GrogHeads Forum

Digital Gaming => Computer Wargaming => Topic started by: Jo B on August 13, 2019, 02:21:53 AM

Title: Second Front (in Development)
Post by: Jo B on August 13, 2019, 02:21:53 AM
Hello

This is my turn-based game 'Second Front'. It is showing tactical WW2 actions of single leader, troops, weapons like MGs or Flamethrowers up to Tanks and Guns. It comes with a map- and scenario-editor for players can share their ideas on steam workshop.

I will post about the ongoing development and show results of 18 Month fulltime work of two people.

comments and suggestions are appreciated

https://www.facebook.com/pg/SecondFrontDeveloper/

https://www.youtube.com/channel/UCOxChfy5XZjwf8nlbtF6_oQ

https://twitter.com/hexdraw

http://www.hexdraw.com/

https://discord.gg/yPYTvdk


Title: Re: Second Front (in Development)
Post by: The_Admiral on August 13, 2019, 02:31:25 AM
Been following your work all these months on Facebook, Jo. I can see from the Computer Wargames & Wargame Artwork group that reception has been super positive so far, and I can understand why  :notworthy:

Just so you know, hotlink to Facebook images works on this board, you are not obliged to attach each and every picture to your post. If you find the whole facebook hotlink thing bothering, may I advise you to work from a platform like Flickr - doing so will allow you to use your pics on other social platforms too!

At any rate, keep up the super work!  :peace:
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 02:40:43 AM
thanks Amiral Crapaud, happy to find you  here  :)
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:05:37 AM
one of the challenges, of course, is to enter the three-storey buildings

Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 03:08:44 AM
Looks encouraging, will be good to see more.
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:11:44 AM
Looks encouraging, will be good to see more.

thanks  :)

the Mapeditor. Maximum sizes are now set to 200x200. but that could be just a bit too mutch.
I dont know where the limits are. depends on hardware.
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:18:10 AM
Game comes with a cinematic mode . thats just an option, not a must.
this video shows the german AI moving, while I as the player are just hit next turn/phase button
the video should not show AI behavior or scenario design. it is just about the new cinematic feature
AI and player can move more than one unit at a time as long the last one is not fired on.
to be clear this is turn based not real time


Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:28:05 AM
this Video shows the option to fire anywhere in the covered arc of the tanks gun , outside of that the player or AI needs to change direction of turret (if any))
and also the destruction of buildings and bridges. in the final game such destruction will be more difficult.


Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 03:31:57 AM
the game comes with more than 200  American, German, Russian vehicles and guns

(http://www.hexdraw.com/Word/wp-content/uploads/2019/03/US_Army.png)

(http://www.hexdraw.com/Word/wp-content/uploads/2019/03/German_Army.png)

(http://www.hexdraw.com/Word/wp-content/uploads/2019/03/Russian_Army.png)
Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 03:53:18 AM
No Brits :(
Title: Re: Second Front (in Development)
Post by: The_Admiral on August 13, 2019, 04:13:06 AM
It's because Second Front is such a perfect and faithful adaptation of ASL, I suspect that you're gonna have to wait for the 5th module before they care to show up. Blimey!  :coolsmiley:
Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 04:55:58 AM
Game developers sometimes forget we were there from the start ;) and managed a reasonable job of holding them back  (apart from France/Belgium)
Title: Re: Second Front (in Development)
Post by: The_Admiral on August 13, 2019, 05:07:38 AM
And Poland, and Norway, and Denmark, and the Netherlands, and Greece, and... oh crap I give up on the topic of holding them back outside of Dover, Gibraltar, Malta and Egypt. But still, I see your point ;)
Actually, truth be told, you were the only ones who were there from the start and still there five years later unbroken in the process. Kinda hard to ignore in my book at least!  :notworthy:
Title: Re: Second Front (in Development)
Post by: JasonPratt on August 13, 2019, 05:28:38 AM
Let us know when this gets to Steam!
Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 05:45:10 AM
And Poland, and Norway, and Denmark, and the Netherlands, and Greece, and... oh crap I give up on the topic of holding them back outside of Dover, Gibraltar, Malta and Egypt. But still, I see your point ;)
Actually, truth be told, you were the only ones who were there from the start and still there five years later unbroken in the process. Kinda hard to ignore in my book at least!  :notworthy:

Lots of manpower but spread out and with poor logistics and mainly outdated equipment and poor generals (initially)

We did well :)  elements of luck too but lot's of bravery :)
Title: Re: Second Front (in Development)
Post by: Rayfer on August 13, 2019, 05:54:59 AM
Let us know when this gets to Steam!

+1  Yes, please do.
Title: Re: Second Front (in Development)
Post by: Geezer on August 13, 2019, 06:10:25 AM
Those vehicles look very nice.  Throw some mud on them and they'll be perfect.  ;)
Title: Re: Second Front (in Development)
Post by: Gusington on August 13, 2019, 07:28:47 AM
Hello beautiful. Where has this game been all my life?
Title: Re: Second Front (in Development)
Post by: steve58 on August 13, 2019, 08:06:08 AM
Let us know when this gets to Steam!

+1  Yes, please do.

++1
Title: Re: Second Front (in Development)
Post by: FlickJax on August 13, 2019, 08:08:57 AM
Hello beautiful. Where has this game been all my life?

LOL
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 09:41:44 AM
thanks for replies  :)

the Scenario Editor
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68551716_496761907536211_4319967682154725376_o.png?_nc_cat=109&_nc_eui2=AeE_bUx-8luyJ0m1no98a4j5ro2-28lnt7N0rAV4nG5DD4z6GL5muVBAMkHPbnm9SffYVCC6QlC8_8igP0M3Tp1SvXDfvqmoioRnm7ZEm6hcqQ&_nc_oc=AQnJkFroHczgZJ_vm7CWzdZhfx8PDrt1VcTdx1PwGB-fq6ggWGG3oIljZdTMHkadZ_E&_nc_ht=scontent-vie1-1.xx&oh=726d0f58e0e32faef4d62cd06ac88ce6&oe=5DE2F06D)
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 09:43:15 AM
since a week the development is on small weapons.
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/67759435_497875037424898_6705902958036385792_o.png?_nc_cat=105&_nc_eui2=AeFxxFwHI9oMJ0FhIwzj4zN9_wA0Y85FmNxl6eTLR3N3KPZiROuaOzw6jMXxbIvu8N43Av6LB6GImL5Y4kT5IJIX1_dzHyxeYghTOXcNdufuAQ&_nc_oc=AQlh9519r-RHd70Fo3LwDX7ZnWVqidLiaoFR4NXD-JGJVS9-DoxjK1vmCEB5JMBWR5w&_nc_ht=scontent-vie1-1.xx&oh=d3aebb101d7974cce692e15f7667baf7&oe=5DDB29F4)
Title: Re: Second Front (in Development)
Post by: Gusington on August 13, 2019, 11:37:53 AM
Is this in a testing stage?
Title: Re: Second Front (in Development)
Post by: CJReich46 on August 13, 2019, 11:41:20 AM
Impressive, I must say. I liked the vehicles too. Yeah I would like to see Brits there too.

But again this is looking very good. I wish you good luck, hope this lands on Steam.
Title: Re: Second Front (in Development)
Post by: Jo B on August 13, 2019, 11:50:55 AM
Is this in a testing stage?

no, but it will come to a beta. can't say when.
now working on MGs. I'll report about ongoing development.

(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/67928492_499496780596057_2425936101605638144_o.png?_nc_cat=110&_nc_eui2=AeG_AIRs_0LVWxXRD2wKWv17ZrkiaATBJq8wpsRKfcNibFwaZL9Cnm5SGYpoZreLEV3CdBDtVRcCD97VZWxMRea5wGuV7TyHg-0_qHG0sxwnvQ&_nc_oc=AQl7k8OnZ3BXVH6M1L7GcrrZpNeihSR1iDbMXfMFnc14zfzWbk9agpvI7d6xDW9w94o&_nc_ht=scontent-prg1-1.xx&oh=1be80944163be6b1abaa5396395fc47d&oe=5DC7D274)

Title: Re: Second Front (in Development)
Post by: acctingman on August 13, 2019, 12:32:55 PM
This looks pretty cool. Reminds me of the Battle Academy series.
Title: Re: Second Front (in Development)
Post by: Jarhead0331 on August 13, 2019, 12:36:47 PM
Very nice tabletop/minis feel.
Title: Re: Second Front (in Development)
Post by: al_infierno on August 13, 2019, 12:42:51 PM
Very glad to see you here.  Been watching the development of this game closely, looks like an awesome mix between ASL and something like Steel Panthers or Battle Academy.  Keep the updates coming!  \m/
Title: Re: Second Front (in Development)
Post by: Jo B on August 14, 2019, 04:36:53 AM
Tank of the Day: SU152
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/68520690_500403237172078_1852364633931776000_o.jpg?_nc_cat=109&_nc_eui2=AeEYfTeQytZO7bcC_qK_7oa-owRhXFMQIN5RTGz8V0ODbF9YAEJKPwElTl-xZfK9TkWn8UdrUp6JjVVcnx6BVBdvaIDZNpq5uodBFTuXUDjlSw&_nc_oc=AQltYioKU3x7WL-U9kEFtu_2p5jNdctNyJVw8MHcaOapNo3IKvZSI8--XcpO0p-FmCE&_nc_ht=scontent-prg1-1.xx&oh=a92ecf7315f6a7f34fdc1ada5637035e&oe=5E157D00)
Title: Re: Second Front (in Development)
Post by: Jo B on August 14, 2019, 05:53:39 AM
the Flamethrowers
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/68492718_500435783835490_8941463560504999936_n.png?_nc_cat=109&_nc_eui2=AeFgdZRnJGStCXio517OY4Wu3H2-KdNhfokBMAylreGoz5TcdNGgsJUdbVxnXPfwt3eFlCcDrvneAAiIwQt1g-r4iLCDs9jgWG5mYBEbIyPAhA&_nc_oc=AQnvZVgTBIS5j3Znl89-Ar2FvP570dvCmWu9XTL2PDdREfcSXWnp8TcjB9zoYLJBTTU&_nc_ht=scontent-prg1-1.xx&oh=db2b5c19684f83d76599f61ae8b054a6&oe=5DD679E0)
Title: Re: Second Front (in Development)
Post by: acctingman on August 14, 2019, 07:22:52 AM
I probably know the answer to this question (when it's ready) but do you have a loose time frame when we might be able to play this?  8)
Title: Re: Second Front (in Development)
Post by: Jo B on August 14, 2019, 08:15:45 AM
I probably know the answer to this question (when it's ready) but do you have a loose time frame when we might be able to play this?  8)

I really can't say. I think there are enough 'easy' or simple PC Games like my first one "Tank on Tank" .
This time I want do it right, that needs time.
 
Title: Re: Second Front (in Development)
Post by: FarAway Sooner on August 14, 2019, 06:00:33 PM
Stubbornness has always served you lot well.  At least, ever since 1783!

Of course, one could argue that they considered themselves Englishmen until the American Revolution began, so maybe they were just as stubborn as those of you on the other side of the Atlantic...

I daresay that Russia also had something to do with you guys surviving, although it is interesting to contemplate what an alternate history would have looked like if Germany and Russia had never gone to war.  (I know how improbable that is.)
Title: Re: Second Front (in Development)
Post by: jomni on August 14, 2019, 11:36:40 PM
Russian tanks shouldn’t be brown
Title: Re: Second Front (in Development)
Post by: Jo B on August 15, 2019, 05:39:47 AM
German Leader and Squads with Panzerschreck, LMG, and MMG
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/68283218_500940527118349_4029097610512957440_o.png?_nc_cat=109&_nc_eui2=AeGeD3foAENzMvpj9HX7e-UK4o0zO3lQ_vNXxfQxiuUL4MqPtt8BMdA014zgga3HY2TZ7mekP2coPasnWdf1F7z_CnShNt5yFJmfPlAyv5GTdg&_nc_oc=AQll7_foFFJkwTV3szr9usj8bfN7f-eb7I0PITbiV8vPQ1_1PrRXc6Dq89Kzz_wFDo0&_nc_ht=scontent-prg1-1.xx&oh=3a607fb128e9ef8552e02c691e7175ea&oe=5DD31064)
Title: Re: Second Front (in Development)
Post by: Jo B on August 15, 2019, 05:40:41 AM
two Squads with LMGs, Bazooka and Flamethrower.
(yes, the Bazooka is very big, but most time you will see it from far distant)
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/67763407_500919383787130_834864659348586496_n.png?_nc_cat=101&_nc_eui2=AeG_hLcOhKjhXFHPwkN_vkn1OXbRbK464GEL8jZYlCVQThrL6Xz_Xh-pvBHY35KuTA1JWHty8ImL6IuPQziBJ0-PUCKZLjhZLZAfs_9-uJViDw&_nc_oc=AQl7FzsLXEjiVxezOjUBqm09J5qs6J1-Jzh8_qc_FqsuC6y-Td7mCwF2vN8eYLjkDG4&_nc_ht=scontent-prg1-1.xx&oh=37fefc346b27eb57a84867c1eccda2b7&oe=5DD42B37)
Title: Re: Second Front (in Development)
Post by: al_infierno on August 15, 2019, 05:53:33 PM
 :smitten:  Come to daddy!
Title: Re: Second Front (in Development)
Post by: Jo B on August 16, 2019, 08:02:50 AM
Small Weapons got their representation on Flags
(https://scontent-prg1-1.xx.fbcdn.net/v/t1.0-9/68344682_501498697062532_7689732390473695232_o.png?_nc_cat=111&_nc_oc=AQmRp9oaBBVk99SkRacR85ooY-SH1pIbtb_RTBb-UBowA7r2z4TU0HFWllPToYMRraI&_nc_ht=scontent-prg1-1.xx&oh=ab0436f5f640ddc64bb1047b73fbf308&oe=5E132A0A)
Title: Re: Second Front (in Development)
Post by: Scutarii on August 17, 2019, 04:31:33 AM
Very excited with this game, looks like a true modern successor of "Steel Panthers", the original, perfect for tactical combat (i allways liked more original SP because limit number of units in battlefield to 48 and prevent when you play AI with a lot of points fight over battalion scale) and even when is not in alpha at least is showing something not like other games that wanted be SP successors but in 5 years are still Fog Tigers :D

I have a question about infantry... squads are going to model individual soldiers (i refer like in SP show infantry units strenght in nº of soldiers and power based in equipment) or is going to be like in tabletop game with an abstract number to show the unit strenght??? (i think in "Lock and Load Heroes of Stalingrad" with full and reduced squads for example).

