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Digital Gaming => Computer Wargaming => Topic started by: Jarhead0331 on June 17, 2015, 08:12:54 AM

Title: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on June 17, 2015, 08:12:54 AM
This game looks spectacular...almost like it could be the last game I ever play.  Yeah, right. Who am I fooling?  :crazy2:

Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on June 17, 2015, 10:22:41 AM
It's the Galaxy phase of Spore done right, perhaps. Only sad part I see are no editors to make creatures, plants, ships etc. When have been ultra cool if there was crowd sourced items in the game. I'll still get it just for the Spore like adventure.
Title: Re: No Man's Sky - Too good to be true?
Post by: undercovergeek on June 17, 2015, 10:46:53 AM
<<puts down elite joystick>>
Title: Re: No Man's Sky - Too good to be true?
Post by: RooksBailey on June 17, 2015, 12:12:14 PM
<<puts down elite joystick>>

Not just yet.   ;)

I am remaining cautious with this game.  On one hand, the fact that Sony itself came in and scooped up this title shortly after it was announced suggests to me that they saw something more than smoke and mirrors here.  On the other hand, we have seen so many of these ambitious space games come limping into the barn upon release that I am not holding my breath that this is going to be the be all and end all of all space games, especially seeing the state of the industry these past few years. 

Keeping an eye on this but something tells me that Elite will not be blown out of the water so easily. 
Title: Re: No Man's Sky - Too good to be true?
Post by: undercovergeek on June 17, 2015, 12:24:30 PM
It's never been about the billions of planets for me, I just don't understand why

But the battle with all manner of ships capital and small, and the planetary landings with the hues and tones and a nod to trading and exploration - it could be the one
Title: Re: No Man's Sky - Too good to be true?
Post by: RooksBailey on June 17, 2015, 12:38:09 PM
But the battle with all manner of ships capital and small, and the planetary landings with the hues and tones and a nod to trading and exploration - it could be the one

Oh, I completely agree.  I am hoping like heck this turns out to be as good as it looks.    But the thing that concerns me is that we really haven't seen any actual gameplay yet.  The fleet battle in the game looks interesting, but what is the context?  What triggers a battle?  Is it just random?  Or is it driven by X-series-like AI politics and trade wars?  Or can the player trigger such a fleet battle?  Can he control it? And while the planet exploration and animals looks interesting, that is going to get stale after the first few dozen times if there isn't a greater gameplay element to it.  Will we be able to found colonies?  Or trading stations?  Will there be ground-based quests?  Without any of that, it is just a pretty sideshow.  I also want to learn more about our ships.  Will there be more than one type (i.e., explorers, fighters, cargo haulers)?  What type of upgrades will we have? 

Despite all these pretty tech demos, I still have no idea about the actual gameplay.  My hope is that this game will have the guts of an X-game with all the empire building and missions that implies.  If it does then, yes, this could be the king of space games.  A Minecraft in an infinite galaxy, so to speak.  But if it doesn't....
Title: Re: No Man's Sky - Too good to be true?
Post by: bob48 on June 17, 2015, 12:51:52 PM
Is Star Citizen going to be a strong Elite contender? From what I've seen so far, it looks stunning.
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on June 17, 2015, 01:00:07 PM
I can't say I was a huge fan of the graphics, but the gameplay as described intrigued me.

Eyes are being kept open. Thanks for the heads up.
Title: Re: No Man's Sky - Too good to be true?
Post by: undercovergeek on June 17, 2015, 01:07:34 PM
I can't say I was a huge fan of the graphics, but the gameplay as described intrigued me.

Eyes are being kept open. Thanks for the heads up.

so youre buying it then  :P
Title: Re: No Man's Sky - Too good to be true?
Post by: RooksBailey on June 17, 2015, 01:09:22 PM
Is Star Citizen going to be a strong Elite contender? From what I've seen so far, it looks stunning.

Also a good question.  The game looks stunning but, again, we have seen very little of the sandbox space sim that most spacers are really interested in playing.  People are reading a lot into the huge funding the game has received, but funding is rarely an indication of quality - if it was, America would have the most perfect government in the world.   :)   So, again, color me cautious.  And I have to confess that the fact that the devs are already selling spacecraft at ridiculous MechWarrior Online founder price levels is already leaving a bad taste in my mouth.  With the funding they have received the game should be all inclusive for evermore. 

Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on June 17, 2015, 01:53:08 PM
Is Star Citizen going to be a strong Elite contender? From what I've seen so far, it looks stunning.

Also a good question.  The game looks stunning but, again, we have seen very little of the sandbox space sim that most spacers are really interested in playing.  People are reading a lot into the huge funding the game has received, but funding is rarely an indication of quality - if it was, America would have the most perfect government in the world.   :)   So, again, color me cautious.  And I have to confess that the fact that the devs are already selling spacecraft at ridiculous MechWarrior Online founder price levels is already leaving a bad taste in my mouth.  With the funding they have received the game should be all inclusive for evermore.

Star Citizen is starting to come together. I'm confident it will be a contender.
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on June 17, 2015, 01:57:35 PM
I can't say I was a huge fan of the graphics, but the gameplay as described intrigued me.

Eyes are being kept open. Thanks for the heads up.

so youre buying it then  :P
I guess so  :(
Title: Re: No Man's Sky - Too good to be true?
Post by: Yskonyn on June 18, 2015, 01:38:23 AM
I am still very cautious about NMS.
It just seems like an awful lot to promise and I am a little afraid the procedural generation of so many things will make the game very generic.
I am afraid it will be more a techdemo than a fun game once the new shiny fades and the umpteenth system is yet another generic system with weird variants of stuff you saw the last 10 hours of gameplay.
Much like Elite needed a backstory and some 'identity for its inhabitants' I still am afraid NMS won't have this soul either when it launches.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grimnirsson on June 19, 2015, 07:12:44 AM
The only thing they showed us so far is that this game is big. No real story, no encounters/interactions with other players, all planets seem to look like a colorful earth, just collecting stuff and uploading data etc. in such a big universe can easily bring pure boredom on your screen. I'm also rather cautious to jump on the hype train regarding this game...
Title: Re: No Man's Sky - Too good to be true?
Post by: Philippe on June 19, 2015, 10:30:52 AM
The one thing I didn't understand from the fragments that I've read and heard is what happens if you revisit someplace you've already been.

In other words, I visit a specific spot on a planet and then leave.  If I return to the planet and visit the exact same spot again will I see the same terrain?

I wonder this because my understanding was that the game doesn't store anything and uses algorithims to generate terrain whenever you go somewhere.

A variation on this is that if player A visits a certain spot on a planet and sees a particular terrain feature (e.g. a green obelisk), if player B visits that same spot after player A leaves, can player B find a green obelisk as well ?

Not much point in discovering something if your discoveries aren't repeatable or verifiable.  I really hope there's a persistant terrain mechanism attached to the generating algorithim.
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on June 19, 2015, 12:44:07 PM
It sounds like everything is procedurely generated like Spore. So each world has a unique code(s) that bring it into being. Hence, it should always appear the same (depending on the depth of stored codes). I have not heard if the universe info is stored and shared from a server. If it is, it would be theoretically possible for player interactions to change the world in some way. Hopefully, we'll hear more details as it gets closer to launch.
Title: Re: No Man's Sky - Too good to be true?
Post by: RooksBailey on June 23, 2015, 07:35:35 PM
If you can believe the mainstream game media, NMS is a real game.   ;D  Gamespot shares their gameplay impressions (for what those are worth):



"Like Minecraft."  Sort of figured that.
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on June 24, 2015, 07:01:28 AM
Very interesting video RB...thanks for posting.  Not sure what to think of this game. I'm sure there is more to come.
Title: Re: No Man's Sky - Too good to be true?
Post by: FarAway Sooner on June 24, 2015, 08:29:36 AM
Yeah.  Wide-open sandboxes lose their luster and, for me, are only held together by one or more interesting story lines.  That's been true since I played the original Stardrive game back in 1988.
Title: Re: No Man's Sky - Too good to be true?
Post by: Shelldrake on July 15, 2015, 05:28:28 AM
18 min demo on IGN looks intriguing, but I agree that a storyline would be nice.

https://www.youtube.com/watch?v=CLcjvIQJns0 (https://www.youtube.com/watch?v=CLcjvIQJns0)
Title: Re: No Man's Sky - Too good to be true?
Post by: steve58 on March 03, 2016, 12:26:09 PM
...and its up for pre-order ($60) on Steam..  Release date is June 21.

http://store.steampowered.com/app/275850
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on March 03, 2016, 12:48:16 PM
...and its up for pre-order ($60) on Steam..  Release date is June 21.

http://store.steampowered.com/app/275850

I was going to post yesterday when it was leaked that pre-orders would open today. I'm disappointed that there is no early access.  :knuppel2:
Title: Re: No Man's Sky - Too good to be true?
Post by: TacticalWargames on March 03, 2016, 01:01:22 PM
Quite like the look of it. However I have a sneaky feeling it will become abit repettitive and boring quickly.
Title: Re: No Man's Sky - Too good to be true?
Post by: Airborne Rifles on March 03, 2016, 01:23:08 PM
I saw this article recently. Brings up some interesting philosophical questions about a game like this at the end:

http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/ (http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/)

Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on March 03, 2016, 01:41:40 PM
I saw this article recently. Brings up some interesting philosophical questions about a game like this at the end:

http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/ (http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/)

Thought provoking article AR.....thanks for sharing.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on March 03, 2016, 03:11:46 PM
It looks really intriguing, but is it a Single player game or multi online? Seems, from that article you need to be connected to their servers to play....
Title: Re: No Man's Sky - Too good to be true?
Post by: steve58 on March 03, 2016, 03:34:08 PM
I've read through a few NMS articles today and it appears that it will be 99.99999% SP.  Apparently there is a chance of running into fellow players, but the "universe" is so large it would be a rare event, so it sounds like its going to be impossible to hook up with friends.  I'm also still not totally sure about servers, but from what I read, it sounded like you'll be able to continue play offline.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on March 03, 2016, 05:16:22 PM
Something I likely will pick up for pre order at some point, once some of the cheap'o sites start selling it for a discount....$60 a little steep with little bonus in doing so.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on March 03, 2016, 05:46:59 PM
Gog has for per-order too. Same $60. Same free better ship.

Might be interesting to try to multi-play as you can apparently share maps/discoveries... maybe have the group try to meet up at some common central point....
Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on March 03, 2016, 05:57:16 PM
Will NMS support TrackIR? Or is it meant to be less 'flight simulator-y' than say, Elite: Dangerous?
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on March 03, 2016, 06:14:31 PM
Gog has for per-order too. Same $60. Same free better ship.

Might be interesting to try to multi-play as you can apparently share maps/discoveries... maybe have the group try to meet up at some common central point....

Didn't they say you can't meet other players?
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on March 03, 2016, 06:17:38 PM
All I've read is that it would highly improbable to run into other players because of the size of the Universe... but it could happen.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on March 03, 2016, 07:08:38 PM
So.... over on IGN they were playing with a version for the PS4..... Does that mean that the universe is shared across platforms?   ???
Title: Re: No Man's Sky - Too good to be true?
Post by: Yskonyn on March 04, 2016, 01:58:16 AM
I still haven't seen anything other than it being an impressive tech demo.
Sure, the engine is impressive. The size is impressive. But what about an actual purpose? Narrative? I haven't seen anything yet that warrants play beyond its shinyness of being a new game with a massive freeform world.
If everything is procedurally generated then I fear it might fall into the same pitfall so many other games have fallen into; generic blandness of everything you come across.
Sure, the thing you find might be gorgeous, on its own, but after you've found 50 planets, what does it matter? What makes this planet be more worthwhile over the previous ones? Questions that are still open for me.

EDIT: Well actually a dutch gaming site has just placed an article of their hands-on with the game. It does seem that there is more to it than generic procedural generated stuff. There seems to be lore. Life and interaction with that life. Factions / tribes to meet and help or hinder.
But they do close with the following comment: "You know now; No Man's Sky is everything. It's an FPS, rpg, space-sim and so much more. It's a sandbox bigger than you can ever imagine. It's freedom without boundary. But how fun is freedom without boundary? Minecraft enthousiastically calls out 'Super fun!', but Minecraft is about creativity. No Man's Sky trusts on your curiosity to drive you. The player without this trait will probably bore himself without boundary quickly." - Gamer.nl
Title: Re: No Man's Sky - Too good to be true?
Post by: OJsDad on March 04, 2016, 11:40:37 AM
The fighter craft in the one vid reminds me of the Viper from Battlestar Galactica. 
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on May 15, 2016, 05:53:37 AM
OK, I preordered to get the ship upgrade. Anyone else?


All I've read is that it would highly improbable to run into other players because of the size of the Universe... but it could happen.

Couldn't you just travel to the same co-ordinates as your team mates? If somebody finds a neat planet or lively conflict zone there must be a way of passing on the location, no?
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on May 15, 2016, 07:05:17 AM
I did too. Should be an interesting game/sim/adventure.  O0
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on May 15, 2016, 07:18:33 AM
I will pre-order, but still a bit too early. I'll probably splurge at some point in June.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on May 15, 2016, 09:26:12 AM
OK, I preordered to get the ship upgrade. Anyone else?


All I've read is that it would highly improbable to run into other players because of the size of the Universe... but it could happen.

Couldn't you just travel to the same co-ordinates as your team mates? If somebody finds a neat planet or lively conflict zone there must be a way of passing on the location, no?

I agree that should be the way to do it... but I don't think you start with tech enough to allow you to fly anywhere in the universe... only the local system(s) at first..? One of the demos had the developer flying wherever he wanted but he specifically said he was flying in a 'special' ship that could... sounded like you need to tech up a lot to get to that level...

Still intrigued by this title but... like I really need another time sink.... and summer is upon the Great White North and I need to get my vitamin D intake for the coming winter...  :P
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on May 15, 2016, 10:36:01 AM
From what I've seen, this appears to be a massive single player game that must feed information to players games on what others have found. Similar to Spore. I don't think you will ever be in a PVP situation. I could be wrong.  :coolsmiley:
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on May 15, 2016, 10:53:34 AM
Gus will like it then.

Maybe the dev's should have called it 'No Man's Lawn'...
Title: Re: No Man's Sky - Too good to be true?
Post by: Gusington on May 15, 2016, 01:59:19 PM
^HAHAHA YES!
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on May 15, 2016, 03:12:13 PM
The graphics do not appeal to me in the slightest
Title: Re: No Man's Sky - Too good to be true?
Post by: bboyer66 on May 17, 2016, 08:10:43 AM
Have been watching some videos on youtube with the designer playing. Frankly in its current state it looks like a snooze fest. Not one thing in the videos looked like it would be all that much fun.  Hope I am wrong.

Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on May 17, 2016, 08:51:22 AM
Have been watching some videos on youtube with the designer playing. Frankly in its current state it looks like a snooze fest. Not one thing in the videos looked like it would be all that much fun.  Hope I am wrong.

You didn't like the massive hover-tank battles?
Title: Re: No Man's Sky - Too good to be true?
Post by: bboyer66 on May 17, 2016, 10:51:03 AM
Wait ..what?
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on May 17, 2016, 11:55:47 AM
Wait ..what?

Sucka'  :2funny:
Title: Re: No Man's Sky - Too good to be true?
Post by: bboyer66 on May 17, 2016, 02:53:38 PM
 :'(
Title: Re: No Man's Sky - Too good to be true?
Post by: IronX on May 26, 2016, 09:32:00 AM
Apparently the game is delayed for a few more months, according to the innernetwebz: http://kotaku.com/sources-no-mans-sky-delayed-1778797365 (http://kotaku.com/sources-no-mans-sky-delayed-1778797365)
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on May 26, 2016, 09:54:37 AM
 >:( :'( >:( :'(
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on May 26, 2016, 10:02:34 AM
Wow. That is terrible news.
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on May 26, 2016, 10:27:25 AM
I welcome any polishing. Besides, my gaming budget is stretched thin with other recent releases.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on May 26, 2016, 10:46:04 AM
I don't envy the developers on this one. I think they are in a really tough spot. The hype train has been building steam for almost three years. That's a long time...most fans have VERY high expectations for what this game is supposed to deliver, without really knowing what the developers have in mind to deliver. I'm pretty sure the game will be interesting, but I'm expecting it to fall somewhat short of current expectations.
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on May 26, 2016, 04:18:32 PM
Apparently the game is delayed for a few more months, according to the innernetwebz: http://kotaku.com/sources-no-mans-sky-delayed-1778797365 (http://kotaku.com/sources-no-mans-sky-delayed-1778797365)

All the more reason not to pre-order games a year before their supposed release date.
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on May 26, 2016, 04:37:55 PM
Drat
Title: Re: No Man's Sky - Too good to be true?
Post by: IronX on May 28, 2016, 12:29:55 PM
No Manís Sky will launch in North America on August 9, in Europe August 10, and in the UK August 12 (with luck).
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on May 29, 2016, 05:17:59 AM
Wow....saw this at another site, but didn't realize the passion for this game...if this is real and not some kind of publicity thing, disgusting that people have resorted to death threats to the developers and physical harm to journalists covering the delay.....its just a game.

https://twitter.com/NoMansSky/status/736686755139719168
https://twitter.com/jasonschreier/status/736151267215560705
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on May 29, 2016, 05:33:12 AM
People are really losing touch with reality...

That being said, I don't understand why they went public with the June release date in the first place. It's not like it's been some long standing date. They only went public with it about a month or two ago. They took a great risk with going public with the date. They know how wild people are for this game. If they don't deliver, they will never be able to live this one down.
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on May 29, 2016, 05:45:03 AM
They probably discovered a couple of important bugs they feel confident they can quash now, rather than having to roll out a big patch in two months.


Or...

The distributer has some last minute marketing rationale and the contract rights to enforce it, while also having the developers legally bound not to talk about it.
Title: Re: No Man's Sky - Too good to be true?
Post by: FarAway Sooner on May 29, 2016, 10:49:36 AM
Wow....saw this at another site, but didn't realize the passion for this game...if this is real and not some kind of publicity thing, disgusting that people have resorted to death threats to the developers and physical harm to journalists covering the delay.....its just a game.

https://twitter.com/NoMansSky/status/736686755139719168
https://twitter.com/jasonschreier/status/736151267215560705

The anonymity of the Internet drives all sorts of crazy and anti-social behavior.  You think anybody would post any of those things if their actual name and current town were required to post?

You can just google "Offensive comments to female sports journalists" if you want to watch a really powerful video on the topic...
Title: Re: No Man's Sky - Too good to be true?
Post by: Gusington on May 29, 2016, 11:05:14 AM
Hard to believe that kind of thing is posted because of the delay of a game.
Title: Re: No Man's Sky - Too good to be true?
Post by: Greybriar on May 29, 2016, 11:56:55 AM
Hard to believe that kind of thing is posted because of the delay of a game.

I agree. People who are so easily upset have no business interacting with anyone online. I remember how Johan Andersson received a number of death threats because of the delay of some sort with a Paradox title--possibly Hearts of Iron III.
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on May 29, 2016, 02:56:00 PM
Wow....saw this at another site, but didn't realize the passion for this game...if this is real and not some kind of publicity thing, disgusting that people have resorted to death threats to the developers and physical harm to journalists covering the delay.....its just a game.

https://twitter.com/NoMansSky/status/736686755139719168
https://twitter.com/jasonschreier/status/736151267215560705

The anonymity of the Internet drives all sorts of crazy and anti-social behavior.  You think anybody would post any of those things if their actual name and current town were required to post?

You can just google "Offensive comments to female sports journalists" if you want to watch a really powerful video on the topic...

Sadly, Facebook has proven this assumption to be false.
Even with their real names, photos and everything exposed, the idiots will still post things just as harsh.
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on June 01, 2016, 02:19:38 PM
Btw,
The game's previously planned release date was around June 23rd, just when the Steam Summer sale is rumored to begin (and will last into July), and the game has been suddenly delayed around the same time the rumor popped up, into August (well after the sale ends)...

So.. am I the only one who can't notice the coincidence (even if it's just a coincidence)?
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on June 01, 2016, 04:19:58 PM
Tpek, It wouldn't be on sale anyhow. New releases generally are at full price.  :coolsmiley:
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on June 01, 2016, 04:55:52 PM
Btw,
The game's previously planned release date was around June 23rd, just when the Steam Summer sale is rumored to begin (and will last into July), and the game has been suddenly delayed around the same time the rumor popped up, into August (well after the sale ends)...

