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Welcome => GrogHeads Feedback => Topic started by: bayonetbrant on June 21, 2015, 09:46:10 AM

Title: This Weekend's Review: Quartermaster General
Post by: bayonetbrant on June 21, 2015, 09:46:10 AM
Suicide Kitty already told you what's in the box (http://grogheads.com/?p=8114).  Now he tells you how it plays! (http://grogheads.com/?p=8402)

(http://grogheads.com/wp-content/uploads/2015/06/QMG-SPLASH.jpg)
Title: Re: This Weekend's Review: Quartermaster General
Post by: MetalDog on June 21, 2015, 10:30:32 AM
Nicely done, B_C!  Sounds like something I would enjoy.
Title: Re: This Weekend's Review: Quartermaster General
Post by: bayonetbrant on June 21, 2015, 11:29:37 AM
Sounds like something I would enjoy.

Just not at Origins, right?
Title: Re: This Weekend's Review: Quartermaster General
Post by: Arctic Blast on June 21, 2015, 01:43:58 PM
Stop making me want more games, dammit!
Title: Re: This Weekend's Review: Quartermaster General
Post by: bayonetbrant on June 21, 2015, 02:06:11 PM
Stop making me want more games, dammit!

like you need us to do that for you...
Title: Re: This Weekend's Review: Quartermaster General
Post by: Arctic Blast on June 21, 2015, 02:15:47 PM
Stop making me want more games, dammit!

like you need us to do that for you...

I certainly don't need the help.  ;D
Title: Re: This Weekend's Review: Quartermaster General
Post by: MetalDog on June 21, 2015, 03:53:40 PM
Sounds like something I would enjoy.

Just not at Origins, right?

:P
Title: Re: This Weekend's Review: Quartermaster General
Post by: bob48 on June 21, 2015, 04:35:15 PM
Looks interesting.
Title: Re: This Weekend's Review: Quartermaster General
Post by: James Sterrett on June 23, 2015, 08:51:21 PM
QMG proved simple enough that my 8-year-old son was able to learn it.  He doesn't play *well* but he does play it.

There's an optional rule floating around that allows you to discard 4 cards in order to root through your deck to find, then play, a build army, build navy, land battle, or sea battle card.  (Then reshuffle the draw deck (*not* adding the discard back in, of course)).  This helps mitigate weird situations where you completely lack what you need, but the cost is high enough to make you think twice.

It doesn't simulate the operations or tactics, but it does nicely in presenting the really high-level strategic dilemmas of whom you should go after in order to win.


Also, as I understand the rules, you can trace through a space with an allied piece in it, if you *also* have a piece in that space - the allied piece doesn't block your supply line, it merely fails to enable it.  Doubled-up pieces make a strong defense since a standard battle card only removes 1 piece.