I think if game offer good modding tools could be better than SP because you an add new armies and simulate other wars pre and post WWII but all in a single title instead 2 (i think in Win versions of SP).

I keep the wargaming forum where i post in my language update with the info about game and well, game receive a lot of love, could be WWII, could be a little cartoon style but feels like an old school wargame... only need now to be 100% happy a modern version of "Age of Rifles" and "Fighting Steel" because modern version of "Age of Sail II" is comming  :notworthy:

I never was in a kickstarter but if you do it count with my euros  O0

PD: talking about add content to game... if i add it in future to my HD i have very clear whats going to be the first scen i am going to create when i have time... "When Tigers Pounce"... i play this scen in SP demo a lot and made me decide buy SP decades ago  :'( and if we can see Pacific front "On the Munda trail", short and intense.





Title: Re: Second Front (in Development)
Post by: The_Admiral on August 17, 2019, 05:56:45 AM
Quote
I keep the wargaming forum where i post in my language update with the info about game and well, game receive a lot of love, could be WWII, could be a little cartoon style but feels like an old school wargame... only need now to be 100% happy a modern version of "Age of Rifles" and "Fighting Steel" because modern version of "Age of Sail II" is comming  :notworthy:

No worries about the Steel Panthers part, from here and what I've seen over the months, it looks like Jo has you well covered in that respect and many others 8)
About that modern rework of Fighting Steel, what can I say... It is in the works  :-"

Quote
if we can see Pacific front "On the Munda trail", short and intense.
Ah see Jo, at very last, someone who wants PTO! You're not alone! :notworthy:
Title: Re: Second Front (in Development)
Post by: Jo B on August 17, 2019, 09:33:49 AM
thanks  :)

I have a question about infantry... squads are going to model individual soldiers (i refer like in SP show infantry units strenght in nº of soldiers and power based in equipment) or is going to be like in tabletop game with an abstract number to show the unit strenght??? (i think in "Lock and Load Heroes of Stalingrad" with full and reduced squads for example).
there are Squads, Halfsquads, Crews, and single Leaders and Heros.
the Squads and Halfsquads can become weakening and  toughening during game. they represent groups of men and behave like that.
when the break and then rout away this is kind of group panic. A hero can be created by combat result. means one of the group gets more angry and individual.
Heros and Leaders can be wounded. I see this groups as big advantage vs single soldiers. the game heavily deals with the unsharpness of scope.
the group breaks and routs away but the reason, a wound or a kill is unkwon and left to imagination.
there is also a "unknown" combat result for tanks , where it is unclear for a while if this tank is destoid or not. so the player has to deal with shoot again or not.
It is all about uncertainties. I try to show them as percentage.

before and after drop down small weapons
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68516108_502109787001423_877766391883628544_n.png?_nc_cat=108&_nc_oc=AQmTEQAfWLiXjBsv-hgSvVM2YV2x_qHZUAfvYGhYUT79AZ5HhzqzljoodDTJXr5GbQg&_nc_ht=scontent-vie1-1.xx&oh=d6ec90842835db09abbae60e22769ffe&oe=5DCBC500)
Title: Re: Second Front (in Development)
Post by: MrsWargamer on August 17, 2019, 11:34:51 AM
'Uncertainties'. I like everything about that actually Jo.
Title: Re: Second Front (in Development)
Post by: Jo B on August 18, 2019, 03:25:36 AM
rotate the turret, firing the Gun and all three MGs
Title: Re: Second Front (in Development)
Post by: Jo B on August 19, 2019, 11:12:33 AM
Pick up Small weapons. A mouse click on one of the top right small weapons will put it on one of the selected units bottom right (Units in same Hex). Top left Units are shown when mouse moves over a hex. Bottom left shows small weapons unpossesed in hex where the mouse is in.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68776958_503148866897515_2594889515050991616_o.jpg?_nc_cat=102&_nc_oc=AQlEbROVUUxJwvnGJb_Iu4COQ6RcWqc31MSjhH6tkqER_nTl-0GaAG1BpbCivjJrlLw&_nc_ht=scontent-vie1-1.xx&oh=96f3be03b20cf4b902e57dadc3e89f2d&oe=5E128266)

German 50 mm Mortar 36
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68431520_503231133555955_4528068043170906112_n.png?_nc_cat=103&_nc_oc=AQnNtj8PuJi0EsKlBDYzBroiRhnJDbFzyjNtzMYU8cET8r0QnbsAR472FhoZ3hRNM-Y&_nc_ht=scontent-vie1-1.xx&oh=7fa787b570a1404622871d5ab1641f07&oe=5DC7BECF)
Title: Re: Second Front (in Development)
Post by: Jo B on August 21, 2019, 06:42:08 AM

Changed the way soldiers are displaid in buildings. Now should be more clear where everyone is.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68629968_504203036792098_588174111667126272_n.jpg?_nc_cat=107&_nc_oc=AQlIKO3oC2qI33dnqWb1si0CXrTKz4goC_TYvNKyjG-10xhOM-_rNUkX8UyORzq-uPk&_nc_ht=scontent-vie1-1.xx&oh=8b46947be95ad8a0f4ead26c1e5045ed&oe=5E153030)
Title: Re: Second Front (in Development)
Post by: Jo B on August 22, 2019, 12:47:37 PM
after treatment of the 'Shadow Acne' we polished helmets and boots
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69147259_504836023395466_5483455197151756288_o.png?_nc_cat=103&_nc_eui2=AeFf-uDlIRVo_7DMt-5o6GHqoue8xLphaO_6xbFEv2M4b6suqeyjaBFvLX4TG9-uDN6m0G4XfzbCfGKG1boC-4UremHyWRVsSnc3UfZi_w9uow&_nc_oc=AQkuZ_IS_GVnXC8vv69AQRNG3rAif3mzMBcHjhkjzclFGqiC7xA1PfCCOnr6fmPSINk&_nc_ht=scontent-vie1-1.xx&oh=c8b6836445c85d7a740337bd70423fb2&oe=5DCA5BAB)
Title: Re: Second Front (in Development)
Post by: Jo B on August 24, 2019, 01:47:20 AM
the Panzerfausts and improved 50mm Mortar
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69122776_505717129974022_5406454233195085824_n.png?_nc_cat=102&_nc_eui2=AeHZO43MsA-6-NNqpMS3GIFN-kOSRuBCn9zWhxiPUZDLExnHkCkf-XAgv8z-ia5pMl_PPfy0Z4FM5WtJtOyLXsiBkgb4zDVtKlJoxWOCV3PE_g&_nc_oc=AQmfP8zIdok-mldANEU9San99ukGptIC7FTyZh8TST9yrnv3IcaTXdI_foTDGwPRIao&_nc_ht=scontent-vie1-1.xx&oh=cbe4a88ebd14db68d42b62cd6673c42a&oe=5E0B0383)

after each shot one of the three Panzerfausts will be switchted off. Very dangerous to armored vehicles on short range.
 Even with three of them it does not hinder the infantry on running, while carrying 6 of them will slow them down a bit.
(Warning: better not fire out of buildings)
Title: Re: Second Front (in Development)
Post by: Jo B on August 25, 2019, 04:16:59 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/68953271_506281523250916_1757873828706385920_o.jpg?_nc_cat=100&_nc_oc=AQlik9rxnTC0PfGKN4tkCLD6kQxuI1X0BffkxJ5an_UzGmGgbexI9hGtuJ2KiVZAkfw&_nc_ht=scontent-vie1-1.xx&oh=1bdd8c1bcae6bf6ce91b3e03f944bf69&oe=5E0E4A22)

The Stug III G can fire AAMG remotely only when the hatch is closed, and only through frontal facing.
Finally found the origin of the shadow acne and could completely heal it.
Then I was able to beautify the shadows as you can see in this picture.
Title: Re: Second Front (in Development)
Post by: Scutarii on August 25, 2019, 04:52:19 AM
Thats a good detail, i imagine vehicles with "normal" MGs needs one crew member expose half body to use them (the .50 even needs one guy outside!!!)

A little question, is possible you explain the infantry unit atributes??? Thank you.

PD: i read if is possible add later things like schurzen as an option in vehicles... you refer add a new vehicle variant or the option to equip extra modules in the base vehicle???

I have in mind other defensive add-ons but more... mad max style like sandbags, track lugs, bed bases, wood... and in a some cases pieces of dead tanks in a clear example of cannibalism :buck2:
Title: Re: Second Front (in Development)
Post by: Jo B on August 25, 2019, 10:31:03 AM
yes ok, I'll try make a picture what will explain the values visible on  the display
Title: Re: Second Front (in Development)
Post by: Sir Slash on August 25, 2019, 08:53:46 PM
Looking very nice Jo B.  O0
Title: Re: Second Front (in Development)
Post by: Jo B on August 26, 2019, 11:30:04 AM
Looking very nice Jo B.  O0

thanks  :)

Now only Boots and Helmets reflect the sun. Russian Maxime MMG and Russian HMG with new Screwdriver button for to disassemble the weapon.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69764379_507046949841040_366056068318494720_n.png?_nc_cat=103&_nc_eui2=AeF49UoG4RM5-kOJzq-kgmiHyey_TdK_mVGFqCK7AOsiUyMfa89kI3w0uqOZfg-pIv6A3SIy4HoOtn9VVVx8kXcIhx2e7paATrqX3xXJI8yQPA&_nc_oc=AQlMbouXaUqWgHwzxUVSw1vFVo03Pl3h8PnU4oRArtlo4nyzOrsJ5weRyRO95S5P4uE&_nc_ht=scontent-vie1-1.xx&oh=7ec4baf42d137dea9ba842afb36caadf&oe=5DD17699)
Title: Re: Second Front (in Development)
Post by: Jo B on August 27, 2019, 09:01:43 AM
first Riders
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69246941_507465219799213_6435306515011207168_o.png?_nc_cat=102&_nc_oc=AQkLSC9QBCIlFSWqwv09_vGIv1l_fWLEWa0ulA9DX797rWr-H3oj5zrBoJX76V7vLXo&_nc_ht=scontent-vie1-1.xx&oh=992112918b477cb532c0e227dd20c2b4&oe=5E05A9AB)
Title: Re: Second Front (in Development)
Post by: Jo B on August 28, 2019, 02:45:41 AM
the Spring Map:
120 x 32 Hex.
20 Minutes to generate the Line of Sight (60MB)
27 Seconds to load in a Scenario
Title: Re: Second Front (in Development)
Post by: acctingman on August 28, 2019, 07:52:14 AM
Love that HUGE map.

Look good there Jo B. Can't wait to try your game out.
Title: Re: Second Front (in Development)
Post by: Sir Slash on August 28, 2019, 09:11:20 AM
That IS a hell-of-a big map.  :o  Very, 'Russia' looking too.  O0
Title: Re: Second Front (in Development)
Post by: Jo B on August 29, 2019, 04:19:17 AM

thanks  :)

(https://pbs.twimg.com/media/EDE93c4W4AAf-XH?format=jpg&name=medium)
Title: Re: Second Front (in Development)
Post by: Pete Dero on August 29, 2019, 06:24:37 AM
the Spring Map:
120 x 32 Hex.
20 Minutes to generate the Line of Sight (60MB)
27 Seconds to load in a Scenario

What means '20 minutes to generate the line of sight' ?  Is that part of making the map on your side or is this on the side of the player who runs a scenario on this map ?

Looks great by the way  O0
Title: Re: Second Front (in Development)
Post by: acctingman on August 29, 2019, 07:33:45 AM
This game looks like playing a board game using mini's and I cannot wait to give this a spin.
Title: Re: Second Front (in Development)
Post by: Jo B on August 29, 2019, 10:57:11 AM

Love that HUGE map.

Look good there Jo B. Can't wait to try your game out.

thanks :-)

the Spring Map:
120 x 32 Hex.
20 Minutes to generate the Line of Sight (60MB)
27 Seconds to load in a Scenario

What means '20 minutes to generate the line of sight' ?  Is that part of making the map on your side or is this on the side of the player who runs a scenario on this map ?

