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Welcome => GrogCast Feedback => Topic started by: bayonetbrant on April 28, 2015, 01:07:25 PM

Title: Discuss GrogCast Episode 8!
Post by: bayonetbrant on April 28, 2015, 01:07:25 PM
Jarhead drops into the GrogCast for this week's episode (http://grogheads.com/?podcast=the-grogcast-episode-8)
Title: Re: Discuss GrogCast Episode 8!
Post by: mirth on April 28, 2015, 01:26:47 PM
Another excellent outing  O0
Title: Re: Discuss GrogCast Episode 8!
Post by: bbmike on April 28, 2015, 03:18:07 PM
Your description is identical to GrogCast Episode 7. Or maybe you're already broadcasting reruns.  :P
Title: Re: Discuss GrogCast Episode 8!
Post by: mirth on April 28, 2015, 05:02:54 PM
Nobody reads that. We barely know there's a 'front page' :P
Title: Re: Discuss GrogCast Episode 8!
Post by: bayonetbrant on April 28, 2015, 05:57:08 PM
Your description is identical to GrogCast Episode 7. Or maybe you're already broadcasting reruns.  :P
Nah - fixed.  Somehow the changes got saved in draft mode without being published.

Nobody reads that. We barely know there's a 'front page' :P

Suck.  It.
Title: Re: Discuss GrogCast Episode 8!
Post by: mirth on April 28, 2015, 05:58:44 PM
Just so long as 'it' is not Star.
Title: Re: Discuss GrogCast Episode 8!
Post by: BanzaiCat on April 28, 2015, 07:05:09 PM
So, the added audio clips were not too much?
Title: Re: Discuss GrogCast Episode 8!
Post by: mirth on April 28, 2015, 07:09:30 PM
They were great. Spot on.
Title: Re: Discuss GrogCast Episode 8!
Post by: Jack Nastyface on April 29, 2015, 04:38:59 PM
Congratulations on another great episode.  This stuff is great to listen to while I am deep in the heart of powerpoint slide deck development!
@Jarhead - so what say you about the small arms ballistic penetration model from SWAT3 and SWAT4?   
Title: Re: Discuss GrogCast Episode 8!
Post by: Jarhead0331 on April 29, 2015, 09:21:40 PM
Swat 3 was good, but Arma 3 is much more complex. You have a much wider range of firearms and projectiles with a much more open and varied environment. The swat games were almost exclusively focused around CQB. there was no modeling of breathing, strain, Gravity, etc.

all that being said, I would have liked to have mentioned it as one of the few games that actually tried to model firearms in a somewhat authentic manner.
Title: Re: Discuss GrogCast Episode 8!
Post by: Mr. Bigglesworth on May 01, 2015, 05:45:04 PM
Kewl, listened to the second half of episode 8 today. the "download" link gave me about 1/2 hr yesterday. It is unlikely it would have played if it was a file that got damaged. JH, another fine guest, sounds huge. I visualize a mix of Marlon Brando and the heavy from TF2 talking.

Fine work BC.