GrogHeads Forum

Digital Gaming => Computer Wargaming => Topic started by: Jo B on August 13, 2019, 02:21:53 AM

Title: Second Front (in Development)
Post by: Jo B on August 13, 2019, 02:21:53 AM
Hello

This is my turn-based game 'Second Front'. It is showing tactical WW2 actions of single leader, troops, weapons like MGs or Flamethrowers up to Tanks and Guns. It comes with a map- and scenario-editor for players can share their ideas on steam workshop.

I will post about the ongoing development and show results of 14 Month fulltime work of two people.

comments and suggestions are appreciated

https://www.facebook.com/pg/SecondFrontDeveloper/

https://www.youtube.com/channel/UCOxChfy5XZjwf8nlbtF6_oQ

https://twitter.com/hexdraw

http://www.hexdraw.com/

https://discord.gg/yPYTvdk


Title: Re: Second Front (in Development)
Post by: The_Admiral on August 13, 2019, 02:31:25 AM
Been following your work all these months on Facebook, Jo. I can see from the Computer Wargames & Wargame Artwork group that reception has been super positive so far, and I can understand why  :notworthy:

Just so you know, hotlink to Facebook images works on this board, you are not obliged to attach each and every picture to your post. If you find the whole facebook hotlink thing bothering, may I advise you to work from a platform like Flickr - doing so will allow you to use your pics on other social platforms too!

At any rate, keep up the super work!  :peace:
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 02:40:43 AM
thanks Amiral Crapaud, happy to find you  here  :)
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:05:37 AM
one of the challenges, of course, is to enter the three-storey buildings

Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 03:08:44 AM
Looks encouraging, will be good to see more.
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:11:44 AM
Looks encouraging, will be good to see more.

thanks  :)

the Mapeditor. Maximum sizes are now set to 200x200. but that could be just a bit too mutch.
I dont know where the limits are. depends on hardware.
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:18:10 AM
Game comes with a cinematic mode . thats just an option, not a must.
this video shows the german AI moving, while I as the player are just hit next turn/phase button
the video should not show AI behavior or scenario design. it is just about the new cinematic feature
AI and player can move more than one unit at a time as long the last one is not fired on.
to be clear this is turn based not real time


Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:28:05 AM
this Video shows the option to fire anywhere in the covered arc of the tanks gun , outside of that the player or AI needs to change direction of turret (if any))
and also the destruction of buildings and bridges. in the final game such destruction will be more difficult.


Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:31:57 AM
the game comes with more than 200  American, German, Russian vehicles and guns

(http://www.hexdraw.com/Word/wp-content/uploads/2019/03/US_Army.png)

(http://www.hexdraw.com/Word/wp-content/uploads/2019/03/German_Army.png)

(http://www.hexdraw.com/Word/wp-content/uploads/2019/03/Russian_Army.png)
Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 03:53:18 AM
No Brits :(
Title: Re: Second Front (in Development)
Post by: The_Admiral on August 13, 2019, 04:13:06 AM
It's because Second Front is such a perfect and faithful adaptation of ASL, I suspect that you're gonna have to wait for the 5th module before they care to show up. Blimey!  :coolsmiley:
Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 04:55:58 AM
Game developers sometimes forget we were there from the start ;) and managed a reasonable job of holding them back  (apart from France/Belgium)
Title: Re: Second Front (in Development)
Post by: The_Admiral on August 13, 2019, 05:07:38 AM
And Poland, and Norway, and Denmark, and the Netherlands, and Greece, and... oh crap I give up on the topic of holding them back outside of Dover, Gibraltar, Malta and Egypt. But still, I see your point ;)
Actually, truth be told, you were the only ones who were there from the start and still there five years later unbroken in the process. Kinda hard to ignore in my book at least!  :notworthy:
Title: Re: Second Front (in Development)
Post by: JasonPratt on August 13, 2019, 05:28:38 AM
Let us know when this gets to Steam!
Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 05:45:10 AM
And Poland, and Norway, and Denmark, and the Netherlands, and Greece, and... oh crap I give up on the topic of holding them back outside of Dover, Gibraltar, Malta and Egypt. But still, I see your point ;)
Actually, truth be told, you were the only ones who were there from the start and still there five years later unbroken in the process. Kinda hard to ignore in my book at least!  :notworthy:

Lots of manpower but spread out and with poor logistics and mainly outdated equipment and poor generals (initially)

We did well :)  elements of luck too but lot's of bravery :)
Title: Re: Second Front (in Development)
Post by: Rayfer on August 13, 2019, 05:54:59 AM
Let us know when this gets to Steam!

+1  Yes, please do.
Title: Re: Second Front (in Development)
Post by: Geezer on August 13, 2019, 06:10:25 AM
Those vehicles look very nice.  Throw some mud on them and they'll be perfect.  ;)
Title: Re: Second Front (in Development)
Post by: Gusington on August 13, 2019, 07:28:47 AM
Hello beautiful. Where has this game been all my life?
Title: Re: Second Front (in Development)
Post by: steve58 on August 13, 2019, 08:06:08 AM
Let us know when this gets to Steam!

+1  Yes, please do.

++1
Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 08:08:57 AM
Hello beautiful. Where has this game been all my life?

LOL
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 09:41:44 AM
thanks for replies  :)

the Scenario Editor
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68551716_496761907536211_4319967682154725376_o.png?_nc_cat=109&_nc_eui2=AeE_bUx-8luyJ0m1no98a4j5ro2-28lnt7N0rAV4nG5DD4z6GL5muVBAMkHPbnm9SffYVCC6QlC8_8igP0M3Tp1SvXDfvqmoioRnm7ZEm6hcqQ&_nc_oc=AQnJkFroHczgZJ_vm7CWzdZhfx8PDrt1VcTdx1PwGB-fq6ggWGG3oIljZdTMHkadZ_E&_nc_ht=scontent-vie1-1.xx&oh=726d0f58e0e32faef4d62cd06ac88ce6&oe=5DE2F06D)
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 09:43:15 AM
since a week the development is on small weapons.
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/67759435_497875037424898_6705902958036385792_o.png?_nc_cat=105&_nc_eui2=AeFxxFwHI9oMJ0FhIwzj4zN9_wA0Y85FmNxl6eTLR3N3KPZiROuaOzw6jMXxbIvu8N43Av6LB6GImL5Y4kT5IJIX1_dzHyxeYghTOXcNdufuAQ&_nc_oc=AQlh9519r-RHd70Fo3LwDX7ZnWVqidLiaoFR4NXD-JGJVS9-DoxjK1vmCEB5JMBWR5w&_nc_ht=scontent-vie1-1.xx&oh=d3aebb101d7974cce692e15f7667baf7&oe=5DDB29F4)
Title: Re: Second Front (in Development)
Post by: Gusington on August 13, 2019, 11:37:53 AM
Is this in a testing stage?
Title: Re: Second Front (in Development)
Post by: CJReich46 on August 13, 2019, 11:41:20 AM
Impressive, I must say. I liked the vehicles too. Yeah I would like to see Brits there too.

