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Digital Gaming => Computer Wargaming => Topic started by: Grim.Reaper on November 22, 2014, 05:00:21 AM

Title: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Grim.Reaper on November 22, 2014, 05:00:21 AM
Not sure if folks saw this, but version 2.0 looks close to release, maybe sometime next week.  Below is a list of features.  It was also stated this week the expansion would cost $45 and require you to own the 1st version.  Although I did enjoy the original game and probably the best single-player WW1 flight game I played (even though you have to load CS3 first), not sure I played it enough to sink another $45 into it.  Could change my mind at some point, but for now will be on the sidelines.

----details----

Feature highlights include: 

Expanded Theatre:
Terror Over England! 

- Fly Home Defence in England - defend your country against incoming Zeppelin and Gotha Raids!

- Or attack England from a choice of the Gotha IV Equipped Bosta squadrons in Europe.


Improved Cliffs of Dover and Sea
Many new features for DX9 (Direct-X 9) rendering with options now built in via workshops to create dynamic self -shadowing of aircraft, dynamic ground shadows for ground objects, cloud shadows - all varying with the sun angle and moon.   
See trees cast their long shadow across the fields at sunset and sunrise and more!

DX9 Terrain Bump mapping and Improved Sea rendering. Lighting and sea states will vary with the weather!
Revised and improved Cliffs of Dover Geographic terrain models!
These also work well with the new lighting and look great in the rain in a choppy sea.
Expanded Campaign Features:

- New Advance Time by a day, a week, or month to allow your squad to recover.

- Leave Request now implemented - now your pilot can take a well earned leave of
48 hours or 5 days if your pilot is eligible.
 

Sunset shows new ground shadowing
- New Workshops settings: Encounters - High or Realistic to tweak the chances of encounters for those that want it.

- Claims System Revisions:
Workshops Setting Claims and Promotions revised, now you won't be prompted to claim or told if you have a kill for more realism.  However you can still set it to prompt you if you prefer, or bypass it completely and be awarded all kills automatically.

- New: Night activity implemented in England to reflect actual night activity in WW1.  Home Defence variants and the Gotha now have new cockpit lights for those lonely dark nights in the sky!
- Time Advance to next Historical Date if the player is in a region where historical missions are taking place (such as England Home defence for example).

Plus more, some examples;
New external Camera "Field of View" now settable in workshops (DX9 shader enabled)  to allow more natural views and screenshots.
Improved night effects, including new Searchlights
Many other improvements such as additional targets for long range bombing activity implemented in England and France.
All British French and German Squads overhauled to include for more historical craft.
Revised AI morale factors to reduce 'fight to the death' scenarios even more, and to encourage better self preservation.

Increased wind buffeting effects for player and AI craft, more bobbing!

Some Terrain revisions and improvements.

'Newly planted Growing crops' terrain now implemented in Spring - England and Europe.

Distant Dots (of Aircraft) improved to more accurately resemble 'specks' in the distance with subtle colour change.
 

BE2C Home Defence showing new cockpit lighting to aid hunting night time enemies!.

Expanded set of aircraft.  7 Flyable Machines and 2 Zeppelin types (AI only), and associated Squadrons to ensure comprehensive campaign usage:

    Gotha GIV
    Aviatik BI
    Aviatik BII
    Fokker EIV (Twin Machine gun version!)
    Halberstadt DIII (Argus Engine)
    BE12 HD (Home Defence) with its ability to carry rockets.
    BE2c HD (Home Defence) fitted with Lewis over the wing.
and these AI only targets!
    Zeppelin R type (AI only currently)
    Zeppelin P type (AI only currently)
In total 9 additional Aircraft are included in the Expansion 
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: TacticalWargames on November 22, 2014, 05:27:38 AM
More expensive than I thought it would be..however..I know it will be well worth it.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Staggerwing on November 22, 2014, 05:30:32 AM
If they ever make the zeps fliable I'll be all over that bad boy.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: sandman2575 on November 22, 2014, 06:33:15 AM
These all sound like great improvements. Excited by the time advance options and ability to go on leave. And of course, Zeppelins!  (Was hoping the Pfalz Dxii would finally get incorporated, but I'm nitpicking. This is a lot of new content.)
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 22, 2014, 10:16:05 AM
If they ever make the zeps fliable I'll be all over that bad boy.

I couldn't imagine it.  Slowwww week long flights to drop a few bombs on England and then another slowwwww flight back home.   