So.. am I the only one who can't notice the coincidence (even if it's just a coincidence)?

Not sure why that would be related.....rumors started about the June sale in mid May and I am sure everyone knew there would be a sale around that time based on history.
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on June 02, 2016, 09:54:43 AM
Tpek, It wouldn't be on sale anyhow. New releases generally are at full price.  :coolsmiley:

It wouldn't.
But the Summer Sale would greatly impact the game's initial sales.

Releasing game around the same time Steam massively drops prices for almost all games, and the entire home page is dedicated to the sale,
makes this time a very poor candidate for releasing any game.
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on June 17, 2016, 04:36:06 PM
Am I missing something?
Why are there scores of people complaining on the Steam forum that the game will no longer have MP (and the store page doesn't list MP, only SP)?

Has something changed or am I just that underinformed about the game?
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on June 17, 2016, 05:18:11 PM
Am I missing something?
Why are there scores of people complaining on the Steam forum that the game will no longer have MP (and the store page doesn't list MP, only SP)?

Has something changed or am I just that underinformed about the game?

It was hyped to have MP based on developer videos.  But they actually never shown MP.
They specifically stated all payers exist in the same procedural generated world but will rarely be able to meet each other.
Maybe they realised they shouldn't meet each other in the end.
That said, I don't really follow this game so I may be wrong.
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on July 07, 2016, 05:11:50 PM
According to a posts on Reddit, just went gold. Officially complete, ready to go to distribution.


(http://i.imgur.com/piXexCh.jpg)
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on July 07, 2016, 06:42:03 PM
Finally! Hope to be playing soon...
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on August 04, 2016, 07:31:04 PM
So how many people pre-ordered or plan to buy on release Monday?  I am still on the fence...haven't really found any cheap or good pre order deals to really buy right now and a little nervous on how it turns out.  But have to admit, a little excited based on hype....
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on August 04, 2016, 08:04:02 PM
I preordered.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on August 04, 2016, 08:15:15 PM
Not going to lie, will be hard not to join the masses playing this next week...plus, I guess with Steam refund nowadays, not much risk...although if I do end up liking it, been a long time since I paid $60 for a game:)
Title: Re: No Man's Sky - Too good to be true?
Post by: Hofstadter on August 04, 2016, 08:57:48 PM
My pessimism says its going to be like elite dangerous, huge and pretty but no depth.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 04, 2016, 09:32:37 PM
(https://pbs.twimg.com/media/CpCPHyKWEAAp88y.jpg)
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 04, 2016, 10:24:06 PM
If I were to get this, I want to observe and chronicle the animals I see in my blog. Like National Geographic and make Richard Attenborough videos. But I need to know if they actually modelled reproduction, birth and growth in the game. I know they said predation, food chain and daily activity behaviours are there.

Edit: Back at Reddit, they say it's not simulated.
Title: Re: No Man's Sky - Too good to be true?
Post by: Apocalypse 31 on August 05, 2016, 04:51:29 AM
So how many people pre-ordered or plan to buy on release Monday?  I am still on the fence...haven't really found any cheap or good pre order deals to really buy right now and a little nervous on how it turns out.  But have to admit, a little excited based on hype....

I'm excited, it looks [and sounds] like a beautiful game. I bought it today, as part of the pre-order. The only thing stopping me from refunding it is if there is no cooperative multiplayer.
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 05, 2016, 05:53:58 AM
No interest at all. But considering the huge $$$'s gamers spent to fund this project and the years of a lot of negative publicity, I will be following your comments and reviews here on these forums.  Will it have been worth the $$$'s and wait??
Title: Re: No Man's Sky - Too good to be true?
Post by: Freyland on August 05, 2016, 09:27:57 AM
As far as preordering, for me it's a "No Man's Buy."
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 05, 2016, 10:44:14 AM
No interest at all. But considering the huge $$$'s gamers spent to fund this project and the years of a lot of negative publicity, I will be following your comments and reviews here on these forums.  Will it have been worth the $$$'s and wait??


Are you sure you aren't confusing this with Star Citizen? I don't think there were any huge gamer-funding efforts for this game. Nor has there been a ton of negative publicity that I've been aware of, unlike for Star Citizen. As far as I know, there was only one announced release delay, earlier this year. Admittedly, I might be wrong about the above; I don't follow computer gaming like I used to.


Not that I'm rushing out to buy it myself, but that's because I just have too much else to play that's unplayed right now, and I don't need another unplayed game sitting around.

Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 05, 2016, 11:32:16 AM
No interest at all. But considering the huge $$$'s gamers spent to fund this project and the years of a lot of negative publicity, I will be following your comments and reviews here on these forums.  Will it have been worth the $$$'s and wait??


Are you sure you aren't confusing this with Star Citizen? I don't think there were any huge gamer-funding efforts for this game. Nor has there been a ton of negative publicity that I've been aware of, unlike for Star Citizen. As far as I know, there was only one announced release delay, earlier this year. Admittedly, I might be wrong about the above; I don't follow computer gaming like I used to.


Not that I'm rushing out to buy it myself, but that's because I just have too much else to play that's unplayed right now, and I don't need another unplayed game sitting around.

Thanks for the correction PZ....you're right, I was confusing the two games!!  Sorry.
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 05, 2016, 12:02:03 PM
Thanks for the correction PZ....you're right, I was confusing the two games!!  Sorry.


Very easy to do! Seems like there's an awful lot of this genre being produced right now, and a lot of them are big budget and big marketing.

Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 05, 2016, 02:18:13 PM
Thanks for the correction PZ....you're right, I was confusing the two games!!  Sorry.


Very easy to do! Seems like there's an awful lot of this genre being produced right now, and a lot of them are big budget and big marketing.

To add insult to injury upon myself....I have No Man's Sky on my Steam wishlist!!
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 05, 2016, 04:37:01 PM
No interest at all. But considering the huge $$$'s gamers spent to fund this project and the years of a lot of negative publicity, I will be following your comments and reviews here on these forums.  Will it have been worth the $$$'s and wait??


Are you sure you aren't confusing this with Star Citizen? I don't think there were any huge gamer-funding efforts for this game. Nor has there been a ton of negative publicity that I've been aware of, unlike for Star Citizen. As far as I know, there was only one announced release delay, earlier this year. Admittedly, I might be wrong about the above; I don't follow computer gaming like I used to.


Not that I'm rushing out to buy it myself, but that's because I just have too much else to play that's unplayed right now, and I don't need another unplayed game sitting around.

Thanks for the correction PZ....you're right, I was confusing the two games!!  Sorry.

FWIW, Star Citizen is shaping up to be quite an amazing game. The potential is unrivaled.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on August 05, 2016, 05:38:14 PM
Wow..PC version delayed until 12th now....

https://mobile.twitter.com/NoMansSky/status/761694858562207744

Just a few days, but what are they doing....
Title: Re: No Man's Sky - Too good to be true?
Post by: Pete Dero on August 06, 2016, 02:39:30 AM
Some reviewers seemed to have access to the game (the pre-day-one-patch version)

Kotaku posted this one hour gameplay video : https://www.facebook.com/kotaku/videos/10154500003184040/

or watch it on Youtube : https://www.youtube.com/watch?v=SGV1_sueoo4 
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on August 06, 2016, 07:09:28 AM
The PC on the 12th was stated over a week ago but not fully confirmed until yesterday.

A number of people, a dozen or so, have been running copies of questionable origin for the past handful of days and streaming on twitch or other places until they are shutdown.

Even with all the drama, the game looks cool. I'll be playing it some next week when it comes out on PC.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on August 06, 2016, 07:14:42 AM
The PC on the 12th was stated over a week ago but not fully confirmed until yesterday.

A number of people, a dozen or so, have been running copies of questionable origin for the past handful of days and streaming on twitch or other places until they are shutdown.

Even with all the drama, the game looks cool. I'll be playing it some next week when it comes out on PC.

it was odd that they waited until a few days before people thought was released to confirm it was later...think I saw them say they were too busy to confirm before then...I guess creating a quick tweet or something takes a lot of time:)

I suspect the big day one patch has more to do with it then them not having time....guessing they needed more time with it to have a better impression.
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on August 06, 2016, 07:17:46 AM
Sounds like they have a number of bug fixes, added more stuff to the game, and possibly better support for bigger PC monitors.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on August 06, 2016, 07:22:23 AM
yep, few days wont kill anyone...still not sure myself if I will even buy it.  really no rush since nobody seems to have any great pre order deals.
Title: Re: No Man's Sky - Too good to be true?
Post by: Toonces on August 06, 2016, 08:40:17 AM
Hmmmm...I was fairly stoked for this game, but that video did nothing for me.

I'll be awaiting some grog feedback before pressing the buy button on this one.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on August 06, 2016, 10:14:16 AM
Hmmmm...I was fairly stoked for this game, but that video did nothing for me.

I'll be awaiting some grog feedback before pressing the buy button on this one.

Have to admit after watching that video, gives me a little hesitation too...not sure what I was expecting, but seemed they just went around shooting everything with that laser.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on August 07, 2016, 04:27:19 PM
They published patch notes for day one release...he warns some spoilers might be in the notes (although nothing really stood out to me) so beware before reading.....sounds like once this patch is released early next weeks, reviewers can have at it using this version.

http://www.no-mans-sky.com/news/
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 08, 2016, 08:49:41 AM
I feel really bad for, and do not envy these developers. The spotlight on this game and the expectations for it to succeed and be something unlike anything else that has ever been delivered is pretty unprecedented in my opinion. I feel someone, whether it is the developers themselves through marketing, or just simple media hype, have really set this game up for failure. It might do so much right, and yet, if the sum of its parts fails to deliver the experience so many people are expecting, I think it will be judged extremely harshly and under a different standard than many other games.

Perhaps they should have released into Early Access and let their fans be a part of the development process? Perhaps there should not have been such lingering confusion about what the player will actually be able to accomplish in the game? I think there are a number of things that could have been done to more reasonably manage customer expectations.

Honestly, in the latest blog postings released from the lead developer, I can't help but feel the fear they have over failing to meet the high bar that has been set for NMS. Its palpable. None of them are going to sleep until global release on Friday; of this, I have no doubt. Think about it...everything they have done and everything they have been over the last five years is going to be judged in the next few days. The pressure and anxiety must be tremendous.   
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 08, 2016, 09:40:48 AM
^ I think this is a good point. I've noticed something similar with a number of other games released in the past year or so, but this one in particular I think is set up for a tough time for exactly these reasons. I think they hinted too much and were too scanty on details, leaving a vacuum people have just filled with their own expectations.


This could end up being a really good game that no one likes, because they were expecting something other than what it is.

Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on August 08, 2016, 03:59:59 PM
I plan to keep an open mind. If I like what it is, I shall be happy instead of pining away for what it is not.
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on August 08, 2016, 04:47:17 PM
Too many people making too many judgments on other peoples judgments and not seeing he game for what the Dev said it is and what they have shown. So far, watching a number of folks stream it, it looks cool to me. If you are not looking for a single player, explore, mine, craft, fight, explore more type of game, then steer clear. I'll spend some serious time in the game next weekend for sure.  O0
Title: Re: No Man's Sky - Too good to be true?
Post by: James Sterrett on August 08, 2016, 05:24:47 PM
Too many people making too many judgments on other peoples judgments and not seeing he game for what the Dev said it is and what they have shown. So far, watching a number of folks stream it, it looks cool to me. If you are not looking for a single player, explore, mine, craft, fight, explore more type of game, then steer clear. I'll spend some serious time in the game next weekend for sure.  O0

Ditto!

Also, this:  http://ramiismail.com/2016/08/patch-the-process/

is a good read on the impact of console certification on the release process.
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on August 09, 2016, 11:10:45 AM
Reading the Steam forum for the game makes me lose faith in Humanity (the little I have left that is).

It just makes me wonder if Child Labor shouldn't be re-introduced.
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 09, 2016, 11:37:47 AM
Too many people making too many judgments on other peoples judgments and not seeing he game for what the Dev said it is and what they have shown. So far, watching a number of folks stream it, it looks cool to me. If you are not looking for a single player, explore, mine, craft, fight, explore more type of game, then steer clear. I'll spend some serious time in the game next weekend for sure.  O0


It actually seems to me the game I wanted when I first read about Elite: Dangerous. Just being able to open world explore without griefers is enough to get my money.

Title: Re: No Man's Sky - Too good to be true?
Post by: SirAndrewD on August 09, 2016, 02:56:06 PM
Too many people making too many judgments on other peoples judgments and not seeing he game for what the Dev said it is and what they have shown. So far, watching a number of folks stream it, it looks cool to me. If you are not looking for a single player, explore, mine, craft, fight, explore more type of game, then steer clear. I'll spend some serious time in the game next weekend for sure.  O0


It actually seems to me the game I wanted when I first read about Elite: Dangerous. Just being able to open world explore without griefers is enough to get my money.


There is always solo mode in E:D!  No griefers there.  But yes, I think No Man's Sky seems to add a bit to the "explore" side of things that E:D lacks.

While this looks interesting I think I'm sticking to E:D until there's a sale.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on August 09, 2016, 05:25:11 PM
I saw this posted at another site about multiplayer and how at various times seem to get misleading information...MP doesn't really matter to me since I prefer SP, but after watching and reading things, I am still a little unsure what the outcome will be with this game and whether something I would like....I'll certainly be watching the feedback of those who bought day one.

Title: Re: No Man's Sky - Too good to be true?
Post by: Hofstadter on August 09, 2016, 06:36:14 PM
Yeah this game doesnt seem worth it. Ive been watching this game for a few hours on stream and its just exploring, mining and looking at weird animals.

Its 80 bucks for aesthetic. Just as i suspected
Title: Re: No Man's Sky - Too good to be true?
Post by: Rekim on August 09, 2016, 07:28:40 PM
Its 80 bucks for aesthetic. Just as i suspected

Harsh criticism for a game you haven't played ; hasn't even released yet. No?
Title: Re: No Man's Sky - Too good to be true?
Post by: Hofstadter on August 09, 2016, 07:33:06 PM
My husband and i have been watching two seperate streams ever since they started, we havnt seen anything new
Title: Re: No Man's Sky - Too good to be true?
Post by: Gusington on August 09, 2016, 08:00:59 PM
IIRC it's out on PS4 today.
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 09, 2016, 08:39:11 PM
IIRC it's out on PS4 today.

Yep. My son bought it, said he'd rather play it on his PS4 than PC. I suspect that's because he has it hooked up to a big TV at the end of his bed and he can lounge in bed and play.

In any case, he said he was enjoying it.
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 10, 2016, 01:07:55 AM
i watched a few early starter lets plays with patch 1.03 PS4 version
 and it looks interesting ...in an artistic way of a kind of psychedelic approach of contemporary video artist work.  :)

but while you marble at the procedural generated Eco systems you should never ask yourself (same as with modern arts  ;) ) ...WHY?
(how did this evolve into that on that world, how did that thing survive a single day, why is that there, who's feeding on whom,  and are there no laws of physics or Darvin in play...)     

to transpose that NMS impression into our grognardish wargamers universe:
Just imagine there would be a procedural generated map and opposing force generator ARMA III-mod

first map: its in the Arctic, as OPFOR you encounter an almost NSFW naked stoneage man, who dons class4 nightvision goggles in the daylight and riding through the snowy landscape on a Segway armed with his authentic hand axe...

shuffle

second map: its in the dessert, as OPFOR you see a soldier low crawl in a jungle Ghillie suit but peeking out are large Hobbit feet instead of boots and also wears a bearskin. He is only armed with a broadsword were for some unknown reason of improvement a laser sight was glued on, what?...

shuffle

third map: its called "Water loo" and look topographical exactly like the wellknown place in Belgium, but comes with mixture of pine trees and large Saguaro strewn in. Here the OPFOR standing in a square are soldiers in scuba suits and all dragging an opened parachute behind and wear Stetsons while busy reloading their pink coated black powder muzzleloaders... 
you can walk around and find a tend and meet an odd solitarily alien named Napolťon, who offer you a AR 15 for a handful of blueberries from the bushes just outside, but you cant understand a single word and so you move on ...he speaks French! ;-)
 
sure its fun to discover all the alternations, but how long does such looking into a kafkaesk kaleidoscope of surreality last, dunno


 
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 10, 2016, 05:36:22 AM
Two players claimed that they are in the same spot but couldn't see each other...
http://www.pcgamer.com/no-mans-sky-multiplayer/?utm_content=bufferd6a3f&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 10, 2016, 09:18:00 AM
Two players claimed that they are in the same spot but couldn't see each other...
http://www.pcgamer.com/no-mans-sky-multiplayer/?utm_content=bufferd6a3f&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb

This is totally irrelevant to me, and I suspect a lot of other players, since I never wanted this game to be a MMO anyway.
Title: Re: No Man's Sky - Too good to be true?
Post by: bbmike on August 10, 2016, 09:38:07 AM
Yeah, I much rather play offline in my own soloverse.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grimnirsson on August 10, 2016, 11:26:03 AM
I have been skeptical from the beginning and so I never jumped on the fast driving hype train, but I at least had some hope so after watching streams, reading first impressions etc. I bought it today at launch day via the PS store. I can make this short: this is my game, this is what I wanted, this is my sci-fi dream since I was a kid - now it's not a dream anymore. And they will add even more features and all for free, so no overpaid DLCs, no microtransaction BS...  :smitten:
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 10, 2016, 12:00:14 PM
I'm wondering if there is any reason to have it on the PS4 and the PC...I'd love to treat myself and play early on the PS4 while I'm waiting for the PC release...
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on August 10, 2016, 12:53:42 PM
I'm wondering if there is any reason to have it on the PS4 and the PC...I'd love to treat myself and play early on the PS4 while I'm waiting for the PC release...

Doubt it.
I'd say pick one platform and stick with it (probably PC).
Title: Re: No Man's Sky - Too good to be true?
Post by: weateallthepies on August 10, 2016, 01:58:48 PM
I picked it up on PS4, managed to get a good price with some vouchers and stuff.

So far I'm really enjoying it. Love the seamless transition from space to surface. Just a lovely game to get lost in, though it'll take some time to see if it keeps me hooked once the novelty has worn off. I love open world, exploration kind of gaming and since I do odd stuff like solo roleplaying this sort of thing is just made for me. I'm happy to fly around creating my own stories so I think I'll be playing for some time yet.

Oh and I patted some weird looking alien on the head. He didn't seem to like it much.
Title: Re: No Man's Sky - Too good to be true?
Post by: bob48 on August 10, 2016, 02:30:14 PM
...well, I hope you gave your hands a good wash afterwards, you never know what strange alien bugs you may pick up. So if your legs turn green and drop off, don't come running to me for sympathy.
Title: Re: No Man's Sky - Too good to be true?
Post by: Rekim on August 10, 2016, 03:17:42 PM
I hope it plays nicely with my steam controller.  Looks like it could be the perfect game for play on the couch + big screen.
Title: Re: No Man's Sky - Too good to be true?
Post by: glen55 on August 10, 2016, 07:34:20 PM
i watched a few early starter lets plays with patch 1.03 PS4 version
 and it looks interesting ...in an artistic way of a kind of psychedelic approach of contemporary video artist work.  :)

but while you marble at the procedural generated Eco systems you should never ask yourself (same as with modern arts  ;) ) ...WHY?
(how did this evolve into that on that world, how did that thing survive a single day, why is that there, who's feeding on whom,  and are there no laws of physics or Darvin in play...)     

to transpose that NMS impression into our grognardish wargamers universe:
Just imagine there would be a procedural generated map and opposing force generator ARMA III-mod

first map: its in the Arctic, as OPFOR you encounter an almost NSFW naked stoneage man, who dons class4 nightvision goggles in the daylight and riding through the snowy landscape on a Segway armed with his authentic hand axe...

shuffle

second map: its in the dessert, as OPFOR you see a soldier low crawl in a jungle Ghillie suit but peeking out are large Hobbit feet instead of boots and also wears a bearskin. He is only armed with a broadsword were for some unknown reason of improvement a laser sight was glued on, what?...

shuffle

third map: its called "Water loo" and look topographical exactly like the wellknown place in Belgium, but comes with mixture of pine trees and large Saguaro strewn in. Here the OPFOR standing in a square are soldiers in scuba suits and all dragging an opened parachute behind and wear Stetsons while busy reloading their pink coated black powder muzzleloaders... 
you can walk around and find a tend and meet an odd solitarily alien named Napolťon, who offer you a AR 15 for a handful of blueberries from the bushes just outside, but you cant understand a single w ord and so you move on ...he speaks French! ;-)
 
sure its fun to discover all the alternations, but how long does such looking into a kafkaesk kaleidoscope of surreality last, dunno


 

Is this really true, that you find tech levels mixed together randomly on planets? I mean, I can certainly see how other species would not advance everything at the same pace that we do, so some things would be ahead, some behind, but you do need certain predicates for certain results, so this would wear thin extremely rapidly if it's nonsensical like this.
Title: Re: No Man's Sky - Too good to be true?
Post by: undercovergeek on August 11, 2016, 12:46:59 AM
How can so little be understood about what is possibly the most anticipated game of the year?
Title: Re: No Man's Sky - Too good to be true?
Post by: Pete Dero on August 11, 2016, 01:51:15 AM
http://www.nieuwsblad.be/cnt/dmf20160810_02419934

Game van het jaar dankzij gestolen Belgische Ďsuperformuleí   

D-Day voor gamers. No Manís Sky, een revolutionair spel dat wondere werelden creŽert, is eindelijk op de markt. Maar de game zou niet bestaan zonder de zogenoemde ďSuperformuleĒ, een uitvinding van de Belgische professor Johan Gielis. ďNatuurlijk schenkt dit voldoening. Maar ik heb een patent op die formule, dus we moeten toch eens praten met de makers.