But again this is looking very good. I wish you good luck, hope this lands on Steam.
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 11:50:55 AM
Is this in a testing stage?

no, but it will come to a beta. can't say when.
now working on MGs. I'll report about ongoing development.

(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/67928492_499496780596057_2425936101605638144_o.png?_nc_cat=110&_nc_eui2=AeG_AIRs_0LVWxXRD2wKWv17ZrkiaATBJq8wpsRKfcNibFwaZL9Cnm5SGYpoZreLEV3CdBDtVRcCD97VZWxMRea5wGuV7TyHg-0_qHG0sxwnvQ&_nc_oc=AQl7k8OnZ3BXVH6M1L7GcrrZpNeihSR1iDbMXfMFnc14zfzWbk9agpvI7d6xDW9w94o&_nc_ht=scontent-prg1-1.xx&oh=1be80944163be6b1abaa5396395fc47d&oe=5DC7D274)

Title: Re: Second Front (in Development)
Post by: acctingman on August 13, 2019, 12:32:55 PM
This looks pretty cool. Reminds me of the Battle Academy series.
Title: Re: Second Front (in Development)
Post by: Jarhead0331 on August 13, 2019, 12:36:47 PM
Very nice tabletop/minis feel.
Title: Re: Second Front (in Development)
Post by: al_infierno on August 13, 2019, 12:42:51 PM
Very glad to see you here.  Been watching the development of this game closely, looks like an awesome mix between ASL and something like Steel Panthers or Battle Academy.  Keep the updates coming!  \m/
Title: Re: Second Front (in Development)
Post by: Jo B on August 14, 2019, 04:36:53 AM
Tank of the Day: SU152
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/68520690_500403237172078_1852364633931776000_o.jpg?_nc_cat=109&_nc_eui2=AeEYfTeQytZO7bcC_qK_7oa-owRhXFMQIN5RTGz8V0ODbF9YAEJKPwElTl-xZfK9TkWn8UdrUp6JjVVcnx6BVBdvaIDZNpq5uodBFTuXUDjlSw&_nc_oc=AQltYioKU3x7WL-U9kEFtu_2p5jNdctNyJVw8MHcaOapNo3IKvZSI8--XcpO0p-FmCE&_nc_ht=scontent-prg1-1.xx&oh=a92ecf7315f6a7f34fdc1ada5637035e&oe=5E157D00)
Title: Re: Second Front (in Development)
Post by: Jo B on August 14, 2019, 05:53:39 AM
the Flamethrowers
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/68492718_500435783835490_8941463560504999936_n.png?_nc_cat=109&_nc_eui2=AeFgdZRnJGStCXio517OY4Wu3H2-KdNhfokBMAylreGoz5TcdNGgsJUdbVxnXPfwt3eFlCcDrvneAAiIwQt1g-r4iLCDs9jgWG5mYBEbIyPAhA&_nc_oc=AQnvZVgTBIS5j3Znl89-Ar2FvP570dvCmWu9XTL2PDdREfcSXWnp8TcjB9zoYLJBTTU&_nc_ht=scontent-prg1-1.xx&oh=db2b5c19684f83d76599f61ae8b054a6&oe=5DD679E0)
Title: Re: Second Front (in Development)
Post by: acctingman on August 14, 2019, 07:22:52 AM
I probably know the answer to this question (when it's ready) but do you have a loose time frame when we might be able to play this?  8)
Title: Re: Second Front (in Development)
Post by: Jo B on August 14, 2019, 08:15:45 AM
I probably know the answer to this question (when it's ready) but do you have a loose time frame when we might be able to play this?  8)

I really can't say. I think there are enough 'easy' or simple PC Games like my first one "Tank on Tank" .
This time I want do it right, that needs time.
 
Title: Re: Second Front (in Development)
Post by: FarAway Sooner on August 14, 2019, 06:00:33 PM
Stubbornness has always served you lot well.  At least, ever since 1783!

Of course, one could argue that they considered themselves Englishmen until the American Revolution began, so maybe they were just as stubborn as those of you on the other side of the Atlantic...