*ZzzzzZ*


I'm not at all enthused about the new 'Home Defence' map.  I would never play it, zeppelins or no. 

A lot of the little tweaks and additions to the sim itself are nice.  May be worth it to me, just for those (and more two seaters?). 

However, I'll not be getting anything new for WOFF until I get my CH hardware running on it properly.  I've spent a couple hours dicking with it already, to no avail.  Luckily someone else with the same issues gave me some tips on how to get them all to work.  I just gotta go back and spend more time doing it.  >:(
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Slick Wilhelm on November 22, 2014, 03:04:32 PM

However, I'll not be getting anything new for WOFF until I get my CH hardware running on it properly.  I've spent a couple hours dicking with it already, to no avail.  Luckily someone else with the same issues gave me some tips on how to get them all to work.  I just gotta go back and spend more time doing it.  >:(

Nef, did you install the CH Control Manager software yet? You don't need to actually use it, but you do need to install it in order for Windows(and hence WOFF) to know what your CH controls are. When you install the Control Manager, it loads some new drivers, and that's the key.

After installing that, it's easy peasy to get the controls setup.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: ArizonaTank on November 22, 2014, 03:11:22 PM
A little pricey for me.  Given that Rise of Flight is keeping me happy.  If this is still tied to the creaking CS3, my trigger pull point would be around $20.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 22, 2014, 03:50:07 PM

However, I'll not be getting anything new for WOFF until I get my CH hardware running on it properly.  I've spent a couple hours dicking with it already, to no avail.  Luckily someone else with the same issues gave me some tips on how to get them all to work.  I just gotta go back and spend more time doing it.  >:(

Nef, did you install the CH Control Manager software yet? You don't need to actually use it, but you do need to install it in order for Windows(and hence WOFF) to know what your CH controls are. When you install the Control Manager, it loads some new drivers, and that's the key.

After installing that, it's easy peasy to get the controls setup.


Yes.

Actually, I have to go through setting up a specific CH profile with all the buttons & axes listed as a single controller and the toe brakes disabled.

Unfortunately, the WOFF 'Workshop' program refuses to use my rudder pedals (and throttle) in campaign missions.  Worked just fine in Quick Missions but I don't play those.

He suggested deleting any WOFFkeys config files in my campaigns folder(s).  Also mentioned that when mapping the rudder axis that the Workshop pop-up to do so will not register it at all, but it should still work when I get in-game despite having nothing listed in the joystick mapping section.  Bit of a mess.  I've already redone all my keymaps and such numerous times over so perhaps I should just reinstall the damn thing before trying that theory out.  Nuke it from orbit.  Only way to be sure.


Will be nice once (if?!) I get it fingered out.  There are some feature additions in the big expansion that I've been wanting.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 22, 2014, 04:31:08 PM
Pricey, but the inclusion of zeppelins and Gothas will require me to buy it. And the Home Defense campaign makes me giddy.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Slick Wilhelm on November 23, 2014, 06:09:06 AM

However, I'll not be getting anything new for WOFF until I get my CH hardware running on it properly.  I've spent a couple hours dicking with it already, to no avail.  Luckily someone else with the same issues gave me some tips on how to get them all to work.  I just gotta go back and spend more time doing it.  >:(

Nef, did you install the CH Control Manager software yet? You don't need to actually use it, but you do need to install it in order for Windows(and hence WOFF) to know what your CH controls are. When you install the Control Manager, it loads some new drivers, and that's the key.

After installing that, it's easy peasy to get the controls setup.


Yes.

Actually, I have to go through setting up a specific CH profile with all the buttons & axes listed as a single controller and the toe brakes disabled.

Unfortunately, the WOFF 'Workshop' program refuses to use my rudder pedals (and throttle) in campaign missions.  Worked just fine in Quick Missions but I don't play those.

He suggested deleting any WOFFkeys config files in my campaigns folder(s).  Also mentioned that when mapping the rudder axis that the Workshop pop-up to do so will not register it at all, but it should still work when I get in-game despite having nothing listed in the joystick mapping section.  Bit of a mess.  I've already redone all my keymaps and such numerous times over so perhaps I should just reinstall the damn thing before trying that theory out.  Nuke it from orbit.  Only way to be sure.


Will be nice once (if?!) I get it fingered out.  There are some feature additions in the big expansion that I've been wanting.

Are your CH controls USB or serial? If they're serial, I wish you luck. Mine are USB and they show up as themselves inside the workshop after I had installed the CH control manager. Before I installed that, they showed up as "controller 1, controller 2, controller 3".