Maar Hello Games heeft Gielis vooraf niet gecontacteerd, en gebruikte de formule zonder toestemming. Daarop schoot Genicap, het bedrijfje dat het patentrecht beschermt, in actie.

Google Translation :

Game of the year thanks stolen Belgian 'super formula '

D-Day for gamers. No Man's Sky, a revolutionary game that creates wonderful worlds, is finally on the market. But the game would not exist without the so-called "Super Formula", an invention of the Belgian Professor Johan Gielis. "Of course this gives satisfaction. But I have a patent on that formula, so we must have a talk with the creators.

But Gielis has not been contacted in advance and Hello Games used the formula without permission. Then Genicap, the company that protects the patent came into action.


If this turns out to be true my fellow countryman could see some money flowing his way ...
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 11, 2016, 02:00:17 AM
Is this really true, that you find tech levels mixed together randomly on planets? I mean, I can certainly see how other species would not advance everything at the same pace that we do, so some things would be ahead, some behind, but you do need certain predicates for certain results, so this would wear thin extremely rapidly if it's nonsensical like this.

first, i have to admit  i got my 'knowledge' only from watching half a dozen different Lets play's ...this will change tomorrow eve;)

...it was more about mocking that what you see is marvelous in an artistic way ...but you should not try to (scientific afterthought) 'analyse' what you just saw on the screen.
especially the about always 3 kind of animal types and 5 kind of plants on a given planet look always surprising composed of shuffled parts like a SiFi-novelist imagined Chernobyl-afterlife fauna on LSD but it makes no further sense.
 i never saw so far (hordes of) animals 'grazing' near their favorite plants and those plants limited to different climatic zones, or single predators on the prowl for prey  ...its more like strangely distorted body parts and rainbow colored forms of "stray cats" with stray cat behavior just stray

...concerning the tech: from the vids i saw all kind of tech seems to be widespread over the area those Lets-players visited and every planet was a "debris field" of objects (boxes) to suddenly find in addition to several planetary out posts, a space station and drifting freighter(?)-ships  ... well those Lets Players only visited about 2 or 3 planets max so maybe this is just the developers 'starting bonus' to the stranded player so he gets a perfect chance to move out of his first solar system.
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on August 11, 2016, 03:28:53 AM
http://www.nieuwsblad.be/cnt/dmf20160810_02419934

Game van het jaar dankzij gestolen Belgische Ďsuperformuleí   

D-Day voor gamers. No Manís Sky, een revolutionair spel dat wondere werelden creŽert, is eindelijk op de markt. Maar de game zou niet bestaan zonder de zogenoemde ďSuperformuleĒ, een uitvinding van de Belgische professor Johan Gielis. ďNatuurlijk schenkt dit voldoening. Maar ik heb een patent op die formule, dus we moeten toch eens praten met de makers.

Maar Hello Games heeft Gielis vooraf niet gecontacteerd, en gebruikte de formule zonder toestemming. Daarop schoot Genicap, het bedrijfje dat het patentrecht beschermt, in actie.

Google Translation :

Game of the year thanks stolen Belgian 'super formula '

D-Day for gamers. No Man's Sky, a revolutionary game that creates wonderful worlds, is finally on the market. But the game would not exist without the so-called "Super Formula", an invention of the Belgian Professor Johan Gielis. "Of course this gives satisfaction. But I have a patent on that formula, so we must have a talk with the creators.

But Gielis has not been contacted in advance and Hello Games used the formula without permission. Then Genicap, the company that protects the patent came into action.


If this turns out to be true my fellow countryman could see some money flowing his way ...

Here's Wikipedia's info on the subject:
https://en.wikipedia.org/wiki/No_Man%27s_Sky#Intellectual_property_issues

I do wonder if it will turn out they used Gielis's Superformula, and what the implications will be on this already-too-controversial game.
Title: Re: No Man's Sky - Too good to be true?
Post by: undercovergeek on August 11, 2016, 03:46:04 AM
There's page and pages and discussions and discussions on the game every day at RPS and this came up a few weeks ago - iirc it turned out they weren't using the formula just something like it, something the formula creators didn't seem bothered about until Sony started backing the game (!)

The first review trashes the game but the guys site is down after been attacked by fanboys it would appear

I hope it does well but for some reason there's so much toxicity about the game
Title: Re: No Man's Sky - Too good to be true?
Post by: ghostryder on August 11, 2016, 02:28:41 PM
The art just puts me off. Seems like a 3d inverted Spore conglamuration of chaos. Running around on these worlds to collect a mix match of loot --in a world that has no meaningful logic....visually or in practical terms- seems like open world arcade gamey nonsense. If I land on an alien world with sentient life--logic, evolution and just plain common sense --one would expect the animals to fit the habitate they exist in and have evolved in a way to survive in it. There would be some reation to your presense and you traveling across the galaxy you'd be interested in doing a lot more than sightsee and gather random loot.  65 years ago when we landed on the moon-barren and lifeless- the routine of those men was 100x more involved with 100x more goals.

 Elite Dangerous, while not offering up anything more to planet landing, at least sells in the Art/sound department that allows the player's imagination to fill in the holes with hopes of logical added features in the future. Both games suffer from hollow Tofu- and i'm a meat eater so I won't sit at either table of either- and if this get's other player's cup of dreams filled as they wished then I'm glad for you-- but it's just not appealing in any sense of the way for my likes.

Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 11, 2016, 03:28:56 PM
Not having played it yet myself I don't feel qualified to have any opinion of the game. However, I did run across a Youtube video by Scott Manley where he recommended SpaceEngine as a simulation for people that are interested in the explore part of things. I gave it a try and really enjoyed jumping all over the galaxy (and beyond!) for a couple of hours last night.

The sim itself is free, and still very much in development. However, it is very scientifically accurate, lets you explore both by just jumping around between objects and by flying ships, and does some nifty procedural environment generation for star systems that are theoretically possible but haven't been observed directly by astronomers yet. With the addition of the HD texture packs, space, stars, and planets are very photorealistic.

So, if you're looking for something to tide you over until No Man's Sky is released on PC or things like the artwork put you off, but you in the mood for open universe exploration, SpaceEngine provides some pretty cool tools for doing that.

Fair warning - there's no "game" there at this point. This is really an engine/sim. Fun to chill and play around jumping between interesting objects, but there's no win condition or objectives of aliens or anything like that. Relaxing after work with a whisky and the built in ambient music, though.

http://en.spaceengine.org/
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 11, 2016, 04:55:57 PM
PZ...clicked on the link and enjoyed a 4 minute, visually stunning trailer. Not sure what the game would be like but I'm going to look into it more.  Thanks for posting.
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 11, 2016, 07:29:24 PM
PZ...clicked on the link and enjoyed a 4 minute, visually stunning trailer. Not sure what the game would be like but I'm going to look into it more.  Thanks for posting.


Sure thing Rayfer! I think you'll enjoy it. Be sure to check out the amazing black hole at Cygnus X-1!
Title: Re: No Man's Sky - Too good to be true?
Post by: MetalDog on August 11, 2016, 07:52:17 PM
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 12, 2016, 12:09:55 PM
Game looks intriguing but I just can't afford it at that price.  Been watching vids on youtube and reading initial impression reviews. They are all over the board, from awesome to soulless and repetitive.  Can't wait to read what you guys think of it.
Title: Re: No Man's Sky - Too good to be true?
Post by: steve58 on August 12, 2016, 01:18:07 PM
While I know to take most Steam reviews/reviewers with a large grain of salt, but still....
Quote
OVERALL:   Mostly Negative (4,270 reviews)
Release Date: Aug 12, 2016

Most complaints seem to be performance-based, so not even gonna consider it on my old rig.
Title: Re: No Man's Sky - Too good to be true?
Post by: WYBaugh on August 12, 2016, 01:22:17 PM


Too funny, I'm sitting here at work listening to Book 1.  You are da man MetalDog!!
Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on August 12, 2016, 01:28:10 PM
While I know to take most Steam reviews/reviewers with a large grain of salt, but still....
Quote
OVERALL:   Mostly Negative (4,270 reviews)
Release Date: Aug 12, 2016

Most complaints seem to be performance-based, so not even gonna consider it on my old rig.


Yikes.  I guess the question of "what to buy: PC or console version?" has been answered...  Hope they get some patches out quick to fix some of this.
Title: Re: No Man's Sky - Too good to be true?
Post by: steve58 on August 12, 2016, 01:48:03 PM
Wow, review count jumped over 1000 in 30+ minutes.  Now at 5476.

Positive (1,843) Negative (3,633)
Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on August 12, 2016, 02:09:12 PM
Sooo... is anyone actually playing it on PC?  Would love to hear some reassurance that the Steam hysteria about "unplayable!!! 5FPS on Titan-X SLI!!!" is the usual Steam hysteria...
Title: Re: No Man's Sky - Too good to be true?
Post by: ghostryder on August 12, 2016, 02:09:49 PM
Most of the negative reviews I browsed were performance based or crashes based. The funniest i saw--- No Man's Sky-No Man's PC can handle it.  :2funny:
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 12, 2016, 03:38:10 PM
i have 63 min  into the game before i had to stop for RL interaction
was able to claim the pre order bonus ship,  repaired it, died once - had 4 drones accumulated real fast , and made a short stint into space, before i landed again so save and will soon explore the first planet some more...   

in honor of the community around here i (re)named my starting solar system Grogheads Divine I  ;) 

my issue is: i cant find the damn "leave/end game" button in any menue. so i let it save, tabbed out, and closed the window in the taskbar ...and hope the savepoint worked


 

Title: Re: No Man's Sky - Too good to be true?
Post by: IronX on August 12, 2016, 04:40:17 PM
^ You need to hit Esc first. Then there is an option under OPTIONS to exit the game - but I don't think it automatically saves on exit so you need to make sure you saved already.
Title: Re: No Man's Sky - Too good to be true?
Post by: MetalDog on August 12, 2016, 05:38:22 PM


Too funny, I'm sitting here at work listening to Book 1.  You are da man MetalDog!!


Thank you, sir!  It's really panzerde's fault for mentioning Cygnus ;)
Title: Re: No Man's Sky - Too good to be true?
Post by: BanzaiCat on August 12, 2016, 05:47:16 PM
I looked at those "most helpful" reviews and they are pretty damned funny. I'd be pretty pissed spending that kind of cash on a game, if my PCs specs could handle it, only to have it not work correctly. I commend their humor.

Quote
You're severly wrong about the minimum system requirements, replace them with this-

Mimimun-
A computer made by jesus christ himself but it'll still struggle to hit 20 fps

 ;D
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on August 12, 2016, 06:09:28 PM
I looked at those "most helpful" reviews and they are pretty damned funny. I'd be pretty pissed spending that kind of cash on a game, if my PCs specs could handle it, only to have it not work correctly. I commend their humor.

Quote
You're severly wrong about the minimum system requirements, replace them with this-

Mimimun-
A computer made by jesus christ himself but it'll still struggle to hit 20 fps

 ;D

Game runs perfectly well on my not-so-new system.
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on August 12, 2016, 06:12:38 PM
I'll D/L it onto my window box tonight (no OS X :() and fire it up in the AM. hopefully I'll have a positive experience.

Mike, what do you need to do to get the preorder ship onto your account?
Title: Re: No Man's Sky - Too good to be true?
Post by: Apocalypse 31 on August 12, 2016, 06:22:25 PM
i ended up not pre-ordering. anyone having issues with the game? the steam forums and sub-reddit are on fire with outrage.
Title: Re: No Man's Sky - Too good to be true?
Post by: BanzaiCat on August 12, 2016, 06:55:59 PM
Last I saw it had 49% positive reviews on Steam. The positive reviews are pretty much "nope, no lag here."
Title: Re: No Man's Sky - Too good to be true?
Post by: Toonces on August 12, 2016, 07:56:10 PM
Saw JH pop up playing it on Steam while I was getting savaged in CK2.  Hopefully we'll soon get the no-holds-barred report.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 12, 2016, 08:41:39 PM
Like Mike, I have just over an hour so far. It was a killer day and I'm exhausted.

First and most importantly, I'm not having any lag, no CTDs and no obvious technical issues. So, I don't know if the server population has settled down/stabilized, or they released some hotfix patch before I even got home and installed. The point is, it runs fine on my rig with good fps.

In the hour I played, I seem to have accomplished almost exactly what Mike did. I repaired my ship, took off into space, flew around a bit and landed at a space station. To get there, I used my boosters and something called a "pulse jump" which isn't quite a hyper jump, but it gets you to a far off destination in a reasonable amount of time. I interacted with one alien NPC, learned a few words of its language and got some upgraded tech.

It seems like it is going to be a good game, but am I blown away? Honestly? After Elite Dangerous and now after what I've seen in Star Citizen, no way. I am not blown away. I think ultimately, ED and SC will be vastly superior games. This could be a subjective opinion, but I'm inclined to believe it will be the majority opinion. When I first bought the ED alpha build, I was captivated. I was literally blown away and my mouth was agape. I don't recall ever having such a visceral reaction to a game based on the visual/audio experience before or since (except maybe the first time I watched the intro video to Homeworld). I have had some of those moments in SC, as well. Although I've only been on one planet in NMS, I did not get the same sensation of awe and wonderment. 

Its still very early on and I believe my enjoyment will continue to increase as I become more familiar with the UI, make new discoveries and upgrade my gear and ship. Still, with all the hype being what it was and 5 years of mystique and suspense built up, the game, as I suspected it would, is definitely falling short of expectation. That doesn't mean its not good, or not worth a buy. I love these space exploration games, so for me NMS is a no brainer, but if you're strapped for cash, not a devoted fan of the genre, or just have too much on your gaming plate, I wouldn't think you're a fool for holding off.

I'll continue to post impressions as I play more.   
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 12, 2016, 08:50:13 PM
I love these space exploration games, so for me NMS is a no brainer, but if you're strapped for cash, not a devoted fan of the genre, or just have too much on your gaming plate, I wouldn't think you're a fool for holding off.


That's kind of where I was before the launch after watching some game videos; good to hear it validated. I am sure I will buy this - just not for awhile. I can see myself spending an hour or two here and there exploring when I don't have the energy or interest to play something more mentally engaging, but I doubt I'd ever sit down and play eight hours at a stretch like I tend to do in Skyrim or Fallout or Witcher 3. Not because it isn't a good game, it just isn't my primary thing. I mean, despite how cool it looks and having bought it in beta, I've logged less than an hour in Elite Dangerous.


Glad to hear you aren't getting hit with the performance issues being reported. That tends to make me think those are more launch day blues due to server congestion than anything else.

Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on August 12, 2016, 09:44:11 PM
Like Mike, I have just over an hour so far. It was a killer day and I'm exhausted.

First and most importantly, I'm not having any lag, no CTDs and no obvious technical issues. So, I don't know if the server population has settled down/stabilized, or they released some hotfix patch before I even got home and installed. The point is, it runs fine on my rig with good fps.

In the hour I played, I seem to have accomplished almost exactly what Mike did. I repaired my ship, took off into space, flew around a bit and landed at a space station. To get there, I used my boosters and something called a "pulse jump" which isn't quite a hyper jump, but it gets you to a far off destination in a reasonable amount of time. I interacted with one alien NPC, learned a few words of its language and got some upgraded tech.

It seems like it is going to be a good game, but am I blown away? Honestly? After Elite Dangerous and now after what I've seen in Star Citizen, no way. I am not blown away. I think ultimately, ED and SC will be vastly superior games. This could be a subjective opinion, but I'm inclined to believe it will be the majority opinion. When I first bought the ED alpha build, I was captivated. I was literally blown away and my mouth was agape. I don't recall ever having such a visceral reaction to a game based on the visual/audio experience before or since (except maybe the first time I watched the intro video to Homeworld). I have had some of those moments in SC, as well. Although I've only been on one planet in NMS, I did not get the same sensation of awe and wonderment. 

Its still very early on and I believe my enjoyment will continue to increase as I become more familiar with the UI, make new discoveries and upgrade my gear and ship. Still, with all the hype being what it was and 5 years of mystique and suspense built up, the game, as I suspected it would, is definitely falling short of expectation. That doesn't mean its not good, or not worth a buy. I love these space exploration games, so for me NMS is a no brainer, but if you're strapped for cash, not a devoted fan of the genre, or just have too much on your gaming plate, I wouldn't think you're a fool for holding off.

I'll continue to post impressions as I play more.


Informative write-up, JH -- thanks.  I'm still on the fence myself -- and comparison you make with ED is very interesting. I'm also completely blown away by ED from the standpoint of graphics and atmosphere.  It really does have that wow factor. First time you dock in a Coriolis station, yeah, tough to top that. Out of curiosity just checked my Steam stats: 61 hours, but last played in November, which kind of sums up where I am with ED -- enormously impressed by it as a technical achievement, but also can't help but feel that the game is a little lifeless and repetitive.

Sounds like some of the performance issues have been cleared up, which is great news.

Also, 17,000+ Steam reviews for NMS, only 12 hours after launch. Wow.
Title: Re: No Man's Sky - Too good to be true?
Post by: AchillesLastStand on August 13, 2016, 12:42:05 AM


 :)

"The Rocinante"

Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 13, 2016, 01:45:19 AM

Mike, what do you need to do to get the preorder ship onto your account?

hit ESC , in the menu there is one tab where a page which has a "Claim bonus content"-button/line get displayed
( i guess a stable connection to their server network has to be there, so longer pressing the button or revisiting the page may be necessary)
   
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 13, 2016, 02:26:27 AM
Like Mike, I have just over an hour so far. It was a killer day and I'm exhausted.

First and most importantly, I'm not having any lag, no CTDs and no obvious technical issues. So, I don't know if the server population has settled down/stabilized, or they released some hotfix patch before I even got home and installed. The point is, it runs fine on my rig with good fps.

In the hour I played, I seem to have accomplished almost exactly what Mike did. I repaired my ship, took off into space, flew around a bit and landed at a space station. To get there, I used my boosters and something called a "pulse jump" which isn't quite a hyper jump, but it gets you to a far off destination in a reasonable amount of time. I interacted with one alien NPC, learned a few words of its language and got some upgraded tech.

It seems like it is going to be a good game, but am I blown away? Honestly? After Elite Dangerous and now after what I've seen in Star Citizen, no way. I am not blown away. I think ultimately, ED and SC will be vastly superior games. This could be a subjective opinion, but I'm inclined to believe it will be the majority opinion. When I first bought the ED alpha build, I was captivated. I was literally blown away and my mouth was agape. I don't recall ever having such a visceral reaction to a game based on the visual/audio experience before or since (except maybe the first time I watched the intro video to Homeworld). I have had some of those moments in SC, as well. Although I've only been on one planet in NMS, I did not get the same sensation of awe and wonderment. 

Its still very early on and I believe my enjoyment will continue to increase as I become more familiar with the UI, make new discoveries and upgrade my gear and ship. Still, with all the hype being what it was and 5 years of mystique and suspense built up, the game, as I suspected it would, is definitely falling short of expectation. That doesn't mean its not good, or not worth a buy. I love these space exploration games, so for me NMS is a no brainer, but if you're strapped for cash, not a devoted fan of the genre, or just have too much on your gaming plate, I wouldn't think you're a fool for holding off.

I'll continue to post impressions as I play more.