I daresay that Russia also had something to do with you guys surviving, although it is interesting to contemplate what an alternate history would have looked like if Germany and Russia had never gone to war.  (I know how improbable that is.)
Title: Re: Second Front (in Development)
Post by: jomni on August 14, 2019, 11:36:40 PM
Russian tanks shouldn’t be brown
Title: Re: Second Front (in Development)
Post by: Jo B on August 15, 2019, 05:39:47 AM
German Leader and Squads with Panzerschreck, LMG, and MMG
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/68283218_500940527118349_4029097610512957440_o.png?_nc_cat=109&_nc_eui2=AeGeD3foAENzMvpj9HX7e-UK4o0zO3lQ_vNXxfQxiuUL4MqPtt8BMdA014zgga3HY2TZ7mekP2coPasnWdf1F7z_CnShNt5yFJmfPlAyv5GTdg&_nc_oc=AQll7_foFFJkwTV3szr9usj8bfN7f-eb7I0PITbiV8vPQ1_1PrRXc6Dq89Kzz_wFDo0&_nc_ht=scontent-prg1-1.xx&oh=3a607fb128e9ef8552e02c691e7175ea&oe=5DD31064)
Title: Re: Second Front (in Development)
Post by: Jo B on August 15, 2019, 05:40:41 AM
two Squads with LMGs, Bazooka and Flamethrower.
(yes, the Bazooka is very big, but most time you will see it from far distant)
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/67763407_500919383787130_834864659348586496_n.png?_nc_cat=101&_nc_eui2=AeG_hLcOhKjhXFHPwkN_vkn1OXbRbK464GEL8jZYlCVQThrL6Xz_Xh-pvBHY35KuTA1JWHty8ImL6IuPQziBJ0-PUCKZLjhZLZAfs_9-uJViDw&_nc_oc=AQl7FzsLXEjiVxezOjUBqm09J5qs6J1-Jzh8_qc_FqsuC6y-Td7mCwF2vN8eYLjkDG4&_nc_ht=scontent-prg1-1.xx&oh=37fefc346b27eb57a84867c1eccda2b7&oe=5DD42B37)
Title: Re: Second Front (in Development)
Post by: al_infierno on August 15, 2019, 05:53:33 PM
 :smitten:  Come to daddy!
Title: Re: Second Front (in Development)
Post by: Jo B on August 16, 2019, 08:02:50 AM
Small Weapons got their representation on Flags
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/68344682_501498697062532_7689732390473695232_o.png?_nc_cat=111&_nc_oc=AQmRp9oaBBVk99SkRacR85ooY-SH1pIbtb_RTBb-UBowA7r2z4TU0HFWllPToYMRraI&_nc_ht=scontent-prg1-1.xx&oh=ab0436f5f640ddc64bb1047b73fbf308&oe=5E132A0A)
Title: Re: Second Front (in Development)
Post by: Scutarii on August 17, 2019, 04:31:33 AM
Very excited with this game, looks like a true modern successor of "Steel Panthers", the original, perfect for tactical combat (i allways liked more original SP because limit number of units in battlefield to 48 and prevent when you play AI with a lot of points fight over battalion scale) and even when is not in alpha at least is showing something not like other games that wanted be SP successors but in 5 years are still Fog Tigers :D

I have a question about infantry... squads are going to model individual soldiers (i refer like in SP show infantry units strenght in nº of soldiers and power based in equipment) or is going to be like in tabletop game with an abstract number to show the unit strenght??? (i think in "Lock and Load Heroes of Stalingrad" with full and reduced squads for example).

I think if game offer good modding tools could be better than SP because you an add new armies and simulate other wars pre and post WWII but all in a single title instead 2 (i think in Win versions of SP).

I keep the wargaming forum where i post in my language update with the info about game and well, game receive a lot of love, could be WWII, could be a little cartoon style but feels like an old school wargame... only need now to be 100% happy a modern version of "Age of Rifles" and "Fighting Steel" because modern version of "Age of Sail II" is comming  :notworthy:

I never was in a kickstarter but if you do it count with my euros  O0

PD: talking about add content to game... if i add it in future to my HD i have very clear whats going to be the first scen i am going to create when i have time... "When Tigers Pounce"... i play this scen in SP demo a lot and made me decide buy SP decades ago  :'( and if we can see Pacific front "On the Munda trail", short and intense.





Title: Re: Second Front (in Development)
Post by: The_Admiral on August 17, 2019, 05:56:45 AM
Quote
I keep the wargaming forum where i post in my language update with the info about game and well, game receive a lot of love, could be WWII, could be a little cartoon style but feels like an old school wargame... only need now to be 100% happy a modern version of "Age of Rifles" and "Fighting Steel" because modern version of "Age of Sail II" is comming  :notworthy:

No worries about the Steel Panthers part, from here and what I've seen over the months, it looks like Jo has you well covered in that respect and many others 8)
About that modern rework of Fighting Steel, what can I say... It is in the works  :-"

Quote
if we can see Pacific front "On the Munda trail", short and intense.
Ah see Jo, at very last, someone who wants PTO! You're not alone! :notworthy:
Title: Re: Second Front (in Development)
Post by: Jo B on August 17, 2019, 09:33:49 AM
thanks  :)

I have a question about infantry... squads are going to model individual soldiers (i refer like in SP show infantry units strenght in nº of soldiers and power based in equipment) or is going to be like in tabletop game with an abstract number to show the unit strenght??? (i think in "Lock and Load Heroes of Stalingrad" with full and reduced squads for example).
there are Squads, Halfsquads, Crews, and single Leaders and Heros.
the Squads and Halfsquads can become weakening and  toughening during game. they represent groups of men and behave like that.
when the break and then rout away this is kind of group panic. A hero can be created by combat result. means one of the group gets more angry and individual.
Heros and Leaders can be wounded. I see this groups as big advantage vs single soldiers. the game heavily deals with the unsharpness of scope.
the group breaks and routs away but the reason, a wound or a kill is unkwon and left to imagination.
there is also a "unknown" combat result for tanks , where it is unclear for a while if this tank is destoid or not. so the player has to deal with shoot again or not.
It is all about uncertainties. I try to show them as percentage.

before and after drop down small weapons
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68516108_502109787001423_877766391883628544_n.png?_nc_cat=108&_nc_oc=AQmTEQAfWLiXjBsv-hgSvVM2YV2x_qHZUAfvYGhYUT79AZ5HhzqzljoodDTJXr5GbQg&_nc_ht=scontent-vie1-1.xx&oh=d6ec90842835db09abbae60e22769ffe&oe=5DCBC500)
Title: Re: Second Front (in Development)
Post by: MrsWargamer on August 17, 2019, 11:34:51 AM
'Uncertainties'. I like everything about that actually Jo.
Title: Re: Second Front (in Development)
Post by: Jo B on August 18, 2019, 03:25:36 AM
rotate the turret, firing the Gun and all three MGs
Title: Re: Second Front (in Development)
Post by: Jo B on August 19, 2019, 11:12:33 AM
Pick up Small weapons. A mouse click on one of the top right small weapons will put it on one of the selected units bottom right (Units in same Hex). Top left Units are shown when mouse moves over a hex. Bottom left shows small weapons unpossesed in hex where the mouse is in.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68776958_503148866897515_2594889515050991616_o.jpg?_nc_cat=102&_nc_oc=AQlEbROVUUxJwvnGJb_Iu4COQ6RcWqc31MSjhH6tkqER_nTl-0GaAG1BpbCivjJrlLw&_nc_ht=scontent-vie1-1.xx&oh=96f3be03b20cf4b902e57dadc3e89f2d&oe=5E128266)