Perhaps nuking it and starting over is the best option. I actually had to do that recently when WOFF became corrupted during an unexpected power outage. It didn't take long to re-install everything, maybe an hour or so.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 23, 2014, 08:37:22 AM

Are your CH controls USB or serial? If they're serial, I wish you luck. Mine are USB and they show up as themselves inside the workshop after I had installed the CH control manager. Before I installed that, they showed up as "controller 1, controller 2, controller 3".

Perhaps nuking it and starting over is the best option. I actually had to do that recently when WOFF became corrupted during an unexpected power outage. It didn't take long to re-install everything, maybe an hour or so.


Mine are USB.  Everything shows up fine in the WOFF workshop.  Even the stuff that doesn't actually work in campaign missions.  So it detects them all properly.  I just can't bind my rudder pedals in it.  So it requires some extra magicking beyond the large amount I already tried.

Will probably just have to reinstall.  That doesn't take long at all compared to the trial & error I've been doing. 
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 25, 2014, 03:55:52 PM
The WOFF 2.0 Expansion is out!


http://www.overflandersfields.com/FeaturesWOFFExpansion.html




Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 25, 2014, 04:14:50 PM
<wallet screams>
Mercy!
<wallet screams>
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 25, 2014, 06:40:23 PM
I'm not even sure I can get my shiny new rudder pedals and throttle working with WOFF yet, but I purchased anyway.  Because the campaign and AI is so much fun.  :D

Not even planning on flying in the new Brit Home Defense area.  But it has improved graphics, better "dot" spotting behavior, and other such improvements I've looked forward to.  Oh, and some more 2-seaters although I thought they were gonna add more French 2-seaters *cry*.


The new Zeppelins are nice big targets too, I suppose.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 25, 2014, 08:06:05 PM
You suppose?? There are friggin' Zeppelins man!
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 26, 2014, 06:44:28 AM
You suppose?? There are friggin' Zeppelins man!


Zeppelins.  Overrated and outdated even in that period.  :P


But they create big balls of fire, so it's not a complete wash!  >:D

Oh, the humanity!


Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Father Ted on November 26, 2014, 09:51:01 AM
The only good Zeppelin is a Led Zeppelin
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 26, 2014, 10:01:45 AM
Pfft. Zeppelins are the height of human technological achievement. Plus they look cool and orangey when getting shot down over London.

I wonder if I can mod in 'Kashmir' to the soundtrack of the new WOFF expansion...
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 27, 2014, 10:01:06 AM
Got all my hardware set up again and rockin.

The extra wind buffeting they added in the v2 expansion certainly makes the gunnery more difficult.  The faster you're going, the more the nose "bounces" around.  But on the other side, they thankfully lowered the pilots' toughness (or something?) because it's not quite as insanely difficult to down them with enough bullets.  So it balances out pretty well. 
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 27, 2014, 07:36:19 PM
^That is great news...seen any Zeppelins?
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 27, 2014, 08:47:47 PM
^That is great news...seen any Zeppelins?

No.  I fly on the continent, usually in 1917 or 1918.  Where real men go to die quickly.  :P

I might see one if I'm based on the coast.  Pretty sure Germany only rarely tried using them to bomb Paris or some such.  They're just too vulnerable to enemy aircraft.  They were really only very effective at scouting enemy naval assets due to their long loiter times.  IIRC their bombing of Britain didn't go so well after the early war suprise forced the Brits to station some obsolete aircraft on Home Defense.


Not sure how the developers have Zeppelin missions set up, but judging by how they generally model the campaign on historical lines they won't be common.  Even down to the color of the Archie burst smoke colors (white for allied, black for German)  O0 .  They'll not likely be seen much other than passing over their side of the coast, at sea, or bombing British coastal towns or London.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: TacticalWargames on November 27, 2014, 11:17:24 PM
Soon as I get some spare funds this is bought in an instant..sounds amazing.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 28, 2014, 08:28:01 AM
Yeah well if you're not flying in defense of coastal Britain I suppose you may not see any Zeppelins. More for me, then :)
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 28, 2014, 12:11:43 PM
Yeah well if you're not flying in defense of coastal Britain I suppose you may not see any Zeppelins. More for me, then :)

But I'm hoping to bag some Gothas instead!  ^-^
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 28, 2014, 03:32:53 PM
^Number 2 on my list. I shot down a Gotha in the Wings! remake and was giddy as a school girl. If you can remember I would love to see a screenie of the Gotha here in the OFF update.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 28, 2014, 03:35:00 PM
^Number 2 on my list. I shot down a Gotha in the Wings! remake and was giddy as a school girl. If you can remember I would love to see a screenie of the Gotha here in the OFF update.


