up on first...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 29, 2013, 06:31:59 PM
hey jason-

if you played your turn, it never got in.  i only mention it due to recent history...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 29, 2013, 07:28:53 PM
Played it a few minutes ago; the server received it. Caelum stands last this turn.  ;D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on May 30, 2013, 02:40:26 AM
ahhh, Ysko, that airborn rascal
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on May 31, 2013, 02:26:11 AM
Guys, bad news. Its been crazy here and my complete week schedule has been changed. I now am out of town for the rest of the week, actually I wont be back until monday.
We had to go into emergency mode to get our Son taken care off because of this. Not cool!
Anyway it means I wont be able to return anything till monday. *sigh*
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on May 31, 2013, 04:00:20 AM
Thanks for letting us know what was going.  Stay safe.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on May 31, 2013, 07:59:14 AM
No worries, we're still averaging around two days a turn. :) (I think. Okay maybe I feel. Okay I honestly have no idea.  ;D )

Plenty of other things for me to play meanwhile. PLEASE GOD LET ME FINALLY BEAT STRONGHOLD 1 THIS WEEKEND KTHXBI!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on May 31, 2013, 01:07:54 PM
Can't be helped Ysk.  Stay safe!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 01, 2013, 04:50:27 AM
pratt:

i always wanted to try the stronghold series.  is it worth giving them a go?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 01, 2013, 05:33:15 PM
I recall Stronghold 2 being a bit of a buggy mess, and I haven't gotten back up to it yet so I don't have any current impressions of it. From what I hear Stronghold Crusader is the best; I think it's SH1.5 in effect.

SH1 is rather nice. The economic campaign is kind of like a tutorial, and cheats terribly, and isn't really needed as the military campaign teaches all the econ stuff along the way. The sprites are quite detailed for the time, lots of little touches. The game's speed is scalable to be very managable. The AI is a bit dodgy but it can and will find and exploit holes in your defense (or offense). The game is much harder when I try to play a bit realistically and make actual castles rather than walling off map entry points to make killing zones. Archery is absolute king, crossbowmen moreso. I hardly bother to use foot troops. The acting during the story mode is entertainingly over-the-top, with a classic come-from-behind to avenge your father and serve the king campaign. The UI could use some improvement.

GoG released both SH1 (https://secure.gog.com/gamecard/stronghold) and SHCrusader (http://www.gog.com/gamecard/stronghold_crusader) in fan-redesigned HD formats, at $6 and $10 each. I can't tell you how much the HD improves the experience because I bought the collection through Steam instead. Regular SH1 is certainly well worth $6 to me. SHC from GoG (not sure about steam) includes all the improvements from various expansions, including a ten thousand unit mission cap. (I have no idea how many units I've ever had onscreen in SH1, but I'd be surprised if it was more than 300 altogether.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 03, 2013, 05:31:54 AM
Ok guys I am back from work.
Turns will be sent in the next few hours, but Ill be going on holiday on wednesday morning. Not able to play for about 2 weeks.
Do we want Caelum to be taken over during that time so we can continue or is everyone fine with waiting?
Caelum is in a peaceful spot, but has a tiny territory. Should be fairly easy to maintain and I have no issues with someone of the existing players wanting to maintain it in my absence.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on June 03, 2013, 06:12:23 AM
i would have said its better to wait - but thats just me, seems awfully odd handing the reigns over
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on June 03, 2013, 06:22:08 AM
Yeah I'm happy to wait too.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 03, 2013, 06:42:24 AM
I'm okay with waiting, but I'm okay with an ally of Caelum managing things in the meantime, too. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 03, 2013, 08:53:26 AM
i'd kind of like to keep playing, since this is my only real dom game going.  but if we end up waiting, that's cool. 

if we pause, i'll be in danger of joining another game(i'm a glutton) :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 03, 2013, 11:11:20 AM
I can't send this next turn in because my internet is practically dead.   

The modem is fried and I won't be getting another up & running for at least 2 days.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 03, 2013, 03:52:18 PM
c'mon ysk.

send your turn in already!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 03, 2013, 05:50:01 PM
Not sure if my internet will still be working when it arrives.

It was down all day today, and they're sending a new modem.  But it just now kinda straightened out.  I fully expect it to go tits-up again in the next 24 hours.  The techs couldn't figure out what the problem was, so blamed a faulty modem (although that may not be the case).

If I go silent for a couple days.. wait for me.

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on June 03, 2013, 10:11:47 PM
If I go silent for a couple days.. wait for me.

I call Nefaro's capital if he goes silent!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 04, 2013, 10:58:54 AM
Turns will come for real in the next few hours now.
I can turn in the two. Then I will be gone for 10 days.

Jason do you want to take care of Caelum so you guys can continue?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 04, 2013, 11:01:23 AM
If I go silent for a couple days.. wait for me.

I call Nefaro's capital if he goes silent!

Looks like the OOPS Man actually showed up at a decent hour today.  No treats for you!  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 04, 2013, 12:02:26 PM
Ysk: Um... sure?

You'll need to pmail me about what your goals are so I can play that side as close to your intentions as possible while your away. We aren't anywhere near each other, so I'm not worried about our nations conflicting; and if you're fighting one of my allies I'll continue the fight for you.

Another possibility would be someone who was recently put out of Groghammer taking over, if any such players aren't already here.

Note -- you could still give me the admin password (unless you've chosen a second admin already and I've forgotten) so that someone will be around to admin the game. I could even run Caelum for a few turns until when-if-ever I find someone outside the game to take over temporarily for you, and then use admin powers to pass your faction to him instead.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 04, 2013, 12:06:52 PM
while i am certainly eager to continue, if Nef is likely down as well, we might just as well delay.  i also will get this turn in, but then wil be AFK till fri afternoon
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 04, 2013, 12:57:22 PM
Ok in that case we will put the game on hold.
I can still play a turn in the next few hours id everyone is quick. Otherwise I am gone.
I'll be checking the forums from time to time via mobile internet.
 Ahhhh... Holiday! *content sigh
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on June 04, 2013, 01:07:06 PM
Have a fun trip.

If you extend the hosting interval to maximum, we can still get the next turn in.  Or you could PM the admin password to JP, so he can extend the timer on your behalf.  Just a thought...my part of the world is about to get very exiting, so I'm eager to get the next few turns in.  Good things come to those who wait, so I don't mind the delay that much.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on June 04, 2013, 03:12:05 PM
I'll try to get my turn in as soon as I am home, but that won't be for 3 more hours.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 04, 2013, 10:23:14 PM
Mine's in.

Internet is up & running right now.  Hopefully whatever mysterious day-long issue that was, it doesn't happen again.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 05, 2013, 11:21:36 AM
I'll be able to send in my turn this afternoon, too -- although I'll have to watch afterward to make sure the clock doesn't reset to 48 hours!

(If it does, no problem, I have co-admin powers now, I'll fix it. I'm good at fixing the timer...  ::) )


Edited to add: well, no, dangit, but not a big deal I guess. I should have two turns in tomorrow afternoon (along with two Groghammer turms).
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 07, 2013, 03:31:36 PM
Hrmm.. the current turn never arrived in my email.

I requested it to be resent.  Must've been my turn for this to happen.  :o
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 09, 2013, 04:24:18 AM
too bad Ysk didn't send a turn in prior to leaving.  i shoulda prodded him to.

ahh well.  in the meantime, the new game is diplomacy :-*

that's a kiss from C'tis to everyone.  Peace be with you
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on June 09, 2013, 04:29:38 AM
i thought hed handed the reins to a 'prefect'
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on June 09, 2013, 10:41:42 AM
I think the prefect is gone until Monday as well...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 09, 2013, 12:04:12 PM
The Prefect needs a Prefect?!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 09, 2013, 07:46:13 PM
Well that's just Perfect!