German 50 mm Mortar 36
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68431520_503231133555955_4528068043170906112_n.png?_nc_cat=103&_nc_oc=AQnNtj8PuJi0EsKlBDYzBroiRhnJDbFzyjNtzMYU8cET8r0QnbsAR472FhoZ3hRNM-Y&_nc_ht=scontent-vie1-1.xx&oh=7fa787b570a1404622871d5ab1641f07&oe=5DC7BECF)
Title: Re: Second Front (in Development)
Post by: Jo B on August 21, 2019, 06:42:08 AM

Changed the way soldiers are displaid in buildings. Now should be more clear where everyone is.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68629968_504203036792098_588174111667126272_n.jpg?_nc_cat=107&_nc_oc=AQlIKO3oC2qI33dnqWb1si0CXrTKz4goC_TYvNKyjG-10xhOM-_rNUkX8UyORzq-uPk&_nc_ht=scontent-vie1-1.xx&oh=8b46947be95ad8a0f4ead26c1e5045ed&oe=5E153030)
Title: Re: Second Front (in Development)
Post by: Jo B on August 22, 2019, 12:47:37 PM
after treatment of the 'Shadow Acne' we polished helmets and boots
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69147259_504836023395466_5483455197151756288_o.png?_nc_cat=103&_nc_eui2=AeFf-uDlIRVo_7DMt-5o6GHqoue8xLphaO_6xbFEv2M4b6suqeyjaBFvLX4TG9-uDN6m0G4XfzbCfGKG1boC-4UremHyWRVsSnc3UfZi_w9uow&_nc_oc=AQkuZ_IS_GVnXC8vv69AQRNG3rAif3mzMBcHjhkjzclFGqiC7xA1PfCCOnr6fmPSINk&_nc_ht=scontent-vie1-1.xx&oh=c8b6836445c85d7a740337bd70423fb2&oe=5DCA5BAB)
Title: Re: Second Front (in Development)
Post by: Jo B on August 24, 2019, 01:47:20 AM
the Panzerfausts and improved 50mm Mortar
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69122776_505717129974022_5406454233195085824_n.png?_nc_cat=102&_nc_eui2=AeHZO43MsA-6-NNqpMS3GIFN-kOSRuBCn9zWhxiPUZDLExnHkCkf-XAgv8z-ia5pMl_PPfy0Z4FM5WtJtOyLXsiBkgb4zDVtKlJoxWOCV3PE_g&_nc_oc=AQmfP8zIdok-mldANEU9San99ukGptIC7FTyZh8TST9yrnv3IcaTXdI_foTDGwPRIao&_nc_ht=scontent-vie1-1.xx&oh=cbe4a88ebd14db68d42b62cd6673c42a&oe=5E0B0383)

after each shot one of the three Panzerfausts will be switchted off. Very dangerous to armored vehicles on short range.
 Even with three of them it does not hinder the infantry on running, while carrying 6 of them will slow them down a bit.
(Warning: better not fire out of buildings)
Title: Re: Second Front (in Development)
Post by: Jo B on August 25, 2019, 04:16:59 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68953271_506281523250916_1757873828706385920_o.jpg?_nc_cat=100&_nc_oc=AQlik9rxnTC0PfGKN4tkCLD6kQxuI1X0BffkxJ5an_UzGmGgbexI9hGtuJ2KiVZAkfw&_nc_ht=scontent-vie1-1.xx&oh=1bdd8c1bcae6bf6ce91b3e03f944bf69&oe=5E0E4A22)

The Stug III G can fire AAMG remotely only when the hatch is closed, and only through frontal facing.
Finally found the origin of the shadow acne and could completely heal it.
Then I was able to beautify the shadows as you can see in this picture.
Title: Re: Second Front (in Development)
Post by: Scutarii on August 25, 2019, 04:52:19 AM
Thats a good detail, i imagine vehicles with "normal" MGs needs one crew member expose half body to use them (the .50 even needs one guy outside!!!)

A little question, is possible you explain the infantry unit atributes??? Thank you.

PD: i read if is possible add later things like schurzen as an option in vehicles... you refer add a new vehicle variant or the option to equip extra modules in the base vehicle???

I have in mind other defensive add-ons but more... mad max style like sandbags, track lugs, bed bases, wood... and in a some cases pieces of dead tanks in a clear example of cannibalism :buck2:
Title: Re: Second Front (in Development)
Post by: Jo B on August 25, 2019, 10:31:03 AM
yes ok, I'll try make a picture what will explain the values visible on  the display
Title: Re: Second Front (in Development)
Post by: Sir Slash on August 25, 2019, 08:53:46 PM
Looking very nice Jo B.  O0
Title: Re: Second Front (in Development)
Post by: Jo B on August 26, 2019, 11:30:04 AM
Looking very nice Jo B.  O0

thanks  :)

Now only Boots and Helmets reflect the sun. Russian Maxime MMG and Russian HMG with new Screwdriver button for to disassemble the weapon.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69764379_507046949841040_366056068318494720_n.png?_nc_cat=103&_nc_eui2=AeF49UoG4RM5-kOJzq-kgmiHyey_TdK_mVGFqCK7AOsiUyMfa89kI3w0uqOZfg-pIv6A3SIy4HoOtn9VVVx8kXcIhx2e7paATrqX3xXJI8yQPA&_nc_oc=AQlMbouXaUqWgHwzxUVSw1vFVo03Pl3h8PnU4oRArtlo4nyzOrsJ5weRyRO95S5P4uE&_nc_ht=scontent-vie1-1.xx&oh=7ec4baf42d137dea9ba842afb36caadf&oe=5DD17699)
Title: Re: Second Front (in Development)
Post by: Jo B on August 27, 2019, 09:01:43 AM
first Riders
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69246941_507465219799213_6435306515011207168_o.png?_nc_cat=102&_nc_oc=AQkLSC9QBCIlFSWqwv09_vGIv1l_fWLEWa0ulA9DX797rWr-H3oj5zrBoJX76V7vLXo&_nc_ht=scontent-vie1-1.xx&oh=992112918b477cb532c0e227dd20c2b4&oe=5E05A9AB)
Title: Re: Second Front (in Development)
Post by: Jo B on August 28, 2019, 02:45:41 AM
the Spring Map:
120 x 32 Hex.
20 Minutes to generate the Line of Sight (60MB)
27 Seconds to load in a Scenario
Title: Re: Second Front (in Development)
Post by: acctingman on August 28, 2019, 07:52:14 AM
Love that HUGE map.

