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Tabletop Gaming, Models, and Minis => Forum-Based Games => Six Days in October Archives => Topic started by: Cyrano on October 15, 2016, 10:18:41 PM

Title: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 15, 2016, 10:18:41 PM
September 10, 1806

Waiting for a few pieces to advance the turn and call for new orders for those that need them.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 16, 2016, 01:58:54 PM
September 11, 1806

Gentlemen,

I have already received a number of 0600, September 11 dispatches and orders.  This is excellent.

Being ambitious, may I ask that all others submit their orders by the end of the day on WEDNESDAY?

On a note, placing a Sender, Recipient, and Date/Time Sent into an e-mails subject line has proven very helpful.  Much to learn when not doing this face-to-face.

Salute!

Jim
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 20, 2016, 08:11:20 AM
Almost all orders are in and then I'll run the clock.  I'd like to this evening.

Administrative Note:  I should have asked about this 100 years ago (given even the title of our little endeavor), but I just noticed in the errata to VdA III (yes it took that long) that the scenario actually begins on OCTOBER 10, not September.

 ::)

I will correct in all future communications.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on October 20, 2016, 08:18:18 AM
ACK! I want my month's worth of maneuvering back!?!  :knuppel2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 20, 2016, 09:46:45 AM
You've made it roughly to Moscow.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on October 20, 2016, 09:51:55 AM
Wheee.... wait a minute...  :o
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on October 20, 2016, 10:38:31 AM
...yes, I was trying to figure out why the clock was September instead of (appropriately) October, but honestly I was just glad to settle on a plan and start moving.

Wheee.... wait a minute...  :o

Invading Moscow in October is a fool's errand and something I would never, ever, ever do. Ever.  >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 22, 2016, 04:41:58 PM
0800 on October 11, 1806

THAT didn't take long  >:D

Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on October 22, 2016, 05:09:42 PM
One day and 2 hrs in October!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 23, 2016, 12:40:57 PM
It's more that I've had to go to hourly turns on day 2. 8)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on October 23, 2016, 12:45:16 PM
Yep. You  will be busier earlier than expected.
Apparently, you have gathered an agressive lot of generals.

Thanks for your work.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on October 25, 2016, 04:30:51 AM
Ummmm....should we have received updates and/or be sending new orders in?

Never mind... I understand now...  :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 27, 2016, 08:50:13 PM
Just to keep everyone up to date, I'm waiting on a dispatch from a commander struggling with a bit of that dirty real life difficulty.

I hope for more very soon.

Jim
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on October 27, 2016, 11:55:38 PM
Yeah, sorry about that, one of my kids had to go to hospital with a chest infection. All good now though.  O0 Orders have been sent to Jim.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on October 27, 2016, 11:59:58 PM
Well, that is no fun. Hope the youngster is better.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on October 28, 2016, 04:18:01 AM
He's developed asthma but other than that he's ok.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on October 28, 2016, 04:24:09 AM
Glad your son is OK Pintree.  O0
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on October 28, 2016, 04:35:29 AM
Glad your son is OK Pintree.  O0

+1
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on October 28, 2016, 04:56:09 AM
Glad your son is OK Pintree.  O0

+1

+2
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on October 28, 2016, 02:48:45 PM
+#  O0
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on October 28, 2016, 04:11:16 PM
You gotta keep him away from those sheep Plodder! And does him with some whisky!  :D


Seriously, hope he's feeling better now!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on October 29, 2016, 12:42:30 AM
Thanks fellas. He's off his medication so he's on the up. He's a tough little bugger so he doesn't let it faze him. Besides, it's Halloween, there's sweets and chocolate to munch!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 29, 2016, 11:46:27 AM
Most pleased to hear the young Pinetree is on the mend!!!

Game Time Is:  1000 hours on 11th October 1806

This will be inserted in all future game time updates:  If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.



Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 31, 2016, 05:56:08 PM
Game Time Is:  1100 hours on 11th October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 01, 2016, 06:24:17 PM
Game Time Is:  1300 hours on 11th October 1806

Now we're rolling...

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on November 01, 2016, 06:52:19 PM
Wow. a 2-hour jump!  :)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 01, 2016, 09:46:05 PM
Game Time Is:  1400 hours on 11th October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on November 02, 2016, 05:47:14 PM
Issues with e-mail in UK mean I cannot currently send any communications out. Can we hold off a bit on the clock advance as .i have one or two orders I really would like to get out?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on November 02, 2016, 06:29:04 PM
Can you use the Private Message system here at GrogHeads?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 02, 2016, 07:00:35 PM
Message received via the mighty GH PM system!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on November 03, 2016, 02:35:40 PM
Messages back on and some orders sent and hopefully received...cheers!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 03, 2016, 03:22:20 PM
Received!

The clock ticks anew!!

Jim
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 06, 2016, 02:05:23 PM
Game Time Is:  1600 hours on 11th October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 06, 2016, 08:53:29 PM
Game Time Is:  1700 hours on 11th October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.

One hour until nightfall.

I will allow a brief respite on the clock in case commanders have dispatches/orders they wish to transmit over the next day or so.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 07, 2016, 06:19:27 AM
EX TER MINATE! EX EX EX-EX TER MINATE!


(Note: not my actual orders.  O:-) )
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 08, 2016, 10:39:10 PM
Game Time Is:  1800 hours on 11th October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.

A boatload of sitreps just went out and some more will come after this last hour between dusk and full nightfall.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 09, 2016, 10:41:02 AM
Excitedly looking forward to the next Turn!

All hail Cyrano for umping the umpty ump so far.  :D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on November 09, 2016, 08:29:24 PM
Hurrah for Cyrano...  hopefully the work he is doing is being well-rewarded by the entertainment he receives from the marshals and generals wondering wandering about in the dark.  :)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 09, 2016, 09:07:11 PM
You are both very kind.

I am having fun, although calculating end-of-day fatigue is an hoot.  :pullhair:

I am most enjoying:

1.  Knowing what others don't (always so for umpires).

2.  Seeing some aspects of this sort of game "click" for newer player.

3.  Davout's dispatches.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on November 09, 2016, 09:23:00 PM
Glad to be of amusement.   :)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 13, 2016, 04:44:20 PM
Game Time Is:  1900 hours on 11th October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.

It is now full night.

I will call for 12th October orders shortly after completing fatigue calculations for 11th October.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 14, 2016, 06:39:30 PM
Game Time Is:  0500 hours on 12th October 1806

 <:-)

Please note that I am "soft opening" the 12th.  There's still a bit of madness taking place under the cover of darkness and I will give folks a day or so to sort out any last bits of business.  So, if you've not received an 11th October SitRep please fire me an e-mail?  I think I got everybody, but this is far from a perfect process.

Once all this is wrapped up I will call for orders for dawn on the 12th.

(And I am always reminded how insane this must have been for the army of clerks Napoleon employed to manage this in the event.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on November 14, 2016, 06:56:58 PM
We could all use a Bessier in our lives.


Thanks for cranking through all of this, mon ami!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 16, 2016, 01:44:47 PM
I was out until late last night (birthday dinner at Cracker Barrel); and may have picked up a touch of the flu this morning (see: last night  :buck2: ). I plan to check over reports and issue orders appropriately tonight, but could be tomorrow -- in about 45 minutes I plan to drive home and crash, hopefully in that order.  ::)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 16, 2016, 03:31:11 PM
Get well.

That timing works out fine.

I'll continue to work through the evening's jiggery-pokery.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on November 16, 2016, 03:33:49 PM
I'm pretty sure that "jiggery-pokery" is still illegal in Wisconsin.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 16, 2016, 06:11:14 PM
Is Wisconsin French or Prussian?   >:D

I'm going over dispatches tonight, with great enjoyment (and in at least one case with great relief, for reasons which I will discuss much later in the after action, since this is an open thread and all game information should be going through Jim). I have not received my final positioning yet from Jim, so the end of the turn per se hasn't happened yet.

This would be a good time to ask Jim however: may we send maps back and forth to each other in communiques? The French side hasn't done this yet (where I've been able to see), and while it's fun to figure out intentions from text I would expect some maps (perhaps hastily scribbled?) to be realistically exchanged, via the umpire of course, in courier correspondence.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on November 16, 2016, 07:30:21 PM
Aye.  Some sort of visual representation would be much appreciated. 
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 16, 2016, 09:59:22 PM
You want to draw it and scan it and send it, I'll transmit it.

Commanders in the era would have used words...and the occasional pointing at maps which were much cruder than the ones you have, I gather.

That said, if you need particular clarity from me as to your position, just shout.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 18, 2016, 10:44:38 AM
All right...almost scared to open the door, buuuuut.

GAME TIME IS 0600 HOURS, 12th OCTOBER 1806

I would ask all commanders to clear up any last minute over-nightery and everyone else (who already hasn't) to ship me their 0600 orders.

I have a sense that today...

https://www.youtube.com/watch?v=2Kuj-PGC8rE
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 18, 2016, 07:32:26 PM
Um -- I'm loathe to send out 0600 orders if I haven't received a post from you yet reporting my position at the end of the day. (Note to self: DON'T TYPE OUT WHETHER OR WHICH CORPS I'M WITH ON AN OPEN CHANNEL!) The last time I received my position report was the end of the first day's marching when my HQ camped for the night; how did our march on Day 2 go?

Also, I need some clarification if you've passed along all courier arrivals that are going to arrive by 6 am, so I'm not expecting anymore before Day 3 starts.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on November 19, 2016, 02:27:18 PM
Wo it's Blucher?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on November 19, 2016, 02:28:34 PM
Should be Wo ist Blucher....but that's auto correct for you!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 19, 2016, 02:55:22 PM
Er weisst wo Er ist.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on November 19, 2016, 04:33:54 PM
Weisst?

Er macht vielleicht auch andere Dinge, die so klingen, wie er ist.

(He is possibly also doing other things that sound like that where he is.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 22, 2016, 07:34:11 PM
Game Time Is:  0700 12 October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.

I was only able to tick the clock a tiny bit forward.  Waiting for a few clarifying exchanges before really giving Sunday (for so 12th October 1806 was) the gas.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 22, 2016, 10:58:21 PM
Game Time Is:  0800 12 October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 23, 2016, 06:19:57 PM
Game Time Is:  1000 12 October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.

Trying not to go too fast as I know not everyone is at liberty to obsess over the (U.S.) holiday weekend as I am.

Still, fun things are afoot!!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 24, 2016, 04:06:39 PM
Game Time Is:  1100 12 October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 26, 2016, 12:05:50 PM
Game Time Is:  1300 12 October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.

Can't say much, but a coupla divisions is having a very, very bad day...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 26, 2016, 11:47:41 PM
Game Time Is:  1400 12 October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 29, 2016, 06:50:09 PM
Game Time Is:  1500 12 October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 03, 2016, 01:51:20 PM
Game Time Is:  1600 12 October 1806

Two hours to dusk.  Three to darkness!

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 03, 2016, 06:38:01 PM
Game Time Is:  1700 12 October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 04, 2016, 10:42:27 PM
Game Time Is:  1800 12 October 1806

If you have received no messages from Control, presume that you have no enemy contacts and are marching under the orders submitted.

It is now dusk.  Night falls in one hour.

I will review final situation reports at nightfall, call out for those who would like further situational updates, and then begin calculating fatigue.

Imagine my good fortune.

I embrace you all.

Control  :peace:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 05, 2016, 08:41:53 AM
I will review final situation reports at nightfall, call out for those who would like further situational updates, and then begin calculating fatigue.

You should be letting us know when our specific divisions accumulate fatigue, and how much; and if you've been doing that already, corps commanders should be passing that long in their dispatches, at least to their senior commanders; and if the Prussians have been doing that already, French commanders should be passing along your division fatigues to me, so I don't accidentally ask for something extra-disastrous.  O:-)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 05, 2016, 09:04:54 AM
Bah! Weak Frenchies need sleep and rest to fight effectively.   L:-)

Real men sleep while they march!   :bd:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 05, 2016, 02:00:25 PM
Hey, our froofy lace things don't wash themselves!

Fortunately, we pay our servants in wine.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 05, 2016, 09:30:39 PM
I am keeping fatigue largely under the hood, other than to tell the affected commanders whether their troops have become gassed or not.  I'm trying to avoid system-gaming at all costs!

One thing all commanders should know is that anything in the evening accrues extra fatigue and units may only march for 20 hours before requiring four hours' rest.

Control
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 05, 2016, 09:36:51 PM
Game Time Is:  1900 12 October 1806

It is now full night.

I would like to take a moment to thank all participants for their incredible level of responsiveness, interest, and participation.  I wondered at the outset whether folks would stay engaged and I am nigh astonished to say that they have.  With the conclusion of daylight 12th October orders I can say that I have processed more than 200 orders, dispatches, &c., and each one of them has done its part to tell a portion of a fascinating story.  I don't want to divulge too much, but I can say I am making a record that I will share when all is completed.

Thanks to you all and if you wonderful people all come to Origins in 2017, PanzerDe and I (we'll make Dr. S. and Barth help) will run a killer late-night VdL game  :bd:!!

Again, please hit me up for SitReps if you feel them lacking, otherwise, matters will quickly move through the evening and I'll send out a call for 0600 orders for 13th October.

Best,

Control

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 06, 2016, 05:59:48 PM
Game Time Is:  2000 12 October 1806

I'll creep the time along a bit juuuust in case someone needs to catch up.  That way I do less damage to the timeline should something crop up.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 07, 2016, 06:29:42 PM
Game Time Is:  2200 12 October 1806

Two more hours until fatigue-calculatin' time...

That's my favorite!  :bd:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 08, 2016, 10:53:55 AM
Is fatigue calculation fatiguing?

And does that add to fatigue?

IS THIS ONE OF THOSE INCEPTIONY THINGS I READ ABOUT ON TEH INTERNET!?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 08, 2016, 11:27:31 AM
It is!

Especially when you have to do it in the dark.

Which is a double entendre intended to suggest both fornication and the marching of troops in darkness which is, in the event, subject to additional fatigue.





Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 08, 2016, 11:59:09 AM
Wait... what? The French troops are fornicating in the dark?  :hide:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 08, 2016, 01:45:56 PM
They couldn't BEAR the look of each other by day!

 :2funny: :2funny: :2funny:

I, of course, kid.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on December 08, 2016, 02:25:43 PM
Fornicating in the dark? Here is our message to our Prussian friends about that...


(http://g8fip1kplyr33r3krz5b97d1.wpengine.netdna-cdn.com/wp-content/uploads/2016/04/GettyImages-457833862-714x492.jpg)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 08, 2016, 08:21:20 PM
Doood.  Three-Os.  Straight there with that, eh?

Well.

Game Time Is:  2400 12 October 1806

That's right brave ones, we've come to the end of another one and it's time for me to run fatigue which will take a wee bit.  In the meanwhile, if you're looking for your men, I suspect...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 10, 2016, 12:21:34 AM
Game time is: 0400, 13th October 1806

I know, sooner than I thought too!

Stopped for a moment to catch up some overnight orders, but 0600 will be coming soon!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 10, 2016, 12:09:54 PM
Game time is: 0600, 13th October 1806

And now I pause.

Commanders -- if you have not have yet done so, please get your orders in.

If you have SitRep questions, please let me know.

I will not push this one forward so quickly knowing what perils the dawn can bring!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 10, 2016, 02:06:02 PM
Ummm.... when does it snow in Prussia in 1806?
 :-"
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 10, 2016, 02:11:19 PM
No snow for joo...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 10, 2016, 02:13:58 PM
Dang....  :(
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on December 10, 2016, 02:24:51 PM
Surrender now, and we'll let you get drunk in captivity!   :D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 10, 2016, 02:31:07 PM
I'm drunk now, why wait for captivity!   <:-)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on December 10, 2016, 04:23:06 PM
I thought you might wish to engage in due consideration on the issue of how you would like to spend your captivity.  Make arrangements now for the captivity you desire!  8)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on December 10, 2016, 04:52:05 PM
The Prussian watchwords for this day are Vorwarts...and no quarter! Take from that what you will!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on December 10, 2016, 05:34:16 PM
Let's see...  you know four words...  and you can't afford to make a phone call?   ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on December 11, 2016, 01:43:52 AM
Many Frenchies will be buried under those four words and then we'll have all the money we could ever want picked from your dead boys pockets...then we will see how many calls we can make!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 14, 2016, 07:26:06 PM
OK...any reason for me to not roll the clock?

I will do so tomorrow afternoon if I hear nothing from the assembled.

To battle!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 14, 2016, 07:38:12 PM
 O0
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on December 14, 2016, 07:44:44 PM
Allons y!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 15, 2016, 08:28:39 AM
Reverse the polarity of the neutron flow!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 15, 2016, 07:29:28 PM
Game time is: 0700, 13th October 1806

And the cogs grind...

The pace here may not be the most brisk as many separate pieces are now, erm, proximate...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 18, 2016, 09:25:28 PM
Game time is: 0800, 13th October 1806

Remember -- no notices from Control means your orders are rolling forward.

Or, in this case, creaking...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 20, 2016, 06:49:01 PM
Game time is: 0900, 13th October 1806


Briefest of holds as Ruchel (Vance) relocates to his holiday quarters.  I am informed games of chance and loose women are involved.  Perhaps not so much with the games of chance...


Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 21, 2016, 08:23:09 AM
Game time is: 0900, 13th October 1806


Briefest of holds as Ruchel (Vance) relocates to his holiday quarters.  I am informed games of chance and loose women are involved.  Perhaps not so much with the games of chance...

Or the loose women... my wife made give them up for good.
In the Philly airport waiting on our delayed flight.
Next report should be tomorrow and maybe sun burnt, beer stained and covered in sand...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on December 21, 2016, 09:18:51 AM
I grew up using that airport.

My condolences. 
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on December 21, 2016, 02:26:27 PM
Next report should be tomorrow and maybe sun burnt, beer stained and covered in sand...

That pretty much describes xmas here.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on December 21, 2016, 03:02:14 PM
Next report should be tomorrow and maybe sun burnt, beer stained and covered in sand...

That pretty much describes xmas here.


I just had a conference call with two Kiwis who said the same thing. I told them I was boxing up snow to send them.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on December 21, 2016, 03:08:12 PM
Next report should be tomorrow and maybe sun burnt, beer stained and covered in sand...

That pretty much describes xmas here.


I just had a conference call with two Kiwis who said the same thing. I told them I was boxing up snow to send them.


They'll be happy, it'll save them money on ice to keep the beers cold.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on December 21, 2016, 03:21:10 PM
Next report should be tomorrow and maybe sun burnt, beer stained and covered in sand...

That pretty much describes xmas here.


I just had a conference call with two Kiwis who said the same thing. I told them I was boxing up snow to send them.


They'll be happy, it'll save them money on ice to keep the beers cold.


How do you people keep the damn hobbits out of the beer? Do you spray for them or something? Fences?

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on December 21, 2016, 03:28:14 PM
Have you had a really close look at what we export as NZ lamb?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 21, 2016, 06:46:55 PM
I grew up using that airport.

My condolences.

So yeah, shot my mouth off too soon. Flight delayed 4 hours which was more than our 3 hour layover in Miami so missed our connection and stuck in Miami. Try again tomorrow... :pullhair:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on December 21, 2016, 07:11:24 PM
You're in luck!  It being snow bird season, half of Canada is in Florida right now.  Bet you run in to someone you know ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 21, 2016, 07:57:06 PM
I should gun the clock to noon on the 13th just to get a reaction from him...

Hehe...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 21, 2016, 07:58:28 PM
 :timeout:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on December 21, 2016, 07:58:43 PM
He's far enough away that he can't get you immediately.  I suspect that Origins would be an appropriate time for payback though ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on December 21, 2016, 08:38:37 PM
https://youtu.be/BZwuTo7zKM8?t=1m1s (https://youtu.be/BZwuTo7zKM8?t=1m1s)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on December 21, 2016, 08:51:41 PM
https://youtu.be/BZwuTo7zKM8?t=1m1s (https://youtu.be/BZwuTo7zKM8?t=1m1s)


Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on December 21, 2016, 08:57:10 PM
Yeah, I couldn't get it to start at 1:01, the bit where he runs away.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on December 22, 2016, 04:56:04 AM
Quite alright.  A classic bit and one that bears watching from time to time.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 23, 2016, 05:52:39 AM
Alright, I'm back in the saddle.  :cowboy:

PS view from new HQ.

(http://grogheads.com/forums/index.php?action=dlattach;topic=18025.0;attach=9354;image)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 23, 2016, 05:07:56 PM
Now DEFINITELY thinking about gunning the clock...

Game Time Is:  1000 Hours, 13th October 1806!

No Christmas Truce in Thuringia!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 24, 2016, 09:14:31 AM
 :)

Family land.

12°01'00.3"N 61°46'27.8"W
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 24, 2016, 09:59:30 AM
Just South of Quarantine Point Road, you say?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 24, 2016, 11:18:26 AM
Just South of Quarantine Point Road, you say?

Yep, on Old Leper Colony Road.  8)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 24, 2016, 12:10:33 PM
That is pretty dang amazing.  :bd:

...maybe the French should invade somewhere else next!  :arr:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 24, 2016, 02:47:46 PM
Not to mess too much with the space-time continuum, or anything, but, Sire, surely it beats the pants off Russia?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on December 24, 2016, 03:09:58 PM
Not to mess too much with the space-time continuum, or anything, but, Sire, surely it beats the pants off Russia?


Better than Poland in the winter, even. No need to go all the way to Russia!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 29, 2016, 08:31:01 PM
Game Time Is: 1100 Hours, 13th October 1806!

Heck of a thing.

You take a couple days off and have to plow through your e-mail pile again just so you're clear as to what everyone had in mind.  A real discipline this!!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on December 29, 2016, 08:33:32 PM
That'll learn ya' ta volunteer!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 04, 2017, 08:56:14 AM
While we're waiting for Cy to come back from vacation, I've been setting up a four-player forum game of Fire in the Lake (strategic Vietnam war), which I'll be hosting on Tabletop Simulator -- but just using that to track the players, and reporting back to the forum using snapshots of the 'table' and some text reports. In other words, you won't need TTS nor to schedule a 'meet' time with me to play your turns.

ArizonaTank, Banzai_Cat, and I, have already started a test-run of initial turns. I'm taking the opportunity for some Absolute Newbie tutorial posts starting here (http://grogheads.com/forums/index.php?topic=18567.msg492556#msg492556), although tracking AzTank's first move (as the United States) starts here with a continuation of my tutorial attempt (http://grogheads.com/forums/index.php?topic=18567.msg492908#msg492908).

Once we get past my tutorial efforts, things will move a lot faster, but I wanted to help novice players (like myself!) be able to try the game, or at least try to understand what anyone else is doing and how and why!

Anyway, we're still looking for one or possibly two more definite players to join in. I'll take a fourth player slot if absolutely necessary -- not grudgingly because I do want to play, but I'm trying to stay out in order to eliminate conflicts of interest since I have total control over the game functions and presentation.

Jomni and Panzerseast have both expressed interest, but neither has made a definite statement of joining, so anyone more certain that you want to play will get added.

(We may or may not continue the game we've started for test purposes, depending on whether players want other factions, and maybe on any issues that arise from tweaking the process -- I've already had to reboot a turn due to my forgetting that certain pieces should be flipped over before game start, for example, although I caught that early and so no damage was done to a player's efforts. Right now player order is being set first and then factions randomly assigned as they come up for play. Az got the United States, and Banzai has been assigned to the Viet Cong. The Army of the Republic of Vietnam, and the North Vietnamese Army, still remain, probably to be assigned in that order. The NVA player will have to deal with AzTank having seriously nuked your bases on his first turn!)