Hellshade put up a vid of a Home Defense encounter with Gothas:




He's been cranking out the dogfight vids of WOFF v2.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 28, 2014, 03:38:36 PM
^Cool - but having a pic or vid from you would be close to watching a brother shoot down a Gotha...get to it!
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 28, 2014, 03:39:24 PM
^Cool - but having a pic or vid from you would be close to watching a brother shoot down a Gotha...get to it!

I'll capture it when I break my Gotha cherry.  ;)
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 28, 2014, 03:46:44 PM
YAY! Be careful.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on November 28, 2014, 04:09:29 PM
YAY! Be careful.

I will most definitely be shot by a gunner.  Plan on seeing some of that blood splatter on the screen.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on November 28, 2014, 05:21:16 PM
I would be very impressed if the gunner AI was that good.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Father Ted on November 29, 2014, 03:59:41 AM
I would be very impressed if the gunner AI was that good.

I'd be very impressed if the AI gunner WASN'T that good
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on December 01, 2014, 09:19:38 PM
*Also posted in the video thread.



Short vid of my RFC 46 campaign run-in with an interloping Albatros D.III during a Recon Escort mission in the German rear.

Playing WOFF v2. 





Uploaded in 1080p if you want to run it full screen on YouTube.  May be difficult to see some of the distant aircraft in the small window.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on December 02, 2014, 07:27:12 AM
I dig it.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: sandman2575 on December 02, 2014, 08:46:29 AM
Nice vid, Nef.  You're a big fan of the Pup, aren't you.

I need to pick up V.2 and get back into WOFF.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on December 02, 2014, 08:59:15 AM
Nice vid, Nef.  You're a big fan of the Pup, aren't you.

I need to pick up V.2 and get back into WOFF.

The Pup is great despite being slow.  But I'm a bigger fan of the Camel.   I wanted to get upgraded to it during the campaign (if I last that long).  I believe that squadron upgrades to Camels in the next month or two of campaign game time.  :)


I do okay in the Pup, all things being even, but when it goes sour you can't get away.  Pretty much all the German scouts in October 1917 will be faster than me so I need to be very careful that I don't get bounced by superior numbers and/or separated from my flight in a bad spot.  She's very maneuverable but the enemy can get an energy advantage and dictate the fight.  That's why they were called "obsolete" so quickly in service.. slow.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: TacticalWargames on December 02, 2014, 09:03:54 AM
V2 is def on my Xmas list. Infact it's No1.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on December 02, 2014, 09:07:37 AM
V2 is def on my Xmas list. Infact it's No1.

 O0


I've been reading No Parachute so the RFC 46/Pup start seemed an appropriate selection for my first v2 Brit campaign.  8)
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: sandman2575 on December 02, 2014, 09:39:00 AM
"No Parachute" is a great book title -- really captures the plight of the incredibly brave guys who piloted those combustible wooden crates...
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on December 02, 2014, 10:34:55 AM
Top of my list too :)
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Father Ted on December 02, 2014, 02:52:37 PM
"No Parachute" is a great book title -- really captures the plight of the incredibly brave guys who piloted those combustible wooden crates...

Not only a great title - a great book too.  Have read it several times.  Your vid makes me want to fire up RoF Nefaro.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on December 03, 2014, 11:22:07 AM
Those damned two-seater gunners! 



I WILL KILL HIMMMM!!


Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: sandman2575 on December 03, 2014, 12:47:43 PM
ah, the frustrations of trying to climb quickly to reach higher-altitude foes in WW1 aircraft...

I constantly have to readjust my thinking when confronted with 2-seaters, going back & forth between CLOD/BOS and WOFF/ROF. WW2, easy pickin's. WW1, deadly opponents.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: TacticalWargames on December 03, 2014, 03:46:09 PM
Sometimes your best letting them go on by.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on December 03, 2014, 07:02:24 PM
Sometimes your best letting them go on by.

That's regularly the case with 2-seaters much higher up.  The AI flight leader actually passed up one group earlier in that same mission but we spotted this one just crossing the lines and heading to our rear so we had lots of time to chase in friendly territory.. even in slow Pups. 