Look good there Jo B. Can't wait to try your game out.
Title: Re: Second Front (in Development)
Post by: Sir Slash on August 28, 2019, 09:11:20 AM
That IS a hell-of-a big map.  :o  Very, 'Russia' looking too.  O0
Title: Re: Second Front (in Development)
Post by: Jo B on August 29, 2019, 04:19:17 AM

thanks  :)

(https://pbs.twimg.com/media/EDE93c4W4AAf-XH?format=jpg&name=medium)
Title: Re: Second Front (in Development)
Post by: Pete Dero on August 29, 2019, 06:24:37 AM
the Spring Map:
120 x 32 Hex.
20 Minutes to generate the Line of Sight (60MB)
27 Seconds to load in a Scenario

What means '20 minutes to generate the line of sight' ?  Is that part of making the map on your side or is this on the side of the player who runs a scenario on this map ?

Looks great by the way  O0
Title: Re: Second Front (in Development)
Post by: acctingman on August 29, 2019, 07:33:45 AM
This game looks like playing a board game using mini's and I cannot wait to give this a spin.
Title: Re: Second Front (in Development)
Post by: Jo B on August 29, 2019, 10:57:11 AM

Love that HUGE map.

Look good there Jo B. Can't wait to try your game out.

thanks :-)

the Spring Map:
120 x 32 Hex.
20 Minutes to generate the Line of Sight (60MB)
27 Seconds to load in a Scenario

What means '20 minutes to generate the line of sight' ?  Is that part of making the map on your side or is this on the side of the player who runs a scenario on this map ?

Looks great by the way  O0

no, you create a map in that size in the mapeditor, then it needs 20 minutes before you can use it and can setup units in the scenario editor
Title: Re: Second Front (in Development)
Post by: mbar on August 29, 2019, 11:24:32 AM
I haven't heard of something that cool since Counter Strike: Condition Zero. You could plug any created map into it and the "turtle" AI software would path all the bots to use the map. Different game type but similar creative flexibility for the user.
Title: Re: Second Front (in Development)
Post by: Jo B on August 29, 2019, 12:38:26 PM

for to plan the scenario on the map you find this tool in the Garage to compare 2 Tanks. The distance can be set wit the ruler on bottom center.
On top it shows the probability to penetrate the six parts of armor on the set distance.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69157597_508591183019950_2660002623712657408_o.jpg?_nc_cat=107&_nc_eui2=AeH9-N57lihfccSi3aiBuPnWe6zvjTG-VjmHel7iJvHgfoiPLnAPLiBw3qyuKHodSfQMVYZmf19_sDRjC9tNnvYDPURzJBx0S3lRESjbR15qzQ&_nc_oc=AQn72tCFpLpetL8j_c294o6r9P-pwmbqGdrL68dPk5vLCzyl7EvdqDmhUDFfo3e1FVI&_nc_ht=scontent-vie1-1.xx&oh=8486c429af67130a775f4f594d4f0953&oe=5E0E8E61)
Title: Re: Second Front (in Development)
Post by: Jo B on August 29, 2019, 12:39:27 PM
I haven't heard of something that cool since Counter Strike: Condition Zero. You could plug any created map into it and the "turtle" AI software would path all the bots to use the map. Different game type but similar creative flexibility for the user.

thanks  :)
Title: Re: Second Front (in Development)
Post by: Jo B on August 31, 2019, 06:47:51 AM
a next picture from inside the garage. I had to renew the lighting for then new Render Pipline. Looks a bit brighter compared to the last Garage picture. Also showing the first German riders on a Panther. Notice the heavy frontal Panther armor. There is always a little chance for the grenade is a Dud.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69823174_509513996261002_2233153840234889216_o.jpg?_nc_cat=109&_nc_oc=AQnm4lz1RlU8U22wYrWGNEcQ-Mblt7LqS-9HFP6T52ncjahfQ67DtJ7Zz0eTMMHvnlw&_nc_ht=scontent-vie1-1.xx&oh=1ebbfa04a524084040229589d777fb59&oe=5E03AB9C)
Title: Re: Second Front (in Development)
Post by: Staggerwing on August 31, 2019, 07:25:29 AM
Awesome!
Title: Re: Second Front (in Development)
Post by: Jo B on August 31, 2019, 07:39:15 AM
the Panther:
the hatch is open so he can fire the AAMG but can not use the Smokedispenser and can not use the Nahverteidignungswaffe (Long Vehicle) in close combat. the red movement number indicates problems to start the engine. But altleast not tends to start burning as in it's D version. The very powerfull 75mm very long gun will destroy most enmies on a hit.

