Author Topic: June 15, 1944 -- Hypothetical  (Read 94 times)

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Offline MengJiao

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June 15, 1944 -- Hypothetical
« on: September 04, 2017, 05:44:59 PM »

  The idea here is to push ahead into the Operation Dauntless timeframe in the Grant Tactical System.  Here the 50th and 49th divisions attack Panzer Lehr and the 12th SS around Cristot and Tilly-sur-Seulles, which they did historically around this time.  This is two days after the end of the last turn of the Grand Tactical D-day game and 15 hours before the first scenario in Operation Dauntless ( a hypothetical attack on Cristot).  It is possible as happened historically and in the first two times I tried this -- that 30 Corps will not get very far on this front.  There are 7 objectives and an additional brigade for each side that can be committed at the cost of one objective in terms of victory (which would be if you took/held 4 objectives in the three days before the storm of the 19th stops the allies -- but if you committ a brigade you have to win by 5 objectives unless the other side also commits then its back to 4).


Offline MengJiao

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Re: June 15, 1944 -- Hypothetical
« Reply #1 on: September 12, 2017, 07:55:07 PM »

  The idea here is to push ahead into the Operation Dauntless timeframe in the Grant Tactical System.  Here the 50th and 49th divisions attack Panzer Lehr and the 12th SS around Cristot and Tilly-sur-Seulles, which they did historically around this time.  This is two days after the end of the last turn of the Grand Tactical D-day game and 15 hours before the first scenario in Operation Dauntless ( a hypothetical attack on Cristot).  It is possible as happened historically and in the first two times I tried this -- that 30 Corps will not get very far on this front.  There are 7 objectives and an additional brigade for each side that can be committed at the cost of one objective in terms of victory (which would be if you took/held 4 objectives in the three days before the storm of the 19th stops the allies -- but if you committ a brigade you have to win by 5 objectives unless the other side also commits then its back to 4).

  Yes, and the 3rd Canadian is playing as the 49th Division.  Anyway, a few hours into the hours of darkness (all one big 10-hour turn) things have gotten rough.  The Germans called in their reinforcements (one KG with Tigers and such) and 2nd Army has sent in all of the 49th.  The D-day game rules make it much easier to move and fight at night.  Terrain costs for example are not doubled (which makes sense since you have 5 times more time to move).  Certain units (the 12th SS and the British Paratroops) get big assault bonuses at night.  On this part of the front, that's a little odd since only the 49th seems to have made any night attacks and they were all successful.  Somewhat ahistorically, the motorized troops of the 7th armored just made a resoundingly successful raid (and even got out alive if less coherent and very suppressed) and the 49th captured some high ground with a battalion attack backed up with an odd mix of armor.  Time to call in the Tigers.  And the Germans are still winning (7 objectives and the extra Bdes cancel).

Offline bayonetbrant

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Re: June 15, 1944 -- Hypothetical
« Reply #2 on: September 12, 2017, 08:26:09 PM »
the changing victory conditions based on forces committed are an interesting idea
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Offline MengJiao

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Re: June 15, 1944 -- Hypothetical
« Reply #3 on: September 13, 2017, 04:19:14 AM »
the changing victory conditions based on forces committed are an interesting idea

  Partly the result of not finding an easy way to fit 3 brigades into the frontage that the 49th had historically, plus not wanting to cram the German front lines with three KGs -- which is enough right away to make this part of the front as static and attritional as it was historically (though that seems likely to happen anyway at this point).

Offline MengJiao

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Re: June 15, 1944 -- Hypothetical
« Reply #4 on: Today at 07:43:57 PM »


  Yes, and the 3rd Canadian is playing as the 49th Division.  Anyway, a few hours into the hours of darkness (all one big 10-hour turn) things have gotten rough.  The Germans called in their reinforcements (one KG with Tigers and such) and 2nd Army has sent in all of the 49th.  The D-day game rules make it much easier to move and fight at night.  Terrain costs for example are not doubled (which makes sense since you have 5 times more time to move).  Certain units (the 12th SS and the British Paratroops) get big assault bonuses at night.  On this part of the front, that's a little odd since only the 49th seems to have made any night attacks and they were all successful.  Somewhat ahistorically, the motorized troops of the 7th armored just made a resoundingly successful raid (and even got out alive if less coherent and very suppressed) and the 49th captured some high ground with a battalion attack backed up with an odd mix of armor.  Time to call in the Tigers.  And the Germans are still winning (7 objectives and the extra Bdes cancel).

   A savage morning follows a bloody night.  On the 49th's front, one battalion is 75% wiped out and the SS is holding on.  On the 50th's front, loads of lucky rolls and chit pulls have stretched command control to close to breaking, but the 8th Armored has driven into the bocage following up on some infantry raids, lucky artillery fire and two German counter-attacks that did not go well.  But the Germans haven't used much of their command points and the KG with some Tigers is coming up: