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Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on April 11, 2014, 03:17:30 PM

Title: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 03:17:30 PM
The full Single Player alpha was released today for premium beta backers.  The premium beta purchase was $150.  A 50% reduction from the astronomical Alpha price of $295! 

$150 is still a lot of money for a game, but the videos just look too spectacular. I just had to try it. I had a really good month at work, so I couldn't help myself from splurging...don't tell wifey.  :'(

I will report back this evening.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 11, 2014, 03:20:57 PM
oooooo, waiting for your thoughts
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 03:22:24 PM
Bloody hell fire - $300 for a game?!

I hope you enjoy this one JH.

I'm off to look at videos not that I'm buying. Anything over £100 is too much. Over £70 and it has to be exceptional and my genre. Otherwise £30 - £50 is about the limit for moi.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 03:25:03 PM
WOW :-)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 03:25:22 PM
Quote from: JudgeDredd on April 11, 2014, 03:22:24 PM
Bloody hell fire - $300 for a game?!

I hope you enjoy this one JH.

I'm off to look at videos not that I'm buying. Anything over £100 is too much. Over £70 and it has to be exceptional and my genre. Otherwise £30 - £50 is about the limit for moi.

I know...I'm ashamed. I won't be able to look myself in the mirror for a day or two.  People starving in the streets and I'm laying out $150 for a stupid game.
Title: Re: Elite: Dangerous. I broke down.
Post by: bbmike on April 11, 2014, 03:26:12 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 11, 2014, 03:29:43 PM
Quote from: Jarhead0331 on April 11, 2014, 03:25:22 PM
Quote from: JudgeDredd on April 11, 2014, 03:22:24 PM
Bloody hell fire - $300 for a game?!

I hope you enjoy this one JH.

I'm off to look at videos not that I'm buying. Anything over £100 is too much. Over £70 and it has to be exceptional and my genre. Otherwise £30 - £50 is about the limit for moi.

I know...I'm ashamed. I won't be able to look myself in the mirror for a day or two.  People starving in the streets and I'm laying out $150 for a stupid game.

Hey Thurston Howell III....let us little people know what the game is like. Lol
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 11, 2014, 03:34:07 PM
Quote from: bbmike on April 11, 2014, 03:26:12 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D

I spent 199 euro's for a Collector's Edition last year... In dollars that would be 276 dollars at the current rate.  :-X ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 03:37:32 PM
So - is this the spiritual successor to the famed Elite?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 03:42:28 PM
Quote from: Yskonyn on April 11, 2014, 03:34:07 PM
Quote from: bbmike on April 11, 2014, 03:26:12 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D

I spent 199 euro's for a Collector's Edition last year... In dollars that would be 276 dollars at the current rate.  :-X ::)

Wait a second...you HAVE it and haven't even made a peep over here!?!? Start talking, dude...I'm very disappointed in you.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 11, 2014, 03:49:52 PM
Quote from: JudgeDredd on April 11, 2014, 03:37:32 PM
So - is this the spiritual successor to the famed Elite?

it is, and then some - im excited by the nostalgia and the memories it conjours up - its a no purchase from me but i really hope those who buy love it, it deserves it
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 04:11:30 PM
Quote from: Jarhead0331 on April 11, 2014, 03:42:28 PM
Quote from: Yskonyn on April 11, 2014, 03:34:07 PM
Quote from: bbmike on April 11, 2014, 03:26:12 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D

I spent 199 euro's for a Collector's Edition last year... In dollars that would be 276 dollars at the current rate.  :-X ::)

Wait a second...you HAVE it and haven't even made a peep over here!?!? Start talking, dude...I'm very disappointed in you.
I thought he was talking about another game
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 04:13:06 PM
It doesn't look too dissimilar to X-Rebirth. It's probably totally different and plays better - but it looks very similar in the videos I've seen.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 11, 2014, 04:14:04 PM
did you play the first one?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 11, 2014, 04:15:35 PM
I honestly can't remember - which suggests no. I remember it coming out and the stink it was causing because it was so cool...but I wasn't into "space" games at the time anyway...I was more into flight sims
Title: Re: Elite: Dangerous. I broke down.
Post by: Tpek on April 11, 2014, 04:33:18 PM
So no impressions so far?

150$ is a lot for a SP game (I've only spent similar and more amounts on MMORPGs).
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on April 11, 2014, 04:36:05 PM
I was going to say you're nuts but then I remembered that I dropped $100 on alpha access to IL-2: Battle of Stalingrad and I don't play it much at all so instead I say we should form a support group with electroshock therapy.  We can even get a hunch for Gus.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on April 11, 2014, 04:39:07 PM
A hunch?

295.00 is a lot of dough. That better be one big sprawling universe lined with aromatic vaginas.

Or similar.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on April 11, 2014, 04:54:40 PM
What would be interesting to hear is how they are different (similar) to Eve online?

Con
PS I am tempted but it does seem to steep plus all the other games I have going right now...just couldnt justify the price to playing time
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on April 11, 2014, 05:10:35 PM
Quote from: Gusington on April 11, 2014, 04:39:07 PM
A hunch?

295.00 is a lot of dough. That better be one big sprawling universe lined with aromatic vaginas.

Or similar.

Sure.  All quality asylums need a hunchback in a lab coat.  It's simply de rigueur
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on April 11, 2014, 05:17:42 PM
It looks pretty amazing, from the gameplay video I watched a few days ago.  The atmosphere is, anyway.  The sounds, motion, etc looked pretty awesome.  Hopefully the rest of the content will be similarly immersive when it's finished.

I recall playing the original oh so long ago but I don't remember having the manual.  If I did, it must've been pretty confusing or not much help because most of my memories were long stretches of figuring out how to play the thing as I went.  Only partially succeeding at a slow pace.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 11, 2014, 07:44:27 PM
Ide be pretty upset if I dumped $250 on the alpha last week only to find that it's now down to $100

Anyway, is this MMO or is there a single player sandbox?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on April 11, 2014, 08:19:59 PM
I hope it is a lot more playable and enjoyable then the $100+ I put into World in Flames.....although cost a factor for me, if it is playable and fun, then certainly can be worth it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 10:43:42 PM
Well, it's been a real rough go getting it to run properly on my main PC. There is something it just doesn't like. Installed it on my back-up machine which is an inferior system and it runs perfect. The main difference in the two systems is the back-up PC is windows 7 with an ATI Radeon 5700 series and the main pc is windows 8 with a GeForce GTX 650 Ti.

I spent so much time struggling with it I didn't play too much on my back up rig before turning in to bed. What I saw did seem extremely impressive though. The ship and space "feel" right.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 11, 2014, 11:20:41 PM
Quote from: Jarhead0331 on April 11, 2014, 10:43:42 PM
Well, it's been a real rough go getting it to run properly on my main PC. There is something it just doesn't like. Installed it on my back-up machine which is an inferior system and it runs perfect. The main difference in the two systems is the back-up PC is windows 7 with an ATI Radeon 5700 series and the main pc is windows 8 with a GeForce GTX 650 Ti.

I spent so much time struggling with it I didn't play too much on my back up rig before turning in to bed. What I saw did seem extremely impressive though. The ship and space "feel" right.

Problem solved. That was a real bugger. Oh well...will have to wait until tomorrow or Sunday to play so I can post some impressions.  However, from what I have seen so far...I'm impressed. $150 impressed, dunno really, but the physics put any other space game before it to shame.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on April 11, 2014, 11:29:12 PM
$150 bucks can buy a lot of baby shoes....those buggers can be expensive.  If I dropped that amount of dough on a game it would have to come from my weasel stash of cash so I wouldn't have to have the talk with the wife on why the twins need new summer shoes but will have to wait while I fire up my new space sim :>

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 11, 2014, 11:40:49 PM
Quote from: Jarhead0331 on April 11, 2014, 11:20:41 PM
Quote from: Jarhead0331 on April 11, 2014, 10:43:42 PM
Well, it's been a real rough go getting it to run properly on my main PC. There is something it just doesn't like. Installed it on my back-up machine which is an inferior system and it runs perfect. The main difference in the two systems is the back-up PC is windows 7 with an ATI Radeon 5700 series and the main pc is windows 8 with a GeForce GTX 650 Ti.

I spent so much time struggling with it I didn't play too much on my back up rig before turning in to bed. What I saw did seem extremely impressive though. The ship and space "feel" right.

Problem solved. That was a real bugger. Oh well...will have to wait until tomorrow or Sunday to play so I can post some impressions.  However, from what I have seen so far...I'm impressed. $150 impressed, dunno really, but the physics put any other space game before it to shame.

What do you mean by the physics put other games to shame? Are they Newtonian? Similar to evochron?  Does the ship "feel heavy"?  also, is the full single player game in yet with trading and such or is it just combat?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 12, 2014, 12:35:26 AM
Quote from: Jarhead0331 on April 11, 2014, 03:42:28 PM
Quote from: Yskonyn on April 11, 2014, 03:34:07 PM
Quote from: bbmike on April 11, 2014, 03:26:12 PM
Hmm, I wonder if that means you are the current leader here on who spent the most money on a single PC game. We really should track that kind of stuff.  ;D

I spent 199 euro's for a Collector's Edition last year... In dollars that would be 276 dollars at the current rate.  :-X ::)

Wait a second...you HAVE it and haven't even made a peep over here!?!? Start talking, dude...I'm very disappointed in you.

Haha don't worry! It was a different game. You are the King of Elite!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 12, 2014, 05:56:02 AM
Quote from: mikeck on April 11, 2014, 11:40:49 PM
Quote from: Jarhead0331 on April 11, 2014, 11:20:41 PM
Quote from: Jarhead0331 on April 11, 2014, 10:43:42 PM
Well, it's been a real rough go getting it to run properly on my main PC. There is something it just doesn't like. Installed it on my back-up machine which is an inferior system and it runs perfect. The main difference in the two systems is the back-up PC is windows 7 with an ATI Radeon 5700 series and the main pc is windows 8 with a GeForce GTX 650 Ti.

I spent so much time struggling with it I didn't play too much on my back up rig before turning in to bed. What I saw did seem extremely impressive though. The ship and space "feel" right.

Problem solved. That was a real bugger. Oh well...will have to wait until tomorrow or Sunday to play so I can post some impressions.  However, from what I have seen so far...I'm impressed. $150 impressed, dunno really, but the physics put any other space game before it to shame.

What do you mean by the physics put other games to shame? Are they Newtonian? Similar to evochron?  Does the ship "feel heavy"?  also, is the full single player game in yet with trading and such or is it just combat?

It has a flight assistant that can be shut off so you can utilize Newtonian physics.  The ship feels real as it moves and the first mission has you in the middle of an asteroid field. The asteroids look heavy as you weave through them and the lighting and shadows are spectacular.

Presently the alpha that was provided to premium backers  contains single player combat based missions only. He beta goes active in May which will add multiplayer and trade, I believe.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on April 12, 2014, 09:48:30 AM
Wonder what the price will be when it goes Beta.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 12, 2014, 10:29:12 AM
I think $75
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 12, 2014, 10:46:05 AM
Sounds good. I may wait until may but I have no will power so who knows. Space combat games are like ammo...you can't have too much
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 12, 2014, 02:45:39 PM
Hey jarhead...is there a full universe to explore yet or is it just a limited area for combat?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 12, 2014, 02:53:02 PM
Quote from: mikeck on April 12, 2014, 02:45:39 PM
Hey jarhead...is there a full universe to explore yet or is it just a limited area for combat?

No sandbox yet that I can see...just a hand full of single player scenarios.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 12, 2014, 03:23:29 PM
Ok. Think I will hold off until the full beta end of May. Someone had to take the Pepsi challenge for all of us though, so thanks
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on April 12, 2014, 03:29:38 PM
When I think of all the hours I must have spent playing Elite, with wire-frame graphix, on the C64, and then the later version on the Amega.....It does look pretty stunning though. I shall have to keep my eye on this one.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on April 12, 2014, 07:21:41 PM
Elite on the BBC B was the first game I really got addicted to and fell in love with. My save game on my tape of well over a years worth of playing got chewed by the tape machine..my first ever game rage!


I've tried some of the Elite style games like OOLA but they haven't really grabbed me even though it's more or less an old Elite copy. Saying that if I was very rich I'd buy into the Elite beta.

Elite will always be my No1 game of all time.
Title: Re: Elite: Dangerous. I broke down.
Post by: RedArgo on April 12, 2014, 09:14:10 PM
I think I heard my kids talking about this game.  Does it have $250 ships you can buy and insurance you have to buy on the ships?  This sounds like you could spend a lot of money.  But maybe it was something different.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on April 12, 2014, 11:33:08 PM
Thats Star Citizen. I hate the insurance mechanic..seems like a rip off to me. Elite is the one out of the two I'm interested in.

Quote from: RedArgo on April 12, 2014, 09:14:10 PM
I think I heard my kids talking about this game.  Does it have $250 ships you can buy and insurance you have to buy on the ships?  This sounds like you could spend a lot of money.  But maybe it was something different.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 13, 2014, 02:30:57 AM
Quote from: RedArgo on April 12, 2014, 09:14:10 PM
I think I heard my kids talking about this game...
lol - well that's just rude!  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on April 13, 2014, 03:21:35 AM
Quote from: bob48 on April 12, 2014, 03:29:38 PM
When I think of all the hours I must have spent playing Elite, with wire-frame graphix, on the C64, and then the later version on the Amega.....It does look pretty stunning though. I shall have to keep my eye on this one.
+1 me too 8)

...but i had to discover something disappointing with beloved nostalgia games 'warped' into 201x
The same warm feeling set in, but not the same pure excitement from the younger days.
it must be something psychological... its hard to explain with English words for me ...my theory: all the things a person has seen in-between (in all the games with similar themes, evolving over the decades ...and maybe in RL too) get somehow 'factored into' the equitation.
Maybe its like you can see the Grand Canyon (or Alps, or NYC , or .... ) first time only once ... its still breathtaking, and marvelous to sit at its rim and hike inside again on the additional visits in later years to that place ... but its different from the first visit.
Or its like reading a book, and a movie forms in your mind, and later on a movie get produced, and the movie can be real great, even stunning ... but its the imagination of the director came to life not 'your imagination while reading in the past' that is project on the movie screen.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 11:12:51 AM
Quote from: JudgeDredd on April 11, 2014, 04:13:06 PM
It doesn't look too dissimilar to X-Rebirth. It's probably totally different and plays better - but it looks very similar in the videos I've seen.

From what I hear though, the physics of elite are much more "realistic" than the x games
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 13, 2014, 11:17:52 AM
I don't think there is enough content in the Alpha at this point to come close to justifying a $150 price tag, but that is not what the cost is about anyway. So if you are really on the fence, I say hold off and wait for the general beta, or just wait until release.

That being said, Flying through space in this world, and the way everything reacts to one another is truly an "experience," and I mean that in every sense of the word. Little details are spectacular.  Everything from the way your ship reacts when it bumps into an object in space, to the look of a laser impact on a shield, to the way fire fizzles out after a strike due to a lack of oxygen in the void.  It is all extremely well done. I've not flown in combat in space, but if I had, I think this is what it would feel like.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on April 13, 2014, 12:31:43 PM
Quote from: Jarhead0331 on April 13, 2014, 11:17:52 AM

That being said, Flying through space in this world, and the way everything reacts to one another is truly an "experience," and I mean that in every sense of the word. Little details are spectacular.  Everything from the way your ship reacts when it bumps into an object in space, to the look of a laser impact on a shield, to the way fire fizzles out after a strike due to a lack of oxygen in the void.  It is all extremely well done. I've not flown in combat in space, but if I had, I think this is what it would feel like.

That was my impression of the vids.  Looks very immersive.  Can't wait to see it once the sandbox is done.

Want.

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 04:18:40 PM
Dammit. Just bought it. I knew I would but I can't resist space games. Plus I watched this YouTube video of a guy using stealth to sneak up on people. He was cutting systems to reduce hear and dropping heat sinks. The enemy picked him up in intervals but because of his low signature, the independent gimbaled weapons couldn't track. He fired a few heat seekers and drilled him.

That's just cool
http://m.youtube.com/watch?v=7P6z1tR0fvc


Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 13, 2014, 04:46:24 PM
Oh my
Title: Re: Elite: Dangerous. I broke down.
Post by: RedArgo on April 13, 2014, 04:55:04 PM
Quote from: JudgeDredd on April 13, 2014, 02:30:57 AM
Quote from: RedArgo on April 12, 2014, 09:14:10 PM
I think I heard my kids talking about this game...
lol - well that's just rude!  ;)
My problem is finding a place where I can't hear them talking about games!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on April 13, 2014, 04:57:56 PM
^I'm looking for that same place, especially when it can cost me 100s of dollars.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F0-media-cdn.foolz.us%2Fffuuka%2Fboard%2Fa%2Fimage%2F1352%2F75%2F1352751577300.jpg&hash=3fcf29a009907502976d5fddf70a783529a523e0)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 13, 2014, 05:04:52 PM
Quote from: mikeck on April 13, 2014, 04:18:40 PM
Dammit. Just bought it. I knew I would but I can't resist space games. Plus I watched this YouTube video of a guy using stealth to sneak up on people. He was cutting systems to reduce hear and dropping heat sinks. The enemy picked him up in intervals but because of his low signature, the independent gimbaled weapons couldn't track. He fired a few heat seekers and drilled him.

That's just cool
http://m.youtube.com/watch?v=7P6z1tR0fvc

Did you get the premium beta or did you buy in for the alpha?  The premium beta does not have any of the station content as depicted in the video linked. We'll get that stuff in 5 or 6 weeks I think.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 05:52:29 PM
Quote from: Jarhead0331 on April 13, 2014, 05:04:52 PM
Quote from: mikeck on April 13, 2014, 04:18:40 PM
Dammit. Just bought it. I knew I would but I can't resist space games. Plus I watched this YouTube video of a guy using stealth to sneak up on people. He was cutting systems to reduce hear and dropping heat sinks. The enemy picked him up in intervals but because of his low signature, the independent gimbaled weapons couldn't track. He fired a few heat seekers and drilled him.

That's just cool
http://m.youtube.com/watch?v=7P6z1tR0fvc

Did you get the premium beta or did you buy in for the alpha?  The premium beta does not have any of the station content as depicted in the video linked. We'll get that stuff in 5 or 6 weeks I think.

I bought the premium beta. I didn't really understand what came with what. I guess as long as I get all of the content, I'm ok. The combat should keep me busy.

So for $150 all I get is combat? I don't even get a station to land in and change weapons and such? Says they will be adding trading and such for the alpha. Is there a way to upgrade the premium beta to the alpha without repurchasing?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 13, 2014, 06:03:12 PM
I told you it was just single player missions and there is no where near enough content to justify $150. Do not even try to complain, bub.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 06:07:44 PM
Quote from: Jarhead0331 on April 13, 2014, 06:03:12 PM
I told you it was just single player missions and there is no where near enough content to justify $150. Do not even try to complain, bub.

No complaints...buyer beware. I assumed combat also meant access to a station to equip my ship. You know, sans trading, a big universe, multiplayer, etc. Whether it's worth it is subjective. Like you, I had a good few months and can afford it. I live space combat and in the end, will get the full game. No complaints.

Did you buy the full alpha? I looked at upgrading but $300? I will stick to combat. In a month and 1/2 I get new content anyway.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 13, 2014, 06:53:08 PM
Quote from: mikeck on April 13, 2014, 06:07:44 PM
Quote from: Jarhead0331 on April 13, 2014, 06:03:12 PM
I told you it was just single player missions and there is no where near enough content to justify $150. Do not even try to complain, bub.

No complaints...buyer beware. I assumed combat also meant access to a station to equip my ship. You know, sans trading, a big universe, multiplayer, etc. Whether it's worth it is subjective. Like you, I had a good few months and can afford it. I live space combat and in the end, will get the full game. No complaints.

Did you buy the full alpha? I looked at upgrading but $300? I will stick to combat. In a month and 1/2 I get new content anyway.

No. I'm premium beta too. I simply can't swallow a $300 purchase. That, for me, is a bridge too far. However, as soon as I heard I could get something single player at $150, I jumped. So far, I do not regret it.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 13, 2014, 07:13:40 PM
what do you get that the great unwashed dont get in a year?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 13, 2014, 08:07:30 PM
1 years worth of playing elite.
The cockpit views are in game: https://m.youtube.com/watch?v=y44RasDxMEk

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 14, 2014, 01:18:26 AM
Thankfully I eventually got whatever was wrong with x-Rebirth sorted...so I am able to hold off on this.

I did, however, give some more videos a look and after seeing that stealth one, went to have a look at the site - but £200 for Alpha, £100 for Beta were way too much. If there was more in Beta - possibly. But not yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: son_of_montfort on April 15, 2014, 10:39:51 AM
Yikes, I would be tempted to get this if I hadn't already dropped so much money on boardgame Kickstarting. Elite was a classic game and I'm stoked about the revival of genre.

And if what you all are saying about this early Alpha is good, then I am very hopeful for the full version.

I did back Star Citizen, but I've been a little miffed about what seems to be a lack of progress on that.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 15, 2014, 03:34:59 PM
Quote from: son_of_montfort on April 15, 2014, 10:39:51 AM
Yikes, I would be tempted to get this if I hadn't already dropped so much money on boardgame Kickstarting. Elite was a classic game and I'm stoked about the revival of genre.

And if what you all are saying about this early Alpha is good, then I am very hopeful for the full version.

I did back Star Citizen, but I've been a little miffed about what seems to be a lack of progress on that.

Completely agree. Star citizen seems to be just a series of videos showing how cool it will be.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 15, 2014, 07:28:44 PM
I do like the dogfighting. In the x series you just turn until you find your enemy. Here, you really do need to roll, pitch and use some lateral thrusting to dodge rocks while you fight.

Jarhead, how do I turn off flight assist?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on April 15, 2014, 07:33:43 PM
Quote from: mikeck on April 15, 2014, 07:28:44 PM

Jarhead, how do I turn off flight assist?

I have it mapped to my joystick 5 key. I don't remember what it was by default.  Go into the options to change the control config.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 15, 2014, 09:15:06 PM
Quote from: Jarhead0331 on April 15, 2014, 07:33:43 PM
Quote from: mikeck on April 15, 2014, 07:28:44 PM

Jarhead, how do I turn off flight assist?

I have it mapped to my joystick 5 key. I don't remember what it was by default.  Go into the options to change the control config.

Tried...couldn't find it. Is it called "flight assist" or some thing else?

By the way, the graphics of missiles and hit/explosion effects are insane
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on April 25, 2014, 10:57:28 PM
Really cool vid of combat in an asteroid field. This guy is flying like this with flight assist turned off. The way he flies and seamlessly moves into "silent running" is a good indicator that I don't want to fight him:

http://m.youtube.com/watch?feature=youtube_gdata_player&v=Vvl7uaR1sfI

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 26, 2014, 02:55:15 AM
That is too cool for school!

It's amazing what a few sounds can do to "put you there".
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on April 26, 2014, 03:55:56 AM
I have to admit that that video was WAY COOL.   ???
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 26, 2014, 04:31:20 AM
yup, very sexy
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 26, 2014, 05:06:28 AM
Everytime I see a video I go "oooohhh...." and fire up X Rebirth...and then quit  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 26, 2014, 05:55:05 AM
sell the bike, buy elite Alpha access - solved
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 26, 2014, 07:01:06 AM
I need my bike. I LOVE my bike.

Besides - that's too steep...even for a full game
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on April 26, 2014, 07:31:57 AM
The game would probably be mind-blowing if played wearing an Oculus Rift.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 26, 2014, 07:34:42 AM
I think I would puke my guts out, wearing that and playing something like Elite. :P

Your brain gets fooled bigtime while you're eyes register full 3D movement, tricking your balance organ, while your tactile sensory input provides conflicting feedback because your body is remaining in place.

It's already a pretty annoying feeling when the vision module is lagging behind the movement of the hydraulic legs (or the other way around) in our Full Flight Sims. I don't even want to think what will happen when I wear an Occulus Rift playing these kind of games!
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on April 26, 2014, 07:38:54 AM
Quote from: JudgeDredd on April 26, 2014, 02:55:15 AM

It's amazing what a few sounds can do to "put you there".

Exactly my thoughts.  I was impressed with the sounds in the vids I've seen, and how it matched up well with the gameplay.

I think that's part of the reason I enjoy the WWI flight sims so much.  With the open cockpit, you have to use audio cues quite a bit to realize when you're going to stall, the wings being stressed too much in a turn/dive, or the prop being spun too fast.  Along with being shot at of course.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 28, 2014, 12:33:57 AM
Oh just admit that you like it so much because the combat is in slow motion and you can keep up this way! *biggrin
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 28, 2014, 01:00:59 AM
Quote from: Yskonyn on April 28, 2014, 12:33:57 AM
Oh just admit that you like it so much because the combat is in slow motion and you can keep up this way! *biggrin
lol - I didn't know the combat was in slow motion! That looked fast to me!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on April 28, 2014, 01:22:09 AM
That was a cool vid.  The idea of such a detailed combat engine running in a full featured sandbox space game is very exciting.  Hoping Braben can pull this off....
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 15, 2014, 04:32:29 PM
Well, alpha 4 came out today with the addition of trading, 5 systems each with several planets, additional hyperspace effects, which are freaking awesome, supercruise and some other things here and there.  once a play around with a bit I'll let you know but things look pretty good for this one.

Edit: played around a bit. There are lots (25 or so) commodities to trade...at least at the Beagle 2 station. Not bad for an alpha. The sounds and effects for both hyperspace and super-cruise are incredible. Listening to your ship creak and clang is very immersive. Planetary graphics are top notch including the effects as you fly through a planets rings...chunks of rock and ice everywhere.

At this point, it's just is alpha backers (suckers) so space is big and empty but so far so good.

Here's what happens when you super-cruise into a planetary ring. Still kind of clunky but you get a good idea as to the graphics and sound

https://m.youtube.com/watch?v=vZdEBIMjYM4

Here are the new hyperspace effects....be patient as this guy has problems aligning himself. Takes about 25 seconds

https://m.youtube.com/watch?v=FIPVegyKksI


Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 15, 2014, 06:28:15 PM
A trade run from start to finish. Good overview of how the game looks
http://m.youtube.com/watch?feature=youtu.be&v=B2mQgQdUXug

Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on May 15, 2014, 06:44:30 PM
I was sold on this after the first vid I watched.  And it was just some dude docking!  The sounds, motion, and interface all looked really immersive.

But I'm gonna wait until it's at least in Beta before buying in. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 15, 2014, 08:04:51 PM
So...two picks of one of the planets. The "rocky" one is the view as you come out of the bottom of the ring system
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 16, 2014, 12:58:29 AM
I cannot believe the immersion you get from this game. It's an absolute first day buy for me - I'll even buy in early when it's more reasonably priced.

Simply cannot wait! I'm struggling!  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on May 16, 2014, 01:01:12 AM
I'm interested now.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on May 16, 2014, 03:13:30 AM
Quote from: JudgeDredd on May 16, 2014, 12:58:29 AM
I cannot believe the immersion you get from this game. It's an absolute first day buy for me - I'll even buy in early when it's more reasonably priced.

Simply cannot wait! I'm struggling!  :D

+1...get to a more reasonable price and I likely will be in as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 16, 2014, 04:46:52 AM
I can't believe I have to wait another two weeks before I can try these features. Arrrrg.
Title: Re: Elite: Dangerous. I broke down.
Post by: BanzaiCat on May 16, 2014, 06:57:49 AM
I've not heard of this before and just noticed this thread...it DOES look super freaking cool, but $300, really?

I guess it's about perception and means...if I were a single man making what I do now, with no kids, I might slip for a game like that, but right now, it's impossibru to dump that much jack on a game. Even if it were $60 that's still too damn high. I say that because hell, everything goes way down in price eventually. If I dumped $300 on this now and in a year or two it's 'only' $50...

Then again I'm pretty adept at putting my head in the sand and ignoring shiny, expensive things until they go on sale on Steam...lol.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 16, 2014, 07:20:54 AM
Well it's not $300 anymore that's if you wanted to get in a few months ago. The premium Beta which will be available on May 31 is $150. Still pretty pricey but if you just wait until the game comes out I'm sure it will be much more reasonably priced although I'm sure it will still be expensive... My bet is around $75 or so.... I've absolutely nothing to base that on but just a guess
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 16, 2014, 08:21:11 AM
Also waiting for a price drop here. Once it does I'm all over it like a cheap suit.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on May 16, 2014, 08:46:02 AM
It looks good but I am crunched for time and I wonder how repetitive this becomes (limited textures for space stations etc).

Not fair to ask this yet from only seeing one early beta clip but I think I will wait to see what the community thinks after they have been playing in it for a while.  Last thing I need is an expensive time sink like WoW that after a year or two becomes a grind that is too much like work.

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 16, 2014, 08:47:41 AM
Quote from: Con on May 16, 2014, 08:46:02 AM
It looks good but I am crunched for time and I wonder how repetitive this becomes (limited textures for space stations etc).

Not fair to ask this yet from only seeing one early beta clip but I think I will wait to see what the community thinks after they have been playing in it for a while.  Last thing I need is an expensive time sink like WoW that after a year or two becomes a grind that is too much like work.

Con
lol

A "year or two" is your monies worth right there. Surely no game goes beyond that and doesn't feel samey?

I know a "week or two" would be more inline with my gaming habits!  ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: BanzaiCat on May 16, 2014, 08:51:05 AM
Quote from: JudgeDredd on May 16, 2014, 08:47:41 AM

I know a "week or two" would be more inline with my gaming habits!  ^-^

This is pretty much me as well. It's a rare game that keeps me coming back for more over a constant period of time. This game does look like something that might do that for me, but not without a super gaming rig and not the six-year-old one I have that's still managing to chug along.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 16, 2014, 08:51:20 AM
For me the TW series has the longest legs. Hell tonight I am firing up the M2TW Crusades campaign which is 7-8 years old and I have already beaten it a few times.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on May 16, 2014, 10:27:21 AM
Quote from: JudgeDredd on May 16, 2014, 08:47:41 AM
Quote from: Con on May 16, 2014, 08:46:02 AM
It looks good but I am crunched for time and I wonder how repetitive this becomes (limited textures for space stations etc).

Not fair to ask this yet from only seeing one early beta clip but I think I will wait to see what the community thinks after they have been playing in it for a while.  Last thing I need is an expensive time sink like WoW that after a year or two becomes a grind that is too much like work.

Con
lol

A "year or two" is your monies worth right there. Surely no game goes beyond that and doesn't feel samey?

I know a "week or two" would be more inline with my gaming habits!  ^-^

What I meant is that you get sucked in, start the whole leveling thing and then look around after a while and realize that your just not enjoying yourself due to repetition, or having to be part of an organized group/guild in order to access the better content (requiring a large time commitment).  I just dont have the bandwidth for these types of games anymore.  Its not just a question of money its a question of what do I spend my limited and fractured gaming hours on.

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 16, 2014, 10:43:29 AM
Quote from: Con on May 16, 2014, 10:27:21 AM
Quote from: JudgeDredd on May 16, 2014, 08:47:41 AM
Quote from: Con on May 16, 2014, 08:46:02 AM
It looks good but I am crunched for time and I wonder how repetitive this becomes (limited textures for space stations etc).

Not fair to ask this yet from only seeing one early beta clip but I think I will wait to see what the community thinks after they have been playing in it for a while.  Last thing I need is an expensive time sink like WoW that after a year or two becomes a grind that is too much like work.

Con
lol

A "year or two" is your monies worth right there. Surely no game goes beyond that and doesn't feel samey?

I know a "week or two" would be more inline with my gaming habits!  ^-^

What I meant is that you get sucked in, start the whole leveling thing and then look around after a while and realize that your just not enjoying yourself due to repetition, or having to be part of an organized group/guild in order to access the better content (requiring a large time commitment).  I just dont have the bandwidth for these types of games anymore.  Its not just a question of money its a question of what do I spend my limited and fractured gaming hours on.

Con

I know. I was just pulling your chain. I got the same way with World of Warcraft a few years ago.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on May 16, 2014, 10:57:27 AM
Though I can feel the pull of the game...it wants to suck me in!

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 16, 2014, 02:35:01 PM
It's actually still in alpha.

Frontier just released a newsletter mentions there will be different types of stations not just the one you see in the movies... but more traditional looking space stations as well
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 16, 2014, 06:20:38 PM
Another screenie. Nothing special but it shows the attention to detail. Notice the detailed clouds and such on te planet as well as an orbiting moon (is there another kind ?)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 16, 2014, 06:28:55 PM
I'm just blown away with the immersion I see on the videos.

I also like the "sneak" around aspect - something a trader/smuggler might want to do and not something available in X-Rebirth

I'm very excited about this one - I just hope Matrix don't get their hands on it and label it "premium" (ok - that was a slap and a joke - but more joke)
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 18, 2014, 03:14:16 PM
A few more pics....I would post in the screenshot forum but I know many are interested in the progression of the game. Mods,
Let me know if I should just post in that thread

Meanwhile: (these are not mine,
They are posted in some frontier threads...although I will tell you that I have experienced these same views so they are authentic)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on May 19, 2014, 12:54:42 AM
I'm unfamiliar with the details but is E:D supposed to be very multi-player oriented?

I've seen it alluded to in some vids as if it will be almost MMO-like in scale.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 19, 2014, 01:25:09 AM
I believe the Alpha and beta are - I have no idea about the main game though, so I do understand why you are asking
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 19, 2014, 07:21:57 AM
It will be both multiplayer and single player. The universe will be the same just a question of whether other players are in it or not.... or just and PCs depending on your selection.  In the alpha phase, there are single player missions but if you want to fly around the open universe and trade it's multiplayer. I have not run into another player yet and I've been playing for about six hours
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 19, 2014, 07:33:34 AM
As always, seeing this game makes me want to fire up X-Rebirth.

I did just that at the weekend - playing little else. Spent more hours on it this weekend than I have since I had it I think.

Unfortunately it seemed soulless. I made the mistake of taking on a mission to collect Ore from another system. Flew all the way there only to realise, after much hunting about, that it wasn't to buy the ore, but to harvest it. Not only do I know nothing about harvesting ore, but only having the Skunk means I probably couldn't transport it anywhere anyway.

So - as always, I fly about, land, collect all the freebies, have the occasional, horrible, inane chat with NPCs, fly about some more, shoot shit (in what appears to be pretty lame combat), land.

I get thanked for helping a station or a ship and my credibility goes up...I'm sure that will mean something, but the effect isn't outstandingly noticeable to me.

I don't know. I'm just disappointed in it.  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 19, 2014, 08:49:37 AM
Quote from: mikeck on May 19, 2014, 07:21:57 AM
It will be both multiplayer and single player. The universe will be the same just a question of whether other players are in it or not.... or just and PCs depending on your selection.  In the alpha phase, there are single player missions but if you want to fly around the open universe and trade it's multiplayer. I have not run into another player yet and I've been playing for about six hours

so is the multiplayer version a universe filled with only other players and no AI/bots? What interractions take place in MP that wont be in SP?

just curious, id been all 'single-player' about it, but can now see the MP side of things and dont know which id prefer
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 19, 2014, 09:42:12 AM
From what understand, you will have 3 choices; multiplayer, single player online and single player off-line. The first two involve a procedural universe where all sorts of things happen. About 400,000,000,000 stars will be created representing the entire galaxy and you can fly to any of them. In multiplayer, there will be Other players as well as NPCs that trade, pirate, fight and otherwise interact.
In single player, it's the same but all NPC. The univers is still dynamic and an attack on a station supplying wheat to everyone will drive up the price.

Now in offline mode, you get the same universe but I think (think...not sure) that some events are limited. Events may be added by developers like: ok, there is a war now between these two groups.
You wouldn't get that if you never played online...something like that.

At any rate, single on line and multi online will be the same...is just whether the server "isolates you" so you don't meet others

Single player offline will contain all the trading and huge universe as well

Edit: it has been said that many of the stars will have planets added based on the Kepler discoveries. Most of the 400 billion stars will be created when you arrive with planets but no stations or population. I think the populated systems with stations will be in the hundreds...but I'm just making an educated guess
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 19, 2014, 11:27:10 AM
sounds like MP is the way to go

recently read a piece about a group of people in EVE that actively seek and hunt down Titans and destroy you - is 'grouping' represented or is it every man for himself - i could see 'companies' been formed and dont know if thats a good thing or not
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 19, 2014, 11:34:55 AM
There is some discussion going on now about penalties for grieving (meaning shooting and killing other players just to do it...no purpose)  but there will be piracy and things like that so there will be players out there who form trade groups and pirate groups;but there's a bounty on your head if you pirate and the higher the bounty more chance someone is going to stab you in the back and collect
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on May 19, 2014, 06:41:54 PM
Quote from: mikeck on May 19, 2014, 11:34:55 AM
There is some discussion going on now about penalties for grieving (meaning shooting and killing other players just to do it...no purpose)  but there will be piracy and things like that so there will be players out there who form trade groups and pirate groups;but there's a bounty on your head if you pirate and the higher the bounty more chance someone is going to stab you in the back and collect

There has always been an issue with such PK Bounties.  The player with the bounty on their head just gets a buddy to kill him and then they split the loot.   ::)

I don't think there's ever been a proper safeguard invented for such a bounty system.  The earliest one I remember was in Ultima Online.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 19, 2014, 07:51:13 PM
Quote from: Nefaro on May 19, 2014, 06:41:54 PM
Quote from: mikeck on May 19, 2014, 11:34:55 AM
There is some discussion going on now about penalties for grieving (meaning shooting and killing other players just to do it...no purpose)  but there will be piracy and things like that so there will be players out there who form trade groups and pirate groups;but there's a bounty on your head if you pirate and the higher the bounty more chance someone is going to stab you in the back and collect

There has always been an issue with such PK Bounties.  The player with the bounty on their head just gets a buddy to kill him and then they split the loot.   ::)

I don't think there's ever been a proper safeguard invented for such a bounty system.  The earliest one I remember was in Ultima Online.

Maybe. The problem here is that pirating is part of the game. Some people will decide to be pirates and legitimately attack you. It's hard to allow that but prevent pointless killing. Right now it's easy to keep away from other players if you want. There were several alpha players who were grieving for a time but the community identified them and everyone kind of Ganged up on them. Who knows...if it becomes a problem, I will just move to single player.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 20, 2014, 07:43:55 PM
Just a little update. I wondered if you could actually travel between stars on "super cruise" or whether each star system (with planets) was a "room" a la "X series"

Turns out you can I guess...a seamless galaxy. Took this guy an hour and a half real time, but he made it:

http://forums.frontier.co.uk/showthread.php?t=17339

What I find interesting is the galaxy contains all of the actual stars, their real locations related to eachother and their names and types. So if you were at Sol, you could look off and see the Orion Nebula. If you wanted, you could then fly to Rigel or Betelgeuse or any other star in that constellation by picking it out on the galaxy map and hyperspace-in  there. Also, they have included the Kepler data on planets...so you could fly to Kepler 22 (whatever star that is) and see the developers idea of what planets are around it based on the Nasa info.

If there is a star in the night sky where you live, then it's in the same place relative in the game and you can fly there. Now, this is what we are told...and there is a big ass galaxy map that has all of these...only right now you can only go to 5 star systems.

Here is a link to the sub forum where each sticky describes how a part of the game works. May answer a lot of questions:

http://forums.frontier.co.uk/forumdisplay.php?f=36

Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 21, 2014, 08:00:03 AM
Holy crap...
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 21, 2014, 08:19:19 AM
Yeah. I will believe it when I see it but that's what they say
Title: Re: Elite: Dangerous. I broke down.
Post by: Rayfer on May 21, 2014, 01:35:47 PM
Did I understand that correctly; it took over an hour of real life time to get from one star system to another?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 21, 2014, 02:21:58 PM
 I don't know whether he traveled from one star system to a separate star system or whether this was a binary star system where he went  from one to the other within the same system. I think the latter only because you can hyperspace to other systems.

Either way it's impressive. But don't worry usually you can hyperspace from one star to another which is instantaneous that's what made me think this was a second star in a binary star system and took him an hour to get to it.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 24, 2014, 05:11:00 PM
Interesting video showing the immense galaxy map. You can see how many stars are in the database. Eventually, you can travel to any of them...all 400,000,000,000. It's procedurally generated with the star type and number of planets stored to make sure it generates the proper star.

Fly to Sirius...get a big blue star. Fly to Rigel...get a big ass red star. Even binary stars

http://m.youtube.com/watch?v=clJwjraN_5Q

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 25, 2014, 12:51:19 PM
https://m.youtube.com/watch?v=mRbmkIB9pxo

Short combat video. Guy is ambushed and runs and hides inside a freighter. Then goes all Kamikazi
Title: Re: Elite: Dangerous. I broke down.
Post by: WYBaugh on May 25, 2014, 03:37:23 PM
What controller do you guys use with the game?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 25, 2014, 04:53:16 PM
X-52 pro...soon to be X-55 Rhino
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 25, 2014, 07:47:36 PM
Quote from: WYBaugh on May 25, 2014, 03:37:23 PM
What controller do you guys use with the game?

I use some 10 year old Logitech stick with a throttle and hat
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 26, 2014, 06:01:10 PM
premium beta goes live for £100 on 31 May - its a chin scratcher

but then i havent played a game with a joystick since Daley Thompsons olympics and probably need another 100 for that
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 26, 2014, 07:44:29 PM
You can use the keyboard and mouse or an xbox controller also
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 27, 2014, 03:13:36 AM
is that the difference between been a combat veteran and a spinning hunk of space junk though?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 27, 2014, 07:14:34 AM
I don't think it matters for me. There are guys who have special chairs set up with dual screens and duel sticks with things on their heads....so whether I use te keyboard or my Logitech, I'm not going to be high on the kill ladder
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 27, 2014, 07:19:42 AM
my resolve is melting but i can wait for general release
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 27, 2014, 07:42:49 AM
I highly recommend waiting until general release. I'm having a lot of fun with it but right now the size of the game is very limited and often the multiplayer server crashes... things need to be worked out. it will all come in time
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 27, 2014, 07:44:52 AM
yeah, every thing ive read is in the positive, even with the alpha niggles, flight feels right, combat feels right, id prefer to get caught up in the release extravaganza than know the things you guys know
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 30, 2014, 08:44:43 AM
Premium Beta is out. It was very difficult to install it and then shut down my computer to leave for work this morning.

If there are any thoughts about it, please post.
Title: Re: Elite: Dangerous. I broke down.
Post by: Tpek on May 30, 2014, 09:39:35 AM
Quote from: Jarhead0331 on May 30, 2014, 08:44:43 AM
Premium Beta is out. It was very difficult to install it and then shut down my computer to leave for work this morning.

If there are any thoughts about it, please post.

Has it got any cheaper? :P
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 30, 2014, 09:44:17 AM
Not a lot £100 or $167

This is from the buy page - if it had docking in stations, trading and single player, I'd be temtped

********************************************************************
Elite: Dangerous - Premium Beta




Play now and be part of the Elite: Dangerous development team!

Get access to the first Beta stage of the game and help us shape Elite: Dangerous!

• Beta online multiplayer PLUS Single Player Combat missions to develop your Sidewinder skills
• Automatic access to all the Beta development stages
• All major downloadable expansion packs as they are released
• A download copy of the released game

The FULL Premium Beta is OUT NOW.

.
Availability: In stock


£100.00
********************************************************************
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on May 30, 2014, 10:09:50 AM
Difficult to keep holding off... Especially if you think you might be in for the long run. Assuming the price of the base game and All expansions will be a lot higher than 167 bucks in the end...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 30, 2014, 10:24:26 AM
Quote from: Yskonyn on May 30, 2014, 10:09:50 AM
Difficult to keep holding off... Especially if you think you might be in for the long run. Assuming the price of the base game and All expansions will be a lot higher than 167 bucks in the end...
I KNOW!   >:(

Funny thing is, I've just nought, in the last week, CM Market Garden, CM Red Thunder and Wolfenstein New Order...there's my money right there.

I've just about given up... ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 30, 2014, 10:40:42 AM
talk at RPS is of the base game been £35
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 31, 2014, 10:13:36 AM
Notwithstanding the fact that this game only just hit beta state, I am still prepared to emphatically declare that this game has managed to create the most atmospheric and authentic environment in any game ever.  It is a true feast for the senses.  This does not mean that it will end up being a great game, as this remains to be seen.  However, from a technical perspective it is a remarkable  achievement.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 31, 2014, 10:47:14 AM
Most atmospheric game ever? That's bold.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 31, 2014, 12:02:09 PM
Quote from: Gusington on May 31, 2014, 10:47:14 AM
Most atmospheric game ever? That's bold.
I would certainly say, from the videos I've seen, that it is most definitely so in the genre (that I've played). Whether it is across all genres, my limited memory would not allow me to comment  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on May 31, 2014, 12:20:54 PM
My memory is weak also. The most memorable space game of any type that I have played that we could even begin to relate to Elite is FreeSpace 2 and it's modern updates.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 01, 2014, 04:30:43 AM
The only thing I can't find a clear answer on is what sizes of ships will be in the game? Will there be capital ships, cruisers, etc as well as small vessels?

The game description talks about upgrading components of your ship, or even your ship itself, but nothing more.
I remember from Frontier that you could buy several ship models but none were big.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on June 01, 2014, 06:24:01 AM
Quote from: Yskonyn on June 01, 2014, 04:30:43 AM
The only thing I can't find a clear answer on is what sizes of ships will be in the game? Will there be capital ships, cruisers, etc as well as small vessels?

The game description talks about upgrading components of your ship, or even your ship itself, but nothing more.
I remember from Frontier that you could buy several ship models but none were big.

There are several classes of ships you can buy and they vary in size. At least one of them is a large freighter type vessel, but it definitely would not qualify as a "capital" class ship.  There is a video out there that gives a brief synopsis of each ship the play can acquire. They increase in size, but never get too large.

As far as whether larger ships are featured in the game, yes. There are videos out there showing larger ships engaging in combat.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 01, 2014, 09:55:43 AM
I believe that you can buy large freighters  but not pilot them. I don't think you can buy or pilot capital ships. But that's the way elite had always been. You are a trader/pirate/assassin...not a navy captain.
There has never been a "larger" game. It will have 400,000,000 stars
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 01, 2014, 10:59:57 AM
Do you think players will be able to indirectly control large vessels in the vein of the X games?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 01, 2014, 12:52:28 PM
That doesn't really bother me. Immersion and cool kit to carry out my job is all I'm bothered about.

X-Rebirth you need a big ship to trade really...the one you've got isn't really fit for purpose. So as long as the kit I can get (available ships and guns/missiles) allows me to go trading/assassinating/destroying, I'm cool  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 01, 2014, 03:05:29 PM
Quote from: Yskonyn on June 01, 2014, 10:59:57 AM
Do you think players will be able to indirectly control large vessels in the vein of the X games?

No, I don't believe so. You will get to "control" large freighters via commands but as far as actually piloting??? You are stuck with fighters (sidewinder) through a corvette size ship (anaconda). It is what it is so if piloting a huge cruiser is your thing, look elsewhere
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 02, 2014, 08:45:18 AM
Ok. Well I'm going to be a sucker and jump on board with this next month. I have some money coming towards me and whilst pretty much all of it is going into our joint account, I'm pinching some.

Is it online only? I can't remember whether that was mentioned or not.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 02, 2014, 08:47:01 AM
iirc - 3 types - online, partial online and SP
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 02, 2014, 08:54:50 AM
Cool. July it is then!
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 02, 2014, 08:57:01 AM
Quote from: JudgeDredd on June 02, 2014, 08:45:18 AM
Ok. Well I'm going to be a sucker and jump on board with this next month. I have some money coming towards me and whilst pretty much all of it is going into our joint account, I'm pinching some.

Is it online only? I can't remember whether that was mentioned or not.

No, there is a single player mode as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on June 02, 2014, 06:48:51 PM
I wish I could jump in as well....but spending over  $100 for a game will be tough again, especially after I got burned with World in Flames....they have scarred me for life!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 12:22:27 AM
I couldn't help myself...what's a month anyway!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap2_zpsde597291.jpg&hash=70bd34f54b98bab24adcda4a1f114b984377328e)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 01:20:30 AM
I was floundering around online trying to work things out, get my controls sorted and familiarising myself with the mechanics and interface when I was given a warning about being intercepted or something.

I was then hit from "nowhere" and then saw the offender. As is a Scotsmans way - run away and fight another day (after observing a spider on a wall)...maybe. So I ran silent (I have no idea if that helped - but he didn't come back until I took silent off) and I set a jump to "somewhere"...came out of silent and he started harassing me again. But I dodged him - I guess he was maybe as n00b as me.

Anyway - jumped the hell out of there and now I have to go to work  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on June 03, 2014, 01:24:12 AM
Need some Noob decals on your ship.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 01:55:19 AM
Quote from: jomni on June 03, 2014, 01:24:12 AM
Need some Noob decals on your ship.
He probably knew - the way I was just sitting around and not doing alot and what I was doing I was doing bad!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 03:22:08 AM
well done JD - let us know how it plays
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 03:30:19 AM
I get a "well done" for this one? I was expecting the normal weak willed ridicule  ;D

It is as atmospheric as I expected from the videos. Just the simple sound and shake as you speed up, the graphical feedback you get with the speed etc - just astounding.

I had to set all the keys - and I'm still not happy with my mappings - so I'll likely go through them again and change them (before they get stuck in ma heed).

I only just found out this morning how to dock - you need to request. I didn't do so last night and got a message saying I was tresspassing. I backed off - and tried again - same thing so then I thought "Oh well - I'll go in anyway"...within 2 minutes, just as I was about to land and ignoring all the warnings, I was blasted INSIDE the station  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 03:41:04 AM
no, no there are some games that deserve respect, and this is one of those thats hard to pass up - TBH i thought youd come up with a good 'because i didnt spend 100 on WiF i can have this'!!

i assume the request mechanic allows stations to deny fugitives permission - could be interesting if youre shipping illegal items

are you flight sticking, or keyboard and mouse?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 03:59:41 AM
I tried keyboard and mouse and the process was fairly painless - setting it up. Unfortunately though, moving left and right, up and down with the mouse required constant movement in those axis to continue moving in the direction...so I was constantly picking up the mouse and moving it to continue movement. But I likely set it up a bit weird

I moved to stick and was very impressed with the support for it. The game detected it and defaulted some values (assigning button numbers I had no idea I had!)

But I might go back to mouse and keyboard to be honest...just because you find yourself reaching for the keyboard anyway with alot of things.

It impressed the hell out of me...and there's not alot there at the minute.

I love the ease of moving power to your 3 systems and then resetting to default. I love the size space appears to be - you "feel" the vastness of it. I love the sound of the weapons and your speed. I love the look of the game and the impression it gives of speed

I can only imagine what this is going to be like fully featured with lots of things to do and see.

Big thumbs up so far  O0 - though I already got all those impressions from the videos I watched.

It needs a manual though  ;D although you can get alot of info in the forums (which is where I discovered how to request docking)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 04:04:22 AM
still not buying yet, but im close
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 04:07:21 AM
£100 is not normally my price point. Nowhere near. But I was impressed with the Alpha videos I saw, and I had come in to a wee bit of money so I thought I would treat myself
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on June 03, 2014, 04:10:04 AM
You even exceeded my expectations....I knew you would break, but I did not have it happening so fast:). In all seriousness, does look like a good game and even that title page looks cool with the logo sticking out.

Maybe if they ever get less than $100 for a version of the beta I'll jump in too, otherwise I'll just live through everyone else's views for now:)
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on June 03, 2014, 04:17:32 AM
Good and tempting but my track record with space games is bad. There's so space game that I played to death. It's the genre that doesn't really click for me. I will wait for retail to avoid the risk.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 04:40:14 AM
Quote from: jomni on June 03, 2014, 04:17:32 AM
Good and tempting but my track record with space games is bad. There's so space game that I played to death. It's the genre that doesn't really click for me. I will wait for retail to avoid the risk.

ah, not just me then. Im not a massive space fan and am torn between getting caught up in the fervour of what looks amazing and the realisation that i dont actually rave for space games - it looks great but ive bought enough games that look great and then put them down 10 hours later
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 04:46:01 AM
lol - 10 hours is a good innings  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 03, 2014, 04:47:35 AM
lmao - for you!!

im not paying 10 pounds an hour for any entertainment

well, there was the one time but thats a long, sorry story!
Title: Re: Elite: Dangerous. I broke down.
Post by: Boggit on June 03, 2014, 05:39:14 AM
Quote from: undercovergeek on June 03, 2014, 04:47:35 AM
lmao - for you!!

im not paying 10 pounds an hour for any entertainment

well, there was the one time but thats a long, sorry story!
Been there, done that too! :-[
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 03, 2014, 06:26:27 AM
Does anyone who has this know how to register for the forums? I get an error saying I haven't answered question 1 and 2 - but everything is filled out on the form. I've tried different lengths of password thinking it might be that - but the message is so obscure, I don't know what the error is referring to

Ta
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 16, 2014, 07:40:46 AM


looks fantastic, i like the look of the progressive damage and the fact that you have to attack from the rear because theres killer guns out the front
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 16, 2014, 01:04:49 PM
Lol...that's a lot of work for 100 credits
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 16, 2014, 02:21:24 PM
Quote from: mikeck on June 16, 2014, 01:04:49 PM
Lol...that's a lot of work for 100 credits
Yeah - the credits are few and far between from what I gather!

Also, your ship only has 4 slots for goods....it makes making money bloody hard
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 16, 2014, 02:51:20 PM
Well, the sidewinder only has four slots. Get a bigger ship like a cobra and you have some space. In the full game, there will be missions and payment for the discovery of new systems and such that will pay
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 16, 2014, 03:39:22 PM
Quote from: mikeck on June 16, 2014, 02:51:20 PM
Well, the sidewinder only has four slots. Get a bigger ship like a cobra and you have some space. In the full game, there will be missions and payment for the discovery of new systems and such that will pay
lol - I can't make any money. And at 100 credits for a kill, it's going to take an AWFUL long time to get a bigger, better ship. Also, I've LOST money in the very few trades I've done.

It's early though...so I'm not complaining - just saying - it's a biatch to try and make money
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 04:54:34 AM
So I left space dock last night with my pitiful 4 lots of grain which I bought for 33 each in the hope of trying to make some money.

So there I was sitting around outside space dock. I viewed the galaxy map and specified my destination and off I went - hyper jump. When I came out of hyper jump, I went back into the galaxy map and selected the space dock as my target, locked it and elected to super cruise to it.

So I'm poodling along in super cruise and I get an Interdiction Alert. I've had them before, so I wasn't too fussed. I knew the score - drop out of super cruise, spin about a bit  and then carry on my way. But this time, whomever it was started firing at me.

So here I am - 23k kilometers away from my destination. I'm not going to get there fast - not without supercruise. So I pull out my one and only wee gun and start heading all over the place to try and hit this guy. Unfortunately, he's either bloody good (or at least bloody better than me) or he has a better spaceship. He fired a missile and in short time, my shields have gone down.

So I start weaving, slowing down, speeding up, yawing left and right, up and down, spinning all to try and avoid his continuous laser fire. My shields have now gone and sparks and smoke are coming up from my cockpit with each extra hit.

Anyway - I thought I should try and bail quick time. So I activated super cruise again. I was told I couldn't because I had my guns deployed (or debris scoop or landing gear). So I retracted my laser (it wasn't any use to me anyway against this guy) and I activated super cruise...but it was charging hellishly slow.

It was then I noticed I had most of my energy focused on engines (in order to get more regular boost). It had been left like that when I left the last space port. So I switch the focus to systems in the hope that super cruise came online faster...it didn't (I don't think anyway)

So the charging panel showed and all the while I'm trying to make myself as hard a target to hit as I could. I was succeeding...but still being hit. Eventually the 4 second counter came up......4.......3......2.......................1......engage!

And off I went - to the safety of the space port (there's a no fire area around a space port). Job done.

Hull integrity is at 60% which I couldn't afford to repair but I was able to repair some other minor system damage.

That was a close one! That guy really wanted my grain!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 05:03:04 AM
was there an opportunity to go stealth? or is that only possible if there are rocks and asteroids to hide behind?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 19, 2014, 05:13:02 AM
Cool story!

I bet he was really hungry!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 05:17:05 AM
funny as hell if he was wheat intolerant

we need more dietary problems in games!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 05:23:16 AM
tbh I was taking such a beating I thought it best just to concentrate on avoiding his attentions and trying to super cruise.

From what little I know, stealth only acts like ECM (I think) in that in scrambles the radar on the attackers ship and doesn't give a proper fix - but if he has eyes on - it'll be hard to go silent and avoid his aggression.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 05:27:00 AM
so can you do a milennium falcon and land on an asteroid and switch everything off?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 05:42:22 AM
lol - I think you are mistaking me for someone who knows how to play this.

But no - I do not think so - though that would be cool
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 05:47:43 AM
Quote from: JudgeDredd on June 19, 2014, 05:42:22 AM
lol - I think you are mistaking me for someone who knows how to play this.

But no - I do not think so - though that would be cool

from my very distant memories of Elite C64 - how are you finding docking - this was the biggest ball ache for me as an 11yr old, fly for miles, fight my way past the pirates and obliterate myself on the space station wall!!

and hows combat - are you using a stick or KBM?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 05:54:37 AM
I'm using a stick but also keyboard (so many actions).

Docking is easy peasy. Not boring easy - but easy enough. I haven't crashed once. What IS difficult is getting to the space dock itself - because they are always close to a star or planet and therefore try and super cruise directly to it and you get a Proximity warning and spin out...taking you out of super cruise

I'm finding alot of it difficult. I've only been able to go between 3 systems - and I think one of them didn't have a port. I'm also losing what little money I had. Each transaction is losing me money. I've not found (or don't know how to find) space loot if any is around.

But I need a good manual to read...for the likes of whether it would be worth going into silent running whilst under attack.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 19, 2014, 05:58:25 AM
presumably theres something that allows you to spy on the market value of the goods in other systems before you buy them in yours?

oh man im talking myself into this game!
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on June 19, 2014, 06:01:22 AM
Quote from: mikeck on June 16, 2014, 02:51:20 PM
Well, the sidewinder only has four slots. Get a bigger ship like a cobra and you have some space. In the full game, there will be missions and payment for the discovery of new systems and such that will pay

Finally.. some real exploration.  I hope that facet ends up being as fun as I think it can.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 19, 2014, 06:06:02 AM
Quote from: undercovergeek on June 19, 2014, 05:58:25 AM
presumably theres something that allows you to spy on the market value of the goods in other systems before you buy them in yours?

oh man im talking myself into this game!
Not that I know of - yet
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 28, 2014, 12:11:18 AM
So someone killed me last night - took my food  :( and therefore my money. I have no goods or money now  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: vyshka on June 28, 2014, 12:59:31 AM
That was rude of them. Any idea if they plan to lower the beta price as they get closer to launch? Would love to jump in, but $150 is enough to keep me rational and not click the buy button.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 28, 2014, 01:16:11 AM
No idea I'm afraid.

I only bought into it because I've come into a wee bit of cash....so I decided I liked the look enough to go ahead.

I wish there was a manual or something - I'm finding it really difficult to find out how to do certain things and I'm not sure if I should be able to or because it's beta. For example, I don't really know how to use the galaxy map - or that there's loads of destinations but some look different to others - so why?

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 28, 2014, 02:25:26 PM
Yeah. I stopped playing until single player comes out. Tired of getting grieved for no reason
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 02:55:15 PM
Quote from: mikeck on June 28, 2014, 02:25:26 PM
Yeah. I stopped playing until single player comes out. Tired of getting grieved for no reason

ah i was going to ask why that would stop in single player but the clue is in the question

i mentioned it earlier - i think this will be a giant magnet for assholes who will form clans and spoil peoples enjoyment
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 02:58:33 PM
Quote from: undercovergeek on June 28, 2014, 02:55:15 PM
Quote from: mikeck on June 28, 2014, 02:25:26 PM
Yeah. I stopped playing until single player comes out. Tired of getting grieved for no reason

ah i was going to ask why that would stop in single player but the clue is in the question

i mentioned it earlier - i think this will be a giant magnet for assholes who will form clans and spoil peoples enjoyment

....have you decided what our clan will be called yet?.............
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on June 28, 2014, 03:16:49 PM
Red Banner Fleet has a nice ring to it.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 03:33:47 PM
Bed Flannel Feet?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 03:58:24 PM
East Indian Shit Pun Company
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 04:03:41 PM
EISPC?

No. Need one that gives a better acronym.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on June 28, 2014, 04:14:51 PM
It fits with this...

Heeee iiiiiis E I S P C
He is E I S P C
I know he is
I'm sure he is
He is E I S P C

:D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on June 28, 2014, 04:17:00 PM
Is it unusually warm in parts of the UK today? You guys have lost it!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 04:22:04 PM
Lavian
Outerspace
Venture &
Enterprise

Trading -
Intergalactic
Tri System
Specialists

??
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 04:23:55 PM
Fully
Loaded and
Armed
Next
Generation
Entrepreneurs
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 04:40:27 PM
Trans
World
Anarchist
Troops
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 04:46:24 PM
Galactic
Explorers
On the
Road to
Discovery
Including
Enlightenment

Goods and services
Interplanetary
Trading
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 28, 2014, 05:02:22 PM
Planetary and
Interstellar
Laser
Legion
Overlords of
Celestial
Knowledge.

By the way, Geek, don't forget to say 'Thank You' to that nice Mr Brant for restoring unto us wor cheese. O:-)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on June 28, 2014, 05:23:03 PM
oh yeaaaaah - so dod the russians surrender?
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on June 28, 2014, 10:13:55 PM
Perv's
And
Nerd's


a name Bawb's wife can get behind!
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on June 29, 2014, 05:15:44 AM
Star, I like that. Short, sweet and to the point. Just like Gus.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 07:06:50 AM
Not sure if anyone saw the recent developments with the beta and actual game pricing they posted in their store.....this is currently available.

Premium Beta - $150 (Appears will end being on sale on July 15th)
Standard Beta - $75 (Will start sometime after premium beta ends)
Pre-Order of Release Version  - $50 (You can now pre order your final copy of the game)
Expansion Pass - $50 (You can now order to get all future expansions, sales on this item will end on July 29th)

Some interesting things I saw from this.....

- It seems since the premium beta is roughly ending in a week, seems to make sense to at least wait until standard beta is available and you can save $25 if you want both the game and expansion pass.  Just make sure to order the expansion pass by July 29th.

- I saw somewhere the fact they were pulling the expansion pass on July 29th was a source of debate if they were unsure of the expected sales of the game and might be a sign they feel the game won't sale well.  Therefore, they are not confident as to what, if any, actual expansion packs will be created.  I would have to think at least one will be created otherwise they will be killed for selling it all along.  Maybe they will take the tact like other games, hold back original content and call it an expansion:)

I really would like to buy this game, but I think I am done with paying $75-$100 for a game...maybe I will pick up the standard game when released.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 08, 2014, 08:54:52 AM
wise words Grim, i definitely want it, but ill wait for official release, i have enough to play until then
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 08:58:03 AM
Quote from: undercovergeek on July 08, 2014, 08:54:52 AM
wise words Grim, i definitely want it, but ill wait for official release, i have enough to play until then

Me too...and to be honest with this game, I am still not fully grasping how all the single player stuff will come together and play out...since I only play single player, I want to make sure it is feature rich in this area and not overly focused on multi-player.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 08, 2014, 09:10:49 AM
AFAIK itll play just like the 80s version - therell be a whole universe of opportunity, youll just be in there on your own, which in the 80s didnt mean a thing, but now seems like an odd and sad thing!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 10:26:57 AM
Oh no, looks like if you pre-order the standard beta access now, you will get immediate access to the single player combat builds that have been released before in order to tie over until the full standard beta is released on July 29th.

http://forums.frontier.co.uk/showthread.php?t=25169

Gotta stay strong:)  $75 is still a little higher than I would want to spend on this game....
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 02:36:28 PM
I am weak, even after saying I wouldn't spend 75 starting to cave...I am sick.  Folks that have it, is it worth it yet?  Please say no!!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 08, 2014, 03:50:51 PM
I don't really know what's on offer for the money in terms of incentives.

But - I would say, whilst the game is superbly immersive - I mean superbly so and looks very good - I wouldn't recommend people spend the money. Note - I'm not slating it here - just being realistic about the content and the money.

If there are incentives for buying it just now - then you'd have to make that call...but content is slim pickings at the moment.

It IS immersive - very much so...but skimpy on content to give you anything back.

So make a call based on what you are getting in addition to the beta.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 04:09:18 PM
Quote from: JudgeDredd on July 08, 2014, 03:50:51 PM
I don't really know what's on offer for the money in terms of incentives.

But - I would say, whilst the game is superbly immersive - I mean superbly so and looks very good - I wouldn't recommend people spend the money. Note - I'm not slating it here - just being realistic about the content and the money.

If there are incentives for buying it just now - then you'd have to make that call...but content is slim pickings at the moment.

It IS immersive - very much so...but skimpy on content to give you anything back.

So make a call based on what you are getting in addition to the beta.

Thanks jd, dont think much offered in content yet but I assume when July 29 rolls around much more would be added. If I go in now I get the single missions to learn things before July 29.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 08, 2014, 04:13:09 PM
Well - I was trying to be honest. I bought at £100 ($140?) and I don't regret it. Whilst I have had fun flying it and doing things, I can say that there's not a huge amount in there at the moment. $75 (£50) - I would obviously jump in at that price - but I knew there wasn't a lot there at £100...so I have no excuse.

Seems the price is coming down more and more - so you'll only likely benefit - unless, as I said, there's some incentive to buy now (I don't know if there were any incentives for me - I think I get DLC or something)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 04:14:32 PM
Quote from: JudgeDredd on July 08, 2014, 04:13:09 PM
Well - I was trying to be honest. I bought at £100 ($140?) and I don't regret it. Whilst I have had fun flying it and doing things, I can say that there's not a huge amount in there at the moment. $75 (£50) - I would obviously jump in at that price - but I knew there wasn't a lot there at £100...so I have no excuse.

Seems the price is coming down more and more - so you'll only likely benefit - unless, as I said, there's some incentive to buy now (I don't know if there were any incentives for me - I think I get DLC or something)

No problem and that was the kind of feedback I wanted...still torn....what to do.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 08, 2014, 04:18:19 PM
Well - to be even more truthful...it is very immersive. Docking is superb...I could do it all day. Little things like when you are close to the landing "sweet spot", you spacecraft is "grabbed" and docked.

Then there's the sounds...oooooh....the sounds. The weapons sounds. The Hyperdrive. The Superspeed. Thrust.


But then again...thin on content and some knobs about spoiling your online n00b flying around to investigate

Glad I could help  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 04:19:39 PM
Quote from: JudgeDredd on July 08, 2014, 04:18:19 PM
Well - to be even more truthful...it is very immersive. Docking is superb...I could do it all day. Little things like when you are close to the landing "sweet spot", you spacecraft is "grabbed" and docked.

Then there's the sounds...oooooh....the sounds. The weapons sounds. The Hyperdrive. The Superspeed. Thrust.


But then again...thin on content and some knobs about spoiling your online n00b flying around to investigate

Glad I could help  :D

Sounds very good...becoming more weak
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 06:30:38 PM
docking is what turns you on....

Im waiting till its retail with most bugs worked out and a lower price.  Ive got what to keep me busy with.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 06:32:54 PM
Quote from: GDS_Starfury on July 08, 2014, 06:30:38 PM
docking is what turns you on....

Im waiting till its retail with most bugs worked out and a lower price.  Ive got what to keep me busy with.

For me it is not what is currently available that turns me on, it is the prospect of getting much more of the full game when the actual beta starts at the end of July.....getting it now is just icing on the cake where I can try the simple stuff right now and then come end of July, get the full beta.....if I am going to pay then, might as well pay now, it will be the same price but will get it sooner:)

At least that is what I am trying to talk myself into right now:)
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 06:33:41 PM
how many other game ya got lined up to play right now?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 06:38:12 PM
Quote from: GDS_Starfury on July 08, 2014, 06:33:41 PM
how many other game ya got lined up to play right now?

Stop trying to think logically:)  You may just end up talking me out of it.....

I probably can't count the number of things I still need to play, its always the newer shiny things that interest me:)  Something about being part of beta processes thrill me...I know, its an illness.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 07:01:13 PM
I got the time.  I got the money.  I also have 7 games I havent even touched yet, a fair bit of work paperwork, home repairs and shit, socializing women and Gus out of their underware, DVR to catch up on and reading the latest chapters of Mirth's biography.  talk about visual effects....

wait for it.  neither it nor the people you know that are going to play it are going anywhere.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 07:04:50 PM
I will put forth this idea here and now.

if theres a system of trade, fleet growth, business and something of a clan structure we should all be on the same page.
the HW people I played with were all long time Close Combat players from various groups.  working on the same side as a team was a friking plasma torch through sour cream.  and that was just using team speak.  I would imagine that even as an EVE clan we would be a force to reckon with.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 07:25:14 PM
I'm buying this once it cracks the 60.00 mark and I don't have to wear underwear to play.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 07:32:50 PM
with space opera I tend to lean towards the armored battle tutu.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 07:36:09 PM
Nice - when is the armored battle tutu NOT a good choice? Never.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 07:36:34 PM
Quote from: Gusington on July 08, 2014, 07:25:14 PM
I'm buying this once it cracks the 60.00 mark and I don't have to wear underwear to play.

Your in luck, it has cracked the $60 mark...you can pre-order the final game for $50 right now:)  Just can't play it until the full release:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 07:38:33 PM
^You evil bastard. Either way I still have my underwear on, though.

Or do I?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 07:41:03 PM
Quote from: Gusington on July 08, 2014, 07:38:33 PM
^You evil bastard. Either way I still have my underwear on, though.

Or do I?

Oh my...TMI!!!!  :)

On another note, does anyone know what platform the final release will occur on?  Will it be on Steam?  Or some other digital distribution system?  I am pretty sure the beta is not through steam but some kind of system used by the developers.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 07:42:02 PM
Dammit you're right Grim...watching the capital ship video now.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 08, 2014, 07:43:03 PM
Quote from: Gusington on July 08, 2014, 07:42:02 PM
Dammit you're right Grim...watching the capital ship video now.

Don't do it....those videos are the things drawing me in:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 08, 2014, 07:45:24 PM
Oh dear. Shiny Damocles. I think I'm infected.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 08, 2014, 08:43:29 PM
you were already infected.

Mirth's fault most likely.

hold fast men and wait until you see the whites of their final release date.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 09, 2014, 02:27:37 AM
Quote from: GDS_Starfury on July 08, 2014, 08:43:29 PM
you were already infected.

Mirth's fault most likely.

hold fast men and wait until you see the whites of their final release date.

listen to this man

our backlogs are already out of control
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 09, 2014, 02:38:22 AM
There really is nothing to buy yet. I have a suspicion, like myself, the idea of what this could be is dragging you in...but there's so little content you'll be off playing one of the other games you have waiting in the wings.

Not that I regret my purchase. Not at all - I knew what I was getting - but I haven't played it in like 2 weeks - waiting for the next release to see what other content is there (I think mirth said the same about his game time on it)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 09, 2014, 06:34:16 AM
Quote from: JudgeDredd on July 09, 2014, 02:38:22 AM
There really is nothing to buy yet. I have a suspicion, like myself, the idea of what this could be is dragging you in...but there's so little content you'll be off playing one of the other games you have waiting in the wings.

Not that I regret my purchase. Not at all - I knew what I was getting - but I haven't played it in like 2 weeks - waiting for the next release to see what other content is there (I think mirth said the same about his game time on it)

I agree and wouldn't buy it specifically for the content available today but more for the content that will be made available upcoming in the next beta on July 29 and the future.  If this game is really going to be released in 2014, a lot of stuff will need to start happening fast to make the release this year, I suspect.

So the question comes down to if you want to participate in the beta at some point, from a cost standpoint there is no difference doing it today or waiting until beta further along.  If you just want to play the released version, then would certainly wait since that will be cheaper.

I haven't decided yet but those are my reasons....if I know I will buy in beta, might as well do now, otherwise I will wait until full release:)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 09, 2014, 06:54:53 AM
you sound like this is really torturing you Grim - just get it over with, pay, sit back, smile and dont play the game for 3 months!!!!  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 09, 2014, 06:55:44 AM
Quote from: undercovergeek on July 09, 2014, 06:54:53 AM
you sound like this is really torturing you Grim - just get it over with, pay, sit back, smile and dont play the game for 3 months!!!!  :D

Ain't that the truth:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 09, 2014, 07:56:28 AM
I am holding....I did not press the purchase button.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 09, 2014, 07:58:50 AM
one of my new purchasing rules is 'am i going to play it right now, like, install and play' if the answer to that is no, then it can wait til tomorrow, and it usually ends up been a month or 2 later or not at all
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 09, 2014, 08:03:58 AM
Quote from: undercovergeek on July 09, 2014, 07:58:50 AM
one of my new purchasing rules is 'am i going to play it right now, like, install and play' if the answer to that is no, then it can wait til tomorrow, and it usually ends up been a month or 2 later or not at all

A completely sound rule to live by...now if I was only rational about these things, it would be easy:)  Still haven't purchased and not sure I will yet....but has me curious for sure.  Here is what someone posted as to what is available and "possibly" coming.....

What we have now:

SP scenarios
Multiplayer PU
8 Systems:
6 Ships
Plethora of trade goods
4 classes of weapons,
a game loop
Hyperspace
FSD (warp drive)
Trading
Bounty hunting,
Piracy
Skirmishes (between factions)

What we know is coming:
Policing
Fines
Comms (chat)
Matchmaking
Singleplayer PU.
more players and the bugs that increased load brings

What we suspect:
More systems,
More trade goods
more ships (I wanna see the viper mk2)
More more!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 11, 2014, 05:46:05 AM
For those of you that own Elite, you might want to check out this document/manual if you haven't seen it before...seems like a lot of useful information.  For people that don't own it, can give you some details of the game too.

http://www.scribd.com/doc/230681554/Elite-Dangerous-the-Beginning-Early-Game-Designs-2014#download
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 11, 2014, 06:02:50 AM
Excellent - that might help!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 11, 2014, 06:34:42 AM
Thanks Grim...where'd you find that manual?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 11, 2014, 06:36:13 AM
Happen to see it posted on the official forums by somebody.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 11, 2014, 06:39:25 AM
Cool tks.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 11, 2014, 10:43:35 AM
Another manual that might be helpful....

http://forums.frontier.co.uk/showthread.php?t=18465
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 06:28:19 AM
Pretty cool article explaining the universe that was created and how based on real life stuff....pretty impressive on the detail being used.

http://www.newyorker.com/online/blogs/elements/2014/07/the-video-game-that-maps-the-galaxy.html?utm_source=tny&utm_campaign=generalsocial&utm_medium=twitter&mbid=social_twitter
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 09:11:47 AM
Ok, my turn to do the walk of shame on this one....as everybody probably expected, I broke down and purchased today, even after saying I would never buy a game that costs this much:(

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk592%2FGrimReaper42%2FGames%2Felite.jpg&hash=000d6aedb91a6ea306359c9da93160df1aacd12f)

Won't have much time to play today, maybe a quick tour once the download is done, but hopefully tomorrow I'll get some dedicated time.....
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 12, 2014, 09:46:46 AM
 ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 09:50:37 AM
This game is gorgeous so far and to my surprise, I was actually able to fly the ship on default, of course probably missing half of it right now....trying to setup my flight stick and figure out how to enable TrackIR....then I will be good to go:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 12, 2014, 10:12:47 AM
Give me strength.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 10:22:44 AM
If I was stronger, I would have waited:)  But I rationalized to myself it was worth it:)

Definitely will take practice though....so many options...the cockpit is absolutely amazing in my opinion....not that I know what a future space ship would be like, but it comes close to my imagination....love the popup HUD displays that come up and love the fact you see your pilot's arms do all the movements, many sims seem to forget about the pilot.  Glad I have a TrackIR though, think it might be tough (not impossible) without one to easily see all the onboard systems.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 12, 2014, 10:42:45 AM
Quote from: Gusington on July 12, 2014, 10:12:47 AM
Give me strength.

im here for you gus, we wont fall together
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 12, 2014, 10:47:04 AM
Still holding out, but it is very, very hard. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 11:02:18 AM
Well, that is all the time I had for today in trying it out.....a lot to learn for sure.  In my last go around, tried the multiplayer and promptly got shot out of the sky:)

The one thing I have to grasp is the navigation and radar......couldn't find half the targets, but likely me not understanding how to use the radar yet.  When I got shot down, I never even saw my attacker's ship...just saw his laser beams tracking me and ultimately smashing my ship into little pieces:)

I also tried one docking session, but it did not go so well....I made it inside the station, which pleased me, but really couldn't figure out how to set the ship down....I'll have to review some of those YouTube videos later.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 12, 2014, 02:53:12 PM
After noticing that my X-52 pro and Track-IR had dust on them, I caved. 

So far, it's worth it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 03:36:10 PM
Quote from: SirAndrewD on July 12, 2014, 02:53:12 PM
After noticing that my X-52 pro and Track-IR had dust on them, I caved. 

So far, it's worth it.

You can give me pointers later:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 12, 2014, 05:48:43 PM
Hold me ucg.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 12, 2014, 05:55:18 PM
He's deserted you Gus - come to the dark side - it's much more fun  >:D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 12, 2014, 05:58:24 PM
Do you have donuts?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 12, 2014, 05:59:42 PM
Quote from: Gusington on July 12, 2014, 05:58:24 PM
Do you have donuts?

im here

dont do it
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 06:08:55 PM
It's awesome, go for it:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 12, 2014, 06:27:49 PM
OK. Thinking 'strength.'
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 12, 2014, 09:32:01 PM
Quote from: Gusington on July 12, 2014, 06:27:49 PM
OK. Thinking 'strength.'

Oh Gus...

https://www.youtube.com/watch?v=bBXyB7niEc0

Seriously though, it's an experience.  I mean, I have NO idea what I'm doing.  Pretty much having to flashback to 1987 in my computer lab at school playing Elite and Starflight on the fly, and I'm still not quite getting it, but it's awesome. 

My wife was watching me play over my shoulder and asking how she could join in. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 12, 2014, 09:42:55 PM
Quote from: SirAndrewD on July 12, 2014, 09:32:01 PM
Quote from: Gusington on July 12, 2014, 06:27:49 PM
OK. Thinking 'strength.'

Oh Gus...

https://www.youtube.com/watch?v=bBXyB7niEc0

Seriously though, it's an experience.  I mean, I have NO idea what I'm doing.  Pretty much having to flashback to 1987 in my computer lab at school playing Elite and Starflight on the fly, and I'm still not quite getting it, but it's awesome. 

My wife was watching me play over my shoulder and asking how she could join in.

Couldn't agree more with my limited time today.....even though I did not know what I am doing, it was just plain fun....graphics are great and just can't get over how well the cockpit experience is...tomorrow hope to play a ton more.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 13, 2014, 01:32:59 AM
Quote from: SirAndrewD on July 12, 2014, 09:32:01 PM
My wife was watching me play over my shoulder and asking how she could join in.

thats a dangerous question around these parts.  :-X
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 05:24:22 AM
For folks with the game, just found out something this morning that I am not sure if others were aware...you can request to have your commander name changed within the game through the support system.  The commander name is how everyone else in the game sees you and by default it is something very generic.  This way you can make it more identifiable.

Here is the link, just sign in with your account and go to the commander tab to make the request.

https://support.orerve.net/http/user/loginform
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 13, 2014, 04:06:08 PM
Thanks - done.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 13, 2014, 04:57:22 PM
One thing I can suggest.  Playing the Blue Danube in the background makes docking much, much better.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 13, 2014, 05:13:36 PM
Well I followed the support link, logged in and don't see anywhere that says how to change my game name.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 05:18:36 PM
After you login, look for the commander tab I circled.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1117.photobucket.com%2Falbums%2Fk592%2FGrimReaper42%2FGames%2Fcommander.jpg&hash=905106cf1de65ffbcba743156a1af8f07d92758f)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 05:28:31 PM
I'll tell you that setting up your flight stick and keyboard commands is like a game itself:)  The mapping tool is very flexible and you have a lot of considerations to make based on your own personal needs.  I have actually spent most of the day just learning that and playing around with different setups and I am still not comfortable with what I have.

But one cool thing I learned today is the fact you can map a button to perform multiple functions depending on the action sequence your performing...for example, while your in normal flight you can assign a button to do task a, but when the UI panel (information displays and how you mostly interact with your cockpit) is displayed, that same button can be configured to do task b.  This really helps maximize the number of things you can program on your stick.

Good stuff....maybe by end of tonight I'll be satisfied with my setup:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 08:37:29 PM
Just keeps getting better and better....now found out you can use voice commands to do a lot of the stuff you would do with keyboard/stick button presses...pretty cool.  Just tried it and worked pretty darn well.  This will be extremely handy!

You need this software (trial is free for 21 days, then costs $8)
http://www.voiceattack.com/download.aspx

Here is a forum thread that has a manual how to configure
http://forums.frontier.co.uk/showthread.php?t=12857

Cool video showing it in full use
https://www.youtube.com/watch?v=p6cK4cAT-a4
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 13, 2014, 10:27:57 PM
Well after my first day, really didn't play the actual game much and just focused on control setup and then when I found out about voice commands, that took up the rest of my time:)  I am still not done with the setup since it took me a while to figure out the voice commands, but it was absolutely worth it!  Great feature and really powerful and adds tremendously to the immersion factor in my opinion.  I won't have to worry about trying to find buttons in the heat of battler using this system.

Also kind of cool what you can do with it....you can have voice commands that activate one function or you can chain a bunch of commands together with one voice command.  Found another neat item with this is you can have the computer say something back to you after you issue the command, making your spaceship basically talk back to you and confirm your commands.

For example, I setup a voice command to turn on my hardpoints (no jokes here), which deploys my weapon.  I just have to say "Hardpoint On" and the weapon will deploy.  After it deploys, the computer will talk back to me and say anything I programmed it to say and in this case just something simple like "Hardpoint Turned On, Commander Grim Reaper".  Nice little personal touch:)

Although a steep price to pay for the game, I am likeing what I have seen so far and I haven't even really gotten deep into the game yet.  Getting it a little early has allowed me to mess around with all these configuration items ahead of time.

This voice program is not limited to Elite and can be used with most games I believe that involve key mapping....but I didn't really try it out with anything else.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on July 14, 2014, 02:23:34 AM
I tried the voice commands in Sub Command and it was a great feature, despite it occasionally entering the wrong command in on an occasional number even after I had "trained" the Windows voice recognition software numerous times.  It always seemed to be a certain number IIRC.  I'd say something like, "Steer course 325, speed 5 knots" and it would sometimes come back with, "Course 335" or some such. 

I believe Dangerous Waters also supported it but I didn't want to bother setting it up at the time, especially if it may still do that.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 14, 2014, 04:23:30 AM
Yep, voice stuff can be tricky but so far so good with this one.  I did the speech training 3 times as recommended and so far it has done a great job understanding all my commands.  I keep the commands to 1 or 2 words as much as possible.

We'll see how it plays out in the end, but so far so good.  I would hate for them to disobey my orders in the heat of battle:)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 14, 2014, 04:35:07 AM
I've never been interested in giving the speech thing a try - being Scottish, I would expect a high failure rate!  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 14, 2014, 04:40:12 AM
lmao - coffee down face and on desk

having worked with a Glaswegian guy for years i know where youre coming from

'Computer does not understand 'fire focking roarkets'!!!'
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 14, 2014, 04:44:24 AM
Me "Maximu Speed"
Game "Ah canny gee ye any mare power cap'n"
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 14, 2014, 04:48:04 AM
Quote from: JudgeDredd on July 14, 2014, 04:35:07 AM
I've never been interested in giving the speech thing a try - being Scottish, I would expect a high failure rate!  :D

Too funny:). It would be interesting to see how well it does with various types of speech, although I suspect if you use the speech trainer that comes with windows enough, it would figure things out eventually.

Just another toy to play with, I'll see how I can put it to use in other games for the fun of it.  Although my family does look at me strangely as I talk to my computer screen:). Combine my headphones with my trackir hat with the tracking device, I must be a strange sight to look at playing a video game:)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 14, 2014, 04:52:55 AM
grim you have been the most successful person to deter from this game - its cool to read of your full day exploits setting up stick and everything else

i currently use Logitech keyboard and Logitech mouse non HOTAS set up, and if what the game needs is what youve gone through, ill watch from the sidelines!
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on July 14, 2014, 04:53:00 AM
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 14, 2014, 04:55:47 AM
^ exactly!  :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 14, 2014, 05:00:10 AM
Quote from: undercovergeek on July 14, 2014, 04:52:55 AM
grim you have been the most successful person to deter from this game - its cool to read of your full day exploits setting up stick and everything else

i currently use Logitech keyboard and Logitech mouse non HOTAS set up, and if what the game needs is what youve gone through, ill watch from the sidelines!

Nah, doesn't require all that...lot of people playing with keyboard, mouse, and xbox controllers...just has options for a lot of other stuff to mess around with if you desire.  So far have really only spent less than a total day messing around,but I could have easily jumped right in with the preset profiles that come with the game.  I just like to mess around:)
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 14, 2014, 09:19:28 AM
Quote from: JudgeDredd on July 14, 2014, 04:35:07 AM
I've never been interested in giving the speech thing a try - being Scottish, I would expect a high failure rate!  :D

Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 14, 2014, 04:31:06 PM
Quote from: JudgeDredd on July 14, 2014, 04:44:24 AM
Me "Maximu Speed"
Game "Ah canny gee ye any mare power cap'n"
LOL - you made my day with that, JD

Mind you, it would be great to have one that when you destroy a target says 'Stitch that, Jimmy!'
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 14, 2014, 04:55:52 PM
lol
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 14, 2014, 06:46:36 PM
Wow, thanks for the voice command info.  This takes it to a whole new level of awesome. 
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 14, 2014, 10:11:16 PM
Well, the voice commands were nice, but they didn't save me from getting ganked off a hyperspace point.  I hope that guy that killed me enjoys my cargo of looted clothing.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 14, 2014, 10:29:16 PM
was it Prada or Armani?
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on July 15, 2014, 09:27:20 AM
Having read the New Yorker article and the game manual that Grim Reaper posted - thanks for that, it was really informative - my only question is whether that amazing model of the Milky Way is available for single player or it is just for multiplayer? With 400,000 million star systems in the simulation database, I can see my 1 Terabyte hard disk becoming very small all of a sudden. But maybe he's doing some of his magic (Elite 2 was a HUGE game, and it fitted in a couple 720 KBytes disks, if I recall correctly).
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 15, 2014, 10:41:00 AM
Quote from: Bletchley_Geek on July 15, 2014, 09:27:20 AM
Having read the New Yorker article and the game manual that Grim Reaper posted - thanks for that, it was really informative - my only question is whether that amazing model of the Milky Way is available for single player or it is just for multiplayer? With 400,000 million star systems in the simulation database, I can see my 1 Terabyte hard disk becoming very small all of a sudden. But maybe he's doing some of his magic (Elite 2 was a HUGE game, and it fitted in a couple 720 KBytes disks, if I recall correctly).

Both. Single player is just the same universe with all other player characters barred. The program generates the same way (systems are procedurally generated)
We will see. I'm kind if nervous that they have only opened up about eight systems. Maybe just for bug checking
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on July 15, 2014, 06:18:18 PM
Quote from: mikeck on July 15, 2014, 10:41:00 AM
Quote from: Bletchley_Geek on July 15, 2014, 09:27:20 AM
Having read the New Yorker article and the game manual that Grim Reaper posted - thanks for that, it was really informative - my only question is whether that amazing model of the Milky Way is available for single player or it is just for multiplayer? With 400,000 million star systems in the simulation database, I can see my 1 Terabyte hard disk becoming very small all of a sudden. But maybe he's doing some of his magic (Elite 2 was a HUGE game, and it fitted in a couple 720 KBytes disks, if I recall correctly).

Both. Single player is just the same universe with all other player characters barred. The program generates the same way (systems are procedurally generated)
We will see. I'm kind if nervous that they have only opened up about eight systems. Maybe just for bug checking

Wow. Just wow. This is one game which can be played for generations, literally.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 15, 2014, 06:32:40 PM
Quote from: GDS_Starfury on July 14, 2014, 10:29:16 PM
was it Prada or Armani?

Ask the guy sorting through the wreckage of my former ship.   :'(

I actually had found some random clothing containers floating about, so I thought I'd had some good fortune for some free cargo.  Ah well. 

I just hope I did enough damage to him to make his adventure less profitable.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 15, 2014, 09:34:52 PM
well, when one of you guys gets a space station going let me know.  Gus and I are going to open a strip club.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 15, 2014, 09:47:55 PM
Quote from: GDS_Starfury on July 15, 2014, 09:34:52 PM
well, when one of you guys gets a space station going let me know.  Gus and I are going to open a strip club.

I'm in.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 16, 2014, 04:29:32 AM
Name has now been changed to JudgeDredd - whoop whoop.

I guess alot of people might see that as a reason to destroy me though  ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 16, 2014, 05:23:57 AM
Quote from: JudgeDredd on July 16, 2014, 04:29:32 AM
Name has now been changed to JudgeDredd - whoop whoop.

I guess alot of people might see that as a reason to destroy me though  ::)

I'll be looking for you now:). I will be the ship that is flying out of control and being shot down by everyone else, so I won't be hard to miss:). I also got confirmation last night that my commander name was accepted, grim.reaper.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 16, 2014, 05:32:57 AM
So the Grim Reaper is flying about in a universe policed by Judge Dredd....cool!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 16, 2014, 05:58:23 AM
when you say policed..............  spiralling out of control with your ass on fire i would imagine is more appropriate
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 16, 2014, 06:03:59 AM
My commander name was updated too. Although I'm happy, I do miss my old moniker. I thought Backer #543672 had a nice ring to it.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 16, 2014, 06:04:20 AM
I didn't say "policed well"  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 16, 2014, 07:41:34 AM
We'll need a name for the strip club.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 16, 2014, 08:06:15 AM
I requested "MikeCK". We will see if I get it. Last couple of places it's been taken...which is a bit odd. Maybe i have a stalker?
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 16, 2014, 08:28:19 AM
Quote from: Gusington on July 16, 2014, 07:41:34 AM
We'll need a name for the strip club.

The Free-Fall Boobie Club?
Title: Re: Elite: Dangerous. I broke down.
Post by: BanzaiCat on July 16, 2014, 08:45:45 AM
The Zero-G-Spot?
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 16, 2014, 08:46:46 AM
^ROFL ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 16, 2014, 10:23:24 AM
Anyone who has posted puns is not allowed in
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 16, 2014, 10:40:20 AM
To bad.  Its my strip club.   Punners get half price drinks.
I might just call it Puns & Buns.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 16, 2014, 10:44:05 AM
Quote from: GDS_Starfury on July 16, 2014, 10:40:20 AM
To bad.  Its my strip club.   Punners get half price drinks.
I might just call it Puns & Buns.

and if its my space station?
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 16, 2014, 11:10:26 AM
^...just that little office space out by the airlock........

We've, 'commandeered' the rest of it for our own nefarious purposes.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 16, 2014, 11:58:23 AM
Quote from: undercovergeek on July 16, 2014, 10:44:05 AM
and if its my space station?

we'll take it from you!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 16, 2014, 12:05:54 PM
I was just going to name it Gus's and have no rules for admission, just like here.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on July 16, 2014, 01:00:06 PM
Quote from: bob48 on July 16, 2014, 11:10:26 AM
^...just that little office space out by the airlock........



Ummm.. yeahhh.  And we're gonna need you to come in on Sunday too.  Yeahhh. 
Title: Re: Elite: Dangerous. I broke down.
Post by: BanzaiCat on July 16, 2014, 01:48:36 PM
We should probably start with that castle we found in France and move up to space stations after we get some experience.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 18, 2014, 08:43:18 PM
Oh, very nice...future expansion for internal ship movement....

https://m.youtube.com/watch?v=OiTRJpvbmhU
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on July 18, 2014, 09:36:13 PM
Quote from: Grim.Reaper on July 18, 2014, 08:43:18 PM
Oh, very nice...future expansion for internal ship movement....

https://m.youtube.com/watch?v=OiTRJpvbmhU

Meh.

In all my experiences with games featuring spaceships, walking around inside of them has been utterly useless fluff.  Dev time that would've been spent better elsewhere.

But for some reason, a vocal portion of players always clamor for it.  And then nobody bothers using it much.  Most recent examples being Eve Online and STO, off the top of my head.  ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 18, 2014, 09:54:25 PM
Quote from: Nefaro on July 18, 2014, 09:36:13 PM
Quote from: Grim.Reaper on July 18, 2014, 08:43:18 PM
Oh, very nice...future expansion for internal ship movement....

https://m.youtube.com/watch?v=OiTRJpvbmhU

Meh.

In all my experiences with games featuring spaceships, walking around inside of them has been utterly useless fluff.  Dev time that would've been spent better elsewhere.

But for some reason, a vocal portion of players always clamor for it.  And then nobody bothers using it much.  Most recent examples being Eve Online and STO, off the top of my head.  ::)

Seems more than that planned...

Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people's ships in space and take them by force, as shown in this concept piece.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 18, 2014, 10:58:33 PM
Quote from: Nefaro on July 18, 2014, 09:36:13 PM
Meh.

In all my experiences with games featuring spaceships, walking around inside of them has been utterly useless fluff.  Dev time that would've been spent better elsewhere.

But for some reason, a vocal portion of players always clamor for it.  And then nobody bothers using it much.  Most recent examples being Eve Online and STO, off the top of my head.  ::)

such shortsightedness.   

wait until the Orion slave girl DLC cums out.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--Lq-ShRC5--%2Fc_fit%2Cfl_progressive%2Cq_80%2Cw_636%2Fcwlvdlqt3wflp0ckghvh.jpg&hash=f47baf67c325e9ece1c081291e2abb65b2aca8db)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 19, 2014, 09:21:00 AM
-Takei-

OH MY

-Takei-
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 25, 2014, 06:24:08 PM
Latest newsletter out as we are very close to the official beta 1 launch on July 29th.....

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c5e7202cb7

Kind of the first controversy that I have seen....they will have the ability for players to BUY additional ship skins/paint jobs, but you will need to pay with real money...start of microtransactions.   To me not a huge deal since optional, but just curious on how far they take it eventually.  Hopefully nothing too critical is ever released that way to force people to invest more into the game.....I guess we'll see.  These will be available for purchase when the beta starts next week.  Also curious on how much they will cost:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 28, 2014, 03:06:31 PM
So the next update and standard beta starts tomorrow....and of course I find out work requires me to be out of town...that's just how things go for me:)
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 28, 2014, 08:50:06 PM
Big wipe with the new Beta tomorrow as well.  Time for me to go try out some alternating builds on my Sidewinder.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 28, 2014, 09:02:13 PM
Quote from: SirAndrewD on July 28, 2014, 08:50:06 PM
Big wipe with the new Beta tomorrow as well.  Time for me to go try out some alternating builds on my Sidewinder.

I will be reading your impressions while I am away:)  I am very interested in trying out the single player mode as well since that is likely how I mostly will play.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 28, 2014, 10:13:28 PM
Anxious to see single player
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 29, 2014, 05:49:33 PM
Beta is a bit of a mess so far for me.  Lots of bugs entering the Azeban City station and CTD's.  Also, the servers won't even connect for single player reliably right now, probably due to load. 

I'll give it a try later.  The change log looks amazing, and as soon as they iron out the launch day kinks I think we'll really be impressed. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 29, 2014, 06:34:46 PM
Quote from: SirAndrewD on July 29, 2014, 05:49:33 PM
Beta is a bit of a mess so far for me.  Lots of bugs entering the Azeban City station and CTD's.  Also, the servers won't even connect for single player reliably right now, probably due to load. 

I'll give it a try later.  The change log looks amazing, and as soon as they iron out the launch day kinks I think we'll really be impressed.

Makes me feel good that I can't play for a number of days:). Hopefully kinks worked out by then...
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 29, 2014, 07:31:49 PM
Not my experience at all. So far it's a dream. Has to be seen to be believed.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 29, 2014, 10:35:10 PM
Second run was as smooth as Jarheads.  No problem at all.  I still haven't quite figured out the missions, and credits don't seem as easy as just heading to the Federal Distress Signal and cleaning up. 

I like that you start with a second laser, it helps.  I almost beat an interdiction pirate without taking any damage at all.  I slipped up somehow and he got a solid crit on me and won the dogfight despite my having him at no shields and 25% hull while I was untouched.  I really don't know how I lost that fight, but it was, to say the least, interesting. 

Graphics are much improved.  Seeing a star in all its glory was impressive. 

Frame Shift and Hyperdrive got merged, so that it chooses which is best depending on target and distance. 

There's fuel!  And you can't just jump directly to wherever you want.  You have to follow nodes.

Lots of commerce passes by nav beacons.  Fertile picking grounds for the pirates out there.

So, yeah, that's my takeaways from my clean and bug free run.  Seems like an amazing game coming together. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on July 29, 2014, 10:45:37 PM
Can you guys (ie. Jarhead) sort of summarize the various space games on the plate, and how they compare to this one?  I'm getting confused between this, Star Citizen, and there are at least one or two more that are of this genre...
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on July 29, 2014, 10:46:04 PM
Or, if I was to buy one, which is the one to get in on at this point?   ???
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 29, 2014, 10:56:06 PM
Quote from: Toonces on July 29, 2014, 10:45:37 PM
Can you guys (ie. Jarhead) sort of summarize the various space games on the plate, and how they compare to this one?  I'm getting confused between this, Star Citizen, and there are at least one or two more that are of this genre...

I can't speak for Jarhead, but I can say this.  Right now, Elite is playable and has a fairly rich universe.  Star Citizen is just a dogfight module. 

I've backed both, and spent money to get in on the Elite Beta.  But if you're starting out fresh, I would recommend Elite over Star Citizen since it's the game that actually looks to be realized and released in a playable and enjoyable state in the foreseeable future. 

Star Citizen has greater scope and a great pedigree.  I trust Chris Roberts based on his prior experience.  However, I don't see it coming along for quite a while.
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on July 30, 2014, 12:28:30 AM
Is there single player content in the beta?
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on July 30, 2014, 01:38:26 AM
As I just wrote elsewhere, it is a very good thing that I don't generally get interested in space games until the dark days of Fall arrive, because I could easily find myself forking over $75 that I can't afford to fork over.   ;D

This really looks excellent already:



Praise be I still have the warm days of summer to distract me from indoor hobbies.  But I don't know how much longer that will act as a shield for my wallet.... :-\

EDIT: Combat vid went up 4 minutes ago.   ;)

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 06:26:32 AM
I agree with SirAndrew.  Elite is much further along in its development than Star Citizen. As such, it currently has a lot more polish and content. As a game, it is totally playable and enjoyable in its present state. I'm still so enamored by the visual and audio attention to detail that I find myself just wanting to fly around and dock at stations. I want to share the experience with anyone who happens to walk into my office during game time...."hey! I know you don't like games, but you have to check this out."

My only problem with it is that it is taking me sometime to really get into it. Space is just so vast, and it really feels so vast, that I'm nervous to really get out there and explore. Right now there are 55 star systems that are playable representing I think something like 33,000 cubic light years of space. I'm not really sure how that quantifies, but it sounds really damn vast.  Anyway, having the single player online option in beta is definitely helping to reduce my anxiety, I jumped to a new system for the first time last night. Yay!

On the other hand, I'm annoyed with star citizen. It has raised over 43,000,000 and there is very little to show for it at this stage. Yes, eventually  I believe there will be a solid fully featured game, but right now it's a pretty poor tech demo. Although you can experience it now for a relatively inexpensive price, I don't see the reason. They certainly don't need your money for backing at this point, and until they reach a reasonable development milestone I say, why bother?

The only other serious contender in the open world space combat and trade genre is Rebirth, and I know you are all familiar with the drama there. It's a respectable effort and it has been significantly improved since release. It's worth a look, but Elite is still the superior experience.

On a final note, I still keep X3 installed on my hard drive. It is an outstanding game that remains totally beautiful to this day. Flying around space stations still inspires awe. There is just so much to do, so much to build and so much to accomplish in x3 that it deserves to be mentioned in any serious discussion about the genre.  If you haven't already given this one a shot, do so. It's totally worth it, and the community is hardcore and thriving. There is a tremendous knowledge base.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 06:39:55 AM
Quote from: Jarhead0331 on July 30, 2014, 06:26:32 AM
walk into my office during game time...."hey! I know you don't like games, but you have to check this out."

:o

i knew i should have been a solicitor
Title: Re: Elite: Dangerous. I broke down.
Post by: chemkid on July 30, 2014, 06:41:34 AM
so fresh and still, i feel nostalgic!
...the latest version (beta 1.00) feels so much like the old days.
playing elite on my c64 - just starting fresh in orbit right in front of an rotation station - ready to dock! (without the docking-computer)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 06:42:07 AM
Quote from: undercovergeek on July 30, 2014, 06:39:55 AM
Quote from: Jarhead0331 on July 30, 2014, 06:26:32 AM
walk into my office during game time...."hey! I know you don't like games, but you have to check this out."

:o

i knew i should have been a solicitor

LoL. I mean my home office.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 06:50:41 AM
i surrender - its a purchase once im home on Friday

le sigh
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 30, 2014, 07:39:12 AM
I can't even look at you.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 07:52:14 AM
but its so beautiful

and JH makes people queue into his office so he can show them
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on July 30, 2014, 09:02:12 AM
I just bought it.... I know, I'm weak!  >:D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 30, 2014, 10:16:34 AM
Stand fast men! Hold!!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 10:48:05 AM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 11:47:50 AM
Quote from: undercovergeek on July 30, 2014, 10:48:05 AM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Stick.  Preferably a HOTAS. I am not currently using Track IR with elite and I am still enjoying it.  However, a HOTAS is a must, in my opinion. Too bad you missed my recent give-away of my X-52. It went to another lucky forum member.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 01:42:35 PM
Quote from: Jarhead0331 on July 30, 2014, 11:47:50 AM
Quote from: undercovergeek on July 30, 2014, 10:48:05 AM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Stick.  Preferably a HOTAS. I am not currently using Track IR with elite and I am still enjoying it.  However, a HOTAS is a must, in my opinion. Too bad you missed my recent give-away of my X-52. It went to another lucky forum member.

thanks JH - at the time the stick would have been wasted on me

educate me - does HOTAS describe one of those with a manual thrust lever?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 30, 2014, 01:54:53 PM
Quote from: undercovergeek on July 30, 2014, 01:42:35 PM
Quote from: Jarhead0331 on July 30, 2014, 11:47:50 AM
Quote from: undercovergeek on July 30, 2014, 10:48:05 AM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Stick.  Preferably a HOTAS. I am not currently using Track IR with elite and I am still enjoying it.  However, a HOTAS is a must, in my opinion. Too bad you missed my recent give-away of my X-52. It went to another lucky forum member.

thanks JH - at the time the stick would have been wasted on me

educate me - does HOTAS describe one of those with a manual thrust lever?

HOTAS stands for Hands on Throttle and Stick.  Essentially, just as you say, a joystick and throttle combo. 

I use a Saitek X-52 Pro with Track IR and it's very immersive. 

I do recommend the X-52 Pro stick or the X-55.  Both have a lot of buttons, a good feel and work very well in the game.  The downside is they're pricey, and if this is the only sim you play, it might not be worth it. 

The Thrustmaster T-Flight is an economical alternative at a $50 price point, but I don't personally like the layout and the button count.  Also, I'm leery of a "You get what you pay for" experience with that stick. 

You might also look at CH products Fighterstick line.  It's a well regarded manufacturer, and they'll let you buy the stick and throttle separately if you want to slowly level up (although not at a discount).
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 30, 2014, 02:30:26 PM
and for your track IR - are you using 4 or 5 - is there a vast difference between the 2?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 30, 2014, 02:59:55 PM
I use Track IR 5.  I never used 4 so I don't really know if the differences are noticeable. 