the Jagd Panther:
Garage camera now rotated closer to the tank.
Hatch is closed so the symbol for the Nahverteidingungswaffe is not cover by the red 'not to use when open hatch' sign.
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69530530_509542812924787_7759939540801814528_o.jpg?_nc_cat=105&_nc_oc=AQk0x2bJx9h0yLipJ4uJbCyDYksCz_wXZl3sO3Or6_oIpEigAbPAwrMXGs_ZSWppCag&_nc_ht=scontent-vie1-1.xx&oh=768fb7b036ff27bc66493ff7bf020505&oe=5DCF9856)
Title: Re: Second Front (in Development)
Post by: Jo B on September 01, 2019, 11:02:50 AM
new Water
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70331863_510032709542464_4809673058606383104_o.jpg?_nc_cat=100&_nc_eui2=AeFKeJHiR1sc2CJ9ywn1GS6TYk4P_6H8m0AnLzvN_F4HuNo40qtiRD-Ebh8TJxrhX2jI-S2u7KvJn2aDdwRKGa50IPMxHL9uVVrLuR0nhm4Fgw&_nc_oc=AQm2G06c0fq4NB693llcW-fKvvWLV-9rwoCZ5NINHy6GQ1Hw-nz8AxjUeCrBGz413vE&_nc_ht=scontent-vie1-1.xx&oh=01ea2d4e99f21b5e7676c25a05a91fff&oe=5DD2BE17)
Title: Re: Second Front (in Development)
Post by: Jo B on September 03, 2019, 12:09:42 PM
Created a shader to replace the base color of a tank. so it would be possible to change the color
 in game (without loading a new texture) to what ever new color. Here Dark Yellow on a Tiger E.
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69363595_511277662751302_8229835939673800704_o.png?_nc_cat=105&_nc_eui2=AeGjWFZHpi3HfQr4ZGr5hvYEp_bODXhhmjMRvCyEVK-2u6Z0VVhASGAWiK5kfrbB-144ozBr5PcJtWveaQqhQCQFFVUsGtyP4VkLxoqmqDATIg&_nc_oc=AQl5sEhELeS2l5TBgL_CR2CFyErkuWJpmZpKHjpdnXYW3BGg6oUlpOkABXQKCa-jckU&_nc_ht=scontent-vie1-1.xx&oh=81d52321b99ea42f9fd1f686ae2702ad&oe=5DF91E7A)
Title: Re: Second Front (in Development)
Post by: Jo B on September 04, 2019, 12:43:37 PM
another day in the garage. For steam screenshots I worked on the post processing effects.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70175811_511929806019421_4933865375159812096_o.jpg?_nc_cat=109&_nc_oc=AQkUiDNQdd9-1c-WXK2ErcDRthDDvRDdeylHJNDFGdcFzgBMi7p2fbeEG9tKFDpE9qU&_nc_ht=scontent-vie1-1.xx&oh=692921412d80dbdc0d721d1e8685d8ab&oe=5DCDFA4A)
Title: Re: Second Front (in Development)
Post by: Jo B on September 05, 2019, 11:57:51 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69734533_512477749297960_5146084279100375040_o.png?_nc_cat=109&_nc_eui2=AeFpoKY8niMNVAWPbZED44aXGlo_khtooLh4irOdoPnPYddJguxSoYa4KYz9Uz_kPJeUUrPMGU-GVWx2OdEPljxSldEcBQstHEH9zOm5UT4AIg&_nc_oc=AQntStGSD-y0yV7DSXwj-7YWAHzw1jXX-vNZB1QQExSfrYf5ojBtW6i2zyOAoqydG_U&_nc_ht=scontent-vie1-1.xx&oh=86e44727cc279f4fb7068456652d5c5f&oe=5E071D91)

working on MGs, Rout animation, Garage lighting . Grafics starts with american riders.
the Möbelwagen with open and closed hatch.
Title: Re: Second Front (in Development)
Post by: al_infierno on September 05, 2019, 12:05:24 PM
This thread is like the social media feed of a brand new girlfriend.   :smitten:

Keep em coming!
Title: Re: Second Front (in Development)
Post by: Jo B on September 06, 2019, 04:49:41 AM
This thread is like the social media feed of a brand new girlfriend.   :smitten:

Keep em coming!

thanks

Scenario 'Le Cheateau 3'. Turns 1-5, (infantry only) 18 Minutes
Title: Re: Second Front (in Development)
Post by: Barthheart on September 06, 2019, 06:21:35 AM
That's awesome! Well done.

Not sure about the phone for the next phase button but everything else looks great.
 :bd:
Title: Re: Second Front (in Development)
Post by: Jo B on September 07, 2019, 02:48:04 AM
That's awesome! Well done.

Not sure about the phone for the next phase button but everything else looks great.
 :bd:

thanks  :)

lost vs the AI in scenario 'Le Chateau 3'. I thought I rember how to win that. Lost the left wing leader,
was thrown out of the big building and when the russian starts to attack I felt ist time to quit in turn 7.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69547580_512864382592630_7574278975157960704_o.jpg?_nc_cat=109&_nc_eui2=AeGjaXcY5pggvSoklUJRk_ywDPD2kU2vtEP0nxFFENSA8I72wzA5MMRrigbxg1E7Gxwu6VYjEORNRlBCQWxEHF8_Slz9Tr8Pmu9IlFI2Swm9hQ&_nc_oc=AQkqRg8EMCCGDtR-cURKrbPm-kInIY2ifLVpy5ZkFkOPiroUmROLaps3p-wLOur65Jw&_nc_ht=scontent-vie1-1.xx&oh=b4a474630964ec1fdf84245177286676&oe=5DF64E07)
Title: Re: Second Front (in Development)
Post by: KyzBP on September 07, 2019, 06:29:43 AM
I love everything about this so far, especially the artwork.

If you feel like you need to keep the phone in there why not go with a field phone instead?
Title: Re: Second Front (in Development)
Post by: Jo B on September 07, 2019, 08:45:08 AM
I love everything about this so far, especially the artwork.

If you feel like you need to keep the phone in there why not go with a field phone instead?

it is the 'Ring Ring' what was a bit too load. the graphics could be changed to kind of field phone.

short video about the sounds for the sequence of play.
replaced the loud long "Ring... Ring..." with a short "tut tut".
Title: Re: Second Front (in Development)
Post by: KyzBP on September 08, 2019, 05:53:54 AM
I love everything about this so far, especially the artwork.

If you feel like you need to keep the phone in there why not go with a field phone instead?

it is the 'Ring Ring' what was a bit too load. the graphics could be changed to kind of field phone.

short video about the sounds for the sequence of play.
replaced the loud long "Ring... Ring..." with a short "tut tut".


I imagine something more like this (start at 8:52):


The German field phone cranks much quieter so it might not work for what you're shooting for and I didn't see anything about a Russian field phone during my quick search.  I'm guessing they didn't talk much.
Title: Re: Second Front (in Development)
Post by: Jo B on September 08, 2019, 09:25:39 AM
ok ok,


Suprise Attack on German Convoy. I use this Scenario for testing new features.
Still has a lot of mistakes. However I thought it is fun to watch the Chaos.