{ba-dum tish}

I'm back, and have run my turn.

Note that it seemed more people voted for Caelum to just wait until he got back, so even though I do have the admin password now, I'm not playing Caelum -- specifically Ysk didn't want me to. Consequently, we'll still be down until June 17.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 10, 2013, 05:18:01 PM
best use of ontomontopeia i have seen recently
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 10, 2013, 09:03:02 PM
Advertising a possible opening this week over at Groghammer for a well-developed MA Vanheim position. See the Groghammer thread for details.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 11, 2013, 05:11:56 PM
i believe YSK is supposed to be back in three days?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 11, 2013, 06:12:46 PM
^^ This weekend, yep, if I recall.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 15, 2013, 12:19:11 PM
YSK, are you home!?!

hope you had a great vacation
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 15, 2013, 01:30:30 PM
YSK, are you home!?!

hope you had a great vacation

I thought he wasn't gonna be present until Monday, after the weekend is over?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 16, 2013, 09:37:16 AM
I sure hope he was thinking ahead in setting the time properly. It's set to click over at around 2:30 in the morning Greenwich time.

(I mean, I could extend it but I don't know that he would want me to extend it...)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on June 16, 2013, 10:14:40 AM
Extend it.

If Ysk gets home, he can send the turn and the game will progress.  If he does not get home, he will have a stale turn.  We have already waited a week, so I do not have an issue with waiting a few more days, especially as many players were of the opinion that we wait, rather than subbing out Caelum.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 16, 2013, 11:46:30 AM
Extend it.

If Ysk gets home, he can send the turn and the game will progress.  If he does not get home, he will have a stale turn.  We have already waited a week, so I do not have an issue with waiting a few more days, especially as many players were of the opinion that we wait, rather than subbing out Caelum.

Agreed.

Just extend it another day or two.  He should be back tomorrow, I think.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 17, 2013, 04:54:28 AM
how did this end up? did YSK get his turn in?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on June 17, 2013, 05:22:59 AM
Apparently not.  The hosting interval is still extended, so there should be little risk of another turn being lost.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on June 17, 2013, 07:46:45 AM
quick check of the llama server shows the turns hosted but i didnt get an email - i have now received it after a resend call - keep an eye out if you havent received a mail
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 17, 2013, 10:57:00 AM
I am a bad co-admin. :( I was off somewhere else and didn't see the discussion to extend it for Ysk.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on June 17, 2013, 11:28:27 AM
quick check of the llama server shows the turns hosted but i didnt get an email - i have now received it after a resend call - keep an eye out if you havent received a mail

Thanks for the heads-up; I hadn't received mine.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 17, 2013, 12:05:44 PM
back from holiday! Ahh it was sorely needed for my wife and myself.
Truely wonderful time.
But now its time to return to warmongering! Alas, I see I did get à stale turn. Hey Jason, did I not pay you enough?! ;)  ;D
No worries I think I van suffer a stale.
I'll be able to send in my turn tomorrow morning and reset the turn interval to something quicker again. Game on!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 17, 2013, 03:14:18 PM
glad your home safe, glad you had a good time!

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on June 17, 2013, 11:49:28 PM
glad your home safe, glad you had a good time!

+1
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 18, 2013, 04:43:09 PM
hmmm.  i wonder exactly how long it has been since Ysk actually submitted a turn.  we had an 11 day delay, then he came home...

then he staled...

now everyone has their turn in...

and...

no Ysk

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 18, 2013, 11:03:43 PM
LOL!  He doesn't have another 10-day vacation left does he?  :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 19, 2013, 09:08:13 AM
Jeez guys. I didnt think this was a job! ;) you sound like a secretary! :D
There is real life to live, parone! Especially with a baby. This is sometimes devastatimg for gaming time. But all my turns are sent.
Turn interval is altered. Game on
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 19, 2013, 10:57:16 AM
Muahaha!

(http://i302.photobucket.com/albums/nn116/imagoodone4sure/smileys/ththWhipping_Emoticon.gif)



 :)

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 19, 2013, 11:27:15 AM
:D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 19, 2013, 02:18:23 PM
there is a real life to live???? really??? 

me, i just sit by my computer and wait for the turns to come in.   :'(

when they don't, i look like this >:(

yes i am making fun :P

now you look like this :o
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 19, 2013, 09:14:53 PM
It looks like a pack of starving hyenas on a sickly Pithi wildebeast over there.  :o
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 20, 2013, 02:45:06 PM
Its time for whippin' Jomon. :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 20, 2013, 05:09:24 PM
LOL.  yeah.  get to work lutes

oh wait, i better :-X
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 20, 2013, 07:41:43 PM
Ohhhh noooo whatever shall I dooooo.

(Aside from, you know, die.  8) )




Japanese Samurai: very good at fighting, but also good at dying.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 21, 2013, 04:27:34 AM
wow, a 'last starfighter' blast!!  you don't see that everyday
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 21, 2013, 05:04:20 PM
The little caption and emoticon that comes with it would be the icing on the cake, if the ad didn't pop up around then, too.  >:(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 22, 2013, 04:59:49 PM
hmm.  with two hours left, it appears YSK may be headed for yet another stale:

Ysk, it's your secretarty calling.  you need to get your work in... :-*
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 22, 2013, 05:01:31 PM
also jason, i watched that clip again.

why exactly does that one alien dude put in place his cheap ass monacle?  is that supposed to help somehow?

i forgot how immensely cheesy that movie was.  god, i hope it's on netflix i must see it again...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 22, 2013, 05:50:15 PM
it's under control.
Turn sent and next turn sent as well. :)
Was called out on a stopover at Barcelona. Very nice, but made my miss my turn almost... :P
Tapas was nice, as were the women. Dominions 3 is still on track. What more can a man want before heading off to bed?

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 22, 2013, 06:48:20 PM
also jason, i watched that clip again.

why exactly does that one alien dude put in place his cheap ass monacle?  is that supposed to help somehow?

He liked to do that earlier in the film in order to emphasize a point he was making. Just a nifty character tic. Unfortunately the audio doesn't quite reproduce the little squeeeeing made by the monocle while flipping into place, which makes it sound like he's preparing to do something, and adds to the badass effect.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 22, 2013, 06:55:16 PM
i guess preparing to die IS badass

ysk, i love tapas.  never had a chance to check out the women of barcelona, though.  probably never will, so i'll take your word for it.

incidentally, if you do have a secretarial opening, i might be willing to move over seas.  im good with kids, navigate airports well, and only have a minor alchohol problem.  hey, don't say yes or no.  food for thought.  tapas for though, if you will
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 22, 2013, 07:11:44 PM
i guess preparing to die IS badass

I'm practicing that a lot right now. :)

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 22, 2013, 07:33:06 PM
Pratt, leave it to you to uncover a 'zmey' movie

yes, you are probably going to die.  however, your 'dragon army' is presenting some pretty serious tactical problems. 

and i don't have a 'summon godzilla' spell
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 22, 2013, 07:35:09 PM
Trust the Japanese to go down with a kamikaze Ghidora strike.  ;D


Meanwhile, Godzilla can't help you. He's busy having a showdown (or two) with Gamera.



(I don't know who micshork is, but he's a freaking genius: stitched together a 17+ minute fan tribute movie using clips from every one of the 90s Gamera and Godzilla movies (except G85, for obvious reasons -- the suit didn't match).)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on June 23, 2013, 05:59:02 AM
Sorry for the delay.  I took the time to specify orders for all of my active mages.  Whether that was time well spent, remains to be seen.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on June 24, 2013, 06:26:15 AM
ive AI'd, well done to all who played and are still playing

i have no army left, or any hope of rebuilding one, i was never going to win a 3 front war, and have never seen Thunderstrike spam before - now i have i know why people find a counter for it ASAP, well done Byrdman
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Ogaburan on June 24, 2013, 09:36:49 AM
I'll also go AI... Ive sent all I can at Bogarus... Didn't help.