The naturalpoint website has a good breakdown of the two here:

http://www.naturalpoint.com/trackir/02-products/trackir-product-comparison.html
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 03:45:18 PM
I have 4. If you're going to buy one, I don't see any reason to get 4 over 5, unless there is a drastic price difference.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 30, 2014, 03:56:36 PM
Quote from: undercovergeek on July 30, 2014, 10:48:05 AM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Looks like you are taking the plunge after all:)

As for TrackIR, although not required, I find it extremely helpful in this game as well as other flight games....now that I have it, hard for me to play games without it personally.  Another valuable tool I would recommend checking out is VoiceAttack...it allows you to use verbal commands to do everything within the game...I am not that great with a bunch of keyboard/flight sitck controls and this frees me from those things....plus I find it faster than trying to remember mappings...it is only $8 if you decide to go for it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 30, 2014, 03:58:13 PM
Quote from: SirAndrewD on July 30, 2014, 01:54:53 PM
Quote from: undercovergeek on July 30, 2014, 01:42:35 PM
Quote from: Jarhead0331 on July 30, 2014, 11:47:50 AM
Quote from: undercovergeek on July 30, 2014, 10:48:05 AM
devoid of any sim experience at all and therefore devoid of any simming equipment - would you guys recommend a stick first or track ir (i only googled track ir for the first time this afternoon after watching you guys refer to it over the years)

Stick.  Preferably a HOTAS. I am not currently using Track IR with elite and I am still enjoying it.  However, a HOTAS is a must, in my opinion. Too bad you missed my recent give-away of my X-52. It went to another lucky forum member.

thanks JH - at the time the stick would have been wasted on me

educate me - does HOTAS describe one of those with a manual thrust lever?

HOTAS stands for Hands on Throttle and Stick.  Essentially, just as you say, a joystick and throttle combo. 

I use a Saitek X-52 Pro with Track IR and it's very immersive. 

I do recommend the X-52 Pro stick or the X-55.  Both have a lot of buttons, a good feel and work very well in the game.  The downside is they're pricey, and if this is the only sim you play, it might not be worth it. 

The Thrustmaster T-Flight is an economical alternative at a $50 price point, but I don't personally like the layout and the button count.  Also, I'm leery of a "You get what you pay for" experience with that stick. 

You might also look at CH products Fighterstick line.  It's a well regarded manufacturer, and they'll let you buy the stick and throttle separately if you want to slowly level up (although not at a discount).

I have actually had good luck with the Thrustmaster T-Hotas and strangely enough, I enjoy it more than my X52 for some reason...just feels better too me.  And it seems it is the flight stick most discussed on Elite forums, but of course that doesn't make it the best stick out there.  I am just an average player and I find it the best for me personally.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 30, 2014, 04:14:27 PM
So I see the skins have been released for purchase...they appear to range in $3.50-$5.00 per skin....thought they would be a little cheaper or in a bundle.  Will have to ponder whether worth that for just a different look.  Seems like 24 currently available.
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on July 30, 2014, 04:53:04 PM
I have choosen CH as my HOTAS, after my Hotas Cougar was a bit to heavy for my wrist. I have the Fighterstick, Pro Throttle, Throttle Quadrant and Pro pedals so if you want info then fire away :)

And using TrackIR is damn impressive in this game. Love the 'dogfight' scenarios while still setting up controls and learning all the different systems.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on July 30, 2014, 07:45:44 PM
99 out of 100 threads I this sight me other elite sighs have to do with what stick someone is using. I'm using a Logitech from 2002 and it works Great
On to the be: VERY HAPPY TO SEE they are up to 56 systems and solo gameplay. I live exploring without having to worry about being grieved. This game is a gem
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on July 30, 2014, 07:51:19 PM
Quote from: mikeck on July 30, 2014, 07:45:44 PM
99 out of 100 threads I this sight me other elite sighs have to do with what stick someone is using. I'm using a Logitech from 2002 and it works Great
On to the be: VERY HAPPY TO SEE they are up to 56 systems and solo gameplay. I live exploring without having to worry about being grieved. This game is a gem

What did you do to piss off your autocorrect that badly?
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on July 30, 2014, 07:56:30 PM
When is the game supposed to release? Days? Weeks? The beta is $75 and the pre purchase for day-1 unlock is $50.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 30, 2014, 08:04:20 PM
Quote from: Staggerwing on July 30, 2014, 07:56:30 PM
When is the game supposed to release? Days? Weeks? The beta is $75 and the pre purchase for day-1 unlock is $50.

Last info shared was sometime by the end of 2014....nothing any more specific at this point.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 30, 2014, 09:09:20 PM
Got my first kill. By the end of the night, I had 5! Awesome game. Totally loving it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on July 30, 2014, 11:34:52 PM
Oh man...nice...

Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on July 31, 2014, 12:21:32 AM
Quote from: Toonces on July 30, 2014, 11:34:52 PM
Oh man...nice...



That was pretty cool.   :coolsmiley:

But I will not succumb!  Well, at least not before the gamma test.  The game should be much further along and more bug free by then (flimsy excuse, I know  :)  ).

Q: I remember that in one of the early dev diaries, Braben mentioned that larger ships are going to have their interior space mapped out so that if you blow a hole in, say, the hull of a cargo freighter, the player might actually see cargo spill out and stuff like that.  Is that implemented yet?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on July 31, 2014, 03:24:53 AM
it is downloaded, then went to bed and im out all night tonight - sob

im going to blast it at the weekend and see if i can fly with a mouse and keyboard, and then see if my first purchase is stick or track IR because i do like the looking around the cockpit and watching fighters pass you by on the port or starboard
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on July 31, 2014, 03:42:24 AM
I've tried TrackIR so many times and failed miserably everytime.

And welcome aboard  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 31, 2014, 04:49:36 AM
Quote from: undercovergeek on July 31, 2014, 03:24:53 AM
it is downloaded, then went to bed and im out all night tonight - sob

im going to blast it at the weekend and see if i can fly with a mouse and keyboard, and then see if my first purchase is stick or track IR because i do like the looking around the cockpit and watching fighters pass you by on the port or starboard

It will be interesting to hear how a mouse and keyboard works out, it does seem like quite a few are playing that way too.  I am just much better with some kind of controller in most cases.  If you have a gamepad, many people seem to make that work too.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 31, 2014, 07:00:05 AM
Are a bunch of DLCs planned?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on July 31, 2014, 09:50:06 AM
Quote from: Gusington on July 31, 2014, 07:00:05 AM
Are a bunch of DLCs planned?

Only things known are two planned big expansions and a bunch of ship skins.  All depends on sales.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 31, 2014, 10:40:20 AM
I'm going to hang on until full release. Hopefully, my aged Saitek X-45 combo will work alright with it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on July 31, 2014, 12:41:40 PM
I have a Thrustmaster waiting to be unboxed. And a cool joystick for this game too.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on July 31, 2014, 01:05:47 PM
Quote from: Gusington on July 31, 2014, 12:41:40 PM
I have a Thrustmaster waiting to be unboxed.

I just bet you do.   ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on July 31, 2014, 01:32:06 PM
Quote from: Grim.Reaper on July 30, 2014, 03:58:13 PM

I have actually had good luck with the Thrustmaster T-Hotas and strangely enough, I enjoy it more than my X52 for some reason...just feels better too me.  And it seems it is the flight stick most discussed on Elite forums, but of course that doesn't make it the best stick out there.  I am just an average player and I find it the best for me personally.

Mine has also done surprisingly well for the price.  Some of the joystick handles feel too cramped, making my hand fingers feel all squeezed in too tightly together (like my old Saitek X45 did).  This one is inexpensive and fairly comfortable.  The stick has been, and stayed, pretty tight.  There is no extra "play" in it after much use.

My only complaint is that I'd like to have more hat switches and buttons, so I'll probably have to cough up the big cash for something else before long.  It has enough for WWI and II flight sims but the modern ones have so much more button pushing that should be mapped to the HOTAS (as it is in RL).
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on July 31, 2014, 02:17:17 PM
Never used TrackIR looks like it would be great for this game.  Can you use trackIR with a joystick?

Con
So little time for gaming I must resist another game vortex like Elite

Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on July 31, 2014, 04:37:57 PM
Yes you can mate. Infact i's designed for sims really. Works well with ARMA series aswell.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 31, 2014, 06:18:31 PM
What is te trick to making money for kills in the Federal Distress Zone? I've got 12 kills and haven't made a dime...I see all these videos of people making a fortune in the zone by making kills.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 31, 2014, 07:39:35 PM
Quote from: Jarhead0331 on July 31, 2014, 06:18:31 PM
What is te trick to making money for kills in the Federal Distress Zone? I've got 12 kills and haven't made a dime...I see all these videos of people making a fortune in the zone by making kills.

I think you have to turn the bounties in now.  This is something that's escaping me as well however.  I'm instead running cargo, and occasionally running from players who now have the ability to intercept me in supercruise.  Had a few interesting conversations with the pirates though, good fun. 

If anyone sees me in game, I'm Commander W.Heisenberg.  Don't kill me.  Please. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 01, 2014, 03:23:36 AM
Ok. I think I figured it out in theory, but it's going to have to wait until I get home from work today in order to test it out. damn it!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 01, 2014, 03:29:35 AM
Quote from: Jarhead0331 on August 01, 2014, 03:23:36 AM
Ok. I think I figured it out in theory, but it's going to have to wait until I get home from work today in order to test it out. damn it!

Let us know your cunning plan
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 01, 2014, 07:14:29 AM
Quote from: SirAndrewD on July 31, 2014, 07:39:35 PM
Quote from: Jarhead0331 on July 31, 2014, 06:18:31 PM
What is te trick to making money for kills in the Federal Distress Zone? I've got 12 kills and haven't made a dime...I see all these videos of people making a fortune in the zone by making kills.

I think you have to turn the bounties in now.  This is something that's escaping me as well however.  I'm instead running cargo, and occasionally running from players who now have the ability to intercept me in supercruise.  Had a few interesting conversations with the pirates though, good fun. 

If anyone sees me in game, I'm Commander W.Heisenberg.  Don't kill me.  Please.

Hmmm if I do like this game I should get it now so I can lock up my favorite MMO gaming name BaconExplosion.  Dammit I need to stop finding any small thing to justify buying it

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 01, 2014, 07:29:45 AM
Quote from: undercovergeek on August 01, 2014, 03:29:35 AM
Quote from: Jarhead0331 on August 01, 2014, 03:23:36 AM
Ok. I think I figured it out in theory, but it's going to have to wait until I get home from work today in order to test it out. damn it!

Let us know your cunning plan

I think what you need to do in order to get credit for kills is select a faction once you arrive in a conflict zone.  I think you do this on the left UI panel by going to the function page.  There should be an option there that permits you to select a faction.  Once you do this, theoretically, you should receive a combat bounty for every kill you make on the enemy faction. If anyone can try this during the day and report back, that would be great.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 01, 2014, 08:34:11 AM
a guy at SimHQ had the same problem

reply:-

Got to the Eranin Federal Distress location and join the Eranin forces. You will be fighting mostly federal fighters with weak shields and hulls. Even with one laser you will be killing them quite easily. Keep doing this until you have enough money for a second laser which will make the money come in quicker.

1. Do NOT join the Federation, you will be going PvP and will die in seconds unless you have a very well kitted out ship.

2. If you see a player controlled ship on the Federation side, assume he is in a ship far more capable than yours and get out ASAP.

3. Don't fly to a station when you are finished playing. Just Save and quit, this will mean you just keep appearing in the Eranin Fed Distress location.

4. If you are in the starter ship just fly til you die. It is pointless flying back to a station for repairs.
If you die in the starter ship having made less than ~2000cr, alt+tab and end the Elite Dangerous process. When you rejoin MP you will be back at the Eranin Federal Distress location.

Each kill nets you 500cr and in one 2 hour session you could easily make enough for an eagle or to upgrade your Sidewinder. Or do this a few times if you want a hauler to go the trading route.

Two points. To join a side make sure you select the faction you will fly for in the right hand menu under actions. Don't assume that joining the Eranin forces will protect you from player attack. I have never flown for the Eranin side and have always flown for the federation and always will. I am not alone in that.




Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 09:42:46 AM
The distress signal was a very good money maker in the premium Beta, but I haven't been since Beta 1 since I was under the impression you had to turn bounties in now, and therefore had to survive a combat encounter until you can get to a base.  This may just be for missions though.  If it works the old way, then yes, heading to the distress signal and knocking off Federals until you die is the fastest way I've found to build up a lot of initial capital. 

Also, it seems that people still can't interdict even though you can see other players while in frame shift mode, so all attempts to evade players last night was pointless.  My mewling requests for mercy are rescinded...for now.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 01, 2014, 10:02:05 AM
I'm not playing pvp. I've only been playing the online solo.

Is there any back story to the factions? Who are they and what they represent? What differences in ships and tech, etc.?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 01, 2014, 10:02:40 AM
I get interdicted PLENTY! >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 10:03:59 AM
Quote from: JudgeDredd on August 01, 2014, 10:02:40 AM
I get interdicted PLENTY! >:(

By players or NPCs? 

Supposedly only NPC's can interdict, and you can't avoid them...yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 01, 2014, 10:07:43 AM
ah - OK. I have no idea!

I just get beat up mostly!

In that case, I can't WAIT until players can do so also! Going from one place to another will be a dream (not!)
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 10:17:28 AM
Quote from: JudgeDredd on August 01, 2014, 10:07:43 AM
ah - OK. I have no idea!

I just get beat up mostly!

In that case, I can't WAIT until players can do so also! Going from one place to another will be a dream (not!)

Yeah, with the current system I can imagine player interdictions are going to happen a lot once it goes live.  Hopefully they'll put in some good ways of avoiding player pirates. 

Of course we can just play solo, but I do like the experience of having to deal with the threat of live player pirates.  There apparently is an ignore system for dealing with griefers who will do nothing but pick on newbies for nothing but the giggles.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 01, 2014, 07:50:44 PM
Now I'm pissed.  I flew to the distress signal, joined the Eradini faction and entered combat. I flew for about an hour and got 40 kills and each time it said I received 350 CR bounty for destroying a federal ship. I get back to base and I haven't earned a God damn cent. WHAT THE HELL!?!?!
Title: Re: Elite: Dangerous. I broke down.
Post by: DoctorQuest on August 01, 2014, 08:43:15 PM
Taxes?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 09:27:52 PM
Quote from: Jarhead0331 on August 01, 2014, 07:50:44 PM
Now I'm pissed.  I flew to the distress signal, joined the Eradini faction and entered combat. I flew for about an hour and got 40 kills and each time it said I received 350 CR bounty for destroying a federal ship. I get back to base and I haven't earned a God damn cent. WHAT THE HELL!?!?!

Apparently, since Beta 1, you have to turn in Vouchers.  I haven't tried this yet, so I will experiment tonight. 

For the glorious People's Republic of Eranin!  Power to the people!
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 01, 2014, 10:11:17 PM
Ok, here's how it goes. 

Head to the distress signal.  Choose Eranin.  Kill Capitalist Federal Scum. 

Survive.  This is important.  If you die, you get nothing. 

Head back to Azeban Station.  Dock.  Go to the local security office and redeem your Federal kill vouchers.  Profit. 

Glory to the People's Republic.  Redistribute your wealth accordingly. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 02, 2014, 05:20:36 AM
I have serious problems fighting for commies...

...yeah, I discovered the whole voucher system. In what s obviously a digital age, I do not see the point. Before I figured this out, I was killed in a collision and lost everything, really, really pissed.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 02, 2014, 05:45:58 AM
Quote from: Jarhead0331 on August 01, 2014, 07:50:44 PM
Now I'm pissed.  I flew to the distress signal, joined the Eradini faction and entered combat. I flew for about an hour and got 40 kills and each time it said I received 350 CR bounty for destroying a federal ship. I get back to base and I haven't earned a God damn cent. WHAT THE HELL!?!?!

Wow, 40 kills in an hour, pretty impressive....I will stay away from you online since I haven't mastered how to stay alive myself:)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 02, 2014, 05:55:31 AM
Had 30 mins spare last night to switch off engines, float and figure out controls.....

I'm not complaining but is there really no tutorial on what or why you should be doing anything..... just get out there and fathom it for yourself?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 02, 2014, 06:05:34 AM
Quote from: undercovergeek on August 02, 2014, 05:55:31 AM
Had 30 mins spare last night to switch off engines, float and figure out controls.....

I'm not complaining but is there really no tutorial on what or why you should be doing anything..... just get out there and fathom it for yourself?

Yep, no tutorial yet and not sure there will be one in the end product either.  There is a couple of manuals that could help you.  Gives you some decent context about your ship and then second guide gives you some overall decent game stuff.  Better than nothing:)

http://www.elitedangerous.com/about/guide (quick start guide)
http://elite.frontier.co.uk/downloads/Sidewinder_Owners_Manual_WIP.pdf
http://forums.frontier.co.uk/showthread.php?t=19891
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 02, 2014, 07:12:15 AM
cheers grim
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 02, 2014, 09:16:11 AM
Quote from: Jarhead0331 on August 02, 2014, 05:20:36 AM
I have serious problems fighting for commies...

...yeah, I discovered the whole voucher system. In what s obviously a digital age, I do not see the point. Before I figured this out, I was killed in a collision and lost everything, really, really pissed.

I appreciate the irony of a bunch of space commies hiring money grubbing capitalist mercenaries like myself to fight their war for them. 

I'll kill either side as long as there's a paycheck in it.   >:D

I don't really like the voucher system either, but I think it was implemented as a balance.  Prior to the vouchers, the Federal distress signal was practically an exploit.  You could take the starter Sidewinder, fly out there, kill to your hearts content and just keep trucking until you died.  You could then take your free Sidewinder and head back out.  There was zero risk and infinite reward.

I'm not sure the voucher system is the exact answer, especially as easy as it is to die accidentally, but they did need something to close that loophole.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 02, 2014, 09:59:04 AM
you guys got any tips on not over shooting when in super cruise?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 02, 2014, 10:09:46 AM
Quote from: undercovergeek on August 02, 2014, 09:59:04 AM
you guys got any tips on not over shooting when in super cruise?

Yes. Look to the left side of your console. There is a gauge that shows you your speed and where you should be in order to not overshoot. There is also a gauge that shows when you should come out of frameshift.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 02, 2014, 02:20:00 PM
ah thanks JH ill look out for that next time
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 09:09:52 AM
Have any of you figured out how to remove a key mapping from the control section in the options?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 09:53:17 AM
Quote from: Cougar_DK on August 03, 2014, 09:09:52 AM
Have any of you figured out how to remove a key mapping from the control section in the options?

Select the key mapping you want to remove, then press the ESC when selected....it will remove the mapping.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 10:24:05 AM
I recently upgraded to an Eagle MK. II.  I was initially concerned about sacrificing the durability of the sidewinder for more maneuverability and speed, but so far I haven't regretted it. I've only flown one sortie since I bought the Eagle, but for 18 kills, I was barely touched. My shields never flickered and I found it was much easier to avoid those deadly head to head collisions.

Any of you guys moved on from the Sidewinder? The obvious move is to save up for a cobra, but I've heard upgrading to reinforced alloy on an Eagle is an attractive option, especially if you plan on mostly flying combat ops and not engaging in any trading/merchant activity.  Also, is the Viper flyable yet? Seems like another good option between the Eagle and Cobra.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 03, 2014, 10:26:22 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 10:35:27 AM
Quote from: undercovergeek on August 03, 2014, 10:26:22 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)

For quick action, I usually fly to the Federal Distress Beacon. It is located near Eranin 2. Once there, I join the Eranin faction and hunt Federal Security Fighters for a 350CR bounty per kill.  Once I feel I have a well equipped vessel, I'll probably check out one of the high intensity conflict zones.

You can start a new career from the main menu loading options.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 10:41:55 AM
Quote from: Jarhead0331 on August 03, 2014, 10:35:27 AM
Quote from: undercovergeek on August 03, 2014, 10:26:22 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)

For quick action, I usually fly to the Federal Distress Beacon. It is located near Eranin 2. Once there, I join the Eranin faction and hunt Federal Security Fighters for a 350CR bounty per kill.  Once I feel I have a well equipped vessel, I'll probably check out one of the high intensity conflict zones.

You can start a new career from the main menu loading options.

JH - you referring to the "clear save" option for starting a new career?  If so, does yours actually work?  I have tried that many times and all my stats remain the same.  I am also not sure which save it would be clearing, whether my online game or my solo game, unless they are one of the same from a save standpoint.  I also saw other folks on the forum appearing to have the same issue.

If that is what your not meaning, how specifically are you starting over?  Thanks!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 10:50:26 AM
Quote from: Grim.Reaper on August 03, 2014, 10:41:55 AM
Quote from: Jarhead0331 on August 03, 2014, 10:35:27 AM
Quote from: undercovergeek on August 03, 2014, 10:26:22 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)

For quick action, I usually fly to the Federal Distress Beacon. It is located near Eranin 2. Once there, I join the Eranin faction and hunt Federal Security Fighters for a 350CR bounty per kill.  Once I feel I have a well equipped vessel, I'll probably check out one of the high intensity conflict zones.

You can start a new career from the main menu loading options.

JH - you referring to the "clear save" option for starting a new career?  If so, does yours actually work?  I have tried that many times and all my stats remain the same.  I am also not sure which save it would be clearing, whether my online game or my solo game, unless they are one of the same from a save standpoint.  I also saw other folks on the forum appearing to have the same issue.

If that is what your not meaning, how specifically are you starting over?  Thanks!

That is what I am referring to, but I have never felt the need to use it. I did not know there were issues with it.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 03, 2014, 11:06:57 AM
I haven't touched this game in about four weeks just not in the mood but and thinking of picking it up again.

  Are any of you playing in the single player mode or just multiplayer?

Also I heard now there were over 50 systems?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 11:10:43 AM
Quote from: Jarhead0331 on August 03, 2014, 10:50:26 AM
Quote from: Grim.Reaper on August 03, 2014, 10:41:55 AM
Quote from: Jarhead0331 on August 03, 2014, 10:35:27 AM
Quote from: undercovergeek on August 03, 2014, 10:26:22 AM
JH - where are you actually going to engage in combat - peacefully tooling along learning the ropes i havent been set upon yet and i thought i would be?

ok, so ive 'mastered' hyper space, super cruise, not overshooting, docking and landing at the birth - phew, and thoroughly enjoyed it i hasten to add - stick arrives tomorrow

bought some cargo jumped back to Azerban and then got blasted by security for a previous 'what happens if i shoot at the space station' crime  :D

is there a completely restart career option  8)

For quick action, I usually fly to the Federal Distress Beacon. It is located near Eranin 2. Once there, I join the Eranin faction and hunt Federal Security Fighters for a 350CR bounty per kill.  Once I feel I have a well equipped vessel, I'll probably check out one of the high intensity conflict zones.

You can start a new career from the main menu loading options.

JH - you referring to the "clear save" option for starting a new career?  If so, does yours actually work?  I have tried that many times and all my stats remain the same.  I am also not sure which save it would be clearing, whether my online game or my solo game, unless they are one of the same from a save standpoint.  I also saw other folks on the forum appearing to have the same issue.

If that is what your not meaning, how specifically are you starting over?  Thanks!

That is what I am referring to, but I have never felt the need to use it. I did not know there were issues with it.

Ok, thanks...just wanted to make sure I wasn't missing something...
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 11:13:43 AM
Quote from: mikeck on August 03, 2014, 11:06:57 AM
I haven't touched this game in about four weeks just not in the mood but and thinking of picking it up again.

  Are any of you playing in the single player mode or just multiplayer?

Also I heard now there were over 50 systems?

I play online solo (single player) exclusively.  I believe there are 55 or 56 star systems in game at present.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 03, 2014, 11:42:05 AM
The solo and multiplayer are pretty much identical now.  The ability of players to attack you while leaving the station has been essentially eliminated in civilized systems due to police presence, so any PvP is currently voluntary. 

Once player interdictions are implemented I may be tempted to go solo depending on the amount of griefing that will occur. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 12:19:30 PM
Quote from: Grim.Reaper on August 03, 2014, 09:53:17 AM
Quote from: Cougar_DK on August 03, 2014, 09:09:52 AM
Have any of you figured out how to remove a key mapping from the control section in the options?

Select the key mapping you want to remove, then press the ESC when selected....it will remove the mapping.

Thanks GR O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 12:25:38 PM
I only play solo and still riding my little Sidewinder as a trade vessel. It takes some time but I make around 1200 per trip so I soon have money for a bigger ship, looking at the Hauler to make more money per ride.

Is it possible to have more than one, i.e. have a ship for fighting and another for trading and then shift between them as I please?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 12:59:11 PM
Quote from: Cougar_DK on August 03, 2014, 12:25:38 PM
I only play solo and still riding my little Sidewinder as a trade vessel. It takes some time but I make around 1200 per trip so I soon have money for a bigger ship, looking at the Hauler to make more money per ride.

Is it possible to have more than one, i.e. have a ship for fighting and another for trading and then shift between them as I please?

I don't think you can have multiple ships presently. Not sure if it is a feature planned in the future.

It is going to take a long time for you to make decent money trading initially. My recommendation would be to use your sidewinder in the the Federal Distress Zone to raise quick money. A few sorties and you'll have enough to upgrade to a hauler. Then you can start making good profit by trading.

EDIT:

Found this post from Tom Kewell...

Quote
Multiple Ship Ownership

In Elite: Dangerous players can purchase and own multiple ships. The player can only pilot a single ship at a time, so other ships they own must be stored somewhere, and made accessible to the player in a believable, fun way.

    The player acquires ships from various traders and vendors around the Galaxy.
        Players will primarily purchase ships for credits from ship yards
        Ships may also be won through bets and competitions
        Ships may be given as rewards for events or missions the player completes
        When the player has acquired a new ship they will receive the choice to switch to the new ship or continue flying their current ship
            A choice like this is only offered in places where a ship can be stored otherwise the newly acquired ship will be somewhere else waiting for the player to go pick it up
    Players can trade in the ship that they are currently flying when purchasing a new ship
        Players will receive a percentage of the value of their ship if they decide to trade in their ship
            This percentage is based on wear and tear a ship can sustain over its career and its current state of maintenance so well maintained ships will have a higher percentage than beaten up ones
        Players will lose any cargo they have in the ship if they choose to trade in their ship to buy a new one
            Players will receive a warning allowing them to back out of a purchase and go sell their cargo
            Many shipyards have trading points where players can sell their cargo, although rates may be less competitive than at other markets
        Alternatively any cargo can be transferred to the new ship if able prior to being sold/disposed of
        Fitted equipment will need to be stripped out and stored as cargo for it to be transferred from the old ship to a new one
        Any transfers of cargo and/or equipment can be transferred for a fee.
        If the trade in value of the player's current ship is higher than the value of the ship they wish to buy, they will receive the surplus in credits
            The player will receive a warning when they choose to trade in to ensure they don't trade in a ship by accident
    Players can store ships they are not currently piloting
        Initially the player will have nowhere to store a ship
        The player will be able to rent (or buy) hangar space – for an initial fee, and then a rental. Not all stations will have storage space, and some will be cheaper than others. Storage spaces will come in a range of sizes (s,m,l). There isn't a cap to the number of ships a player can store this way, other than the drain on their cash
        A number of different facilities can offer ship storage, with a range of different prices
            E.g. functional - shipyard storage, luxury – High end Storage attached to high end residencies in central locations, cheap – warehouses in remote locations
        Storage fees are deducted daily from their account, and there is an additional fee in some locations (generally the cheap ones) to retrieve the ship from storage, when the player wishes to pilot the ship again
            The fee increases over in-game time only (i.e. if you're logged off it won't increase)
        Players can store their ships at multiple locations
            Registering a new location for ship storage costs a fixed one-time fee
            Once registered a player can visit that location or any other registered storage location they have to arrange ship transfers between them which costs a fee to transport them, based on distance and law level of the intervening route (though the transfer happens magically – perhaps on a giant freighter).
        Players can only swap their current ship whilst in a registered storage location
            If the desired ship isn't present then the player must arrange a transfer which costs a fee and takes time based on the distance the transferred ship needs to travel to get to the current storage location
                The same restrictions and pricing as above are applied here too
            Once the transfer is complete the player is notified and is able to dock and swap their ships putting their old ship in storage at that location providing they can also pay the storage fee accumulated for the transferred ship since it went into storage (including all previous storage locations it's been at and transferred from since last flown)
            Cargo and equipment can be transferred for a fee, as with ship purchase.
    Players can buy a new ship without trading in their current one but must choose which of the two ships they would like to pilot afterwards
        The ship the player chooses not to pilot will have to be sent to any of the player's registered storage location (possibly including the same station they're at)
            If no storage location is registered then the player is forced to register one
            If a storage location is available (or has just been made available as above) it can be selected for the ship to be sent to without needing to pay a transfer fee as this is included in the price of the new ship (i.e. ensures that the player can transfer their ship despite having no money left after the purchase)


Note: It was discussed with the DDF that we would consider giving those who have named a station a voucher for free large ship storage on 'their' station. This could be a nice way to reward our backers in game.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 03, 2014, 02:47:52 PM
Quote from: Jarhead0331 on August 03, 2014, 10:24:05 AM
Also, is the Viper flyable yet? Seems like another good option between the Eagle and Cobra.

http://simhq.com/forum/ubbthreads.php/topics/3989751/Viper#Post3989751

same question from a guy here - he bought it and liked it but hull seems weak
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 03:01:12 PM
Thanks Jarhead. I will try the combat out, but really like the trading pace even though 4 units is so little. But I have around 18k so I will make some more runs just to check out the hauler.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 03, 2014, 03:04:47 PM
Quote from: Cougar_DK on August 03, 2014, 03:01:12 PM
Thanks Jarhead. I will try the combat out, but really like the trading pace even though 4 units is so little. But I have around 18k so I will make some more runs just to check out the hauler.

theres a few posts knocking around the interwebs about what to trade between starting zone and the next system - enough to upgrade within a few trips
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 03, 2014, 03:20:19 PM
10-4...thanks jarhead. About time for me to fire  it up again
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 03, 2014, 04:23:33 PM
Those fighters are pretty easy to take out in the starting Sidewinder. Thanks for the tip Jarhead.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 04:50:40 PM
Quote from: Cougar_DK on August 03, 2014, 04:23:33 PM
Those fighters are pretty easy to take out in the starting Sidewinder. Thanks for the tip Jarhead.

No problem. Good luck. The fighters are really easy to take down, yet the action is still enjoyable. I do feel challenged. I've never actually been shot down and the only times I have died have been from head on collisions at high speed. Its definitely the best way to raise quick funds.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on August 03, 2014, 05:23:28 PM
I know this has probably been covered...and a search would turn it up...but I'm going to go the lazy route.

So the beta is $75.  Is this higher than the expected retail price?  When is this expected to go to it's "normal" retail price...if it is going to change prices at release?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 05:32:49 PM
Quote from: Toonces on August 03, 2014, 05:23:28 PM
I know this has probably been covered...and a search would turn it up...but I'm going to go the lazy route.

So the beta is $75.  Is this higher than the expected retail price?  When is this expected to go to it's "normal" retail price...if it is going to change prices at release?

Retail is $50 and you can already place pre-orders...
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on August 03, 2014, 05:33:15 PM
When is he speculating on full release?

Edit: I'm trying to gauge whether the extra $25 is worth it, if you know what I mean.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 03, 2014, 05:41:56 PM
Quote from: Toonces on August 03, 2014, 05:33:15 PM
When is he speculating on full release?

Edit: I'm trying to gauge whether the extra $25 is worth it, if you know what I mean.

All we know is by the end of 2014.....that is all the developer's have given...if I was a betting man, some time in December.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 06:14:15 PM
Quote from: Toonces on August 03, 2014, 05:33:15 PM
When is he speculating on full release?

Edit: I'm trying to gauge whether the extra $25 is worth it, if you know what I mean.

Its worth it. Every penny. The game is f*cking awesome.

...anyway, today's important lesson...power management, who knew?

So I've got my shinny new Eagle Mk.II and I saved up enough credits to kit it up with 3 C2 BURST lasers.  The burst lasers are much more powerful than the standard pulse laser...they totally shred $hit up.  So in looking at the stats, I noticed that the power requirement for the burst lasers were nearly twice that of the pulse lasers, but since I had never really been aware of the need for power, I said, who cares? Cha-ching!

I frameshift myself back over to the Federal Distress zone and deploy my three lasers...instantly, shields go down, I start breathing through my mask and I have a warning that I'm going to deplete my oxygen in 10 minutes.  Obviously, a power problem...shoot, what do do? So I saved my game and hopped onto the official forums and read all about power management.  On the right console you have your function menu which shows the status of all your ship systems. You can prioritize the order in which they receive power, and more importantly, you can shut non-essential systems off. I shut off the cargo hatch and reduced power priority on a few systems, but I still didn't have enough power to deploy all three lasers and still have life support. Damn...

I killed another 20 bad guys just using two burst lasers (Still supper powerful) and headed back to Azeban City. I sold one of my burst lasers and traded it in for a pulse laser. Hopefully now I'll be able to fight with all three.

Is anybody operating out of any station other than Azeban City? I find Azeban City to be getting old.  Not a lot of options in terms of outfitting your ship. No missile launchers, no cannons, etc. I;ve heard talk about I Boote, but that place is really damn far away. Anything else, closer to Eranin territory?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 03, 2014, 09:15:03 PM
Well, never mind my statement of not getting griefed around a station.  Apparently a player Commander Spindal managed to take me out while INSIDE Azeban station.  I don't quite know how he accomplished that, but that wiped out quite a bit of progress for the evening. 
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on August 03, 2014, 09:19:01 PM
Quote from: Toonces on August 03, 2014, 05:33:15 PM
Edit: I'm trying to gauge whether the extra $25 is worth it, if you know what I mean.

is it going to detract from your watch budget?   O:-)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 03, 2014, 09:24:35 PM
 >:D
Quote from: SirAndrewD on August 03, 2014, 09:15:03 PM
Well, never mind my statement of not getting griefed around a station.  Apparently a player Commander Spindal managed to take me out while INSIDE Azeban station.  I don't quite know how he accomplished that, but that wiped out quite a bit of progress for the evening.

What would he gain by doing that? It's a crime that ultimately probably led to his destruction from the local law enforcement response and what would he gain from killing you? Unless you had a large bounty on your head...
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 03, 2014, 09:33:15 PM
Quote from: Jarhead0331 on August 03, 2014, 09:24:35 PM
>:D
Quote from: SirAndrewD on August 03, 2014, 09:15:03 PM
Well, never mind my statement of not getting griefed around a station.  Apparently a player Commander Spindal managed to take me out while INSIDE Azeban station.  I don't quite know how he accomplished that, but that wiped out quite a bit of progress for the evening.

What would he gain by doing that? It's a crime that ultimately probably led to his destruction from the local law enforcement response and what would he gain from killing you? Unless you had a large bounty on your head...

I don't even know.  My bounty status was clean, and I can only imagine he died not long after I did.  Perhaps he was enticed by my low hull status from getting jumped by an NPC on my way in.

Perhaps it was just good old fashioned griefing.  I didn't even have any cargo.  I would've responded, but I thought the station had bugged somehow and was attacking me.  My surprise as he whizzed by me INSIDE the station right as I died. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 04, 2014, 12:01:53 AM
Quote from: Jarhead0331 on August 03, 2014, 06:14:15 PM

Is anybody operating out of any station other than Azeban City? I find Azeban City to be getting old.  Not a lot of options in terms of outfitting your ship. No missile launchers, no cannons, etc. I;ve heard talk about I Boote, but that place is really damn far away. Anything else, closer to Eranin territory?

Isn' I boote right next to Eranin? The dock 'Chango Dock' has more ships and as i remember more weapons. Will check it asap.

There are a lot of different weapons. And I Boote is around the same number of ly as Eranin 2. I'm pretty sure you can find some cool weapons there. And its very peaceful around Chango Dock   :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 04, 2014, 05:58:18 AM
I'll try to find Chango. Next time I boot up.

I was unable to reach I boote from Eranin 2. I did not have enough fuel. Perhaps I was depleted from having come from Azeban...I'll try that again too.

Question...I've killed about 200 federal fighters in the distress zone...If I fly into federal space, will I be marked as an enemy and hunted?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 04, 2014, 07:11:41 AM
Quote from: Jarhead0331 on August 04, 2014, 05:58:18 AM
I'll try to find Chango. Next time I boot up.

I was unable to reach I boote from Eranin 2. I did not have enough fuel. Perhaps I was depleted from having come from Azeban...I'll try that again too.

Question...I've killed about 200 federal fighters in the distress zone...If I fly into federal space, will I be marked as an enemy and hunted?
You're always marked, JH!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 04, 2014, 12:18:31 PM
After my bizzare death last night, costing me quite a bit of cash in Pirate bounties, I did a little digging on the Elite forums.  Apparently lying in wait right outside a busy station and blasting damaged ships as they're slowing down and making entry through the hangar is a thing.  I'm apparently not the only one this has happened to.  Supposedly this is being done because it makes for quick and easy targets.  No real benefit to the people doing it, it's just to grief.  They're using starter ships and tend to just respawn and repeat.

I guess to be better safe than sorry, if there are player ships loitering in weapons range the entry to the station, one should use horizontal thrusters right after entering the slot so there's no clear line of fire. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 12:47:04 PM
That can happen even if the player is playing a strictly SP game?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 04, 2014, 12:51:06 PM
Quote from: Gusington on August 04, 2014, 12:47:04 PM
That can happen even if the player is playing a strictly SP game?

No.  That's only something to worry about in Open Play. 

Right now the police response in a station's no fire zone isn't quite fast enough to keep griefers at bay, especially if they catch you right in the slot and already damaged.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 12:54:58 PM
Ok -calms down-
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 04, 2014, 01:00:55 PM
will you not be partaking of the MP Gus?
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 01:42:10 PM
I generally don't like MP because I hate most people and shenanigans as described above. If that sort of thing is eliminated then I'll try it.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 04, 2014, 01:46:37 PM
Quote from: Gusington on August 04, 2014, 01:42:10 PM
I generally don't like MP because I hate most people and shenanigans as described above. If that sort of thing is eliminated then I'll try it.

This is why I'm trying MP in the Beta.  I'm leaning heavily towards SP only once Gamma launches.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 01:50:00 PM
Well it doesnt sound like there is any shortage of.things to do, SP or MP.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 04, 2014, 01:53:32 PM
I'm loving SP. Have no desire to try MP.
Title: Re: Elite: Dangerous. I broke down.
Post by: Cougar_DK on August 04, 2014, 02:07:28 PM
Quote from: Jarhead0331 on August 04, 2014, 01:53:32 PM
I'm loving SP. Have no desire to try MP.

+1  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 04, 2014, 03:52:08 PM
I tried MP...sucks. Bunch of grieving and attaching when you are longing
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 04, 2014, 05:41:32 PM
^Your autocorrect has befuddled me again. But I am happy to see that most of you guys are playing in SP.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on August 04, 2014, 07:05:18 PM
Whats the SP like? Is it still the full game but without other players? Is there AI ships flying around in both modes?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 04, 2014, 07:31:19 PM
Quote from: Kushan on August 04, 2014, 07:05:18 PM
Whats the SP like? Is it still the full game but without other players? Is there AI ships flying around in both modes?

No. In SP, its just you and a vast expanse of empty space...

Just kidding. OF COURSE there are AI ships.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 04, 2014, 08:24:53 PM
I feel the odd man out playing MP. 

I'm increasingly seeing the futility of it however.  I was hoping for a more mature player base that didn't just try to kill PC's for no other reason than to do so, even if it's detrimental to their interests.  My hopes so far are being dashed.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 04, 2014, 08:29:56 PM
Mp is all I've played so far.... no particular reason other than being part of the big picture.... I be played 5 hours and haven't fired or been fired upon yet
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on August 05, 2014, 06:54:57 AM
Quote from: SirAndrewD on August 04, 2014, 08:24:53 PM
I feel the odd man out playing MP. 

I'm increasingly seeing the futility of it however.  I was hoping for a more mature player base that didn't just try to kill PC's for no other reason than to do so, even if it's detrimental to their interests.  My hopes so far are being dashed.

As long as it doesn't devolve into camping choke points, or some highly bullshitted over-complicated mechanics that devolve into sitting for long periods of real life time waiting for the baddies, or random passers by, to man up and go across the chokepoint, PVP will be fine.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 07:18:18 AM
came across 5 or 6 guys today just doing their trading, heading from a - b, no animosity, one guy sent a message with what he was carrying and what the prices were - all very friendly

used the stick for the first time today - something happened that i didnt expect, although the mouse and keyboard were fine, it didnt feel like i was flying my ship, it felt like i was using tools to move something around on screen, but with the stick - its my ship, im in it and im flying it, docking and landing feel awesome - cant explain why, it just feels great, breaking through the blue haze of the entry port and seeing the inside and then finding your bay, and the music change - its just great

not doing much at the mo, just haulin' fruit and veg to Beagle and bringing back tech to Azerban, going to note some prices as ive seen the hauler at 22k - i need some more sexy products to shift

all in all - awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 07:46:42 AM
Is there any better way to get a career going besides trading?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 08:29:22 AM
follow the JH method, tool up and head to the distress signals
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 05, 2014, 08:33:03 AM
^ I need to do that - get some credits. I've been bored flying around trying to eeek a living and failing miserably on cargo sales
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 05, 2014, 08:33:41 AM
I added you as a friend btw JH.

Anyone who wants to add me in game, it's JudgeDredd  8)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 08:34:57 AM
not meant in the slightest way negatively - but what does that add? - does it make me join the same server as you if youre on?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 05, 2014, 08:35:34 AM
Quote from: undercovergeek on August 05, 2014, 08:29:22 AM
follow the JH method, tool up and head to the distress signals

Indeed. Tooling up helps, but it isn't even necessary. I was very successful in the distress signal zone with the free sidewinder you get when you start the game. So long as you side with the Eranin and hunt the federals, you'll make steady progress. After three or four sorties I was able to afford an eagle. Another two sorties and I had her equipped with some serious lasers. I'm now operating an Eagle armed with two Burst Lasers under the wing mounts and a Pulse Laser mounted on the top turret. I can run all three without losing power to life support. The combo runs out of power pretty quickly, but tears down shields and hulls. I would say I got about 22 kills last night with this weapon combo in under 30 minutes.

My plan is to shop around for either a Viper or Cobra, new classes of weapons, or maybe even upgrade my Eagle to reinforced hull armor. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 05, 2014, 08:35:44 AM
lol - I have no idea buddy
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 05, 2014, 08:36:34 AM
Quote from: JudgeDredd on August 05, 2014, 08:33:41 AM
I added you as a friend btw JH.

Anyone who wants to add me in game, it's JudgeDredd  8)

Hey cool! Didn't even know you could do that. I'll check in tonight when I get home. Is there a way in game to locate your friends and find out where in the universe they are?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 05, 2014, 08:39:35 AM
I don't know mate tbh. I saw the option, on the menus, and thought I'd give it a go. You and UCG were the only two I could recall had the game at the time, so I tried both and you came up.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 08:39:48 AM
Quote from: Jarhead0331 on August 05, 2014, 08:35:34 AM
Quote from: undercovergeek on August 05, 2014, 08:29:22 AM
follow the JH method, tool up and head to the distress signals

Indeed. Tooling up helps, but it isn't even necessary. I was very successful in the distress signal zone with the free sidewinder you get when you start the game. So long as you side with the Eranin and hunt the federals, you'll make steady progress. After three or four sorties I was able to afford an eagle. Another two sorties and I had her equipped with some serious lasers. I'm now operating an Eagle armed with two Burst Lasers under the wing mounts and a Pulse Laser mounted on the top turret. I can run all three without losing power to life support. The combo runs out of power pretty quickly, but tears down shields and hulls. I would say I got about 22 kills last night with this weapon combo in under 30 minutes.

My plan is to shop around for either a Viper or Cobra, new classes of weapons, or maybe even upgrade my Eagle to reinforced hull armor.

is there a sub class of freighters or is it just a question of using the cargo holds on the eagle/viper/anaconda?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 08:43:51 AM
Quote from: JudgeDredd on August 05, 2014, 08:39:35 AM
I don't know mate tbh. I saw the option, on the menus, and thought I'd give it a go. You and UCG were the only two I could recall had the game at the time, so I tried both and you came up.

sent you a friend request apparently
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 05, 2014, 08:47:23 AM
Quote from: undercovergeek on August 05, 2014, 08:39:48 AM
Quote from: Jarhead0331 on August 05, 2014, 08:35:34 AM
Quote from: undercovergeek on August 05, 2014, 08:29:22 AM
follow the JH method, tool up and head to the distress signals

Indeed. Tooling up helps, but it isn't even necessary. I was very successful in the distress signal zone with the free sidewinder you get when you start the game. So long as you side with the Eranin and hunt the federals, you'll make steady progress. After three or four sorties I was able to afford an eagle. Another two sorties and I had her equipped with some serious lasers. I'm now operating an Eagle armed with two Burst Lasers under the wing mounts and a Pulse Laser mounted on the top turret. I can run all three without losing power to life support. The combo runs out of power pretty quickly, but tears down shields and hulls. I would say I got about 22 kills last night with this weapon combo in under 30 minutes.

My plan is to shop around for either a Viper or Cobra, new classes of weapons, or maybe even upgrade my Eagle to reinforced hull armor.

is there a sub class of freighters or is it just a question of using the cargo holds on the eagle/viper/anaconda?

No. There are dedicated haulers. Currently pilotable in game is the Lakon Type 6, the Lakon Type 9 - heavy, the Zorgon Peterson Hauler.  The Cobra and Anaconda have a serious bite, but also boast noticeable cargo space, as well.

Lakon Type-6
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimg2.wikia.nocookie.net%2F__cb20140725180258%2Felite-dangerous%2Fimages%2Fthumb%2Fd%2Fd2%2FType6.jpg%2F400px-Type6.jpg&hash=ca5530cec0cb0701fed23874e58426412270dc50)
Quote
The Lakon Type 6, like the much larger Lakon Type-9 Heavy is a freighter vessel mainly used for trading and hauling.

Lakon Type-9
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimg1.wikia.nocookie.net%2F__cb20140718171939%2Felite-dangerous%2Fimages%2Fthumb%2F5%2F5e%2FBlaze-02.jpg%2F400px-Blaze-02.jpg&hash=a27af382da79c3a0b1b1b8775f26b7740722c5c4)
Quote
The Lakon Type-9 Heavy is a heavy freighter featured in Elite: Dangerous. Currently it has the largest capacity cargo hold of any ship available making it the ideal trading and hauling vessel. As a result of this it suffers from poor maneuverability and can have difficulty in shaking smaller ships from its blind spot. Although with five weapon hardpoints the Lakon Type-9 Heavy is not without defenses and can equip heavy armament.

It first appeared in the development diary videos and in some of the live streams done by Frontier. Later it appeared in the early Alpha stages and is one of the four ships that was in the first release of the Premium Beta.

The ship itself is often seen as a freighter, although it can be a potent threat if equipped with the right weapons. It can, with good aim and piloting take down a Sidewinder in one pass. Yet, the role of this ship is most likely going to be a trader as it is incredibly slow and lumbering. Also note that it has problems fitting through the narrow gates of the Coriolis space stations and can therefore be very expensive to fly if the pilot is not sufficiently skilled.

Zorgon Peterson Hauler
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimg2.wikia.nocookie.net%2F__cb20140621145102%2Felite-dangerous%2Fimages%2Fthumb%2F5%2F51%2FZorgon_Peterson_Hauler_-_In_flight.png%2F400px-Zorgon_Peterson_Hauler_-_In_flight.png&hash=3c956fbeed5c32b0cd7397782402f16679286329)
Quote
The Zorgon Peterson Hauler, more commonly known as just "The Hauler" is a light freighter designed to give pilots a ship with a sizeable cargo hold for a relatively low price. This is countered by the Hauler featuring only one weapon hardpoint making it very weak in combat.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 09:07:38 AM
I officially now have a hard on for this game. Using this thread as my manual. Purchase is imminent. Never had a chance to play the first one on my C 64 so this will be doubly sweet.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 05, 2014, 09:16:15 AM
Quote from: Gusington on August 05, 2014, 09:07:38 AM
I officially now have a hard on for this game. Using this thread as my manual. Purchase is imminent. Never had a chance to play the first one on my C 64 so this will be doubly sweet.

It took 31 pages of this to give you wood? I hear doctors are actually prescribing copies of Elite: Dangerous in lieu of Viagra.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on August 05, 2014, 09:48:59 AM
^ROFL ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 10:25:41 AM
I'm the shy type.

EDIT: will a physical copy be available at launch? Anyone know?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2014, 11:21:54 AM
he's in.......... like taking candy from a baby

you a fighter or a trader?
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on August 05, 2014, 11:37:06 AM
Can you form guilds or such like in MP?
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 01:27:33 PM
I think I'd like to start as a trader.
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 05, 2014, 02:38:32 PM
Ok I am getting slowly sucked into the vortex as well

It's a bit pricey though
$75 for the game
$120 for new saitek x52 controllers
$140 for trackir (it's too cool not to have with this game)
Total $335

So to try and save costs I see someone is selling a saitek x52 on Craigslist here in boston for $60 (joystick and thruster) supposedly in excellent condition. Any advice if I should go with the used one and save $60 or am I only going to get headaches buying this used?

Thanks
Conrad




Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on August 05, 2014, 02:58:48 PM
Cool vid of the astrophysics at work (two hours condensed into 30 secs):



But I am still prepared to wait a bit more before jumping in.   :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 05, 2014, 06:37:25 PM
Quote from: undercovergeek on August 05, 2014, 07:18:18 AM
came across 5 or 6 guys today just doing their trading, heading from a - b, no animosity, one guy sent a message with what he was carrying and what the prices were - all very friendly

used the stick for the first time today - something happened that i didnt expect, although the mouse and keyboard were fine, it didnt feel like i was flying my ship, it felt like i was using tools to move something around on screen, but with the stick - its my ship, im in it and im flying it, docking and landing feel awesome - cant explain why, it just feels great, breaking through the blue haze of the entry port and seeing the inside and then finding your bay, and the music change - its just great

not doing much at the mo, just haulin' fruit and veg to Beagle and bringing back tech to Azerban, going to note some prices as ive seen the hauler at 22k - i need some more sexy products to shift

all in all - awesome

Did I miss it earlier, what flightstick did you end up buying?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 05, 2014, 06:39:21 PM
Quote from: Con on August 05, 2014, 02:38:32 PM
Ok I am getting slowly sucked into the vortex as well

It's a bit pricey though
$75 for the game
$120 for new saitek x52 controllers
$140 for trackir (it's too cool not to have with this game)
Total $335

So to try and save costs I see someone is selling a saitek x52 on Craigslist here in boston for $60 (joystick and thruster) supposedly in excellent condition. Any advice if I should go with the used one and save $60 or am I only going to get headaches buying this used?

Thanks
Conrad

Wow...your going all in from the start!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 05, 2014, 06:48:42 PM
Some details I found at the official forums about the friends and private group settings...pretty nice how you can play in MP with only people you want to....kind of a nice go between in playing solo and mp.




Private Group – Players in this group will only be matched with other players in the same private group

Players can create their own private group and invite people into it
To help facilitate inviting players into a private group, players can be indicated as friends in game and can be selected easily for sending invites out too
Any player can be invited into a private group regardless of friend status so player name searching and direct in-game selection is possible
A player who accepts such an invite will be removed from their current group upon the next hyperspace jump and be placed in the private group of the inviting player
A player who refuses such an invite will remain in whatever group they were already in and the option to ignore future requests from that player during the current gaming session is presented
Players can only invite other players of the same type (normal, iron man) to a group
Players can save private group settings including players to invite to allow quick selection and set up of groups
A player can set an option to allow friends to "quick join" into their private group
They can change this option at any time
Players will be able to see on their friend list that other friends are in private groups and that some may have a symbol indicated they're free to "quick join" into the group without needing an invite
The "quick join" option can be extended to allow friends of friends in freely also
A player wishing to join another player's private group will have to message them asking for an invite as there is no way to formally request admission into the group
Players will thus typically set the "quick join" option if they don't want the hassle of their friends having to message them when they want to join in with the group
Only the original private group creator can invite others into their group. They can also do the following:
Kick other players out of the group
Disband the group resulting in all the other players entering their own individual private groups with "quick joining" disabled (gives them the opportunity to play solo or decide to join the all players group)
Pass their leadership and thus all these options to someone else in the group
Upon disconnecting, logging off or leaving the group automatically passes leadership to the oldest private group member, i.e. the first player to accept an invite into the group that is still present
When creating a group the player creating it can decide how the group will react to crimes committed by players while in the group
The player can decide to either count only crimes committed against other players, or against AI ships
The player can decide if a player who earns a bounty is either kicked back into the all players group, or can be kept in the private group
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 05, 2014, 06:52:33 PM
Quote from: JudgeDredd on August 05, 2014, 08:33:41 AM
I added you as a friend btw JH.

Anyone who wants to add me in game, it's JudgeDredd  8)

I added you in, thought I would give it a shot:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 05, 2014, 07:26:43 PM
Quote from: Grim.Reaper on August 05, 2014, 06:39:21 PM
Quote from: Con on August 05, 2014, 02:38:32 PM
Ok I am getting slowly sucked into the vortex as well

It's a bit pricey though
$75 for the game
$120 for new saitek x52 controllers
$140 for trackir (it's too cool not to have with this game)
Total $335

So to try and save costs I see someone is selling a saitek x52 on Craigslist here in boston for $60 (joystick and thruster) supposedly in excellent condition. Any advice if I should go with the used one and save $60 or am I only going to get headaches buying this used?

Thanks
Conrad

Wow...your going all in from the start!

Actually looking at the price tag I am reconsidering....maybe getting a thrustmaster stick for $60 instead and waiting for the trackir until later.  I just want it all....hard to justify though since my gaming time is limited

Con
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 05, 2014, 07:31:51 PM
I have a Thrustmaster that I got on sale for 18.00. Poke around and you can really save some money on them.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on August 06, 2014, 01:59:07 AM
Apparently a lot of people are now searching for joysticks to play Elite Dangerous with, so PC Gamer just posted a review of all your options:

The best PC joysticks (http://www.pcgamer.com/2014/08/05/the-best-pc-joysticks/)

When I jump on the E:D bandwagon, I will probably go with the Thrustmaster HOTAS X.  That will be the first stick I have purchased in...a decade?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 02:12:58 AM
Quote from: Grim.Reaper on August 05, 2014, 06:37:25 PM
Quote from: undercovergeek on August 05, 2014, 07:18:18 AM
came across 5 or 6 guys today just doing their trading, heading from a - b, no animosity, one guy sent a message with what he was carrying and what the prices were - all very friendly

used the stick for the first time today - something happened that i didnt expect, although the mouse and keyboard were fine, it didnt feel like i was flying my ship, it felt like i was using tools to move something around on screen, but with the stick - its my ship, im in it and im flying it, docking and landing feel awesome - cant explain why, it just feels great, breaking through the blue haze of the entry port and seeing the inside and then finding your bay, and the music change - its just great

not doing much at the mo, just haulin' fruit and veg to Beagle and bringing back tech to Azerban, going to note some prices as ive seen the hauler at 22k - i need some more sexy products to shift

all in all - awesome

Did I miss it earlier, what flightstick did you end up buying?

Just the thrustmaster hotas one - feels good so far

Quote from: Con on August 05, 2014, 07:26:43 PM
Quote from: Grim.Reaper on August 05, 2014, 06:39:21 PM
Quote from: Con on August 05, 2014, 02:38:32 PM
Ok I am getting slowly sucked into the vortex as well

It's a bit pricey though
$75 for the game
$120 for new saitek x52 controllers
$140 for trackir (it's too cool not to have with this game)
Total $335

So to try and save costs I see someone is selling a saitek x52 on Craigslist here in boston for $60 (joystick and thruster) supposedly in excellent condition. Any advice if I should go with the used one and save $60 or am I only going to get headaches buying this used?

Thanks
Conrad

Wow...your going all in from the start!

Actually looking at the price tag I am reconsidering....maybe getting a thrustmaster stick for $60 instead and waiting for the trackir until later.  I just want it all....hard to justify though since my gaming time is limited

Con

I loved the thought of track ir but as others have said it's not the most important.... the stick is, and freelook around the cockpit is one keypress away
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on August 06, 2014, 02:45:22 AM
A decade without a stick?  That's unpossible!

I think I may have a sickness for I seem to collect sticks like some gear collect Steam sale games.  I've got 3 MS Sidewinder 2 force-feedback sticks (still the best stick ever made, IMO);  a Logitech G940 Force feedback HOTAS (piece of junk); a CH Products stick, throttle, and pedal setup that I won playing IL2: 1946  (nice setup but I prefer force feedback and I am not a fan of pedals), and a Saitek X-55 RHINO (I use the throttle with my MS Sidewinder 2.   I really like the RHINO stick and throttle but I prefer FFB.  I like the backlit panels on the throttle and the overall accuracy of it.  I have had problems getting some games to recognize inputs from the rotaries.  I'd also prefer it if the toggle switches would hold position either up or down instead of re-centring so I could tell at a glance what settings I have but overall, it's a very good setup.) 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 05:02:41 AM
lol, this is my first joystick since 1986 when i shredded my last with Daley Thompsons Decathalon
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 06, 2014, 05:20:01 AM
Quote from: undercovergeek on August 06, 2014, 05:02:41 AM
lol, this is my first joystick since 1986 when i shredded my last with Daley Thompsons Decathalon

I have really liked the thrustmaster stick so far for this game as well as others.  Just seems to have the right feel and I didn't have to spend a fortune on it (picked it up for $18) in a past sale.  Combining this with the voiceattack program, it has enough buttons and such to meet my needs.  Although trackir is not essential, I do like using it for this game and others, just because it feels a little easier for me then using the pov stick on the flightstick.

Certainly a lot of toys at your disposal if you want them:)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 06, 2014, 05:41:57 AM
I always felt my head was on a spring with TrackIR!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 06, 2014, 05:48:35 AM
Quote from: JudgeDredd on August 06, 2014, 05:41:57 AM
I always felt my head was on a spring with TrackIR!

It certainly takes a little time to get used to the feel, but completely understandable that it does not workout for everyone.  It does feel weird sometimes wearing a hat with the sensor as you are sitting in front of your monitor playing a game:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 06, 2014, 06:11:35 AM
Quote from: Silent Disapproval Robot on August 06, 2014, 02:45:22 AM
A decade without a stick?  That's unpossible!

I think I may have a sickness for I seem to collect sticks like some gear collect Steam sale games.  I've got 3 MS Sidewinder 2 force-feedback sticks (still the best stick ever made, IMO);  a Logitech G940 Force feedback HOTAS (piece of junk); a CH Products stick, throttle, and pedal setup that I won playing IL2: 1946  (nice setup but I prefer force feedback and I am not a fan of pedals), and a Saitek X-55 RHINO (I use the throttle with my MS Sidewinder 2.   I really like the RHINO stick and throttle but I prefer FFB.  I like the backlit panels on the throttle and the overall accuracy of it.  I have had problems getting some games to recognize inputs from the rotaries.  I'd also prefer it if the toggle switches would hold position either up or down instead of re-centring so I could tell at a glance what settings I have but overall, it's a very good setup.)

I don't think I ever had the sidewinder 2, but I used to swear by the sidewinder pro. I used it for damn near a decade and replaced one when it wore out. Only stick I ever liked so much, I actually bought it again. What is the modern equivalent of the pro?

...and yeah, those guys around here who can't stop buying steam games....real sickness. I hope they get help...whoever they are...what? Why are you staring at me?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 06, 2014, 06:30:18 AM
Well...I left the Eranin system for the first time last night. I ended up in the asellus system. Found a station there that sells a much wider selection of gear, weapons and even ships. They have a hauler and a viper in stock. The viper isn't cheap, but I'm still not sold on whether it's worth it, or if I just save for a cobra. Nobody really seems to use the viper and I have been unable to find any opinions on it.

Anyway, I was going to buy a rail gun for my top turret, but the power output is ridiculous. I would definitely be sucking air with no life support. Instead, I just bought a docking computer to make the process faster. I don't mind docking, in fact, I enjoy it. However, I sometimes have trouble finding the stupid entrance on those coriolis stations. Also, when you're trying to raise credits quickly, it would be nice to save some time where you can. It was only 4,500.

Does anybody use any weapon other than lasers? Cannons? Missiles? What combo do you find is most effective?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 07:03:30 AM
im not sure anyones as rich as you!!

does the docking computer play music?

warning by the way - i read a few posts about how easy it is to rack up the cash and upgrade, apparently this is a strategy by frontier so the testers get to use all the gear, find out what works, find out whats balanced etc, come the actual release - MUCH harder
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 06, 2014, 07:54:17 AM
Quote from: RooksBailey on August 06, 2014, 01:59:07 AM
Apparently a lot of people are now searching for joysticks to play Elite Dangerous with, so PC Gamer just posted a review of all your options:

The best PC joysticks (http://www.pcgamer.com/2014/08/05/the-best-pc-joysticks/)

When I jump on the E:D bandwagon, I will probably go with the Thrustmaster HOTAS X.  That will be the first stick I have purchased in...a decade?

Thanks for the link

I too have not used a joystick in over a decade and my last one was a logitech cheapo one (that I threw out over 5 years ago because it was just gathering dust and taking up space) so its interesting to see how they have evolved.  I am thinking the Thrustmaster X HOTAS as well just becuase I dont want to drop the money on something I dont know if I will use enough.

Interestingly though there was no review of the Saitek X52, anyone here use this stick and what do they think of it?  It sort of bridges the gap price point wise between the Thrustmaster and the more expensive ones

Thanks
Con
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 07:56:49 AM
Quote from: Con on August 06, 2014, 07:54:17 AM
Quote from: RooksBailey on August 06, 2014, 01:59:07 AM
Apparently a lot of people are now searching for joysticks to play Elite Dangerous with, so PC Gamer just posted a review of all your options:

The best PC joysticks (http://www.pcgamer.com/2014/08/05/the-best-pc-joysticks/)

When I jump on the E:D bandwagon, I will probably go with the Thrustmaster HOTAS X.  That will be the first stick I have purchased in...a decade?

Thanks for the link

I too have not used a joystick in over a decade and my last one was a logitech cheapo one (that I threw out over 5 years ago because it was just gathering dust and taking up space) so its interesting to see how they have evolved.  I am thinking the Thrustmaster X HOTAS as well just becuase I dont want to drop the money on something I dont know if I will use enough.

Interestingly though there was no review of the Saitek X52, anyone here use this stick and what do they think of it?  It sort of bridges the gap price point wise between the Thrustmaster and the more expensive ones

Thanks
Con

i just got the thrustmaster one - i dont honestly think youll need anymore than that - i prefer the keyboard to the actual throttle control but everything else is awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 06, 2014, 08:30:34 AM
Quote from: Con on August 06, 2014, 07:54:17 AM

Interestingly though there was no review of the Saitek X52, anyone here use this stick and what do they think of it?  It sort of bridges the gap price point wise between the Thrustmaster and the more expensive ones

Thanks
Con

I used the X52 for years. It replaced my Sidewinder Pro. It was a sturdy, trustworthy HOTAS and I always liked the button placement and feel. I recently gave it away to DoctorQuest and replaced it with the X55 Rhino.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 08:42:16 AM
"I've melted a few times due to boost combined with slow charging the drive. Problem is, the heatsink launcher adds weight and reduces your hyperspace range too"

you can melt? lol
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 06, 2014, 08:53:00 AM
retail price index!

i think you need to have the game up and running for it to work

http://www.oisltest.com/DM/BPC/
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 07, 2014, 08:06:39 AM
for the undecided 

http://www.eurogamer.net/articles/2014-08-04-five-talking-points-from-the-elite-dangerous-beta
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on August 07, 2014, 09:38:16 AM
Quote from: Grim.Reaper on August 06, 2014, 05:48:35 AMIt does feel weird sometimes wearing a hat with the sensor as you are sitting in front of your monitor playing a game:)

You don't have to. Use the TrackClip Pro (which I would recommend anyone to get in any case) and attach that to your headset (Assuming you use one).
I am always using a headset anyway so it not less natural in this case to use the TIR as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 09, 2014, 03:54:24 PM
Just pre-ordered for 50.00.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 09, 2014, 04:28:27 PM
mmm...anyone else getting an error logging in?

"Unexpected response from server : BadRequest"


** FIXED **
https://forums.frontier.co.uk/showthread.php?t=33298
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 09, 2014, 04:37:58 PM
Quote from: Gusington on August 09, 2014, 03:54:24 PM
Just pre-ordered for 50.00.

Just $25 more and you can have access now:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 09, 2014, 04:40:48 PM
Quote from: JudgeDredd on August 09, 2014, 04:28:27 PM
mmm...anyone else getting an error logging in?

"Unexpected response from server : BadRequest"


** FIXED **
https://forums.frontier.co.uk/showthread.php?t=33298

Yeah, yesterday I saw the message about needing to update the launcher...they just do it in the news section versus how they show it more pronounced when an actual game update comes out...they probably should make it more obvious.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 09, 2014, 07:49:58 PM
75.00 is just too high for me. The beta will be over soon anyway won't it? Full release imminent?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 09, 2014, 07:53:50 PM
Quote from: JudgeDredd on August 09, 2014, 04:28:27 PM
mmm...anyone else getting an error logging in?

"Unexpected response from server : BadRequest"


** FIXED **
https://forums.frontier.co.uk/showthread.php?t=33298

I got it too, but then I updated my launcher and there were no problems at all. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 09, 2014, 08:02:42 PM
Quote from: Gusington on August 09, 2014, 07:49:58 PM
75.00 is just too high for me. The beta will be over soon anyway won't it? Full release imminent?

No release date besides sometime  in 2014....based on current status and timing, I am thinking a December holiday release...but purely a guess.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 09, 2014, 08:48:08 PM
I can wait...I've waited longer for less!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 09, 2014, 10:16:38 PM
Quote from: Gusington on August 09, 2014, 08:48:08 PM
I can wait...I've waited longer for less!

You're missing out. Its awesome and totally worth the extra $25.  Why even pre-order if you're going to wait for release?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 09, 2014, 11:36:52 PM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 02:10:03 AM
Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 02:30:03 AM
Oh MAN!

So I went to the distress zone and kill some stuff and when finished or damaged I've been going back and not reparing - becaue I thought I read somewhere in this thread that you shouldn't repair - just keep killin and dyin...so I did - and I took a free sidewinder and lost all my kills and "vouchers" for credits!  >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 02:35:09 AM
Quote from: SirAndrewD on August 01, 2014, 10:11:17 PM
Ok, here's how it goes. 

Head to the distress signal.  Choose Eranin.  Kill Capitalist Federal Scum. 

Survive.  This is important.  If you die, you get nothing. 

Head back to Azeban Station.  Dock.  Go to the local security office and redeem your Federal kill vouchers.  Profit. 

Glory to the People's Republic.  Redistribute your wealth accordingly.
Aaahhh...BUGGER!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 10, 2014, 03:48:34 AM
Quote from: JudgeDredd on August 10, 2014, 02:10:03 AM
Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes

Nope....I also wish they had this.  They are selling the additional paint jobs but can't see the value of getting them if no constant external view.  You can see other player's external views as they fly near you so to buy the paint for them to enjoy seems not worth it yet.  But maybe they add full external views before release.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 03:55:22 AM
Question

I just died in the Federal Distress Zone again...(AGAIN!)

If I pay the more expensive 1600, do I get to keep all my vouchers for kills? Or will I lose everything anyway?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 04:10:41 AM
Quote from: Jarhead0331 on August 09, 2014, 11:36:52 PM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Quote from: JudgeDredd on August 10, 2014, 02:10:03 AM
Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes

They've said they're not doing it..... too much potential for cheating
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 10, 2014, 04:14:32 AM
Quote from: undercovergeek on August 10, 2014, 04:10:41 AM
Quote from: Jarhead0331 on August 09, 2014, 11:36:52 PM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Quote from: JudgeDredd on August 10, 2014, 02:10:03 AM
Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes


They've said they're not doing it..... too much potential for cheating

Really?  What kind of cheating happens from seeing external views?  Never heard that used as a cheat before, but maybe I have missed something.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 04:16:24 AM
I can go without...just sometimes it seems your missing the beauty of your ship flying through space - or into dock.

Having said that, keeping it in cockpit view does help with immersion
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 05:12:19 AM
Well, I can confirm after buying my "insured" Sidewinder for 1600 that you DO NOT get to keep your vouchers that you haven't cashed in

I've just blown 1600 credits, PLUS what I lost when killed PLUS the previous turn

No bloody wonder I'm still in a Sidewinder with 127 credits to my name!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 05:18:35 AM
Quote from: Grim.Reaper on August 10, 2014, 04:14:32 AM
Quote from: undercovergeek on August 10, 2014, 04:10:41 AM
Quote from: Jarhead0331 on August 09, 2014, 11:36:52 PM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Quote from: JudgeDredd on August 10, 2014, 02:10:03 AM
Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes


They've said they're not doing it..... too much potential for cheating

Really?  What kind of cheating happens from seeing external views?  Never heard that used as a cheat before, but maybe I have missed something.

where could that sneaky enemy be? behind me? underneath me? doing a maverick and goose and upside down above me?

ill switch to external view and find out where they are before targetting my lasers on them
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 05:19:40 AM
Quote from: JudgeDredd on August 10, 2014, 05:12:19 AM
Well, I can confirm after buying my "insured" Sidewinder for 1600 that you DO NOT get to keep your vouchers that you haven't cashed in

I've just blown 1600 credits, PLUS what I lost when killed PLUS the previous turn

No bloody wonder I'm still in a Sidewinder with 127 credits to my name!

back to square 1?

cancel save and start again?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 10, 2014, 05:30:26 AM
Quote from: undercovergeek on August 10, 2014, 05:18:35 AM
Quote from: Grim.Reaper on August 10, 2014, 04:14:32 AM
Quote from: undercovergeek on August 10, 2014, 04:10:41 AM
Quote from: Jarhead0331 on August 09, 2014, 11:36:52 PM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Quote from: JudgeDredd on August 10, 2014, 02:10:03 AM
Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes


They've said they're not doing it..... too much potential for cheating

Really?  What kind of cheating happens from seeing external views?  Never heard that used as a cheat before, but maybe I have missed something.

where could that sneaky enemy be? behind me? underneath me? doing a maverick and goose and upside down above me?

ill switch to external view and find out where they are before targetting my lasers on them

Gotcha...thanks
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on August 10, 2014, 06:36:30 AM
But if minivans can have displays connected to cameras facing backwards out their arse why can't future spacecraft? Just add a few more cameras to the sides, top and bottom, and you have the same thing as movable external views (just w/out any selfie opportunities).



For that matter current fighter helmet display tech can let you look through the floor of your jet using the various sensors.
Title: Re: Elite: Dangerous. I broke down.
Post by: Great Ajax on August 10, 2014, 07:07:55 AM
It is the same reason why I can't play War Thunder in arcade mode.  If you use the external view, you have unparalleled situation awareness.  To be good at dogfighting, you have to master situational awareness, know the capabilities of your ship and the enemies ships and anticipate their maneuvers.  Using the cockpit view would be a death sentence as you lock your field your view.  In order to be competitive, everyone would have to use external view.

Trey 

Quote from: Grim.Reaper on August 10, 2014, 04:14:32 AM
Quote from: undercovergeek on August 10, 2014, 04:10:41 AM
Quote from: Jarhead0331 on August 09, 2014, 11:36:52 PM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

Lmfao..... I had this, escape, go to toilet, take a phone call, return to the you've been destroyed screen

Quote from: JudgeDredd on August 10, 2014, 02:10:03 AM
Is there an external view? I can't seem to find one...I'd like to see my wee baby sailing along sometimes


They've said they're not doing it..... too much potential for cheating

Really?  What kind of cheating happens from seeing external views?  Never heard that used as a cheat before, but maybe I have missed something.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 08:45:38 AM
How old are the PCs you guys are running on?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 10, 2014, 08:58:45 AM
I bought this lot in September last year (2013)

Windows 7 64bit
Monitor - Iiyama Prolite X2377HDS 23" IPS Panel LED HDMI Monitor
Intel Core i5 4670K 3.40GHz Socket 1150 6MB Cache Retail Boxed Processor
Asus Z87-K Socket 1150 HDMI DVI D-Sub 8-Channel HD Audio ATX Motherboard
SanDisk 120GB Extreme SSD - 2.5" SATA-III - Read 550MB/s Write 510MB/s
Seagate 2TB BARRACUDA 3.5" SATA-III Hard Drive - 7200RPM 64MB Cache
Kingston 8GB (2x4GB) DDR3 1600MHz HyperX Genesis Plug N Play Memory Kit CL9 1.5V
MSI HD 7950 3GB GDDR5 DVI HDMI DisplayPort PCI-E Graphics Card
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on August 10, 2014, 09:06:31 AM
Mine is a year or two old.....

Windows 8.1
3770k Processor
16 GB of RAM
ATI R9 270x Video Card (2GB of RAM)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 10:09:07 AM
im on 16 months old with

Win 7 64
I5 3570 @ 3.4ghz
8gb ram
Geforce GTX 660

all on high - not a problem at all
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 10, 2014, 12:09:24 PM
I use a 6 (maybe older) year old Logitech and it works fine. I'm a single player guy though so I don't have to deal with that guy with the occular gear, 3 screens and a chair with HOTAS attachments and yaw petals
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 02:52:29 PM
Thanks guys...my machine is almost 3 years old with Win 7, 4 GB RAM and a NVidia GeForce 560 GTX...sounds like I will be ok.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 10, 2014, 03:01:10 PM
1 year old

Win 7 64bit
Intel i-7-4820k 3.7Ghz
16 gb ram
Nvidia Titan
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 10, 2014, 04:07:01 PM
Wtf? Isn't the titan one of those 1000 pound bad boys?

Good skills
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 10, 2014, 06:49:47 PM
Quote from: undercovergeek on August 10, 2014, 04:07:01 PM
Wtf? Isn't the titan one of those 1000 pound bad boys?

Good skills

Yeah.  I didn't pay exactly that for it. I ran into some luck that made building that computer surprisingly cheaper than the specs indicate. 

It certainly makes everything run smoothly. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 10, 2014, 07:02:00 PM
Quote from: Jarhead0331 on August 09, 2014, 11:36:52 PM
Note to self...hitting escape to the menu does NOT pause the game. NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!

When I first got the game I was trying to dock. I was lined up and ready to go. I went to the menu thinking it would pause....wanted to see which key I assigned to my landing gear. As I returned to the game, I was smashing into every object and ship imaginable inside the station and various things shot at me
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 10, 2014, 07:27:32 PM
Quote from: Gusington on August 10, 2014, 02:52:29 PM
Thanks guys...my machine is almost 3 years old with Win 7, 4 GB RAM and a NVidia GeForce 560 GTX...sounds like I will be ok.

You will be fine. I have a mid- range rig and I have no issues. It seems pretty well optimized and the whole "space is big and empty" thing means that there aren't a lot of things to render (except asteroids if you are in rings)
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 07:35:53 PM
I hope so...I have been waiting for a game like this forever. Want it to run well.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on August 10, 2014, 07:51:12 PM
ooooooohhhhh

if thats what you guys are playing on then I cant wait for the release.  ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 07:58:31 PM
Show off
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on August 10, 2014, 08:05:10 PM
after the pain in the ass it was to get right?  fuck ya!

Win7 64bit OEM
AMD Vishera 8350 8 core @ 4.2 mhz
Sabertooth 990fx R2 MB
480 GB Seagate SSD  <---  love this little badass!
ATI R9 270 GPU
16 gigs of crazy Corsair low latency shit.

Bring it bitches!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 10, 2014, 08:08:57 PM
That is a rather dashing machine...bastard.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on August 10, 2014, 08:13:47 PM
Thank you!

I bled for it.  quite literally.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 10, 2014, 09:05:03 PM
Just flew to Beagle's Landing to buy my new Viper Mk.III.  It wasn't easy to trade in my Eagle...she was a great ship.  The Viper is kicka$$ though. Very fast (cruises at about 260)  and potential for some serious firepower with two class 2 hardpoints and two class 4 hardpoints.  I'm only used to fighting with pulse and burst lasers, but Beagle's Landing has such a great selection of weaponry...rail guns, multi-barrell cannons, missile launchers, beam lasers, etc. I need to do some research on what is the best combo, also, I need to learn about the Viper's power capabilities (or limitations).  I've only have 2 pulse lasers mounted right now, but I flew back to Eranin space to raise some funds in the Federal Distress zone. Once I get this ship outfitted to my satisfaction, I may keep it through the rest of the beta, at least until they do another wipe...

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10535771_4760996039008_8547136120380719060_o.jpg)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 11, 2014, 09:50:36 AM
L9 freighter (my ultimate goal) takes down an anaconda

pics not vid

http://imgur.com/a/3Q7aa?gallery#0
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 10:00:30 AM
I can't fathom how people are generating that much money. That guy has close to 3,000,000 in the bank. I thought I was doing reasonably well earning close to 20,000 per sortie into the distress zone, but at those numbers, I'll never be able to generate that kind of revenue. What's the trick? Is there that much profit in trade?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 10:04:46 AM
Well with a cargo hold that size, he's making a profit...it's not worth it on the 4 slots you have in the Sidewinder...which I think is VERY poor.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 11, 2014, 10:09:27 AM
Quote from: Jarhead0331 on August 11, 2014, 10:00:30 AM
I can't fathom how people are generating that much money. That guy has close to 3,000,000 in the bank. I thought I was doing reasonably well earning close to 20,000 per sortie into the distress zone, but at those numbers, I'll never be able to generate that kind of revenue. What's the trick? Is there that much profit in trade?

with the right trade run, an L9 can make 650000 a trip apparently

and in an L6, about 75000 a run

right planet, right commodities - theres all kinds of trade runs been posted out there

but I imagine when gamma/full release hits its not going to be that easy
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 10:21:07 AM
Quote from: undercovergeek on August 11, 2014, 10:09:27 AM
Quote from: Jarhead0331 on August 11, 2014, 10:00:30 AM
I can't fathom how people are generating that much money. That guy has close to 3,000,000 in the bank. I thought I was doing reasonably well earning close to 20,000 per sortie into the distress zone, but at those numbers, I'll never be able to generate that kind of revenue. What's the trick? Is there that much profit in trade?

with the right trade run, an L9 can make 650000 a trip apparently

and in an L6, about 75000 a run

right planet, right commodities - theres all kinds of trade runs been posted out there

but I imagine when gamma/full release hits its not going to be that easy

Wow. I need to start thinking bigger.  I've been happy making a modest living hunting Federals, but I've dumped hours into the game and destroyed damn near 500 Federal ships and I'll be lucky if I've cleared $150,000. That was a lot of time and effort for not much of a return when considering the above trade profits.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 11, 2014, 10:28:18 AM
i suppose it depends what you want from the game, or what career path you want to take

im certainly happy to be a trader, im looking into the black market and illegal trades at the mo and getting as much info as possible, then exploring the stars!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 11, 2014, 11:45:54 AM
I typically head for my bunker when JH mentions it's time to think bigger.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 03:25:31 PM
Man I am so fed the f*ck up of being crashed into and losing all my kill vouchers!. I had full shields, full health, everything was cool...last ship in the Federal Distress Zone and I get rammed and killed!

About 20 kills down the tube.

And that isn't the first time tonight!!  >:(

I think I've lost in excess of 40 kills tonight. 3 from just being swarmed and 2 from being rammed. I've had a new Sidewinder 5 times tonight!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 04:02:17 PM
And another ramming! FFS!

That's me for the night. Too bloody frustrated for anymore.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 04:34:36 PM
And then I get 10 kills and head home.

Some of these Federation fighters seem to be considerably more "jinky" than others.

Anyway 14,000 credits and on my way to an Eagle.

Question - when you get the Eagle - if you lose it, do you get offered a free basic Eagle (like the Sidewinder) or do you get offered the free Sidewinder and the insured purchase of your last Eagle?

I don't want to buy an Eagle, lose it (which I likely will) and then end up with a Sidewinder again and lose the 16,000 credits!

Ta
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 11, 2014, 04:48:59 PM
Back to the sidey afaik
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 11, 2014, 04:51:32 PM
ooh....that will hurt. I hope the Eagle is good enough to put up with my crap flying (AND take the stooped occasional head on collision!)

I presume you can pay the insurance to get the Eagle you just had though?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 06:01:29 PM
Quote from: JudgeDredd on August 11, 2014, 04:51:32 PM
ooh....that will hurt. I hope the Eagle is good enough to put up with my crap flying (AND take the stooped occasional head on collision!)

I presume you can pay the insurance to get the Eagle you just had though?

you can pay a modest fee to get your Eagle back.  You can pay a little more to get all your weapons and equipment too. You should always keep 3000 to 4000 credits in the back just in case.

By the way, collisions area the only way I've ever been killed.  Its frustrating and with the loss of the vouchers it hurts everytime.  Stil a kickass game though.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 11, 2014, 06:14:58 PM
Quote from: Jarhead0331 on August 11, 2014, 06:01:29 PM
Quote from: JudgeDredd on August 11, 2014, 04:51:32 PM
ooh....that will hurt. I hope the Eagle is good enough to put up with my crap flying (AND take the stooped occasional head on collision!)

I presume you can pay the insurance to get the Eagle you just had though?

you can pay a modest fee to get your Eagle back.  You can pay a little more to get all your weapons and equipment too. You should always keep 3000 to 4000 credits in the back just in case.

By the way, collisions area the only way I've ever been killed.  Its frustrating and with the loss of the vouchers it hurts everytime.  Stil a kickass game though.

Depending on when you bought into the alpha/premium beta, you get a discount on insurance I believe
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 11, 2014, 06:47:37 PM
Quote from: JudgeDredd on August 11, 2014, 04:51:32 PM
ooh....that will hurt. I hope the Eagle is good enough to put up with my crap flying (AND take the stooped occasional head on collision!)

I presume you can pay the insurance to get the Eagle you just had though?

I would highly recommend the Viper over the Eagle.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 06:59:31 PM
Quote from: SirAndrewD on August 11, 2014, 06:47:37 PM

I would highly recommend the Viper over the Eagle.

Any suggestions on outfitting for the Viper? I just bought one last night. I'm thinking two Burst lasers and two multi-barrel cannons to start. Maybe two heat sinks to help with energy dissipation.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 11, 2014, 09:41:05 PM
Nevermind. I just lost my Viper in a collision and was a couple grand short of having enough to buy the Viper back. I also lost vouchers for about 40 kills, that's about 20,000 credits.  After all I have been through, I refuse to start over in a sidewinder at this point. I worked so hard to get that stupid thing.

I'm going to need to shelve this for awhile...maybe when I come back to it, I'll try a merchant game?

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 12, 2014, 12:34:33 AM
Quote from: Jarhead0331 on August 11, 2014, 09:41:05 PM
Nevermind. I just lost my Viper in a collision and was a couple grand short of having enough to buy the Viper back. I also lost vouchers for about 40 kills, that's about 20,000 credits.  After all I have been through, I refuse to start over in a sidewinder at this point. I worked so hard to get that stupid thing.

I'm going to need to shelve this for awhile...maybe when I come back to it, I'll try a merchant game?
DAMN!

Collisions are really, really nasty...and they hurt even more when you've lost credits AND your latest lovely...so lol, but total sympathy.

The "bigger ships - do they not come with more shield power and hull protection? I would've thought (hoped?) maybe they'd survive collisions a bit better
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 12, 2014, 02:15:16 AM
What happens if you route more power to shields before collision?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 12, 2014, 02:22:29 AM
If you could do that, you could probably avoid the collision. The collisions are REALLY fast!

Also - meant to say you don't put energy to shields so much as putting energy to systems...which will speed up shield generation. I don't know if that makes the shields stronger per se.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 12, 2014, 03:15:49 AM
googled it, cant find anything to suggest its a massive problem or that the herd is complaining

did find this though, which demonstrates how invaluable track IR could be, he never loses sight of his target because hes able to track it everywhere

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 12, 2014, 03:23:48 AM
It's only a "vocal" issue for me when I have quite a few kills and one mentalist takes out my Sidewinder!

I just couldn't be tempted to get TrackIR again. It's never worked for me. I don't know why - it just hasn't
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 12, 2014, 03:37:27 AM
yeah i know, i just wondered if it was a major 'yeah, were trying to fix it thing' after you and JH both switched the game off in frustration
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 12, 2014, 03:43:16 AM
lol. It will be a major frustration to anyone who leaves Azeban, goes to the Federal Distress Zone, gets 20 kills and is then rammed...twice. It'll definitely frustrate you then.

But as JH said, the game just feels superb. I love docking - though I wish they'd make it easier to find the entrance to the stations. Quite often I'm spending upwards of 5 minutes going round looking for the entrance.

I really wish I could get on with TrackIR.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 12, 2014, 05:03:42 AM
In the relatively short time that I actually had it, I do feel that the viper was a very solid craft. It survived several "bumps" very well without even losing shields. However, these were not high speed impacts. I think in the fighter sized craft, nothing is going to save you from a full speed head on impact. As JD said, they are very fast and very violent. Sometimes they are very difficult to avoid...I changed my play style to try to reduce them from occurring and I was largely successful. However, I guess I got just a little too overconfident in that viper.  I'm still in denial that I have to start over on a free sidewinder. On the other hand, collisions don't really matter much when you're driving a sidewinder because if you lose it, it's free to replace.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 12, 2014, 05:34:16 AM
Quote from: JudgeDredd on August 12, 2014, 03:43:16 AM
lol. It will be a major frustration to anyone who leaves Azeban, goes to the Federal Distress Zone, gets 20 kills and is then rammed...twice. It'll definitely frustrate you then.

But as JH said, the game just feels superb. I love docking - though I wish they'd make it easier to find the entrance to the stations. Quite often I'm spending upwards of 5 minutes going round looking for the entrance.

I really wish I could get on with TrackIR.

i watched a video of a guy who had scooped some stray resources up and was taking it to the black market, he flew straight through the docking port at about 130, spun round, nose dived into his bay, jammed all on and landed inch perfect in like 30 seconds - it takes me about 6 of the allotted 9 mins as i approach at about 25, edge throught the port and chug to my bay - the guy was unbelievable
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 12, 2014, 09:31:33 PM
Quote from: Jarhead0331 on August 11, 2014, 09:41:05 PM
Nevermind. I just lost my Viper in a collision and was a couple grand short of having enough to buy the Viper back. I also lost vouchers for about 40 kills, that's about 20,000 credits.  After all I have been through, I refuse to start over in a sidewinder at this point. I worked so hard to get that stupid thing.

I'm going to need to shelve this for awhile...maybe when I come back to it, I'll try a merchant game?

Sorry you lost your Viper JH.  I know how easy it is to lose your gear. Honestly, that's part of why I'm playing Beta, learning how to be careful when it matters.

For what it's worth, I agree with your loadout on the Viper.  Two solid lasers backed by multicannons is my preferred build.  The cannons rip through armor and lasers shields, and you can fire both together when you're really dishing out an alpha strike. 

Trading can be tedious, but I do believe it's the best way to make cash.  I've heard of a few using a hauler and a cannon to make a good living as a pirate, but I haven't tried it. 
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 12, 2014, 09:35:09 PM
Quote from: JudgeDredd on August 12, 2014, 03:43:16 AM
lol. It will be a major frustration to anyone who leaves Azeban, goes to the Federal Distress Zone, gets 20 kills and is then rammed...twice. It'll definitely frustrate you then.

But as JH said, the game just feels superb. I love docking - though I wish they'd make it easier to find the entrance to the stations. Quite often I'm spending upwards of 5 minutes going round looking for the entrance.

I really wish I could get on with TrackIR.

Track IR really makes a difference.  I love it.  For what it's worth, there's a lot of DIY guides on the Elite Forums to make a Track IR alternative while not spending a lot on Track IR 5.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on August 12, 2014, 09:57:59 PM
Damn it! I may just buy this during the weekend!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 10:04:02 AM
http://forums.frontier.co.uk/showthread.php?t=34437

someone has a written a guide to everything in the cockpit, and what it all does, how to fly, and how to fight, dock, trade, buy, sell.......... err well everything  :D - lots of tips and handy hints
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 13, 2014, 10:19:42 AM
ooohhh...cool!  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 10:29:06 AM
im still not entirely sure this is right, but if it is then im in awe of the game more than i was already

people are reporting price crashes in certain commodities they were dealing in, the reason? because a huge number of posters have stated, i take XXX from XXX to XXX and earn a fortune, everyone then starts working this route and the global, ummm galaxial price adjusts itself

theres a single, market economy across the whole game???
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 13, 2014, 11:48:55 AM
Quote from: undercovergeek on August 13, 2014, 10:29:06 AM
im still not entirely sure this is right, but if it is then im in awe of the game more than i was already

people are reporting price crashes in certain commodities they were dealing in, the reason? because a huge number of posters have stated, i take XXX from XXX to XXX and earn a fortune, everyone then starts working this route and the global, ummm galaxial price adjusts itself

theres a single, market economy across the whole game???

Yes, the market fluctuates based on supply and demand. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Con on August 13, 2014, 12:00:20 PM
Quote from: SirAndrewD on August 13, 2014, 11:48:55 AM
Quote from: undercovergeek on August 13, 2014, 10:29:06 AM
im still not entirely sure this is right, but if it is then im in awe of the game more than i was already

people are reporting price crashes in certain commodities they were dealing in, the reason? because a huge number of posters have stated, i take XXX from XXX to XXX and earn a fortune, everyone then starts working this route and the global, ummm galaxial price adjusts itself

theres a single, market economy across the whole game???

Yes, the market fluctuates based on supply and demand.
Even if you are playing the solo version?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 02:31:49 PM
The voucher system has to change. I keep getting killed in collisions after having made 30 to 40 kills. This has happened three times since I lost my damn viper. Either change the system, or permit a save...at least during solo play.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 13, 2014, 03:13:30 PM
lol - I was just coming on to bitch about the same thing!

I just lost 20+ kills again. I know I was pushing it...but when you haven't received any damage - why would you scuttle home? You stay and run when things are getting hot. So either change the damn voucher system, allow a save or DO NOT allow one impact to kill you. If I had a collision and I took x% damage, I'd know "Right - that's it - lets go"...but with a complete loss of your last 40 minutes and all your vouchers for a single collision - it's ludicrous!  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 13, 2014, 04:18:50 PM
Well I now have 22,000 credits - enough for an Eagle - but after what happened to JH, I think I might stick with my Sidewinder.

Shame - 'cos it makes making money useless if you're too scared to upgrade
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 04:29:20 PM
Quote from: JudgeDredd on August 13, 2014, 04:18:50 PM
Well I now have 22,000 credits - enough for an Eagle - but after what happened to JH, I think I might stick with my Sidewinder.

Shame - 'cos it makes making money useless if you're too scared to upgrade

The Eagle only costs about 3,000 to replace if you die. If you can manage to keep this kind of a balance, you'll be ok.  The problem with the Viper is it cost over 6,000 to replace, and when I died, I was on my first flight since I bought it so I was very low on funds. I would go ahead and get the Eagle. Its a great ship.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 13, 2014, 04:36:43 PM
Does the Eagle come with free guns (like the Sidewinder) or do you have to buy new (obviously I know it'd be beneficial to buy new...but maybe not initially)

Thanks JH - I may just do that.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 05:18:49 PM
Quote from: JudgeDredd on August 13, 2014, 04:36:43 PM
Does the Eagle come with free guns (like the Sidewinder) or do you have to buy new (obviously I know it'd be beneficial to buy new...but maybe not initially)

Thanks JH - I may just do that.

I'm pretty sure it comes with at least one loaned pulse laser.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 05:23:32 PM
found out 2 things tonight - flying and trading is awesome

however, im shit at combat!! thought id better at least work out what goes where - booted up the combat scenarios - can i beat the Crimson Triumph?

can i fk - its 12:0 to him so far!!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 06:07:55 PM
Quote from: undercovergeek on August 13, 2014, 05:23:32 PM
found out 2 things tonight - flying and trading is awesome

however, im shit at combat!! thought id better at least work out what goes where - booted up the combat scenarios - can i beat the Crimson Triumph?

can i fk - its 12:0 to him so far!!

Is that the guy in a Cobra where you have a wingman?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 06:16:26 PM
no, i think its the one before, just the third one - you have the waste to shoot, then the really slow guy and the the sidewinder

1 lets play later and i restarted the game and killed him first time - was doing so much wrong and not using the lateral thrusters to come out of the turn before him and drop on his tail - now perfected, but dear god pulse lasers are crap!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 13, 2014, 06:30:52 PM
I don't mind pulse lasers so much. They don't drain the energy reserve too quickly, whereas burst lasers do and pulse lasers will still destroy hulls very quickly. So I like being able to put more shots on target consistently, rather than fewer, but more powerful ones. Still, on the more advanced ships, I do go with burst lasers.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 13, 2014, 06:58:19 PM
i was quite fond of the multi cannons on the first tutorial
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 01:37:28 AM
So I bought my Eagle - headed to the FDZ and almost lost the damn thing.

Maybe I shouldn't have jumped into combat without giving her a run. Also, I think I jumped into the FDZ when it was high on Fed units and low on Eranin units...'cos I was jumped on big time.

Thankfully the speed of the Eagle and boost allowed me to escape far enough to rebuild my shields (power was shifted to weapons and engines)...I headed back in with full shields and took out 3 Feds before getting the hell out of dodge with 24% hull!

By the way - I've just been going with the flow - but is there any reason why everyone chooses the Eranin as the side to take - do you get any money joining the Feds? Any more/less money? Bad rep?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 06:10:49 AM
Quote from: JudgeDredd on August 14, 2014, 01:37:28 AM
So I bought my Eagle - headed to the FDZ and almost lost the damn thing.

Maybe I shouldn't have jumped into combat without giving her a run. Also, I think I jumped into the FDZ when it was high on Fed units and low on Eranin units...'cos I was jumped on big time.

Thankfully the speed of the Eagle and boost allowed me to escape far enough to rebuild my shields (power was shifted to weapons and engines)...I headed back in with full shields and took out 3 Feds before getting the hell out of dodge with 24% hull!

By the way - I've just been going with the flow - but is there any reason why everyone chooses the Eranin as the side to take - do you get any money joining the Feds? Any more/less money? Bad rep?

They choose Eranin because federal security fighters are easier to destroy than sidewinders.

I'm back in an Eagle too. I was going to hold out and wait to have enough for a viper, but I figured what the hell. I had a good night...I have my eagle equipped with a pulse laser and 2 burst lasers and I'm just plowing through those federal security fighters. I've got 40,000 in the bank so I should be back in a viper in the near future.

I really do love the eagle though...it's very fast and nimble and I love the way it's engine growls. I do look forward to the time when you can own more than one ship because this is one I would like to hold on to.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 06:23:13 AM
7 mil for an anaconda - i flew past one last night and nearly crashed into the station wall - they look awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 06:31:17 AM
Quote from: undercovergeek on August 14, 2014, 06:23:13 AM
7 mil for an anaconda - i flew past one last night and nearly crashed into the station wall - they look awesome

Me too. I saw one docking in Azeban City as I was leaving. Took some nice photos of it. Will post them tonight. It's definitely my goal ship in he game presently. I just don't see myself ever making enough dosh to afford one.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on August 14, 2014, 07:10:56 AM
Jarhead, if it's anything like the original Elite I was playing near enough everyday for over a year trading to get the goodies I wanted. Then my save tape was chewed..oh the horror.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 07:22:56 AM
save tape - lmao, the good old days
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 08:28:18 AM
Quote from: TacticalWargames on August 14, 2014, 07:10:56 AM
Jarhead, if it's anything like the original Elite I was playing near enough everyday for over a year trading to get the goodies I wanted. Then my save tape was chewed..oh the horror.

Yeah...trading is definitely the way to go. Combat comes with too much risk and not enough reward. I think I'll eventually end up with a Cobra which has a modest cargo capacity, as well as a pretty stiff bite...eventually, the goal?  Anaconda!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 10:40:08 AM
a lot of people are recommending the Cobra above the haulaer and Lakon 6 because of its ability to defend itself - it seems its a two way decision to make - strip the hauler of guns and learn to run or go cobra and fight
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 10:54:37 AM
Quote from: undercovergeek on August 14, 2014, 10:40:08 AM
a lot of people are recommending the Cobra above the haulaer and Lakon 6 because of its ability to defend itself - it seems its a two way decision to make - strip the hauler of guns and learn to run or go cobra and fight

Yea. I get nervous when I come across a Cobra. I've been interdicted by them a couple times in my travels. So far, I've decided that caution is the better part of valor. Eventually, when I don't have much to lose, I'll engage them to see how tough they are, but if I'm returning to port to cash in vouchers, it just isn't worth the risk.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 12:28:55 PM
Just lost my Eagle. Same thing...15-20 kills, full shield and collision. I had already avoided loads at a hairs breadth.

And I have 1700 credits...I needed 2200 I think it was to replace my Eagle...so I'm back in a Sidewinder. SOB!

If only I had been smart and left when I had enough kills to cover the insurance. :uglystupid2:

Well...you live and learn. I have to say though - these collisions are a total pita.  >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 12:30:11 PM
One thing that is superb in this game - and someone else mentioned it in this thread - allowing you to assign a button to multiple controls depending on the task you are performing. Superb thinking!  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 12:37:33 PM
And again - new Sidewinder lost - head on!! AAAAAAAAAAAAAAAAAAAAAARGH!!!
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on August 14, 2014, 01:23:45 PM
JH passing on combat for...trading? INCONCEIVABLE
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 01:33:09 PM
Quote from: Gusington on August 14, 2014, 01:23:45 PM
JH passing on combat for...trading? INCONCEIVABLE

Well this is why I'm thinking a Cobra on the road to an Anaconda is the best path for me. They are both extremely versatile ships with significant combat and cargo capability. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 01:34:54 PM
I don't blame him - combat is infuriating with this collision bollox

I've lost ANOTHER 3 Sidewinders and god knows how many potential credits...all because you don't scarper as soon as you make a kill...because essentially that's what it comes down to...how many kills makes it worth your while travelling back to Azeban...1? 5? 10? 20? 50?

I'd argue 20 is a good haul to make it worth while going back to collect your bounty. Unfortunately, you are highly unlikely to get 20. I seldom get more than 10 before I'm taken out by a suicide fed!

I'm dropping it just now. I was really happy when I found out about the FDZ - unfortunately, it's proved far FAR more frustrating than it has lucrative. I've absolutely lost far more vouchers than I've cashed

I'm going to play some Steel Beasts tonight and rethink this one. Trouble is, trading is useless with 4 cargo...and even if you could find 4 stock with huge benefit - you've got to offload them...and with very little knowledge of the systems, what's there and whether you can sell (and make a profit) makes it far too cumbersome for that at the moment!

So - I'm oot for the mo. My excitement has been crushed for the moment. I just wish they'd make it so a collision maybe just took out 50% - even more perhaps - just leave you with enough to say "Right - time to bail"
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 01:48:05 PM
Quote from: JudgeDredd on August 14, 2014, 01:34:54 PM
I don't blame him - combat is infuriating with this collision bollox

I've lost ANOTHER 3 Sidewinders and god knows how many potential credits...all because you don't scarper as soon as you make a kill...because essentially that's what it comes down to...how many kills makes it worth your while travelling back to Azeban...1? 5? 10? 20? 50?

I'd argue 20 is a good haul to make it worth while going back to collect your bounty. Unfortunately, you are highly unlikely to get 20. I seldom get more than 10 before I'm taken out by a suicide fed!

I'm dropping it just now. I was really happy when I found out about the FDZ - unfortunately, it's proved far FAR more frustrating than it has lucrative. I've absolutely lost far more vouchers than I've cashed

I'm going to play some Steel Beasts tonight and rethink this one. Trouble is, trading is useless with 4 cargo...and even if you could find 4 stock with huge benefit - you've got to offload them...and with very little knowledge of the systems, what's there and whether you can sell (and make a profit) makes it far too cumbersome for that at the moment!

So - I'm oot for the mo. My excitement has been crushed for the moment. I just wish they'd make it so a collision maybe just took out 50% - even more perhaps - just leave you with enough to say "Right - time to bail"

Good luck staying away. I was in the same spot as you.  I held out for maybe half a day.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 14, 2014, 02:44:34 PM
Quote from: Gusington on August 14, 2014, 01:23:45 PM
JH passing on combat for...trading? INCONCEIVABLE

You keep using that word... I do not think it means what you think it means
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 02:49:14 PM
I'm not quite the combat veteran but if I understand you you're both head on and then crash..... could you, umm move?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 02:51:06 PM
Quote from: JudgeDredd on August 14, 2014, 01:34:54 PM
I don't blame him - combat is infuriating with this collision bollox

I've lost ANOTHER 3 Sidewinders and god knows how many potential credits...all because you don't scarper as soon as you make a kill...because essentially that's what it comes down to...how many kills makes it worth your while travelling back to Azeban...1? 5? 10? 20? 50?

I'd argue 20 is a good haul to make it worth while going back to collect your bounty. Unfortunately, you are highly unlikely to get 20. I seldom get more than 10 before I'm taken out by a suicide fed!

I'm dropping it just now. I was really happy when I found out about the FDZ - unfortunately, it's proved far FAR more frustrating than it has lucrative. I've absolutely lost far more vouchers than I've cashed

I'm going to play some Steel Beasts tonight and rethink this one. Trouble is, trading is useless with 4 cargo...and even if you could find 4 stock with huge benefit - you've got to offload them...and with very little knowledge of the systems, what's there and whether you can sell (and make a profit) makes it far too cumbersome for that at the moment!

So - I'm oot for the mo. My excitement has been crushed for the moment. I just wish they'd make it so a collision maybe just took out 50% - even more perhaps - just leave you with enough to say "Right - time to bail"

There is a tool jd that tells you the best price for goods between 2 systems
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 14, 2014, 03:15:06 PM
Quote from: undercovergeek on August 14, 2014, 02:49:14 PM
I'm not quite the combat veteran but if I understand you you're both head on and then crash..... could you, umm move?

Of course...9 times out of 10, I am able to avoid a head on collision, but combat in space is fast, aggressive and violent. First, I will always try to avoid facing an enemy fighter head on at high speed....however, sometimes you have no choice but to engage in head on combat because you do not want to roll and expose your aft or flanks. Second, on those occasions where you have to engage in a head on scenario, sometimes when you bank at the last moment, you or your opponent may bank into each other. At those speeds it is just sometimes simply unavoidable.  I have over 600 kills and have maybe been involved in 15 head on collisions that have resulted in catastrophe. That's a pretty fair ratio, I think.

The reason it is so frustrating in this game is because you lose all the progress you have made in the flight up to the collision. So if you've been engaged in white knuckle combat for over an hour and have 60 kills when the collision occurs, you lose all the vouchers that you earned from those kills. That's like 21,000 credits.  Additionally, you lose your ship and equipment, and although you can buy it back through insurance at a reduced price, sometimes you just don't have enough in the bank, in which case ALL is lost.  With no option to save, this is a particularly harsh result.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 03:38:24 PM
Quote from: Jarhead0331 on August 14, 2014, 03:15:06 PM
Quote from: undercovergeek on August 14, 2014, 02:49:14 PM
I'm not quite the combat veteran but if I understand you you're both head on and then crash..... could you, umm move?

Of course...9 times out of 10, I am able to avoid a head on collision, but combat in space is fast, aggressive and violent. First, I will always try to avoid facing an enemy fighter head on at high speed....however, sometimes you have no choice but to engage in head on combat because you do not want to roll and expose your aft or flanks. Second, on those occasions where you have to engage in a head on scenario, sometimes when you bank at the last moment, you or your opponent may bank into each other. At those speeds it is just sometimes simply unavoidable.  I have over 600 kills and have maybe been involved in 15 head on collisions that have resulted in catastrophe. That's a pretty fair ratio, I think.

The reason it is so frustrating in this game is because you lose all the progress you have made in the flight up to the collision. So if you've been engaged in white knuckle combat for over an hour and have 60 kills when the collision occurs, you lose all the vouchers that you earned from those kills. That's like 21,000 credits.  Additionally, you lose your ship and equipment, and although you can buy it back through insurance at a reduced price, sometimes you just don't have enough in the bank, in which case ALL is lost.  With no option to save, this is a particularly harsh result.
What he said
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 03:38:51 PM
Quote from: Jarhead0331 on August 14, 2014, 01:48:05 PM
Quote from: JudgeDredd on August 14, 2014, 01:34:54 PM
I don't blame him - combat is infuriating with this collision bollox

I've lost ANOTHER 3 Sidewinders and god knows how many potential credits...all because you don't scarper as soon as you make a kill...because essentially that's what it comes down to...how many kills makes it worth your while travelling back to Azeban...1? 5? 10? 20? 50?