Looks great by the way  O0

no, you create a map in that size in the mapeditor, then it needs 20 minutes before you can use it and can setup units in the scenario editor
Title: Re: Second Front (in Development)
Post by: mbar on August 29, 2019, 11:24:32 AM
I haven't heard of something that cool since Counter Strike: Condition Zero. You could plug any created map into it and the "turtle" AI software would path all the bots to use the map. Different game type but similar creative flexibility for the user.
Title: Re: Second Front (in Development)
Post by: Jo B on August 29, 2019, 12:38:26 PM

for to plan the scenario on the map you find this tool in the Garage to compare 2 Tanks. The distance can be set wit the ruler on bottom center.
On top it shows the probability to penetrate the six parts of armor on the set distance.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69157597_508591183019950_2660002623712657408_o.jpg?_nc_cat=107&_nc_eui2=AeH9-N57lihfccSi3aiBuPnWe6zvjTG-VjmHel7iJvHgfoiPLnAPLiBw3qyuKHodSfQMVYZmf19_sDRjC9tNnvYDPURzJBx0S3lRESjbR15qzQ&_nc_oc=AQn72tCFpLpetL8j_c294o6r9P-pwmbqGdrL68dPk5vLCzyl7EvdqDmhUDFfo3e1FVI&_nc_ht=scontent-vie1-1.xx&oh=8486c429af67130a775f4f594d4f0953&oe=5E0E8E61)
Title: Re: Second Front (in Development)
Post by: Jo B on August 29, 2019, 12:39:27 PM
I haven't heard of something that cool since Counter Strike: Condition Zero. You could plug any created map into it and the "turtle" AI software would path all the bots to use the map. Different game type but similar creative flexibility for the user.

thanks  :)
Title: Re: Second Front (in Development)
Post by: Jo B on August 31, 2019, 06:47:51 AM
a next picture from inside the garage. I had to renew the lighting for then new Render Pipline. Looks a bit brighter compared to the last Garage picture. Also showing the first German riders on a Panther. Notice the heavy frontal Panther armor. There is always a little chance for the grenade is a Dud.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69823174_509513996261002_2233153840234889216_o.jpg?_nc_cat=109&_nc_oc=AQnm4lz1RlU8U22wYrWGNEcQ-Mblt7LqS-9HFP6T52ncjahfQ67DtJ7Zz0eTMMHvnlw&_nc_ht=scontent-vie1-1.xx&oh=1ebbfa04a524084040229589d777fb59&oe=5E03AB9C)
Title: Re: Second Front (in Development)
Post by: Staggerwing on August 31, 2019, 07:25:29 AM
Awesome!
Title: Re: Second Front (in Development)
Post by: Jo B on August 31, 2019, 07:39:15 AM
the Panther:
the hatch is open so he can fire the AAMG but can not use the Smokedispenser and can not use the Nahverteidignungswaffe (Long Vehicle) in close combat. the red movement number indicates problems to start the engine. But altleast not tends to start burning as in it's D version. The very powerfull 75mm very long gun will destroy most enmies on a hit.

the Jagd Panther:
Garage camera now rotated closer to the tank.
Hatch is closed so the symbol for the Nahverteidingungswaffe is not cover by the red 'not to use when open hatch' sign.
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69530530_509542812924787_7759939540801814528_o.jpg?_nc_cat=105&_nc_oc=AQk0x2bJx9h0yLipJ4uJbCyDYksCz_wXZl3sO3Or6_oIpEigAbPAwrMXGs_ZSWppCag&_nc_ht=scontent-vie1-1.xx&oh=768fb7b036ff27bc66493ff7bf020505&oe=5DCF9856)
Title: Re: Second Front (in Development)
Post by: Jo B on September 01, 2019, 11:02:50 AM
new Water
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70331863_510032709542464_4809673058606383104_o.jpg?_nc_cat=100&_nc_eui2=AeFKeJHiR1sc2CJ9ywn1GS6TYk4P_6H8m0AnLzvN_F4HuNo40qtiRD-Ebh8TJxrhX2jI-S2u7KvJn2aDdwRKGa50IPMxHL9uVVrLuR0nhm4Fgw&_nc_oc=AQm2G06c0fq4NB693llcW-fKvvWLV-9rwoCZ5NINHy6GQ1Hw-nz8AxjUeCrBGz413vE&_nc_ht=scontent-vie1-1.xx&oh=01ea2d4e99f21b5e7676c25a05a91fff&oe=5DD2BE17)
Title: Re: Second Front (in Development)
Post by: Jo B on September 03, 2019, 12:09:42 PM
Created a shader to replace the base color of a tank. so it would be possible to change the color
 in game (without loading a new texture) to what ever new color. Here Dark Yellow on a Tiger E.
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69363595_511277662751302_8229835939673800704_o.png?_nc_cat=105&_nc_eui2=AeGjWFZHpi3HfQr4ZGr5hvYEp_bODXhhmjMRvCyEVK-2u6Z0VVhASGAWiK5kfrbB-144ozBr5PcJtWveaQqhQCQFFVUsGtyP4VkLxoqmqDATIg&_nc_oc=AQl5sEhELeS2l5TBgL_CR2CFyErkuWJpmZpKHjpdnXYW3BGg6oUlpOkABXQKCa-jckU&_nc_ht=scontent-vie1-1.xx&oh=81d52321b99ea42f9fd1f686ae2702ad&oe=5DF91E7A)
Title: Re: Second Front (in Development)
Post by: Jo B on September 04, 2019, 12:43:37 PM
another day in the garage. For steam screenshots I worked on the post processing effects.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70175811_511929806019421_4933865375159812096_o.jpg?_nc_cat=109&_nc_oc=AQkUiDNQdd9-1c-WXK2ErcDRthDDvRDdeylHJNDFGdcFzgBMi7p2fbeEG9tKFDpE9qU&_nc_ht=scontent-vie1-1.xx&oh=692921412d80dbdc0d721d1e8685d8ab&oe=5DCDFA4A)
Title: Re: Second Front (in Development)
Post by: Jo B on September 05, 2019, 11:57:51 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69734533_512477749297960_5146084279100375040_o.png?_nc_cat=109&_nc_eui2=AeFpoKY8niMNVAWPbZED44aXGlo_khtooLh4irOdoPnPYddJguxSoYa4KYz9Uz_kPJeUUrPMGU-GVWx2OdEPljxSldEcBQstHEH9zOm5UT4AIg&_nc_oc=AQntStGSD-y0yV7DSXwj-7YWAHzw1jXX-vNZB1QQExSfrYf5ojBtW6i2zyOAoqydG_U&_nc_ht=scontent-vie1-1.xx&oh=86e44727cc279f4fb7068456652d5c5f&oe=5E071D91)

working on MGs, Rout animation, Garage lighting . Grafics starts with american riders.
the Möbelwagen with open and closed hatch.
Title: Re: Second Front (in Development)
Post by: al_infierno on September 05, 2019, 12:05:24 PM
This thread is like the social media feed of a brand new girlfriend.   :smitten:

Keep em coming!
Title: Re: Second Front (in Development)
Post by: Jo B on September 06, 2019, 04:49:41 AM
This thread is like the social media feed of a brand new girlfriend.   :smitten:

Keep em coming!

thanks

Scenario 'Le Cheateau 3'. Turns 1-5, (infantry only) 18 Minutes
Title: Re: Second Front (in Development)
Post by: Barthheart on September 06, 2019, 06:21:35 AM
That's awesome! Well done.

Not sure about the phone for the next phase button but everything else looks great.
 :bd:
Title: Re: Second Front (in Development)
Post by: Jo B on September 07, 2019, 02:48:04 AM
That's awesome! Well done.

Not sure about the phone for the next phase button but everything else looks great.
 :bd:

thanks  :)

lost vs the AI in scenario 'Le Chateau 3'. I thought I rember how to win that. Lost the left wing leader,
was thrown out of the big building and when the russian starts to attack I felt ist time to quit in turn 7.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69547580_512864382592630_7574278975157960704_o.jpg?_nc_cat=109&_nc_eui2=AeGjaXcY5pggvSoklUJRk_ywDPD2kU2vtEP0nxFFENSA8I72wzA5MMRrigbxg1E7Gxwu6VYjEORNRlBCQWxEHF8_Slz9Tr8Pmu9IlFI2Swm9hQ&_nc_oc=AQkqRg8EMCCGDtR-cURKrbPm-kInIY2ifLVpy5ZkFkOPiroUmROLaps3p-wLOur65Jw&_nc_ht=scontent-vie1-1.xx&oh=b4a474630964ec1fdf84245177286676&oe=5DF64E07)
Title: Re: Second Front (in Development)
Post by: KyzBP on September 07, 2019, 06:29:43 AM
I love everything about this so far, especially the artwork.

If you feel like you need to keep the phone in there why not go with a field phone instead?
Title: Re: Second Front (in Development)
Post by: Jo B on September 07, 2019, 08:45:08 AM
I love everything about this so far, especially the artwork.

If you feel like you need to keep the phone in there why not go with a field phone instead?

it is the 'Ring Ring' what was a bit too load. the graphics could be changed to kind of field phone.

short video about the sounds for the sequence of play.
replaced the loud long "Ring... Ring..." with a short "tut tut".
Title: Re: Second Front (in Development)
Post by: KyzBP on September 08, 2019, 05:53:54 AM
I love everything about this so far, especially the artwork.

If you feel like you need to keep the phone in there why not go with a field phone instead?

it is the 'Ring Ring' what was a bit too load. the graphics could be changed to kind of field phone.

short video about the sounds for the sequence of play.
replaced the loud long "Ring... Ring..." with a short "tut tut".


I imagine something more like this (start at 8:52):


The German field phone cranks much quieter so it might not work for what you're shooting for and I didn't see anything about a Russian field phone during my quick search.  I'm guessing they didn't talk much.
Title: Re: Second Front (in Development)
Post by: Jo B on September 08, 2019, 09:25:39 AM
ok ok,


Suprise Attack on German Convoy. I use this Scenario for testing new features.
Still has a lot of mistakes. However I thought it is fun to watch the Chaos.

Title: Re: Second Front (in Development)
Post by: BradS62 on September 08, 2019, 02:14:14 PM
End of battle does game show total casualties of inf and vehicles?
Title: Re: Second Front (in Development)
Post by: Jo B on September 09, 2019, 06:14:32 AM
End of battle does game show total casualties of inf and vehicles?
it is not in the game now , but yes that is the plan. Along with kind of OOB card at start.
Title: Re: Second Front (in Development)
Post by: Jo B on September 10, 2019, 11:50:55 AM
Stug IIIG with Schuerzen and Riders.
we now have all riders on tanks and assaultguns. just some need their Schuerzen first.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70098037_515437612335307_3836634087255179264_o.png?_nc_cat=102&_nc_eui2=AeEZ28DLxgH1IT5x7QJiw6DFyCAcaXdSDs7od47BVrQqiQgZ5L6MLkVxM5SuapBe-zsc_DT8iwp7AyUwmsNFg8GUfG7YsjC6LNS2YQ9lU5hA-Q&_nc_oc=AQnERJQynl1A-yXrC7vCOXKfqhgSFJrI7rI_EXm-mp03iCa8iAQTe7I8UzWQ6GBi1Ls&_nc_ht=scontent-vie1-1.xx&oh=fd0af64e3fa12cacb6a2f2976309b053&oe=5DFFA6C9)
Title: Re: Second Front (in Development)
Post by: KyzBP on September 10, 2019, 03:05:37 PM
Stug IIIG with Schuerzen and Riders.
we now have all riders on tanks and assaultguns. just some need their Schuerzen first.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70098037_515437612335307_3836634087255179264_o.png?_nc_cat=102&_nc_eui2=AeEZ28DLxgH1IT5x7QJiw6DFyCAcaXdSDs7od47BVrQqiQgZ5L6MLkVxM5SuapBe-zsc_DT8iwp7AyUwmsNFg8GUfG7YsjC6LNS2YQ9lU5hA-Q&_nc_oc=AQnERJQynl1A-yXrC7vCOXKfqhgSFJrI7rI_EXm-mp03iCa8iAQTe7I8UzWQ6GBi1Ls&_nc_ht=scontent-vie1-1.xx&oh=fd0af64e3fa12cacb6a2f2976309b053&oe=5DFFA6C9)

 :smitten:
Title: Re: Second Front (in Development)
Post by: Staggerwing on September 10, 2019, 07:49:33 PM
Never leave the house without proper Schuerzen- it would be scandalous!
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 10, 2019, 09:32:35 PM
I take my Schuerzen with me everywhere I go. It likes to ride in the front seat with me with it's head out the window and bark at the pretty girls as they go by. Good times!  :bd:
Title: Re: Second Front (in Development)
Post by: Jo B on September 11, 2019, 11:33:33 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69850917_516003035612098_7940947273884631040_o.png?_nc_cat=108&_nc_eui2=AeHHu2ZJ9owHtXwSZG5JUssJArqDNTGfg8N3aFeBs98ZQLPSx-w0X-3K5SsaJOwbNfOxcFaglRjW5vsHK0pX_IC7RqcgjVYxhqWmBJun8UWRKg&_nc_oc=AQm7OELjAMte6a7AE-bCm9nd36iLYgb1iXtUlU0mNcZdsanuRk_1Y1YR0Wlz4MXi1lI&_nc_ht=scontent-vie1-1.xx&oh=7b7b1afb16377d9fb2e52d78e89c7bd3&oe=5DF8F93E)

Tank of the Day 33: T70
working on small weapons, also enter exit buttons, fixing some bugs. :arr:
Title: Re: Second Front (in Development)
Post by: Telemecus on September 11, 2019, 12:48:50 PM
Continuing to be very interesting development
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 11, 2019, 05:32:40 PM
Hey Battlefront! Look, their Russian tanks have actual red stars on them.  :o  Maybe you guys could....steal their secret process for accessorizing tanks.  ^-^
Title: Re: Second Front (in Development)
Post by: Jo B on September 12, 2019, 11:45:41 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70176242_516590422220026_4123658299151220736_o.png?_nc_cat=109&_nc_oc=AQkJ_566rQ128BZ-AVt2oUTeqeam8u_sbpUQ1KcahCERwKjGA9sdDM_8tOos2T0kfxc&_nc_ht=scontent-vie1-1.xx&oh=18636fcbd67fe96feac953196a124dab&oe=5E1012E7)

new buttons for start/stop engine, open/close hatch, fire the dispenser, mount and unmount vehicle.
In the situation show John can mount the Sherman as a rider while there is no space on the tank for the two second line Squads.
The engine is stopped (ready to start) , otherwise mounting would be not possible.
The MMG can be disassembled, while the LMG can not.
Title: Re: Second Front (in Development)
Post by: LoganismyHERO on September 12, 2019, 11:56:28 AM
I'm sure the line to help beta test is long, but please, add me to that list.

