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Tabletop AARs / 1985 - Checkpoint Charlie AAR/Rules Check
« Last post by UBoater on Today at 11:53:22 AM »
This is an AAR of the intro scenario Checkpoint Charlie from 1985: Under an Iron Sky - the hypothetical Next Next War occurring in the mid-80's.
I am doing this AAR to illustrate the basic movement/combat systems - but also to check that I am doing it correctly.

The scenario itself is straightforward - the WP Player has to use the forces surrounding Berlin to remove the NATO presence from West Berlin - and do it in 1.5 turns. It is ground combat w/air support only - no reinforcements, replacements, WMD, Air Superiority. It does use the special scenario rules for pre-war tension and turn 0 movement.

Setup - I put the Air/Helo units on the board instead of the Airfield Chart for demo purpose

T0/Tension means no ZoCs/Attacks and units can move 10MPs and Helo units can Ferry/Transport. The WP maneuvers to surround West Berlin and to setup for Turn 1 attacks. The NATO units change mode to Hedgehog in preparation for the coming assault. Maybe not the best way to defend…

Turn 1 and the war begins. Looking at the turn sequence the following phases are skipped for this scenario - Mobilization/Revolt/Weather/External Events/WMD/SSM/Air Superiority/Nuclear Strike. Then the WP Action Phase the following are skipped - Reinforcement/Replacement/Special Forces. It starts with WP Land Movement.

The Soviets start in the south with the US Brigade. First the 25th Tank Div with the 286G Artillery in support attack.
The Soviet Division chooses a Standard Assault costing 6 MPs. Both sides are in General Supply (not using Opt Embedded Supply Rules) so no changes.  No EW units are committed to this attack so no change. The US Brigade is in Hedgehog Mode so cannot choose Active Defense. No Airmobile Battalions are involved. Now it is time for Air and Artillery Support.

The 286Gd Artillery adds it's offensive barrage strength to the attack at the cost of 1 Ammo Point. The combat odds are now 17 + 5 = 22 to US Bde 3 defense - 7:1. The Soviets also decide to commit x2 MI24 Hind Squadrons to the attack.  They come in the last hexes at NOE for 3 MP per hex and must undergo the Flak fire of the US Bde first. The average evasion of the Mi24 group is 6 which causes a +3 DRM to the US Flak roll. The US rolls a 7 which is adjusted to a 10 which gives a 0-1 result (step loss - damage). Helo's aren't damaged so the result is converted to a step loss for one of the Mi24 Squadrons. The US has no Artillery/Air/Helo support so final odds and modifier are calculated.

Terrain City so +3 for the Defender
Cadre Ratings - untried and 4 for both sides so cancel out
Defender Hedgehog Mode so +2 for the Defender
Berlin Garrison/Festung Berlin so +1 for Defender
Mi-24's support 9 + 5 (reduced sqd) = +14 for the attacker. These Mi24 Hinds appear to be awesome - if I am doing it right.

So the end result is +6 for the Defender and +14 for the attacker giving a +8 advantage to the Attacker on the 7-1 column. Looking at the chart that gives an automatic D result - defender retreats and/or losses a step. The US unit is in Hedgehog mode so it cannot retreat and must take the step loss. In addition the Soviet is attacking with a full Division versus a brigade so that adds an additional step loss for a total of 2 step losses - 1 away from destruction for the US Bde. Since I rolled between 6 - 14 both sides units are now 'tested' with a Cadre rating of 5 signified by flipping the counters to their tested side.

So first - did I do the combat correctly? Like I said the Mi24's are awesome - luckily they can only be used once per action phase. Of course in a more dangerous AA environment and/or a location w/o Air Superiority this can be mitigated. Second, Hedgehog mode appears to be a mistake - the +2 modifier is not worth losing the ability to retreat and the losses incurred in this situation.