I'd argue 20 is a good haul to make it worth while going back to collect your bounty. Unfortunately, you are highly unlikely to get 20. I seldom get more than 10 before I'm taken out by a suicide fed!

I'm dropping it just now. I was really happy when I found out about the FDZ - unfortunately, it's proved far FAR more frustrating than it has lucrative. I've absolutely lost far more vouchers than I've cashed

I'm going to play some Steel Beasts tonight and rethink this one. Trouble is, trading is useless with 4 cargo...and even if you could find 4 stock with huge benefit - you've got to offload them...and with very little knowledge of the systems, what's there and whether you can sell (and make a profit) makes it far too cumbersome for that at the moment!

So - I'm oot for the mo. My excitement has been crushed for the moment. I just wish they'd make it so a collision maybe just took out 50% - even more perhaps - just leave you with enough to say "Right - time to bail"

Good luck staying away. I was in the same spot as you.  I held out for maybe half a day.

Yeah - back on. Damn game!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 14, 2014, 05:01:49 PM
Quote from: Jarhead0331 on August 14, 2014, 03:15:06 PM
Quote from: undercovergeek on August 14, 2014, 02:49:14 PM
I'm not quite the combat veteran but if I understand you you're both head on and then crash..... could you, umm move?

Of course...9 times out of 10, I am able to avoid a head on collision, but combat in space is fast, aggressive and violent. First, I will always try to avoid facing an enemy fighter head on at high speed....however, sometimes you have no choice but to engage in head on combat because you do not want to roll and expose your aft or flanks. Second, on those occasions where you have to engage in a head on scenario, sometimes when you bank at the last moment, you or your opponent may bank into each other. At those speeds it is just sometimes simply unavoidable.  I have over 600 kills and have maybe been involved in 15 head on collisions that have resulted in catastrophe. That's a pretty fair ratio, I think.

The reason it is so frustrating in this game is because you lose all the progress you have made in the flight up to the collision. So if you've been engaged in white knuckle combat for over an hour and have 60 kills when the collision occurs, you lose all the vouchers that you earned from those kills. That's like 21,000 credits.  Additionally, you lose your ship and equipment, and although you can buy it back through insurance at a reduced price, sometimes you just don't have enough in the bank, in which case ALL is lost.  With no option to save, this is a particularly harsh result.

go home every 20 credits? wouldnt hurt so much
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 14, 2014, 05:33:01 PM
I can't seem to avoid 9 out 0f 10...but it's the one - just the one, that takes you out that's so damned annoying
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 15, 2014, 05:10:09 PM
For the external shot guys -

Update from the Lead Designer -

Hello Folk!

To add a little developer clarification:

We are looking at external camera views, with the following caveats:

* They are contextualised as camera/drone systems
* They are not designed to be used as alternate flight views
* Their primary function is to allow "beauty shots"
* They may have occasional tertiary game play functions (such as seeing how close you are to something)

No ETA at the moment though.

Hope this helps.

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 15, 2014, 05:37:40 PM
Being able to use it when landing would be cool. Don't get me wrong, I like being in the cockpit to land - kind of feels right - but a beauty shot now and again, watching yer skids hit the pad...
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 15, 2014, 05:44:53 PM
Are you guys being rammed by other players (human) or NPC's?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 15, 2014, 05:45:26 PM
i think in your case JD its an external shot of someone carrying the bits of your ship home in a carrier bag - a bit like eric morecombe at the end of each episode, with his mac and brown paper bag, 'JDs pride and joy' written on the side
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 15, 2014, 05:50:28 PM
lmao

NPC's. As JH said - the problem is you can be in combat for an hour, collecting vouchers and then BAM! It's all over in one hit! Ship lost. Upgrades lost. Vouchers lost.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 15, 2014, 08:16:27 PM
I'm a few grand short of being able to afford a Viper again. I've had a few successful runs without any catastrophes, although the Lord knows, I've had some REALLY close calls. Anyway, I finally hooked up my TrackIR. It definitely helps being able to keep my eye on the enemy, but its going to take some time before I feel really comfortable with it.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 03:59:12 AM
Let us know how you get on - that could be my next purchase for elite

I had 5 more goes at crimson bollocks last night and beat him every time, so I'm getting there

Have you fought a player yet?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 16, 2014, 06:35:55 AM
Quote from: undercovergeek on August 16, 2014, 03:59:12 AM

Have you fought a player yet?

No. Meet me at the flagpole at Azeban city at 3:00 high.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 07:29:03 AM
lmao - forgot, youre in solo
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 16, 2014, 11:57:21 AM
UCG - I'm using the Trade Tool for Elite Dangerous which allows you to specify certain things and gives you an idea of markup...but I'm wondering...not all the systems are in place - so how do you know what to buy and where to go. There's only a handful of systems, right?

You can make a modest living at best (from what I'm doing) on trade. With only 4 cargo slots (that's a bit disappointing, even for a startup ship in a trade game!) certain products net me 300+ credits per journey.

But - I'll be honest - it's much more satisfying than losing all your vouchers in an hour with a collision!

But I'm wondering about the systems. The Galaxy map shows a fair few systems...but I've wasted quite a bit of fuel travelling to a system only to find nothing is there...or is that not the case? Am I just not looking right? Does every system modelled in the Galaxy have a port? I have to own up to being lost in the galaxy map...and apparently it's not a fraction of the size it's going to be!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 16, 2014, 12:17:31 PM
This game is both stunning and incredibly captivating (and with the voucher system infuriating) all at the same time!!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 01:20:06 PM
AFAIK every main system has a port - eranin is azerban, next door is beagle 2, and then chango station at ibootis - i think the main star has the port as opposed to eranin 3 or whatever, easiest thing to do is as soon as you come out of a jump pull up the navigation list and you should see the port in the list
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 16, 2014, 04:02:08 PM
If the game engine generation creates 400,000,000,000 stars, I have to believe some systems will end up with nothing but the star and some planets
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 04:06:50 PM
indeed - and now that ive written down the trade prices of 3 planets im wondering how big a book ill need!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 16, 2014, 04:44:53 PM
Did you know about this UCG?

http://www.elitetradingtool.co.uk/

This has netted me 18k credits in about 15 runs. Not a great return - but safe
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 16, 2014, 04:48:25 PM
Yeah.......... it's cheating  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 16, 2014, 06:41:42 PM
Had a tough day...three sorties, two of which ended in collisions resulting in total loss. The third I barely escaped with my life after only taking down 17 ships. So, after expenses, I'm just about even with where  I started. Sometimes I swear the game feels like it gets harder.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 17, 2014, 12:40:17 AM
There have been times in the FDS where I've came out of jump and kind of wandered about killing shit without even seemingly being noticed - other times I've been jumped on by a multitude of Fed ships and don't even get a single kill before I'm getting the eject warning!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 17, 2014, 04:40:31 AM
Quote from: JudgeDredd on August 17, 2014, 12:40:17 AM
There have been times in the FDS where I've came out of jump and kind of wandered about killing shit without even seemingly being noticed - other times I've been jumped on by a multitude of Fed ships and don't even get a single kill before I'm getting the eject warning!

Yep. When you're jumped by 5 or more ships at once, it can get very dangerous very fast. It doesn't happen too often usually, but when it does it is frustrating. Worse, there is no way to communicate with the allied Eranin sidewinders to ask for help. I wish you form squadrons with them and coordinate when necessary.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 02:49:56 AM
Man...I SERIOUSLY pushed my luck in the FDS this morning.

I had already visited it twice and got my ass kicked because I was jumped on by a shed load of Fed fighters both times and dispatched quick smart.

I then went back and was jumped again...but with my shield gone and hull done to 12%...I thought "What have I got to lose?"...so I stuck it out, transferred power to engines to run...ran a bit and moved power to shields to build my shield back up and headed back in.

I got 17 kills and was just about thinking I had overstayed my welcome when I was mugged by a load of new incoming Feds.

I started running. I already had Azeban City locked (one of the first things I do when I get in the FDS - always have your egress!) - so I just had activate the jump drive right? Wrong. "Mass Locked!!" I couldn't jump. So I was jinking and turning, moving energy from shields to engine and back again, using my booster to try and get distance, frantically trying to operate the jump drive.

Eventually, my shields came back online - with 1% hull left! I moved energy back to engine, boosted again and operated the jump drive again. This time it engaged but was reduced by a factor of 10 because of Mass location or something.

I carried on jinking, diving, yawing all over the place until I left the mass lock and the jump drive eventually went into full charge....4....3....2....1... DONE!

I got back to Azeban City with 17 kills to retrieve and 1% hull!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 03:48:39 AM
i think it will have been a proximity lock, not so much mass lock but if youve got ships around you, plus you overheat when you jump with an extended jump time and can explode apparently
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 03:49:59 AM
That's what it was - a proximity lock. And yeah - I was lucky with the heat issue because I was using Boost a lot!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 06:07:02 AM
I've had some very similar experiences over the past few days.  Still, I've managed to raise over 100,000. Tonight, I plan on heading out to beagles landing to pick up a viper and equip her with some serious firepower. This time, however, I'll be sure to save at least 8000 to 10000 in the bank...just in case.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 06:22:57 AM
ive been looking around for guides to upgrading ships, what weapons to get first etc but havent found any tips

i know im going to go hauler and then cobra but just need tips on the whole, heat sinks, missiles, lasers, cannons thing
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 07:01:22 AM
Quote from: undercovergeek on August 20, 2014, 06:22:57 AM
ive been looking around for guides to upgrading ships, what weapons to get first etc but havent found any tips

i know im going to go hauler and then cobra but just need tips on the whole, heat sinks, missiles, lasers, cannons thing

Right. So I read about the weapon classes on the wiki to see how they operate in terms of power requirement and damage to shields and/hull. I applied this information to my play style, which is up close and aggressive and worked out what I think will be the best combo. It's still a learning experience though and I'm always trying new things.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 07:53:10 AM
For any of you geezers that don't make it up to the Share Your Videos thread...

This is trading and dying really fast!

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 07:54:59 AM
oh...and I can't believe I paid 1000 credits to fix the hull, made 1000 credits on mt trade and then got wiped out immediately on jumping into the FDS - losing my 1000 profit, the 1000 I spent on repairs and my time :-)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 08:29:50 AM
i responded there about the collisions - i see the problem now! none of the combat tutorials do that so i wonder if its scripted in the AI
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 08:34:00 AM
Quote from: undercovergeek on August 20, 2014, 08:29:50 AM
i responded there about the collisions - i see the problem now! none of the combat tutorials do that so i wonder if its scripted in the AI

It never strikes me as a tactic the AI is doing on purpose.  The reality of combat in space is sometimes you end up on a head on collision course. Usually, either the player or the AI will break before impact, but sometimes you and/or the AI break away too late, or both parties break into each other.  Sometimes a collision just happens. I don't feel like the AI is ever really going kamikaze and it doesn't feel gamey or unfair to me. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 08:38:02 AM
I agree...it's just an accident and whilst I would agree it's not "unfair", I don't like the total collapse of the craft on one strike. They're just too fast to often do anything about. So I'll be a huge fan if they tame that down...not by a lot - but enough that you can decide to bug out.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 08:47:37 AM


anaconda meets lakon 9 - almost destruction!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 08:50:54 AM
Quote from: JudgeDredd on August 20, 2014, 08:38:02 AM
I agree...it's just an accident and whilst I would agree it's not "unfair", I don't like the total collapse of the craft on one strike. They're just too fast to often do anything about. So I'll be a huge fan if they tame that down...not by a lot - but enough that you can decide to bug out.

I guess, but it doesn't strike me as unrealistic as is. Think about it. You have two vessels heading straight towards each other, each traveling approximately 150 to 200km/s. That is going to be a major impact.  I've had collisions that were not head on and survived with varying levels of damage to shields and hull. So, although harsh, I believe it is realistic and realism is something that I don't want the game to depart from.

What I'd like is the ability to cash in your vouchers from deep space. If I can cash them in electronically from my cockpit while docked, why can't I do this in space, as well?  If I could make a few kills here and there and then log into the security office from space to cash in the vouchers, I wouldn't feel pressured to break off all the time and fly back to port. Also, this would really give the player an option to pause from the action to avoid a catastrophe. If the player fails to do this and then dies, then the loss of the vouchers is on him. I think this is the best, and totally reasonable, solution to the issue.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 08:54:41 AM
JH - saw this this and thought of you

http://forums.frontier.co.uk/showthread.php?t=6221

a post from a dev about multiple ship ownership and the purchase of hangars in space stations!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 08:57:17 AM
Quote from: undercovergeek on August 20, 2014, 08:54:41 AM
JH - saw this this and thought of you

http://forums.frontier.co.uk/showthread.php?t=6221

a post from a dev about multiple ship ownership and the purchase of hangars in space stations!

Yep. I've read that. Sounds really great!

Any idea when the next beta is coming, and what it will add?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 20, 2014, 09:05:39 AM
should be this week, they said theyd let people know after gamescon which finished last week

ermmm..........

"board and steal other ships with Zero-G FPS combat"
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 09:08:07 AM
Quote from: Jarhead0331 on August 20, 2014, 08:50:54 AM
Quote from: JudgeDredd on August 20, 2014, 08:38:02 AM
I agree...it's just an accident and whilst I would agree it's not "unfair", I don't like the total collapse of the craft on one strike. They're just too fast to often do anything about. So I'll be a huge fan if they tame that down...not by a lot - but enough that you can decide to bug out.

I guess, but it doesn't strike me as unrealistic as is. Think about it. You have two vessels heading straight towards each other, each traveling approximately 150 to 200km/s. That is going to be a major impact.  I've had collisions that were not head on and survived with varying levels of damage to shields and hull. So, although harsh, I believe it is realistic and realism is something that I don't want the game to depart from.

What I'd like is the ability to cash in your vouchers from deep space. If I can cash them in electronically from my cockpit while docked, why can't I do this in space, as well?  If I could make a few kills here and there and then log into the security office from space to cash in the vouchers, I wouldn't feel pressured to break off all the time and fly back to port. Also, this would really give the player an option to pause from the action to avoid a catastrophe. If the player fails to do this and then dies, then the loss of the vouchers is on him. I think this is the best, and totally reasonable, solution to the issue.
I don't think it's unrealistic...just too - final. Simply put - it's downright freakin annoying when it happens. So I only want it tamed down so it doesn't happen anymore - realistic or not (and undoubtedly so)...I could just do without losing out so damn quick. Thankfully, in that mission, I hadn't spent 30 minutes or more gathering vouchers  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 20, 2014, 09:20:04 AM
^Holy cow! Awesome banner in your sig, JD!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 20, 2014, 10:44:21 AM
Quote from: Jarhead0331 on August 20, 2014, 09:20:04 AM
^Holy cow! Awesome banner in your sig, JD!
All thanks to PanzersEast!  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 21, 2014, 06:03:23 AM
Ha! Judge, you're going to love this.

So I saved up about 110,000 credits and finally decided to head out to beagle 2 landing to pick up another viper. I get there, buy my new ship and equip her with 2 multi-cannons and a burst laser. This left me with about 8000 credits. I was tempted to buy a second burst laser, but I resisted, just in case I somehow was killed and needed cash to buy my old hardware. My finger was on the button to buy though, that's how close I was.  If I had  bought it, it would have left me with less than 3000 credits; not enough to purchase the ship back if lost in combat.

Anyway, I leave beagle 2 and head back to Eranin. I make it into the FDS and start tearing apart federal fighters. The cannon/laser combo is amazing. I can destroy a federal fighter in seconds. I love how cannons require deflection while lasers mostly do not. Excellent touch.  Anyway, after taking down close to 20 fighters....BOOM!!! Collision. I'm dead. It cost me about 7,600 credits to buy my old ship with all the hardware. I have a few credits left. That was my one chance. If I die again before making more money, it's back to a free sidewinder.  I can't tell you how extremely pissed I would be right now if I had bought that stupid laser.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 21, 2014, 09:28:27 PM
Well if this doesn't make you want to buy the game...not sure what will. Guy smuggling contraband past the police. Crazy stealth and piloting skills!

https://m.youtube.com/watch?v=KbaLJTGHkj8

Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on August 21, 2014, 09:56:37 PM
Quote from: Con on August 01, 2014, 07:14:29 AM

Hmmm if I do like this game I should get it now so I can lock up my favorite MMO gaming name BaconExplosion.  Dammit I need to stop finding any small thing to justify buying it

Con

I recall getting some complaints and being forced to change my character name in UO and some other MMO ages ago. 

I used the name "Stinkypinky".  I had seen much worse, but it doesn't take much to piss some small portion of people off at any one moment.   ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 22, 2014, 11:26:10 PM
How do you cash in vouchers? I fought for the federation killing some Eranin craft. Do I have to find a federation station ? Then what

Side note. I found a federation station and cruised towards it. I tried to jump out of the supercruise at the perfect time which I guess kind of was the perfect time because when I frameshifted,  I was already inside of the station smashing in the sidewalls with all the alarms going off. I had to fly out of the station speed the store let me talk there
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 04:03:49 AM
I was with you until 'station speed'  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 06:31:16 AM
Quote from: mikeck on August 22, 2014, 11:26:10 PM
How do you cash in vouchers? I fought for the federation killing some Eranin craft. Do I have to find a federation station ? Then what

Side note. I found a federation station and cruised towards it. I tried to jump out of the supercruise at the perfect time which I guess kind of was the perfect time because when I frameshifted,  I was already inside of the station smashing in the sidewalls with all the alarms going off. I had to fly out of the station speed the store let me talk there

When you are docked in a station, go to station services. Then go to contacts, local security office, and there will be an option to cash out vouchers.

That's interesting about exiting frame shift into a Coriolis port. That must be a bug. In case you don't know it yet, there is a gauge on the left side of the cockpit that tells you when you should exit frame shift.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 07:52:00 AM
Quote from: Jarhead0331 on August 23, 2014, 06:31:16 AM
Quote from: mikeck on August 22, 2014, 11:26:10 PM
That's interesting about exiting frame shift into a Coriolis port. That must be a bug. In case you don't know it yet, there is a gauge on the left side of the cockpit that tells you when you should exit frame shift.

and when your HUD flashes 'safe to disengage' youll drop out about 19k from the station

i didnt think you could get in one without docking permission

Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 09:25:53 AM
i havent checked but apparently I Bootis has run out of fish - the most used and abused commodity in the local markets - game makes me smile everyday
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 23, 2014, 10:37:57 AM
Quote from: Jarhead0331 on August 23, 2014, 06:31:16 AM
Quote from: mikeck on August 22, 2014, 11:26:10 PM
How do you cash in vouchers? I fought for the federation killing some Eranin craft. Do I have to find a federation station ? Then what

Side note. I found a federation station and cruised towards it. I tried to jump out of the supercruise at the perfect time which I guess kind of was the perfect time because when I frameshifted,  I was already inside of the station smashing in the sidewalls with all the alarms going off. I had to fly out of the station speed the store let me talk there

When you are docked in a station, go to station services. Then go to contacts, local security office, and there will be an option to cash out vouchers.

That's interesting about exiting frame shift into a Coriolis port. That must be a bug. In case you don't know it yet, there is a gauge on the left side of the cockpit that tells you when you should exit frame shift.

I did that and didn't see an option to cash vouchers and Azebin (or whatever the starting station is). I assumed it was because I fought for the federations against Eranis craft so I need to find a fed station to pay. Of course, I did find one, at .12 light speed so they won't let me back
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 12:46:40 PM
Why did you side with the Federation over the Eranin?  If you're looking to make a quick buck, the prevailing wisdom is to NOT do that. Always select Eranin. Maybe you just discovered why?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 01:17:39 PM
I leave Aulin to go to Rakapilia, and decide to make one more jump away from Azerban and arrive in LH 2516 - theres nothing there, just stars, i need to jump again so head to LH 2887. As i exit the jump the ship tells me my main tanks are empty, oh crap, oh crap i need to get to the station as soon as possible. At last an extraction planet, the amount of minerals i knew about just doubled and theyre all great prices - big decision now, head back towards Azerban, trading as i go or head further into the unknown - Bolg and other weird names are further afield

I dont know whether its my own imagination or its a credit to the dev team but i genuinely feel on the borders of the unknown, its a relief to see the glorious space station when you find it, wondering whether to venture on or head back 'home'

like a security blanket Azerban feels like home, but when there are 400, 000, 000 stars to choose from im sure people will find new homes and just disappear into the blackness, and i hope like some kind of space faring Day Z, youll see a ship a billion miles from home in the same system you are and you can hail them and discuss where youve been and where youre going

as i said, game makes me smile everyday, long time since i felt like this
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 23, 2014, 03:09:47 PM
Well I imagine anyone would be pissed if I materialized from supercruise in the middle of their stations .

That said, whats the big deal about siding with the federation? Why should I side with Eranin? Are they independent? You say general consensus (I don't doubt you) but I haven't heard that..why?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 03:29:48 PM
Quote from: mikeck on August 23, 2014, 03:09:47 PM
Well I imagine anyone would be pissed if I materialized from supercruise in the middle of their stations .

That said, whats the big deal about siding with the federation? Why should I side with Eranin? Are they independent? You say general consensus (I don't doubt you) but I haven't heard that..why?

Have you looked for threads on making money in the FDS? They all, unanimously, agree that siding with the Eranin is the faster way to earn more credits. I do not know if its because Federal Security fighters are lighter and easier to kill, because there are more of them or because its easy to kill them and then head back to Azeban City to cash in the vouchers. All I know is that is what everyone says. So? How much money did you make from hunting the Eranin Sidewinders?  On their face, they seem more dangerous....they are out there with pulse, burst and beam lasers, and I've seen them shooting missiles too. All Federal Security Fighters, on the other hand, have the same weak loadout.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 03:30:36 PM
Quote from: undercovergeek on August 23, 2014, 01:17:39 PM
I leave Aulin to go to Rakapilia, and decide to make one more jump away from Azerban and arrive in LH 2516 - theres nothing there, just stars, i need to jump again so head to LH 2887. As i exit the jump the ship tells me my main tanks are empty, oh crap, oh crap i need to get to the station as soon as possible. At last an extraction planet, the amount of minerals i knew about just doubled and theyre all great prices - big decision now, head back towards Azerban, trading as i go or head further into the unknown - Bolg and other weird names are further afield

I dont know whether its my own imagination or its a credit to the dev team but i genuinely feel on the borders of the unknown, its a relief to see the glorious space station when you find it, wondering whether to venture on or head back 'home'

like a security blanket Azerban feels like home, but when there are 400, 000, 000 stars to choose from im sure people will find new homes and just disappear into the blackness, and i hope like some kind of space faring Day Z, youll see a ship a billion miles from home in the same system you are and you can hail them and discuss where youve been and where youre going

as i said, game makes me smile everyday, long time since i felt like this

The biggest problem I have with flying the smaller combat craft is limited range. I can barely make 6 light years in my Viper. No better in the Eagle or Sidewinder.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 03:41:58 PM
and then add cargo - you have to find a cluster of stars and find the trade 'golden ticket' between them
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 23, 2014, 04:00:34 PM
Quote from: Jarhead0331 on August 23, 2014, 03:29:48 PM
Quote from: mikeck on August 23, 2014, 03:09:47 PM
Well I imagine anyone would be pissed if I materialized from supercruise in the middle of their stations .

That said, whats the big deal about siding with the federation? Why should I side with Eranin? Are they independent? You say general consensus (I don't doubt you) but I haven't heard that..why?

Have you looked for threads on making money in the FDS? They all, unanimously, agree that siding with the Eranin is the faster way to earn more credits. I do not know if its because Federal Security fighters are lighter and easier to kill, because there are more of them or because its easy to kill them and then head back to Azeban City to cash in the vouchers. All I know is that is what everyone says. So? How much money did you make from hunting the Eranin Sidewinders?  On their face, they seem more dangerous....they are out there with pulse, burst and beam lasers, and I've seen them shooting missiles too. All Federal Security Fighters, on the other hand, have the same weak loadout.

I hadn't looked at any threads on making money to tell you the truth. I killed three Eranin fighters for 350 bucks each so that's $1050 in vouchers. That  was just in one quick combat mission. I just started picking off sidewinders that it wandered outside of the main combat ball

You probably have more experience with this game than anyone else on this form except maybe undercover geek...so if you say it's better to fight the feds then I'm going back and fighting the feds!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 04:12:01 PM
i havent read anywhere dont fight eranin, i just think everyone goes for the easier option as JH said - the feds are poorly armed, im sure as the game develops therell be a consequence and a backstory as to why and why not
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 04:36:39 PM
mikeck...out of curiosity, what are you flying in these days and what weapons do you have equipped?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 04:53:53 PM
i wasnt around for pre beta like your good self JH - was there a character wipe when it went public

there is discussion that beta 2 will be early september and will come with a wipe
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 05:35:15 PM
Quote from: undercovergeek on August 23, 2014, 04:53:53 PM
i wasnt around for pre beta like your good self JH - was there a character wipe when it went public

there is discussion that beta 2 will be early september and will come with a wipe

Yes, Sir. Every major update has come with a character wipe. However, you are refunded credits for the value of your ship and kit. I only seriously started playing after Beta 1 with the solo online-verse. When it was just public multiplay, I really just hung around Azeban City sightseeing. So fortunately, I had nothing to really lose in the wipe. Now, with my viper, weapons and systems...I'm nervous.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 23, 2014, 07:00:06 PM
JH & JD -

Hello Commanders!

The suicide rammer AI is mostly a bug, which should go live with the next update (NPC ships were still trying to aim as they dodged, resulting in collision course behaviour). The possibility for collisions will still exist, but hopefully it won't be the de facto tactic!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 23, 2014, 09:43:35 PM
Quote from: undercovergeek on August 23, 2014, 07:00:06 PM
JH & JD -

Hello Commanders!

The suicide rammer AI is mostly a bug, which should go live with the next update (NPC ships were still trying to aim as they dodged, resulting in collision course behaviour). The possibility for collisions will still exist, but hopefully it won't be the de facto tactic!

Wow! Awesome.
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on August 23, 2014, 09:47:40 PM
Quote from: undercovergeek on August 23, 2014, 07:00:06 PM
JH & JD -

Hello Commanders!

The suicide rammer AI is mostly a bug, which should go live with the next update (NPC ships were still trying to aim as they dodged, resulting in collision course behaviour). The possibility for collisions will still exist, but hopefully it won't be the de facto tactic!

Judge Dredd is going to be doing backflips when he reads this!

Maybe now is the time for me to take the plunge, though I'll probably have to buy a new vid card and more ram for the windows 'puter to play the game.
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on August 23, 2014, 09:52:13 PM
Huh. Just read at the web site that it'll be released for Mac a few months after the Windows release, no extra charge for beta purchasers. Sweet!
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 24, 2014, 12:54:39 PM
Quote from: Jarhead0331 on August 23, 2014, 04:36:39 PM
mikeck...out of curiosity, what are you flying in these days and what weapons do you have equipped?

Interesting you ask...at one point I had a cobra gussied up with all sorts of auto cannons and heat sinks and then on one of the updates swept everything clean and I started out with a sidewinder. so I kind of put the game side. So right now I'm in a Side winder with my loaned weapons and do the usual stuff so nothing exciting on my end.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 24, 2014, 02:09:20 PM
Quote from: mikeck on August 24, 2014, 12:54:39 PM
Quote from: Jarhead0331 on August 23, 2014, 04:36:39 PM
mikeck...out of curiosity, what are you flying in these days and what weapons do you have equipped?

Interesting you ask...at one point I had a cobra gussied up with all sorts of auto cannons and heat sinks and then on one of the updates swept everything clean and I started out with a sidewinder. so I kind of put the game side. So right now I'm in a Side winder with my loaned weapons and do the usual stuff so nothing exciting on my end.

How long did it take you to save up for that cobra, and how did you do it? Trade I presume? What do they go for anyway? I'm thinking at least $150,00 to $300,000?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 24, 2014, 03:36:29 PM
Quote from: Jarhead0331 on August 24, 2014, 02:09:20 PM
Quote from: mikeck on August 24, 2014, 12:54:39 PM
Quote from: Jarhead0331 on August 23, 2014, 04:36:39 PM
mikeck...out of curiosity, what are you flying in these days and what weapons do you have equipped?

Interesting you ask...at one point I had a cobra gussied up with all sorts of auto cannons and heat sinks and then on one of the updates swept everything clean and I started out with a sidewinder. so I kind of put the game side. So right now I'm in a Side winder with my loaned weapons and do the usual stuff so nothing exciting on my end.

How long did it take you to save up for that cobra, and how did you do it? Trade I presume? What do they go for anyway? I'm thinking at least $150,00 to $300,000?

No sometime ago a new build came along and when I started I had like 100,000 credits or something like that out of nowhere so I went ahead and spent until the new beta came long after that and wiped me clean. so wasn't sure if it was a bug or not but I never did they work to get the money they just gave it to me
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on August 24, 2014, 09:56:01 PM
Interesting article in The Telegraph about the impact Elite has had on the culture:

http://www.telegraph.co.uk/games/11051122/Elite-the-game-that-changed-the-world.html

QuoteBraben is held in such high esteem in the games world (the widely-admired and hugely popular Grand Theft Auto is considered Elite's natural successor) that pilgrims occasionally track him down to his home in Cambridge – from Germany on one occasion – and ask him, in mind-boggling detail, about the machine code for Elite. Business meetings have been known to begin with a blushing software engineer asking him to sign their Elite "training manual".

And now, aged 50, the "Godfather of Gaming" is trying to match the revolutionary excitement of his youth. Elite is coming back, this time in virtual reality, multi-player glory, and with its own orchestral soundtrack.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on August 26, 2014, 02:27:33 AM
Wow! That illegal goods vid linked above is very cool!
Once Elite gets released properly I am definately jumping in.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 29, 2014, 10:46:19 AM
happy as a dog with two d**** - surrounded by spreadsheets and commodity prices - even got a rough handle on the galaxy map and supply and demand

tonight i shall be selling my lasers giving me extra jump capacity

confirmed for Beta II so far -

1) Outposts. These will be non station dockable structures which will be found all over the galaxy, not only near planets. There use is as yet uncertain.

2) Ranks. Player & Faction ranks are due to make an appearance in B2.

3) Expanded Mission System. Tied into #2 the mission system is getting a huge expansion with missions relating to ranks and multi tiered missions both confirmed.

4) The Ocellus Station. A brand new station type called Ocellus is coming in B2. Nothing other than its appearence is known yet.

and galnet feed where space stations can and will share news on players with reputations - earn bounties hunting them down - how cool to appear on galactic news as a player (i think!!)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 29, 2014, 11:15:24 AM
Has anyone seen any "sexy" stations? I only see the hexadioganise ones :-)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 29, 2014, 12:58:58 PM
Have you not seen the orbital ones with the big wheel at one end?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on August 29, 2014, 02:10:49 PM
Nope. To be honest, I've not travelled very far
Title: Re: Elite: Dangerous. I broke down.
Post by: Swatter on August 29, 2014, 02:23:10 PM
I very much enjoy ED, but it is definitely unforgiving. I ran into a bug where your current ship isn't displayed on the insurance screen (after you die) and I lost almost everything. I then exited super-cruise too close to the station and hit the damn thing, destroying ship and cargo. I lost everything again. It was a tough day yesterday.

ED is right now a good game, very good in many aspects. I can only imagine how cool it will be after release and a couple of expansions.

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on August 29, 2014, 03:04:46 PM
Quote from: Swatter on August 29, 2014, 02:23:10 PM
I very much enjoy ED, but it is definitely unforgiving. I ran into a bug where your current ship isn't displayed on the insurance screen (after you die) and I lost almost everything. I then exited super-cruise too close to the station and hit the damn thing, destroying ship and cargo. I lost everything again. It was a tough day yesterday.

ED is right now a good game, very good in many aspects. I can only imagine how cool it will be after release and a couple of expansions.

Wow. That's some pretty nasty stuff. Thankfully, I have not experienced anything like that.

I got a little burned out on the FDS grind so I put the game down for awhile. Looking forward to some more content in Beta2.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on August 29, 2014, 03:11:01 PM
Edit
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 30, 2014, 05:55:28 AM


a viper with 3 cannons - shield destruction and 68% shield loss in one shot on a sidewinder!!
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on August 30, 2014, 06:47:34 AM
Awesome. I really want to get this eventually, although I'm pretty sure I'll be hopeless at combat. My spatial awareness leaves much to be desired.......
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 01, 2014, 01:53:27 AM
What a hive of scum and villainy freeport is!!

Shot at all the way in, shot at all the way out - its risky

Found my first stock of narcotics but haven't seen a buyer
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 02, 2014, 06:32:31 PM
help me!

im being taken over by this game - i sat at work in a darkened hidey place drawing space routes and triangles of trade, i have opened a teamviewer service so that i can access my commodity list on my home PC from my office and contemplate where to trade next and im hooked on docking, and bringing up the commodity list
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 02, 2014, 07:12:20 PM
Yeah....I have to deal with combat now until I get enough for a hauler. I want to trade, not just fight sidewinders
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 03, 2014, 12:49:16 AM
I want to trade also - but with something that carries more than 4 items!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 03, 2014, 03:15:06 AM
theres a hauler for 29k at Freeport and im at 18k - once you get up to 12k ish you can trade in the more lucrative items - on small money you can carry 4 lots of fruit and veg and earn 800, with 10k in the bank you can carry 4 lots of crop harvesters and earn 1200-1600 a run but the markets are changing nearly everyday at the minute
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 03, 2014, 03:41:41 AM
DAMN!

My game dropped out from connection and when I went back in, I was at the same place. I jumped to I-Bootis and I can't seem to get away from I-Bootis. It's just not moving and I've been flying ages...so I can align to Chango Dock - and I've got 12k worth of stock on board!!

aaaaaaaaaaaaaaargh!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 03, 2014, 03:56:12 AM
NM - I set a new location and jumped to that which got me away from I-Bootis. I don't know what that was!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 03, 2014, 04:02:06 AM
Quote from: JudgeDredd on September 03, 2014, 03:56:12 AM
NM - I set a new location and jumped to that which got me away from I-Bootis. I don't know what that was!

were you stuck in a hyperjump tunnel?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 03, 2014, 04:32:02 AM
Quote from: undercovergeek on September 03, 2014, 04:02:06 AM
Quote from: JudgeDredd on September 03, 2014, 03:56:12 AM
NM - I set a new location and jumped to that which got me away from I-Bootis. I don't know what that was!

were you stuck in a hyperjump tunnel?
I-Bootis just wasn't moving. I was trying to get to Chango Dock - and it was behind I-Bootis, so I headed off away to avoid the proximity alert and I was looking out my window and it just wasn't moving...no closer, no further away. In the end I selected a Nav Beacon to jump to then jumped out and jumped to Chango

Never seen it before. I also didn't have enough fuel to jump back to Eranin...so I was getting a bit worried I'd lose my 12k of cargo!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 03, 2014, 04:54:34 AM
yeah this happened to me the other night - its the proximity to the planet that slows your supercruise to almost a normal speed and it looks like youre not moving
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 04, 2014, 10:24:35 AM
http://simhq.com/forum/ubbthreads.php/topics/4004947/Viper_Skins_Released!_%28Plus_bo#Post4004947

the union jack one looks cool
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on September 04, 2014, 10:52:44 AM
Quote from: undercovergeek on September 04, 2014, 10:24:35 AM
the union jack one looks cool


apparently that's Austin Powers' viper...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 04:12:20 AM
Question about the star system...

I bought some Tea (being British and all) and I wanted to head to H Draconis to sell it...but I get a message when I attempt to jump saying "Jump Exceeds Drive Fuel use limit of 0.80 tons"

How do I therefore get to that system?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 04:28:22 AM
Quote from: JudgeDredd on September 06, 2014, 04:12:20 AM
Question about the star system...

I bought some Tea (being British and all) and I wanted to head to H Draconis to sell it...but I get a message when I attempt to jump saying "Jump Exceeds Drive Fuel use limit of 0.80 tons"

How do I therefore get to that system?

with less cargo or a better ship - where are you jumping from?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 04:29:52 AM
It starts - guilds  >:(

i like that its possible, i like that people will use it, i like that others wil turn up in big bad ships and kill them

i dont like my combat skills so ill stay away from freeport


"Hello Commanders!

I would like to inform you all of the new Freeport Tax and Protection Services outfit based at Freeport, LP 98-132.

Freeport has become a dangerous place to travel lately. On arrival at the station you can expect to be viciously attacked without warning from a number of foes.

However! There may be a solution on the horizon:

On arrival at Freeport you will be contacted by one of the FTPS agents informing you of the requirement to pay service tax. Please keep all weapons stowed away to avoid unfortunate accidents. You will be made aware that you will have free passage to the station to conduct your business. On departure please be ready to pay the tax for safe passage out of the station. On payment of tax you will receive protection from the FTPS agent(s) until you have frame shifted away. Protection does NOT extend beyond the Freeport station area and only covers you for departure. When arriving at Freeport for further visits you are required to pay departure tax again. Discounts may be applied for repeat custom purely at FTPS discretion.

If you do not comply you will have your shields removed at which point you should come about, face the station and come to a standstill so negotiations can commence. What happens after this point is up to you.

Remember, there are a LOT of undesirables around Freeport, let us save you from them!

Fly safe!"
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 04:37:27 AM
Eranin

I guess the more encompassing question is - are all the systems on the Galaxy map available to travel to and, if so, given the message I received, I have to "hop" to other systems to get closer?

The Galaxy map shows a load of systems - and I've visted about a half a dozen...mainly because I didn't want to waste fuel going to place that had nothing there - like Eranin 5(?)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 04:45:33 AM
you need to jump to the main star of the system and on arrival open NAV again and youll see the space station to head for, AFAIK at the moment systems only have 1 station so there would be no point going to any other planets in a system if youve already sourced the space station - the mass of planets are all for future dev - landings, factions, exploration and missions

in the map you need to go to 'real map' not the one showing all your trade routes - if you click on the destination and move the cargo slider up to 4 tonnes (or whatever your max is) it will show you where you can reach

similarly if you choose your jump destination before leaving the station it will tell you if youre out of range before you leave the station

this just arrived this morning to decipher the trade map and its brilliant - makes it much clearer

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 05:12:44 AM
Brilliant - thanks  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 05:47:47 AM
Shite.

I've jumped to one too many destinations and I have insufficient fuel to jump anywhere. Worse than that, I am in a system with no station.

What are my options? Suicide?  ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 05:59:09 AM
NM - I used the Distress Beacon and I am now full
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 06:03:57 AM
Lol beat me to it

My rule of thumb is always go to the station even without items just so you can refuel

I think you paid top dollar for your tea at eranin
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 06:14:13 AM
I paid top dolla for the fuel!! 675 credits!

Tea I made 1100 on.

On the plus side, as I am exploring now, I'm getting familiar with where I can go etc, etc...now, I thought this game had a lot to offer before I found all these other places!

Saw my first proper space station at Romanenko Estate in Opala! Stunning watching it from the outside...just sitting watching it spin round!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 06, 2014, 06:45:59 AM
Bought my Hauler  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 06, 2014, 08:13:30 AM
Quote from: JudgeDredd on September 06, 2014, 06:45:59 AM
Bought my Hauler  ;D

Skills! Should get mine this evening

Emergency fuel is about 100 times the station price

Wait til mining and exploration come in
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on September 06, 2014, 10:00:04 AM
Hows he single player aspect of the game? As I wont be bothering with muliplayer.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 06, 2014, 11:18:56 AM
Quote from: TacticalWargames on September 06, 2014, 10:00:04 AM
Hows he single player aspect of the game? As I wont be bothering with muliplayer.

Is identical MP except all ships are NPC's. I'm not being sarcastic..lol. It uses the same procedural generation and the are universe, economy, Etc.
Solo mode just excludes other players from your game.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on September 06, 2014, 03:21:07 PM
Sounds great..really can't be doing with online idiots\griefers.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 12, 2014, 01:33:10 PM
Free eagle to all early backers.... to be parked in a space port at your leisure
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on September 12, 2014, 01:46:51 PM
Quote from: undercovergeek on September 12, 2014, 01:33:10 PM
Free eagle to all early backers.... to be parked in a space port at your leisure

Yeah, they are offering a good deal!

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cbbe7b15e6

QuoteWe are announcing today that the price of the final release of Elite: Dangerous will be £39.99 ($59.99 and €49.99).

We are also announcing a special pre-order digital pack, the Elite: Dangerous Mercenary Edition, which is a bonus pre-order game collection loaded with digital extras.

The pack is available on our store today for new customers at a discounted price off the final release of £35.00 ($50 and €40) plus the addition of the Mercenary Pack extras. Anyone who has already pre-ordered the final release version of Elite: Dangerous (including of course Alpha, Premium Beta and Beta participants) will also receive the bonus pre-order collection when the game is released.

Well, now it is a given that I will be pre-ordering this game at some point.  Still plan to wait until the last beta/first gamma though.  I don't want to jump in while the game is still feature incomplete. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 12, 2014, 02:07:02 PM
This game is more feature complete (and extremely stable) than most releases over the last few years!  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on September 12, 2014, 02:08:19 PM
Quote from: RooksBailey on September 12, 2014, 01:46:51 PM
Well, now it is a given that I will be pre-ordering this game at some point.

+1 

I was counting on the $50 price, but now that we hear the price will go up on release, I'm definitely pre-ordering as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 12, 2014, 02:14:13 PM
I can't see a free eagle...all I see is a cost :-(
NM - being an idiot  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on September 12, 2014, 02:22:24 PM
Quote from: JudgeDredd on September 12, 2014, 02:14:13 PM
I can't see a free eagle...all I see is a cost :-(
NM - being an idiot  :D

i.e. "Don't be a penny pincher.  Just buy the damn game already" - ?  Or ?

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 12, 2014, 02:30:52 PM
They mention the free eagle for those who purchased the "mercenary" edition. I bought in as alpha but have no idea what "edition" I have. I am assuming I would get the eagle....hmm
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 12, 2014, 02:35:30 PM
The press release says this...
Quote
The pack is available on our store today for new customers at a discounted price off the final release of £35.00 ($50 and €40) plus the addition of the Mercenary Pack extras. Anyone who has already pre-ordered the final release version of Elite: Dangerous (including of course Alpha, Premium Beta and Beta participants) will also receive the bonus pre-order collection when the game is released.
I think it's very decent of them
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 12, 2014, 04:20:05 PM
Quote from: mikeck on September 12, 2014, 02:30:52 PM
They mention the free eagle for those who purchased the "mercenary" edition. I bought in as alpha but have no idea what "edition" I have. I am assuming I would get the eagle....hmm

youre classed as a backer and will therefore get the mercenary pack
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on September 12, 2014, 04:38:01 PM
Some budgetary bits:

Elite: Dangerous creator says crowdfunding covered less than one-quarter of its total cost (http://www.pcgamer.com/2014/09/12/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/)

QuoteElite: Dangerous drew in nearly £1.6 million—that's roughly $2.6 million—on Kickstarter, and that's a lot of money by just about any measure. Yet it was only a slice of the total development budget, and not even a particular large slice at that.

"The original budget, because we put a lot of our money towards it, was £8 million," Frontier Developments founder David Braben told Eurogamer. Since then, "It's grown by quite a lot," he added.

That amount is also a tiny fraction of the $53 million (and counting) raised by Star Citizen, but Braben said "we're very, very happy" with the budget, especially since fans are continuing to pay for beta access and preorders. "We already have enough [money] to see it through," he said. "It all means it just de-risks it in a really good way."

As for the future, Braben said it would be "silly" not to at least look at a console version of the game, but for now the PC is the focus. "The important thing is I don't want it to disrupt development of Elite," he said. "We are doing the best game we can on PC and then we will look at console."

Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on September 12, 2014, 07:13:59 PM
I just took the plunge. Now to see if my windowbox can handle the game....
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 13, 2014, 05:12:23 AM
So I say it's the most stable game in recent years and my first outing into online mode and it crashes on a jump to Eranin!  >:(

Also - got to the FD area, got 3 kills and a head on wipes me out  >:( why oh why did I smash into that wall with my Hauler!  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 13, 2014, 05:28:38 AM
I had forgotten how bloody downright annoying the FDS zone and it's kamikaze feds were. 3 times, kills racking up and head on death.

I'm actually THAT bored with it, I'm going to clean the bathroom.

This is my own fault for not looking after my Hauler. I'm still totally pissed about how I lost that!

Where's my sponge?  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 13, 2014, 08:51:36 AM
Quote from: Staggerwing on September 12, 2014, 07:13:59 PM
I just took the plunge. Now to see if my windowbox can handle the game....

just to let you know - at the mo the devs have kind of switched trade off, i havent booted the game up yet since the change but the forum is full of complaints, particularly as they didnt tell anyone

so 2 days ago you had a plethora of planets selling and buying different things depending on their economy type, today the first 6 plaents you can reach apparently have nothing to sell and nothing to buy

is it a bug? are they trying to get everyone into fighters to test combat? are they restabilising the markets? noone knows yet

as someone did say a while ago it was far too easy to get to an anaconda in 3 days of hard core playing, in ye olde elite that was months of gameplay, what you got after 3 days of hard core gaming was something like a docking computer and you ran all the way to school to tell everyone - so maybe the markets are been rebalanced

just so you know
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on September 13, 2014, 12:02:20 PM
Thanks. I just fired up the Windowbox. Now to see about D/Ling.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 19, 2014, 12:04:51 PM
Gadzooks -

in short, a new ship, 500 more explorable systems, new weapons, a pirate weapon, new stations, a proper working black market and a free copy of the old Elite, a proper star map highlighting import/exports of a planet as you view them

Welcome to Elite: Dangerous Newsletter #41!

This week's newsletter marks the beginning of our ten day celebration of the 30th anniversary of Elite. To make it extra special we are announcing the Beta 2 release date and some of the many additions you will see in Beta 2. We have also added a limited edition Cobra paint job, and we have a free copy of the original BBC Micro Elite for you!

Galnet will be reporting on the tensions surrounding the 30 year anniversary of Eranin's independence from the Federation in Elite: Dangerous through a series of special bulletins over the next 10 days, so keep an eye on your inbox.  You will also be able catch up on the new Galnet pages on our website.

Last week we announced that the price of the final release of Elite: Dangerous will be £39.99 ($59.99 and €49.99) and we also announced a special pre-order digital pack, The Elite: Dangerous Mercenary Edition, which is a bonus pre-order game collection loaded with digital extras.

The pack is available on our store for new customers at a discounted price off the final release of £35.00 ($50 and €40) and anyone who has already pre-ordered the final release version of Elite: Dangerous will also receive the bonus pre-order collection when the game is released.

Don't forget, if you have pre-ordered the finished game but are tempted to start playing sooner, there is an upgrade path which will cost you an additional £15. Interested? Just go to the store, put the Beta in your basket and the correct discount will be applied when you checkout.

Contents this week (Click subject to jump forward):

    Newsletter Peek of the Week
    Beta2 to be released 30th September
    Elite 30th Anniversary
    Comms Chatter
    GalNet

Newsletter Peek of the Week
'Imperial Courier'
Back to Contents
Beta 2 to be released 30th September
We still have our collective foot firmly pressing the pedal to the metal on the development of Elite: Dangerous, both on 'under the hood' work and forward facing features to get the game ready for release before the end of 2014.

We're delighted to announce that Beta 2, our second beta phase, will be released on Tuesday 30th September, as the culmination of our 10 days of celebration of the 30th Anniversary of the release of Elite on the BBC Micro - see what we did there...?!

It's been quite a few weeks since we released Beta 1 on 29th July.  Here's why:

Elite: Dangerous wouldn't be an Elite sequel without the ability to progress from 'Harmless' all the way to the exalted status of 'Elite'.  In Beta 2 all pilots have a visible combat rating, so now you can start to work your way up to 'Elite'!

As well as a rank, in Beta 2 you have reputations.  Your reputation is tracked within each system and separately against the galactic power blocs involved in that system. Reputation can be positive and negative, and affects the pricing of services offered to you in stations or outposts controlled by the Federation, Empire or Independent Alliance.
Beta 2 also allows you to start to discover and explore new star systems and planets and even to sell the data on them.

We have now added a detailed system map for each star system – this is populated for known systems, and the map is also the repository for distributing new exploration data as it comes in from those intrepid people pushing out the frontiers of human space.
The system maps are also the visible in-cockpit tip-of-the-iceberg of what has been a big step forward in the detail of the science used to model the creation of planetary bodies, their compositions, atmospheres – even life – within star systems and the systems used to determine their economies, placement of starports etc.
This work has in turn allowed us to open up around 500 star systems in Beta 2.  The familiar 55 Beta 1 systems are still all there, with an additional approximately 100 light year push out to the frontier and beyond in the direction of unexplored space – after all, you need things to discover!

Another potential winner from the Lakon shipyards has been added, the Asp Explorer.  The Asp Explorer is very versatile and its design parameters and layout can accommodate modules that make it a perfect 'grand tourer' for your voyages of exploration.
Beta 2 also provides much greater variety for modifying all types of ship.  There are different Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks.  You also are given much more information on upgrades to inform your choices. PRO-TIP: shields and drives are tuned for particular hull masses.

Ships and their systems are subject to gradual wear and tear in Beta 2 – the extent of this of course depends on how careful a pilot you are!

There are new Dumbfire Missile racks, Plasma Accelerators and Cannon. Oh – and the mine launcher first seen in the Beta 1 video has now been added - plus mines, too!
Whilst we are on the subject of weapons, there is a new class of non-lethal missile-deployed weapon in Beta 2 called a 'cargo hatch disruptor'.  If your target's shields are down and you fire one of these, it will attach to the target and use targeted ECM to cause their cargo hatch to open.  Cargo will then spill out involuntarily. Think of it as a means to fill your piratical boots with a slightly clearer conscience – the disruptor doesn't explode so your victim lives to fight another day, and you get a correspondingly smaller bounty on your head.

Outposts, the exposed, isolated galactic equivalents of the run-down roadside café, the remote research base, the windswept motel that we described [in newsletter 37], are to be found in the more off-the-beaten-track places of Beta 2.
Beta 2 also contains the Occelus starport types.  The Ocellus starport is stronger, better protected from radiation and more expensive than the Coriolis class stations and slightly smaller, and much smaller than the giant Orbis.  The Occellus stations can be moved from place to place with the attachment of a giant drive system, and tend to appear at the end of the first 'gold-rush' phase in a new system, marking the start of a more law-abiding way of life.  They were described in detail [in newsletter 38].
Beta 2 extends the visibility of other ships in supercruise, whether they are player or AI.  You can also buy a module that allows you to track any other ship that jumps into supercruise or hyperspace by following their supercruise 'wakes'.

As you can see, there is a whole lot more going on in Beta 2 - so there is also now a new live 'newsfeed' addition to station services which provides news items about happenings from the far flung reaches of the dynamic, connected Elite: Dangerous galaxy as well as player generated activity in the local system.

We have re-purposed the single player combat scenarios into a series of optional simulator tutorials to aid newcomers to Elite: Dangerous in developing their piloting skills.  There are also new, safe simulator tutorials for docking and travel, so to learn these skills you no longer need to scrap a small pile of Sidewinders! A new pre-flight check system in the initial start-flow provides quick, basic instruction of the ship's main controls, too.

There are also a host of general qualitative improvements in Beta 2 – some of the more obvious ones include the planetary rings that now have rock, ice and metal variants with matching dust motes and depth, and the response to lighting of distant views of ring systems has been improved.
There is a lot more music, and Backer's names (from the appropriate crowd-funding reward tiers) have been added to the Beta 2 NPC database too!

Those of you who have the appropriate hardware will be pleased to know that SLI/Crossfire support in Beta 2 will allow those with suitable high-end rigs to play in 4K ultra-high definition.  Never ones to waste the opportunity for another gratuitous 4K screenshot, here goes...:
Of course Elite: Dangerous is still very much a work-in-progress – we continue to work hard on more features, improvements and optimizations for the full release.  Watch this space!
Back to Contents
Elite 30th Anniversary
Tomorrow is the 30th Anniversary of the first launch of Elite on the BBC Micro in the UK, and in other countries over the following days.  We know many of you played the original, and to allow others to join you down memory lane we are giving a free copy of BBC Micro Elite away to everyone via our online store! It bundled with the BeebEm BBC Micro and Master 128 Emulator for PC.

To get your copy just go to the store, where it is listed as a product, put it in your basket and it will appear free of charge. If you don't already have an account with us, to get the free game please set one up here.

We'd like to thank Mike Wyatt for allowing us to distribute the fantastic BeebEm from our site - he is happy to help anyone using BeebEm via http://www.mkw.me.uk/beebem/

We also have some special new limited edition T-shirts available from today you can buy these and other retro Elite Tees on our store.
Also there is a limited edition wireframe paint job for the Cobra which is available here.  It will only be available for the 10 days of our celebrations and will be withdrawn from sale on Tuesday 30th September so get it while you can!
We have received some amazing memories, pictures and videos from you, many thanks for all your messages and keep them coming in! We will be adding them to a special page on our website and posting them up on our social media pages.
If you still want to join in you can send any pictures, videos or images to us at; elite30years@frontier.co.uk or you can tweet #EliteDangerous#Elite30Years

Or email us with a link to where we can download your file. Please make sure you provide a name and contact details with anything you share.
Please note, by submitting content and information you are automatically giving Frontier the right to use the content publically, so if you do not want your video used – don't send it to us!
Back to Contents
Comms Chatter
David Braben will also be explaining how you can do it all in Elite: Dangerous with his Death, Stealth, Money and Power Developer Session at EGX on Thursday 25th September at 2pm.
Rand Haginen has been showing off his flying skills in Oculus mode - he gets very close to the station and shows the enormous detail to be seen.

Isinona has been at it again on his You Tube Channel, this time interstellar bounty hunting with flight assist off!  Look out for some fancy flying, and watch the K-Warrant Scanner being put to good use.
Iain M Norman posted these two pics up on twitter – they made us smile!
Back to Contents
Transmission 19th September 3300
Galnet News Transmission 19th September 3300
All information ©3300 Elite Pilots Federation. Copyright violation is a crime in all jurisdictions.

:: Elite Pilots Federation Alert ::
Eranin's 30 year anniversary of independence from the Federation is tomorrow, and their 'cold war' looks more and more like a tinderbox ready to ignite.

Eranin is flaunting its freedom in the face of Federal systems by announcing a celebratory liquor produced in Eranin and its fellow independent communist system Wyrd.  In response the Federation has banned liquor in the local area and deployed many black ops teams around the systems, which has even disrupted our own Black Market data gathering this week.

Frankly things don't look good.  We'd expect to see both sides reaching out to members over the coming days for assistance if things take any further turn for the worse.

::GalNet Trade Aggregation Service Reports::
:: Market Information::
Ship Sales (by market share)
After last week's stunning news of a free Eagle for all, Core Dynamics Eagle take up falls back to a more usual 13.6% market share.

Faulcon deLacy remains top of the pile and tightens its grip on the market even further with a 1.6% overall market share rise to 41.6%.  We have been digging hard over the past week following the rumours of the FdL board doing a big deal.  Although we haven't yet got the full story it appears that something huge is about to happen with the Cobra. Could this be linked to the 30 year anniversary tension between Eranin and the Federation?

Zorgon Peterson's once again accounts for a solid 26% share this week.

Lakon sales remain static this week, and the company will hope today's news of the release of the Asp Explorer on 30 September will help stimulate interest in their range.

Most Profit Made From:
Auto Fabricators  << NEW
Consumer Technology v
Terrain Enrichment Systems v
Fish   << NEW
Gallium v

Most traded Black Market goods:
Data unavailable.

Most goods bought and sold (By cargo units):
Fish ^
Auto Fabricators << NEW
Computer Components ^
Consumer Technology << NEW
Clothing << NEW

Top 5 Largest Importers, by Quantity of Good Traded:
LHS 3262: Louis de Lacaille Prospect
Aulin: Aulin Enterprise
i Bootis: Chango Dock
Asellus Primus: Beagle 2 Landing
LFT 880: Baker Platform

Top Exports, Ranked by Quantity:
LHS 3262:  Louis de Lacaille Prospect : Auto Fabricators << NEW
LHS 3262:  Louis de Lacaille Prospect : Consumer Technology v
i Boötis: Chango Dock : Fish ^
Aulin: Aulin Enterprise: Agricultural Medicines << NEW

Aulin: Aulin Enterprise: Terrain Enrichment Systems v

Trade Tips & Hidden Gems:
Markets currently trading with good profits:
Nang Ta-khian: Hay Point ^
Ovid: Bradfield Orbital << NEW
Pi-fang: Brooks Estate
h Draconis: Brislington
Tilian: Maunder's Hope << NEW

::And Finally::
Our human interest news editor was killed this week in an unexplained 'accident' on her way to Eranin to report on the 30th Anniversary celebrations.  Out of respect our 'And Finally' section will not run this week.

Detailed market information feeds are available via an upgraded subscription to GalNet services.

Sports Results, Entertainment News and Celebrity Gossip are available via an upgraded subscription.

This GalNet News Transmission is sponsored in part by the Bank of Zaonce. Trust the Bank of Zaonce with your hard-earned credits.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 19, 2014, 01:02:47 PM
Beta 2 sounds positively delicious.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on September 19, 2014, 02:02:06 PM
I bought the mercenary thingie so I guess I'll just have to wait until final release.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 08:31:36 PM
Whelp, I also have joined the "broke down" crowd.  That smuggling video was just fantastic. 

Downloading...   O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 08:48:40 PM
aye yai yai.  This is going to take a while it seems.   :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on September 21, 2014, 09:58:41 PM
I spent $100 on Train Simulator during the weekend which I don't regret. But I'm was wondering why didn't I spend the money on this instead?  :uglystupid2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 10:09:36 PM
Meh.  You can't take it with you....I say get both!   :D
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on September 21, 2014, 10:16:52 PM
Lol! You're right.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 21, 2014, 11:37:27 PM
Ok, if you see a Commander Toonces flying around online, don't shoot....it's just me.

You might want to give me some space, though.  I don't necessarily drive so good.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 22, 2014, 12:29:34 AM
Man, what a fantastic looking game!  I can see how this is going to be a major time-sink in the near future.  With the TrackIR set up it is just awesome.

I'm going to need to read the manual, though.  While I did successfully figure out how to dock at Azerbijan (or however it's spelled), I don't understand a lot of what's going on in my ship.

Great call, Jarhead!   O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 22, 2014, 12:38:22 AM
What do you think...

Commander Toonces
or
Commander Toonces T. D. Cat
?

???

Ok, I'm done replying to myself for the evening.   ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 22, 2014, 06:24:08 AM
Quote from: Toonces on September 22, 2014, 12:29:34 AM

Great call, Jarhead!   O0

Took you long enough.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 22, 2014, 07:37:24 AM
Quote from: Toonces on September 21, 2014, 10:09:36 PM
Meh.  You can't take it with you....I say get both!   :D

Man, you guys are gonna feel stupid when you're at the pearly gates and don't have enough for the registration fee
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 08:08:50 AM
i think most of us here arent going 'upstairs'

and its about time Toonces, ask away if you need any beginner help
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 22, 2014, 01:55:58 PM
Wow! Did you hear Faulcon DeLacy has slashed the price of the Cobra MK III by 50%! That comes to around 86,000 credits and they are offering full trade-in value for any ship! This is a great deal. I may have to part with my Viper.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 02:31:18 PM
Quote from: Jarhead0331 on September 22, 2014, 01:55:58 PM
Wow! Did you hear Faulcon DeLacy has slashed the price of the Cobra MK III by 50%! That comes to around 86,000 credits and they are offering full trade-in value for any ship! This is a great deal. I may have to part with my Viper.

ah is that what the newsletter was?

youve got 8 days!!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 22, 2014, 02:47:16 PM
UCG - you may have the answer in your globe trotting skills.

I was on LHS 2887. I had a mission to take 1xSynthetic Fabrics to Eranin as part of a mission. On top of that, I took another mission to transport 1xSomething to Ovid.

So I looked at the Galactic map. It showed that with my current payload (2 tonnes?) I could make it to LP 271-25 AND Rakapila. On top of that there was a grey dashed line from Rakapila to Aulin with abroken grey line and the same to I-Bootis and Eranin.

Thing is, I tried a couple of times - got to Rakapila fine but Aulin each time showed out of reached (insufficient fuel). Why am I not reading the map right? The blue lines show current load out - I get that. But the grey lines show on the loadout as per the slider below. Well, the slider below was at 2 - so I thought I could get to Aulin.

Any ideas what the hell I'm doing wrong. I wasted a shed load of time and fuel and eventually ran out of time on both missions and suffered a fine for each. On top of that, when I was in Rakapila for the last time, I pressed the power boost button instead of the button to lower me...and went colliding into the station and dead (again!)


Also - am I right in thinking when the game is released, everyone's progress is going to be wiped? If so - I may just hop around the galaxy rather than trying to get money for another hauler.

Ta
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 06:40:12 PM
Quote from: JudgeDredd on September 22, 2014, 02:47:16 PM
UCG - you may have the answer in your globe trotting skills.

I was on LHS 2887. I had a mission to take 1xSynthetic Fabrics to Eranin as part of a mission. On top of that, I took another mission to transport 1xSomething to Ovid.

So I looked at the Galactic map. It showed that with my current payload (2 tonnes?) I could make it to LP 271-25 AND Rakapila. On top of that there was a grey dashed line from Rakapila to Aulin with abroken grey line and the same to I-Bootis and Eranin.

Thing is, I tried a couple of times - got to Rakapila fine but Aulin each time showed out of reached (insufficient fuel). Why am I not reading the map right? The blue lines show current load out - I get that. But the grey lines show on the loadout as per the slider below. Well, the slider below was at 2 - so I thought I could get to Aulin.

Any ideas what the hell I'm doing wrong. I wasted a shed load of time and fuel and eventually ran out of time on both missions and suffered a fine for each. On top of that, when I was in Rakapila for the last time, I pressed the power boost button instead of the button to lower me...and went colliding into the station and dead (again!)


Also - am I right in thinking when the game is released, everyone's progress is going to be wiped? If so - I may just hop around the galaxy rather than trying to get money for another hauler.

Ta

just had this explained me to too re jump ranges - the question been if i can get from A - B - C - D without refuelling why cant i just go from A - D - the answer been you have a maximum jump range on the ships that limits the total jump possible, so if it was 10 from A-D and your engines max out at 5 thats why you have to make 2 jumps

With regards to the galaxy map, all i get is its a work in progress and in Beta 2 its supposed to be much, much improved - for now i use this

http://www.elitetradingtool.co.uk/

im not using the trade tool itself, but there is a sliding bar on there that tells you how far each ship can jump with a ton of cargo, progressing up to its max cargo so the hauler can go 16 light years when its empty, but only 6.3 when its full at 16 tonnes - hasnt failed me yet

as for wiping, noone knows if the beta 2, due on 30 sept will wipe or not, but there is a definite wipe at gamma, but again noone has confirmed if therell be one at actual release
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 07:24:14 PM
Earnt my first Elite chest hair yesterday - smuggling - last newsletter says Aulin and Wyrd are giving away liquor, and so they are at 95 credits a tonne, bought some and went to the nearest Federation system with a black market, pulled out of supercruise 19km from the space station, switched off everything but sensors and engines - that got the heat signature to 0 and the windows iced up, then approached the station, which to my horror opened fire with everything, but it wasnt at me, it was to the sneaky bastard pirate who had dropped in behind me to steal my stuff, with no heat signature you cant be targetted automatically you need to be at point blank and manual so youre almost invisible, but this guy saw me and clearly ignored the 'stow weapons' command from the security forces and got blasted as he prepped to get me - snuck past the security Vipers, docked and sold the whisky on the black market for 500 credits a ton profit - biggest ever gaming smile

and its not even finished yet
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 22, 2014, 07:27:37 PM
Quote from: Jarhead0331 on September 22, 2014, 01:55:58 PM
Wow! Did you hear Faulcon DeLacy has slashed the price of the Cobra MK III by 50%! That comes to around 86,000 credits and they are offering full trade-in value for any ship! This is a great deal. I may have to part with my Viper.

How long in real-world game time are we talking to earn 86000 credits?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 22, 2014, 07:46:59 PM
Quote from: Toonces on September 22, 2014, 07:27:37 PM
Quote from: Jarhead0331 on September 22, 2014, 01:55:58 PM
Wow! Did you hear Faulcon DeLacy has slashed the price of the Cobra MK III by 50%! That comes to around 86,000 credits and they are offering full trade-in value for any ship! This is a great deal. I may have to part with my Viper.

How long in real-world game time are we talking to earn 86000 credits?

Are you tradin' or fightin'?
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 22, 2014, 09:52:41 PM
Right now I'm just figuring out what the G key does.

Maybe how long does it take trading vs. fighting vs. a blended approach.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 22, 2014, 11:22:14 PM
On the average combat run in the federal distress signal I haul in about 16,000 credits. On a good sortie, I can bag over 20,000. So, theoretically, I could get the credits needed for the discounted cobra in 4 to 6 sorties.

The frustration comes from deadly head on collisions. Federation fighters have a nasty habit of colliding with you at high speed causing instant death. When this happens, you lose all your combat vouchers. So if you have been flying for an hour and have destroyed 40 fighters, you can lose all that in the blink of an eye. That's why I usually head back to dock after I've shot down between 25 and 30 ships. It's just too risky to stay out there any longer. Check back a few pages...there is a lot of discussion about the collision issue.

In short, I think it's pretty well established that trade is the most lucrative approach to wealth in the game. But I don't really hAve the head for trade. I'm a combat pilot through and through and although it may take a little longer there is still steady income to be made living life dangerously.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 12:37:59 AM
The problem with the trade approach is, if you aren't a master at it (like myself) then you can screw up your jump distances. I don't know HOW MANY TIMES I've went to a system to load up only to find I can get a certain way back to where I was heading but can't...it's impossible to make a jump...therefore you have to drop or sell cheap. This makes trade a lengthy process.

Add to that only 4 tonne limit for the Sidewinder

And in if the fact you'll occasionally be an idiot and do something stooped and ruin everything (like crashing into the wall of a space station and not having enough insurance to cover your loss!)

Combat, as JH suggested, is lucrative but whenever I go there I am constantly worried of getting that head on collision - which can happen ANYTIME. The longer I stay there, the more my stress level increases and then BAM...and the inevitable "I wish I had left after that last kill" thought creeps in.

But - as UCG's story attests....regardless of how infuriating things are (can't jump, selling cheap, head on collisions, losing everything) the game just keeps dragging me back again and again and again!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 12:39:46 AM
Quote from: undercovergeek on September 22, 2014, 07:24:14 PM
Earnt my first Elite chest hair yesterday - smuggling - last newsletter says Aulin and Wyrd are giving away liquor, and so they are at 95 credits a tonne, bought some and went to the nearest Federation system with a black market, pulled out of supercruise 19km from the space station, switched off everything but sensors and engines - that got the heat signature to 0 and the windows iced up, then approached the station, which to my horror opened fire with everything, but it wasnt at me, it was to the sneaky bastard pirate who had dropped in behind me to steal my stuff, with no heat signature you cant be targetted automatically you need to be at point blank and manual so youre almost invisible, but this guy saw me and clearly ignored the 'stow weapons' command from the security forces and got blasted as he prepped to get me - snuck past the security Vipers, docked and sold the whisky on the black market for 500 credits a ton profit - biggest ever gaming smile

and its not even finished yet
Superb!  O0

I went into silent running the other day to evade some fed fighters (apparently I seem to have a "WANTED" marker??) and snuck into a space station.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on September 23, 2014, 02:15:44 AM
Will there be a reset when it gets an official release?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 03:57:50 AM
Quote from: TacticalWargames on September 23, 2014, 02:15:44 AM
Will there be a reset when it gets an official release?

2 wipes AFAIK - either at Beta 2 in a week OR one at Gamma, and then prob release
Quote from: JudgeDredd on September 23, 2014, 12:39:46 AM
Quote from: undercovergeek on September 22, 2014, 07:24:14 PM
Earnt my first Elite chest hair yesterday - smuggling - last newsletter says Aulin and Wyrd are giving away liquor, and so they are at 95 credits a tonne, bought some and went to the nearest Federation system with a black market, pulled out of supercruise 19km from the space station, switched off everything but sensors and engines - that got the heat signature to 0 and the windows iced up, then approached the station, which to my horror opened fire with everything, but it wasnt at me, it was to the sneaky bastard pirate who had dropped in behind me to steal my stuff, with no heat signature you cant be targetted automatically you need to be at point blank and manual so youre almost invisible, but this guy saw me and clearly ignored the 'stow weapons' command from the security forces and got blasted as he prepped to get me - snuck past the security Vipers, docked and sold the whisky on the black market for 500 credits a ton profit - biggest ever gaming smile

and its not even finished yet
Superb!  O0

I went into silent running the other day to evade some fed fighters (apparently I seem to have a "WANTED" marker??) and snuck into a space station.

im not sure i understand the difference between silent running and 0 heat temperature, one guy tried to explain silent running was for combat and heat was for sneaking, i know if you generate heat you can be seen by sensors and thats why you run at 0 i dont know what silent running hides

and as far as i know the ramming thing is over, those that have mentioned it on the elite forums have all come back and said its either gone or very rare
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 04:01:48 AM
I didn't know there was a distinction because when you go into Silent Running, your heat signature drops whilst the heat within your craft gets to critical levels if you run for too long.

In essence, I thought silent running was the tool  that reduced your heat signature. But I admit I haven't looked it up or read the manual - it was purely an assumption
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 04:24:43 AM
Quote from: JudgeDredd on September 23, 2014, 04:01:48 AM
I didn't know there was a distinction because when you go into Silent Running, your heat signature drops whilst the heat within your craft gets to critical levels if you run for too long.

In essence, I thought silent running was the tool  that reduced your heat signature. But I admit I haven't looked it up or read the manual - it was purely an assumption

ok, got it - with silent running you basically close the external heat vents, this allows you to still have all your modules on but heat builds up inside and you need to dump that with heat sinks

whereas switching things off obviously switches the modules off and you cant use them
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 04:30:20 AM
I did go through switching a load of things off that time I ran out of fuel in the vain hope that might help me get somewhere...clutching at straws. That's when I noticed the cool ice effect. Also - try switching off life support and listen to the wee fella  ;D

The game is pretty spectacular given it's still in BETA. I've been more than VERY impressed...and like I said, I keep coming back to it time and again, regardless of me being an idiot!

I'm glad about knowing about the "wiping". That will save me bothering to go after any upgrades. I mean, I will when I can, but I think I'll use this time to investigate the universe, get to understand the map, the ship systems etc.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 04:33:45 AM
I remember you saying you play online. I noticed online takes alot longer to connect. It also seemed to be less stable in the few tries I gave it last week...just constantly loading or taking ages when you dropped out of supercruise and I even had a couple of drop outs. I went back to solo (mainly because of the load times and drop out of supercruise times).

Did you notice any of that? Not so much the game dropping out, but when you come out of supercruise your ship shakes about for seemingly ages before you are back in control or the very lengthy load time, certainly compared to solo play.

This might be the time for me to try online again...just whilst I'm not fussed about getting wiped out.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 04:58:36 AM
ive never really wanted to say it out loud lest it jinxes the whole thing but ive not had any major problems whatsoever - for the first few weeks i had a problem with the game locking up everytime i put a space station in the middle of the screen to dock, graphics driver update solved that, since then ive had one server disconnect which was last night, but i think that was me sat in game and swapping to desktop to check an excel spreadsheet over and over again

ive had maybe 2 or 3 instances of requesting to launch and the landing pad still holding me for about 30 seconds - i just assume the call got stuck in the network but it happens eventually

but the biggest complaints i see are from the fighters, theres quite a bit of 'rubber banding' and network syncronicity problems - a guy posted a split screen vid the other day of what he saw and what his opponent saw and they werent the same at all - people get quite upset about it, but its BETA, still getting worked on

as for a trader, right now i think Frontier are testing what they can and cant adjust on the fly without crashing the universe, prices that were good today are bad tomorrow, stations that desperately needed tea are now selling tea, consumer tech has crashed but in reality this is the demonstration of a fluid market - as long as the galaxy map resource view reflects these changes but sometimes it doesnt and there is another public outcry

The big fight at the minute is one main 'trading tool' that is pulling prices straight from the elite database as soon as anyone visits, while the tool in itself is a cool piece of work, it leads (in my opinion) to every trader in a Lakon 9 all arriving at once with thousands of tonnes of stock flooding the market, so at 11pm coffee was 1578 and by midnight the system is now selling coffee at 1052 whilst youre still tooling along in the your hauler with 16 tonnes of coffee
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 23, 2014, 05:30:55 AM
Ok, I'll be the slow guy in the room.

Where is the federal distress beacon located?

I've been learning the ropes hauling hydrocarbons or some such between Azeban and Dahran Gateway.  Not much profit in that but I'm figuring out the way the game plays.  I found some loot floating around and grabbed that but it must have been black market.  I couldn't figure out how to sell it and when I left D. G. I got blasted so I suppose I did something wrong.  It was all good, though, because I was almost out of fuel with only 6 cr to my name...so I was on the way out anyway.

I need to figure out how to take a bounty and make it work.  I haven't seen this distress beacon you're referring to yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 05:40:59 AM
I think it's in the Eranin system - the Federal Distress Signal is there. You will see several circle icons showing you things like systems, unidentified signals etc one of them with be the FDS.

Remember when you get to the FDS you need to select your faction (go to the right hand console and in one of the pages there's Choose Faction...select that and then select Eranin (I think)). Also remember after dicing in the FDS go back to a space port and trade in your kill vouchers. For obvious reasons, I don't think you can do that at a Federal Spaceport - though I could be wrong. JH is probably the man for more info on the FDS and kill vouchers or bounty vouchers or whatever they're called. Remember, the longer you stay in the FDS, the more you stand to lose if you die. When I hit the FDS, I always set a waypoint out of there as my destination...that way when I'm getting clobbered (which happens alot when the Feds all jump you at the same time) I can jump out...and there's a couple of times I've literally made it out by the skin of my teeth. I'm sure I recall one time where I made it out with 1% hull integrity left.

As for black market stuff, best go low (silent running, low signature) to get passed da cops. I've not done much of that at all - UCG is your man. As for selling, when you go to a station and select Starport Services, one of the options will be CONTACTS - under there you will find missions and Black Market to trade on.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 06:19:55 AM
toonces, anything you pick up floating around is classed as stolen, as soon as youre scanned at an authority system youll get blown up - 2 choices, sell it at an anarchy system who dont care where you got it, or smuggle your way in

Federal distress shenannigans is for JD and JH as fighters but theres going to be a whole lot more in a week as the back story explodes, currently iBootis which was a popular trading destination is at war and has dropped into anarchy - very risky place to go and a lot of unidentifiable signals are federal forces and free forces massing for the big war, and the star system hasnt even expanded enough to take the empire into account, thats next week, and then the list of empire ships will be released, and i think you might be able to reach Lave i dont know

im leaving and breathing this game right now  :-[
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 23, 2014, 06:27:58 AM
Quote from: Toonces on September 23, 2014, 05:30:55 AM
Ok, I'll be the slow guy in the room.

Where is the federal distress beacon located?

I've been learning the ropes hauling hydrocarbons or some such between Azeban and Dahran Gateway.  Not much profit in that but I'm figuring out the way the game plays.  I found some loot floating around and grabbed that but it must have been black market.  I couldn't figure out how to sell it and when I left D. G. I got blasted so I suppose I did something wrong.  It was all good, though, because I was almost out of fuel with only 6 cr to my name...so I was on the way out anyway.

I need to figure out how to take a bounty and make it work.  I haven't seen this distress beacon you're referring to yet.

Federal distress beacon is located near Eranin 2. Jump there and you'll see it pop up on your contacts list.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 23, 2014, 06:41:04 AM
you guys are such a tease!  >:D  (...even stronger then the EO's nagging for for her (our) next wellness getway weekend ;) )

so now you can expect an evil german physicist roaming through your galaxy space too ;D

Just downloading :)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 07:03:36 AM
Cool...ze Germans are coming!  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 07:11:55 AM
Quote from: MikeGER on September 23, 2014, 06:41:04 AM
you guys are such a tease!  >:D  (...even stronger then the EO's nagging for for her (our) next wellness getway weekend ;) )

so now you can expect an evil german physicist roaming through your galaxy space too ;D

Just downloading :)

wait til you see a german viper (and no thats not a teutonic window cleaner, an actual german viper in the german colours)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 08:01:54 AM
I didn't buy any of their paint schemes 'cos there wasn't a Scottish one  ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 08:05:54 AM
there is, im sure, ive seen it, not ingame but in pics - could have sworn i had

edit - balls, limited edition sale, cant see them now
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 23, 2014, 08:57:34 AM
Quote from: JudgeDredd on September 23, 2014, 08:01:54 AM
I didn't buy any of their paint schemes 'cos there wasn't a Scottish one  ^-^

If its not Scottish, its crap!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 09:47:04 AM
Quote from: Jarhead0331 on September 23, 2014, 08:57:34 AM
Quote from: JudgeDredd on September 23, 2014, 08:01:54 AM
I didn't buy any of their paint schemes 'cos there wasn't a Scottish one  ^-^

If its not Scottish, its crap!

if you had a webcam you would see the grumpiest face ever as JD flew around in his union jack viper - the Sassernach
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 09:52:09 AM
lol

Not at all. I actually thought the Union Jack one was quite smart. But if I'm going to pay for a scheme, it has to be one I really wanted.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 10:40:34 AM
im waiting for the huge anaconda, lakon 9 ones - see what they look like
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 23, 2014, 12:21:19 PM
I died and made the same mistake others have...I got cocky and bought items without leaving enough cash for insurance. Anyway, are they wiping everyone's character with the new Beta 2 on sept 30? Anyone know? 'Cause I'm not going to start a new game is I get wiped out in a week
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 01:11:59 PM
It's unconfirmed yet
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on September 23, 2014, 01:21:56 PM
http://forums.frontier.co.uk/showthread.php?t=41674&page=8
-----------------------------------------------------------------------

Post n° 74 :


Asked Michael Brookes about a wipe for SB2.


Hello Mr Brookes,

Missed KS, bought PB1. Back from holiday. Perhaps I've missed the announcement and can't seem to find it in the threads.

When is/will be announced what happens wrt a wipe and SB2. Options.

1) Total wipe.
2) Partial wipe. Only credits remain. So sell ship etc in time.
3) No wipe. Ships/equipment,credits etc transferred to SB2.

This info would be really appreciated and useful so I can act accordingly wrt testing ED.

Regards,
Jan Bessels


Michael Brookes reply - which I assume I can share:
Quote:
"We're not planning a wipe for Beta 2. 

This weekend will be spend flying and grinding in a L-9 so I can buy an ASP Explorer and fully kit it out and go fly out and explore and TEST all the new features. As ship and equipment prices are yet unknown I probably grind till my fingers bleed...... "

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 02:14:18 PM
Quote from: mikeck on September 23, 2014, 12:21:19 PM
I died and made the same mistake others have...I got cocky and bought items without leaving enough cash for insurance. Anyway, are they wiping everyone's character with the new Beta 2 on sept 30? Anyone know? 'Cause I'm not going to start a new game is I get wiped out in a week
lol - it seems to be fairly common. At least here on Grogheads!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 23, 2014, 02:22:31 PM
Ok, copy all.

This is a fantastic game.  I stayed up really, really late last night playing- not something I do very often.

I can easily see this becoming my new Falcon 4.0.
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on September 23, 2014, 02:59:58 PM
Way cool.  You can pick up the original Elite for free!    OK, maybe you could get this for a while, but I just noticed... O0

https://store.zaonce.net/elite1984.html

Quote
For PC only. Requires Windows XP or greater

Package includes a disk image of the original Elite for BBC Micro B; BeebEm, a BBC Micro and Master 128 emulator that enables you to run BBC Micro software on your PC; and instructions for getting started with both BeebEm and Elite.
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 23, 2014, 03:03:26 PM
Quote from: Toonces on September 23, 2014, 02:22:31 PM
Ok, copy all.

This is a fantastic game.  I stayed up really, really late last night playing- not something I do very often.

I can easily see this becoming my new Falcon 4.0.

That is a bold statement  ;)

Is it really any better than the X3?  I guess there is so much to do in X3 I am not sure how much better outside of graphics it is and maybe combat.

PE
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 23, 2014, 03:27:38 PM
I don't really know about content - but from a playability perspective and an immersion perspective - this beats X3 Rebirth hands down imo.

I genuinely liked X3 though I thought it was very difficult to find things out...some people loved that, I like some hand holding. But when Rebirth came out I really wanted to love it...but it just didn't have something.

And whatever it didn't have, Elite has in SPADES! I fired up Rebirth about a week or two ago and was on it for maybe an hour and I just didn't have that same feel of flying round space. Sure, there's lots of ships and space stations...but there was no immersion there for me.

That's my opinion anyway.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 23, 2014, 05:02:54 PM
Quote from: PanzersEast on September 23, 2014, 03:03:26 PM
Quote from: Toonces on September 23, 2014, 02:22:31 PM
Ok, copy all.

This is a fantastic game.  I stayed up really, really late last night playing- not something I do very often.

I can easily see this becoming my new Falcon 4.0.

That is a bold statement  ;)

Is it really any better than the X3?  I guess there is so much to do in X3 I am not sure how much better outside of graphics it is and maybe combat.

PE

I've described this game as genre redefining. It is the most sensory immersive game ever released in my opinion. It is quite simply a total feast for the senses.  On top of that it is exciting, fun and infinitely vast in what it has to offer.  I've struggled with whether it is revolutionary or merely evolutionary, but it just does so many things absolutely right while making so few mistakes I feel like I can only describe it as a revolution in gaming. This game deserves every reward it will receive. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 23, 2014, 06:14:00 PM
^ This.

Although I own a few space games, it really isn't a genre I've spent much time exploring. 

But something about this title has definitely grabbed me.  I'll agree with Jarhead that it is an incredible sensory experience so far.  There isn't any one particular thing I can put my finger on; it's a culmination of little details, like the stupid bobblehead doll on the dashboard, or the way your displays become functional when you look at them, the noises as you enter a space station- the buzzing of the lights, the chatter in the docking area, the complexity of managing the ship's systems. 

It's like somebody finally listened and said, "Ok, this time we're going to take everything customers love about these games and do them all right."

I'll contrast this with something like Battle of Stalingrad, where it seems like despite knowing what the vast majority of their customers want, 777 Studios has made what I would consider poor design decisions...despite knowing they are contrary to what most simmers want.  Elite is the polar opposite.  They know what we like, and they just do it very well and don't half-ass it.

Anyway, I'm only 10 hours in, so take everything I say with a grain of salt.   ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: Rayfer on September 23, 2014, 06:31:20 PM
This thread depresses me. I want it but I suspect my aging 6 year old rig would sputter and die trying to run it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 23, 2014, 06:33:56 PM
Are we going to hook up on MP together? 

Break...

Jarhead, did you get Star Citizen too?  I was watching a youtube comparison video last night and S.C. looks pretty good also. 
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 23, 2014, 07:49:27 PM
So I take it that the pricing is for the base game... then you can purchase ships in game or bypass that is purchase outright with real cash?


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 23, 2014, 07:54:02 PM
In ED?

No pay to win at all
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 23, 2014, 07:58:00 PM
Quote from: Toonces on September 23, 2014, 06:33:56 PM
Are we going to hook up on MP together? 

Break...

Jarhead, did you get Star Citizen too?  I was watching a youtube comparison video last night and S.C. looks pretty good also.

Yes. I have a basic ship package for SC. So far, not impressed. It has a long way to go. I'm confident it will get there, but Elite is light years ahead (See what I did there?)
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 24, 2014, 09:01:24 AM
Let's go surf.... September 30th = Beta 2

- Combat ratings from 'Harmless' all the way up to 'Elite'.

- Reputations per system and galaxy-wide that influence attitudes and prices offered to you.

- Ability to discover and explore and scan new systems and sell the data on them.

- Detailed system maps.

- Around 500 additional star systems to explore.

- Lakon Asp Explorer ships added.

- Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and

- Cargo Racks for all ships.

- Ships are subject to gradual 'wear and tear'.

- New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.

- Outposts (small, exposed 'roadside café' stations in remote locations)

- Occelus starports, a version of which can move around for early civilization of new systems and space tourism.

- Visibility of other ships in supercruise, and track others through supercruise and hyperspace.

- Newsfeeds about events from the rest of the galaxy and player activity in your local system.

- All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 24, 2014, 09:14:36 AM
bought the Cobra last night, saved and switched off, get to take it for a spin later today

i was going to go straight to a Type 6 but the hauler only has 16 slots where the cobra has 36 and a bigger jump distance, saved up 140k credits only to find out it was 33.5k!

still rich so time to do more trading
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 24, 2014, 09:29:24 AM
As a trader as opposed to a fighter, I'm not overly happy with the idea of jumping into supercruise and have someone fallowing me. The idea of super cruising out of trouble is to get away. On top of that, wherever you jump out, you have at least 20km to go to the station...I've been as close as 19km and that's it. 20km is a long way to go when you've got someone climbing all over your arse who you've just tried to get away from.

If you come out of supercruise and have another jump to make, you have to avoid the IMPACT by moving your ship away from the planet you are pointing at or you'll be dragged out of supercruise with an over heating ship, go to your left console and choose the next destination...

So...I'm not a fan of how that sounds...as a trader. If I were a fighter, how cool...but I'm not  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 24, 2014, 09:42:19 AM
i dont think theyve fully figured out the interdiction rules yet, i dont think it will be as simple as ship x is going to planet x and so am I, press z to interdict

remember you can supercruise anywhere, the pirate has no knowledge of your destination, so if you get away from a planet im not sure they can follow you

unless they hang around the exit zones and take you as you arrive

itll be interesting
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 24, 2014, 12:39:28 PM
its indeed very immersive :-)  i already feel a fatigue from fight for survival  ;-)

here's my story:
i got the free ship and hopped to a star where the planet Anahit's ring is a source for gold.  i collected other material first which sells for 500 credits, then on a next haul i finally found the gold and made it back to Freeport (i had two restarts because i was hunted down when i investigated a signal and it was not space debris it where fighters... then i got the hauler and was able to collect 10 gold container...and was looking for more stuff to salvage, but only on the way to the spaceport ...guess what, got interdicted and destroyed ....Arrrrhhh! 
i got hauler back from the insurance money and looked again for high value stuff in the planets ring .... i got interdicted again (even empty) tried to flee into the asteroid field where i had planed to go on silent running and then shut down all systems .... i didn't made it ....a missile was faster


JH, a question about 'the combat at the distress signal'-battle
...you have to take a side, so either Federation or the local star system force ... but then the decision for a faction will stick?
and you cant (save) visit starsystem that are under the Federation justice anymor in the future?  so maybe its better to help the Federation in that battle?           
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 24, 2014, 12:57:49 PM
Quote from: MikeGER on September 24, 2014, 12:39:28 PM

JH, a question about 'the combat at the distress signal'-battle
...you have to take a side, so either Federation or the local star system force ... but then the decision for a faction will stick?
and you cant (save) visit starsystem that are under the Federation justice anymor in the future?  so maybe its better to help the Federation in that battle?         

No. Every time you go to the Signal Zone you pick factions anew. There is no hit to reputation.  However, with beta2 I think they are adding the reputation system so that all might change.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 24, 2014, 02:28:23 PM
I noticed the other day when I highlighted over a Fed system, it said "Wanted". I think, however, that that was due to me being jumped by a couple of fighters (I wasn't aware as I was in my map) and when I came out the map and realised, I started fighting them...only to realise they were the Fed cops. I think that made me wanted.

I'm not sure I've been scanned when I've visited Fed space since...or even if I've visited Fed space...but it defo says Wanted in Fed space.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 24, 2014, 02:51:45 PM
Mike- how are you collecting minerals?  I haven't been able to figure that out yet.

When you go the distress beacon, I don't see the option where you pick a side.  Also, how are you collecting money for kills?  I took a contract from the BB at Azeban City that wanted me to kill 4 Emine(?) starships for 1000CR.  I actually killed 3 and then collided with the Dreadnaught just as I was about to kill number 4, so I didn't collect the contract.  But I don't see how you are collecting thousands of credits per sortie.

I need to figure out how you guys are getting paid in the early game.  I'm on a fresh re-start with the Sidewinder after dying last night, but how to start making meaningful money in it is eluding me.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 24, 2014, 02:59:53 PM
Also Mike - HTF did you get a Hauler already?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 24, 2014, 03:18:50 PM
Quote from: Toonces on September 24, 2014, 02:51:45 PM
Mike- how are you collecting minerals?  I haven't been able to figure that out yet.

When you go the distress beacon, I don't see the option where you pick a side.  Also, how are you collecting money for kills?  I took a contract from the BB at Azeban City that wanted me to kill 4 Emine(?) starships for 1000CR.  I actually killed 3 and then collided with the Dreadnaught just as I was about to kill number 4, so I didn't collect the contract.  But I don't see how you are collecting thousands of credits per sortie.

I need to figure out how you guys are getting paid in the early game.  I'm on a fresh re-start with the Sidewinder after dying last night, but how to start making meaningful money in it is eluding me.

Dude...I know its a big thread, but all the answers you seek are contained within. We all struggled with this.

To avoid making your life miserable, look on the rightside panel. Scroll until you get to the page that has the option to select a faction and then choose Eranin or Federation. Then, start killing the enemy.  Each kill gives you a combat voucher. When you're done fighting go back to the local space station, head to the security office and cash in all your vouchers.  If you die in combat before cashing in your vouchers, you will lose them all.  It is painful and frustrating when this happens. My recommendation is to avoid dying. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 24, 2014, 03:20:24 PM
Quote from: Jarhead0331 on September 24, 2014, 03:18:50 PM
Quote from: Toonces on September 24, 2014, 02:51:45 PM
Mike- how are you collecting minerals?  I haven't been able to figure that out yet.

When you go the distress beacon, I don't see the option where you pick a side.  Also, how are you collecting money for kills?  I took a contract from the BB at Azeban City that wanted me to kill 4 Emine(?) starships for 1000CR.  I actually killed 3 and then collided with the Dreadnaught just as I was about to kill number 4, so I didn't collect the contract.  But I don't see how you are collecting thousands of credits per sortie.

I need to figure out how you guys are getting paid in the early game.  I'm on a fresh re-start with the Sidewinder after dying last night, but how to start making meaningful money in it is eluding me.

Dude...I know its a big thread, but all the answers you seek are contained within. We all struggled with this.

To avoid making your life miserable, look on the left side panel. Scroll until you get to the page that has the option to select a faction and then choose Eranin or Federation. Then, start killing the enemy.  Each kill gives you a combat voucher. When you're done fighting go back to the local space station, head to the security office and cash in all your vouchers.  If you die in combat before cashing in your vouchers, you will lose them all.  It is painful and frustrating when this happens.
It's the right hand panel to choose a faction  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 24, 2014, 03:25:07 PM
Quote from: JudgeDredd on September 24, 2014, 03:20:24 PM
Quote from: Jarhead0331 on September 24, 2014, 03:18:50 PM
Quote from: Toonces on September 24, 2014, 02:51:45 PM
Mike- how are you collecting minerals?  I haven't been able to figure that out yet.

When you go the distress beacon, I don't see the option where you pick a side.  Also, how are you collecting money for kills?  I took a contract from the BB at Azeban City that wanted me to kill 4 Emine(?) starships for 1000CR.  I actually killed 3 and then collided with the Dreadnaught just as I was about to kill number 4, so I didn't collect the contract.  But I don't see how you are collecting thousands of credits per sortie.

I need to figure out how you guys are getting paid in the early game.  I'm on a fresh re-start with the Sidewinder after dying last night, but how to start making meaningful money in it is eluding me.

Dude...I know its a big thread, but all the answers you seek are contained within. We all struggled with this.

To avoid making your life miserable, look on the left side panel. Scroll until you get to the page that has the option to select a faction and then choose Eranin or Federation. Then, start killing the enemy.  Each kill gives you a combat voucher. When you're done fighting go back to the local space station, head to the security office and cash in all your vouchers.  If you die in combat before cashing in your vouchers, you will lose them all.  It is painful and frustrating when this happens.
It's the right hand panel to choose a faction  ;)

Yeah. I just picked up on that in proof reading. That one would have driven him crazy...good April fools joke though...if it was April.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 24, 2014, 03:55:58 PM
Quote from: JudgeDredd on September 24, 2014, 02:59:53 PM
Also Mike - HTF did you get a Hauler already?

Toonces, JD, fly into an Anarchy ruled system ....supercruise around ...if there is an unidentified signal source  fly near it and investigate ...containers are floating in space when you are lucky  ....deploy the cargo scoop ....collect those with high value ...fly to a spaceport with a blackmarket ...sell the found items ( 'stolen' marked) there with the help of the contacts menue of the spaceport
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 24, 2014, 04:33:56 PM
Quote from: JudgeDredd on September 24, 2014, 02:28:23 PM
I noticed the other day when I highlighted over a Fed system, it said "Wanted". I think, however, that that was due to me being jumped by a couple of fighters (I wasn't aware as I was in my map) and when I came out the map and realised, I started fighting them...only to realise they were the Fed cops. I think that made me wanted.

I'm not sure I've been scanned when I've visited Fed space since...or even if I've visited Fed space...but it defo says Wanted in Fed space.

The whole faction/wanted thing is about to crazy as war spreads across the system
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 24, 2014, 04:41:13 PM
Ok, I looked for that faction thingy the first time you mentioned it and I didn't see it.  Maybe too much beer...I'll look sober tonight.   :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 25, 2014, 03:12:25 AM
Alright, I'm starting to figure this out.

I collected a bounty for killing 3 Emine ships, but then I had a bounty on my own head that I had to pay off when I went to Azeban City.  I don't need you to explain it, I'll look up the mechanics of how this all works later.  What I found, though, is that collecting scalps is only profitable if you don't take hull damage.  I got completely lit up by the 4th guy I was fighting and he knocked me down to 21% hull, which almost negated my profits.  If you guys are killing 8000CR worth of scalps in the Sidewinder then you have my ultimate respect.

Anyway, I got one really good courier run that netted a couple thousand CR plus a few bounties and that put me over the edge to start playing the commodities market for real.  I found a good route between Azeban City and Beagle 2 Station.  I'm up to about 15,000 credits which now allows me to kit out 3 somethings (I can't remember what they are, some technology) per run that will get me a good 2400CR per one-way, and then Animal Feed or Food going the other way is netting me about 2000CR per run.  So finally, after getting some money in my pocket I'm able to start making MORE money much faster. 

Boy, that was tough and a little grindy.  I hope I don't have to start from scratch like that again!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 03:27:53 AM
Quote from: Toonces on September 25, 2014, 03:12:25 AM
Alright, I'm starting to figure this out.

I collected a bounty for killing 3 Emine ships, but then I had a bounty on my own head that I had to pay off when I went to Azeban City.  I don't need you to explain it, I'll look up the mechanics of how this all works later.  What I found, though, is that collecting scalps is only profitable if you don't take hull damage.  I got completely lit up by the 4th guy I was fighting and he knocked me down to 21% hull, which almost negated my profits.  If you guys are killing 8000CR worth of scalps in the Sidewinder then you have my ultimate respect.

Anyway, I got one really good courier run that netted a couple thousand CR plus a few bounties and that put me over the edge to start playing the commodities market for real.  I found a good route between Azeban City and Beagle 2 Station.  I'm up to about 15,000 credits which now allows me to kit out 3 somethings (I can't remember what they are, some technology) per run that will get me a good 2400CR per one-way, and then Animal Feed or Food going the other way is netting me about 2000CR per run.  So finally, after getting some money in my pocket I'm able to start making MORE money much faster. 

Boy, that was tough and a little grindy.  I hope I don't have to start from scratch like that again!
Making money from Trade is less risky and could be more profitable (think head on collisions or, as you say damage taken). I certainly got my Hauler quicker by doing trade. There's a web site I'll PM you that you can use to check out prices of products and where you'll get most profit (I'll pm it because UCG is a geek about trade!)  :P

You really need to take somewhere in the region of at least 10 scalps before heading back to Azeban City to make a decent profit and cover repair costs. Also - choose Eranin as your faction and kill Fed ships and you won't have a bounty when you get back to Azeban.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2014, 05:21:32 AM
Quote from: JudgeDredd on September 25, 2014, 03:27:53 AM
Quote from: Toonces on September 25, 2014, 03:12:25 AM
Alright, I'm starting to figure this out.

I collected a bounty for killing 3 Emine ships, but then I had a bounty on my own head that I had to pay off when I went to Azeban City.  I don't need you to explain it, I'll look up the mechanics of how this all works later.  What I found, though, is that collecting scalps is only profitable if you don't take hull damage.  I got completely lit up by the 4th guy I was fighting and he knocked me down to 21% hull, which almost negated my profits.  If you guys are killing 8000CR worth of scalps in the Sidewinder then you have my ultimate respect.

Anyway, I got one really good courier run that netted a couple thousand CR plus a few bounties and that put me over the edge to start playing the commodities market for real.  I found a good route between Azeban City and Beagle 2 Station.  I'm up to about 15,000 credits which now allows me to kit out 3 somethings (I can't remember what they are, some technology) per run that will get me a good 2400CR per one-way, and then Animal Feed or Food going the other way is netting me about 2000CR per run.  So finally, after getting some money in my pocket I'm able to start making MORE money much faster. 

Boy, that was tough and a little grindy.  I hope I don't have to start from scratch like that again!
Making money from Trade is less risky and could be more profitable (think head on collisions or, as you say damage taken). I certainly got my Hauler quicker by doing trade. There's a web site I'll PM you that you can use to check out prices of products and where you'll get most profit (I'll pm it because UCG is a geek about trade!)  :P

You really need to take somewhere in the region of at least 10 scalps before heading back to Azeban City to make a decent profit and cover repair costs. Also - choose Eranin as your faction and kill Fed ships and you won't have a bounty when you get back to Azeban.

lol, if youre going to link to where i think they were all closed down this morning - data scraping tools are now banned, data collecting as in i flew here and that was the price and it been recorded is fine but writing script to pull the prices from the games memory is now defunct
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 05:23:56 AM
lol - shite!  >:(

Now you have to do what you had to do in the X universe...buy shit and hope you can make a profit...and I was NEVER any good at that, so when I was able to get the trading tool in X, I was very pleased...and even then I found it a challenge.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2014, 05:46:16 AM
im unsure if its in Beta 2 but its definitely coming - much more adaptive trading tools, getting updates from systems without having to dock, other pilots been able to sell price lists as they leave stations, and a more intuitive galaxy map

what i will say is the galaxy map works at the mo - BUT ONLY - if you check one commodity at a time. If you click on say metals youll see some trade between planet X and who it sells metals to, but if you dig into the metals category and click each metal on and off youll see much more trade routes that were missed with 'just show me metals'

i downloaded slopeys the other day to see what it actually did and then flew out, checked the galaxy map and noted what i would buy, then used slopeys and compared the 2 - they matched almost everytime, one is work and rewarding, one is clicking a button and been spoon fed
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 05:51:19 AM
I like spoon fed  ;D

I don't want my gaming to be work...though even I would admit Slopey's was the height of laziness. Having said that - I still f***ed up...not realising I couldn't actually freakin get to system X with a full load!  ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2014, 06:11:36 AM
lol, slopeys would tell you how many jumps you needed and where to jump to and from - its not really caught on yet at the elite forums but its already starting

'whaaaaaaaat - you cant switch it off'

'WOWarcraft were ok with it why arent you'

'Sux, not playing anymore'

and the reasoned response from the devs - we just want you to go out and explore, see the rich universe we built instead of flying backwards from A - B, earning 2 million a run and complaining youre bored
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 07:16:45 AM
Whilst I will miss the ease of Slopey's (even though I apparently didn't get it!), I agree with the devs. Of course, as long as there's a way to know what you're buying and what the "likely" selling price is elsewhere (ala X universe) rather than having to travel all the way to different systems, being jumped, having to refuel and get your ship fixed to find out you actually just lost money.

Haterz will always hate  >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 07:17:23 AM
oh - and whoever said "Sux, not playing anymore", yeah...good luck  :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: chemkid on September 25, 2014, 08:19:08 AM
Quote from: Rayfer on September 23, 2014, 06:31:20 PM
This thread depresses me. I want it but I suspect my aging 6 year old rig would sputter and die trying to run it.
excactly! i couldn't handle this thread, finally gave in and bought the game...
so, my 4 years old rig sputtered trying to run this beast - before it died i uninstalled and promised to better keep away from this thread.
see - it's not working either...  ::)

great game - great thread - great excuse to buy new 'fast' machine!!  O0

cheers!
chem!
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 25, 2014, 12:37:16 PM
Quote from: JudgeDredd on September 25, 2014, 07:16:45 AM
Whilst I will miss the ease of Slopey's (even though I apparently didn't get it!), I agree with the devs. Of course, as long as there's a way to know what you're buying and what the "likely" selling price is elsewhere (ala X universe) rather than having to travel all the way to different systems, being jumped, having to refuel and get your ship fixed to find out you actually just lost money.

Haterz will always hate  >:(

These last few posts flesh out some stuff I was thinking about.  I was kind of surprised that there wasn't some sort of master DB that would help you to know what the going rates were for various commodities in different systems.  I figured I missed something- like some sort of stock market page or something- that would refresh what was trading at posts you have already been to.  Like, when at Beagle being able to pull up a page that showed what Azeban City's commodities were trading for where you just came from.  It's good to know that such a tool doesn't exist in game and that I wasn't just missing something.

Having said that, while it's kind of annoying to have to keep your own log of what's doing in the commodities market, I can see the validity of forcing the player to go explore.  I was basically running back and forth between Azeban and Beagle over and over and it sort of felt like flying Air Hauler between Honolulu to Hilo over and over, with the weather set to clear skies.  There was no real challenge and by the end I was sort of wondering if this is all there is to it. 

To that end, I can understand now why this game really needs an MMO component.  In solo mode there really is no danger traipsing between two adjacent stations and just making a slow living.  Throwing some pirates and bounty hunters in there will spice things up. 

I keep forgetting this is still a beta.  With about 30 hours of gameplay now, I can definitely start to feel some of the missing features.  I look forward to seeing this get fleshed out further.  Beta 2 should really shake things up.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 25, 2014, 02:08:20 PM
I play solo mode and can tell you that I wouldn't say there is NO danger. I have been "interdicted" twice by pirates in federal space. Both I eventually outran but I was close.
MMO is always more active but I prefer single. I don't like getting ambushed in a station and blown up by some 15 year old who thinks it hilarious to kill ships for no reason
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 25, 2014, 02:34:39 PM
Quote from: mikeck on September 25, 2014, 02:08:20 PM
I play solo mode and can tell you that I wouldn't say there is NO danger. I have been "interdicted" twice by pirates in federal space. Both I eventually outran but I was close.
MMO is always more active but I prefer single. I don't like getting ambushed in a station and blown up by some 15 year old who thinks it hilarious to kill ships for no reason

+1. And the fact that the developer is giving us the option to play a fully featured solo game is EXTREMELY commendable.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 25, 2014, 04:31:35 PM
Quote from: mikeck on September 25, 2014, 02:08:20 PM
I play solo mode and can tell you that I wouldn't say there is NO danger. I have been "interdicted" twice by pirates in federal space. Both I eventually outran but I was close.
MMO is always more active but I prefer single. I don't like getting ambushed in a station and blown up by some 15 year old who thinks it hilarious to kill ships for no reason
+2
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 25, 2014, 04:37:23 PM
I guess it will be possible to haven an MMO avatar and an solo play avatar ?
i am not sure if there will be one big  persistend universe for all (should be possible with 400 billion stars) ...or several servers 

it would be cool to have a loose Grog gang  8)
where for example one eve JH and Toonces flying escort for JD's magnificent 100t hauler, while i maybe try to explore a new resource rich uncharted star system ahead  and transmit the data to the grog gang to show up later.... or whatever dynamic situations may develop because all Grogs here  will own several different ships (at least 2) for different tasks
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on September 25, 2014, 04:43:20 PM
Good idea, Mike. I can feel my resolve slipping away...........
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2014, 05:19:12 PM
i think its unlikely well all get on the same instance with cross ocean access - if were all friends in the game it will prioritise but theres no guarantee still

Have found a most lucrative route this evening - LHS3262, buy Consumer Tech here at 5500 a ton and take it to Wyrd who are paying 7200 a ton, then at Wyrd buy as much liquor as possible, and on the way back to LHS3262 stop at Acihault and smuggle in the liquor for 875 a tonne profit - made 55k in one journey in my Cobra III, its 5 jumps there and 5 back but theres nothing like entering a station at 200kph with the windows frosted over to avod a scan
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 25, 2014, 08:00:48 PM
New video from David with Beta 2 play and explanations of what is new. He explains how the universe will grow. For instance, if a player discovers gold in a system, eventually word get out and there will be a gold rush. If there are enough players there, eventually over time the system will develope including a space station.