Here are the two current map halves for reference (after Az's move but before Banzai's):


(http://imagizer.imageshack.us/v2/1024x768q90/924/RqBypn.png)

 
(http://imagizer.imageshack.us/v2/1024x768q90/921/rE2Iif.png)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on January 04, 2017, 01:09:27 PM
While we're waiting for Cy to come back from vacation, I've been setting up a four-player forum game of Fire in the Lake (strategic Vietnam war), which I'll be hosting on Tabletop Simulator -- but just using that to track the players, and reporting back to the forum using snapshots of the 'table' and some text reports. In other words, you won't need TTS nor to schedule a 'meet' time with me to play your turns.

ArizonaTank, Banzai_Cat, and I, have already started a test-run of initial turns. I'm taking the opportunity for some Absolute Newbie tutorial posts starting here (http://grogheads.com/forums/index.php?topic=18567.msg492556#msg492556), although tracking AzTank's first move (as the United States) starts here with a continuation of my tutorial attempt (http://grogheads.com/forums/index.php?topic=18567.msg492908#msg492908).

Once we get past my tutorial efforts, things will move a lot faster, but I wanted to help novice players (like myself!) be able to try the game, or at least try to understand what anyone else is doing and how and why!

Anyway, we're still looking for one or possibly two more definite players to join in. I'll take a fourth player slot if absolutely necessary -- not grudgingly because I do want to play, but I'm trying to stay out in order to eliminate conflicts of interest since I have total control over the game functions and presentation.

Jomni and Panzerseast have both expressed interest, but neither has made a definite statement of joining, so anyone more certain that you want to play will get added.

(We may or may not continue the game we've started for test purposes, depending on whether players want other factions, and maybe on any issues that arise from tweaking the process -- I've already had to reboot a turn due to my forgetting that certain pieces should be flipped over before game start, for example, although I caught that early and so no damage was done to a player's efforts. Right now player order is being set first and then factions randomly assigned as they come up for play. Az got the United States, and Banzai has been assigned to the Viet Cong. The Army of the Republic of Vietnam, and the North Vietnamese Army, still remain, probably to be assigned in that order. The NVA player will have to deal with AzTank having seriously nuked your bases on his first turn!)


Here are the two current map halves for reference (after Az's move but before Banzai's):


(http://imagizer.imageshack.us/v2/1024x768q90/924/RqBypn.png)

 
(http://imagizer.imageshack.us/v2/1024x768q90/921/rE2Iif.png)

SPAM!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 04, 2017, 01:38:49 PM
...technically, that's true!  ;D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 04, 2017, 08:16:23 PM
I turn my back for one damn minute...

Game Time Is: 1200 Hours, 13th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on January 04, 2017, 08:29:56 PM
It was good Spam.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: undercovergeek on January 05, 2017, 01:59:53 AM
I turn my back for one damn minute...

Game Time Is: 1200 Hours, 13th October 1806!

When does the shooting and stabbing start?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 05, 2017, 09:37:44 AM
I am constrained in what I can say at the this time -- umpiring's great limitation -- but I can say that some men lie dead upon some field some where.

It has happened.

And probably not so much by stabbing as I tend to be one of those (recently re-provoked in this matter by Doug) who believes Napoleonic combat in the open field almost never came down to the bayonet.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 05, 2017, 10:38:27 AM
Stonewall Jackson in the Nappy wars would have been epic.  8) "Give them the bayonet!" being one of his key pieces of command advice.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 07, 2017, 01:04:54 PM

Game Time Is: 1300 Hours, 13th October 1806!

The dispatch pile does not shrink...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 09, 2017, 09:36:46 PM
Game Time is 1400 Hours, 13th October 1806

Learn of him:

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on January 10, 2017, 05:21:41 AM
 :(
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 10, 2017, 07:24:17 AM
Game Time is 1400 Hours, 13th October 1806

Learn of him:



 :D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on January 10, 2017, 01:39:39 PM
Ok...we surrender!  Well maybe not quite yet because there is always time for another CHARGE!

Thanks for the video link....really interesting indeed.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 15, 2017, 09:10:55 PM
Game Time Is: 1500 Hours, 13th October 1806!

My goodness what a (game) day this has been.

And, to remind, three hours of daylight remain.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 16, 2017, 06:15:55 AM
Just remember, Prussians. Things could still be worse!  >:D

(I feel like somehow this will now become a Spiderman thread after saying that...)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on January 16, 2017, 11:43:22 AM
Hey! Cheese eating surrender monkeys! They are going to get very much worse for you very soon.  ^-^
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 16, 2017, 08:26:10 PM
Game Time Is:  1600 Hours, 13th October 1806!



Forgot to post this earlier.  Student project from a Thuringian university.  Jealous I never had a chance to create such an undergraduate project!

I disagree with some of its conclusions, but it's generally well done and, let's face it, close to one-of-a-kind.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 17, 2017, 09:30:21 PM
Game Time Is:  1700 Hours, 13th October 1806!

Clipping along now.

Another reminder:  One hour until dusk.  Two hours until darkness.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 18, 2017, 12:52:23 PM
Prussians for supper?

...I mean over for supper?  >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 18, 2017, 09:07:51 PM
Game Time Is: 1800 Hours, 13th October 1806!

One hour until...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 22, 2017, 08:35:55 PM
Game Time Is: 1900 Hours, 13th October 1806!

It is again night.

My foot will be off the gas a bit as I prepare:

a.  Night time dispositions

b.  Final fatigue numbers

I will call for 0600 14th October orders in a couple days.

Best,

Jim

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 24, 2017, 08:38:19 PM
Game Time Is: 2000 Hours, 13th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 25, 2017, 07:12:56 AM
Ride little couriers, ride!  :cowboy:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 25, 2017, 09:37:27 PM
Game Time Is: 2100 Hours, 13th October 1806!

And there are a lot of couriers about this evening.  Small wonder those buggers don't get lost in the dark more often.  Very much looking forward to walking and driving some of this ground and seeing just how "easy" that would have been.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on January 25, 2017, 09:46:37 PM
I've been thinking about just how difficult that must have been. Never mind that the roads are generally crap, and that these guys are riding at night. For the most part they don't even know where the recipient of the dispatches that they're carry are! Can you imagine being given critical messages and told to ride, at night, across bad roads, fields, forests and streams, in the general direction of where your boss thinks the guy he wants to communicate with might be?


Meanwhile, you're really hoping that the firelight that you're riding toward is a group of friendlies that can give you directions and not a bunch of bad guys that are going to try and kill you. Not easy at all!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 25, 2017, 09:53:00 PM
To your point, there's been a couple occasions where the "crow flies" path for a courier would have chopped several hours off of his route, but:

1.  Particularly for the French, they've got no idea where they are -- not in detail.  Heck, Napoleon regularly kidnapped locals to show him around.  Maps were not what they are today.

2.  As you say, any haystack could hold a German peasant with a knife and a bad attitude about the hussar who seduced his daughter.

3.  This is the Thuringian Forest.  I'm in no way certain that the road wouldn't be the only choice, much less the preferable one.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on January 26, 2017, 06:43:11 AM
And even is they had maps - which they often didn't, lower echelon leaders and certainly couriers wouldn't. Nor were there road signs everywhere, or helpful places to ask directions.


OTOH, all parties involved had fought over this same territory almost constantly for the last century or so. A lot of officers and veterans had likely been through the area before. The current area of operations saw action by both of these armies in the Nine Year's War, The War of Spanish Succession, The War of Austrian Succession, The Seven Years War, and the French Revolutionary Wars, as well as a variety of lesser conflicts. So, it wasn't like they were marching into the complete unknown - that would have to wait for the campaigns in Poland and Russia.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 28, 2017, 10:31:02 PM
Game Time Is: 2300 Hours, 13th October 1806!

YES! Two hour jump...

VdL 3ed. brings in such considerations.  Enjoying the read and the link between it, The Eagle Fights (tactical system), and a hypothetical grand strategic game for which they even designed a map has all the proper seductive attraction of madness.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 31, 2017, 12:37:21 PM
Game Time Is: 0000 Hours, 14th October 1806!

Fatigue calculation is done and riders are still on the hoof!

Unlike some previous days, I'll likely move through the entire evening just to keep them moving and avoid sudden surprises.

I will, however, make it a point to insert an extra pause before 0600 and the coming of dawn.

And this, yes, was the day of the battle.

We'll see how this goes...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on January 31, 2017, 12:39:15 PM
(http://24.media.tumblr.com/tumblr_m7q0ow3zOY1rq6h2yo1_1280.gif)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 31, 2017, 01:23:52 PM
For me it's always been a bit more "Ariel, Ookla, RIDE!!"
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 31, 2017, 03:50:40 PM
I will, however, make it a point to insert an extra pause before 0600 and the coming of dawn.

No need to wake me at 0400 this time, for various reasons, btw.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 31, 2017, 09:49:31 PM
Game Time Is: 0100 Hours, 14th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 01, 2017, 10:03:01 PM
Game Time Is: 0200 Hours, 14th October 1806!

These guys just don't sleep, I tell you...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 02, 2017, 09:47:43 AM
The Prussians can sleep when they're dead.  :coolsmiley:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 06, 2017, 09:21:12 PM
Game Time Is: 0300 Hours, 14th October 1806!

Next turn will come quickly...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 08, 2017, 07:06:41 PM
Game Time Is: 0400 Hours, 14th October 1806!

If you haven't yet, please think about shipping your dawn orders!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on February 08, 2017, 07:08:33 PM
Oh crap! On the road. Might be tomorrow before you get wild riders.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 08, 2017, 07:47:55 PM
No worries.

Have to get to 0500 first...bit of calculation to come.

Dawn is 0600.

Just want to get people thinking about it so we can start the day of right!

After all, carnage on this scale requires a good night's rest!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on February 08, 2017, 07:55:01 PM
No worries.

Have to get to 0500 first...bit of calculation to come.

Dawn is 0600.

Just want to get people thinking about it so we can start the day of right!

After all, carnage on this scale requires a good night's rest!!

Great... I think....
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 13, 2017, 08:22:14 PM
Game Time Is: 0500 Hours, 14th October 1806!



This leaves us one hour to daylight.  If you haven't, please ship me your 0600 march orders as soon as is possible!

VORWARTS!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 13, 2017, 08:35:26 PM
We shall continue to endeavor to persevere.

 :bd:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on February 16, 2017, 05:30:40 PM
Dispatches sent. Sorry for the hold up guys.  :-"
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 17, 2017, 10:12:32 AM
...wait, I just realized: is this me vs Barth again?!

Because past experience doesn't lend itself to confidence in that matchup.  :P :hide:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on February 17, 2017, 10:14:51 AM
 ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 17, 2017, 10:36:32 AM
Fortunately, this time all I have to do is say, "Attaboy, guyz!" and sit back while people who know what they're actually doing do the work.

So I have that going for me.  O0
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 20, 2017, 08:51:53 PM
Game Time Is: 0600 Hours, 14th October 1806!

There are still a few commanders from whom I do not have 0600 orders for 14th October.

I will begin running the clock on Wednesday evening.

Good luck to you all!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 25, 2017, 09:41:54 AM
Morning,

Hoping to hear from DoubleDeuce/Hohenlohe.

Holding as long as I can on his orders.

Thanks!

Jim
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 26, 2017, 11:41:23 AM
Surrender instead of running away. It's the only way to be sure.  >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 27, 2017, 12:02:33 PM
Never struck me as the scampering off type.  Must needs send another e-mail.

Barth (Ruchel) indicates he's off to places far more pleasant than the GWN so we'll have a short pause waiting for him to return to the saddle.  I have his morning march orders in hand and will try and sneak in a few hours of marching, but we'll likely quickly come to a point where we must needs wait for his input.

Hohenlohe is another matter entirely...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 06, 2017, 07:30:16 AM
... :-\

Heeeeewe, Pwussians.... wheh awwwwwweee youuuuu....

(Be vewy, vewy quiet. We'ew hunting Pwussians...)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 06, 2017, 01:12:05 PM
So, I have officially despaired of hearing from Hohenlohe -- I certainly trust all is well with him -- and have decided to move forward.

I will inform the Prussian commanders in-game of my solution.

Clock should begin running in a day or two.

In the meanwhile, though, if any of those listed in the reserve would like to step up, I would welcome it!!

Best,

JIm
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on March 07, 2017, 08:01:35 PM
I'm back! Well... sort of... be back in the saddle tomorrow.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 11, 2017, 11:32:33 AM
OK, hopefully I have dealt with the situation that has held matters up for too long.

Waiting only a day or so.

My Lord of Brunswick, you have mail!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 20, 2017, 10:21:55 AM
 :-\  :'(
Title: Re: "Six Days in October" -- Game Time Is...
Post by: undercovergeek on March 20, 2017, 10:29:47 AM
are you dead?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on March 20, 2017, 10:30:17 AM
No but the game might be....  :(
Title: Re: "Six Days in October" -- Game Time Is...
Post by: undercovergeek on March 20, 2017, 10:33:12 AM
arse - sorry to hear that folks
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 20, 2017, 10:49:46 AM
Being the Emperor, I use my authority to declare us the winner. Prussia must, uh, take back whatever insult they said that flamebaited us into starting this.  <:-)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 20, 2017, 10:52:09 AM
Alternately, Barth can take over playing Holeinwall. I've got plenty of minions pieces people who know what they're doing between me and him, so that wouldn't automatically have to be considered a Prussian victory instead.  :peace:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on March 20, 2017, 04:50:50 PM
The Dule of Brunswick is here and all is in hand...let the French baiting begin once again!

Sorry for the delay chaps...orders sent and movement should underway once more in the very near future!

Cheers

Brunswick
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on March 20, 2017, 05:04:16 PM
Huzza!  \m/
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on March 20, 2017, 05:48:20 PM
HELLS yeah!  Let's kick some froggy A$$!!!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 20, 2017, 08:14:59 PM
Game Time Is: 0700 Hours, 14th October 1806!

Oh ye of little faith... *sigh*.

That took some real doing.

Thanks for your collective patience and thanks particularly to Brunswick for reasons known best to him alone.

Avant!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 22, 2017, 09:20:56 PM
Game Time Is: 0800 Hours, 14th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 23, 2017, 07:07:06 AM
Forward motion now occurs!

...

......


...crap, now I'm going to have to go back and read what, if anything, I sent out at 6am...  ::)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 23, 2017, 07:10:13 AM
Allow me to send Imperial congratulations, however, through the village grapevine gossip network, to the appropriate marshals for the initial French victory on the west side of the map.  :bd:

No further details of course in public.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 27, 2017, 09:18:10 PM
Game Time Is: 0900 Hours, 14th October 1806!

Remember -- if you've heard nothing from Control, please assume that your lads are following their previous orders.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 28, 2017, 12:20:02 PM
I need to set up some brief orders, but may not be able to do so tonight, though I'll try to remember to do so.

Prepping for that, could you email me a report on the apparent fatigue of, let us say, my proximity troops? (Not only mine but also the ones in speaking proximity, whose condition I will have been in a position to observe for some time.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 28, 2017, 08:05:51 PM
Courier sent!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 01, 2017, 10:18:47 PM
Game Time Is: 1000 Hours, 14th October 1806!

Remember -- if you've heard nothing from Control, please assume that your lads are following their previous orders.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 03, 2017, 08:53:18 PM
Just had a delightful e-mail exchange with one of the participants (I will not identify who or for which side he fights) excoriating me in the kindest possible terms for the difficult decisions he's having to make in the absence of clear information.

As he put it -- a line I intend to keep --  "I never realized how much information games, board or PC, give away for free."

This is the shining heart of the evil, evil Kriegsspiel.

The clock will advance tomorrow.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on April 03, 2017, 09:35:07 PM
Yes!
The unknown/uncertainty makes this a grand adventure!

Hurray forn  the GM/umpire.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on April 04, 2017, 05:56:23 AM
Kriegsspiel: cruel to be kind.   :)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on April 04, 2017, 06:54:38 PM
In the right measure?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on April 04, 2017, 07:03:33 PM
It's a very good sign.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on April 04, 2017, 07:52:39 PM
I always knew I liked you, D ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 04, 2017, 10:13:57 PM
Game Time Is: 1100 Hours, 14th October 1806!

And remember, if you've heard nothing from Control, please assume your men are following their previously-established orders!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 08, 2017, 01:59:45 PM
Game Time Is: 1200 Hours, 14th October 1806!

Noon in Thuringia.

Some are having Thuringer sandwiches.

Some...are not...

And remember, if you've heard nothing from Control, please assume your men are following their previously-established orders!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 09, 2017, 09:56:39 PM
Game Time Is: 1300 Hours, 14th October 1806!

And remember, if you've heard nothing from Control, please assume your men are following their previously-established orders!

I love this system and this kind of game.

Strange how even an umpire can get attached the boys in their situations.  After all, umpires are impartial, right?  I don't know how this ends.  I truly don't.

Like Wonka said:  the suspense is killing me, I hope it lasts.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on April 10, 2017, 12:28:10 AM
Game Time Is: 1300 Hours, 14th October 1806!

And remember, if you've heard nothing from Control, please assume your men are following their previously-established orders!

I love this system and this kind of game.

Strange how even an umpire can get attached the boys in their situations.  After all, umpires are impartial, right?  I don't know how this ends.  I truly don't.

Like Wonka said:  the suspense is killing me, I hope it lasts.


That and the fact you're the only bastard who knows what the hell is going on.  ;D The rest of us are just groping around in the dark. Bloody great fun though, the fog of war is total.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 11, 2017, 09:44:17 PM
Game Time Is: 1400 Hours, 14th October 1806!

And remember, if you've heard nothing from Control, please assume your men are following their previously-established orders!

And a reminder -- four hours until dusk/five until lights out.

I have my beloved roll combat dice to ensure there's not even karmic bias applied to the results.

She apologized tonight.

I will not say to whom.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on April 12, 2017, 11:00:30 AM
I feel safe provisionally assuming the Daleks won.  >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on April 12, 2017, 11:01:42 AM
Dream on Frenchie!  :knuppel2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 15, 2017, 01:50:29 PM
Game Time Is: 1500 Hours, 14th October 1806!

And remember, if you've heard nothing from Control, please assume your men are following their previously-established orders!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on April 15, 2017, 01:56:25 PM
Why are all the civilians speaking Russian?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 15, 2017, 02:24:04 PM
Repatriated Volga Germans...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on April 16, 2017, 06:09:20 AM
Just got to hold out a little longer and our Russian friends will be with us my brave Prussian's; and then the Frenchies will learn what it is to be in between the pincers...Ya mine kinder!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 17, 2017, 09:19:08 PM
Game Time Is: 1600 Hours, 14th October 1806!

And remember, if you've heard nothing from Control, please assume your men are following their previously-established orders!

Two hours until dusk!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 18, 2017, 09:06:19 PM
Sent out my 350th dispatch, got my absolute favorite order from a commander (so far), and got two rule clarifications from the game's author.

Pretty good evening, I think me!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 01, 2017, 09:04:46 PM
Game Time Is: 1700 Hours, 14th October 1806!

Held off for a wee bit due to an "out of communication" commander.

Comms are, I gather, back up shortly and night comes in an hour!!



Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on May 02, 2017, 10:44:47 AM
Come on darkness, my old friend........
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on May 02, 2017, 11:09:40 AM
Come on darkness, my old friend........


I just passed out flashlights to all my guys.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on May 02, 2017, 11:43:07 AM
Come on darkness, my old friend........


I just passed out flashlights to all my guys.

If you get flashlights then I want walkie-talkies!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on May 02, 2017, 11:52:46 AM
If you get flashlights then I want walkie-talkies!


The Russians are bringing them. Unfortunately, you all forgot that they're still using the Old Style calendar and are going to be two weeks late.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on May 02, 2017, 11:55:30 AM
 :buck2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 02, 2017, 12:54:00 PM
On the topic of Russians with flashlights:

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 03, 2017, 09:56:09 PM
Game Time Is: 1800 Hours, 14th October 1806!

And that, dear friends, is nightfall (dusk) of the FOURTH campaign day.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 04, 2017, 06:24:37 AM
Pass out the wine!

Now, pass out!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 05, 2017, 02:57:28 PM
Back from my meeting with our Russian friends who promise me they will be here in the blink of an eye, trouble is they didn't tell me which eye!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 05, 2017, 07:30:53 PM
They'll need about 140 years, but don't worry you won't be able to miss them when they get there.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on May 08, 2017, 06:12:06 AM
Sorry for the delay folks, been traveling and still am. Be back in the saddle tonight.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 09, 2017, 08:49:27 PM
Game Time Is: 1900 Hours, 14th October 1806

True dark.

SitReps will be issued as appropriate at 2000 for reasons that I must keep to myself.

After 2000, I'll come looking for overnight/0600 15th October orders all around even as I begin fatigue calculation.



Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 10, 2017, 09:34:55 PM
Game Time Is: 2000 Hours, 14th October 1806

Whoo-weee, we're having some fun now, aren't we kids?

If you need a locational sitrep or other information, please let me know.

I'm planning to begin fatigue calculation (with one exception) very soon.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 14, 2017, 09:07:13 PM
A pile of clarificatory dispatches just went out.

I'll wait through tomorrow to see if anyone cares to respond that then roll the clock...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 16, 2017, 09:52:43 PM
Game Time Is: 2100 Hours, 14th October 1806

Thuringia is lousy with couriers, but we should be moving forward to fatigue calculation shortly.

Please turn your minds and attentions to 0600 orders!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 19, 2017, 10:54:17 PM
Game Time Is: 2300 Hours, 14th October 1806

Another flurry of nocturnal orders (given what I already know if this terrain, I just can't imagine these fellows making their way about successfully, but there it is) so I pause just a moment, although the clock did advance by TWO hours!!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 21, 2017, 10:16:28 PM
Game Time Is: 0000, 15th October 1806

Fatigue calculation is done.

Lots of couriers still on the hoof so I won't fly to 0600, but I will march daily through these hours to keep the pace up a bit.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 24, 2017, 08:49:19 PM
Game Time Is: 0100, 15th October 1806!



Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 26, 2017, 11:18:17 PM
Game Time Is: 0200, 15th October 1806!

Very curious to find out in a small way just how readily these couriers would have gotten about...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 29, 2017, 09:45:17 PM
Game Time Is: 0300, 15th October 1806!

Here comes the sun...well, in a few hours anyway.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on May 30, 2017, 12:03:53 AM
Just a few hours until it's time to turn some Prussians into Choucroute garnie...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on May 30, 2017, 08:00:39 AM
Bring it on Froggy!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 31, 2017, 08:28:34 PM
Game Time Is: 0400, 15th October 1806!

Spool up the choppers, boys...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 01, 2017, 09:34:59 PM
Game Time Is: 0500, 15th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 03, 2017, 03:05:03 PM
Game Time Is: 0600, 15th October 1806!

And that, my friends, is daylight.

Almost all orders are in place, so if you need anything further before the angry starts, let me know.


Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 04, 2017, 09:04:16 PM
Game Time Is: 0700, 15th October 1806!

And with that I have sent my 400th dispatch.

Nothing quite like having the dispatch sent 11 hours before finally arrive.  How did these men make war...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 05, 2017, 06:50:41 AM
Allow me to pat myself on the back for not adding to more of the dispatches yet before sunrise!  <:-)

(...hideous and indefensible procrastination, repurposed into charity: achieved.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on June 05, 2017, 06:52:28 AM
Allow me to pat myself on the back for not adding to more of the dispatches yet before sunrise!  <:-)

(...hideous and indefensible procrastination, repurposed into charity: achieved.)

Ditto in all cases...  :P

Also too busy killing Germans in Poland...  >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 05, 2017, 07:00:53 AM
Game Time Is: 0700, 15th October 1806!

And with that I have sent my 400th dispatch.

Nothing quite like having the dispatch sent 11 hours before finally arrive.  How did these men make war...


Hence my recent points to you concerning C&C in JTS Napoleonics. It is hard to move troops prior to the Industrial Revolution. It is even tougher to keep them supplied. And you get to do all of this without much of a staff at all.


