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Digital Gaming => Computer Wargaming => Topic started by: bayonetbrant on January 09, 2015, 08:06:08 AM

Title: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: bayonetbrant on January 09, 2015, 08:06:08 AM
Alright folks, this is a brand-spanking-new FPCRS thread, dedicated to discussions of gameplay: tactics, features, scenarios, history, units & capabilities, etc.  This is NOT for the reporting of bugs or defects in the code, or communicating ‘fixes’ to the developers.  Bug posts will be moved to the appropriate thread here (http://grogheads.com/forums/index.php?topic=12322).  If we have to repeatedly move posts out of the wrong thread too often, folks will start to get a vacation.

For historical purposes, the original discussion thread is here (http://grogheads.com/forums/index.php?topic=7155.0), but it is locked.  Do not carry over any non-game discussions from the previous thread.  Leave it alone.
The other other thread is here (http://grogheads.com/forums/index.php?topic=11792.0), and also locked.  Same rules.
Title: Re: The Uber Flashpoint Campaigns Thread
Post by: bayonetbrant on January 09, 2015, 08:06:39 AM
Note that we are locking, but not nuking, the previous topics, as there is still useful information in them.
Title: Re: The Uber Flashpoint Campaigns Thread
Post by: Mad Russian on January 09, 2015, 10:33:39 AM
I have plans for additional scenarios where nuking will be a possibility! :D

Good Hunting.

MR
Title: Re: The Uber Flashpoint Campaigns Thread
Post by: bayonetbrant on January 09, 2015, 10:41:30 AM
I have plans for additional scenarios where nuking will be a possibility! :D

 :2funny:
Title: Re: The Uber Flashpoint Campaigns Thread
Post by: mikeck on January 09, 2015, 10:53:25 AM
I have plans for additional scenarios where nuking will be a possibility! :D

Good Hunting.

MR

Yes! Fire! Fire!
Settle down Beavis
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: bayonetbrant on January 09, 2015, 04:47:05 PM
OK, the bug thread is now open.  I'd apparently started it earlier, but never actually saved it.  Sorry!
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: RobertCrandall on January 09, 2015, 06:43:12 PM
Thanks Brant for your help.  I'm a Flashpoint dev (the quiet one) and these forums are a constant source of inspiration to me to keep the development tempo up.   I've been working on this code base since 2002 and I'm having more fun now with it than ever.  I credit you and the many other inhabitants of this wonderful site for all this.

Saludos!  Back to the game code, Rob
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: mirth on January 09, 2015, 10:12:15 PM
Rob you seem far to happy and upbeat to be a dev :P
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Herman Hum on January 10, 2015, 02:40:28 PM
Two identical units move through a hex.  One is in Assault mode while the other is in Deliberate movement mode.  Therefore, both units are in Covered Posture.

If the hex is hit by artillery, will both units be affected identically or, will one unit derive more protection from Assault movement mode?
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: mkivcs on January 10, 2015, 03:55:00 PM
Yes I agree with you  that the developers should be congratulated in producing a game which along with command was one of the outstanding games of the last year

Also love the fresh new focused thread.
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: panzerde on January 10, 2015, 08:31:27 PM
Two identical units move through a hex.  One is in Assault mode while the other is in Deliberate movement mode.  Therefore, both units are in Covered Posture.

If the hex is hit by artillery, will both units be affected identically or, will one unit derive more protection from Assault movement mode?


My understanding is that the unit moving in Assault mode would have additional protection, but that's a supposition on my part based on my understanding of Assault mode movement. I'm interested in what Cap'n Darwin has to say on this.


Interesting question.

Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: GDS_Starfury on January 10, 2015, 08:35:17 PM
Two identical units and a dev move through a hex and walk into a bar.  ^-^
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: panzerde on January 10, 2015, 09:15:01 PM
Two identical units and a dev move through a hex and walk into a bar.  ^-^

But what does more damage? Artillery or walking into a bar?
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: MikeGER on January 11, 2015, 01:01:21 AM
My understanding is that the unit moving in Assault mode would have additional protection, but that's a supposition on my part based on my understanding of Assault mode movement. I'm interested in what Cap'n Darwin has to say on this.

the manual says:
Quote
Assault – This is a formal attack order and is used when heavy opposition
is expected. All vehicles are deployed in combat formation and fully
prepared for combat. Average speed is kept relatively high to minimize
time in the danger zone but reducing the effective use of cover along
the way[/u
].

so i would say: the time the unit spend traveling in the hex is shorter, but when the artillery barrage hit the hex while its there its more devastating (to unmounted infantry or very light vehicles/trucks. Those vehicles, that are construted to survive fragments showers on the battlefield and need an almost direct hit of a medium caliber to not count as a runner any more, are not effected different)

educated guess conclusion:
more devasting to dismounted infantry and light vehicles
no difference for IFV (and their content) and Tanks
   
(http://www.foto-forum.at/wcf/images/smilies/nachdenkliche_smilies_0004.gif)
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Mad Russian on January 11, 2015, 07:34:36 AM
Dev puts nukes in the situation and then wins.