Right now, they have been sending emails out about a civil war on Eranin. Players are free to interact with that conflict and smuggle weapons or whatever.

No doubt this will be the single greatest and most complex video game of the genre (if not for every genre)

https://m.youtube.com/watch?v=dJzizYUEF9c

Edit: here is part of the email I got last night updating me on the Eranin situation. It discusses the players taking part. In this cases, players are smuggling liquor to the Eranin government through federal blockades

"In response to the Eranin government's call yesterday for a wider spread of its now-infamous celebration liquor, there has been much activity involving large amounts of liquor in several systems.

Over 30 Commanders have taken liquor to Opala's Romanenko Estate.  In LHS 3262, CMDR Waugh and CMDR Sophie-Beth have both been major contributors to the liquor flooding into Louis de Lacaille Prospect.  CMDR Sandmann is also doing his best to help Bolg's Moxon's Mojo star port drown its sorrows. "
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on September 26, 2014, 12:23:31 AM
Quote from: Toonces on September 25, 2014, 03:12:25 AM
I got completely lit up by the 4th guy I was fighting and he knocked me down to 21% hull, which almost negated my profits.  If you guys are killing 8000CR worth of scalps in the Sidewinder then you have my ultimate respect.

well... you know, some people are just born to be good pilots.   ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 26, 2014, 12:54:40 AM
Yeah, I'm definitely more of a lazy cargo guy.  Game imitates real life and all that!   :coolsmiley:
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on September 26, 2014, 12:57:55 AM
but you have your watch.   O0
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 26, 2014, 06:19:25 AM
I know hes a lawyer and probably right, but today i am moist

The new galaxy map window - an entire system with the top imports and exports and the black market goodies

mop me now

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F1280x1024q90%2F540%2FSWSG89.jpg&hash=41b4039dc17078b96a0d2a895cbeddb1eef6a836) (https://imageshack.com/i/f0SWSG89j)
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 26, 2014, 09:24:30 AM
Beta 2 is going to be better than any other space trader game at any point I think. It looks like one of these developers is actually going to come through on what was promised!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 26, 2014, 09:43:57 AM
It is so rare that a developer actually meets expectations. It is almost unheard of these days for a developer to not only meet expectations, but to exceed them. I feel that is exactly what Frontier is doing.  They are going to rewrite the book on how to make a game that has players dreaming about their plans and adventures long after the computer has been shut off.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 26, 2014, 09:48:29 AM
in the video about what would be his dream feature to bring in the future ... the CEO said  "exploring and  hunting (lifeforms) on planets"  O0   

if they get descending in and scoping through the atmosphere and exploring the surface of a planet as good as what is already in there in ED it will be stunning  ...and worth an upgrade of my hardware if necessary  :)

btw
is there a way to engage/disengage shieldsmodule with a key-binding instead using the right side interface to switch it on/off.

in my hauler i risk often to fly without shields becuse when i investigate a signal i switch to silent-run just before dropping out of cruise speed and at the maximum distance ...so i am not visible if there is more then some containers floating around ...if there are ships i start the framedrive  and get away before they even kew i was there...wekkk ist a race against the heat building up.

also i like to collect the floating stuff iced-over, so if i get company there is no heat to see  ;)

but when interdicted i need to get the shields module on-line ASAP and there is no time to navigate through the UI 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 26, 2014, 10:19:06 AM
i think all the side panel stuff is hard coded to those panels - lots of people asking for a galaxy map key too
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 26, 2014, 10:37:12 AM
looks like Friends and Groups functionality just got online  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 29, 2014, 07:50:47 AM
PE is in.... after waiting until I felt this is in a functional state and with Beta 2 being released tomorrow.... PE is now in SPACCCCCCEEEEEE.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 30, 2014, 01:54:22 AM
good timing PE   O0

today the new Beta will go life, forum rumors (based only of former E:D stuff realse times)  are 'late afternoon' GMT+1 :) 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2014, 02:10:46 AM
Anyone who wants to add me in Elite:Dangerous I am JudgeDredd (rather surprisingly)  O0

Maybe we can find out what the "friends" thing is about and how it works as a game
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on September 30, 2014, 02:16:48 AM
Done  :)

i also had send a request to a "Toonces" some times ago  ;)  ...but that may have been some other Toon?

btw
another interesting fact i had found out in the forums:
If you play Solo online its the same evolving galaxy then playing multi-online, just all the other players are not visible (and can grief you) but all the dynamic flow of events are there ....i have read a hints that you can even free switch between solo and multi in-game?
(i guess only when docked in a port, or when 'alone' in space,  or no hostiles nears ...so people don't buck out once a PvP fight had started)   
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2014, 02:18:47 AM
He's still working the game out, bless his little cotton socks  :P

I'll sort that out when I get home tonight
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 04:02:31 AM
Quote from: MikeGER on September 30, 2014, 02:16:48 AM
Done  :)

i also had send a request to a "Toonces" some times ago  ;)  ...but that may have been some other Toon?

btw
another interesting fact i had found out in the forums:
If you play Solo online its the same evolving galaxy then playing multi-online, just all the other players are not visible (and can grief you) but all the dynamic flow of events are there ....i have read a hints that you can even free switch between solo and multi in-game?
(i guess only when docked in a port, or when 'alone' in space,  or no hostiles nears ...so people don't buck out once a PvP fight had started)   

You can switch out whenever you get to the main menu..... a while back there was a guy camping inside a station shooting you as you landed, thought he was a gaming God for an hour or two, everyone simply switched to solo, landed, took off, left station and switched back to multi
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 30, 2014, 07:31:50 AM
I'm in as well... JD and Mike will send a request...  what time are you guys on?  I when through all the setup last night of getting my systems and flight stick configured.... and getting myself killed in a 30 min dogfight.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2014, 07:45:10 AM
I'm GMT - I won't be on tonight or tomorrow. I might be Thursday of Friday and I definitely will be in the weekend sometime...time to be determine
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 08:47:19 AM
Quote from: PanzersEast on September 30, 2014, 07:31:50 AM
I'm in as well... JD and Mike will send a request...  what time are you guys on?  I when through all the setup last night of getting my systems and flight stick configured.... and getting myself killed in a 30 min dogfight.


PE

Save your config file before upgrading today..... it wiped the files last time

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 08:53:38 AM
Just FYI for those who don't get them...the latest news flash from the elite universe. You will notice that player actions actually have an effect on the events. It truly is a dynamic universe:

"All information ©3300 Elite Pilots Federation. Copyright violation is a crime in all jurisdictions.

:: Elite Pilots Federation Priority 1 Alert ::

Rebels seize Azeban's third city following outbreak of civil war in the Eranin system

The Azebanian provincial city of New Fresno fell to rebel forces this morning as the civil war moved into its fourth day.

Thousands of pro-government refugees have fled to Azeban's historical capital city of Fort Bradley, escaping what is believed to be, thus far, a largely bloodless rebellion.

The weekend had seen significant government victories, thanks in large part to the participation of traders from the Pilot's Federation. Cmdrs Johnny V and Fallschirmjäger provided Eranin's government with high quantities of Combat Stabilizers and Basic Medicines, while Cmdrs Nephalim Angel and Psychopomp delivered cases of celebratory liquor in the thousands.

However, orbital strikes on grain silos by rebel craft have caused panic on the streets of New Fresno and a mass exodus of loyalist civilians that has left the city in rebel hands.

Civilians have begun hoarding medical supplies, driving demand for essential medicine while demand for luxury goods and consumer technology is plummeting. Commentators suggest the market's reaction, when it comes, will be swift and dramatic.

Fort Bradley remains untouched by rebel forces. An official speaking from the city denied rumors of Imperial support for the long-standing government, and said: "We are doing all we can to support our comrades making the journey to our capital, where they will be greeted warmly by the loyal people of Azeban."

He went on to dismiss the uprising, describing the conflict many are calling the 'Anniversary War' as a 'skirmish', saying: "Eranin is a system of pioneers that has stood proudly independent for 30 years, and we ask our friends in the Pilot's Federation to supply us with medicine and weapons to assist in opposing these rebels' unjustified attacks against Eranin's people."

In a dispatch believed to have come from the overthrown New Fresno, rebel forces responded: "We demand democracy, nothing more. Our unelected government steals away our freedoms while raising ever more in taxes. We will remove them from power one building, one city and one planet at a time, if we must. We have attacked only the grain silos with which Eranin's government shackles its people, and any bloodshed will be on our oppressors' hands, not ours."
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 08:55:18 AM
"
Conflict between Pilot's Federation Commanders in the i Boötis system has seen 3,316 bounties collected in recent days, but a further 6,343 fresh bounties handed out by the federation's enforcers. Cmdr Erik Marcaigh is the system's Most Wanted, and has been described as "a menace." The Pilot's Federation asked other pilots to "follow the lead of leading bounty hunter Cmdr kiFF and collect the generous rewards offered on rogue agents."

Trading and combat activities currently favor Eranin's government over its rebels, though disinformation campaigns on both sides make accurate reporting problematic."
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 05:02:51 PM
Beta 2 being uploaded now. Turns out that it will be a FULL WIPE which really pisses me off. We wee told that it would not be so I invested my limited game time this week to playing...only to lose it all
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2014, 05:06:42 PM
^ I deliberately hadn't been playing because BETA 2 was coming out. I know they said what they said - but I wasn't taking any chances on investing a whole load of time for naught!

I feel yer pain though.  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 30, 2014, 05:07:35 PM
Quote from: mikeck on September 30, 2014, 05:02:51 PM
Beta 2 being uploaded now. Turns out that it will be a FULL WIPE which really pisses me off. We wee told that it would not be so I invested my limited game time this week to playing...only to lose it all

Did you have a good time?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 05:23:26 PM
theres a message from the team earlier this week asking for the communitys opinion and partial or full wipe - they hinted they would prefer a full one to properly test the new stuff and 53 pages later the vast majority was 'do what you need to do', but they still asked
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 05:29:19 PM
well, it was 53 pages this morning!!

160 now

and the moaning begins already because they said the 30th and it might be 1am on the 1st, the plethora of 'but i stayed up special for this moment'

i mean, i love Elite, but seriously!
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 05:47:17 PM
Quote from: Jarhead0331 on September 30, 2014, 05:07:35 PM
Quote from: mikeck on September 30, 2014, 05:02:51 PM
Beta 2 being uploaded now. Turns out that it will be a FULL WIPE which really pisses me off. We wee told that it would not be so I invested my limited game time this week to playing...only to lose it all

Did you have a good time?

Of course. But the point is that the enjoyment stems from building my character. If I knew it was going to be wiped in a week, I would have spent my time playing something else until it updated. I don't mind the wipe itself but I am a little upset that we were told there would be no wipe originally. I'm not suicidal or something but I get about 4-5 hours a week of computer time so I would have preferred to invest it in something else. It's a
"Me" problem but annoying nonetheless.
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on September 30, 2014, 07:26:08 PM
Beta 2.0 is now released.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 07:44:12 PM
remember to get the new installer
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 30, 2014, 07:52:08 PM
Download is sloooooooowww. Just FYI. Been downloading for 39 minutes and have about 10% done. Guess the rest of the 500,000 beta backers are doing the same
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 30, 2014, 08:22:54 PM
Quote from: mikeck on September 30, 2014, 07:52:08 PM
Download is sloooooooowww. Just FYI. Been downloading for 39 minutes and have about 10% done. Guess the rest of the 500,000 beta backers are doing the same

lol yeah

load, crash

load, look, crash

load, look, take off, crash

load, look, take off, fly, crash

its a bit rough at the mo with everyone on - bedtime and try tomorrow
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on October 01, 2014, 12:18:47 AM
Quote from: undercovergeek on September 30, 2014, 08:22:54 PM
lol yeah

load, crash

load, look, crash

load, look, take off, crash

load, look, take off, fly, crash

its a bit rough at the mo with everyone on - bedtime and try tomorrow

its like a date with Mirth.   ???
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 01, 2014, 12:19:47 AM
Quote from: undercovergeek on September 30, 2014, 05:29:19 PM
well, it was 53 pages this morning!!

160 now

and the moaning begins already because they said the 30th and it might be 1am on the 1st, the plethora of 'but i stayed up special for this moment'

i mean, i love Elite, but seriously!
lol - it takes all kinds to make the world interesting...and otherwise!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 01:52:05 AM
Quote from: JudgeDredd on October 01, 2014, 12:19:47 AM
Quote from: undercovergeek on September 30, 2014, 05:29:19 PM
well, it was 53 pages this morning!!

160 now

and the moaning begins already because they said the 30th and it might be 1am on the 1st, the plethora of 'but i stayed up special for this moment'

i mean, i love Elite, but seriously!
lol - it takes all kinds to make the world interesting...and otherwise!  ;D

And guess who ended up til 3?
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on October 01, 2014, 01:59:51 AM
Windy looking for his teeth?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 01, 2014, 02:14:55 AM
Quote from: undercovergeek on October 01, 2014, 01:52:05 AM
Quote from: JudgeDredd on October 01, 2014, 12:19:47 AM
Quote from: undercovergeek on September 30, 2014, 05:29:19 PM
well, it was 53 pages this morning!!

160 now

and the moaning begins already because they said the 30th and it might be 1am on the 1st, the plethora of 'but i stayed up special for this moment'

i mean, i love Elite, but seriously!
lol - it takes all kinds to make the world interesting...and otherwise!  ;D

And guess who ended up til 3?
oh dear oh dear!  :o
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 03:12:59 AM
Lol, so many problems at mo I'll leave it for a day.... don't know whether it's network or needs a hotfix, while new ui and set up to learn...... don't even start in azeban city anymore
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 01, 2014, 05:50:59 AM
I installed but could not connect to a server last night. Wow. Don't start at Azeban anymore? That's a shock.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 06:06:06 AM
you start at azeban outpost, outside, in the shadow of eranin itself, no commodity trading at outposts so youve got to jump to the old city station but jumping isnt working so thats that for now

starmap now shows the whole selection of planets and their stations so you can see a systems whole planet range and whether it has a station or not - wyrd has 3 now!!

lave is in too
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 01, 2014, 07:19:29 AM
Yeah not sure what's up with the jumping. I thought they were supposed to update to 5.01 last night to fix that...kind of makes it hard to do stuff when you can't jump
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 01, 2014, 07:21:48 AM
Quote from: Jarhead0331 on October 01, 2014, 05:50:59 AM
I installed but could not connect to a server last night. Wow. Don't start at Azeban anymore? That's a shock.

I could not log on in solo mode but if I tried open play I could log on. then if I quit the menu and tried solo play again,  it would let me logon....so not sure what's happening over there
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 07:23:39 AM
patch 2.01 later today

the biggest problems are no jumping, but works for some, and the actual sky out of the window is been ported in from the galaxy map as a bug so its all shiny and weird
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on October 01, 2014, 08:00:43 AM
I had server issues last night, but was able to play solo.  I did manage to make one trade run for marginal profit, however I got jumped several times, but made it out alive.  I am a newb so I have just the basic setup and trying to earn enough money for upgrades.  I have most of the procedures down, however need a little more practice.  I feed very exposed in space for sure, just the basic setup makes for a very interesting journey by just earning money and not much exploring.

I also had issues with my TrackIR and it was so bad I had to turn it off. 

PE
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on October 01, 2014, 08:11:49 AM
 was able to play some tutorial (those without a jump) and actually even managed to get into solo-play just once  ...until game freezed when i try to jump
(well, i had to kill the ED client-task with windows taskmanager a lot and restarted client to get some 'stick-time' in 2.0)

i cant evaluate on the graphics because my 500-series Nvidea card has some known issues with ED beta 2.0 atm 

things will improve fast in the next hours/days with little updates in the making
 

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 01, 2014, 11:44:22 AM
Actually the biggest issue for me right now is the lack of a galaxy maps for navigation. When you open up the galaxy map you get an outside view of the Milky Way...same bug in the cockpit view when you're looking at the Milky Way as if you're millions of light-years outside of it. hopefully 2.01 will fix that otherwise navigations going to be a bit tough
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on October 01, 2014, 06:48:48 PM
The experience was a bit rocky last night (Australian East Coast time). I got one lock-up while jumping (in the Travel Tutorial) and another one loading the first Tutorial. Killing the game with the Task Manager worked very well for me as well. I attempted the Travel Tutorial five times and I got a lock-up twice while entering hyperspace.

Anyone got some good tips/tactics on combat?

I see that ships turning around the Yaw axis is quite slow - took me a couple deaths in the Advanced Combat tutorial to realize that - and now I understand that the name of the game is to Roll + Pitch when you want to turn fast. Is that yaw-axis turning slowness an attribute specific to each ship? I also see that this space game requires you to regulate thrust manually to match enemy ships speeds. Is there any module/fitting for the ship that tells you on the HUD what's the speed of the current locked target? Last, do weapons have "realistic" ranges or these are "gamified"? On the first basic combat tutorial I could see those Gatling Guns having an effect on asteroids several kilometers away.

I also find in-system navigation to be slightly confusing. Having a celestial locked doesn't seem to be shown as clearly as it is the case for ships - I had to eyeball my destination. Either that, or I don't know how to read the scanner graphics (which could well be the case).
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2014, 07:48:54 PM
yaw was deliberately made so slow so you couldnt sit stationary and act like a turret in space

the goal was to make combat WW2 in style, boom and zoom, dog fighting and trying to out turn the opponent

there is also flight assist on and off that allows various tricks, one of which was to flip and fly backwards as your enemy passes you so you can carry on shooting - but the flight mechanics have all just been altered for beta 2 - lots of sulkers and lots of people happy, as ever thus

the big 'no can do' now is they have nerfed the ability to turn flight assist off and then just hit boost, which in some ships gets you to 700 in a second - you will never be caught unawares whilst that exists
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on October 01, 2014, 10:14:23 PM
Thanks for the answers, fellow Geek :)

Quote from: undercovergeek on October 01, 2014, 07:48:54 PM
yaw was deliberately made so slow so you couldnt sit stationary and act like a turret in space

the goal was to make combat WW2 in style, boom and zoom, dog fighting and trying to out turn the opponent

It's an interesting decision, and I do agree that it gives a very distinct character to combat. Indeed, if one had a ship with really thick shields and hull, probably the whole combat thing would devolve into a 3D version of Space Invaders.

Quote from: undercovergeek on October 01, 2014, 07:48:54 PM
there is also flight assist on and off that allows various tricks, one of which was to flip and fly backwards as your enemy passes you so you can carry on shooting - but the flight mechanics have all just been altered for beta 2 - lots of sulkers and lots of people happy, as ever thus

Cranking horizontal thrust in reverse is something I have tried, but indeed, pulling that at the right time is going to be a hard skill to learn. How does flight assist affect thrust? As a limiter of sorts?

Quote from: undercovergeek on October 01, 2014, 07:48:54 PM
the big 'no can do' now is they have nerfed the ability to turn flight assist off and then just hit boost, which in some ships gets you to 700 in a second - you will never be caught unawares whilst that exists

That sounds good too - I do like that this game doesn't introduce artificial chokepoints (other than stations and celestials with the mass lock effect). I need to understand better how scanners and ECM works, though - as I was thinking that dropping from Frame Shift  propulsion several hundred kilometers away from your destination and going silent running could help to check for nasty surprises.

Is there any kind of NPC "space police" besides the "no fire zones" around stations?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 02, 2014, 03:45:38 AM
AFAIK security forces only exist around the space stations, unless you go to the conflict zones and distress signals - jumping is still broken for multiplayer play at the mo, playing solo i see now you exit supercruise about 8km from the station - in beta 1 it used to be between 17 and 21 km and this was plenty out of range of any police scanners so go into silent running and enter the station, no need to be 100s of kms away
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 02, 2014, 01:54:24 PM
Holy crap...they are having issues with this beta. We are now at 2.03 and still have galaxy map issues, missing star boxes and frozen games left and right. I suppose this stuff happens on huge server games but it's frustrating to be sure
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 02, 2014, 02:10:16 PM
Based on what I'm hearing, I'm surprised they even went with the release...sounds like it needed to be held back for a few more days at least.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 02, 2014, 02:54:35 PM
Quote from: Jarhead0331 on October 02, 2014, 02:10:16 PM
Based on what I'm hearing, I'm surprised they even went with the release...sounds like it needed to be held back for a few more days at least.

Yes..100% correct.  I'm generally pretty forgiving if bugs and such upon release but this is horrible. Now, it is a Beta do things are bound to be off but many can't even log on to play
test
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 02, 2014, 03:40:57 PM
I didn't take heed of UCG's advice to backup my ini file - and now all my controls need remapping  ::)

Actually - it wasn't ignoring the advice, it was just forgetting.

Right - who are these people...they are waiting on my Friends list

Rift Gambit
Backer #- 18750
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 02, 2014, 05:25:37 PM
Quote from: Jarhead0331 on October 02, 2014, 02:10:16 PM
Based on what I'm hearing, I'm surprised they even went with the release...sounds like it needed to be held back for a few more days at least.

I'm almost inclined to believe a conspiracy theory I read today......

Part of beta 2s fix list was syncing the mtu traffic on the netcode and it appears they set this at 1500 which is too high for most people and the connection packets weren't getting through.... someone sussed this out and posted about manually amending your router to up the mtu allowance and they Presto people were getting in

No explanation, no sorry, just the next patch lowers the mtu tolerance again..... the theorist suggested they were trying to see how big the data packages they could send could get to before all Hell broke loose and then just dialled it down  when they captured the average
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 02, 2014, 05:26:21 PM
It seems there wasn't a problem with the control mapping...they were all mapped as per my last game prior to updating.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 02, 2014, 05:40:27 PM
There's still something screwy though...some of the controls that were "shareable" don't seem to be - or at least aren't working as they used to. I had one of my POV hats which I could use to move to the left, right and centre UI - and they don't now.

So I think perhaps some aspects (like the inverts) of the controller have actually changed - though all my buttons/controls were as they were before the upgrade, they aren't all working as they used to...so maybe a toggle somewhere in the controls that I long forgot about.

I'm too tired to try and find the problem just now.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 02, 2014, 05:59:24 PM
trading has taken a back seat for this beta, its mechanics and affects were obviously tested and passed in beta 1

2 is all about missions, theres hundreds of em, steal this, smuggle that, courier these, kill them - and galnet news is live in the stations when you dock including the most recent traffic, whos in, whos out, most wanted, and much more its very immerssive

people jumping out of systems now leave a wave that you can scan and then you can follow them - most handy for pirates and bounty hunters

as for ships, the Lakon 9 that was about 2 mil last beta has been seen for sale at 29 million
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 03, 2014, 01:07:07 AM
Quote from: undercovergeek on October 02, 2014, 05:59:24 PM
trading has taken a back seat for this beta, its mechanics and affects were obviously tested and passed in beta 1

2 is all about missions, theres hundreds of em, steal this, smuggle that, courier these, kill them - and galnet news is live in the stations when you dock including the most recent traffic, whos in, whos out, most wanted, and much more its very immerssive

people jumping out of systems now leave a wave that you can scan and then you can follow them - most handy for pirates and bounty hunters

as for ships, the Lakon 9 that was about 2 mil last beta has been seen for sale at 29 million
It's actually rather refreshing to see a development team take a seemingly very structured approach to testing. Very professional.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 03, 2014, 07:57:56 AM
Quote from: undercovergeek on October 02, 2014, 05:25:37 PM
Quote from: Jarhead0331 on October 02, 2014, 02:10:16 PM
Based on what I'm hearing, I'm surprised they even went with the release...sounds like it needed to be held back for a few more days at least.

I'm almost inclined to believe a conspiracy theory I read today......

Part of beta 2s fix list was syncing the mtu traffic on the netcode and it appears they set this at 1500 which is too high for most people and the connection packets weren't getting through.... someone sussed this out and posted about manually amending your router to up the mtu allowance and they Presto people were getting in

No explanation, no sorry, just the next patch lowers the mtu tolerance again..... the theorist suggested they were trying to see how big the data packages they could send could get to before all Hell broke loose and then just dialled it down  when they captured the average

I guess I really don't have a problem with this if true. It is a beta and I guess they would want to see "how fast the car goes". If it was done intentionally, I'm actually less concerned than my original thought of negligence (not in the actual legal sense)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 03, 2014, 08:12:19 AM
agree totally

but man it didnt half upset people if thats what they did!  ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 03, 2014, 08:24:13 AM
Some of my keys and settings aren't working. I'm going to hold off on playing this thing until its patched a couple times and I receive the all clear.  I'm disappointed that there is no compensation for the total wipe.  I thought we might at least get some extra credits.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 03, 2014, 08:26:10 AM
Quote from: Jarhead0331 on October 03, 2014, 08:24:13 AM
Some of my keys and settings aren't working. I'm going to hold off on playing this thing until its patched a couple times and I receive the all clear.  I'm disappointed that there is no compensation for the total wipe.  I thought we might at least get some extra credits.
I'm pretty sure I'm suffering from that...I left it last night and I'll wait a bit. I'm currently trying out the Mig-21bis  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 03, 2014, 08:35:20 AM
2.04 incoming tonight, no details yet

a lot of people have suggested clearing your save, it seems to cache some corrupted muck somewhere

havent seen anyone mention loss of controls

have you remapped it all again?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 03, 2014, 08:37:17 AM
^Some of my keys seem to be un-remappable. As for others that I am having trouble with, I have not tried to clear the setting and then remap it, I guess I'll give that a shot. Thanks.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 03, 2014, 08:38:01 AM
Quote from: JudgeDredd on October 03, 2014, 08:26:10 AM
Quote from: Jarhead0331 on October 03, 2014, 08:24:13 AM
Some of my keys and settings aren't working. I'm going to hold off on playing this thing until its patched a couple times and I receive the all clear.  I'm disappointed that there is no compensation for the total wipe.  I thought we might at least get some extra credits.
I'm pretty sure I'm suffering from that...I left it last night and I'll wait a bit. I'm currently trying out the Mig-21bis  ;D

I got the Mig too.  I just have no idea what to do with it. LoL.  The cockpit is a bit overwhelming.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on October 03, 2014, 08:38:04 AM
...at least i was able to join a game with no freeze last night  (and wasted time looking for driftin Gold that is no there anymore)

today a 2.04 is announced !
well i cant check it out before midnight or so ...its national holiday and "Kaiser Wetter" here :-)   
so i enjoy myself in system Sol on planet #3 in RL
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 03, 2014, 08:38:29 AM
Quote from: Jarhead0331 on October 03, 2014, 08:37:17 AM
^Some of my keys seem to be un-remappable. As for others that I am having trouble with, I have not tried to clear the setting and then remap it, I guess I'll give that a shot. Thanks.

either that or delete the key bindings .ini

good luck
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 03, 2014, 09:02:28 AM
Quote from: MikeGER on October 03, 2014, 08:38:04 AM
...at least i was able to join a game with no freeze last night  (and wasted time looking for driftin Gold that is no there anymore)

today a 2.04 is announced !
well i cant check it out before midnight or so ...its national holiday and "Kaiser Wetter" here :-)   
so i enjoy myself in system Sol on planet #3 in RL
I need to get my arse to an Oktoberfest one year. Those kind of beers appeal to me!
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on October 03, 2014, 09:38:13 AM
I just need mo money...... I am flying in a compact mini with sling shots for defense!


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 03, 2014, 10:18:20 AM
Quote from: PanzersEast on October 03, 2014, 09:38:13 AM
I just need mo money...... I am flying in a compact mini with sling shots for defense!


PE

pffft, strip out the guns for more jump distance, sell the shield generators for more hold space and live on the edge!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 03, 2014, 01:58:11 PM
I can't seem to jump. It says

Frameshift Cancelled : hardpoints/gear/scoop deployed

But all weapons are stowed, the scoop and landing gear are retracted  ???
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 03, 2014, 05:41:50 PM
Are you mass locked. If you look to the right of your front screen there will be some indicators whether you're landing gear is down or you are mass locked. This can happen if you were too close to the station a planet or star
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 01:08:24 AM
No - sorry I should've mentioned - there's nothing to stop me jumping but something IS stopping me jumping.

Besides - it used to say Mass locked - this is very specifically saying something is deployed - and all my systems are telling me otherwise.  >:(
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on October 04, 2014, 02:38:26 AM
...hit the "U" key once or twice and watch the status reports (deploying, retracting) and try to jump  ...there might be some glitch with the GUI interface

so fresh deploying / retracting of all 3 items may help
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 03:08:10 AM
Nope - tried all that. Deployed scoop, heard it deploying and retracted it, same with guns and landing gear  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on October 04, 2014, 04:10:09 AM
One of my buddies at work bought Elite today and we just spent about 3 hours playing together online in Open World.  Went to the Federal Distress Beacon and cleaned house...it's much easier with a wingman.

Very cool.  If you haven't tried to voice comms yet, they're pretty awesome. 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 04, 2014, 05:08:54 AM
Quote from: JudgeDredd on October 04, 2014, 03:08:10 AM
Nope - tried all that. Deployed scoop, heard it deploying and retracted it, same with guns and landing gear  :(

have you cleared your save?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 05:25:25 AM
no
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 06:03:21 AM
Quote from: undercovergeek on October 04, 2014, 05:08:54 AM
Quote from: JudgeDredd on October 04, 2014, 03:08:10 AM
Nope - tried all that. Deployed scoop, heard it deploying and retracted it, same with guns and landing gear  :(

have you cleared your save?
I don't suppose you know where it is on a Win 7 system? I can't see anything that looks like a save

nevermind - online save. Cleared now, so I'll have a look
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 04, 2014, 06:10:13 AM
yeah, sorry, just the clear save button - if you havent done much since beta 2 it wont hurt
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 06:36:20 AM
Well, that worked thank you.

I really don't know what was going on there.   :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 04, 2014, 07:47:32 AM
Awesome video of a guy flying through ice rings

https://m.youtube.com/watch?v=_iqu5yUOB-0

Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on October 04, 2014, 09:50:51 AM
Very impressive!
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on October 04, 2014, 10:48:43 AM
I've been futzing around with my joystick for the last 20 minutes trying to get the game to recognize the throttle input. Everything else in the  pre-launch 'checklist' checked off fine but the throttle lever won't register. When I bought the game I took a quick spin using keyboard but now that I have a little time to try things out I want to do it properly and this glitch is pissing me off.  >:(

Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on October 04, 2014, 11:05:07 AM
Quote from: Staggerwing on October 04, 2014, 10:48:43 AM
I've been futzing around with my joystick for the last 20 minutes trying to get the game to recognize the throttle input. Everything else in the  pre-launch 'checklist' checked off fine but the throttle lever won't register. When I bought the game I took a quick spin using keyboard but now that I have a little time to try things out I want to do it properly and this glitch is pissing me off.  >:(

Stop it! You'll go blind.
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on October 04, 2014, 11:17:01 AM
Boy did I ever walk into that one...  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 04, 2014, 11:33:47 AM
After 20 minutes of futzing around with your joystick, I'm surprised you weren't too tired too walk into it!   ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 04, 2014, 11:34:08 AM
Quote from: Staggerwing on October 04, 2014, 10:48:43 AM
I've been futzing around with my joystick for the last 20 minutes trying to get the game to recognize the throttle input. Everything else in the  pre-launch 'checklist' checked off fine but the throttle lever won't register. When I bought the game I took a quick spin using keyboard but now that I have a little time to try things out I want to do it properly and this glitch is pissing me off.  >:(

if it helps, i dont use mine, i find it too insensitive, i changed the set up to have a button to accelerate in 25% blocks of power, that way i know 75% is in the blue for fighting and super cruising, and its 2 more button presses to a quarter speed for entering the stations
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on October 04, 2014, 11:37:57 AM
Thanks, I'll have to try that.

If I can get the hang of things it might motivate me to find my old x45 hotas, currently packed away in one of many boxes up in my attic/crawlspace.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on October 19, 2014, 01:05:18 PM
You can have one of these for a mere £1000......

http://elitegaming.org.uk/shop/GameCab/Cockpits/Elite-Dangerous?gclid=CLuFrp6mucECFSXKtAodRBwAQA

And do read the small list of Q/A's. Some are quite funny.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 28, 2014, 02:51:37 PM
BETA 3, servers come back on in about 2 hous

NEW FEATURES & CONTENT
- New ship - Imperial Clipper added
- New ship - Federal Dropship added
- Added player driven interdiction
- Players can now interdict NPC ships and the NPC will be recreated in normal space along with the player (player interdiction is also possible)
- Fuel scooping from stars added
- Asteroid mining added (metal and rock)
- Players can own multiple ships
- Play area expanded (capsule 350ly long, radius 37 ly - 2400+ systems)
- Planet visuals overhaul
- Planet liquid colours now reflect chemical composition
- Atmospheric colours now reflecting their chemical composition
- Surface types and colours now reflect chemical composition
- Planets display volcanic features
- Complex Craters can create dust ejecta
- Crater frequency dependent on atmosphere thickness
- Ice planets now have fracture features
- Dynamic ice caps on all planets
- Dynamic liquid levels on all planets
- Asteroid belt clusters added
- Nebulae added to galaxy map
- Nebulae added to sky map rendering
- Make outpost landing pads more zero-g
- Status panel now shows faction reputation
- Improved range display and route finding in galaxy map
- Philanthropy missions added
- Partial name searching added to galaxy map
- Additional ships added to loading screen


NEW AUDIO

- Music – Music replaced with mastered assets - Combat/Supercruise/Bookend/Station etc
- Audio Gameplay - Sounds added for Fuel scooping, refinery, heat damage
- Audio Gameplay - Sounds added for Mining laser, asteroid chunks and related physics
- Audio Gameplay - Sounds added to FSD interdictor module, and interdiction gameplay
- Audio Ships - Sounds added for Imperial Clipper
- Audio Ships – Sounds added for Dropship
- Audio Options – Added more ways to personalise the audio in the options menu. Work in Progress.
- Audio Ambience - When entering rings, the stellar ambiences shift to a ring specific ambience.
- Audio GUI - The passive target scanner (select ship) now has audio notifications
- Audio GUI - Docking offenses will now result first in alarm sounds before (still) death.
- Audio GUI - Sound when flipping through sub targets.
- Audio Physics - New impact and physics sounds for ice and metal asteroids.
- Audio - Turning lights on/off is now audible.
- Audio Ships – Other ships Frameshift jump improvements including charge up
- Audio – New Remlok O2 mask/breathing sounds
- Audio Voice – Various new Ship Voice Alerts added
- Audio Voice – New ship voice system. More scalable and robust for future development.



STABILITY FIXES

- Paintjob threading crash fix
- Fix crash in wolfpack tactics caused by player pilot creating group of AI ships
- Don't crash if a star type is missing
- Fix startup softlock in race condition where we claim island on one server while we're switching to another server where we then fail to make resource allocations because it doesn't recognise the island
- Prevent crash in station menu for tutorial and debug stations
- Fix crash in AI group duties
- Avoid a crash that may happen when switching from side-by-side mode to Oculus Rift in the main menu
- Fix broken station prototype names causing crash on arrival at station from supercruise
- Game crashes when attempting to lock onto a despawned location fixed
- When we request a module by name, safely handle that module's slot existing but having no item in it
- Fix a crash when submunitions exploded while the remote object was in a partially constructed state
- Prevent crash on shutdown from system map caused by the game object being destroyed right out from under its parent
- Add the default ammo item if no item is added to the shield bank module already
- Handle skybox star render manager getting destroyed before its been fully created
- Avoid an assert in Turn Client - try to pass through any incoming packet via the STUN port for further handling if valid

TWEAKS & FIXES

- Fix shield art on Fed Fighter
- Displaying ship wear incorrectly fixed
- Capital ships can no longer be moved if repeatedly rammed
- Ensure station orbits are beyond any ring systems and within any moon systems
- Fix low poly versions of ships to fix shadows
- Adjusted the bounty value multiplier for the various ships in the game. Now the automatic bounties should be larger for large ships
- Upped the max delay on the authority response times, as well as slightly upping the max bounty this is based on
- Update patrol paths around stations
- Various mission text fixes
- Improved behaviour for supercruising AIs in a system with no stations
- Cap framerate when application is full screen but minimised
- Streaming improvements
- Give star models on the system map a wider range of sizes
- Fixed Viper's small hardpoint doors being swapped
- Remove red text when the distance is larger than your current jump distance
- Added Damage type fields for weapons in outfitting
- Update text for good and bad trade good entries on the news feed
- Adding money to delivery MPEs for delivery missions and smuggle missions. This means that the money will show up when you hand in goods at a target station
- Fixed the cockpit HUD disappearing momentarily when exiting the preflight checks
- Hauler art fixes
- Stop AI doing attack stationary when target is strafing
- The MTU discovery process is only required on the first connection to an edServer - we can skip it when switching over to a different server
- Moved the text for 'REPAIR' on the modules list so it does not intersect the module health percentage
- Balancing pass on wear and tear values, to make them a bit more forgiving
- Added v1 Chatter table text for the following convoy based NPCs - Funeral, Wedding, Explorer, Nomad, Medical
- Skip fading in spot light shadows when then light has just been turned on
- Rebalanced sensors power draw and made it so that all ships can only fit the size of module it can support rather than it being a maximum size
- Various updates to asserts in the shadow system to account for camera positions far from the origin. Don't attempt to extrude degenerate edges on the silhouette of cascade frustums. Check for zero length vectors in cascade bounds intersection calculation
- Eagle: Independent type authority paint job
- Eagle: Federation type authority paint job
- Eagle: Imperial type authority paint job
- Rebalanced scatter spray multicannons. Their arc of fire is slightly reduced and a power curve has been applied to their scatter to ensure most of the shots are roughly in the centre area of the arc. Now it is effective at sidewinders out to 400 metres or so
- Repair module was doing bad things with it's ammo accounting fixed
- Eagle: Alliance type authority paint job
- Keybinding for firing a single chaff launcher added
- Adding "Security Level" to the galaxy map
- Added free versions of the modules used by the free sidewinder to ensure no exploit exists for creating money from selling parts
- Rebalanced module stats to reduce the number of jumps the top end drives are capable of whilst still giving better jump ranges
- Cache fines on the client and add this information to the status panel
- Fix chaff launcher not being selectable for a firegroup
- The "Safe to drop out" message should have priority over the "Slow down" message
- Stop Prox and IMPACT indicators staying illuminated whilst jumping
- Police ships are always fully scanned
- Double faction choice range to 20000 so the player doesnt lose the choice of sides if they fly out 10000
- Fix FSD scanner only scans high energy wakes
- Fixed a focus issue on the navigation panel
- Changed cargo malfunction to only spit out 2-8 cannisters rather than a proportion of the total cargo capacity of the ship
- Tweaked overcharged weapon variants to make them a bit more inaccurate and also tweaked shields to make kinetic weapons slightly less effective against them than they currently are
- Impossible to select 'rebuy all' using just an XBOX360 controller fixed
- Server broadcast message shows spurious ampersand fixed
- Players should be able to cycle between Hardpoints and Livery using the xbox bumpers
- In outfitting, the value of an item is displayed in the middle column but it is missing "CR" fixed
- Paint jobs for CobraMKIII - Pirate 8
- Reset mouse control when undocking
- Improved lighting to outposts and stations
- Tweak to obstruction helper to try to reduce AI ship crashes
- AIs created in the same group shouldn't try to pirate each other
- When one authority ship has scanned a ship and found it has a bounty, all authority ships know about the bounty and will come and join in
- Improved MPC pirate behaviour when cargo is jettisoned
- Will want to use left and right arrows in the text entry box, so don't enable those UI inputs
- Improved lighting for all ship cockpits
- Stop AIs charging their FSD when they are hard masslocked
- Inhibit AI FSD charging based on soft masslocking (other ships), only for supercruise
- "Surge detected" is now used to show that a ship (either player or NPC) is charging their FSD, rather than a change in engine power
- Fix and turn on system naming based on galactic region
- Improved weapon effects
- Cartography shop will now show stellar bodies listed of the sellable system
- Shifted the rating of all internal modules up by 3 so that the best modules are rated A instead of D now
- Player is told they can sell huge amounts of cargo when they cannot fixed
- Back button inconsistant with the rest of the GUI fixed in station services
- Striped planets when SLI is enabled fixed
- Re-Enabled the Dither in the galaxy map. Toned it down a bit but still strong enough to soften the banding by a fair bit
- Old speedo units in Hyperspeed animation fixed
- Unsent messages are visible when entering hyperspace fixed
- Player name missing letters fixed
- Increase time between spawn checks for ambient traffic
- Removed ability to see systems you shouldn't be able to see from cartography store
- When claiming authority ensure we specify some sessions the newly claimed authority must be in
- Dropping collision damage to about 3/8ths of what it currently is - Should deal with a lot of problems of insta-death collisions
- Change fed authority to sys authority ships in mining scenarios
- Reduced mission network traffic considerably
- Improved server efficiency and stability.
- Laser impacts now illuminate their surroundings
- Fix some false positives in the checks to see if potential targets are in the same group when scanning and pirating
- Don't ever allow multiple missions in a bank to have the same hash
- Meta file adjustment so that the L4 LODs render though the background sphere - i.e, we can now see stations for miles and miles!
- Ensure that ambient AI don't start spawning until the player ship is live
- Fix for the extremely bright eagle retro thrusters
- Increase the time between checking for police patrol spawns
- Inform the server when a player vacates an island, leaving the islandhook just containing the jump wake
- Smoother LOD transition for stations
- Improved the framerate in the Galaxy map while in the Galactic core
- Light distance culling switched off for some important lights
- Station texture optimisations
- When entering somewhere (supercruise, area with space station etc), don't wait at all for other machine's objects
- NPCs are no longer added to the comms list, so while they can send messages to you, you can't reply (or report or friend them).
- Art/Shader pass on StationMenu UI
- Prevent the cache from creating data for a system that isn't ready in Stellar Forge
- SLI/Crossfire: Fix for flickering planetary rings. Make sure the ring textures are generated (including their mipmaps) for each video card in a multi-GPU system
- AI ships (and docking computers) were finding it hard to dock at some of the bigger stations as the holding positions were inside the bounding object
- The Mtu Discovery process is now bidirectional
- Fix a bug that was leading to many module being off on remote machines
- Make camera view in system map less incorrect for Oculus Rift
- Fixed schroedinger bug that was causing ship purchase to fail
- Disable boost binding while landing gear or cargo scoop is deployed
- Firing drones against wanted targets should no longer get you in trouble
- Updated ammo prices so they're not too low and/or broken
- Only perform shadowing on the cockpit when using high or ultra material setting
- Oculus Rift/System map: Tweak the min/max dolly distances when OR is enabled, to try and get the same feel (sizes, proximity) as when OR is disabled
- Added proper variant names to all weapon variants
- Fixed enter hangar button not being available after landing
- Prevent the player from accepting a mission they've had active this game session
- Stop stations using the planet/moon taking up the child object counter when naming planets/moons
- Tweaking Relationship to fit the scale of Reputation
- Disconnect the player if a cargo collect or eject fails in such a way as to leave the player's cargo out of sync with the webserver
- Prevent weapons showing up in the ammo store that don't use ammo in players' eyes
- Adjust an AI's auto-created bounties to include a modifier based on combat rank
- Min auto-bounty should be 100
- Added the correct icon to the mission details
- Made star descriptions depend on luminosity class as well as spectral sequence
- Oculus Rift/System Map: While wearing the Oculus Rift, allow moving the camera even closer to planets, but hiding the UI elements while the camera is quite close to them
- Tweak to the orbit constraints of generated stations.Now, they will not be in an orbit lower than the max of one with speed 30kms^-1 or 1000km from the surface
- Reputation affects Faction Relations! e.g. if you've got /really/ bad rep, ships will treat you as hostile
- Disconnect the player if a market trade fails with a sync error
- Updated bloom to have different settings per quality level
- Fixed low quality bloom so it doesn't attempt to render to the same texture it's sampling from
- Added galaxy map quality settings
- Knocked back the lighting on the "default" (non-aligned to a faction) Coriolis station so its not as garish.
- Fixed flickering of stars the first moments of starting a game
- Show most fuel efficient routes to nearby systems on galaxy map
- Sun hotspot lens flares now fade on later
- Fixed Text cut off on power use display
- Get AI to use Cargo Hatch Disruptor
- Disconnect the player if a ship or module trade fails with a sync error
- When authority is pinging to and fro, ensure flag is established for the final settling point
- Fix oversized giant stars by using the clamp correctly in galaxy map
- Some tweaks to how the sim unit for hovered and selected stars is handled in the map. This has a small speed gain when browsing through the core
- Fixed duplicate words in outfitting names
- Hooking up v1 of the generic chatter for Smugglers and Celebrities
- Headlook now takes priority over in-game UI
- Added stats for weapons designed to punch above their weight in terms of ship size
- Line Renderering fixes
- Added chatter hooks for Police
- Added chatter hooks for Miners
- Lowered default heat around stars
- Added behaviours for AIs patrolling in supercruise
- Galaxy map optimisations
- Poly trail rendering optimisations
- Limit the rate at which a DefenceSystem can generate collision PFX
- Added ship specific heat values for flying near stars
- More improvements to AI avoidance
- Implement the '+' sign to the list of hardpoints, if there is things to buy for that slot
- Switch over to an alternate method of doing docking allocation
- Don't count island hooks for hyperspace wakes when calculating the number of friends present in an island
- Various bug fixes related to multiple to single blend surface support in the fragment pipeline
- Turn off old random dice roll Interdictions
- Unable to select back in the group menu with joystick/pad fixed
- When looking at items in the livery - we should be able to preview paintjobs without equipping them
- Fix for tear and wear repairs. It wasn't updating its value when interacted
- Fix nasty rubber-banding issues when NPCs transfer authority
- Clear supercruise flag etc when starting/restarting game
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 28, 2014, 02:52:23 PM
- When we buy a new fuel tank, we should move the fuel form the old tank into the new one. We should not just give the player a full fuel tank
- Protect the server against claim island requests with invalid star system addresses
- Updated star database
- Increased the range and decreased the charge time (slightly) of the ECM
- Added Alliance Police scheme
- Stars not showing up for systems with dual core processors fixed
- New formulae for calculating authority response delay and strength, also now based on the system's security level. Also, only vipers and below will carry out investigations, and outposts don't cause the delay to be set to minimum, as normal stations do
- Increased heat around stars in normal space to 50% super cruise heat at the same distance
- Added faction information to home page (station menu)
- Added a "on route but low fuel" line type and tweaked the colours
- Synchronise stellar forges using server base time. Means, for example, that space stations don't jink to new orientations when new players join in a session
- Tweaked default gamepad controls so boost is now on left stick and FSD is on X
- Oculus Rift/Direct Access: Allow the window to be resized to the desired dimensions (the ones specified in the options menu), while making sure the swap chain is created respecting the size of the Oculus Rift display, when Direct Access is enabled
- Fix an incomplete distance test that would result in you dropping out at the wrong station in some cases
- Disconnect the player if commander death transaction fails
- Show an error and correct the gui when a limpet purchase web request fails
- Tweaking damage rates for overheated ships
- Fixed station name wrapping on docking GUI
- Fix members of session not being available for comms
- For markets containing more than one economy, don't duplicate commodities in the import and export lists
- Rebalance of armour, shield and heat values across all ships
- Fix an issue with AI getting stuck in the tunnel on the way out
- Bottom commodity option on galactic map overhangs GUI background fixed
- Small popup windows use same key's as the big side panels fixed
- Text stacks in the fuctions tab of the right hand panel when in a Viper fixed
- Doubled the available stock levels of different weapons and internal ship modules in the outfitting shops
- Target sight should be different if your target is behind a planet
- Increased module health across the board
- Fix for super cruise lines in the system map
- Galaxy Map menu get overlaid when switching tabs fast fixed
- Display system description on system map when no object is selected
- Display 'terraformed' text in the planet info on the system map when appropriate
- Improvement for rubber banding when network is overloaded: extend time before snag authority when network load increases
- Fix for resetting list focus on the group comms panel
- Rich hangers now have the station's name displayed
- Swap descriptions for Metal Rich and High Metal Content planets
- Sensor system visual changes aimed at giving better awareness mostly in supercruise. (Note, does not actaully affect sensor range, only the display):
- Change how we clamp logarithmic scales so that we always enforce a minimum separation rather than collapsing nearby objects onto yourself.
- Use logarithmic scale in supercruise
- Use detailed icons rather than generics for all planets/stars.
- Remove the fixed planet/system scale and instead show a dynamic range based on a two minute time horizon at your current speed.
- If you target a ship, we zoom the range to put your target in a "sweet spot".
- Stellar bodies will show at the edge of the radar when detected but out of render-range in the same way as ships.
- Use the same logic as locationTargetting to not show bodies obscured by their parent.
- Scale the iconified versions of star/planets/moons to differenct sizes to give a clearer indication of what you're seeing (but only when they're far enough away that the real size isn't relevant to you).
- Added option to cancel a docking request
- Warning messages when players hit 100% heat, and when they start taking damage from heat
- Added missing explore module flag for internal compartments for all ships but the sidewinder
- Rejig of galaxy mass, so that the arms are more populated, and more systems are generated in the thick disc
- The gaps between arms now have some sparse stars
- Anaconda wear and tear art fixes
- Improvements to hyperspace and supercruise effects
- Fix for 'blue hyperspace' bug
- Fix Procyon B classification
- Moved Horsehead nebula
- Moved Pleiadies nebula
- Stop reducing displayed strings of control binding names to narrow-character strings
- Stations and Outposts should now display a suitable icon in the hangers
- Added damage decals to quality options
- Scale number of supercruising AIs based on system population
- When picking targets for travelling supercruise AIs, ensure their destination is not where they've spawned
- Oculus Rift/Galaxy Map: Billboards are now closer to the camera than they were, and have also a larger scale, and the billboard reference technique breaks for them
- Updates to star generation through height from galactic plane
- Generated system meta data updated
- All lasers now have lens flares on their firing points
- Warzone rewards upped from 350 to 1000
- Icy asteroid belts don't get mining scenarios
- Network update to Send the objects which need to be sent (sometimes some were not getting sent)
- Oculus Rift/Loading Screen: Push the ship models forward to prevent clipping artifacts if the camera gets too close to them
- Fix AI collecting cargo
- Pre-flight check UI updated to use fancier rendering style
- Increase web request timeout
- Some hitcheck improvements to the Habitat Ring
- Fixing incursion mission completion, tune difficulty down a bit
- Fix for not pulling the base value of a ship in order to perform the calculation on insurance
- Get AI to swap tactics more readily instead of waiting until the current tactic times out
- Fix bug causing unrelated fines to be deleted
- Tweaks to the exploration body pricing calculations multiply by 10
- Exploration:
- Allow multiple bodies to be scanned at once
- Allow multiple scan types to happen simultaneously
- Changed when the 'X bodies discovered' info is displaced, to when we actually hear back from the server
- Added info when an 'advanced' scan is complete
- Protected against a player not having a valid commander ID in a tutorial
- Don't scan to the 'Penetrating surface' scan level
- If a subsidiary is deleted before it's ready to go live, but after the rest of the object is ready to go live, then the parent object will now go live instead of getting stuck in its life-cycle
- If a live object is registered as a subsidiary before the parent object has gone live then the parent will now not get stuck in its life cycle
- System map camera controls are now much less sensitive
- Flight model tweaks
- Change default transverse/reverse speed caps to 80/60% rather than 60/40.
- speed bleed does not occur in FAOff unless you're above your 4-pip speed, but occurs uniformly above that.
- Turn rotation damping off in FAOff if you're above current-pip speed.
- Fixed one-sided holograms on Criminal station
- Don't create the hyperspace intra tunnel if we're actualyl going into (or out of) supercruise
- Added an extra bit of generation so that some rings will create a smaller ring interior to them which is richer in resources
- Fix strange AI behaviour when undocking, was caused by large ships not doing the initial simple lift from pad because they thought they were already far enough away
- AIs were waiting for permission to join the shared path 600m back from the door, which was sometimes further than the distance back to the pad, so were just waiting over the pad. Now wait 600m from the door or 100m less than the the path distance, whichever is smaller
- Stop the pad from rotating back to its docking configuration until the AI has left the station
- Get the AI to actually release their permission on the pad once they've finished launching and left the shared path
- Exploration - Sort out when the discovery scanner can be used
- Stop AI's getting in each others way when docking
- Fixed hard edge to hyperspace outro tunnel
- Exploration: Fix for not being able to scan a body again with an advanced scanner
- Minor controlling faction name is finally shown properly in the station menu
- Disconnect the player if hyperspace request fails
- If we cannot put a module onto a slot because it does not fit for some reason, we should not even try to make the new module object
- We should consider only hull mass when deciding if we can fit a shield generator onto our ship
- Reset the multi-GPU task tracker when the ring instance is destroyed, so that the ring texture can be regenerated the next time the simulation ring becomes visible
- Optimisations to improve the performance of Greeble rendering
- Extended heat sink launch interval to prevent audio issues
- Prevent people from manually dropping out of supercruise while in an interdiction
- Prevent a person currently interdicting someone from being interdicted themselves
- Slots were misnamed on the Insurance Screen
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 28, 2014, 02:52:47 PM
- Station menu pages for Authority/Jurisdiction/Local Security Page Bounty Store/Pilot's Federation/Reputation Combat Bonds
- FSD wakes in supercruise now have a virtual mass lock field the same way as the USS locations
- Class 2 pulse weapons now gimbal again
- Stop Repairer doing its thing while docked so we don't get server sync issues
- Avoid sending incorrect legality values to the game client
- Deal with the nasty load-game case in which we're not in the system the webserver says we should be in, by choosing a new location somewhere arbitrary near that system's largest star
- Unable to select "search" while adding friends using an xbox 360 pad fixed
- Fix targeting low energy wakes in supercruise
- When AI facing away from a target, make sure we pick roughly the same direction we're heading
- Remove the 'sell all map data' button
- Implement Authority page on station services UI.
- Implement pilots federation page
- Kill Warrant Scanner now has correct icon in outfitting menu
- Ensure no police AI in supercruise in anarchy systems. (Keep the very small chance of police at 10% when in systems with zero security.)
- Implement the partial refuel option on the Station Services screen
- Exploration: - Request & cache the systems that can be bought so that stellar forge has the systems ready for us to look up
- Enable use of Mines by AI
- Sensor rendering - limit icons for large objects to 15% of the sensor area. Note that their Ground-plane silhouette and proximity sphere can still be enormous, but this is required to correctly give the impact plane
- Set a max speed for AI when launching and on the outer path of the station, most of them were already respecting this, but some were not
- Tweaks to X52 bindings
- New pre-allocation of landing pads when starting from docked
- Station services are now part of the regular cockpit ui flow, so the player is no longer locked into them when active
- Can access side panels when in station services menu
- Fix for fullscreen->windowed transition problem
- Added partitioning of missions by ones that you can accept vs ones that are blocked for some reason (e.g. you don't have enough cargo space to collect it)
- Fixed an issue with the galaxy octree, for some reason it was doubling the size of the nebulas AABB in the octree which meant too many intersected with the frustum
- Tighten use of ids to prevent objects mis-replicating
- Remove the "Report Detected Crimes" entry in functions panel
- AI launching, when the AI is on the outside shared path, if they somehow get ahead of the position they should be at, don't make things worse by forcing them to go back to that position
- Fix for spinning rocks at start-up
- Updated look of station menu, shipyard and preflight checks Updated material of shipyard and preflight checks
- Added pilots federation logo to station menu
- Prevent physics world from adding objects during shutdown
- Fixed display label for starting location in death insurance screen
- Don't limit the fuel tank to full refills only, as it's misleading when you will actually run out of fuel
- Disable the 'distress beacon'
- Bring the new and improved effects for supercruise interdiction in to the supercruise intro as well
- Reduced blue mist in hyperspace
- Enable use of Shield Cells by AI
- If a docked AI loses its docking request due to auth transfer, it will leave immediately
- If a docking AI similarly loses its docking request, and its landing pad is allocated to somebody else, then jump away if outside the station; if it's inside the station, we can't really abandon the docking attempt, but we'll leave as soon as we've docked
- Hitcheck optimisations and fixes for the standard Inner Dock
- Missions whose criteria you don't meet now highlight in red the specific criteria not met.
- Fixed a few more situations where the new 'UI head look' binding on gamepad 'B' was being allowed when it shouldn't.
- Simplified how we position 'there more news to read' ellipsis symbol, so it isn't just entirely random.
- GUI transition to enter starport services has a big square flicker fixed
- Display icons for stored ships and missions on the system map
- Fix Arcturus system description
- Cargo scoop message overhaul
- Add a warning message when the player exceeded the power requirements for their active modules
- Automatically add drones to AI ships that have a drone control module. Between two and four, based on available cargo space, added after cargo
- Addressed some conflicts between the mouse headlook controls and mouse cursor
- Insurance screen: show respawn location for each option, add fines & bounties lines to the bill, replace allowance with forced loan
- Restrict the life support module's advance to authority only
- On resurrect, locally clear fines & bounties for respawn jurisdiction
- Set systems with a population of over 1 million to be explored
- A lot of the hanger cameras which were near the floor were clipping slightly when viewed on the Occulus Rift. Have moved the affected cameras upwards slightly which should improve the issue
- Big update to trader loadouts, to include more modules (mostly defensive for them traders)
- Added in empire trader and federal dropship NPC loadouts
- Reduced the max distance for deploying mines to 2km
- Enable use of ECM by AI
- Enable use of Heat Sink by AI
- Fixed selecting a preset control scheme not activating until you either exit the menu or lose and regain focus on the window
- Rubber-banding improvement: when not yet live ensure proxy address stays in step with container address
- Add and use a non streaming meta file for hanger docks to avoid lack of a dock while loading
- Fixed ship name formatting in news feeds
- Defer removing record for a big Id to the next Advance to avoid re-entrant deadlocks when a machine disconnects
- Stop scrolling off selected fire groups showing old data
- Added mission / stored ship icons to the galaxy map
- Added scrolling to galaxy map info tab
- After firing the last of your hatch breakers, the ammo count reads "0/4294967295" fixed
- Update description and system name for Tau Sagittarii
- Fixes for missions descriptions
- In the Transaction Panel, index fines by their relevant system (for minor factions) or major factions
- Greeble and hitcheck optimisation for the Rich Inner Dock variant
- Increase reputation points awarded for all actions
- Significantly improved the appearance of specular highlights on rings when both the light direction and view direction are very shallow
- Made collection missions not select commodities that might be available at the station the mission is given at
- Mission text update
- AI only spawn either legal cargo, which is chosen from the exports from the main market in the current system, or illegal cargo, which is cargo that is banned in the current system
- Flag fines as dormant on commander death
- Fix commodity market to cope with security level being 0
- Cache the cockpit damage so that is remains broken when entering supercruise
- Turn off flare billboard for stars in system map
- When establishing a connection to the server(s), wait for the primary server to complete connection before connecting to the rescue server so that when we connect to the secondary server we give it a consistent ID for who we are. Avoids occasional connection difficulties
- Fix collisions with asteroids
- High bandwidth consumption caused by friends list reduced
- Change mission spawn time to 5 minutes per 2 missions
- Screen cuts off end of station name Paul-Friedrichs Experdition Base Camp fixed
- Set value of cargo to 0 in cargo/collect when it is stolen
- Set up default templates for all the planet classifications. So if doesn't matches the rules for volcanic activity, temperature, liquid coverage, etc; it still has some visualization assigned
- Wait to connect to rescue server until we're ready
- Noise file for L type dwarves now doesn't have yellow in it
- Adjustments to L, T, Y dwarf light colour and multiplier values so they they are not pink and reflect real colours a little better
- Do not give out sold modules on resurrect
- Don't allow firing drones at stations
- Don't let subsidiary and parent 'does machine X know about me' flags get out of sync
- Fixed the problem when clicking on an empty part of the map would zoom into the current selection
- Fixed problem where id in the fines model wasn't being set, preventing the pay method from working
- Bobbleheads removed
- Fix PVP bounty-hunting
- Audio Tweak - Exploration D-Scanner sound has been upgraded.
- Audio Tweak - When Exploration Scanner finds new bodies, a ping is played with a pause depending on the distance of said body to the scanner.
- Audio Tweak - Changed the incoming and outgoing voice comms ringtones.
- Audio Tweak - Added events and support for new station type idents.
- Audio Tweak - Revised shield impact noises and electrical/static noises to match the updated shield visuals.
- Audio Tweak - Docking Computer distortion when going through the force field is less intense.
- Audio Tweak - Changed the distance at which weapon impacts caused by others are audible (closer) for performance and mix improvements.
- Audio Tweak - Collisions between ships are audible from a greater distance.
- Audio Tweak - Beefed up large cannon (which could also be a band name).
- Audio Tweak - Multi Cannon sounds received a bit of love.
- Audio Tweak – Landing gear improvements
- Audio Tweak – Pulse laser tweaks
- Audio Tweak – Improvements to other ship engines
- Audio Tweak – More improvements to Frameshift transitions to improve smoothness and sonic robustness
- Audio Mix – Supercruise movement sounds have inverse dynamic relationship with supercruise music
- Audio Mix – more audible voice comms GUI
- Audio Mix – Ship Engines not as strongly affected by landing gear or cargo scoop deployment as before
- Audio Mix – Re-jigged audio busses to better support dynamic mixing
- Audio Mix – Some cockpit verb used on self ship engines
- Audio Mix – ship voice dynamically volume adjustments
- Audio Mix - Weapons behind the pilots seat will be muffled according to distance from the seat to improve the mix and sense of scale of ships.
- Audio Mix – Basic Reverb set up for asteroid rings
- Audio – Large number of soundbank optimisations, to improve performance and reduce memory footprint
- Audio Bug - Firing Multiple Multi-Cannons should no longer result in clipped or stalled audio.
- Audio Bug - Popup screens now play their own sounds and no longer stop the main holo-screen audio from playing back.
- Audio Bug - Cargo scoop audio no longer stops after 5 seconds.
- Audio Bug - Cargo scoop audio no longer breaks when selecting multiple containers in quick succession.
- Audio Bug - Fixed a bug in impact sounds that would cut off some of those sounds.
- Audio Bug - Fixed a bug that cut out the low-end (bass region) of some weapons.
- Audio Bug - ammo depletion sound on the multi-cannon fixed.
- Audio Bug - Beamlaser hitting a greeble texture would play the impact sound forever.
- Audio Bug - Beamlaser no longer amplifies too much when rolling and pitching wile firing.
- Audio Bug - Stellar Cartography ambience in the Galaxy and system map now fades out when music is set to 0 volume.
- Audio Bug – Several small changes to stop other ship engine sounds from continuing after destruction
- Audio Bug – Temporary fix for loud clicking on secondary explosions a large distance away.
- Audio Bug – Fix for Other Eagle soundbank sometimes not loading
- Display mission and ship locations in the map
- Display star catalogue data on system map
- Hide System Map UI when the dolly distance is small (if the user is using Oculus Rift
- When a proxy for an object arrives across the network, instead of guessing which location to put it in, use its session to work out which location to put it in
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on October 28, 2014, 02:54:08 PM
but did they fix anything?   :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 28, 2014, 03:12:08 PM
I barely touched Beta2 due to the wipe. I'm finding it hard to get back into. Just playing too many other things right now...Still, I will try to give this a shot sometime in the new future.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 28, 2014, 05:36:34 PM
Jarhead, with the new missions in Beta 2, it didn't take long to get up and running. Made about 20k in 5 missions comprising 2 hyper jumps. Played a few hours and I was able to buy a viper. Much quicker than trading or fighting.( although i did kill a 10k bounty in an extraction zone)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on October 29, 2014, 12:20:10 PM
I'm now starting to debate just when I should pick this up. 

The price is still pretty high right now, but my biggest concern is how often the Beta gets wiped to make way for new updates.  Especially now that it's in Beta and (I suppose) getting closer to an official release. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 29, 2014, 07:18:10 PM
Well there was a wipe from beta 1 to
2 but no wipe from 2 to 3. So I've have several months of gaming without losing anything
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 29, 2014, 07:43:20 PM
new interdictions and the mini game therein are awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 29, 2014, 08:34:11 PM
OK. I just flew from Azeban Orbital to Azeban City. I'm going to have to relearn where everything i in the universe. You used to be able to buy an Eagle at Azeban City, now they only have the Sidewinder in stock. Anyway, I didn't think they could make this game any more beautiful...guess what? They did. Its amazing.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 30, 2014, 04:24:58 AM
Styx had 8 ships last night, including an asp and one of the new navy dropships
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 30, 2014, 06:26:53 AM
Quote from: undercovergeek on October 30, 2014, 04:24:58 AM
Styx had 8 ships last night, including an asp and one of the new navy dropships

Does stock available change from time to time at stations or are certain models only available at certain stations?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on October 30, 2014, 06:28:08 AM
Has the "next" wipe occurred now then? I didn't want to go into it and build up with another wipe heading in.

I'm presuming so, in which case it's time to fire this bad boy up again. Just for a mess around...nothing fancy
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 30, 2014, 07:13:21 AM
Quote from: Jarhead0331 on October 30, 2014, 06:26:53 AM
Quote from: undercovergeek on October 30, 2014, 04:24:58 AM
Styx had 8 ships last night, including an asp and one of the new navy dropships

Does stock available change from time to time at stations or are certain models only available at certain stations?

stock does change, but usually just the quantities of ships as opposed to the types, for example Styx will probably only sell those 8 but have varying numbers from 0 - whatever

someone is building a list of what theve found where - but now that the bubble is 2500 systems strong it might take some time!

FWIW the imperial courier is getting pounded but its not been used the way it should - people are trying to use it as a hauler or fighter but it will be for luxury and VIP courier missions, theyre just not in yet

Quote from: JudgeDredd on October 30, 2014, 06:28:08 AM
Has the "next" wipe occurred now then? I didn't want to go into it and build up with another wipe heading in.

I'm presuming so, in which case it's time to fire this bad boy up again. Just for a mess around...nothing fancy

this BETA 3 wipe was just your ship and you were refunded with its value

Gamma will apparently be full wipe
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 30, 2014, 10:01:56 AM
Quote from: JudgeDredd on October 30, 2014, 06:28:08 AM
Has the "next" wipe occurred now then? I didn't want to go into it and build up with another wipe heading in.

I'm presuming so, in which case it's time to fire this bad boy up again. Just for a mess around...nothing fancy

There was no White from Beta 2 to 3. You lost all of your equipment but it was cashed in for currency. So my viper with its multi guns and extended cargo bay was all Cashee for 350,000 credits. Just flew back out and repurchased everything I had before no problem
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 05, 2014, 04:50:18 PM
live stream last night - 3 devs, 2 talking 1 flying launch into space in open play to demonstrate new stuff, took maybe 10 mins for 3 players to find them and blast them to bits in front of 45000 viewers

im a bit  ::)

but also a bit  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 05, 2014, 05:15:07 PM
lmao

Cool  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 05, 2014, 06:50:25 PM
Quote from: undercovergeek on November 05, 2014, 04:50:18 PM
live stream last night - 3 devs, 2 talking 1 flying launch into space in open play to demonstrate new stuff, took maybe 10 mins for 3 players to find them and blast them to bits in front of 45000 viewers

im a bit  ::)

but also a bit  ;D

That was fun to watch, really. There were a couple moments when players' spaceships were floating near the devs ship - which is a very pretty one to watch, actually - I almost was expecting the di-di-do-da from Close Encounters of the Third Kind to start blaring :)

But indeed, the "aliens" here weren't as friendly as those from the movie. Probably a manifestation of the "unrest" - or impatience - some are displaying on the forums at the moment regarding the perceived "shallowness" of the current Beta, and the concern about the chances of things getting "deeper" before the launch date.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on November 05, 2014, 07:04:57 PM
When is the #%@ official release??
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 05, 2014, 08:05:54 PM
Quote from: Gusington on November 05, 2014, 07:04:57 PM
When is the #%@ official release??

I saw in the forums the following timeline:

-> Gamma (a.k.a. Release Candidate) - 22.11.14
-> Release - 23.12.14
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on November 05, 2014, 08:33:53 PM
Quote from: Bletchley_Geek on November 05, 2014, 08:05:54 PM
Quote from: Gusington on November 05, 2014, 07:04:57 PM
When is the #%@ official release??

I saw in the forums the following timeline:

-> Gamma (a.k.a. Release Candidate) - 22.11.14
-> Release - 23.12.14

Perfect!  It can remain as the #1 item on my Christmas list for Santa!   :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 05, 2014, 08:44:50 PM
Quote from: RooksBailey on November 05, 2014, 08:33:53 PM
Perfect!  It can remain as the #1 item on my Christmas list for Santa!   :)

Beware though, that the above was from a post from a regular user, who was quoting a dev. I took it at face value (Chinese whispers and all that) because it makes a lot of sense, the premiere event is happening on November 22nd and with that schedule it would get released just in time for the Christmas season.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on November 05, 2014, 11:03:45 PM
Quote from: Bletchley_Geek on November 05, 2014, 08:44:50 PM
Quote from: RooksBailey on November 05, 2014, 08:33:53 PM
Perfect!  It can remain as the #1 item on my Christmas list for Santa!   :)

Beware though, that the above was from a post from a regular user, who was quoting a dev. I took it at face value (Chinese whispers and all that) because it makes a lot of sense, the premiere event is happening on November 22nd and with that schedule it would get released just in time for the Christmas season.

Noted.  If it is Dec 23, I hope the team sticks around for a few days to make sure the servers don't crash or to fix some other awful calamity that will prevent me from playing my Christmas gift!  I recall the time when I purchased X3:TC and the awful Tages DRM server crashed, preventing anyone from playing the game until after New Years.   :tickedoff:
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 05, 2014, 11:32:43 PM
Quote from: undercovergeek on October 30, 2014, 07:13:21 AM


this BETA 3 wipe was just your ship and you were refunded with its value

Gamma will apparently be full wipe

I take it the "Gamma" wipe will be the one for full release then?  Or is there another big content update that will require a reset?

Not sure if I should wait until release is imminent and pre-order right before, since there will likely be a release wipe(?), or whether I should pick it up sooner.  Having enough fun with other stuff right now, so I can wait out some more beta time if they're still gonna be wiping.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on November 05, 2014, 11:47:51 PM
I bought the mercenary pack.  All the expense of pre-access without the ability to play until release!  I R SMRT!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 06, 2014, 01:55:05 AM
It's also worth noting that in a recent poll the majority of players say it's not ready for release and shouldn't be out in 2015 mainly because the game will get abused by reviewers and left for dead in it's current MP
state, the good thing been there's no publisher pressing for release but then you wouldn't want to miss the Christmas market

Supposed to be a big announcement this Friday
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 06, 2014, 07:40:37 AM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 06, 2014, 07:52:01 AM
Quote from: Jarhead0331 on November 06, 2014, 07:40:37 AM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.
Agreed  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 06, 2014, 08:04:52 AM
sorting through all the chatter or maybe better called gibberish on the ED forums: it seems to be the MP part,
where people want to play with local friends, netcode-issues, stutters n such,  ....well, 400 Billion opinions, wishes, expectations   

i play-tested only 'Solo' so far :)   
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on November 06, 2014, 08:41:50 AM
Thanks guys. So it sounds as if release may be kinda sorta on 12/23. But maybe not.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 06, 2014, 09:01:17 AM
Quote from: Jarhead0331 on November 06, 2014, 07:40:37 AM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.

Mp issues mainly and then the usual plethora of bugs, missions disappear mid flight leaving you stuck with the cargo, literally stuck, it won't leave the hold, a host of other mission bugs and some people still cannot get in game

I've stopped reporting that none of this has happened to me because I sound like a smug twat I suppose

Most people are 'meh', quit, restart and reload but for some it is genuinely the end of their world

Noticing a massive gap in the 84 crowd and the 14 crowd, so many kids asking for  a dock button, a mine button, a arrive at destination button, a trade button - basically a please play this game for me button whereas the old duffers are loving it
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 06, 2014, 10:11:53 AM
Quote from: undercovergeek on November 06, 2014, 09:01:17 AM
Quote from: Jarhead0331 on November 06, 2014, 07:40:37 AM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.

Mp issues mainly and then the usual plethora of bugs, missions disappear mid flight leaving you stuck with the cargo, literally stuck, it won't leave the hold, a host of other mission bugs and some people still cannot get in game

I've stopped reporting that none of this has happened to me because I sound like a smug twat I suppose

Most people are 'meh', quit, restart and reload but for some it is genuinely the end of their world

Noticing a massive gap in the 84 crowd and the 14 crowd, so many kids asking for  a dock button, a mine button, a arrive at destination button, a trade button - basically a please play this game for me button whereas the old duffers are loving it
naaaaaaaaaaaaaaaaaaaw  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 06, 2014, 10:17:51 AM
oh i see, preserved for posterity as well

git
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 06, 2014, 10:20:38 AM
lol

I just imagined you on the forums saying "Nah...that's fine", "Works for meeee", "Not broken my end" and people getting all  :knuppel2:  about it  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 06, 2014, 10:22:37 AM
thats EXACTLY what was happening
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 06, 2014, 06:28:32 PM
Quote from: RooksBailey on November 05, 2014, 11:03:45 PM
Noted.  If it is Dec 23, I hope the team sticks around for a few days to make sure the servers don't crash or to fix some other awful calamity that will prevent me from playing my Christmas gift!  I recall the time when I purchased X3:TC and the awful Tages DRM server crashed, preventing anyone from playing the game until after New Years.   :tickedoff:

That's true but they're based on the London area, and from what I remember when I played Eve On-line - also hosted at some massive data center there - there were pretty capable to function 24/7. I wouldn't expect that Frontier doesn't opt for a similar kind of service. Also, Frontier has had ample time to collect data on how their current server setup is handling the load of the Betas and see what hardware upgrades they do require if any. I am sure they have projections of load and necessary capacity, but I wouldn't be surprised they scale up over the course of months after release. I am not privy to the costings, but usually, server farms setups with state-of-the-art connection to the Internet are very expensive stuff and it's not like David Braben - OBE or not - can walk into Buckingham Palace and ask the Windsors for some cash-ola to splurge on hardware which isn't going to be using 100% of its CPU time 24/7.
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 06, 2014, 07:07:12 PM
Quote from: undercovergeek on November 06, 2014, 09:01:17 AM
Quote from: Jarhead0331 on November 06, 2014, 07:40:37 AM
Given the standard for "release" these days, this game is already heads and shoulders above most. I'm hard pressed to imagine why people would be arguing that it is not ready.

Mp issues mainly and then the usual plethora of bugs, missions disappear mid flight leaving you stuck with the cargo, literally stuck, it won't leave the hold, a host of other mission bugs and some people still cannot get in game

I've stopped reporting that none of this has happened to me because I sound like a smug twat I suppose

Most people are 'meh', quit, restart and reload but for some it is genuinely the end of their world

Noticing a massive gap in the 84 crowd and the 14 crowd, so many kids asking for  a dock button, a mine button, a arrive at destination button, a trade button - basically a please play this game for me button whereas the old duffers are loving it

I enjoy your very dry posts on the Frontier forums, geek :)

There are some bugs there, some of them seem to be quite adamant at not going away easily. On the other hand, of all the Early Access stuff I have been involved, Frontier does have an actual framework to gather players' feedback on bugs and problems in the game. They're very organised and engage with you over their help desk, trying to get from you further information from logs etc. so they can nail down the causes for a given issue and fix it.

Let me go back to the bugs.

Since Beta 2 landed, Elite has been crashing hard - requiring a reboot or rebooting itself - my machine at seemingly random times (browsing station services, steering away from stars after hyperjump), even after installing the latest NVIDIA drivers that allegedly offer support for Elite (with that kind of support, mate, you don't need enemies). It's not a heat issue, as I keep my box clean and sometimes it happens just like after 3 minutes of playing. Things work now for me after setting the Elite executable to enforce Windows 7 compatibility. I realized that such random crashing tends to happen across most games using DirectX 11 (curiously, not Civilization). Doing some research on the Internet, I see that's an awful lot of people pissed off with NVIDIA drivers stability on Windows 8 and 8.1. Looks like some calls to DirectX have a different behaviour on different Windowses, and that has been a pain in the arse for devs and driver vendors alike.

The mission system works, but there are some odd things, like Courier missions with deadlines that are physically impossible to meet (I saw two missions available with a 0h 0min deadline). I have focused mostly on Trading - and especially the "speculative" trading missions where the NPC factions ask for X of some particular commodity, and you have to figure out how to get them and how to maximize profit by doing side trades or side missions. Last night I did something like 8 or 9 of those missions, and only *one* became bugged, as I got disconnected from the server while jumping and the missions (and cargoes) were wiped out when I relogged. So at least that part of the game - oddities with deadlines, disconnections and payments aside - seems to be fairly complete and functional.

The PVP is amazing, more so with the full introduction of the interdiction gameplay. I have played Eve On-line for years, and man, Elite is a game of "real" skills. I have evaded quite a few human interdictions - it's really tense, as the attacker tries to keep you in his sights, and you try to keep in your sights a "escape vector", so the best pilot comes on top - something which is very hard to pull out on Eve On-line (very hard meaning that you need to match character skills or in other words, time as a subscriber, equipment and numbers, so good luck with that). The NPCs are obviously cheating though (you get insta-interdicted more often than not), so I expect some people to get very infuriated :)

On the one hand, I agree with UGeek that there's a lot of teenage angst on those forums. But there's also some quite well argued concerns regarding a general "lack of depth" in the sense of "having a purpose" or player actions' having "meaning". There's indeed a lot of man-children who want to play the Saviour of the Galaxy/Star Tycoon thing and went to the wrong game for that. Yet it's true that with the threat of data wipes and the obvious disconnection between the players and the "background simulation" (i.e. the NPC's simulated galactic society), it's hard to see what's going to be the long term appeal (now). So I refrain from expressing my impatience for having the whole thing as soon as possible, as I understand that the "background simulation" is a major and complex game system. But it worries me that we haven't seen really much of it during the Betas - just bits and pieces, with moderators "injecting" events in the game, markets behaving more or less as explained in the Design Discussions Archive.

Maybe that's what Gamma is about - getting all the components of the  background simulation running together and expose to player input (and most definitely, substantial and frequent vandalisation). Eve On-line first went after a mixed model of player and NPC driven economy and world story, but they eventually gave up and put most of the responsibility (and the blame for massive market crashes and totally out-of-character behavior breaking the "storyline") on the shoulders of players, rather than spending time and resources at a very hard balancing act which would piss off or alienate a substantial proportion of Eve subscribers.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 07, 2014, 04:43:06 AM
Agree with all from BG, regarding my comments on there I have to keep a tight rein sometimes, I already have 3 yellow cards for been mean

Quote from: Bletchley_Geek on November 06, 2014, 06:28:32 PM
Quote from: RooksBailey on November 05, 2014, 11:03:45 PM
Noted.  If it is Dec 23, I hope the team sticks around for a few days to make sure the servers don't crash or to fix some other awful calamity that will prevent me from playing my Christmas gift!  I recall the time when I purchased X3:TC and the awful Tages DRM server crashed, preventing anyone from playing the game until after New Years.   :tickedoff:

That's true but they're based on the London area, and from what I remember when I played Eve On-line - also hosted at some massive data center there - there were pretty capable to function 24/7. I wouldn't expect that Frontier doesn't opt for a similar kind of service. Also, Frontier has had ample time to collect data on how their current server setup is handling the load of the Betas and see what hardware upgrades they do require if any. I am sure they have projections of load and necessary capacity, but I wouldn't be surprised they scale up over the course of months after release. I am not privy to the costings, but usually, server farms setups with state-of-the-art connection to the Internet are very expensive stuff and it's not like David Braben - OBE or not - can walk into Buckingham Palace and ask the Windsors for some cash-ola to splurge on hardware which isn't going to be using 100% of its CPU time 24/7.

With reference to this, it's my understanding there's nothing server-side beyond saved games, profiles and data.... everything else is generated in game from the players own networks including the PvP islands which is the cause of some people's problems
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 07, 2014, 02:16:47 PM
RPS is reporting full release is Dec. 16

http://www.rockpapershotgun.com/2014/11/07/elite-dangerous-release-date/#more-248195 (http://www.rockpapershotgun.com/2014/11/07/elite-dangerous-release-date/#more-248195)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 07, 2014, 02:20:59 PM
yeah just came out on newsletter
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 07, 2014, 09:21:28 PM
Yep:
"We are delighted to announce Tuesday 16th December as the release date for Elite: Dangerous!"
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on November 08, 2014, 04:41:42 PM
Hot Damn! - I'll be getting it as a late birthday / early Christmas pressie  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 12, 2014, 08:27:08 AM
Ok this might be a dumb question but I havent kept up with all the huah here;

As I can see the game can be bought in two flavours at this time:
-Beta pack for 60 euro's which will give you the Merc Edition of the full game upon release.
-Merc Edition preorder for 40 euro's, but doesn't grant you beta access.

The confusing part however is the note at the end of the beta pack description : the beta does not offer you access to expansions for free.

As I can see neither does the Merc preorder? Is that comment a remnant of a pledge deal that ran earlier which includes all expansions or such?

In other words: there is no pack WITH those expansions anymore is there?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 10:12:03 AM
Afaik you're right, beta 1 pledge was standard or for extra cash was all dlc free - this package is no longer available
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 12, 2014, 01:48:54 PM
Would you recommend jumping in now for 60 euro's and be able to start playing now (if it gets delayed you can play already) or would you wait for release now and jump in at 40 euro's because beta is almost over anyway?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 02:00:09 PM
Personally I'd say now, I have 200 hours logged, and it's now all I play, for me they could release it this evening and say it's finished and I'd be happy - it's pretty much 84 elite now, the whiners are the new crowd who want cod in space, medals, skins, upgrades and dead bodies floating after an explosion - when told you have to make your own story and use imagination they're totally baffled by this concept
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 12, 2014, 02:21:13 PM
Elite Frontier has been my favorite game for a long time when I was a kid. Very fond memories, but I was not willing to shell out the insane amount of cash they asked in the beginning.
60 euro's is a PS4 game, so if Elite: D is that good I am ok with buying it at that price.

Just a last reality check; I have seen some complaints about repetetive gameplay and lack of variety in space stations. Is this a fact or just a whine?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 03:50:09 PM
the repetitive gameplay comes from the kids who think its about racing to be Supreme Commander General of Space, find a lucrative route between 2 stations and just grind, and grind and grind until they have the ££ to get the big ships, and then realise theve burnt out and thats not what the game is about#

There are about 6-7 different kinds of station at the minute, but i find its like different guns in FPS, youre that concerned with shooting and living you dont really notice what the gun looks like, same with stations, dock, and attempt to land, there is no time to be sight seeing, but even then 7 is enough for me
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 12, 2014, 04:05:07 PM
I'll pick this up very soon, probably the beta access pre-order.

Did someone say there is some recommended extra DLC or something that we should pick up now rather than later?


Also... will there be a GrogHeads Consortium after release?  >:D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 04:14:08 PM
i think the dlc was a rebirth crossover comment

im thinking a GH hunter killer squad
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 12, 2014, 04:28:34 PM
Yeah that sounds like a nice idea UG. Are there guilds or corps in game?
What about the starter ship, is it fixed or do you get a choice of several? If so, which one would you recommend or are they very much role specific?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 12, 2014, 04:32:01 PM
if you get the mercenary pack youll have a sidewinder and also an eagle (first fighter as opposed to multi role or trader), some backers will start with a cobra - one of the first pledges from moons ago

but most will start with just a sidey, which can be quite pimped out to be fair
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 12, 2014, 08:40:19 PM
The game is supposed to release next month (like Dec 14th or something).  I don't see any reason to pay the premium beta price when you can save 1/3 the cost by waiting another month. 

I mean, you waited this long, what's one more month?   ???
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 13, 2014, 01:50:36 AM
Thats Assuming they make the releasedate. ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 13, 2014, 02:09:22 AM
Quote from: Toonces on November 12, 2014, 08:40:19 PM
The game is supposed to release next month (like Dec 14th or something).  I don't see any reason to pay the premium beta price when you can save 1/3 the cost by waiting another month. 

I mean, you waited this long, what's one more month?   ???

I thought you got some extra swag on release, too?  No?
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 14, 2014, 12:33:59 AM
Ah, I don't know.  I guess you'll have to read the fine print and figure this one out without me.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 14, 2014, 06:06:35 AM
Quote from: Toonces on November 14, 2014, 12:33:59 AM
Ah, I don't know.  I guess you'll have to read the fine print and figure this one out without me.

From what I see on the list, you get all the same extras with the current release pre-order and the beta.  Except some Sol Access Permit.

That's probably not worth an extra $25 so I'll probably get the regular pre-order if it's gonna be released Mid-December anyway.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 14, 2014, 08:17:42 AM
I couldn't wait and went for it. 60 euro's is a reasonable price and I don't mind supporting Braben and his crew with an extra 20 euro's.

Boy oh boy! Jarhead wrote that this was the single most immersive space ship simulator he had ever witnessed and I must agree! Have done several of the tutorial missions and flying around with my TrackIR and TM Warthog HOTAS makes it VERY immersive!  O0
I like the fact that the game simulated you watching an interface inside your helmet or something similar, even in the main menu (it pans and shifts when looking around!). Very cool.

Haven't seen much more yet, but the production values seem to be up there. Manual docking is a blast! :)
What are your handles in Elite so I can populate my friends list?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 14, 2014, 08:29:05 AM
I love the new graphical look when you are moving between pages on your display...they have a kind of retro blue, electronic gauze looking "crackle" before the page is displayed!  :smitten:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 14, 2014, 11:36:57 AM
Quote from: Yskonyn on November 14, 2014, 08:17:42 AM
I couldn't wait and went for it. 60 euro's is a reasonable price and I don't mind supporting Braben and his crew with an extra 20 euro's.

Boy oh boy! Jarhead wrote that this was the single most immersive space ship simulator he had ever witnessed and I must agree! Have done several of the tutorial missions and flying around with my TrackIR and TM Warthog HOTAS makes it VERY immersive!  O0
I like the fact that the game simulated you watching an interface inside your helmet or something similar, even in the main menu (it pans and shifts when looking around!). Very cool.

Haven't seen much more yet, but the production values seem to be up there. Manual docking is a blast! :)
What are your handles in Elite so I can populate my friends list?

brilliant, welcome to the party - hope you enjoy it

handle is same here
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 14, 2014, 11:40:14 AM
Quote from: Yskonyn on November 14, 2014, 08:17:42 AM
...What are your handles in Elite so I can populate my friends list?
Welcome

Same name in game
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 14, 2014, 08:24:48 PM
Am I understanding correctly that the offline solo mode will no longer be implemented in the game?  Not sure how I feel about that since it was stated during ordering it was a feature to be available.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 14, 2014, 08:50:25 PM
Quote from: Grim.Reaper on November 14, 2014, 08:24:48 PM
Am I understanding correctly that the offline solo mode will no longer be implemented in the game?  Not sure how I feel about that since it was stated during ordering it was a feature to be available.

Where did you get that idea?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 14, 2014, 08:52:06 PM
Latest newsletter stated it and also the official forum is blowing up...
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 14, 2014, 08:53:16 PM
https://forums.frontier.co.uk/showthread.php?t=58789
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 14, 2014, 08:55:39 PM
Just connecting to the internet? I don't see why that still gets people all pissed off. So what? It connects to the server "from time to time". All I care about is having the option to play against NPCs only, without having some 15 year old asshole with too much time on his hand attacking me at every port of call. I don't see this as a big deal at all.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 14, 2014, 08:58:28 PM
Quote from: Grim.Reaper on November 14, 2014, 08:53:16 PM
https://forums.frontier.co.uk/showthread.php?t=58789

Quote
"Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy. A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering."

So they're gonna make you log in on occasion?  Sounds more like an excuse to have some form of DRM on it. 

I'm mostly looking forward to multi-player.  But I dunno why they wouldn't just allow people doing single-player to just log in and update the stuff when they feel like it, rather than forcing them to.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 14, 2014, 08:59:05 PM
I don't care about the Internet connection either...but I think it also implies the universe will evolve based on everyone accessing it versus a completely self contained environment.  Regardless of the impact seems odd they would pull this feature close to release especially since a selling point for many who joined early.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 14, 2014, 09:04:41 PM
I'm guessing it's:

A)  A form of DRM.

B)   Forcing regularly updated in-game advertising for their DLC on you.

C) A way to allow single-players to still discover systems and get credit for it across the 'living' universe, so everyone's star systems are the same.

D)  All Of The Above.


Probably (D).
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 14, 2014, 11:15:16 PM
It's not a conspiracy. The game connects to the internet so it can update markets, update new wars or "goings on". For example, if the designers decide it's time for a civil war in a certain sector,
They start one. When you play solo, your game connects so you can get the civil war on your comp too.

The economy is designed for thousands of people to interact with it...it needs to update to the main economy to adjust supply and prices. That's it
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 14, 2014, 11:17:42 PM
Quote from: Grim.Reaper on November 14, 2014, 08:59:05 PM
I don't care about the Internet connection either...but I think it also implies the universe will evolve based on everyone accessing it versus a completely self contained environment.  Regardless of the impact seems odd they would pull this feature close to release especially since a selling point for many who joined early.

It's always been this way. When you select "solo", your computer downloads the "current "
Universe and the economy. It continually updates it. Solo doesn't mean isolation...it means no NPCs I'm your universe. That is no change

From the newsletter:
"Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders. Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved. Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy.  A fully offline experience would be "

So basically, you play solo mode with no NPCs but your game will "touch base" every once in a while to update discoveries, wars and economics. That way, things you do in your game can effect the broader game...only you don't have to dodge 15 year old kids ambushing you. Sounds great to me and is consistent with what i have understood the direction to be
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 15, 2014, 12:00:12 AM
Quote from: mikeck on November 14, 2014, 11:17:42 PM


So basically, you play solo mode with no NPCs but your game will "touch base" every once in a while to update discoveries, wars and economics. That way, things you do in your game can effect the broader game...only you don't have to dodge 15 year old kids ambushing you. Sounds great to me and is consistent with what i have understood the direction to be


So.. it was (C), at the least.  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 15, 2014, 01:10:19 AM
Quote from: mikeck on November 14, 2014, 11:17:42 PM
Quote from: Grim.Reaper on November 14, 2014, 08:59:05 PM
I don't care about the Internet connection either...but I think it also implies the universe will evolve based on everyone accessing it versus a completely self contained environment.  Regardless of the impact seems odd they would pull this feature close to release especially since a selling point for many who joined early.

It's always been this way. When you select "solo", your computer downloads the "current "
Universe and the economy. It continually updates it. Solo doesn't mean isolation...it means no NPCs I'm your universe. That is no change

I do believe the game was originally promoted to support (3) different modes and up until this announcement people thought they were included when they purchased....

1)  Multiplayer, connected, everyone shares the updates to the universe
2)  Solo, but connected so you could receive universe updates
3)  Offline solo, no connection ever needed and your universe was not updated to represent global universe updates

As far as how big of a deal this is to people, I guess that is up to each individual to decide.  Again, just thought it was interesting that the elimination of one mode would happen so close to release, especially a mode that a number of people bought the game assuming would be included from the start based on the original kick starter promises and what was listed as included during pre ordering.  The developer hasn't commented yet so maybe just a big misunderstanding.

Here is also solo game information that is still listed in the FAQ posted on the forum.

How will single player work? Will I need to connect to a server to play?

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 15, 2014, 05:03:07 AM
Grim is right, on release there was supposed to be a single player offline option, looking at the carnage over there at the mo it was going to be a quite popular option
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 15, 2014, 05:20:06 AM
Whilst I'm not going to get my panties in a twist over it, there is always the concern that something "breaks" and you can't connect - does that mean the game won't work? Will the universe be a "nothing"...stale, non evolving?

If you can still play and the universe on your PC "takes over" and models the dynamics, then I'm not too fussed...but if the connection required does break the game and prevent it from being played "as I originally expected I would be able to", then I've got concerns.

More so than any other games I have because I actually really enjoy this and can see me playing it for a fair few years. I don't need it to require an internet to be alive - I hope.  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 15, 2014, 06:58:30 AM
Quote from: JudgeDredd on November 15, 2014, 05:20:06 AM
Whilst I'm not going to get my panties in a twist over it, there is always the concern that something "breaks" and you can't connect - does that mean the game won't work? Will the universe be a "nothing"...stale, non evolving?

If you can still play and the universe on your PC "takes over" and models the dynamics, then I'm not too fussed...but if the connection required does break the game and prevent it from being played "as I originally expected I would be able to", then I've got concerns.

More so than any other games I have because I actually really enjoy this and can see me playing it for a fair few years. I don't need it to require an internet to be alive - I hope.  :-\

I think that is the big question since the announcement is vague....seemed like it kind if implied you would "time to time" need to connect, but no idea how often and what happens when you don't.  Personally, I just wanted a self-contained solo mode where my actions only impacted the universe versus receiving the updates based on the other people's actions or what the developers decide to do later.  Not sure it is a game breaker for me, but just something I would have preferred.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 15, 2014, 07:31:05 AM
I think the big problem is they knew a long time ago but up until yesterday, don't know if it's there today, they were still advertising a full off line mode.... it's not an issue for me but I see the reasons for the anger
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 15, 2014, 07:42:54 AM
Quote from: undercovergeek on November 15, 2014, 07:31:05 AM
I think the big problem is they knew a long time ago but up until yesterday, don't know if it's there today, they were still advertising a full off line mode.... it's not an issue for me but I see the reasons for the anger

I think that is the biggest reason for the anger....if it was never advertised with an offline mode and stated many times in advertisements, articles, and forums, people likely wouldn't have cared much since they could have voted by either buying or not buying the game based on that information.  Instead, it was always stated to be included and I am sure some people bought the game based on the offline feature being available.  I'll have to admit when I spent my $150 on the game, it was "one" of the things that pushed me over the top of making the purchase.  But to pull it so late before release and for the developers not to have a formal response prepared (besides what is in the newsletter) does leave people a bit cold after they in good faith invested in the game, especially those that paid a lot of money for betas and based their buying decision on it having a offline solo mode.  It also will make people think twice believing the developers on other things they may say is coming for the future in updates or expansion packs  Like you, I completely understand people's anger and disappointment.

We'll see how it all plays out...I certainly hope they are still successful so they game can continue to evolve and grow.

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 15, 2014, 09:15:49 AM
I see what you guys are saying and yes I agree they did promise in off-line mode. I also am concerned about what happens when the Internet goes down and I can't play. But in this day and age with digital downloading services and steam it's just hard to find new good games that don't require some sort of Internet connection or updating from time to time. I mean yeah I can play steam in off-line mode it works,but how long is that going to last it seems more more games want Internet connections... that's just the way it's going in the future. several years ago we were complaining because you don't really "own" games that you digitally downloaded... you are  just buying a license. this will be the next complaint that eventually will just have to except.

I've always just played the regular solo mode where the galaxy updates like it always has. it's never been a problem I've never not been able to connect even in beta. it's been a little weird sometimes but I'm always connected.

Also even in the solo mode you're not constantly connected it merely updates on the Internet on occasion presumably if it can't connect you could still play it just can't update I haven't read anything that says when it tries to connect to the Internet to update the economy that the game is unplayable until I can do so.

All I know is I've put about 50 to 60 hours in the game and besides little glitches and a crash you were there I haven't had any problems related to Internet connection. I only play solo play so it really only connects as soon as I boot up and start the game that's it.

Any rate the game beats the alternative which, at this point, is nothing except a bunch of PR
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 15, 2014, 11:39:19 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 15, 2014, 11:48:35 AM
Quote from: mikeck on November 15, 2014, 11:39:19 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0

Except their promise of having an offline solo mode in the game, so not quite all promises:)

Like I said, we'll have to see how this all ends up and can't really judge before then.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 15, 2014, 12:28:58 PM
Quote from: Grim.Reaper on November 15, 2014, 11:48:35 AM
Quote from: mikeck on November 15, 2014, 11:39:19 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0

Except their promise of having an offline solo mode in the game, so not quite all promises:)

Like I said, we'll have to see how this all ends up and can't really judge before then.

Grim, respectfully (and I mean that) I completely disagree with you. The game is already, in a word, exceptional. That means that it has truly captured something extraordinary. It has already broken several records in my book and by all indications, it will only continue to grow and excel. It succeeds where so many others have failed. For someone to now sit back and say that despite the fact that they have delivered to us the space trading and combat game of our dreams, they still failed to fulfill all of their promises, and then to go even further to say, you just have to wait until its released for you to cast your final judgment is extremely annoying to me and probably extremely insulting to the guys who have made this one of a kind ground breaking game.

This game deserves little to no criticism so I wish people would just chill out. This is totally a non-issue to me and I'm a hardcore single player. I do not play the MP part of the game. People will always find something to complain about or attack developers about. I wish people could give credit where it is due and just cut these guys the little slack, which they so richly deserve.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 15, 2014, 12:36:37 PM
I agree with every single thing you said there JH - but I am still a bit worried about the state of single player. Like I said - I don't mind the online connection...so long as when that online is "broke", I can still play.

If that contingency is in there, then I'm happy.

The game is superb...but it could do without being hobbled.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 15, 2014, 12:41:35 PM
Quote from: Jarhead0331 on November 15, 2014, 12:28:58 PM
Quote from: Grim.Reaper on November 15, 2014, 11:48:35 AM
Quote from: mikeck on November 15, 2014, 11:39:19 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0

Except their promise of having an offline solo mode in the game, so not quite all promises:)

Like I said, we'll have to see how this all ends up and can't really judge before then.

Grim, respectfully (and I mean that) I completely disagree with you. The game is already, in a word, exceptional. That means that it has truly captured something extraordinary. It has already broken several records in my book and by all indications, it will only continue to grow and excel. It succeeds where so many others have failed. For someone to now sit back and say that despite the fact that they have delivered to us the space trading and combat game of our dreams, they still failed to fulfill all of their promises, and then to go even further to say, you just have to wait until its released for you to cast your final judgment is extremely annoying to me and probably extremely insulting to the guys who have made this one of a kind ground breaking game.

This game deserves little to no criticism so I wish people would just chill out. This is totally a non-issue to me and I'm a hardcore single player. I do not play the MP part of the game. People will always find something to complain about or attack developers about. I wish people could give credit where it is due and just cut these guys the little slack, which they so richly deserve.

Agree with all this, its been my only game since July, and like i said last week, ive had my £50 worth already, and you could release it tomorrow as feature complete for me

i dont know whether its bad luck, odd systems, weird places in the world but apaprt from the occassional network issue ive had none, literally none of the bugs listed in the bug list when new releases come out

As to chilling out, there are 200, 000 backers at the minute, and probably 200 people tearing their hair out in the 'no offline mode' thread - its impossibe to keep up with the growth of the thread that at 13:00 this afternoon was 108 pages after only 12 hours - but theres presumably 199, 800 people out there getting ready for beta 3.09, gamma and release
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 15, 2014, 12:53:25 PM
Quote from: Jarhead0331 on November 15, 2014, 12:28:58 PM
Quote from: Grim.Reaper on November 15, 2014, 11:48:35 AM
Quote from: mikeck on November 15, 2014, 11:39:19 AM
In the end the guys just keep this in mind:?to date this game company has kept all of its promises concerning what you would be able to do in this game. It has delivered, it had fixed it's problems and so far seems to have upheld it's end of the bargain. I see no reason to fear any kind of nefarious activity or shenanigans on their part. O0

Except their promise of having an offline solo mode in the game, so not quite all promises:)

Like I said, we'll have to see how this all ends up and can't really judge before then.

Grim, respectfully (and I mean that) I completely disagree with you. The game is already, in a word, exceptional. That means that it has truly captured something extraordinary. It has already broken several records in my book and by all indications, it will only continue to grow and excel. It succeeds where so many others have failed. For someone to now sit back and say that despite the fact that they have delivered to us the space trading and combat game of our dreams, they still failed to fulfill all of their promises, and then to go even further to say, you just have to wait until its released for you to cast your final judgment is extremely annoying to me and probably extremely insulting to the guys who have made this one of a kind ground breaking game.

This game deserves little to no criticism so I wish people would just chill out. This is totally a non-issue to me and I'm a hardcore single player. I do not play the MP part of the game. People will always find something to complain about or attack developers about. I wish people could give credit where it is due and just cut these guys the little slack, which they so richly deserve.

Jh, my comment about waiting to see how it all turns out to judge was only meant to focus on the solo portion of the game, not the entire feature set.  didn't really think I was attacking any of the developer's implemented work, but more was intrigued about a feature not making the cut that was well advertised as being part of the game.  We all have different thoughts on games and how some issues concern people more than others, so I will leave it at that.  Regardless of their change of plans, hasnt changed my mind about the game at all and still looking forward to the final release.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 15, 2014, 05:10:30 PM
Quote from: JudgeDredd on November 15, 2014, 12:36:37 PM
I agree with every single thing you said there JH - but I am still a bit worried about the state of single player. Like I said - I don't mind the online connection...so long as when that online is "broke", I can still play.

If that contingency is in there, then I'm happy.

The game is superb...but it could do without being hobbled.

I don't believe you will need a continuous connection. When you start a game and select "solo", it "checks in" and updates the universe. I could be wrong but that's my understanding
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 15, 2014, 05:19:01 PM
its the regularity of that check in that hasnt been confirmed or denied but Michael did say it calls home everytime a trade is made - so thats going to be quite regular
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 15, 2014, 06:01:38 PM
Quote from: JudgeDredd on November 15, 2014, 12:36:37 PM
I agree with every single thing you said there JH - but I am still a bit worried about the state of single player. Like I said - I don't mind the online connection...so long as when that online is "broke", I can still play.

If that contingency is in there, then I'm happy.

The game is superb...but it could do without being hobbled.

Agreed.

I like the evolving galaxy features and would want to use them.  But after having login issues with so many different titles in the past (most recently ROF again), I think it should be expected to happen.  Quite possibly at release, if it's as popular as I suspect.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 16, 2014, 04:25:30 AM
So does this mean you guys arent't really into forming a GH Hunter Killer Squad afterall and are going to hide cowardly in your own pocket of reality only using the data of the big world out there where the real men are fighting over every commodity? :D

I had expected to make Grogheads be infamous and feared amongst space farers!

My name seems to be Commander Backer57744674 or something to that end. Do you guys know where I can change this? Can find it anywhere!
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 16, 2014, 04:56:59 AM
Quote from: Yskonyn on November 16, 2014, 04:25:30 AM
So does this mean you guys arent't really into forming a GH Hunter Killer Squad afterall and are going to hide cowardly in your own pocket of reality only using the data of the big world out there where the real men are fighting over every commodity? :D

I had expected to make Grogheads be infamous and feared amongst space farers!

My name seems to be Commander Backer57744674 or something to that end. Do you guys know where I can change this? Can find it anywhere!

Ha!

I'm still debating spending the extra cash and picking it up by the November 22nd wipe (is that the last one?). 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 16, 2014, 05:32:29 AM
Quote from: Yskonyn on November 16, 2014, 04:25:30 AM
So does this mean you guys arent't really into forming a GH Hunter Killer Squad afterall and are going to hide cowardly in your own pocket of reality only using the data of the big world out there where the real men are fighting over every commodity? :D

I had expected to make Grogheads be infamous and feared amongst space farers!

My name seems to be Commander Backer57744674 or something to that end. Do you guys know where I can change this? Can find it anywhere!

You have to go to the official website and open up a ticket to request a name change. At least that is how you used to have to do it.

This is from earlier In this thread, about 4 months ago....

Quote
For folks with the game, just found out something this morning that I am not sure if others were aware...you can request to have your commander name changed within the game through the support system.  The commander name is how everyone else in the game sees you and by default it is something very generic.  This way you can make it more identifiable.