I still have provinces but nothing to do with them really, just what the AI will do... mass chaff suicide.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 24, 2013, 10:53:12 AM
ouch, two AIs in one turn...

this game will likely be dead soon :(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on June 24, 2013, 12:40:34 PM
Sorry Ogaburan, I'm a dirty opportunist.  Best of luck in future games.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 24, 2013, 01:58:12 PM
there are two types of dominions players:  opportunists, and dead men
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on June 24, 2013, 03:45:46 PM
Hey Byrdman - shove your thunderstrike up your arse!  >:(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on June 24, 2013, 04:07:30 PM
Hey Byrdman - shove your thunderstrike up your arse!  >:(

its real fun when it gets going!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on June 24, 2013, 04:42:01 PM
Well I haven't watched that battle, I just looked at the scorecard and quit the game in disgust. Unfortunately, 500 undead is just a little too much for me to handle.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on June 24, 2013, 04:54:20 PM
Did you see how many of mine you killed though?  It was a pyhhric victory; I'll never survive another assault like that.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on June 24, 2013, 05:51:37 PM
Hey Byrdman - shove your thunderstrike up your arse!  >:(

its real fun when it gets going!

LOL!

Did you see how many of mine you killed though?  It was a pyhhric victory; I'll never survive another assault like that.

You've still got.. what?  About 100+ left? 

Skellies are easy to replace for you.  ;)  Whereas shapeshifting Thunderstriking mages aren't.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on June 24, 2013, 11:48:50 PM
Skellies are easy to replace for you.  ;)  Whereas shapeshifting Thunderstriking mages aren't.

That's balance for you! ;)  Besides, Byrdman roundly kicked my arse in another game recently, so forgive me a cruel chuckle for this particular victory. :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 25, 2013, 02:45:56 AM
Oh oh... Caelum's little nation is in for it now.. *eek*
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on June 29, 2013, 02:23:38 AM
I'm starting to see how LA Ermor can be countered on the strategic level as well as the tactical.  Gonna have to ramp my game up, somehow.  Byrdman, what the hell were those horse-riding things?  That battle was like a meatgrinder!  I may have won but it bloody cost me.  Again.

How come everyone wants to be my friend in Groghammer but everyone hates me in this game? :'(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on June 29, 2013, 06:25:30 AM
The whims of decadent lords...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 29, 2013, 06:37:15 AM
C'tis truly feels for the armies of Ermor.

We ourselves suffered cruely last turns at the hands of former ally and trading partner, Bogarus.  Their act of naked aggression against a lightly guarded province, and the subsequent atrocities against the civilians(we cannot confirm that, but we are reporting it), mostly hatchlings and females, was as heinous as it was unexpeced.  Cruel, sneering Bolshevik forces have done their worst!

C'tis will attempt to counter with what few self defense forces she can scrape up.  But we ask, why must there always be conflict, when the only thing we, the lizards in the south desire, is peace.

In this vein, C'tis offers the world a gift.  We shall alleviate the suffering in the world, and also increase the gold income of every empire on the map.  Why, you ask?

Benevolence. 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on June 29, 2013, 10:10:03 AM
Byrdman, what the hell were those horse-riding things?  That battle was like a meatgrinder!  I may have won but it bloody cost me.  Again.

How come everyone wants to be my friend in Groghammer but everyone hates me in this game? :'(

That horse riding thing was my secrete weapon  ;D. But seriously, everyone hates you because your mere presence is horribly toxic!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on June 29, 2013, 10:32:17 AM
C'Tis, speaking with a forked tongue.

Attacking your former allies and attempting to gobble up the entire southern continent is an act sure to draw the attention of all major powers.  That includes Bogarus, by the way.

Jomon gave me that province.  Your claim to it was non existant and the Red Army was only too happy to liberate it from the clutches of skirt wearing, reptillian theocrats.  Feel free to send whoever you like my way, you're not getting it back.

-Bogarus
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on June 29, 2013, 10:35:30 AM
That horse riding thing was my secrete weapon  ;D.

I hope you don't have many more of them!  I had a tough enough time against your stupid mages, I don't need these guys on my back as well!

Quote
But seriously, everyone hates you because your mere presence is horribly toxic!

...and in the game? :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 29, 2013, 12:52:09 PM
Jomon is not in any position to give away provinces that we, the peace loving lizards of C'tis, currently occupy.  Jomon's terrorist dragon armies are burning and pillaging within C'tisan borders, much to our chagrin.  However, that does not mean that the Samurai's can negotiate away our territory.

We have watched Bogarus' destruction of peacefull Arcosephale, and it is likely we will suffer the same fate.  That said, C'tis will not back down at this point.

Still, we will make gifts to Bogarus, despite her predjudiced, anti-lizard fork tongue'd comment. 
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 29, 2013, 05:59:02 PM
How come everyone wants to be my friend in Groghammer but everyone hates me in this game? :'(

Middle Age Ermor isn't nearly so toxic.

Quote
But seriously, everyone hates you because your mere presence is horribly toxic!

...and in the game? :D

 8) Well played.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 29, 2013, 06:04:21 PM
Jomon is not in any position entirely within her rights to give away provinces that we, the peace loving lizards of C'tis, currently occupy invaded and took from Jomon after cancelling our alliance with them.

Fixed that for you. :)

Jomon's terrorist dragon armies squad are burning and pillaging within C'tisan borders hinterlands, much to our chagrin.

That, however, is pretty close to true. I'm having even more fun right now than earlier when I actually owned that mess of nearly worthless territories you invaded!

(Not that I resent the invasion ooc; it's part of the game after all.)

On the other hand, I haven't checked my most recent turn, so you might have gotten rid of me finally.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 29, 2013, 06:21:10 PM
stepping out of my lizard suit for a minute-

hats off to you, jason, for raiding and fighting it out till the end.  it would have been easy to throw your hands up and capitulate.  others have in this game, when they still had a role to play, and resources to do it with.  you actually have no idea how much of a massive strategic pain in the ass you are.  i have wasted many turns on good units trying to set up an ambush, to no avail.  this allows other enemies of mine quite a bit of leeway, as my best units are vainly trying to engage you.

you have also disovered one of dominions little guilty pleasers.  you beat me?  congratulations.  now i'm going to haunt torture you to the best of my ability! :P
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 29, 2013, 06:40:46 PM
Well, it's easier not to capitulate when I have a Ghidora squad to ravage with.  ;D

I might be bribed to go haunt-torture someone else. But probably not.  :P Besides, I do have goals beyond petty revenge.

(Not that petty revenge isn't fun in itself.  8) )

Your invasion of Jomon was handled very well. I had been busy building up infrastructure rather than busy building up defensive (much less offensive) armies, so now you get all my infrastructure without having to have dealt with many armies.

True, Bogarus is alerted now (and was already on a war footing), but with all my territories in hand you'll have a significant advantage, especially since he has only a few ways to cross the fjord effectively. Whereas many of your troops are amphibious (or could be boosted that way).