Title: Re: Second Front (in Development)
Post by: BradS62 on September 08, 2019, 02:14:14 PM
End of battle does game show total casualties of inf and vehicles?
Title: Re: Second Front (in Development)
Post by: Jo B on September 09, 2019, 06:14:32 AM
End of battle does game show total casualties of inf and vehicles?
it is not in the game now , but yes that is the plan. Along with kind of OOB card at start.
Title: Re: Second Front (in Development)
Post by: Jo B on September 10, 2019, 11:50:55 AM
Stug IIIG with Schuerzen and Riders.
we now have all riders on tanks and assaultguns. just some need their Schuerzen first.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70098037_515437612335307_3836634087255179264_o.png?_nc_cat=102&_nc_eui2=AeEZ28DLxgH1IT5x7QJiw6DFyCAcaXdSDs7od47BVrQqiQgZ5L6MLkVxM5SuapBe-zsc_DT8iwp7AyUwmsNFg8GUfG7YsjC6LNS2YQ9lU5hA-Q&_nc_oc=AQnERJQynl1A-yXrC7vCOXKfqhgSFJrI7rI_EXm-mp03iCa8iAQTe7I8UzWQ6GBi1Ls&_nc_ht=scontent-vie1-1.xx&oh=fd0af64e3fa12cacb6a2f2976309b053&oe=5DFFA6C9)
Title: Re: Second Front (in Development)
Post by: KyzBP on September 10, 2019, 03:05:37 PM
Stug IIIG with Schuerzen and Riders.
we now have all riders on tanks and assaultguns. just some need their Schuerzen first.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70098037_515437612335307_3836634087255179264_o.png?_nc_cat=102&_nc_eui2=AeEZ28DLxgH1IT5x7QJiw6DFyCAcaXdSDs7od47BVrQqiQgZ5L6MLkVxM5SuapBe-zsc_DT8iwp7AyUwmsNFg8GUfG7YsjC6LNS2YQ9lU5hA-Q&_nc_oc=AQnERJQynl1A-yXrC7vCOXKfqhgSFJrI7rI_EXm-mp03iCa8iAQTe7I8UzWQ6GBi1Ls&_nc_ht=scontent-vie1-1.xx&oh=fd0af64e3fa12cacb6a2f2976309b053&oe=5DFFA6C9)

 :smitten:
Title: Re: Second Front (in Development)
Post by: Staggerwing on September 10, 2019, 07:49:33 PM
Never leave the house without proper Schuerzen- it would be scandalous!
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 10, 2019, 09:32:35 PM
I take my Schuerzen with me everywhere I go. It likes to ride in the front seat with me with it's head out the window and bark at the pretty girls as they go by. Good times!  :bd:
Title: Re: Second Front (in Development)
Post by: Jo B on September 11, 2019, 11:33:33 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69850917_516003035612098_7940947273884631040_o.png?_nc_cat=108&_nc_eui2=AeHHu2ZJ9owHtXwSZG5JUssJArqDNTGfg8N3aFeBs98ZQLPSx-w0X-3K5SsaJOwbNfOxcFaglRjW5vsHK0pX_IC7RqcgjVYxhqWmBJun8UWRKg&_nc_oc=AQm7OELjAMte6a7AE-bCm9nd36iLYgb1iXtUlU0mNcZdsanuRk_1Y1YR0Wlz4MXi1lI&_nc_ht=scontent-vie1-1.xx&oh=7b7b1afb16377d9fb2e52d78e89c7bd3&oe=5DF8F93E)

Tank of the Day 33: T70
working on small weapons, also enter exit buttons, fixing some bugs. :arr:
Title: Re: Second Front (in Development)
Post by: Telemecus on September 11, 2019, 12:48:50 PM
Continuing to be very interesting development
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 11, 2019, 05:32:40 PM
Hey Battlefront! Look, their Russian tanks have actual red stars on them.  :o  Maybe you guys could....steal their secret process for accessorizing tanks.  ^-^
Title: Re: Second Front (in Development)
Post by: Jo B on September 12, 2019, 11:45:41 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70176242_516590422220026_4123658299151220736_o.png?_nc_cat=109&_nc_oc=AQkJ_566rQ128BZ-AVt2oUTeqeam8u_sbpUQ1KcahCERwKjGA9sdDM_8tOos2T0kfxc&_nc_ht=scontent-vie1-1.xx&oh=18636fcbd67fe96feac953196a124dab&oe=5E1012E7)

new buttons for start/stop engine, open/close hatch, fire the dispenser, mount and unmount vehicle.
In the situation show John can mount the Sherman as a rider while there is no space on the tank for the two second line Squads.
The engine is stopped (ready to start) , otherwise mounting would be not possible.
The MMG can be disassembled, while the LMG can not.
Title: Re: Second Front (in Development)
Post by: LoganismyHERO on September 12, 2019, 11:56:28 AM
I'm sure the line to help beta test is long, but please, add me to that list.

Your game looks to be a real winner and I hope it plays as good as it looks.
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 12, 2019, 01:46:22 PM
Very impressive work Jo B. More detail than I was expecting.  O0
Title: Re: Second Front (in Development)
Post by: Jo B on September 12, 2019, 11:58:16 PM
I'm sure the line to help beta test is long, but please, add me to that list.

Your game looks to be a real winner and I hope it plays as good as it looks.