Still didn't get the height advantage before engaging, but attacking from below, in the blind spot, is supposed to be a good place.  I probably would've been killed attacking repeatedly from anywhere else besides head-on.  Have been quite a few times.  :))
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: republic on December 07, 2014, 04:58:43 PM
Is a Christmas sale a possibility for WOFF?  I've been eying it for a long while.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on December 07, 2014, 06:31:04 PM
I don't know if I ever saw those guys put anything on sale...
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Grim.Reaper on December 07, 2014, 07:13:36 PM
I don't know if I ever saw those guys put anything on sale...

They put the original version on sale ($10 off) back in March of this year, but that is all I recall.....since then, they did reduce the price of version #1 and the add-ons so not sure how much lower they would go at this point.

http://simhq.com/forum/ubbthreads.php/topics/3921448/WEEKEND_SPECIAL:__$10_OFF_WING#Post3921448

I would not suspect them putting the new version 2.0 on sale during this year's xmas season since people who recently purchased it probably would not be overly happy.....
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Staggerwing on December 07, 2014, 07:39:53 PM
Is it actually version 2 or an expansion? The web site isn't very clear.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Grim.Reaper on December 07, 2014, 07:53:29 PM
Is it actually version 2 or an expansion? The web site isn't very clear.

They call it version 2 but is an expansion since it requires the first version installed.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: republic on December 07, 2014, 07:56:52 PM
They call it version 2 but is an expansion since it requires the first version installed.

Ok great that was my question too.  So to go all in it would be almost $100 for the original, expansion, and additional planes?
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on December 07, 2014, 09:24:24 PM
They call it version 2 but is an expansion since it requires the first version installed.

Ok great that was my question too.  So to go all in it would be almost $100 for the original, expansion, and additional planes?


The Fokker Scourge expansion is just the early war additions.  The base game already has a huge amount of aircraft types that were in service from around 1916 to the end of the war.  Which was a much more interesting period of the air war IMO.  Some people enjoy the old slow & fugly kits, though, so it's there as an option.. but not needed.

I thought the better of the two smaller expansions was the extra historical Skins pack.  It's always exciting running into an historical ace with his specific paint job on.  Piques my curiosity about their bio & such.  The HAs in your own squadron also use them, of course.  There are some specific ones included in the base game but the Skin Pack expands them quite a bit.  They weren't included with the original because they were done by 3rd party modders who get paid for the skin pack purchases.

You could actually get by with just the base game, as there were quite a few updates to get it cleaned up.  You'll be missing some of the new features, but they aren't game breakers.  That may be the way to start off, to see if you'd enjoy it without going "all in".  I believe they lowered the price of the base game to $45 recently. 
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Toonces on December 07, 2014, 10:43:35 PM
^ Totally concur with Nefaro here.

I started with base only.  I did get the extra skin pack, exactly for the same reason as Nefaro says...it's very cool to run into an ace in his proper skin.  Frankly, I've only probably seen a half dozen of the hundreds of custom skins, so this is one of those things that is a long-term investment....it's not going to completely change your experience right off the bat.

I still don't have the early war expansion.

There is so much, so much content in the base game only, that this is one time where it's ok to buy into the base only and just enjoy that for a year or two.  It is really a lot of game for the price.

I don't feel any need to update to 2.0 just now. 

And I wouldn't hold out for a substantial discount.  I don't recall anything more that a few dollars off at any time.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Grim.Reaper on December 08, 2014, 03:06:06 AM
Just a quick recap of costs.....

Combat flight simulator (required) - $10 or less
Woff version 1.0 (required) - $39.99
Planes add on pack 1 (optional) - $12.99
Planes historical skins (optional) - $12.99
Musical scores (optional) - $14.99
Woff version 2 expansion (optional, but requires version 1 if used) - $45.00



Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: TacticalWargames on December 08, 2014, 12:49:12 PM
I never bothered with the early expansion as I rarely fly that period. The skins and version 2 are must haves though.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on December 08, 2014, 01:40:46 PM
Especially if one is into zeppelins and the Battle of Brtiain V 1.0.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on December 08, 2014, 03:22:39 PM
Especially if one is into zeppelins and the Battle of Brtiain V 1.0.

I wasn't into either of those, but the extra little details persuaded me to purchase.   Like extra ground & cloud shadows (you can get an earlier version of the self-shadowing Dx9 mod for version 1 that has fewer added lighting effects), extra time advancement options, much better sea renders, extra wind buffeting to make gunnery accuracy a bit more difficult, and improvements to the distant airplane "dot" visibility.   Oh.. and perhaps the rare chance at finding a Gotha to shoot at in Entente campaigns.