Consider for a second just how many horses and oxen alone each one of our columns requires...and then think about fodder just for the animals, never mind food for the troops. It's mind boggling.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 05, 2017, 07:15:52 AM
While it would be false in matters of battle, even sham battle, to say "better late than never", please, if you've orders, send them in.  It's why I've not flown the clock ahead.


@panzerde:  Well, consider that the tactical battles are a bit of positioning and a handful of dice...OK, a lot of positioning and peering at the main map, but you take my point.  That said, "Flight" vol. III includes that sort of logistics stuff and makes the unaware marshal pay for it.  I love it in concept, but fear it would make my head explode.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 05, 2017, 07:23:38 AM
Current marching orders this morning, set up last night (with adjustments as previously noted), still stand. I just haven't sent out newspapers to my crew updating them on what various friends are doing -- being the chief gossipmonger is largely my role.  <:-)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 05, 2017, 07:24:52 AM
Also too busy killing Germans in Poland...  >:D

I would be miffed if (a) some of that wasn't my own fault; and (b) it wasn't so hilariously awesome.  O0
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 11, 2017, 10:21:25 AM
Game Time Is: 0900, 15th October 1806!

Ooooh, see what happened there.

TWO hours' progress!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 11, 2017, 10:38:33 PM
Game Time Is: 1000, 15th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 12, 2017, 07:15:39 AM
I see that my inexcusable procrastination strategy of not sending out more couriers yet with newspapers for my corps marshals, has paid off with more forward progress this weekend!  :bd:


(Uh... peasant network rumors indicate things are going fine for the French everywhere, so keep to the current variations of the overall Plan.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 13, 2017, 09:10:52 PM
Game Time Is: 1100, 15th October 1806!

Wanted to get one more turn processed before the road opens to Origins and I get to hang out with the better part of half the people fighting this out.

The weedier half, mind, but half nonetheless...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on June 13, 2017, 09:14:54 PM
Somebody call me?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 13, 2017, 09:18:28 PM
Game Time Is: 1100, 15th October 1806!

Wanted to get one more turn processed before the road opens to Origins and I get to hang out with the better part of half the people fighting this out.

The weedier half, mind, but half nonetheless...


Marshal Davout, mon ami, I believe he refers to us. Here, let us enjoy more of this wine and contemplate his imminent pantsing on the ramparts of Château d'Kickass.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 14, 2017, 06:40:35 AM
Whereas, as always, I am stuck here at work. Although I am grateful to have work to be stuck at!  O:-)

Speaking of being stuck here at work (where some of my materials for this game don't exist)... who is Klein? Not one of my corps commanders, so I presume a divisional commander? I received a note from him through Control.

(I mean, I suppose I'll find out tonight when I get home, and perhaps get around to sending out the news digest, but I thought I'd ask while I was here.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Duke of Earl on June 21, 2017, 01:55:14 AM
Hi Jason- Klein is the leader of a cavalry division under command of Marshal Bernadotte. Murat loaned him to me. Cheers. David :-[
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 21, 2017, 06:54:05 AM
Oh! -- yes, I totally forgot to check up on that since posting.  :-[

So was that message actually from you via Klein? It seemed to be directly from Cyrano via Klein, and I couldn't process why that would be happening.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 21, 2017, 09:39:32 AM
Reasons.

There are reasons.

If you "ask" him via secure channels, he will respond.

Actually, the courier will.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 21, 2017, 10:42:43 AM
I just wasn't sure who I was supposed to be addressing in game. You mean I'm supposed to use the courier system to ask the non-player character Klein, who's actually under the (current) command of player character Bernadotte? Because from what Klein says, through the courier, I would have thought I wasn't the first person in line to receive a message from Klein.  ???

I'll get around to it. ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 21, 2017, 10:55:03 AM
Need not be done in character.

A bunch of folks have said, "ask the bloody courier..."

But otherwise, yeah, just like that.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 23, 2017, 10:36:35 PM
Game Time Is: 1200, 15th October 1806!

And just like that it's high noon!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 25, 2017, 09:51:56 PM
Game Time Is: 1300, 15th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 27, 2017, 09:47:28 PM
Game Time Is: 1400, 15th October 1806!

Oh, my, my...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 28, 2017, 12:45:46 PM
That sounds portentious...  :hide:

GO FRANCH!  :crazy2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 01, 2017, 10:08:11 PM
Game Time Is: 1500, 15th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 04, 2017, 09:44:45 PM
Game Time Is: 1600, 15th October 1806!

Two hours to nightfall!!??

How can this be so?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on July 05, 2017, 10:30:08 AM
Once the French start to surrender, the battles take less time!  >:D

........uh, wait.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 05, 2017, 10:24:33 PM
And something I've wanted to do for a bit.

Ladies and gentlemen, Marshals Lannes and Davout:

(http://i.imgur.com/WbalMcy.jpg)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 05, 2017, 10:25:23 PM
...and, for the Prussians, Generals Ruchel and Blucher:

(http://i.imgur.com/ZLd8mqR.jpg)

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on July 06, 2017, 05:10:51 PM
 O0 I salute my noble foes!

... .....oh, and my allies I guess.  8)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on July 06, 2017, 05:26:51 PM
What is funny/sad/ironic/odd/whatever thing is that I was at that convention center June 23-28 for an engineering education conference.

There did not seem to be any games still going on, but the street banners for Origins were still up.

"Ney".

Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on July 06, 2017, 06:00:35 PM
Well then, dom, you'll have to rectify that next year and come join the fun at Fort Kickass!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 06, 2017, 06:02:01 PM
+1 to the Dog...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on July 07, 2017, 01:44:29 PM
Well played, sirs.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on July 09, 2017, 05:29:03 AM
What I'm finding amusing is that Vance has the only square button that has rounded corners. You guys are evil.. :D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on July 09, 2017, 06:12:44 AM
What I'm finding amusing is that Vance has the only square button that has rounded corners. You guys are evil.. :D

Basturds! All of them!  >:( Especially Staggerwing who made the buttons.... he'll get his....  :knuppel2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on July 09, 2017, 06:29:36 AM
What I'm finding amusing is that Vance has the only square button that has rounded corners. You guys are evil.. :D

We all found it very amusing as well.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 10, 2017, 10:18:12 PM
Game Time Is: 1800, 15th October 1806!

That's right, I did it and I'm NOT sorry.  TWO HOUR TURN!!

Dusk now, gentlemen, and true dark in one hour.

Shortly thereafter I'll run 15th October fatigue and call for 0600 orders for the 16th!!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on July 11, 2017, 07:31:14 AM
Lots of news to parse around, so expect more couriers out from me than 'today'. (I held them off to keep down on potential confusion and tracking during a complex maneuver.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 12, 2017, 09:00:30 PM
Game Time Is: 1900, 15th October 1806!

OK, we've driven hard and made it to "true night" in Thuringia.

Wild ride, I don't mind saying.

I'm going to push hard for midnight and the attendant fatigue calculations and will then call out for 0600, 16th October orders!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on July 13, 2017, 06:04:02 AM
Night!
Bless-ed night!
Wrap me in your dark cloak
and spirit me away
from my travails of the day.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on July 13, 2017, 09:07:01 AM
Say, when are you going to update your diary, Ruchel?

...uh, not that I'm reading it yet. But I'll want to know things went on your side of things.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on July 13, 2017, 09:19:34 AM
Yeah.. I need to get on that.... just a lazy POS lately...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on July 13, 2017, 09:35:06 PM
If you had a smart phone you could do it from work like everyone else does.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on July 14, 2017, 04:20:25 AM
 :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 14, 2017, 08:41:57 PM
Game Time Is: 2100, 15th October 1806!

This is your warn order.

Fatigue calculation will be sooooooon...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 16, 2017, 09:28:06 PM
Game Time Is: 2200, 15th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 17, 2017, 02:07:59 PM
I, again, cannot say why, but you guys are my favorites.

You've made my day better...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on July 17, 2017, 02:10:48 PM
You must really be having a bad day
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on July 17, 2017, 07:50:48 PM
I, again, cannot say why, but you guys are my favorites.

You've made my day better...

Glad yer having fun....  :P  ;)

Hey cool! My square button showed up!  :bd:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on July 17, 2017, 07:55:51 PM
If only you could handle yer cider!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on July 17, 2017, 08:51:36 PM
Pfffttt! Cider's fer pansies.  \m/
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on July 17, 2017, 08:56:51 PM
Pfffttt! Cider's fer pansies.  \m/

Explaining your enjoyment of it....
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 17, 2017, 09:36:33 PM
@Mirth:  You DO recall what I do, right?

At the commanders:

Game Time Is: 2300, 15th October 1806!

One more hour and I get to do MATHS!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 22, 2017, 09:43:34 PM
Game Time Is: 0000, 16th October 1806!

The seventh day in October!!

Hrmmmm...

Well, that said, fatigue calculation is done and the clock will quickly roll to morning...



Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 23, 2017, 09:11:41 PM
Game Time Is: 0200, 16th October 1806!

I did say it would quickly roll!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 25, 2017, 10:15:18 PM
Game Time Is: 0300, 16th October 1806!

A scant three hours until dawn!!

And somewhere, out in Thuringia, there's a messenger who wants to punch his commander IN THE FACE.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on July 26, 2017, 04:48:55 AM
Relatedly, I'll be sending out a courier batch soon. This afternoon or evening if I can recall (I've been away from the house every afternoon this week all day until bedtime). The letters are already written, I've just been waiting in case new news arrives overnight; all I have to do is post them otherwise.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 26, 2017, 10:05:54 PM
Game Time Is: 0400, 16th October 1806

Sheaves of orders now!!

Two hours until dawn!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on July 27, 2017, 05:32:59 AM
Couriers are on the way, along with a few orders. (But not many, because my posse be all :bd:  <:-) )
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 29, 2017, 09:56:19 PM
Game Time Is: 0500, 16th October 1806!

One hour until dawn!!

Last call for 16th October marching orders!!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on August 02, 2017, 09:23:35 PM
Game Time Is: 0700, 16th October 1806!

Whelp, this began in SEPTEMBER of last year.  Amazing really.  And now, with 445 messages sent and more than that processed, it's time for me to actually go to the field of honor.

Do not despair!  Feel free to hit one another at random should you feel the need to keep your martial spirits in the trim.

I will see you all on the other side.

VIVE L'EMPEREUR!!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on August 03, 2017, 11:24:00 AM
"Dear, we've had Daleks on that wall map for almost a year now..."

 >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Duke of Earl on August 08, 2017, 06:59:46 PM
That's a rate of 2.5 months per day
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on August 09, 2017, 08:16:47 AM
And not likely to speed up, now that the combat calcs seem to be coming seriously into play.

...DOES THIS MEAN I CAN FINALLY READ RUCHEL'S DIARY?! WE CAPTURED THAT, RIGHT!?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on August 09, 2017, 02:37:22 PM
NO PEEKING!!

 :knuppel2:

That said, when thinking what I might have at for the next one.  Having just bathed in that battle for three days, and truly seen what it entailed, I'm less inclined...

The Peninsula seems nice.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on August 10, 2017, 03:43:14 AM
....The Peninsula seems nice.

Hell yeah! Redcoats FTW!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on August 13, 2017, 12:50:56 AM
That's a rate of 2.5 months per day

...or flipping it
9.6 in-game hours per modern real-life month.

:)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on August 19, 2017, 11:21:32 AM
Game Time Is: 0800, 16th October 1806!

And we're back!!

An incredible time spent at the battlefields and in the battle space.

I will say this much, I (and my wife) spent a lot of time surveying the ground between the battlefields and movement off-road in Thuringia would have been no joke.  The terrain around Erfurt particularly is brutal.

I can only agree with those historians who do not understand why Hohenlohe did not seek to resist the French at the passes...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on August 19, 2017, 06:43:08 PM
Can't wait to hear the results!

...safe back in my headquarters!  :coolsmiley:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on August 20, 2017, 10:05:20 AM
On the road, cleaning the mud from my boots!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on August 20, 2017, 09:43:34 PM
Game Time Is: 0900, 16th October 1806!

Rolling now...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on August 22, 2017, 09:16:33 PM
Game Time Is: 1000, 16th October 1806!

Much is now in the hazard.

Men are dying in the fields of Thuringia.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on August 24, 2017, 09:06:32 PM
Game Time Is: 1100, 16th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on August 24, 2017, 09:28:55 PM
Good Lord! This fighting seems to go by fast!   :)

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on August 25, 2017, 08:48:37 AM
I'm like that lunatic highlander in "Scotland Forever", grasping a passing bridle and being swept along by the joy of battle...

It's that or whiskey.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on August 25, 2017, 09:25:22 AM
Or both!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on August 25, 2017, 02:19:29 PM
Or both.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on August 26, 2017, 10:19:55 PM
Game Time Is: 1200, 16th October 1806!

I wish to say so much and cannot.

Kriegsspiel is awesome...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on August 28, 2017, 07:58:16 PM
Game Time Is: 1300, 16th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 02, 2017, 10:47:26 AM
Game Time Is: 1400, 16th October 1806!

Mercy.

Sakes.

Alive.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on September 02, 2017, 08:37:54 PM
Ek ster minate?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 04, 2017, 09:13:08 PM
Game Time Is: 1500, 16th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on September 05, 2017, 08:30:31 AM
Mental note to pass along some information to Aug and a couple of other people tonight, earlier than my usual dispatches.  :coolsmiley:  :D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 06, 2017, 10:04:12 PM
Game Time Is: 1600, 16th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on September 08, 2017, 01:41:07 AM
How many days do we have left? Or is there no set time?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 08, 2017, 07:47:27 AM
No strict time limit.

As indicated in the briefings -- which I will grant were distributed nearly one year ago  :o -- the French goal is destroying the Prussian army and making its way to Berlin and the Prussian goal remains preventing that from happening.

I reserve the right to decide that the matter has, erm, been decided, but I hope never to be one of those refs that denies an honorable combatant the dignity of a standing eight count.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on September 08, 2017, 10:50:07 AM
.... but I hope never to be one of those refs that denies an honorable combatant the dignity of a standing eight count.


So, as long as one is but a little "groggy", the fight will continue.  :)

Sorry. couldn't resist the boxer-grognard pun.


Seriously...that we have been going on for nearly a  year, and are still going at it, is impressive.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 08, 2017, 11:42:04 AM
Seriously...that we have been going on for nearly a  year, and are still going at it, is impressive.
[/quote]

QFT.  Some of the best moments have come late in the game.  Although a few others have left me rifling back through my very large stack of notes making sure I remember what happened last year...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on September 08, 2017, 04:20:11 PM
Been playing nearly a year now and am still yet to fire a single shot at the Frenchies....maybe that's because I am sat comfortably in my chair in central Berlin....occasionally I look out of my window but still see no Frenchies charging down the street...but I know it's coming and there shall be a cost to pay!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Iconoclast on September 08, 2017, 04:36:37 PM
Hello Everyone!

Did anyone of you wrote a report from his point of view, and maybe published that on his blog or somewhere?

I am intrigued, but it is quite hard to make sense of this as an "outsider"

Cheers;

A
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on September 08, 2017, 05:28:50 PM
Barthheart may have done so somewhere; otherwise I suspect not... in the interests of operational security nobody wants to spill anything to the enemy; and in the interests of playing-by-the-rules, we can't talk to each other unless the umpire wills it.   :)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on September 08, 2017, 05:45:07 PM
James is correct, dasturdly Frog that he is, I did start writing a diary of my (mis)adventures here:
http://grogheads.com/forums/index.php?topic=17976.0
Unfortunately it's a tad out of date, but I hope it gives you a taste of what we're up to.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Iconoclast on September 08, 2017, 07:18:01 PM
thank you, much appreciated!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 09, 2017, 10:14:09 PM
Game Time Is: 1700, 16th October 1806!

I was NOT hired for my ability to do math...Lordy...

And, yes, this means it's one hour to dusk and two hours until truest dark...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 12, 2017, 09:03:28 PM
Game Time Is: 1800, 16th October 1806!

It is now dusk!

One hour until dark.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 17, 2017, 09:40:11 PM
Game Time Is: 1900, 16th October 1806!

And it is dark...

Lordy such a day that was!!

Thanks, gents, for sticking in as we approach our FIRST ANNIVERSARY!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on September 17, 2017, 11:57:18 PM
...
Thanks, gents, for sticking in as we approach our FIRST ANNIVERSARY!!

It only seems like it's been a week.  :)

Thanks for the campaign so far!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on September 18, 2017, 01:17:14 PM
YOU. WOULD. MAKE. A. GOOD. DAAAAAALEK.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 19, 2017, 08:41:28 PM
Game Time Is: 2000, 16th October 1806!

Moving right along at night now...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on September 20, 2017, 06:45:53 AM
Appropos of nothing, it just occurred to me that your anti-Jeep reputation would go well with Steel Division, Cy! -- a match often starts with transports being shot out from under their ferrying troops for several minutes. ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 20, 2017, 10:42:19 AM
Cap'n Darwin will tell you I do not discriminate as to age.  Blast 'em all.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bayonetbrant on September 20, 2017, 11:14:18 AM
Shouldn't the thread title have changed to "Almost Sixty weeks from October to Next October..."  ?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 21, 2017, 08:42:55 PM
Game Time Is: 2200, 16th October 1806!

TWO HOURS!!  That's right...TWO.

Fatigue calculation in two hours and then on to morning orders.

And, for what it's worth, I have now sent my 500th dispatch.

S!

P.S.:  Brant, I am going to pretend I did not hear that.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 24, 2017, 08:43:39 PM
Game Time Is: 0000, 17th October 1806!

Morning not far away...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on September 25, 2017, 06:39:08 AM
STOP TRYING TO WAKE ME UP EARLY, MOM!


...come back at 4am.  :buck2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on September 26, 2017, 09:36:32 PM
Fatigue calculation is DONE.

Some tired fellows out there.

I have been asked for a slow walk to Sunday and will grant it.

I will be looking for 6 a.m. orders at that time, however.

S!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 01, 2017, 10:44:57 PM
Game Time Is: 0200, 17th October 1806!

And the clock is running again!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on October 02, 2017, 07:32:22 AM
Confabulations are being confabbed.  :))
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 03, 2017, 08:56:17 PM
Game Time Is: 0400, 17th October 1806!

I'll back off to one hour turns, but folks should get their 0600 orders into me as soon as is possible!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 05, 2017, 08:32:22 PM
Game Time Is: 0500, 17th October 1806!

One hour until morning marching!

Orders in as soon as is possible, please.  (Unless you've already sent them!)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on October 06, 2017, 07:49:13 AM
Dispatches sent.

Yes, yes, I'm still around.   :-"
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on October 06, 2017, 01:22:27 PM
I've been out sick for allergies and then catching up on things. I'll try to collate tonight.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 09, 2017, 08:59:18 PM
All righty...

Clock winds TOMORROW.

Orders in if you have them, please!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on October 10, 2017, 08:43:15 AM
The Emperor has been busy with affairs of state, but is hoping his marshals have come up with brilliant plans meanwhile.  :-[
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 10, 2017, 09:52:20 PM
Game Time Is: 0600, 17th October 1806!

Yep, daybreak!

And a return to an hour every other day!

Best of luck to you all...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 12, 2017, 09:35:24 PM
Game Time Is: 0700, 17th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 14, 2017, 10:10:07 PM
Game Time Is: 0800, 17th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 16, 2017, 10:16:38 PM
Game Time Is: 0900, 17th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on October 17, 2017, 10:18:40 AM
Real-life Time Is: 0900, 17th October 2017!

ok, just 18 minutes late (Pacific time).
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on October 17, 2017, 11:07:45 AM
And now we have officially lapped ourselves.

...that sentence sounded much less perverse in my mind before I typed it. Sorry.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 17, 2017, 01:48:44 PM
I love you guys.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 18, 2017, 08:45:57 PM
Game Time Is: 1000, 17th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 21, 2017, 11:42:25 AM
Game Time Is: 1200, 17th October 1806!

That's right.  It's a TWO HOUR MOVE!!

Why, you may ask, because this lovely little KS celebrated its birthday yesterday.  October 20, 2016 marked our very first moves.

Thanks to all who have stuck around.  The best -- OK, the craziest -- is yet to come!

 <:-) <:-) <:-) <:-) <:-)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 23, 2017, 09:50:32 PM
Game Time Is: 1400, 17th October 1806!

That's right, another two-hour turn!

Not sorry!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 27, 2017, 11:22:34 AM
Game Time Is: 1500, 17th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on October 28, 2017, 02:03:16 PM
The clock runs a lot faster when the French are retreating.

As far as the Prussians know.  >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 29, 2017, 06:05:41 PM
Game Time Is: 1600, 17th October 1806!

Two hours until dusk!

@Jason:  Headlong flight back to Bavaria!  A most appropriate, in character and, of course, highly accurate bulletin from the pen of the Emperor.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on October 29, 2017, 06:55:39 PM
We're not retreating.  We're...  advancing in a different direction.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on October 30, 2017, 12:00:25 PM
I like to think we're touring some prime investment real estate.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on October 30, 2017, 08:59:52 PM
Game Time Is: 1700, 17th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on October 31, 2017, 06:59:59 AM
At some point here I should try paying attention to the various missives my marshals were sending me earlier 'today'...  :crazy2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on October 31, 2017, 05:31:00 PM
Not to interrupt an enemy while he's making a mistake, but, don't you think you should have been doing that already?  Considering that 'today' has actually lasted for like a month now?  Just sayin'  :-"
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on October 31, 2017, 05:44:16 PM
We have been writing all our communications in French, ... but the Emperor needs to get them translated.   ;D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on October 31, 2017, 05:56:33 PM
That explains it then  :2funny:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 04, 2017, 10:31:35 PM
Game Time Is: 1800, 17th October 1806!

One hour until full dark.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 07, 2017, 09:16:49 PM
Game Time Is: 1900, 17th October 1806!

It is now full dark.

Surely all the good Thuringian children are safe in their beds?

The bad ones are out whoring with the French invaders, of course...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on November 09, 2017, 05:54:27 PM
Game Time Is: 1900, 17th October 1806!

It is now full dark.

Surely all the good bad Thuringian kids girls are safe cowering in their beds?

The bad good ones are out whoring celebrating liberty, brotherhood, and equality with the French invaders liberators, of course...

Fixed....
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 09, 2017, 08:41:20 PM
Game Time Is: 2000, 17th October 1806!

One would think the nights here would be quieter...but nooooooo...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 11, 2017, 09:59:33 PM
Game Time Is: 2200, 17th October 1806!

Two hours until fatigue calculation.

Should you need sitreps, please shout?

S!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on November 14, 2017, 09:26:41 AM
Game Time Is: 2000, 17th October 1806!

One would think the nights here would be quieter...but nooooooo...

What kind of uncouth, uncivilized scoundrel starts a fight a dinner time! I tell you the French are barbarians.....  >:(
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on November 14, 2017, 10:34:01 AM
Game Time Is: 2000, 17th October 1806!

One would think the nights here would be quieter...but nooooooo...

What kind of uncouth, uncivilized scoundrel starts a fight a dinner time! I tell you the French are barbarians.....  >:(


Back under your bush, kraut!
 ;D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 14, 2017, 11:23:49 AM
Game Time Is: 0000, 18th October 1806!

Morning Everyone!

Fatigue is done and a few sitreps are out.

I'll wait a bit until moving too quickly to morning.

And my son, who handles the dice-rolling when my wife isn't present, wanted to let you know he's sorry...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on November 14, 2017, 03:46:27 PM
Beatings.... beatings until the dice improve!  :knuppel2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on November 14, 2017, 03:50:27 PM
(https://i.ytimg.com/vi/YWTJ8iZr7ro/hqdefault.jpg)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bob48 on November 15, 2017, 04:01:24 PM
^LOL
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 16, 2017, 08:14:42 AM
Game Time Is: 0200, 18th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 16, 2017, 11:15:31 AM
Crap, I'm going to have to make decisions about what to eat for breakfast in this Godforsaken land, aren't I?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 16, 2017, 11:20:19 AM
You were something of an early riser...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 16, 2017, 03:05:22 PM
Late to bed, early to rise, makes a man Emperor, wealthy, and... lies? Something like that.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 18, 2017, 10:06:54 PM
Game Time Is: 0400, 18th October 1806!