Informative write-up, JH -- thanks.  I'm still on the fence myself -- and comparison you make with ED is very interesting. I'm also completely blown away by ED from the standpoint of graphics and atmosphere.  It really does have that wow factor. First time you dock in a Coriolis station, yeah, tough to top that. Out of curiosity just checked my Steam stats: 61 hours, but last played in November, which kind of sums up where I am with ED -- enormously impressed by it as a technical achievement, but also can't help but feel that the game is a little lifeless and repetitive.

Sounds like some of the performance issues have been cleared up, which is great news.

Also, 17,000+ Steam reviews for NMS, only 12 hours after launch. Wow.

I think a game on a truly intergalactic scale must, by necessity, be a little lifeless. Now, obviously, there must be concessions made for the sake of the game, but really I would expect space to have limited areas near stations or ports heavily populated surrounded by vast distances of mostly nothing,

Now, NMS on the per hand, so far, has been teaming with life. I started the game on a toxic hell hole of a rock, but it was still covered in beasts. I looked to the sky and saw frequent craft flying by. Once I made it into space, I saw ships in orbit and traveling all over....but you know what? It still felt pretty lifeless. I have no idea who these ships belonged to, why they were there, or why there was no interaction between them and me. This brings me to Probably the most annoying thing about NMS...

It's a game about discovery...in fact, when I lifted off of that first world and entered the void for the first time a big message splashed across the screen that I had just discovered this star system and that there was a nearby undiscovered system, as well. How the hell is it undiscovered if there are literally space ships and space stations everywhere. How are planets undiscovered if there are structures and npcs on every planet? It really makes no sense. By simply ignoring the fact that there are ships everywhere in so called undiscovered space, it furthers the sensation of lifelessness. Those ships might as well be floating rocks. The fact that they are just there, but not really doing much in a meaningful way, and without any real way to interact with them, defies any sensation of authenticity. Now, I do think it will turn out that these craft have agenda, and I do think the player probably can interact through trade and combat, but this early in the game, it's just not readily apparent.

With NMS they've created quite a big populated sandbox. The question remains, what will there be to do in it and will it be enjoyable? So far it is enjoyable, but that could be because it's shiny and new. It's way too early to tell in a game like this. It's ridiculous that there are so many negative user reviews on steam. Most of them are from people who played for maybe 12 minutes, and had a CTD, or some lag and instantly, in a fit of rage, concluded the game is crap...yeah, not very useful. Of the 17,000 reviews on steam, 16,962 of them can be safely ignored.

Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 13, 2016, 07:58:07 AM
Well you can't blame them for raging on a game that does not work out of the box.

Yeah.  The space police are everywhere and they are watching you.  So someone actually owns the universe and was there before anyone else.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 13, 2016, 08:03:41 AM
I got in another half hour this morning and I am really enjoying it. Part of the draw for me is finding new planets and just looking around. It sounds boring, but there is a lot of technology out there at hidden outposts and stations that you can use to enhance your multi-tool, weapons, exosuit, etc. It has that addictive quality that makes you want to keep playing to find better loot and make new discoveries. Every planet, star sysem, station and waypoint you discover, you can upload to the server. You are rewarded with credits for this and you will go down in the history of the game as having discovered the item. Pretty cool.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 13, 2016, 08:05:17 AM
I got in another half hour this morning and I am really enjoying it. Part of the draw for me is finding new planets and just looking around. It sounds boring, but there is a lot of technology out there at hidden outposts and stations that you can use to enhance your multi-tool, weapons, exosuit, etc. It has that addictive quality that makes you want to keep playing to find better loot and make new discoveries. Every planet, star sysem, station and waypoint you discover, you can upload to the server. You are rewarded with credits for this and you will go down in the history of the game as having discovered the item. Pretty cool.

Thanks.  Makes me want to try it out too.
Title: Re: No Man's Sky - Too good to be true?
Post by: Ian C on August 13, 2016, 09:43:24 AM
I've not had any issues running it with my AMD 8350, GTX 760, Win 10 64-bit PC.

I didn't want to get it but thought I'd try it for under 2 hours then refund it, just to check it out (is this how demos work these days?).

I was going to refund it this morning then got in another four hours today. It is HIGHLY addictive. I'm not saying this is a good thing, but its a time vampire.
After about three or four hours of play, you 'get it'. The game is basically an Exploration / Trading game with bells & whistles.

I've explored the second planet I landed on quite thoroughly (not the first, which was a toxic hellhole) and there are many ways to gain wealth.

You roam about, in your ship or foot. Press C to scan, which does a sensor sweep of the area and reveals resources or places of interest. You have a rocket backpack thruster that recharges, and can get you out of water, up mountains and out of caves. There's stuff to see and collect everywhere. You have to keep an eye on resource management to keep your ship and exosuit topped up with consumables and you fly, explore and trade.

There are mild survival elements too, and you have to be constantly aware of hostile environments. I liked the fact that hot hostile or corrosive worlds can slowly cook your exosuit, but if you take shelter or find caves, you can cool off -or go out at night instead. Also, different creatures come out at night or day. This is important if you survey stuff (scan animals, things, explore places, upload them, rename them) because once you survey a planet, there's a huge bonus (my current one is about 300,000 credits, which is huge).

You can upgrade or craft stuff. You start with 3 things: your ship, your exosuit and your multi-tool (which functions as a scanner, weapon and mining device). Each have a limited number of slots, in which to store cargo or hold a modification. Slots can be increased by finding better equipment or upgrading.

Once you get into the exploration feel of it, it becomes addictive. Some elements are very valuable and rare. I found a caveload of gold and harvested over 100,000 credit's worth before those floating robots turned up and started blasting me.

I don't know what else this game is about or how far character and ship progression goes, but I've had fun so far. Is it worth it if you're on the fence?  If you're a fan of old school space trader games / exploration, you will probably like it. If it's a venture into something new for you: my advice is to buy, play for under 2 hours then refund if it doesn't work out.
Title: Re: No Man's Sky - Too good to be true?
Post by: mikeck on August 13, 2016, 10:10:10 AM
I think it sounds like something I would like. Honestly though, I scratched my "land on stuff" itch with ED:horizons even though that's limited to moons. I'm not sure anything could match the enormity and exploration of ED for me. Discovering planets around stars that no one playing the game had found yet. Recently I saw that over 3/4 of the Galaxy still had not been entered. 400,000,000,000 stars is a lot

I think I will let NMS get more fleshed out and then jump in but thanks for the take on it JH! Very helpful 
Title: Re: No Man's Sky - Too good to be true?
Post by: Tuna on August 13, 2016, 10:21:36 AM


Too funny, I'm sitting here at work listening to Book 1.  You are da man MetalDog!!


Thank you, sir!  It's really panzerde's fault for mentioning Cygnus ;)

My first Rush concert "Farewell to Kings" tour!
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 13, 2016, 12:03:05 PM
I agree with Ian C. I stole another two hours this morning and am thoroughly hooked. The game so far is like crack. It's all I'm thinking about at the moment...where to go next, what to upgrade and how to make more money.
Title: Re: No Man's Sky - Too good to be true?
Post by: glen55 on August 13, 2016, 12:23:24 PM
It hooked me about 2 hours in, too.  There is lots of loot and ways to make your spaceship, spacesuit and multi-tool (apparently the only 3 items you will ever have) better, lots of ways to make money and find crafting materials. But to me, the main attraction is just cruising around in your spaceship. I really like the way it does space travel - I'm nowhere close to being able to go interstellar yet, but I love the in-solar system travel: no seams or loading screens, you see a planet, point your nose at it, and eventually you will be penetrating its atmosphere in a semi-realistic-feeling fashion, and then I like the on-planet flying, too, cruising low and slow looking for things worth landing and checking out. And, of course, there are many, many, many solar systems to do this in.

To be sure, this is a chillaxed game - if you're looking for an adrenaline rush, look elsewhere. There is certainly a large, fairly complex survival/loot/powering up game, but I think this game is mainly about being an interstellar tourist, cruising around in a leisurely fashion and taking in the sights, and it works really well for me as that. Given that, it is very, very odd that you have zero ability to look around while you are in your space craft: you can only change your viewpoint by pointing your ship in a different direction. I mean really, you could look around in frickin' Wing Commander, guys, please patch this in to your interstellar tourism game. And how about having separate volume controls for ambient noise vs event-related sounds, please, please, PLEASE? My idea of cruising through the universe is that space is SILENT, maybe a low hum or a whisper of air, but I put on some spacey music and actually HEAR IT - I don't want to listen to a LOUD spaceship engine that sounds like trying to pull a hill in an 18-wheeler for hours on end, I mean really now, HUNDREDS of hours if you succeed in selling me on this thing, are you kidding with the annoying engine noise? But sounds signal too many important things to just cut the volume off so I really have no choice.

I wish the game were a little longer on realism. As others have pointed out, the animals are pretty cartoonish, and their behavior is very odd: very, very few of them are aggressive, although many of them are larger than you, sometimes MUCH larger. They're so little of a threat, that I didn't even worry about the 50' tall T Rex thing standing over by the artifacts site I wanted to check out. And . . . I've been to all 5 planets in this solar system and HAVE NOT SEEN AN OCEAN although all 5 planets are teeming with life! Que? Then - there are "outposts" everywhere, usually with like one alien in them, just chilling. And you see other craft flying around sometimes, yet you are "discovering" this planet? These aliens in their outposts just stay inside all the time and once you are 10 yards away from their little building, it's as if they aren't even there: they never mold the surrounding landscape in any way. There is apparently no government, no politics, except for these odd little sentinel drones that fly around and occasionally attack you because . . . you are mining. You need to stop mining when they show up and wait for them to go away.

But still, there is so much variety, flying is cool, you're always getting stronger and wealthier, and I just have a feeling I am going to play a long time because I am often in the mood for a chillaxed type of game. Especially if they do a good job implementing base-building, which is another thing that I'm missing almost as much as the ability to frickin' look around while you're flying.

Title: Re: No Man's Sky - Too good to be true?
Post by: undercovergeek on August 13, 2016, 02:01:27 PM
I don't think the animals do much - a reviewer put his jet pack on and flew up to ride a brontosaurus type creature and just fell straight through it - it wasn't a solid object
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 13, 2016, 02:16:53 PM
It hooked me about 2 hours in, too.  There is lots of loot and ways to make your spaceship, spacesuit and multi-tool (apparently the only 3 items you will ever have) better, lots of ways to make money and find crafting materials. But to me, the main attraction is just cruising around in your spaceship. I really like the way it does space travel - I'm nowhere close to being able to go interstellar yet, but I love the in-solar system travel: no seams or loading screens, you see a planet, point your nose at it, and eventually you will be penetrating its atmosphere in a semi-realistic-feeling fashion, and then I like the on-planet flying, too, cruising low and slow looking for things worth landing and checking out. And, of course, there are many, many, many solar systems to do this in.

To be sure, this is a chillaxed game - if you're looking for an adrenaline rush, look elsewhere. There is certainly a large, fairly complex survival/loot/powering up game, but I think this game is mainly about being an interstellar tourist, cruising around in a leisurely fashion and taking in the sights, and it works really well for me as that. Given that, it is very, very odd that you have zero ability to look around while you are in your space craft: you can only change your viewpoint by pointing your ship in a different direction. I mean really, you could look around in frickin' Wing Commander, guys, please patch this in to your interstellar tourism game. And how about having separate volume controls for ambient noise vs event-related sounds, please, please, PLEASE? My idea of cruising through the universe is that space is SILENT, maybe a low hum or a whisper of air, but I put on some spacey music and actually HEAR IT - I don't want to listen to a LOUD spaceship engine that sounds like trying to pull a hill in an 18-wheeler for hours on end, I mean really now, HUNDREDS of hours if you succeed in selling me on this thing, are you kidding with the annoying engine noise? But sounds signal too many important things to just cut the volume off so I really have no choice.

I wish the game were a little longer on realism. As others have pointed out, the animals are pretty cartoonish, and their behavior is very odd: very, very few of them are aggressive, although many of them are larger than you, sometimes MUCH larger. They're so little of a threat, that I didn't even worry about the 50' tall T Rex thing standing over by the artifacts site I wanted to check out. And . . . I've been to all 5 planets in this solar system and HAVE NOT SEEN AN OCEAN although all 5 planets are teeming with life! Que? Then - there are "outposts" everywhere, usually with like one alien in them, just chilling. And you see other craft flying around sometimes, yet you are "discovering" this planet? These aliens in their outposts just stay inside all the time and once you are 10 yards away from their little building, it's as if they aren't even there: they never mold the surrounding landscape in any way. There is apparently no government, no politics, except for these odd little sentinel drones that fly around and occasionally attack you because . . . you are mining. You need to stop mining when they show up and wait for them to go away.

But still, there is so much variety, flying is cool, you're always getting stronger and wealthier, and I just have a feeling I am going to play a long time because I am often in the mood for a chillaxed type of game. Especially if they do a good job implementing base-building, which is another thing that I'm missing almost as much as the ability to frickin' look around while you're flying.

You can change your  view in ship. With a gamepad, you use the right thumbstick.

Something else you have to understand is how vast and varied the universe is. Just because you have not come across hostile creatures in your first 2 hours of play, does not mean they do not exist in the universe. I have been unfortunate enough to run into several species of aggressive creatures. When you land on a planet, it will even tell you what kind of flora and fauna to expect.
Title: Re: No Man's Sky - Too good to be true?
Post by: glen55 on August 13, 2016, 02:18:49 PM
It hooked me about 2 hours in, too.  There is lots of loot and ways to make your spaceship, spacesuit and multi-tool (apparently the only 3 items you will ever have) better, lots of ways to make money and find crafting materials. But to me, the main attraction is just cruising around in your spaceship. I really like the way it does space travel - I'm nowhere close to being able to go interstellar yet, but I love the in-solar system travel: no seams or loading screens, you see a planet, point your nose at it, and eventually you will be penetrating its atmosphere in a semi-realistic-feeling fashion, and then I like the on-planet flying, too, cruising low and slow looking for things worth landing and checking out. And, of course, there are many, many, many solar systems to do this in.

To be sure, this is a chillaxed game - if you're looking for an adrenaline rush, look elsewhere. There is certainly a large, fairly complex survival/loot/powering up game, but I think this game is mainly about being an interstellar tourist, cruising around in a leisurely fashion and taking in the sights, and it works really well for me as that. Given that, it is very, very odd that you have zero ability to look around while you are in your space craft: you can only change your viewpoint by pointing your ship in a different direction. I mean really, you could look around in frickin' Wing Commander, guys, please patch this in to your interstellar tourism game. And how about having separate volume controls for ambient noise vs event-related sounds, please, please, PLEASE? My idea of cruising through the universe is that space is SILENT, maybe a low hum or a whisper of air, but I put on some spacey music and actually HEAR IT - I don't want to listen to a LOUD spaceship engine that sounds like trying to pull a hill in an 18-wheeler for hours on end, I mean really now, HUNDREDS of hours if you succeed in selling me on this thing, are you kidding with the annoying engine noise? But sounds signal too many important things to just cut the volume off so I really have no choice.

I wish the game were a little longer on realism. As others have pointed out, the animals are pretty cartoonish, and their behavior is very odd: very, very few of them are aggressive, although many of them are larger than you, sometimes MUCH larger. They're so little of a threat, that I didn't even worry about the 50' tall T Rex thing standing over by the artifacts site I wanted to check out. And . . . I've been to all 5 planets in this solar system and HAVE NOT SEEN AN OCEAN although all 5 planets are teeming with life! Que? Then - there are "outposts" everywhere, usually with like one alien in them, just chilling. And you see other craft flying around sometimes, yet you are "discovering" this planet? These aliens in their outposts just stay inside all the time and once you are 10 yards away from their little building, it's as if they aren't even there: they never mold the surrounding landscape in any way. There is apparently no government, no politics, except for these odd little sentinel drones that fly around and occasionally attack you because . . . you are mining. You need to stop mining when they show up and wait for them to go away.

But still, there is so much variety, flying is cool, you're always getting stronger and wealthier, and I just have a feeling I am going to play a long time because I am often in the mood for a chillaxed type of game. Especially if they do a good job implementing base-building, which is another thing that I'm missing almost as much as the ability to frickin' look around while you're flying.

You can change your  view in ship. With a gamepad, you use the right thumbstick.

Yeah? I use keyboard and mouse - I didn't see anything under controls in the escape menu, but I'll look again. That's really one of my biggest gripes with the game. I think this game is not for everybody but it is for me.
Title: Re: No Man's Sky - Too good to be true?
Post by: DoctorQuest on August 13, 2016, 03:52:37 PM
I just wanted to verify what platforms you guys are using? There is a hate-fest over at GOG on the PC performance. They make it sound like part of the issue is the PC port was just poorly done from a technical standpoint.
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on August 13, 2016, 04:27:39 PM
I am enjoying the game. Played some on my old box with some under min spec GPU and such and got 15 FPS. On the gaming beast it would crash after the white screen. Thanks to a post on steam, some Reddit user found a work around for AMD cards and OpenGL 4.5 that got it working. Also read a post the stated better frame fate could be obtained by going into the settings file and setting GSync to false. Also setting min frames to 60 or greater (some folks say go 90 or higher to get more than 60 for fast cards).

http://steamcommunity.com/app/275850/discussions/1/360672304897920381/

http://steamcommunity.com/app/275850/discussions/1/360672137538014101/
Title: Re: No Man's Sky - Too good to be true?
Post by: glen55 on August 13, 2016, 04:42:00 PM
I just wanted to verify what platforms you guys are using? There is a hate-fest over at GOG on the PC performance. They make it sound like part of the issue is the PC port was just poorly done from a technical standpoint.

I'm playing on the PC. I have a relatively powerful rig - it was pretty much top of the line when I bought it about 2 years ago.  It is running fine for me, except the only time that I ran from backup without dying it was quite laggy after I loaded. But I just quit out and started over and it ran fine.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 13, 2016, 05:31:15 PM
I agree with Ian C. I stole another two hours this morning and am thoroughly hooked. The game so far is like crack. It's all I'm thinking about at the moment...where to go next, what to upgrade and how to make more money.

It might be some inexplicable thing like civilian flight simulation or European / American Truck simulator.  Just going about and seeing things.

Title: Re: No Man's Sky - Too good to be true?
Post by: bbmike on August 13, 2016, 06:00:11 PM
Or Goat Simulator?  :P
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 13, 2016, 06:43:19 PM
Hi.  For some reason I cannot switch to full screen mode. Nothing happens when I click the options.

Ok figured it out.  You have to click and hold.  Duh.

I think the view is awkward. Like zoomed in.  Any way to adjust?
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on August 13, 2016, 07:38:08 PM
FOV settings in the options for the PC version.
Title: Re: No Man's Sky - Too good to be true?
Post by: solops on August 13, 2016, 09:01:30 PM
Is this game kind of like X-Rebirth?

Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 13, 2016, 09:23:09 PM
Is this game kind of like X-Rebirth?

Nope. Like mine craft .
But without building of structures.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 13, 2016, 11:37:43 PM
FOV settings in the options for the PC version.

I'm now at 100 doesn't seem to do much.
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 14, 2016, 01:41:41 AM
6 hours into the game, still in the same solar system, visited 3 planets and exploring them and deliver the trade items that to fast fill up my small storage capacity to the space station for cash

in the meantime i found also outpost-ruins where the vegetation had started to creep inside.... and was able to reset some alien machinery outpots to get them functional again   

JH, et al. is right! This piece of software is highly addictive :coolsmiley: O0
to enjoy the "game" you better have to channel your inner Chagall, Dali, and also Ansel Adams (landscape photography) not so much your inner Roddenberry or Lucas, and don't even think about your inner S.Hawking, or C.Darvin.

its about the journey, the sudden vistas of stunning surrealistic-psychedelic landscapes (and with the knowledge at the back of one's mind that you are the first and probably also the last human who will ever see exactly this picture)

Its like hiking Zion National Park and similar places in UT and AZ.  I didn't hiked to The Subway (on a rare permit) for just the workout... but would have loved to also had a little jetpack on the last klick on way back up the cliff to the trailhead ;-)

IMHO the game mechanic and the story to uncover is just one method to get the visitors to join the Vernissage, to move on from exposition hall to exposition hall and from picture to picture of contemporary fluxus-style computer art on display
     
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 14, 2016, 02:11:44 AM
I have visited 4 planets.  Three are "barren" moons.  They all have one type of dominant flora: -- Giant mushrooms.  Just different colours.  Lacks variety so far.  In fact, even the minor plants are the same.
Title: Re: No Man's Sky - Too good to be true?
Post by: Ian C on August 14, 2016, 03:01:43 AM
I have visited 4 planets.  Three are "barren" moons.  They all have one type of dominant flora: -- Giant mushrooms.  Just different colours.  Lacks variety so far.  In fact, even the minor plants are the same.