I haven't been doing much single-player stuff this past weekend.. mostly ROF multi-player.. but the week days are usually solo campaign time.  :)
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on December 08, 2014, 05:06:03 PM
Diff'rent strokes and all that. I am purchasing this for the sheer thrill of downing a zeppelin.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Grim.Reaper on December 23, 2014, 08:06:55 AM
If anyone is looking to get into this series and don't have version 1.0 yet, seems like they are giving a further discount over the holiday, only $29 for version 1.0...
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on December 23, 2014, 12:18:50 PM
Any discount on the latest update?
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Grim.Reaper on December 23, 2014, 12:56:14 PM
Any discount on the latest update?

No, highly doubt it will since just released....I believe the first one did not hit any sale price until 3-4 months after release....
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on December 23, 2014, 08:29:55 PM
I'll wait then...Steam is keeping me well occupied.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Grim.Reaper on June 05, 2016, 06:52:06 PM
I always forget about this game...looks like version 3 out....requires you to own version 1 and 2.  Would cost me $55 to get all the updates....still a little pricey for my use, still a good game.

http://www.overflandersfields.com/featuresWOFFExpansion3.html
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on June 05, 2016, 11:46:45 PM
I always forget about this game...looks like version 3 out....requires you to own version 1 and 2.  Would cost me $55 to get all the updates....still a little pricey for my use, still a good game.

http://www.overflandersfields.com/featuresWOFFExpansion3.html


Oh dayum.

WOFF still has the best single-player dynamic campaign.  Likely for any flight sim ever done, and despite using such an old engine.

I'm still disappointed that time isn't spent adding so many little details and personality to most flight sim campaigns these days.  Even for both single- AND multi-player use.  Hell, the community has had to do heavy improvements to the ROF and IL-2:BOS campaigns for both single & multi-;  I can't bring myself to play the generic & lifeless stock stuff in them.


I'll definitely pick this up at some point.   I had got away from Sim'ing awhile back, and I recall having to jump through some hoops to specifically get my CH Fighterstick & rudder pedals working properly  in WOFF.  But it's worth the extra time.  Of course, it also tends to compete with my time doing multi-player in ROF (and possibly BOS now that user-created stuff has improved since last time).



Nice that they have numerous package deals containing varied options for those who didn't already own everything.

Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: RyanE on July 25, 2016, 10:37:18 AM
A minor bit of thread necromancing...

Out of context of what I am trying to do with WOFF, this comes across too harsh.  But I decided to go in with both feet on WOFF.  Here was my last post on the WOFF/SimHQ forums.  I am only mildly into campaigns.  I like to mission build and sandbox.  I am somewhat underwhelmed with WOFF3.

"Frankly, I just spent $100 for the game and on all the add-ons. Right now, I feel I should have spent it elsewhere. The game is made with a lot of TLC, but I much more enjoy ROF and IL2. The interface is kind of kludgy, graphics are OK, but I currently own games that are much better. No mission builder or recorder are big issues with how I use the game. Another feature I sorely miss is mouse look. I tried using a sort of fix from a thread I found, but the solution looked too clunky for me to bother with at this point. And this doesn't even get into spending a day screwing around with the CFS3 install.

I'll set aside the $100 as a lesson-learned and check back in now and again to see what is going on. This is no ones fault but my own. I thought I had done my due diligence, but just never asked the right questions."

http://simhq.com/forum/ubbthreads.php/topics/4281628#ixzz4FRG6VabA

This is just to make sure future players know some of the shortcomings relative to how they want to play the game.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on July 25, 2016, 11:21:48 AM
So you need a full mission builder in your flight sims?

I got WOFF specifically for it's single-player campaign and the AI pilots who have a sense of self preservation.  It's certainly not perfect, and probably tries to squeeze out a bit too much from such an old engine, but I've enjoyed it for what I was looking for.   An engaging dynamic campaign,  not just a player "bubble" that randomly spawns a few nameless terminator-planes (who only fly in a circle or Split-S) a short distance away on occasion.

ROF still has better sim mechanics, graphics, & fun multi-player on the community created MP scenarios.  It's campaign isn't bad but has some fundamental flaws, even with the mod.  I'd still recommend it, first, for new WWI simmers.  WOFF is really all about the campaign, obviously.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: RyanE on July 25, 2016, 01:34:54 PM
"I am only mildly into campaigns.  I like to mission build and sandbox. "

I thought I answered that...