Good Hunting.

MR
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Staggerwing on January 11, 2015, 07:43:58 AM
^ It's good to be The King.
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Capn Darwin on January 11, 2015, 09:57:57 AM
I'm dealing with some personal stuff and been busy this week and end, but basically you get the following:

Hasty Move - Road bound move, fastest move mode, little to no cover use, poor initial combat capability until screening or in a different move state.

Deliberate Move - Slowest move rate, maximum use of a combat move (dispersed off road) with cover and bounding overwatch.

Assault Move - Medium move rate, minimal use of cover, is dispersed off road movement.

I will need to get values out of the code for level of cover/protection, but the terrain will have the most impact on the arty results and movement modes would have a small impact on effect. Arty falls in the hex and if the unit is in hex it gets attacked and sees added protect based on the terrain cover and mode of movement. In the case in question I would expect the results to be similar to slightly less effected for deliberate units.
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Capn Darwin on January 19, 2015, 09:54:52 AM
We are hoping to wrap up the work on the 2.09 update this week. Assuming everything tests out okay. Many of the fixes center on PBEM issues and some issues with the VCR playback. Also a sprinkling of data and gameplay tweaks too. More info when we know more.  O0
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: bayonetbrant on January 23, 2015, 01:29:43 PM
I'm a Flashpoint dev (the quiet one)

Mama always said to watch out for the quiet ones
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: panzerde on January 23, 2015, 04:53:18 PM
I'm a Flashpoint dev (the quiet one)

Mama always said to watch out for the quiet ones

You can tell he's trouble from the mustache.
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: bayonetbrant on January 23, 2015, 05:09:27 PM
I'm a Flashpoint dev (the quiet one)

Mama always said to watch out for the quiet ones

You can tell he's trouble from the mustache.

I thought it was the passport...  ;)
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: bayonetbrant on January 24, 2015, 06:54:37 AM
Cap'n D - give folks a preview of which scenario we'll be using at Origins, and see if we can't convince a few of them to join us...
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Capn Darwin on January 24, 2015, 07:25:58 AM
We just talked about this in the Dev call on Monday and we have some new ideas. I can't say or show anything just yet, but we plan on having 3 different types of battles on a new map. We will use the latest Red Storm code (whatever that is). Should be challenging and fun as always!
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Father Ted on January 25, 2015, 11:26:23 AM
Here's a question, a genuine one...

If I allow FSCC the "staff" seem to often pick apparently hexes to bombard - how do "they" pick their targets?
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Capn Darwin on January 25, 2015, 05:38:00 PM
The FSCC get a number of reports of 1) sighted enemy units, 2) HQ radio intercepts, 3) radar intercepts, and 4) artillery fire locations. All gathered by various sources. Depending on the status of your artillery missions (on call, bombard, counter battery) the FSCC code ranks the requests based on 1) CB fires, 2) SEAD, 3) HQ, and then 4) general targets. Once a mission is set that artillery unit is out of the message queue until the current mission is done or you order a new mission directly. In some cases if strike aircraft are available and the target is ranked high enough and weather is good the air unit can be sent to attack.

Hope that helps.  :coolsmiley:
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Father Ted on January 26, 2015, 11:00:48 AM
Thank you.  Probably didn't help that I left out the word "empty" between "apparently" and "hexes" :-[.  It wasn't that I had a problem with the process, just that I was curious.
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Mad Russian on January 26, 2015, 03:11:53 PM
Often times what we consider empty isn't empty to the AI and it may have been occupied when the mission was slotted and then empty when it is executed.

Good Hunting.

MR
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: smithcorp on January 27, 2015, 04:53:07 AM
I tend to leave my arty on call and I've always been kind of nervous about whether it would respond to sightings in the way I would if I controlled it. I'm playing a PBEM of Eyes, Ears and Teeth and one of my scout helos spotted enemy artillery. Next orders cycle the AI hit the Red arty comprehensively, killing it.

