Author Topic: Weird scales? Check here to see if an unseen magic site is effecting the area  (Read 1260 times)

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Offline undercovergeek

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From VFB at the shrapnel forums - http://forum.shrapnelgames.com/showthread.php?t=39973

This guide is a quick reference to optimizing your site searching based on abnormal scales, unrest, etc. Only a few sites generate these effects.

Data is presented like this:

Order:
E0: The Statues of the Overlords * [Productivity]
E2: The Statue of the Sitting God * (ench 20%)
E3: The Cornerstone *

That means you should search at least E3 in any province with extra Order scales for no apparent reason (not your or a neighbor's dominion). If you can't search E3 then at least search E2 if possible. But if "The Statues of the Overlords" is visible in the province, then it's responsible for the Order, so don't bother searching. Any special effects from the site are listed like (ench 20%): 20% off Enchantment rituals. (F1,H2) means you can recruit F1 mages or H2 priests at the site.

Any other effects you should notice in the province are listed like [Productivity]. So if you see both abnormal Order and Productivity in a province, it's The Statues of the Overlords. You don't even need to own the province to notice these effects, so you can beline there for some additional benefits.

Any terrain restrictions are listed like {!sea,!cave}, meaning no sea or cave provinces, or {sea,deep}, which means only sea or deep sea.

Unique Sites have a '*' after their name. Capitol sites and sites which must be hardcoded on the map are not listed. Sites that only do bad stuff (disease, horror mark) and have no good stuff (no gems, gold, recruitables) have an 'X' after the name.

Here's the list:

Order:
E0: The Statues of the Overlords * [Productivity] {!sea,!cave}
E2: The Statue of the Sitting God * (ench 20%) {!sea,!cave}
E3: The Cornerstone * {!sea,!cave}

Turmoil:
N1: The Valley of Shame * [Sloth] {!sea,!cave}
F2: The Temple of the Raging God * (F1,F2,H2) {!sea,!cave}
F3: The Land of Pleasures Unattained * {!sea,!cave}

Productivity:
E0: The Statues of the Overlords * [Order] {!sea,!cave}

Sloth:
N1: The Valley of Shame * [Turmoil] {!sea,!cave}
N1: The Gate of Deeper Slumber * {!sea,!cave}

Heat:
F0: Volcano {!sea,!cave}
F0: Plain of Perpetual Drought {waste}
F1: Desert of Bones {waste}
F1: Cavern of Magma {cave}
F2: Fountain of Fire {!sea}
F4: Prison of the Desert Sun * {waste}
D1: Banefire Braziers [Death] {!sea}

Cold:
A1: Blizzard Valley (evo 20%) {mount}
W0: Ice Caverns {cave}
W0: Frozen Lands {!sea,!cave}
W1: Mount Frost * {mount}
W2: Frost Vale (W2H) {mount}
W2: The Frozen Forest * (W2H) {forest}

Growth:
E0: White Man Hill * {!sea,!cave}
N2: Vale of the Silver Cattle * {!sea,!cave}
N3: The Shrouded Lands * {!sea,!cave}

Death:
D1: Banefire Braziers [Heat] {!sea}
D1: The City of a Thousand Wonders * (fort) {!sea,!cave}
D3: Well of Pestilence {!sea,!cave}
D3: The Draining Stone * [Drain] {waste}
N1: Dying Forest {forest}

Luck:
S1: Totem Collection {!sea,!cave}

Misfortune:
B1: The Vale of Infinite Horror * X [Unrest 5,Horror 1%] {!sea,!cave}
S1: Strange Opening {!sea}
A2: The Doom Cloud * {!sea,!cave}

Magic:
E3: The Cliff of Seven Directions * {mount}
S3: The Last Void * (thau 30%) {deep}

Drain:
D3: The Draining Stone * [Death] {waste}

Unrest 5:
D0: Inkpot End * X [Disease 5%] {!sea,!cave}
B1: The Vale of Infinite Horror * X [Misfortune,Horror 1%] {!sea,!cave}
B1: Brigand Lair (recruit Brigand) {!sea,!cave}
B1: Tower of the Devil's Bride * (summon Imp) {!sea,!cave}
B2: Forest of Pain * [Horror 1%] {forest}
B3: The Prison of Hearts * {!sea,!cave}
Unrest 10:
D0: The Shaded Lands * (summon Shade) {!sea,!cave}
B1: The Lesser Abyss * (summon Fiend of Darkness) {cave}
B3: The Demon Gate * (summon Fiend of Darkness) {!sea,!cave}
Unrest 15:
B3: Devil's Den * (summon Devil) {!sea,!cave}

Reduce Unrest:
H0: Monastary of Light (H) {!sea,!cave}
H2: The Marble Temple (H2) * {!sea,!cave}
H3: The Empty Grave * {!sea}
H3: The Forgotten Crypt * (!sea)
H3: Hidden Monastery (H) {!sea,!cave}
H4: The Ward * [HolyFire] {!sea,!cave}
A1: Forest of Joy * {forest}
N2: Forest of Splendour * {forest}

Disease:
D0: Inkpot End * X [Unrest 5] {!sea,!cave}
D1: Chillsick Swamp * {forest, swamp}
D1: Leper Fens * {plains, swamp}
D2: Plaguewater Stream {!sea,!cave}
D4: Crown of Darkness * (thau 40%) {mount}
B2: Pool of Unhealthy Rites (alter 20%) {!sea,!cave}

Horror Mark:
B1: The Vale of Infinite Horror * X [Misfortune,Unrest 5] {!sea,!cave}
B1: Torture Tower (fort) {farm}
B2: Forest of Pain * [Unrest 5] {forest}
B4: Hall of Flayed Skins * {!sea,!cave}
S3: The Forgotten City (adventure) * {!sea,!cave}
S4: The Endless Field of Cubes * {waste}

HolyFire (being struck by holy fire):
H2: Pool of Sanctity {!sea}
H4: The Ward * [Reduce Unrest] {!sea,!cave}

HolyPower (being killed by a holy force):
N1: Gateward Valley * {!sea,!cave}
N3: The Sacred Glen * {!sea,!cave}
A3: The Rainbow Shroud * {!sea,!cave}

Curse:
D2: The City of the Damned (adventure) * {!sea,!cave}
B2: Haunted Torture Chamber {!sea,!cave}
« Last Edit: May 07, 2013, 04:46:09 AM by undercovergeek »


Lunaje

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 Thanks for posting this in more visible places. Just a note, I think you should keep the source (providing the link) and the author of the original post referenced somewhere. While it's open information, they're still work from someone freely willing to contribute.


Offline undercovergeek

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 Thanks for posting this in more visible places. Just a note, I think you should keep the source (providing the link) and the author of the original post referenced somewhere. While it's open information, they're still work from someone freely willing to contribute.

You're right - I'm on it tomorrow