just subscribe to the newsletter for to get informations about the beta  :)
http://www.hexdraw.com/Word/?page_id=311
Title: Re: Second Front (in Development)
Post by: A Canadian Cat on September 13, 2019, 07:44:02 AM
Russian tanks have actual red stars on them.
Is that a marking that was on Soviet tanks in WW2? I did a google image search and found way less than one percent of WW2 images have any kind of star on a Soviet tank in a picture let a lone red. There are a ton of models, drawings and modern photos with red stars on WW2 tanks but I only found one picture taken in WW2 with a star on a Soviet tank.
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 13, 2019, 10:18:02 AM
I can't understand that. Every comic book I read as a kid had red stars on their Russky tanks.  :o  I know, it was less common than commonly thought but compared to CMBB, the Red Thunder Russian tanks just look naked. I use one of the mods that add decals to them to satisfy my non-historically accurate tastes.
Title: Re: Second Front (in Development)
Post by: Jo B on September 13, 2019, 10:40:59 AM
Russian tanks have actual red stars on them.
Is that a marking that was on Soviet tanks in WW2? I did a google image search and found way less than one percent of WW2 images have any kind of star on a Soviet tank in a picture let a lone red. There are a ton of models, drawings and modern photos with red stars on WW2 tanks but I only found one picture taken in WW2 with a star on a Soviet tank.
well but the red star looks nice. I think about rusian helmets with red star on front
Title: Re: Second Front (in Development)
Post by: Jo B on September 13, 2019, 10:42:13 AM
we got another mention in the press: :dreamer:
rockpapershotgun.com.
Y is for Yearnworthy:
"Like a deftly driven Kubelwagen that’s trailing a column of dawdling Tigers one minute and leading it the next,
Second Front swept to the head of my Highly Anticipated Wargames list in the blink of an eye. By the time I’d finished
the first couple of vids in this collection, I was a proto fan."
at end of this page
https://www.rockpapershotgun.com/2019/09/13/the-flare-path-a2z-12/
Title: Re: Second Front (in Development)
Post by: Gusington on September 13, 2019, 10:51:35 AM
 :notworthy:
Title: Re: Second Front (in Development)
Post by: al_infierno on September 13, 2019, 02:12:34 PM
Nice, you got mentioned by the last good RPS columnist!
Title: Re: Second Front (in Development)
Post by: Jo B on September 14, 2019, 10:20:51 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70506554_517736365438765_7368232295704035328_o.jpg?_nc_cat=102&_nc_oc=AQn_08r-4B4DM8jI4jdwEmaut40ACz31mjIOcjLdpGSucIA67ArOUHR6xi2UA4h22j4&_nc_ht=scontent-vie1-1.xx&oh=a60079e69c89c5c71eabc1508f443e62&oe=5E083C40)

Panzer IV F2 with Schuerzen in the Garage.
new button for show/hide Schuerzen.
Title: Re: Second Front (in Development)
Post by: Jo B on September 15, 2019, 11:01:02 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70398070_518369268708808_7443500115802718208_n.png?_nc_cat=106&_nc_oc=AQliDzbJUNcRiAvenRjQYtWuqdUXJvbPVknEA8iTGdssyhNr8pABYVxwqUTHK2jR2Fk&_nc_ht=scontent-vie1-1.xx&oh=cd18bd04f99a8436f798a1cebfde5deb&oe=5DF3F0AC)

MMG, destroid (destroyed) HMG, malfunctioned LMG
need to fix the typo
Title: Re: Second Front (in Development)
Post by: Jo B on September 16, 2019, 12:42:08 PM

ways into close combat
Title: Re: Second Front (in Development)
Post by: KyzBP on September 17, 2019, 04:05:03 AM
Will we be able to edit the leader names, or anything for that matter?
Title: Re: Second Front (in Development)
Post by: Jo B on September 17, 2019, 08:05:15 AM
Will we be able to edit the leader names, or anything for that matter?
yes. this are just some random names.
Title: Re: Second Front (in Development)
Post by: Jo B on September 17, 2019, 12:23:10 PM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71252188_519553881923680_4815169538708471808_n.png?_nc_cat=103&_nc_oc=AQnYe-YSrVWArt_7jsHfaVDYodT1YMpFr-2VGAHUUxRDE6wD3ApZISlWWnVuRvgRJtc&_nc_ht=scontent-vie1-1.xx&oh=d5f5f2a90052420c075ead547e7b5441&oe=5E06AC7A)

working on riders jump off.
Tank of the Day: M3A1 half track
Title: Re: Second Front (in Development)
Post by: Jo B on September 18, 2019, 11:11:53 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70852737_520066608539074_3093898052658790400_o.png?_nc_cat=104&_nc_oc=AQm5km5gU5WDU8Pokce-APsJWtJ_D58lluqFsXPtg0KrqJfa1wVeZ0leu81Z-y04SaE&_nc_ht=scontent-vie1-1.xx&oh=79de4169aaabfcc6d6bf2e26c56dfa91&oe=5E00846F)

Tank of the Day No 38: StuPz IV 'Brummbär'
working on Riders Jump, some problems with an important third party tool.
I always avoid using additional software but this I very need. wasted half of the day with try to update.
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 18, 2019, 05:39:39 PM
That's great. The Brummbar is one of my favorites. O0
Title: Re: Second Front (in Development)
Post by: Jo B on September 19, 2019, 06:05:38 AM
That's great. The Brummbar is one of my favorites. O0
hope you will have some fun with it and damage some buildings before it malfuncts  8)

first version of fire, flame and smoke
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70415048_520533575159044_8371781567969755136_n.png?_nc_cat=102&_nc_oc=AQni3K8jS1Hg7SWm3aOLiA9rvMQzzF9bkrReZIcBmM8ZQhtGB5N4wdu2qOlSqke7Tl4&_nc_ht=scontent-vie1-1.xx&oh=002db2451d138b3837eda9ee9e64d80f&oe=5E03510B)
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 19, 2019, 11:12:04 AM
Not bad at all. How will fires start?
Title: Re: Second Front (in Development)
Post by: Gusington on September 19, 2019, 01:45:35 PM
In my loins, as usual.
Title: Re: Second Front (in Development)
Post by: Jo B on September 20, 2019, 02:38:42 AM
Not bad at all. How will fires start?

possible with a Leader with Squad and a Zippo, or Flamethrower or firing HE. depends on terrain.
Title: Re: Second Front (in Development)
Post by: KyzBP on September 20, 2019, 02:40:37 AM
In my loins, as usual.
:DD
Title: Re: Second Front (in Development)
Post by: Gusington on September 20, 2019, 05:58:12 AM
^You are too kind.
Title: Re: Second Front (in Development)
Post by: Jo B on September 20, 2019, 10:25:31 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70926509_521294241749644_9047939429020205056_o.png?_nc_cat=111&_nc_eui2=AeGUIp8GQwuEG-2aZcAziK31wE5j6j4fFCdDOcQqoWo0umlkqwNGbCkRwA0O99J22CJpR_AMacHem6v55gzb4i3uOpizxyzviLLjPmfEUu3y_Q&_nc_oc=AQkPVv2YXZ3ZmbXZgFSXwHcL5bk6EaCHOWdttwg1EcNQd69pH4pbIgU483OenRjMVxA&_nc_ht=scontent-vie1-1.xx&oh=10a6c2c8465721e312a91fb28a71e8d8&oe=5E3CFD8E)

Gun of the Day: Russian 76,2 mm air defense gun M1938
improved gun handling, reworked order buttons, improved infantry counter displays...