Eventually you'll find a way to smoke the Ghidora squad. Unless I win first. :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 29, 2013, 07:08:21 PM
that was the key.  your empire had fortresses, territory, and gem sights, but little to defend it.  also, i was under the impression that you and bogarus had concluded an alliance for joint victory.  those two factors meant low risk, high reward now, and an opportunity to bust up a long term alliance.

part of me is glad your dragons escapted to wreak havoc.  the other part of me is a little frustrated due to a lack of a solution... :-[
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 29, 2013, 07:53:42 PM
part of me is glad your dragons escapted to wreak havoc.  the other part of me is a little frustrated due to a lack of a solution... :-[

OOC, I actually feel kind of bad about harassing you like this.  :-\

IC, we're willing to accept your surrender and capitulation.  :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on June 30, 2013, 05:52:43 PM
of course you shouldn't feel bad.  i genocided you!!! to respond by burning my empire to cinders with three ahem, four dragons(your welcome for the lab)is perfectly reasonable.

that said, there are by my count 16 possible provinces you could land in this turn, not to mention splitting your goons up.

i don't think i'll be catching you any time soon
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 30, 2013, 07:56:34 PM
It's like herding cats who can teleport!--if the cats were all made of King Ghidoras!  :D

So, does anyone else feel like invading my lands and genociding my people? Because C'tis can give references.  8)


(If it helps you feel a bit better, I was going to pre-emptively invade you anyway, before it was too late to stop your steamroller. Except it was already too late to stop your steamroller. :P If only I hadn't gotten distracted on other goals and had gotten my purgatory up and running first... but I'll settle for Team Ghidora.)

(Also, I'll reiterate publicly, for the sake of the other players, what I promised in private earlier: I do have actual goals, and if I ever get to the point where I think I can't meet them, I'll have the decency to flap away and call the game lost. I won't just terrorize you until you rage-quit and then declare I've won. Even though that would be a practical strategy. ;) )
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on June 30, 2013, 08:06:27 PM
On a more strategic hindsight note: alliances were always going to be rather necessary for Jomon in this game, because I had the bad luck to be plopped in the middle of a bunch of deserts and wastes with a high-maintenance nation. High-quality, sure -- by my calculations Jomon is crazy cost-effective -- but they don't survive well in wastes and cost a lot of gold that my lands couldn't provide much of. The only good news was that I did have lots of mountains around, so I could build forts to suck lots of nice juicy resources with.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 01, 2013, 04:52:16 AM
well, you sure did amass ALOT of fire gems out of that empire.  i can't figure how you got so many!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 01, 2013, 05:20:10 AM
On a more strategic hindsight note: alliances were always going to be rather necessary for Jomon in this game, because I had the bad luck to be plopped in the middle of a bunch of deserts and wastes with a high-maintenance nation. High-quality, sure -- by my calculations Jomon is crazy cost-effective -- but they don't survive well in wastes and cost a lot of gold that my lands couldn't provide much of. The only good news was that I did have lots of mountains around, so I could build forts to suck lots of nice juicy resources with.

I can understand that.  Due to the mix of using a risky Pretender build, and some other situational things, I've hurt crippled myself regarding income in this game, too much.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on July 01, 2013, 10:15:31 AM
Can I get a 12 hour extension on the turn timer? I wasn't able to drag myself out of bed early enough to get a turn in before work this morning, and I won't be home before the timer expires.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on July 01, 2013, 11:06:44 AM
^^ He's scared to face Ermor.

As should you all be!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 01, 2013, 11:58:31 AM
well, you sure did amass ALOT of fire gems out of that empire.  i can't figure how you got so many!!!

I amassed a lot of gems period; then suddenly it became obvious I wasn't going to ever be able to use most of them. Some alchemy later, I haven't got nearly as many gems, but a lot more fire gems. :)

I'll no doubt run out some day, if I haven't already. (Don't want you to get complacent by alerting you when that happens, of course.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 01, 2013, 11:59:20 AM
Can I get a 12 hour extension on the turn timer? I wasn't able to drag myself out of bed early enough to get a turn in before work this morning, and I won't be home before the timer expires.

Gave you a 24 hour temporary extension, just to be safe. It'll automatically reset to the regular time when you send your turn in.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 01, 2013, 12:00:40 PM
I can understand that.  Due to the mix of using a risky Pretender build, and some other situational things, I've hurt crippled myself regarding income in this game, too much.

Fortunately, while limited my pretender's build was about the reverse of risky.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 01, 2013, 12:54:14 PM
yep.  without that pretender, you might be past tense, pratt.  now, you are very much in the present
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 02, 2013, 01:10:14 AM
Thanks Jason!

So, when is the combined might of you all coming for Caelum, I wonder? :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 02, 2013, 02:42:52 AM
Thanks Jason!

So, when is the combined might of you all coming for Caelum, I wonder? :D

Shhh!

Be small, like mouse!  Nobody notice you!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 02, 2013, 01:41:48 PM
And then suddenly you can wish us all dead!  :D
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 02, 2013, 05:18:44 PM
C'tis is failing under the combined assault of Jomon's dragon assault, and Bogarus' magical offensive.  Bogarus has achieved a research lead that will, in all likelihood, make her unbeatable.

of course, a worldwide effort might slow Bogarus, but perhaps that is too much to expect.  The Bolshevic magical steamroller has likely gained too much momentum
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 02, 2013, 05:29:59 PM


of course, a worldwide effort might slow Bogarus, but perhaps that is too much to expect.  The Bolshevic magical steamroller has likely gained too much momentum

That is what supposedly makes or breaks the late game.. when people start busting out the high-level magic research onslaught.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 03, 2013, 08:10:26 AM
Slightly off topic, but I'm going to be setting the Groghammer timer ahead to Monday night, just in case Independence Day weekend becomes a problem for any of us Americans -- we may still get several turns in, and I'll run the clock back once the weekend is past, I just don't want players feeling like they have to choose between getting their turns in on time and family/friends.

Does this game want me or Ysk to do the same?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 03, 2013, 11:51:50 AM
I think that'd be great
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 03, 2013, 02:07:38 PM
Slightly off topic, but I'm going to be setting the Groghammer timer ahead to Monday night, just in case Independence Day weekend becomes a problem for any of us Americans -- we may still get several turns in, and I'll run the clock back once the weekend is past, I just don't want players feeling like they have to choose between getting their turns in on time and family/friends.


Good thinking.   

I'm sure many of us 'Muricans will be busy the next few days.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 04, 2013, 04:06:28 AM
ok, I messed up. 

I thought the game hadn't hosted, but it had.  I am suitably chastened

im  consistently having a problem(about half the time) where my turns don't get sent to me by llama.

anyone else struggling with this?  it seems to have gotten MUCH worse since I installed latest windows 7 update.  or, that could just be a coincidence
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 04, 2013, 10:42:11 AM
Death to Kiryu!!!!

of course, I lost my favorite hero, nikalatu, in the process.

war is such senseless loss...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 04, 2013, 01:59:33 PM
ok, I messed up. 

I thought the game hadn't hosted, but it had.  I am suitably chastened

im  consistently having a problem(about half the time) where my turns don't get sent to me by llama.

anyone else struggling with this?  it seems to have gotten MUCH worse since I installed latest windows 7 update.  or, that could just be a coincidence

I had it happen once, but I usually check the "A_Dominion_Of_Grogs" link on the first page of this thread to see the current turn/file situation.  Helps to ensure it doesn't happen again.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 04, 2013, 07:49:28 PM
Death to Kiryu!!!!

of course, I lost my favorite hero, nikalatu, in the process.

war is such senseless loss...

Speaking of senseless, I have no idea how I died. We're slaughtering people left and right, and then at the final round suddenly Kiryu isn't there anymore. I thought maybe he had flown off to chase routing troops. Did my Zmey's inadvertently kill him??--if so with what? He had 100% fire resistance to start with, he was a fire dragon! (And was wearing a flame shield to help keep groundlings away.)

I've watched the replay several times. If it wasn't for the fact that I'm simply not there the final round, and the game confirms in other ways I'm dead, I wouldn't even know I had died.


