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Digital Gaming => Mobile Gaming => Topic started by: clarusvictoria on December 19, 2014, 08:32:50 AM

Title: Pre-Civilization: Marble Age for iOS (Turn-based historical simulation strategy)
Post by: clarusvictoria on December 19, 2014, 08:32:50 AM
Hi everyone!

I'd like to present you the
Pre-Civilization: Marble Age

Turn-based historical simulation strategy (the third chapter in the series). The idea was to create the prequel to famous Sid Meyer Civilization were the player could immerse deeper in one of the most interesting historical periods. This chapter is dedicated to the Greek City-states’ period and covers the most interesting events in world history.

Trailer


Short description:
Turn-based historical simulation strategy. Develop the Greek civilization from the small village to the great city-state when it will dominate the world!

Features:
During the 4000 years (from 3000 BC to 1000 AD), you will have to:
• Raise the population
• Invent technologies
• Construct buildings
• Trade goods
• Explore world
• Found new cities
• Start and end wars with neighbors
• Survive through the hundred real historical events.
The key to victory is choosing the right development priorities, allocating resources and managing the foreign policy. Mechanics of the game is a mix of old-school game designs.

iTunes link: https://itunes.apple.com/us/app/pre-civilization-marble-age/id948664969

PC-demo:
http://www.clarusvictoria.com/downloads/masteamdemo.zip
Title: Re: Pre-Civilization: Marble Age for iOS (Turn-based historical simulation strategy)
Post by: bayonetbrant on December 19, 2014, 09:04:25 AM
looks cool :)
Title: Re: Pre-Civilization: Marble Age for iOS (Turn-based historical simulation strategy)
Post by: clarusvictoria on December 19, 2014, 09:24:24 AM
Glad you like it :) Try PC-demo and "... feel the power of the Dark Side" (C) I mean the power of "one-more-turn"  :)
Title: Re: Pre-Civilization: Marble Age for iOS (Turn-based historical simulation strategy)
Post by: JasonPratt on December 22, 2014, 11:11:40 AM


Trailer code fixed. :)