It changes when you go to other systems. I started on a radioactive red planet that was completely hostile and somewhat barren. I hyperdrived to the next system and now I'm on a relatively Earth-like planet with oceans, mountains and subterranean areas. Tip for deep sea diving: use jet pack to surface for air.

FOV settings in the options for the PC version.

I'm now at 100 doesn't seem to do much.

Same here.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 14, 2016, 03:12:58 AM
I've been to two systems. The "moons" all look the same so far. But the planets are kinda different.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on August 14, 2016, 05:45:18 AM
So I bought in because of you lot. :P

Wasn't sure my ancient machine could do it but managed 95 minutes last night with no crashes.

My machine spec:
Intel Core2 Quad Q8200 @2.33 GHz
8GB ram
Win10 64 bit
GeForce GTX 550 Ti 1GB

Bit of work to get the video settings right to smooth out the play but it works fine.

It's.... interesting so far.... but of a struggle to figure out and remember the commands.... might try switching to my 360 controller to see if I can remember easier.
But "Time Vampire" is a good description for the game....
Title: Re: No Man's Sky - Too good to be true?
Post by: Apocalypse 31 on August 14, 2016, 06:46:40 AM
6 hours into the game, still in the same solar system

6 hours in and I'm still on the same planet. I've discovered countless outposts and have repaired two ships - now running a 17-slot ship (big deal for me!) as well as 2 new weapons.
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on August 14, 2016, 07:32:33 AM
I think I hate you all.

Thankfully I'm on holiday and so can't buy...hopefully you lot will be semi negative about it by the time I'm back
Title: Re: No Man's Sky - Too good to be true?
Post by: steve58 on August 14, 2016, 07:37:56 AM
So I bought in because of you lot. :P

Wasn't sure my ancient machine could do it but managed 95 minutes last night with no crashes.

My machine spec:
Intel Core2 Quad Q8200 @2.33 GHz
8GB ram
Win10 64 bit
GeForce GTX 550 Ti 1GB

Bit of work to get the video settings right to smooth out the play but it works fine.

It's.... interesting so far.... but of a struggle to figure out and remember the commands.... might try switching to my 360 controller to see if I can remember easier.
But "Time Vampire" is a good description for the game....

Not going to be getting NMS anytime soon, but probably will in a future sale so thanks for posting your specs.  I also have an old PC, similar to yours (Core2 Quad Q9450 @2.66 GHz, GeForce GTX 750 Ti 2GB) so glad to know it should run on my rig. O0
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on August 14, 2016, 07:40:24 AM
The game won't load for me. At first I thought it was because my GFX card was sub-par but it is higher rated than Barth's so it must be an ATI thing. I'll try and fiddle with updates and give it another go later.
Title: Re: No Man's Sky - Too good to be true?
Post by: W8taminute on August 14, 2016, 07:56:50 AM
Just noticed this thread and wanted to find out what everyone here at GH thought of the game.  Good stuff guys and thanks for all your comments.  I'll keep the game on my wishlist and wait for it's inevitable price cut. 
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 14, 2016, 08:08:12 AM
6 hours into the game, still in the same solar system

6 hours in and I'm still on the same planet. I've discovered countless outposts and have repaired two ships - now running a 17-slot ship (big deal for me!) as well as 2 new weapons.

6 hours and I'm in my 4th solar system, a dozen palnets explored (not fully). Two races encountered.
I seldom walk and fly my ship along points of interest.

Some observations.
Talk to aliens in their ships in the hangar, you can offer to buy their ship.
Give food to animals, they will poop minerals. 
Plants are boring. They are repetitive across all planets.
i love the part where I learn alien language by exploring ruins.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on August 14, 2016, 08:13:13 AM
Another 90 minutes gone.... now using my 360 controller... finding that much easier to use that mouse and keyboard... don't hate me.

Finally got my ship flying and into space. Onto 2nd planet... might explore more here rather than just follow "story" line... if that's what it is...

I'm gonna need a bigger boat.....
Title: Re: No Man's Sky - Too good to be true?
Post by: W8taminute on August 14, 2016, 08:21:12 AM
Another 90 minutes gone.... now using my 360 controller... finding that much easier to use that mouse and keyboard... don't hate me.

...

No hate here for anyone who finds an easier way to enjoy their games!   O0
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on August 14, 2016, 09:25:12 AM
In the settings file were you set GSync to false to improve frame rates, you can also set the FOVs above 100. I have seen folks with 160 to 190. The higher ones produce a weird stretch effect in space when you pulse drive.

A 360 controller does help with most things, but I still use my mouse to mine or target evasive creatures or sentinels.

I'm having fun with it. There are some points I hope they change, add , or fix.
1. Being able to fly as low as I want and joystick support. I hate seeing floating islands or arched structures that I can fly under or through. Add impact damage if you need to.
2. Reduce the amount of space turds near planets. So many asteroids everywhere. I was really hoping for more of system model with planets, moons, and belts of asteroids to farm. Maybe a ring system on some planets to mine.
3. Plants and animals do appear to be somewhat repetitive on the few worlds I have been on. Same with farmed elements. More variation would be welcome. I know there are other oddities out there and maybe variations in system are low.
4. Access to my ship inventory when selling goods to other ship commanders at bases. I can select it at station terminals.
5. The ability to salvage crashed ships for elements and equipment.

Still a lot of fun.
Title: Re: No Man's Sky - Too good to be true?
Post by: Apocalypse 31 on August 14, 2016, 09:34:25 AM
1. Being able to fly as low as I want and joystick support. I hate seeing floating islands or arched structures that I can fly under or through. Add impact damage if you need to.

Low level flight needs improvement. Feels like the developers want people to walk everywhere, and aircraft are only used to jump between planets.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 14, 2016, 09:47:44 AM
I'd like to see more vehicles for ground transportation. How about deployable bikes, jeeps, trucks, rovers, etc.? Surprised they didn't implement this.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on August 14, 2016, 10:24:53 AM
Thanks for all the thoughts guys.....sounds like it turned out pretty good.  However, I am likely not into these types of games enough to get my own personal value at $60, but certainly will be looking at this during future sales and such.
Title: Re: No Man's Sky - Too good to be true?
Post by: ArizonaTank on August 14, 2016, 11:34:17 AM
I'm about two hours in...  only one CTD...  Generally having fun with it.
Title: Re: No Man's Sky - Too good to be true?
Post by: glen55 on August 14, 2016, 12:48:42 PM
I'd like to see more vehicles for ground transportation. How about deployable bikes, jeeps, trucks, rovers, etc.? Surprised they didn't implement this.

DLC, maybe? Yes, it would be a huge plus. Also, how about a little mapping? Mapping planets? Mapping solar systems? It's all but impossible to find a place you've been before, plus it's a great record of your accomplishments.  And probes, or sensors, so that you have some clue about a planet before deciding to visit?

I think you could make a pretty long list of missing gameplay/UI elements. Like these guys have more of a background in programming than in gaming.

I complained yesterday about the inability to turn off ambient spaceship noise - and THEN I got my first spaceship "upgrade." The new one repeatedly makes a noise that, I swear, sounds like puking with a metallic echo/subharmonics. It cycles it like every 2 seconds, and it's loud as hell.  I had to just turn the sound off.  Flight is greatly improved, I get the serene experience I want.  Except I need sound on planets to know when sentinels are around. So I will be going into options and reconfiguring sound every time I enter and exit my spacecraft. Quite a hassle, and did these guys REALLY not realize that people wouldn't want to listen to a loud metallic puke for hours on end?  I mean, what the hell were they thinking?

/rant

Still liking the game, though. . . .   ::)
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on August 14, 2016, 05:47:32 PM
Just got the game up and running with this fix: http://steamcommunity.com/app/275850/discussions/1/360672304897920381/


Woohoo!


Now, if only I can get my kids to turn in early so I cam play...  O0
Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on August 15, 2016, 01:07:23 PM
Not to sully this thread with talk of 'that other game' -- but Jarhead's comparison of strengths / weaknesses of NMS vs. ED got me thinking. Drop $60 on NMS, or pick up Horizons for $30?  Decided on Horizons.

Getting back to ED after not having played it for months, and now with the ability to land on (some) planets / moons -- have to say, my sense of just how amazing ED is was once again confirmed.  It really is an awe-inspiring game, even with its well-documented flaws.

I'll probably get around to NMS eventually, but will wait for a sale at this point...
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on August 15, 2016, 01:34:03 PM
Jim Sterling has some things to say about overhyped fans going waaaaaaayyyyy too far in feeling betrayed about, or in defending, NMS.



While watching that I thought -- you, Jim, as much as I like you, are one of the feeders of the immoderates who go into frothing fits about perceived injustices on the internet. You do it for humor, often for shock humor, but there are internet shrimps (as you like to vaguely iconosize sometimes) who bottom feed the scurrilous language and attitudes you throw out for amusement and profit. People act like uncultured louts partially because people like you make uncultured loutism look edgy and cool and with it (even though you're poking fun at yourself along the way).

(Btw, he thought the game was boring and medicore but not bad, and understands why it would be a soothing and meditative game for some people. He got death threats for feeling that way about the game of course. ;) )

He hints toward the end (with some of his particular self-critical humor) that the people going so far over it were hoping for, and/or still trying to get, some kind of religious experience out of it.
Title: Re: No Man's Sky - Too good to be true?
Post by: SirAndrewD on August 15, 2016, 01:47:25 PM
Not to sully this thread with talk of 'that other game' -- but Jarhead's comparison of strengths / weaknesses of NMS vs. ED got me thinking. Drop $60 on NMS, or pick up Horizons for $30?  Decided on Horizons.

Getting back to ED after not having played it for months, and now with the ability to land on (some) planets / moons -- have to say, my sense of just how amazing ED is was once again confirmed.  It really is an awe-inspiring game, even with its well-documented flaws.

I'll probably get around to NMS eventually, but will wait for a sale at this point...

I haven't played NMS so no judgement on it.  It looks interesting but not worth to me, AAA price. 

E:D with Horizons is as good as it's ever been right now.  While Engineers are a bit grindy, they ad a lot of flavor to the game and give more context to a lot of the activities that were mundane. 

Also, Mobius PvE Group is everything I hoped Open would be.  Getting in there and actually winging up and interacting with players has been a blast after hiding from the griefers in Solo for so long.   Heck, I even had my SRV get hopelessly stuck on some barren rock and a random guy come by and help get me free, never saw that in Open. 

So yeah, I don't think you can go wrong with Horizons.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 15, 2016, 11:13:32 PM
How to make big bucks.
http://www.businessinsider.sg/how-to-make-money-in-no-mans-sky-2016-8/?r=US&IR=T#1poecRWbyK8xTD5m.97

Is there a place to see the discoveries of all players?
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 17, 2016, 07:36:26 AM
Things are getting interesting.  I am now in a very hostile planet.  The bots will engage you at will even if you're not doing anything bad like destroying the environment.
The planet is littered with Gravi balls which earns good money when sold but it calls an elite sentry each time you pick one up.
There are little hostile critters that bite you.
And there are frequent storms which make things very cold.

I found a crashed ship.  It's worth fixing.  I will make this my immediate goal for now.
Title: Re: No Man's Sky - Too good to be true?
Post by: Pete Dero on August 17, 2016, 07:59:06 AM
https://www.greenmangaming.com/games/no-mans-sky/

Currently -15% (when logged in !)
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 17, 2016, 11:13:13 AM
The game can be fun. It is certainly addictive. Viewing NMS in a vacuum without all the hype, without any expectations and without considering its long five year development cycle, I think the game succeeds. However, when looking at all that seems to have been promised, its hard not to consider the game as a complete fraud.

There is just nothing really ground-breaking about it and not really anything in it that has not been done before, and done better, too.

Yes, the universe has 18 quintillion planets (or at least they claim it does). Yes, the universe is seamless and has procedural generation. But really, who cares? Nobody is EVER going to visit all of those worlds, and quite frankly, I'll be surprised if more than handful of players would actually care to try. There just does not seem to be the level of randomization that I would expect. Sure, native animals are somewhat different, but they all use the same exact body parts, they are just placed in different locations. Furthermore, the plants and geography of the planets vary, but I do feel like once you've been to a few worlds, you're not going to see anything on any other planet that is going to wow you, or truly be unique. Finally, every planet has the same installations, scattered buildings and alien facilities, that are either vacant, or populated by a single being who just stands there providing the player with a single interaction. You will never see these NPCs moving about the world, they are utterly and completely static. In space stations, all the ships that dock within a particular class are exactly the same. Each pilot looks the same, has the same name and every ship carries the same payload and cargo. There is absolutely no randomization here. There is just not the kind of variety I would expect in the universe. 

Also, the UI is woefully inadequate and unimaginative. Most egregiously, the star map SUCKS. It is completely unwieldy and useless. It is impossible to find specific systems, extremely difficult to track your progress and provides little information on where you have been or where you may want to be going. In space, or planetary navigation is non-existent. There is no in-flight map, no way of marking locations, or setting specific destinations. It is pointless having a universe so vast, with so many places to go, if it is impossible to get anywhere through anything other than chance and serendipity. Very frustrating.

I hear there are plans to implement a building system so it will be possible for the player to construct bases on planets. They better add a system of being able to locate these player build facilities or else it will all be completely pointless. Why would anybody spend the time building something useful if once they leave, there will be little chance of ever getting back?

There are some blatant, inexplicable omissions from this game. There are many. That is why I find it hard to commend this game as an accomplishment when looking at what it was claimed to be, and seeing what it actually is. In some respects...epic failure.

I will continue to play for awhile and it is something that I will most likely keep on my HD (afterall, it only takes up 3 gigs). I also hope it will be supported and expanded upon, but really, since release date, not a single patch or hotfix has been released. Not very encouraging.  I guess the team is busy living high off the hog at the moment...can't say I blame them. Might as well spend and get really drunk before having to face the reality of missed opportunity and failed expectation.

So I started this thread with a question.."too good to be true?" I am supremely confident in the answer. Yes...YES! The promise of NMS was definitely too good to be true.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grimnirsson on August 17, 2016, 11:29:04 AM
Quote
I also hope it will be supported and expanded upon, but really, since release date, not a single patch or hotfix has been released. Not very encouraging.  I guess the team is busy living high off the hog at the moment...can't say I blame them.

Something is at the horizon:

No Manís Sky Dev Says Upcoming Patch Will Make Players ĎVery Happyí

http://www.dailystar.co.uk/tech/gaming/537967/No-Mans-Sky-Updates-DLC-Paid-Xbox-One-release-PC-PS4-Review-Best-Deals (http://www.dailystar.co.uk/tech/gaming/537967/No-Mans-Sky-Updates-DLC-Paid-Xbox-One-release-PC-PS4-Review-Best-Deals)

Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on August 17, 2016, 12:05:07 PM
Some mods are out and some of them are very cool. Go here to check them out: http://nomansskymods.com/

I grabbed Fast Actions (gets rid the delayed key press), Holo Icons (some cool scanner icons), and Internal Resolution Multipliers (fixes for the down sized resolution the game uses - I am using the one from his set resolutions to match my native resolution and the game does look much better and the FPS is the same, on my outdated rig).

There are others on the site that do other things for the UI, graphics, and game play. Check them out if you are enjoying the game.

Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on August 17, 2016, 12:10:16 PM
One thing I don't get about NMS's ginormous universe -- I read somewhere that our Sun would literally burn out before a player could visit each planet for 1 second ( :o) -- are reports that it's not uncommon to find planets that other players have already discovered. How is that possible? I thought your starting position was completely randomized (not like E:D where everyone starts in the same system) - ?

I'm no probability expert, but seems to me that in a universe with over a million billion planets, the odds of winding up somewhere that another player has already visited should be infintesimally small, if not essentially impossible?

EDIT -- Sean Murray seemed to confirm this, or something's just unclear to me here --
https://twitter.com/NoMansSky/status/762689080245252096 (https://twitter.com/NoMansSky/status/762689080245252096)
Title: Re: No Man's Sky - Too good to be true?
Post by: Ian C on August 17, 2016, 12:27:34 PM
Quote
Already, Murray has teased fans by suggesting that the games next update would add " the ability to build bases and own giant space freighters"

Now this is more like it. It seems a perfect solid base to build upon to expand the exploration/entrepreneurial themes.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 17, 2016, 02:01:39 PM
Good article...

https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/#more-390347 (https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/#more-390347)
Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on August 17, 2016, 02:18:05 PM
Good article...

https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/#more-390347 (https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/#more-390347)


Wow. Even more damning than the article is the Reddit thread it links to, listing all the things that never made it into / got stripped from the final release.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 17, 2016, 04:50:27 PM
The game can be fun. It is certainly addictive. Viewing NMS in a vacuum without all the hype, without any expectations and without considering its long five year development cycle, I think the game succeeds. However, when looking at all that seems to have been promised, its hard not to consider the game as a complete fraud.

That's right.  I never bought into the hype.  Never followed the developer's press releases and articles. 
I just bought this out of curiosity and I'm delighted.

There are too many broken promises and they marketed the thing to be more than what it actually is.  They kept things vague and let people imagine things out.
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on August 17, 2016, 05:00:36 PM
The game still has entertainment value, but maybe not as much as it did looking at what has fallen out. Same thing happened with Spore. All the early footage looked great, real physics, had to make good creatures so they would survive, etc.. Then marketing and publishers get in and do their testing and all of a sudden the final products are dumbed down so every player can "win" even with the dumbest designs. I think the same thing happened here. I think the powers that be saw the early testing results. Saw it took some IQ to do right and decided it needed dumbing down so everyone could "win" even if they did the dumbest stuff. All I hope is that over time many of those "lost" elements will find there way back into the game either from the Devs or from the Modders. I'm just glad most wargames don't work this way.  O0
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 17, 2016, 05:22:09 PM
I'm just glad most wargames don't work this way.  O0


+1 QFT. Gods save me from a world where everyone gets a participation ribbon!



Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 17, 2016, 05:59:51 PM
I think the powers that be saw the early testing results. Saw it took some IQ to do right and decided it needed dumbing down so everyone could "win" even if they did the dumbest stuff.

I have died 4 times already.  How can you say everyone can win. :)

There seems to be puzzle solving tests to unlock the comms terminal.
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 18, 2016, 08:59:26 AM
Good article...

https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/#more-390347 (https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/#more-390347)


Wow. Even more damning than the article is the Reddit thread it links to, listing all the things that never made it into / got stripped from the final release.


And this is why I don't buy new, full priced games when released (also can't afford to).....I rely on grogs like JH and others who post excellent reviews detailing the goods and the positives and negatives of a game.
Title: Re: No Man's Sky - Too good to be true?
Post by: Flywheel on August 18, 2016, 09:32:11 AM
I was initially put off by all the negative reviews I read on Steam. I was going to see how comments here compared and it's done nothing to change my mind, so giving that a miss, for now at least - anyway, got my bank balance back to over one million in Elite Dangerous, so I'm happy enough with that :)
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 19, 2016, 02:22:00 AM
No Man's Sky 
the way it was meant to be played by the (lead)developer and how the experience get flattened when you pick one of the other more glued on professions.

I came to the conclusion that the developers thought that the player has to be a space nomad with an insatiable almost pathological urge to move on!
so a single solar system get only mildly grazed to collect what is barely necessary to move on in a real hurry. A single planet get visited only once! to collect the necessary resources, 1 to 3 question marks icons get investigated max, and its has to be on foot/jetpack from the first landing side. (otherwise the wild life get not spawned! and you better have to be away from the spaceship a 2-5 min walk. i never 'spot them from a plane' like it was done in Africa in the Serengeti) and if you happenstance to see new wildlife get a quick snapshot but double dare to think about to become a naturalist... the ship is waiting! the time is ticking! you got to move!   

if played the nomad in a hurry way, they player is not so much slapped in the face by the fact that the whole planet is just one biotope, and that the planet is practical littered with it seams unlimited random, generated outposts, monoliths, ruins, you name it (wouldn't there be that Atlas V1 V2 V3 Pass thingee mechanic . you could play out the mayor part of the game in one single solar system)

Unfortunately (for yours truly) to counter that nomad approach, someone on the team had the brilliant idea to hand out that high completion bonuses for a planet, and to do the Alexander von Humboldt-Approach and collect a full set of nice rewarding Nature Samples.
16h ingame I am still searching high and low on my first two planets (the 3rd is empty of fauna-Thank God) and i just don't f*%#in get them: But now already speak 50 words of the new language, have a dozen ore more blueprints, recipes, and sold a shitload of 'gems' in the space station already

parallel to that i thought i become a miner and refiner also, harvested resources, construct expensive items and sell them.
This pass also leads to more and more visits.... and so (unwanted) discoveries.
(I want a to buy decent ship with storage space before i move out of 'the nest' into the void)

I didn't tested the criminal/pirat approach so.     
     