Prepare for morning march orders, please!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on November 19, 2017, 10:50:07 AM
Orders inbound later tonight UK time...so don't move things on too fast 'cos I have to spell things out to my boy's very slowly and clearly....I anticipate exciting times ahead!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 19, 2017, 12:21:06 PM
Received.

Busiest evening of the game by a distance.

Very exciting morning ahead, I think.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on November 19, 2017, 12:29:40 PM
Been at an out-of-state conference over weekend.  Won't be home and settled until Monday night, Pacific time.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bayonetbrant on November 19, 2017, 01:41:42 PM
Re: "Six Days in October" -- Game Time Is...


Did we ever specify which October?  :D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: undercovergeek on November 19, 2017, 04:27:22 PM
lol I was just about to say surely it's November by now
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on November 19, 2017, 04:30:48 PM
I propose this thread be renamed "Six Years in October"
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on November 19, 2017, 04:31:28 PM
I propose this thread be renamed "Six Years in October"

Qft!!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: undercovergeek on November 19, 2017, 04:33:05 PM
Agreed

Or six beers in a toga for all those frat parties I didn't go to
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 19, 2017, 07:02:58 PM
@Dom, the only non-lunatic in this assembly:  no worries.  I figured to do 0400-0600 tomorrow evening anyway.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on November 20, 2017, 10:27:12 AM
(https://i.ytimg.com/vi/YWTJ8iZr7ro/hqdefault.jpg)

Bring it Frenchie!  :knuppel2:

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on November 20, 2017, 12:20:30 PM
Serried ranks of pointy sticks are on their way to deal some hurt to the French....huzzah!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 21, 2017, 09:13:19 PM
Game Time Is: 0500, 18th October 1806!

Wanted to keep the clock winding, but I know a commander or two wanted to get in some 0600 orders!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on November 21, 2017, 11:51:48 PM
@Dom, the only non-lunatic in this assembly:  no worries.  I figured to do 0400-0600 tomorrow evening anyway.

Haha!

Spent entire Monday in airports  (instead of a few hours). Work all day. ...should be back at campaign tomorrow...Wed.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 23, 2017, 08:58:20 AM
Game Time Is: 0600, 18th October 1806!

Not ready to march quite yet, but it is....DAWN!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 24, 2017, 07:23:51 PM
Prapre for Dwan!

(https://www.jonathanrosenbaum.net/wp-content/uploads/2012/07/kingkong-76-jessica.jpg)

Regards,

the French
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on November 25, 2017, 02:31:37 AM
...that is very submissive of you...I like it!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 25, 2017, 12:01:33 PM
I'm not even sure how I got to that joke; my ear medicine may be throwing my sense of humor off balance.  :hide:

Trying to trace it from memory...  I was going to quip "Prepare for something!" (in the sense of who knows what we're going to do, I'm certainly not giving away our plans) and then noticed I had grossly mistyped "prepare" -- but in a way that looked like it sounded vaguely French in accent, which I wanted to keep. In order for the joke to work, I thought about mis-spelling "dawn" with a similarly silly French accent instead of "something", which immediately led me to remember that poor air-headed ingenue character from the 70s Kong movie (which as an adaptation I rather like). I went to look if she had any memes, and didn't find any, so I decided to try to create a relevant meme.

I thought about "Dwan is coming", but then realized that that sounded waaaaaay different after I typed it than it did in my head.  :wow: So I went back to my first plan.

(Yet being quite the baroque operator, I mentioned it anyway. {/classic Deadpool ref})
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on November 25, 2017, 01:56:20 PM
I do hope the Emperor is in fine fettle for the morrow....we wouldn't want him to be under-the-weather on such an auspicious day! And there was I thinking it was always the other extremities rather than the ears that caused him difficulties before big battles?

Brunswick
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on November 25, 2017, 05:15:20 PM
I do hope the Emperor is in fine fettle for the morrow....we wouldn't want him to be under-the-weather on such an auspicious day! And there was I thinking it was always the other extremities rather than the ears that caused him difficulties before big battles?

You might well ponder this, and add to it the understanding that officers prefer to report to the Emperor loudly, rather than trying to whisper in his ear.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 25, 2017, 05:55:48 PM
OK, roughly when did this get WEIRD?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bayonetbrant on November 25, 2017, 06:15:31 PM
OK, roughly when did this get WEIRD?

November 8th 2016
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 26, 2017, 08:53:58 PM
^ I let that happen...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 26, 2017, 08:54:51 PM
Game Time Is: 0700, 18th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on November 26, 2017, 09:01:28 PM
Panzer, Marsch!!



...bugger, wrong game..
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bob48 on November 27, 2017, 05:21:15 AM
^ROFL
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on November 27, 2017, 06:57:35 AM
Panzer, Marsch!!



...bugger, wrong game..


I'm marching, I'm marching!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on November 27, 2017, 07:00:04 AM
Panzer, Marsch!!



...bugger, wrong game..

Don't worry. At the pace this game is going, the Panzer will be invented soon enough :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 27, 2017, 07:44:12 AM
Well, "panzer" derives from the French "pansier" for armor plating, and while we don't have any armor plating anymore (thanks to the advent of rifles) we do have cooking pans (from which our term for armor plating was derived). And we're marching.

Therefore, the phrase still stands as valid: the French shall indeed march, with our cooking pans!





("Hey, don't make fun. This is how I got through college.")

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 27, 2017, 09:28:50 PM
Game Time Is: 0800, 18th October 1806!

Oh, what madness is this?!?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on November 29, 2017, 09:22:04 PM
Game Time Is: 0900, 18th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on November 30, 2017, 08:13:23 AM
Game Time Is: 0800, 18th October 1806!

Oh, what madness is this?!?

"{pause to gather thoughts}...the French." -- Cpt. Jack Sparrow
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 02, 2017, 11:48:13 AM
Game Time Is: 1000, 18th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on December 02, 2017, 05:52:42 PM
Zee canon ballz... they no bounce muchly.....  :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 04, 2017, 09:07:59 PM
Game Time Is: 1100, 18th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 06, 2017, 09:11:34 PM
Game Time Is: 1200, 18th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 08, 2017, 10:01:29 PM
Game Time Is: 1300, 18th October 1806!

I'm not saying battles...

...but battles...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 10, 2017, 09:28:53 PM
Game Time Is: 1400, 18th October 1806!

Now 607 messages sent!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 11, 2017, 06:19:21 AM
Like, at once in the past hour? ...on the map traveling at the moment? ...total for the game so far (that seems improbably low)?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 11, 2017, 06:40:01 PM
Game so far...bit less than two message a day for a year.  Now, some are more than others...

It's quite the stack of paper I must say.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on December 11, 2017, 06:50:37 PM
I have a large staff. ... clerical staff.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on December 11, 2017, 07:26:28 PM
I have a large staff. ... clerical staff.


And there we go, Dom is ruined as the rest of us now.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on December 11, 2017, 07:50:50 PM
I have a large staff. ... clerical staff.


And there we go, Dom is ruined as the rest of us now.

 :DD

Sadly, I did not realize the double-reference until just before I hit Post.  Thus, the "clarification", but NOT deletion.

Note to self:  "Well played, sir."  haha.


Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 11, 2017, 09:02:32 PM
Hehe...staff...hehe...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 12, 2017, 07:01:53 AM
My Imperial staff is so awesome, I just sit back and let it go to work and enjoy the results!

The Prussians can give references.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 12, 2017, 09:38:47 PM
Game Time Is: 1500, 18th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 17, 2017, 08:10:57 PM
Game Time Is: 1600, 18th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 19, 2017, 09:48:11 PM
Game Time Is: 1700, 18th October 1806!

One hour until dusk.

Two until dark.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 21, 2017, 08:40:07 PM
Game Time Is: 1800, 18th October 1806!

Nearly another day gone.

Remarkable!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 22, 2017, 07:48:15 AM
Don't worry, Darius. I'm a mile high, and I'm the scariest!

Shame he won't be at the barbeque. {beat}

Then again he is a barbeque. {beat}

Technically, my lies are prob'ly true. {beat}

Tell your mama not to burn my shoes!

Regards,

Sassy Bad Guy
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 22, 2017, 11:48:52 AM
Houston, we appear to have lost the Emperor.

Repeat, his Bonapartness has gone rogue...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on December 22, 2017, 08:12:20 PM
I like for my enemies to have no correct ideas about me.

Don't fall asleep, guys.

Don't fall asleep...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 23, 2017, 10:20:17 AM
Game Time Is: 1900, 18th October 1806!

And it's dark.

True dark.

Thuringian forest dark.

That is very, very dark indeed.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on December 26, 2017, 09:54:18 PM
Game Time Is: 2000, 18th October 1806!

Fatigue calculation in four hours...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 01, 2018, 01:30:41 PM
Game Time Is: 2100, 18th October 1806!

Happy New Year, Kriegsspielers!!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 02, 2018, 06:25:57 AM
New Year's Resolution: to get past Leipzig!  >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 02, 2018, 06:32:10 AM
Bro and Ishy (his wife) gave their kids Ticket To Ride: German Edition for Christmas this year, and it was kind of weird and funny because at first he couldn't decide whether to give it or not -- because he hadn't decided yet whether to tell the girls that they might possibly be going to Germany next autumn (to see some family friends there) and that the game was a way of helping teach some basic geography to the girls. (Why not just give the girls the game and not mention next year if it's iffy? I dunno.)

Christmas Day our parents and I go down to visit, and the adults are all in the dining room on the table playing their second game that morning. They keep promising the kids can play it later.  :2funny:

While watching, I pointed out to Bro where we are in the KS.  :coolsmiley:


(I dearly wish I could go to Germany with them this coming autumn, if they go, but I can't really be gone from work for more than a day.  :'( No vacations for me.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 02, 2018, 11:35:20 AM
This, Sire, is your foot pillow.

It was taken as war booty after Waterloo.

Pilfered directly from your carriage.

It is currently on display in Berlin.

Motivation, should you have needed any...

(https://i.imgur.com/Lu5ojiC.jpg)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on January 02, 2018, 11:39:38 AM
I received both a Prussian flag and a French bicorne for Christmas. I am conflicted.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 02, 2018, 11:47:20 AM
You are not allowed to be that unspecific.

Which flag and which bicorne?!?

God's sake, man.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on January 02, 2018, 12:03:36 PM
This flag: https://www.amazon.com/Kingdom-Prussia-Flag-Germany-Prussian/dp/B005FC8WBW/ref=sr_1_1?ie=UTF8&qid=1514919023&sr=8-1&keywords=prussian+flag


Bicorne
(http://i.imgur.com/cHkqryVl.jpg) (https://imgur.com/cHkqryV)


Also, Themistocles
(http://i.imgur.com/Mzpsd2Kl.jpg) (https://imgur.com/Mzpsd2K)

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 02, 2018, 12:33:28 PM
Brilliant!!

Provenance of the bicorne?  Proper cockade and everything!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on January 02, 2018, 12:51:31 PM
Brilliant!!

Provenance of the bicorne?  Proper cockade and everything!


My son found a place that does gear for reenactors and had it made.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 02, 2018, 01:41:52 PM
This, Sire, is your foot pillow.
(https://i.imgur.com/Lu5ojiC.jpg)

Huh. I wonder what the W stands for. Winner? ;) (Surely not Waterloo!)

It would be funny if the W stood for someone or something he put the boot down on, so was commemorating that victory somewhere.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on January 02, 2018, 01:52:44 PM
Pretty sure that's a "N" when you look closely. The left side of a "W" doesn't exist.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 02, 2018, 02:10:58 PM
True, but I read it as W because (1) the letter is offset from center and (2) there's a tassel where the left point of the W would be (and which would thus center the W). Also (3) obviously the thing is worn and a line of the braid could be missing.

Also (4) the left point of the (apparent?) N happens to form what looks like a damaged short line (like braid is missing) pointing directly straight back up to the left tassel, at the same angle the right stroke of the N-or-W does to meet its tassel. It looks more like a left stroke of a W went missing than that a teeny cursive stroke of a N went missing. (Though I can see why that would be just as possible, too.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 02, 2018, 02:22:22 PM
While trying to find information on it from the museum (which I haven't succeeded yet, possibly because the card would be in German), I happened to run across this epic frontier Tennessean from the days of Andrew Jackson: William Napoleon Pillow (http://www.oursoutherncousins.com/pillow2.html)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on January 02, 2018, 02:26:36 PM
True, but I read it as W because (1) the letter is offset from center and (2) there's a tassel where the left point of the W would be (and which would thus center the W). Also (3) obviously the thing is worn and a line of the braid could be missing.

Also (4) the left point of the (apparent?) N happens to form what looks like a damaged short line (like braid is missing) pointing directly straight back up to the left tassel. It looks more like a left stroke of a W went missing than that a teeny cursive stroke of a N went missing. (Though I can see why that would be just as possible, too.)


Yeah, looked the same to me. Maybe for Wagram? Given that Boney generally stenciled everything with an "N" though, I suspect it may be just old and shifted around.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 05, 2018, 11:52:23 AM
The whole "W" thing is officially blowing my mind.

In any event, @Napoleon:  call your office.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 05, 2018, 08:10:08 PM
Yes, thank you for holding the clock -- I was at the office and didn't check my mail until just now; also I needed to resolve the proximity of someone, which has been done.

Also I learned a new name, so I have that going for me.  :crazy2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 05, 2018, 08:28:12 PM
I wish I wasn't so dang sweet, so dang sweet, so dang sweet; I wish I wasn't so dang sweet...

(Muted chorus of awe behind me) "You are like cinnamon..."


Regards,

Sassy Badguy
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 05, 2018, 09:18:38 PM
Step away from the brandy, sire...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 06, 2018, 10:17:16 AM
WHY IS ALL THE RUM GONE!?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 07, 2018, 09:06:02 PM
Game Time Is: 2200, 18th October 1806!

Busiest night of the game so far!!

AVANTI!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 08, 2018, 06:54:07 PM
BUT WHY IS ALL THE RUM GONE!?!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on January 08, 2018, 07:14:27 PM
BUT WHY IS ALL THE RUM GONE!?!


This really is an important question.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: dom on January 08, 2018, 07:39:28 PM
The fate of nations may be determined...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 08, 2018, 09:14:28 PM
My beloved says: *hic*.

And not sorry...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 09, 2018, 10:55:43 AM
My beloved says: *hic*.

And not sorry...

And "Ex-terminate!"
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bob48 on January 09, 2018, 04:30:05 PM
BUT WHY IS ALL THE RUM GONE!?!


This really is an important question.

You really think that no one has noticed the end of that plastic tube in your buttonhole that disappears into your coat pocket?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 09, 2018, 05:17:18 PM
I keep sticking my hand into my coat to cover that.

...


......so, no?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 09, 2018, 09:34:39 PM
Game Time Is: 2300, 18th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 12, 2018, 08:34:12 PM
Game Time Is: 0000, 19th October 1806!

Good Morning Everyone?

How does the night find you?

Well, never mind.  Fatigue calculation is done and I will rush on towards dawn (0600).

This should be great fun...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 14, 2018, 11:05:43 AM
Game Time Is: 0200, 19th October 1806!

I will likely fire off another two-hour turn by tomorrow evening...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on January 14, 2018, 11:55:34 AM
Bad pun, Mr Umpire Sir.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on January 14, 2018, 07:02:45 PM
All puns are bad.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on January 14, 2018, 07:22:58 PM
All puns are bad.

Much like the girl with a curl....

When they are god, they are very, very, good;
And when they are bad, they are wonderful.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on January 14, 2018, 08:27:56 PM
All puns are bad.

Much like the girl with a curl....

When they are god, they are very, very, good;
And when they are bad, they are wonderful.


You've put me in a tough spot.  I agree wholeheartedly about girls, just not puns.  So I don't know whether to agree or disagree.  Instead, I will offer you another descriptor for puns, odious.  Or maybe noxious.  Vile?  I leave the rest to your imagination ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 16, 2018, 09:48:14 PM
Game Time Is: 0400, 19th October 1806!

If would be pernicious and prudish punditry to punish a punster, so I'll just send out a warn order that morning dispositions will shortly be due.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 21, 2018, 09:04:52 PM
Game Time Is: 0500, 19th October 1806!

One more hour until dawn!

Ooooh, what will happen then??!!??

Orders, please, gentlemen.

S!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 22, 2018, 04:31:09 PM
Game Time Is: 0500, 19th October 1806!

One more hour until dawn!

Ooooh, what will happen then??!!??

{bweeeeeeep} We die!

{moon collision}

Or, am I bluffing?  :D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on January 22, 2018, 06:13:12 PM
"Six Days in October" has already taken 9 days you lazy Frogs. At this rate you'll never reach Magdebourg.  :2funny:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on January 22, 2018, 06:29:17 PM
"Six Days in October" has already taken 9 days you lazy Frogs. At this rate you'll never reach Magdebourg.  :2funny:


Back under the bush, Hun!  :knuppel2:

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 25, 2018, 10:15:24 PM
Game Time Is: 0600, 19th October 1806!

19th October

Dawn.

This should be good.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on January 26, 2018, 07:03:18 AM
I'm thinking of just sitting back and having some frappes this morning.

Of course if someone attacks me, I'll have to throw those frappes off my portable breakfast table and go deal with the matter.

I wouldn't be worried about that, but I hope some second person doesn't attack me while I'm frapping off.



(...you people are a bad influence on me sometimes.  <:-) )
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 28, 2018, 08:47:10 PM
Game Time Is: 0700, 19th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on January 30, 2018, 06:45:31 PM
Game Time Is: 0800, 19th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 01, 2018, 07:42:11 PM
Game Time Is: 0900, 19th October 1806!

I can, of course, say nothing, but, if you have questions or concerns, I recommend you ask them...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 03, 2018, 11:41:46 AM
Game Time Is: 1000, 19th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 07, 2018, 07:38:28 PM
Game Time Is: 1100, 19th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 09, 2018, 11:00:20 PM
Game Time Is: 1200, 19th October 1806!

Now 700 messages out and counting!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 11, 2018, 09:26:06 PM
Game Time Is: 1300, 19th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 12, 2018, 06:58:33 AM
Note to self: I should really check in to see if we're winning yet...  :-[ ::)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 12, 2018, 10:50:00 AM
Define winning.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on February 12, 2018, 11:08:46 AM
(http://s2.quickmeme.com/img/0e/0e1bc9ee47057d1886a4f9537e392f1bb675b97d56d719e119903f49339cf0a5.jpg)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 12, 2018, 03:11:19 PM
Define winning.

Are we in Berlin yet?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on February 12, 2018, 03:15:09 PM
Berlin is so drab this time of year. Let's skip it and go to Munich for the festivals instead.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 12, 2018, 07:39:04 PM
Is it closer?

Are we there yet?!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on February 13, 2018, 12:46:13 PM
Define winning.

Well...we are still here and we have lasted longer than the real participants; so on that basis we Prussian's will declare victory....of sorts!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on February 13, 2018, 01:33:48 PM
 :bd: <:-)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on February 13, 2018, 01:41:26 PM
(http://4.bp.blogspot.com/-qO9RF8WsT4k/VD6omLZfQ0I/AAAAAAAAF00/eN04l5LToBs/s1600/thank-you-for-not-sucking.gif)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on February 13, 2018, 06:21:59 PM
Says the guy with more soldiers ;)  UP THE PRUSSIANS!!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on February 13, 2018, 06:30:21 PM
Go tell your queen to not go picking fights, then!


(https://westsoundmodern.files.wordpress.com/2011/03/6222801_std.jpg?w=500)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on February 13, 2018, 06:32:24 PM
I should probably not show a picture of the portrait of Blucher I have over my war room door or the Prussian flag hanging on the wall at this point, should I?

Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on February 13, 2018, 08:04:58 PM
I remember sitting for that.  Maybe you'll be a good fellow and let me see how it turned out?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on February 13, 2018, 08:23:55 PM
(http://i.imgur.com/NfGWwqUh.jpg) (https://imgur.com/NfGWwqU)


You dashing devil, you.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on February 13, 2018, 08:59:36 PM
I do cut a fine figure, don't I?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 13, 2018, 09:30:16 PM
Game Time Is: 1400, 19th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: bob48 on February 14, 2018, 08:54:56 AM
oops - wrong wozname.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 14, 2018, 12:19:14 PM
Being the Emperor of Europe, I shall declare a fair judgment that if we're still around when November comes, the Prussians must accept defeat graciously and let us pass onward to Berlin so that we're all settled and back home in time for Christmas.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on February 14, 2018, 05:18:31 PM
Being the baddest man in the Fatherland, if your own Marshals haven't killed you by then, I'll let you leave unarmed.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on February 14, 2018, 06:06:35 PM
Being the baddest man in the Fatherland, if your own Marshals haven't killed you by then, I'll let you leave unarmed.

 :clap:

Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on February 14, 2018, 06:15:04 PM
Being the baddest man in the Fatherland, if your own Marshals haven't killed you by then, I'll let you leave unarmed.


This is an option? No one told me this was an option.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on February 14, 2018, 06:29:53 PM
Which one?  The killing or the armlessness?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on February 14, 2018, 07:01:29 PM
Well...either?

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 14, 2018, 07:19:50 PM
Coups: always an option.


...wait, how did I come to power? Did I skip a step?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 14, 2018, 07:21:46 PM
Being the baddest man in the Fatherland, if your own Marshals haven't killed you by then, I'll let you leave unarmed.

Why do you hate Christmas and thus also freedom?!

THIS IS WHY WE FIGHT!



(...and maybe also the women. Wait, French vs German women: is there a valid reason why we're here again? I understand Spain, and the Middle-East somewhat...)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 15, 2018, 09:56:22 PM
Game Time Is: 1500, 19th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on February 21, 2018, 06:01:16 PM
Hm, I see I shall have to check my emails more often. A disgraceful lapse on my part; now I have sent my reply.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 21, 2018, 09:36:08 PM
Game Time Is: 1600, 19th October 1806!

Somewhere -- those that know know where -- Thuringia is on fire.

S!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 27, 2018, 09:26:35 PM
I know it's been a bit.

Just want everybody to know that something very, very big is happening and I want those involved to feel they had a chance to do it correctly.

This game CONTINUES.

Your Pal,

Control
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on February 28, 2018, 08:48:36 PM
Game Time Is: 1700, 19th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 01, 2018, 07:27:39 AM
I found your question (and missives arrived) waiting in my email from last night, this morning, but I may not be where I can check them over for a little while, Cy. Please hold the clock a little. I'll try to get to them later today before end of work, or tonight after work.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 01, 2018, 08:50:20 PM
All right, caught up; Daleks unleashed.  :D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 02, 2018, 04:54:20 PM
Game Time Is: 1800, 19th October 1806!

DUSK!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on March 02, 2018, 07:06:46 PM
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 02, 2018, 09:58:19 PM
How splendid have things become?  I had to get a game ruling from VdA's designer.

Dr. D. responded within one hour.

I love this game.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 05, 2018, 08:35:46 PM
Game Time Is: 1900, 19th October 1806!

Oh, it's dark now...

But a bit more blood must spill, I fear...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 10, 2018, 01:37:08 PM
Game Time Is: 2000, 19th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 12, 2018, 09:42:26 PM
Game Time Is: 2100, 19th October 1806!

Running hard for midnight now!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 14, 2018, 08:16:20 PM
Game Time Is: 2200, 19th October 1806!

Two hours to some very intense fatigue maths...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 16, 2018, 05:51:24 PM
Game Time Is: 2300, 19th October 1806!