Just to clarify...some basics that I want in a sim in 2016...

1) Reasonably believable flight model
2) Reasonably accurate damage model
3) A flight recorder...WOFF is the first one I have played in maybe 15 years that didn't have some kind of recorder.
4) A mission editor...same as above

I am willing to sacrifice campaign for the above...any day of the week.  I'll point out if this were a free mod or $30, I might concede I am asking for too much.  But this is a $100, all in.

As to the bubble...don't see a lot of point in have this all encompassing campaign without the alleged bubble if all you can see is around your plane anyway.  Not sure what the point of not having the bubble is.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: rwenstrup on July 25, 2016, 03:30:37 PM
I bought it for the single player campaign...there are other games that cover mission building ... this game is great for the campaign...in my humble and often shot down opinion...
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Grim.Reaper on July 25, 2016, 03:53:29 PM
As with any game, always comes down to personal tastes on what is important....I think WOFF and ROF was always clear on what they had to offer and I have both...don't regret either, although to me having a good single player experience is most important and felt WOFF did a better job of that.  I started first with ROF and it was great for awhile, but just didn't completely satisfy me.  But even with that said, I rarely play either anymore, although I have been thinking about getting the latest version update of WOFF.  Just not sure I'll play it enough in order to justify the cost.

Just curious you mention IL-2, is that the latest Battle of Stalingrad version?  If so, how is it nowadays?  Is the single player experience good?
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Nefaro on July 25, 2016, 04:58:13 PM


Just curious you mention IL-2, is that the latest Battle of Stalingrad version?  If so, how is it nowadays?  Is the single player experience good?

If I were to play IL2:BoS again, it would only be for multi-player. 

Although the Pat Wilson dynamic campaign mod for BOS has been out for awhile, I've not heard much talk about it.  I'd expect it to be somewhat similar to the one for ROF, but probably more limited due to the simplistic & repetitive random mission generator in BOS.  That random mission generator was so disappointing in BOS.  :-\

At least the BOS community started hosting some custom-made multi-player campaign hosts.  It's a very beautiful game, with some enjoyable flight mechanics & accompanying immersion in the cockpit.  But, as with DCS, that is where most of the developer effort has been focused, with minimal attention paid to the mission & campaign environment.  ROF had much more available to it, in that sense, and that one still had some shortcuts.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: RyanE on July 26, 2016, 04:50:30 AM
As with any game, always comes down to personal tastes on what is important....I think WOFF and ROF was always clear on what they had to offer and I have both...don't regret either, although to me having a good single player experience is most important and felt WOFF did a better job of that.  I started first with ROF and it was great for awhile, but just didn't completely satisfy me.  But even with that said, I rarely play either anymore, although I have been thinking about getting the latest version update of WOFF.  Just not sure I'll play it enough in order to justify the cost.

Just curious you mention IL-2, is that the latest Battle of Stalingrad version?  If so, how is it nowadays?  Is the single player experience good?

I still play both the older Il2 and Stalingrad.  I don't play any multiplayer nor the campaign.  I spend my time building missions or flying missions.

I should point out, I only play Stalingrad a little right now.  The mission editor is new and just different enough from ROF that I haven't really focused on it.  I spend most of my time in ROF.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Philippe on July 26, 2016, 07:16:35 AM
How does WOFF stack up against ROF?
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: RyanE on July 26, 2016, 10:19:17 AM
The actual flying feels more real to me than WOFF.  I have flown around for a few days in WOFF, and I'm not impressed.  If the campaign is your thing, I guess that would be the attraction for WOFF.  If just flying and then going back and reviewing the fight and what was going on around you, then ROF is probably the thing for you.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Father Ted on July 26, 2016, 11:36:34 AM
How does WOFF stack up against ROF?

One thing I* would point out in this debate is that RoF is a wonderful flightsim experience, even without any combat.  It is great to look at and "feels" very good.  Also you can D/L RoF for free.  It's the whole game engine - you can even join in MP if you wish - the only limitation is you get just three planes to fly. But you can have a wander around the skies, try some QB's against the AI, and so on.  Thus, if you're at all interested in WW1 simming it's worth having a go at.

*In fairness should point out that RoF MP is about the only gaming I do at the moment
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Toonces on July 26, 2016, 02:57:53 PM
Hey RyanE.