IMHO I think instead of the high completion bonus there should have been instead  a mechanic that forces the player to move, and move as fast as possible or take some well calculated risks if not (like in FTL).
Would have been so easy to implement that if you stay longer on a planet or visit it more often the sentinel get upset more and more and in force even by your simple present. And also if you hang around in a solar system to long, pirates or even military will show up  (of course there should be warning messages and or a general 'threat meter', that will go back to zero when you jump out)
 
If you are new to the game or in you early gameplay its probably more enjoyable for you if you:
- don't try to get the planet bonus
- don't visit a planet "twice"
- explore 'mostly' on foot and 'far'
   (and don't try to 'harvest' all planets questionmark spots  - they seam to be unlimited generated,
   you will not miss anything out, it will be randomly spawned on the next solar systems planets also)

...in general try to imagine (immersion wise) that you are on the run
Title: Re: No Man's Sky - Too good to be true?
Post by: vyshka on August 19, 2016, 11:51:08 AM
One of the most entertaining points in the game so far for me was when I decided against going back to the ship and figured there would be a base up ahead with a recall beacon. Took me two hours to find one, and I was being chased by bugs that wanted me for dinner. Pretty planet though.
Title: Re: No Man's Sky - Too good to be true?
Post by: ArizonaTank on August 19, 2016, 03:50:05 PM
I'm 9 hours in.  And while I like the game, and it is kind of fun to explore...I can see me burning out in another 10 hours or so.  As someone else noted...it does feel like an "early access" game.  And there are some early access games that definitely rival it. 

If you are on the fence, I would recommend you wait for the inevitable sale in six months.
Title: Re: No Man's Sky - Too good to be true?
Post by: Hofstadter on August 20, 2016, 12:30:22 AM
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 20, 2016, 07:35:19 AM
Wow hof....a pretty damning video. I don't own the game so I can't comment. I went with the poor man's NMS....Empyrion: Galactic Survival on sale this week on Steam for $9.99.  Just started playing so I can't comment in detail whether it's any good or not.
Title: Re: No Man's Sky - Too good to be true?
Post by: ArizonaTank on August 20, 2016, 11:45:16 PM


So, assuming these guys just don't take the money and run...basically an "early release" at the "full release price", with a few lies thrown in to keep it spicy. 
Title: Re: No Man's Sky - Too good to be true?
Post by: Nefaro on August 23, 2016, 07:54:48 AM
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on August 23, 2016, 11:15:39 AM


For those who haven't watched the review yet, a quick summary would be: he found the first 10 to 12 hours super-awesome-amazing, and then got disappointed about how shallow things were.

From that perspective, you could consider the game to be a typical AAA game with an unsatisfying conclusion.
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on August 23, 2016, 11:34:28 AM
A really, really, really unsatisfying actual conclusion, too. Wow... I didn't even know the game had an 'end'.

Worse, the game writers taunt you with it.

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"Nothing is real. This existence is an imitation of life, a model made by jaded intellects, enslaved to their actuality as I am enslaved to mine. What lies beyond the truth?" Nothing except getting to name the galaxy for having 'discovered' it, and then starting over in a 'fresh' galaxy.

Some guy has done this 11 times already.

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Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on August 23, 2016, 01:33:51 PM
Errr.... ummmm.... spoiler!?! >:(
Title: Re: No Man's Sky - Too good to be true?
Post by: BanzaiCat on August 24, 2016, 04:35:06 AM
LOL...yeah, spoilers, boys...

Hopefully the devs will take this massive ripping and add things to it to make it what it should have been. I liked AJ's idea of teaming up with Bioware, but that'll NEVER happen. Then again who knows...
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on August 24, 2016, 06:22:31 AM
Errr.... ummmm.... spoiler!?! >:(

Are you more upset AJ (and I) spoiled the non-ending, than you would have been to sink who knows how many hours into the game to get that result?

Now it's up to you to decide how hard you want to work for that non-ending.


Edited to add: but I've now gone back and added spoiler spacing so someone can zip past it without seeing it.  O:-) Sorry.
Title: Re: No Man's Sky - Too good to be true?
Post by: bbmike on August 24, 2016, 06:29:12 AM
When, oh when will we get those forum spoiler tags?  ???
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on August 24, 2016, 06:53:35 AM
Errr.... ummmm.... spoiler!?! >:(

Are you more upset AJ (and I) spoiled the non-ending, ...

Just you  ;) .... I have purposely avoiding all the reviews/bashing just so I can enjoy or not the game on it's own merits. And it's been easy to do as most of what you all have been posting is links to video or blogs... not actual spoiler words.....

But I forgive you..... and yes I'm still going to play through on my own....

Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on August 24, 2016, 09:13:22 AM
Vance, have you loaded up any of the great mods for the game? I want to test out the low flying and joystick mods this weekend.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 24, 2016, 09:52:38 AM
I wish there was steam workshop support for the mods...
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on August 24, 2016, 10:33:07 AM
Huh.... I had no idea there were mods.....  ???
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 24, 2016, 11:31:54 AM
the low fly mod:

http://nomansskymods.com/mods/lowflight-by-hytek-packed/
Title: Re: No Man's Sky - Too good to be true?
Post by: Toonces on August 24, 2016, 11:42:01 AM
Man alive, that Angry Joe was so funny I had tears running down my face.  My favorite part is 30:00-32:00 where the game keeps crashing on him....that was classic YouTube.

I'm so glad you guys are enjoying this game, but I have to be honest.  I just don't see anything entertaining.  Maybe an hour or two, but I know the novelty would wear off way before I got my money's worth.
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 24, 2016, 11:53:38 AM
I wish there was steam workshop support for the mods...

JH...do you go by jarhead on the Steam forums? I ask because I saw  thread in the Empyrion: Galactic Survival forums where a jarhead made a post back in the Spring and I was wonder how you would compare Empyrion with NMS.  I am new to Empyrion but haven't played NMS.  Thanks, Ray
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 24, 2016, 12:36:17 PM
I'm Jarhead0331 on steam. Probably a different guy.

I do have both games though. Have spent much more time with NMS. Empyrion has a much steeper learning curve and is much more complex overall. As a result it is harder to get into. Its hard to compare them because such a major component of Empyrion is building. Building ships, building vehicles, building parts, building bases, etc. NMS presently only has very limited crafting. I suppose they are similar in that transition from space to planet surface is seamless, but the focus of each game is very different. Empyrion is more of a sandbox building game, whereas NMS is mainly a travel and exploration experience. Not that you cannot do that in Empyrion, but I think you'll find more diversity and more reward for discovery in NMS.
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 24, 2016, 03:30:19 PM
Thanks JH....my 15 hours in Empyrion has been exactly as you spelled out in your post. Sounds like it is different than NMS. But at $9.99 on sale on Steam last week I decided to give Empyrion a try.
Title: Re: No Man's Sky - Too good to be true?
Post by: mirth on August 24, 2016, 05:03:02 PM
Title: Re: No Man's Sky - Too good to be true?
Post by: Toonces on August 24, 2016, 05:34:54 PM
Well done, son.  Well done!   O0
Title: Re: No Man's Sky - Too good to be true?
Post by: glen55 on August 24, 2016, 10:16:34 PM
I hit a wall about 12 hours in, too. But I seem to have finally gotten into Witcher 3, so it's OK. I still don't like Geralt and don't like being Geralt, but I'm apparently managing to get past that this time.

NMS can still be a lot if it gets some more TLC. But they need to hire a programming director who is more of a gamer and knows what elements successful RPG/exploration/spacer games have in them. This game could be so, so improved just by including a few basic things that many other games have. 

And they need to make the PC port less of an afterthought.
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on August 25, 2016, 12:05:14 AM

Is there truth in this video and the other claims of features mentioned in interviews and completely missing? Can't the developer get away with the excuse that the universe is so massive that people complaining about this missing stuff just haven't visited the billions of planets in the game?? So all the things mentioned in interviews (different ships, different planet types, different planet life etc, etc, etc) just haven't been found by everyone?

Anyway - I'm glad I was on holiday when this was released
Title: Re: No Man's Sky - Too good to be true?
Post by: Pete Dero on August 25, 2016, 02:25:50 AM

Is there truth in this video and the other claims of features mentioned in interviews and completely missing? Can't the developer get away with the excuse that the universe is so massive that people complaining about this missing stuff just haven't visited the billions of planets in the game?? So all the things mentioned in interviews (different ships, different planet types, different planet life etc, etc, etc) just haven't been found by everyone?


People already reached the center of the universe more than 10 times (and found the same ending every time).  They should have found something if it was there.
It would also be a stupid thing to do for a developer to hide the main game features so no one will ever see them.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 25, 2016, 02:52:37 AM
Spoiler, anticlimax, endless loop?
http://www.forbes.com/sites/insertcoin/2016/08/22/no-mans-skys-futile-atlas-ending-embodies-everything-wrong-with-the-game/#89d883347428
Title: Re: No Man's Sky - Too good to be true?
Post by: Ian C on August 25, 2016, 03:38:38 AM
the low fly mod:

http://nomansskymods.com/mods/lowflight-by-hytek-packed/


For anyone using this watch out if you try to land on a non-level area. It kind of disables the safe-landing sequence and you take major damage from jagged terrain and may die.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 25, 2016, 03:55:33 AM
the low fly mod:

http://nomansskymods.com/mods/lowflight-by-hytek-packed/


For anyone using this watch out if you try to land on a non-level area. It kind of disables the safe-landing sequence and you take major damage from jagged terrain and may die.

So it's like bypassing / disabling safety technology.
Title: Re: No Man's Sky - Too good to be true?
Post by: Ian C on August 25, 2016, 04:07:09 AM
the low fly mod:

http://nomansskymods.com/mods/lowflight-by-hytek-packed/


For anyone using this watch out if you try to land on a non-level area. It kind of disables the safe-landing sequence and you take major damage from jagged terrain and may die.

So it's like bypassing / disabling safety technology.
I guess so. Normally, I hit the landing sequence button and the ship lands, if you are generally over terrain. With Low Flying on, it lands on uneven surfaces and my ship slid and stated banging against an outcropping of rock and took more and more damage until I died and respawned.

I guess if you are aware of this and land on flat surfaces only you'd be fine.
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 25, 2016, 04:08:19 AM
So all the things mentioned in interviews (different ships, different planet types, different planet life etc, etc, etc) just haven't been found by everyone?

Anyway - I'm glad I was on holiday when this was released

that will have save you $30 ... i guess you will get it when its at 50% discount sale ;)  ...and you should!

 i have whooping 46h in the game , played it reeeal slow with the travel, only 3 systems and 9 planetary objects yet but 2 fully compleated.   
I ve heard there are different classes of star and you need warpdrive updates to reach other star classes (yellow , red, green blue) the higher the radiation of the star classes  the more diverse are the planets, the wildlife to be found on them,  and the expensiver the the loot-objects in the landscape and but alos the more aggressive the sentinels...

so i hope still see some wired stuff on the way for my hefty admission

tip for the beginners: concentrate on finding drop capsules and buy the slot upgrade ...it makes live much easier. 
also i am at a point where i got a recipe for an item easy to build (C, +Th +Pt) and to sell for 30k each ...so no more gold and emeril digging and howling to the salespoint. Th is in space allover the place,  Pt and C easy to find on planets

so i am looking forward for a real big ship soon  (that will be the 4th, and the final)         
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on August 25, 2016, 08:23:12 AM
Is there truth in this video and the other claims of features mentioned in interviews and completely missing? Can't the developer get away with the excuse that the universe is so massive that people complaining about this missing stuff just haven't visited the billions of planets in the game?? So all the things mentioned in interviews (different ships, different planet types, different planet life etc, etc, etc) just haven't been found by everyone?

A lot of the complaints involve things that should be sufficiently obvious to any player in the game if they were really included.

I'd be curious to see defenses from the devs, too; but even if the devs are sitting there playing the game saying, look, the features are right there, no one will trust them because, after all, they did use builds where some of those features evidently existed. But they also just talked about features that no one has found yet (in situations where the features should exist), and I have noticed that a lot of the gameplay from the devs tends to feature them talking about features that aren't necessarily there on the screen -- they might be there, but the screen could also be showing what other people have found in their experience instead. E.g., talking about massive fleet battles and taking sides in wars the factions are having and fleet ships doing this and that, but showing footage where a few ships are zipping around and those could just be pirate ships harassing a faction and the larger ships might just be sitting there statically with engine graphics firing (but the player's ship is zipping around so it's hard to tell).

Hell, as Angry Joe (and others) noted, at one point in their marketing the devs basically described what the ending was really going to be like, and then joked that that would be a horrible ending and while a great prank to play they wouldn't dare do that! ...but they demonstrably did.
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on August 25, 2016, 08:48:41 AM
I do have both games though. Have spent much more time with NMS. Empyrion has a much steeper learning curve and is much more complex overall. As a result it is harder to get into. Its hard to compare them because such a major component of Empyrion is building. Building ships, building vehicles, building parts, building bases, etc. NMS presently only has very limited crafting. I suppose they are similar in that transition from space to planet surface is seamless, but the focus of each game is very different. Empyrion is more of a sandbox building game, whereas NMS is mainly a travel and exploration experience. Not that you cannot do that in Empyrion, but I think you'll find more diversity and more reward for discovery in NMS.

There also isn't really seamless transition from planet to space in Empy; and the planets aren't even really spherical: they're made to look that way by some graphical tricks in orbit and by weird forcefield effects shutting off the polar areas while down from orbit. (Also a green haze-line that shows terrain on the other side of the map and instantly teleports you and your stuff there when you cross it.)

I don't have NMS, but there's no doubt the exploration factor is much stronger (even if ultimately shallow; but then that's true for Empy, too.)

One advantage, sort of, to Empy is that because you're cobbling together your tech, it might feel more okay if the combat seems wonky!  :2funny:

Also, and this is important: Empy is still barely alpha, maybe still pre-alpha technically (I haven't kept up recently), and is clearly marked as such. The devs have come a lonnng way since initial release, too.

But like JH said, ultimately Empy is a sandbox building game (as with Fortresscraft Evolved, although both are quite different in what exactly you're supposed to be building and Empy has more territory to work in). It isn't an Elite-ish Evochron-ish game, and NMS is aiming to be a more exploration-oriented version of that.
Title: Re: No Man's Sky - Too good to be true?
Post by: BanzaiCat on August 25, 2016, 10:03:26 AM
Just as a practical matter, I don't spend $60 on a game, except in very rare circumstances. The last time I did was XCom: Enemy Unknown, and before that, the first Mass Effect game when it hit stores for the PC.

Times like this, I'm glad for that bit of forced frugality. Though I have to admit if I had $60 to blow (which ain't often), it would be on a board game and not a computer game, generally.

But I definitely am hoping that the devs listen and learn from their serious marketing errors here and patch this into the engaging game that they've been speaking to for a long while before release. This, I think, would be easily worth one of those very rare $60 purchases for me, IF it was just as the dev said it would be.
Title: Re: No Man's Sky - Too good to be true?
Post by: bbmike on August 25, 2016, 10:51:08 AM
^For me, that next $60 game will be Civilization VI.  ^-^
Title: Re: No Man's Sky - Too good to be true?
Post by: mirth on August 25, 2016, 10:54:24 AM
I just dropped $65 on this - http://www.gmtgames.com/p-478-mbt.aspx
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on August 25, 2016, 11:23:44 AM
"If you gaze long into the hype, the hype also gazes into you." -- Jim Sterling, the Jimquisition, thank God for him.




To be fair, he previously blasted the insane fan-hatred outcry (linked earlier upthread somewhere).

Note: the video is a lot more balanced than you might expect from Jim.
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on August 25, 2016, 12:20:10 PM
I just dropped $65 on this - http://www.gmtgames.com/p-478-mbt.aspx
I want that and can't find a UK distro  >:D
Title: Re: No Man's Sky - Too good to be true?
Post by: glen55 on August 25, 2016, 12:56:00 PM
the low fly mod:

http://nomansskymods.com/mods/lowflight-by-hytek-packed/


For anyone using this watch out if you try to land on a non-level area. It kind of disables the safe-landing sequence and you take major damage from jagged terrain and may die.

So it's like bypassing / disabling safety technology.
I guess so. Normally, I hit the landing sequence button and the ship lands, if you are generally over terrain. With Low Flying on, it lands on uneven surfaces and my ship slid and stated banging against an outcropping of rock and took more and more damage until I died and respawned.

I guess if you are aware of this and land on flat surfaces only you'd be fine.

It would be nice if you could toggle it on prior to landing.
Title: Re: No Man's Sky - Too good to be true?
Post by: BanzaiCat on August 25, 2016, 03:30:06 PM
^For me, that next $60 game will be Civilization VI.  ^-^

This is true...though I think Civ VI will be a DLC black hole like Civ V was for a while. Don't get me wrong - I agree, Civ VI should be an insta-buy if at all possible - but I cringe thinking of how many years of DLC drops that Firaxis will be making.
Title: Re: No Man's Sky - Too good to be true?
Post by: steve58 on August 29, 2016, 05:56:56 AM
Just a heads up that if you are not happy with NMS, you might be able to get a refund even if you have more than 2 hours into it.

Quote
If you havenít been satisfied with your No Manís Sky experience, now might be the perfect time to get a refund. If you bought the game on Amazon, Steam or the PSN network, you should be able to ask for a refund, regardless of how long you played the game for. This is great news for the countless number of fans who thought they were getting an epic space opera, only to end up with Minecraft with spaceships.

Players on reddit have been successful getting a refund on Steam, even though Valve usually only allows refunds if youíve played the game for under two hours. Fans who bought the game on the PSN who put upwards of over 50 hours into the game, also claimed to be able to get a full refund from PlayStation customer support. The outcry from fans must have been too much, because these companies are usually very strict about their refund policies, Sony especially.

To get a refund, just contact whichever providerís customer support you bought the game from and how you truly felt about the game. These companies were trying to do this as quietly as possible and now that everyone and their mother is going to ask for a refund, they might stop giving them out.

http://www.idigitaltimes.com/no-mans-sky-refunds-steam-sony-amazon-offer-refund-players-no-matter-how-long-game-552797
Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on August 29, 2016, 09:55:45 AM
As someone who passed on NMS and hence has no skin in this game -- I have to admit I've developed a morbid fascination with NMS's tanking Steam user rating... Now down to 41% for about 60K users.  Still "Mixed" but now on the brink of "Mostly Negative." 

(Yeah i know it's a largely meaningless distinction. But I still find the whole phenomenon interesting. Kind of feels like the tide of public opinion has turned decisively against NMS, and seems hard to imagine how the game's reputation might recover, even with DLC/patches...)

Title: Re: No Man's Sky - Too good to be true?
Post by: MetalDog on August 29, 2016, 10:32:15 AM
NMS is about existential crisis:


http://www.vox.com/2016/8/27/12646008/no-mans-sky-game-review-existential-crisis
Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on August 29, 2016, 10:57:08 AM
From the article MD linked to :

"as Murray has said, ďIt's a weird game, it's a niche game, and it's a very, very chill game." Which is a nicer way of saying thereís no overarching purpose, no point, no meaning other than perpetuating the grind.

And yet ó arenít most video games ultimately pointless? They send you out to complete virtual tasks in a virtual world, to repetitively collect items and combat imaginary opponents, to solve puzzles or manage systems that have no bearing on the real world. They are all just elegant time wasters, designed to distract you from the real world, to let you pretend, for a moment, that it is not messy and frustrating with no certain payoff, but clear and contained and knowable, with a reward guaranteed at the end.

The difference is that No Manís Sky does not attempt to disguise its nature. Instead, by refusing to provide you with a purpose, it forces you to reconcile with the essential emptiness of its universe, with the pointlessness of a game whose only reward is the opportunity to continue playing the game. It is cold and lonely and empty and unsatisfying ó and that may be the point. It is an existential crisis simulator, an infinite, interactive reflection on mortal ennui."