Oh well. Onward then.  ::)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 04, 2013, 08:45:04 PM
Kirryu was in heavy enemy dominions, reducing his hitpoints(check them at the beginning of the battle)

also, he ran into nikalatu, who had been specifically geared to kill him.  fire resistance, hero's blade, double quickened, double damage vs larger beings.

if my PD had not routed and caused him to flee, he might have killed the whole bunch of them(check out his 36 damage to one of the Zmeys on his way to kill Kiryu) 

unfortunately, once routed, defense plummets, and one of your other zmeys swiped him good and dead(while his defense was 28-but next to zero when fleeing, he only had like 18 HPs)

and so, out two favorite units are good and dead...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 05, 2013, 03:34:33 AM
Lol.. you guys are so much more advanced at this game than I am!
Zmeys? Really?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 05, 2013, 04:22:37 AM
maybe.  but Ysk, you have MM3 flying thundersrikers(I bet) which makes up for a lot.

and besides, no matter how big and bad I might be, there is always someone bigger and badder...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 05, 2013, 10:06:43 AM
He must have swiped Kiryu in passing then, since the rout had already started, and nicked the last few hp.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 05, 2013, 05:31:14 PM
I think he had routed, was retreating, and Kiryu was just in his way.  retreaters will attack if a unit is between them and the edge of the battlefield.   just bad luck for the old red fellow
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 07, 2013, 01:10:01 PM
With the ID4 weekend ending, I'm putting the game back on 48 hours. Late Monday night is the deadline, unless I hear requests for extensions otherwise -- if necessary I'll manually blip the turn tomorrow night before hitting the sack (so people won't exploit the current Wed deadline without asking).
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 07, 2013, 04:05:02 PM
notice how i'm not quite so eager to get the turns hosted lately?  this is due to the fact that i'm afraid this game is about to turn into a 'theater of pain' for the poor, peace loving lizards of C'tis.... :'(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 07, 2013, 08:30:33 PM
OUCH
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 08, 2013, 05:30:52 AM
C'tis is horrified by the behavior of Bogarus!!!

while we cast globals to rid the world of misery and increase the income of our neighbors, Bogarus casts the hatefull wrath of gods, sending lightning throughout the world in an effort to smite all those who do not follow the faith of the Bolsheveks!!

while the greatest damage will be done to those who border Bogarus(including C'tisian soldiers laboring to liberate those living under the yolk of the Brutal Bolsheviks), make no mistake.  when you go to use that special mage who you empowered/equipped, and now he is gone, smote down in his own lab, you will know the terrible cost of Bogarus' world crushing global.

Rise!  Rise up against tyranny!  Rise against senseless killing! Rise against Bogarus!!!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 08, 2013, 08:27:02 AM
Wow, the Wrath is sure working better on you than it ever once has done for me...  ;)

Now if only he can get something else cast...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on July 08, 2013, 01:44:55 PM
I think I'm going to ragequit this one.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 08, 2013, 02:34:48 PM
It's important to know when to tip the king. I'm thinking of going AI next turn, mainly because my pretender is dead and I have no priests or temples, and no feasible way to get and hold any long enough to bring back my pretender. (Or anyway it's such a longshot I might as well spend my time doing something else.)

That wouldn't be a ragequit, I just don't see any way to feasibly continue. Competitions are mostly for losers, as the saying goes. ;)

Still, I've plopped my Ghidora squad as far away from my ally as possible, to minimize problems. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 08, 2013, 03:02:08 PM
how long, exactly, does it take to do your turn at this point?  not that im complaining, you quiting would likely benefit me greatly.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 09, 2013, 04:13:43 AM
Bogarus has taken control of the storms it seems...
Caelians are creatures of the skies and are not damaged by raging storms.
We smile upon all nations from our cloud fortresses.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 09, 2013, 06:24:16 AM
how long, exactly, does it take to do your turn at this point?  not that im complaining, you quiting would likely benefit me greatly.

Oh, five minutes tops from downloading the turn to uploading the new turn. But it's five minutes to no feasible purpose anymore.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on July 09, 2013, 09:50:39 AM
Can I get something like a 6 hour delay? I won't make it home from work today before the timer expires.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 09, 2013, 12:25:53 PM
Can I get something like a 6 hour delay? I won't make it home from work today before the timer expires.

I just bumped it forward 6 hours. (I had a similar problem today with Groghammer; miscalculated when the turn would turnover, and so didn't run my turn yesterday.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 09, 2013, 12:29:53 PM
Phobos over at the DawnGrog game notes that Llamaserver has updated to run Illwinter's 3.29 patch (http://www.illwinter.com/dom3/).

Apparently we'll all need to download and install the patch, and then replay/resend our turns to the server, just to be safe.

Consequently I'm bumping the game clock forward a couple of days, just to make sure everyone has patched and run their turn with no problems.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 09, 2013, 03:12:12 PM
Good call! Resubmitted.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on July 09, 2013, 09:09:52 PM
Huw you butcher! You've massacred every last person in Abitopolis!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 09, 2013, 10:03:21 PM
Phobos over at the DawnGrog game notes that Llamaserver has updated to run Illwinter's 3.29 patch (http://www.illwinter.com/dom3/).

Apparently we'll all need to download and install the patch, and then replay/resend our turns to the server, just to be safe.

Consequently I'm bumping the game clock forward a couple of days, just to make sure everyone has patched and run their turn with no problems.

Crap.

I suppose this means we'll have to reinstall the mods too?  CBM at the least?  Hell... is there even a new CBM out for the latest patch version?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Huw the Poo on July 09, 2013, 11:52:00 PM
Huw you butcher! You've massacred every last person in Abitopolis!

Heh.  A parting gift, I guess.  :-\
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 10, 2013, 12:46:24 AM
Phobos over at the DawnGrog game notes that Llamaserver has updated to run Illwinter's 3.29 patch (http://www.illwinter.com/dom3/).

Apparently we'll all need to download and install the patch, and then replay/resend our turns to the server, just to be safe.

Consequently I'm bumping the game clock forward a couple of days, just to make sure everyone has patched and run their turn with no problems.


Crap.

I suppose this means we'll have to reinstall the mods too?  CBM at the least?  Hell... is there even a new CBM out for the latest patch version?

No need. All works fine.
We didn't update CBM with 3.28 either. The mod it not tied to version numbers of the game.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 10, 2013, 06:24:59 AM
Over at Groghammer, the report is that turns already submitted with 3.28 should work fine, but upgrade to 3.29 before processing the next turn.

I don't see how that fits together: if they're saying 3.28 isn't going to work next turn, and 3.29 is already in place at the server... my guess is that 3.28 is probably safe (the Llama guy's phrasing suggests this) but that they've going to implement code to check versions after new turns generate.

I dang well upgraded before running my turns yesterday.  ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 10, 2013, 09:58:59 AM
So.. I'm a bit confuzzled now.

Should we upgrade & reinstall CBM over the top of the new version? Or should we continue using 3.28 until it says we can't?

I'm a bit wary of installing a game update in the middle of a multi-player match.  Who knows what may go BOOM.  :o
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 10, 2013, 12:37:23 PM
Nef, I just installed the patch and did nothing with CBM.  I have had no problems yet...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 10, 2013, 01:46:06 PM
Same as Parone
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 10, 2013, 05:53:25 PM
Ditto. CBM should be unaffected, but after all it affects the game so logically there's a possibility it affects something in a way that breaks an adjustment made in the patch.

If that's true, however, then we're screwed either way, because upgrading to the new patch isn't optional. But the game applies mods on top of vanilla, so whatever happens we won't have to re-install CBM. (Not unless CBM has to be updated, and who knows whether or when that will be.)

In short: upgrade vanilla to 3.94 and go along; the game will apply CBM over that, no need to reinstall CBM at all. If a conflict occurs the game is screwed, but Llamaserver is going to require 3.94. So we might as well forge ahead and pray.