NO SURCEASE!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Iconoclast on March 17, 2018, 04:19:58 PM
And I am still sitting here, hoping for the game to end so I can finally read what must be an awesome AAR   :P

Just about to buy a copy of the game myself...The little I found on the internet sounds interesting.

Good hunting y'all!

A
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on March 17, 2018, 06:07:12 PM
And I am still sitting here, hoping for the game to end so I can finally read what must be an awesome AAR   :P

Just about to buy a copy of the game myself...The little I found on the internet sounds interesting.

Good hunting y'all!

A
Here you go, a bit of a taste: http://grogheads.com/forums/index.php?topic=21906. (http://grogheads.com/forums/index.php?topic=21906.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 17, 2018, 09:12:54 PM
@Pinetree:  That is so great.  Thanks for it.

And, and, oh yeah...

Game Time Is: 0000, 20th October 1806!

Butchers bills are out (ouch) and fatigue is run.

Let's start thinking about 6 a.m. orders, eh?

S!




Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 18, 2018, 10:07:44 PM
O.K., all KSs are fun by definition and this one has been solid from the beginning, but...damn...

NOW this is getting good.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 19, 2018, 02:57:15 PM
Booze and brie for EVERYONE!  <:-)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on March 19, 2018, 03:13:57 PM
Schnapps and bratwurst you damn frog!  :knuppel2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on March 19, 2018, 03:45:37 PM
Actually, uhm, could I get some of those?  Just, you know, not the peach flavor.


 <:-)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 19, 2018, 08:59:30 PM
Game Time Is: 0100, 20th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on March 20, 2018, 09:41:24 AM
Actually, uhm, could I get some of those?  Just, you know, not the peach flavor.

Peach-flavored bratwurst is a clear sign of social depravity and a sufficient justification for a culture to be wiped from the Earth.  :knuppel2:

...apple-cinnamon chicken sausages, on the other hand, are worth sparing a culture for. Prussia will be allowed to contribute to the Empire, with careful overwatch.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 21, 2018, 08:18:20 PM
Game Time Is: 0200, 20th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 26, 2018, 08:44:00 PM
Game Time Is: 0300, 20th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on March 28, 2018, 08:53:20 PM
Game Time Is: 0400, 20th October 1806!

I knew this night would not be a quiet one...

Two hours until dawn.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 02, 2018, 09:56:19 AM
Game Time Is: 0500, 20th October 1806!

ONE HOUR UNTIL DAWN!!!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 03, 2018, 09:16:45 PM
It's been nearly a year and a half.

We've seen much and done much.

The 20th of October promises to be BIG.

So, to all commanders, morning orders, please!

If you have questions, please ask them.

If you need clarification, please request it.

You've all put in so much -- and this has been so very much fun -- I want to be sure that, if it ends here,. that it ends very well indeed.

ORDERS, gentlemen!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on April 04, 2018, 07:32:57 AM
I think my orders are in by now, but just in case:

I'll have a three-egg salted omelet, no cheese, but add bacon and ham and mushrooms. Well-done. Those waffly things from Belgium, too: I'll make a sandwich (as the English like to call it) from the omelet and the waffles.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on April 04, 2018, 03:49:01 PM
This doesn't bode well ... What did I miss...did something happen? Or is it that the Russians have finally arrived on the field of battle? Oh well let's wait until the morrow to see how the dice shall fall!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 08, 2018, 08:30:41 PM
Game Time Is: 0600, 20th October 1806!

Dawn.

Last chance for 0600 orders and I will be moving this sucker once the machine starts to turn so get your orders/inquiries in and get both hands on the gunwales.

It stands likely to get a bit rocky...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on April 09, 2018, 07:21:14 AM
YOU ARE SPOILING OUR COMING NAVAL BOMBARDMENT!!  :pullhair:





(I feel like I should add for visitors to the thread, that's a joke, we're super-inland. And not near any rivers big enough to float gunboats on. So far as anyone knows.  ^-^ )
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on April 09, 2018, 07:53:08 AM
YOU ARE SPOILING OUR COMING NAVAL BOMBARDMENT!!  :pullhair:





(I feel like I should add for visitors to the thread, that's a joke, we're super-inland. And not near any rivers big enough to float gunboats on. So far as anyone knows.  ^-^ )

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 09, 2018, 07:56:00 AM
Having spent a portion of the weekend introducing my son to Gilliam's Baron Munchhausen, ^^^ is near indescribably funny.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 11, 2018, 09:54:10 PM
Game Time Is: 0700, 20th October 1806!

Well, let's see...

I just called on Dr. Rouy (he's an honest-to-goodness M.D.) for a second consult.

I just delivered a missive sent on Valentine's Day.

Par for the course.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on April 12, 2018, 12:47:12 AM
Don't know if any of you are interested but there is a new game available which covers our campaign game. It is called NAPOLEON 1806 by Shakos in France. Looks to be a Euro-Wargame hybrid, nice looking production and looks like it might be of interest...I have just recently ordered a copy....only two player though! Check it out!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on April 12, 2018, 04:49:39 AM
Don't know if any of you are interested but there is a new game available which covers our campaign game. It is called NAPOLEON 1806 by Shakos in France. Looks to be a Euro-Wargame hybrid, nice looking production and looks like it might be of interest...I have just recently ordered a copy....only two player though! Check it out!

Linky?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 12, 2018, 06:02:19 AM
http://grogheads.com/interviews/13736

Entirely possible somebody on some  website's front page wrote an article about it months ago...

Canadians...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on April 12, 2018, 11:59:02 AM
http://grogheads.com/interviews/13736

Entirely possible somebody on some  website's front page wrote an article about it months ago...

Canadians...

Nice...I missed this review/interview so thank you for the read....really looking forward to getting hold of a copy soon; I'll be able to endlessly replay all of my planning errors whilst I cry into my German beer...well that'll be if the French let me have any wherever the exile me to!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on April 12, 2018, 12:14:43 PM
Waiting for my copy to arrive. Shakos is also working on a game covering the 1807 Eylau-Friedland campaign.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 12, 2018, 09:24:47 PM
Game Time Is: 0800, 20th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on April 13, 2018, 07:52:25 AM
Are my omelets not even ready yet?

Well, can't make omelets without cracking some eggs I guess.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 14, 2018, 10:37:20 AM
Game Time Is: 0900, 20th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 16, 2018, 08:44:44 PM
Game Time Is: 1000, 20th October 1806!

Marshals/Generals, check your in-boxes!!

And if there's nothing there, don't worry about it.

Nothing to see...

Move along...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on April 17, 2018, 07:23:59 AM
Nothing to see in my inbox. Moving along!  :bd:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 19, 2018, 09:36:24 PM
Game Time Is: 1100, 20th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 22, 2018, 08:44:46 PM
Game Time Is: 1200, 20th October 1806!

Eight hundred and fifteen dispatches now sent.

And counting...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 24, 2018, 09:32:23 PM
Game Time Is: 1300, 20th October 1806!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on April 25, 2018, 07:44:45 AM
Hold up the clock a bit; I need to check something and ask you a question about positioning. (I saw my email last night, but was too tired to parse it and ask about some of the details; and I'm not sure when I'll be able to do so today.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 25, 2018, 07:58:34 AM
Yep.

Let me e-mail you one of my hand-drawn specials after work today.

Jim
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 27, 2018, 05:47:28 PM
The clock will roll this evening.

Well, technically, I will begin doing what I need to do to roll the clock.  Let's see how I do...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on April 27, 2018, 10:08:29 PM
Okay, I just saw the map. (Long day at work, totally forgot when I got home.) I've sent out a brief com to you for my orders, and cc'ing my plans to the other marshals nearby.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on April 29, 2018, 11:21:41 AM
Game Time Is: 1400, 20th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 02, 2018, 08:23:10 PM
Game Time Is: 1500, 20th October 1806!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 08, 2018, 07:35:35 AM


Remain calm.

All is well.

Doing something over here.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 08, 2018, 10:44:36 AM


Fixed link.  O0
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 08, 2018, 10:56:44 AM
BUGGER.

Thanks!

Jim
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 12, 2018, 05:19:34 AM
I have just found that war is over....and I just never knew! Boo!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on May 12, 2018, 07:49:28 AM
Yeah me too. Just when we were about to take Leipzig.

It feels weird being able to talk about it now.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on May 12, 2018, 07:56:45 AM
Wait, what? I don't recall that I was done beating on Prussians yet.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on May 12, 2018, 08:09:03 AM
Is this thing FINALLY over?! 
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bayonetbrant on May 12, 2018, 08:14:44 AM
Is this thing FINALLY over?! 

for everyone but you
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on May 12, 2018, 09:15:48 AM
I didn't think I'd live to see the day.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on May 12, 2018, 10:07:34 AM
Wait, what? I don't recall that I was done beating on Prussians yet.

They are more satisfying to beat on when they are still resisting, yes?  Now our toys are taken away.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 12, 2018, 11:01:52 AM
I did very much want this to be a surprise and I'm grateful to Brant for working with me on it.

Pleased with how the first one looks and looking forward to revisiting the videos after all this time.

And, again, I'll have a lot more to say about the particulars as we go forward.

Immer Kriegsspiel!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 11:04:49 AM
For those who have trouble getting to the front page's first article FOR REASONS  ::) here's the link: http://grogheads.com/aars/18315

Edited to add: and the link to the official article thread per se: http://grogheads.com/forums/index.php?topic=22292.new#new
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 11:16:14 AM
Now, personally, I need to find out what happened to our East Wing. I kept expecting the Prussians to be blitzkrieging us from the rear quarter back there at any time. YOU HAD BARTHHEART ON YOUR SIDE, I KNOW HOW YOU THINK!  :coolsmiley:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 11:40:35 AM
I am full of squee for the video AAR so far!  :smitten: :smitten: :smitten:

But dangit! -- I can see how lags from couriers are causing me a problem. In my head, Weimar is so important as a supply junction that I'm just sure the Prussians are setting up a defense line there (and scouting us out), and so I'm loathe to order Bernadotte to advance farther up into the crossroad area scouting for the risk of the main Prussian force (which I don't want to be counter-pushing against him and defeating him in detail). But it'll be Day 3 before couriers get back and forth enough for me to pass along new scouting disposition orders. Bern (i.e. "Duke of Earl" here on the forum) is doing his job by securing the expected pivot point for Central Thrust (and maybe for East Wing).

But I look at the map and gnash my teeth because IF ONLY WE HAD KNOWN WEIMAR HAD NO ONE, NO ONE EVEN NEAAARRRR!!  :pullhair: #:-) We could have advanced up to take it, and truly screwed over the Prussian West salient.

Then again, maybe not: a key concept I insisted on was that we should ensure we didn't run our troops into the ground and exhaust them. Bern has had a long row to march, one of the longest, to get in position, and he does need a good rest.


(I should clarify here that I'm talking as though I was ordering people around all the time; but actually I insisted on a lot of leeway for the other players on the French side, because I knew we were going to be out of contact a lot with plenty of lag time. Also it's more fun if they're making most of the decisions. And less work for me -- really I just had to ride along and act as the central newspaper office passing notes back and forth.  :-" )

Since Day 1 isn't showing up on the videos (for reasonable reasons, not much is happening but travel to position), I should probably post my general orders somewhere for prior context about how and why we got into those positions.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 11:59:31 AM
My opening address to the marshals:

Quote
OPENING ADDRESS
---------------

To the brave French marshals and our valiant allies of the Rhine Confederation!

Having become the glory of world history, we now must set our faces to our most daunting task yet: the settlement of claim to inherit and reforge the Roman Empire, bringing peace at last to our continent, Europe, the mother of wars.

Besides myself, the Lion of Naples, two other rulers could make some legitimate claim to that throne in the eyes of many: the Czar (Caesar) of Russia, who effectively inherited seniority of the Eastern Empire from the fall of Constantinople and who styles his capital as the Third Rome; and the Prussian King Frederich-Wilhelm III.

Despite our crushing victory at Austerlitz, the Czar has not given in, but that is a problem for another day. This year, Prussia has thrown down the gauntlet against French honor. I have decided to strike while our blades are still sharp and our powder fresh, and before the Prussians might lift themselves up by their bootstraps to become again the iron legions of old. Out of date they may be, but we should not underestimate their future potency, nor waive off even now the veterans who define the meaning of respect for the Old Guard. Our noble allies themselves can testify to this!

I am a simple Corsican, who has risen to the wings of the eagle on a principle of steel, upon which I dare say I will never fail so long as I engrave its directive into my heart: I must, must, care for my soldiers. The trained, supplied, and led soldier will work miracles of valor, out of love, in high morale. Strike daringly, but build the foundation to strike from.

Let us consider this, then, the absolute standard from which we shall never deviate: our first goal must be to secure and protect our logistic line. If we cannot advance without doing so, we shall not advance. If we must retreat to do so, we shall withdraw in good order.

Our second goal: let us strive to keep our morale high. Risk our morale only rarely, within the bounds of the first goal. And in fact keeping to our first goal shall help our second. We now have the advantage in both numbers and quality, precisely because we keep these dueling blades sheathed together in our hearts. And so we have become the terror of our foes.

These being our foundational strategic goals, let us consider our operational goals within them. Advance to force our foes to react to us; advance to force them onto a reasonable defense; advance to cripple their own logistics and so make their defenses brittle. This grand paradox, is our business to resolve.

As in fencing, we should consider our steps and advance, advance, without over-extension, ready to parry, but watching for our daring lunge opportunity.

Gathering our allies here, we see the roads to Berlin. This must be our final goal, to force capitulation to the Imperial claim. But we will not reach it today or tomorrow, and to try to reach it outside our prepared foundations would be foolish and even suicidal. What then?

As we threaten our advance, we trigger a defensive response; which we cannot avoid. So we trigger it sooner than they would wish. Let us probe forward and remove as many foes as we can in our way, as a mighty modern machine of science, working together in concert.

The third general goal, and the first for our operation in this region: find and shatter the enemy. But let us watch over our morale in doing so, and let us even moreso establish and protect our logistics.

The fourth general goal, and the second for our operation in this region: move out of this region securely on roads to Berlin. We must not do this without achieving the third goal; for otherwise we shall fail our first goal in the long run, leaving our foundation vulnerable, failing our soldiers. If we fail them, they must fail us: it is that simple.


In summary:

1.) Establish and protect our logistic lines. The paramount objective. Our army marches on its stomach.

2.) Keep our morale high. Never entirely possible in war, but something to strive for anyway.

3.) Find, fix, flank, and finish the enemies in our way. Standard field techniques, spear wall and rushing wings, writ large. We should especially strike for their logistic; we should especially, and first, protect our own.

4.) Forward to Berlin.

As leader, I am primarily responsible for ensuring Goal 1, and partly for overseeing Goal 2. As corps commanders, you are primarily responsible for Goal 3: mainly I should make sure you have what you need to go to work and do your jobs. If we succeed together in these goals, we shall also succeed in Goal 4.


Let me finish with an initial suggestion, and with some closing observations, and I will open the floor to your thoughts on procedure.

My closing observations, are Malfoy’s Bell, and Malfoy’s Corollary.

Malfoy’s Bell: you should consider any plan that requires more than three things to go right, as sure to fail.

Malfoy’s Corollary: since only a fool, or the desperately endangered, would take the minimum chance of success, the REAL rule is, no more than two things to go right, ideally only one, for success in a plan.

(You may debate and discuss my _four_ goals above in however much irony you wish! But notice they collapse easily into three, two, and even only one goal: do not reach for the second goal without achieving the first: do not reach for the third goal, etc.)

Since no long-term plan can realistically amount to only two requirements for success, I recommend we think in terms of stages where at each stage only one or at most two things must go right to succeed. (This can be fractalized down-command as far as you like in your own command of divisions, but we are considering here at the corps level now.) As we complete each stage, within the first and second goals, we shall look to the next one or two steps ahead and secure them next.

I also recommend that, so far as possible, we keep in near communication with each other as we advance, exactly for this purpose.

Finally, I recommend our first goal should be how to advance north through the two passes as quickly yet safely as possible. Perhaps each corps commander should consider surging your cavalry divisions in a reasonable order up through the passes to assigned areas to await our infantry toiling up behind. Perhaps we should send the cavalry reserve corps ahead as well, putting as much power as possible quickly into the theater; then bringing up our infantry divisions in order, to meet up with each integral cavalry division at the assigned location.

I do not insist on this -- perhaps it would be foolish in other regards, since for corps farther away their cavalry divisions will be somewhat out of contact a while -- but I offer it for consideration.

Gentlemen and allies! Let me hear your thoughts on how to proceed!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on May 12, 2018, 12:01:35 PM
Would have been better as a haiku :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 12:05:47 PM
^ I knew that would come.
And yet I still proceeded.
Damn the torpedoes!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 12:08:20 PM
I won't post all our back and forth discussions, just the main resolutions passed along. However, for context in the videos, I'll add this slightly out-of-character post for providing a common initial position map.

*********************

Please refer to this attached map, if possible, for further discussion of pass-routes by color. [note: click to embiggen back and forth]

(https://imageshack.com/a/img924/6969/lMLHg1.jpg)

The area of the Haute Palatinat has been marked with red swipes as politically out of bounds along with its pass which I have x’d through. (I presume we would be allowed to fall back southeast a little of the road along that boundary, if necessary for some emergency reason, but not to primarily maneuver there particularly on the road system.)

On the opposite end of the ridge, I have assigned those passes red color, so as to avoid confusion with the red-out-of-bounds. The farthest west passage I have x’d out, simply because it does not lead to a road system we would be using -- in some bizarre emergency it can still be used, as such.

From right to left, then [edited to add: holy Christ how asleep should I have been when I wrote this?! -- should have been left to right], the passes are Red (to Eisenach); Orange and Yellow (to Gotha); Green (to Saalfield); Blue (to Lohenstein); and Purple (to Hol, or Hoi, can’t read it clearly [Edited to add: Hof]). I have only mentioned the first town after the pass in each case, not the various connections beyond them.

You will notice I have made some marks as to the Corps locations so far as I know them from the briefing, although in some cases I have had to make an educated guess from the lack of specific description (for example “on the road between Bamberg and Cobourg” could mean three or four things, but I have supposed provisionally it means the crossroad junction.) This will give us some initial positioning to work and plan with until whenever Cyrano gives us a corp/division starting map, at which time we may have to make a few adjustments but I didn’t want us to have to wait for that.

Finally, in order to avoid rank confusion I recommend all corps leaders be referred to informally as commanders for the operation. At this point you are all effectively equal in command of multiple divisions each anyway.

JRP (Nappy)

PS (sent soon afterward): I have added a bloody pink lung-spray, north of which we may expect the Prussian forces to be congregating nearby. They could easily be surging to hold the passes, BUT they lack divisional (much less corps) flexibility for their cavalry: they only have cav brigades, integral to each division. That said, they start a lot closer to the passes, too.
******************************************

Note to self, I thought I remembered Bernadotte starting farther off from his eventual pivot anchor placement.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 12:14:53 PM
For anyone who, like me, has been watching the video AAR and thinking, omg those poor, poor Prussians, I didn't realize we outnumbered them so badly, I really feel sorry for them...

******************************************** [From James (Davout)]

Gentlemen!

Running the numbers:

We are outnumbered very slightly in cavalry(38000 to 39000); but our
cavalry is more concentrate-able and much of it already is in a corps.

We have a very slight advantage in infantry (128000 to 126000).

We have a morale advantage of 1.5:1 on average. (On the spreadsheet,
several units have a morale of zero - is this intended?)

We have more corps by 2:1 -- 8 to 4.

This helps in that we can probably be more flexible, but it also
means there are more opportunities for becoming disjointed.
****************************************

Discussion of planning commenced from there. The point is that despite how things look on the map, we (the French) have twice as many smaller divisions moving around, but our numbers on the ground are about equal to the Prussians.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on May 12, 2018, 12:15:13 PM
Crush your enemies
See them driven before you
Their women lament
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 12:28:38 PM
^ Ha, well played!  :notworthy:

After further discussion and some weekend delay while I and Cyrano (the umpire) were out of pocket, Cy requested all further communications come through him as the umpire and marching orders be given.

So I consolidated and synthesized all suggestions and concerns from the marshals, along with my overall strategic goals, and sent out the following:

Quote
French Marshals and noble Allies!

Having digested all advice, and taking account of the eagerness for all commanders to participate in the battle, and keeping in mind that communications will quickly break down, I issue the following operational plans, with initial orders. Each commander should be generally familiar with the purposes of the three general thrusts.

Each thrust shall have two stages, and each stage shall have two steps (of somewhat varying variability depending on what’s happening by then), in keeping with Malfoy’s Bell and Corollary. Each stage and each thrust is intended to protect our LoC, to keep our morale as high as possible while in operation, and to discover and exploit opportunities. While we will not be concentrating force, we will be acting decentralized so with minimal communication problems; and in such a way that we should be able to either exploit a Prussian spread of force, or even exploit a Prussian concentration of force. The overall plan puts all corps commanders into action (and into the game) with highly important roles, and puts commanders experienced with the area (with the game) into a specially flexible role. The overall plan also makes use of our strategic mobility and flexibility. Hopefully the overall plan will be elegant while flexible.

Very briefly, an independent West Wing will take Gotha and press for ways to exploit the Prussian western front, in a fashion that puts our cavalry corps at its greatest advantage while also defending our LoC. Four corps will move up through a Central Thrust to find and, where possible, fix the Prussian defenses, allowing us to outmaneuver them whether they have advanced their defense, advanced a counter-thrust attempt along various lines, or pulled back to a concentrated defense around Weimar. Finally one corps will work its way semi-independently up the East Wing to protect against a similar probe and, more likely, to open up a thrust on their LoC, if less likely than for West Wing.

Everything after this is more specific, so can be skipped if you like.

Quote
WEST WING
---------

West Wing shall consist of Lannes, Murat, and Davout. Wing command shall begin with Murat, but shall shift to Lannes under certain conditions to be discussed soon.

Broadly speaking, the West Wing has two objectives:

Objective West One: take Gotha

Objective West Two: hold Gotha, fixing Prussian attention (if any) at Erfurt, while Murat’s cavalry corps proceeds in a loop to probe for the enemy LoC.

OBJECTIVE WEST STAGE ONE -- TAKE GOTHA
--------------------------------
Note that if this somehow fails, there will be no need to move to Objective West Two.

Murat: shall move from his presumed position on the road south of Cobourg to Red Pass via Cobourg, past the Hildburghausen exit (not into the city of course), to Moringen, then north. Murat step one: secure the Red Pass(es) and take Eisenach. Step two: flank Gotha and assist while Lannes and Davout assault Gotha from the south. Do not let your morale erode by overmarching: have less than 20 fatigue points upon arrival at Red.

Since Murat should arrive in the area a little more quickly, and should have more scouting range, Murat shall be Wing Command during Objective West One. Murat at his discretion may leave a division each near Orange and Yellow Pass to attach to Lannes and Davout upon arrival.

Lannes: shall march northward from Schweinfurt to Moringen and thence to Orange Pass. Step one: secure Orange pass and wait for Davout. Step two: coordinate with Murat to advance on Gotha ahead of Davout. You have the shorter corps, but may be a bit more rested than Davout. Do not erode your morale by overmarching: have less than 20 fatigue upon arrival at Orange.

Davout: shall march northward from Bamberg through Cobourg, then to Hildburghausen, then north (through the unnamed town on the map) to Yellow Pass. Step one: secure Yellow pass. Step two: advance behind Lannes to relieve him or help enflank Gotha. Do not erode your morale by overmarching: have less than 20 fatigue upon arrival at Orange.

If Murat elects to leave a division for one or both of you at your passes, you will add them to your command as you see fit for the duration of the Gotha stage.

You may send your cavalry to harry retreating divisions as you see fit, but securing Gotha and the river approaches from Erfurt must be your second stages to West Objective One.