Here is the link, just sign in with your account and go to the commander tab to make the request.

https://support.orerve.net/http/user/loginform
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 16, 2014, 06:50:38 AM
Thanks JH, that link worked. Instant name change too.  O0
Now I am properly addressed as Commander Yskonyn.  :smitten:
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 16, 2014, 10:09:10 AM
Not sure if anyone ever noticed or even cares since so old and the shiny new toy is much better...but you can actually get a free download of the original 1984 Elite edition from their store....

https://store.zaonce.net/elite-dangerous-cat/elite1984.html

Maybe for just a trip down memory lane:)
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 16, 2014, 06:44:03 PM
I do agree with Jarhead, that Frontier has truly crafted a space combat and trading game that actually works and delivers where others' haven't (yet or ever).

But, to be very honest, this "I'm alright Jack, stuff it up" thing about the offline mode, and associated "white knighting" of Frontier is truly annoying. It might not be a deal breaker for a substantial part of the KS, alpha and beta backers, but it is significant. Tracking the threadnaught on the Frontier forums shows that indeed, it is not substantial, but it is significative and broad, including a couple forum moderators, as well as some very high-level KS backers (high-level as in thousands of pounds backing, which isn't too bad).

Regarding connectivity - your client checks up with the server:

* Every time a trade is made / the commodity market is checked
* Every time you check/buy/sell ship modules
* Every time you access the bulletin board for a mission, same for accepting and delivering
* Every time you pay a fine
* Every time you sell or buy stellar cartographic data
* Every time you request for docking
* Every time you refine minerals
* Every time you cash in a bounty
* Every time you jump into a system

this can be checked by looking at the logs that the Elite client generates, and the errors I have been getting during Beta. I thought that it also downloaded other stuff (regarding stellar bodies, etc.) but UGeek is right that those assets are generated, on demand, in your machine.

I have been tracking over the past few days how much data you get to download or upload after a 4 hour session, and in my case were a few megabytes. I am pretty sure there's a lot of bloat due to debugging code, etc. So I don't think those with limited data plans should care or worry about Elite:Dangerous making a serious dent in their monthly data budgets - this looks to me cheaper in terms of data than it is to spend 4 hours browsing heavily bloated sites or the Steam catalogue.

Yet it's not just logging - the game client talks to the server in a fairly regular basis, and indeed, this dual client/server architecture has been in place since Alpha 2. The "game" is conceptually a "browser", where you have cached most of the content, but the logic and interaction with the world is mediated by a server application. I have always been skeptical about the feasibility of a truly offline Elite experience because of this, but obviously, I had no real arguments looking at the very explicit mentions to it on Elite's EULA

https://store.zaonce.net/ed-eula/

Quote
8. In-Game Advertising

The Game may incorporate technology (which may be provided by Frontier or third party service providers engaged by Frontier (each a "Dynamic Advertising Provider")) which enables advertising to be uploaded into the Game on your PC, and changed while the Game is being played on-line.  In order that the Dynamic Advertising Provider is able to direct advertising appropriate to your Game and geographic region, as well as to the correct location within the computer game, certain non-personally identifiable data and information may be retrieved and retained by the Dynamic Advertising
Provider including your I.P. address, geographic location, in-game position, and information concerning the appearance of advertising visible during your gameplay (for example, the length of time an
item of advertising was visible, the dimensions of the advertisements). In addition, the Dynamic Advertising Provider may assign a unique identification number which is stored on your PC and which is used to monitor and calculate the number of views of dynamic advertising during gameplay. None of the information collected for this purpose including the identification number can be used to identify you.

The technology employed by Dynamic Advertising Providers may be located outside your country of residence (including outside of the European Union).


Where a Game incorporates dynamic advertising technology, the technology which serves the provision of dynamic in-game advertising is integrated within the Game. This means that if you do not want to receive dynamic advertising, you should only play the game when you are not connected to the Internet.

more comments on the EULA, since context seems to be quite important to understand this.

Going back to the "I'm allright Jack" thing. I have seen truly lamentable and unbelievable narrow minded comments on the Elite forums regarding this. Not having a cheap and reliable means of connecting to the Internet is less rare than some think. Indeed, you needed a connection to get the game in the first place. But that situation can change for shorter or longer periods of time. In my particular case, next week I am moving my family as I got a job in a different city. Being December and the Christmas season pretty much around the corner, I am not really banking on getting a cheap and reliable connection until mid January. That's two months that I'll have to rely on tethering my computer through my mobile phone if I want to play anything that requires some sort of online handshake. Rates of mobile data aren't particularly cheap in my part of the world.

That's one real world case of why the decision of dropping off-line support matters.

Another reason this may matter, is that by dropping off-line support, you're no longer "buying" a game. Or well, you're buying stuff in the same sense as you do when you buy books on the Kindle Store (this "buying" used to be referred as to "renting" before Silicon Valley Newspeak changed the meaning of "buying" for good). This is quite a deal breaker for many people out there, and I reckon quite a few persons on these forums. I am wondering whether they're going to bother distributing the boxed version of the "game" listed as a KS reward - it would probably be a strong contender to the "most meaningless KS reward ever".

Yet another reason that some people have got really vocal - and vociferous, and over the top, indeed - is that with dropping off-line the very clearly stated "DRM freedom" of Elite just flew out of the window. Always online is DRM, the most effective kind of DRM system, by the way.

And the last reason is in the portion of the EULA I quote above. Did you know about this Dynamic Advertising thing? I didn't - as it usually happens with these sh*tstorms, people start turning rocks and finding the most interesting stuff under them. Dropping the off-line mode, means that the "in-game advertising and tracking for commercial purposes" is now mandatory. And note the bit I highlighted in red - that means that whatever data it could be surmised at the present or future by analyzing your interactions with the game can be sold to third parties without Frontier needing your consent. There's people out there who actively avoid Facebook, and I wouldn't say they're just a tiny minority of fringe lunatics.

One can't help wondering about what was the driving force behind the decision of dropping off-line support. Just technical reasons? Too many counterexamples for that out there. Too complex to pull out correctly within the set shipping date? Perhaps. Off-line mode being something that worried a significant part of Frontier's shareholders (Frontier went public a while ago)? Who knows, but really, claiming that a profit can be made selling DLC, coffee mugs, meaningless vanity items, etc. around a video game, doesn't seem to me to be a business plan that would seduce a lot of capital. MMOs either go free to play with micro-transactions (with varying degrees of pay-to-win in there) or subscription-based. Frontier, cleverly, goes after selling advertisement space and demographics data.

So what is indeed, as Jarhead says, a massive accomplishment just got splashed with some very unpalatable crocks of sh*t.
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 16, 2014, 07:39:13 PM
Regarding connectivity, etc. Just another note for people interested in Elite.

The "server" - or more adequately, the network of computing nodes they deploy their server software on - lives in Ireland Amazon EC2 server farm. Which is not really a big deal if you happen to live in the UK (the UK and Ireland are directly connected). As you get away from the UK, the latency with the server grows accordingly. My particular case is quite extreme - I live in Australia. So whatever connection I establish with the server goes through Hawaii, US West Coast, US East Coast, Holland, the UK and finally Ireland. This translates in an average latency of about 300 ms - can get worse than that. Indeed, this latency is manageable when your interaction with the server isn't very "tight": browsing commodity markets, bulletin boards, shipyards etc. show some "blinking" and "waiting" but that is fine. The problem comes with the multi-player matchmaking - the server decides which clients get grouped together, and then whatever player-to-player interaction is handled in a peer-to-peer way. This, in my case, translates that I hardly see any other fellow human players, and I get occasional massive stuttering on stations and Nav Beacons (turns out that I have an easier time breaking free from player interdiction, because the server kicks me out of the instance since it finds "unfair" that I have such latency).

Of course this isn't something is going to get fixed - it is an accident of geography, so to speak. So it has become apparent to me, that unless I move at some point in the future back to Europe, I'd rather play the game Solo Online.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 16, 2014, 07:48:39 PM
Concerning their decision to remove the off-line mode. It is possible that during the substantial beta testing, Frontier found that the completely separated universe in off-line mode breaks down? Has anyone seen a rep from frontier ask why they did it?

Also, if the game tries to access the server during a jump into the system or something and fails to connect can you keep playing does the game get you from continuing until connection can be established?

I haven't had a problem so far but I have a pretty good Internet connection
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 16, 2014, 07:55:51 PM
Quote from: mikeck on November 16, 2014, 07:48:39 PM
Concerning their decision to remove the off-line mode. It is possible that during the substantial beta testing, Frontier found that the completely separated universe in off-line mode breaks down? Has anyone seen a rep from frontier ask why they did it?

Also, if the game tries to access the server during a jump into the system or something and fails to connect can you keep playing does the game get you from continuing until connection can be established?

I haven't had a problem so far but I have a pretty good Internet connection

Link to an article where some info stated by the company...basically said they could not fulfill their vision with offline.

http://www.gamespot.com/articles/elite-dangerous-drops-its-promised-offline-mode/1100-6423629/
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 16, 2014, 08:02:47 PM
Quote from: mikeck on November 16, 2014, 07:48:39 PM
Concerning their decision to remove the off-line mode. It is possible that during the substantial beta testing, Frontier found that the completely separated universe in off-line mode breaks down? Has anyone seen a rep from frontier ask why they did it?

This is Braben's statement right from the newsletter

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cea4f4cd56&e=a3a4e2a920

Quote
The basic fact of being able to interact online with our community during development has been tremendous. Just as in a film, based on feedback some of the things we originally thought would work have been left 'on the cutting room floor'. We have also added unplanned features which I think are fundamentally key to the experience, and have made the game all the better.  For example shifting design emphasis towards fantastic major new features such as supercruise, outposts and multiple ship ownership, to name just a few.

We have also been able to create a connected experience which lets you play your own story whilst in a dynamic, ever unfolding galaxy that is constantly reacting to what you and every other player is doing, be that trading, combat, exploration or missions. This has become fundamental to the whole experience.

Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders. Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved. Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy.  A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering.

David, as the lead designer, does indeed have the right to cut away from the game whatever he isn't pleased with. But when you look at the whole thing, you can't help wondering to what extent David's assessment was influenced by concerns which aren't stated in the newsletter. Or in less words, in the absence of an incentive, what's the point of trying hard to deliver. It is interesting that the gameplay logic which relies on talking to the server isn't featured in this statement - David knows pretty well that the server could be replaced either by a process running in the same machine as the client, with minimal to no changes in the code (it would be a matter of making sure that the server is up, and setting the server address to localhost).

But in the same way David is entitled to shape the game to fit his vision, people is entitled to be less than happy with his decision.

Quote from: mikeck on November 16, 2014, 07:48:39 PM
Also, if the game tries to access the server during a jump into the system or something and fails to connect can you keep playing does the game get you from continuing until connection can be established?

Not in my case - it kicks you out of the game (to the main menu).  I have one open ticket at the moment, where this was happening, but the client was knocked out (the client froze with the main menu music playing, but not accepting any input). The dev asked me "is this happening to you often", so I am wondering whether the disconnection is working as designed, or he was referring to the client freeze.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 02:57:23 PM
I picked up Elite Dangerous this afternoon.  The Beta version, since the planned final wipe is this weekend.   

Dunno what kind of condition this thing is in, or whether I'll mess with it much over the week.  But if the real start is the 22nd, as planned, then I wasn't gonna be saving anything by waiting a few more days.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 17, 2014, 03:09:38 PM
It's been mentioned many times in this thread Nef...the game is in a far better and complete state than a lot of games nowadays.

I'm not sure about this connection thing...but I've paid my money now - so what comes, comes.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 03:29:51 PM
Quote from: JudgeDredd on November 17, 2014, 03:09:38 PM
It's been mentioned many times in this thread Nef...the game is in a far better and complete state than a lot of games nowadays.

I'm not sure about this connection thing...but I've paid my money now - so what comes, comes.

I expected it to be a multi-player game, pretty much an MMO, so the offline part getting cut didn't surprise me.

I'd only be concerned about how well the servers hold up, along with latency and connection issues for anyone not in Europe.  The more "hops" my connection has to make in order to reach their server farm in Ireland, the higher the chance of disconnects and latency spikes. 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 17, 2014, 04:02:02 PM
ive read it 1000s of times and im still not sure i understand it but the servers arent doing the MP part of the game like a traditional MMO
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 05:09:08 PM
Quote from: undercovergeek on November 17, 2014, 04:02:02 PM
ive read it 1000s of times and im still not sure i understand it but the servers arent doing the MP part of the game like a traditional MMO

Doesn't matter.  If we see "Failed To Connect" or "Connection Failed" errors often enough, there will be a revolt.

I'm thinking of bad stuff along the lines of Ubi's fiasco of a DRM system, when it has reportedly had issues checking in with the server regularly using this same kind of setup.
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on November 17, 2014, 05:34:20 PM
Quote from: Nefaro on November 17, 2014, 05:09:08 PM

Doesn't matter.  If we see "Failed To Connect" or "Connection Failed" errors often enough, there will be a revolt.



Yeah, but they've got your money.  I foresee an almighty shitstorm when (if) Star Citizen gets a release.  The whole concept of buying stuff that doesn't exist yet is crazy.  I admit I ponied up $45 for SC as I thought it a reasonable punt, but I know people who've spent hundreds.  I wonder how they'll feel when they realise it's just another video game?
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 07:03:50 PM
Quote from: Father Ted on November 17, 2014, 05:34:20 PM
Quote from: Nefaro on November 17, 2014, 05:09:08 PM

Doesn't matter.  If we see "Failed To Connect" or "Connection Failed" errors often enough, there will be a revolt.



Yeah, but they've got your money.  I foresee an almighty shitstorm when (if) Star Citizen gets a release.  The whole concept of buying stuff that doesn't exist yet is crazy.  I admit I ponied up $45 for SC as I thought it a reasonable punt, but I know people who've spent hundreds.  I wonder how they'll feel when they realise it's just another video game?

I also get the impression that Elite will be spewing out a steady stream of DLC.  So it's probably in their interest to keep their connectivity situation under control if they want to retain their customer base for such future sales.  Extra motivation is good.  I'd relate E:D to something like Guild Wars 2, perhaps. 

I wrinkled my nose at the first details of Star Citizen.  Haven't even bothered looking into it after that.   :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 17, 2014, 07:50:32 PM
Quote from: undercovergeek on November 17, 2014, 04:02:02 PM
ive read it 1000s of times and im still not sure i understand it but the servers arent doing the MP part of the game like a traditional MMO

You're right UGeek - Elite is quite groundbreaking in that respect. Let me try to explain how the basic idea works and how it compares with traditional MMOs:

In traditional MMOs, PVP matchmaking requires that both players are in the same "shard", "instance", "level" or "room". In some games this sharding is quite obvious - WOW for instance - and in others it's presented in a way that the player perceives it as seamless - as Eve On-Line does, where the "instance" encompasses up to 500 cubic kilometers around any fixed object like a station, a stargate, etc. - but sharded nonetheless.

The players' actions are submitted to the server, and the actions are resolved by putting them on a "queue". This queue is processed in a first-in first-out order, and the server resolves each action in turn, broadcasting the results to all players in the same "room". This has several implications: if you have high latency, your actions will be resolved after those of players with lower latency, and high-server load, that is, there are lots of incoming players' actions to process, there might be significant delays in the server getting back to you or worse, the server might decide to limit the number of actions to be processed (so your input is "rescheduled" to some point in the future, at which you might well be already dead).

Of course, there are many, many variants on this pattern, that try to improve the fairness and robustness of player-to-player interactions. One typical way of making this process as fair as possible, is to group players' actions in "frames", resolving and applying players' actions effects as if they were effectively being resolved simultaenously (so two players shooting at each other can get both a headshot if they fired at the same "server time"). Games like Eve On-line go well beyond this - and just recently - have quite sophisticated algorithms to ensure a reasonable degree of fairness in how players' actions are resolved. In Eve, they introduced a pretty nifty system that "dilates" time - that is, the server doesn't get back to anyone until all actions submitted within a given fixed time frame are resolved. So the game becomes a slideshow of sorts, but for everyone.

In Elite, as I understand it, the server role in the player-to-player interaction is to 1) determine whether the latency between two groups of players is low enough and 2) create an "instance" - called "islands" in Elite - dynamically for those two groups to interact directly. This, on paper, is very neat. You do away with requiring the quite massive processing capabilities that Eve requires. It also, in theory if the matchmaking algorithms and heuristics get it right, ensure that you'll enjoy a low-latency player-to-player experience. The thing is that this is quite hard to pull out right. First, the server needs to "calibrate" the latencies between the players. This can take some time  - depending on the latency between each client and the server - and may be very unreliable due to stuff happening in the Internet at large. And second, once the server "pairs" the players and sends them the data describing the island, it all depends on the two players' machines and the particular conditions of the network connecting them. Which are dynamic - the assessment the sever made to match two players' might turn out not to be so good after some time is elapsed.

It is not surprising that Elite dev team is needing so much effort to pull out just about right - it's very complex! And there's a substantial body of knowledge in computer networking that says that this can't work anywhere but in a curated network (like a local area network), and when the peer-to-peer exchange involves a group of n clients it can't just work efficiently. But of course, it offers massive savings in infrastructure. If they manage to have this system working, they could well write quite a few research papers on it, as it would be truly ground breaking.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 17, 2014, 11:04:25 PM
Started it up to begin mapping buttons.

Ugh.  I've done it so much recently that I didn't have much stomach for d!cking with it at the moment.  Have had a nightmare of a time trying to get my CH setup working in the WOFF campaign, thus far with no success.  But I'd like to shake out my Elite noobidity by the weekend.  Onward procrastination!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 01:25:03 AM
Quote from: Nefaro on November 17, 2014, 11:04:25 PM
Started it up to begin mapping buttons.

Ugh.  I've done it so much recently that I didn't have much stomach for d!cking with it at the moment.  Have had a nightmare of a time trying to get my CH setup working in the WOFF campaign, thus far with no success.  But I'd like to shake out my Elite noobidity by the weekend.  Onward procrastination!
One of the really cool things about mapping buttons in this is buttons can be "re-used". So for example you can map the POV to look around and then when you are docked, you can map the POV to access the menus.

But I agree...mapping is a gamers nightmare nowadays.  >:D

Thank god DCS eventually allowed the user access to the key config whilst in flight. I'm forever forgetting key bindings.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 18, 2014, 01:41:33 AM
Quote from: JudgeDredd on November 18, 2014, 01:25:03 AM
Quote from: Nefaro on November 17, 2014, 11:04:25 PM
Started it up to begin mapping buttons.

Ugh.  I've done it so much recently that I didn't have much stomach for d!cking with it at the moment.  Have had a nightmare of a time trying to get my CH setup working in the WOFF campaign, thus far with no success.  But I'd like to shake out my Elite noobidity by the weekend.  Onward procrastination!
One of the really cool things about mapping buttons in this is buttons can be "re-used". So for example you can map the POV to look around and then when you are docked, you can map the POV to access the menus.

But I agree...mapping is a gamers nightmare nowadays.  >:D

Thank god DCS eventually allowed the user access to the key config whilst in flight. I'm forever forgetting key bindings.

That's what makes it even worse.  Binding all the stuff in some sensible way is annoying, but at least that's over fairly quickly.  Writing all your newly mapped stuff down and then getting it memorized is a much longer process.  My brain doesn't assimilate such info as quickly as it used to.  :idiot2:

In the case of Elite, I started up the Docking tutorial and didn't see jack shit regarding any pointers.  Looks like I'll be digging around for key commands quite a bit.  :))
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 18, 2014, 02:04:51 AM
Luckily the Controls in Elite aren't nearly as many as in DCS. :)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 02:30:23 AM
remember if youre going to press escape in Elite to check the keys, behind the scenes the game is still running, nothing like checking what the 'reverse as quickly as possible' key is whilst approaching a station wall!
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 18, 2014, 02:31:47 AM
Quote from: Father Ted on November 17, 2014, 05:34:20 PM
The whole concept of buying stuff that doesn't exist yet is crazy.

when was the last time you went on a date?  same end game but this game is cheaper.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 02:49:20 AM
there is always the possibility that they both suck
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 03:10:13 AM
or not  O:-)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 18, 2014, 03:55:33 AM
That's just anal, then.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 04:52:55 AM
No puns

No anal

And definitely no anal puns
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 18, 2014, 07:10:46 AM
Quote from: GDS_Starfury on November 18, 2014, 02:31:47 AM
Quote from: Father Ted on November 17, 2014, 05:34:20 PM
The whole concept of buying stuff that doesn't exist yet is crazy.

when was the last time you went on a date?  same end game but this game is cheaper.

...and then that date says :no more offline mode for you  ;)   LOL
Title: Re: Elite: Dangerous. I broke down.
Post by: MIGMaster on November 18, 2014, 09:57:03 AM
BBC had a story on Elite today and the uproar over no s/p component:

http://www.bbc.com/news/technology-30097229
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 10:06:53 AM
I really, REALLY don't get it.

So - a superb, ever evolving game is available online and a rather stale and placid game would be had in offline mode.

I don't get why it has to be one or the other

As I said - I'm more concerned with what about when the servers aren't there...even momentarily, of a few hours, or a day or two - or even forever? And even if they are there - EVERYONE'S experience of newly released "online only" games recently has been absolutely diabolical.

I think it's a bit of a cop out and I wouldn't be surprised (hold on...let me put my tin foil hat on) if it was to do with DRM.

Just saying. Why not explain the need to go online but not "break the game" if no offline is available?  :uglystupid2:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 01:31:49 PM
There's been some admittedly terse replies from the devs explaining why they can't do it....... the 500 page threadnought rumbles on from personal attacks to self loathing.... it's a horrible thing

I know I'm damn glad I'm not part of the team meeting the great unwashed on Saturday.... to some extent after some posts in the thread of doom there would be a genuine fear for safety.... I'll be watching the twitch feed though
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 18, 2014, 01:51:22 PM
I could understand the furor if Frontier had suddenly decided to eliminate single player altogether (in which case I'd definitely be seeking a refund), but this 'crisis' seems way overblown to me.  Yeah, I'd prefer that Elite not have to be 'tethered to the beast' in order to play it, but this is clearly the way the wind is blowing in game development now.  I don't like having to login to play Rise of Flight or Battle of Stalingrad, but I can live with it.

I think much of the overreaction has to do with the fact that Elite has been such a remarkable feel-good story of independent game developer working in harmony with supportive gaming community to build a truly visionary game that really seems to be living up to its incredibly ambitious premise. Maybe the honeymoon was bound to end at some point, but the marriage seems strong enough to survive this spat. ... one hopes...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 02:03:46 PM
Quote from: sandman2575 on November 18, 2014, 01:51:22 PM
I could understand the furor if Frontier had suddenly decided to eliminate single player altogether (in which case I'd definitely be seeking a refund), but this 'crisis' seems way overblown to me.  Yeah, I'd prefer that Elite not have to be 'tethered to the beast' in order to play it, but this is clearly the way the wind is blowing in game development now.  I don't like having to login to play Rise of Flight or Battle of Stalingrad, but I can live with it.

I think much of the overreaction has to do with the fact that Elite has been such a remarkable feel-good story of independent game developer working in harmony with supportive gaming community to build a truly visionary game that really seems to be living up to its incredibly ambitious premise. Maybe the honeymoon was bound to end at some point, but the marriage seems strong enough to survive this spat. ... one hopes...
Well, it's likely because online connections required for gaming are a crap idea. More than that, they seldom start off well AT ALL.

Also - I don't know when you joined the BETA...but don't forget a lot of people bought into this very early and paid a not so inconsiderable amount of money. To then potentially have the game hobbled is going to be a kick in the arse.

However, I do again add the caveat that as long as the game isn't broke if online "isn't there", I don't give a hoot.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 18, 2014, 02:19:32 PM
I am definitely a latecomer to the Elite crowd, so I'm by no means claiming any special perspective on what's happening here. And I do understand/sympathize with the passions this game has aroused, especially among the kickstarter supporters 'who were fans before it was cool'. Elite really feels like "an Event" game in a way I can't easily think of another example of, besides its near-cousin Star Citizen.

It just seems to me that the anger is an overreaction because it was starting to look like Elite was going to be "perfect". It just kept exceeding everyone's expectations, in contrast to nearly every other big-ticket, overhyped, AAA title out there. So I think this letdown about 'no offline mode' seems to some like a crushing disappointment because it's the first real bump in the road of Elite's amazing progress.  I think fans are making a mountain out of a molehill here, if only because the journey toward release has been so miraculously smooth to date.



Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on November 18, 2014, 03:03:26 PM
A real blow this news. I thought this was the better game to SC due to a single player experience..without getting greifed or dealing with the usual idiots you get on multiplayer games..at leats I never went for the beta anyway. This has warned me off buying anything again in beta development.

The original Elite was able to work well and be great without being online..not sure why it has suddenly become impossible to do many years later.

This always online thing is really an anti piracy measure I reckon..plus your game is dependent on the developers being in business for you to be able to play the game in the future.

Well Rogue System it will be for my future space game.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 18, 2014, 03:13:29 PM
Quote from: TacticalWargames on November 18, 2014, 03:03:26 PM
A real blow this news. I thought this was the better game to SC due to a single player experience..without getting greifed or dealing with the usual idiots you get on multiplayer games.

But Single Player is not being eliminated.  You can still play SP, against AI bots, you will just have to be online to do it.

...unless I'm seriously misunderstanding something here   ???  (wouldn't be the first time)...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 18, 2014, 03:25:19 PM
There's definitely some over reaction.

I'm not suggesting people who bought in early have any reason to be any more pissed off or vocal about the issue. In fact you'd think they'd know that things might change. But you could imagine paying "a few hundred" pounds for a game might make you very wary about a decision which could mean, at some time...anytime, your game could become unplayable for a period of time or even a long period of time or even forever.

This is probably likely amplified by the fact that you've been having such a glorious offline experience

But - again - if it breaks the game. If it doesn't then what's the worry. I don't really care about the connection to get the info...but I don't want my game to be broken if the internet isn't there or the servers are overloaded or they are down...
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 18, 2014, 03:35:53 PM
We've got bigger problems if the internets go down --

http://southpark.cc.com/clips/x2wsii/is-there-internet-here (http://southpark.cc.com/clips/x2wsii/is-there-internet-here)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 03:58:23 PM
Quote from: sandman2575 on November 18, 2014, 03:13:29 PM
Quote from: TacticalWargames on November 18, 2014, 03:03:26 PM
A real blow this news. I thought this was the better game to SC due to a single player experience..without getting greifed or dealing with the usual idiots you get on multiplayer games.

But Single Player is not being eliminated.  You can still play SP, against AI bots, you will just have to be online to do it.

...unless I'm seriously misunderstanding something here   ???  (wouldn't be the first time)...

youre right, TWG is wrong - all thats gone is single player offline - a closed game with no online presence at all, single player online still very much available - interactive universe, missions, story just no baffoons on affecting you, although i admit to liking open online
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 18, 2014, 05:56:18 PM
David Braben himself has come forward to address the questions from backers, beta testers and fans at large:

https://forums.frontier.co.uk/showthread.php?t=60284

Still some terseness in about the off line mode, but I really appreciated his comments regarding the viability of Solo Online over a tethered mobile connection.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 18, 2014, 06:12:30 PM
Quote from: Bletchley_Geek on November 18, 2014, 05:56:18 PM
David Braben himself has come forward to address the questions from backers, beta testers and fans at large:

https://forums.frontier.co.uk/showthread.php?t=60284

Still some terseness in about the off line mode, but I really appreciated his comments regarding the viability of Solo Online over a tethered mobile connection.

Didn't they always have the "solo online" version planned, in addition to the offline one?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 18, 2014, 06:43:57 PM
always solo online, and then bowed to pressure for solo offline so it never was a kickstarter pledge
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 18, 2014, 09:16:37 PM
Quote from: Nefaro on November 18, 2014, 06:12:30 PM
Didn't they always have the "solo online" version planned, in addition to the offline one?

Yes, they did. My remark was about my appreciation of they testing that the online modes over ad-hoc mobile Internet connections was viable.
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on November 18, 2014, 09:35:03 PM
Not sure I got it wrong as such. I read offline mode was ditched and thats what I would have bought it for. If the single player online experience was going to be the same as multiplayer online then thats no issue but that apparently isn't going to be the case, your going to experience a much emptier environment, depending on how empty depends on whether I will buy it. GOing to wait for reviews.

I haven't read anything on any other forum so no idea what sort of flame war is going on, however gamers want different things at times and we should all respect their likes and dislikes even if they aren't the same as ours.

Not going to lose sleep over it.


Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 18, 2014, 09:47:13 PM
I play solo online now and haven't found the universe to be empty at all. I mean, space is big and lonely and the game reflects that...but I get interdicted, see lots of ships by stations, bounty hunt in mining areas, etc. Certainly not empty except for the missing 16 year olds waiting to blow me up as I dock
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on November 18, 2014, 09:49:14 PM
Thanks for the info..that sounds promising.


Good it's still on my to buy list then.

Thanks!

Quote from: mikeck on November 18, 2014, 09:47:13 PM
I play solo online now and haven't found the universe to be empty at all. I mean, space is big and lonely and the game reflects that...but I get interdicted, see lots of ships by stations, bounty hunt in mining areas, etc. Certainly not empty except for the missing 16 year olds waiting to blow me up as I dock
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 01:41:08 AM
I haven't read the 500+ page thread (obviously). Those threads are often "entertaining" in a kind of car crash way, but get tiring really quickly.

So - has anyone (including Braben) from the Elite crew actually confirmed that if there's no internet or no servers that you will still be able to play the game?

That is my concern but with claim and counter claim as well as the vitriol, I don't know the answer.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 19, 2014, 01:52:00 AM
If you read the link Bletchley Geek posted, it will answer all of your questions.

But short version- you have to connect to the internet to play the game.  Period.

I didn't read the fine print before I bought into the game, so at least for me, this latest controversy is a non-issue.  The game is just like Rise of Flight.  You have to log into the server to play the game.  If the server goes TU then you can't play the game.

Ok, so sure an totally offline mode would have been convenient.  Apparently they simply couldn't code the game to have that mode and still be true to their vision of the game. 

Look, nobody's arm got twisted to buy this game before release.  Early access and beta are what they are.  If you don't know the risks of buying into kickstarter or early access then you've been living under a rock and not paying attention.  I don't care what was "promised"; until a game is actually on the shelf, finalized and released, then everything is subject to change.  If you put in hundreds of dollars for this game when it was still under development, then tough shit if you're upset now.  Be a little smarter with your money next time. 

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 01:52:35 AM
I'm just reading Braben's answers now but this is what struck me

Quote
One thing we have looked at carefully is our requirements of the network connection. For the single player game they are pretty light
For me - I couldn't give a rats arse if the connection is light or heavy. I have a superb connection (I totally see people's pov if they do not have a great connection and their worries)...but my own concern (light or heavy need for online) is what happens when it's not there at all? The "light" and "heavy" is not my concern. What happens when the "light" requirement isn't there?

Still reading - so if the answer is there, I'll get to it and apologies for asking  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 19, 2014, 01:54:02 AM
When the light requirement isn't there, you can't play the game JD.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 19, 2014, 01:59:02 AM
I swear, some of this I just don't get.  It's a $50 game FFS.  It costs me $30 to take the family for McDonald's after my son's football game on Saturdays. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 02:03:43 AM
 ::)

So if my local connection goes down or the servers are overloaded or the connection breaks I can't play the game I paid £100 for?  :tickedoff:

Ah well...wtf. The worlds in shit state. Plenty of other things to get angst about.

I'm out. I'll wait for the shit storm when the game's released and the servers melt.

*edited to say*
I should've finished on the more positive "If they don't melt, I'll be a happy bunny"  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 02:14:10 AM
I read his statements. Very fair responses. Of course - the proof will be in the tasting.

I loved this one
QuoteQuestioner
I pirated the original Elite, do you forgive me?
QuoteQuote Originally Posted by David Braben View Post

I think more pirated it than bought it!

But yes, I forgive you (but please buy Elite: Dangerous! ;-) )
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 19, 2014, 03:01:04 AM
Quote from: JudgeDredd on November 19, 2014, 01:52:35 AM
The "light" and "heavy" is not my concern. What happens when the "light" requirement isn't there?

JD, you light a few tea-candles (power is out too) and brake out your  TAL or the RAF Eagle Day board game 8)

and please dont forget to record the seccsions with your phones cam and some draft notices on paper
for your outstanding AARs O0 to later publish on Grogheads, when the 5 days Blizzard catasrophe in England is over.

That's the reason i have TAL as a board game ... i could play it even in the Apocaypse, Ragnarök, or when an X39 solare flares EMP has killed all the world gadgets month ago, and i had relocated with the few local survivor to this stronghold ...ten klicks away as the crow flies :) (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.die-bergischen-drei.de%2Fuploads%2Fpics%2F_Burg_PeterBreuer.jpg&hash=16e1a0503b7e74e44cc52daadc0a442da333ffa5)   
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 03:32:09 AM
Quote from: MikeGER on November 19, 2014, 03:01:04 AM
Quote from: JudgeDredd on November 19, 2014, 01:52:35 AM
The "light" and "heavy" is not my concern. What happens when the "light" requirement isn't there?

JD, you light a few tea-candles (power is out too) and brake out your  TAL or the RAF Eagle Day board game 8)

and please dont forget to record the seccsions with your phones cam and some draft notices on paper
for your outstanding AARs O0 to later publish on Grogheads, when the 5 days Blizzard catasrophe in England is over.

That's the reason i have TAL as a board game ... i could play it even in the Apocaypse, Ragnarök, or when an X39 solare flares EMP has killed all the world gadgets month ago, and i had relocated with the few local survivor to this stronghold ...ten klicks away as the crow flies :) (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.die-bergischen-drei.de%2Fuploads%2Fpics%2F_Burg_PeterBreuer.jpg&hash=16e1a0503b7e74e44cc52daadc0a442da333ffa5)   
Very true.

And thx for the comment on the AAR's. I've struggled with World at War (I WILL get it done!) and I'm struggling a bit with the rules in Warfighter. I'm reading them again...and besides, Panzerseast did a great job with his.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 19, 2014, 06:56:19 AM
Quote from: Toonces on November 19, 2014, 01:52:00 AM


I didn't read the fine print before I bought into the game, so at least for me, this latest controversy is a non-issue.  The game is just like Rise of Flight.  You have to log into the server to play the game.  If the server goes TU then you can't play the game.



Let's hope it's not just like Rise Of Flight's servers.  Those damn things go down about twice a week... for many hours.   ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: RyanE on November 19, 2014, 08:13:46 AM
"I didn't read the fine print before I bought into the game, so at least for me, this latest controversy is a non-issue.  The game is just like Rise of Flight.  You have to log into the server to play the game.  If the server goes TU then you can't play the game."

I thought you could play RoF offline.  Its just that your campaign doesn't update.  I thought that changed years ago.  Most of the games that I have played that had an online requirement for SP eventually changed to having an offline mode once installed and activated...including Steam.

edit...just confirmed, RoF will run offline.  Its been like that at least the three years I have been using it.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 19, 2014, 08:14:22 AM
Quote from: TacticalWargames on November 18, 2014, 03:03:26 PM

The original Elite was able to work well and be great without being online..not sure why it has suddenly become impossible to do many years later.


theres a quantum order of magnitude difference between this and what I played on my Apple 2e.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on November 19, 2014, 10:02:01 AM
Quote from: RyanE on November 19, 2014, 08:13:46 AM
"I didn't read the fine print before I bought into the game, so at least for me, this latest controversy is a non-issue.  The game is just like Rise of Flight.  You have to log into the server to play the game.  If the server goes TU then you can't play the game."

I thought you could play RoF offline.  Its just that your campaign doesn't update.  I thought that changed years ago.  Most of the games that I have played that had an online requirement for SP eventually changed to having an offline mode once installed and activated...including Steam.

edit...just confirmed, RoF will run offline.  Its been like that at least the three years I have been using it.

Yeah, ROF has an off-line mode. That's usually how I play it. You do need to go on-line to update if there have been any changes to the game.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 19, 2014, 10:55:25 AM
Oi you, get into the birthday thread and say thanks for loving me!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 12:01:26 PM
We have a birthday thread?  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 19, 2014, 12:39:52 PM
Quote from: JudgeDredd on November 19, 2014, 12:01:26 PM
We have a birthday thread?  :-\

We do in current affairs for the old fart above!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 19, 2014, 03:12:11 PM
Sorry if this has been posted in here - but a very interesting video of the building of Elite (original)

Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 19, 2014, 07:43:21 PM
Ok, I mis-spoke regarding RoF.
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on November 20, 2014, 05:36:13 PM
Quote from: GDS_Starfury on November 18, 2014, 02:31:47 AM
Quote from: Father Ted on November 17, 2014, 05:34:20 PM
The whole concept of buying stuff that doesn't exist yet is crazy.

when was the last time you went on a date?  same end game but this game is cheaper.

I just think it's a brilliant marketing strategy.  Most people wouldn't pay $200 for an actual videogame, but a lot will pay that (and more) for a game that hasn't yet been made.  They do so because if it doesn't exist yet it could still become this life-changing experience - once it exists and is just the videogame it was always going to be, then it becomes only worth $50.  It's a sort of Schrodinger's Cat - whilst it's still in the box it could become anything, but once released it is what it is.

Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 20, 2014, 08:37:08 PM
Here is the cockpit setup everyone needs:)

http://www.eurogamer.net/articles/2014-11-20-man-constructs-elite-dangerous-cockpit-wins-videogames
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on November 20, 2014, 08:38:52 PM
Quote from: Father Ted on November 20, 2014, 05:36:13 PM
I just think it's a brilliant marketing strategy.  Most people wouldn't pay $200 for an actual videogame, but a lot will pay that (and more) for a game that hasn't yet been made.  They do so because if it doesn't exist yet it could still become this life-changing experience - once it exists and is just the videogame it was always going to be, then it becomes only worth $50.  It's a sort of Schrodinger's Cat - whilst it's still in the box it could become anything, but once released it is what it is.

I think you just won the internet!  That was the smartest thing I have read on the 'net in a long time.   O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Bletchley_Geek on November 21, 2014, 12:21:32 AM
Quote from: RooksBailey on November 20, 2014, 08:38:52 PM
Quote from: Father Ted on November 20, 2014, 05:36:13 PM
I just think it's a brilliant marketing strategy.  Most people wouldn't pay $200 for an actual videogame, but a lot will pay that (and more) for a game that hasn't yet been made.  They do so because if it doesn't exist yet it could still become this life-changing experience - once it exists and is just the videogame it was always going to be, then it becomes only worth $50.  It's a sort of Schrodinger's Cat - whilst it's still in the box it could become anything, but once released it is what it is.

I think you just won the internet!  That was the smartest thing I have read on the 'net in a long time.   O0

Let me second Rooks compliments. That was an awesome analogy.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 21, 2014, 03:42:32 AM
Quote from: Bletchley_Geek on November 21, 2014, 12:21:32 AM
Quote from: RooksBailey on November 20, 2014, 08:38:52 PM
Quote from: Father Ted on November 20, 2014, 05:36:13 PM
I just think it's a brilliant marketing strategy.  Most people wouldn't pay $200 for an actual videogame, but a lot will pay that (and more) for a game that hasn't yet been made.  They do so because if it doesn't exist yet it could still become this life-changing experience - once it exists and is just the videogame it was always going to be, then it becomes only worth $50.  It's a sort of Schrodinger's Cat - whilst it's still in the box it could become anything, but once released it is what it is.

I think you just won the internet!  That was the smartest thing I have read on the 'net in a long time.   O0

Let me second Rooks compliments. That was an awesome analogy.
+1

and in addition in this ED "Schrödinger's Cat" experiment some spectators in the auditorium think that yelling at the still closed box with the cat or at Schrödinger (in forum shit storms and community outrages ) actually change or save the cat's-state  ...or they can by this revoke a already dead cat inside the box when they feel to smell some stench ooze out of the box ... so it will instead nicely Purrrrr when the box get opened finally (Release)     ;)

and to make things even more complex:
-  one mans 'dead cat' is the other mans 'living pet' and and the other way around also ;) 
-  other think the experiment should have been done from the beginning with a dog,
    ... and so constant complain to Schrödinger and also to Nils Bohr and Heisenberg
-  others didn't even had understood the whole experiment at all, and expect if you had put in a mice, you will surly to get out an elephant or even a raging dinosaur, and always living, of course  ...a living mice is a huge disappointment 

well, you cant betray Quantum Physics  8)              ....yet (at the day of writing)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 21, 2014, 10:31:27 AM
Anyway..

Did the new version get switched over yet? 

I just updated mine but didn't know what the situation was.  I don't think there is supposed to be anymore wipes, but I figured there will probably be some kinks to iron out since the update changed a few things.

If anyone gets online with it over the weekend, let us know how it's going.  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on November 21, 2014, 07:00:11 PM
Quote from: Nefaro on November 21, 2014, 10:31:27 AM
Anyway..

Way to blow my mood, dude  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 21, 2014, 08:10:14 PM
Quote from: Father Ted on November 21, 2014, 07:00:11 PM
Quote from: Nefaro on November 21, 2014, 10:31:27 AM
Anyway..

Way to blow my mood, dude  ;)


Who let the cat out?

:D
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 21, 2014, 09:00:33 PM
Quote from: Nefaro on November 21, 2014, 10:31:27 AM
Anyway..

Did the new version get switched over yet? 

I just updated mine but didn't know what the situation was.  I don't think there is supposed to be anymore wipes, but I figured there will probably be some kinks to iron out since the update changed a few things.

If anyone gets online with it over the weekend, let us know how it's going.  :)

The wipe will occur November 22 with the Gamma release. No idea what the purpose was of releasing beta 3.9 then the gamma 2 days later
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 04:07:20 AM
I think it was to test the network software - I found myself in almost a full instance last night - about 20 to 25 players in - very congested at the space port
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 22, 2014, 06:44:18 AM
the Gamma presentation event/party starts today at 20pm GMT (and is aired on Twitch somehow)

Does anybody know when the Gamma will actually get life for the players then?
will this be an "if you are lucky the download will be active barely close to midnight GMT" as with the betas again
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 08:30:10 AM
Looks like Gamma release in an hour or so...info I saw at forums....


The first gamma build will be released in a little over an hour. People will be kicked from the server shortly . Here is the change log for the build:

- Playable area no longer restricted to beta bubble
- Playable ship Python added
- Playable ship Orca added
- Kickstarter starting ships and locations added
- Freagles added
- Capital ship events added

- Fix crash following docking and accessing starport services
- Fix for multiple input devices not working - for example pedals and throttle from multiple input device controllers
- Chances for USSs increased
- Fix for cargo hatch not ejecting any cargo when malfunctioning
- Workaround for AMD white lines issue
- Check to make sure the target is this machine that this machine is ready to receive authority
- New games account for fines, bounties, and permits
- Added missing text strings for Federal and Imperial missions
- NPC Comms in Another Castle Unidentified Signal Sources should now only display the new target destination rather than listing multiple destinations
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 22, 2014, 08:38:14 AM
Quote from: MikeGER on November 21, 2014, 03:42:32 AM

and in addition in this ED "Schrödinger's Cat" experiment some spectators in the auditorium think that yelling at the still closed box with the cat or at Schrödinger (in forum shit storms and community outrages ) actually change or save the cat's-state  ...or they can by this revoke a already dead cat inside the box when they feel to smell some stench ooze out of the box ... so it will instead nicely Purrrrr when the box get opened finally (Release)     ;)

and to make things even more complex:
-  one mans 'dead cat' is the other mans 'living pet' and and the other way around also ;) 
-  other think the experiment should have been done from the beginning with a dog,
    ... and so constant complain to Schrödinger and also to Nils Bohr and Heisenberg
-  others didn't even had understood the whole experiment at all, and expect if you had put in a mice, you will surly to get out an elephant or even a raging dinosaur, and always living, of course  ...a living mice is a huge disappointment 


are you still talking about the game or is this the most succinct synapses of German porn Ive ever read?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 08:47:46 AM
Mine is now Gamma
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 08:49:09 AM
Quote from: JudgeDredd on November 22, 2014, 08:47:46 AM
Mine is now Gamma

yep, just updated...was a pretty small download this time around.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 08:49:47 AM
we start with 100 credits, sob - this is going to be a long road, with an unconfirmed wipe on the 16 th  :'(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 09:01:39 AM
What I was afraid of. This is why requiring a connection is always a bad idea.

First outing, upgraded, was in the menu system, tried to accept Yykson as a friend, get booted out. Try again and I get this...

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zpsf8d312ec.jpg&hash=b5f160016a5e9e3fcbaba47978feb380e4682cd2)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 09:03:54 AM
They are probably on overload with everyone upgrading:)  Their forums are also very slow and spotty right now.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 09:05:37 AM
I actually can't get on now. Says the game failed to authenticate with the server. Cunningly I can't take a screen shot.

It did create a crash report and it was sent. I wonder if they are being bombarded with messages at the moment.

Bloody people won't learn. If you're going to make your game require a connection, then you need to make sure the servers are there - otherwise you get a bloody mutiny!  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 09:07:57 AM
Why is START disabled? Do you have to do the tutorials now?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 09:09:08 AM
Quote from: JudgeDredd on November 22, 2014, 09:05:37 AM
I actually can't get on now. Says the game failed to authenticate with the server. Cunningly I can't take a screen shot.

It did create a crash report and it was sent. I wonder if they are being bombarded with messages at the moment.

Bloody people won't learn. If you're going to make your game require a connection, then you need to make sure the servers are there - otherwise you get a bloody mutiny!  :knuppel2:

Seeing that as well....for now, just chalking it up to early issues with people downloading all at once or possibly just a deployment glitch....
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 09:10:52 AM
Quote from: JudgeDredd on November 22, 2014, 09:07:57 AM
Why is START disabled? Do you have to do the tutorials now?

Mine is active now that I got in past the original error....
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 09:19:19 AM
lol - mine is still red...even after being able to connect now!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 09:31:06 AM
There now!

One thing I wish it would do is tell you if a button is bound before re-assigning. Currently, if you select a button to be assigned and it's already assigned, it just changes it and gives you a brief notification at the bottom that they button was bound to something else.

That in itself makes assigning buttons a bit tricky!
Title: Re: Elite: Dangerous. I broke down.
Post by: gameleaper on November 22, 2014, 09:46:37 AM
Ive skimmed a few posts back, but Im not sure how you guys are playing, are you in beta trials or something? I just looked at the web site its £35 preorfer, will it be on steam? Im new to the info on the game, Im lazy waiting for it to release
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 22, 2014, 09:53:47 AM
Quote from: gameleaper on November 22, 2014, 09:46:37 AM
Ive skimmed a few posts back, but Im not sure how you guys are playing, are you in beta trials or something? I just looked at the web site its £35 preorfer, will it be on steam? Im new to the info on the game, Im lazy waiting for it to release

Yes, it is still in pre-release...full release is December 16th.  It won't be available through steam, it uses its own client/server software.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 10:19:21 AM
Bloody game is unplayable just now.

Constant server issues. If I'm not getting kicked from the game, I'm unable to access the START button. If I'm getting the start button, I'm getting stuck in hyper jump.

Very poor implementation at the moment. The game was more stable and I was more impressed with it in BETA.  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: gameleaper on November 22, 2014, 10:30:20 AM
thanks for the info guys.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 22, 2014, 11:58:05 AM
Quote from: JudgeDredd on November 22, 2014, 09:05:37 AM
I actually can't get on now. Says the game failed to authenticate with the server. Cunningly I can't take a screen shot.

It did create a crash report and it was sent. I wonder if they are being bombarded with messages at the moment.

Bloody people won't learn. If you're going to make your game require a connection, then you need to make sure the servers are there - otherwise you get a bloody mutiny!  :knuppel2:

I suspect this will be happening somewhat regluarly until awhile after official launch. 

Aside from pop overload, they'll also take the servers down quite a bit in the last stretch.  Then, when official release begins, the population overload will smash it again for awhile.

It's essentially an MMO release.  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 12:34:19 PM
I updated to the gamma and could not connect to the server turned on my firewall try 10 minutes later and was able to get on. not sure if they're related or not but I did see something from the developer that said they were having server maintenance issues because of the volume. But I agree this is the exact reason why you want to be able to play off-line.

These "server volume" issues always pissed me off you don't know that every single person owns this game is going to be on around the same time trying to play? really
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 22, 2014, 12:40:34 PM
I probably should've just picked up the regular December release version.  Haven't been all that interested in learning it just yet and I figured this thing would have issues typical of MMO releases when hearing that an internet connection is required for all of it.

Probably not gonna get some deep stretches into it until the end of December or later.   :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 12:44:00 PM
The game, when I have been able to get on, looks amazing. It's still an extremely immersive experience. And that's saying something when I've had it for so long.

But yeah - internet connections are bad ideas and they ALWAYS have problems on release.

PITA

I need to read the manual. I have NO idea what I'm doing in that galaxy map!  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on November 22, 2014, 01:15:14 PM
I don't know that I'm concerned enough (yet) about the need for the always on connection to make me want a refund, but I am glad I didn't buy into the Alpha/Beta when I was originally planning on doing so. This still looks really amazing and immersive.


I just am not keen on the idea of it basically being an MMO now when true single player was part of the game from the outset. I honestly probably wouldn't have done the early access backer thing if Braben had said right from the outset that there wasn't going to be true single player.  As it is, I seriously doubt I'll even try and play at launch. I might even ask for a refund before launch.


If I wanted an MMO I'd just play EVE. The point is that I don't have the time to keep up with a universe that requires me to play all of the time, and that's what these seems to be shaping into.


That's not to say this won't be a great game, for people that want that experience. I get that's what Braben wanted to make. Just not sure that's at all what I want to play.

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 01:21:38 PM
I didn't read anything about the game when I bought it. I heard JH talking it up here and others. I saw some videos, I came into some money and decided to get it.

I had no idea whether offline would be a mode or not - I assumed it would.

The connection requirement doesn't bother me - but it will if it's dodgy - which it has been today. But I'm giving them the benefit of the doubt as it's the GAMMA release and teething issues. I'm hoping release will be smooth.

As for refunds...no. Never wanted one and I didn't even consider it when I found out it required a connection. The game is absolutely amazing. It's stunning. It's immersive and it's superb fun. I couldn't imagine why I would want a refund.

I did wonder if some people wanting refunds were simply doing so because they could get it for £35...but I guess the company opened themselves up to that kind of request if people paid thinking (being led to believe) that they were getting an offline mode and are now not.

But it never crossed my mind. This is quite simply the best game I think I've ever had - and that was my BETA experience. It's well worth the money I paid for it.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 01:39:37 PM
servers are getting hammered right now, plus a whole host of new players just got dumped in the mix, at least weve got random starting places as opposed to 200k people starting in Eranin like 2 nights ago - im in the middle of butt **** nowhere - some adventuring to be done!!

start button stays red if it cant connect to your local server - somewhere else on the screen itll say 54.178.61.111 (disconnected) - its the disconnected bit thats causing probs
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 22, 2014, 01:40:38 PM
There's a manual?   ???

Is it any good?  I didn't think there was one out since they're still adding stuff.



I had planned on getting into it sometime over the weekend, but if they're talking like another wipe may be coming after all then not so much.  Last I heard, this was the last planned wipe, but it wouldn't surprise me if they did so again with three weeks left to go.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 01:44:59 PM
theres an unofficial 'sidewinder pilots' manual on the forum but theyve confirmed the actual manual will be the last thing they write
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 01:51:28 PM
Yeah I started in the middle of nowhere...LTT 15449 I think. My Eagle is there. I've got no money - so I can't trade. I'm nowhere near Eranin, so I can't go to the FDS.

I have to do missions I guess.

Question...when you take on a "trade" mission, do you have to buy the goods or are they automatically given to you? If you have to buy them, I can't even do that!

I did notice the red START being linked to the disconnected...eventually.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 02:18:42 PM
are you in 'Bose station'? thats where i started and your planet sign sounds familiar

yeah take the transport missions where they give you the cargo
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 02:30:42 PM
I've got a question for you guys. I was in early backer so I assume I get the bonus ship stored somewhere. The station I started out in the middle of nowhere has me in a sidewinder how do I find out where my other ship is?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 02:37:26 PM
Quote from: undercovergeek on November 22, 2014, 02:18:42 PM
are you in 'Bose station'? thats where i started and your planet sign sounds familiar

yeah take the transport missions where they give you the cargo

Thanks

As for where I am, I'm confused. I was in a system and I looked at my other ships (1x Eagle) and it said it was in LTT 15449...but I've just went to that system and there's only two big stars there!

I think I might have inadvertently lost my Eagle  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 02:38:46 PM
Quote from: mikeck on November 22, 2014, 02:30:42 PM
I've got a question for you guys. I was in early backer so I assume I get the bonus ship stored somewhere. The station I started out in the middle of nowhere has me in a sidewinder how do I find out where my other ship is?
I think it's at the place you start. Just go to the Ships(?) on the Station Menu and it will be listed.

I have lost mine somewhere though so maybe I'm not the best person to answer that  :-X
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on November 22, 2014, 03:09:18 PM
JD, I'm convinced by your enthusiasm. You have high standards, and if you are that enthused about the game still, I'm convinced.


I just don't have a lot of patience for running into griefers and 14 year-old "captains" with names like "Kommander P3N1s."  ???
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 03:15:39 PM
Quote from: JudgeDredd on November 22, 2014, 02:37:26 PM
Quote from: undercovergeek on November 22, 2014, 02:18:42 PM
are you in 'Bose station'? thats where i started and your planet sign sounds familiar

yeah take the transport missions where they give you the cargo

Thanks

As for where I am, I'm confused. I was in a system and I looked at my other ships (1x Eagle) and it said it was in LTT 15449...but I've just went to that system and there's only two big stars there!

I think I might have inadvertently lost my Eagle  :P

Yes but HOW do I look at my other ships where do I go to look at them is what I mean?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 03:32:06 PM
Quote from: mikeck on November 22, 2014, 03:15:39 PM
Quote from: JudgeDredd on November 22, 2014, 02:37:26 PM
Quote from: undercovergeek on November 22, 2014, 02:18:42 PM
are you in 'Bose station'? thats where i started and your planet sign sounds familiar

yeah take the transport missions where they give you the cargo

Thanks

As for where I am, I'm confused. I was in a system and I looked at my other ships (1x Eagle) and it said it was in LTT 15449...but I've just went to that system and there's only two big stars there!

I think I might have inadvertently lost my Eagle  :P

Yes but HOW do I look at my other ships where do I go to look at them is what I mean?
I'm afraid I canny help at the moment...I'm still looking for mine.

I have got to LTT 15449 - which is where my Eagle is - but I don't know what station it's at.

If I find it, I'll try and give you some pointers.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 03:34:38 PM
lol - found my ship.

Looking at the System view map, the port with your ship has an icon on it informing me I have a ship there.

I'll be back to let you know what you want in a mo (I think!)

And how weird it's at Reilly Dock and my name is Riley!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 03:36:14 PM
look at the system map, youll see a little blue icon

system not galaxy
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 03:46:31 PM
Mikek....when you are in the station where your other ship is, you go to Starport Services, select Shipyard and there are 3 tabs saying Shipyard[?], Stored Ships[?] and Ship Locations[?]

If you are the correct port, move to the Stored Ships tab and select your stored ship - simples  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 03:58:56 PM
Quote from: JudgeDredd on November 22, 2014, 03:46:31 PM
Mikek....when you are in the station where your other ship is, you go to Starport Services, select Shipyard and there are 3 tabs saying Shipyard[?], Stored Ships[?] and Ship Locations[?]

If you are the correct port, move to the Stored Ships tab and select your stored ship - simples  :P

Ok, how do I find out what system it's in. Someone said I will see it in the galaxy map but all I see is the icon showing my current sidey

Or is it in my starting system?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 04:00:36 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 04:06:43 PM
Quote from: mikeck on November 22, 2014, 03:58:56 PM
Quote from: JudgeDredd on November 22, 2014, 03:46:31 PM
Mikek....when you are in the station where your other ship is, you go to Starport Services, select Shipyard and there are 3 tabs saying Shipyard[?], Stored Ships[?] and Ship Locations[?]

If you are the correct port, move to the Stored Ships tab and select your stored ship - simples  :P

Ok, how do I find out what system it's in. Someone said I will see it in the galaxy map but all I see is the icon showing my current sidey

Or is it in my starting system?
It's in your starting system if you remember what that was.

You can find it by docking at a station with a Shipyard. Then you would look in the same place (as I mentioned above) and this time go to Ship Locations[?]. You will see your ship there and it will tell you the system.

Once you get to that system, go to the System Map (not Galaxy) and you will see all the starports...one will have a blue icon showing you you have a ship there...then fly to that station.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 04:08:55 PM
Quote from: SirAndrewD on November 22, 2014, 04:00:36 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Yeah I like the Evade Interdiction method...and I'm VERY glad you get to try and evade. I thought once you were interdicted, you were interdicted and that was going to be that. I imagined being stopped loads by various idjits.

I thought the Eagle and Sidey had the same cargo hold size?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 04:12:51 PM
Quote from: JudgeDredd on November 22, 2014, 04:08:55 PM
Quote from: SirAndrewD on November 22, 2014, 04:00:36 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Yeah I like the Evade Interdiction method...and I'm VERY glad you get to try and evade. I thought once you were interdicted, you were interdicted and that was going to be that. I imagined being stopped loads by various idjits.

I thought the Eagle and Sidey had the same cargo hold size?

It did have the same in prior builds, it's down to 2T now. 

That's really not too bad if you get the right missions.  And given the ability to evade, and superior fighting abilities if you can't, it's worth the trade off. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 04:13:36 PM
Okay I think I found it I see the big blue icon on the galaxy map and then a small icon indicating where I am now. think the big blue one is where my extra shit this
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 04:15:04 PM
Quote from: SirAndrewD on November 22, 2014, 04:12:51 PM
Quote from: JudgeDredd on November 22, 2014, 04:08:55 PM
Quote from: SirAndrewD on November 22, 2014, 04:00:36 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Yeah I like the Evade Interdiction method...and I'm VERY glad you get to try and evade. I thought once you were interdicted, you were interdicted and that was going to be that. I imagined being stopped loads by various idjits.

I thought the Eagle and Sidey had the same cargo hold size?

It did have the same in prior builds, it's down to 2T now. 

That's really not too bad if you get the right missions.  And given the ability to evade, and superior fighting abilities if you can't, it's worth the trade off.
oh... :(

4 was bad enough. But I guess it's only fair as it's more a fighter
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 04:17:55 PM
Quote from: JudgeDredd on November 22, 2014, 04:15:04 PM
Quote from: SirAndrewD on November 22, 2014, 04:12:51 PM
Quote from: JudgeDredd on November 22, 2014, 04:08:55 PM
Quote from: SirAndrewD on November 22, 2014, 04:00:36 PM
I'm finding that despite its pitiful cargo hold, immediately getting your Eagle is a better bet than the Sidewinder.  Interdiction is a bit out of control right now, and it's much easier to evade in the Eagle. 

There's great money to be made if you drop near an unexplored system.  However, be aware there is a bug that drops your credits to 0 if you turn in cartography data.  Good news was, all I had to do is log out and back in. 

Also, ran into a bug where I couldn't turn in bounties.  Also solved by a log off and in.

All in all, having fun.  Glad to finally be in Gamma.
Yeah I like the Evade Interdiction method...and I'm VERY glad you get to try and evade. I thought once you were interdicted, you were interdicted and that was going to be that. I imagined being stopped loads by various idjits.

I thought the Eagle and Sidey had the same cargo hold size?

It did have the same in prior builds, it's down to 2T now. 

That's really not too bad if you get the right missions.  And given the ability to evade, and superior fighting abilities if you can't, it's worth the trade off.
oh... :(

4 was bad enough. But I guess it's only fair as it's more a fighter

It is pretty much a fighter.  But it does have superior jump range on the Sidewinder as well, so there'll be more light cargo hauling mission opportunities. 

My first hour or two with the Eagle netted about 15k on bounties, light cargo hauling missions at 3k or so a pop, and a few exploration discoveries. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 22, 2014, 04:21:38 PM
lol - I've just been getting lost really.

I've done one mission for 2 Biowaste to be transported that netted me 800cr.

I've been trying to find my "base plate" and my Eagle. Now I have...the fun can begin.  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 04:31:05 PM
yeah back to pen and paper for me for a while
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 04:34:29 PM
Can I make a recommendation from someone who's played the game a lot? Click on your eagle that's in storage then go to options underneath it and click to sell it you can get 40,000 credits. Use that 40,000 credits to upgrade your sidewinder with maybe some better weapons and some cargo space and then go make money. Eagles are a bit faster but they're too weak to go around picking fights with better to save your money up for a viper trust me Eagles are fast but they are glass cannons.

I can take that 40,000 credits rearm my side wonder what to gimbaled multi cannons and blow up every eagle I come across
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 22, 2014, 04:36:21 PM
weirdly enoough if you die in the 100 cr sidewinder, you respawn with 1000 credits - oops
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 22, 2014, 04:41:26 PM
Quote from: undercovergeek on November 22, 2014, 04:36:21 PM
weirdly enoough if you die in the 100 cr sidewinder, you respawn with 1000 credits - oops


If that can be easily reproduced then they'll probably take the server down, work up a quick fix, and patch it once they know.  If they don't plan on wiping between now and release, anyway.  Otherwise some people will exploit it to the hilt.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 04:43:49 PM
Quote from: mikeck on November 22, 2014, 04:34:29 PM
Can I make a recommendation from someone who's played the game a lot? Click on your eagle that's in storage then go to options underneath it and click to sell it you can get 40,000 credits. Use that 40,000 credits to upgrade your sidewinder with maybe some better weapons and some cargo space and then go make money. Eagles are a bit faster but they're too weak to go around picking fights with better to save your money up for a viper trust me Eagles are fast but they are glass cannons.

I can take that 40,000 credits rearm my side wonder what to gimbaled multi cannons and blow up every eagle I come across

Yeah, I considered that pretty strongly as well.  I just prefer piloting the Eagle, it feels a lot more responsive.

I'm also appreciating its longer jump capacity.  I can't find any place selling better fuel holds for the Sidey, and it's limiting my opportunities to take missions due to its abysmal range with 4 tons loaded. 
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 04:53:50 PM
Quote from: Nefaro on November 22, 2014, 04:41:26 PM
Quote from: undercovergeek on November 22, 2014, 04:36:21 PM
weirdly enoough if you die in the 100 cr sidewinder, you respawn with 1000 credits - oops


If that can be easily reproduced then they'll probably take the server down, work up a quick fix, and patch it once they know.  If they don't plan on wiping between now and release, anyway.  Otherwise some people will exploit it to the hilt.

The devs know about it, and say a fix is in the works. 

It's really no much of a big deal though.  One cargo mission can net easily three times that and can be run in less than 10 minutes. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 04:59:51 PM
I chose to sell my eagle for 40,000 credits. Has anyone tried to keep the eagle and sell the sidewinder can you do that?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 05:00:19 PM
Quote from: mikeck on November 22, 2014, 04:59:51 PM
I chose to sell my eagle for 40,000 credits. Has anyone tried to keep the eagle and sell the sidewinder can you do that?

Sadly, Sidey sells for 0CR.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 22, 2014, 05:09:57 PM
That's okay. trust me, that sidewinder with two multi cannons will tear apart that stock eagle and has more cargo space
Title: Re: Elite: Dangerous. I broke down.
Post by: RedArgo on November 22, 2014, 07:25:46 PM
My boys want this for Christmas and I have a few questions about multiplayer.

Is there filtering available on the chat box to get rid of inappropriate language?

Are the "groups" still in?  So I guess they could make a group of just their friends for multiplayer?

Is there voice chat or do you need a third party app like skype or teamspeak?

Thanks.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 22, 2014, 09:22:20 PM
Quote from: RedArgo on November 22, 2014, 07:25:46 PM
My boys want this for Christmas and I have a few questions about multiplayer.

Is there filtering available on the chat box to get rid of inappropriate language?

Are the "groups" still in?  So I guess they could make a group of just their friends for multiplayer?

Is there voice chat or do you need a third party app like skype or teamspeak?

Thanks.

I've yet to actually have a human speak to me via chat box.  I don't even know how to use the chat box, and I always play open.  This is at any stage of the Beta. 

From what I understand, you can create groups with friends, but I haven't tried.  Solo play is also enabled.

There's no integrated voice chat.  Again, I've had zero interaction with a human player that wasn't shooting at me, and that's with not avoiding interaction.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 02:59:51 AM
I was talking about this manual...but seems it was an "early" one...no idea how relevant it is to the game now

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zpsfd0b0cdd.jpg&hash=91256fa28ac1e511025a5e5949d732d0b161eb11)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap2_zpsf6049996.jpg&hash=2340f894a8fcf4c870f4431f6d7c162312ef46bf)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 23, 2014, 07:35:17 AM
Cool stuff.
My little boy has his birthday today and tomorrow we will be going on a holiday for a week.
Enough time to let the servers settle down for a bit.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 10:37:56 AM
I've been playing this almost solidly the whole weekend! Absolutely superb fun.

How do I explore? I've been going to unexplored systems, but nothing happens.

I think I read in that "beta" manual I had that I need probes or something.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 23, 2014, 10:41:04 AM
Quote from: JudgeDredd on November 23, 2014, 10:37:56 AM
I've been playing this almost solidly the whole weekend! Absolutely superb fun.

How do I explore? I've been going to unexplored systems, but nothing happens.

I think I read in that "beta" manual I had that I need probes or something.


From the vids I've seen, you need upgraded sensors of some kind.  Plus there have been suggestions of watching for "moving stars" when you're frameshifting through systems to get clues about where extra planets are located that you've not actually detected yet.

The exploration part is something I'm really interested in.  Although it's probably not all that profitable and someone mentioned there's a bug with it's reward system currently.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 11:26:57 AM
When you work into a system go to your navigation map where it shows all the planets and stations. Occasionally you will see an area that just says unexplored just highlighted and click on it to lock the destination like you would any planet or station and then fly there usually it is some type of planet. When you get there scan it using your loaned scanner you have to set up a key binding to do so.
That will give you info about the planet. Simply by warping into a star you can pick up astronomical info about whether or not there are planets there which can be sold

Personally I'm trying to make my way across the galaxy to sol. I heard that the planets look incredible
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 12:53:22 PM
One thing I would say is this - it's VERY difficult to make any money at the moment. Apart from my basic equipment, I'm short of tools.

I was hoping to make money just doing some of the missions from the bulletin boards, but they seem to be all dried up - all I ever see now is missions I can't do.

I've looked into selling my Eagle...but even then, you get so little for your money. Everything costs so much. Nothing of much use below the 40k credits you get for the Eagle.

And I don't get what you were going on about mikeck with "upgrading" your guns...moving to the gimballed cannons is showing as a downgrade (from F - what you currently have - to G for the guns).

But regardless...I didn't want to fight my way to Elite. I wanted to trade and explore. So far I'm just fumbling around and there are precious few (read none) trade missions now. I've had one.
Thanks for the tip on scanning. I'll have to look at the controls again.

Anyway...here I go again. We'll have to try and meet up somehow - I don't even know if that's possible. I've seen others as being online, but I can't "interact" with the name.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 23, 2014, 12:57:39 PM
Has your connection been stable?

Well.. yours will probably be better than mine since the servers are closer.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 01:00:47 PM
Quote from: JudgeDredd on November 23, 2014, 12:53:22 PM
One thing I would say is this - it's VERY difficult to make any money at the moment. Apart from my basic equipment, I'm short of tools.

I was hoping to make money just doing some of the missions from the bulletin boards, but they seem to be all dried up - all I ever see now is missions I can't do.

I've looked into selling my Eagle...but even then, you get so little for your money. Everything costs so much. Nothing of much use below the 40k credits you get for the Eagle.

And I don't get what you were going on about mikeck with "upgrading" your guns...moving to the gimballed cannons is showing as a downgrade (from F - what you currently have - to G for the guns).

But regardless...I didn't want to fight my way to Elite. I wanted to trade and explore. So far I'm just fumbling around and there are precious few (read none) trade missions now. I've had one.
Thanks for the tip on scanning. I'll have to look at the controls again.

Anyway...here I go again. We'll have to try and meet up somehow - I don't even know if that's possible. I've seen others as being online, but I can't "interact" with the name.

Moving to gimbaled multi cannons is NOT a downgrade from your loaned pulse lasers. You don't have the energy stores to use those weak lasers long enough to do much. With multicannons, I don't need power.....I just hold the trigger down. So yes, multi cannons are far better than a stick sidey )or eagle especially due to it's high power use) with loaned pulse lasers

Also, with 40k, I bought Multi cannons (non gimbaled) and about 20k worth of superconductors (or similar....was about 4k each) and made 5k off the sale.
So turned 20k into 25k in a trade run.
If you don't sell the eagle, it's hard to get cash to buy the more expensing trade
Items

If you don't plan on fighting anything, keep the 18k they cost but good luck fighting off that viper that interdicted you. You should find plenty of those "3k to take these there" missions. Are they not listed?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 01:52:21 PM
Quote from: mikeck on November 23, 2014, 01:00:47 PM
Quote from: JudgeDredd on November 23, 2014, 12:53:22 PM
One thing I would say is this - it's VERY difficult to make any money at the moment. Apart from my basic equipment, I'm short of tools.

I was hoping to make money just doing some of the missions from the bulletin boards, but they seem to be all dried up - all I ever see now is missions I can't do.

I've looked into selling my Eagle...but even then, you get so little for your money. Everything costs so much. Nothing of much use below the 40k credits you get for the Eagle.

And I don't get what you were going on about mikeck with "upgrading" your guns...moving to the gimballed cannons is showing as a downgrade (from F - what you currently have - to G for the guns).

But regardless...I didn't want to fight my way to Elite. I wanted to trade and explore. So far I'm just fumbling around and there are precious few (read none) trade missions now. I've had one.
Thanks for the tip on scanning. I'll have to look at the controls again.

Anyway...here I go again. We'll have to try and meet up somehow - I don't even know if that's possible. I've seen others as being online, but I can't "interact" with the name.

Moving to gimbaled multi cannons is NOT a downgrade from your loaned pulse lasers. You don't have the energy stores to use those weak lasers long enough to do much. With multicannons, I don't need power.....I just hold the trigger down. So yes, multi cannons are far better than a stick sidey )or eagle especially due to it's high power use) with loaned pulse lasers

Also, with 40k, I bought Multi cannons (non gimbaled) and about 20k worth of superconductors (or similar....was about 4k each) and made 5k off the sale.
So turned 20k into 25k in a trade run.
If you don't sell the eagle, it's hard to get cash to buy the more expensing trade
Items

If you don't plan on fighting anything, keep the 18k they cost but good luck fighting off that viper that interdicted you. You should find plenty of those "3k to take these there" missions. Are they not listed?
Nope. I've had 2 missions...now everything just shows as missions I can't do.

As for the cannons...I'm just going by what the interface says. It's a downgrade. Lasers are F and cannons are G is what it says. How that grade is awarded I don't know. Maybe I was looking at the wrong cannons.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 01:53:35 PM
Quote from: Nefaro on November 23, 2014, 12:57:39 PM
Has your connection been stable?

Well.. yours will probably be better than mine since the servers are closer.
It has been stable today and last night.

I will say it's noticeable it's on a server. There are little "glitches" when flying around and some (what seems to be) "warping" when you see other players.

But I've had a good day on it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 23, 2014, 01:56:08 PM
Quote from: RedArgo on November 22, 2014, 07:25:46 PM
My boys want this for Christmas and I have a few questions about multiplayer.

Is there filtering available on the chat box to get rid of inappropriate language?

Are the "groups" still in?  So I guess they could make a group of just their friends for multiplayer?

Is there voice chat or do you need a third party app like skype or teamspeak?

Thanks.

I actually don't know about the filtering.  I don't think you can chat with someone unless you approve their request to chat.  There isn't a chat box open like, say, Mount and Blade, where there is a constant stream of chatting going on if that's what you mean.

You can definitely make a group of friends for multiplayer.

There is indeed integrated voice chat.  You can set up it to be push-to-talk or just voice activated.  It's very cool...it does that little beepy thing like you hear in astronaut comms with mission control, and it's sort of staticy and fades a bit when you're farther away.  It's very well done.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 02:15:12 PM
mickek - what is the Sensor thing called and which section is it under (to be able to assign a key). I don't see anything for a "sensor"
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 23, 2014, 02:36:22 PM
Ahem, its f for fixed and g for gimballed JD!

And you need a discovery scanner
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 02:49:20 PM
Quote from: undercovergeek on November 23, 2014, 02:36:22 PM
Ahem, its f for fixed and g for gimballed JD!

And you need a discovery scanner

This. "F" and "G" are whether the weapon is fixed or gimbaled.

Ok, scanner. Look at the screen on the right side of your ship and go to the "fire group" or "weapons group" or whatever it's called where you assign weapons to fire groups. You will see your scanner there. Either assign it to your #1 shoot button in a different group or to the #2 weapon button
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 03:02:47 PM
lol



Ok - I don't want to start a war here...but I want to tell you what I'm seeing...(unfortunately print screen just comes up blank!)

I'm in game now and I see my Lasers have a RATING of F and a Class of 1. When I go to "Buy/Equip", I check out the first thing on the menu - the Multi Cannon with a rating of F and a Class of 1. There's another multi cannon there with a Rating of G and a Class of 1. Highlighting this, it shows (in the right hand side) a little blue up arrow next to the Rating E - showing it is better.

In fact, there are several parts showing red, blue and orange. Orange is where it's of similar spec, blue is where what you are looking at is better than what you have and red is where it's worse than what you have. The red and blue also show down/up arrows respectively

The weapons on display to me right now have different "ratings". They are F, I, G, E, D and B

So I don't think the rating is Gimballed or Fixed...sorry  :P

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 03:07:32 PM
Quote from: mikeck on November 23, 2014, 02:49:20 PM
Quote from: undercovergeek on November 23, 2014, 02:36:22 PM
Ahem, its f for fixed and g for gimballed JD!

And you need a discovery scanner

This. "F" and "G" are whether the weapon is fixed or gimbaled.

Ok, scanner. Look at the screen on the right side of your ship and go to the "fire group" or "weapons group" or whatever it's called where you assign weapons to fire groups. You will see your scanner there. Either assign it to your #1 shoot button in a different group or to the #2 weapon button
Wrong...sorry  :P

Thanks for the scanner thingy. I was looking in the controls menu.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 03:59:01 PM
Quote from: JudgeDredd on November 23, 2014, 03:02:47 PM
lol



Ok - I don't want to start a war here...but I want to tell you what I'm seeing...(unfortunately print screen just comes up blank!)

I'm in game now and I see my Lasers have a RATING of F and a Class of 1. When I go to "Buy/Equip", I check out the first thing on the menu - the Multi Cannon with a rating of F and a Class of 1. There's another multi cannon there with a Rating of G and a Class of 1. Highlighting this, it shows (in the right hand side) a little blue up arrow next to the Rating E - showing it is better.

In fact, there are several parts showing red, blue and orange. Orange is where it's of similar spec, blue is where what you are looking at is better than what you have and red is where it's worse than what you have. The red and blue also show down/up arrows respectively

The weapons on display to me right now have different "ratings". They are F, I, G, E, D and B

So I don't think the rating is Gimballed or Fixed...sorry  :P

Ok. There are multiple ratings. Ratings for damage, power usage, weight, etc.
So if one is blue is doesn't mean it's better or worse. I will tell you that two multi cannons are better than your two stock loaned lasers for two reasons. They use no energy so they can be fired at a constant rate (no cool down) and they will SHRED. A ship in seconds when the shield is down. Your stock lasers heat up too quickly in order to maintain continuous fire to get the shields down.

So don't just look at one category of the rating. Lasers dish out more DPS sure....but half the time they aren't even firing because they are cooling down. They get good when you get upgraded power and better lasers. Early on with a sidey though, multi cannons are good
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 23, 2014, 05:06:09 PM
ok - well I'm not going to bang my head on a  wall here.  ;D

I took the "rating" to be a general "collection" of the abilities of the weapon - the good and the bad. Ergo - I take a rating of F to be "generally" better than a rating of G and one of B to be considerably better than F.

I wasn't suggesting for a second that a weapon with a better rating was better in all ways to a weapon with a worse rating...it depends I guess on what you're looking for. The rating is just a guide

But it's not fixed and gimbal - it's a rating.  :P

I'm going to play - or do whatever it is I do in this game.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 05:22:06 PM
Just don't fight in a sidey or an eagle with stock lasers...regardless. Of whether you upgrade. You MAY live but unlikely

Truthfully, the best way to see wha weapon is better than another is price. The more effective, the higher the price. Again, not always....eagles have notoriously low power supply so any lasers will drain quick without a power supply upgrade
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 23, 2014, 05:23:38 PM
I was doing really well, but a lot of the threads over at the Frontier Official forums have made me put a bit of the brakes on things. 

It seems the devs have backed off on the concept that the Gamma is the Preview, and the belief has become pretty prevalent that a release day wipe is coming.

I really can's stand the idea of losing my stuff again.  I was happy to test and test during Beta, but I'm kind of ready to get it on now that we're feature complete.   

EDIT: Unfortunately, yeah, they're all but confirming an end of Gamma wipe now.  https://forums.frontier.co.uk/showthread.php?t=63841
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 05:26:17 PM
I just assume there will be a wipe. No reason NOT to if it makes the release version more stable. If they don't, great. But I'm with you.  I stopped playing last night and won't pick it up until release. I've lost stuff I worked hard for twice (which I expected) and am tired of going through the same motions
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 23, 2014, 05:28:42 PM
Quote from: mikeck on November 23, 2014, 05:26:17 PM
I just assume there will be a wipe. No reason NOT to if it makes the release version more stable. If they don't, great. But I'm with you.  I stopped playing last night and won't pick it up until release. I've lost stuff I worked hard for twice (which I expected) and am tired of going through the same motions

Yeah, I completely understand the logic of it, and the necessity.  I'm just done testing, I did a lot of that in Beta.  Ah well.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 23, 2014, 06:10:58 PM
Quote from: panzerde on November 22, 2014, 03:09:18 PM
I just don't have a lot of patience for running into griefers and 14 year-old "captains" with names like "Kommander P3N1s."  ???


<--- scratches P3N1s off Captains name list.   :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on November 23, 2014, 06:26:00 PM
Quote from: GDS_Starfury on November 23, 2014, 06:10:58 PM
Quote from: panzerde on November 22, 2014, 03:09:18 PM
I just don't have a lot of patience for running into griefers and 14 year-old "captains" with names like "Kommander P3N1s."  ???


<--- scratches P3N1s off Captains name list.   :-\


No, no you're cool as long as it isn't Kommander P3N1s  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 06:41:25 PM
How un-cool am I? I have no idea what P3N1 means
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on November 23, 2014, 06:42:39 PM
Quote from: mikeck on November 23, 2014, 06:41:25 PM
How un-cool am I? I have no idea what P3N1 means


Assume the 3 is an "e" and the 1 is an "i."

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 07:09:33 PM
Quote from: panzerde on November 23, 2014, 06:42:39 PM
Quote from: mikeck on November 23, 2014, 06:41:25 PM
How un-cool am I? I have no idea what P3N1 means


Assume the 3 is an "e" and the 1 is an "i."

Got it. I wouldn't have a problem with commander p3n1s - types if they wouldn't blow my ship up for no reason when I'm coming out of a station
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 23, 2014, 07:46:58 PM
but then they wouldnt be Kommandor P3n1s
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 23, 2014, 07:50:59 PM
Quote from: GDS_Starfury on November 23, 2014, 07:46:58 PM
but then they wouldnt be Kommandor P3n1s

A tautology ...hmmm
Title: Re: Elite: Dangerous. I broke down.
Post by: RedArgo on November 23, 2014, 09:10:26 PM
Quote from: Toonces on November 23, 2014, 01:56:08 PM
Quote from: RedArgo on November 22, 2014, 07:25:46 PM
My boys want this for Christmas and I have a few questions about multiplayer.

Is there filtering available on the chat box to get rid of inappropriate language?

Are the "groups" still in?  So I guess they could make a group of just their friends for multiplayer?

Is there voice chat or do you need a third party app like skype or teamspeak?

Thanks.

I actually don't know about the filtering.  I don't think you can chat with someone unless you approve their request to chat.  There isn't a chat box open like, say, Mount and Blade, where there is a constant stream of chatting going on if that's what you mean.

You can definitely make a group of friends for multiplayer.

There is indeed integrated voice chat.  You can set up it to be push-to-talk or just voice activated.  It's very cool...it does that little beepy thing like you hear in astronaut comms with mission control, and it's sort of staticy and fades a bit when you're farther away.  It's very well done.

Great, thanks for the info.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 23, 2014, 10:50:51 PM
I plan on buying this upon release and I think we should have a Grognatti Guild.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 23, 2014, 11:02:47 PM
Quote from: panzerde on November 23, 2014, 06:26:00 PM
Quote from: GDS_Starfury on November 23, 2014, 06:10:58 PM
Quote from: panzerde on November 22, 2014, 03:09:18 PM
I just don't have a lot of patience for running into griefers and 14 year-old "captains" with names like "Kommander P3N1s."  ???


<--- scratches P3N1s off Captains name list.   :-\


No, no you're cool as long as it isn't Kommander P3N1s  O0



What about "Major P3N1s"? 

"Captain C0C|<"?


Maybe I'll go with one of the ancient names I used back in UO days, before being forced to change it:  Stinkypinky.  Maj Stinkypinky?  Because you have given me such naming convention inspiration.  :))
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 23, 2014, 11:07:02 PM
Quote from: GDS_Starfury on November 23, 2014, 10:50:51 PM
I plan on buying this upon release and I think we should have a Grognatti Guild.

The Groginati are everywhere. 

Rated - Top Secret Ninja Shit!

  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on November 23, 2014, 11:08:31 PM
somewhere in the depths of an asteroid belt curtiss is hiding his freighter.....
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 24, 2014, 01:28:45 AM
I always made the assumption there would be a wipe.

I'm just pottering around trying to work stuff out at the moment. I could definitely do with a manual for certain aspects.

I'm glad the wipe is confirmed though.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 24, 2014, 04:36:20 AM
i would opt for an partial wipe, and reward the Beta/Gamma tester with some cash
 
it should be easy possible to
1) calc a mean credit gain per active hours spend online in Gamma without cheats, in addition double check on numbers of trade actions and fighting victory/defeats and ship crashes to do calc plausibility check on the wealth gain 
2) calc the maximum plausible gain in 3 weeks for sane and healthy use of the product
(so like 8h a day online max) divide that by a factor (maybe 10) and you have the upper limit for the bonus
that make sense

sort all the Gamma Commander accounts "test-effort measured by wealth" in logarithmic scaled classes and just hand out some Gamma Tester Start Bonus like: 10k 20k 50k 100k 500k 1M 2M 5M 10M ...

just a little reward for spending time online now for a smoother start on the 16th       
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 24, 2014, 06:14:42 AM
theres so much gnashing of teeth and wailing over the wipe over there - you have 2 choices, fk about, work stuff out, crash, fight, explode, trade, learn the game and be ready for the 16th - holy crap, its not that big a deal!!!

not poo-pooing the guys here who have stopped because thats also cool as long as its done without the 'FD are wankers i want my money back, 4th wipe waaaaaaaaaaaahhhhhhhhhhhhh' which is whats happening over there

Gamma and this forum have taught me two things - sell the eagle and soup up the sidewinder to get the hauler/freighter as soon as, and the f = fixed and g = gimballed  :buck2: :buck2: :buck2: :buck2: :buck2: :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 24, 2014, 06:32:36 AM
Quote from: undercovergeek on November 24, 2014, 06:14:42 AM
theres so much gnashing of teeth and wailing over the wipe over there - you have 2 choices, fk about, work stuff out, crash, fight, explode, trade, learn the game and be ready for the 16th - holy crap, its not that big a deal!!!

not poo-pooing the guys here who have stopped because thats also cool as long as its done without the 'FD are wankers i want my money back, 4th wipe waaaaaaaaaaaahhhhhhhhhhhhh' which is whats happening over there

Gamma and this forum have taught me two things - sell the eagle and soup up the sidewinder to get the hauler/freighter as soon as, and the f = fixed and g = gimballed  :buck2: :buck2: :buck2: :buck2: :buck2: :buck2:
That's exactly what I'm doing - and if I don't want to get too into it before the wipe, I'll just stop.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 24, 2014, 09:52:26 AM
Quote from: undercovergeek on November 24, 2014, 06:14:42 AM
theres so much gnashing of teeth and wailing over the wipe over there - you have 2 choices, fk about, work stuff out, crash, fight, explode, trade, learn the game and be ready for the 16th - holy crap, its not that big a deal!!!

not poo-pooing the guys here who have stopped because thats also cool as long as its done without the 'FD are wankers i want my money back, 4th wipe waaaaaaaaaaaahhhhhhhhhhhhh' which is whats happening over there

Gamma and this forum have taught me two things - sell the eagle and soup up the sidewinder to get the hauler/freighter as soon as, and the f = fixed and g = gimballed  :buck2: :buck2: :buck2: :buck2: :buck2: :buck2:

I agree. Look, I beta tested.  I knew what I was getting into, knew there would be bugs and knew there would be wiped. I had a blast and built stuff up after each wipe. I just choose to put it down for now until release so I can avoid another. No biggie. What I DONT understand is people on the Elite forums who are screaming and yelling about a wipe. Seriously, this game has not been "released" so you shouldn't expect anything more than a beta.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 24, 2014, 09:54:02 AM
Quote from: MikeGER on November 24, 2014, 04:36:20 AM
i would opt for an partial wipe, and reward the Beta/Gamma tester with some cash
 
it should be easy possible to
1) calc a mean credit gain per active hours spend online in Gamma without cheats, in addition double check on numbers of trade actions and fighting victory/defeats and ship crashes to do calc plausibility check on the wealth gain 
2) calc the maximum plausible gain in 3 weeks for sane and healthy use of the product
(so like 8h a day online max) divide that by a factor (maybe 10) and you have the upper limit for the bonus
that make sense

sort all the Gamma Commander accounts "test-effort measured by wealth" in logarithmic scaled classes and just hand out some Gamma Tester Start Bonus like: 10k 20k 50k 100k 500k 1M 2M 5M 10M ...

just a little reward for spending time online now for a smoother start on the 16th       

If you are a beta backer you do get a small boost after wipe as you will be reissued your "Freeagle"
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 24, 2014, 11:33:50 AM
Quote from: mikeck on November 24, 2014, 09:54:02 AM

If you are a beta backer you do get a small boost after wipe as you will be reissued your "Freeagle"

can you imagine what would happen in the official FD forum and probably also leaked into the real world if not  ;)

If FD would dare to say: "Well bloks, you all got the Freeagle in the Gamma, you all had some fun with it for some weeks now so we got even, and now its gone. Fresh start for all" ;D

That forum would go apeshit, its prime news on BBC,  and i bet the developers had to move to a safe house  ::)   
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 24, 2014, 11:40:40 AM
Doesn't bother me.  I got so much on my gaming plate right now, I'm unable to focus on any single one.   :idiot2:

Perhaps I'm not quite in a Space mood right now, but I've not really been compelled to get into Elite just yet.  I should probably be thankful for this apathy considering the extra wipe and such, but I did spend a chunk of money to get into the beta only to Meh it away.   :uglystupid2:
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 24, 2014, 03:39:10 PM
Quote from: undercovergeek on November 24, 2014, 06:14:42 AM
theres so much gnashing of teeth and wailing over the wipe over there - you have 2 choices, fk about, work stuff out, crash, fight, explode, trade, learn the game and be ready for the 16th - holy crap, its not that big a deal!!!

not poo-pooing the guys here who have stopped because thats also cool as long as its done without the 'FD are wankers i want my money back, 4th wipe waaaaaaaaaaaahhhhhhhhhhhhh' which is whats happening over there

Gamma and this forum have taught me two things - sell the eagle and soup up the sidewinder to get the hauler/freighter as soon as, and the f = fixed and g = gimballed  :buck2: :buck2: :buck2: :buck2: :buck2: :buck2:

It's absurd over there to be sure. 

I'm fine with a wipe, I think my only complaint has to be that they needed to be a bit more upfront and transparent about how a Gamma wipe was more likely than not, earlier.  I know they wanted to get more people in the game to stress test, but the general assumption is that Gamma was to be a headstart, and FD had pretty much encouraged that thinking all the way until Gamma day 1. 

If a wipe makes the game better on 12-16, I'm all for it, I just don't know if I want to invest any time in it until then.  I might go on and play a bit and putter about, practicing combat and maybe sightseeing around Sol, but I sort of want to save all the good stuff for when I will get to  keep everything and build up my commander for keeps.

I was a touch concerned though about a comment Brookes made today about "hoping" a wipe wouldn't be needed AFTER release.  If there's a post release day wipe, it's going to be Attica.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 24, 2014, 05:13:03 PM
Quote from: SirAndrewD on November 24, 2014, 03:39:10 PM


I was a touch concerned though about a comment Brookes made today about "hoping" a wipe wouldn't be needed AFTER release.  If there's a post release day wipe, it's going to be Attica.

"If the situation is so bad that it would require a post-release wipe, then they should NOT be releasing it." --Capt. Obvious.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 24, 2014, 08:37:03 PM
Quote from: Nefaro on November 24, 2014, 05:13:03 PM
Quote from: SirAndrewD on November 24, 2014, 03:39:10 PM


I was a touch concerned though about a comment Brookes made today about "hoping" a wipe wouldn't be needed AFTER release.  If there's a post release day wipe, it's going to be Attica.

"If the situation is so bad that it would require a post-release wipe, then they should NOT be releasing it." --Capt. Obvious.

Lol...yet time and time again game developers do just that. I'm sure it will be fine.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on November 26, 2014, 05:06:44 AM
Quote from: JudgeDredd on November 23, 2014, 02:59:51 AM
I was talking about this manual...but seems it was an "early" one...no idea how relevant it is to the game now

http://www.mediafire.com/download/5jxh750heuhzedw/Elite+Dangerous.Pilots+Guide.Manual.Tutorial.pdf
https://forums.frontier.co.uk/showthread.php?t=34437

This one is is the most recent manual available and is continuously being updated.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 27, 2014, 06:03:35 AM
Excellent thank you

And - oh joy.....first time on today, had 20 minutes before work and I was jumping between two systems...only to be interdicted 3 times...3 TIMES in one jump!  >:(

First guy in a Sidey got his come uppence  :knuppel2: ...other two I bolted because I just needed to land before I had to take my daughter to college.

Can anyone explain why I have a status of wanted now? I'm pretty sure I didn't have it before this morning so I can only assume I got it because I attacked the sidey that interdicted me...but he attacked ME!

I've definitely not done anything in my previous gaming in GAMMA to warrant being wanted...I've just been fumbling about doing nothing.  :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on November 27, 2014, 08:15:28 AM
There is a bug somewhere.  If you shoot first the game flags you as the attacker and makes you wanted.
If you don't pay the fine quickly next time you will be interdicted by a federal dropship and be blown into pieces.

Right now you have to wait until they fired at you before you can shoot at them.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 27, 2014, 08:44:45 AM
He did fire first, but missed - so I guess me hitting him first might be the same issue.

Damn.

I presume I pay the fine when docked?
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on November 27, 2014, 09:11:56 AM
Quote from: JudgeDredd on November 27, 2014, 08:44:45 AM
I presume I pay the fine when docked?

Correct.  But U need to dock in the correct system (eg a federal system to pay a federal fine).
In the mean time try to avoid interdiction.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 27, 2014, 09:45:53 AM
Quote from: Pete Dero on November 27, 2014, 09:11:56 AM
Quote from: JudgeDredd on November 27, 2014, 08:44:45 AM
I presume I pay the fine when docked?

Correct.  But U need to dock in the correct system (eg a federal system to pay a federal fine).
In the mean time try to avoid interdiction.
I did  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 27, 2014, 10:14:41 AM
hmm theres a whole lot of hear say about the wanted thing, some say switch off crime reporting, some say if you attack someone allied to that systems faction blah blah - its never fully been explained and i suppose wont be until the manual is written
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 27, 2014, 11:47:06 AM
Quote from: undercovergeek on November 27, 2014, 10:14:41 AM
hmm theres a whole lot of hear say about the wanted thing, some say switch off crime reporting, some say if you attack someone allied to that systems faction blah blah - its never fully been explained and i suppose wont be until the manual is written

There was a thread in the official forums where a FD dev confirmed the warrant system had a bug in it.  Supposedly you're supposed to be free to open fire once your basic scanner identifies the other ship as wanted.  However, yeah, people are getting wanted status for shooting first, and that's not intended.  It seems a lot of people aren't ticketing the issue because they assume they did something wrong, but it seems to actually be not working as intended.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on November 27, 2014, 12:03:31 PM
The more I heard about the little issues, the more I feel like putting off Elite.  May wait until the release rush dies down and some further patching is done.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on November 27, 2014, 01:06:27 PM
I was able to try out the demo last night.  It doesn't seem to like my force feedback joystick.  No forces in the game (that's fine) and no centering tension (not so good).  Hopefully they add some support for it prior to release. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on November 28, 2014, 08:28:05 AM
Quote from: SirAndrewD on November 27, 2014, 11:47:06 AM
Quote from: undercovergeek on November 27, 2014, 10:14:41 AM
hmm theres a whole lot of hear say about the wanted thing, some say switch off crime reporting, some say if you attack someone allied to that systems faction blah blah - its never fully been explained and i suppose wont be until the manual is written

There was a thread in the official forums where a FD dev confirmed the warrant system had a bug in it.  Supposedly you're supposed to be free to open fire once your basic scanner identifies the other ship as wanted.  However, yeah, people are getting wanted status for shooting first, and that's not intended.  It seems a lot of people aren't ticketing the issue because they assume they did something wrong, but it seems to actually be not working as intended.

Found out it still isn't working in 1.03.  I Let him fire first and then waited with firing until i scanned him to see his 'wanted' status.  Still ended up being wanted myself.
The Federation gave me a reward of 17.000 credits for shooting him in his ASP and then the a Federation dropship jumped in and shot me down as an extra thank you.   
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on November 28, 2014, 02:13:00 PM
fyi...some free Cobra skins and 50% off All Paint Jobs for Black Friday at:

https://store.elitedangerous.com/usd/game-extras.html/
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 28, 2014, 02:37:00 PM
I put two items in my basket - both priced at $8 knocked down to $4...when I got to my cart and started to pay - right up to just before submitting it to PAYPAL - it showed $16 - so the sale price was not coming through.

I bailed.
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on November 28, 2014, 03:17:38 PM
^...maybe because the link I gave has "usd" in it and you are on the wrong side of the pond for $s  ;)

I was logged into my acct when I grabbed the link.  Try going into the Elite D store from your acct and then go to Game Extras.


...or it could be that they chose today (Black Friday) to do a store update (https://forums.frontier.co.uk/showthread.php?t=66753&p=1113549#post1113549)  :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on November 28, 2014, 04:33:53 PM
Don't know if it is a bug or not but for the moment the 'Viper Gold' skin is for free (instead of 10$).
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 28, 2014, 06:40:19 PM
Quote from: steve58 on November 28, 2014, 03:17:38 PM
^...maybe because the link I gave has "usd" in it and you are on the wrong side of the pond for $s  ;)

I was logged into my acct when I grabbed the link.  Try going into the Elite D store from your acct and then go to Game Extras.


...or it could be that they chose today (Black Friday) to do a store update (https://forums.frontier.co.uk/showthread.php?t=66753&p=1113549#post1113549)  :idiot2:
Nah..>I had logged in...it was still charging in $ - just the full amount.

I've went in again and it's showing the proper value - a glitch at the time.

Thanks for the heads up on the offer  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 29, 2014, 05:43:12 AM
Ok...I have a problem. I have ran out of fuel in a baron system (chancing my luck) and there's no distress beacon. wtf? I'm totally not sure what I'm meant to do...no fuel and not way of getting any and no way of calling for help.  :idiot2:

There was an option before (yeah I did this before! DUH!) - but I'm in my Eagle in BD+19 3268 and not enough fuel to jump out...so pretty stuck..any help would be appreciated  :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on November 29, 2014, 05:52:18 AM
JD, you can either selfdestruct

or

i have read in FD forum somewhere: if you use up your fuel to zero (by SC around  n the system) there is an option for getting help ...but i am not sure if that's in this actual Gamma 1.04 build
its show only up if fuel is zero
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 29, 2014, 05:58:56 AM
Thanks MG.

Unfortunately I'm in my Eagle. If I lose it - I lose it (don't I?)

I am super cruising around but not really getting anywhere and fuels doesn't seem to be going to zero - yet.

I'm actually super cruising to Ross 863 which is 4.31Ly away and 1.3 days...and that 1.3 days looks like it might be taking close to 1.3 days in actual time  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 29, 2014, 06:03:43 AM
ok...I am using fuel...almost out.

I must've past through quite a few empty systems  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 29, 2014, 06:43:52 AM
lol

Well it was taking it's time, so I left it in super cruise whilst I did some DIY - came back 20 minutes later and my ship was destroyed.   :'(

I don't know how it happened, but I don't think it just blows because you ran out of fuel...so I suspect some wee shite is pleased as punch with himself that he killed Cmdr JudgeDredd. I wouldn't be too surprised if the story of his ultimate kill was embellished to be told around the universe instead of what really happened - he destroyed a ship with no cargo, no fuel, no way of escape (even if the pilot wasn't AWOL) and no bounty who is has a Combat Rank of Harmless, Trade Rank of Penniless and an Explorer Rank of Aimless  O0

Well done Cmdr KnobJocky  >:D

Good news is I had money to cover the insurance.  :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 29, 2014, 06:53:27 AM
I'm still having some issues with the Galaxy map. For a start I get rather disorientated. Second, I can select a place as a destination but going back to the ship it says it exceeds my fuel limit - even though looking at the fuel (which shows blue for what would be used in your journey) I have enough.

What I end up doing (rather annoyingly) is jumping from system to system going to the Galaxy map each time (and I get further disorientated). I'm just trying to get to Sol and making an absolute hash of it.

My fault - not the game. I just don't know wtf I'm doing in the map and with fuel and jumping - I just don't get it.

I wish the Galaxy map would NOT let you set a system as your destination if your ship can't make the bloody jump though.

And the reason I get disorientated in the map is because when you go back in, it puts you in the default view...and you have to scan around again to try and find the system you wanted to jump to next
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on November 29, 2014, 10:36:17 AM
Quote from: JudgeDredd on November 29, 2014, 06:53:27 AM
I wish the Galaxy map would NOT let you set a system as your destination if your ship can't make the bloody jump though.

And the reason I get disorientated in the map is because when you go back in, it puts you in the default view...and you have to scan around again to try and find the system you wanted to jump to next

Fuel isn't the problem, the maximum jump distance is.   If you set a destination and you can reach it there will be a connection showing in yellow between your start location and the destination.
Sometimes it may take you 10 jumps to reach something that appears to be close (eg ten 8 LY jumps to reach a destination that is 10 LY away because the maximum jump distance for your ship with cargo is only 8.5).
The game doesn't remember the waypoints, so you better write them down.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on November 29, 2014, 01:15:13 PM
Quote from: JudgeDredd on November 29, 2014, 06:53:27 AM
I'm still having some issues with the Galaxy map. For a start I get rather disorientated. Second, I can select a place as a destination but going back to the ship it says it exceeds my fuel limit - even though looking at the fuel (which shows blue for what would be used in your journey) I have enough.

What I end up doing (rather annoyingly) is jumping from system to system going to the Galaxy map each time (and I get further disorientated). I'm just trying to get to Sol and making an absolute hash of it.

My fault - not the game. I just don't know wtf I'm doing in the map and with fuel and jumping - I just don't get it.

I wish the Galaxy map would NOT let you set a system as your destination if your ship can't make the bloody jump though.

And the reason I get disorientated in the map is because when you go back in, it puts you in the default view...and you have to scan around again to try and find the system you wanted to jump to next

This is one of the main problems with the game.  It's badly in need of a route planner that can program in a series of jumps.  The devs seem to understand this though, and it seems to be something that we're going to get, someday.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 29, 2014, 03:44:54 PM
There is a third party tool for route planning if you're desperate
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 29, 2014, 04:19:53 PM
I just find it difficult to use the galaxy map. I scroll around to see where I want to go, select the system, go back to the game and can't jump there. So I go back into the map and I have to scroll around again to try and remember which way I was headed...rinse repeat.

I just find it a bit awkward at the minute. But I haven't really used it much outside of jumping between systems and haven't done too much in the way of going too far - normally staying fairly local (within a few systems).

Time is all that's required - hopefully.
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on December 04, 2014, 07:40:34 PM
...finally got gamma access, but having problems with the game recognizing my Wingman Extreme 3D joystick.   Anyone else with a W3D have any trouble getting through the checklist?  Thx...
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 05, 2014, 03:00:20 AM
Isn't the checklist just an immersion thing?
It doesnt have to mean the game doesn't recognise it. You should look in the Controls bindingsmiddel for that. Perhaps unassaigned functions or double controllers cause you problems?


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 05, 2014, 04:06:23 AM
Quote from: Yskonyn on December 05, 2014, 03:00:20 AM
Isn't the checklist just an immersion thing?
It doesnt have to mean the game doesn't recognise it. You should look in the Controls bindingsmiddel for that. Perhaps unassaigned functions or double controllers cause you problems?


-oOo-
Well yes it is but I guess if he's going through the "immersion thing" and it's not working, then there's an issue with his joystick (or his mapping).

steve58 - this might be an egg sucking thing, but have you gone through and bound the various buttons and axis of your joystick to the games controls? If you haven't, then the checklist might likely not recognise your inputs. I can't remember if the game automatically detects your joystick or not - I don't think it did, but that was early on.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 05, 2014, 05:48:42 AM
...or, just shut the checklist off. It gets old after the first time anyway.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on December 05, 2014, 05:59:00 AM
Every time you have a new game start you MUST go through the checklist so it is more than just immersion.  If you can't go through it you can't start the main game.  Once in the game you can disable the checklist.

Check (in Options / Controls / Presets)  if your preset isn't set to keyboard and mouse or keyboard.  I made some changes to the keybindings and joystick buttons and i have to select Custom as preset.  If the preset is set to keyboard it doesn't accept any input from the joystick.

I use a Logitech Extreme 3D Pro which should be quite similar and everything works fine.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 05, 2014, 06:28:07 AM
Damn autocorrect.. :)
But yeah, what JD said.


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on December 05, 2014, 08:13:46 AM
Quote from: Pete Dero on December 05, 2014, 05:59:00 AM
Every time you have a new game start you MUST go through the checklist so it is more than just immersion.  If you can't go through it you can't start the main game.  Once in the game you can disable the checklist.


This is what I read also.  Thx for the input guys.  I was hoping the game would have some presets for my joystick, but since it doesn't, look like I need to go in and set everything.
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on December 05, 2014, 09:28:01 AM
...nevermind...way old news  :-[
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on December 08, 2014, 11:39:20 AM
Quote from: SirAndrewD on November 24, 2014, 03:39:10 PM


I was a touch concerned though about a comment Brookes made today about "hoping" a wipe wouldn't be needed AFTER release.  If there's a post release day wipe, it's going to be Attica.

Posted today : https://forums.frontier.co.uk/showthread.php?t=70786

Hi guys,

This is just a quick update to confirm that there won't be a wipe at launch.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on December 08, 2014, 11:43:21 AM
Hell.. I was a bit pissed when a recent IL2:BOS patch wiped my custom key & joystick settings from the game.  That's something I absolutely loathe doing in simulators and they're gonna make me do it again?   :knuppel2:

I've not bothered to go back and play it since reading about that in the patch notes.  It is obviously still in an Early Access condition when updates require stuff like that.   >:(   Not sure if I'd consider Elite still in a beta condition but aren't there promised features still missing now that release date is near?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 08, 2014, 06:49:42 PM
Quote from: Pete Dero on December 08, 2014, 11:39:20 AM
Quote from: SirAndrewD on November 24, 2014, 03:39:10 PM


I was a touch concerned though about a comment Brookes made today about "hoping" a wipe wouldn't be needed AFTER release.  If there's a post release day wipe, it's going to be Attica.

Posted today : https://forums.frontier.co.uk/showthread.php?t=70786

Hi guys,

This is just a quick update to confirm that there won't be a wipe at launch.


Yay! 