Your game looks to be a real winner and I hope it plays as good as it looks.
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 12, 2019, 01:46:22 PM
Very impressive work Jo B. More detail than I was expecting.  O0
Title: Re: Second Front (in Development)
Post by: Jo B on September 12, 2019, 11:58:16 PM
I'm sure the line to help beta test is long, but please, add me to that list.

Your game looks to be a real winner and I hope it plays as good as it looks.

just subscribe to the newsletter for to get informations about the beta  :)
http://www.hexdraw.com/Word/?page_id=311
Title: Re: Second Front (in Development)
Post by: A Canadian Cat on September 13, 2019, 07:44:02 AM
Russian tanks have actual red stars on them.
Is that a marking that was on Soviet tanks in WW2? I did a google image search and found way less than one percent of WW2 images have any kind of star on a Soviet tank in a picture let a lone red. There are a ton of models, drawings and modern photos with red stars on WW2 tanks but I only found one picture taken in WW2 with a star on a Soviet tank.
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 13, 2019, 10:18:02 AM
I can't understand that. Every comic book I read as a kid had red stars on their Russky tanks.  :o  I know, it was less common than commonly thought but compared to CMBB, the Red Thunder Russian tanks just look naked. I use one of the mods that add decals to them to satisfy my non-historically accurate tastes.
Title: Re: Second Front (in Development)
Post by: Jo B on September 13, 2019, 10:40:59 AM
Russian tanks have actual red stars on them.
Is that a marking that was on Soviet tanks in WW2? I did a google image search and found way less than one percent of WW2 images have any kind of star on a Soviet tank in a picture let a lone red. There are a ton of models, drawings and modern photos with red stars on WW2 tanks but I only found one picture taken in WW2 with a star on a Soviet tank.
well but the red star looks nice. I think about rusian helmets with red star on front
Title: Re: Second Front (in Development)
Post by: Jo B on September 13, 2019, 10:42:13 AM
we got another mention in the press: :dreamer:
rockpapershotgun.com.
Y is for Yearnworthy:
"Like a deftly driven Kubelwagen that’s trailing a column of dawdling Tigers one minute and leading it the next,
Second Front swept to the head of my Highly Anticipated Wargames list in the blink of an eye. By the time I’d finished
the first couple of vids in this collection, I was a proto fan."
at end of this page
https://www.rockpapershotgun.com/2019/09/13/the-flare-path-a2z-12/
Title: Re: Second Front (in Development)
Post by: Gusington on September 13, 2019, 10:51:35 AM
 :notworthy:
Title: Re: Second Front (in Development)
Post by: al_infierno on September 13, 2019, 02:12:34 PM
Nice, you got mentioned by the last good RPS columnist!
Title: Re: Second Front (in Development)
Post by: Jo B on September 14, 2019, 10:20:51 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70506554_517736365438765_7368232295704035328_o.jpg?_nc_cat=102&_nc_oc=AQn_08r-4B4DM8jI4jdwEmaut40ACz31mjIOcjLdpGSucIA67ArOUHR6xi2UA4h22j4&_nc_ht=scontent-vie1-1.xx&oh=a60079e69c89c5c71eabc1508f443e62&oe=5E083C40)

Panzer IV F2 with Schuerzen in the Garage.
new button for show/hide Schuerzen.
Title: Re: Second Front (in Development)
Post by: Jo B on September 15, 2019, 11:01:02 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70398070_518369268708808_7443500115802718208_n.png?_nc_cat=106&_nc_oc=AQliDzbJUNcRiAvenRjQYtWuqdUXJvbPVknEA8iTGdssyhNr8pABYVxwqUTHK2jR2Fk&_nc_ht=scontent-vie1-1.xx&oh=cd18bd04f99a8436f798a1cebfde5deb&oe=5DF3F0AC)

MMG, destroid (destroyed) HMG, malfunctioned LMG
need to fix the typo
Title: Re: Second Front (in Development)
Post by: Jo B on September 16, 2019, 12:42:08 PM

ways into close combat
Title: Re: Second Front (in Development)
Post by: KyzBP on September 17, 2019, 04:05:03 AM
Will we be able to edit the leader names, or anything for that matter?
Title: Re: Second Front (in Development)
Post by: Jo B on September 17, 2019, 08:05:15 AM
Will we be able to edit the leader names, or anything for that matter?
yes. this are just some random names.
Title: Re: Second Front (in Development)
Post by: Jo B on September 17, 2019, 12:23:10 PM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71252188_519553881923680_4815169538708471808_n.png?_nc_cat=103&_nc_oc=AQnYe-YSrVWArt_7jsHfaVDYodT1YMpFr-2VGAHUUxRDE6wD3ApZISlWWnVuRvgRJtc&_nc_ht=scontent-vie1-1.xx&oh=d5f5f2a90052420c075ead547e7b5441&oe=5E06AC7A)

working on riders jump off.
Tank of the Day: M3A1 half track
Title: Re: Second Front (in Development)
Post by: Jo B on September 18, 2019, 11:11:53 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70852737_520066608539074_3093898052658790400_o.png?_nc_cat=104&_nc_oc=AQm5km5gU5WDU8Pokce-APsJWtJ_D58lluqFsXPtg0KrqJfa1wVeZ0leu81Z-y04SaE&_nc_ht=scontent-vie1-1.xx&oh=79de4169aaabfcc6d6bf2e26c56dfa91&oe=5E00846F)

Tank of the Day No 38: StuPz IV 'Brummbär'
working on Riders Jump, some problems with an important third party tool.
I always avoid using additional software but this I very need. wasted half of the day with try to update.
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 18, 2019, 05:39:39 PM
That's great. The Brummbar is one of my favorites. O0
Title: Re: Second Front (in Development)
Post by: Jo B on September 19, 2019, 06:05:38 AM
That's great. The Brummbar is one of my favorites. O0
hope you will have some fun with it and damage some buildings before it malfuncts  8)

first version of fire, flame and smoke
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70415048_520533575159044_8371781567969755136_n.png?_nc_cat=102&_nc_oc=AQni3K8jS1Hg7SWm3aOLiA9rvMQzzF9bkrReZIcBmM8ZQhtGB5N4wdu2qOlSqke7Tl4&_nc_ht=scontent-vie1-1.xx&oh=002db2451d138b3837eda9ee9e64d80f&oe=5E03510B)
Title: Re: Second Front (in Development)
Post by: Sir Slash on September 19, 2019, 11:12:04 AM
Not bad at all. How will fires start?
Title: Re: Second Front (in Development)
Post by: Gusington on September 19, 2019, 01:45:35 PM
In my loins, as usual.
Title: Re: Second Front (in Development)
Post by: Jo B on September 20, 2019, 02:38:42 AM
Not bad at all. How will fires start?

possible with a Leader with Squad and a Zippo, or Flamethrower or firing HE. depends on terrain.
Title: Re: Second Front (in Development)
Post by: KyzBP on September 20, 2019, 02:40:37 AM
In my loins, as usual.
:DD
Title: Re: Second Front (in Development)
Post by: Gusington on September 20, 2019, 05:58:12 AM
^You are too kind.
Title: Re: Second Front (in Development)
Post by: Jo B on September 20, 2019, 10:25:31 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70926509_521294241749644_9047939429020205056_o.png?_nc_cat=111&_nc_eui2=AeGUIp8GQwuEG-2aZcAziK31wE5j6j4fFCdDOcQqoWo0umlkqwNGbCkRwA0O99J22CJpR_AMacHem6v55gzb4i3uOpizxyzviLLjPmfEUu3y_Q&_nc_oc=AQkPVv2YXZ3ZmbXZgFSXwHcL5bk6EaCHOWdttwg1EcNQd69pH4pbIgU483OenRjMVxA&_nc_ht=scontent-vie1-1.xx&oh=10a6c2c8465721e312a91fb28a71e8d8&oe=5E3CFD8E)

Gun of the Day: Russian 76,2 mm air defense gun M1938
improved gun handling, reworked order buttons, improved infantry counter displays...
Title: Re: Second Front (in Development)
Post by: Jo B on September 21, 2019, 09:14:20 AM
Moving German Infantry with MG42

Moving German Infantry with MG42. Creeping, walking, running with and without an Officer. Disassembling the MMG and HMG.
As Passenger in a halftrack and bail out as riders when the tank rotates its turret.
Also notice the moved MMG, HMG can't fire after the move while the LMG or disassembled HMG, MMG can.
This disassemble HMG/MMG to LMG is only possible with German MG 42.
Disassemble weapons have less weight and costs the Infantry less movement to carry.

The hedge costs one more movement point for the Infantry. The line of sight 'can see' behind the hedge, but no further.
Title: Re: Second Front (in Development)
Post by: Rayfer on September 21, 2019, 10:38:33 AM
Moving German Infantry with MG42

Moving German Infantry with MG42. Creeping, walking, running with and without an Officer. Disassembling the MMG and HMG.
As Passenger in a halftrack and bail out as riders when the tank rotates its turret.
Also notice the moved MMG, HMG can't fire after the move while the LMG or disassembled HMG, MMG can.
This disassemble HMG/MMG to LMG is only possible with German MG 42.
Disassemble weapons have less weight and costs the Infantry less movement to carry.

The hedge costs one more movement point for the Infantry. The line of sight 'can see' behind the hedge, but no further.

Not sure why but the video link doesn't work.
Title: Re: Second Front (in Development)
Post by: Pete Dero on September 21, 2019, 10:53:49 AM
Not sure why but the video link doesn't work.
Part of the link was missing.

Title: Re: Second Front (in Development)
Post by: Rayfer on September 21, 2019, 11:09:04 AM
Thanks PD...!  I was initially put off by the cartoonish look but the more I watch the videos the more I'm liking it.
Title: Re: Second Front (in Development)
Post by: Jo B on September 21, 2019, 11:38:05 AM

Part of the link was missing.

thanks for help.
Title: Re: Second Front (in Development)
Post by: Jo B on September 22, 2019, 12:27:29 PM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70862372_522606151618453_8183571655767883776_o.jpg?_nc_cat=110&_nc_oc=AQnnlezceMmdlw5J_XONDAXbhIpCnwv4NOAb1DEa1134O8ivjQnNYslutV9NJVjsYgc&_nc_ht=scontent-vie1-1.xx&oh=3f9b305f18d0e4bfb28d2be3d1d0cdd3&oe=5DF2D293)
Grabbing an unpossessed Gun is now similar to grabbing unpossessed MG.
Title: Re: Second Front (in Development)
Post by: Jo B on September 23, 2019, 11:15:19 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71085960_523147004897701_4341405431592124416_o.png?_nc_cat=102&_nc_oc=AQkzyvG6dAFMFwOy-scdhpQNCQB3PWqg9NloQgSWwoQMSvnBs_0ZiKXbwHYhOrcheo4&_nc_ht=scontent-vie1-1.xx&oh=658adb003deb0af108c14d2587b0058f&oe=5E044F9B)
Tank of the Day No 40: M36 Jackson
working on 'Camera Mode'.
Title: Re: Second Front (in Development)
Post by: Jo B on September 24, 2019, 10:23:50 AM
 (https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/69615691_523810538164681_8651413849091604480_o.png?_nc_cat=110&_nc_oc=AQm3cZvTJo9-u4-tqukMKVOM0_oLKCzeH1mo8tJUYNb6WxORht7Zkx0g8-gVYGLASTc&_nc_ht=scontent-vie1-1.xx&oh=56f169a9629e7e949e37482e0c537655&oe=5E2D0E9A)
Tank of the day No 41: Panzerkampfwagen IV E
working on Camera Mode
Title: Re: Second Front (in Development)
Post by: Jo B on September 24, 2019, 02:18:51 PM

Camera Mode
Tank steering
Title: Re: Second Front (in Development)
Post by: Jo B on September 25, 2019, 10:59:58 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71254526_524348054777596_7963152224740179968_o.png?_nc_cat=102&_nc_oc=AQnNX_rlJNoYsD5_T2uVjyjmbPJW_GUJzcYRePqwNItcNhILcuBH3e_nQmJO3g8J0_U&_nc_ht=scontent-vie1-1.xx&oh=75be83eddf7889689da1a435a2e44da7&oe=5E2EAFC1)
Tank of the day No 42: T-60 m40 Russian Light Tank
working on Infantry in Camera Mode
Title: Re: Second Front (in Development)
Post by: Jo B on September 26, 2019, 10:02:25 AM


this long Video starts in turn two.
After they killed my Two Star Leader, I resigned.
Title: Re: Second Front (in Development)
Post by: jomni on September 26, 2019, 07:00:53 PM
How long until release?
Title: Re: Second Front (in Development)
Post by: al_infierno on September 26, 2019, 11:09:52 PM
How long until release?