Should Murat or either other commander detect the Prussians advancing, Murat should judge whether the passes can be held in time. If so, then hold the passes and execute flanks through any open passes upon the advancers -- there couldn’t possibly be very many. Continue with Objective West One (taking Gotha) if and only if any advance has been neutralized.

If somehow there is great pressure, or somehow divisions are already coming through when Murat arrives in the area, pull back and hold the line at the rivers around Moringen and Hildburghausen. Protect the LoC! Send me word and I shall orient to push westward accordingly.

OBJECTIVE WEST STAGE TWO -- FIX AND FLANK
-----------------------------------

Assuming Gotha is taken, once Murat judges his corps is ready to move, he shall turn West Wing Command over to Lannes. Murat will be operating as an independent detachment, but nominally may be called back by Lannes in the event of a general Prussian push west.

Murat step one: advance from Gotha to Nordhausen through Mubthausen (not sure if I’ve spelled that right, hard to see on the map). At your discretion, you may cut the corner northward once you reach the ridgeline east of Dun (? -- not sure that town is actually named), especially if you can ascertain from advance divisions that Dun is empty and will not threaten your advance. (Presumably any such advance divisions would cross back over the ridge on the Dun/Nordhausen road and fall in at the end of your column as you cut the corner.) Step two: probe eastward toward Halle through Eisleben at your discretion. You may also at your discretion attempt an opportunity counter-march southward to catch Prussian troops in the rear. You will be largely out of timely command, so must act independently. If necessary, and possible, retreat back toward Gotha. You may also be summoned by Lannes before you reach the corner-turn toward Nordhausen, in the event of a more general Prussian push westward.

Lannes step one: deploy your and Davout’s corps to secure against a push westward from the Prussians. If Murat lent you one or two cavalry divisions, you may cede one or two divisions back to Murat from you and/or Davout at your discretion. They need not be the same ones he lent; send or keep whichever ones you think will help most on your or Murat’s mission. Step two: probe toward Erfurt, but do not attempt to take the city unless you and Davout agree the attempt is feasible, and unless Davout can take Urnstadt first for a flanking attack northward.

So far as you sense SIGNIFICANT weakness, you may advance eastward carefully, but protect the LoC. Your primary duty after capturing Gotha is to force the Prussians to deploy defensively westward; or to protect against them pushing toward the ROY passes. You may call back Murat in the latter case, but be aware he may not return if he has already substantially marched on Nordhausen. Hold Gotha at all costs, unless (1) you can pull back Murat in time); and (2) you judge the only way to secure the LoC is to pass back through ROY. Keep that line open!

Murat for Stage One, and Lannes for Stage Two, should send me reports as you see fit, but I recommend not unless there are major achievements or problems. Davout should only send reports to the Wing Commander for each stage, except in catastrophe. Murat should send reports back to Lannes where possible in Stage Two, but both commanders should keep in mind this will become less feasible as the operation develops. I shall not be sending commands to West Wing except in catastrophic circumstances.

The two-stage West Wing Operation should minimize traffic problems, protect and secure the ROY passes, and flexibly open opportunities for exploitation. Keep your morale up, protect the LoC, and give the Prussians an ever haggard night-mare!

EAST WING
---------

This is Soult, who with his large corps shall operate as an independent detachment.

Soult step one: advance north out of Bayrouth to Hof via Purple Pass. You shouldn’t need to rush, Central Thrust will be a little while developing. Step two: wait until I signal from Blue pass, then probe carefully but steadily along the northeast road. If you safely reach Zwicken, turn northward and continue carefully probing northward. Theoretically you may go so far as to take Leipzig! However, your primary purpose is to check against Prussian flanking attempts along this road, and so to secure the LoC (while threatening theirs should the opportunity present).

Should you meet resistance, you may block behind a river; or you may withdraw to fight at rivers, at your discretion. You should not try to advance against their defense, unless you outnumber them at least two divisions to one, and unless you can get your cavalry around behind them -- even then you should take your time and be cautious about expending your men. Of course keep couriers coming to me for updates either way, but I will not be sending you orders unless you seem to need a major retreat, or unless we need reserves unexpectedly. Naturally, should the Prussians break generally, I will inform you with orders of how to advance for exploitation, but I realize there may be significant delay.

This should minimize traffic and communication problems for you, and protect our LoC with minimum clear steps which should also keep your troops’ morale high, while offering flexible opportunities. Guard our back door, and creep on theirs!

Here I've run into the forum character limit SHUT UP MIRTH, so I've split into two posts.

(...was the reference to Zorro the Gay Blade in this one or the next one...?)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 12:31:09 PM
Continuing and concluding the specific initial orders and conceptual rationales:


Quote
CENTRAL THRUST
--------------

Obviously, the remaining corps shall be making a central thrust in two waves, although this will require a little careful footwork first.

OBJECTIVE CENTRAL THRUST STAGE ONE
----------------------------------

Bernadotte (hereafter Bern) step one: cut cross country northwest to Vernstadt (? can’t quite get the name on my map) and then up to Green Pass. (i.e., step one is get to Green Pass.) Step lively and watch the fatigue, but I expect a drop of a morale point or two. Try not to accumulate 40 fatigue. Step two: rest a little at your discretion, and proceed to Saalfield. Deploy for a bit of a rest behind the river system there if you can; you may advance a little northward to where the road from Weimar t-forks north of the Saale, but do not cross the Salle (except at the Sallfield bridge as you wish). Your main goal for this First Stage is to protect against an opportunity thrust back down Green Pass (watch out for a deep sally from the west branch of the Salle, pardon the pun!), and to set up a potential pivot point.

Bessiere (hereafter Bess, although if Lefev is actually the character let me know) step one: much like Bern’s orders, but worse! Starting from a presumed position at the t-fork in the Bamberg/Hof road (north of Bayrouth), we shall march northwest to Kronach overland, and then take the road north through Blue Pass to Lohenstein. (i.e., step one is to get to Lohenstein via Blue Pass.) As with Bern, I realize we’ll be eating a little fatigue, but try not to accumulate 40 points. Step two: rest a little at your discretion, then advance carefully to Schleitz. Deploy for a bit of a rest behind the river system there if you can; you may advance a little northward to the next small river branches, to cover the approaches from the two north roads as you wish. I’ll be with you to help coordinate the central push later. Our primary goal for this Stage is to secure Blue pass, set up a defensive center while our remaining two corps make the long march up.

If the Prussians try a counter-advance in the direction of Green and Blue, our job is to hold these positions (perhaps with me shifting my HQ westward somewhat to help with communications north of the ridgeline frontier) while our reinforcements come up through Green and Blue (and, if feasible, I may coordinate an opportunity strike westward from Soult). This will also give West Wing more opportunity to roll up from the west. I expect, however, that we will simply blunt any Prussian opportunity advance and they’ll take defensive positions behind their own rivers, since after all to quote one of the “elcade”s of my brother the King of Spain, “WEEEE HAVE ONNNEEE ADVANTAAAAGGGE: WE HAVE THE NECKLACE!” They know one way or another we must come to them. That’s fine, one way or another we want to fix them in place, whether here north of the ridgeline, or farther north eventually.

Ney step one: Dav will be blocking Ang from moving for a while (sending Dav to Schweinfurt and then north would have removed a lot of this problem, but I wanted Davout to arrive at Yellow around the same time Lannes arrives at Orange or not long afterward). So I am going to presume you are starting on the southeast road beyond the first bridge, meaning you should have a pretty clear march overland north, just left of the small ridgeline (where the rivers shed left and right) but right of the river-heads. Your first step is thus to reach the Bamberg/Hof road overland. Step two: follow that road up to Hof, and then take the left fork to pull up behind Bess on the road south of Schleitz. Easy enough, but arguably you have the toughest march. Try not to accumulate 60 fatigue points.

Augereau (hereafter Aug) step one: wait for Davout to clear the road in front of you. Step two, march up the Kronach road through Blue Pass to Saalbourg. Since you have a long march, I realize you may drop some morale, but you’ll also have Davout ahead of you until the Cobourg fork and he has been ordered to keep his troops’ fatigue under 20. I fully expect you to arrive with your fatigue under 60.

Should we need to pull back to the passes (or, by some miracle, we find the Prussians waiting at the passes, hardly past them) we can stop there and hold, looking for flanking opportunities through passes since we can spread out strategically better. But really, fine, the Prussians would have to spread themselves thin or ignore the West altogether and that gives West Wing plenty of opportunity to ruin their Oktober! We’ll just cycle fresh divisions in and out at the passes as Ney and Aug arrive, and wait for West Wing to win.

Assuming we have to advance to win, however, let us go on to Stage Two.


OBJECTIVE CENTRAL THRUST STAGE TWO
------------------------

Should the prior two steps go to plan, we should have Ney and Aug within good communication distance from me north of blue, and by now we should have a good idea of whether the enemy will be taking up positions across the Saale at the t-fork on the road to Weimar (north of Bern). Ideally if we advance (as we probably will), we want to spread out the Prussian defense eastward (away from West Wing) since the Prussians have fewer corps and so less strategic flexibility. Or if the Prussians have advanced westward, we should take position to exploit a push to hammer them onto Lannes’ anvil.

Thus:

Bern step one: if you’re being pressed at Saalfield, just hold there and we’ll come help. If you see that you can advance to take the t-fork leading to Weimar do that. If the Prussians have lined up on the road north of the Saale (very likely), you may try probing left a little with your cavalry to look for a flank, but otherwise just stay there and glare at them. You found and fixed them and you’re protecting Green Pass with what should be high morale.

Your step two will be to just keep holding position (at Saalfield river system or across it at the t-fork); or to march north toward Weimar (but don’t take it at the expense of leaving your LoC exposed). Unless there’s a catastrophe, don’t march west to help Lannes and/or Davout at Urnstadt or Gotha -- we don’t want the Prussians to shorten their defensive line! We might send you westward to mess with their own attempt to move up that road, if things look stable on our end, but you may do best just snipping the LoC of anyone trying that, while keeping them from reversing course and doing the same. I’m not expecting to take Weimar without the Prussians just shattering and running for Berlin anyway. Keep up the pressure, but your very presence there is a pressure -- don’t make chancy assaults. You’re the defensive pivot.

Bess step one: we’re the weakest of the three corps in the neighborhood, so for this stage we’re going to let them pass through and meanwhile guard the road at Schleitz. Or we may strike off westward to help Bern at Saalfield, depending on the situation. Step two would be following after Ang and Ney depending on circumstances, to serve as reserve or to explot.

We’ll have either blunted a Prussian advance and set up a demonstration for West Wing to exploit, or else the Prussians won’t have advanced far (or at all). Either way, I doubt the Prussians will be trying to push on us when Ang and Ney arrive, so we’ll probably be able to let them rest a few days.

Ney step one:  Ney will likely have gotten in position first, and/or be rested first, so I expect him to move out first. Ideally I’ll send you probing up toward Gera, but if you meet resistance you should evaluate, take a defense behind a river, and send information. Step two will be to launch a weighted blow (since aside from attrition you have the largest corp on this side of the Central Thrust) on the eastern side of a Prussian front, or possibly to serve as a pivot while we bring up Bern and Aug.

Aug step one: wait for Ney (presumably, we’ll work out the details if we get this far) to move through Schleitz, and then take the road northwest probing toward Neustadt. You probably won’t be acting as a pivot in any case. Step two will be to take Neustadt if that’s feasible.

By this time Central Thrust will have either:

(1) blunted a provisional Prussian counter-thrust;

(2) discovered they intend to make an advanced defense, in which case we should be in position to create some exploitations (whether here, on East Wing moving semi-independently, and/or West Wing);

(3) discovered they intend a western thrust in which case we should be able to exploit them (and come to the aid of West Wing);

(4) discovered they intend to make a concentrated defense around the Erfurt / Weimar / Jena region (possibly extending to Naumbourg), in which case we should be able to envelop them with Nurat (possibly also Soult) and then ruin their whole month;

(5) discovered they have fallen back along their LoC to shorten their defensive line further and protect their LoC, perhaps along the Nordhausen / Eisleben / Halle line, in which case we’ll have to adjust;

or (6) discovered they intend to do something crazy like withdraw to the far east road north of Purple.

Anyway, at that time we should either be in position to win, or to pull back from a developing catastrophe (perhaps to set up a counterthrust), or to assess the situation and set up a new Center Thrust two-step action.


The conclusion below is a summary again like that the top. Casual readers can skip over the prior detail; this is what it means.

Quote
Henceforth, I expect to hear from couriers on the march! To reiterate the command lines, east to west:

East Wing: Soult, acting with a semi-independent mission to protect and, perhaps, exploit the road north of Purple. He will send couriers to me.

Central Thrust: first Bern and Bess (I’ll be with Bess) eventually also Ney and Ang (probably arriving in that order). There is no need for Ney and Ang to burden the umpire with couriers to me until you get to significant waypoints on your route (or some kind of disaster), and not to Bern or Bess at all (not until Stage One of Central Thrust is complete anyway). Bern and Bess should send couriers to me. I won’t bother Ney or Ang (nor the umpire) with couriers except when we achieve steps or run into trouble, until we reach Stage Two of Central Thrust.

West Wing: under Murat’s command until Stage One is achieved, then Lannes for Stage Two. Davout should send couriers to them as appropriate, and each to each other and to Davout as appropriate. Whoever is currently in command, AND NO ONE ELSE IN WEST WING, should send me a courier to keep me updated but I expect you to operate on your own unless there is a complete disaster -- nor will I be sending orders unless we somehow need disastrous levels of help.

Now go forth!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 12:42:36 PM
By the end of Day 1, we were somewhere around here as far as I could tell:

(https://imageshack.com/a/img923/8839/CsRxKt.png)

And that provides French intention context for Cyrano's video start.  O:-)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on May 12, 2018, 12:47:41 PM
I'm beginning to understand why this took 18 months :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on May 12, 2018, 01:06:28 PM
I'm beginning to understand why this took 18 months :P

18 months of awesome.   :D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 12, 2018, 01:19:59 PM
Brunswick here...I will try and do something similar to Napoleon's post and give a little contest to the early part of the campaign. I will not be able to document it quite as detailed as others but, I do have some of my initial maps and thoughts on what I wanted to try and do. More posts to come and it will be fascinating to see how the story unfolds via Jim's videos.....between us all I am sure we have material for several post campaign books on the subject of this October War.

Andy B (hatricvs) AKA Brunswick
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on May 12, 2018, 01:53:26 PM
I'm beginning to understand why this took 18 months :P

18 months of awesome.   :D

 O0
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on May 12, 2018, 02:07:42 PM
A link to the umpire's AAR of another Le Vol game I took part in - in this one I was General Mack, trying to avoid getting annihilated by the French as the Austrians in 1805.

https://docs.google.com/document/d/1_oCYL7qzxGB9r61NnF-7eN-yMsjiHPLTdpbSdXFaCcg/edit?usp=sharing (https://docs.google.com/document/d/1_oCYL7qzxGB9r61NnF-7eN-yMsjiHPLTdpbSdXFaCcg/edit?usp=sharing)

This links to a 57-page doc....  brace yourselves.  :)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on May 12, 2018, 02:09:25 PM
Did you avoid annihilation?
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 12, 2018, 02:31:01 PM
Hmmm just like in the campaign the French are able to mass their technological and logistical advantage and post images whereas I am struggling to get the pics to upload....maybe more later or if technology prevents it will be all quiet from Brunswick!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on May 12, 2018, 02:54:38 PM
Did you avoid annihilation?

We did, but it was very narrow, including a dramatic night-time breakout from encirclement.   :bd:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on May 12, 2018, 02:56:48 PM
^nice. I may have to read the AAR ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 12, 2018, 03:16:50 PM
So very, very much but, in the Ulm fight and this one, the difficulty of getting anywhere "firstest with the mostest" is notable.

Great teacher the KS.

And Brunswick, do not despair, I rather would like to see your own side of the hedge.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 12, 2018, 03:33:34 PM
Don't worry I will get some stuff together for sure and get it posted. I think it is because I am trying to do this on an IPAD ...so tomorrow I will deploy 'the ancient one'...otherwise known as the aged laptop, so that should be fun! Anyway here's hoping I have a little more success in the morning.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 12, 2018, 07:59:49 PM
And Brunswick, do not despair, I rather would like to see your own side of the hedge.

Yes, I am highly curious about the overall strategic Prussian plan and how it developed. (I've read Barth's thread now, but I don't really get a gist of the overall plan from that.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 13, 2018, 12:38:23 AM
Still to sort the technical difficulties out re photos and plans but the basic idea that I hoped the Prussian's could do was as follows:

France seemed on paper to have a huge force and the Prussian force was scattered and disjointed. My plan was to have the Prussian's not contest the passes through the Thungarian Forest but to fall back upon the rivers and high ground in the centre. I wanted the Prussian's to be able to contest areas that were close enough to each other to allow easy assistance to each other and good lines of communication between. I came up with a number of 'stop-lines' that seemed to suit the idea and after an exchange of differing views with the other Prussian commanders we opted for the over-all plan with an element of wait and see what the French do. 

My chief concern was that I did not want isolated pockets of Prussian's being cut off and surrounded while contesting the passes which seemed to invite the opportunity for the French to move up either flank and seal of the territory behind any defensive position in the passes. To my mind this seemed a distinct possibility. I was very much aware that they may try a huge outflanking march on the far eastern western side of the campaign territory either coming through the big pass in the middle or even more bold moving all the way north to approach Magdebourg from the east west whilst all my guys were still pottering about in the passes. I know it would have been an epic March for the French and both exhausting in time and fatigue but I did actually believe they might do something like that. This was before I realised just how long it took to get anywhere marching divisions and corps down those small lanes.

The victory conditions were difficult to understand from a Prussian perspective. I had to seek assistance on what would constitute a Prussian win as with a no time limit based situation and no direct supply limitations it seemed inevitable that once the French found and fought the Prussian's it would all be over and the French would win. I had my lines of communication and supply to be concerned about. I had to ensure that an advance on Berlin was prevented and thus keeping Magdebourg covered and denying the north-west east of the campaign territory from the French was appropriate. In addition I did not want to end up in a huge fight with the combined French force as it was highly likely that a pure attritional battle would also hand the French an easy and quick win as they needed to ensure there was no effective fighting force left to harass their advance or contest their control of the map in the hinterland.

So again space for time seemed to offer the best opportunity for the Prussian's. I also quite liked the idea that the French might waste a lot of energy trying to work out just where all the Prussian's went, not expecting them to up sticks and march halfway back to Berlin; I also thought that by the time the French worked it out and had caught up with my forces at the 1st stop line, my guys would have been there a couple of days and the French would be disorganised and tired but for that to work all the Prussian's would have to leave their start locations straight away and move quickly north by north west east for most of the commanders and do so at some pace.....this, as we will see, never happened and not knowing what Blucher was doing and where he actually was, really threw a proverbial spanner in the works.

Effectively I wanted to trade space for time and allow a consolidated comparatively 'rested' force to eventually confront a 'tired' and fractured French force. This never really happend as you will see. The Prussian command personalities wanted to do their own thing and this is how things turned out.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 13, 2018, 01:51:51 AM
General strategic idea...mass Prussian withdrawal with potential central defensive stop-line and a further stop-line on the Elbe.

First picture shows general idea and areas I wanted to fall back on as the campaign progressed.

Second picture is a close up of the first stop line area of ops.

Third picture is the Elbe stop line area of ops.

Fourth picture shows who would be where with Ruchel holding the hills in the east west, Blucher and Brunswick in the central belt and Hohenlohe holding the west east.

Fifth picture shows the lines of proposed retreat to the stop lines first a strategic shot.

Sixth picture is the retreat lines in the central area.

A seventh picture will show the western eastern retreat options with a retreat line all the way back to the Elbe as the Prussian last line of defence.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 13, 2018, 02:13:43 AM
These two pictures show the general routes of retreat that I proposed so that the Prussian's could fall back onto the stop-lines as the campaign developed. First one shows the area in the central belt and the next  the retreat lines in the west east back to the Elbe. All of this was drawn up in early November 2016 I think....seems mad to think this goes that far back!

Also it really did not take long to realise just how un-Napoleonic and un-19th Century this all was. I was at this point still seeing this game as any 'normal' military game where I was thinking in terms of 'fronts' and holding great swathes of territory against and aggressor. This game system most definitely disabused me of this thought process very quickly indeed!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on May 13, 2018, 05:57:17 AM
Ruchel here:
Very interesting Commander, but in all your commentary you have switched East with West....
All my divisions were located on the western side of the campaign area....  ;)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 13, 2018, 07:54:20 AM
That is oh so true....no wonder I was in the mess I was in! I shall amend immediately for the sake of saving the continued confusion! Good spot Ruchel. Really should put into practice the concept of Never Eat Shredded Wheat...and also remember just because I was looking toward the south down the map this doesn't change the basic laws of geographic location...Ho hum!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 14, 2018, 01:18:17 PM
Interesting! Some commentary, not on how things developed (past Day 2 anyway) but on contemporary thoughts at the time.

France seemed on paper to have a huge force and the Prussian force was scattered and disjointed.

Actually on paper our numbers were about on parity. What our French forces had a massive advantage on (at this level of game operation, moving divisions not brigades around), was maneuverability. This allowed us to split up and "knock on all doors" (to borrow the alternative plan proposed for the Bulge / Autumn Mist), but I knew we had to be careful not to allow portions of our army to be punched out piecemeal: we could get around to hit from flanks and sides, but if we weren't careful a Prussian corps might defeat a French corps in detail. (Relatedly I'll be curious to find out what happened to our East Wing in the last third of the game.... we lost all communication with them after the first day at Leipzig.)



I wanted the Prussian's to be able to contest areas that were close enough to each other to allow easy assistance to each other and good lines of communication between.

Good idea. What worried me the most was that the Prussians would "game the map" and fall back to the edge of your LoC, forting up behind the rivers as the map edge, protecting the road to Berlin. No way for us to get around you, and we'd be forced to assault you en masse or else to focus assault and have you running reinforcements in and out from our attack zone.

I was very much aware that they may try a huge outflanking march on the far eastern western side of the campaign territory either coming through the big pass in the middle or even more bold moving all the way north to approach Magdebourg from the east west whilst all my guys were still pottering about in the passes. I know it would have been an epic March for the French and both exhausting in time and fatigue but I did actually believe they might do something like that.

Which, as you can discover from the Day 2 positions, and my report of our consolidated plan, was exactly what we decided to do -- actually with probes for that on both the east and west sides of the map.

However, I insisted that our guys should take it easy once they made sure we had gotten to the passes (since the Prussians were starting closer there). It would have been more exhausting on time, but they were NOT to fatigue themselves.

If I made one decision that contributed to our win, it was the insistence not to fatigue ourselves marching, I think. We couldn't stop the Prussians from falling back and forting up, and we wouldn't be able to keep y'all from recovering lost morale after doing so; consequently, my only hope was that the Prussians would zip around from place to place while we made sure and steady advances. (Also I didn't want a Prussian division or two to slip past us in between the roads and park on a key supply node south of the mountains. Even if they were out of communication for future orders, that might have screwed us over completely. Thus my caution you can see in the video at Day 2, and in the pre-planning.)


The victory conditions were difficult to understand from a Prussian perspective. I had to seek assistance on what would constitute a Prussian win as with a no time limit based situation and no direct supply limitations it seemed inevitable that once the French found and fought the Prussian's it would all be over and the French would win.

I'd like to hear more about this myself! I figured the Prussians could win somehow, but since I wasn't told how I was left trying to balance various possibilities (including time running out, which with our cautious full-spectrum advance I figured would do us in if anything did). I still don't know the Prussian win conditions...  ???

Edited to add, I'm honestly not yet sure we DID win! -- we might have succeeded at the tactical level of kicking more ass, but lost on the larger strategic requirements of advancing toward Berlin before running out of supplies (plus possibly Prussians in our rear counter-thrusting against our LoCs).