I saw that today and am pretty psyched.  I've actually been putting some time into the game, and managed to get myself a nice Viper with about 100k of upgrades on board, and still have around 40k in the bank.  The law has come to the Galaxy. 

It's going to be great not having to start over.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on December 08, 2014, 07:21:14 PM
Quote from: Nefaro on December 08, 2014, 11:43:21 AM
Hell.. I was a bit pissed when a recent IL2:BOS patch wiped my custom key & joystick settings from the game.  That's something I absolutely loathe doing in simulators and they're gonna make me do it again?   :knuppel2:

I've not bothered to go back and play it since reading about that in the patch notes.  It is obviously still in an Early Access condition when updates require stuff like that.   >:(   Not sure if I'd consider Elite still in a beta condition but aren't there promised features still missing now that release date is near?

Just make a backup of your config folder and paste it back in when the patch is done.  I haven't had any issues doing so yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 08, 2014, 11:31:49 PM
Quote from: JudgeDredd on November 29, 2014, 06:43:52 AM
so I suspect some wee shite is pleased as punch with himself that he killed Cmdr JudgeDredd.

Commander P3n15 strikes again!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 09, 2014, 07:56:22 AM
Quote from: SirAndrewD on December 08, 2014, 06:49:42 PM
Quote from: Pete Dero on December 08, 2014, 11:39:20 AM
Quote from: SirAndrewD on November 24, 2014, 03:39:10 PM


I was a touch concerned though about a comment Brookes made today about "hoping" a wipe wouldn't be needed AFTER release.  If there's a post release day wipe, it's going to be Attica.

Posted today : https://forums.frontier.co.uk/showthread.php?t=70786

Hi guys,

This is just a quick update to confirm that there won't be a wipe at launch.


Yay! 

I saw that today and am pretty psyched.  I've actually been putting some time into the game, and managed to get myself a nice Viper with about 100k of upgrades on board, and still have around 40k in the bank.  The law has come to the Galaxy. 

It's going to be great not having to start over.

depending on your style of play its not too popular over there
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 09, 2014, 07:42:22 PM
Quote from: undercovergeek on December 09, 2014, 07:56:22 AM
Quote from: SirAndrewD on December 08, 2014, 06:49:42 PM
Quote from: Pete Dero on December 08, 2014, 11:39:20 AM
Quote from: SirAndrewD on November 24, 2014, 03:39:10 PM


I was a touch concerned though about a comment Brookes made today about "hoping" a wipe wouldn't be needed AFTER release.  If there's a post release day wipe, it's going to be Attica.

Posted today : https://forums.frontier.co.uk/showthread.php?t=70786

Hi guys,

This is just a quick update to confirm that there won't be a wipe at launch.


Yay! 

I saw that today and am pretty psyched.  I've actually been putting some time into the game, and managed to get myself a nice Viper with about 100k of upgrades on board, and still have around 40k in the bank.  The law has come to the Galaxy. 

It's going to be great not having to start over.

depending on your style of play its not too popular over there

Yeah, I saw that there was some frustration on the part of those who were just "fooling around" till release. 

Honestly, FD should've from day one just said there would be a final wipe and never backed off it, that way they wouldn't have created the issue where they were bound to upset someone. 

I was just fooling around and testing for the last couple of weeks.  I tried mining, trading, exploring and finally bounty hunting, pretty much feeling out my direction for launch day.  The fact that they announced no wipe just means that all my progress I made while "fooling" around won't be lost. 

I also won't have to slog my way to a decent star system to start again either.  That's worth its weight in gold.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 09, 2014, 10:00:18 PM
By the way, if you don't have it already, there is an "elite" app for iOS that let's you keep track of market prices at the station you are docked in, ships available, etc.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 09, 2014, 10:17:30 PM
Quote from: mikeck on December 09, 2014, 10:00:18 PM
By the way, if you don't have it already, there is an "elite" app for iOS that let's you keep track of market prices at the station you are docked in, ships available, etc.

Yep, Slopey's ED Market tool.  Very, very good.  If you run the Win 7-8 version it talks to you in the background, including a few choice HAL 9000 quotes. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 10, 2014, 01:18:16 AM
So people are pissed because they've been fooling around in case of a launch day wipe - and ED have now said there won't be a launch day wipe?

So what's the worst that has happened here - people have spent a couple of weeks fooling around. What's the best thing that's happening? They keep all the progress they've made.  O0

FFS - people getting their panties in a twist on receipt of good news.  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on December 10, 2014, 01:54:58 AM
Quote from: JudgeDredd on December 10, 2014, 01:18:16 AM
So people are pissed because they've been fooling around in case of a launch day wipe - and ED have now said there won't be a launch day wipe?

So what's the worst that has happened here - people have spent a couple of weeks fooling around. What's the best thing that's happening? They keep all the progress they've made.  O0

FFS - people getting their panties in a twist on receipt of good news.  :knuppel2:

There were probably a few idiots who gambled away everything of value and committed other jackassery thinking there would be no long-term consequences.

MUAHAHAHHH!!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 10, 2014, 02:10:54 AM
 :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on December 10, 2014, 03:04:51 AM
the "fools" or 'extrem adventurous' to say it in a positive way can delete their save (a personal wipe) and should get their stats clear and their freeagle back,  aren't they ?

i liked the good news :D
now it made sense for me to start the adventure , grind work my way to the first Cobra and then maybe a second with a total different load out... which later may get exchanged for different exploring vessels

its good to have two ships handy:)
... yesterday i was hawling coffee for and clothes back and make 10k a roundtrip. the good thing its inside a star-sytem , so interdiction is rare (i stay away from the navpoint this way)  I frequently checked the message board and a faction want 2 gold for 37k. so I parked my 'Cargo-Miner' Hauler got out the still fragile Eagle (which has at least 3 gimbled weapons atm),  and just the 2 cargo-space needed. From exploring a star nearby with the Eagle (and selling the data) i knew there was an Outpost who exports gold written in system description. I got the gold, made it save back...phew, and cashed-in about 17k :-) , parked the Eagle and now its coffee-trade grind again... or another message pops up.

is that external fanmade-tool also available on Android ? 
   
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 10, 2014, 05:43:44 AM
Quote from: JudgeDredd on December 10, 2014, 01:18:16 AM
So people are pissed because they've been fooling around in case of a launch day wipe - and ED have now said there won't be a launch day wipe?

So what's the worst that has happened here - people have spent a couple of weeks fooling around. What's the best thing that's happening? They keep all the progress they've made.  O0

FFS - people getting their panties in a twist on receipt of good news.  :knuppel2:

No, people are upset because there's an exploit with rare goods and some people are earning 10 million an hour - the people that are upset are either pissed because they decided not to exploit because there's a wipe coming, or because there are now people flying around in totally classed out pythons

FD have said they are checking peoples accounts for cheating, and ships will be repossessed, that they will close the exploit but they're still not wiping

The majority of people are just purists who wanted everyone, new and old to start at 100 credits and a sidewinder, I kind of agree but its not the end of my world - what has been predicted is that all those upset will form their own group of ironman players where they all start new

I imagine groups will appear for every taste and slant on the game - how this will impact on straight up open play only FD will know
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 10, 2014, 10:22:12 AM
Yeah, the whole exploit thing was the primary argument on the pro-wipers. 

I don't really get it though.  As far as I saw, the exploit was only usable to Kickstarter backers with the free Cobra, and FD shouldn't have much trouble tracking down the exploiters and doing a wipe. 

There are going to be exploits in any game.  Devs can't wipe everyone every time one comes up.

It's not even a truly competitive game anyway.  Since Gamma I've rarely even seen another player, and only had one single combat related interaction with a human.  The Galaxy is so big, I can pretty much avoid human interaction as long as I'm not in the popular systems like Sol or Lave. 

And of course you have Solo play. 

The only really compelling argument for a wipe was to balance the economy, which some claim got negatively affected by all the money exploiters.  Honestly though, I haven't had any problem trading at a good profit, so I don't see that either. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 10, 2014, 10:32:40 AM
So what if it was an exploit and so what if people did make bazillions out of it? It's a game.

I don't really give a crap what other people do with the game - I'll be doing my thing.

You'll get hackers everyday in every game. So these got the jump on others? So? Anyone who thinks everyone starting from zero will mean it's fair play from release are deluding themselves. Like every other game online, there'll be hacks available pretty soon after release.

I have no doubt that even if there was a wipe, someone would have the biggest badass ship available well before I even get enough money for an upgrade. But that's gaming for you. Someone will play it 24/7, and I'll play it when I want my space kicks.

It doesn't really bother me how other people are playing the game.

The only pissy thing that gets me is people jumping you for no reason. If I've got a bounty on my head...fine. If I've got some nice juicy cargo....ok, that's cool. But just jumping me and blowing the shite out of me just to be a twat? Nah...that's get's on my preverbials.
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on December 10, 2014, 12:56:25 PM
Server down for maintenance??  How often does that occur? ....and just when I wanted to try to practice docking which I seem to totally suck at :-[  That recently cancelled SP off-line mode would be nice right about now...

nvm...just saw this:

Quote
Gamma 2.00 will be going live later this afternoon - EDIT: the update process should start around 17.30PM

https://forums.frontier.co.uk/showthread.php?t=71785
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on December 10, 2014, 01:23:32 PM
...well the launcher is letting me upgrade to Gamma 2.0, but its slow as hell as everyone else is upgrading too.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 10, 2014, 01:27:27 PM
Woah, quite a changelog for Gamma 2.0.  New ships too! Exciting!  Can't wait till I get off work.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on December 10, 2014, 01:51:11 PM
I expected such money-making exploits to be present.  Like I said, this thing is essentially an MMO and that is very common around launch.

The problem, here, is that the developers must not have immediately fixed the issue, took down the servers, and forced out a quick hot fix for it.  That is standard M.O.  This "we'll investigate and repo" line sounds like nonsense meant to sooth the non-exploiting masses.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 10, 2014, 01:55:47 PM
apparently there looking at the account logs - shrug

as for updates, it always says 17:30, and it never works reliably until midnight
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on December 12, 2014, 04:13:55 AM
 so now where the 16th is near, and every single decisions in the Gamma already matters when:
taking missions, or trading to whom, and destroying little wanted vessels, etc...

I need a short 101 on Galatic Politics (without all the ED fluff and lore)

my understanding so far, please correct:

There is the Federation (the good?) and the Empire (the bad?) and some small Alliance too (what ever that means)?
or is it the other way around and Federation is the bad?

I guess there is a fractured frontier running somewhere through the whole Galaxy already, and both big factions battle (soon) over influence about more and more star-systems to get under their according influence / controll.
Then there is also 'unexplored/inhibited space' both factions are expanding into, right ?

Helping the Federation get me sooner or later a wanted person in the Empire and their space-bubble turns into a dangerous No-Go area which i enter only with the exception of doing some military sorties (guerrilla warfare / harassment / deep strikes) when daring to fly into their space-bubble.... probably with a according mission from the bulletin board     

and there is the same mechanism on a sub-level underneath inside all star-systems
all star-stystem have 3-5 local factions, some have a alliance to the Federation (in my bubble) some not, and there is a influence meter showing the local faction balance inside the star-system

so i recon:
it would be best 'to help/befriend' those local factions that are Federation partners
because the standing to a big faction gives protection in their part of the Galaxy and better prices in the market and lower cost on upgrade modules and repairs in Federation friendly faction's shipyards in general 
and in addition this is also how local faction standing changes influence your life on the star-system level (protection, price of goods, cost of modules.... well, and available missions of course, and interdiction probalility) 

which leads me to the conclusion:
Get the best standing with the local 'high-tec' spacestation operating faction that preferable also has a Federation alliance , because those usually have more modules in their outfit-menu to pick from (and so with summed up a cheaper price-tag)

Strewn in are also Pirate outposts and Pirate star-stystems.
Pirates i guess are hated by everyone regardless of faction-standing?, and are only save in their own Pirate star-system, protect by their local Pirate faction (or is it free  for all, out of the safe zone of a Pirate spacestation?)  ... with the exception of bounty hunters dropping in to cash in the local or galactic wide bounty put out on pirats head by either local factions or also the big factions?   

over time passing by (month in RL) the Pirate star system get more and more 'civilised',
local factions start to settle and soon the both big faction try to get a foodprint there too       
   

Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on December 13, 2014, 11:39:15 PM
I would like an explanation of this, too.  I am clueless when it comes to Elite politics.  I also would like an explanation of the fluff lore.  Who is this emperor who is sickly?

And good novels out there that explain this stuff?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 14, 2014, 05:53:18 AM
If you go to the elite forum, there's an elite literature section that has the books listed, a bit like the warhammer books, once I'm home ill post a link to a lore at a glance thing

edit here we go

http://www.jades.org/whoswho.htm - very 1980s but its an a-z of all the people and the companies in the game

and

and the empire wiki

http://wiki.alioth.net/index.php/Empire
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 14, 2014, 01:46:38 PM
The new X:Rebirth 3.0 patch is out and now you can build stations in empty space .
Pretty much a game changer if you ask me.

As much as this game feel alive, I still have trouble with Elite in this area.

While the simulation parts of Elite are second to none, I feel like I am flying in a huge mostly desolate universe apart from other players and the occasional station.
There isn't much 'civilised' space around if you know what I mean.

It makes doing trade runs a rather lonely and bland affair so far. Not sure how I can engage in the bigger meta game...


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 14, 2014, 01:50:09 PM
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 14, 2014, 02:59:55 PM
I don't think any of the political entities are good or evil. You just role-play figure out which one you want to be a part of and help it out or which when you want to fight and destroy it ...or be a pirate or whatever you want. The federation is this like a republic controlled by corporations the empire is like the Roman empire in the alliance is basically a loose confederacy of independence planets....fighting for control Space
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 14, 2014, 03:04:06 PM
Quote from: Yskonyn on December 14, 2014, 01:46:38 PM
The new X:Rebirth 3.0 patch is out and now you can build stations in empty space .
Pretty much a game changer if you ask me.

As much as this game feel alive, I still have trouble with Elite in this area.

While the simulation parts of Elite are second to none, I feel like I am flying in a huge mostly desolate universe apart from other players and the occasional station.
There isn't much 'civilised' space around if you know what I mean.

It makes doing trade runs a rather lonely and bland affair so far. Not sure how I can engage in the bigger meta

I agree 100%. Elite is the far better game in terms of quality and size and almost everything else ..but rebirth still just feels like more than alive universe to me
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 14, 2014, 03:13:20 PM
I just can't look at Rebirth. The graphical choice is, imo, astoundingly bad. It's just so damned garish.

Everytime I fire it up, it's not long before I'm out and thinking "urgh"...and that's from someone who saw an incredible beauty in X3-Reunion.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 14, 2014, 03:40:30 PM
Quote from: mikeck on December 14, 2014, 03:04:06 PM
Quote from: Yskonyn on December 14, 2014, 01:46:38 PM
The new X:Rebirth 3.0 patch is out and now you can build stations in empty space .
Pretty much a game changer if you ask me.

As much as this game feel alive, I still have trouble with Elite in this area.

While the simulation parts of Elite are second to none, I feel like I am flying in a huge mostly desolate universe apart from other players and the occasional station.
There isn't much 'civilised' space around if you know what I mean.

It makes doing trade runs a rather lonely and bland affair so far. Not sure how I can engage in the bigger meta

I agree 100%. Elite is the far better game in terms of quality and size and almost everything else ..but rebirth still just feels like more than alive universe to me

I'm sure it will seem better once the story and characters are injected
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 14, 2014, 03:42:32 PM
Yeah I sure hope so.
Grinding reputation for a faction and dodging an interdiction or two will not make the game last very long for me, I am afraid.


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 14, 2014, 08:48:46 PM
I just want to see more than a station around a planet. I don't know...maybe huge freighters lumbering about...something. But I suppose that's part of the draw. Space is a big empty place. You can find a lot to do and stay out of the way, or you can go into the battles
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 15, 2014, 12:09:09 PM
once you buy a type 9 - YOU are the lumbering freighter/passenger carrier
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 15, 2014, 12:30:39 PM
I like the whole blade runner look of rebirth. That's it
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 15, 2014, 01:42:45 PM
Yeah me too. I like the visuals of Rebirth too.
The fleet command functionality is not up to snuff yet, or so I read on the egosoft forums. It's still quite a hassle to manage a larger fleet, but its improving.

What I absolutely love about Elite, though, is the full manual docking procedure. You see others floating around inside the station looking for their landing pad as well. Truely awesome!

But Geek, you seem to be quite knowledgable (is this a word?) about the game; how do you keep yourself busy? How do you decide on which traderun to do? Have you done any exploration yet? How is that?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 15, 2014, 02:46:34 PM
I keep trying exploration, but I lose my way...mainly because you can only make a single jump at a time and everytime I go back to the map, it's reset from the way I was looking...and therefore I can't often remember which way I was heading. The galaxy map isn't my friend.  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 15, 2014, 03:38:08 PM
I thought the latest variation included a "route planner" does that not working properly?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 15, 2014, 03:52:15 PM
I honestly don't know...I never saw anything but I haven't been on it in more than a week...so one of the post gamma releases may have had a change to the universe map in there.

I'll fire it up in a minute when I'm finished with Assetto Corsa and let you know
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 15, 2014, 04:42:14 PM
mmmm...won't upgrade  :(

It is released tomorrow - so maybe just a blockage just now
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on December 15, 2014, 06:45:16 PM
There is a route planer now, but i used it just once and only a short trip... to a fish selling starsystem ::)

At least i start on release day now with my little above vanilla equipted Cobra workhorse (sold the Adder and the Freeagle today) ...now its getting money for the modules i want to install , while keeping enuf for trading and several times insurance pay  ...and then i plan to go for a second one with a different optimisation loadout.for deep space exploring.... and maybe even a third one as a pure military bounty hunting tasks vessel (when i have found out  by studying ED Forum posts how that is done without accidental pissing off those you dont want to )
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 16, 2014, 02:14:54 AM
Any idea what time 1.0 should go live today?


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on December 16, 2014, 02:25:47 AM
working towards  available for download at midday GMT   their community manager posted yesterday
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 16, 2014, 05:16:51 AM
Quote from: Yskonyn on December 15, 2014, 01:42:45 PM
But Geek, you seem to be quite knowledgable (is this a word?) about the game; how do you keep yourself busy? How do you decide on which traderun to do? Have you done any exploration yet? How is that?

havent done any exploration, ive stayed true to mining and trading - i find there are 3 types of gamer within Elite at the mo -

the new guys, never touched 1984 who think its COD in space, want to know where the medals and upgrades are and insist on calling the games basic mechanics 'grinding' - the problem for these guys is theyre not on the journey, theyre only concerned with the quickest, fastest route to a fully pimped out Python. They will seek every exploit, cry like babies when high earning goods are nerfed and rebalanced because they thought 10 million credits an hour was how youre supposed to play the game. In 2 weeks time theyll have all the bells and whistles and then say 'what now, game is useless, boooooooooooooo' and their favourite - 'this game sucks, cant wait for star citizen, its sooooooooooo much better'

the old guys, played 1984, understand that this is a remake, not a remodelling, understand that the whole point of the game is to be sat in space in a beat up Sidewinder with 100 credits. Developers open door on game world and say 'go, out you get, go play' like kicking a fledgling out of its nest. At the moment there is no plot, no reason for being, no prize, no end, no FMV movie led story to get you from chapter 1 - 30. There is you, your space ship and a universe to do what ever you want to in it - and this is the essence of the old/new clash - new guys are always 'why am i here, why am i doing this, what is the point', old guys are 'USE YOUR IMAGINATION!!!!!!!!!!!!!!!'

then theres sensible new guys, the 'ive bought it, im curious, let me know what to do and i could probably have a fair crack at the game' - the issue being that the manual is the last thing the devs will write. One thing thats disappointed from through the whole BETA process has been the lack of communication from the devs - theres been plenty of 'next week is beta XXX', 'tomorrow is gamme XXX' but never any 'weve switched off the profits to be earnt in trading because we want you all to go out and test mining', or combat, or exploration - theyve never said what they want doing, just seemed content to have 200,000 people in the game, trying to break stuff. So new people do have my sympathy because theyve seen the trailer, read the advert and thought, wow that looks great and then just get abandoned in the gamma process

To answer your question about where to trade, and what keeps me busy, I and a lot of others it seems (old guys) roleplay the game - youre an independent space trader. Will you specialise in smuggling tobacco? bring tea to the uncivilised ends of the galaxy? only deal in minerals of metals? or be a wheeler-dealer trader in the highest profit product on the market at the moment? and then using the trading tools, seek out say, the lowest price for tea, jump whilst trading on the way to that destination and become the foremost tea dealer in the Arcturan system, supplying tasty beverages to the population of the surrounding systems - and thats where those who cant make the leap from 'errrr why didnt i get a medal for hyperspace jumping' and 'please devs make a instantly jump into the system/trade my goods without docking/and kill all the pirates who try to kill me button, game is broken without it' fall down - its a very barebones, make of it what you will game, noone will lead you, guide you, there will be no Total War style, go to this system, trade in 40 tonnes of platinum and receive 50000 credits from the council help - just you, your ship and the story you want to build in your mind
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 16, 2014, 05:31:14 AM
I know, but past that. Concrete examples of how you go about deciding your mission. How do you sniff out profit?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 05:37:43 AM
Quote from: undercovergeek on December 16, 2014, 05:16:51 AM
Quote from: Yskonyn on December 15, 2014, 01:42:45 PM
But Geek, you seem to be quite knowledgable (is this a word?) about the game; how do you keep yourself busy? How do you decide on which traderun to do? Have you done any exploration yet? How is that?

havent done any exploration, ive stayed true to mining and trading - i find there are 3 types of gamer within Elite at the mo -

the new guys, never touched 1984 who think its COD in space, want to know where the medals and upgrades are and insist on calling the games basic mechanics 'grinding' - the problem for these guys is theyre not on the journey, theyre only concerned with the quickest, fastest route to a fully pimped out Python. They will seek every exploit, cry like babies when high earning goods are nerfed and rebalanced because they thought 10 million credits an hour was how youre supposed to play the game. In 2 weeks time theyll have all the bells and whistles and then say 'what now, game is useless, boooooooooooooo' and their favourite - 'this game sucks, cant wait for star citizen, its sooooooooooo much better'

the old guys, played 1984, understand that this is a remake, not a remodelling, understand that the whole point of the game is to be sat in space in a beat up Sidewinder with 100 credits. Developers open door on game world and say 'go, out you get, go play' like kicking a fledgling out of its nest. At the moment there is no plot, no reason for being, no prize, no end, no FMV movie led story to get you from chapter 1 - 30. There is you, your space ship and a universe to do what ever you want to in it - and this is the essence of the old/new clash - new guys are always 'why am i here, why am i doing this, what is the point', old guys are 'USE YOUR IMAGINATION!!!!!!!!!!!!!!!'

then theres sensible new guys, the 'ive bought it, im curious, let me know what to do and i could probably have a fair crack at the game' - the issue being that the manual is the last thing the devs will write. One thing thats disappointed from through the whole BETA process has been the lack of communication from the devs - theres been plenty of 'next week is beta XXX', 'tomorrow is gamme XXX' but never any 'weve switched off the profits to be earnt in trading because we want you all to go out and test mining', or combat, or exploration - theyve never said what they want doing, just seemed content to have 200,000 people in the game, trying to break stuff. So new people do have my sympathy because theyve seen the trailer, read the advert and thought, wow that looks great and then just get abandoned in the gamma process

To answer your question about where to trade, and what keeps me busy, I and a lot of others it seems (old guys) roleplay the game - youre an independent space trader. Will you specialise in smuggling tobacco? bring tea to the uncivilised ends of the galaxy? only deal in minerals of metals? or be a wheeler-dealer trader in the highest profit product on the market at the moment? and then using the trading tools, seek out say, the lowest price for tea, jump whilst trading on the way to that destination and become the foremost tea dealer in the Arcturan system, supplying tasty beverages to the population of the surrounding systems - and thats where those who cant make the leap from 'errrr why didnt i get a medal for hyperspace jumping' and 'please devs make a instantly jump into the system/trade my goods without docking/and kill all the pirates who try to kill me button, game is broken without it' fall down - its a very barebones, make of it what you will game, noone will lead you, guide you, there will be no Total War style, go to this system, trade in 40 tonnes of platinum and receive 50000 credits from the council help - just you, your ship and the story you want to build in your mind
That sir is probably the best examples of the kinds of players who will be playing and a great explanation of what the game is/should be.

You are to be applauded.

As someone mentioned - the X universe does seem (no...IS) busier...but it's far too busy for me in Rebirth. For me Rebirth is not a patch on X-Reunion...I can't really put into words what they've done to it - but it's all wrong in my book. There's absolutely nothing in Rebirth that I prefer over Reunion...and it looks hellish to boot imo. Maybe my system isn't set right or the settings aren't right...but it looks gawdy as hell to me.

Could Elite be busier? Yes. Would that make me think it's a better game? No...not yet at least. I'm quite happy flying through a vastness and picking things up and selling them and avoiding pirates and thieves. Will I feel like that after a few months? I have no idea...I hope so.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 16, 2014, 05:58:31 AM
Quote from: Yskonyn on December 16, 2014, 05:31:14 AM
I know, but past that. Concrete examples of how you go about deciding your mission. How do you sniff out profit?

until the galaxy map is totally reliable - i understand some of it was fixed last night by the devs as the AI was getting a voracious in its own trading - and planet A says i import XXX and export XXX and this is set in stone (at the minute its not) i use www.elitetradingtool.co.uk - its a crowd sourced data bank of prices. When you get to a system you can open up the tool and update the prices of all the commodities there - my set up is my main screen for playing, and a small 15 inch monitor to the side unlocked to the trading tool, and daft as it may sound, when im docked, and the main screen is full of ships buzzing round the station and i can hear the station announcer, typing data into the second screen feels naturally to me like something a trader would be doing, updating his log book, making notes on where to go - its very immerssive

currently the tool is open on my current location Kremainn and im docked at the Wohler Terminal (theres 3 or 4 stations in this system), ive typed in my cargo capacity - 24, my cash 185000 credits, the minimum profit i want from any trade run (set to 500 for me), and then i click calculate.

It brings up over 100 deals, the most lucrative one at the top is taking a mineral called Berylium 12.85 light years to Kini and the station name - this will net me 902 credits profit per ton and i can take 23 tons due to the cost of the mineral, all in all 20,746 smackeroos, but this data is 3 days and 23 minutes old, no one has updated the price, so the market may have fluctuated up OR down - do i fly there first to check, make a note of all the prices there too, bring something lucrative back to Kremainn and then take the Berylium? Maybe i get to Kini and find they sell coffee for 30,000 to another system - so base at Kini instead and go from there?

Endless choices

a good rule of thumb is you want to find a 4 planet system with an agricultural world, extraction/mining world, forge world and a hi tech world. In short take food to the extraction planet, collect minerals from the extraction planet, take them to the forge planet to make metals, take the metals to the hi tech planet to make crop dusters, terrain enhancers and the like and take those to the agricultural world - and round you go, or mineral extractors back to the mining planet, or marine supplies back to the fish industries on the agricultural world. Or come across a rare item like Lave Brandy and take it as far as you can (the distance increases the price)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 16, 2014, 06:05:50 AM
Solid advice, thank you sir.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 16, 2014, 11:04:41 AM
Took off today, time to take my Viper and go interdict the newbies!

Kidding of course, but I am going to leave the Founders world to go watch a few of them slam their Sidey's into the sides of a station.

Going to be keeping four pips to shields while docking for a bit.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 02:55:03 PM
It's getting on my proverbials now!

I upgraded last night (it took an age - I actually left it updating). Come home tonight, another upgrade and no progress what so ever on the download...zip. Worse, stopping it and exiting does not stop the EDLaunch.exe service and End Process doesn't kill it either. The only way to kill it is to reboot...and it needs a hard reboot because it'll just sit there for an age saying "Shutting Down"...and I can only think it's the EDLaunch process.

Worse - I tried X-Rebirth to get my space kicks whilst I waited to see what was going on with the download and it is awful. They've f*cked something up because the controls are sluggish now...never used to be...no settings changed - just sluggish controls. I can't aim at a thing in it now. On top of that I was almost sick with the garishness of it.

So I'm out of space flight simming for the mo

Damn - that's proper crap.

I had less trouble with Elite when it was in bloody BETA.  :-X
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 03:09:38 PM
I was writing a post explaining that I decided to play the Combat Training missions as they didn't need updating and show that it just sits there and does nothing

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap2_zps17ae0423.jpg&hash=faa08bbf4c5703558c7e290be81f496660d68dd5)

But in actual fact, it doesn't "not" do anything - it blue screens your computer

:(

I'm very very underwhelmed
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 03:11:42 PM
Man - this is an absolute catalogue of failures.

Just tried again - see if it would update this time, and double clicking the Elite icon doesn't even bring up the launcher. It's running - EDLaunche.exe is listed - but there's nothing but my desktop. That's totally different to what I had before. WTF have they done to this?  :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 03:54:22 PM
ok...I give up. It's beat me  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 16, 2014, 04:02:38 PM
straight in, updated, flying - shrug JD, im sorry!!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 04:23:00 PM
Still not responding...another hard reboot required...just sits there all greyed out. It was fine at the weekend.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 04:27:48 PM
It's been a very, very long time since I've had a game playing up like this.

The game eventually updated but now I'm not even getting the EliteDangerous32.exe showing up now...just the EDLauncher.exe and it stops responding.

It's been absolutely fine (apart from a couple of minor hiccups) during beta. What the hell's gone wrong?  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 16, 2014, 04:51:01 PM
That's really odd JD.  I've had no issues today other than some lag when I happened to get close to one of the more heavily populated starter worlds. 

It's pretty much chaos if you go out to the launch day areas.  I even got attacked outside a station by a very short lived fellow in his stock Sidey. The teeny 200CR bounty paid off my no fire violation when I vaporized him with a well placed railgun shot to his aft.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 04:53:27 PM
Well, I was able to get into the Combat Training demo game...but the actual game is still not responding.

I haven't got a clue what's wrong and I'm now royally pissed off...so I need to leave the forums before I blow. £100 and it's been working. Release it and it's f*cking broke for me!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 04:55:44 PM
This has been my night...followed by hard reboots

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zps92b81b9e.jpg&hash=2f5ab8aa9bb8b916569afcbb21aa814777be34f3)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 16, 2014, 05:00:38 PM
I have no problems either, JD. So it's pretty safe to say it's something on your end messing with Elite...  :-[ I am sorry you're having such troubles.

I would do a clean reinstall. Delete everything that's related to Elite (also in the AppData folder, if there's any entries) and start over from scratch.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 05:02:20 PM
For the record, there's pages of issues over at the ED forums where I have now posted and my post is quickly slipping down the first page.

I can't see any posts relating to what I'm experiencing - but there are plenty of issues.

This has rather surprised me given the stability during BETA.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2014, 05:04:01 PM
Quote from: Yskonyn on December 16, 2014, 05:00:38 PM
I have no problems either, JD. So it's pretty safe to say it's something on your end messing with Elite...  :-[ I am sorry you're having such troubles.

I would do a clean reinstall. Delete everything that's related to Elite (also in the AppData folder, if there's any entries) and start over from scratch.
Well I'll be buggered if I know what that is my end. As I said - the Combat Training loads  :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on December 16, 2014, 05:57:49 PM
Just started.  So...setting up the joystick really kinda sucks balls, doesn't it?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 16, 2014, 06:00:40 PM
Quote from: Silent Disapproval Robot on December 16, 2014, 05:57:49 PM
Just started.  So...setting up the joystick really kinda sucks balls, doesn't it?

Yup.  Setting up a working interface is a pretty annoying process.

I recommend the Voice Attack software if you haven't looked into it.  It's very helpful.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 16, 2014, 11:36:14 PM
Well, a good launch day for me.  I bought a Cobra Mk. III and hate it.  I'm going back to my kitted out Viper sooner rather than later.  I just love the obscene speed and boom and zoom of the Viper.  I was always partial to the energy fighters.

I was a bit of an arse and went to the newbie systems.   I didn't grief, but I was particularly mean to Wanted newbies.  I actually scored a newb with a 4800k bounty..he must've been up to no good. 

Collected mostly 200 or 300 credit bounties off the new guys.  Making sure the law is firmly laid down.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 16, 2014, 11:57:16 PM
Im not a space guy but I'm now ready to buy this. Anyone wanna stop me?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 17, 2014, 01:22:06 AM
Quote from: Silent Disapproval Robot on December 16, 2014, 05:57:49 PM
Just started.  So...setting up the joystick really kinda sucks balls, doesn't it?
I can tell you what else would suck balls  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 17, 2014, 01:43:51 AM
Well, it's working this morning. Fired it up 7 times going in and out absolutely fine.

No system updates. No software updates. No game updates.

That leads me to jump to one obvious conclusion (especially given other people were OK)...server

I don't know what else it could be. Nothing has changed on my system overnight and it isn't because it was rebooted because it was rebooted over a dozen times yesterday
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on December 17, 2014, 03:21:52 AM
JD, there is one single thing that may be the cause on your side (at least i witnessed it on my side)
ED client doesn't like a system which was revoked from  'sleep' mode  and/or a PC that had been running all kind of applications used for some time and then closed (without giving resources back to the OS correctly)

I had the same problem  (dark grey screen), killed the task, and fresh rebooted ...and then it worked.
I had a astonishing smooth first day without hickups for an MMO launch.

Got a little ventures and took a verboten salvage mission of a wreck ...now the problem is to smuggle the 'prototype plans* into the station... so i buzzed through the door with the Cobra, ...evaded the scan ...but could not reduce the speed enuf to not bang against the rear wall of the station ;-)  ...and even with shields up and not a really high speed ...it was unforgiving!

now came the persistent world stuff :) ... i flew back to that starsystem with a new Cobra for 18k insurance bucks, checked all USSs and of course ...the items were not to be found again, logged out (Real Life) came back later... checked USSs again and of course no luck ...the 3h mission timeabout to expire... had to log out (RL !)  the time expired ...log on later in the eve and found a message from the contractee which went something like this:
"We knew its hard to get those plans , that why we asked you.  We give you some lifeline and grand additional 18h to find us some" 8) 

on the other -not so persistent- hand: the rare salvage items are not system-taggeded ... i was able to solve another salvage mission, by checking every USS in my start system found one Rebel plan and later a second one needed (floating around with enuf others) in the target system given in the message... So a Rebel plan is a Rebel plan is a Rebel plan ...it doesn't seem to matter where you pick 'rare salvage items' up  its just a item-category, like Coffee ...that could be ridiculous when it get to Black Boxes...  immersion-wise 

go to Australia to find me the Black Box of MH 370 ... went to local scrap airplane yards on the way... found a generic Black Box lying around there, Here you go. Malaysia authorities, ...OK CMDR , Thx here are your credits ::)     
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 17, 2014, 03:32:02 AM
Nah. I performed many reboots yesterday MG and each time I booted in, I started ED only to have it lock up.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on December 17, 2014, 03:36:48 AM
then its ED server / internet connection  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 17, 2014, 05:33:18 AM
I updated and ran everything fine last night. However, within about 10 minutes, I got kicked to the main menu due to a lost connection with the server. This was in solo mode. Annoying  right?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 17, 2014, 05:40:37 AM
Quote from: Jarhead0331 on December 17, 2014, 05:33:18 AM
I updated and ran everything fine last night. However, within about 10 minutes, I got kicked to the main menu due to a lost connection with the server. This was in solo mode. Annoying  right?
Indeed.

I'm convinced I couldn't get to the server for whatever reason and that prevented the game from actually loading at all....I have no other answer. Reboots, no updates - nothing happened between last night and this morning that would "fix it" my end.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 17, 2014, 06:28:55 AM
I waited to buy this until it was out because I've been burned so many times here lately by pre-orders and the like.  A side benefit of having waited is that I get everything all at once, all the months of additions and patches.  Like watching a great moving having never seen a trailer.

After accidentally downloading the combat trial first...I finally got it fired up at 4am this morning.  I tell you its almost as if they read my mind about the perfect space game!  Its like a blend of everything I loved from Independence War.

I haven't read much at all about the future plans, but I'm hoping they add some Eve like community features.  Cordon off a section of the galaxy and let players own stations and fight over them, etc.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 17, 2014, 08:13:04 AM
Im going to give it another month.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 17, 2014, 08:24:44 AM
Quote from: Jarhead0331 on December 17, 2014, 05:33:18 AM
I updated and ran everything fine last night. However, within about 10 minutes, I got kicked to the main menu due to a lost connection with the server. This was in solo mode. Annoying  right?

Great. I don't mind the thing having to check in every few minutes but if it can't, then just don't update the prices and ship locations, don't kick me back to the main menu!
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 17, 2014, 09:50:47 AM
I probably should not have fired it up this morning, because now (an hour in to my work day) all I can think is "I want to play Elite...I want to play Elite..."  lol
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 17, 2014, 10:16:50 AM
Quote from: republic on December 17, 2014, 09:50:47 AM
I probably should not have fired it up this morning, because now (an hour in to my work day) all I can think is "I want to play Elite...I want to play Elite..."  lol

That is a good feeling to have. Don't fight it.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on December 17, 2014, 11:11:38 AM
Quote from: Jarhead0331 on December 17, 2014, 05:33:18 AM
I updated and ran everything fine last night. However, within about 10 minutes, I got kicked to the main menu due to a lost connection with the server. This was in solo mode. Annoying  right?

This is pretty disturbing news.  I was kind of assuming that, like Rise of Flight or Battle of Stalingrad, you'd only have to login to play Elite solo. The idea that momentarily losing a server connection kicks you out of the game really sucks.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 17, 2014, 01:47:57 PM
Quote from: sandman2575 on December 17, 2014, 11:11:38 AM
Quote from: Jarhead0331 on December 17, 2014, 05:33:18 AM
I updated and ran everything fine last night. However, within about 10 minutes, I got kicked to the main menu due to a lost connection with the server. This was in solo mode. Annoying  right?

This is pretty disturbing news.  I was kind of assuming that, like Rise of Flight or Battle of Stalingrad, you'd only have to login to play Elite solo. The idea that momentarily losing a server connection kicks you out of the game really sucks.

Yep, with Elite you're always playing on the server, even if you're just doing it alone.  This is where a lot of the flak from no offline mode came from. 

I found the game essentially unplayable for a time after the second to last Gamma release because of disconnect issues.  Haven't had any issues since then though.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 17, 2014, 03:43:49 PM
FFS seriously??? Another update?

Every freakin night I go to go on this, there's an update that won't update and when it does, I can't get on the game. So my current playing situation is upgrade, try and play, reboot multiple times, leave it, fire it up in the morning and it works, switch it off, go to work, get home, upgrade, try and play.....

This is me for the third bloody night

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zpsb9567b4c.jpg&hash=bb6abcac584f05bf6c9f2533cc756d6efc4cdff4)

aaaaaaaaaaaaaaaargh!  :knuppel2: :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 17, 2014, 03:49:58 PM
Perhaps you should just watch some porn and use the internet for what it was created for.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 17, 2014, 04:00:33 PM
I think this is the only time I've ever wished a game stayed in BETA.

What's really REALLY frustrating is I have NO IDEA what's wrong and the ED Forums are so full of issues my post slipped to page 3! So they're obviously fighting fire.

Given the update issues, I've got to suspect this is a connection problem. I was able to play the game this morning - when the web and connections would be minimal. Game update issues too...it HAS to be connection related...but I've got nothing and zero help from ED

Very disappointing.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 17, 2014, 04:03:06 PM
And now it's updated and in

::)
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 17, 2014, 04:06:51 PM
Is there a guild/clan/corp for the Grogheads?  Be neat for us all to operate near each other.
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on December 17, 2014, 05:49:41 PM
Quote from: republic on December 17, 2014, 04:06:51 PM
Is there a guild/clan/corp for the Grogheads?  Be neat for us all to operate near each other.

Fine idea - I'm just waiting til the shitstorm (as described above) declines before I even bother to start a D/L
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 17, 2014, 06:37:30 PM
^^^  thats why Im waiting a month to get this.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on December 17, 2014, 06:51:41 PM
Quote from: GDS_Starfury on December 17, 2014, 06:37:30 PM
^^^  thats why Im waiting a month to get this.


Yeah.

Typical MMO release issues.  Gonna sit it out awhile and save some frustration. 
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 17, 2014, 07:43:26 PM
Will it be released on Steam?
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on December 17, 2014, 08:32:58 PM
I downloaded during the late Gamma but am waiting the launch out as well. The one time I tried to play all I managed to do was repeatedly crash, so I imagine trying to learn to fly during the madness of an MMO launch won't do much but frustrate me. Come January I'll give it a spin.

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 17, 2014, 08:35:53 PM
Download took About 45 minutes. I fired it up and it seems to work ok. I have to re-bins some controls and such but that's it. Not sure how much time I want to spend flying around at this point...I don't need frustration
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 17, 2014, 10:27:23 PM
I survived an interdiction, discovered a few solar systems, and generally had more fun than I've had in a space game since Starfleet Academy.  Wow...
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on December 17, 2014, 10:59:43 PM
I still haven't finished the tutorials.  I just don't feel like sitting down and taking the time it's going to require to properly set up the HOTAS controls right now.  Maybe over the weekend.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 17, 2014, 11:36:06 PM
Wacky how varied the experience is.  I have had just as much, and honestly more stability than in any prior release.

Got about 80k in bounties tonight without trouble, most NPC's but a few players that found themselves on the wrong side of the law.   C:-)

I do wish this was working great for everyone though.   I've been through some very rough MMO launches, and this does not resemble those, at least for me.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on December 18, 2014, 03:18:59 AM
Quote from: Silent Disapproval Robot on December 17, 2014, 10:59:43 PM
I still haven't finished the tutorials.  I just don't feel like sitting down and taking the time it's going to require to properly set up the HOTAS controls right now.  Maybe over the weekend.


Ha!  Yeah.

There's that too.

I gave mine a once-over setup.  And something got jacked up so I had to redo all my HOTAS mapping once more.  Then, when I started the docking tutorial, I started noticing all kinds of stuff I wanted to change.

So I gave up for the moment.  Wasn't motivated enough to go through the multiple trial & error remaps just yet.  Hoping I'll get psyched about it sometime in the coming year.

Some of the keymap titles made me scratch my head as to whether I should put them on my HOTAS and where.  Not knowing how much I'd be using many of them, by their names alone, made me think that perhaps I should just go full keyboard and mouse for awhile until I get an idea.   :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 18, 2014, 03:45:25 AM
Does hotas really help?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 18, 2014, 04:13:55 AM
Debatable.

I generally use my joystick for flight simming and it is quite good in this, but I find the need to go to the keyboard anyway (and my lack of memory for remembering all the buttons) confuses the issue somewhat.

With keys, you can assign the most obvious one (S for Supercruise, H for Hyperdrive etc, etc)...with a joystick, you assign a button and have to remember it.

I've got it down pat with my joystick now...but be away from the game for too long, and my memory fades...and it's a learning process again.

Whatever you do don't start the game without your joystick plugged in if you have mapped them, because either IT resets everything or it's the upgrade...I don't know but I had to remap all my controls again yesterday.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 18, 2014, 05:34:18 AM
Quote from: JudgeDredd on December 18, 2014, 04:13:55 AM

Whatever you do don't start the game without your joystick plugged in if you have mapped them, because either IT resets everything or it's the upgrade...I don't know but I had to remap all my controls again yesterday.

That's quite bad if proven to be consistent for everyone
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 18, 2014, 05:56:15 AM
Quote from: jomni on December 18, 2014, 05:34:18 AM
Quote from: JudgeDredd on December 18, 2014, 04:13:55 AM

Whatever you do don't start the game without your joystick plugged in if you have mapped them, because either IT resets everything or it's the upgrade...I don't know but I had to remap all my controls again yesterday.

That's quite bad if proven to be consistent for everyone

thats been fixed
Title: Re: Elite: Dangerous. I broke down.
Post by: bboyer66 on December 18, 2014, 07:32:16 AM
Think I might break down tonight and buy this.  Is there mouse control of your ship like X3, or is the joystick mandatory?











Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 18, 2014, 07:35:44 AM
mouse is available
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 18, 2014, 08:14:55 AM
I can't imagine trying to fly without a stick. You really need yaw and lateral thrusters (both vertical and horizontal)...not to mention head turning in the cockpit
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 18, 2014, 08:24:20 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fstream1.gifsoup.com%2Fview5%2F3669628%2Fairplane-autopilot-o.gif&hash=1013f97b911ef571e3ac56f22602fe08d98de579)
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on December 18, 2014, 09:06:30 AM
Like Nef said, I found that once I'd mapped some controls it screwed up other stuff.  I mapped the directional thrusters to a POV hat on my stick but then later found this caused issues in navigating the menus on the side panels.  It also screwed up some docking stuff and the tutorial would then get less than helpful.  "Push UnBound now."  It also doesn't differentiate between stick and throttle so it'll say "push Joy 3" but it might be referring to button 3 on the stock or button 3 on the throttle.  For me, one is missiles and the other is landing gear.  I think missiles in the docking bay might be a landing faux pas.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 18, 2014, 10:40:52 AM
I'm seeing a lot more players than I figured I would.  In the news section it said that in the last 24 hours 5000 ships had passed through, does that mean 5000 players?  Thats pretty awesome if so.

The feel of the game is spot on.  Its not an exaggeration when I say that it is exactly the sort of thing I've always wanted.  The sounds are incredible.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 18, 2014, 10:52:01 AM

Quote from: JudgeDredd on December 18, 2014, 04:13:55 AM

With keys, you can assign the most obvious one (S for Supercruise, H for Hyperdrive etc, etc)...with a joystick, you assign a button and have to remember it.

That's down to sticktime. Spend more time in the game and it will become natural after a short while.


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 18, 2014, 11:23:40 AM
Quote from: Yskonyn on December 18, 2014, 10:52:01 AM

Quote from: JudgeDredd on December 18, 2014, 04:13:55 AM

With keys, you can assign the most obvious one (S for Supercruise, H for Hyperdrive etc, etc)...with a joystick, you assign a button and have to remember it.

That's down to sticktime. Spend more time in the game and it will become natural after a short while.


-oOo-
Easier said than done  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 18, 2014, 11:28:51 AM
So true! :) Its a matter of priorities, though. :D


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 18, 2014, 11:34:12 AM
Or the game allowing me to do so...until last night, it wasn't playing ball.  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on December 18, 2014, 01:31:29 PM
fyi...the latest beta nVidia drivers (http://www.geforce.com/drivers/results/80913) are tweaked for Elite Dangerous.  May try to give'em a try out later today.

Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on December 18, 2014, 01:49:36 PM
Quote from: Silent Disapproval Robot on December 18, 2014, 09:06:30 AM
Like Nef said, I found that once I'd mapped some controls it screwed up other stuff.  I mapped the directional thrusters to a POV hat on my stick but then later found this caused issues in navigating the menus on the side panels.  It also screwed up some docking stuff and the tutorial would then get less than helpful.  "Push UnBound now."  It also doesn't differentiate between stick and throttle so it'll say "push Joy 3" but it might be referring to button 3 on the stock or button 3 on the throttle.  For me, one is missiles and the other is landing gear.  I think missiles in the docking bay might be a landing faux pas.


Yeah, I've been leaning more towards just binding the thrust axes to my fighterstick and pedals, then just using the keyboard for the rest.  I actually don't mind using the little wheel throttle on my stick and setting the big throttle off to the side when I don't need all it's extra buttons.  Then I can easily use the keyboard with my left hand.

Been running ROF that way - without the big throttle.  I only got it for games like A-10C or Falcon 4 because they use so many hat & directional switches.  Still feels like a waste sometimes, when I'm not using the extra $100+ piece of hardware, but not having to map and remember all that crap gets me over that quickly.  :)


Another complaint was the TrackIR sensitivity.  I have a couple slightly different profiles that work great for me in my flight sims where I'm checking my six and leaning back & forth to look over/through the side of the cockpit.  But when I used them in Elite, it was difficult to hold my view still when looking at the side pop-up data panels.  Was moving much faster than I'd like, perhaps because you can't really look around very far.  Not sure if there's an extra sensitivity setting in-game that will lower this, but that would be a better option than having to modify all the axes on a TIR profile and create a new one just for Elite.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 18, 2014, 02:25:56 PM
Nef, there are templates available on the net you can print and fill in as an overlay on the throttle base. Might be a help. :)

As for the TIR sensitivity; you can define curves in the software or create deadzones. You can make your TIR as fast or as slow as you want in there.
I am more than willing to lend a hand on TS if you want.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on December 18, 2014, 02:28:24 PM
Quote from: Yskonyn on December 18, 2014, 02:25:56 PM
Nef, there are templates available on the net you can print and fill in as an overlay on the throttle base. Might be a help. :)

As for the TIR sensitivity; you can define curves in the software or create deadzones. You can make your TIR as fast or as slow as you want in there.
I am more than willing to lend a hand on TS if you want.

I already have numerous custom TIR profiles.  Thing is.. I'd have to tweak yet another one specifically for Elite.  Just too much setup required between all the stuff to motivate me right now.  Especially when I already have my WW1 flight sims already set up and ready to go.  ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 18, 2014, 02:31:57 PM
you know nothing feels better then having your right buttons pushed.  O:-)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on December 18, 2014, 05:37:27 PM
Quote from: GDS_Starfury on December 18, 2014, 02:31:57 PM
you know nothing feels better then having your right buttons pushed.  O:-)


:D


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageserver.moviepilot.com%2Ftumblr_mnb02ru7f31rncapmo1_500-time-flies-the-starship-troopers-cast-17-years-later.gif%3Fwidth%3D500%26amp%3Bheight%3D400&hash=05acc1743f0f10a3dc7058d0d2e35218129ad150)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 18, 2014, 05:49:00 PM
This game is superb (when it's working)  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on December 19, 2014, 03:58:11 AM
.... so i have improved my workhorse Cobra and did some more risky salvage missions :)

here is a tip: if you fly with more the 140 through the station entry no scan hapens
(but be aware of lurking next to a station(habitat-wheel) when you drop into that space can trigger a scan sometimes too... so i thrust away as soon as i get control back from FSD)   

Title: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 20, 2014, 11:23:08 AM
Today finally able to sit down properly.

Enjoyed myself very much. Took a quick mission from the starter starport that yielded 16000 cr. Sold my Eagle for 45000 cr.
So financially I have a bit of room at the moment.

Got interdicted on the way to the system, missed the escape vector and so had a nice dogfight.
Aparently the guy didn't know what cornering speed means, so I was able to out maneuver him quite easily. We both flew a Sidey.

As we were fighting pretty close to a station I decided to drag out the fight to see if others would help.
He had already shot me first, so he was tagged as a criminal. Surely enough, after about 6 minutes into the fight another ship joined.
Not a player but a missile equipped security vessel! Pretty awesome!

While I kept his shields down with my lasers the security vessel pounded his hull with its missiles and before long he was exploding in great balls of Fire!
Good for almost 4000 cr worth of bounty. :) That will teach his griefing ass!

Its been a nice start so far.



-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 20, 2014, 11:35:02 AM
lol well done ysk
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 20, 2014, 02:40:30 PM
Geek you still havent accepted my friend request. :)
I sent it before release so if its no longer there shoot me one back. Name is the same as here.

Oh and Asid, if you're reading this... Start saving, buddy, I think I might be down afterall! ;)


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on December 20, 2014, 03:13:43 PM
Is everything randomized?  I couldn't find any missions that I had enough renown for in my starting location so I flew to another one (couldn't remember how to get out of high speed mode for the longest time and ended up looping around and around and around for a while).  I found one mission there I could do but then found my little flying doorstop of a ship couldn't carry enough fuel to get there.

Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 20, 2014, 03:18:20 PM
So far the only negative is the wait time to dock at the smaller facilities.  People need to learn to go into the hanger so someone else can dock.  :\
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 20, 2014, 03:36:15 PM
Quote from: Silent Disapproval Robot on December 20, 2014, 03:13:43 PM
Is everything randomized?  I couldn't find any missions that I had enough renown for in my starting location so I flew to another one (couldn't remember how to get out of high speed mode for the longest time and ended up looping around and around and around for a while).  I found one mission there I could do but then found my little flying doorstop of a ship couldn't carry enough fuel to get there.

every system has factions that you need to build a reputation with, once you do the first paltry one youll see others open up
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 20, 2014, 05:00:46 PM
Yeah there should be three or four of the "take these things to the station" missions in whatever system you start out in, at least it was for me
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on December 20, 2014, 05:20:19 PM
There was only one mission available on the contracts sub-menu and nothing on the BB at the station I started the game in.  I couldn't start the mission because I didn't have the renown.  I guess I'll hop around between the planets in the system and see if I can dig something up.
Title: Re: Elite: Dangerous. I broke down.
Post by: vyshka on December 20, 2014, 05:31:32 PM
Is this normal (funky colors on station)? I've noticed this with some space stations lately.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.snitselaar.org%2Fscreenshots%2Ffunky_textures2.png&hash=5699a049b50b9868b3617dbae9c75ca8699231cd)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 20, 2014, 05:42:18 PM
lol, no - well, i dont think so  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 20, 2014, 05:47:59 PM
^yea...i'm going to go out on a limb and say that is not normal.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 20, 2014, 06:03:01 PM
might depend on your drug dealer.   :P

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-pHLuG9X7Xw8%2FUWcriW1YAOI%2FAAAAAAAAOpk%2F4f9NGvlWTgg%2Fs1600%2Fno-i-havent-seen-your-lsd.jpg&hash=614b9b67ed5e8cb9b5dcdfc406c2ad6fbc42b385)
Title: Re: Elite: Dangerous. I broke down.
Post by: vyshka on December 20, 2014, 06:04:36 PM
Maybe someone slipped some onionhead into my drink at the last station.
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on December 20, 2014, 06:13:34 PM
Maybe you found 'Ken Kesey Memorial Station'?


(https://s3.amazonaws.com/ksr/assets/001/913/427/f1eba2c7bcd5ebb53a0a339662f7f625_large.jpg?1398205254)

Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 20, 2014, 08:37:52 PM
Quote from: vyshka on December 20, 2014, 06:04:36 PM
Maybe someone slipped some onionhead into my drink at the last station.

whoa, i understand that reference!
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 20, 2014, 08:43:37 PM
I had to look it up.
Title: Re: Elite: Dangerous. I broke down.
Post by: vyshka on December 20, 2014, 09:22:33 PM
Only thing I can think of is amd had a driver update on the 18th, so I might try rolling it back. Verifying the game files didn't seem to find anything. Most textures look just fine.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 20, 2014, 09:37:53 PM
Quote from: GDS_Starfury on December 20, 2014, 08:43:37 PM
I had to look it up.

will you be partaking of the game one day?
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 20, 2014, 09:41:52 PM
yes.  Im waiting for the release bs to calm down, the RTW2 campaigns to get boring and the monster job in January to be done.  that last bit is important because the final part on my pc build is getting a new case, changing to liquid cooling and buying a joystick.
Title: Re: Elite: Dangerous. I broke down.
Post by: vyshka on December 20, 2014, 11:22:17 PM
Quote from: vyshka on December 20, 2014, 09:22:33 PM
Only thing I can think of is amd had a driver update on the 18th, so I might try rolling it back. Verifying the game files didn't seem to find anything. Most textures look just fine.

Actually verifying the game files must have worked, because they are back to normal now. Yay, no more gumball machines in space.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 08:14:59 AM
The missions that ask you to track someone down...what are they like? They seem to offer a lot of money, but how exactly do you track someone down and are they definitely going to be in one of the systems listed? Are the people proper good AI pilots or real people?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 08:19:50 AM
I need to start making money - but I want to trade my way not fight. I'd also like to mine.

Trouble is I only have a Sidey and an Eagle...both of which are pretty poor for trading.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 08:48:06 AM
I'm still lost on the Galaxy map and I don't understand why I can't jump to a system right next door to the one I'm trying to leave. You should ALWAYS be able to hyperdrive to a system next to the one you are in, even with a full load.

I'm confused still by it.  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 09:42:13 AM
Quote from: JudgeDredd on December 21, 2014, 08:19:50 AM
I need to start making money - but I want to trade my way not fight. I'd also like to mine.

Trouble is I only have a Sidey and an Eagle...both of which are pretty poor for trading.

sell eagle, convert SW to souped up miner - youll be in a hauler in 2 good mining runs
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on December 21, 2014, 09:59:45 AM
Finally downloading full game now...where the hell do I begin??
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 10:07:23 AM
Thanks...I've heard people doing that

I'm confused though...in order to buy a mining tool (and refinery?), I need to replace two utilities...is that right? If so - it seems like I need all those (cargo rack, shield generator, frameshift drive etc, etc...) - so what gives? Do I have to replace something for the mining kit?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 10:07:40 AM
Quote from: Gusington on December 21, 2014, 09:59:45 AM
Finally downloading full game now...where the hell do I begin??
Key bindings  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on December 21, 2014, 10:09:05 AM
I'm befuddled! I will need a serious time sink for this. Good thing it's the holidays!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 10:12:03 AM
It's VERY open Gus.

See Geeks post here for a good explanation of what you might want to be doing
http://grogheads.com/forums/index.php?topic=9844.1230
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 10:54:32 AM
Quote from: JudgeDredd on December 21, 2014, 10:07:23 AM
Thanks...I've heard people doing that

I'm confused though...in order to buy a mining tool (and refinery?), I need to replace two utilities...is that right? If so - it seems like I need all those (cargo rack, shield generator, frameshift drive etc, etc...) - so what gives? Do I have to replace something for the mining kit?

you need a mining laser out front - just one, two will add nothing, a refinery and some cargo space - i didnt mine til i was in a hauler but ive heard of people doing it in a SW
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 11:19:06 AM
mmm...I'm a ways off a Hauler.

I don't really want to do it in the Sidey because I will have to replace an internal unit with a refinery...so I'll have to wait.

Maybe if I sell my Eagle I'll have enough for a Hauler. Mental note to self...keep enough money for insurance!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 11:47:43 AM
ok I'm extra confused.

I've just sold my Eagle and picked up a Hauler and I can't find where to buy/install a refinery or a mining laser at all.

I could find it on the Sidey but had to remove a gun...but there's no option for the Hauler. I guess you can't mine with the Hauler??
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 21, 2014, 11:49:02 AM
Selling the Eagle for the Hauler is very viable. 

I made my first 100k very quickly by doing a few quick cargo missions in the Eagle.  Selling the Eagle and using the extra from the missions to swap to the Hauler.  Strip the Hauler, sell the weapons and shields to increase jump range and reduce insurance (you'll die fast in any fight anyway).  After you're in a Hauler with fair range, you can do cargo missions for fast profit.  You'll be VERY vulnerable, so it's important to avoid any interdiction by sticking to the escape vector when someone tries to grab you. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 12:05:00 PM
It seems it was Reilly Dock that didn't have any Mining Lasers...went to Binet and I can buy one

The problem I have now is what do I get rid of so that I can have a refinery (which I gather I need)...any ideas? All the things I have as internal utilities seem to be required.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 21, 2014, 12:10:30 PM
Quote from: JudgeDredd on December 21, 2014, 12:05:00 PM
It seems it was Reilly Dock that didn't have any Mining Lasers...went to Binet and I can buy one

The problem I have now is what do I get rid of so that I can have a refinery (which I gather I need)...any ideas? All the things I have as internal utilities seem to be required.

I dropped shields. You're not going to ever fight in the Hauler.

Mining in the Hauler was kind of hellish though.  You'll need to find some really high value resources to make it a good profit per hour. 

I'm tempted to try it again with the Adder.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 21, 2014, 12:46:45 PM
I need a hand taking down a terrorist in an Anaconda if anyone is near Kermann  :)  I'll split the reward in equivalent credits worth of goods.  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 01:16:05 PM
Who is NeroHunter?
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on December 21, 2014, 01:50:15 PM
From the last 90 pages I am going to assume I should start simply here, like with hauler missions...yeah?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 21, 2014, 01:51:24 PM
I think the bounty missions can either be NPC's or players.
Usually players are noted as Cmdr. 'Whatshisname' while some bounties just mention a name without Cmdr. in front.
I assume the latter are NPC's and the former are players, but I might be wrong. Perhaps its all players.

As for where to find them; the bounty lists the systems the target has been most active in, but its up to you to scout, find and execute him. Not an easy task, but thats why the reward is great if you manage to pull it off.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 02:02:50 PM
Quote from: Gusington on December 21, 2014, 01:50:15 PM
From the last 90 pages I am going to assume I should start simply here, like with hauler missions...yeah?

you can do normal trade, just check to see if theres a haulage mission to the same place youre going before you set off
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 02:03:28 PM
Quote from: JudgeDredd on December 21, 2014, 12:05:00 PM
It seems it was Reilly Dock that didn't have any Mining Lasers...went to Binet and I can buy one

The problem I have now is what do I get rid of so that I can have a refinery (which I gather I need)...any ideas? All the things I have as internal utilities seem to be required.

how much cargo space do you have?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 02:12:16 PM
8 slots on the Hauler

I have a mining laser and a refinery now. Just went to a belt and mined. It was slow going. I got bored after collecting 1 ton of silver...but sold it for 4.5k credits...so I'm heading back. 8 tons is 40k credits!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 02:14:38 PM
Quote from: JudgeDredd on December 21, 2014, 02:12:16 PM
8 slots on the Hauler

I have a mining laser and a refinery now. Just went to a belt and mined. It was slow going. I got bored after collecting 1 ton of silver...but sold it for 4.5k credits...so I'm heading back. 8 tons is 40k credits!

collect only gold, palladium and platinum

youre looking at 10k, 15k and 18k a ton

thats what i meant about one good haul - one belt will probably net you 1 gold, 3 palladium and rarely 1 platinum, discounting the platinum youre talking about 64000 per cluster, do A, B and C thats 180k, but as you say, until drones and scanners are introduced it can get mind numbing
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on December 21, 2014, 02:23:43 PM
^Can your haul be stolen from you?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 02:42:07 PM
its always my biggest fear - 90 mins of mining, 200k worth of shit on board and yes NPC or player can come out of the sky and blow it all up, or ask for some, all or most
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on December 21, 2014, 02:51:15 PM
So if you're in a hauler...how do you defend?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 03:30:00 PM
run like fk
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on December 21, 2014, 03:43:29 PM
HA oy vey
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 03:49:52 PM
Is there anyway to know what asteroids are giving off what metals? Or do you have to mine and refine to find out
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 03:50:49 PM
Quote from: undercovergeek on December 21, 2014, 03:30:00 PM
run like fk
The Hauler is not very fast...and bearing in mind I've given up my shields for a refinery - "sitting duck" is the phrase that comes to mind!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 04:14:03 PM
Quote from: JudgeDredd on December 21, 2014, 03:49:52 PM
Is there anyway to know what asteroids are giving off what metals? Or do you have to mine and refine to find out

ive got to admit, you lasted about as long as i did before this cropped up!  ;D

not yet - FD are the first to admit mining is in its infancy, at the minute its very much 'we promised mining, lets put mining stuff in' and its very basic. Its crying out for 3 things - the ability to scan an asteroid first, the ability to mark an asteroid as mined already, and some kind of rock recovery mechanism - in my last epic about elite i mentioned the kids who think its COD - they all want a tractor beam - shoot at asteroid, press tractor beam button, voila done, and really only just under that thin skin is 'jump to asteroid belt, click on 'mine all Palladium' button' and go for a cuppa.

I admit its a ball ache but i wouldnt want tractor beams, the promised drones are a good idea, release these to fetch your rocks but i think theyll be very costly. But there is nothing finer than touching down with pure profit on board and cashing in 180k

good luck
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 21, 2014, 04:31:14 PM
For now, I'm content running relatively small delivery missions for 10,000 credits here and there as I get reacquainted with the changes. I haven't played since late beta. Never played in the gama so I am starting from scratch. I do miss my viper.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 21, 2014, 05:07:39 PM
Can miners arm them selves?  With all the money you can potentially generate, there should be an option to hire guards.
Of course you can bring a buddy (player) along.  Would be nice to have an AI guard as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on December 21, 2014, 05:10:58 PM
Quote from: JudgeDredd on December 21, 2014, 12:05:00 PM
It seems it was Reilly Dock that didn't have any Mining Lasers...went to Binet and I can buy one

you are in LTT 15499 too?   
... i can cover your back with my  Eagle when you go mining with your Hauler O0
(replace the one hardpoint with the mining laser) ...but i think its better to trade coffee, animal meat, fruits  between Röntgenport and Bose Station and some other goods back...  sometimes there are rewarding messages  like get 2-4  minerals or metals  (form nearby 774 Herculi system for example, there is a mine-outpost ) for a start 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 05:14:12 PM
Quote from: jomni on December 21, 2014, 05:07:39 PM
Can miners arm them selves?  With all the money you can potentially generate, there should be an option to hire guards.
Of course you can bring a buddy (player) along.  Would be nice to have an AI guard as well.

escorts are planned for the future
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 05:16:44 PM
Quote from: MikeGER on December 21, 2014, 05:10:58 PM
Quote from: JudgeDredd on December 21, 2014, 12:05:00 PM
It seems it was Reilly Dock that didn't have any Mining Lasers...went to Binet and I can buy one

you are in LTT 15499 too?   
... i can cover your back with my  Eagle when you go mining with your Hauler O0
(replace the one hardpoint with the mining laser) ...but i think its better to trade coffee, animal meat, fruits  between Röntgenport and Bose Station and some other goods back...  sometimes there are rewarding messages  like get 2-4  minerals or metals  (form nearby 774 Herculi system for example, there is a mine-outpost ) for a start
lol - cool.

I'm actually quite good at evading interception...I've only failed once.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 21, 2014, 05:21:25 PM
Quote from: undercovergeek on December 21, 2014, 04:14:03 PM
Quote from: JudgeDredd on December 21, 2014, 03:49:52 PM
Is there anyway to know what asteroids are giving off what metals? Or do you have to mine and refine to find out

ive got to admit, you lasted about as long as i did before this cropped up!  ;D

not yet - FD are the first to admit mining is in its infancy, at the minute its very much 'we promised mining, lets put mining stuff in' and its very basic. Its crying out for 3 things - the ability to scan an asteroid first, the ability to mark an asteroid as mined already, and some kind of rock recovery mechanism - in my last epic about elite i mentioned the kids who think its COD - they all want a tractor beam - shoot at asteroid, press tractor beam button, voila done, and really only just under that thin skin is 'jump to asteroid belt, click on 'mine all Palladium' button' and go for a cuppa.

I admit its a ball ache but i wouldnt want tractor beams, the promised drones are a good idea, release these to fetch your rocks but i think theyll be very costly. But there is nothing finer than touching down with pure profit on board and cashing in 180k

good luck
Well I never came across any Platinum, Palladium or Gold...only Silver and some other minerals (Cobalt was one). But yeah - landing and selling for pure profit was nice. Mad 10k credits on my last mining mission and I only had 2 silver and some other metal.

It is time consuming and a pain...like you said, not knowing that an asteroid has been mined. Also, when you stop mining to collect the section, going back to the same asteroid can be difficult...there are so many. Also some of those big buggers spin a fair bit and you often have to get close to pick up the chunk you broke off...I've had to pay probably in the region of 1 - 2k in credits juts for repairs.

Scanning a rock would be very handy.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 05:34:54 PM
are you digging in a metallic ring or a metal ring - AFAIK palladium and gold are in metallic, pristine/metallic is the best one youll find

shoot off four or 5 and then you can scoop them all in a row
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on December 21, 2014, 05:39:16 PM
How does the game determine how much fuel is required to make a jump?  I often find that I'm told I can't directly jump to the location I want.  Initially, I'd just stop at each system along the way and refuel but I found that as long as I stopped at each system, I could just jump ahead to the next without buying any more fuel and still make it to my destination.

It's kind of confusing.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 05:43:23 PM
your jump distance is based on the reservoir in the tanks not the capacity of the tanks - youll eventually get a feel for how far you can jump in one go, if not check on the galaxy map there is a sliding rule you can use that shows how far you can jump with 0 to capacity cargo on board, itll also tell you in the outfitting screen what your max jump range is
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 21, 2014, 07:47:12 PM
What are your opinions on the hauler? I have enough cash to pick one up if I sell my eagle. I'd love to eventually get a viper or a cobra and I'm thinking the hauler may be the fastest way to earn that kind of cash.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 21, 2014, 08:54:54 PM
youve only got one 'weapon' mount be it weapon or mining laser and 2 utility mounts - a lot of people are raving about the adder - ive seen it mentioned as a combo of SW and Hauler, so enough room to carry cargo but with more mounts to take care of itself - id passed it by release but its good by all accounts
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 27, 2014, 11:45:23 AM
I've been playing Elite almost exclusively over the last 2 weeks and while I absolutely love the game, I think I have put my finger on its biggest problem. Despite the fact that the universe is vast and diverse, the objects that exist within it are not.  There is no diversity of spacecraft, stations or other man made objects. Where are the huge freighters, bulk haulers, transports, cruise ships, etc.? Where is the Navy? It's just e same 10 ship types and they are all overwhelmingly small. There are no aliens. Is humanity truly the only species to inhabit the galaxy? It's hard to believe that space will be so generic and sparsely populated once we manage to conquer the stars. I hope his is an aspect of the game that Fromtier will continue to develop and refine. Otherwise, it's the best authentic space flight experience in the history of gaming.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 27, 2014, 12:08:29 PM
Quote from: Jarhead0331 on December 27, 2014, 11:45:23 AM
I've been playing Elite almost exclusively over the last 2 weeks and while I absolutely love the game, I think I have put my finger on its biggest problem. Despite the fact that the universe is vast and diverse, the objects that exist within it are not.  There is no diversity of spacecraft, stations or other man made objects. Where are the huge freighters, bulk haulers, transports, cruise ships, etc.? Where is the Navy? It's just e same 10 ship types and they are all overwhelmingly small. There are no aliens. Is humanity truly the only species to inhabit the galaxy? It's hard to believe that space will be so generic and sparsely populated once we manage to conquer the stars. I hope his is an aspect of the game that Fromtier will continue to develop and refine. Otherwise, it's the best authentic space flight experience in the history of gaming.

My thoughts exactly!  I really hope the first 'expansion' is to add more ships and gear to the universe.  Be neat to have a ship market of some sort, old ships, different brands and such.  The outfitting has an almost Gran Turismo/Forza feel to it and I think it might be neat to expand on that with brands and more models.

Exploration also needs some attention, it should be more than super cruising around and sensor pinging.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 27, 2014, 12:54:30 PM
Second hand ship market and thargoids are on their way soon
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 27, 2014, 01:27:49 PM
Quote from: Silent Disapproval Robot on December 21, 2014, 05:39:16 PM
How does the game determine how much fuel is required to make a jump?  I often find that I'm told I can't directly jump to the location I want.  Initially, I'd just stop at each system along the way and refuel but I found that as long as I stopped at each system, I could just jump ahead to the next without buying any more fuel and still make it to my destination.

It's kind of confusing.

Undercovergeek explained it well.  I should add that investing in a good fuel scoop absolutely is invaluable and pays for itself very quickly. 

A decent mid level scoop will refill a small to medium fuel tank in less than a minute and saves you lots and lots of stops along the way.  It's absolutely required for deep space exploration.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 27, 2014, 01:38:27 PM
I'm kind of underwhelmed with how you can kit your ship out. All the slots (especially internal) are taken by what I regard as essential pieces of equipment, leaving you absolutely zero for putting any kit on.

As well as what JH mentioned - which I have also now noticed (and I believe someone mentioned previously) - there seems to be a shit load of kit you can put on your ship...with varying degrees of class...but there's absolutely nowhere to put it. I had to get rid of my weapon in order to put a mining laser on my Hauler and I had to remove my shield generator to put on a refining kit. Fair enough if I'm mining, I likely wouldn't be fighting...and I probably couldn't in a hauler anyway - but still...nowhere to put kit is disappointing for me.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 27, 2014, 01:46:52 PM
You need a bigger ship to play with out load outs
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 27, 2014, 01:52:57 PM
Quote from: undercovergeek on December 27, 2014, 01:46:52 PM
You need a bigger ship to play with out load outs
Yeah I know - but you shouldn't really. I'm not talking about kitting out your ship (any ship) with lots of stuff...I just don't think you shouldn't be able to put a couple of things on there and I definitely don't think you should have to take essential kit off in order to put a couple of pieces on.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 27, 2014, 01:58:06 PM
I've been having a blast with Interdictions (on me as well as me Interdicting others)!
Pure fun and it amazes me how many people just don't know how to maneuver their craft efficiently.
Cornering speed is a life saver (blue range on your throttle ), but very few seem to use it.

Trading I find tedious. I am having trouble getting a good chain of trades together so I dont end up running empty on a given leg.

Exploration is next om my wishlist to try, but I first need to buy a good fuel scoop.


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 27, 2014, 02:19:04 PM
Jar head I agree 100%. I think that's the one aspect I enjoy in x rebirth over elite is that the universe is alive  with huge ships loading and flying and flashing signs. Looks garish to some and I understand that, but it adds a certain immersion and vitality to space but just doesn't exist in elite. Elite is a far better game and I am playing it exclusively right now but I would like to see larger ships and especially military Navies instead of just police patrol ships
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 27, 2014, 02:20:53 PM
Quote from: JudgeDredd on December 27, 2014, 01:52:57 PM
Quote from: undercovergeek on December 27, 2014, 01:46:52 PM
You need a bigger ship to play with out load outs
Yeah I know - but you shouldn't really. I'm not talking about kitting out your ship (any ship) with lots of stuff...I just don't think you shouldn't be able to put a couple of things on there and I definitely don't think you should have to take essential kit off in order to put a couple of pieces on.

I think it was done to ensure specialisation so you can only make your ship one thing

So that no one can be an armed trader or tooled up miner its forced you to sacrifice one thing for the other so there's no jack of all trades outfit
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 27, 2014, 02:22:59 PM
Quote from: mikeck on December 27, 2014, 02:19:04 PM
Jar head I agree 100%. I think that's the one aspect I enjoy in x rebirth over elite is that the universe is alive  with huge ships loading and flying and flashing signs. Looks garish to some and I understand that, but it adds a certain immersion and vitality to space but just doesn't exist in elite. Elite is a far better game and I am playing it exclusively right now but I would like to see larger ships and especially military Navies instead of just police patrol ships

There are navy missions, without which you can't buy the drop ship - I guess there's more story to come yet
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 27, 2014, 03:51:03 PM
Yeah, I would just like to see a naval ship making a port call or patrolling or something every now and then
Title: Re: Elite: Dangerous. I broke down.
Post by: vyshka on December 27, 2014, 03:51:57 PM
Quote from: mikeck on December 27, 2014, 03:51:03 PM
Yeah, I would just like to see a naval ship making a port call or patrolling or something every now and then

I know there have been capital ships involved in the combat zones. It would be nice if they had them popping up on patrols.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 27, 2014, 11:09:43 PM
Just took down a wanted criminal in an asp for a 43,000 credit bounty. It is really worthwhile checking out those unidentified signal sources.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 28, 2014, 04:56:58 AM
Quote from: Jarhead0331 on December 27, 2014, 11:09:43 PM
It is really worthwhile checking out those unidentified signal sources.

Those are often tied to missions where you have to search for canisters of waste, blackboxes, npc's, etc. Not really worth it outside of the mission if you happen to come across one is my experience.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 28, 2014, 05:02:14 AM
I saw some missions listed about tracking and eliminating someone - but they seemed really difficult and I worried about losing my ship because the bounty was so large, I was expecting some ACE pilot.

I have checked out some USC's, once I dropped out and picked up some canisters and another time I dropped out and saw a huge ship...no bounty or anything, so I bolted  ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 28, 2014, 07:18:47 AM
I've run into situations where an Unidentified Signal gave me an alternate option for a mission.  One slave mission has a 50k alternative payout if I take the slave somewhere else.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 28, 2014, 08:40:03 AM
Quote from: Yskonyn on December 28, 2014, 04:56:58 AM
Quote from: Jarhead0331 on December 27, 2014, 11:09:43 PM
It is really worthwhile checking out those unidentified signal sources.

Those are often tied to missions where you have to search for canisters of waste, blackboxes, npc's, etc. Not really worth it outside of the mission if you happen to come across one is my experience.

This was not tied to a mission at all. It was a random wanted criminal. You can fly through space looking for ships with wanted status, take them down and earn a combat bounty at the local station. Doing this is worth it in my experience. Bounty hunting is a legitimate way of earning a living.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 28, 2014, 12:28:35 PM
If you want to bounty Hunt, the best place to do it is a resource extraction location. Usually a ringed planet with a station that is close by will also have resource extraction points. These are in the rings I just hang out there and all sorts of pirates of bounties will flyby collect some vouchers and then head to the station which is usually about 30 light seconds away to cash in. Look for systems that are refineries or mineral extraction
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 28, 2014, 12:46:41 PM
I've heard that resource extraction zones are a hotbed of pirate villany.

I've been saving for a viper and either a hauler or an adder. However, I'm close to being able to afford a cobra. I'm having second thoughts about the viper/hauler and thinking I may better off with a cobra. I like running a combination of trade missions and combat runs. I've heard there really is no jack of all trades ship in the game so it is best to focus on dedicated craft. What to do what to do...
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 28, 2014, 03:37:14 PM
Ok good to know that. I hadn't experienced it myself, but did have to go to such sites for missions. So I assumed they were spots tied to missions.
Its nice to see such randomness.


-oOo-
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 28, 2014, 04:03:44 PM
I have visions of you sitting in your underware with the lights off drifting in an asteroid belt with Roxanne playing in the backround.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 28, 2014, 06:02:33 PM
Quote from: Jarhead0331 on December 28, 2014, 12:46:41 PM
I've heard that resource extraction zones are a hotbed of pirate villany.

I've been saving for a viper and either a hauler or an adder. However, I'm close to being able to afford a cobra. I'm having second thoughts about the viper/hauler and thinking I may better off with a cobra. I like running a combination of trade missions and combat runs. I've heard there really is no jack of all trades ship in the game so it is best to focus on dedicated craft. What to do what to do...

Same boat. I think I'm going to get the viper and upgrade the hell out of it. Just like cars, I can't buy the base model. Use rather get the next lowest model but have all the upgrades. I could buy a cobra but right now I can buy a viper, upgrade the power, shields, cargo bay, etc as well as arming with 4 weapons with money for insurance.

With the cobra, i would be riding stock with 2 pulse lasers. I could wait but I'm tired of the sidey
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 28, 2014, 06:35:25 PM
Quote from: mikeck on December 28, 2014, 06:02:33 PM
Quote from: Jarhead0331 on December 28, 2014, 12:46:41 PM
I've heard that resource extraction zones are a hotbed of pirate villany.

I've been saving for a viper and either a hauler or an adder. However, I'm close to being able to afford a cobra. I'm having second thoughts about the viper/hauler and thinking I may better off with a cobra. I like running a combination of trade missions and combat runs. I've heard there really is no jack of all trades ship in the game so it is best to focus on dedicated craft. What to do what to do...

Same boat. I think I'm going to get the viper and upgrade the hell out of it. Just like cars, I can't buy the base model. Use rather get the next lowest model but have all the upgrades. I could buy a cobra but right now I can buy a viper, upgrade the power, shields, cargo bay, etc as well as arming with 4 weapons with money for insurance.

With the cobra, i would be riding stock with 2 pulse lasers. I could wait but I'm tired of the sidey

I went with the Viper and so far I do not regret it. Two gimble mounted pulse lasers, two gimble mounted multi-cannons, a FSD Interdictor and FSD Wake tracker...I am a space pirate's worst nightmare. Nowhere to run, nowhere to hide.

I was tired of the sidewinder too, even though it serves well. I'm comfortable knowing if I ever had to in a pinch, I could make a comfortable living in it.  I still have an Eagle in the garage too, just in case...
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 28, 2014, 07:46:22 PM
Quote from: mikeck on December 28, 2014, 06:02:33 PM
Quote from: Jarhead0331 on December 28, 2014, 12:46:41 PM
I've heard that resource extraction zones are a hotbed of pirate villany.

I've been saving for a viper and either a hauler or an adder. However, I'm close to being able to afford a cobra. I'm having second thoughts about the viper/hauler and thinking I may better off with a cobra. I like running a combination of trade missions and combat runs. I've heard there really is no jack of all trades ship in the game so it is best to focus on dedicated craft. What to do what to do...

Same boat. I think I'm going to get the viper and upgrade the hell out of it. Just like cars, I can't buy the base model. Use rather get the next lowest model but have all the upgrades. I could buy a cobra but right now I can buy a viper, upgrade the power, shields, cargo bay, etc as well as arming with 4 weapons with money for insurance.

With the cobra, i would be riding stock with 2 pulse lasers. I could wait but I'm tired of the sidey

A fully outfitted Viper is a murder machine.  It's weapons convergence is far superior to the Cobra.  It can also get out of any trouble it gets itself into due to its speed.

The Cobra's advantage is in its internals.  Strip the cargo holds and you can fit an obscene number of shield cells, making the Cobra virtually invincible in a long fight.  The disadvantage lies in the class 1 weapons pods, they converge awfully, very wide only allowing one weapon to hit at a time, and can't track above your nose if gimbaled.  This is why I generally prefer the Viper, especially for smaller targets.  The Cobra can shred larger ships due to the fact that if stocked with shield cells, it pretty much can't be harmed in the hands of an aware player. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 28, 2014, 09:29:00 PM
I'm noticing that I am spending a lot more on fuel in a Viper than I did in a Sidewinder. I'm generally making the same distance jumps, so the only conclusion that I can come to is that the Viper is less fuel efficient. This makes perfect sense, as it is larger, heavier, faster and requires more power. Nice, but unanticipated detail. Add in the cost of munitions for my cannons and overhead really cuts into the profit of a relatively small bounty or trade/delivery transaction.

Anyway, I'm in love with my Viper. The FSD interdictor is so totally badass.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 28, 2014, 10:42:20 PM
Quote from: Jarhead0331 on December 28, 2014, 09:29:00 PM
I'm noticing that I am spending a lot more on fuel in a Viper than I did in a Sidewinder. I'm generally making the same distance jumps, so the only conclusion that I can come to is that the Viper is less fuel efficient. This makes perfect sense, as it is larger, heavier, faster and requires more power. Nice, but unanticipated detail. Add in the cost of munitions for my cannons and overhead really cuts into the profit of a relatively small bounty or trade/delivery transaction.

Anyway, I'm in love with my Viper. The FSD interdictor is so totally badass.

I love the Viper dearly.  It's fantastic.  However, as you point out, its limited fuel tank means it is not very efficient for long distance travel, even with a good FSD.

A good fuel scoop solves this, as a Viper can refuel in seconds with a high level scoop in the class 2 slot.  This does, however, cost you room for another Shield Cell, which is invaluable for bounty hunting. 

I feel I can kill anything short of a Python in my Viper.  It's a fantastic ship if you know how to use her. 

Of course, I made 1.2 million credits in an hour with my Cobra tonight trading rare goods and doing a touch of bounty hunting along the way.  I can't do that in the Viper.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 29, 2014, 01:35:31 AM
I'm lucky if I make a thousand credits in an hour's play. I guess that's the difference between someone with kit and someone without....and someone who knows how to play, and someone who doesn't  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 29, 2014, 06:53:22 AM
Quote from: JudgeDredd on December 29, 2014, 01:35:31 AM
I'm lucky if I make a thousand credits in an hour's play. I guess that's the difference between someone with kit and someone without....and someone who knows how to play, and someone who doesn't  ;D

Yeah, 1.2 million in an hour seems totally out of reach to me too. I mean, how the heck do you do that? It must be in trade or mining. So far I run missions and bounty hunt as my exclusive sources of income. I'm lucky if I make 50,000 in an hour. Usually I end up with 15,000 to 30,000 in an hour and I'm satisfied. I'm happy making a courier run across 5LY for 4,000...

But 1.2 million? Talk about Elite.

I would like to start taking on some of the more lucrative assassination contracts. Most of them reward 120,000 to 200,000. The problem I have with these missions is they give you no intel on your target other than the three systems where he or she was last seen. I would like to know what type of ship they have and how dangerous they may or may not be. Additionally, I really do not want to become a wanted criminal myself. Some of these targets may be clean, so by taking them out I would be breaking the law. I suppose if I attack away from populated space and system security vessels I could pull it off.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 29, 2014, 08:40:28 AM
I went with the viper and like Jarhead, was a bit taken back by the fuel cost. Takes a few hundred to fill the sidewinder but over $1500 to fill the viper. Not a great explorer. Anyhow, I wanted to keep 20k for insurance and cushion in case I came across a great trade deal...so I could only afford 2 multi cannons. A beam laser (for shields) and an upgrade power generator.

One thing I did notice is that my gimbaled multicannons often don't want to fire. Looking back, they are underneath the viper and farther back on the hull than one would think. For that reason I think it loses track of anything above the plane of the viper. Thinking of movie them to alea 3 and 4 (top of hull) since they are my main weapon

Found a great bounty hunting cheat/trick though. I head to a resource site and find a cobra that is wanted. I sit back and wait for the Feds to attack it. Once they have it weakened, I accelerate in and unload on it keeping the bounty. Taking down cobra shields is tough so why not let someone else do it?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 29, 2014, 10:13:31 AM
Quote from: mikeck on December 29, 2014, 08:40:28 AM
I went with the viper and like Jarhead, was a bit taken back by the fuel cost. Takes a few hundred to fill the sidewinder but over $1500 to fill the viper. Not a great explorer. Anyhow, I wanted to keep 20k for insurance and cushion in case I came across a great trade deal...so I could only afford 2 multi cannons. A beam laser (for shields) and an upgrade power generator.

One thing I did notice is that my gimbaled multicannons often don't want to fire. Looking back, they are underneath the viper and farther back on the hull than one would think. For that reason I think it loses track of anything above the plane of the viper. Thinking of movie them to alea 3 and 4 (top of hull) since they are my main weapon

Found a great bounty hunting cheat/trick though. I head to a resource site and find a cobra that is wanted. I sit back and wait for the Feds to attack it. Once they have it weakened, I accelerate in and unload on it keeping the bounty. Taking down cobra shields is tough so why not let someone else do it?

My multi-cannons are mounted on the top of the hull. They definitely work great up there.

I'm torn between beam lasers or burst lasers. Right now I have two pulse lasers which just don't seem to be deadly enough for me. I'm afraid beam lasers will eat through power too fast. Which power generator did you upgrade to and do you really notice a difference? 
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 29, 2014, 10:38:33 AM
Quote from: Jarhead0331 on December 29, 2014, 06:53:22 AM
Quote from: JudgeDredd on December 29, 2014, 01:35:31 AM
I'm lucky if I make a thousand credits in an hour's play. I guess that's the difference between someone with kit and someone without....and someone who knows how to play, and someone who doesn't  ;D

Yeah, 1.2 million in an hour seems totally out of reach to me too. I mean, how the heck do you do that? It must be in trade or mining. So far I run missions and bounty hunt as my exclusive sources of income. I'm lucky if I make 50,000 in an hour. Usually I end up with 15,000 to 30,000 in an hour and I'm satisfied. I'm happy making a courier run across 5LY for 4,000...

But 1.2 million? Talk about Elite.

I would like to start taking on some of the more lucrative assassination contracts. Most of them reward 120,000 to 200,000. The problem I have with these missions is they give you no intel on your target other than the three systems where he or she was last seen. I would like to know what type of ship they have and how dangerous they may or may not be. Additionally, I really do not want to become a wanted criminal myself. Some of these targets may be clean, so by taking them out I would be breaking the law. I suppose if I attack away from populated space and system security vessels I could pull it off.

It's done with rare commodities and a large cargo hold. 

Several stars around Lave have access to rare commodities, notably Lave, Leesti, Diso, and Zaonce.  Leetsi even has two commodities available at George Lucas dock. 

Buy up as many commodities as your quota allows and that your cargo hold can carry.  Set out for the Witchhaul system, about 200 ly away.  A fuel scoop means you won't have to stop and a top FSD shortens the trip. 

Arrive at Witchhaul and dump the goods you bought.  Should net you around half a million or more.  Then buy rare commodities from Witchhaul, Fujin, 39 Tauri, George Pantazis and Altair.  Set out back to Lave and sell those commodities back there for around another half a million or more. 

If you're equipped for fighting, you should get a few interdictions while fuel scooping good for a few thousand extra.

Total trip takes around an hour with a good FSD and scoop.  Of course the more cargo space, the higher the profits. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 29, 2014, 10:56:06 AM
Quote from: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P

Exactly! 200 LY!?!?! I'm afraid to travel more than 10 to 12. Once I start getting too far from space I know and am comfortable with, I start to get nervous.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 29, 2014, 10:57:53 AM
Quote from: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P

LOL, yeah, I know.  However, in the case of most of those systems they are just one or two jumps from each other, especially the ones around Lave. 

The haul from the Lave cluster to the Witchhaul cluster is the one that takes a lot of time.  It's worth it for the payout.  Rare Goods don't behave like standard commodities as their profits are entirely dependent on distance from their source.  So, you can consistently buy Lavian Brandy at about 3000 credits a unit at Lave, and consistently sell it at Witchhaul for around 13k a unit.  Its worth the trip for a quick buck.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 29, 2014, 11:01:34 AM
Quote from: SirAndrewD on December 29, 2014, 10:57:53 AM
Quote from: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P

LOL, yeah, I know.  However, in the case of most of those systems they are just one or two jumps from each other, especially the ones around Lave. 

The haul from the Lave cluster to the Witchhaul cluster is the one that takes a lot of time.  It's worth it for the payout.  Rare Goods don't behave like standard commodities as their profits are entirely dependent on distance from their source.  So, you can consistently buy Lavian Brandy at about 3000 credits a unit at Lave, and consistently sell it at Witchhaul for around 13k a unit.  Its worth the trip for a quick buck.

Is the price impacted at all by the number of players who make this run and supply and demand, etc.?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 29, 2014, 11:03:02 AM
Quote from: Jarhead0331 on December 29, 2014, 10:56:06 AM
Quote from: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P

Exactly! 200 LY!?!?! I'm afraid to travel more than 10 to 12. Once I start getting too far from space I know and am comfortable with, I start to get nervous.
I've been caught so many times running out of fuel, it's embarrassing!
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 29, 2014, 11:12:15 AM
Quote from: Jarhead0331 on December 29, 2014, 11:01:34 AM
Quote from: SirAndrewD on December 29, 2014, 10:57:53 AM
Quote from: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P

LOL, yeah, I know.  However, in the case of most of those systems they are just one or two jumps from each other, especially the ones around Lave. 

The haul from the Lave cluster to the Witchhaul cluster is the one that takes a lot of time.  It's worth it for the payout.  Rare Goods don't behave like standard commodities as their profits are entirely dependent on distance from their source.  So, you can consistently buy Lavian Brandy at about 3000 credits a unit at Lave, and consistently sell it at Witchhaul for around 13k a unit.  Its worth the trip for a quick buck.

Is the price impacted at all by the number of players who make this run and supply and demand, etc.?

No.  That's the beauty of rare goods.  They're always in demand outside their system of origin.  You can pop one jump away and sell them for a profit.  The profit just increases the farther away from the point of origin that you go. 

The catch is, that rare goods are, well, rare.  You only have so many that you are allowed to buy at a time between 5-15 tons depending on the good.  This is why you can't load up all at one system and just haul it across the galaxy to another station with a rare good and go back and forth. To fill a hold, you need to find several different sources and load up in 5-15 ton batches of multiple goods. 

Standard trading in a committed trade ship with a good route is more profitable, but this is a good "lazy" way to make credits and not have a trade rout dry up on you from overuse.  It's also a good way to make a lot of money in a ship with a small hold.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 29, 2014, 11:30:29 AM
Quote from: JudgeDredd on December 29, 2014, 11:03:02 AM
Quote from: Jarhead0331 on December 29, 2014, 10:56:06 AM
Quote from: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P

Exactly! 200 LY!?!?! I'm afraid to travel more than 10 to 12. Once I start getting too far from space I know and am comfortable with, I start to get nervous.
I've been caught so many times running out of fuel, it's embarrassing!

This has never happened to me, but I've been close.  When you run out of fuel, what happens exactly?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 29, 2014, 11:37:25 AM
Quote from: Jarhead0331 on December 29, 2014, 11:30:29 AM
Quote from: JudgeDredd on December 29, 2014, 11:03:02 AM
Quote from: Jarhead0331 on December 29, 2014, 10:56:06 AM
Quote from: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P

Exactly! 200 LY!?!?! I'm afraid to travel more than 10 to 12. Once I start getting too far from space I know and am comfortable with, I start to get nervous.
I've been caught so many times running out of fuel, it's embarrassing!

This has never happened to me, but I've been close.  When you run out of fuel, what happens exactly?

Self destruct time.   This is why I always have a fuel scoop. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 29, 2014, 11:37:45 AM
Quote from: Jarhead0331 on December 29, 2014, 11:30:29 AM
Quote from: JudgeDredd on December 29, 2014, 11:03:02 AM
Quote from: Jarhead0331 on December 29, 2014, 10:56:06 AM
Quote from: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P

Exactly! 200 LY!?!?! I'm afraid to travel more than 10 to 12. Once I start getting too far from space I know and am comfortable with, I start to get nervous.
I've been caught so many times running out of fuel, it's embarrassing!

This has never happened to me, but I've been close.  When you run out of fuel, what happens exactly?
Send out a distress Signal and you get topped up. Of course, others can see your distress signal afaik and can come pick you off. Or you can self destruct. Ok in your sidey...not so if you are carrying cargo or in a more expensive ship, all kitted out! :'(
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 29, 2014, 11:40:45 AM
Quote from: JudgeDredd on December 29, 2014, 11:37:45 AM
Quote from: Jarhead0331 on December 29, 2014, 11:30:29 AM
Quote from: JudgeDredd on December 29, 2014, 11:03:02 AM
Quote from: Jarhead0331 on December 29, 2014, 10:56:06 AM
Quote from: JudgeDredd on December 29, 2014, 10:52:08 AM
^ I love when people mention systems and popping into them and docking here and there like they are next door.  :P

Exactly! 200 LY!?!?! I'm afraid to travel more than 10 to 12. Once I start getting too far from space I know and am comfortable with, I start to get nervous.
I've been caught so many times running out of fuel, it's embarrassing!

This has never happened to me, but I've been close.  When you run out of fuel, what happens exactly?
Send out a distress Signal and you get topped up. Of course, others can see your distress signal afaik and can come pick you off. Or you can self destruct. Ok in your sidey...not so if you are carrying cargo or in a more expensive ship, all kitted out! :'(

I think they got rid of the distress signal.  I may be wrong on this.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 29, 2014, 11:42:14 AM
Well - how the hell is that meant to work. So there's NO option but to self distruct? Weird...and crap.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 29, 2014, 11:50:06 AM
Quote from: JudgeDredd on December 29, 2014, 11:42:14 AM
Well - how the hell is that meant to work. So there's NO option but to self distruct? Weird...and crap.

I looked it up.  Devs took it out because people were exploiting with it, using it to refuel for free without taking up a slot with a scoop.  They increased the efficiency of the fuel scoop to compensate. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 29, 2014, 12:04:07 PM
But you didn't refuel for free. In fact it cost considerably more than refueling at a station. IT was expensive and I definitely didn't see it as an exploit. Perhaps doing it a couple of times was considerably less than a scoop - I don't know how much scoops cost.

But free it was not  :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 29, 2014, 12:07:38 PM
Quote from: JudgeDredd on December 29, 2014, 12:04:07 PM
But you didn't refuel for free. In fact it cost considerably more than refueling at a station. IT was expensive and I definitely didn't see it as an exploit. Perhaps doing it a couple of times was considerably less than a scoop - I don't know how much scoops cost.

But free it was not  :buck2:

Scoops are pretty cheap.  A low tier one is 300 credits, although it would take you forever to refuel with one. 

I never ran out of fuel so I don't know.  It is pretty well impossible to run out of fuel with any mid range scoop in the 30k-50k price range.  If you're doing a lot of jumping, that pays for itself.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 29, 2014, 12:12:13 PM
lol

I can't get 30 to 50k to buy a ship let alone decent kit for it. I had to sell my Eagle to get a Hauler. Then I had to get rid of weapons and shields to get a mining laser and a single refinery!

With the mining laser and refinery and an hour, I'll make 2-4k credits depending on what crap I pick up. That's my world.

As for running out of fuel, it's my lack of understanding of the galaxy system and the jump abilities of the ship I'm in. I often find I've jumped to a couple of systems where there's nothing and BAM...out of fuel. That was in BETA...hasn't happened in GAMMA, though I was close (unless it has happened once in GAMMA and I just can't remember!)
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 29, 2014, 12:45:57 PM
I've converted from a bounty runner to a space trucker.  Using some of the trading tools like this one:  http://elitetradingtool.co.uk/ (http://elitetradingtool.co.uk/) I've finally started turning a worthwhile profit.  I really wish they'd add some benefit to running with a group, it'd be neat to run a convoy with escorts etc.

Really all they'd need is a group wallet, let everyone pool their money or buy 'shares'.  Whatever profit made gets divided evenly.  Maybe then we'd then see something akin to the Spanish gold fleets.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 29, 2014, 01:06:13 PM
Quote from: JudgeDredd on December 29, 2014, 12:12:13 PM
lol

I can't get 30 to 50k to buy a ship let alone decent kit for it. I had to sell my Eagle to get a Hauler. Then I had to get rid of weapons and shields to get a mining laser and a single refinery!

With the mining laser and refinery and an hour, I'll make 2-4k credits depending on what crap I pick up. That's my world.

As for running out of fuel, it's my lack of understanding of the galaxy system and the jump abilities of the ship I'm in. I often find I've jumped to a couple of systems where there's nothing and BAM...out of fuel. That was in BETA...hasn't happened in GAMMA, though I was close (unless it has happened once in GAMMA and I just can't remember!)


I hate mining.  Bounty hunting is insanely more fun and profitable.  Trading is insanely more profitable, and probably just as high (actually higher) on the fun scale when you get the hang of it. 

I'd suggest possibly relocating to The Founder's World on Shinrarta Dezhra if you haven't already.  As a Beta backer you'll have a permit to go.  At Jameson Memorial terminal, you get a discount on all ships and all ship components, and the Shinrarta Dezhra system is located in a very prime sector of space for trading.  There's always a good 15-30k fetch mission available, and they can typically be fulfilled by a short trip to nearby stars like Nuenets and Buda, both reachable in one jump on a low end FSD in a Hauler. 

For extra range, strip your Hauler of weapons, and if you dare, shields.  You won't last long in a fight anyway, and it decreases your insurance costs if you do get popped. 

Try to upgrade to an Adder asap.  It's a great multipurpose ship with good firepower, great maneuverability and good range.  It's essentially a baby Cobra, and has the same utility on a smaller scale.  You can even bounty hunt in the Adder, and you'll find good pickings in the Founders World system.  Lots of random Sidewinders, Eagles and Haulers with 2-4k bounties that can fund expansion. 


Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 29, 2014, 02:53:53 PM
Quote from: Jarhead0331 on December 29, 2014, 10:13:31 AM
Quote from: mikeck on December 29, 2014, 08:40:28 AM
I went with the viper and like Jarhead, was a bit taken back by the fuel cost. Takes a few hundred to fill the sidewinder but over $1500 to fill the viper. Not a great explorer. Anyhow, I wanted to keep 20k for insurance and cushion in case I came across a great trade deal...so I could only afford 2 multi cannons. A beam laser (for shields) and an upgrade power generator.

One thing I did notice is that my gimbaled multicannons often don't want to fire. Looking back, they are underneath the viper and farther back on the hull than one would think. For that reason I think it loses track of anything above the plane of the viper. Thinking of movie them to alea 3 and 4 (top of hull) since they are my main weapon

Found a great bounty hunting cheat/trick though. I head to a resource site and find a cobra that is wanted. I sit back and wait for the Feds to attack it. Once they have it weakened, I accelerate in and unload on it keeping the bounty. Taking down cobra shields is tough so why not let someone else do it?

My multi-cannons are mounted on the top of the hull. They definitely work great up there.

I'm torn between beam lasers or burst lasers. Right now I have two pulse lasers which just don't seem to be deadly enough for me. I'm afraid beam lasers will eat through power too fast. Which power generator did you upgrade to and do you really notice a difference?

I don't remember the details of the generator as I am at work...BUT, I bought on that is a bit lighter than the stock power generator and adds 1 more MW of power. I went from 9 to 10. I use a beam laser and multi cannons. Of course the beams overheat every few seconds but when I am running fast In combat, the ship never gets close to getting to hot. So yes, I have noticed a difference but don't need it at this point. I am anticipating adding some toys (extra shields, warrant scanner, etc) and I want to make sure I have the power.

the only thing that helps the lasers recharge is putting pips into weapons. Not sure if the generator has an impact on the "power" of each pip.

Generally, I use the beam laser to take out the shields and then the multicannons
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 29, 2014, 03:55:17 PM
Quote from: SirAndrewD on December 29, 2014, 01:06:13 PM
Quote from: JudgeDredd on December 29, 2014, 12:12:13 PM
lol

I can't get 30 to 50k to buy a ship let alone decent kit for it. I had to sell my Eagle to get a Hauler. Then I had to get rid of weapons and shields to get a mining laser and a single refinery!

With the mining laser and refinery and an hour, I'll make 2-4k credits depending on what crap I pick up. That's my world.

As for running out of fuel, it's my lack of understanding of the galaxy system and the jump abilities of the ship I'm in. I often find I've jumped to a couple of systems where there's nothing and BAM...out of fuel. That was in BETA...hasn't happened in GAMMA, though I was close (unless it has happened once in GAMMA and I just can't remember!)


I hate mining.  Bounty hunting is insanely more fun and profitable.  Trading is insanely more profitable, and probably just as high (actually higher) on the fun scale when you get the hang of it. 

I'd suggest possibly relocating to The Founder's World on Shinrarta Dezhra if you haven't already.  As a Beta backer you'll have a permit to go.  At Jameson Memorial terminal, you get a discount on all ships and all ship components, and the Shinrarta Dezhra system is located in a very prime sector of space for trading.  There's always a good 15-30k fetch mission available, and they can typically be fulfilled by a short trip to nearby stars like Nuenets and Buda, both reachable in one jump on a low end FSD in a Hauler. 

For extra range, strip your Hauler of weapons, and if you dare, shields.  You won't last long in a fight anyway, and it decreases your insurance costs if you do get popped. 

Try to upgrade to an Adder asap.  It's a great multipurpose ship with good firepower, great maneuverability and good range.  It's essentially a baby Cobra, and has the same utility on a smaller scale.  You can even bounty hunt in the Adder, and you'll find good pickings in the Founders World system.  Lots of random Sidewinders, Eagles and Haulers with 2-4k bounties that can fund expansion.

By pure coincidence I'm on my way to there as I was looking for cheap battle weapons to trade and they are the cheapest in the galaxy.... Might see some of you guys around

JD.... You should be making at least 50k in an hour with mining
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 29, 2014, 04:00:47 PM
I've only got one refinery and it takes an age to mine. I don't recall making anywhere near that.

You mentioned 3 metals, one of which (and the lowliest) was gold - I couldn't find any where I was. All I could find was silver (in small amounts) and other lesser metals.

I'm sure if you can find Gold, Palladium(?) and Platinum(?) then you can make that kind of money.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 29, 2014, 04:39:47 PM
Does anybody know of any cool war zones or planets that I can smuggle stuff into that's at war? I keep reading about all of these conflicts happening all over the place with planets rebelling and everything and I kind of want to join in
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 29, 2014, 04:46:44 PM
I just found 2 military plans. I have no idea what to do with them

*edit*
Seems I can sell them on the black market, though if I get caught, it's a 20k fine  :o
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 29, 2014, 05:15:35 PM
Quote from: JudgeDredd on December 29, 2014, 04:46:44 PM
I just found 2 military plans. I have no idea what to do with them

*edit*
Seems I can sell them on the black market, though if I get caught, it's a 20k fine  :o

I find that hauling contraband is rarely worth the risk. I found some stolen rebel transmissions floating in deep space and took them onbaord to try to find someone to sell them too. Well, I got scanned first when leaving a station and BAM! 8,700 credit fine.