When it's ready O0
Title: Re: Second Front (in Development)
Post by: Jo B on September 27, 2019, 10:57:13 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71018390_525665161312552_3606280912267902976_o.png?_nc_cat=106&_nc_eui2=AeGs1UI4dYMqOOAVpPugtDidsgr6yTk55kCLJX-yAyWKPUe-CiR0oD89leRn-jR0w8RyJKnEhG3IvlRSN8aXq2XsarWP6hqH16t_75DZYYAzqA&_nc_oc=AQmKGtHWRgZnpXP53wpY6M2B3e2TSvte3Zpm3vPms_-cQx52CT3nUdJLl_ACRoT0e1s&_nc_ht=scontent-vie1-1.xx&oh=ffb98f2dad898c24eec39fd57d8d0560&oe=5E2F48F0)
Gun of the day No 43: The US 3-inch anti-aircraft gun M3 – one is unlimbered, one just shot.
Title: Re: Second Front (in Development)
Post by: Jo B on September 28, 2019, 11:36:50 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70189654_526228394589562_9117501698598764544_o.jpg?_nc_cat=109&_nc_oc=AQmRIGiwv5Hbzl6D6VeRB0eV_2UKRkFMz21_uARPMtciAOy1sRLgBKT85NxMPJ7czqQ&_nc_ht=scontent-vie1-1.xx&oh=5f6d45fbde62b4079c626dfb03136cce&oe=5E3CD2CB)
then new Church on hill. playing the Russians. 
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72382205_526106554601746_9176123007142199296_o.jpg?_nc_cat=103&_nc_oc=AQldgMhVuTBP3ccqDRprX5eL80LLGaqPqZdpKu0e-T6300yYh7iuTEh9WvjtchVRM6c&_nc_ht=scontent-vie1-1.xx&oh=315454ad9287ec61405bb1e63364a567&oe=5E33486F)
winning the improved scenario 'in the fields' after two hours playing time in turn 22 (uff!)
Title: Re: Second Front (in Development)
Post by: Apocalypse 31 on September 28, 2019, 06:46:31 PM
Game looks great.

How much will it differ from Battle Academy 2? BA2 has coop and skirmish (and coop skirmish) which is really amazing.


Also - any likelyhood that you'll ever do something more modern?

Would like to see a Vietnam tactical turn based game much like this or BA2.
Title: Re: Second Front (in Development)
Post by: Jo B on September 29, 2019, 07:54:14 AM
Game looks great.

How much will it differ from Battle Academy 2? BA2 has coop and skirmish (and coop skirmish) which is really amazing.

Also - any likelyhood that you'll ever do something more modern?

Would like to see a Vietnam tactical turn based game much like this or BA2.

oh, it is very different to BA2. there are a lot of thing to add before even a Korea thing is needed.
Title: Re: Second Front (in Development)
Post by: Jo B on September 29, 2019, 09:02:33 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71075200_526764184535983_1959159262034788352_n.jpg?_nc_cat=108&_nc_oc=AQn5Az-2Wd9fNHG6cg5KLb71tq2yvDejLHs1Nvy9duROaYyY52379irp3INPi0C_EFI&_nc_ht=scontent-vie1-1.xx&oh=0461d7d85e1fc9e6ba5d231572917475&oe=5E2A9B48)
the Factory prototype. currently not fully functional.
Title: Re: Second Front (in Development)
Post by: Jo B on September 30, 2019, 11:04:20 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71139529_527579504454451_5621572656672276480_n.jpg?_nc_cat=103&_nc_oc=AQkwN9G1KrawC96vNycl-oxKe8PsGoX2aoHGgcKIcbPV83bnOODhkdmzf2ZZOxza1yY&_nc_ht=scontent-vie1-1.xx&oh=d9d868127c39f4d85b670e97276592bf&oe=5DF63EAA)

new wooden building. Now small weapons droped on ground have their own flags. To find them easier.
Title: Re: Second Front (in Development)
Post by: Jo B on October 01, 2019, 06:08:29 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71377638_527995987746136_3484678907670560768_o.png?_nc_cat=110&_nc_oc=AQlnQhb3ziRTK-DM2IjlgHnYmGiKKJq0Cj_mzFUFFVH7kpR1gsp--ftzEk8fiuCx3dw&_nc_ht=scontent-vie1-1.xx&oh=5a663df5d9c3d424cfe9b63179765dd5&oe=5E3B6B7E)
new small weapon displays for passengers
Title: Re: Second Front (in Development)
Post by: Gusington on October 01, 2019, 07:59:32 AM
That looks great!
Title: Re: Second Front (in Development)
Post by: Jo B on October 01, 2019, 10:08:00 AM
That looks great!

thanks :-)
Title: Re: Second Front (in Development)
Post by: Jo B on October 02, 2019, 09:59:18 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71313034_528755877670147_8774216735134842880_n.jpg?_nc_cat=109&_nc_oc=AQkeD7xZTU49MWBz2tawEwXlYY9XBqHcRTZHjKf3DesL9nXxyZRfT-iw6m5tJUfZ03A&_nc_ht=scontent-vie1-1.xx&oh=dd80a845228896e0cd57744b43477d09&oe=5DF65AA6)
new Industrial building. improved small weapon displays
Title: Re: Second Front (in Development)
Post by: Jo B on October 02, 2019, 10:07:30 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71720399_528761067669628_9030537441307525120_n.png?_nc_cat=100&_nc_oc=AQnxGOXIVrKWSQnaeJnqSIpXTCaI_8wL0X1quy1Hl64VQm8UOF_SzoGct2annheisps&_nc_ht=scontent-vie1-1.xx&oh=ca4a6a665c6f097cb9b17d97eb9ba964&oe=5E31EE10)

improved Factory-Roof
Title: Re: Second Front (in Development)
Post by: Jo B on October 03, 2019, 12:17:16 PM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71682880_529406407605094_2920790280556773376_o.png?_nc_cat=107&_nc_eui2=AeGxXzc_LXm8ibV2pwfkzKLFHMwydw2Uf5FMLAem56CXdTsmEdha-T-m1QRiuBu1aOubxE06LHqzTlkV5N1D4LjzG5rtudQTIekf_ZdnPDGTmw&_nc_oc=AQmwl9TubNOFQbdD777cl-qQ0VlAB69WSGrTHHitxWOvicSz4RJnnhB-gUdp-435lsk&_nc_ht=scontent-vie1-1.xx&oh=c2a94a9623a5784e2d84b7486301c5ee&oe=5E29B919)
Tank of the day No 45: Russian Tank BT-7A, a variation of the BT-7 mounting a 76mm infantry gun.
improving gun pushing, also a new building is in the works
Title: Re: Second Front (in Development)
Post by: Jo B on October 04, 2019, 11:32:54 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71264305_530049380874130_4895713446957416448_o.png?_nc_cat=103&_nc_oc=AQmf85crrc1K5K9iMx-WRWKwlfSDEdPhdMqzld5k3zRkyoA6tXI-NswBc5tCMrth_HE&_nc_ht=scontent-vie1-1.xx&oh=bf0a2f1b71bc4e26e1e48a4680c5b1e0&oe=5E3393F0)
Tank of the day No 46: The M2 halftrack car, generally mounted with a .50 caliber machine gun, was used as a scout vehicle.
Title: Re: Second Front (in Development)
Post by: Jo B on October 05, 2019, 12:12:38 PM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71398818_530705064141895_4463251351677173760_o.jpg?_nc_cat=111&_nc_oc=AQm5AwHnr_ebjzB9WvdG-Cxs-bl9UaIPDDg5PR6cyjG6uPXx13ACYESB8yIpqdWBYVM&_nc_ht=scontent-vie1-1.xx&oh=c9164f0971860a2b31883bde5e751377&oe=5DF3E40E)
Gun of the Day 47: 57 mm PTB onr 43.
working on GUI changes and combat dialogs.
Title: Re: Second Front (in Development)
Post by: Jo B on October 07, 2019, 10:51:08 AM

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/71730213_531983177347417_3581684003930898432_o.png?_nc_cat=105&_nc_eui2=AeHXO1zTlWxRmwbPtcVlluZWu-FRGRT41n4BlR3l5dCYCAvKkcOH1WMk5RI_FUqXbl6SJiEiSmBocA8J7o7UAAJ0V6UTupqHzGSppqcu53MlCw&_nc_oc=AQkUUPvyZVz_X1IOhIaIeY70SM1JpCQVT8VkK5B6pQA7OFCWOWWboBO_yLW3j_vs9Ok&_nc_ht=scontent-vie1-1.xx&oh=e63053da0e85f671df0b6142e8bf206d&oe=5E1D80F5)
Tank of the day No 48: Panzerkampfwagen VI Ausf. B Tiger II (called Royal Tiger and King Tiger by Allied soldiers)
working on combat dialogs and new symbols.
Title: Re: Second Front (in Development)
Post by: jomni on October 07, 2019, 07:49:40 PM
That’s some extreme gun depression.
Title: Re: Second Front (in Development)
Post by: al_infierno on October 07, 2019, 08:51:12 PM
This thread is like the social media feed of a brand new girlfriend.   :smitten:

I just wanted to reiterate this comment.  This thread moistens my loins.
Title: Re: Second Front (in Development)
Post by: MiguelHQ on October 08, 2019, 12:15:00 AM
What a great work you're doing Jo!  :clap:
Which software are you using for the editor and the game? how much months of work until now, Im impressed! O0
Title: Re: Second Front (in Development)
Post by: SirAndrewD on October 08, 2019, 12:24:18 AM
This is looking great. 

Can't wait to give it a spin.
Title: Re: Second Front (in Development)
Post by: Sir Slash on October 08, 2019, 08:53:59 AM
Maybe somewhere down the line, a Spanish Civil War version of this game?  :dreamer:
Title: Re: Second Front (in Development)
Post by: Gusington on October 08, 2019, 10:49:21 AM
^Awesome idea.
Title: Re: Second Front (in Development)
Post by: Jo B on October 08, 2019, 10:54:12 AM
What a great work you're doing Jo!  :clap:
Which software are you using for the editor and the game? how much months of work until now, Im impressed! O0

thanks :-)
I use Unity, he uses Maya. we work fulltime since April 2018.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72338566_532612080617860_5039856208723312640_o.jpg?_nc_cat=100&_nc_eui2=AeHbqtR-OqClgVqru1jHk1JqPxKTYS65D61v_wwty3rXL-YG1RjrQYd7mdbSCUdt71spkrILB9bIKKkhRHTN778ncmyNuPoXmPSIqyrEFI0A-A&_nc_oc=AQnLjHjyXtKOSJ_g3TAaAPbm8NxVPE4Le2NFr-YXztJCl9dd-PTCjgwXmhZyvjiiDAk&_nc_ht=scontent-vie1-1.xx&oh=09b15c8da6b7b78c03a86c4f06fc6ef5&oe=5DF17E06)

the new combat dialogs. At bottom left the last shot is shown.
makes it easier to know what happend.
Title: Re: Second Front (in Development)
Post by: Jo B on October 08, 2019, 10:55:49 AM
Maybe somewhere down the line, a Spanish Civil War version of this game?  :dreamer:
for that we need the partisans
Title: Re: Second Front (in Development)
Post by: Jo B on October 09, 2019, 10:26:04 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/l/t1.0-9/71828460_533181893894212_7347260369829625856_o.jpg?_nc_cat=110&_nc_eui2=AeEN1MRvhEVedj0LzmHNuEy93WtXmjqutGiVzxwGl5EE8vJKA2UjFKGR7RolsjXRKAUZV-xV0X8zONEUsj8fFYahegLSYO8Ky4P4tENBuLMw4w&_nc_oc=AQmkpU6pHMFaUsw-BxGcjoASUWsfv2iOMM92rWIAMm_R3J03YxtfFhXTeXv23nHnAx0&_nc_ht=scontent-vie1-1.xx&oh=8a12b8a6f75d0504069c0bea5aad41d2&oe=5E304B6D)
the combat results of last shot are shown bottom left.
these appear timed one after the other when bullets reach the target hex.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/73083362_533209700558098_8836938642229297152_o.jpg?_nc_cat=110&_nc_eui2=AeGry13l_I4Bk9j4bF2UxrXRGMGt-e7y2uSbYuFgYw5kqB-GltUObX8ei0NN2DVlEQEyvLI3NhbCT_Jib2aEghykbEGkoR_wX3L1cx_aFLMqdw&_nc_oc=AQlgZBnWZyfz2lzu_5yYv3e2vDlkTWi90GVELNLt7a2vFBQ5mTU4jveRjJRC-frcz5M&_nc_ht=scontent-vie1-1.xx&oh=3124b9bc107276a659e5ee633e0ad9ba&oe=5E25F453)

the scene from the firing Panzer IVH video
Title: Re: Second Front (in Development)
Post by: Jo B on October 10, 2019, 11:21:55 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72470024_533778353834566_1922994168523653120_o.png?_nc_cat=103&_nc_eui2=AeEFqDB_5WWko6njYO7LpzC10b6vlErSmYrEzoJhxNNmJFvOf38JKZk2T1NAFrCMkV-5zw6Fmsj1d1oQ2kXieprvDOl3fXk0jidlKpUwagod3w&_nc_oc=AQnRneprPVMMcxQu_ksMznjbwciUSVsOjhU6NZ_tAu91Hf5BQZEwlslyVGUU1DP-jes&_nc_ht=scontent-vie1-1.xx&oh=1f2367f6f516d399d5c0457085a975dc&oe=5E3D7B92)

new Russian farm building
Title: Re: Second Front (in Development)
Post by: z1812 on October 10, 2019, 12:34:07 PM
I really like the look of this game.