What I say, I say with respect, so I hope you'll take it in that spirit.  I understand your disappointment with WOFF because it most definitely does not do what you want it to do.  It doesn't have a mission builder to my knowledge, and doesn't have a flight recorder.  If these were criteria for you, I'm not sure why you would buy this sim in the first place, especially for $100. 

WOFF is rough around the edges compared to the graphics of modern sims like ROF.  What WOFF showcases, and why it can even compete against something like ROF, is the single player campaign.  That is why folks like me choose WOFF over ROF, and why a market for WOFF can even exist. 

What WOFF has done with the campaign is pretty amazing.  WOFF simulates the entire theater's flights when you start a mission.  There are planes flying around that have nothing to do with your mission, and are working in their own way to win the war.  If you go off script, for example, and fly completely in the wrong direction to the wrong place opposite where your target is, you will still find things going on around you.  This is in contrast to something like ROF or IL-2 Stalingrad where enemy flights are "spawned" when you cross some threshold, or otherwise meet some mission parameter.  Perhaps this doesn't mean much to you, but it really is a far more complex system than many (most) other sims. 

It never advertises to do much more than this, and I'm rather surprised you couldn't find this out on your own with some searching.  Certainly there is enough info on Youtube to give you an idea of the graphics, and the game's own media is pretty clear about what's contained within the software.  I guess what I mean to say is that I'm surprised you were surprised.

There are third party programs that might help you overcome the lack of mission recorder like Tacview, but if you're not enjoying the underlying game, throwing more money at it is unlikely to provide the solution you're looking for. 

Please try to give WOFF some time to grow on you.  It really is an amazing simulation, and it can coexist with ROF on your computer.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Toonces on July 26, 2016, 03:19:16 PM
Heh.  Methinks you might be Missing Cat on RockPaperShotgun, RyanE!

"Yes! I have played Dawn Patrol and what a wonderful little sim it still is! A very nicely done, timeless interactive history book. There is one essential feature it actually shares with the sublime Rise of Flight thatís sorely lacking in WOFF though: a film room / flight recorder. All the best flight sims *must* have a basic flight recorder for debriefing. Subsequently, since WOFF doesnít have any means of recording our missions other than what we see on the screen in front of us, WOFF is simply too overpriced. All those beautiful camera views are effectively useless since we are forced to use them in ďreal timeĒ. The janky, decades old Microsoft CFS3 engine is ugly enough, but without a flight recorder to archive and document epic missions throughout our careers it feels a bit too fleeting, empty and shallow. Sadly, the idiot backers and pensioners who continue selling WOFF at extortionate prices will probably never lower the cost to a proper reasonable level to reflect itís true value. They stubbornly and steadfastly blindly doom a hugely competent and very well made (albeit lacking) sim to obscurity. Thankfully, Rise of Flight is truly worth every penny. The movie recorder mode is one of the best flight recorders ever made; arguably THE most powerful and accurate tool in any simulator to date. After spending more hours in the movie mode reviewing flights than actually flying campaigns, WOFF feels dreadfully basic, empty and not too fun in comparison."
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: RyanE on July 26, 2016, 07:16:04 PM
I am confused...didn't I say right up front it was my fault for not asking the right questions?  I'll have to go back.  Maybe I forgot it.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: RyanE on July 26, 2016, 07:17:22 PM
I checked...I did say that.  So what was the point of the post?
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Toonces on July 26, 2016, 09:35:46 PM
I guess the point is that I'm surprised your due diligence didn't turn up these shortcomings.  You admit that it's your own fault, but still.

More importantly, though, since you're in for a hundred clams at this point, I hope you'll give the game another chance to grow on you.  It's a remarkable piece of software.  I mean, you already own it.  I certainly understand being disappointed with software that isn't what you wanted, but I hope you'll try again and see if it grows on you understanding its strengths, i.e. the campaign. 

Anyway, no offense, and good luck.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on January 13, 2018, 09:13:11 PM
Apologies for bringing back this dead thread...I am looking at picking up the Ilya Maromets campaign for RoF. Iím curious if there are any Eastern Front campaigns available for WOFF. From my poking around I donít see any, but maybe thereís some Eastern Front WOFF mod I donít know about? Thanks guys.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: WallysWorld on January 13, 2018, 09:19:26 PM
No Eastern Front mods for WOFF UE that I know of. Plenty of other mods available, but not Eastern Front.
Title: Re: Wings Over Flanders Fields V2.0 - Coming Soon
Post by: Gusington on January 13, 2018, 09:22:11 PM
That was quick...thanks WW! So my only real option for a WWI Eastern Front campaign is RoF then.