Never again, unless its something that can generate profit that far exceeds the cost of paying the fine.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 29, 2014, 05:28:18 PM
Quote from: Jarhead0331 on December 29, 2014, 05:15:35 PM
Quote from: JudgeDredd on December 29, 2014, 04:46:44 PM
I just found 2 military plans. I have no idea what to do with them

*edit*
Seems I can sell them on the black market, though if I get caught, it's a 20k fine  :o

I find that hauling contraband is rarely worth the risk. I found some stolen rebel transmissions floating in deep space and took them onbaord to try to find someone to sell them too. Well, I got scanned first when leaving a station and BAM! 8,700 credit fine.

Never again, unless its something that can generate profit that far exceeds the cost of paying the fine.

Yeah, don't go to a station with stolen goods.  You should only hit outposts in anarchy systems, but even not all of them have black markets. 

It's not worth it, no. 

There does need to be a a difference in the game between stolen cargo and salvage.  I kill plenty of pirates that drop cargo, and it shouldn't count as stolen if I liberate the cargo from the bad guy.  I mean, otherwise that junk is just going to float around in space.  I should get a finder's fee.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 29, 2014, 06:01:07 PM
Quote from: JudgeDredd on December 29, 2014, 04:00:47 PM
I've only got one refinery and it takes an age to mine. I don't recall making anywhere near that.

You mentioned 3 metals, one of which (and the lowliest) was gold - I couldn't find any where I was. All I could find was silver (in small amounts) and other lesser metals.

I'm sure if you can find Gold, Palladium(?) and Platinum(?) then you can make that kind of money.

Are you mining metallic rings or metal rings

Mikeck..... The war zones are in the galnet feed when in station
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 29, 2014, 06:28:56 PM
Ahh ok. I'm too far away anyway
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 29, 2014, 10:10:10 PM
Was chatting with a friend and lost 75% of my net worth by running out of fuel with a full load of cargo .5Ls away from my destination.  Painful!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 29, 2014, 10:36:57 PM
Is there any reason to keep the stock basic Discovery Scanner in a Viper that I have built into a near perfect killing machine?  Although I have upgraded my power plant, couplers and FSD making my ship much more fuel efficient, I would still like to buy a fuel scoop. The problem is there is no more internal room and the only module that really seems unnecessary is that Discovery Scanner. Every once in a while I will discover and explore a new astronomical body, but it doesn't really seem to be contributing to my chosen vocation. Eventually, I'll have a larger ship with more space for modules, but the Viper has to be a dedicated compact killer and the scanner does not seem to further this goal.

I must say, this is the first open world space game that has really made me feel like a lethal bounty hunter. The combination of the wake scanner, FSD interdictor and the kill warrant scanner have proven to be awesome tools in hunting down wanted criminals.  So now, I cruise in frame shift from location to location looking for bounties. When I find one, I rip him out of frame shift with the interdictor and scan him for kill warrants, doing this will give me credit for all systems that have placed a bounty on the pilot, not just the one I am in when we cross paths. I then attack him and usually make a quick kill. However, if its a tougher ship, it may try to escape, in which case I scan his wake, find his location and hunt him down like a dog.

Find me any other game where the player can do this...yep, that's what I thought. None!

Just awesome.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 30, 2014, 12:28:52 AM
I havent really spent a lot of time in this as War Thunder got in the way.  Any fuel or trip planning tools?

Edit: looks like i found one.

http://changodock.com
Title: Re: Elite: Dangerous. I broke down.
Post by: vyshka on December 30, 2014, 12:57:50 AM
Quote from: JudgeDredd on December 29, 2014, 12:12:13 PM
lol

I can't get 30 to 50k to buy a ship let alone decent kit for it. I had to sell my Eagle to get a Hauler. Then I had to get rid of weapons and shields to get a mining laser and a single refinery!

With the mining laser and refinery and an hour, I'll make 2-4k credits depending on what crap I pick up. That's my world.

As for running out of fuel, it's my lack of understanding of the galaxy system and the jump abilities of the ship I'm in. I often find I've jumped to a couple of systems where there's nothing and BAM...out of fuel. That was in BETA...hasn't happened in GAMMA, though I was close (unless it has happened once in GAMMA and I just can't remember!)

I made about 300k running regular trade routes the other day when I bought my hauler and bumped the FSD to class B. When I bought the hauler I upped the fsd, shields, power plant, and distributor to class 6, and upped the cargo space to 16T.

Moffit City (Gilgamesh) [Tantalum (later Beryllium)] -> Harbaugh Gateway (Wolf 867) [Crop Harvesters (later Marine Equipment)] -> Bunch City (Gilgamesh) [Coffee]

Originally it was a 3 hop run Gilgamesh -> Wolf 873 -> Wolf 866 -> Wolf 867, then with the class B FSD was able to do Gilgamesh -> Wolf 864 -> Wolf 867.
I make around 30-40k a run.
Title: Re: Elite: Dangerous. I broke down.
Post by: vyshka on December 30, 2014, 12:59:11 AM
Quote from: JudgeDredd on December 29, 2014, 04:46:44 PM
I just found 2 military plans. I have no idea what to do with them

*edit*
Seems I can sell them on the black market, though if I get caught, it's a 20k fine  :o

Find an outpost with a black market. You won't get scanned at an outpost.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 30, 2014, 02:25:42 AM
Quote from: undercovergeek on December 29, 2014, 06:01:07 PM
Quote from: JudgeDredd on December 29, 2014, 04:00:47 PM
I've only got one refinery and it takes an age to mine. I don't recall making anywhere near that.

You mentioned 3 metals, one of which (and the lowliest) was gold - I couldn't find any where I was. All I could find was silver (in small amounts) and other lesser metals.

I'm sure if you can find Gold, Palladium(?) and Platinum(?) then you can make that kind of money.

Are you mining metallic rings or metal rings

Mikeck..... The war zones are in the galnet feed when in station
I don't know. I went to and Extraction point and started extracting. My latest foray ended in nothing because it was just crappy metals. Nothing pretty like Gold  :-\

I didn't know there was a difference - I thought it was pot luck what came out of what asteroid field (though I was aware that an asteroid field contained the same kind of metals in their asteroids)

I haven't gone more than a few systems out of the one they dumped me in at Gamma. There are three reasons for that

I've been in some very, very frustrating situations. Mostly likely my own doing...but that's why I haven't ventured too far out.

I could buy a scoop, but I'd have to probably drop an essential piece of equipment (actually probably not - I haven't looked into that). But even that won't help you when you select your next jump location (fully loaded with fuel) and you're told you don't have the jump capability. Even worse when you make your way somewhere only to find your jump capability has been reduced because of the amount of cargo you've picked up. I've lost money doing that as well.

I think I'm just not cut out to be a trader. Maybe the frustrating situations I've been in have just made me think "meh".

My own personal experiences have most definitely not been as positive as other peoples. And I wonder why. Me? Where I am?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 30, 2014, 03:46:26 AM
Jarhead, Mikeck, UCG, you all need to accept my friend request still.  O:-) If you didn't get it, please shoot one to me at Yskonyn

SirAndrewD, SilentDisapprovalRobot and MikeGER what are your handles in Elite?
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on December 30, 2014, 04:03:21 AM
Mine's SDRobot I think.  Honestly, I've hardly touched it since I got it.  Too busy playing WarThunder and Wasteland 2 at the moment. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 30, 2014, 04:55:00 AM
As I wasn't a backer I've been 'born' in system LHS 3447. Do you guys have a specific procedure for finding our lucrative missions in the vicinity of your location or is it just a matter of randomly checking stations and seeing what the BBoard has on offer?

Oh and do any of you know why sometimes you can request docking clearance all you want, but the station will keep on denying your request. I do not have illegal goods on board, just trying to deliver some resources they should be importing.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 30, 2014, 05:54:31 AM
Quote from: Jarhead0331 on December 29, 2014, 10:36:57 PM
Is there any reason to keep the stock basic Discovery Scanner in a Viper that I have built into a near perfect killing machine?

first thing i always bin on the SW and Hauler - never had a problem

Have you hunted any players or just NPCs?

Quote from: JudgeDredd on December 30, 2014, 02:25:42 AM
Quote from: undercovergeek on December 29, 2014, 06:01:07 PM
Quote from: JudgeDredd on December 29, 2014, 04:00:47 PM
I've only got one refinery and it takes an age to mine. I don't recall making anywhere near that.

You mentioned 3 metals, one of which (and the lowliest) was gold - I couldn't find any where I was. All I could find was silver (in small amounts) and other lesser metals.

I'm sure if you can find Gold, Palladium(?) and Platinum(?) then you can make that kind of money.

Are you mining metallic rings or metal rings


I don't know. I went to and Extraction point and started extracting. My latest foray ended in nothing because it was just crappy metals. Nothing pretty like Gold  :-\

I didn't know there was a difference - I thought it was pot luck what came out of what asteroid field (though I was aware that an asteroid field contained the same kind of metals in their asteroids)

dont go to extraction points - look for systems with ring clusters around the sun and planets, each ring has cluster A, B and C for you to go mine in. In the system map of the place you choose you will see the rings and they will be marked metallic or metal or rocky or ice - you want metallic, and the abundance of minerals is dictated by the reserves section - it will be common, major, pristine - ideally you want pristine - the chunks will contain more metal (sometimes 50-60 instead of 15-20) but avoid common or lower as the mineral packages will be small. That and most pirates are looking for you in extraction points, in rings youll be left in peace
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 30, 2014, 06:06:59 AM
Quote from: Yskonyn on December 30, 2014, 04:55:00 AM

Oh and do any of you know why sometimes you can request docking clearance all you want, but the station will keep on denying your request. I do not have illegal goods on board, just trying to deliver some resources they should be importing.

As far as I know, the only reason you will be denied docking clearance is if you are too far from the staton. You must be less than 7.50km from the station in order to receive approval.

I think you might also be denied if the station is full, but the far more common reason is he above. Check it out.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 30, 2014, 06:12:05 AM
ive had it when all landing pads are full if its a very popular port

and ive heard that bigger ships cant dock at some outposts, this makes me think the bigger ships have bigger pads in the big stations, if this is so, then they will be limited and if full of NPCs or other players you need one to become available
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 30, 2014, 06:24:03 AM
JD...maybe you are thinking too big. You seem to do that in games, get lost or overwhelmed and then Frustrated.

I started by accepting small simple courier missions. It was the safest and quickest way to make a profit. It also got me out of my shell and forced me to travel to new systems that my ship could safely reach, learning my neighborhood and getting me out to new local hubs and stations. I would earn 3,000 here and 4,000 there. Occasionally, there would be a mission that would net me 5,000 or 10,000. The courier missions are great because you don't even need to buy the commodity. The client loads it on your ship and all you do is deliver on time. Moreover, if you can accept the mission, then your ship can reach the destination without running out of fuel.

Slowly, as I got more comfortable, I started investigating unidentified signals or even attacking a random traveller who popped up as wanted in between runs. Before I knew it, I was averaging between 15,000 and 30,000 credits per run. It's not the most glamorous way to make a living, but it got me into a kick ass viper and I should probably have a cobra before the end of the week.

Sometimes I'll get to a station and there will be no missions for me to take. Sometimes I'll travel pretty far without collecting any bounties. It's frustrating, but that is the game, just as it is life. Running missions, trading, mining, hunting, if you think about it, it's actually work. Sometimes it's a drag, but it usually ends up being enjoyable for me.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 30, 2014, 08:01:58 AM
Quote from: Jarhead0331 on December 30, 2014, 06:24:03 AM


Sometimes I'll get to a station and there will be no missions for me to take. Sometimes I'll travel pretty far without collecting any bounties. It's frustrating, but that is the game, just as it is life. Running missions, trading, mining, hunting, if you think about it, it's actually work. Sometimes it's a drag, but it usually ends up being enjoyable for me.

You just accept the odd empty run then? How do you choose where to go? Or is it just a matter of the end result of a courier mission?
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 30, 2014, 08:10:18 AM
Help I can't land on Trevithick dock even if I am center (all blue).
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 30, 2014, 08:11:30 AM
Quote from: Yskonyn on December 30, 2014, 08:01:58 AM
Quote from: Jarhead0331 on December 30, 2014, 06:24:03 AM


Sometimes I'll get to a station and there will be no missions for me to take. Sometimes I'll travel pretty far without collecting any bounties. It's frustrating, but that is the game, just as it is life. Running missions, trading, mining, hunting, if you think about it, it's actually work. Sometimes it's a drag, but it usually ends up being enjoyable for me.

You just accept the odd empty run then? How do you choose where to go? Or is it just a matter of the end result of a courier mission?

Sure. Flying around and not making a profit, and perhaps even taking a loss due to overhead is a fact of the game. It's rare that I end up totally empty handed, but when it does happen it is not a big deal.

If I end up at a station that has no missions to run, sometimes I'll exit the game for awhile and do something else. Come back in a few minutes later and see if there are any other opportunities. If not, I may leave the station and just head somewhere else at random. Either another station in the same system, or a new system altogether.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 30, 2014, 08:12:15 AM
Quote from: jomni on December 30, 2014, 08:10:18 AM
Help I can't land on Trevithick dock even if I am center (all blue).

Are you backwards? You can only approach the pad from one direction. The blast shield should be behind you.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 30, 2014, 08:19:15 AM
Thanks a bunch!
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 30, 2014, 10:26:48 AM
Quote from: Yskonyn on December 30, 2014, 03:46:26 AM
Jarhead, Mikeck, UCG, you all need to accept my friend request still.  O:-) If you didn't get it, please shoot one to me at Yskonyn

SirAndrewD, SilentDisapprovalRobot and MikeGER what are your handles in Elite?

CMDR P.Q. Taggart.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 30, 2014, 12:34:37 PM
Friend request on what site? steam? If it is for delete specifically I only play solo mode which may explain why I haven't seen it. Last time I tried open play I lasted five minutes in my brand-new cobra before some dickhead decided to blow me up when I was trying to dock
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 30, 2014, 01:02:04 PM
JD, I agree with jar head in that you have to start out small. I just picked up some missions here and there and then found my way to an extraction point in the rings of a nearby planet. There are tons of pirates and guys with bounties flying around there along with security services. I would wait for either a sidewinder with the bounty and go after it myself or find a cobra with the bounty, wait for the security services to attack and takedown of shields and then I would jump in for the kill take the bounty. Once I had about 30,000 in bounty Belchers I would head back to the station to cash them in.

After a few hours I had enough for a shiny new viper
Title: Re: Elite: Dangerous. I broke down.
Post by: Great Ajax on December 30, 2014, 01:03:53 PM
Just got started a couple of days ago even though I pre-ordered.  Just found out that I had a free Eagle sitting in a shipyard - sweet!  My handle is 'Heydte'.

Trey

Quote from: SirAndrewD on December 30, 2014, 10:26:48 AM
Quote from: Yskonyn on December 30, 2014, 03:46:26 AM
Jarhead, Mikeck, UCG, you all need to accept my friend request still.  O:-) If you didn't get it, please shoot one to me at Yskonyn

SirAndrewD, SilentDisapprovalRobot and MikeGER what are your handles in Elite?

CMDR P.Q. Taggart.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 30, 2014, 05:01:03 PM
Quote from: Great Ajax on December 30, 2014, 01:03:53 PM
Just got started a couple of days ago even though I pre-ordered.  Just found out that I had a free Eagle sitting in a shipyard - sweet!  My handle is 'Heydte'.

Trey

Quote from: SirAndrewD on December 30, 2014, 10:26:48 AM
Quote from: Yskonyn on December 30, 2014, 03:46:26 AM
Jarhead, Mikeck, UCG, you all need to accept my friend request still.  O:-) If you didn't get it, please shoot one to me at Yskonyn

SirAndrewD, SilentDisapprovalRobot and MikeGER what are your handles in Elite?

CMDR P.Q. Taggart.

Sell that eagle! Keep your sidewinder and use the money to add weapons and go bounty Hunt. Sidewinder seems to be a little more durable than the eagle has a little more cargo space and tends to not overheat as much as the eagle does. Sidewinder has better intersystem range too
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 30, 2014, 05:06:43 PM
Thanks for all the tips lads.

You know when you just get down sometimes. Especially hearing other people making a freakin fortune and you wonder wth you're doing wrong. I'm not trying to run before I can walk...but the walking stage seems to be taking awful long.

And yeah JH - I overthink and then blow

How do you know if a station or outpost has a black market...I don't really want to go docking at them all just to try and find out and the longer I carry these military plans around, the more likely I'll be caught
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 30, 2014, 05:12:28 PM
Funny story about underestimating the Sidewinder: i'm flying around in my new maxed out Viper with being lasers multi cannons upgraded Shields upgraded power supply...you name it. I get interdicted I cannot escape but once I drop out of supercruise I see that the ship that interdicted me is a sidewinder. I say to myself well I'm gonna make this guy sorry he ever interdicted me so I start moving towards him.

A quick scan reveals that he is wanted and that he is a "dangerous" pilot. In a flash he was on my tail and unleashed a bunch of lasers right in the my rear. I could not shake this guy and meanwhile he's taking down my shields. Finally I had to take off light assist and basically turn my ship around in place so that I could fire at him behind me. He simply power boosted past me while he was shooting me up and just started divebombing me and escaping so that my tactic wouldn't really work. I took a lot of damage but luckily I was able to power up and reengage supercruise.

Now I'm not the worlds greatest combat pilot by any means but don't underestimate even an AI pilot who is competent and a well armed sidey
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 30, 2014, 05:15:15 PM
lol - cool story mikeck
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 30, 2014, 05:16:14 PM
I went from a Sidewinder to a Adder to Viper and now a Hauler.  I'm going to stay in the hauler until I can get a Viper kitted out and then I'll probably split my time between them until I can move up to larger ships.  The Viper is just amazing, and sounds phenomenal.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 30, 2014, 06:06:03 PM
Oh well...that's another 3k down.

Got scanned with those military documents. I seem to have lost one as I picked up 3. When I got to an Orbital (after trying 5 outposts and not finding a single Black Market in them), I was able to sell 2 for 8k...but with an 11.5k fine that left me 3.5k less in pocket  :'(

I was sure I had 3. I wonder if when you get scanned one is taken off you?? As in they found it and confiscated it?
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 30, 2014, 06:15:15 PM
Quote from: JudgeDredd on December 30, 2014, 06:06:03 PM
Oh well...that's another 3k down.

Got scanned with those military documents. I seem to have lost one as I picked up 3. When I got to an Orbital (after trying 5 outposts and not finding a single Black Market in them), I was able to sell 2 for 8k...but with an 11.5k fine that left me 3.5k less in pocket  :'(

I was sure I had 3. I wonder if when you get scanned one is taken off you?? As in they found it and confiscated it?

Have you tried trading a bit?  Using the trading tool here:  http://elitetradingtool.co.uk (http://elitetradingtool.co.uk) you can find some profitable trades to build up your wallet and also explore new systems.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 30, 2014, 06:22:50 PM
How the hell do you get to Frigaha? Its one local system I just cannot reach even though it says its only 5 LY from my present location. I can lock onto it from my navigation menu, but I cannot enter Frameshift because it exceeds my fuel usage by 0.60T. This makes no sense as it is only 5LY away and I have made farther jumps before...also, I cannot route it from the galaxy map. What's the deal?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 30, 2014, 06:35:12 PM
Quote from: Jarhead0331 on December 30, 2014, 06:22:50 PM
How the hell do you get to Frigaha? Its one local system I just cannot reach even though it says its only 5 LY from my present location. I can lock onto it from my navigation menu, but I cannot enter Frameshift because it exceeds my fuel usage by 0.60T. This makes no sense as it is only 5LY away and I have made farther jumps before...also, I cannot route it from the galaxy map. What's the deal?

ive googled it and searched the forum - i cant understand this - you dont need a permit for it and i know ive been before  :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 30, 2014, 06:36:41 PM
Quote from: JudgeDredd on December 30, 2014, 06:06:03 PM
Oh well...that's another 3k down.

Got scanned with those military documents. I seem to have lost one as I picked up 3. When I got to an Orbital (after trying 5 outposts and not finding a single Black Market in them), I was able to sell 2 for 8k...but with an 11.5k fine that left me 3.5k less in pocket  :'(

I was sure I had 3. I wonder if when you get scanned one is taken off you?? As in they found it and confiscated it?

most anarchy outposts will have a blackmarket, and most independent systems will buy them anyway as theyre not illegal there

using the elite trading tool will allow you to search for blackmarkets
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 30, 2014, 06:50:16 PM
JH...I have been to frigaha an don't remember an issue... I have no idea what could be happening.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 30, 2014, 06:53:34 PM
No Juice allowed.  Ist verboten!
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 30, 2014, 07:01:48 PM
Quote from: republic on December 30, 2014, 05:16:14 PM
I went from a Sidewinder to a Adder to Viper and now a Hauler.  I'm going to stay in the hauler until I can get a Viper kitted out and then I'll probably split my time between them until I can move up to larger ships.  The Viper is just amazing, and sounds phenomenal.

So far the Viper is my favorite ship. 

I just got a Lakon Type 6 today, it feels like a lumbering whale compared to my old Viper.  Still, I'm making insane cash in the Type 6 and the Class A FSD gives me a 20ly jump fully loaded.  I should make good enough money in the Type 6 to eventually get an A class across the board Viper or Cobra later.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 30, 2014, 07:26:44 PM
Quote from: mikeck on December 30, 2014, 06:50:16 PM
JH...I have been to frigaha an don't remember an issue... I have no idea what could be happening.

Any chance you or anyone else could jump there now and see if it is still reachable? What course do you take? Say you are in Eravate or Chamuda or somewhere in that general neighborhood...


thanks.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 30, 2014, 08:34:43 PM
Quote from: Jarhead0331 on December 30, 2014, 07:26:44 PM
Quote from: mikeck on December 30, 2014, 06:50:16 PM
JH...I have been to frigaha an don't remember an issue... I have no idea what could be happening.

Any chance you or anyone else could jump there now and see if it is still reachable? What course do you take? Say you are in Eravate or Chamuda or somewhere in that general neighborhood...


thanks.

Strike that... it was another planet with a similar name but not that one. disregard

I started in some system far away from anywhere I visited in beta or gamma
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 30, 2014, 09:07:01 PM
I solved the problem. It was my FSD. It was not up to the task, so I replaced it for a better one with reduced mass and increased fuel usage per jump. That got me there...you live and you learn.

Anyway, any of you Viper drivers ever take on an Anaconda? If you lived to tell about it, what weapons did you use to take it down?  So far, my multi-cannons and burst lasers are just pissing it off.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 30, 2014, 09:12:29 PM
so it was a long time ago in a galaxy far far away?

hmmm...   someone should use that as a plot line.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 30, 2014, 09:21:40 PM
Quote from: Jarhead0331 on December 30, 2014, 09:07:01 PM
I solved the problem. It was my FSD. It was not up to the task, so I replaced it for a better one with reduced mass and increased fuel usage per jump. That got me there...you live and you learn.

Anyway, any of you Viper drivers ever take on an Anaconda? If you lived to tell about it, what weapons did you use to take it down?  So far, my multi-cannons and burst lasers are just pissing it off.

Simple, target the Power Plant.  You can bring it to 0 far faster than you can get through the armor for a straight kill.  If the power plant goes, the ship goes soon after.

You'll never get through the armor, and all you'll accomplish if you try to dink it is get the cops involved and they'll fly in front of your guns. 

Take burst or beam lasers and gimbled multcannons, target the power plant.  Keep flight assist off as much as you can and never let it bring its nose guns to bear. 

Shield cell banks are also important as you'll be taking a lot of fire from turrets.  If you've got enough of those, you'll be pretty well invincible as you tear into the power plant and eventually kill the Anaconda.

EDIT NOTE: DO NOT take on Elite level Anacondas.  They have plasma accelerators and can one shot you. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 30, 2014, 09:30:50 PM
Quote from: SirAndrewD on December 30, 2014, 09:21:40 PM
Quote from: Jarhead0331 on December 30, 2014, 09:07:01 PM
I solved the problem. It was my FSD. It was not up to the task, so I replaced it for a better one with reduced mass and increased fuel usage per jump. That got me there...you live and you learn.

Anyway, any of you Viper drivers ever take on an Anaconda? If you lived to tell about it, what weapons did you use to take it down?  So far, my multi-cannons and burst lasers are just pissing it off.

Simple, target the Power Plant.  You can bring it to 0 far faster than you can get through the armor for a straight kill.  If the power plant goes, the ship goes soon after.

You'll never get through the armor, and all you'll accomplish if you try to dink it is get the cops involved and they'll fly in front of your guns. 

Take burst or beam lasers and gimbled multcannons, target the power plant.  Keep flight assist off as much as you can and never let it bring its nose guns to bear. 

Shield cell banks are also important as you'll be taking a lot of fire from turrets.  If you've got enough of those, you'll be pretty well invincible as you tear into the power plant and eventually kill the Anaconda.

EDIT NOTE: DO NOT take on Elite level Anacondas.  They have plasma accelerators and can one shot you.

Great advice. Thanks.

So far I've only gone after small game so I have not had the need to target sub-systems. I'll still have to get used to thinking outside that box. Makes perfect sense for the larger vessels.

I presume you still need to punch through its shields in order to target the power plant? Even that seemed to be pretty difficult in the brief encounter I had with the Anaconda. I think I could have managed it, but I did not want to run the risk of losing my ship.

Where do you find the space in your Viper to put all this stuff?  How many shield cell banks do you have? What have you sacrificed in terms of modules to install them? I am fresh out of room and I cannot think of sacrificing anything else.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 30, 2014, 09:36:50 PM
Quote from: Jarhead0331 on December 30, 2014, 09:30:50 PM
Quote from: SirAndrewD on December 30, 2014, 09:21:40 PM
Quote from: Jarhead0331 on December 30, 2014, 09:07:01 PM
I solved the problem. It was my FSD. It was not up to the task, so I replaced it for a better one with reduced mass and increased fuel usage per jump. That got me there...you live and you learn.

Anyway, any of you Viper drivers ever take on an Anaconda? If you lived to tell about it, what weapons did you use to take it down?  So far, my multi-cannons and burst lasers are just pissing it off.

Simple, target the Power Plant.  You can bring it to 0 far faster than you can get through the armor for a straight kill.  If the power plant goes, the ship goes soon after.

You'll never get through the armor, and all you'll accomplish if you try to dink it is get the cops involved and they'll fly in front of your guns. 

Take burst or beam lasers and gimbled multcannons, target the power plant.  Keep flight assist off as much as you can and never let it bring its nose guns to bear. 

Shield cell banks are also important as you'll be taking a lot of fire from turrets.  If you've got enough of those, you'll be pretty well invincible as you tear into the power plant and eventually kill the Anaconda.

EDIT NOTE: DO NOT take on Elite level Anacondas.  They have plasma accelerators and can one shot you.

Great advice. Thanks.

So far I've only gone after small game so I have not had the need to target sub-systems. I'll still have to get used to thinking outside that box. Makes perfect sense for the larger vessels.

I presume you still need to punch through its shields in order to target the power plant? Even that seemed to be pretty difficult in the brief encounter I had with the Anaconda. I think I could have managed it, but I did not want to run the risk of losing my ship.

Where do you find the space in your Viper to put all this stuff?  How many shield cell banks do you have? What have you sacrificed in terms of modules to install them? I am fresh out of room and I cannot think of sacrificing anything else.

Yes, you need to take out the shields, that's what your burst lasers are for.  I honestly prefer them to beams, at least at the higher end.  Chewing through the shields is the hard part, and that's why you need to really know your stuff with flight assist off and keep out of the front arc.

Shield cell space is the problem with the Viper, it's got limited room for expansion.  I replaced my class 3 slot with Shield Cells, and even then it does not tend to be enough against ships like the Anaconda. 

This is why some Bounty Hunters lean to the Cobra and even Asp.  More Shield Cell space.  You need more skill for the kill with the Viper.  The Cobra, for all its drawbacks is a bit of easy mode due to its internals. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 30, 2014, 10:28:11 PM
Lol. I know when I'm punching above my weight. No way I'm going after an anaconda in my viper
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 30, 2014, 10:33:49 PM
Quote from: mikeck on December 30, 2014, 10:28:11 PM
Lol. I know when I'm punching above my weight. No way I'm going after an anaconda in my viper

Eh, I farm anything short of Elite Anacondas in a Viper.  Once you've got down how to pop them, Anacondas are very easy Viper kills.  The ship you don't want to take on in a Viper is the Python.  It will wreck you. 

Imperial Clippers and Federal Dropships can also be an issue because they like to ram.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 30, 2014, 11:06:19 PM
I've seen little skinny guys beat the crap out of guys 3 times their size...doesn't mean i can. I have trouble enough with turreted Cobras and elite sidewinders
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 30, 2014, 11:12:14 PM
Quote from: mikeck on December 30, 2014, 10:28:11 PM
Lol. I know when I'm punching above my weight. No way I'm going after an anaconda in my viper

(https://static.fjcdn.com/pictures/Gooby+pls_b3d0a7_5062478.png)
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 30, 2014, 11:13:02 PM
Quote from: mikeck on December 30, 2014, 11:06:19 PM
I've seen little skinny guys beat the crap out of guys 3 times their size...doesn't mean i can. I have trouble enough with turreted Cobras and elite sidewinders

First couple of times I took one on I got trashed too.  I really think that Anacondas are weak against Vipers, Eagles and Cobras though.  Especially Cobras.  If you use your superior maneuverability you can keep out of an Anaconda's prime firing arc.  If you're adept at using no flight assist, you can shred them.  The thing a Viper can do is hug an Anaconda's rear quarter, and even direct six and put fire right on either the drives or power plant.  The Anaconda can't deal with that. 

Problem lies with Elite, well equipped Anacondas.  With a Plasma Accelerator backed by Rail Guns, an Elite level Anaconda can rip anything to bits with one shot.  So I tend to avoid them. 

I've got extreme confidence in a high level Viper.  It's got few peers outside of the Python. 

Heck, with a bit of guts and a lot of whiskey I'd try an Anaconda in an Eagle.  That might actually be a good matchup.  If you make your ship geared for Anaconda popping, Rail Guns and Cannons, you can eat them for lunch.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 30, 2014, 11:16:33 PM
^^^  that kind of stuff really eats into my self imposed wait time for this game.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 30, 2014, 11:20:43 PM
in the coming new year I was thinking of doing three things.
get in better shape
drink less
be in a more committed relationship

now clearly Elite reduces that list to 1 thing and it certainly sounds like I wont be drinking less.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 30, 2014, 11:31:01 PM
Quote from: GDS_Starfury on December 30, 2014, 11:20:43 PM
in the coming new year I was thinking of doing three things.
get in better shape
drink less
be in a more committed relationship

now clearly Elite reduces that list to 1 thing and it certainly sounds like I wont be drinking less.

I am a much, much better pilot drunk. 

Well, I was.  I tried flying my Lakon Type 6 tonight in my current...ahem...happy state.  Nothing doing.  It's safely in dock for now. 
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 30, 2014, 11:35:51 PM
in that regard WoT is far more forgiving.  :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 30, 2014, 11:58:50 PM
Quote from: GDS_Starfury on December 30, 2014, 11:35:51 PM
in that regard WoT is far more forgiving.  :buck2:

Pretty much anything is more forgiving than Elite.  It's a game that punishes you pretty harshly for even the most mundane of mistakes. 

Regardless, you won't be sorry getting into this game.  It will keep you more on your toes than Pining ever did.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 31, 2014, 12:03:11 AM
I want to hear of fleet battles you get involved with and some crazy sand box privateer missions that unfold from it.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 31, 2014, 12:04:31 AM
I want to do it all for the wookie!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-UYNGG3-VQg8%2FUkyig0-4U_I%2FAAAAAAAAAL8%2FRq34M_LE7Qw%2Fs1600%2FChewy.jpg&hash=feef848c91f4127b99481eeeb2d2255954db0184)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 01:51:29 AM
Quote from: Jarhead0331 on December 30, 2014, 06:22:50 PM
How the hell do you get to Frigaha? Its one local system I just cannot reach even though it says its only 5 LY from my present location. I can lock onto it from my navigation menu, but I cannot enter Frameshift because it exceeds my fuel usage by 0.60T. This makes no sense as it is only 5LY away and I have made farther jumps before...also, I cannot route it from the galaxy map. What's the deal?
I'm absolutely certain this is something that has cropped up with me, leaving me scratching my head...not being able to jump to a system saying it exceeds my fuel and I'm like "but it's only the next system away"...and they aren't hundreds of light years away...I can't remember how many LY away they are...but I couldn't understand why you couldn't jump to the next system...that left me using a load of fuel as I was trying to make my way across the galaxy to get out the hell hole I'm in.

In fact it definitely happened. I remember I was trying to get across the galaxy and I came to a dead end - couldn't jump to the next system and yet I was full of fuel. I took it as a limitation of my Sidey and decided to abandon my travels.

Something else about travelling by the galaxy map came up last night...I set Morkosh as my destination which showed all orange travel lines and was only two systems away. When I went back to the cockpit, I selected the right panel and scrolled down to Morkosh only to see it marked in red - couldn't select it to jump to - not enough fuel given my loadout of 3 military plans???

So I selected the previous destination of Grantham (or something) and jumped there, fully expecting to require refuelling at the station there...but I saw Morkosh through my cockpit window, so selected it and hyperdrived to it. So I could jump to it, the galaxy map said I could jump to it, but the left panel in the cockpit said I couldn't do it and forced me to change my plans - even though in the end I could jump to it.

I tell you - the galaxy map and travelling is screwy and it's given me headaches in the past.

And JH - I saw your message last night. A little light in a dark wilderness. Unfortunately, it took me about 10-15 minutes to find out how to reply....I haven't "in-game" chatted before.
Title: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 31, 2014, 03:23:02 AM
Heh even if it works it often returns an error, that chat thingamajig. :)

Another thing I found out: if you plot a route in the galaxy map and you jump to the first system, just stay in supercruise. The next jump system is already locked. Just line up and engage the FSD again.
I always thought I had to disengage the FSD and do the whole jump process again. Thats why I never got why you could plot a route in the first place, if you always needed to manually set up the next jump. :)
Perhaps I should have watched the tutorial videos earlier or RTFM. ;)

Also, ship locking seems to be seperate from nav locking. But it does use the same screen. That's what screwed me up before.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 31, 2014, 04:53:18 AM
Quote from: JudgeDredd on December 31, 2014, 01:51:29 AM
Quote from: Jarhead0331 on December 30, 2014, 06:22:50 PM
How the hell do you get to Frigaha? Its one local system I just cannot reach even though it says its only 5 LY from my present location. I can lock onto it from my navigation menu, but I cannot enter Frameshift because it exceeds my fuel usage by 0.60T. This makes no sense as it is only 5LY away and I have made farther jumps before...also, I cannot route it from the galaxy map. What's the deal?
I'm absolutely certain this is something that has cropped up with me, leaving me scratching my head...not being able to jump to a system saying it exceeds my fuel and I'm like "but it's only the next system away"...and they aren't hundreds of light years away...I can't remember how many LY away they are...but I couldn't understand why you couldn't jump to the next system...that left me using a load of fuel as I was trying to make my way across the galaxy to get out the hell hole I'm in.

In fact it definitely happened. I remember I was trying to get across the galaxy and I came to a dead end - couldn't jump to the next system and yet I was full of fuel. I took it as a limitation of my Sidey and decided to abandon my travels.

Something else about travelling by the galaxy map came up last night...I set Morkosh as my destination which showed all orange travel lines and was only two systems away. When I went back to the cockpit, I selected the right panel and scrolled down to Morkosh only to see it marked in red - couldn't select it to jump to - not enough fuel given my loadout of 3 military plans???

So I selected the previous destination of Grantham (or something) and jumped there, fully expecting to require refuelling at the station there...but I saw Morkosh through my cockpit window, so selected it and hyperdrived to it. So I could jump to it, the galaxy map said I could jump to it, but the left panel in the cockpit said I couldn't do it and forced me to change my plans - even though in the end I could jump to it.

I tell you - the galaxy map and travelling is screwy and it's given me headaches in the past.

And JH - I saw your message last night. A little light in a dark wilderness. Unfortunately, it took me about 10-15 minutes to find out how to reply....I haven't "in-game" chatted before.

Keep reading my posts in the thread, I solved the problem! It was my frame shift drive. The higher tier drives have less mass and can use more fuel per jump permitting longer distance single jumps. At the time, the most fuel I could use per jump was .60 tons which translated to about 5.05 LY. I upgraded to an FSD that permits me to use 1.20 tons which translates to a single jump distance of over 8 LY, a significant difference. I have much longer range now and make further single jumps.

What I'm learning is that when something doesn't seem to be working, the problem is usually with me and not the game.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 05:06:07 AM
hmmm
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 31, 2014, 06:25:45 AM
Does someone who bought into the game in beta just prior to gamma also have a permit for Founder's World?
It seems an awfully far away system from where I am (LHS 3447) and would hate to have made the trip to find out I am not allowed in! :)


.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 06:29:21 AM
I bought when it was in BETA, but I don't know anything about permits and I've never heard of Founders World.

I can't find my way out a paper bag at the minute  :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 31, 2014, 07:33:34 AM
Quote from: JudgeDredd on December 31, 2014, 06:29:21 AM
I bought when it was in BETA, but I don't know anything about permits and I've never heard of Founders World.

I can't find my way out a paper bag at the minute  :2funny:

Lmao - what are you stuck on you loon?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 07:42:36 AM
lol

Nothing pal - ta. I just need to stop bitching earn cash, upgrade and get out the hell hole I'm in  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 31, 2014, 08:07:05 AM
Nice seeing Yskonyn online.  We flew to another planet but I was jumped by a crazy guy.  I then escaped.  Then we just sat there and chatted away. Lol!
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 31, 2014, 08:50:50 AM
Quote from: JudgeDredd on December 31, 2014, 05:06:07 AM
hmmm

Instead of using money to buy all sorts of fancy weapons. I use it to upgrade frameshifted drives, power generators and thrusters. For the thrusters and frameshifted, I try to find one that delivers similar power for less mass...this drastically increases the distance you can travel per jump. Don't confuse the amount of fuel you have with jump distance allowed. For the power generator, you can get some that generate more power and are lighter...allows you to run more goodies like warrant scanners, fuel scoops, better scanners, more powerful weapons, etc

I've been playing this game since alpha and I am telling you that there are very few mechanical bugs. If there is something you want to do but can't, there is a 99% chance there is a good reason that is intended.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 31, 2014, 09:02:43 AM
Ok can someone tell my why am denied docking?  I have no cargo and within range.
Base just say I must follow protocol.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 09:03:20 AM
^ yeah - I picked that up from JH's post.

I'll continue to fumble around. I expect I'll get somewhere somehow.  :-X
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 09:03:59 AM
Quote from: jomni on December 31, 2014, 09:02:43 AM
Ok can someone tell my why am denied docking?  I have no cargo and within range.
Base just say I must follow protocol.
Rather bizarrely, that's an issue I haven't come across.  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 31, 2014, 09:05:59 AM
Yup. Yskonyn is there to witness it.  Is the base full?  But we don't know for sure.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 31, 2014, 09:19:00 AM
After more testing, Jomni, it was indeed that the station was full.

On the stations with the platforms outside, you can see. If there is a glowing bit with a docking number showing, it might have a free spot, or someone is on its way there. If you don't see glowing spots over the landing pads they are taken.

If more people are waiting to dock, once a docking bay comes free, everyone tries to get docking clearance, so you might be too late. It's a question of waiting close enough to be able to observe the traffic, then quickly try asking for clearance once you see someone leave.

The bigger stations almost never have capacity problems.

Another question; why would you want to buy a K-Warrant scanner? I have bought one, but it needs to be used as a weapon within scan range, only to indicate wether someone is clean or not, however, the stock Sidey already shows that automatically after a scan... without the K-Warrant scanner that is. Am I missing something?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 09:28:14 AM
Quote from: Jarhead0331 on December 31, 2014, 04:53:18 AM
Quote from: JudgeDredd on December 31, 2014, 01:51:29 AM
Quote from: Jarhead0331 on December 30, 2014, 06:22:50 PM
How the hell do you get to Frigaha? Its one local system I just cannot reach even though it says its only 5 LY from my present location. I can lock onto it from my navigation menu, but I cannot enter Frameshift because it exceeds my fuel usage by 0.60T. This makes no sense as it is only 5LY away and I have made farther jumps before...also, I cannot route it from the galaxy map. What's the deal?
I'm absolutely certain this is something that has cropped up with me, leaving me scratching my head...not being able to jump to a system saying it exceeds my fuel and I'm like "but it's only the next system away"...and they aren't hundreds of light years away...I can't remember how many LY away they are...but I couldn't understand why you couldn't jump to the next system...that left me using a load of fuel as I was trying to make my way across the galaxy to get out the hell hole I'm in.

In fact it definitely happened. I remember I was trying to get across the galaxy and I came to a dead end - couldn't jump to the next system and yet I was full of fuel. I took it as a limitation of my Sidey and decided to abandon my travels.

Something else about travelling by the galaxy map came up last night...I set Morkosh as my destination which showed all orange travel lines and was only two systems away. When I went back to the cockpit, I selected the right panel and scrolled down to Morkosh only to see it marked in red - couldn't select it to jump to - not enough fuel given my loadout of 3 military plans???

So I selected the previous destination of Grantham (or something) and jumped there, fully expecting to require refuelling at the station there...but I saw Morkosh through my cockpit window, so selected it and hyperdrived to it. So I could jump to it, the galaxy map said I could jump to it, but the left panel in the cockpit said I couldn't do it and forced me to change my plans - even though in the end I could jump to it.

I tell you - the galaxy map and travelling is screwy and it's given me headaches in the past.

And JH - I saw your message last night. A little light in a dark wilderness. Unfortunately, it took me about 10-15 minutes to find out how to reply....I haven't "in-game" chatted before.

Keep reading my posts in the thread, I solved the problem! It was my frame shift drive. The higher tier drives have less mass and can use more fuel per jump permitting longer distance single jumps. At the time, the most fuel I could use per jump was .60 tons which translated to about 5.05 LY. I upgraded to an FSD that permits me to use 1.20 tons which translates to a single jump distance of over 8 LY, a significant difference. I have much longer range now and make further single jumps.

What I'm learning is that when something doesn't seem to be working, the problem is usually with me and not the game.
The reason I appeared to not carry on reading was because I followed the link this morning from my email at 6 when I got up. That took me to your post. I then posted, in my eagerness to post prior to getting breakfast going, having what you were saying hit a chord with myself.

So I wasn't ignoring the rest of your posts (or the whole page that followed either). I simply thought the link was taking me to the last post made and replied with too much haste
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 31, 2014, 09:32:29 AM
Quote from: Yskonyn on December 31, 2014, 09:19:00 AM


Another question; why would you want to buy a K-Warrant scanner? I have bought one, but it needs to be used as a weapon within scan range, only to indicate wether someone is clean or not, however, the stock Sidey already shows that automatically after a scan... without the K-Warrant scanner that is. Am I missing something?

The Kill Warrant Scanner shows you all bounties on the target. That means if they have a bounty in territory controlled by the Federation, the Alliance and the Free Eravates, you will see all three bounties and be able to collect all three. The basic scanner just shows you if there is a bounty in the territory you are presently located within. Therefore, taking down someone with a 3,000 credit bounty in Federation space may also yield you additional bounties from other territories.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 31, 2014, 09:42:53 AM
Quote from: JudgeDredd on December 31, 2014, 09:28:14 AM
Quote from: Jarhead0331 on December 31, 2014, 04:53:18 AM
Quote from: JudgeDredd on December 31, 2014, 01:51:29 AM
Quote from: Jarhead0331 on December 30, 2014, 06:22:50 PM
How the hell do you get to Frigaha? Its one local system I just cannot reach even though it says its only 5 LY from my present location. I can lock onto it from my navigation menu, but I cannot enter Frameshift because it exceeds my fuel usage by 0.60T. This makes no sense as it is only 5LY away and I have made farther jumps before...also, I cannot route it from the galaxy map. What's the deal?
I'm absolutely certain this is something that has cropped up with me, leaving me scratching my head...not being able to jump to a system saying it exceeds my fuel and I'm like "but it's only the next system away"...and they aren't hundreds of light years away...I can't remember how many LY away they are...but I couldn't understand why you couldn't jump to the next system...that left me using a load of fuel as I was trying to make my way across the galaxy to get out the hell hole I'm in.

In fact it definitely happened. I remember I was trying to get across the galaxy and I came to a dead end - couldn't jump to the next system and yet I was full of fuel. I took it as a limitation of my Sidey and decided to abandon my travels.

Something else about travelling by the galaxy map came up last night...I set Morkosh as my destination which showed all orange travel lines and was only two systems away. When I went back to the cockpit, I selected the right panel and scrolled down to Morkosh only to see it marked in red - couldn't select it to jump to - not enough fuel given my loadout of 3 military plans???

So I selected the previous destination of Grantham (or something) and jumped there, fully expecting to require refuelling at the station there...but I saw Morkosh through my cockpit window, so selected it and hyperdrived to it. So I could jump to it, the galaxy map said I could jump to it, but the left panel in the cockpit said I couldn't do it and forced me to change my plans - even though in the end I could jump to it.

I tell you - the galaxy map and travelling is screwy and it's given me headaches in the past.

And JH - I saw your message last night. A little light in a dark wilderness. Unfortunately, it took me about 10-15 minutes to find out how to reply....I haven't "in-game" chatted before.

Keep reading my posts in the thread, I solved the problem! It was my frame shift drive. The higher tier drives have less mass and can use more fuel per jump permitting longer distance single jumps. At the time, the most fuel I could use per jump was .60 tons which translated to about 5.05 LY. I upgraded to an FSD that permits me to use 1.20 tons which translates to a single jump distance of over 8 LY, a significant difference. I have much longer range now and make further single jumps.

What I'm learning is that when something doesn't seem to be working, the problem is usually with me and not the game.
The reason I appeared to not carry on reading was because I followed the link this morning from my email at 6 when I got up. That took me to your post. I then posted, in my eagerness to post prior to getting breakfast going, having what you were saying hit a chord with myself.

So I wasn't ignoring the rest of your posts (or the whole page that followed either). I simply thought the link was taking me to the last post made and replied with too much haste

No problem dude. The exclamation point was because I was so excited that I figured it out. Not because I was annoyed or accusing you of not reading the rest of the thread. lol. How was breakfast?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 10:12:25 AM
Scrummy. I'm a jock and I like breakfast!  ;D

JH - I was only pointing it out because it dawned on me what happened...I didn't realise there was a whole other page before I replied!  :uglystupid2:
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 31, 2014, 10:21:39 AM
Quote from: JudgeDredd on December 31, 2014, 10:12:25 AM
Scrummy. I'm a jock and I like breakfast!  ;D

JH - I was only pointing it out because it dawned on me what happened...I didn't realise there was a whole other page before I replied!  :uglystupid2:

Are you one of those guys who dumps raw eggs, protein powder and kale I to a blender? Lol
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 31, 2014, 10:23:37 AM
Quote from: Jarhead0331 on December 31, 2014, 09:32:29 AM
Quote from: Yskonyn on December 31, 2014, 09:19:00 AM


Another question; why would you want to buy a K-Warrant scanner? I have bought one, but it needs to be used as a weapon within scan range, only to indicate wether someone is clean or not, however, the stock Sidey already shows that automatically after a scan... without the K-Warrant scanner that is. Am I missing something?

The Kill Warrant Scanner shows you all bounties on the target. That means if they have a bounty in territory controlled by the Federation, the Alliance and the Free Eravates, you will see all three bounties and be able to collect all three. The basic scanner just shows you if there is a bounty in the territory you are presently located within. Therefore, taking down someone with a 3,000 credit bounty in Federation space may also yield you additional bounties from other territories.

I bought one because I am making my money bounty hunting in my viper...really the best way to make cash until you can get a cobra or bigger for trading. If I WASNT bounty hunting and only took one if the opportunity presented itself, I could find better things to fill that slot with
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 11:10:25 AM
Quote from: mikeck on December 31, 2014, 10:21:39 AM
Quote from: JudgeDredd on December 31, 2014, 10:12:25 AM
Scrummy. I'm a jock and I like breakfast!  ;D

JH - I was only pointing it out because it dawned on me what happened...I didn't realise there was a whole other page before I replied!  :uglystupid2:

Are you one of those guys who dumps raw eggs, protein powder and kale I to a blender? Lol
lol - not that kind of jock 8)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 31, 2014, 01:06:01 PM
Quote from: mikeck on December 31, 2014, 10:21:39 AM
Quote from: JudgeDredd on December 31, 2014, 10:12:25 AM
Scrummy. I'm a jock and I like breakfast!  ;D

JH - I was only pointing it out because it dawned on me what happened...I didn't realise there was a whole other page before I replied!  :uglystupid2:

Are you one of those guys who dumps raw eggs, protein powder and kale I to a blender? Lol

Bwahahahahaha..... He's Scottish - he would deep fry all that in batter
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 01:17:08 PM
mmmmmm
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 31, 2014, 01:45:40 PM
Please...I live in the southern US...we fry everything including ice cream and candy bars
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on December 31, 2014, 03:05:55 PM
Fried pizza is gooderest!
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 31, 2014, 04:32:21 PM
Quote from: GDS_Starfury on December 31, 2014, 03:05:55 PM
Fried pizza is gooderest!

Is there another way to make pizza?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 31, 2014, 06:52:50 PM
Is this playing up for anyone tonight? I'm having the same problems I had on launch...the launcher just sits there. I can't start the game. I can't end the launcher program...it requires a reboot
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 31, 2014, 06:57:40 PM
just come out - no problems from here JD
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 31, 2014, 07:45:31 PM
No problems here. Played for about 3 hours

Btw..almost died. Upgraded to a powerful frame shift engine that gives my viper a 11ly jump range with my 10mw upgraded powerplant. What I didn't know is it takes about 3x as long to charge up. Not what you want to find out when your ship is sparking and you are trying to escape from 3 federal police in Eagles. Didn't count on that in my plans

I'm a bit bored of bounty hunting so I'm playing a true mercenary...for hire for whatever nasty job pays. Took a $186,000 mission to find and assassinate a specific pilot. I have 45 hours to do it and 3 systems where she could be. No bounty so I will be fined and hunted but wow! That's a lot of cheese
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 31, 2014, 07:52:34 PM
Quote from: mikeck on December 31, 2014, 07:45:31 PM
No problems here. Played for about 3 hours

Btw..almost died. Upgraded to a powerful frame shift engine that gives my viper a 11ly jump range with my 10mw upgraded powerplant. What I didn't know is it takes about 3x as long to charge up. Not what you want to find out when your ship is sparking and you are trying to escape from 3 federal police in Eagles. Didn't count on that in my plans

I'm a bit bored of bounty hunting so I'm playing a true mercenary...for hire for whatever nasty job pays. Took a $186,000 mission to find and assassinate a specific pilot. I have 45 hours to do it and 3 systems where she could be. No bounty so I will be fined and hunted but wow! That's a lot of cheese

Just to warn you, the assassination missions in the 100k range are to kill pilots in high level Anacondas. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 31, 2014, 08:59:09 PM
^yep. Learned that the hard way.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 31, 2014, 09:38:43 PM
How do I get slaves?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 31, 2014, 11:27:19 PM
Quote from: jomni on December 31, 2014, 09:38:43 PM
How do I get slaves?

You buy them from the commodity market, just like any other product. You just have to find them. Moreover, they are illegal in most of civilized space.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 01, 2015, 03:32:11 AM
Jomni the space slaver!
Did you ever check out Doninions 4? There are whole nations about sacrificing Blood slaves, if that's your thing ! :D


.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 01, 2015, 07:08:12 AM
currently slave trading off Radegast
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on January 01, 2015, 07:44:19 AM
Quote from: undercovergeek on January 01, 2015, 07:08:12 AM
currently slave trading off Radegast

Don't go near any Cherwell Convention signatory planets, especially the Star Empire of Manticore or the Kingdom of Torch. It won't end well...
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 01, 2015, 07:46:59 AM
ooo thanks - i have a 30ly trade run handing in slaves for a mahoosive profit, but i see there is more ££ in imperial slaves - problem being i consider myself imperial so dont know what to do there

im certainly nor Federation but ive done enough missions to earn my first navy entrance missions
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on January 01, 2015, 08:04:50 AM
Quote from: undercovergeek on January 01, 2015, 07:46:59 AM
ooo thanks - i have a 30ly trade run handing in slaves for a mahoosive profit, but i see there is more ££ in imperial slaves - problem being i consider myself imperial so dont know what to do there

im certainly nor Federation but ive done enough missions to earn my first navy entrance missions

Sorry, that was meant as a joke: http://honorverse.wikia.com/wiki/Main_Page

AFAIK, there is no actual tie-in between Elite and the Honor Harrington novels. It's just that Genetic Slavery has become a big plot point in the latter's recent plot progression.

Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 01, 2015, 08:11:01 AM
Quote from: Staggerwing on January 01, 2015, 08:04:50 AM
Quote from: undercovergeek on January 01, 2015, 07:46:59 AM
ooo thanks - i have a 30ly trade run handing in slaves for a mahoosive profit, but i see there is more ££ in imperial slaves - problem being i consider myself imperial so dont know what to do there

im certainly nor Federation but ive done enough missions to earn my first navy entrance missions

Sorry, that was meant as a joke: http://honorverse.wikia.com/wiki/Main_Page

AFAIK, there is no actual tie-in between Elite and the Honor Harrington novels. It's just that Genetic Slavery has become a big plot point in the latter's recent plot progression.

ah, lol sorry, totally passed me by!!

i didnt think id heard of those systems  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 01, 2015, 08:51:03 AM
Quote from: Yskonyn on January 01, 2015, 03:32:11 AM
Jomni the space slaver!
Did you ever check out Doninions 4? There are whole nations about sacrificing Blood slaves, if that's your thing ! :D


.

Well the mission is actually taking 2 slaves to a base and setting them free.  No money involved.  Just reputation.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 01, 2015, 09:06:43 AM
pffft - do the 'bring me 2 slaves for 60000' instead!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 01, 2015, 04:08:22 PM
Just got dumped to the desktop...unrecoverable error to server  :knuppel2:

And now I get
"Unable to retrieve Commander data from the server"
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 01, 2015, 04:17:28 PM
And back in...thankfully where it kicked me out.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 01, 2015, 05:25:24 PM
Quote from: JudgeDredd on January 01, 2015, 04:17:28 PM
And back in...thankfully where it kicked me out.

Wow. How many beats did your heart skip?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 01, 2015, 05:55:13 PM
Kicked me too with $55k in vouchers. When I got back on, it showed i had lost them at first...but they reappeared a few minutes later. Phew

On another note, I have 230k in cash and my viper is worth about 520k. It's loaded with upgraded everything. I'm thinking of trading it in for a cobra. After the trade I should have about 350k. That should be enough to pimp my cobra right? I want food weapons, upgrades frame shift, large cargo, upgraded power, etc. I should be ok with 300k to spend right? (With 50k saved for insurance)

Also, how do turrets work? Do they automatically Fire on any guys showing up as red? I ask because sometimes a guy will show red because I took his bounty but I don't want to kill him
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 01, 2015, 06:10:07 PM
Yeah, I lost about a million and a half worth of rare goods in my hold for a few minutes.  They're back now. 

I was about to lose it. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 01, 2015, 06:59:55 PM
Quote from: mikeck on January 01, 2015, 05:55:13 PM
Kicked me too with $55k in vouchers. When I got back on, it showed i had lost them at first...but they reappeared a few minutes later. Phew

On another note, I have 230k in cash and my viper is worth about 520k. It's loaded with upgraded everything. I'm thinking of trading it in for a cobra. After the trade I should have about 350k. That should be enough to pimp my cobra right? I want food weapons, upgrades frame shift, large cargo, upgraded power, etc. I should be ok with 300k to spend right? (With 50k saved for insurance)

Also, how do turrets work? Do they automatically Fire on any guys showing up as red? I ask because sometimes a guy will show red because I took his bounty but I don't want to kill him

I am almost in EXACTLY the same position as you. I have a super upgraded Viper with about 200K in the bank and am looking to buy a Cobra.  Difference is, I am not going to sell my Viper...I love it far too much.  I just took down an Elite Anaconda for a 60,000 bounty and barely got a scratch.  It helped that it was a full on battle with Federal Security forces, but I used SirAndrew's advice and went for the power generator...worked like a charm. I fear nothing in space now.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 01, 2015, 07:10:33 PM
Hmm..I have never tried to target a specific subsystem. Will have to hot key that.

I was thinking about keeping my viper problem is I don't want to leave it in the station fly halfway across the galaxy and realize that I really want to be in my viper. I'm thinking it's easier to sell it investor beeping in my ship that if I want to fly Viper later I can always sell the cobra back
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 01, 2015, 07:30:00 PM
Quote from: mikeck on January 01, 2015, 07:10:33 PM
Hmm..I have never tried to target a specific subsystem. Will have to hot key that.

I was thinking about keeping my viper problem is I don't want to leave it in the station fly halfway across the galaxy and realize that I really want to be in my viper. I'm thinking it's easier to sell it investor beeping in my ship that if I want to fly Viper later I can always sell the cobra back

I'm a hoarder...I don't like getting rid of anything. Heck, I still have my Eagle in the garage.

My plan is to hang on to the Viper for dedicated murder and mayhem. I've never flown the Cobra, so while I know it is a dangerous target defensively, I'm not sure how good of an offensive striker it is. So, I would like to use the Cobra to get involved in serious medium range trading and resource gathering/mining. Hopefully it will be lucrative enough to serve as a springboard into an Anaconda or Python.  But, if I get bored of the mercantile grind, I'll still have my trustworthy Viper to fall back on for some assassination and bounty hunting. We'll see how it goes.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 01, 2015, 07:51:00 PM
your last post about bounty hunting and interdicting almost turned me away from honest trading, well, slave trading - i will do it one day, but i want to explore trading some more, promised myself a type 6 and then maybe an asp which is the nearest thing to an all rounder youll get

the beauty of the game is i can do that, and you can do what you wish too - still loving it
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 01, 2015, 08:12:41 PM
I can see how honest trading could be fun and very rewarding. It's why my next purchase is definitely going to be a larger ship with a substantial hold and lots of room for modules. However, bounty hunting is just too thrilling to give up altogether.

My usual habit was to take on quick courier missions for a few thousand credits and then look for wanted criminals while in transit to my destination. This would yield relatively modest steady income. However, I finally made it over to a resource extraction sight and the action is fierce, the pickings good and the rewards exceptional. I made about 90,000 credits in under an hour over there. Small battles are frequently raging between larger numbers of federal security ships and wanted criminals. It's great to intervene and snatch the often times generous bounties. If there is one nuisance with this approach it's that the battles are pretty wild and federal ships have on a few occasions flown into my line of fire causing me to gain an instant bounty and become a federal target. It's not that big of deal. It just requires me to eventually break off and head back to a station to pay off the small fine...usually 200 credits.

Anyway, if I stick to this zone, I'm pretty sure I'll have my cobra n a few hours of play.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 01, 2015, 08:48:32 PM
Quote from: Jarhead0331 on January 01, 2015, 07:30:00 PM
Quote from: mikeck on January 01, 2015, 07:10:33 PM
Hmm..I have never tried to target a specific subsystem. Will have to hot key that.

I was thinking about keeping my viper problem is I don't want to leave it in the station fly halfway across the galaxy and realize that I really want to be in my viper. I'm thinking it's easier to sell it investor beeping in my ship that if I want to fly Viper later I can always sell the cobra back

I'm a hoarder...I don't like getting rid of anything. Heck, I still have my Eagle in the garage.

My plan is to hang on to the Viper for dedicated murder and mayhem. I've never flown the Cobra, so while I know it is a dangerous target defensively, I'm not sure how good of an offensive striker it is. So, I would like to use the Cobra to get involved in serious medium range trading and resource gathering/mining. Hopefully it will be lucrative enough to serve as a springboard into an Anaconda or Python.  But, if I get bored of the mercantile grind, I'll still have my trustworthy Viper to fall back on for some assassination and bounty hunting. We'll see how it goes.

This is exactly what I have done.  I have a Lakon Type 6, kitted out with a top FSD and 88 tons of haulage for money making.  I have a kitted to the nines Viper for killing.  Between the two ships I could get a decent kitted Asp, but I think I'll hold off on that a while. 

Having to take the night off as it is.  The earlier crash has adversely affected trading, and people are both losing and getting cargo duped in equal measure. It looks like something hugely bad went down server side, and I'm going to wait for them to fix it.  Don't want to get hosed in a rollback.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 02, 2015, 03:51:20 AM
If you go on a bounty Hunt how do you find the target?
Usually the mission tells you in which systems the target has been last seen, but then? Do you visit each Unidentified Signal Source, do you just cruise around in SC from planet to planet in a system scanning All ships you come across ?


.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 02, 2015, 03:59:41 AM
Quote from: Yskonyn on January 02, 2015, 03:51:20 AM
If you go on a bounty Hunt how do you find the target?
Usually the mission tells you in which systems the target has been last seen, but then? Do you visit each Unidentified Signal Source, do you just cruise around in SC from planet to planet in a system scanning All ships you come across ?


.
That sounds like the process. Perhaps a better target scanner (one of those that show wanted targets) would be a good option. I've never done one partly because it seems so difficult (without additional kit?) but also because I don't have a kitted out bird yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 05:51:49 AM
Quote from: Yskonyn on January 02, 2015, 03:51:20 AM
If you go on a bounty Hunt how do you find the target?
Usually the mission tells you in which systems the target has been last seen, but then? Do you visit each Unidentified Signal Source, do you just cruise around in SC from planet to planet in a system scanning All ships you come across ?


.

My experience has been that you fly around in each of the named systems for awhile. Have your scanners interrogate everyone you come across and investigate unidentified signals wherever possible. Eventually, a ship will communicate with you and give you intel regarding news of where your target was last seen heading. Go there, fly around, look at the unidentified signals and boom. You'll find him.

THat being said, I've learned that those missions, at least the lucrative ones, are pretty dangerous, and not really worth all the tedium in tracking the target down.

I've had much more fun and overall success hunting random criminals in the resource extraction zones.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 02, 2015, 09:40:45 AM
What's the best way to earn money as a newb?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 10:07:56 AM
Quote from: jomni on January 02, 2015, 09:40:45 AM
What's the best way to earn money as a newb?

I think the consensus, as we have already discussed a few times, is to start with simple local courier missions. Transport goods from one station to another for 2,000 credits here, 3,000 credits there. This is different than trading. You do not have to buy the commodity. The customer supplies it and you just deliver it.  Think of UPS in space. After you make a few bucks, continue to look for those missions, but when in transit, start looking for wanted criminals and hunt them down. You can earn very reasonable bounties this way and before you know it, you'll be earning 15,000 to 20,000 on the average per run. Eventually, after you have earned enough to upgrade into a better ship with more advanced modules, head to a resource extraction zone and start aggressively hunting criminals. This will earn you steady and reasonable income. I'm earning between 50,000 to 100,000 credits per run now and I do not even look at the courier missions. My sole source of income at the moment is bounty hunting and I would consider myself reasonably wealthy. Not rich, but definitely successful. 

Alternatively, you can skip the bounty hunting and once you saved up some money, you can buy a larger transport ship and get into heavier trading.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 02, 2015, 10:13:24 AM
Quote from: jomni on January 02, 2015, 09:40:45 AM
What's the best way to earn money as a newb?

You can use this tool:  http://elitetradingtool.co.uk/ (http://elitetradingtool.co.uk/) to find a profitable trade route near you.  Just remember that your jump range fully laiden with cargo is much lower than your 'normal' jump range so be sure to use the correct weight when plotting your course using the glaxy map.

More than once I plotted my course THEN bought the cargo and found I couldn't get there from here.  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 02, 2015, 11:38:30 AM
Jomni, if you are still around lhs3447 its better to move.
The system is not very lucrative. Move up a few nodes. :)


.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 02, 2015, 11:53:43 AM
Quote from: Jarhead0331 on January 02, 2015, 10:07:56 AM
Quote from: jomni on January 02, 2015, 09:40:45 AM
What's the best way to earn money as a newb?

I think the consensus, as we have already discussed a few times, is to start with simple local courier missions. Transport goods from one station to another for 2,000 credits here, 3,000 credits there. This is different than trading. You do not have to buy the commodity. The customer supplies it and you just deliver it.  Think of UPS in space. After you make a few bucks, continue to look for those missions, but when in transit, start looking for wanted criminals and hunt them down. You can earn very reasonable bounties this way and before you know it, you'll be earning 15,000 to 20,000 on the average per run. Eventually, after you have earned enough to upgrade into a better ship with more advanced modules, head to a resource extraction zone and start aggressively hunting criminals. This will earn you steady and reasonable income. I'm earning between 50,000 to 100,000 credits per run now and I do not even look at the courier missions. My sole source of income at the moment is bounty hunting and I would consider myself reasonably wealthy. Not rich, but definitely successful. 

Alternatively, you can skip the bounty hunting and once you saved up some money, you can buy a larger transport ship and get into heavier trading.

one day im going to ask you for a tutorial, i know fk all about combat, interdicting, wake scanning...........
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 01:41:44 PM
Quote from: undercovergeek on January 02, 2015, 11:53:43 AM
Quote from: Jarhead0331 on January 02, 2015, 10:07:56 AM
Quote from: jomni on January 02, 2015, 09:40:45 AM
What's the best way to earn money as a newb?

I think the consensus, as we have already discussed a few times, is to start with simple local courier missions. Transport goods from one station to another for 2,000 credits here, 3,000 credits there. This is different than trading. You do not have to buy the commodity. The customer supplies it and you just deliver it.  Think of UPS in space. After you make a few bucks, continue to look for those missions, but when in transit, start looking for wanted criminals and hunt them down. You can earn very reasonable bounties this way and before you know it, you'll be earning 15,000 to 20,000 on the average per run. Eventually, after you have earned enough to upgrade into a better ship with more advanced modules, head to a resource extraction zone and start aggressively hunting criminals. This will earn you steady and reasonable income. I'm earning between 50,000 to 100,000 credits per run now and I do not even look at the courier missions. My sole source of income at the moment is bounty hunting and I would consider myself reasonably wealthy. Not rich, but definitely successful. 

Alternatively, you can skip the bounty hunting and once you saved up some money, you can buy a larger transport ship and get into heavier trading.

one day im going to ask you for a tutorial, i know fk all about combat, interdicting, wake scanning...........

Anytime!
Title: Re: Elite: Dangerous. I broke down.
Post by: Great Ajax on January 02, 2015, 03:49:09 PM
This sums up exactly what I have done.  I do Bounty 'fishing' at the nav points and rake in about $100k before I need to reload on cannon ammunition.  My near term goal is to upgrade all of my Viper's equipment to the roughly sub $200k per module/weapon price point.  After this, I don't really know what to do.  The endgame tier of the Viper has most of the modules costing $500k a piece which is a lot of cheddar and seems like a massive grind.  I would love to shoot for an Anacada but you need some serious cash as I think these are about $17M for the stock model.  Bounty hunting just isn't going to get you there.  I also want to get involved in pursuing a faction and finding a system to settle down in but I don't know how to even evaluate that.  Was thinking about settling down in Imperial Space as mainly a bounty hunter with making piracy raids (as an Imperial Marque) into Federation space on the side.  So maybe a border system between the Empire and the Federation with a nice Anarchy system nearby (for blackmarket runs) would be ideal. 

I just made it into Sol and am exploring it a bit.  It is really cool to fly around Earth and the Moon.  Also ran into a Wanted Cobra Elite and thought it would be an easy bounty.  That dude blasted my Viper into space dust after two passes.

I bought the beta back in May but haven't touched it until this past week and I am totally addicted.  The Saitek 52 Pro is working nicely too.

Trey


Quote from: Jarhead0331 on January 02, 2015, 10:07:56 AM
Quote from: jomni on January 02, 2015, 09:40:45 AM
What's the best way to earn money as a newb?

I think the consensus, as we have already discussed a few times, is to start with simple local courier missions. Transport goods from one station to another for 2,000 credits here, 3,000 credits there. This is different than trading. You do not have to buy the commodity. The customer supplies it and you just deliver it.  Think of UPS in space. After you make a few bucks, continue to look for those missions, but when in transit, start looking for wanted criminals and hunt them down. You can earn very reasonable bounties this way and before you know it, you'll be earning 15,000 to 20,000 on the average per run. Eventually, after you have earned enough to upgrade into a better ship with more advanced modules, head to a resource extraction zone and start aggressively hunting criminals. This will earn you steady and reasonable income. I'm earning between 50,000 to 100,000 credits per run now and I do not even look at the courier missions. My sole source of income at the moment is bounty hunting and I would consider myself reasonably wealthy. Not rich, but definitely successful. 

Alternatively, you can skip the bounty hunting and once you saved up some money, you can buy a larger transport ship and get into heavier trading.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 04:09:06 PM
I just bought the Cobra. I took it for a shakedown cruise and think it will be fun to put bounty hunting aside for a little and try to make some money as an armed transport of trade goods. First, I still need to make some more money by killing so I can upgrade the Cobra. I think by the end of the weekend I'll have a pretty beefy Cobra.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 02, 2015, 04:27:46 PM
Quote from: Jarhead0331 on January 02, 2015, 04:09:06 PM
I just bought the Cobra. I took it for a shakedown cruise and think it will be fun to put bounty hunting aside for a little and try to make some money as an armed transport of trade goods. First, I still need to make some more money by killing so I can upgrade the Cobra. I think by the end of the weekend I'll have a pretty beefy Cobra.

I found the Cobra is best suited as an armed transport or pirate ship, not a bounty hunter. 

You're safe as houses running trade in a Cobra nothing much can beat you that interdicts you, and you can escape anything that can.  If you've got a good rare goods route, you'll roll in millions in no time. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 05:00:26 PM
Quote from: SirAndrewD on January 02, 2015, 04:27:46 PM
Quote from: Jarhead0331 on January 02, 2015, 04:09:06 PM
I just bought the Cobra. I took it for a shakedown cruise and think it will be fun to put bounty hunting aside for a little and try to make some money as an armed transport of trade goods. First, I still need to make some more money by killing so I can upgrade the Cobra. I think by the end of the weekend I'll have a pretty beefy Cobra.

I found the Cobra is best suited as an armed transport or pirate ship, not a bounty hunter. 

You're safe as houses running trade in a Cobra nothing much can beat you that interdicts you, and you can escape anything that can.  If you've got a good rare goods route, you'll roll in millions in no time.

I look forward to joining you in the millionaires club, sir.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 02, 2015, 05:40:36 PM
Quote from: Jarhead0331 on January 02, 2015, 05:00:26 PM
Quote from: SirAndrewD on January 02, 2015, 04:27:46 PM
Quote from: Jarhead0331 on January 02, 2015, 04:09:06 PM
I just bought the Cobra. I took it for a shakedown cruise and think it will be fun to put bounty hunting aside for a little and try to make some money as an armed transport of trade goods. First, I still need to make some more money by killing so I can upgrade the Cobra. I think by the end of the weekend I'll have a pretty beefy Cobra.

I found the Cobra is best suited as an armed transport or pirate ship, not a bounty hunter. 

You're safe as houses running trade in a Cobra nothing much can beat you that interdicts you, and you can escape anything that can.  If you've got a good rare goods route, you'll roll in millions in no time.

I look forward to joining you in the millionaires club, sir.

Join me at Lave in the club level, we'll make it rain!

In all seriousness though, it takes no time at all once you upgrade to the serious haulers.  It's ever increasing returns as your cargo space grows. 

Here's my net in just two days of trading in my Lakon...

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi331.photobucket.com%2Falbums%2Fl472%2FAndrewDupy%2Fmoola_zps9f3fb91b.jpg&hash=c2bd7955b732bd722996243626e4749ae0480e18) (http://s331.photobucket.com/user/AndrewDupy/media/moola_zps9f3fb91b.jpg.html)
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 02, 2015, 06:31:31 PM
http://massively.joystiq.com/2015/01/02/elite-dangerous-server-goes-haywire-creates-instant-billionair/
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 02, 2015, 06:44:41 PM
Quote from: GDS_Starfury on January 02, 2015, 06:31:31 PM
http://massively.joystiq.com/2015/01/02/elite-dangerous-server-goes-haywire-creates-instant-billionair/

Yeah, people were duping credits either intentionally or accidentally all night last night.

Things seem to have been sorted out today though.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 02, 2015, 07:09:08 PM
Im still going to wait a few months before getting it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 08:00:43 PM
Quote from: GDS_Starfury on January 02, 2015, 07:09:08 PM
Im still going to wait a few months before getting it.

You're a retard.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 09:01:35 PM
I'm noticing an interesting trend. I've been bounty hunting exclusively in one system for a few days now. I've made a lot of money and killed a lot of criminals. On a few occasions, a Federal Security ship will cross my line of fire causing an instant bounty and a 200 credit fine.  When this happens, I usually stick around and finish a few kills and then head back to the nearest dock to refit. I have NEVER defended myself against the Feds and I have never opened fire on them or destroyed any federal ship attacking me. When I return to dock, I pay the fine, wipe out the bounty and head back out into the field.

Recently, I started noticing that when returning to my hunting ground, a few, but not all, of the federal security ships are red on my radar and will attack me on sight. I do not have a bounty, or have wanted status. Additionally, I'm noticing that a few of the the wanted criminals are popping up as green on my hud and will not attack me unless I attack them.  I checked my reputation and in all systems they are all neutral, or better. What is causing this trend? Is there heat that you generate simply from engaging in combat, or have those little fines here and there somehow effected my overall reputation that is not discernible from the the reputation screen? Its starting to be a bigger problem and causing me to have shorten my runs. Shorter runs means less money.

As soon as I make enough dosh to upgrade my Cobra, I plan on leaving this system behind for awhile, but I'm still curious as to what is going on here.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 02, 2015, 09:45:22 PM
Quote from: Jarhead0331 on January 02, 2015, 08:00:43 PM
Quote from: GDS_Starfury on January 02, 2015, 07:09:08 PM
Im still going to wait a few months before getting it.

You're a retard.

Im a busy retard with Rome2, APOS, WoT and Civ4 to play.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 10:00:21 PM
Quote from: GDS_Starfury on January 02, 2015, 09:45:22 PM
Quote from: Jarhead0331 on January 02, 2015, 08:00:43 PM
Quote from: GDS_Starfury on January 02, 2015, 07:09:08 PM
Im still going to wait a few months before getting it.

You're a retard.

Im a busy retard with Rome2, APOS, WoT and Civ4 to play.

Elite is probably the best space flight open world adventure combat privateer game (I think I just coined a new genre) ever made. It may even be one of the best games ever made period. You're a total space head. There is no reason and no excuse for you to not be out there flying.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 02, 2015, 10:05:04 PM
all of the games I mentioned are terrestrial.
and in space no one can hear me fart.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 02, 2015, 10:05:51 PM
Im going to get it but Im in no rush.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 10:09:40 PM
Quote from: GDS_Starfury on January 02, 2015, 10:05:51 PM
Im going to get it but Im in no rush.

The point I'm trying to make is, you should be.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 02, 2015, 10:19:23 PM
is there a Kessel Run trade route?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 02, 2015, 10:40:59 PM
Quote from: GDS_Starfury on January 02, 2015, 10:19:23 PM
is there a Kessel Run trade route?

Yep.  My ship can make it in less than 12 parsecs. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 02, 2015, 10:45:33 PM
Jarhead, I haven't noticed anything like that. When I accidntally tag a fed or friendly and get a bounty, I return to the station, pay it off and head right back out. I've never seen any Feds still red when I wt back. I HAVE on occasion had private ships turn read when I take their bounty. I flew in on a wanted cobra when another "clean" cobra was takin him out. I lent a hand, blew up the bad guy and collected the bounty. As soon as I did, the clean guy turned red. He didn't Fire at me...was just red.
Had that happen on multiple occasions. Also, had ships appear as red...they turn out to be wanted but there is no way my radar should "know" that until I have scanned them.

On another note, I just bought a cobra. By the time i traded in my viper, with my banked cash, I had about 275k to upgrade my cobra. I am armed with 2 multi cannons and 2 burst lasers...all gimbaled. I upgraded an empty slot to include additional cargo, upgraded my shield genrator, frame shift drive and power genrator. Had about 65k left over to buy my first cargo and insurance....my point is that it takes a ton of cash to pimp out the cobra so I think you are on the right track picking up bounties for awile. I really could use another 500k of upgrades.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 02, 2015, 10:48:14 PM
Quote from: mikeck on January 02, 2015, 10:45:33 PM
Jarhead, I haven't noticed anything like that. When I accidntally tag a fed or friendly and get a bounty, I return to the station, pay it off and head right back out. I've never seen any Feds still red when I wt back. I HAVE on occasion had private ships turn read when I take their bounty. I flew in on a wanted cobra when another "clean" cobra was takin him out. I lent a hand, blew up the bad guy and collected the bounty. As soon as I did, the clean guy turned red. He didn't Fire at me...was just red.
Had that happen on multiple occasions. Also, had ships appear as red...they turn out to be wanted but there is no way my radar should "know" that until I have scanned them.

On another note, I just bought a cobra. By the time i traded in my viper, with my banked cash, I had about 275k to upgrade my cobra. I am armed with 2 multi cannons and 2 burst lasers...all gimbaled. I upgraded an empty slot to include additional cargo, upgraded my shield genrator, frame shift drive and power genrator. Had about 65k left over to buy my first cargo and insurance....my point is that it takes a ton of cash to pimp out the cobra so I think you are on the right track picking up bounties for awile. I really could use another 500k of upgrades.

If you've got about 20 tons of space, try the rare goods route I suggested earlier.  It'll net you a quick couple of million for a day's effort.  The Cobra is great at running rare goods.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 02, 2015, 10:50:58 PM
Quote from: mikeck on January 02, 2015, 10:45:33 PM
Jarhead, I haven't noticed anything like that. When I accidntally tag a fed or friendly and get a bounty, I return to the station, pay it off and head right back out. I've never seen any Feds still red when I wt back. I HAVE on occasion had private ships turn read when I take their bounty. I flew in on a wanted cobra when another "clean" cobra was takin him out. I lent a hand, blew up the bad guy and collected the bounty. As soon as I did, the clean guy turned red. He didn't Fire at me...was just red.
Had that happen on multiple occasions. Also, had ships appear as red...they turn out to be wanted but there is no way my radar should "know" that until I have scanned them.

On another note, I just bought a cobra. By the time i traded in my viper, with my banked cash, I had about 275k to upgrade my cobra. I am armed with 2 multi cannons and 2 burst lasers...all gimbaled. I upgraded an empty slot to include additional cargo, upgraded my shield genrator, frame shift drive and power genrator. Had about 65k left over to buy my first cargo and insurance....my point is that it takes a ton of cash to pimp out the cobra so I think you are on the right track picking up bounties for awile. I really could use another 500k of upgrades.

I did almost the same. I bought a cobra, upgraded the FSD, cargo hold, power plant and coupler, added two gimbaled multi cannons and swapped out the fixed pulse lasers for gimbaled burst lasers. Added a point defense system and a fuel scoop too. I kept the viper though. Just couldn't get rid of her. I'm trying to figure out whether I want to get a mining laser and a refinery. Is there money in mining?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 02, 2015, 11:08:18 PM
Quote from: Jarhead0331 on January 02, 2015, 10:50:58 PM
Quote from: mikeck on January 02, 2015, 10:45:33 PM
Jarhead, I haven't noticed anything like that. When I accidntally tag a fed or friendly and get a bounty, I return to the station, pay it off and head right back out. I've never seen any Feds still red when I wt back. I HAVE on occasion had private ships turn read when I take their bounty. I flew in on a wanted cobra when another "clean" cobra was takin him out. I lent a hand, blew up the bad guy and collected the bounty. As soon as I did, the clean guy turned red. He didn't Fire at me...was just red.
Had that happen on multiple occasions. Also, had ships appear as red...they turn out to be wanted but there is no way my radar should "know" that until I have scanned them.

On another note, I just bought a cobra. By the time i traded in my viper, with my banked cash, I had about 275k to upgrade my cobra. I am armed with 2 multi cannons and 2 burst lasers...all gimbaled. I upgraded an empty slot to include additional cargo, upgraded my shield genrator, frame shift drive and power genrator. Had about 65k left over to buy my first cargo and insurance....my point is that it takes a ton of cash to pimp out the cobra so I think you are on the right track picking up bounties for awile. I really could use another 500k of upgrades.

I did almost the same. I bought a cobra, upgraded the FSD, cargo hold, power plant and coupler, added two gimbaled multi cannons and swapped out the fixed pulse lasers for gimbaled burst lasers. Added a point defense system and a fuel scoop too. I kept the viper though. Just couldn't get rid of her. I'm trying to figure out whether I want to get a mining laser and a refinery. Is there money in mining?

If you're hitting the right metals like gold, silver, palladium, yeah, there's money in mining.  It's not as much as trading though.  Trading profits increase exponentially based on cargo space.  If you dabble in rare goods, it's even more of an explosion in profit.  There's not another job that matches it. 

If you want to maximize trading profits, explore Slopey's Best Profit Calculator tool.  It's very good for finding extreme profit routes quickly. 

For the ultimate rare goods circuit, worth millions per trip, try this:  http://www.reddit.com/r/EliteTraders/comments/2q3goa/lazy_rare_goods_circuit_by_cmdr_daggoo/
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 02, 2015, 11:48:15 PM
Ok, I give ....what is a "rare good"

I must have ended up in a different area of the Galaxy than everyone else..I've never heard of any of those places. I checked and they are waaaaaayyyy far from me. Right now I will stick to the old fashioned way: pick up what is in high supply and sell what I have when I find a place its in demand

Love this video by the way...laugh out loud everytime I watch it

https://m.youtube.com/watch?v=qYPtigdFxnA
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 03:39:20 AM
Quote from: Jarhead0331 on January 02, 2015, 09:01:35 PM
I'm noticing an interesting trend. I've been bounty hunting exclusively in one system for a few days now. I've made a lot of money and killed a lot of criminals. On a few occasions, a Federal Security ship will cross my line of fire causing an instant bounty and a 200 credit fine.  When this happens, I usually stick around and finish a few kills and then head back to the nearest dock to refit. I have NEVER defended myself against the Feds and I have never opened fire on them or destroyed any federal ship attacking me. When I return to dock, I pay the fine, wipe out the bounty and head back out into the field.

Recently, I started noticing that when returning to my hunting ground, a few, but not all, of the federal security ships are red on my radar and will attack me on sight. I do not have a bounty, or have wanted status. Additionally, I'm noticing that a few of the the wanted criminals are popping up as green on my hud and will not attack me unless I attack them.  I checked my reputation and in all systems they are all neutral, or better. What is causing this trend? Is there heat that you generate simply from engaging in combat, or have those little fines here and there somehow effected my overall reputation that is not discernible from the the reputation screen? Its starting to be a bigger problem and causing me to have shorten my runs. Shorter runs means less money.

As soon as I make enough dosh to upgrade my Cobra, I plan on leaving this system behind for awhile, but I'm still curious as to what is going on here.
So your reputation has followed you into space...so what...get over it  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on January 03, 2015, 04:21:10 AM
JH, there is a possible explanation .
...the strongest local faction in a system is the authority (and sports the 'police' vessels) so if the balance had shifted over to a different local faction now they are the system authority .... so if you were blowing up wanted (local by faction B ) ships of lets say Space Company A , while Space Company B had the authority and later the authority switched from B to A, now the vessels of B (now some of them wanted by A) are now green, while the new authority A (who man the 'police' vessels now too) that faction you had some how harassed the last runs with your action in their struggle against B show up red.

in the meantime my workhorse Cobra is beefed up  ...and i was able to take two Black Ops rank mission
and had each time neutralize a person traveling in a Drop Ship (they show up in USSs btw)
and so made Petty Officer in the Federation.
also I got a permit and invitation for a star system some 86ly away ...but ED-forum-reading told: there is no benefit in traveling to that star, nothing happend there to those who had made the trip  ... it just a nice way to hand out the new permit...AFAIK.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 03, 2015, 04:21:29 AM
Every bounty (which has been like 4) I've tried so far has been stolen from me by the damned Fed security forces.   I do 90% of the work, take a beating, then those bastards swoop in and get the kill shot. 

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 04:26:22 AM
Well, I have a few credits left and I'm looking at buying something for the Hauler. It might be a waste of money or not - I don't know. Trouble is, I think, there's not a lot of info.

For example - I'm looking at an upgraded FSD. Now the one I'm looking at is all blue and orange except power draw which is red. So I get that blue is better and red is worse and orange is the same. That's not really the problem. The problem is this...

The "blue items" are rating, integrity and optimal mass. In particular what's drawing my attention is the Optimal Mass. So the "rating" is a general sig given to a product and this one is better. But the game gives no information at all as to the benefits. What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

So - my (latest) gripe, I suppose, is the game doesn't give you that info. Kind of minor - probably to most. It "generically" tells you what parts of the item are better or worse, but it doesn't tell you how that will affect you. I don't want the game to spoon feed me everything....but I don't want to waste my hard earned credits buying something "better" that isn't better in the way I needed it to be

I'm off to see if the wiki helps - but I think it could be in game.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 03, 2015, 04:49:05 AM
Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

120 lbs and 5'5" and she wont blow your best friend.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 03, 2015, 05:54:48 AM
Quote from: GDS_Starfury on January 03, 2015, 04:49:05 AM
Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

120 lbs and 5'5" and she wont blow your best friend.

See,,,if you bought the game, you might actually have something worthwhile to contribute to the thread!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 03, 2015, 06:03:57 AM
Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
Well, I have a few credits left and I'm looking at buying something for the Hauler. It might be a waste of money or not - I don't know. Trouble is, I think, there's not a lot of info.

For example - I'm looking at an upgraded FSD. Now the one I'm looking at is all blue and orange except power draw which is red. So I get that blue is better and red is worse and orange is the same. That's not really the problem. The problem is this...

The "blue items" are rating, integrity and optimal mass. In particular what's drawing my attention is the Optimal Mass. So the "rating" is a general sig given to a product and this one is better. But the game gives no information at all as to the benefits. What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

So - my (latest) gripe, I suppose, is the game doesn't give you that info. Kind of minor - probably to most. It "generically" tells you what parts of the item are better or worse, but it doesn't tell you how that will affect you. I don't want the game to spoon feed me everything....but I don't want to waste my hard earned credits buying something "better" that isn't better in the way I needed it to be

I'm off to see if the wiki helps - but I think it could be in game.

I don't think blue is necessarily better and red is necessarily worse. Blue is actually more, and red is actually less. Less can sometimes be better. For instance, some modules have less power draw. That is a good thing because it requires less power to use. So if you are looking at a module that requires less power than the module you currently have installed, it will be marked red, but this is actually a good thing. Don't hold me to this, because as I'm typing this I'm starting to have second thoughts. I have to go back in and check to see if less power draw is displayed in red or blue. LoL


Optimal mass is important because I believe it impacts on performance. You will note that every module you have has a certain mass. All of this mass adds to the overall mass of your ship. Some modules operate more efficiently if your ship falls within the optimal mass parameter. I usually look for modules that weigh less (another example of where less, or red could be good, I think) as being a positive factor and incentive for upgrading.
Title: Re: Elite: Dangerous. I broke down.
Post by: Tpek on January 03, 2015, 06:05:15 AM
So when is the game actually coming out?
Seems like the devs enjoy the ever-constant influx of people paying for the beta that they never bother to release the game.
For those of us who pre-ordered the non-beta edition this is kinda silly.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 03, 2015, 06:09:18 AM
Quote from: Tpek on January 03, 2015, 06:05:15 AM
So when is the game actually coming out?
Seems like the devs enjoy the ever-constant influx of people paying for the beta that they never bother to release the game.
For those of us who pre-ordered the non-beta edition this is kinda silly.

Huh? The game has been out officially since December 16th.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 06:15:57 AM
Quote from: Jarhead0331 on January 03, 2015, 06:03:57 AM
Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
Well, I have a few credits left and I'm looking at buying something for the Hauler. It might be a waste of money or not - I don't know. Trouble is, I think, there's not a lot of info.

For example - I'm looking at an upgraded FSD. Now the one I'm looking at is all blue and orange except power draw which is red. So I get that blue is better and red is worse and orange is the same. That's not really the problem. The problem is this...

The "blue items" are rating, integrity and optimal mass. In particular what's drawing my attention is the Optimal Mass. So the "rating" is a general sig given to a product and this one is better. But the game gives no information at all as to the benefits. What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

So - my (latest) gripe, I suppose, is the game doesn't give you that info. Kind of minor - probably to most. It "generically" tells you what parts of the item are better or worse, but it doesn't tell you how that will affect you. I don't want the game to spoon feed me everything....but I don't want to waste my hard earned credits buying something "better" that isn't better in the way I needed it to be

I'm off to see if the wiki helps - but I think it could be in game.

I don't think blue is necessarily better and red is necessarily worse. Blue is actually more, and red is actually less. Less can sometimes be better. For instance, some modules have less power draw. That is a good thing because it requires less power to use. So if you are looking at a module that requires less power than the module you currently have installed, it will be marked red, but this is actually a good thing.
I don't think that's correct. Admittedly I have no proof - and I should probably bow to your better understanding of the game - but I do think the blue is better than what you have and red is worse.

The example you mention is almost certainly not correct. I was just looking at FSD's and the power draw of the "upgrade" I was looking at was I think 2.00 compared to 1.6 on my current FSD and the upgrade value of 2.00 was shown in red

My memory is awful - it really is because I was only in the game looking at this a couple of hours ago - but I'd swear the more power draw was red because it was worse than what I have. If I can take a screenshot I will...but my screenshot software kind of jumps out the game and takes a shot of my desktop (it does that for some games). I do have my AMD Raptor(?) software, so I'll try with that to show what I mean

Quote from: Jarhead0331 on January 03, 2015, 06:03:57 AM
Optimal mass is important because I believe it impacts on performance. You will note that every module you have has a certain mass. All of this mass adds to the overall mass of your ship. Some modules operate more efficiently if your ship falls within the optimal mass parameter. I usually look for modules that weigh less (another example of where less, or red could be good) as being a positive factor and incentive for upgrading.
Thanks for that. I was hoping though that the game might give some more detailed indication of how it would help. In terms of FSD, I think what I would like to know is if I upgraded to the new drive, how much further would I be able to jump.

However, given your answer, I don't know that (given all the different options and configurations) that would be possible. Trouble I'm left with is this...I don't know if spending 8,000 credits will be of benefit or not. I mean - it likely will - but I don't really know how
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 06:16:18 AM
Quote from: Jarhead0331 on January 03, 2015, 06:09:18 AM
Quote from: Tpek on January 03, 2015, 06:05:15 AM
So when is the game actually coming out?
Seems like the devs enjoy the ever-constant influx of people paying for the beta that they never bother to release the game.
For those of us who pre-ordered the non-beta edition this is kinda silly.

Huh? The game has been out officially since December 16th.
lol - Jomni TPek (what was I thinking!) is back in the room  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 03, 2015, 07:32:33 AM
Quote from: JudgeDredd on January 03, 2015, 06:15:57 AM
Quote from: Jarhead0331 on January 03, 2015, 06:03:57 AM
Quote from: JudgeDredd on January 03, 2015, 04:26:22 AM
Well, I have a few credits left and I'm looking at buying something for the Hauler. It might be a waste of money or not - I don't know. Trouble is, I think, there's not a lot of info.

For example - I'm looking at an upgraded FSD. Now the one I'm looking at is all blue and orange except power draw which is red. So I get that blue is better and red is worse and orange is the same. That's not really the problem. The problem is this...

The "blue items" are rating, integrity and optimal mass. In particular what's drawing my attention is the Optimal Mass. So the "rating" is a general sig given to a product and this one is better. But the game gives no information at all as to the benefits. What exactly is the benefit of a better Optimal Mass or better Integrity. In fact with Integrity, what does that even actually mean?

So - my (latest) gripe, I suppose, is the game doesn't give you that info. Kind of minor - probably to most. It "generically" tells you what parts of the item are better or worse, but it doesn't tell you how that will affect you. I don't want the game to spoon feed me everything....but I don't want to waste my hard earned credits buying something "better" that isn't better in the way I needed it to be

I'm off to see if the wiki helps - but I think it could be in game.

I don't think blue is necessarily better and red is necessarily worse. Blue is actually more, and red is actually less. Less can sometimes be better. For instance, some modules have less power draw. That is a good thing because it requires less power to use. So if you are looking at a module that requires less power than the module you currently have installed, it will be marked red, but this is actually a good thing.
I don't think that's correct. Admittedly I have no proof - and I should probably bow to your better understanding of the game - but I do think the blue is better than what you have and red is worse.

The example you mention is almost certainly not correct. I was just looking at FSD's and the power draw of the "upgrade" I was looking at was I think 2.00 compared to 1.6 on my current FSD and the upgrade value of 2.00 was shown in red

My memory is awful - it really is because I was only in the game looking at this a couple of hours ago - but I'd swear the more power draw was red because it was worse than what I have. If I can take a screenshot I will...but my screenshot software kind of jumps out the game and takes a shot of my desktop (it does that for some games). I do have my AMD Raptor(?) software, so I'll try with that to show what I mean

Quote from: Jarhead0331 on January 03, 2015, 06:03:57 AM
Optimal mass is important because I believe it impacts on performance. You will note that every module you have has a certain mass. All of this mass adds to the overall mass of your ship. Some modules operate more efficiently if your ship falls within the optimal mass parameter. I usually look for modules that weigh less (another example of where less, or red could be good) as being a positive factor and incentive for upgrading.
Thanks for that. I was hoping though that the game might give some more detailed indication of how it would help. In terms of FSD, I think what I would like to know is if I upgraded to the new drive, how much further would I be able to jump.

However, given your answer, I don't know that (given all the different options and configurations) that would be possible. Trouble I'm left with is this...I don't know if spending 8,000 credits will be of benefit or not. I mean - it likely will - but I don't really know how

I could be wrong. I forget too. I'll check next time I play.

More importantly, you can see how a new module will affect your jump range. All those statistics are displayed to the right. It shows your current jump range, your unladen and laden ranges and how all of those numbers are changed by different hardware. It also shows other important numbers like changes in overall power output, power draw, mass, etc. it's all clearly displayed with very specific numbers to the decimal point.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 07:41:13 AM
Am I the only KJ losing money?

I think the plan needs to be - don't pick up stuff floating in space. Basically, you're marked as wanted with a fine because you "stole" it - which doesn't really seem right.

I picked up some military plans and lost 3k on those and just recently I left a station and found a load of "white squares"...turned out to be Tea and Coffee. I thought "Ohhh...free money". Nope. Stolen and a 10k fine. Worst thing is, where I am, I can't even find anywhere that'll buy them. I've landed at a couple of Outposts (I thought they would be wanting things like Tea and Coffee) and my cargo isn't showing in the commodities window.  :'(

Seems the auld saying is true in the future and space - you don't get something for nothing.

On a side note about this - I'm not happy that "finding" lore about should mean you stole it. But then that's because I'm feeling hard done by just now. In the last hour I've went from 30k to 20k  :'(

What a w****r  8)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 07:42:03 AM
Quote from: Jarhead0331 on January 03, 2015, 07:32:33 AM
....
More importantly, you can see how a new module will affect your jump range. All those statistics are displayed to the right. It shows your current jump range, your unladen and laden ranges and how all of those numbers are changed by different hardware. It also shows other important numbers like changes in overall power output, power draw, mass, etc. it's all clearly displayed with very specific numbers to the decimal point.
Thanks for that. I saw those numbers on the right - I didn't link them to the item I was looking at (like a muppet)

Ta
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 07:44:21 AM
By the way - I docked at a station that has a big red skull on it. Is that a pirate base or am I just not welcome there?

Rather surprisingly, they don't want to buy my tea and coffee either  :-\
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 03, 2015, 07:58:21 AM
Do not pick up floating cargo. The system as it is does not really reward you for it. I think they need to change that. If you find it, it shouldn't be marked as stolen. However, it is and if you get scanned, you're screwed, as you've already learned.

You can sell stolen goods on the black market, or perhaps in the independent systems. I'm not sure because I did it once, learned my lesson and then never did it again. I bitched about it a few pages back. LoL.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on January 03, 2015, 08:08:46 AM
JD ...while you are still doing 'clean' business find a station or better an outpost that has a Backmarket (take notes on a post-it for later use) ...all cargo floating in space is 'tagged with its former owner RFID chips' and those has to be found and replaced in a dark corner of a stations hangar by a specialist it seems (like a stolen chipped cat or dog would have to see a darksided vet to replace the chip) 

if you pick up those cargo you have to manage to get unscanned to the location with the market and in case of a station you have to buzz-through the entry. if you didn't had spend time in the close vicinity of the station (wheel) when you drop out of the frameshift and fly through the door with more then 140 there is no scan ...and you can sell on the black market for 1/2 prise from the list 
i found that only worse the risk when taking a mission to retrieve a special item (like Blackbox, Prototype Tech, etc..)

even more risky: you can fly around with randomly picked up stolen goods, visit a station without a market (cause of a timed mission you like to end before) enter unscanned and also leave it!  unscanned ... i usually get scanned when leaving, so i did that only once. (i found prototype tech and smuggeld it in and out of stations until a mission popped up that was lookin for exactly that item.....but i lost a lot of sweet and was glad to finally get rid of it).   
Never tried this stunt again;-)   
     
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 08:21:28 AM
Yeah - thanks both.

I think I'll stay away from the BM stuff. It's way too easy to get scanned and the hit is pretty big.

I'm turning to generic missions. Picking up dropped goods or dealing with BM stuff just is not worth it
Title: Re: Elite: Dangerous. I broke down.
Post by: Tpek on January 03, 2015, 09:34:00 AM
Quote from: Jarhead0331 on January 03, 2015, 06:09:18 AM
Quote from: Tpek on January 03, 2015, 06:05:15 AM
So when is the game actually coming out?
Seems like the devs enjoy the ever-constant influx of people paying for the beta that they never bother to release the game.
For those of us who pre-ordered the non-beta edition this is kinda silly.

Huh? The game has been out officially since December 16th.

I guess I should facepalm myself then.
Maybe I should have paid more attention to the countless pointless blog-emails they sent :P
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 03, 2015, 09:51:25 AM
Quote from: JudgeDredd on January 03, 2015, 07:41:13 AM
Am I the only KJ losing money?

I think the plan needs to be - don't pick up stuff floating in space. Basically, you're marked as wanted with a fine because you "stole" it - which doesn't really seem right.

I picked up some military plans and lost 3k on those and just recently I left a station and found a load of "white squares"...turned out to be Tea and Coffee. I thought "Ohhh...free money". Nope. Stolen and a 10k fine. Worst thing is, where I am, I can't even find anywhere that'll buy them. I've landed at a couple of Outposts (I thought they would be wanting things like Tea and Coffee) and my cargo isn't showing in the commodities window.  :'(

Seems the auld saying is true in the future and space - you don't get something for nothing.

On a side note about this - I'm not happy that "finding" lore about should mean you stole it. But then that's because I'm feeling hard done by just now. In the last hour I've went from 30k to 20k  :'(

What a w****r  8)

What system are you near?  Have you tried the trading tools?  (http://elitetradingtool.co.uk/ (http://elitetradingtool.co.uk/))  If you click on Find Trades and put in your current system and click search it'll have a big list of available trades and the profit per ton.

For example, I'm near system Ualapalor and these are my results:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMCF1liY.jpg&hash=46f11f9c4108e28fb85eb57f75cad4d12bb22819)

You can sort by most profit or shortest trade route.  Depending on your FSD you might be more profitable with a shorter and less profit per ton route because you can do it faster.

So today I can buy Beryllium from Tau Ophiuchii, station Robson Hub at 7621 and sell ti in Zaragas, station Jenner hub at 9000 for a profit of 1379 per ton.  Then I can turn around and buy Resonating Seperators from that station for 5651 and sell it back to the first station for 6606 for a profit of 955 per ton.  Each trip total gets me 2334 per ton.

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 10:15:29 AM
UCG put me off using tools like that.

Just went another 2300cr down. Decided to stay clean and go mining. I can't find gold, Palladium or Platinum anywhere, so I just thought "Sod it - I'll do it the long, slow, hard way". Went to a rock formation to pull out some metals.

Started mining. Got 99% of Rudite(?) and the rock was dry. Went to another and was getting 2 other types of metal. As I only have one refinery, I couldn't extract those metals. So I went to another rock...same thing...then started seeing smoke from the dash...before I knew it, I was 400% and my hull was at 20%...then BAM!

I seriously suck at this game. I really do. I don't understand why all this shite is happening to me - but the game is seriously fighting me. Of course I'm not suggesting the game has something against me...but it's kicking me in the baws everytime I fire it up.

Bored and going racing at Albert Park  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 10:26:49 AM
Thanks republic. I have seen you post that link before, but when I've used it, this is often the result I see

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zps4953f317.jpg&hash=3601f452e66aa26e8567204975a1853256524f72)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 03, 2015, 10:31:08 AM
Quote from: JudgeDredd on January 03, 2015, 08:21:28 AM
Yeah - thanks both.

I think I'll stay away from the BM stuff. It's way too easy to get scanned and the hit is pretty big.

I'm turning to generic missions. Picking up dropped goods or dealing with BM stuff just is not worth it

Trade all naughty stuff at the outposts..... No security there

Mikeck..... Some planets have their own rare goods like Lavian brandy youre not allowed a lot but the further you take them the more profit you earn.... Afaik people take them to the furthest planet selling their own rares and then take those back and so on

In gamma they weren't rare as in numerical but it's been nerfed now but still very profitable
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 03, 2015, 10:41:27 AM
Quote from: JudgeDredd on January 03, 2015, 10:26:49 AM
Thanks republic. I have seen you post that link before, but when I've used it, this is often the result I see


For some areas you have to either increase the distance or reduce the default profit per ton.  Here's some trades you can do there:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1NxM8MM.jpg&hash=f957eb7caf232a516d37d595b687aae6e0df70b4)

I would definitely try that bottom one, you could luck out with only 1 jump inbetween your two stations making for some very quick profit!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 10:57:20 AM
Quote from: republic on January 03, 2015, 10:41:27 AM
Quote from: JudgeDredd on January 03, 2015, 10:26:49 AM
Thanks republic. I have seen you post that link before, but when I've used it, this is often the result I see


For some areas you have to either increase the distance or reduce the default profit per ton.  Here's some trades you can do there:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1NxM8MM.jpg&hash=f957eb7caf232a516d37d595b687aae6e0df70b4)

I would definitely try that bottom one, you could luck out with only 1 jump inbetween your two stations making for some very quick profit!
I used it again - this time from where I am now - Granthaimi, but this thing gave me trade like lots and LOTS of systems away. Also - the trade it was suggesting had a lot of jumps - I mean, A LOT - between the source and the delivery. One such one was between Amarak and Suchagga...you need to look at where those two are in relation to each other and how far away Amarak is away from Granthaimi - that kind of trade (earning me 2249cr profit) would likely cost me that in fuel...not to mention the number of evasions I'd have to do with twats trying to pull me out of FSD mode
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 03, 2015, 11:19:05 AM
Quote from: JudgeDredd on January 03, 2015, 10:57:20 AM
I used it again - this time from where I am now - Granthaimi, but this thing gave me trade like lots and LOTS of systems away. Also - the trade it was suggesting had a lot of jumps - I mean, A LOT - between the source and the delivery. One such one was between Amarak and Suchagga...you need to look at where those two are in relation to each other and how far away Amarak is away from Granthaimi - that kind of trade (earning me 2249cr profit) would likely cost me that in fuel...not to mention the number of evasions I'd have to do with twats trying to pull me out of FSD mode

Remember the profit is per ton.  So if you have a Hauler fully fitted for cargo (22 tons total) that would be $49,478 per round trip.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 03, 2015, 11:22:48 AM
Quote from: republic on January 03, 2015, 11:19:05 AM
Quote from: JudgeDredd on January 03, 2015, 10:57:20 AM
I used it again - this time from where I am now - Granthaimi, but this thing gave me trade like lots and LOTS of systems away. Also - the trade it was suggesting had a lot of jumps - I mean, A LOT - between the source and the delivery. One such one was between Amarak and Suchagga...you need to look at where those two are in relation to each other and how far away Amarak is away from Granthaimi - that kind of trade (earning me 2249cr profit) would likely cost me that in fuel...not to mention the number of evasions I'd have to do with twats trying to pull me out of FSD mode

Remember the profit is per ton.  So if you have a Hauler fully fitted for cargo (22 tons total) that would be $49,478 per round trip.
mmm. Thanks - I didn't know that but still...it's a hell of a journey!