Hmm...  I think this gives players too little credit (and perhaps gives Hello Games too much credit).  I don't think players who are dissatisfied with NMS are chafing against the hugeness of the game's universe/sandbox. They're upset about the fact that there is simply too little to do within that sandbox. The complaint doesn't seem to be "Oh my God the universe is just too big and I can't derive any sense of meaning out of the quest I'm supposed be on." It's more "There's too little to do, and what you are able to do quickly becomes repetitive and tedious."   If even half of the features on that long Reddit post about "promised features removed from NMS" were actually in the game, it's hard to imagine that the sense of disillusionment and disappointment would be anything like it is now.
Title: Re: No Man's Sky - Too good to be true?
Post by: Ian C on August 29, 2016, 11:21:26 AM
I've uninstalled it and it's a game I ultimately regret buying. By that, I really don't mean its by any means a bad game. It's a splendid waste of time and a Time Vampire. But that's all it is.

It doesn't challenge me, it doesn't grip me. There's no emotional involvement, no visceral thrill. It touches upon several popular tropes of game fun and there's the carrot-stick system of need/reward, cycle and that's it. In short, it's a highly evolved glorified Tetris or Candy Crush Saga for the thinking gamer. Nothing more.
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on August 29, 2016, 01:04:54 PM
NMS is about existential crisis:


http://www.vox.com/2016/8/27/12646008/no-mans-sky-game-review-existential-crisis

I saw a video apology for the game amounting to much the same thing, retconning a lot of the situational details to point to a universe on the (relative) edge of heat death, where the player is hunted for advancing entropy even a little, but everything is fruitless because everyone and everything is going to die sooner or later (and relatively sooner for everything here).
Title: Re: No Man's Sky - Too good to be true?
Post by: Flywheel on August 29, 2016, 02:30:19 PM
In short, it's a highly evolved glorified Tetris or Candy Crush Saga.

Someone say a glorified Candy Crush? Stop tempting me!
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on August 30, 2016, 04:35:29 PM
No Mario's Sky
(https://i.kinja-img.com/gawker-media/image/upload/s--hnV2DQUW--/c_scale,fl_progressive,q_80,w_800/vlr8jmznweayk6lxekwc.png)
http://kotaku.com/no-marios-sky-offers-infinite-goombas-to-stomp-1785938152?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow
Title: Re: No Man's Sky - Too good to be true?
Post by: Apocalypse 31 on August 30, 2016, 07:14:08 PM
I've uninstalled it and it's a game I ultimately regret buying. By that, I really don't mean its by any means a bad game. It's a splendid waste of time and a Time Vampire. But that's all it is.

This. I tried to refund it. No dice. 
Title: Re: No Man's Sky - Too good to be true?
Post by: Swatter on August 31, 2016, 02:54:54 PM
The Vox article is silly, IMO. While I agree we likely live within a simulation of some sort, that doesn't mean its OK to only half finish a video game and give the developers kudos for doing so.
Title: Re: No Man's Sky - Too good to be true?
Post by: panzerde on August 31, 2016, 03:17:30 PM
The Vox article is silly, IMO. While I agree we likely live within a simulation of some sort, that doesn't mean its OK to only half finish a video game and give the developers kudos for doing so.

Well said! I had the same reaction when reading it - "WTF does the metaphysics of the universe have to do with the fact that the developer didn't deliver the game they promised?"

Not that, as the article indicates, some people might not find it their kind of game. I haven't played it, so I'm in no position to comment beyond that I haven't picked it up largely due to the concerns raised by people here.
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on September 02, 2016, 11:21:18 AM
The obligatory Zero Punctuation review, at last.



NOW WE CAN ALL HEAVE A SIGH OF RELIEF AND GET ON WITH OUR LIVES (or with having fun in the game, if that's working for you.  O:-) )
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on September 19, 2016, 02:46:56 PM
Wow. Sony tries to exculpate itself from NMS backlash.



The key point here is that Shuhei Yoshida, speaking for Sony in a statement, while admitting the marketing was... not exactly fraudulent but ill-conceived, let us say... blames Murray the dev for the public relations debacle saying that, after all he's an indie developer, he doesn't have experience in this area (marketing not being his thing), and if he had had a professional PR team this wouldn't have happened.

Except he did have one of the most professional PR teams on the planet. He had Sony's. Sony emptied the magazines until the barrels glowed red-hot, enabling and supporting his PR strategy.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on September 19, 2016, 04:13:37 PM
^Shit rolls downhill.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on September 19, 2016, 04:15:44 PM
^Shit rolls downhill.

And picks up speed and spreads out.....  :buck2:
Title: Re: No Man's Sky - Too good to be true?
Post by: sandman2575 on September 19, 2016, 04:45:55 PM
Has Murray and his team seriously not made any public statement since the game launched? Thought I read that on Kotaku.  If so, that's beyond inexcusable. It's bad enough to deliberately oversell a product that you know doesn't really live up to billing. It's another to just stay mum through a massive PR s**tstorm that ensues as a result.
Title: Re: No Man's Sky - Too good to be true?
Post by: ArizonaTank on September 19, 2016, 11:03:53 PM
Has Murray and his team seriously not made any public statement since the game launched? Thought I read that on Kotaku.  If so, that's beyond inexcusable. It's bad enough to deliberately oversell a product that you know doesn't really live up to billing. It's another to just stay mum through a massive PR s**tstorm that ensues as a result.

Maybe he has just been too busy shopping for a Lamborghini or two...;)
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on September 19, 2016, 11:23:56 PM
That girl in The Know is super cute.  :2funny:
Title: Re: No Man's Sky - Too good to be true?
Post by: GDS_Starfury on September 19, 2016, 11:37:49 PM
the sim version of Vogon poetry it seems.
Title: Re: No Man's Sky - Too good to be true?
Post by: Pete Dero on September 20, 2016, 02:09:39 AM
That girl in The Know is super cute.  :2funny:

And now you made me watch it.

PS you are correct
Title: Re: No Man's Sky - Too good to be true?
Post by: JasonPratt on September 20, 2016, 07:54:53 AM
The off-script aside-exchanges on that show are pretty painful, tho.  :buck2:
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on September 28, 2016, 09:34:38 AM
More troubles for the makers of NMS. From Rock/Paper/Shotgun.  https://www.rockpapershotgun.com/2016/09/28/asa-investigating-no-mans-skys-steam-advertising/#more-401439
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on September 28, 2016, 11:16:41 AM
The off-script aside-exchanges on that show are pretty painful, tho.  :buck2:
I like them  8)
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on September 28, 2016, 11:20:29 AM
More troubles for the makers of NMS. From Rock/Paper/Shotgun.  https://www.rockpapershotgun.com/2016/09/28/asa-investigating-no-mans-skys-steam-advertising/#more-401439
mmm....let me see...

**holds hand to chin and looks to the sky**

...what other game am I aware of that has advertising that has misled clients....?  ???
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on September 28, 2016, 11:59:12 AM
Quote
An RPS source filed complaints to the ASA regarding the trailers and screenshots used to sell No Manís Sky on Steam, arguing that they are unrepresentative of the product being sold.

This is probably just sloppy wording, but it seems to imply that RPS is somehow involved in the complaint process. That would rub me the wrong way.
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on September 28, 2016, 12:01:28 PM
Yeah, I read it that way. It seemed, further on though, that they mentioned a reader

Quote
The complaint, our reader tells us, was made not out of malice against this particular game, but rather a desire to make a larger point about the nature of the way he alleges customers are misled by gaming advertising
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on October 06, 2016, 06:57:15 AM
Is this dead at the moment?

I hear rumblings of things being fleshed out at some point - and also false advertising, being sued....seems like the story of the game is more interesting than the game itself.

But I would be interested to know if anyone has fired this up in the last couple of weeks and whether there's any differences?
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on October 06, 2016, 06:58:38 AM
Is this dead at the moment?

I hear rumblings of things being fleshed out at some point - and also false advertising, being sued....seems like the story of the game is more interesting than the game itself.

But I would be interested to know if anyone has fired this up in the last couple of weeks and whether there's any differences?

Interestingly, I just uninstalled it.  F1 is so much fun.
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on October 06, 2016, 08:17:55 AM
Is this dead at the moment?

I hear rumblings of things being fleshed out at some point - and also false advertising, being sued....seems like the story of the game is more interesting than the game itself.

But I would be interested to know if anyone has fired this up in the last couple of weeks and whether there's any differences?

Interestingly, I just uninstalled it.  F1 is so much fun.
  O0
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on November 27, 2016, 11:02:37 AM
Huge 1.3 GB update for this dropped today.

New game modes. Base building. Freighter buying.

This will be my new machine and monitor work out test.


Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on November 27, 2016, 11:55:49 AM
Huge 1.3 GB update for this dropped today.

New game modes. Base building. Freighter buying.

This will be my new machine and monitor work out test.

Interesting. The team lost one of its lead developers to the Star Citizen people recently. I had deleted this and written it off. I'm interested in your post patch impressions.
Title: Re: No Man's Sky - Too good to be true?
Post by: bbmike on November 27, 2016, 02:07:42 PM
^Yes, and hurry. The holiday sale ends soon!  :P
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on November 27, 2016, 06:17:00 PM
It blows that the update crashes the game with mods loaded. The TAA is causing a spastic screen shudder too on my Nvidia 960 (got the game going after stripping out all my mods).
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on November 28, 2016, 05:00:13 AM
Title: Re: No Man's Sky - Too good to be true?
Post by: Yskonyn on November 28, 2016, 07:23:00 AM
As critical as I am about NMS, this update does look like a good step!
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on December 08, 2016, 12:35:00 PM
I've been playing around with this again now that I have a rig that can run it properly.  :P

The patch seems nice but it's still the same game as before.... which I liked anyway. There's still not hoards of wildlife on a planet and you don't see predators hunting prey as you walk about.

The new base building stuff is interesting, if yer into to that kind of stuff. Nor big on my list but it is an interesting distraction. You can "recruit" aliens on space stations to work various consoles in your base... in fact you have to you can't work them yourself. Once you have someone at your station they'll ask you for a bunch of a certain resource so they can make something for you. You're given a general description of where to find it. Then you have to go hunt for it. These helpers don't seem to cost you anything... so far anyway... ???

Not sure it was there before the patch as I really didn't have much time in, but the huge ships usually hanging around the space station can come under attack and you get a message to go help out... either side. If you help out the freighters and win you are invited aboard the biggest (main) one for a reward. Sounds good except I could not get on board. You are shown a loading/landing entrance kind of like the space station, but every time I tried I just bounced off the ship.... L:-)

There are now sentinel ships around the space station that will attack ships that are attacking you if you are close enough to the space station. DON'T hit one of them in the fur ball or they will blow you out of space as well....

Haven't tried the other 2 modes, pure sandbox or super kill mode.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on March 11, 2017, 07:50:56 PM
So they're still updating this.  New update includes Permadeath mode, ground vehicles (I guess to help you survive hostile environments better).
http://www.youtube.com/watch?v=ZDNtbosTCvo
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on March 12, 2017, 07:14:24 AM
So they're still updating this.  New update includes Permadeath mode, ground vehicles (I guess to help you survive hostile environments better).
http://www.youtube.com/watch?v=ZDNtbosTCvo

The main advertised purpose of the ground vehicles is to speed up exploration and movement on planetary surfaces.
Title: Re: No Man's Sky - Too good to be true?
Post by: glen55 on March 13, 2017, 03:45:07 PM
So they're still updating this.  New update includes Permadeath mode, ground vehicles (I guess to help you survive hostile environments better).
http://www.youtube.com/watch?v=ZDNtbosTCvo

I like permadeath, just so I can have a way to start over!
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on March 14, 2017, 01:22:46 AM
Did someone witnessed a change to the better in the generated wildlife biotopes after some patches now?
i didn't touched NMS since last summer

 more in the direction of the trailers from pre-release (that "Serengeti-waterhole" style, with rich populated herds of large (Brontosaurus) and small animals stalked by single obscure predators and assortment of birds in the sky at the same time) 
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on March 14, 2017, 05:01:46 AM
I have not played it much so I'm still on the first planet trying to fix my ship. How do I find power cells to recharge my life support system? I don't see either the units or their ingredients nearby enough to get to.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on March 14, 2017, 05:45:39 AM
Glen55 there is now an option in the main menu to erase you current save and start from scratch, even for the normal mode play.  O0

Mike, I still haven't come across any planets that look like the ones in the promo vids... but I guess that doesn't mean they aren't out there....

Stagger, you need to find the right stuff to build your own or find a base that has one in a box OR has a trade terminal...
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on March 14, 2017, 05:50:40 AM
There's a new mode called Creative that lets you build anything without need to find the right materials, you can even build all parts of your base without any of the prerequisites.
Play a bit with this on the weekend. I wanted to try out the ground vehicles without having to wait to progress that far.
Vehicles are fun to use after you get used to them. You can get stuck, but usually you can work yourslef free... unles you fall down into an underground cavern like I'd did....  :P
They are a nice addition and let you explore much faster than on foot. Also lets you mine some substances that you hand held laser won't.

Still not anywhere near what was "promised" but still an interesting time waster when you want to relax yer brain....
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on March 14, 2017, 05:52:34 AM
Thanks Barth. I'll have time later to try it while I wait out the snow.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grimnirsson on March 14, 2017, 10:01:28 AM
Quote
Mike, I still haven't come across any planets that look like the ones in the promo vids... but I guess that doesn't mean they aren't out there....

In a procedural generated universe like this you can not expect to see something that was shown in a trailer of the game. It can happen, but maybe you never see that, because either it is not generated that way by the algorithms or it is and the planet that looks like the one in the trailer is so far away from you that you can't reach it. The beauty of this game is that it can build a zillion things that even the developers don't expect to see but you have to accept that there's no guarantee for something mind blowing to encounter. Like in real life, you know  ;)
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on March 14, 2017, 10:29:19 AM
Quote
Mike, I still haven't come across any planets that look like the ones in the promo vids... but I guess that doesn't mean they aren't out there....

In a procedural generated universe like this you can not expect to see something that was shown in a trailer of the game. It can happen, but maybe you never see that, because either it is not generated that way by the algorithms or it is and the planet that looks like the one in the trailer is so far away from you that you can't reach it. The beauty of this game is that it can build a zillion things that even the developers don't expect to see but you have to accept that there's no guarantee for something mind blowing to encounter. Like in real life, you know  ;)

That's a really heartwarming spin on the game, but my understanding is that the video shown in the early trailers and the early screenshots were custom made and programmed for marketing purposes and were not procedurally generated. The game will not create the kinds of scenes that were displayed pre release. I'm pretty sure this is an accepted and admitted fact and a great deal a part of the reason why the developers are still the target of great ridicule.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grimnirsson on March 14, 2017, 10:52:54 AM
Why would you think that it is impossible that a planet like that from the trailer could pop up in this universe? Even if custom made (we don't know that) it could happen because that trailer-planet didn't have anything completely out of the box when compared with what the algorithms in the game are able to produce.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on March 14, 2017, 12:04:08 PM
Why would you think that it is impossible that a planet like that from the trailer could pop up in this universe? Even if custom made (we don't know that) it could happen because that trailer-planet didn't have anything completely out of the box when compared with what the algorithms in the game are able to produce.

I don't know what trailers you are talking about, but here are examples of the ones I'm referring to. You will NEVER see these kinds of scenes in the game. They don't exist, and if you think they do, let us know when you find them. 



http://www.polygon.com/2016/8/15/12487406/no-mans-sky-e3-trailer-vs-reality (http://www.polygon.com/2016/8/15/12487406/no-mans-sky-e3-trailer-vs-reality)

http://www.craveonline.com/entertainment/1020839-10-ways-no-mans-sky-different-pre-release-trailers#/slide/1 (http://www.craveonline.com/entertainment/1020839-10-ways-no-mans-sky-different-pre-release-trailers#/slide/1)
Title: Re: No Man's Sky - Too good to be true?
Post by: Grimnirsson on March 14, 2017, 12:45:56 PM
I know that trailer. And as I said, it might be that they scripted it together to have something to show instead of waiting for the game generate something interesting. But again, nothing in that trailer seems to be so special that the engine can't come up with something similar. The game is generating that universe and the algorithms are in control of how to shape the planets. You simply can not say "that's never gonna happen" because you don't know and even if it is created in a way similar to the trailer as long as you don't land there you still don't know. Look, the game was rushed out, I was pissed as a day one buyer, there went my 60 bucks and the content was missing. Now they work on the game and it gets the content I wanted. That's fine, but still some miles to go and so one can find many points to criticize the game, but in a universe this huge, generated completely by the game itself when you fire it up and start moving around you can not criticize that you only find boring planets or red ones, or ones that you don't like or not the one you want to find. That's like going into the forest and coming back with a blueberry after an hour...while I am lost for a week in that forest and find stones and sticks and whatnot but not one damn blueberry. Does that mean you cheated me and there's never really a blueberry to find in that forest? If the forest is deep enough and the berry small enough, there's a chance to find one but no guarantee. Anyway, if I find that kind of planet I'll let you know  O:-)
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on March 14, 2017, 01:06:57 PM
I don't necessarily disagree with you on the game. Quite frankly, I enjoyed it for what it was, and wasn't really that disappointed by what it was not. Still, I think its pretty well established that the pre-release marketing trailers were disingenuous and misleading. Can it be absolutely proven? Perhaps not, but nobody has seen anything close to what was suggested by those trailers.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grimnirsson on March 14, 2017, 01:21:01 PM
Quote
Can it be absolutely proven? Perhaps not, but nobody has seen anything close to what was suggested by those trailers

That's my point, the nature of the game makes this almost impossible to prove, the universe is too big and (especially after the disaster of the launch) there are probably even not enough players to cover enough of this universe to judge the game on this point you brought up. It may be that such a planet does not exist, or there's system with several of them in a row. As long as there are still planets not visited there's no proof for their existence or non-existence, so it's rather mood to use this as a point of criticism against the game - there are other aspects of the game and PR around it better suited for that.
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on March 14, 2017, 01:38:31 PM
It seems more a case of that the devs 'sweetened' the algorithm and forced it to create something specific, and the chances of that same exact configuration happening again are not impossible, just highly improbable, akin to the proverbial million monkeys on typewriters. If they could type for all eternity then eventually one will type the complete works of Shakespeare. Shorten the available time or monkeys and the odds against shoot up drastically.
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on March 15, 2017, 02:55:04 AM
Grimnirsson, well i just asked if they patched-in in the meantime those procedural algorithms that where used to generate the trailers promises of a rich and plausible ecosystems 

I never expected to get exactly the same or even just slightly the same scene...just the crude impression. 
I expected to see a -at first glace (not to hold stand any deeper Attenborough-style analysis)- meaning full and rich (biodiversity) ecosystems that somehow rings plausible with the climatic zones spread over of a given planet.

so you had to have an assortments of plants which seems to be roughly bound to a certain heights level above sea and geographic latitude and the harshness of the planet and its (radiation)type of the sun. so to speak the environment.  you have an assortments of animals (in flocks) who seems to be bound to some plants existence (meant as mayor food source, so you never have to see them really graze) and an assortment of single roaming predators who seems to be preying at those flocks (so you never see one actually kill and feast on one. That would be asking to much)
Its just the question of the number, and selection of the procedures and the conditions they are mutually depending on each other to be set in use.   
   
Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 11, 2017, 03:55:52 PM
a big 4GB patch is out today  :)

time to give it a new glance, i reckon
Title: Re: No Man's Sky - Too good to be true?
Post by: BanzaiCat on August 11, 2017, 07:52:49 PM
Let us know, Mike. I'm interested in your observations. I figure this game will eventually get to a price point that makes it worth a purchase and will give a dozen or so hours of fun.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 12, 2017, 04:01:26 AM
Let us know, Mike. I'm interested in your observations. I figure this game will eventually get to a price point that makes it worth a purchase and will give a dozen or so hours of fun.

It's on sale 60% off now...only $24...
Title: Re: No Man's Sky - Too good to be true?
Post by: BanzaiCat on August 12, 2017, 10:16:05 AM
Let us know, Mike. I'm interested in your observations. I figure this game will eventually get to a price point that makes it worth a purchase and will give a dozen or so hours of fun.

It's on sale 60% off now...only $24...

Still too rich for my blood.
Title: Re: No Man's Sky - Too good to be true?
Post by: Toonces on August 12, 2017, 05:12:37 PM
Curious to hear what the latest feedback on this one is.
Title: Re: No Man's Sky - Too good to be true?
Post by: Slick Wilhelm on August 12, 2017, 07:28:03 PM
Let us know, Mike. I'm interested in your observations. I figure this game will eventually get to a price point that makes it worth a purchase and will give a dozen or so hours of fun.