(Applicable to my Grogheads game since in this game I have released my pet Ghidoras into the wild with my blessing. {sniffle})
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on July 10, 2013, 06:03:49 PM
You will need the patch for your game to read new turn files sent out by llamaserver.  You don't need to upgrade to send in turns you are currently playing.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on July 12, 2013, 12:01:16 AM
I'm going to be off the grid this weekend until Sunday evening. My current turn is in, but if the following turn is going to host before Sunday night, I'll need an extension.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 12, 2013, 02:25:11 AM
Rgr. We will delay.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 12, 2013, 06:06:12 PM
again, I find the delays so much more tolerable now that I am waiting for the sword of domocles(spelling?) to fall on my neck...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on July 18, 2013, 02:59:04 PM
Sorry for the stale last turn, I can't tell time.

I should be able to get my next turn in this evening. After that, I'll be out of town this weekend and won't be able to get another turn in until Sunday evening.

On a side note, I'm finding myself very busy and unable to complete turns in the 3 games I have going. If no one objects, I would like to find a sub to fill in my position for me. Perhaps one of the players eliminated earlier would like to hop back in?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 18, 2013, 03:27:06 PM
I didnt see you stale...
I thought you made it.

I understand life can be busy. A sub would be nicer than going AI.
I'll delay the turn timer.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 19, 2013, 10:49:59 AM
Sorry for the stale last turn, I can't tell time.

Man.. I did it twice in a row!  Good thing I'm just a peaceful corpse farmer!

After all the past extensions, it seems to pass by so quickly now that it's on a 2-day timer again.  I forgot to check in time.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 21, 2013, 01:50:47 PM
Err.. we might be having a problem here.
The new turn was due this afternoon, but it didn't send in one. Some of us need to still send in their turn.
The duedate has been passed according to the time shown for the next push... why it didnt send something is anyone's guess...
Or did you pause hosting, Jason?

ANyway I'll delay a bit more to make sure we dont stale.

EDIT: Llama seems to have taken a dump. I dont even get my confirmation email after submitting the turn and the delay order does not seem to register... :S
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: JasonPratt on July 22, 2013, 06:56:32 AM
Hm. No, it wasn't me; I don't even know how to pause hosting! (That would be handy for long vacation periods like we're currently having.)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 22, 2013, 09:25:35 AM
llama has problems.  he estimates a legit attempt to fix them in about 10 hours :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 22, 2013, 04:28:53 PM
im getting a few messages from llama now.

apparently the turn hosted without my turn, as it says '2h out of order, turn sent was for turn 50, we are now on turn 51'

may happen to a few of us
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 23, 2013, 01:50:47 AM
Happened to me as well. Proper Llama spam here!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 23, 2013, 04:08:20 AM
ysk-

yeah, I've gotten 12 messages about 'wrong 2h'

but I have NOT gotten my turn file, even though it has hosted

not sure what to do here....
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 23, 2013, 06:26:32 AM
Yeah the system keeps spamming me as well...
I reckon we give it 24 more hours, then force a rehost and see what happens. Perhaps Llama is still busy?
No sure why it keeps on sending out those messages.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 23, 2013, 06:40:06 AM
if you just request turn resend, you'll get your turn and the spam will stop(at least, it did for me)

may have to delay until everyone gets this sorted out.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 23, 2013, 05:07:31 PM
do we still need a new midguard player or is the byrd back in?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 23, 2013, 05:48:22 PM
Hrmm.. I've received nothing in awhile.  Not even the latest.  I suppose at least one turn was missed.

My concerns about a game update in the middle of a PBEM may have been warranted.  Or Murphy just shows up when alluded to.

 ???
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 23, 2013, 07:53:38 PM
nef-did you request a resend?

i'll go do it for you.  I had to ask for a resend before I got my latest turn.

Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 24, 2013, 06:39:15 AM
nef-did you request a resend?

i'll go do it for you.  I had to ask for a resend before I got my latest turn.

I just got it.  May have missed a second turn in there, however.  :-\
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 24, 2013, 05:01:18 PM
So who all has armies of god-like Supercombatants that shoot fire & lightning cocktail tsunamis across the whole battlefield by now? 

I expect the large amount of magic research is shifting things into Ludicrous Speed at this point?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 27, 2013, 04:43:36 AM
better delay again, Ysk, no turn from mudguard... :'(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 27, 2013, 07:31:19 AM
I'll delay once more.
Is that byrdman? He is looking for a sub isnt he?

I have no clue about the status of your empires (all players still active), but might it be an option to just proclaim a victor and end the game?
Caelum is in no position to win, Byrdman needs a sub... how are the rest of you doing?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 27, 2013, 10:54:09 AM
no clear winner, C'tis(me!!) is in good shape.  Bogarus is pretty powerful and I think the best magic nation left.  Pangea is huge and numerous.

that said, I have no problem ending the game at this point.  there need be no winner declared.

OR...

I also have no problem continuing on.  I've actually never been this far up the tech tree in my life, so i'm having fun summoning various(useless) stuff...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 27, 2013, 11:52:14 AM
I'll go by the masses.
Turn is extended another 48 hrs. Please leave a sign of life, guys. We need to get going again.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 27, 2013, 03:23:00 PM
haerdalus from DOOOM may be willing to sub... :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 27, 2013, 04:53:41 PM
we are saved!!  haerdalus is in as mid guard!!!!  ysk, you'll be getting his email shortly! :) ;) :D ;D 8)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 27, 2013, 09:58:47 PM
I'll delay once more.
Is that byrdman? He is looking for a sub isnt he?

I have no clue about the status of your empires (all players still active), but might it be an option to just proclaim a victor and end the game?
Caelum is in no position to win, Byrdman needs a sub... how are the rest of you doing?

I'm pretty sure I won't win this game, despite having some time to consolidate and try to get my situation back in line with how I had hoped it would be at this late point. 

My initial selection of the wrong Pretender file has kinda crippled my income for quite some time now and I'm just starting to get a handle on improving it but I fear that I'm probably too far behind in that and magic research to be much but a large speed bump in the end game.   While Pangaea can still be a pain for someone, I gotta feeling I'm outmatched in some areas and have fallen behind due to bad scale choices.

I'm all for continuing on to get a better picture of who the dominate nation is, however.  I don't think it's all that clear cut just yet, despite a couple forerunners. 

We should probably keep the turn cycle extended further out to three or fours days now that the game has matured to such late game proportions.  I don't know about others but my turns are taking me about 45 minutes to get everything done & rechecked, which is a bit of a time commitment if someone is busy with other things.  I think my last one was nearly an hour.  I'm glad Dom4 will have the option to have your units repeat the same command every turn!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 28, 2013, 01:35:08 AM
Good! Thanks Haerdalus! I will get you setup later today for Midgard.

I am fine with expanding the time. If you feel more comfortable we can make it 96 hrs.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Haerdalas on July 28, 2013, 08:28:34 AM
No problem. I needed more experience with Dom3 games anyway. Just warning you that I am fairly new to multiplayer, and have never played a LA game... but I will try my best anyway!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 28, 2013, 10:59:48 AM
I was a bit wary of playing a Late Age game when I came into this, but it's really not much different other than the individual nations being a bit different than previous ages.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on July 28, 2013, 12:41:05 PM
It's great that Hear is willing to sub. Thanks so much for filling in. FYI, I already submitted a turn this round.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 28, 2013, 03:31:59 PM
ok byrd.  ysk will probably change the email now, he was worried you were still in.  thanks for submitting a final turn.  would it be ok for haerdalus to pm you questions?  or could you drop him a quick line outlining your situation(research goals, diplomacy etc)?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 28, 2013, 04:14:01 PM
Email has changed.

Thanks for playing Byrd!!