I am wondering if the game will be mod friendly. What type of file do you use for the terrain?
Title: Re: Second Front (in Development)
Post by: Jo B on October 11, 2019, 12:13:47 AM
I really like the look of this game.

I am wondering if the game will be mod friendly. What type of file do you use for the terrain?
for new maps players can use this map editor
Title: Re: Second Front (in Development)
Post by: Staggerwing on October 11, 2019, 04:41:18 AM
The sound effects are a nice touch  O0
Title: Re: Second Front (in Development)
Post by: Jo B on October 11, 2019, 10:11:58 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72303270_2979656818715073_6980364721304109056_o.jpg?_nc_cat=108&_nc_eui2=AeGNwdt7X_RzZwqiK4IVBooy9Sl9uBbwlfLETHw9OakZueqnpmvQyrDx-eHzWNR3Ed89M5tj_Tv0kPNT2pO6YlLzgIIrkRA7wMc01UYU8IYyFQ&_nc_oc=AQmXku4XEp2WV2eKXuH9dKJYbhGEHeedwsDnfN_4LfiEYtd_CUxxpLUn4JUjpWt7QXE&_nc_ht=scontent-vie1-1.xx&oh=a3179e20562e2ce7dc7faa5bd1054a08&oe=5E1C63B8)
Tank of the day No 49: Pak 41 28mm targeting the M8 Scout Car. Start working on Fire and Smoke.
Title: Re: Second Front (in Development)
Post by: Jo B on October 12, 2019, 04:29:30 AM

new Version of the 'in the Village Scenario' 6 Turns.
Germans are still too strong.
Title: Re: Second Front (in Development)
Post by: Jo B on October 13, 2019, 09:15:30 AM

new Flame Fire and Smoke
Title: Re: Second Front (in Development)
Post by: Sir Slash on October 13, 2019, 08:58:10 PM
That fire looks so real, I can feel the heat from my computer screen. I bet the competition is burned-up about it too.  :2funny:
Title: Re: Second Front (in Development)
Post by: MiguelHQ on October 14, 2019, 04:09:27 AM
Nice effects, good sounds too  :clap:
Title: Re: Second Front (in Development)
Post by: Jo B on October 14, 2019, 10:18:04 AM
thanks  :)

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72476571_536596843552717_95329032517713920_o.jpg?_nc_cat=106&_nc_oc=AQk1c3dy5znUpQJ61b8L4MFWOz8-NFhii2yZLzJ9VVxHEkaoJmV8NpBZAEiRPGnoAUc&_nc_ht=scontent-vie1-1.xx&oh=b793b3f8e5fa54c1b3db9961497a6ba6&oe=5E61192B)

working on other smoke effects for smoke grenade and smoke dispenser.
Title: Re: Second Front (in Development)
Post by: Jo B on October 16, 2019, 10:54:24 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72988208_537748796770855_6173013399115399168_o.jpg?_nc_cat=100&_nc_oc=AQldol3NK0gPOTJyqSI8sveUVsj8isxgpmF_0xs0lHEWbWliw8FAc_m4wBUEkkOclcI&_nc_ht=scontent-vie1-1.xx&oh=85dc70cbc12a52adc93c5ce35d88d864&oe=5E28DC01)
after 24 turns the fire spread to all burnable hex. it is still a bit too uniform...
Title: Re: Second Front (in Development)
Post by: Sir Slash on October 16, 2019, 01:07:56 PM
Spreading fire? I haven't seen that since CMBB.  :o  Still, I hope the whole screen won't catch and burn.
Title: Re: Second Front (in Development)
Post by: Gusington on October 16, 2019, 04:17:32 PM
Some people just want to watch the whole screen burn, bruh.
Title: Re: Second Front (in Development)
Post by: Sir Slash on October 16, 2019, 05:26:51 PM
The way I play the game that'll probably be my, 'Exit Strategy'.
Title: Re: Second Front (in Development)
Post by: Jo B on October 17, 2019, 07:56:52 AM
new Russian village buildings and sky. New temperator indicator with five levels from very cold to very hot influencing the fire. can be set per scenario.
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72573712_538508686694866_441749700064837632_o.jpg?_nc_cat=104&_nc_oc=AQmuJFVohui4q1Z6CYl_rUUiuEvB1Wio5A5eNI9i0N1_yRyZh8Fhdw-5TJFvUozz9v8&_nc_ht=scontent-vie1-1.xx&oh=e5d0645a887532bc8146b00c37026920&oe=5E17BBFD)


tools for scenario options
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72950629_538511736694561_1044762889379905536_n.png?_nc_cat=108&_nc_oc=AQm_085Bj9bWAza9c3pCz5Ei5eyJun_ObimsslGQy81DhRKaltX3JL0Y3kaSPNpHFoI&_nc_ht=scontent-vie1-1.xx&oh=93040c1fed4395f1df989fdabf5278a9&oe=5E34C28C)
Title: Re: Second Front (in Development)
Post by: Jo B on October 18, 2019, 09:07:30 AM
the targeting goes through a burning tank wreck, one orchard ,two grain fileds, and the three smoke levels of a blaze.
Temperatur is very hot what influences the post processing and makes the landscape look hotter.
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72951124_539297016616033_4737867720882651136_o.jpg?_nc_cat=102&_nc_oc=AQk8qgi73J7aR9Yq17x4521vXrMLwcTGWwSbZggC0VHdi0ypy5dJHNGLVpgMXc6cNEk&_nc_ht=scontent-vie1-1.xx&oh=12042611f865b043d0e4c25b179092b7&oe=5E5C1752)

burning tank wreck losts it's turret
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72839948_539302383282163_2246738259151421440_o.png?_nc_cat=109&_nc_oc=AQk_TCSlpdGavd7dR1lHnqxsjRaLayDqfomPSnZoJVP_EEdxYzCtWOF3Em_qi8DGQ5o&_nc_ht=scontent-vie1-1.xx&oh=79187662de356dce8991aba82f280b3a&oe=5E5C8C66)
Title: Re: Second Front (in Development)
Post by: Gusington on October 18, 2019, 04:57:44 PM
 :clap:

Nice.
Title: Re: Second Front (in Development)
Post by: W8taminute on October 18, 2019, 05:55:11 PM
I'll be keeping my eye out for this one.  Looks great so far!
Title: Re: Second Front (in Development)
Post by: Jo B on October 19, 2019, 06:10:19 AM
I'll be keeping my eye out for this one.  Looks great so far!
thanks  :)

Burning Wreck


new HE Shellholes and three new industrial buildings
 (https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/73546695_540016983210703_3855089226718642176_o.png?_nc_cat=107&_nc_oc=AQlnB6jtkIn9Bp0mEXKtNAIEvCoTqY0aTSgzc4jFdD1WCJrVWq9E1j8ku2FCVuFnWb0&_nc_ht=scontent-vie1-1.xx&oh=24046ef447dbc5436bbd9195dd033537&oe=5E5EB22D)
 
Title: Re: Second Front (in Development)
Post by: Jo B on October 20, 2019, 12:13:43 PM
(https://pbs.twimg.com/media/EHVyCL4W4AA-DCO?format=jpg&name=medium)
Tank of the day No 52: M3 Light Tank “Stuart”
Title: Re: Second Front (in Development)
Post by: Sir Slash on October 20, 2019, 02:31:22 PM
Ahhh... The Stuart. The Panthers food of choice. It satisfies your hunger but doesn't fill you up.
Title: Re: Second Front (in Development)
Post by: al_infierno on October 20, 2019, 02:40:59 PM
Ahhh... The Stuart. The Panthers food of choice. It satisfies your hunger but doesn't fill you up.

A small snack for a big kitty!
Title: Re: Second Front (in Development)
Post by: Ubercat on October 20, 2019, 03:27:39 PM
Anyone hear the one about the Stuart that took out two King Tigers? The little fellow was racing through a village to return to friendly lines and caught the two giants being refueled. The quick thinking commander had the gunner shoot the fuel truck which exploded, showering the tanks with burning fuel along with several of their crews who were racing to get in them.

I assume it's a true story but it might be a fiction.
Title: Re: Second Front (in Development)
Post by: Sir Slash on October 20, 2019, 09:15:23 PM
I didn't hear that one but I do recall hearing about a Chihuahua that killed a Rottweiler. He got stuck in the Rottweiler's throat and he chocked to death.  :o   No real dogs were harmed for this post.
Title: Re: Second Front (in Development)
Post by: Jo B on October 21, 2019, 05:47:46 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74288135_541684819710586_3781323691690819584_o.jpg?_nc_cat=107&_nc_oc=AQkbIjgnN4nB3MAor3rlFRppI0t98X7F_TjGBJNyDVHs3P1E2hYbAhBUMd3qMOEKOP8&_nc_ht=scontent-vie1-1.xx&oh=19b76c51ceb08f5268be6c09d0bb8ef2&oe=5E2FC886)

testplaid the Curch on Hill Secnario. Fun, but enemy is not agressive enough.
Title: Re: Second Front (in Development)
Post by: Jo B on October 22, 2019, 08:07:42 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/73229606_542535979625470_2599551435762827264_o.jpg?_nc_cat=103&_nc_oc=AQmblc-68gzQc9rbefIVZnT1l9XU29gEfvYqgP_VYtjk3ZDbtpc4-5K4hdULQiNBy4M&_nc_ht=scontent-vie1-1.xx&oh=c22f890fe4802caa544959bf02550368&oe=5E57BBB1)
new terrain 'plowed fileds'. same to clear terrain but costs more movment.
fixed some issues with walls at valley borders. we restart the shellholes from scratch as the first design has issues.
Title: Re: Second Front (in Development)
Post by: Jo B on October 22, 2019, 10:17:18 AM

Wochenschau


StuG III Ausführung G, in the garage
Title: Re: Second Front (in Development)
Post by: Gusington on October 22, 2019, 11:13:28 AM
StuG looks fantastic!
Title: Re: Second Front (in Development)
Post by: Jo B on October 23, 2019, 12:17:57 AM
StuG looks fantastic!
thanks, I am glad you like it :-)
Title: Re: Second Front (in Development)
Post by: IronX on October 23, 2019, 08:00:01 AM
I’m very impressed by what you’ve shown us, Jo B. I think this game is going to be an instant classic. Keep up the good work!
Title: Re: Second Front (in Development)
Post by: Jo B on October 24, 2019, 03:17:50 AM
I’m very impressed by what you’ve shown us, Jo B. I think this game is going to be an instant classic. Keep up the good work!

thanks :-)

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/73524682_543873469491721_8701707125853782016_o.jpg?_nc_cat=107&_nc_oc=AQlBFi6U3HEZP8hBnVcTv5OY1m2-qwZc5SqB2-WSU56urIiIR5pmYQikjFs8QXmqC70&_nc_ht=scontent-vie1-1.xx&oh=ea45d8af4f78d1bfda0d78e51be59ff3&oe=5E55B3DD)
now Bridge Walls are active for Line of Sight and Fire Effects
Title: Re: Second Front (in Development)
Post by: Jo B on October 24, 2019, 08:47:41 AM
finaly we came to this birch design
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/75251041_544088332803568_5854502867871727616_o.jpg?_nc_cat=110&_nc_oc=AQkf0orho06Mq3hjwoqYg0VA60QdteNRO44ff3O2Bq_KBgEzDH4tMpnMwLTwoZKUK8s&_nc_ht=scontent-vie1-1.xx&oh=f1f60c010fe28107bebbf33c5654049a&oe=5E168FBD)

also Alee-Effect is in place
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74439673_544092069469861_6934034544009936896_o.jpg?_nc_cat=105&_nc_oc=AQkxv5RqSfdg4Jnvf_QJdzCJWOEfUFd9PiqODg3IBOqUxeqENJnezVwxHiMGQwot6EQ&_nc_ht=scontent-vie1-1.xx&oh=2162e9281d3495c5a3a769c05dd21543&oe=5E2342AC)
Title: Re: Second Front (in Development)
Post by: JasonPratt on October 24, 2019, 11:16:48 AM
I come here, I throw money at the screen, new things show up afterward.

Repeat.

This process has been working well for that Fleet Admiral game, too...  :coolsmiley:
Title: Re: Second Front (in Development)
Post by: Jo B on October 25, 2019, 10:31:55 AM
I come here, I throw money at the screen, new things show up afterward.

Repeat.