It's on sale 60% off now...only $24...

Still too rich for my blood.

I don't understand this logic. $24 is too much for a computer game, or just this particular computer game? I remember paying $50 for games back in the mid 1990's. 
Title: Re: No Man's Sky - Too good to be true?
Post by: BanzaiCat on August 12, 2017, 07:29:48 PM
This particular computer game.

Plus, money is very tight, which is why I seek alternate routes (e.g. surveys, my company's health benefits, etc.) to buy things.

I'm just of a mind that if I can't get it on super sale, I don't really need it. I have 400-some games on Steam already plus tons of board games. It would have to be a very, very impressive price for me to try it.
Title: Re: No Man's Sky - Too good to be true?
Post by: Slick Wilhelm on August 12, 2017, 07:43:09 PM
This particular computer game.

Plus, money is very tight, which is why I seek alternate routes (e.g. surveys, my company's health benefits, etc.) to buy things.

I'm just of a mind that if I can't get it on super sale, I don't really need it. I have 400-some games on Steam already plus tons of board games. It would have to be a very, very impressive price for me to try it.

Ok, in that case I can understand that logic.  :)
Title: Re: No Man's Sky - Too good to be true?
Post by: Toonces on August 12, 2017, 08:04:30 PM
400 games?!  Bruddah, it pains me to say this, but you don't need anymore games.

I realize this is Grogheads heresy.

I stand by my statement.  Man alive, does Jarhead even have 400 games on Steam?   :idiot2:
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 12, 2017, 08:56:30 PM
Man alive, does Jarhead even have 400 games on Steam?   :idiot2:

985, bruh.
Title: Re: No Man's Sky - Too good to be true?
Post by: BanzaiCat on August 12, 2017, 09:09:32 PM
<-- 468, actually. Just checked. :bd:

As much shit as I get here, I'm amateur hour compared to some o'youse.
Title: Re: No Man's Sky - Too good to be true?
Post by: Martok on August 12, 2017, 09:22:35 PM
Man alive, does Jarhead even have 400 games on Steam?   :idiot2:

985, bruh.

I'm actually a little surprised it's still under a thousand.  Not hugely/entirely so, but a little.  ^-^ 

Title: Re: No Man's Sky - Too good to be true?
Post by: MikeGER on August 13, 2017, 01:14:49 AM
....in an act of zen-master style consumer reticence i have only 96 :o

but most of them were full prize 0-day purchases. Especially those with Matrix/Slitherine key migration to Steam for convenient updates, and anything with a WH40k tag 
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 13, 2017, 06:05:37 AM
Man alive, does Jarhead even have 400 games on Steam?   :idiot2:

985, bruh.

I'm actually a little surprised it's still under a thousand.  Not hugely/entirely so, but a little.  ^-^

Give me a few days. I will try not to let you down.

In truth, the number is very deceptive. I think it includes DLC.
Title: Re: No Man's Sky - Too good to be true?
Post by: Martok on August 13, 2017, 10:23:29 AM
Eh, DLC doesn't really count in my book.  If it did, I'd probably have closer to 80 games on Steam, when it's really about 40 (and that includes titles originally purchased through Matrix/Slitherine). 

So that means you probably only 500-600?  :D 
Title: Re: No Man's Sky - Too good to be true?
Post by: WargamerJoe on August 14, 2017, 08:35:36 AM
According to my Steam profile I own 234 games + 322 items of DLC.

Jumped back into this over the weekend. The tutorial is still pretty naff I think - needs to be more structured and definitely NOT on a hostile planet. Having to run back to your ship every 5 mins to recharge your shielding really hampers the first hour or so.

After that though, easy to fall in love with everything all over again.

Really going to try and give it a better go this time. Will be interesting if I do end up doing co-op, only really interested in doing it with my friends but it's very randomised/requires a lot of coordination.
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on August 14, 2017, 02:24:21 PM
I don't necessarily disagree with you on the game. Quite frankly, I enjoyed it for what it was, and wasn't really that disappointed by what it was not. Still, I think its pretty well established that the pre-release marketing trailers were disingenuous and misleading. Can it be absolutely proven? Perhaps not, but nobody has seen anything close to what was suggested by those trailers.

JH....I remember you posting about Empyrion-Galactic Survival.  I have quite a few hours into that game and was wondering how it compares with No Man's Sky.  Thanks.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on August 14, 2017, 02:57:05 PM
I don't necessarily disagree with you on the game. Quite frankly, I enjoyed it for what it was, and wasn't really that disappointed by what it was not. Still, I think its pretty well established that the pre-release marketing trailers were disingenuous and misleading. Can it be absolutely proven? Perhaps not, but nobody has seen anything close to what was suggested by those trailers.

JH....I remember you posting about Empyrion-Galactic Survival.  I have quite a few hours into that game and was wondering how it compares with No Man's Sky.  Thanks.

I have not played No Man Sky since the last two major updates have dropped. Overall though, NMS is more about exploration and discovery, whereas EGS is more about crafting, mining and building.  On the MP servers, you will have much more contact with other players in EGS than you will in NMS and I think combat and trade are larger pieces of the EGS experience, than what's in NMS. EGS is still in alpha state so its tough to compare. EGS is very likely to grow and change as it is further developed.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grimnirsson on August 16, 2017, 02:39:54 AM
Quote
Will be interesting if I do end up doing co-op

NMS does not offer actual coop play, it's more a gimmick and maybe first step to include something more meaty someday although I am not sure the technical side of the game actually supports that level of coop play with you seeing the avatars, ships of the other players, doing missions, combat and stuff together etc.. These glowing orbs are just markers to speak with someone.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on July 24, 2018, 02:33:54 PM
Huge update hit today. Adds multi-player and major new features and polish.

https://www.nomanssky.com/next-update/ (https://www.nomanssky.com/next-update/)
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on July 24, 2018, 02:53:17 PM
Well... time to give it another go....
Title: Re: No Man's Sky - Too good to be true?
Post by: Tpek on July 24, 2018, 03:11:21 PM
Huge update hit today. Adds multi-player and major new features and polish.

https://www.nomanssky.com/next-update/ (https://www.nomanssky.com/next-update/)

It would be pretty funny if after all the updates it would turn out to be an extremely amazing game.
Title: Re: No Man's Sky - Too good to be true?
Post by: Staggerwing on July 24, 2018, 06:42:06 PM
Here's hoping...


I had such great anticipation and I yet never even got off the first planet before I put the game away for future reconsideration.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on July 24, 2018, 07:18:48 PM
The game is definitely much better. Remains to be seen how it will hold up in the long run though.
Title: Re: No Man's Sky - Too good to be true?
Post by: Ian C on July 25, 2018, 05:52:03 AM
It's also now multiplayer by default.
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on July 25, 2018, 06:38:47 AM
Cheers JH

I bought it cheap (£15 I think) for the PS4, went wandering about, was getting very bored and then completely bored when I realised I can't jump out of the system I'm in and can't get the juice anywhere on any of the planets in my system. I'm basically stuck on a planet.

I could've started again - but I really, really didn't see the point.

Open world and massive but one of those games that's boring for it.

Time for a re-look - but I'm not holding out much hope.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on July 25, 2018, 06:50:01 AM
It's also now multiplayer by default.

UGH! Really?!?  >:(

Hope that's easy to turn off. I don't want some f@cktard blasting me fer shits and giggles....
Title: Re: No Man's Sky - Too good to be true?
Post by: bbmike on July 25, 2018, 07:02:11 AM
It's also now multiplayer by default.

UGH! Really?!?  >:(

Hope that's easy to turn off. I don't want some f@cktard blasting me fer shits and giggles....

+1
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on July 25, 2018, 08:52:33 AM
But what if it is me blowing you up?  :bd:
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on July 25, 2018, 08:53:05 AM
 :knuppel2:
Title: Re: No Man's Sky - Too good to be true?
Post by: Capn Darwin on July 25, 2018, 08:55:33 AM
How else am I supposed to train to get I to Space Force?  :tickedoff:
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on July 25, 2018, 08:57:22 AM
Yer the rocket engineer... you send Space Force not are Space Force...
Title: Re: No Man's Sky - Too good to be true?
Post by: ArizonaTank on July 29, 2018, 05:53:43 PM
Cheers JH

I bought it cheap (£15 I think) for the PS4, went wandering about, was getting very bored and then completely bored when I realised I can't jump out of the system I'm in and can't get the juice anywhere on any of the planets in my system. I'm basically stuck on a planet.

I could've started again - but I really, really didn't see the point.

Open world and massive but one of those games that's boring for it.

Time for a re-look - but I'm not holding out much hope.

I bought the game last year, and became bored with it after six hours or so.  Hearing about the new patch, I decided to give the game a try again.  So far, about 15 hours in I like it...but I am following the story start.  There is much more to like for me anyway, than not to like.  Enjoying base building and hiring employees.  Not certain how replayable it is. 
Title: Re: No Man's Sky - Too good to be true?
Post by: ArizonaTank on July 29, 2018, 05:54:37 PM
It's also now multiplayer by default.

UGH! Really?!?  >:(

Hope that's easy to turn off. I don't want some f@cktard blasting me fer shits and giggles....

Yes, you can select to go it alone....pretty easy...question is right up front at every reload.
Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on July 29, 2018, 10:22:04 PM
It's also now multiplayer by default.

UGH! Really?!?  >:(

Hope that's easy to turn off. I don't want some f@cktard blasting me fer shits and giggles....

Yes, you can select to go it alone....pretty easy...question is right up front at every reload.

I must be dense because I'm not seeing this... I see I can make a game where others can join OR I can join another's game.... no option to just play alone forever.....
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on July 30, 2018, 05:25:41 AM
It's also now multiplayer by default.

UGH! Really?!?  >:(

Hope that's easy to turn off. I don't want some f@cktard blasting me fer shits and giggles....

Yes, you can select to go it alone....pretty easy...question is right up front at every reload.

I must be dense because I'm not seeing this... I see I can make a game where others can join OR I can join another's game.... no option to just play alone forever.....

My understanding is that if you select the first option, you are the host, and only people who you invite may join.

Either way, this isnít an MMO. Everybody who plays isnít in the same instance of the game world. I believe only up to 16 players can be in any one instance of a game at the same time.

Title: Re: No Man's Sky - Too good to be true?
Post by: Barthheart on July 30, 2018, 05:42:49 AM
OK, thanks.
Title: Re: No Man's Sky - Too good to be true?
Post by: Yskonyn on October 29, 2018, 12:06:44 PM
Anyone playing this actively?
I finally picked it up for a mere 10 dollah as what Iíve been reading looks like the game has improved quite a bit and for only a tenner Iíd be willing to take a look with my own eyes.
I understand the latest patch even added a whole underwater world!
Title: Re: No Man's Sky - Too good to be true?
Post by: JudgeDredd on October 29, 2018, 12:20:30 PM
I don't think I've loaded it since the latest addition...but by far it was the single most boring game and waste of money and time I've ever discovered in the gaming world.

I hope your experience differs.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on October 29, 2018, 12:30:47 PM
Anyone playing this actively?
I finally picked it up for a mere 10 dollah as what Iíve been reading looks like the game has improved quite a bit and for only a tenner Iíd be willing to take a look with my own eyes.
I understand the latest patch even added a whole underwater world!

it has drastically improved since its release. Its worth taking a look at for sure, but I think its longevity is still limited, even in its improved state. I haven't tried the underwater update yet. I'm sure its cool, but like everything else, I'm also sure the excitement will wear off after awhile...I mean the water is great, but isn't the vastness of near infinite space deep enough? If that doesn't keep things exciting and fresh, I doubt some lakes or even oceans will...
Title: Re: No Man's Sky - Too good to be true?
Post by: ArizonaTank on October 29, 2018, 01:18:49 PM
I've got about 80 hours in to it...so I guess that means I like it. Generally, I follow the story quests. It is a grinder however. Reminds me of a more sedate MMORPG...

So I would not be really happy about restarting and having to redo the quests...but I would say the same thing about Skyrim or Fallout 4.

I still haven't plumbed all of the play features in NMS either. I still don't have a merchant ship to act as my base for example.

But I can see that NMS would not be to some folk's taste. Particularly if you like combat. While you can definately get into fights in NMS, it is not really required. For the most part, combat can be avoided.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on October 29, 2018, 01:26:41 PM
I've got about 80 hours in to it...so I guess that means I like it. Generally, I follow the story quests. It is a grinder however. Reminds me of a more sedate MMORPG...

So I would not be really happy about restarting and having to redo the quests...but I would say the same thing about Skyrim or Fallout 4.

I still haven't plumbed all of the play features in NMS either. I still don't have a merchant ship to act as my base for example.

But I can see that NMS would not be to some folk's taste. Particularly if you like combat. While you can definately get into fights in NMS, it is not really required. For the most part, combat can be avoided.

Wow! 80 hours in and you don't have a capital ship or fleet yet!?! That was one of the first things I did after that update hit and building my little fleet up has probably been the most fun I've had in the game so far. Now, that being said, I don't really have a base on any planet and I have not constructed any ground vehicles...lol
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on October 29, 2018, 04:12:15 PM
Anyone playing this actively?
I finally picked it up for a mere 10 dollah as what Iíve been reading looks like the game has improved quite a bit and for only a tenner Iíd be willing to take a look with my own eyes.
I understand the latest patch even added a whole underwater world!

where did u get for $10?
Title: Re: No Man's Sky - Too good to be true?
Post by: AchillesLastStand on October 29, 2018, 10:57:09 PM
Anyone playing this actively?
I finally picked it up for a mere 10 dollah as what Iíve been reading looks like the game has improved quite a bit and for only a tenner Iíd be willing to take a look with my own eyes.
I understand the latest patch even added a whole underwater world!

where did u get for $10?

It is half off @ Green Man Gaming right now which puts it around 30$. I got it during their summer sale for around 24.
Title: Re: No Man's Sky - Too good to be true?
Post by: Yskonyn on October 30, 2018, 02:13:16 AM
I got it from cdkeys for a tenner. Shady? Perhaps, I dont know.
Title: Re: No Man's Sky - Too good to be true?
Post by: Grim.Reaper on October 30, 2018, 03:17:36 AM
I got it from cdkeys for a tenner. Shady? Perhaps, I dont know.

thanks....looks like back at $23 so will hold off for now
Title: Re: No Man's Sky - Too good to be true?
Post by: jamus34 on June 16, 2019, 02:38:48 PM
Itís a grind and a bit of a PITA.

But Iíve been coming back to it more and more lately.
Title: Re: No Man's Sky - Too good to be true?
Post by: Jarhead0331 on June 16, 2019, 02:56:37 PM
Itís a grind and a bit of a PITA.

But Iíve been coming back to it more and more lately.

VR update should be hitting sometime this summer. That will draw me back in.
Title: Re: No Man's Sky - Too good to be true?
Post by: AchillesLastStand on June 17, 2019, 12:11:11 AM
Itís a grind and a bit of a PITA.

But Iíve been coming back to it more and more lately.

VR update should be hitting sometime this summer. That will draw me back in.

This has me excited, the Beyond update coming this summer.
The first component of Beyond we are announcing today is No Manís Sky Online.

No Manís Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognisable online elements, we donít consider No Manís Sky to be an MMO Ė it wonít require a subscription, wonít contain microtransactions, and will be free for all existing players.

I have to give the developer props, when the game came out it wasn't as advertised and got trashed big time in the reviews. With each update the game has gotten better and better. The developers have never given up and jumped ship.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on June 17, 2019, 01:52:17 AM
Though they changed concepts?
Title: Re: No Man's Sky - Too good to be true?
Post by: Huw the Poo on June 17, 2019, 10:44:59 AM
I have to give the developer props, when the game came out it wasn't as advertised and got trashed big time in the reviews. With each update the game has gotten better and better. The developers have never given up and jumped ship.

100% agreed.  They did exactly the right thing given the circumstances.

Though they changed concepts?

What do you mean?  The core game has been the same all this time.
Title: Re: No Man's Sky - Too good to be true?
Post by: Yskonyn on June 17, 2019, 12:24:46 PM
I think I am going to give it a serious look when that drops, but I am wary of the stories of extensive grinding needed. If so, my stint will be short I think.
Title: Re: No Man's Sky - Too good to be true?
Post by: jomni on June 17, 2019, 07:17:24 PM
I have to give the developer props, when the game came out it wasn't as advertised and got trashed big time in the reviews. With each update the game has gotten better and better. The developers have never given up and jumped ship.

100% agreed.  They did exactly the right thing given the circumstances.

Though they changed concepts?

What do you mean?  The core game has been the same all this time.

Originally they have justified ďNo multiplayerĒ. Universe so big you canít meet anyone. Apparently that all will change. Hopefully itís a good experience.
Title: Re: No Man's Sky - Too good to be true?
Post by: Pete Dero on June 18, 2019, 01:51:59 AM
I think I am going to give it a serious look when that drops, but I am wary of the stories of extensive grinding needed. If so, my stint will be short I think.

I think the game is meant to be a relaxing experience and these mods help to achieve that by removing or reducing small annoyances :

https://www.nexusmods.com/nomanssky/mods/50  Reduces the cost for launching your ship from the ground
https://www.nexusmods.com/nomanssky/mods/624 Instead of pressing a key for almost one second, this mod provides quicker inputs (and a small cursor as an option)
https://www.nexusmods.com/nomanssky/mods/1022 Increases the stack size by either x2, x3, x5, x10, x15, x20
https://www.nexusmods.com/nomanssky/mods/1036 Enforces a rule that substances and products that can be available in station terminals, will be available.

The bigger stack size reduces the grind because you don't have to travel every few minutes to the ship because your inventory is full !
If you don't want to cheat too much just use the x2 of x3 version.
Title: Re: No Man's Sky - Too good to be true?
Post by: Rayfer on June 18, 2019, 06:03:50 AM
I think I am going to give it a serious look when that drops, but I am wary of the stories of extensive grinding needed. If so, my stint will be short I think.

I think the game is meant to be a relaxing experience and these mods help to achieve that by removing or reducing small annoyances :

https://www.nexusmods.com/nomanssky/mods/50  Reduces the cost for launching your ship from the ground
https://www.nexusmods.com/nomanssky/mods/624 Instead of pressing a key for almost one second, this mod provides quicker inputs (and a small cursor as an option)
https://www.nexusmods.com/nomanssky/mods/1022 Increases the stack size by either x2, x3, x5, x10, x15, x20
https://www.nexusmods.com/nomanssky/mods/1036 Enforces a rule that substances and products that can be available in station terminals, will be available.

The bigger stack size reduces the grind because you don't have to travel every few minutes to the ship because your inventory is full !
If you don't want to cheat too much just use the x2 of x3 version.

PD...thanks for the links, the mods look great because the game is a grind and they look to help alleviate it to some degree.  Do you happen to know if they can be used in the Steam version of the game?
Title: Re: No Man's Sky - Too good to be true?
Post by: AchillesLastStand on June 18, 2019, 11:56:04 AM
I think I am going to give it a serious look when that drops, but I am wary of the stories of extensive grinding needed. If so, my stint will be short I think.

I think the game is meant to be a relaxing experience and these mods help to achieve that by removing or reducing small annoyances :

https://www.nexusmods.com/nomanssky/mods/50  Reduces the cost for launching your ship from the ground
https://www.nexusmods.com/nomanssky/mods/624 Instead of pressing a key for almost one second, this mod provides quicker inputs (and a small cursor as an option)
https://www.nexusmods.com/nomanssky/mods/1022 Increases the stack size by either x2, x3, x5, x10, x15, x20
https://www.nexusmods.com/nomanssky/mods/1036 Enforces a rule that substances and products that can be available in station terminals, will be available.

The bigger stack size reduces the grind because you don't have to travel every few minutes to the ship because your inventory is full !
If you don't want to cheat too much just use the x2 of x3 version.

PD...thanks for the links, the mods look great because the game is a grind and they look to help alleviate it to some degree.  Do you happen to know if they can be used in the Steam version of the game?

Yes they can, this is actually a better site for NMS mods.  Tons of stuff here https://nomansskymods.com/mods/?view=tiles&sort=downloads&time=&category=



Title: Re: No Man's Sky - Too good to be true?
Post by: jamus34 on June 18, 2019, 12:37:38 PM
Thanks!!!

In all honesty the carry capacity one is the one that has my interest. Way too much back and forth and itís a little ridiculous on how low capacity the storage bins are vs their general size.