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Started by Jarhead0331, August 25, 2018, 10:44:47 AM

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Jarhead0331

As some of you have read in the FRIDAY! thread, I randomly decided to reload the old Theatre of War games and so far I'm having a really great time with Kursk. Its still very challenging in in some scenarios depending on objective, terrain and OOB, but overall the challenge seems more credible than I remember.

In any event...some screenshots from a quick mission I generated. German assault of UK position. Both forces have a mix of armor and infantry.

German force advancing to contact


Taking the hill


Probing a defensive position


Contact...Brits are already feeling pressure from heavy German tanks


Destroyed British tanks as German artillery begins to fall


Generous bombardment


Lighter German vehicles holding back


German infantry pushing in


Crossing the main road through map


Occupying main defensive position under fire


Advancing through field


Most significant loss occurred right after victory was achieved. Brits had some fight left!
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


mikeck

Anything that ToW does much better than Graviteam? Or more of a personal preference?
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

JasonPratt

Wait, is this from ToW3 or 1 or what?

(I'm just ignorant of why British units are found in a Kursk game, apparently?)
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

RyanE

I played ToW a lot for a year or so and liked it.  But it wasn't supported any more and had some limitations.  I actually played Graviteam a lot after that.  But had a fun time playing ToW.

The big thing on Graviteam is the op layer and,  what I think is a more realistic approach to C&C.

Jarhead0331

Quote from: JasonPratt on August 25, 2018, 10:53:43 AM
Wait, is this from ToW3 or 1 or what?

(I'm just ignorant of why British units are found in a Kursk game, apparently?)

Its the DLC for Kursk...Battle of Caen. Includes the British OOB.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Jarhead0331

Quote from: mikeck on August 25, 2018, 10:53:13 AM
Anything that ToW does much better than Graviteam? Or more of a personal preference?

I think Graviteam has an overall superior system, but ToW has a more traditional UI, so it may appeal to some who just can't get over that Graviteam hump. I think they compare well though in terms of how and what they model...scale, ballistics, individual units, etc.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JasonPratt

Okay, so it's ToW2 + DLC.

As it happens, I have all the ToW games except ToW3. I should revisit my sunk costs!
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

RyanE

IIRC, ToW's biggest issue for me was its individual soldier control.  You had to give orders to individuals.  You could group them, but they had no ability to give good group orders.  There was a huge amount of micro.  Of course, this was 10 years agoand I could be thinking of something else.

Boggit

I wish Battlefront would adopt Graviteam's strategic layer for Combat Mission. I think it would be an awesome collaboration, but sadly doubt it will happen. Still, I live in hope.... :dreamer:
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Silent Disapproval Robot

Quote from: RyanE on August 25, 2018, 11:52:29 AM
IIRC, ToW's biggest issue for me was its individual soldier control.  You had to give orders to individuals.  You could group them, but they had no ability to give good group orders.  There was a huge amount of micro.  Of course, this was 10 years agoand I could be thinking of something else.

That sounds more like Men of War.

I found ToW interesting but also frustrating as hell.  I think the only campaign I did reasonably well in was as the Brits in Caen.  I just did what they did and loaded up on 25 lber arty and sat back and shelled every building or clump of shrubbery I saw before moving up.  Kursk and N. Africa kicked my ass.  I think it's because the game models counter-attacks in a more believable manner than most.  Your troops are scattered, ground up, low on ammo and morale after winning a battle but then the enemy counter-attacks and it's brutal!.


Skoop

#10
I liked the campaign strat layer that tow Korea added.  There was a Modder in the bfc forums who was working on adding all the tow content into tow Korea, but it never got completed.

Jarhead0331

North Africa...

Tiger Platoon. Mission is to serve as a rearguard while lighter forces reposition


Mounting up


Americans advancing


Tigers engaging at long range


Shermans don't stand much of a chance


Crews bailing


RIP


Futility


Bailing


Air support!


Only loss in the battle. 3 crew members killed


Unexpected push on the right flank


Large American force, but very green and inexperienced


Hard lessons


German forces successfully regrouped


Until next time
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JasonPratt

That tiger food looked sharp as hell (pardon the mixed metaphors).

Are you playing with any mods?
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Jarhead0331

Quote from: JasonPratt on August 25, 2018, 08:17:32 PM
That tiger food looked sharp as hell (pardon the mixed metaphors).

Are you playing with any mods?

Nope. All vanilla.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Destraex

Still looks great. As I recall I finished the desert one. Loved that version. How does the Russian front one run now? It used to have the most horrible frame rate and memory leaks back in the day.
As I recall you double clicked a leader to grab all infantry in the squad or bounding boxed people.

P.S. Men of War 2 is also a double click of leader to move the whole squad or bounding box. Men of War 1 on the other hand was ridiculously hard to gather or regroup your men in a tight situation.
"They only asked the Light Brigade to do it once"