I also quite liked the idea that the French might waste a lot of energy trying to work out just where all the Prussian's went, not expecting them to up sticks and march halfway back to Berlin

While we didn't waste energy per se, we did slow down a little (on central and east wing -- west wing was in good position to maneuver for advancement independently of the other two thirds.) What did catch me completely by surprise (as Day 2 video shows, going no farther than that for now), was no Prussians in Weimar! As far as I expected, if you weren't at the passes already, you'd be lined up there.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 14, 2018, 02:34:03 PM
Wow Jason really incitefull and very interesting indeed. As is the nature of this game, getting everyone to do the same thing at the right time is very, very difficult indeed and you will see as the game develops just how much back and forth went on for the Prussian's and in particular how I saw an 'ogre' around every twist and turn of every road. This is going to make fascinating reading as it is released. I didn't even know there was a battle at Leipzig so that was news...really love this system and most certainly loving the expose post game!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 16, 2018, 04:18:20 PM
Okay, Oct 13th and 14th have been posted, so providing some context.

This dispatch to my fellow members of Central Thrust, as we're converging on the t-fork south of Weimar, gives an indication of how much we don't know about what's going on north and northwest of us.


***********************
Napoleon to Bernadotte and to Augereau 0900 14th October


[Note to Cyrano, make sure a courier is sent with a ditto to Bern]

SENT: 0900 14th October

Bernadotte and Augereau,

Since Aug and I have arrived at Saalfield early this morning, after camping not far south of it overnight, and since our divisions still seem fresh enough to move without morale loss, we shall be continuing up over the Saale creek to the T-Fork where you are currently camping, Bern, and (presumably) staging some scouting actions. Once we arrive, probably in the afternoon, we can convene all together for a discussion of how to support the West Wing’s attack on Erfort, which I have now received word from Murat about.

As of 1 am this morning, after action yesterday, his Wing has shattered one of Ruchel’s divisions, and they have detected only one more division at the moment pulled up east of Erfurt to offer blocking defense as the shattered div routs (or withdraws) toward Weimar. Murat’s cavalry will be maneuvering north around Erfurt today; Davout shall be marching up to Erfurt from Arnstadt. Lannes is advancing on Erfurt from Gotha. Between the three they should be able to secure Erfurt soon, unless the Prussians commit major efforts to block and/or counterattack. Murat has not yet handed West Wing command to Lannes, nor has he begun a long-distance cavalry loop northward as per the original plan; whether he still intends to follow that plan, I do not know, but under the circumstances I am not criticizing him, only reporting where they are relative to the strategic form.

Once we convene, we shall need to consider, broadly speaking, whether and to what degree we should send troops along the following salients:

1.) West-northwest on the road to Arnstadt or possibly farther north of that bearing, in order to secure Davout’s advance from being perhaps looped by a venture from Wemar. I cannot envision a major thrust from our group that way, since that bearing seems very secure otherwise; but for sake of completeness I think we could consider a cavalry scouting division.

2.) North from the fork toward Weimar, perhaps with some of our group winging out eastward to scout for enemy dispositions and/or to prosecute an envelopment.

3.) A main thrust northeast from the fork, aiming the axis of our thrust rightward to the east of Weimar generally, committing to seeking a more full if slower envelopment of a presumed Weimar defense; perhaps with a scouting division moving more directly northward along the road to report on dispositions and movements which could split our Center from the West Wing (or, by the same token, set up an opportunity for us to reverse back west for a flank attack on their probe.) This would be generally the riskier move.

Please keep in mind as you consider these options (or others...?) before we convene, that WE DO NOT REALLY KNOW WHERE THE PRUSSIANS CURRENTLY STAND OR MOVE! We know of two of Ruchel’s divisions, plus a half-corps-or-corps east being hunted by our East Wing. (Soult has reported to Ney, thence to me, that yesterday they found some of the enemy they sought, encamped on the road between Zwickau and Plauen. Constitution, unreported perhaps unknown, but not enough evidently for Ney to cease probing toward Gera.)

We can pretty safely deduce that the Prussians are not at our latitudes, but north of here, who knows? In theory they could be advancing back south toward Schleitz and thence to threaten our overall line of communication for the whole army. I have no evidence of this, but I am worried that I have already violated one of my prime goals in maneuver and advance, to secure our LoCs. Following the T-Fork rightward to Neustadt could help uncover (or patch) a fatal flaw, as well as prepare us for a more encompassing assault on Weimar.

Anyway. Consider the options, and keep in mind we still lack very key information about enemy positions and movements.

Until after-noon (presumably),

Napoleon



In my imagination, that giant hole filled with nothing had to be filled with Prussians, just waiting for pieces of us to bump into their lines and be ambushed. Bern did have orders to scout around north of his position (which he did once his troops rested a bit) but not to advance into a trap -- what I wanted was for all of us to advance in a grand line of mutual support, and Bernadotte, having the closer march, arrived in his position first, so he had to wait for us to pivot into position.

I got the impression (correctly, but not as correctly as I realized!) that the Prussian axis in the area had shifted westward, so instead of advancing northward I pulled west with Aug to convene wit Bern and figure out how to create our front of approach. Doing so, however, I immediately began to worry about having abandoned a channel to our line of communication. Eventually we'd spread out our axis of advance between Weimar and Jena. Meanwhile West Wing (and to his own extent Soult) are busy kicking names and TAKING ASS! {/InfWarref}  >:D

Watching the videos illumines how close the fighting in the west really was, though. It looks like we outnumber Barth pitifully, but the dice-muse could have rolled us completely the other way.

(.. ...... not a euphamism either.  :hide: )
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on May 16, 2018, 05:01:26 PM
Man, my guys really tried to catch those damn Prussians, but those buggers ran fast!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on May 16, 2018, 05:22:05 PM
Man, my guys really tried to catch those damn Prussians, but those buggers ran fast!


They do that. You need a sack to snatch them up.



Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 16, 2018, 06:39:40 PM
A sack made entirely of cavalry! Alas we only had one of those.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 18, 2018, 06:03:26 PM
The KS was the topic for the Grogcast this week! http://grogheads.com/podcast/grogcast-season-6-episode-12-the-kriegspielers
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 18, 2018, 06:36:21 PM
Hm, if anything I would have thought my instructions were too detailed. ;)

Cyrano was a little vague about what we needed to do to win, but I passed along and tried to emphasize what I had been told: find and ruin the Prussians off the field; get units off the map on the road to Berlin; protect our LoCs.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 18, 2018, 07:01:45 PM
Reluctant to be Nappy -- eh, true, but that was mainly for two reasons: (1) I didn't think it would be fun for the other guys if I simply dictated everything Imperially; and (2) if we spread for a knock on all doors strategy (not my original plan, btw), then at least half the French forces will be far out of communication with me. They HAVE TO BE operating on their own recognizance (with their own chain of command). Note that West Wing didn't hear from us for a long time, partly for this reason. Neither however did we hear from them for about half the game! (This didn't encourage me to send them updates, since I didn't know for sure if our courier paths were compromised.)

Lost Bernadotte -- only temporarily when I hadn't heard from him on his way to Saalfield, simply because I didn't receive couriers from him on his progress. Once he got there he was doing pretty much what the plan involved, and I knew he was there all the time. He might have scouted north a little faster, but eh, it was within his purview. I have no complaints. FROM THE PERSPECTIVE OF NO FOG and from the perspective of not having the context of the plan, it looks weird. Within context he's doing his job.  O0

(I did lose track of a couple of detached divisions late in the game, and two corps late in the game once I started receiving no couriers from them. Well, of course, if I get no couriers then I lose my only way of 'seeing' anything. That's part of the game, and I worried about them. I was a little worried about Bern's advance, too, for the same reason, until I started receiving couriers from him. From his perspective, everything was fine and he was on his way, so there was no reason to burden the umpire by sending a courier off explaining the status quo is quo-ing along.)


Murat living 14 hours in the past: that was fully and entirely expected, and why we set up a plan that would not only give everyone something important to do, but which would allow West Wing to operate without my oversight at all.

Now, I don't know about the historical Jena battle but I know Nappy liked to Grande Armee up into a giant multi-corps deathstack (with short interior lines of communication as his advantage) and basically Godzilla his way into enemy territory, carrying enough supplies with him that he didn't have to worry about the enemy screwing him over with a counter-blitz, due to his relatively short campaigns and goals. (Plus the freakish superpower of his army panicked everyone into trying to stop it rather than being clever and going for the umbilical. The Corsican Ogre was "the Ogre" from the old board game. ;) ) That wasn't my original plan either, partly because I don't know how to command that type of force, and partly because Cyrano emphasized that we would have problems from LoCs being compromised (so I couldn't expect to transform us into Gamera and turtle our mobile fort and its supplies into enemy territory.) But anyway, West Wing did what they were supposed to do, and caught a Prussian corps out of phase with its allies, and then... well, more on that later when the next video eps hit. But I have no complaints, they followed the plan with adjustments on the fly.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on May 18, 2018, 09:06:21 PM
That I completely get.

Listening to what I said, I realize I didn't quite hit the mark, at least re: "being" the commander.

It's a hard enough thing to do when everyone is face-to-face as is the case at Origins for the Command Exercises.

It's a real hoot when everyone is miles upon miles away using only e-mail!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Iconoclast on May 19, 2018, 07:27:09 AM
Hello,

I have noted that writing and defining Intents has been talked about in the (very interesting) GrogCast.

I have a humble Youtube Channel where I recently uploaded the first part of my "decision making in wargaming" series. The intent is, to some degree, topic in the "mission analysis" section (see timestamps in description)



Maybe some of you find it interesting.

Cheers,

A
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on May 19, 2018, 08:15:49 AM
https://www.youtube.com/watch?v=BCh2rG-XNEg&t=1s (https://www.youtube.com/watch?v=BCh2rG-XNEg&t=1s)

A naked link since the original didn't work on my end.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 19, 2018, 11:24:57 AM
Listened to the latest episode of the Grogcast last night all about this Kriegspeile and it was really great to get to hear some of the voices behind the commanders in the game. It was also very interesting to hear that we all had very similar issues and confusions with regard what to do and how to do it and just what did victory look like! Really interesting to hear everyone's views on that one!

I was also Really excited to hear that there will be another Kriegspeile planned for July 2018; battlefield yet to be confirmed. As stated previously I was a newb to Kriegspeile and was really grateful to be able to take the opportunity to be a part of this amazing experience. It is something I have always wanted to do and it was a pleasure to be part of and, like others, discovering the realisation of just how much fun it all actually is.

I would dearly love to be part of another campaign if Jim can put up with a Brit messing around with his game and causing issues with time differences in the dispatch and receiving of orders and reports. If you do let me play again Jim, maybe this time I could just command a corps or division instead of being the so-called Commander-in-Chief of the army; I think I might be more comfortable in that type of role!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 19, 2018, 11:33:16 AM
Listening how others saw the objectives I have to agree that it was not easy but also like Jason I thought that I had imparted the basis of what we were trying to do. For me I was really hoping there was some time limit basis to victory....hence why I kept banging on about the Russians however unlikely or improbability their intervention would ever have been. The supply issue is of interest but to be honest I gave up so much land, The Grande Armee were never going to be in a situation where they would be short of bratwurst, cheese and beer!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on May 19, 2018, 12:11:59 PM
I think it's a challenge for folks not used to the vagueness of objectives and directions in Kriegsspiel specifically and this period in general to adjust. There's also a difference between tactical objectives and operational objectives, with the latter often being more broadly defined.


In many games, the historical outcomes are often set as the objectives/victory conditions for the game. This makes a lot of sense for a game. It's tough to play a game if you can't clearly identify who won. Kriegsspiel isn't really a game, so much as it is a simulation of war. Victory conditions on actual battlefields are often not clear, and they are certainly never laid out the way they are in a game. Rather, commanders have missions to carry out, and some general system for doing so, in a way that attempts to restrict actions to what is actually possible - even at the expense of playability.


I don't think Jason or Hatricvs need to be "defending" their actions. They did what they did, to the best of their understanding of their roles. Neither had been in those roles before and it's tough to do. Really tough. I don't think most people understand how, even today with all of the technology we have just how difficult it is to get a group of people to carry out any task effectively. Leaders are often not great at defining mission in terms that are easily understood. People do a terrible job of listening and paying attention. They don't ask good questions to clarify things. In process, people are terrible at reporting what they're doing with any accuracy.


That's not just Kriegspiel, that's life.


The question for each of us is: "Did I understand my mission?" If the answer is "not very well" then why? What did you do about that? For the army commanders, the question is "How well did I understand my war aims?" and "How well did I translate those into specific objectives and missions for my subordinates?"


It is important to remember that Kriegsspiel was first conceived as a learning tool. Von Reiswitz doesn't care if you have fun!  ;D


Fortunately, for some crazy people it is fun. But for it to be fun you really have to give up some expectations that are tied to games that are designed to be games, rather than training tools. In the case of the Flight of the Eagle system there is perhaps some more attempt toward playability and fun, but the scale of the game lends itself more toward "war aims" than it does specific and well articulated victory conditions.


Cyrano has not let us know who "won" yet - but to some extent it doesn't matter. It's perhaps a better question for everyone to think about their perception of who won and why, based on the information they had at the end of the game. In 1806, no mustachioed, cigar-chomping, bespectacled deity made an announcement as to who "won."  Participants at Jena and Auerstadt knew what the fighting condition of the French and Prussian armies were, and where the Russians were, and that it was already October. It was obvious what the respective capabilities of Prussia and France were to carry on the war.


So, based on what we know, based on how well you, as corps and army commanders feel about how you carried out your missions, who do you think won, and why? If you aren't sure then why aren't you sure - expressed not in terms of a game (we don't know how many points we scored!) but in terms of the actual military situation as you observed it from your final positions.


The above is 90%+ of why I wargame. If I wanted easily understood, simple, explicit game mechanics and win conditions I'd go play Hanseatic Wheat Orgy or some other plagued Eurogame!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bob48 on May 19, 2018, 01:02:56 PM
That is very thought provoking and interesting, Doug.

"mustachioed, cigar-chomping, bespectacled deity"

OK, I lol'd at that.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 19, 2018, 02:23:34 PM
I lol'd at Hanseatic Wheat Orgy. HOW DID IT TAKE SO LONG FOR THIS THREAD TO GET TO ORGIES?!

...I'm sure that says something about the thread but, what exactly...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on May 19, 2018, 03:19:43 PM
I think it's a challenge for folks not used to the vagueness of objectives and directions in Kriegsspiel specifically and this period in general to adjust. There's also a difference between tactical objectives and operational objectives, with the latter often being more broadly defined.


In many games, the historical outcomes are often set as the objectives/victory conditions for the game. This makes a lot of sense for a game. It's tough to play a game if you can't clearly identify who won. Kriegsspiel isn't really a game, so much as it is a simulation of war. Victory conditions on actual battlefields are often not clear, and they are certainly never laid out the way they are in a game. Rather, commanders have missions to carry out, and some general system for doing so, in a way that attempts to restrict actions to what is actually possible - even at the expense of playability.


I don't think Jason or Hatricvs need to be "defending" their actions. They did what they did, to the best of their understanding of their roles. Neither had been in those roles before and it's tough to do. Really tough. I don't think most people understand how, even today with all of the technology we have just how difficult it is to get a group of people to carry out any task effectively. Leaders are often not great at defining mission in terms that are easily understood. People do a terrible job of listening and paying attention. They don't ask good questions to clarify things. In process, people are terrible at reporting what they're doing with any accuracy.


That's not just Kriegspiel, that's life.


The question for each of us is: "Did I understand my mission?" If the answer is "not very well" then why? What did you do about that? For the army commanders, the question is "How well did I understand my war aims?" and "How well did I translate those into specific objectives and missions for my subordinates?"


It is important to remember that Kriegsspiel was first conceived as a learning tool. Von Reiswitz doesn't care if you have fun!  ;D


Fortunately, for some crazy people it is fun. But for it to be fun you really have to give up some expectations that are tied to games that are designed to be games, rather than training tools. In the case of the Flight of the Eagle system there is perhaps some more attempt toward playability and fun, but the scale of the game lends itself more toward "war aims" than it does specific and well articulated victory conditions.


Cyrano has not let us know who "won" yet - but to some extent it doesn't matter. It's perhaps a better question for everyone to think about their perception of who won and why, based on the information they had at the end of the game. In 1806, no mustachioed, cigar-chomping, bespectacled deity made an announcement as to who "won."  Participants at Jena and Auerstadt knew what the fighting condition of the French and Prussian armies were, and where the Russians were, and that it was already October. It was obvious what the respective capabilities of Prussia and France were to carry on the war.


So, based on what we know, based on how well you, as corps and army commanders feel about how you carried out your missions, who do you think won, and why? If you aren't sure then why aren't you sure - expressed not in terms of a game (we don't know how many points we scored!) but in terms of the actual military situation as you observed it from your final positions.


The above is 90%+ of why I wargame. If I wanted easily understood, simple, explicit game mechanics and win conditions I'd go play Hanseatic Wheat Orgy or some other plagued Eurogame!

All well and good Doug... if you know what type of simulation Kriegsspiel is... I think most of us playing have never ever done anything like this before so were not prepared for the "vagueness" ...  :timeout:
So my lack of knowledge of KS and anything Nappy hindered my understanding of how this should be done effectively.
I'm not complaining though, and my comments should not be taken as complaints at anyone but me. I had a blast learning the system but many of my actions were, in part, just taken to see what would happen and how it would happen and less for any real strategic or tactically effective outcome.

Next campaign however....  :knuppel2:

PS Still would give up all my horses for 2 2-way radios.... and a jeep... just saying...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on May 19, 2018, 03:50:39 PM
So, based on what we know, based on how well you, as corps and army commanders feel about how you carried out your missions, who do you think won, and why? If you aren't sure then why aren't you sure - expressed not in terms of a game (we don't know how many points we scored!) but in terms of the actual military situation as you observed it from your final positions.

Well I have to say my gut tells me that the French had this game. I believe Ruchel got blatted, I think Blucher took significant damage, Hohenlohe's boys took casualties and Kunheim took damage....so in casualty terms I think the Prussian's did suffer. Topographically we gave up a lot of land and I am becoming more and more certain that there may have either been a huge successful outflanking action or a breakthrough somewhere.

BUT, the most amazing thing is that I just actually do not know...I do not know what happened at all. Last I heard there were battles in the west and I could hear the guns in the far distance but I was circa ten hours away and so it became a moot point. It is going to be a blast to finally find out about all of this in the AAR reveals over the next week or so.....

Mind you I did hear of some strange accented fellows camping out north of the Elbe ....some say they were Russian others say their accents were not of the typical Slavic type. Oh well, we'll just have to wait and see!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on May 19, 2018, 04:12:40 PM
I'm counting on the Russians.  Too much time passed.  Either that, or we passed a casualty threshold, triggering a win.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on May 19, 2018, 06:24:53 PM
I tend to suspect a French win.  however, there's also the off chance the our beloved Emperor was slain, which would probably mean our defeat.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on May 19, 2018, 06:45:49 PM
I never thought of that, he was rather quiet in the last couple of days
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on May 19, 2018, 06:53:50 PM
He was alive during the early morning hours of the final game day.  :)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 19, 2018, 08:05:58 PM
I can tell you that if I was slain, no one informed me of it! -- however, that's not a denial, and since I was in the thick of things that might indeed be the secret resolution.  :o

Looking at the most recent videos, now that the fog is lifted I am cringing watching the meatgrinder develop for East Wing. I was greatly worried for them already in the final days, and suspected that we ourselves might have been deep-circuited by triumphant Prussians, triggering our demise (since by the nature of things our LoC is more important to protect than theirs.) However, if anyone knows about this they are being remarkably tight-lipped out about it!


Something else worth noting from the videos, but which doesn't come through, is that I had literally zero idea that Nappy's GIANT ARTILLERY CITY was traveling around with me at all. I wasn't giving orders to it -- Cyrano was just being nice about it tagging along by default! I was only giving orders to Bessier (a non-player character) and occasionally a few other NPC divisions whose existence I would promptly forget, plus my (not-on-map) HQ, i.e. following me around personally as I left Bess behind occasionally to go talk to Marshals in range.

It has been no small amusement for me to watch poor Klein meandering around hoping someone will adopt him! He finally, like a cat, decided to attach himself to me (via Cyrano's choice I suppose) and started sending me messages (actually Cy role playing him), and I was completely confused where Klein was, and why he was sending me messages. Whether I eventually put him and my sadly patient arty city to good use, or any other NPC divisions which I may or may not have forgotten about, remains to be seen...  :hide:


I don't think there's any point my adding transcripts from my notes up to the current AAR position, since the most important ones can be found at Jim's "Davout" thread lately anyway. (I occasionally cc'd him information from meeting with Bern and Aug once I ascertained our security of communication.) But I'll poke through and see what else I can find, perhaps involving East Wing.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on May 19, 2018, 08:16:07 PM
I'll post my dispatches for the current days tonight after work.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 19, 2018, 08:27:11 PM
Looking back over my notes, as Bern, Aug and I are sitting on or near the T-fork south of Weimar, the important thing to understand is that WE STILL HAVE NO IDEA WHERE THE MAIN PRUSSIAN FORCES ARE.

In my head they have always nearly certainly been anchored on Weimar, whether left or right of it (or just all around it generally), if not working their way back to Berlin to shorten their lines -- and not only did I doubt for gameplay reasons the players would agree to that, but reports of fighting to my far west and east inductively indicated that the Prussians were not withdrawing.

So I believed we had to assume until or unless we discovered otherwise, that they were on the Weimar road axis generally, since neither meeting on west or east sounded very strongly Prussian to me. (At this point I had finally received word from West Wing about events, and while I wouldn't be totally sure what happened until near the end of our Weimar meeting I could tell they hadn't whupped the whole Prussian army. ;) )

As we know now, not only had they not been in Weimar, but they were trying to maneuver to take a stand more around Leipzig. Which movements we kept interfering with, due to advanced starting positions for many of their divisions.

Now as I'm conferring with Bern and Aug on the very early morning of the 15th, I get word of a substantial number of Prussians in Weimar. AT LAST, EVIDENCE OF THE MAIN FORCE, WOO HOO! (Not really, as we know now.) Therefore I was keen to figure out a broad advance-to-contact along the Weimar - Jena road, which would allow us to start a frontal battle, and from there our East and/or West Wings could win the operation for us.

Instead the one corps in Weimar, apparently unaware of Central Thrust at all per se, hikes stakes and evacuates while we're getting into position.  #:-)

Thus Central Thrust falls foul for the first time (and I think also the last time) into that factor which so tickled Cyrano, of the Prussians screwing over our plans by retreating.

That being said, we were advancing steadily and, mostly, without incurring fatigue while the Prussians were (largely) running high fatigue numbers. We managed to get into a cycle where we would probe forward during the day and the Prussians would withdraw often at night, and for more hours than we were marching (sometimes over more cross-country than we were generally using). One upshot is that Bern, Aug and I soon become the strategic reserve.


Reading the Prussian threads, I will also observe that if we did end up winning one unique contributing factor would seem to be this: that the French had planned our advances in such a way that we could get together for direct communication (without courier) more often. Not all of us at once of course, but Ney and Soult on the East Wing developed interior lines; so did Central Thrust; so did West Wing to a large degree.

Despite our broad knock-on-all-doors advance, we kept more interior lines for more of the game.

I will allow myself jussssssssst a smidgen of satisfaction for making arrangements with this in view.  :coolsmiley:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on May 19, 2018, 08:33:09 PM
Do you have evidence to support our high fatigue numbers?  I was always under the impression that we were well within range of no more than normal for each day.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on May 19, 2018, 08:35:01 PM
Yeah, I think I was the only one running on high fatigue and that was because of the almost constant combat I was in from the 13th on.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 19, 2018, 08:36:14 PM
As we were trying to maneuver into a frontal advance against a presumed Prussian front on the Weimar - Jena axis, I received word from Bernadotte (who has naturally gotten into position first) that his advance elements at Jena found no one. As far as I'm concerned that's great, as it allows us to better flank a more contracted Prussian line in and around Weimar.