More to come…

Any feedback or corrections from those who have the game?
Computer Wargaming / Re: Military Operations: Benchmark released
« Last post by bayonetbrant on Today at 11:39:27 AM »
something more advanced than board game hexes

Computer Wargaming / Re: The Groginati Sales Thread
« Last post by Pete Dero on Today at 11:30:50 AM »

Buy tier 1 - €1.99 for 7 Products (Battle Academy 1 + DLC)
Buy tier 2 - €4.89 for 9 Products (    ''           ''               ''   + Battle Academy 2 + DLC)
Computer Wargaming / Re: NAVAL ACTION calling for modern BB experts.
« Last post by mikeck on Today at 11:07:00 AM »
I haven’t had any crashes but then again, I’ve never had any with NA really. The new ship DLC...hmm. Neither ship is spectacular but if your starting from scratch, both beat rolling around in a cutter or privateer.
The helpful thing is that the ships respwan daily in your “redeemable” list so that even if you lose one, you get it back the next day. Also helps cash flow as everyday, you can make 45k selling the two ships if you want.

The battles are second to none...literally. There is no game, no has there been, that come close to NA in the battles themselves. Smoke, flame, cannons that look like they are shooting 18lbs if cast iron and not a puff of steam, etc. The sailing model is great. So is a great game if that’s what you want to do.

What it’s missing is background...the NA equivalent of the Total War strategic layer. It just doesn’t feel like I am a British Captain at war with France And Spain.  French ships sail freely into British ports. More annoyingly, in PvE, AI fleets of enemy ships sail right by me. I get PvE...but I would prefer if Humans couldn’t attack me BUT the AI would! I would feel like I’m accomplishing something if I had to run from a Spanish 3rd rate led force in my Essex. I would have to keep my eye on the horizon and occasionally, get into a fight that I know off the bat, I need to get out of. There is just no reason for me to do anything.

Imagine if in Total War, you had an army and all you did was wonder around a map picking enemy armies to attack. No strategy, no reason to do it, no building. You CAN do different things in NA but i don’t feel like I need to.
Money is easy to come by as are ships. So why craft?
Modelling and Miniatures / Re: My Armour Collection
« Last post by bbmike on Today at 11:05:05 AM »
Please let their be infantry and other support weapons

If IL-2 can add playable infantry then it will probably be the best combined arms game to exist.
Computer Wargaming / Re: Military Operations: Benchmark released
« Last post by Apocalypse 31 on Today at 10:53:59 AM »
@ Grecco,

I think your team's ambition is awesome, and I hope to see this gem on Steam in the future. It's an easy buy for me.

Has your team ever considered going modern? The WW2 operational-level has been done so many times. Adding helicopters and jets into the mix adds to much depth to an operational-level wargame.

If not modern, perhaps a fictional 60-70s?
if a women get verbally harassed on a fair, or elsewhere in public with people around she should immediately slap that guy into the face with clear audible strength.


(astriction: the woman does has to have the looks that incident was at least plausible to the cops when the guy claims 'that crazy bitch suddenly assaulted me') 

Computer Wargaming / Re: Steam Summer Sale 2018...
« Last post by Apocalypse 31 on Today at 10:51:09 AM »
I played Blackhawk Down years ago. I had no idea there was an expansion for it!

Yeah. I really dug the change of scenery for the new locations.

The expansion follows the Team Sabre Squadron as they are deployed to take out targets and carry out mission objectives in two separate single player campaigns (*approximately 5 missions each) that take place in Columbia and Iran. The multiplayer feature boasts 30 new maps and an enhanced level of mod support for players to build their own unique maps.

The highlight of this expansion pack is that it features lush jungle terrain, never seen before to this extent in a Delta Force game. This also adds an exciting element to gameplay in both the single and multiplayer game.

I'd also highly recommend Delta Force: Task Force Dagger.

Solid missions, based in Afghanistan. It's kind of funny conducting attacks on the Kandahar Airfield, considering I was stationed there several years ago. Same applied to Medal of Honor 2010, when they portrayed SOF teams attacking to seize the Airfield.
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