This process has been working well for that Fleet Admiral game, too...  :coolsmiley:

thanks :)
 glad you like it

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/73341344_544869492725452_726747426131542016_o.png?_nc_cat=109&_nc_oc=AQkYxhrHJSkzqtCGcpFyzEytRnwGRS2D_KF14qvQHfo-asvuxUwTYX6tllA_X5oHRLU&_nc_ht=scontent-vie1-1.xx&oh=0f8ba0d4589512c63d8ddb41c6730460&oe=5E5D777C)
ZIS-5
Title: Re: Second Front (in Development)
Post by: Jo B on October 27, 2019, 05:28:41 AM


we got press coverage ,
letter R in
https://www.rockpapershotgun.com/2019/10/25/the-flare-path-a2z-13/

Title: Re: Second Front (in Development)
Post by: Jo B on October 28, 2019, 07:21:49 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74956754_546885779190490_451580429233815552_o.jpg?_nc_cat=106&_nc_oc=AQmdgeLY9PvazQ1Z6ayQoR34ircvACdJMvE77q6KUUIoriEWymatRgV3KPP2NMnkmk0&_nc_ht=scontent-vie1-1.xx&oh=adfd8d2016a43c1a757c2eca90033e92&oe=5E26438F)

New wooden russian orthodox Church. perhaps a bit too breezy in the top level
Title: Re: Second Front (in Development)
Post by: Gusington on October 28, 2019, 09:55:49 AM
I like it.
Title: Re: Second Front (in Development)
Post by: Sir Slash on October 28, 2019, 10:20:02 AM
The Church of the Immaculate Observation Post.  :bd:
Title: Re: Second Front (in Development)
Post by: Jo B on October 29, 2019, 05:54:33 AM
I like it.

thanks

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74607661_547554212456980_454699696477175808_o.jpg?_nc_cat=108&cachebreaker=hd&_nc_oc=AQlwSOzrHpvKSIxHtqsKp0cLns_7YSJ96-4c44SeUba8QAlEvKGNTxwLe1pMHljpky4&_nc_ht=scontent-vie1-1.xx&oh=6fd4862a94ba95afb28be18c274207f4&oe=5E1E2AA6)

Birchs are kind of game changer. Their one level hight gives a lot of new line of sights.
Title: Re: Second Front (in Development)
Post by: W8taminute on October 29, 2019, 07:38:04 AM
I like the way that church looks.  It looks like a Russian Orthodox church. 

A similar model of your church building can be found in one of the maps in the free to play shooter Heroes and Generals.
Title: Re: Second Front (in Development)
Post by: IronX on October 29, 2019, 09:45:54 AM
I like it.

thanks

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74607661_547554212456980_454699696477175808_o.jpg?_nc_cat=108&cachebreaker=hd&_nc_oc=AQlwSOzrHpvKSIxHtqsKp0cLns_7YSJ96-4c44SeUba8QAlEvKGNTxwLe1pMHljpky4&_nc_ht=scontent-vie1-1.xx&oh=6fd4862a94ba95afb28be18c274207f4&oe=5E1E2AA6)

Birchs are kind of game changer. Their one level hight gives a lot of new line of sights.

Any way of consolidating some of those symbols? That one hex with no less than four symbols looks busy and seems unnecessary. My only criticism of the game's aesthetics from what you've shown us so far is that the interface, in general, appears to present too much detailed information. But not having played the game, I can't judge whether this is a distraction or actually useful.
Title: Re: Second Front (in Development)
Post by: LoganismyHERO on October 29, 2019, 11:29:38 AM
Chiming in too, about the interface. Game looks really great, but WAY too busy. Just my .02c
Title: Re: Second Front (in Development)
Post by: JasonPratt on October 29, 2019, 12:08:40 PM
Each of those symbols represent a unit in the hex, so I'd rather have them than not!

I suspect there is, or will be, a rollover popup or something like that, providing the same information in list form, while the main thing can be turned off.
Title: Re: Second Front (in Development)
Post by: IronX on October 29, 2019, 12:43:39 PM
Okay, I see the multiple units now. That makes sense. A roll-over pop up would be ideal, I think. It's difficult to judge from static images - I should look at some of the gameplay videos again. It may not seem busy while playing.
Title: Re: Second Front (in Development)
Post by: Jo B on October 29, 2019, 01:36:29 PM
the stacking limit is 3 infantry, 2 leaders and one gun or vehicle.
infanty and leaders can have up to three weapons.
vehicle can have up to three passengers.

the units are represented as 3d objects, as I call it Flags on hexes and as (I call it )counters top left and bottom right.

the flags get smaler and bigger related to the distance of camera to ground.

at start of a scenario you want move the infantry with leaders for more movement. (as in the picture above).
later stacking is usually lower , cause by losses, routs or tactics.

from playing I can say it does not show to mouch information.
The real dificulty is the line of sight and the very (very!) long lines of fire . A HMG 24 Hex for example.
the maximum line of sight is 50 hex. And when thy find you moving without cover they will kill your infantry. :-)
Title: Re: Second Front (in Development)
Post by: W8taminute on October 29, 2019, 01:49:52 PM
I also prefer to see multiple flags over a hex to see how many units are in the hex. 
Title: Re: Second Front (in Development)
Post by: Jo B on October 30, 2019, 09:10:56 AM
I also prefer to see multiple flags over a hex to see how many units are in the hex.
thanks :-)



first steps to a promo video with new Music.
Feedback is greatly appreciated
Title: Re: Second Front (in Development)
Post by: Zulu1966 on October 30, 2019, 11:06:01 AM
Freaking Awesome. Cant wait for this game.
Title: Re: Second Front (in Development)
Post by: FlickJax on October 31, 2019, 05:50:53 AM
Seconded, looks really good :)
Title: Re: Second Front (in Development)
Post by: Jo B on October 31, 2019, 07:19:51 AM
thanks for kudos.  ::)

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/75332726_548988078980260_6556759583027625984_o.jpg?_nc_cat=108&_nc_oc=AQmMWbdp_YAFcEaNmOdE3XS2-exAsJy_Gi7konOvP1RrqK6M1xani3AFaU4i0mCsdfI&_nc_ht=scontent-vie1-1.xx&oh=7e2ae2d8c5a0279b8e5f1703c384f2df&oe=5E2147BF)

the Path, makes Infantry movement easier through brush, woods, birchs etc
sadly not possible to have path and roads in one hex.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74535087_548990435646691_1913018363949350912_o.jpg?_nc_cat=103&_nc_oc=AQk9VnuTxi6KuZD94d_6kUBMfsfu1D-4CECt7G0jk6AI73md4fBLNBfg-WEnGBy4FUg&_nc_ht=scontent-vie1-1.xx&oh=f52a723ca19e98bfaf237533090a7e52&oe=5E4AEB90)

when no own unit is selected all hexes with LOS to any own unit are shown brighter.


Title: Re: Second Front (in Development)
Post by: Jo B on November 02, 2019, 02:49:35 AM
we got press coverage by Wargamer.com  :)
https://www.wargamer.com/articles/war-game-news-november-1st-2019/
Title: Re: Second Front (in Development)
Post by: Jo B on November 03, 2019, 06:04:17 AM

after two days with nasty performance spikes I am happy game runs fluent.
Title: Re: Second Front (in Development)
Post by: Jo B on November 04, 2019, 03:31:03 PM



PzKpfw 38 t E, Player rotates turret
Title: Re: Second Front (in Development)
Post by: Zulu1966 on November 05, 2019, 01:50:29 AM
Looks great as usual - thats one big map.

How is command and control handled in the game - is it like Squad Leader or something more ?
Title: Re: Second Front (in Development)
Post by: Jo B on November 05, 2019, 03:38:44 AM
Looks great as usual - thats one big map.

How is command and control handled in the game - is it like Squad Leader or something more ?

Leader can do this and that and rally troops. no higher level of command.
perhaps later in the Campaign something can be added
Title: Re: Second Front (in Development)
Post by: Jo B on November 05, 2019, 09:09:53 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74591093_552616355284099_8071337155231744000_o.jpg?_nc_cat=110&_nc_oc=AQl-TwZx5PTpgdnD8CsK-dArLXDZoiUNEqqWoDAoFh0NkjfJ1x-54fuJlB2ghKNKouc&_nc_ht=scontent-vie1-1.xx&oh=bfbc294f95c43193d9afb388d5acefb7&oe=5E61079C)
new Streams
Title: Re: Second Front (in Development)
Post by: Barthheart on November 05, 2019, 09:22:18 AM
Streams in the middle of hexes? Why not hexside?
Title: Re: Second Front (in Development)
Post by: Jo B on November 05, 2019, 09:52:38 AM
Streams in the middle of hexes? Why not hexside?
they represent just soem water on ground. so not russian campaign.  ;)
the effect is just a more movement to enter the hex.
Title: Re: Second Front (in Development)
Post by: Barthheart on November 05, 2019, 10:48:25 AM
Streams in the middle of hexes? Why not hexside?
they represent just soem water on ground. so not russian campaign.  ;)
the effect is just a more movement to enter the hex.

 :bd:
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 05, 2019, 12:35:02 PM
That looks too pretty to fight a battle over. What about Seasonal changes?
Title: Re: Second Front (in Development)
Post by: Hot lead and dirty talk! on November 05, 2019, 09:13:25 PM
What about end the battle casualty report?

Number and type of tracked vehicles,tanks knocked out/captured            exp, 2 -Sd.kfz , 3- Panzer IV,
Number of type of guns/artillery knocked out/captured                            exp. 1- 8.8cm Flak, 1-15cm fsH 18
Number and type of mortars knocked/captured                                       exp 2-8cm, 1-5cm, 1-12cm
Number and type of pillboxes, caves. bunkers etc knocked out/captured  exp. 2-caves- 3 concrete pillboxes
number and type of vehicles knocked/captured                                      exp-5 LCM 3, Studebaker US 6
number of troops and leader losses
number of heavy machine guns

Im all about the details, baby                                 
Title: Re: Second Front (in Development)
Post by: Jo B on November 06, 2019, 01:14:00 AM
That looks too pretty to fight a battle over. What about Seasonal changes?

yes I also want like to have autumn and winter
however I want the night first. sometimes working on kind of snow.

What about end the battle casualty report?

yes. there will be some transition in and out of the scenario.
Title: Re: Second Front (in Development)
Post by: Jo B on November 06, 2019, 04:59:56 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74234631_553178898561178_1212545443200761856_o.png?_nc_cat=102&_nc_oc=AQmDptvI47PmuOQE2k-UTk-ERvNVZcxCXZjWJ5BwIYsti0TpUiSEsYLq7eY73MuNah0&_nc_ht=scontent-vie1-1.xx&oh=8f95c99e445aa1f8e30cf08e8a8f64b8&oe=5E4470E7)

Driving School. It cost one to start, one to stop, one to move a hex, and one to rotate the hull 60 degrees.
Title: Re: Second Front (in Development)
Post by: Jo B on November 07, 2019, 11:02:55 AM
 
Marder III H, with experimental shell emitter
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 07, 2019, 01:19:15 PM
I love the way they all get along with each other in the garage.
Title: Re: Second Front (in Development)
Post by: jomni on November 07, 2019, 07:43:53 PM
I love the way they all get along with each other in the garage.
You haven’t seen the fights in the locker room.
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 07, 2019, 08:31:48 PM
Maybe that would make a good game.  :coolsmiley:
Title: Re: Second Front (in Development)
Post by: jomni on November 08, 2019, 12:46:40 AM
Maybe that would make a good game.  :coolsmiley:

Towel slapping fun!

(https://pbs.twimg.com/media/Cx8EFVZWIAAQI10.jpg)
Title: Re: Second Front (in Development)
Post by: Gusington on November 08, 2019, 06:12:52 AM
Ha!
Title: Re: Second Front (in Development)
Post by: Jo B on November 08, 2019, 10:31:39 AM
new railway with 18 different pieces.

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74936944_554803138398754_4045846887750696960_o.jpg?_nc_cat=100&_nc_eui2=AeFmQvEkTXUjfrK28Zo2XWOSKv4ytswLu399lQOYOybY36rYSscWY4CWDd9Tx9umr81l1EzTrRNePu1B5XT0csiXne_wLUkEFAZQdqN6eKGwjg&_nc_oc=AQnEuMSb42WTIybzxUkIoKyy4G4x0sn1EKW0OCZhnAZXZ_SPMQuzigFjkC3Tz5SQQUI&_nc_ht=scontent-vie1-1.xx&oh=fa6230e0c50647024bbdee1a7e3a5e0d&oe=5E631763)

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74912306_554804875065247_993025593073205248_o.png?_nc_cat=110&_nc_eui2=AeFgXQjLMNr30xoh5jXItA71UjCQmeuk3uY8qFgGTxqW8EBCDWKJtV_L_5XPSRQKcaffyhjNyK-FPelkHdIqtyoGOVds00x597npYl1x7gqUUQ&_nc_oc=AQmRYeXaO_oY50jmmnMLDtmVB_1utyZbFY9RLDtUKdKnncEVILykA-1oa-7BL66ctoE&_nc_ht=scontent-vie1-1.xx&oh=2a6113c3a379c31ab1af7093e19f0c80&oe=5E6458C0)
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 08, 2019, 11:20:38 AM
Choo-Choo's!  :D
Title: Re: Second Front (in Development)
Post by: Gusington on November 08, 2019, 11:26:55 AM
Really awesome  :clap:
Title: Re: Second Front (in Development)
Post by: IronX on November 08, 2019, 11:47:58 AM
Great!

Von Ryan's Express scenario, please.
Title: Re: Second Front (in Development)
Post by: Staggerwing on November 08, 2019, 04:37:01 PM
^ Book or movie? Each ends differently...
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 08, 2019, 09:19:37 PM
There was a book?  :o  Was Sinatra in it too?
Title: Re: Second Front (in Development)
Post by: Staggerwing on November 08, 2019, 09:58:58 PM

Not so much.

It was written by the guy who wrote 'Days of wine and roses'. Give it a read.
https://smile.amazon.com/Von-Ryans-Express-Westheimer-David/dp/B00H885LOC/ref=tmm_hrd_swatch_0?_encoding=UTF8&qid=&sr=

There's even a sequel.
https://smile.amazon.com/Von-Ryans-Return-David-Westheimer/dp/069811003X/ref=sr_1_10?qid=1573275398&refinements=p_27%3AWestheimer+David&s=books&sr=1-10&text=Westheimer+David
Title: Re: Second Front (in Development)
Post by: Jo B on November 09, 2019, 01:43:05 AM

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74612410_555220098357058_5646809905978408960_o.png?_nc_cat=102&_nc_eui2=AeH_9GGTC9GoCpxJPC8vIH9D1fSg7Y71Fd0kETHhP-mTNUp6GsKQ6_R2d4qmSl2V8bkAZ9s8LfDb82PXakl92EBKhQ6Y3KPfgHxtVueIAQQb6w&_nc_oc=AQlpuxbijZNN3LvP3Gm-ysFL_4_Lqe1Tr3EWxZ_Y2Q-8K7bThAP_1836NZ-acU8ldgg&_nc_ht=scontent-vie1-1.xx&oh=ba121933fa7f5b2469f958c5a8b928c5&oe=5E4D9057)

this free placable decorations have no impact on gameplay but convert buildings to stations
Title: Re: Second Front (in Development)
Post by: Jo B on November 09, 2019, 08:02:06 AM

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/72660654_555415618337506_4516669144132747264_o.jpg?_nc_cat=105&_nc_eui2=AeFelNjWisSL39YW5OxJypVDyY69eTWtomEW0t6LP_eboOu0tbNG4xD9cX5y9dFWKkG9bPH0-nhB3JQfwE9nln93Hi6voOew6h513sgeswmQ6g&_nc_oc=AQn4n7KihHm4vlMLZ6pXLXQm1v3JgSJ6N6Eyp0nLQ2JyilzuPapEMavy_mja2day4Ug&_nc_ht=scontent-vie1-1.xx&oh=2746f88ef89d78417f245ede1c4e0241&oe=5E6490A2)
new train cars. makes the station less dangerous. can not be placed on roads as this are basicaly wooden buildings
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 09, 2019, 08:21:21 AM
And Outhouses too!  :D  You guys thought of everything.  :bd:
Title: Re: Second Front (in Development)
Post by: IronX on November 09, 2019, 09:57:54 AM
I think it looks great (the trains more so than the outhouses). You don't see this sort of set dressing very often and it presumably complicates the line-of-sight for the combatants, making for more interesting gameplay.
Title: Re: Second Front (in Development)
Post by: Barthheart on November 09, 2019, 10:19:35 AM
Can troops get in the trains for cover?
Title: Re: Second Front (in Development)
Post by: Jo B on November 09, 2019, 11:19:33 AM
Can troops get in the trains for cover?
yes they will enter the trains through the doors
Title: Re: Second Front (in Development)
Post by: Barthheart on November 09, 2019, 11:43:36 AM
 :bd:
Title: Re: Second Front (in Development)
Post by: Gusington on November 09, 2019, 01:20:21 PM
If the wargame doesn't pan out you can make the next competitor for Railroad Tycoon.
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 09, 2019, 09:08:10 PM
If you tell me I get to wreck trains in this game I'll buy 10 copies.  <:-)
Title: Re: Second Front (in Development)
Post by: Jo B on November 10, 2019, 04:16:03 AM
If you tell me I get to wreck trains in this game I'll buy 10 copies.  <:-)

yes of course. hope you will support us when it comes to Kickstarter  O:-)

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/73323532_555989134946821_539905327869460480_o.jpg?_nc_cat=103&_nc_eui2=AeECM_hMpfLQwFNKJlkVk0LRr6_nzzVilaTmHxFei0TExMXPDBj1B2QFjF_SijeSHWzj_qj9wwpJpoKOeahOIWdpmo2lrSDohskuVBUjaV0SGg&_nc_oc=AQkGSZiDwa9A6AEc4r6ydBq5_zZmbEqO6_pWYDmZmiyzmDE5kg4qNV4S3NlpBJDlWa0&_nc_ht=scontent-vie1-1.xx&oh=9e1096dd76cef28d8cbf893592595033&oe=5E4F56D2)


(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74524014_555989768280091_5744411014850412544_o.png?_nc_cat=105&_nc_eui2=AeFkDcmUqi2xeFh7S5g3UjjpcLq7_7P79qHhu6Lzbaa_FjblwHZb3CITkJU6wLXC-ySb5TiPEAL7y_ssAt5oR1JkpP8iFFu0xmuGF0lx7WNMJA&_nc_oc=AQl04Qera8os11ddZrEWVi_B7zfyDrXAzaiuPyPgVGiCAqrRpfHApakOjl7PU1sJ3ew&_nc_ht=scontent-vie1-1.xx&oh=3f83f66ef147f50717592dfe16c05f5e&oe=5E63B77F)

Soldiers in the train cars
Title: Re: Second Front (in Development)
Post by: al_infierno on November 10, 2019, 07:05:08 PM
The idea of kicking money into this game makes my loins moister than you'd believe.  Can't wait for the Kickstarter!
Title: Re: Second Front (in Development)
Post by: Jo B on November 11, 2019, 01:54:53 AM
The idea of kicking money into this game makes my loins moister than you'd believe.  Can't wait for the Kickstarter!
Thank you. That's very encouraging.
Title: Re: Second Front (in Development)
Post by: Jo B on November 12, 2019, 06:36:59 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/74601208_557496734796061_5633446355755073536_o.jpg?_nc_cat=105&_nc_oc=AQkxJXRf230jlSPCbD_BT6Nn4O6TkkU62fkaplWeiS8sJMReYdkCnRFLAXOAW2z8gfw&_nc_ht=scontent-vie1-1.xx&oh=6a7fc29dfe284dded0cb702e7547c541&oe=5E5A2B32)

improved rail car and coal car. Coal car hex can not be entered.
Title: Re: Second Front (in Development)
Post by: Jo B on November 13, 2019, 09:35:38 AM

Sherman attacks four targets
Title: Re: Second Front (in Development)
Post by: Zulu1966 on November 13, 2019, 10:12:03 AM
Awesome
Title: Re: Second Front (in Development)
Post by: Jo B on November 15, 2019, 06:50:22 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/l/t1.0-9/76773165_559596304586104_5689213293458096128_o.png?_nc_cat=101&_nc_oc=AQmtQTdCHKP8KFqnq1yncZg3ZhgRNAmKSrcJtMDhQaJqMWpnkneU3zM8kNIpHqAxzXA&_nc_ht=scontent-vie1-1.xx&oh=3363561ecfa019fb398b09ffbd3852b3&oe=5E5CEDD2)

working on railway bridges
Title: Re: Second Front (in Development)
Post by: Gusington on November 15, 2019, 07:11:30 AM
You aren’t Rod Stewart working under another name, are you?
Title: Re: Second Front (in Development)
Post by: Jo B on November 15, 2019, 07:14:05 AM
You aren’t Rod Stewart working under another name, are you?

yes, I saw that. was very inspirating. lots of new deco in the works  :)
Title: Re: Second Front (in Development)
Post by: Gusington on November 15, 2019, 07:22:16 AM
Hmm you didn’t deny that you are indeed Rod Stewart...in that case, welcome to the forum. I love the music you did with Faces and your taste in women is beyond exquisite!
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 15, 2019, 08:08:17 AM
Perhaps he should change the name from, 'Second Front' to, 'Second Life' then. Anyway, I like the new smashed RR Bridges.  :bd:
Title: Re: Second Front (in Development)
Post by: Jo B on November 15, 2019, 08:38:36 AM
for the record, I am not sailing, and I am not Rod :-)
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 15, 2019, 10:43:04 AM
 :2funny:
Title: Re: Second Front (in Development)
Post by: Gusington on November 15, 2019, 10:47:30 AM
‘When someone asks you if you’re a god [or Rod Stewart] you say yes!!’
Title: Re: Second Front (in Development)
Post by: Sir Slash on November 15, 2019, 05:49:16 PM
I bet Stewart's Wrecked RR Bridges couldn't come close to Jo B's.
Title: Re: Second Front (in Development)
Post by: Jo B on November 16, 2019, 05:53:45 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/75210242_560350621177339_4433224608245612544_n.jpg?_nc_cat=100&_nc_oc=AQmgy0C20EOv2uRdEp6XvsRD93fP1I4c0swXuZiRZC6czoe27hMC7SGm_EUk4-LqrR4&_nc_ht=scontent-vie1-1.xx&oh=7d5a088544c14dde2e6bb8f2e6dd6212&oe=5E4D6F63)
Rail Bridges, and Ruins. ::)
Title: Re: Second Front (in Development)
Post by: Zulu1966 on November 16, 2019, 06:11:56 AM
 :D Awesome
 Be nice to have something more substantial for road bridge as well ... ie not just the small stone bridge.
Title: Re: Second Front (in Development)
Post by: Jo B on November 18, 2019, 04:44:04 AM
:D Awesome
 Be nice to have something more substantial for road bridge as well ... ie not just the small stone bridge.
yes true. I established a system to have more bridges and will later add wooden bridges.
nevertheless we will now continue on damaged rails and improving the map editor.
To be very clear, the map editor is for to use by players.
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/70507751_561423094403425_9154411638223273984_o.png?_nc_cat=105&_nc_eui2=AeGlwnVqYaNQVPaKj7opFh4MTMCZSWTCB2IwGNB1LpmG8WZUTF10YcFXReJW-lXndJ8oR6grwZZRdkSIDVKW96--vxt2rZS_BzeOoG3MHNHcaw&_nc_oc=AQk4iOlPsj-Ra-RH0dzPSuJhI1Tf6GIjA0fTudvTfVNunzRInZ9X5xefhDAqv3j_XR0&_nc_ht=scontent-vie1-1.xx&oh=ced370b3f78619f9f0e7d2c3cb91319b&oe=5E431C94)
Title: Re: Second Front (in Development)
Post by: rocketman on November 18, 2019, 09:16:27 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/75210242_560350621177339_4433224608245612544_n.jpg?_nc_cat=100&_nc_oc=AQmgy0C20EOv2uRdEp6XvsRD93fP1I4c0swXuZiRZC6czoe27hMC7SGm_EUk4-LqrR4&_nc_ht=scontent-vie1-1.xx&oh=7d5a088544c14dde2e6bb8f2e6dd6212&oe=5E4D6F63)
Rail Bridges, and Ruins. ::)
I like a lot of what I see in this game. Would it be possible though to make the elevation changes a little bit less dramatic. The height difference between hexes look a bit odd to me.
Title: Re: Second Front (in Development)
Post by: Jo B on November 18, 2019, 10:54:10 AM

I like a lot of what I see in this game. Would it be possible though to make the elevation changes a little bit less dramatic. The height difference between hexes look a bit odd to me.

sadly it is not possible to lower the hills. we have a roughly constat one level hight for all building levels and hills.
On a one level hill we need to be positoned one level higher to have a line of sight over a one level obstacle to another one level hill. (flat)
half levels would make the game , and the game play, dramaticaly more complex. there are walls and hedges which are ignored when having
a sight up and down but block when the sight is flat. the trees in the picture have a hight of 2 levels.

the design of hills was a challenge.
we need to find a outline where the top is as big as possible to hold a vehicle and up to 28 soldiers [ 2xLeader + 3x Squads x4 soldeirs) x2 in close combat]
while the maximum angel of the slope is below 60 degrees. (60 degrees is the maximum the soldiers can climb without stairs.)
After 3 or 4 fill experimental test with changing all of the 64 hill tiles for a level. we got to the design as it is now.
the color of hills was also a big challenge. this must be clear from all sides (becasue of the ilumination by the sun light)
and need also be clear when the hill is out of LOS and is set to dark.

Title: Re: Second Front (in Development)
Post by: Jo B on November 18, 2019, 11:02:11 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/76688869_562005227678545_4426874262875275264_o.png?_nc_cat=103&_nc_oc=AQlfzRr0VvEbXkI9WSbiJQeIZ56AcSC_G2CXHeALp9u5Jc6XZ7GnmRoIyg-NT9ldJGM&_nc_ht=scontent-vie1-1.xx&oh=35789da2c60b68d39b4817fab60ec7e9&oe=5E53E47F)

we now have a connection of roads and streams to the edge of the map. Path are not connected.
Title: Re: Second Front (in Development)
Post by: Jo B on November 19, 2019, 06:19:22 AM
(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/s960x960/77357501_562487087630359_5135179584769097728_o.jpg?_nc_cat=111&_nc_oc=AQkT755AupjR-iiwRg0_wSyLWNhMUlRfn4md8zMTxqfSxNxygIFhfj3vmg9urBKlWws&_nc_ht=scontent-vie1-1.xx&oh=46f5885d4db954ff6b00edc06a6d467d&oe=5E5543C7)

(https://scontent-vie1-1.xx.fbcdn.net/v/t1.0-9/76611043_562507880961613_7655784436390166528_o.jpg?_nc_cat=103&_nc_oc=AQnTUt3Nk0FVQ-1RQTWwA3BMkX9Wja-NYsgyrfbWA2t4ov8JyCGeym0LkaO9sBVy6p4&_nc_ht=scontent-vie1-1.xx&oh=b3c77c56c65fe72476e4c8e9abec3bc4&oe=5E3F4A6D)

Damaged rails and first version of shellholes