Since we don't have threads from Bern and Aug's players yet, I'll post a dispatch I sent to them concerning news I had received from the wings, which gives an idea of what Central Thrust could see (somewhat vaguely and incorrectly) around us.


********************* Napoleon to Bernadotte, Augereau  0300 16th October

Marshals of the Center Thrust:

Allow me to catch you up on reports I have received from the West and East Wings.

In the East (as possibly Bernadotte already knows), Soult has reported chasing three divisions and a large artillery group into Zwickau, camping outside south of the city on the evening of the 14th. Their plan was to pass through Zwickau on the road to Altenbourg, as per the general East Wing plan, where they may be by this past evening of the 15th or close. The next and more major city north along this path is Leipzig. Whether this partial corps, identified as Hohenlohe will turn and fight at any point, is unknown; also whether Army Group Louis or Flanc Taunzien (no small groups of cav and infantry combined) have been accounted for. They are not, evidently, on either of the roads prosecuted by East Wing so far, or else have been cut off from command by being bypassed.

Ney, who as the closer commander is acting as the communication node, arrived at Gera, southwest of Altenbourg, a little after mid-morning yesterday, and so should also be in position near Altenbourg tonight. Whether he has caught the retreating Hohen in a pincer is yet unknown.

What _is_ known is that more than half of Hohen’s corps, possibly all of it, is not helping protect Weimar; nor by Bernadotte’s cavalry report tonight were they in Jena, since our esteemed fellow reports that his General Tilly has entered the city and found no enemy! (Most of Bern’s corps is camping on the road south of Jena.)

It is possible that Hohen may attempt to link back up with the main Prussia force via Jena. Bernadotte should keep a blocking infantry there tomorrow to guard his rear until we understand Hohen’s disposition more clearly.

Relatedly, Ney has left a division behind (I’m not sure which yet, possibly my infantry guard which I seconded to him) at Neustadt to guard lines of communication with us, and to provide flexibility in case we need it at Jena. Whichever division this is, I shall send orders to detach from Ney, if it is still there, and move it up to Jena tomorrow, or rather up to Bernadotte to assist him, since with Bern having secured the line to Jena it should now help secure the line farther north.

Augereau’s Dragoon leader Klein (seconded off to him from Murat as the latter passed by on the way to the West Wing), has reported an attempt yesterday morning to probe toward us from Weimar, but I have heard nothing further from this side of our advance since then. I do not think Augereau, due to traffic at the T-fork, has positioned his corps far up the road to Weimar yet. You should advance tomorrow prepared for battle, I think, albeit a probing advance.

My cavalry and artillery have not cleared the T-fork yet, but my HQ is camped about 5 km up the road from the T-fork toward Jena, in order to provide a better communication link between you both. I will not advance north cross country toward the Weimar-Jena road tomorrow until my units arrive and I can ascertain their condition.

In the West, Murat has reported the destruction of Ruchel’s corps as an operational group near Erfurt. In accordance with the Main Plan, he will wait to rest his cavalry for a day (possibly yesterday, possibly today, I’m not sure), and then begin moving them north in a broad probing encircle around behind Weimar. West Wing command, per the plan, will be handed to Davout, who with the rest of West Wing will begin probing toward Weimar from Erfurt.

My order summary shall be this:

1.) Augereau: deploy out of column for a probing march north along the road toward Weimar, to make recon contact with the enemy. If you see them already engaged with West Wing’s probe, you may begin full combat operations on your own recognizance.

2.) Bernadotte: I’m going to send orders to whichever division remains at Neustadt to attach to you from Ney’s command. Ideally you should secure Jena, and probe west toward Weimar as you see fit, and possibly probe east toward Altenbourg (if you have the units handy) to see if Ney and Soult need any help nailing down Hohen. Ideally you’d take your cavalry and most of your infantry west back toward Weimar, and leave one infantry at Jena to backstop in case Hohen tries reconnecting that way.

3.) I will move up to the intended central point on the road, and wait for my units to arrive, whereupon I will either move north across country in accordance with yesterday’s plan, or else wait for them to rest if they need it (although I gather waiting around yesterday they got plenty of it).

East and West Wing shall proceed on their own orders as previously.

Today may not be the decisive battle, but today may shape it!

Napoleon
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 19, 2018, 08:43:28 PM
Do you have evidence to support our high fatigue numbers?  I was always under the impression that we were well within range of no more than normal for each day.

Ruchel of course; then the corps on the far East Road, whoever that was. Cyrano has said in his videos that they were running fatigued due to long and night movement, although they managed to recover some energy once at... Altenbourg? Wherever they chose to take a stand against Ney and Soult. Then the dice edged against them and they were fleeing at high fatigue toward Leipzig.

Whoever moved into Weimar temporarily, and then into Naumbourg, where they got murdered, seemed per Cy's report to be having some fatigue trouble before we slammed into their encampment, and after that naturally their fatigue was going to be in big trouble.

However, the two large pockets up near Leipzig and southeast, weren't moving around a lot and were able to rest a lot, so no fatigue there of course. (I don't know about the reserve division coming down from Madgebourg. Cyrano gives the impression that they might be accruing fatigue but maybe not.)

East Wing, now running on the edge of fatigue themselves, is about to bounce right into Leipzig's defenders, and that's going to be a problem for us since those ARE well rested.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on May 19, 2018, 08:47:14 PM
...
Whoever moved into Weimar temporarily, and then into Naumbourg, where they got murdered, seemed per Cy's report to be having some fatigue trouble before we slammed into their encampment, and after that naturally their fatigue was going to be in big trouble.
...

That was me, Ruchel's Saxe and Weimar Divisions, again.  :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on May 19, 2018, 08:52:59 PM
^ Oh, hah! Ouch, man. In my head that was Blucher.

I notice in my dispatch that Cyrano must have advised me that my artillery existed, but don't worry, I'll promptly forget it by the time we're in Weimar...  :buck2:

That dispatch, by the way, reveals why (as you see in the video) I sent orders to pick up that spare division left behind by Ney -- that wasn't for me, I sent it to Bernadotte, because I figured (a) he'd be in better position to send it back to Ney soon if needed (I wasn't sure he wouldn't have to march to help East Wing soon himself); and (b) we still didn't know how much fighting Bern would have to do from the East against the (imagined) Weimar defenders, so I wanted him to be as hulked up as possible.

As it happened, Gaudamme (or whatever his name was) would have been much more helpful sooner had East Wing's courier gotten there sooner, or if I had just forgotten about him altogether. ;) But I wasn't trying to hamper East Wing. I was trying to prepare for the decisive battle I thought we should prepare to expect at Weimar.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: James Sterrett on May 19, 2018, 10:16:07 PM
Looking back over my notes, as Bern, Aug and I are sitting on or near the T-fork south of Weimar, the important thing to understand is that WE STILL HAVE NO IDEA WHERE THE MAIN PRUSSIAN FORCES ARE.

Yep!  I kept wondering about that, too.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 02, 2018, 06:02:09 PM
So, Cyrano's final videos are up, and I'll add a link to them here, and then move on to the next post for a bit of spoiler protection.



http://grogheads.com/aars/18489
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 02, 2018, 06:37:45 PM
Just continuing the scroll a bit to avoid inadvertent peripheral vision spoilers...

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Cyrano says we won, but that it could have been more decisive. That's technically true! -- but it's also technically true that we were within a few hours of a much more decisive win, because "Murat", following a modification of the original Plan, was about to intercept the Prussian LoC, from which he would have nominally ridden back southeast toward Leipzig. Under the final circumstances, that would have been crushing in at least three ways.

(Murat's path around like that also secured against any Prussian surprises, and removed his corps from the logjam going up the road from Weimar to Leipzig via Naumbourg and Weissenfels.)


Like Cyrano, I was a little surprised Augereau didn't finish off the Naumbourg defenders -- I really didn't know what was holding him back there, and worried that there was a larger force in Naumbourg than we had anticipated, but with their LoC cut I wasn't overly worried. Except I didn't quite know or understand what that would mean in game terms since we were playing with quite simplified supply.


What greatly relieved me when watching the videos, was that East Wing (Ney and Soult) had, after all, not fallen at Leipzig!!  :clap: :notworthy:

For whatever reason, I received no couriers from either of them at all in the final part of the game, nor did Bern (who sent a brigade scouting that way specifically hoping to make contact with them!) The last I heard, they had made combat contact south of Leipzig and they thought they could hold out perhaps two days, perhaps three, but that the enemy was clearly too strong to defeat. I think I had sent a courier back to them advising them to take a "fixing" stand as safely as possible to conserve their troops, and that might explain Cyrano's surprise at them digging in on defense outside Leipzig. But my notes aren't handy and I'm not sure. Whatever the reason, they had surely done their jobs well, and continued even by standing still since they were pinning half the remaining Prussian forces in place!

My lack of news from East Wing, actually factored positively strong in how the battle around Weissenfels shaped up. As Cyrano says, Bern and I did intend to march north-north-east down the river valleys (several creeks there) toward Leipzig to find East Wing if we hadn't heard from them, since that would suggest they badly needed help and after all a monstrous hammer of French corps was already advancing on the road to our southwest so was I wasn't too worried about their safety. I did however start to worry about our safety, since we'd be paralleling the road to Leipzig from (what was eventually decided to be) Weissenfels, and it occurred to me that if the Prussians weren't pulling back to defend their LoC yet they would be defending that road as a corridor along which to pull the whole remaining Prussian army back into Leipzig. Consequently, Bern and I might end up with the Prussians pivoting in a counter-march southward and snapping shut behind us! Then it would be a race to see if the Center Thrust (now combined mostly with West Wing) would be able to breach the pocket in time before the Prussians destroyed us in that river valley.

In other words, I still needed to know where the Prussians were and their orientations before I went to help East Wing. So I continued on with Klein's dragoons toward Weiss and found the other half of the remaining Prussians gathering there.

I should add here that Bern and I were marching all night long to loop around through Jena (after a quick stop there to confer together) in order to arrive at that position in time to start linking up with Lannes and Davout. Bern's group took the corrosive march-stealing well, but I had to park my Imperial Cavalry for the next day to recover, and Klein's cavalry was on the edge of being worthless.

This factor also prevented me from taking one of my cav divisions and tracing the road toward Leipzig, to find East Wing and to generally discover how protected that road was: poor Klein was in no position to protect us, or even to help East Wing much.

Trust Ruchel, i.e. Barthheart (Vance Strickland), to mess with us substantially EVEN WITH HIS CORPS IN TATTERS!!  O0 :coolsmiley: His fake courier didn't fool anyone about where he had come from -- we know Murat would deal with that anyway -- but what Cyrano forgot to mention, and what DID cause us (or me anyway) some problems, was the courier's message about Prussian divisions to our south!

While I suspected this was garbled Prussian information, or even deliberate misinformation, I couldn't be sure because, after all, I had misplaced a couple of divisions back there, specifically to plug a counter-advance opportunity. Notice I said "mis-placed": I didn't really know where our own spare divisions were back there, because as NPCs they weren't sending out couriers with status reports.

More importantly, when I got that word about indications of Prussians to our south, I hadn't heard anything from East Wing.

Consequently, I spent the final two days of battle around Weissenfels wondering if my camping Imperial Cavalry would end up screening us from a Prussian envelopment, thrusting back down the eastern side of the map over the routing divisions of East Wing. But worse, if East Wing had fallen then we had no real way of stopping the Prussians from winding up a spare division and blasting it alone back down the map to snap all our supply lines while the French attack on Weiss was itself enveloped by the rest of the avenging Prussians!

So I took Ruchel's maskirovka quite seriously, because under the circumstances (which Barth probably wasn't in any position to know about) I had to. Ultimately it didn't make any difference, except perhaps this: in the final day, I put myself in the final flanking attacks on the center and left sectors, telling Cyrano that if it helped at all then have me personally lead the charge, too. I needed Weissenfels put out of action pronto, and I was willing to risk my own (character's) life to do it.

All because of a bit of rumor that we had Prussians to our south, and I hadn't heard from Ney and Soult.

I think this sheds all the light I can contribute to Cyrano's videos.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 02, 2018, 08:04:32 PM
You raise an excellent point and one I deliberated on a lot.  I didn't want to end it just for the sake of ending it -- 18 months notwithstanding -- but looking over the map, and looking at the victory conditions, I felt the Prussians would have had enough.  I was keeping a weather eye on Halle as the videos will attest, but Murat wouldn't have won that fight in a walk.  I think he would have won, but it bears remembering that Wurtembourg's is a BIG division and it was fresh.  In part for that reason, I think the Prussians would have withdrawn it to prevent total collapse. 
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 02, 2018, 08:16:34 PM
True, Prussian divs were larger than ours generally anyway, and it was fresh (marching notwithstanding). However, depending on how Murat ran it, it might have still been a walk.

1.) Murat, though damaged, was also a full day's rested.

2.) Murat had several divisions to flank Wurt's single div with, and even to hit from behind.

3.) I don't think there was any way Wurt was going to keep Murat from cutting him off from supply.

4.) I suppose you would have run Wurt personally, but he's still an NPC division cut off from practically all communication and orders (and literally depending on what Murat did).

Murat could have nibbled him down from all sides and still screwed over the Prussian main supply artery, until ready to finish Wurt off.


As for ending it then, no, I agree, that was fine.  O0 I only meant that we were about to win a lot bigger, whereas the video kind of sounded like eh this was the best we could do but it was enough.


Besides, ending it then was not only technically correct, but also dramatically surprising. Especially since we couldn't be sure the Prussians hadn't rolled over East Wing and surged down our own LoC!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Pinetree on June 02, 2018, 08:43:03 PM


Besides, ending it then was not only technically correct, but also dramatically surprising. Especially since we couldn't be sure the Prussians hadn't rolled over East Wing and surged down our own LoC!

Ney and I were wondering ourselves why you'd gone quiet. We'd send dispatches out and get nothing back. We even tried to get a message to you to march up to Leipzig and cut off the Corps facing us. Looking at the map now makes that seem ridiculous, lol. 
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Hatricvs on June 03, 2018, 01:42:05 AM
Totally concur with both the decision and the verdict. The forces in Merseburg were only of nominal value have no substance behind their by now paper strength.  I doubt I could of held in Eisleben and I probably would have tried to pull them back toward Halle, but I had realised part way through the game just how vulnerable I had left the 'back door' open to Magdebourg, trouble was that my forces had been committed almost everywhere and there was nothing I could do to close that door at all by this time!

I knew that Blucher and Ruchel were taking a pounding in Weisenfels and that is a primary reason why I tried to extricate my boys from The river line south of Leipzig to 1) try and protect Leipzig from a French breakthrough at Weisenfels and 2) either contest or aid the situation near Halle. The truth is I really thought that I was going to be cut of with The French taking Leipzig and flanking my force from the North and with Soult and Ney in the South. I had a serious wobble about this as will be shown in the dispatches. I should have continued the battle south of Leipzig but, once I realised that I had engaged the Guard there, I was convinced there would be many, many more French turning up at that point. Also against my original idea of defending behind dug in river positions I somehow had gotten myself into the position that I was attacking Soult and Ney across my own river!!!...that was never my original idea but more of this later.

What I really find funny though is that I had sat the vast majority of the Prussian army at Weissenfels for almost the whole campaign, I set up behind the bridge on the north side of the river there and told the boys to dig in....I think they dug in for about four or five days of the campaign; only to give up those beautifully constructed defences and march off to Leipzig when I realised that the French were using the Altenbourg - Leipzig route as a major approach line with Soult and Ney as it turned out!

Certainly a great campaign and as said above the game ending when it did made it look like the Prussian's were in a stronger position than they actually were; I think a few hours more and the situation would indeed have been a decisive victory for the French as the roads were open for a very vast development of their position and an easy consolidation of their positions across all my LOC's . Well played Napoleon....until we meet again Sir!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 03, 2018, 01:18:28 PM
The forces facing each other across that river south of Leipzig, also explains why each force decided to sit still! -- the French would not have wanted to attack you either!

Granted, in theory the East Wing corps brought enough divisions that they could have flanked over the river elsewhere to hit you from the side, or behind, but you were really too close to Leipzig for them to try that.


Re Weissenfels: yeah, I intentionally didn't mention my ironic surprise (in order to avoid spoilers) when I watched the early videos and saw y'all camping out there! In some other games, your entrenchment would have been monstrous had you stayed! But then again, East Wing would have probably taken Leipzig and then run a fast division of horseys up to your main supply artery.


I am somewhat doubtful the Prussians could have effectively tried a block-all-doors policy, not without you all taking positions pronto on the passes (and even then maybe not).
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 08, 2018, 09:06:43 AM
And we've over-topped the mountain.

A mother-lovin' Kriegsspiel got ink in "Rock, Paper, Shotgun".

https://www.rockpapershotgun.com/2018/06/08/the-flare-path-this-and-that/#more-551455

(Scroll down a bit.)

Thanks to everyone that was a part of it.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 08, 2018, 09:10:57 AM
Hah! That's fan-damn-tastic! We'll make this mainstream yet - there's dozens of us! Dozens!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on June 08, 2018, 09:11:50 AM
there's dozens of us! Dozens!

don't get cocky :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on June 08, 2018, 09:15:46 AM
Ignore him, he's just jealous he didn't join our 18 month slog... err... rousing good fun....
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 08, 2018, 09:23:44 AM
It's because he's from Maine. You know how they are. They can't make up their minds if they're really part of Vermont or PEI.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on June 08, 2018, 09:24:43 AM
It's a tough choice!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 08, 2018, 09:26:42 AM
I've long said you should just annex them.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on June 08, 2018, 10:17:03 AM
I've long said you should just annex them.

Me or him? He can have PEI....  :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on June 08, 2018, 10:25:38 AM
I've long said you should just annex them.

Me or him? He can have PEI....  :P

Fine, but we want Cobie Smulders too.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on June 08, 2018, 11:04:18 AM
I've long said you should just annex them.

Me or him? He can have PEI....  :P

Fine, but we want Cobie Smulders too.

Nope. Nein. Nyet. Not gonna happen.

(http://www.spoilersguide.com/media/images/wp-content/uploads/2012/05/cobie-smulders-5.jpg)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 08, 2018, 11:07:47 AM
What if they agree to take Quebec, too?



Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on June 08, 2018, 11:30:56 AM
Nobody would agree to that.....   :crazy2:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 08, 2018, 11:34:32 AM
There's our next Kriegsspiel. A hypothetical campaign between the US and Canada in the 1820's where Canada is trying to force the US to take over Quebec. It'll be like the Toledo War.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 08, 2018, 11:48:27 AM
There's our next Kriegsspiel. A hypothetical campaign between the US and Canada in the 1820's where Canada is trying to force the US to take over Quebec. It'll be like the Toledo War.

So great...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on June 08, 2018, 12:30:47 PM
There's our next Kriegsspiel. A hypothetical campaign between the US and Canada in the 1820's where Canada is trying to force the US to take over Quebec. It'll be like the Toledo War.



Count me in!
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 14, 2018, 02:27:07 PM
"A Few Acres of So"
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on June 17, 2018, 09:56:23 PM
Very well played, Pratt.

Very well played.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 18, 2018, 06:38:16 AM
To be clear, I'd still sign up!  O0 It seems super-different from the Jena/Austerlitz fight. (Or as it turned out the Naumbourg/Leipzig fight.)
Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 21, 2018, 04:54:12 AM
I've been studying how to convert REPUBLIC OF ROME rules to a forum game format. Progress is going well. Aiming to be ready for interest poll by autumn.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: tomg on June 25, 2018, 08:35:48 AM
There's our next Kriegsspiel. A hypothetical campaign between the US and Canada in the 1820's where Canada is trying to force the US to take over Quebec. It'll be like the Toledo War.

I’m very interested.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 25, 2018, 08:41:51 AM
There's our next Kriegsspiel. A hypothetical campaign between the US and Canada in the 1820's where Canada is trying to force the US to take over Quebec. It'll be like the Toledo War.

I’m very interested.


For the record, there will be another Kriegsspiel but it won't be the above (that was a joke). From what we discussed at Origins it will be one of two Napoleonic campaigns.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on June 25, 2018, 08:55:07 AM
Ah, jeeze, Nappy again....  :P
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 25, 2018, 09:03:56 AM
It's good for you. Maybe this time we'll introduce real supply rules and we can worry about starving in addition to getting beat up!


You should probably get to be French this time though...

Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on June 25, 2018, 09:11:07 AM
Bring on full supply rules!  :D

I'll be French as long as yer not.....   >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 25, 2018, 09:19:20 AM
Bring on full supply rules!  :D

I'll be French as long as yer not.....   >:D


If we do the campaign I think we're going to do, I want to be Lannes again. I need my death scene!

Title: Re: "Six Days in October" -- Game Time Is...
Post by: bayonetbrant on June 25, 2018, 09:19:32 AM
There's our next Kriegsspiel. A hypothetical campaign between the US and Canada in the 1820's where Canada is trying to force the US to take over Quebec. It'll be like the Toledo War.

I’m very interested.


For the record, there will be another Kriegsspiel but it won't be the above (that was a joke). From what we discussed at Origins it will be one of two Napoleonic campaigns.


nothing saying that someone can't run the Canadian invasion of Quebec (yes, I get the irony)


I mean, it won't be me but someone could so it
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on June 25, 2018, 09:24:10 AM
Bring on full supply rules!  :D

I'll be French as long as yer not.....   >:D


If we do the campaign I think we're going to do, I want to be Lannes again. I need my death scene!

Fine.... then I want to give you that death scene chance...
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 25, 2018, 09:32:26 AM
In truth I'm more partial to playing Germans or even Austrians, since those are the armies I'm spending more time studying. I always end up playing Prussians when playing against Cyrano though, so it's nice once in a while to be on the French side.


More than a few games do the same thing with Napoleonic French that WWII Eastern Front games do with Germans.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Barthheart on June 25, 2018, 09:48:19 AM
In truth, I care not which side I'm on nor who's with or against me. The play is the thing.

Brig on a new campaign... I think I'll be better prepared this time around.... maybe....
Title: Re: "Six Days in October" -- Game Time Is...
Post by: panzerde on June 25, 2018, 09:54:50 AM
In truth, I care not which side I'm on nor who's with or against me. The play is the thing.

Brig on a new campaign... I think I'll be better prepared this time around.... maybe....


Almost any other campaign we do will probably feel more balanced than that last one. First, because more people will know what to expect, and second, because the French were absolutely at their peak in 1806. It's damn hard to win as the Prussians in 1806.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: JasonPratt on June 25, 2018, 01:09:55 PM
"Supply rules" = "Prussians have chance to win".  >:D
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 04, 2018, 12:33:30 PM
Oooh, this is sweet.

Our very own place to put up our feet and make a mess.

Title: Re: "Six Days in October" -- Game Time Is...
Post by: mirth on July 04, 2018, 12:34:36 PM
I hope Brant made you put down a security deposit.
Title: Re: "Six Days in October" -- Game Time Is...
Post by: MetalDog on July 04, 2018, 12:43:22 PM
Won't help. 
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bayonetbrant on July 04, 2018, 01:04:32 PM
Oooh, this is sweet.

Our very own place to put up our feet and make a mess.



when you're ready to start the next one let me know and we will create a new holding tank for that one
Title: Re: "Six Days in October" -- Game Time Is...
Post by: Cyrano on July 04, 2018, 01:27:01 PM
Uuuuhhhhh, posted... :hide:
Title: Re: "Six Days in October" -- Game Time Is...
Post by: bayonetbrant on July 04, 2018, 01:35:02 PM
Uuuuhhhhh, posted... :hide:

We will leave the sign up thread open and sticky until you're ready to start the game and then put everything in a subform together