Haer, you will receive your first turn on the next push.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: byrdman57 on July 28, 2013, 05:58:52 PM
If Hear has any questions about the situation, have him feel free to send me a pm. Thanks for subbing in!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Haerdalas on July 29, 2013, 03:06:47 PM
I have a few to ask, but need to have a better look at what is going on in the game right now first.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 29, 2013, 04:02:31 PM

THANK GOD JOMON'S DRAGONS ARE DEAD :)


That's more than enough barbeque lizards :'(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 29, 2013, 07:31:28 PM
Ysk, did you know the game is on a 6 day timer?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 30, 2013, 04:17:25 AM
Yes, I had to, to keep extending the game.
Its back to 4 days now to accomodate Nefaro.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 30, 2013, 04:46:43 AM
that's cool.  my turns are pretty long too.  logistical nightmare
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Haerdalas on July 30, 2013, 12:23:34 PM
I dont mind the six day turn this time, gives me a chance to look things over properly at the weekend instead of trying to rush things after work. Wont be a problem past this weekend though.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: elitesix on July 30, 2013, 06:21:42 PM
Curious; as I'm just an outsider looking at the score graphs.

Parone, is it just cleanup for you? Or is anyone actually giving you any resistance?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 30, 2013, 06:44:33 PM
how did you see the graphs?  it's a no graphs game.

bogarus is giving me a good run for my money.  and pan is scaring me...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: elitesix on July 30, 2013, 07:11:44 PM
http://www.llamaserver.net/showScores.cgi?game=A_Dominion_Of_Grogs

LlamaServer Scores, A_Dominion_Of_Grogs turn 52

Provinces

Nation   Provinces
Independents   8
Arcoscephale   8
Ermor   19
Jomon   0
Caelum   10
C'tis   77
Pangaea   28
Midgård   38
Utgård   0
Gath   0
Pythium   0
Bogarus   32
Forts

Nation   Forts
Independents   0
Arcoscephale   1
Ermor   4
Jomon   0
Caelum   3
C'tis   12
Pangaea   7
Midgård   6
Utgård   0
Gath   0
Pythium   0
Bogarus   6
Income

Nation   Income
Independents   308
Arcoscephale   444
Ermor   84
Jomon   0
Caelum   889
C'tis   5747
Pangaea   3264
Midgård   2962
Utgård   0
Gath   0
Pythium   0
Bogarus   3266
Gem Income

Nation   Gem Income
Independents   2
Arcoscephale   19
Ermor   23
Jomon   0
Caelum   4
C'tis   162
Pangaea   65
Midgård   72
Utgård   0
Gath   0
Pythium   0
Bogarus   69
Research

Nation   Research
Independents   0
Arcoscephale   1087
Ermor   3476
Jomon   4005
Caelum   2692
C'tis   9577
Pangaea   4511
Midgård   5402
Utgård   1183
Gath   1839
Pythium   2219
Bogarus   11607
Dominion

Nation   Dominion
Independents   0
Arcoscephale   113
Ermor   210
Jomon   0
Caelum   251
C'tis   975
Pangaea   622
Midgård   605
Utgård   0
Gath   0
Pythium   0
Bogarus   597
Army Size

Nation   Army Size
Independents   1273
Arcoscephale   270
Ermor   3038
Jomon   0
Caelum   383
C'tis   6291
Pangaea   8758
Midgård   1339
Utgård   0
Gath   0
Pythium   0
Bogarus   2623
Victory Points

Nation   Victory Points
Independents   0
Arcoscephale   0
Ermor   1
Jomon   0
Caelum   1
C'tis   2
Pangaea   0
Midgård   1
Utgård   0
Gath   0
Pythium   0
Bogarus   0
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: elitesix on July 30, 2013, 07:12:59 PM
I like your province count, income, and gem count.

You also have the largest real army since Pangaea is probably just maenad spam.

Let me know how the game turns out!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 30, 2013, 07:16:43 PM
LA Pan does not get maenads.  he has carrion woods which leads to manikins, which are 5X better(or more) than maenads.  carrion woods also produces some truly cool units, as well.

yes, I remember now.  those scores are supposed to be invisible in a no graph game.  however, for some odd reason,  when llamaserver experiences an outage, they become visible.


the one fly in the ointment is magic.  and bogey is using his advantage to the fullest.   here's hoping large numbers and the will to die can overcome technology and know how :o
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: elitesix on July 30, 2013, 07:17:50 PM
Ah missed that the game is LA! Thanks for the low down :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on July 31, 2013, 04:26:58 AM
Manikins are still pretty much fodder that only rarely hit the broad side of a barn.  That's why my army numbers are so large. 

I've actually been pretty poor for the amount of provinces I owned, most of the game.  Until recently casting Gift of Nature's Bounty which has helped.  Having so many forest provinces has meant that I've had way more resources than money.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 31, 2013, 05:45:18 AM
yeah, manikins aren't that deadly.  but what makes em tough is high hp.  stuff that'll clear skeletons has to hit 2 or 3 times to kill a manikin.  and when you multiply that by, oh, 2000, it can be a real nightmare.

then you have all the songs/buffs that actually make manikins viable combatants.

believe me, C'tisian strategists have spent many sleepless nights staring across the ocean.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on July 31, 2013, 06:01:42 AM
It's weird that Llama shows the scores.
Perhaps its due to the f*ckup it had a few days ago? I don't think they were supposed to get shown and I had appreciated a question first if it was ok to post them before you did.

No biggie as everyone could have clicked the link, but regarding the above it is now damn clear how everyone stands. :(
So much for holding up appearances as Caelum I guess. :)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on July 31, 2013, 06:22:47 AM
yeah.  I prefer no graph games.  it allows bluffing, but also leaves of sense of 'out there in the world':  ie, you don't know what everyone is doing.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Phobos on August 13, 2013, 01:03:48 AM
I require a 24 hour extension.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on August 13, 2013, 01:38:12 AM
done!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on August 13, 2013, 10:24:14 AM
Excellent.  That means I can put mine off a bit longer.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on August 14, 2013, 06:35:40 AM
looks like Nef is gonna stale again.  delay if you see this Ysk
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on August 14, 2013, 08:59:43 AM
I wasn't around, sorry. Did you stale, Nef?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Nefaro on August 17, 2013, 02:05:59 PM
Yeah, missed the last one.  Forgot all about it.   I check to see when the next turn is due, sometimes, but find that I may not have enough time to sit down and go through the turn thoroughly enough in one shot so I put it off.

These turns are getting brutally long to do.  I can see why people complain about all the micro-management involved in playing Pangaea.  It's a mess.  This one just took me an 1.5 hours to finish.

I'm happy there will be some improvements to help lessen the workload every turn, in Dom4.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on August 19, 2013, 12:30:10 PM
Well Gents, why not kill off this game?
Interest has waned and turns get tediously large .

Shall we move on to Dom 4? What say ye?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: parone on August 19, 2013, 03:01:22 PM
hmm.  I thought I might actually win my first game...

but if folks are tired of this game, I won't hold you to it.  as Ysk says, dom4 is now imminent.

if this is the end of the line, I tip my hat to phobos.  he has put up an excellent fight while being outnumbered and out manned.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on August 20, 2013, 04:16:47 AM
Hats off to Phobos, the one true Lord!

(Game has been declared finished on Llama and will not be visible anymore).

Thanks for playing guys. I had some serious fun and I am looking forward to swing the scepter again when Dom 4 hits!
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Haerdalas on August 20, 2013, 04:20:53 AM
Its over? Well, it was fun while I was here, though i kinda wanted my massive army to go out in a blaze of glory first...
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on August 20, 2013, 04:55:25 AM
Yeah I am sorry, Haer.
Thanks for subbing, though! The pacing of the game grinded to a halt and I think people have moved on / lost interest.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on August 20, 2013, 05:15:41 AM
anything to be learnt from the 2 games now that just ground to a halt?
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on August 20, 2013, 05:31:40 AM
Play SP? ;)
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: undercovergeek on August 20, 2013, 05:43:37 AM
lol - there must be some reason why these 2 literally faded out whilst others dont

 :(
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Yskonyn on August 20, 2013, 05:47:11 AM
Perhaps it's because of the frequent changes in interval times couples with the longer default interval times for this game, which made turns flow VERY slow oftentimes. You run the risk of people forgetting / losing interest or not keeping track of the interval times this way I found.
Best thing is just a steady flow of 24 to 36 hours, but with my job that is pretty much unrealistic.
Title: Re: Dom 3 slow game (2 day turnaround)[Running]
Post by: Haerdalas on August 20, 2013, 09:59:06 AM
I wanted to test my army against Ctis... ah well.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: parone on August 20, 2013, 05:22:15 PM
wow.  I thought we'd check with other players before we put the old 'stake through the heart'.