I'm happy to trust to on-call arty now.
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: bayonetbrant on January 27, 2015, 05:46:51 AM
I'm happy to trust to on-call arty now.

that puts you waaaay ahead of most tankers I know!  :))
Title: A Preview of the 2.09 Update
Post by: Capn Darwin on February 08, 2015, 08:32:49 AM
Deleted see new post. O0
Title: Re: A Preview of the 2.09 Update
Post by: panzerde on February 08, 2015, 11:56:16 AM
Here's a preview of all of the changes we are doing for the 2.09 update. This should help those of you looking to play test the 2.09 update which will be available on the Matrix Games Members area soon.   O0


2.09 Update Preview (http://www.ontargetsimulations.com/OTS/Beta_Files/What's New Compilation - 2.09 Summary - 7Feb15.pdf)

Thanks Cap'n. Those look great. Looking forward to giving this a try!
Title: The 2.09 Red Storm Open-Beta Files are live!!
Post by: Capn Darwin on February 17, 2015, 05:56:35 PM
The file should be going live on the Members Page very soon (thought today), but we have two zips on our site one for the Matrix build and one for the Steam version. Make sure to use the right zip on the right version or things will break! Please report any issue or new bugs on the MATRIX Tech Support forum so we can deal with them.

NOTE: We had to pull the files. There are some debug elements left on by mistake and the file list checker for data is out of date and causing problems in the scenario editor. We hope to have new files up soon. Thanks. Joys of beta patches.  :coolsmiley:
Title: 2.09 Beta2 Files are availible for download on the OTS website!
Post by: Capn Darwin on March 17, 2015, 08:40:48 PM
Files are here: 2.09 Beta2 Files (http://www.ontargetsimulations.com/?page_id=28)

Comments and bug reports welcome. We hope to get the offical patch going in a few weeks if all goes well with Beta2.
Title: Re: 2.09 Beta2 Files are availible for download on the OTS website!
Post by: panzerde on March 17, 2015, 09:06:54 PM
Files are here: 2.09 Beta2 Files (http://www.ontargetsimulations.com/?page_id=28)

Comments and bug reports welcome. We hope to get the offical patch going in a few weeks if all goes well with Beta2.

Great news! Downloading now.
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: -budd- on March 17, 2015, 09:20:47 PM
thx Capn, I really looking forward to trying out the screen scooting adjustments, my units dying in place under screen orders was bugging the crap out of me. I hope they will scoot even if there in good defensive terrain when  they start taking casualties.
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Mad Russian on March 19, 2015, 06:29:29 PM
It's hard to get pulling back done right. There have been multiple sessions where that topic was front and center.

The hardest of all are the recon units. We feel if we can get those to act correctly we should be able to get the rest of the world to do like it should too. Expect that to be a major element in 2.1.

Good Hunting.

MR
Title: A new OTS recruit joins the team’s ranks
Post by: Capn Darwin on July 08, 2015, 07:21:46 PM
We are happy to announce that Jeffrey Sugden (“Iron Mike Golf” on the Matrix forum) has joined the team. Jeff is ex-Army (if there is such a thing) and brings a wealth of additional military knowledge to our team. He is also a programmer by day job, great with research work, and a good set of fresh eyes and new ideas for the game. Jeff will be working on a number of various tasks with the team in support of future releases of the Flashpoint Campaign’s game engine.

Please welcome him aboard!  O0

Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: panzerde on July 08, 2015, 08:26:46 PM
woot! It was good to meet Jeff at Origins and I'm glad he's going to be giving the team a hand. Welcome Jeff!
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: bayonetbrant on July 08, 2015, 08:35:23 PM
(“Iron Mike Golf” on the Matrix forum)

He's Iron Mike Golf here, too!  :D
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: solops on August 15, 2015, 08:52:23 PM
Any suggestions on the first two or three scenarios to try? I am an old hand at these games, but my son is new to the sport. I'd like suggestions for us both, if there would be any difference.

This game looks pretty good. I am surprised that there is not more comment on it here.
Title: Re: The Uber Flashpoint Campaigns Game Discussion Thread
Post by: Capn Darwin on August 15, 2015, 10:08:32 PM
Solops, most of the forum stuff we cover over on the Matrix Games forum. Lots of good info over there. To your question, if you are just starting out, try the Tutorial while reading through the guide. From there I would play A Time to Dance from the NATO side. It's a smaller scenario with your forces coming in slowly. It's a challenge to win, but a very fun scenario. After that, look for scenarios the start NS (NATO small) or WS (soviet small) and work up from there.

Welcome aboard and enjoy the game!
Title: OpenBeta 2.0.11.2 Released!!!
Post by: Capn Darwin on March 11, 2016, 07:20:28 PM
Go grab the latest beta update and also a surprise! Please read the PDF to see all the changes, fixes and new items. Enjoy!  O0

Find the Beta update here: http://www.ontargetsimulations.com/?page_id=28 (http://www.ontargetsimulations.com/?page_id=28)