I had actually just reached construction8 and had armies ready for fairie trod/stygian path, not to mention I was on Bogarus' door step.

might have been nasty attacking those mage filled citadels.

I will also always wonder how we would have faired against an army the size of Nef's undead tree men.  that would have been epic, trying to take him on, especially if mudguard was in on the fight.  undead counters are a lot different than what haerdalas could have thrown up.

oh well :)
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Yskonyn on August 21, 2013, 12:52:07 AM
If you guys really want to play on and I made a bad call here, then send in your .2h files to me and I will manually continue the game.
I am sorry if you feel I pulled the plug too soon.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Haerdalas on August 21, 2013, 05:09:41 AM
The biggest army I had running around had about 400 skinshifters, which act as tanks to my 30 or so combat mages who spam storm-enhanced thunder strikes every turn. The AoE damage is staggering. Not too sure how it would do against an SC, but I had other plans for those.

I could definitely continue playing if the others will.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: parone on August 21, 2013, 05:54:02 AM
I guess the question is:  does bron/nef want to stay at it?  bronwell has fought hard, and has assets remaining, but it's not looking good for him long term, so he may be done.

nef has said his turns are taking a long time, so he may not want to soldier on.

i'm game to continue, but I don't know how that would work now that the game has been closed on llama?

and haerdalas, your strat would have worked on me:  Thunderstrike is absolutely the bane of my existence.  I F-ing HATE that spell!!!
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Nefaro on August 21, 2013, 06:12:52 AM
I'm ready to toss in the towel unless any of you want to end it in a blaze of glory.  I was just getting ready to go on the attack to decide my own fate, one way or the other. 

I have doubts as to whether it would've ended up well for me, once the initial push was done.  For one thing, my magic research started off extremely slow and I don't think it every quite caught back up.  Aside from a couple full-army defensive buffs, there wasn't many other magic tricks up my sleeve.  Although one of them was the one that gives some resistance to all elemental damage types to the whole army. 

My best bet was to use the Nature spell that would teleport a commander and all his troops to a target forest province.  Send out Pan armies to teleport behind the lines & attack, along with my Carrion Dragon & his own.  I also had a Treelord, three or four Ettins kitted out, and had been summoning a steady amount of Trolls for some extra army beefcake.  Really don't know how those Ettins would've fared since I only had Construction-4 researched.  Good enough for a pair of Fire/Frost brands apiece, along with heavy armor, the luck shield, horror helm, and regen.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: parone on August 21, 2013, 07:00:46 AM
crap.

well, honestly, now that we've all laid our plans out, it probably wouldn't be as much fun.  but that would have been fun to try and deal with that.

my armies are all bite, no tail(they are all on the offensive vs bogarus, leaving the home guard short handed).

I DID have some counters cooked up for you nef, but im not sure how they'd have worked, particularly with that level of mobility/kitted ettins.

and if haerdalus were attacking at the same time :o

oh well.  let's chalk this one up to a well played draw.  no winners, no losers.

gg all.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Haerdalas on August 21, 2013, 09:55:50 AM
I can accept that, though it does seems a shame.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Phobos on August 21, 2013, 10:28:54 AM
No offense, but there is only one, maybe two gamers I know in meatspace, that I would trust to remain impartial while hosting a game they are also playing.  I will not be participating if anyone decides to host the continuing game, unless a 3rd party takes over the administrative duties. 
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Yskonyn on August 21, 2013, 12:00:30 PM
Caelum poses no threat whatsoever in this game anymore.
We are fighting a war on two fronts and have little manpower. We lost one of our cities 2 turns ago and have only 2 left.
I am ready to toss in the towel, just like Nef.

I want to apologise again for just closing the game without proper communication.
I thought the game suffered from a lack of interest of pretty much anyone involved at this point. Not in a negative way, mind you. I already thought it was all too clear how the cards were held (especially after the ranking reveal a little earlier) and we were in a state of 'oh well, so that was that'.
The slow posting in this thread was another indicator for me. Incorrectly so it seems. So again, sorry. It was bad hostmanship on my part, but I hope you guys would like to play again.

We cannot restart this game on Llama. So the collecting, processing and sending of new turns would be a manual affair from this point onwards. Not something I am looking forward to do, but as a stretched out hand I am willing to keep on hosting to make up for my blunt error.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Haerdalas on August 21, 2013, 01:13:17 PM
I dont think that will be necessary. Though I am willing to continue, I think people have agreed to a draw now.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: parone on August 21, 2013, 01:35:16 PM
No offense, but there is only one, maybe two gamers I know in meatspace, that I would trust to remain impartial while hosting a game they are also playing.  I will not be participating if anyone decides to host the continuing game, unless a 3rd party takes over the administrative duties.

is this a joke?  how could somebody influence a game they admin?

admins are people who volunteer their time to make games happen for others.

that is just an asshole statement.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Nefaro on August 21, 2013, 03:04:53 PM
No offense, but there is only one, maybe two gamers I know in meatspace, that I would trust to remain impartial while hosting a game they are also playing.  I will not be participating if anyone decides to host the continuing game, unless a 3rd party takes over the administrative duties.

is this a joke?  how could somebody influence a game they admin?

admins are people who volunteer their time to make games happen for others.

that is just an asshole statement.

He's probably just had a bad experience or two, in the past, with pbem. 

I don't play much PBEM, myself, but I've heard the occasional nasty story.  I doubt it's very widespread in our niche of the woods, but there will always be a few (as with anything).  I didn't take it as a direct insult on us, just general policy.

****

I think, in the end, you would've overcome me Parone.  I was actually pretty damn poor up until I fired off that "Milk & Honey" global enchantment, and I was probably still quite a ways behind you, as most of my provinces were forest.  So I had lots of Resources and little monetary income from those.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Phobos on August 22, 2013, 12:25:51 AM
An admin that is also playing the game can open completed turns sent to them and modify their own actions to gain advantage.  They could also pass along those completed turns to whoever they liked.

Would Ysk do this?  I don't know, I don't know the guy.  I'm friends with people that have pulled this kind of stunt, simply for a laugh.

3rd party websites like llamaserver have the benefit of being a completely neutral host, as well as providing an easily accessible service that is user friendly.
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Yskonyn on August 22, 2013, 01:55:48 AM
Well indeed you do not know me, but rest assured; the day I will do cheating stuff like you describe to make me win will certainly not come.. Ever.
I play because I like playing against other people, wether I win or loose doesn't really matter in the end. I rather learn from the others than cheat and grab a meaningless victory.

Besides, I am too damn lazy to pull off such a feat anyway. Manually hosting a PBEM game is a big chunk of work as it is.

But hey, this is the internet. I can write down anything I fancy, for all you care. Perhaps I am a horny co-ed typing this naked in front of my PC getting off at seeing all those black letters appear on a white screen! ;)
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: undercovergeek on August 22, 2013, 03:12:51 AM
I am a horny co-ed typing this naked in front of my PC getting off at seeing all those black letters appear on a white screen! ;)

WHO WILL FLY THE PLANES???????????????????
Title: Re: Dom 3 slow game (2 day turnaround)[closed]
Post by: Yskonyn on August 22, 2013, 04:27:58 AM
Don't you get it? I am no pilot! This is the internet, I just say I am one! :D