I did use a tool in BETA that was bloody good - and found trades from your place - not a bazillion systems away. But that stopped working - closed down by the devs I think. That's when UCG told me off for being a fanny  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 03, 2015, 11:26:20 AM
Quote from: mikeck on January 02, 2015, 11:48:15 PM
Ok, I give ....what is a "rare good"

I must have ended up in a different area of the Galaxy than everyone else..I've never heard of any of those places. I checked and they are waaaaaayyyy far from me. Right now I will stick to the old fashioned way: pick up what is in high supply and sell what I have when I find a place its in demand

Love this video by the way...laugh out loud everytime I watch it

https://m.youtube.com/watch?v=qYPtigdFxnA

Rare goods will be highlighted in yellow on the commodities screen, and there'll always be very few of them.  You have a quota of how many you can buy in one sitting. 

They do not behave like normal goods, as they increase in value the farther you get from the source, maxing out in value at 160ly.  For example, if you buy a max allocation of 14t of Diso Ma Corn at Diso for 300cr a ton, you can sell it 160ly away for about 20,000cr a ton.   

Many of the systems around Lave, the starting point in the original Elite, offer rare goods.  Even better, there are good trade routes there for standard goods, so you can move from system to system, buying rares with profits made from transporting standards. 

Once your cargo is maxed with rares, you can head out to sell them at a system 160 or more light years away.   Clearly a fair FSD and good fuel scoop are necessary for this part. 

Best place to go is Witchhaul, 200ly from the Lave cluster, as there are a lot of systems there that also trade with each other and offer good rare allocations. 

Rares are a good jump start to trading.  Once you get a ship with 100t of cargo space, standard trading is more lucrative with a good trade route.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 03, 2015, 11:32:06 AM
I wish there was a 'Trade Computer' device or something that would let you scan prices for things when you come into a system and keep them on file.  It would make trading much easier without having to use 3rd party tools.  Sure the prices would fluctuate and be out of date, but system X would always need some item and system Y would always be providing it.  I know the map provides that basic data, but the map is really difficult for me to read.  I often get lost and have to close it out and reopen.

It'd also be nice to be able to have a small stockpile in a station so if the market bottoms out you don't have to dump your cargo for a loss, you can just hold on to it until you find a place to get rid of it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 03, 2015, 02:01:30 PM
I got myself stuck with no fuel, heavy damage, and no cred in some obscure system with nothing but a twin sun and a small base with no commodities market.  I'm not that far into the game and I really had zero idea of how anything worked when I started so I am going to pull the plug and start over.  Hope I don't lose my extra ship that I got for pre-ordering, not that I'd ever used it.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 03, 2015, 02:05:28 PM
Quote from: Silent Disapproval Robot on January 03, 2015, 02:01:30 PM
I got myself stuck with no fuel, heavy damage, and no cred in some obscure system with nothing but a twin sun and a small base with no commodities market.  I'm not that far into the game and I really had zero idea of how anything worked when I started so I am going to pull the plug and start over.  Hope I don't lose my extra ship that I got for pre-ordering, not that I'd ever used it.

You always get your free Eagle back on a restart.  I know I did.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 03, 2015, 05:48:52 PM
I'm trying something I haven't done before, just bought a Cobra and went full on cargo ship with it.  Sold the weapons and downgraded the powerplant and onboard fuel to get the farthest jump distance I can.

We'll see how it goes  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 03, 2015, 05:55:11 PM
Is there an in-game encyclopedia or anything which will quickly inform you as to the nature of your cargo?

I restarted the game and, during my very first in-system jump, I spotted an unidentified signal and went to check it out.  I found a wanted smuggler and proceeded to shoot him full of cohesive light.  I got a 10K credit bounty and he dropped 3 containers of Gaewan dance dust and 1 of leather.  I'd never used the cargo scoop before so I decided to pick them up.  I figured the stuff was most likely illegal based on the name alone but there was no way I could tell just from scanning it or checking it in my cargo manifest once I'd loaded it on board.    I wanted to go to a Federal system to collect the bounty reward but I didn't want to go waltzing in there with a hold full of contraband.  I went to an independent system but they wouldn't buy either the dust or the leather so I just ended up dumping the stuff outside the station and took on a scrap delivery contract instead.  I feel like the Sanford and Son of space.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 03, 2015, 06:01:33 PM
As far as I know, you can ONLY sell things you have picked up on the black market and not all stations have blackmarkets.  You access the black market from the contacts menu.  All cargo that you pick up is market as stolen as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 03, 2015, 06:08:10 PM
Quote from: Silent Disapproval Robot on January 03, 2015, 05:55:11 PM
Is there an in-game encyclopedia or anything which will quickly inform you as to the nature of your cargo?

I restarted the game and, during my very first in-system jump, I spotted an unidentified signal and went to check it out.  I found a wanted smuggler and proceeded to shoot him full of cohesive light.  I got a 10K credit bounty and he dropped 3 containers of Gaewan dance dust and 1 of leather.  I'd never used the cargo scoop before so I decided to pick them up.  I figured the stuff was most likely illegal based on the name alone but there was no way I could tell just from scanning it or checking it in my cargo manifest once I'd loaded it on board.    I wanted to go to a Federal system to collect the bounty reward but I didn't want to go waltzing in there with a hold full of contraband.  I went to an independent system but they wouldn't buy either the dust or the leather so I just ended up dumping the stuff outside the station and took on a scrap delivery contract instead.  I feel like the Sanford and Son of space.

Yeah...if you picked it up in space, then it is illegal contraband. Don't get scanned.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 03, 2015, 06:21:15 PM
Quote from: Silent Disapproval Robot on January 03, 2015, 05:55:11 PM
Is there an in-game encyclopedia or anything which will quickly inform you as to the nature of your cargo?

I restarted the game and, during my very first in-system jump, I spotted an unidentified signal and went to check it out.  I found a wanted smuggler and proceeded to shoot him full of cohesive light.  I got a 10K credit bounty and he dropped 3 containers of Gaewan dance dust and 1 of leather.  I'd never used the cargo scoop before so I decided to pick them up.  I figured the stuff was most likely illegal based on the name alone but there was no way I could tell just from scanning it or checking it in my cargo manifest once I'd loaded it on board.    I wanted to go to a Federal system to collect the bounty reward but I didn't want to go waltzing in there with a hold full of contraband.  I went to an independent system but they wouldn't buy either the dust or the leather so I just ended up dumping the stuff outside the station and took on a scrap delivery contract instead.  I feel like the Sanford and Son of space.

anything you pick up in space is stolen

ninja'd by a marine, who'd have thought!  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 03, 2015, 06:48:55 PM
This evening I was happily milling about in an anarchy system with a African name.
Scooping up canisters of all kinds of stuff left behind by others and immediately dropping them off at one of the two outposts in the system for sale on the black market. Then accepted a mission to kill five pirates.

A quick cruise towards an USS yielded 2 pirates who were quickly dispatched by my burst lasers.
Picked up their cargo, quick turn around to one of the stations again to cash in. Things were going grand!

Then I cruised towards a Nav Beacon to get my three remaining tallies on some bad guys. The area around the beacon was very much alive with cargo ships coming in and a few pirates harassing them.
Ok... which target to take? Let's first keep a bit low and scan a few ships.

Then I spotted a Hauler being attacked by a Viper. Let's help the poor guy! After a pretty long fight (the Viper aparently is a hard target to take down with only 2 burst lasers on a Sidey) the Hauler quickly bailed and I could scoop up some cargo yet again! 4 out of 5 done now.
Then all of a sudden a red blip comes out of Frameshift, right on top of me! And in a matter of seconds, my canopy was shot to hell, oxygen leaking everywhere and my virtual life ended right there and then...

Didn't see him coming! Maybe he was a friend of the Viper pilot? I will never know, but what I do know is that it made me fail the mission... grr. 20k down the drain. But had loads of fun tonight!  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 10:32:24 AM
today i have dealt in nefarious doings and traded a lot of slaves but the real earner seems to be imperial slaves so im heading to the border of imperial/federation space about 150 light years away and ill sell and buy on either side of the border

i have also had my first brush with combat, got interdicted by a viper, i normally speed, boost and run but inspired by JH i thought id give self defence a bash

im such an amateur - forgot everything, started and finished with 3 to engines, 1 to shields and 1 to weapons instead of redistributing the power, finally got him in my sights and started firing gimballed burst lasers, missed him by miles, id forgotten to target him!! target him this time and on the first pass take his shileds down. I remember buying gimballed multi cannons for taking out the hull for just this very occurrence, did i remember at the time?

no

get him down to 12% hull without the cannons, and then he passes too close, hits me and explodes behind me, im still full shields!! no bounty, must have been either a player looking for lols or NPC with no reputation, dont care, hes space dust and my cobra isnt - awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 04, 2015, 10:41:56 AM
before I get this I need to get a new joystick.  I dont want a whole HOTAS setup as I dont want the desk clutter.
so what are the recommendations?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 04, 2015, 10:44:49 AM
I one day will have the blast everyone else is having. For me, at the moment, it's just simply awesome to fly around in. Singularly the best space flight sim out there. I've yet to see past it's beauty and immersion and find out what I can do in it without losing money hand over fist and feeling lost.

I'll get there...one day I'll get there.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 10:47:16 AM
Quote from: GDS_Starfury on January 04, 2015, 10:41:56 AM
before I get this I need to get a new joystick.  I dont want a whole HOTAS setup as I dont want the desk clutter.
so what are the recommendations?

im HOTAS im afraid

Quote from: JudgeDredd on January 04, 2015, 10:44:49 AM
I one day will have the blast everyone else is having. For me, at the moment, it's just simply awesome to fly around in. Singularly the best space flight sim out there. I've yet to see past it's beauty and immersion and find out what I can do in it without losing money hand over fist and feeling lost.

I'll get there...one day I'll get there.

you need to submit to a trading tool JD
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 04, 2015, 10:51:31 AM
has anyone noticed the beginnings of guilds, trade groups and whatnot yet in the multiplayer universe?
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 04, 2015, 10:53:38 AM
Quote from: undercovergeek on January 04, 2015, 10:47:16 AM
im HOTAS im afraid

thats what Bawbs told me.   ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 10:54:18 AM
not yet, everything is very much based on your independence, although you can simply agree to not shoot a group youve arranged to meet

there are currently 3 player started civil wars across the map, people meet on the forum and decide what action to take to tip the balance

Quote from: GDS_Starfury on January 04, 2015, 10:53:38 AM
Quote from: undercovergeek on January 04, 2015, 10:47:16 AM
im HOTAS im afraid

thats what Bawbs told me.   ^-^

lol, touche
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 04, 2015, 10:57:49 AM
is it possible to give people money/credits in game?
I can see a group split between traders and mercs where those flying as mercs are cover for the traders.  but everyone needs to make money.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 11:02:22 AM
Quote from: JudgeDredd on January 04, 2015, 10:44:49 AM
I one day will have the blast everyone else is having. For me, at the moment, it's just simply awesome to fly around in. Singularly the best space flight sim out there. I've yet to see past it's beauty and immersion and find out what I can do in it without losing money hand over fist and feeling lost.

I'll get there...one day I'll get there.

Glad to see you post this JD. Keep at it. Eventually, you'll find your grove.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 11:03:13 AM
Quote from: GDS_Starfury on January 04, 2015, 10:57:49 AM
is it possible to give people money/credits in game?
I can see a group split between traders and mercs where those flying as mercs are cover for the traders.  but everyone needs to make money.

As far as I know, no. But I have often thought this would be a good idea.  Only problem I see is that at some point, people would start selling credits for real money and that may be something the developer wants to avoid.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 04, 2015, 11:11:04 AM
any chance of using a friendly trader as bait?  get some really rare cargo, find a hot contested spot or pirate region and play cover for the trader.  you get money for kills and they get trade profits.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 11:26:09 AM
Quote from: GDS_Starfury on January 04, 2015, 11:11:04 AM
any chance of using a friendly trader as bait?  get some really rare cargo, find a hot contested spot or pirate region and play cover for the trader.  you get money for kills and they get trade profits.

early 15 is slated for the 'wings' capability - where traders can hire fighters as escorts, or fighters can team up
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 04, 2015, 11:30:24 AM
There really needs to be a bonus to profits made while playing online, otherwise your best defense is just to play in solo mode.  I know when my funds are low I play in solo, but when I've got a cushion I'll pop into open play.  There's also the issue with the docking lottery when in open...I don't mind to wait a bit but after a five minutes the novelty wears off.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 11:39:45 AM
Quote from: republic on January 04, 2015, 11:30:24 AM
There really needs to be a bonus to profits made while playing online, otherwise your best defense is just to play in solo mode.  I know when my funds are low I play in solo, but when I've got a cushion I'll pop into open play.  There's also the issue with the docking lottery when in open...I don't mind to wait a bit but after a five minutes the novelty wears off.

youre doing yourself out of the beauty of the game in solo, thats the gift of playing online - no need for bonuses
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 11:55:56 AM
This game really takes you on an emotional roller coaster ride.

My goal now is to save up enough money to get an Anaconda. Its a beautiful ship with deadly lines. It literally slices through the void. It has a massive hold, can dock smaller craft and has a tremendous bite. I was just gearing up to start making some heavy trades. I went to my local bulletin board and saw a courier mission for $172,000 credits running gold to a port only 6 LY away. I'm drinking champagne all the way there and smelling the cigar I'm going to smoke once I get paid. I make my uneventful and very lucrative delivery and stop by the local shipyard. Sure enough, the Anaconda is in stock and for sale for the low price of $147,000,000!!!!! That's One hundred and forty-seven MILLION credits! WTF!?!?!?! How am I ever going to afford that?

Looks like I'll be flying Cobras and Vipers for the rest of my poor life. What a let down...I hope these things will go on sale from time to time, otherwise I'm never going to get one. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 04, 2015, 12:01:12 PM
Maybe the better plan is to upgrade to a lakon 7 or other medium freighter and upgrade so 200 cargo space. You'll be making tons of cash each run
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 12:03:18 PM
Quote from: mikeck on January 04, 2015, 12:01:12 PM
Maybe the better plan is to upgrade to a lakon 7 or other medium freighter and upgrade so 200 cargo space. You'll be making tons of cash each run

I think that is the only way to ever amass that kind of wealth. I guess I can get a medium freighter for what? $7,000,000? I think that is what the Type 6 go for. I think the type 7 jumps up to $17,000,000 which also seems like a long way off for me.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on January 04, 2015, 12:13:50 PM
how about an ASP as an intermediate stepstone?  ....i bet that vessel will suit your playstyle more then a freighter
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 12:22:10 PM
Quote from: MikeGER on January 04, 2015, 12:13:50 PM
how about an ASP as an intermediate stepstone?  ....i bet that vessel will suit your playstyle more then a freighter

Its actually the ASP that costs almost $7,000,000...the Lakon Type 6 is much cheaper.  I don't think trying to get a multi-role craft is the way to go in Elite. I think you either dedicate a craft to combat or to trade. The Lakon Type 6 has the same size cargo hold as the Asp. Yes, the Asp has six weapon hardpoints, but it also costs more than $5,000,000 over the Lakon Type 6. Hell, insurance on an Asp is over $330,000!  Not sure it makes sense. We'll see...I have to think about it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 04, 2015, 12:37:46 PM
I'm playing solo.  Does the mission clock keep ticking down even when you aren't playing?  It seems to me that it does,  I took on a delivery mission with a 4 hour time limit.  I had to jump 3 or 4 times to reach the destination and I ended up saving for the night when I was halfway to my destination with about 3.5 hours left.  When I started again the next day, I had to pay a fine for late delivery.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 01:32:38 PM
Quote from: Silent Disapproval Robot on January 04, 2015, 12:37:46 PM
I'm playing solo.  Does the mission clock keep ticking down even when you aren't playing?  It seems to me that it does,  I took on a delivery mission with a 4 hour time limit.  I had to jump 3 or 4 times to reach the destination and I ended up saving for the night when I was halfway to my destination with about 3.5 hours left.  When I started again the next day, I had to pay a fine for late delivery.

yes. clock keeps ticking.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 01:58:42 PM
Quote from: Silent Disapproval Robot on January 04, 2015, 12:37:46 PM
I'm playing solo.  Does the mission clock keep ticking down even when you aren't playing?  It seems to me that it does,  I took on a delivery mission with a 4 hour time limit.  I had to jump 3 or 4 times to reach the destination and I ended up saving for the night when I was halfway to my destination with about 3.5 hours left.  When I started again the next day, I had to pay a fine for late delivery.

Yeah keeps ticking, massive bone of contention at the elite forums

Quote from: Jarhead0331 on January 04, 2015, 11:55:56 AM
This game really takes you on an emotional roller coaster ride.

My goal now is to save up enough money to get an Anaconda. Its a beautiful ship with deadly lines. It literally slices through the void. It has a massive hold, can dock smaller craft and has a tremendous bite. I was just gearing up to start making some heavy trades. I went to my local bulletin board and saw a courier mission for $172,000 credits running gold to a port only 6 LY away. I'm drinking champagne all the way there and smelling the cigar I'm going to smoke once I get paid. I make my uneventful and very lucrative delivery and stop by the local shipyard. Sure enough, the Anaconda is in stock and for sale for the low price of $147,000,000!!!!! That's One hundred and forty-seven MILLION credits! WTF!?!?!?! How am I ever going to afford that?

Looks like I'll be flying Cobras and Vipers for the rest of my poor life. What a let down...I hope these things will go on sale from time to time, otherwise I'm never going to get one. 

The exact same thing happened to me this afternoon, was checking how far I am away from a type 6 and there she was in the shipyard.... Beautiful, and then I saw the price it's also the only ship that can carry the plasma accelerator..... People have witnessed it one shot a cobra and asp!!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 04, 2015, 02:09:51 PM
Quote from: Jarhead0331 on January 04, 2015, 12:03:18 PM
Quote from: mikeck on January 04, 2015, 12:01:12 PM
Maybe the better plan is to upgrade to a lakon 7 or other medium freighter and upgrade so 200 cargo space. You'll be making tons of cash each run

I think that is the only way to ever amass that kind of wealth. I guess I can get a medium freighter for what? $7,000,000? I think that is what the Type 6 go for. I think the type 7 jumps up to $17,000,000 which also seems like a long way off for me.
I've got about 20,000 credits...if only there was a way to gift credits, I'd help you out  :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 04, 2015, 02:31:48 PM
Jarhead, in think your right. This cobra thing isn't working. If I want to trade, I need a ship with more holds. If I want to fight, I will get a viper. Cobra is good for pirates but seems to be master of nothing
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 02:50:52 PM
Quote from: mikeck on January 04, 2015, 02:31:48 PM
Jarhead, in think your right. This cobra thing isn't working. If I want to trade, I need a ship with more holds. If I want to fight, I will get a viper. Cobra is good for pirates but seems to be master of nothing

Yes. Dedicating your ship to one role is definitely the way to go. My cobra can currently haul 36 tons. I just bought gold in Chimba and sold it in GD219. I then bought resonators in GD219 and sold them in Chimba. The whole run made me close to 75,000 in profit. Multiply that by three or four times in a larger hold and you're now talking 225,000 to 300,000 in profit per run, and these are common commodities. Do three or four runs and you're talking seven figure profits. Its still time consuming and laborious to raise serious funds, but it now seems doable.  What the game needs is a mechanic similar to the X series. You should be able to buy multiple ships, and either hire npc pilots or purchase software modules so you can be trading in multiple locations at the same time, piracy and loss will always be a risk, but a worthy one. This is a reasonable way to let the player feel like he is building a real space trading empire.

Anyway, while cruising around and taking out the trash in my viper is a blast, I don't think combat is going to earn you the kind of money that is going to get you a penthouse in Hefner Orbital and lots of bikini clad super model chicks. I'm quickly coming to the conclusion that trade is the only truly lucrative profession in the game right now.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 04, 2015, 03:11:28 PM
I would love Elite to add an NPC player controlled mechnic. Buy a ship, hire a pilot and give it a trade route with instructions
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 04, 2015, 04:24:10 PM
Quote from: Jarhead0331 on January 04, 2015, 01:32:38 PM
Quote from: Silent Disapproval Robot on January 04, 2015, 12:37:46 PM
I'm playing solo.  Does the mission clock keep ticking down even when you aren't playing?  It seems to me that it does,  I took on a delivery mission with a 4 hour time limit.  I had to jump 3 or 4 times to reach the destination and I ended up saving for the night when I was halfway to my destination with about 3.5 hours left.  When I started again the next day, I had to pay a fine for late delivery.

yes. clock keeps ticking.

Well shit....

I took on a mission to hunt down 5 pirates.  Got four of them before I had to save, log out and go deal with real life stuff.  Oh well, at least I still get the bounty for the four that I did get.
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on January 04, 2015, 05:35:37 PM
This game absolutely replicates my experience with its predecessor 20 years ago:  spend a shed load of time understanding how it works, then on my first live trip infringe some rule I didn't know existed and get zapped.  An uncanny experience.  I shall persevere however.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 04, 2015, 05:38:55 PM
I had the same experience.  I was hunting pirates and found one already being engaged by Federal security ships.  I joined in the fun and during the dogfight, I collided with a Fed ship.  Next thing I knew, they were all firing at me and I had a big, red WANTED icon on the right of the main HUD.  Thankfully I was able to run to an independent station and pay a 300cr fine to clear it.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 04, 2015, 05:58:43 PM
Sigh all your earnings report make me jealous.    :-\
What's the first purchase of a newb.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 06:02:31 PM
answer the following youngling

1. how much money do you have
2. how much hold space do you have
3. what is your maximum jump distance
4. where are you
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 04, 2015, 06:09:03 PM
Quote from: undercovergeek on January 04, 2015, 06:02:31 PM
answer the following youngling

1. how much money do you have
2. how much hold space do you have
3. what is your maximum jump distance
4. where are you

Default Starting Sidewinder
1. 6k
2. 4
3. 7.5l
4. Chamunda
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 06:24:38 PM
ok, you can take 2 crop harvesters from chamunda to lhs 3447 Dalton Gateway, the journey to Dalton will be epic but its the only profit worthy run you can manage for now - this gets you just under 1000 credits. Enough to refuel and buy 4 animal meats at Dalton, fly these to Ngaliba, the Nordenskiold Landing and sell for 1300. Youre now on 7500 ish after refuelling, now buy 4 aluminium and jump to LTT 7421 Fancher Ring and sell for 1000, buy 3 crop harvesters here and fly to Clayakarma - 2 jumps and sell for 1300 - thats got you near 10k

before buying any stock, check all bulletin boards for a mission going your direction that will pay more than your trade route.

before selling any stock, check all bulletin boards for a mission that wants what you just brought. Theres nothing more annoying than arriving at a station and selling your wares only to go to the bulletin board and see a mission paying 5 times the value for what you just brought and sold

As soon as you can - even now, get rid of your discovery scanner and buy an extra 2 or 4 tonne cargo hold, if youre scared of combat, sell your guns, you wont get money but it will lighten your load and give you extra jump distance
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 04, 2015, 06:29:15 PM
Quote from: undercovergeek on January 04, 2015, 06:24:38 PM
ok, you can take 2 crop harvesters from chamunda to lhs 3447 Dalton Gateway, the journey to Dalton will be epic but its the only profit worthy run you can manage for now - this gets you just under 1000 credits. Enough to refuel and buy 4 animal meats at Dalton, fly these to Ngaliba, the Nordenskiold Landing and sell for 1300. Youre now on 7500 ish after refuelling, now buy 4 aluminium and jump to LTT 7421 Fancher Ring and sell for 1000, buy 3 crop harvesters here and fly to Clayakarma - 2 jumps and sell for 1300 - thats got you near 10k

before buying any stock, check all bulletin boards for a mission going your direction that will pay more than your trade route.

before selling any stock, check all bulletin boards for a mission that wants what you just brought. Theres nothing more annoying than arriving at a station and selling your wares only to go to the bulletin board and see a mission paying 5 times the value for what you just brought and sold

As soon as you can - even now, get rid of your discovery scanner and buy an extra 2 or 4 tonne cargo hold, if youre scared of combat, sell your guns, you wont get money but it will lighten your load and give you extra jump distance

How do you know this? Is it the elite trader website?  Don't know how to use it properly.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 06:34:44 PM
Personally, I respectfully disagree with UCG's approach. I think the far better way to start earning real money is to look for courier missions and bounty hunt in between jobs. Go to bulletin boards and look for one shot courier missions in a sidewinder you can haul ones that will earn you 3,000 - 5,000 credits regularly. Here, you do not need to worry about profit margin. You get paid the contract rate regardless of supply and demand. You are just the courier so you need not acquire the goods, they are loaded onto your ship by the customer.  Then, when in transit start looking for low level wanted criminals, attack them and then cash in the bounties. Before you know it, you'll have enoh to buy something better.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 04, 2015, 06:39:02 PM
I went with Jarhead's approach.  I earned about 10k in just a few courier missions and picked up another 18K in bounties along with way.  I spent my money on some fancy new gimbal mounted pulse lasers but I think I need better power supply/capacity because they're only good for about 3-4 shots of continuous fire before they're depleted and have to recharge.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 06:39:27 PM
http://www.elitetradingtool.co.uk/

enter your start location, leave destination as any, cargo capacity and cash are pretty obvious and then you can either add the minimum profit you want to earn from a run or leave blank, id suggest 500 as a minimum as it cuts out the rubbish

this will bring up a list of trades in profit order, but the columns are sortable if you want to go by distance for example

thats the basic screen, it can get more convoluted later if youve got a mission and youre looking where to buy gallium within 25 light years but its easy enough

i have a route planner stored somwhere too so if you eventually (like i recently have) thought 'im trading in slaves', you can search for the highest and lowest price paid for the exchange and fly to there

someone also recently sent me the 'rares ratrun' which is a galaxy wide circuit of what rares to buy where and where to take it and the stops on the way to make it richer, but youre not there yet with a sidewinder!

Quote from: Jarhead0331 on January 04, 2015, 06:34:44 PM
Personally, I respectfully disagree with UCG's approach. I think the far better way to start earning real money is to look for courier missions and bounty hunt in between jobs. Go to bulletin boards and look for one shot courier missions in a sidewinder you can haul ones that will earn you 3,000 - 5,000 credits regularly. Here, you do not need to worry about profit margin. You get paid the contract rate regardless of supply and demand. You are just the courier so you need not acquire the goods, they are loaded onto your ship by the customer.  Then, when in transit start looking for low level wanted criminals, attack them and then cash in the bounties. Before you know it, you'll have enoh to buy something better.

JH has a valid point too, my only concern there was if you have no reputation and no clout with the system, sometimes youll only get runs for tiny amounts of money until your rep increases, which is instantly after the first run i hasten to add, so soon the lucrative stuff rolls in - this and with a 4 spot cargo hold you wont be able to take many of the missions

and theres the magic of the game - you want to trade, or zzap baddies?? the choice is yours
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 04, 2015, 07:53:44 PM
Well the courier missions are sometimes hard to come by.
how do I attack bandits? Investigate unidentified signals?
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 04, 2015, 08:02:26 PM
The quickest way to make a fortune is trade, but its also the quickest way to lose a fortune.

The cost to replace your ship is miniscule, but your cargo is completely unprotected.  In a Cobra, it takes about $400,000 - $600,000 to fill up on a money making cargo item to make about $60,000 in profit.

So I'm often carrying $600,000 in cargo with no shields, no ability to boost, and no weapons because I've stripped it down as much as I can so I can jump farther and carry more cargo.

I could lose cargo and add a shield, and I could lose jump range and be able to defend myself....but where's the fun in that?  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 04, 2015, 08:11:22 PM
Kommander P3n12 is hunting you.
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on January 04, 2015, 08:34:34 PM
Is it realistic to split time 50/50 between trading and hunting?
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 04, 2015, 08:37:12 PM
I thought I saw a tab on the right hand HUD that said cargo insurance.  Can you insure cargo?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 04, 2015, 08:39:50 PM
Quote from: jomni on January 04, 2015, 07:53:44 PM
Well the courier missions are sometimes hard to come by.
how do I attack bandits? Investigate unidentified signals?

Find a system (usually industrial extraction) that has a station near a ringed planet. Fly to the ringed planet and you will see icons popping up indicating "resource collection point". Fly there. After exiting supercruise, fly around for a few minutes and dozens slid ships will appear...many have bounties

In the alternative, you can do the Same near navigation beacons
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 04, 2015, 08:40:51 PM
Quote from: Gusington on January 04, 2015, 08:34:34 PM
Is it realistic to split time 50/50 between trading and hunting?

It's realistic but you won't make near as much cash as you would if you picked one or the other
Title: Re: Elite: Dangerous. I broke down.
Post by: Gusington on January 04, 2015, 08:49:33 PM
OK so if I wanted to hunt only, is the game universe populated with enough small time targets that I won't feel totally overwhelmed at first? How long did it take you to go from being a newb to being at least a little bit seasoned?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 04, 2015, 08:55:35 PM
Quote from: Gusington on January 04, 2015, 08:49:33 PM
OK so if I wanted to hunt only, is the game universe populated with enough small time targets that I won't feel totally overwhelmed at first? How long did it take you to go from being a newb to being at least a little bit seasoned?

There's an infinite amount of NPC low level baddies
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 04, 2015, 09:04:29 PM
Quote from: Gusington on January 04, 2015, 08:34:34 PM
Is it realistic to split time 50/50 between trading and hunting?

I trade in a Cobra and hunt in a Sidewinder currently.  Good gear is so expensive I think a mix of the two is the best way imo.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 09:28:42 PM
Quote from: republic on January 04, 2015, 09:04:29 PM
Quote from: Gusington on January 04, 2015, 08:34:34 PM
Is it realistic to split time 50/50 between trading and hunting?

I trade in a Cobra and hunt in a Sidewinder currently.  Good gear is so expensive I think a mix of the two is the best way imo.

I hunt in a Viper and trade in a Cobra. My cobra has a deadly bite, but I did not equip it to proactively hunt bandits. For instance, no FSD interdictor, no Kill warrant scanner, etc. The Cobra is outfitted to trade and make sure nobody tries to F*ck with it along the way. So far, so good.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 04, 2015, 09:28:46 PM
Quote from: Gusington on January 04, 2015, 08:49:33 PM
OK so if I wanted to hunt only, is the game universe populated with enough small time targets that I won't feel totally overwhelmed at first? How long did it take you to go from being a newb to being at least a little bit seasoned?

If you get this game you can be my R2-D2.  :smitten:
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 04, 2015, 11:40:53 PM
I'm rapidly approaching a cross-roads. I've almost made it to the point where I have over a million in the bank. Once I'm there, I'm going to be tempted to buy a Lakon Type 6. My short term goal is to buy an Asp, with a long term goal of getting either a Python or an Anaconda. In my Cobra, I can make a steady income of $100,000 per 40 ton trade run. However, its just not enough. What is the maximum cargo hold of the Type 6? If it is close to or more than 100 Tons, I think I will get it. That means I can haul in at least $200,000 to $250,000 per run. That means $1,000,000 every 4 to 5 runs. That it reasonable profit.  Any of you guys use a Type 6 regularly? How do you feel about it?

Right now I have a Sidewinder, Eagle, Viper and Cobra. I'll consider selling the Eagle, but I know I want to hold on to the Viper and Cobra. If I had sold them, I would have been in a Type 6 awhile ago.

 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 05, 2015, 01:31:16 AM
JH - so all your ships are presumably stored in different locations?

Is there anyway in game to have your other ship(s) transported to your current location?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 05, 2015, 06:58:05 AM
Quote from: JudgeDredd on January 05, 2015, 01:31:16 AM
JH - so all your ships are presumably stored in different locations?

Is there anyway in game to have your other ship(s) transported to your current location?

Yep. My sidewinder and viper are in LTT 15574 and my eagle is in LHS 3457. I'm currently piloting my cobra. No way to move them that I am aware of without physically pulling them from the garage and flying them to a new location. Even then, I'm not sure you can store a ship unless you actually buy another one at that location or already have one in storage there.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 05, 2015, 07:02:11 AM
Quote from: Jarhead0331 on January 05, 2015, 06:58:05 AM
Quote from: JudgeDredd on January 05, 2015, 01:31:16 AM
JH - so all your ships are presumably stored in different locations?

Is there anyway in game to have your other ship(s) transported to your current location?

Yep. My sidewinder and viper are in LTT 15574 and my eagle is in LHS 3457. I'm currently piloting my cobra. No way to move them that I am aware of without physically pulling them from the garage and flying them to a new location.
But then you'd obviously have left your other spaceship at the old location.

I think the game could do with that - transporting your ships. For example, if I wanted to leave the system I'm in and go live somewhere else, I've either lost my Sidey (it's many, many systems away) or I would have to go there to get in it.

So - essentially, once you have more than one ship, you can't "rebase". You can fly about and bugger off, but you're anchored to the system where you bought the additional ship...and so on (with buying other ships)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 05, 2015, 07:38:15 AM
This is the most depressing week of the year for me. The holidays are over, the festive spirit is gone, everybody now expects results and no significant time off on the horizon. How the heck am I going to make it through a full day of work without playing this game?
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on January 05, 2015, 07:45:48 AM
Quote from: JudgeDredd on January 05, 2015, 07:02:11 AM

So - essentially, once you have more than one ship, you can't "rebase". You can fly about and bugger off, but you're anchored to the system where you bought the additional ship...and so on (with buying other ships)

Well you can sell the ship(s) probably the ones with the not to exotic modules upgrades ... relocate to the new place with the ship with the hard-to-find modules build in... and 'reconstruct' your fleet at your new homebase with the money.

At the moment i have a lucrative route: on the up-leg i only have 32t of cheep items ...so i dare to bounty hunt on the way to that outpost, back i have 32 x 7k items ...and don't stop for anything.
One trip is about 30k + eventually bounties

My single workhorse Cobra got Military Armor, Interdicter, Cells, that bounty scanner, 2 midsize Multicannon 2 small beamlasers, 32 cargo ..and i still also haul a 4-bin refinery around too,  if i might want to mine one day again in a prestine belt i may find  (have to exchange a weapon back for a mininglaser then before) 
   
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 05, 2015, 07:51:48 AM
If you pan out into the systems further away from the starting systems, how much 'coverage' do you still have from bases? In other words, is a base where you can outfit your ship always relatively close by?
If so, you could just config your ship for a 'pure' role until you come across that pristine astroid belt and just buy the stuff you need for that job, nearby.

How does the game work regarding starting areas anyway? Does everyone start in a few clusters or is this completely random? Because if its the first situation then the amount of explored systems will become very thick around those clusters soon. Meaning new players will keep having to travel further and further to start exploring.
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on January 05, 2015, 08:08:38 AM
Quote from: Jarhead0331 on January 04, 2015, 11:40:53 PM
I'm rapidly approaching a cross-roads. I've almost made it to the point where I have over a million in the bank. Once I'm there, I'm going to be tempted to buy a Lakon Type 6. My short term goal is to buy an Asp, with a long term goal of getting either a Python or an Anaconda. In my Cobra, I can make a steady income of $100,000 per 40 ton trade run. However, its just not enough. What is the maximum cargo hold of the Type 6? If it is close to or more than 100 Tons, I think I will get it. That means I can haul in at least $200,000 to $250,000 per run. That means $1,000,000 every 4 to 5 runs. That it reasonable profit.  Any of you guys use a Type 6 regularly? How do you feel about it?

Right now I have a Sidewinder, Eagle, Viper and Cobra. I'll consider selling the Eagle, but I know I want to hold on to the Viper and Cobra. If I had sold them, I would have been in a Type 6 awhile ago.



How many hours of playing did it take you to get there?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 05, 2015, 08:33:36 AM
Quote from: Staggerwing on January 05, 2015, 08:08:38 AM
Quote from: Jarhead0331 on January 04, 2015, 11:40:53 PM
I'm rapidly approaching a cross-roads. I've almost made it to the point where I have over a million in the bank. Once I'm there, I'm going to be tempted to buy a Lakon Type 6. My short term goal is to buy an Asp, with a long term goal of getting either a Python or an Anaconda. In my Cobra, I can make a steady income of $100,000 per 40 ton trade run. However, its just not enough. What is the maximum cargo hold of the Type 6? If it is close to or more than 100 Tons, I think I will get it. That means I can haul in at least $200,000 to $250,000 per run. That means $1,000,000 every 4 to 5 runs. That it reasonable profit.  Any of you guys use a Type 6 regularly? How do you feel about it?

Right now I have a Sidewinder, Eagle, Viper and Cobra. I'll consider selling the Eagle, but I know I want to hold on to the Viper and Cobra. If I had sold them, I would have been in a Type 6 awhile ago.



How many hours of playing did it take you to get there?

Hmmm...good question. Is there a tracker anywhere in game that says how much time you have spent playing? I would approximate somewhere in the 10 to 20 hour range.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 05, 2015, 08:35:32 AM
You can see your stats somewhere...I can't remember where, maybe under your profile?

I've seen it around I'm sure.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 05, 2015, 09:02:06 AM
Quote from: Jarhead0331 on January 04, 2015, 11:40:53 PM
I can make a steady income of $100,000 per 40 ton trade run. However, its just not enough. What is the maximum cargo hold of the Type 6? If it is close to or more than 100 Tons, I think I will get it. That means I can haul in at least $200,000 to $250,000 per run. That means $1,000,000 every 4 to 5 runs. That it reasonable profit.  Any of you guys use a Type 6 regularly? How do you feel about it?

The Cobra can max out at 60 tons if you dare, thats how I run it.  I do wee myself a little though when I have to fight off an interdiction.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 05, 2015, 09:16:26 AM
A bit of a bummer here...

I had accepted another pirate hunting mission, as these seem to provide tons of fun and net me a decent profit in the process, but as I investigated an Unidentified Signal Source (USS) I was contacted by a lone NPC there offering me a change of plans.
If I wanted out, I should meet him in Roetgen Gateway and he would show me how to walk away.

The mission log updated with a new entry; abandon credits 1300.

Curious as I am, I decided to see what he would offer me, expecting to start some kind of interesting quest chain. So I made my way to the station (great feature by the way in the galaxy map that you can also put in station names in the search box!) but I couldn't find an entry when docked.
Turns out I first had to accept the abandon option. Then the BBoard listed his contact. But all I got was the measly 1300 credits. No further story, no nothing. Quite the dissapointment and anti-climax if I may add.  :knuppel2:

Available playtime was quickly coming to an end and I had yet to make a decent living, so I tried my luck at a local Navigation Beacon and surely enough I found a wanted Sidey there. Engaged and killed it shortly afterwards to end the day with 14000cr bounty.
Its alright I suppose.  ^-^
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on January 05, 2015, 09:47:41 AM
Quote from: Yskonyn on January 05, 2015, 09:16:26 AM
But all I got was the measly 1300 credits. No further story, no nothing.

i guess you gained reputation with his local faction and lost reputation with the local faction who had given the mission.

when i examined USSs close to a station i sometimes find a lonesome ship who offers me a reward or just asks if i agree to abandon a fetch mission i am just on  (like bring me 2 Gold, or 7 Uranite, usually for double the market value) ...and i have read in the info panel that those ship belonged to an opposing local faction.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 05, 2015, 09:49:47 AM
Quote from: republic on January 05, 2015, 09:02:06 AM
Quote from: Jarhead0331 on January 04, 2015, 11:40:53 PM
I can make a steady income of $100,000 per 40 ton trade run. However, its just not enough. What is the maximum cargo hold of the Type 6? If it is close to or more than 100 Tons, I think I will get it. That means I can haul in at least $200,000 to $250,000 per run. That means $1,000,000 every 4 to 5 runs. That it reasonable profit.  Any of you guys use a Type 6 regularly? How do you feel about it?

The Cobra can max out at 60 tons if you dare, thats how I run it.  I do wee myself a little though when I have to fight off an interdiction.

Question though, if you're going to exchange all of the cobras offense of an defense of capabilities for cargo space why not just buy a cargo freighter and have even more that cargo space?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 05, 2015, 09:51:27 AM
I lost a ship for the first time last night. It was getting late and I wanted to go to bed, but I just had to finish the second arm of this last trade run. I took off from the pad and flew full speed at about 300 km/h into the wall of the starport, barely missing the exit. Lost my cobra with 40 tons of Gold. Ouch. I only have myself to blame. Anyway, a minor setback after a long day that netted me about $400,000 in profit altogether.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 05, 2015, 09:52:26 AM
Quote from: mikeck on January 05, 2015, 09:49:47 AM
Quote from: republic on January 05, 2015, 09:02:06 AM
Quote from: Jarhead0331 on January 04, 2015, 11:40:53 PM
I can make a steady income of $100,000 per 40 ton trade run. However, its just not enough. What is the maximum cargo hold of the Type 6? If it is close to or more than 100 Tons, I think I will get it. That means I can haul in at least $200,000 to $250,000 per run. That means $1,000,000 every 4 to 5 runs. That it reasonable profit.  Any of you guys use a Type 6 regularly? How do you feel about it?

The Cobra can max out at 60 tons if you dare, thats how I run it.  I do wee myself a little though when I have to fight off an interdiction.

Question though, if you're going to exchange all of the cobras offense of an defense of capabilities for cargo space why not just buy a cargo freighter and have even more that cargo space?

Good point. I guess cost.  Additionally, the Cobra is faster and more maneuverable than the Type 6.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 05, 2015, 09:53:45 AM
Quote from: Jarhead0331 on January 05, 2015, 09:51:27 AM
I lost a ship for the first time last night. It was getting late and I wanted to go to bed, but I just had to finish the second arm of this last trade run. I took off from the pad and flew full speed at about 300 km/h into the wall of the starport, barely missing the exit. Lost my cobra with 40 tons of Gold. Ouch. I only have myself to blame. Anyway, a minor setback after a long day that netted me about $400,000 in profit altogether.
I done this way back when. Didn't lose alot - but it pained me for being an idiot! Exactly the same...flying like a cowboy in a station  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 05, 2015, 12:11:54 PM
Dont speed! And brake for spaceslugs!


.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on January 05, 2015, 12:47:42 PM
Quote from: JudgeDredd on January 05, 2015, 09:53:45 AM
Quote from: Jarhead0331 on January 05, 2015, 09:51:27 AM
I lost a ship for the first time last night. It was getting late and I wanted to go to bed, but I just had to finish the second arm of this last trade run. I took off from the pad and flew full speed at about 300 km/h into the wall of the starport, barely missing the exit. Lost my cobra with 40 tons of Gold. Ouch. I only have myself to blame. Anyway, a minor setback after a long day that netted me about $400,000 in profit altogether.
I done this way back when. Didn't lose alot - but it pained me for being an idiot! Exactly the same...flying like a cowboy in a station  :crazy2:

you are not alone  ;)

my stupidity list including Gamma (all happend usually late eve when tired):
- was mining, a vessel  showed up, i wanted to retrace cargo scoop and fly away, instead hit wrong key next to it and eject all cargo (the stuff i had mined in the RL past hours....Arrrr!)
so i unbinded the eject button and instead placed the function on one little remote located button 'on the baseplate' of my Sidewinder II FF Stick

- days later i was fighting around at an USS and uncomfortable with the position of my Joystick on the desk and 'turned' it with one hand ...touched the new eject button with the pinkie.... 32 cargo floating in space....  i have un-binded the eject function now completely!  I am not the give-in type anyway ;)

- forgot to ask for permission to enter station ...or thought i had done it ....and before i could sneak out: Cobra and cargo destroyed

- hit thruster button on first attempt to buzz into station with speed (i had read 300 somewhere, but now i know 140 is enuf) smashed Cobra against the backwall

- could not stayed away out of a USS and fight there with good cargo on board and already good bounty and a refinery bin with 48% Palladium n'such
because i had to test my new toy 'Kill warrent scanner' then ... it must have been that USS with several pirates in Cobras?  I took one out and out of nowhere someone blasted me out of the sky... i guess it was a salvo of missile and my point defense was either saturated with targets, or the salvo came from a blind spot, or it was a railgun? or something? 
insta death! ...well that was all before my Cobra is beefed up now  >:D
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 05, 2015, 02:26:45 PM
Quote from: mikeck on January 05, 2015, 09:49:47 AM
Question though, if you're going to exchange all of the cobras offense of an defense of capabilities for cargo space why not just buy a cargo freighter and have even more that cargo space?

With the Cobra you can have 60 tons of cargo space and 14ly jump capability for less than 500,000, whereas the cheapest pure cargo hauler is several million, then you have to upgrade the FSD and the upgrades on larger ships cost much more than upgrades for smaller ones.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 05, 2015, 03:02:15 PM
I've got this again on launch.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zpsf3870721.jpg&hash=dcebe922f97dc7546a5478dff4dbb3a8b9104471)

The only way out of this, is to hard reboot. If I try and shutdown, it ends up with a blue screen. So I have to power off.

Trouble is, I can't just now because I'm downloading a 10GB v3 upgrade for CM:BN  :'(

*edit*
Forgot to put the image!
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 05, 2015, 04:30:53 PM
Quote from: republic on January 05, 2015, 02:26:45 PM
Quote from: mikeck on January 05, 2015, 09:49:47 AM
Question though, if you're going to exchange all of the cobras offense of an defense of capabilities for cargo space why not just buy a cargo freighter and have even more that cargo space?

With the Cobra you can have 60 tons of cargo space and 14ly jump capability for less than 500,000, whereas the cheapest pure cargo hauler is several million, then you have to upgrade the FSD and the upgrades on larger ships cost much more than upgrades for smaller ones.

I thought you could get a lakon six to for less than 1 million or just over when you add some goodies but certainly not several million. I bought a cobra also because that's what I could afford. Looking back since I really just want to trade I should've kept banking money with the Viper and gone straight for the lakon doc once I got 1.2 million or so
Title: Re: Elite: Dangerous. I broke down.
Post by: Great Ajax on January 05, 2015, 05:12:17 PM
Wow, what a coincidence as I did exactly the same thing.  I had just purchased a new Cobra to start running trade missions and filled up $250k of Imperial Slaves.  Figured it would be an easy milk run and I have been getting arrogant with taking off and zipping through the exit portal at high rates of speed.  So, ended up overshooting the exit portal and slamming into the dock hull and killing my 16 tons of Imperial slaves on board.  Now, I am sure that I didn't have enough cash to cover the insurance but I still have the Cobra and $1,000.  Weird.

Trey 

Quote from: Jarhead0331 on January 05, 2015, 09:51:27 AM
I lost a ship for the first time last night. It was getting late and I wanted to go to bed, but I just had to finish the second arm of this last trade run. I took off from the pad and flew full speed at about 300 km/h into the wall of the starport, barely missing the exit. Lost my cobra with 40 tons of Gold. Ouch. I only have myself to blame. Anyway, a minor setback after a long day that netted me about $400,000 in profit altogether.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 05, 2015, 05:15:35 PM
never switch the landing gear off until youre out of the slot!!  :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 05, 2015, 05:44:30 PM
So this is you guys docking

https://m.youtube.com/watch?v=qYPtigdFxnA
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 05, 2015, 05:58:50 PM
lmao - it always goes sideways really quickly on landing once youve got it wrong
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 05, 2015, 06:18:42 PM
Quote from: mikeck on January 05, 2015, 05:44:30 PM
So this is you guys docking

https://m.youtube.com/watch?v=qYPtigdFxnA
lol
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 05, 2015, 06:20:26 PM
So made the jump to gimballed mutli cannons and listened to Yskonyn and I'm off to find trouble. it was 28k credits - over half of what I had, but hopefully they're worth it
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 05, 2015, 06:23:22 PM
let us know - what have you got for taking the shields down?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 05, 2015, 06:27:42 PM
I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 05, 2015, 06:31:42 PM
Quote from: undercovergeek on January 05, 2015, 06:23:22 PM
let us know - what have you got for taking the shields down?
f**k
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 05, 2015, 06:31:55 PM
Quote from: Yskonyn on January 05, 2015, 06:27:42 PM
I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.
Double f**k
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 05, 2015, 06:38:18 PM
Quote from: Yskonyn on January 05, 2015, 06:27:42 PM
I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.

Lol..I have the opposite view...multi cannon are the way to go. You can't afford very powerful lasers or energy generators at the beginning. By the time you take his shields down, your lasers will be overheating. By the time they recharge, his shields are back up. Cannons are much better against hull than shields but they can take down the latter and you don't have to worry about heat.

Another advantage is that you can put ticks in system or engine slots instead of weapons (keep one there though or they won't reload
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 05, 2015, 06:45:35 PM
Quote from: JudgeDredd on January 05, 2015, 06:31:55 PM
Quote from: Yskonyn on January 05, 2015, 06:27:42 PM
I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.
Double f**k

tears down face!!  :2funny:

see how you get on, you never know
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 05, 2015, 07:34:18 PM
Quote from: mikeck on January 05, 2015, 06:38:18 PM
Quote from: Yskonyn on January 05, 2015, 06:27:42 PM
I would have gone with burst lasers on the Sidey, JD.
Multicannons are nice to chip away at hulls, but they hardly have any effect on shields .


.

Lol..I have the opposite view...multi cannon are the way to go. You can't afford very powerful lasers or energy generators at the beginning. By the time you take his shields down, your lasers will be overheating. By the time they recharge, his shields are back up. Cannons are much better against hull than shields but they can take down the latter and you don't have to worry about heat.

Another advantage is that you can put ticks in system or engine slots instead of weapons (keep one there though or they won't reload

I'm with Mikeck. Multi-cannons are great. They do take down shields and shred hulls. You'll be fine JD, just watch where you point those things.
Title: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 06, 2015, 02:55:10 AM
Its a matter of preference then. I've had looooong fights with multicannon equipped Sidey but with a set of burst lasers I dispatch most wanted scum quickly.

No gimbal bullshite for me either. Dogfight properly and you can have fixed weapons with the higher damage.
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on January 06, 2015, 03:36:18 AM
i like gimballed mounts. :-[
when the enemy does his head-on attack i fly off axis  and he still get the good new until he passes overhead, also when getting on his six with a slower turning Cobra , i have a bigger cone to already release the fire ....and with the A-grade Power Distributor (the first thing anybody should upgrade when investing his first money in modules  ....because it effects everything) i don't have to worry all to much about ussage-times.

well i am still indecisive between burst and beam lasers on the small hardpoints?
the damage over time is the same in the stats, but there is the rumor beams are more effective against bigger vessels ...and those -i assume - have the higher bounties or are usually the targets of missions that name a person.
the two Black ops missions i did for the Federation produced a single unescorted Dropship each, not a Viper           
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 06, 2015, 06:11:30 AM
Well you get more options with more hardpoints.
Gimballed multicannons are great to have, just not as the sole armament, for me.
Fixed weapons have higher damage than gimballed, for the same class.
Without flight assist I can keep my aim on a bogey and still benefit from the higher damage.
But like I've said: it comes down to preference and way of playing. :)
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 06, 2015, 06:20:34 AM
I'll give them a go and see how they pan out.

Yskonyn - you know we were talking about me losing money last nigh? Prime example - I saw 3 chemical containers floating around and thought "What the hell". I picked them up and flew to a station - no black market. I took off and flew to another one. Sold them on the black market. 20cr each!!!

Worse than that was the 100cr fine. So I lost 40cr just on that wee incident.

What was annoying about that was at no point was I scanned. I flew into and out of the stations at over 200 - not scanned once and yet I still had a fine.

I'm done picking up goods until it's fixed changed...however you want to put it.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 06, 2015, 06:42:24 AM
JD didnt chose the thug life...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 06, 2015, 06:46:57 AM
I wanted to be a trader. Unfortunately - I'm finding it painfully slow and I am often losing money. Maybe I'm expecting too much from it. Maybe I should be expecting to go far. Maybe I should even rtfm to garner an idea of the different systems and where I might likely sell goods instead of buying at A, flying to B and not being able to sell, flying to C and selling at a loss...etc, etc, etc.

It is my lack of understanding and investigation that causing my frustration and causing me to lose money. I've only got myself to blame.  :tickedoff:
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 06, 2015, 07:21:48 AM
Quote from: JudgeDredd on January 06, 2015, 06:46:57 AM
I wanted to be a trader. Unfortunately - I'm finding it painfully slow and I am often losing money. Maybe I'm expecting too much from it. Maybe I should be expecting to go far. Maybe I should even rtfm to garner an idea of the different systems and where I might likely sell goods instead of buying at A, flying to B and not being able to sell, flying to C and selling at a loss...etc, etc, etc.

It is my lack of understanding and investigation that causing my frustration and causing me to lose money. I've only got myself to blame.  :tickedoff:

When you stop at a port and look at the commodities, you'll see on the right where its imported or exported from.  If you don't want to use the trading tools, that import/export info is your best bet to find a profitable trade.  Of course the more expensive the item the more profit to be gained, but you may need to start just making 100 credits per ton ferrying animal meat.

One thing I did in the beginning was take a screenshot of the prices because prices vary even station to station within a system.  You can sometimes find some low profit per ton routes even within a system.

Another option would be to take up mining.  Its pure profit, and if you find a source of Platinum, you'll be rolling in the dough.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 06, 2015, 07:25:21 AM
I don't understand why some people always try to swim upstream?
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 06, 2015, 07:26:10 AM
^I've been doing that.   I look at what has oversupply in the base and buy it, then fly elsewhere.  Big chance of turning a profit. But not the optimal / maximum income that you can get out of it unless you purposely go to somewhere which has so much demand for your goods.  But I don't have money to trade big ticket stuff.  So margins are small now.  I really need to hunt down bad guys.

BTW, how do I get stuff floating in space?  Came across some valuable stuff.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 06, 2015, 07:33:55 AM
Quote from: Jarhead0331 on January 06, 2015, 07:25:21 AM
I don't understand why some people always try to swim upstream?
I seldom make things easy for myself - I've been with the same woman for 26 years  :crazy2: it's how I roll  :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 06, 2015, 07:37:58 AM
Quote from: JudgeDredd on January 06, 2015, 07:33:55 AM
Quote from: Jarhead0331 on January 06, 2015, 07:25:21 AM
I don't understand why some people always try to swim upstream?
I seldom make things easy for myself - I've been with the same woman for 26 years  :crazy2: it's how I roll  :idiot2:

LoL!!! She is probably saying to herself the very same thing.  :smitten:
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 06, 2015, 07:40:39 AM
Quote from: jomni on January 06, 2015, 07:26:10 AM
^I've been doing that.   I look at what has oversupply in the base and buy it, then fly elsewhere.  Big chance of turning a profit. But not the optimal / maximum income that you can get out of it unless you purposely go to somewhere which has so much demand for your goods.  But I don't have money to trade big ticket stuff.  So margins are small now.  I really need to hunt down bad guys.

BTW, how do I get stuff floating in space?  Came across some valuable stuff.

For the 12th and final time DO NOT PICK UP CARGO FLOATING IN SPACE. It is not worth the risk and it will ALWAYS END UP COSTING YOU MONEY. It's like gambling. THe house ALWAYS wins in the end.

That being said, to pick up cargo, you have to open your cargo scoop and align the object in the target scanner on the left mfd and slowly fly into the object.

I understand that the allure of free stuff is almost Irresistible to some of you, but trust me, it ends up having a hefty price. I won't say that the way it currently works in the game is broken, but it should be changed how space cargo is categorized and viewed by law enforcement. Until it is changed, just don't do it!
Title: Re: Elite: Dangerous. I broke down.
Post by: Great Ajax on January 06, 2015, 07:44:51 AM
If you are in an anarchy system with a black market on an outside docking platform, it can be worth it.  I use the Tuan Orbital in Potriti regularly to sell stolen cargo.  Those are the only type systems that I would attempt this.

Trey


Quote from: Jarhead0331 on January 06, 2015, 07:40:39 AM
Quote from: jomni on January 06, 2015, 07:26:10 AM
^I've been doing that.   I look at what has oversupply in the base and buy it, then fly elsewhere.  Big chance of turning a profit. But not the optimal / maximum income that you can get out of it unless you purposely go to somewhere which has so much demand for your goods.  But I don't have money to trade big ticket stuff.  So margins are small now.  I really need to hunt down bad guys.

BTW, how do I get stuff floating in space?  Came across some valuable stuff.

For the 12th and final time DO NOT PICK UP CARGO FLOATING IN SPACE. It is not worth the risk and it will ALWAYS END UP COSTING YOU MONEY. It's like gambling. He house ALWAYS wins in the end.

That being said, to pick up cargo, you have to open your cargo scope and align the object in the target scanner on the left mfd and slowly fly into the object.

I understand that the allure of free stuff is almost Irresistible to some of you, but trust me, it ends up having a hefty price.
Title: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 06, 2015, 07:53:14 AM
Quote from: Jarhead0331 on January 06, 2015, 07:40:39 AM
Quote from: jomni on January 06, 2015, 07:26:10 AM
^I've been doing that.   I look at what has oversupply in the base and buy it, then fly elsewhere.  Big chance of turning a profit. But not the optimal / maximum income that you can get out of it unless you purposely go to somewhere which has so much demand for your goods.  But I don't have money to trade big ticket stuff.  So margins are small now.  I really need to hunt down bad guys.

BTW, how do I get stuff floating in space?  Came across some valuable stuff.

For the 12th and final time DO NOT PICK UP CARGO FLOATING IN SPACE. It is not worth the risk and it will ALWAYS END UP COSTING YOU MONEY. It's like gambling. He house ALWAYS wins in the end.

I disagree! ;) But you shouldn't be doing it the Jarheads way! Lol!
You need to carefully pick an Anarchy system with an outpost where you can land outside on a pad instead of inside a station.

Scan for feds. They have patrol orbits around the station and once you see a gap, quickly fly in high speed (full power to engines) and land asap.

I have made several successful deliveries this way netting 20k per cargo unit every time in my Sidewinder.
Thats on par with bounty hunting, but far less work involved.

Just stay away from the low grade stuff like scrap and waste.
But art, mineral containers, etc might very well be worth it. Especially if you have a delivery point nearby.


.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 06, 2015, 07:59:42 AM
Quote from: Yskonyn on January 06, 2015, 07:53:14 AM
Quote from: Jarhead0331 on January 06, 2015, 07:40:39 AM
Quote from: jomni on January 06, 2015, 07:26:10 AM
^I've been doing that.   I look at what has oversupply in the base and buy it, then fly elsewhere.  Big chance of turning a profit. But not the optimal / maximum income that you can get out of it unless you purposely go to somewhere which has so much demand for your goods.  But I don't have money to trade big ticket stuff.  So margins are small now.  I really need to hunt down bad guys.

BTW, how do I get stuff floating in space?  Came across some valuable stuff.

For the 12th and final time DO NOT PICK UP CARGO FLOATING IN SPACE. It is not worth the risk and it will ALWAYS END UP COSTING YOU MONEY. It's like gambling. He house ALWAYS wins in the end.

I disagree! ;) But you shouldn't be doing it the Jarheads way! Lol!
You need to carefully pick an Anarchy system with an outpost where you can land outside on a pad instead of inside a station.

Scan for feds. They have patrol orbits around the station and once you see a gap, quickly fly in high speed (full power to engines) and land asap.

I have made several successful deliveries this way netting 20k per cargo unit every time in my Sidewinder.
Thats on par with bounty hunting, but far less work involved.

Just stay away from the low grade stuff like scrap and waste.
But art, mineral containers, etc might very well be worth it. Especially if you have a delivery point nearby.


.

If you think 20k justifies the risk, be my guest. We are talking about new pilots here who are having trouble making money and getting started. I don't think the risk justifies the rewards for new pilots. Just my own personal opinion.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 06, 2015, 08:16:34 AM
It most definitely hasn't been worth it for me. I've not made anywhere near that on anything, nevermind stolen goods and even when I have made money, it's been a few thousand after the fine has been paid.

I pretty sure I wasn't scanned when I picked up those 3 chemical containers and yet I received a 100cr fine. When I say pretty sure, I mean I'm positive.

But - I'll be honest in that I haven't tried a black market on an anarchy outpost. I did find one - there is one near me. So maybe I can give that a go tonight.

I do wish there was some way for you to rescue cargo and not be fined. As long as you didn't kill the recipient. But then again, maybe some unscrupulous bunch would get together...one person kills the poor sod and the other runs in and grabs the loot and then change for the next outing...
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 06, 2015, 08:18:01 AM
don't fight the game that's easiest and best advice I can give. When you first start out in your Free side winder, you're not supposed to be able to trade in smuggle goods and destroy the universe as Boba Fett the bounty Hunter. you're supposed to barely be making it by learning the game, hiding from the big boys and the big fishes in the sea and just doing a couple missions until you make some money to upgrade to a better ship.

Stay in your lane when you have a sidewinder at the beginning take some missions maybe grab some easy brownies here there until you can afford a viper or I'll holler to trade depending on whether you want to collect bounties or trade.

You can fight and a sidewinder it's just not the easiest thing but no matter how hard you try you're never going to be able to make money trading or smuggling in the thing so don't even bother
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 06, 2015, 08:25:36 AM
There just are so many ways to play this game.   :smitten: :smitten: :smitten: :smitten:
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 06, 2015, 08:26:22 AM
Quote from: mikeck on January 06, 2015, 08:18:01 AM
don't fight the game that's easiest and best advice I can give. When you first start out in your Free side winder, you're not supposed to be able to trade in smuggle goods and destroy the universe as Boba Fett the bounty Hunter. you're supposed to barely be making it by learning the game, hiding from the big boys and the big fishes in the sea and just doing a couple missions until you make some money to upgrade to a better ship.

Stay in your lane when you have a sidewinder at the beginning take some missions maybe grab some easy brownies here there until you can afford a viper or I'll holler to trade depending on whether you want to collect bounties or trade.

You can fight and a sidewinder it's just not the easiest thing but no matter how hard you try you're never going to be able to make money trading or smuggling in the thing so don't even bother

+1
Title: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 06, 2015, 08:45:28 AM
Quote from: Jarhead0331 on January 06, 2015, 07:59:42 AM

If you think 20k justifies the risk, be my guest. We are talking about new pilots here who are having trouble making money and getting started. I don't think the risk justifies the rewards for new pilots. Just my own personal opinion.

Whaaat?! Are you crazy? 20k per cargo piece is BIG money! Especially for new pilots! And it really isn't all that hard. Maybe I have been lucky, but you really make it seem like its much more of a risk than it actually is IMO.

The big thing with this game is TIME.
You need to be patient and don't expect to be a millionaire in just a few hours of play.
It takes observing your surroundings, getting to know what in your nearby systems and then take advantage of that. It's a slow game and that is a much bigger hump to take for busy people.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 06, 2015, 08:49:03 AM
The key is what Great Ajax said.  Pay attention to the system affiliation and even the station affiliation.  Smaller stations hardly ever scan my cargo.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 06, 2015, 11:54:56 AM
I hate reading my posts when I have used "Siri". I say "hauler" but it writes "holler"...not sure where "brownies" came from in my last post
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 06, 2015, 12:05:21 PM
Quote from: mikeck on January 06, 2015, 11:54:56 AM
I hate reading my posts when I have used "Siri". I say "hauler" but it writes "holler"...not sure where "brownies" came from in my last post

At least she didn't put "Holla!"  :)  She's always changing my southern drawl to hiphop terms...
Title: Re: Elite: Dangerous. I broke down.
Post by: bayonetbrant on January 06, 2015, 03:08:16 PM
dunno if this is already mentioned somewhere in the thread, and I'm not scrolling 1700-odd posts to check, but here you go :)

http://www.space.com/28152-voyager-probes-elite-dangerous-universe.html

QuoteLaunched in 1977, the twin NASA Voyager probes have been coasting their way through the outermost reaches of the solar system. Voyager 1 has even breached the sun's outermost magnetic boundary, the heliopause, where the outward pressure of the solar wind balances with the interstellar medium, and is now humanity's first interstellar emissary.

Both Voyagers have a power supply, albeit dwindling, for the next few years. But once those plutonium power planets die, radio communications will cease and that's the last time we'll be in touch with our intrepid space explorers.

Or will it?

There's a fun thought experiment that one day in the future, when humanity has the technological prowess to build spacecraft capable of traveling speeds at an appreciable fraction of (or faster than) the speed of light, although the Voyager probes will have had a decades- or centuries-long head start, we could catch up to the probes and overtake them as we explore the stars. Our future selves may even calculate the probes' location and mount an expedition to visit the archaeological curiosities and marvel at the primitive, yet inspirational, technology their ancestors once had.

Now, in a rather genius move by UK-based online game developer Frontier Developments, we don't have to wait until the invention of the warp drive to see the Voyager probes once more.

Hidden in the recently released 'Elite: Dangerous', a crowd-funded reboot of the famous 1980s game 'Elite', both Voyager 1 and Voyager 2 exist as real entities that can be sought out and explored. The massively multiplayer 'Elite' universe is boundless, using open-ended galaxy modeled on our Milky Way. Realized by Redditor Goldenvale earlier this month, he calculated Voyager 2's trajectory and plotted where the spacecraft would likely be in the game's timeframe, in the year 3300 AD.

After being fact-checked by fellow Reddit gamers, it turns out that Goldenvale's math checked out and tallied with the  'Elite: Dangerous' universe.

In 3300 AD, the probe should be 664.9 billion kilometers (413.1 billion miles) from Earth. That may sound far, but on interstellar scales, that's only 0.07 light-years away. Considering the nearest neighboring star, Proxima Centauri, is over 4 light-years away, by the year 3300, Voyager 2 will have barely stepped off the interstellar porch.

Other 'Elite: Dangerous' players have found Voyager 2's twin Voyager 1.

In a wonderful additional touch, the developers have included the audio from the Voyagers' Golden Record — greetings recorded in 55 different languages.

As an avid space game enthusiast, I can't wait to explore the 'Elite: Dangerous' universe. Ever since playing the 'Elite' sequel 'Frontier: Elite II' in the 1990s, I've been fascinated by the open-world game play that allows you to explore a boundless universe. And, by the looks of the videos showing gamers' experiences, the ultra-realistic feel of being in space plus the cool addition of realistic locations of the Voyager probes (plus other nice touches that have yet to be revealed) should make for a mind-blowing experience.

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 06, 2015, 03:59:52 PM
^it is little details like that that make Elite such a spectacular experience.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 06, 2015, 04:28:53 PM
So I just flew around for what - an hour - and made 60cr  :'(

lmfao
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 06, 2015, 04:42:37 PM
Quote from: JudgeDredd on January 06, 2015, 04:28:53 PM
So I just flew around for what - an hour - and made 60cr  :'(

lmfao

I don't understand why you won't do a few of those simple courier missions. They are so easy and the money adds up.  :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 06, 2015, 04:54:24 PM
Quote from: JudgeDredd on January 06, 2015, 04:28:53 PM
So I just flew around for what - an hour - and made 60cr  :'(

lmfao

Dude. No.  how? lol...Just take the $2000 -$3000 credit missions. heck you can find some for thousand credits that are "just fly to the station and deliver this message" missions. You can make more than 60 credits selling your four cargo holds with something.  what are you doing while you fly around?

Next station you go to check the Bulletin board and take any mission where they are going to give you the cargo right there and have you deliver it to a nearby station if there is an omission like that go to the closest system and try there until you find them

Remember, stay in your lane. Don't  expect to do things you're not supposed to do in your free initial sidewinder. Don't try to be a trader or a bounty Hunter or think you're going to be a smuggler in that shit. The only thing you do in that ship is missions and maybe the occasional sidewinder bounty at an astroid belt until you can get enough for a viper or hauler
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 06, 2015, 04:56:01 PM
Quote from: Jarhead0331 on January 06, 2015, 04:42:37 PM
Quote from: JudgeDredd on January 06, 2015, 04:28:53 PM
So I just flew around for what - an hour - and made 60cr  :'(

lmfao

I don't understand why you won't do a few of those simple courier missions. They are so easy and the money adds up.  :idiot2:
I do them when they are about. More often than not, there are none for me. More often than not they are available missions but just not for me - you know the split you get. I'm serious. I just docked and I check the bulletin board every single time I dock. Mostly, what I notice, are "illegal" ones - black boxes, attack traders that kind of thing. There are even often ones that don't pay. Very, very occasionally, there's one there for 3k cr to transport goods. I know the missions you mean - but they simply aren't there. Some of those unavailable missions are I think where I simply don't have the cargo capacity, or where the faction doesn't trust me.

I seriously check the bulletin boards every time I dock.

This particular time I looked it up and it says buy where supply is high and sell where demand is high. So I bought some computer components and visited several systems. I was actually limited to 4 systems I think because of my load of 4. So I went between them, docking at various stations and finding either a loss or a very, very marginal profit (12 credits for the 4 tons was one station!).

In between these, I decided to drop out several times and check out USS's - only to find either a big mutha ship, or some feds. I did jump out at a resource extraction point and scanned and decided to have a go at a wanted Sidey...I couldn't work out why I couldn't take him down - his shields were going down, but then he'd scarper and his shields would regenerate before he came back at me. In the end he scarpered out of there.

So I went looking for a system to buy my computer components. In the end, I sold them to the same place I bought them from for 60 credits.

After that I decided to upgrade my FSD to give me a bigger jump range and I upgraded something else...oh yeah - my power distributor. I then noticed why I probably wasn't doing as much damage to the Sidey as I thought I should be. When I had bought my multi cannons, I only bought one gimballed and one fixed!!! I thought they were both gimballed. So when I was fighting the Sidey and he wasn't dead in my sights, only one weapon was hitting. So I replaced the fixed one with a gimballed.

In all - I'm down to 7k cr now but with a better Sidey I think.

But yeah. Making money is f*cking difficult where I am  >:D
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 06, 2015, 05:08:28 PM
I just logged back in to prove my point...I was going to list the Available and Unavailable missions for you to see my point - and there's 7!! That's as many as I've seen in my last hour of gaming across ALL systems and stations I docked at!

Perhaps I should log out and log in more!

What's more, two of them are for 2 tons meaning I can accept two of them - another first!
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 06, 2015, 05:26:41 PM
First 1416cr made in 10 minutes
Second 3700cr made in 20 minutes

However - in both the locations I was dropping off, there were no available missions - none.

Has anyone else noticed when you plot a course across several systems, you can't Hyperjump with the destination? You can superspeed which will take ages - but in order to hyperjump you have to select the next system to jump to

*edit*
Although that didn't happen this time
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 06, 2015, 05:33:11 PM
Quote from: JudgeDredd on January 06, 2015, 04:28:53 PM
So I just flew around for what - an hour - and made 60cr  :'(

lmfao

I signed up for a 8k reward to kill two haulers.  But the missions changed.  Asked me to stop killing and go to another base.  They will give me 800 for my kindness.
I initially went on with the original mission.  I killed one hauler.  Investigated a second signal which turned out to be a Cobra.  I got damaged badly but managed to escape.

Noticed that my job changed so I'm not sure if I can still do the original mission to earn 8k.  Time is ticking so I decided to abort and head for the new base indicated.
I eared 800, spent 1k in repairs.  Net -200cr for the session. :(


Regarding scarcity of missions, it is happening to me too.  Is it related to multiplayer?  Limited missions per base with more people taking them?  While in single player, only you can take missions?

Also, I attacked a clean AI ship (I suppose those with no CMDR in the name is an AI).  Is that a bandit?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 06, 2015, 06:28:25 PM
lol

Your experience is mimicking mine somewhat.

I have now decided to leave the baron wasteland that I frequented. I went 20ly away to sell my cartography for 4000cr. Whilst doing so I took on a couple of missions and earned some more cr...all in all, I think I've garnered about 10-15k in the last hour.

However - I wonder if I've f**ked up...my Hauler is now about 30ly away! Perhaps I should've sold it before I done a bunk  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Swatter on January 06, 2015, 07:23:44 PM
When I got back into Elite I followed a simple path. At the station you start at there is an easy mission worth 15k. Then I simply went to a system with a navigation beacon, hung around there killing wanted ships and collected bounties. You can quickly upgrade to a hauler and start mining after that. Mining can be very lucrative at times, making 130k in 20 minutes (in the right place). Ill look up the system I mine in if anybody cares, but it requires many jumps to get there.

I played in mid to late beta and they added many features to the game since then, making the game in many ways more difficult (especially when upgrading your ship).
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 06, 2015, 07:58:25 PM
How do you know if a ship is wanted?
Title: Re: Elite: Dangerous. I broke down.
Post by: Swatter on January 06, 2015, 09:31:54 PM
You initially scan a ship by targeting it, but this only gives partial information. You must put the targeted ship on your nose if you want a full scan. A full scan will tell you if its CLEAN or WANTED.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 06, 2015, 09:49:37 PM
Ah so that's what CLEAN meant. I once attacked a CLEAN guy.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 06, 2015, 10:17:52 PM
Point your ship at it with weapons deployed and target it...on the left it will say "scanning". After a few seconds it will show the pilots name and either "clean" or "wanted". If it's the latter, go to contacts and scroll down to thag pilot. On the description window in the "contacts" screen it will have info about the ship including the bounty amount. Always Check because you don't want to waste 400 credits of ammo and take damage for a 300 credit bounty.

If you are in a resource extraction zone, find wanted Cobras fighting security ships. Wait until the security ships wear the Cobras shields out and then dive in on it. Even if the security is shooting while you are too, when the ship explodes, you get the bounty
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 06, 2015, 10:45:39 PM
I'm not in a resource system. I'll go hang around for a while.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 07, 2015, 01:46:33 AM
Quote from: mikeck on January 06, 2015, 10:17:52 PM
Point your ship at it with weapons deployed and target it...on the left it will say "scanning". After a few seconds it will show the pilots name and either "clean" or "wanted". If it's the latter, go to contacts and scroll down to thag pilot. On the description window in the "contacts" screen it will have info about the ship including the bounty amount. Always Check because you don't want to waste 400 credits of ammo and take damage for a 300 credit bounty.

If you are in a resource extraction zone, find wanted Cobras fighting security ships. Wait until the security ships wear the Cobras shields out and then dive in on it. Even if the security is shooting while you are too, when the ship explodes, you get the bounty
You don't need your weapons deployed to see a pilots status - and that could result in the pilot being more aggressive to you because he can see your weapons are deployed.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 07, 2015, 08:43:44 AM
A fun night of bounty hunting ended with me getting hunted as well.  :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 07, 2015, 09:25:29 AM
Quote from: jomni on January 06, 2015, 09:49:37 PM
Ah so that's what CLEAN meant. I once attacked a CLEAN guy.


LOL.

Jomni the Highwayman.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 07, 2015, 09:51:12 AM
I really love the courier jobs. Last night I made close to $100,000 just running random jobs in local space. One was a $65,000 credit payout to deliver parts from Henry Orbital to Huxely Port in Chimba...same system! It was like a 40 LS flight! Easiest money I have ever made. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 07, 2015, 10:04:32 AM
HTF do you get 65,000cr for a courier mission in the same system?

I've just travelled across 3 or 4 systems for 1400cr!

I'm gonna stop reading this thread - it just freaking depresses me  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 07, 2015, 10:10:01 AM
Quote from: JudgeDredd on January 07, 2015, 10:04:32 AM
HTF do you get 65,000cr for a courier mission in the same system?

I've just travelled across 3 or 4 systems for 1400cr!

I'm gonna stop reading this thread - it just freaking depresses me  :P

Dude, I once got $174,000 credits for one simple courier mission which required only one short 6 LY jump. Once you have a larger hold, the higher paying jobs will become available.

Most of the courier jobs net me between 3,000 and 5,000 credits, but on occasion I do get jobs in the $15,000 credit range, or higher like the above two examples. They are there, you just need to keep looking. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 07, 2015, 10:25:47 AM
Quote from: Jarhead0331 on January 07, 2015, 10:10:01 AM
Quote from: JudgeDredd on January 07, 2015, 10:04:32 AM
HTF do you get 65,000cr for a courier mission in the same system?

I've just travelled across 3 or 4 systems for 1400cr!

I'm gonna stop reading this thread - it just freaking depresses me  :P

Dude, I once got $174,000 credits for one simple courier mission which required only one short 6 LY jump. Once you have a larger hold, the higher paying jobs will become available.

Most of the courier jobs net me between 3,000 and 5,000 credits, but on occasion I do get jobs in the $15,000 credit range, or higher like the above two examples. They are there, you just need to keep looking.
What size hold do you have then?

I'm at work and I'm still wondering wtf to do with my hauler. Do I just write it off or travel all the way back across the system to the shithole I was in and sell it. I don't want to be stuck there again.

Maybe I'll just collect some system info where I am and go sell it back where I was and then sell the hauler.

I'm surprised some of you guys with more ships aren't upset about the need to be pinned to a system for a particular ship. Have you not tried to "leave" and setup home elsewhere? The galaxy is mahoosive. Your only option, as MikeGer suggested, is to sell it - and I wouldn't think you'd get the full value.

I'm particularly feeling this because I only have the two ships I suppose. I don't have the money to just leave it. Maybe you lot aren't bothered (and maybe I won't be) because you're making upwards of 100k per hour  ;D

I wonder if there was a reason not to provide a ship transporting system or if it was an oversight.
Title: Re: Elite: Dangerous. I broke down.
Post by: bboyer66 on January 07, 2015, 10:47:39 AM
Quote from: Jarhead0331 on January 07, 2015, 10:10:01 AM
Quote from: JudgeDredd on January 07, 2015, 10:04:32 AM
HTF do you get 65,000cr for a courier mission in the same system?

I've just travelled across 3 or 4 systems for 1400cr!

I'm gonna stop reading this thread - it just freaking depresses me  :P

Dude, I once got $174,000 credits for one simple courier mission which required only one short 6 LY jump. Once you have a larger hold, the higher paying jobs will become available.

Most of the courier jobs net me between 3,000 and 5,000 credits, but on occasion I do get jobs in the $15,000 credit range, or higher like the above two examples. They are there, you just need to keep looking.

Your should have become a truck driver instead of a lawyer ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 07, 2015, 11:20:30 AM
Quote from: bboyer66 on January 07, 2015, 10:47:39 AM
Quote from: Jarhead0331 on January 07, 2015, 10:10:01 AM
Quote from: JudgeDredd on January 07, 2015, 10:04:32 AM
HTF do you get 65,000cr for a courier mission in the same system?

I've just travelled across 3 or 4 systems for 1400cr!

I'm gonna stop reading this thread - it just freaking depresses me  :P

Dude, I once got $174,000 credits for one simple courier mission which required only one short 6 LY jump. Once you have a larger hold, the higher paying jobs will become available.

Most of the courier jobs net me between 3,000 and 5,000 credits, but on occasion I do get jobs in the $15,000 credit range, or higher like the above two examples. They are there, you just need to keep looking.

Your should have become a truck driver instead of a lawyer ;)

I should have become a lot of things other than a lawyer.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 07, 2015, 11:58:26 AM
Quote from: bboyer66 on January 07, 2015, 10:47:39 AM
Quote from: Jarhead0331 on January 07, 2015, 10:10:01 AM


Dude, I once got $174,000 credits for one simple courier mission which required only one short 6 LY jump. Once you have a larger hold, the higher paying jobs will become available.

Most of the courier jobs net me between 3,000 and 5,000 credits, but on occasion I do get jobs in the $15,000 credit range, or higher like the above two examples. They are there, you just need to keep looking.

Your should have become a truck driver instead of a lawyer ;)


Same thoughts I just had after reading his post.    ^-^





:))
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 07, 2015, 02:34:48 PM
Quote from: JudgeDredd on January 07, 2015, 01:46:33 AM
Quote from: mikeck on January 06, 2015, 10:17:52 PM
Point your ship at it with weapons deployed and target it...on the left it will say "scanning". After a few seconds it will show the pilots name and either "clean" or "wanted". If it's the latter, go to contacts and scroll down to thag pilot. On the description window in the "contacts" screen it will have info about the ship including the bounty amount. Always Check because you don't want to waste 400 credits of ammo and take damage for a 300 credit bounty.

If you are in a resource extraction zone, find wanted Cobras fighting security ships. Wait until the security ships wear the Cobras shields out and then dive in on it. Even if the security is shooting while you are too, when the ship explodes, you get the bounty
You don't need your weapons deployed to see a pilots status - and that could result in the pilot being more aggressive to you because he can see your weapons are deployed.

Need? no. but just like in real life I don't walk up to anybody that I may have to kill without being ready to go
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 07, 2015, 05:50:40 PM
Onion head narcotics currently selling for 546 a ton with a buyer 30 light years away paying 16700 a ton..... Wheee
Title: Re: Elite: Dangerous. I broke down.
Post by: Great Ajax on January 07, 2015, 06:19:20 PM
Do you have to have any faction in order to buy?

What kinds of quantities are available?

Getting ready to outfit a trader and may head that way if it is lucrative.

Trey

Quote from: undercovergeek on January 07, 2015, 05:50:40 PM
Onion head narcotics currently selling for 546 a ton with a buyer 30 light years away paying 16700 a ton..... Wheee
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 07, 2015, 07:12:10 PM
Quote from: undercovergeek on January 07, 2015, 05:50:40 PM
Onion head narcotics currently selling for 546 a ton with a buyer 30 light years away paying 16700 a ton..... Wheee

Im so glad you've gotten into slave trading and drug dealing.  upholding the memories and traditions of the Royal Navy!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 08, 2015, 08:42:46 AM
Quote from: Great Ajax on January 07, 2015, 06:19:20 PM
Do you have to have any faction in order to buy?

What kinds of quantities are available?

Getting ready to outfit a trader and may head that way if it is lucrative.

Trey

Quote from: undercovergeek on January 07, 2015, 05:50:40 PM
Onion head narcotics currently selling for 546 a ton with a buyer 30 light years away paying 16700 a ton..... Wheee

no, anyone can buy - last lot i was limited to was 20 tonnes, ill go again tonight and let you know

Quote from: GDS_Starfury on January 07, 2015, 07:12:10 PM
Quote from: undercovergeek on January 07, 2015, 05:50:40 PM
Onion head narcotics currently selling for 546 a ton with a buyer 30 light years away paying 16700 a ton..... Wheee

Im so glad you've gotten into slave trading and drug dealing.  upholding the memories and traditions of the Royal Navy!

i also do a fine line in tea, havent dabbled in rum (liquor) yet
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 08, 2015, 09:03:47 AM
Quote from: undercovergeek on January 08, 2015, 08:42:46 AM
Quote from: Great Ajax on January 07, 2015, 06:19:20 PM
Do you have to have any faction in order to buy?

What kinds of quantities are available?

Getting ready to outfit a trader and may head that way if it is lucrative.

Trey

Quote from: undercovergeek on January 07, 2015, 05:50:40 PM
Onion head narcotics currently selling for 546 a ton with a buyer 30 light years away paying 16700 a ton..... Wheee

no, anyone can buy - last lot i was limited to was 20 tonnes, ill go again tonight and let you know

Quote from: GDS_Starfury on January 07, 2015, 07:12:10 PM
Quote from: undercovergeek on January 07, 2015, 05:50:40 PM
Onion head narcotics currently selling for 546 a ton with a buyer 30 light years away paying 16700 a ton..... Wheee

Im so glad you've gotten into slave trading and drug dealing.  upholding the memories and traditions of the Royal Navy!

i also do a fine line in tea, havent dabbled in rum (liquor) yet
Can I ask how you knew that?

I'm presuming two things here
In other words...I'm presuming you didn't "wing it"
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 08, 2015, 09:06:49 AM
the source of the drug has been in the galnet news for weeks, you have to read these little stories to pick up clues on something the devs are pointing you to - around christmas the planet was getting carpet bombed to stop the flow of drugs as it was becoming more popular, then the governor of the planet put out a cry for help to get guns brought to the planet to fend off the attackers and AFAIK they won and the flood gates have opened again

and......

theres a thread in the elite forum about a guy asking for smuggling tips, and one guy pointed him there, so i followed!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 08, 2015, 09:17:46 AM
anyone from Texas fancy this?

https://forums.frontier.co.uk/showthread.php?t=93913
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 08, 2015, 10:18:32 AM
Last night I was distracted and flew into a Coriolis Port without requesting permission to dock. By the time I realized it, space dust. Another cobra and a full load of gold lost. Minor setback on my road to a Lakon Type 6. I'm like 200,00 away from being able to buy one and trick it out a bit. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 09, 2015, 06:50:57 AM
Another nice courier mission requiring a quick 8 LY jump....$140,000 payday. I love those milk runs. I have enough to buy a lakon type 6 now. But I'm hesitating to buy. I feel like flying a ship with practically zero combat capability is going to be very boring and turn the game into a money grind. Problem is the next ship that balances cargo space with combat capability is the Asp and that costs over $6,000,000. Would probably take me a couple weeks to raise that kind of cheddar, in my cobra. The lakon would help me raise that in half the time...but now we're back to square one.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 09, 2015, 07:27:07 AM
I run my Cobra as a hauler, 60 tons of cargo and no weapons at all.  To balance it out, I keep a Sidewinder with the best gear possible.  When I get tired of trading I'll hop in the Sidewinder and hang out at a resource extraction site.

Maybe keep grinding till you can afford to buy the Type 6 and still have enough funds to trade properly then slowly turn your current ship into a pure combat vessel.  Give you something to trade towards.
Title: Re: Elite: Dangerous. I broke down.
Post by: Cyrano on January 09, 2015, 09:46:05 AM
Straight off the space station elevator I crashed my ship into the launch ramp...

Best,

Jim
"Cyrano"
:/7)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 09, 2015, 09:49:19 AM
Quote from: republic on January 09, 2015, 07:27:07 AM
I run my Cobra as a hauler, 60 tons of cargo and no weapons at all.  To balance it out, I keep a Sidewinder with the best gear possible.  When I get tired of trading I'll hop in the Sidewinder and hang out at a resource extraction site.

Maybe keep grinding till you can afford to buy the Type 6 and still have enough funds to trade properly then slowly turn your current ship into a pure combat vessel.  Give you something to trade towards.

I have a fully outfitted Cobra. It has a 40 ton hold, 2 gimbled burst lasers and 2 gimbled multi-cannons. All modules are significantly upgraded. 300 max cruise speed, 14 LY jump range, etc. The Cobra is capable of modest trade profit and it can hold its own easily in almost any fight. I also have a fully upgraded Viper that is designed to kill, and let me tell you...it is a murder machine. When I want to fight, I will use it.  The problem with your suggestion is, if I get a Lakon, I will be traveling in deep space far from my Viper, or Cobra, so it won't be so simple to just swap ships.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 09, 2015, 10:12:36 AM
That is the major issue I have with the game right now is the inability to move your ships about.  Even a transfer fee and timer would be nice.  Pay x money and have to wait so many hours or something.

My other issue is supercruise.  Sometimes it decelerates quickly, sometimes it decelerates so slowly I bypass my destination by hundreds of light seconds...  I've found if I keep it at a 6 second arrival time I can do it right most of the time...but I feel like it is unnecessarily difficult.

However, even with these issues this is the best Space sim and best MMO I've ever played in my life by far.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 09, 2015, 10:13:03 AM
Quote from: undercovergeek on January 08, 2015, 09:06:49 AM
the source of the drug has been in the galnet news for weeks, you have to read these little stories to pick up clues on something the devs are pointing you to - around christmas the planet was getting carpet bombed to stop the flow of drugs as it was becoming more popular, then the governor of the planet put out a cry for help to get guns brought to the planet to fend off the attackers and AFAIK they won and the flood gates have opened again

and......

theres a thread in the elite forum about a guy asking for smuggling tips, and one guy pointed him there, so i followed!
I didn't honestly think all that stuff related to in-game. I mean, I knew it related to the game - but not "content"...I just thought it was a story  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 09, 2015, 10:20:49 AM
Quote from: republic on January 09, 2015, 10:12:36 AM
That is the major issue I have with the game right now is the inability to move your ships about.  Even a transfer fee and timer would be nice.  Pay x money and have to wait so many hours or something.

My other issue is supercruise.  Sometimes it decelerates quickly, sometimes it decelerates so slowly I bypass my destination by hundreds of light seconds...  I've found if I keep it at a 6 second arrival time I can do it right most of the time...but I feel like it is unnecessarily difficult.

However, even with these issues this is the best Space sim and best MMO I've ever played in my life by far.
With the super cruise, I'm at full throttle. As I get to 250-300Ls away, I decrease the throttle to the blue area and from there I decrease it slowly as I get closer. I've noticed at some points your super cruise is uncontrolabble and you go whizzing past. There seems to be a point (and I don't know where that is) where reducing the throttle has no effect and your speed still increases...and then slowly comes back down to you, by which time I am well past my destination.

I reckon 90-95% of the time I call it right.

And I agree with both your other points. A transfer of ships would be nice - like I said, maybe there's a reason for it - and the best space flight/trading/fighting sim I have ever played.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 09, 2015, 11:51:20 AM
What kind of amateur shit is this?

I went to update my game from the Gamma version, and the updater refused to .. update itself.  After manually doing it, the damn game refused to accept my password for the release version too.  So I had to reset that crap.  Then it would send me an additional 'confirmation code' via email, without telling me it required such a thing, so it took another five tries before I noticed my email being filled up with one of these each time I tried and failed with a non-descript login error.  Thanks for notifying me about that on the login screen errors guys! :tickedoff:

The login was a mess.  Hopefully I'm past the screwy hump.  There any large bugs or crash triggers I should know about?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 09, 2015, 01:13:50 PM
lol...I have to say that I am less than impressed with the update system. For each update I have to download a new extractor, then the new update, then install. Is it really necessary? Why can't I just hit "update" and the program updates itself. Just not sure why we need a new extractor everytime. Oh well. Considering the scope of the game, not a big issue
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 09, 2015, 01:48:01 PM
Quote from: mikeck on January 09, 2015, 01:13:50 PM
lol...I have to say that I am less than impressed with the update system. For each update I have to download a new extractor, then the new update, then install. Is it really necessary? Why can't I just hit "update" and the program updates itself. Just not sure why we need a new extractor everytime. Oh well. Considering the scope of the game, not a big issue

That is very bizarre. I have not required a new extractor since it went Gamma. I press the update button and it updates...No fuss, no muss.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 09, 2015, 01:55:01 PM
Quote from: Jarhead0331 on January 09, 2015, 01:48:01 PM
Quote from: mikeck on January 09, 2015, 01:13:50 PM
lol...I have to say that I am less than impressed with the update system. For each update I have to download a new extractor, then the new update, then install. Is it really necessary? Why can't I just hit "update" and the program updates itself. Just not sure why we need a new extractor everytime. Oh well. Considering the scope of the game, not a big issue

That is very bizarre. I have not required a new extractor since it went Gamma. I press the update button and it updates...No fuss, no muss.
Same here  ???
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 09, 2015, 01:55:32 PM
Quote from: Nefaro on January 09, 2015, 11:51:20 AM
What kind of amateur shit is this?

I went to update my game from the Gamma version, and the updater refused to .. update itself.  After manually doing it, the damn game refused to accept my password for the release version too.  So I had to reset that crap.  Then it would send me an additional 'confirmation code' via email, without telling me it required such a thing, so it took another five tries before I noticed my email being filled up with one of these each time I tried and failed with a non-descript login error.  Thanks for notifying me about that on the login screen errors guys! :tickedoff:

The login was a mess.  Hopefully I'm past the screwy hump.  There any large bugs or crash triggers I should know about?
lol  :P

No bugs that I've noticed...only my shite gaming style!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 09, 2015, 02:03:14 PM
Quote from: JudgeDredd on January 09, 2015, 01:55:01 PM
Quote from: Jarhead0331 on January 09, 2015, 01:48:01 PM
Quote from: mikeck on January 09, 2015, 01:13:50 PM
lol...I have to say that I am less than impressed with the update system. For each update I have to download a new extractor, then the new update, then install. Is it really necessary? Why can't I just hit "update" and the program updates itself. Just not sure why we need a new extractor everytime. Oh well. Considering the scope of the game, not a big issue

That is very bizarre. I have not required a new extractor since it went Gamma. I press the update button and it updates...No fuss, no muss.
Same here  ???

Me too.... Very weird

When ever a new launcher is required it will tell you on the forum or when you press update, last one was gamma for me

For super cruise I get to 225ls from the destination and then drop to blue..... Never fails unleas I've been in sc for a while and my speed is epic, in which case I drop to blue at 500
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 09, 2015, 02:12:23 PM
I should specify. I have not had to do it for the last few but they were small. In beta and I to gamma, you had to do it for almost every upgrade...so my assumption is that for mid sized or larger patches, that would be the case. I really shouldnt have even mentioned it since it is a very minor issue. Not like graviteam games or something.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 09, 2015, 02:57:27 PM
Quote from: undercovergeek on January 08, 2015, 09:06:49 AM
the source of the drug has been in the galnet news for weeks, you have to read these little stories to pick up clues on something the devs are pointing you to - around christmas the planet was getting carpet bombed to stop the flow of drugs as it was becoming more popular, then the governor of the planet put out a cry for help to get guns brought to the planet to fend off the attackers and AFAIK they won and the flood gates have opened again

and......

theres a thread in the elite forum about a guy asking for smuggling tips, and one guy pointed him there, so i followed!
How the hell did you get there? How many jumps was it? And - what about your other ship(s)?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 09, 2015, 03:01:55 PM
In me cobra..... I'm a one ship man

If you google cmdr club elite it will link you to a route planning tool, put in destination and current location and jump range and it will work it out for you all the way from a to b
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 09, 2015, 03:59:58 PM
Let me tell you how shite I am at this game

I took a mission to take veg to a system...3 ton of veg for 2100cr. That's freakin all. I am now 7.33Ly away with no fuel to hyper jump...so I'm super crusing - I don't even know if I'm going to EVER get there super cruising...but it's all I have. The system I just left had no stations for fuel and I don't think the one before that did either...so I am lost in space - literally - for 2100cr.

So whilst I'll likely fail the mission because I've got no fuel, I'll get fined 700cr for that...and lose 1500cr on insurance...meaning yet another loss of 2200cr...more than the bloody mission was even worth!

That is how bad I am at this game. For some reason, as JH so eloquently put it, I'm swimming upstream...and the really annoying thing is - I'm trying desperately not to! How the f*ck was I meant to know in 3 systems I wouldn't find anywhere to refuel and therefore be stuck in the middle of nowhere.

Are these "empty" systems everywhere - because I certainly find my fair share of them.

And before anyone suggests it - no I don't have a fuel scoop because I couldn't work out what essential system I would have to drop in order to have one!

The best most infuriating game I've ever owned.

Just blowing off steam...carry on.

Oh - and my ship is at 27% integrity because for some reason I failed to understand how to fly away from the star...several times.  :uglystupid2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 09, 2015, 04:10:39 PM
I'm not going to get there...obviously. Main fuel tank is drained.

Self destruct coming up.
Title: Re: Elite: Dangerous. I broke down.
Post by: Swatter on January 09, 2015, 04:22:06 PM
Damn man  :buck2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 09, 2015, 04:58:57 PM
Man alive, JD. I do feel for you. I can imagine how frustrating it would be to feel like you can never get a leg up and make real progress.

I have an idea. Next time you want to take a mission, why don't you pop in here first, or hunt one of us down on steam or something, and ask if its a trip that you can make ad if so, how. We can plot the course for you and figure the fuel you'll need, etc.?
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 09, 2015, 05:12:57 PM
Quote from: JudgeDredd on January 09, 2015, 04:10:39 PM
I'm not going to get there...obviously. Main fuel tank is drained.

Self destruct coming up.

:-\


This isn't encouraging me to start. 

Feel like I gotta study up on the fine details of doing jobs and travel in Elite before I ever begin the game.  To avoid the pitfalls.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 09, 2015, 05:15:16 PM
lol - brilliant...sympathy!  :P

I'm just sounding off JH thanks. It was my own fault for not checking the route out.

I'm flying by the seat of my pants and paying for it.

I did pick up a Black Box previously for 12000cr  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 09, 2015, 05:16:25 PM
Quote from: Nefaro on January 09, 2015, 05:12:57 PM
Quote from: JudgeDredd on January 09, 2015, 04:10:39 PM
I'm not going to get there...obviously. Main fuel tank is drained.

Self destruct coming up.

:-\


This isn't encouraging me to start. 

Feel like I gotta study up on the fine details of doing jobs and travel in Elite before I ever begin the game.  To avoid the pitfalls.
Just think before you leap. Don't fly about aimlessly like me - it'll cost ye.

There's money to be had out there...but not if you're winging it  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 09, 2015, 05:27:25 PM
On your galaxy map check the system data for each system you're going through, it will show you the stations if present and if you haven't been there or it's not up to date the worst it will cost you is 100 for each systems report
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 09, 2015, 05:31:27 PM
Quote from: undercovergeek on January 09, 2015, 05:27:25 PM
On your galaxy map check the system data for each system you're going through, it will show you the stations if present and if you haven't been there or it's not up to date the worst it will cost you is 100 for each systems report


This is the kind of stuff that should be present in the UI. 

I would hope they have some map filter that can show you where the inter-planetary gas stations are without having to dig through each one separately.  It's not like you're going down the road to granny's house! 

Space is very cold.. when you run out of gas!   :P
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 09, 2015, 05:42:49 PM
Invariably if the system has market info then you can be assured it's got a station

I've very rarely come across a system with no stations whatsoever..... Unless JD is out in unexplored space with no info available

The easiest thing to would be to go to the Galaxy map, change it to economy view and if you get just an uncoloured globe for market type..... No one lives there, the devs have given you the tools just not the instruction manual
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 09, 2015, 07:27:49 PM
Quote from: Nefaro on January 09, 2015, 05:31:27 PM
Quote from: undercovergeek on January 09, 2015, 05:27:25 PM
On your galaxy map check the system data for each system you're going through, it will show you the stations if present and if you haven't been there or it's not up to date the worst it will cost you is 100 for each systems report


This is the kind of stuff that should be present in the UI. 

I would hope they have some map filter that can show you where the inter-planetary gas stations are without having to dig through each one separately.  It's not like you're going down the road to granny's house! 

Space is very cold.. when you run out of gas!   :P

The galaxy and system maps are brilliant and more than capable of assisting travelers in safely navigating space. Players just have to use their brains and pay attention.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 09, 2015, 08:50:39 PM
Quote from: Jarhead0331 on January 09, 2015, 07:27:49 PM
Players just have to use their brains and pay attention.

the man wears kilts.  :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 10, 2015, 01:44:34 AM
Quote from: Jarhead0331 on January 09, 2015, 07:27:49 PM
Quote from: Nefaro on January 09, 2015, 05:31:27 PM
Quote from: undercovergeek on January 09, 2015, 05:27:25 PM
On your galaxy map check the system data for each system you're going through, it will show you the stations if present and if you haven't been there or it's not up to date the worst it will cost you is 100 for each systems report


This is the kind of stuff that should be present in the UI. 

I would hope they have some map filter that can show you where the inter-planetary gas stations are without having to dig through each one separately.  It's not like you're going down the road to granny's house! 

Space is very cold.. when you run out of gas!   :P

The galaxy and system maps are brilliant and more than capable of assisting travelers in safely navigating space. Players just have to use their brains and pay attention.
I won't argue with you - not because you scare me 'cos I'm the Judge - but 'cos you're spot on.  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 10, 2015, 02:05:23 AM
I'm now carrying a potential 13k bounty.  My biggest earnings yet.  Now have to go back to a Federal base to realize it.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 10, 2015, 03:42:00 AM
Quote from: JudgeDredd on January 09, 2015, 03:59:58 PM
Let me tell you how shite I am at this game

I took a mission to take veg to a system...3 ton of veg for 2100cr. That's freakin all. I am now 7.33Ly away with no fuel to hyper jump...so I'm super crusing - I don't even know if I'm going to EVER get there super cruising...but it's all I have. The system I just left had no stations for fuel and I don't think the one before that did either...so I am lost in space - literally - for 2100cr.

So whilst I'll likely fail the mission because I've got no fuel, I'll get fined 700cr for that...and lose 1500cr on insurance...meaning yet another loss of 2200cr...more than the bloody mission was even worth!

That is how bad I am at this game. For some reason, as JH so eloquently put it, I'm swimming upstream...and the really annoying thing is - I'm trying desperately not to! How the f*ck was I meant to know in 3 systems I wouldn't find anywhere to refuel and therefore be stuck in the middle of nowhere.

Are these "empty" systems everywhere - because I certainly find my fair share of them.

And before anyone suggests it - no I don't have a fuel scoop because I couldn't work out what essential system I would have to drop in order to have one!

The best most infuriating game I've ever owned.

Just blowing off steam...carry on.

Oh - and my ship is at 27% integrity because for some reason I failed to understand how to fly away from the star...several times.  :uglystupid2:
I should probably be clear for anyone just looking in the thread

I'm sounding off...moaning...bitching...whatever you want to call it. But it's really not the game at fault.

It could do some things to help you - things that aren't there...but essentially my woes are down to my playing method - which, currently, doesn't really exist as a viable method.

For an example of "my fault" and "where the game could help"... - the above situation...
So ultimately it is my fault...though a bit more help might have seen me in a better position.

Anyway - my woes are absolutely 95% my doing - I don't want anyone being put off from buying into the single best space flight sim ever put out there. Take it slow and pay attention and you'll be good to go.

For the record though, I still cannot get a grip of the galaxy map. When I was looking for the system I had to deliver to, I found it...but I had no idea where I was prior...and zooming out just made the destination obscured (if not disappeared) and I still couldn't see where I was. It took me about 20 odd minutes in the galaxy map to orientate it so I could see where I was and where the destination was and know how to get there. I'm really not doing well with the galaxy map at all...I find it really disorientating. I'm not sure they could do anything to help that...
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 10, 2015, 10:41:13 AM
I've installed Philips Hue lights in my PC room and I have been tinkering with getting the lights to sync with the game.  I set up the default as a sort of red combat lighting look and I used this guy's program to feed the on-screen data from my webcam to the lights and have them match what's going on in-game.

https://github.com/revdancatt/CAT832-webcamtest-lights (https://github.com/revdancatt/CAT832-webcamtest-lights)

It's pretty cool.  I was hoping that I could get sudden bright blue-white flashes when I got hit but I haven't been able to pull that off as the response times between the camera and the lights are just too long to allow for it but when I'm docked in a station or near a sun or a planet, it works great and lights up the room in a way that makes me squeal with nerd glee.

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 10, 2015, 11:05:53 AM
*nerdgasm*
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 10, 2015, 11:34:42 AM
I'm having a hard time getting comfortable with the Lakon Type 6. It flies like a pregnant cow and it really hasn't helped me get the kind of profit I was hoping it would yet. Granted, I haven't really tried any heavy trading with it yet. I'll give it a good chance before I go back to something smaller and deadlier.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 10, 2015, 12:02:54 PM
Quote from: Jarhead0331 on January 10, 2015, 11:34:42 AM
I'm having a hard time getting comfortable with the Lakon Type 6. It flies like a pregnant cow and it really hasn't helped me get the kind of profit I was hoping it would yet. Granted, I haven't really tried any heavy trading with it yet. I'll give it a good chance before I go back to something smaller and deadlier.

Seriously? This was my next goal

Btw did you see the fer de lance in the newsletter?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 10, 2015, 12:50:37 PM
Quote from: undercovergeek on January 10, 2015, 12:02:54 PM
Quote from: Jarhead0331 on January 10, 2015, 11:34:42 AM
I'm having a hard time getting comfortable with the Lakon Type 6. It flies like a pregnant cow and it really hasn't helped me get the kind of profit I was hoping it would yet. Granted, I haven't really tried any heavy trading with it yet. I'll give it a good chance before I go back to something smaller and deadlier.

Seriously? This was my next goal

Btw did you see the fer de lance in the newsletter?

I'm not really sure how to outfit it. I have sold both stock pulse lasers and do not plan on replacing them with anything. I have two point defense systems and no other hard point modules. I have upgraded my FSD and thrusters, added a fuel scoop and increased all possible medium slots to 16 ton cargo holds, but I still only have 68 tons of haulage which is less than I had hoped. I know it can carry 100 tons, but it seems to do this, I would have to lose the fuel scoop and the shield generator. I just don't feel comfortable flying through space with no shields and certainly not having a scoop is going to hurt my endurance. There are some really though decisions that have to be made when kitting out ships in this game.

I have seen the fer de lance. Looks really awesome, but I don't think it's going to be a real wealth generator. It seems geared more toward bounty hunting and combat than anything else. Could be a good luxury replacement for the cobra though. Wonder how much it will cost. Without seeing specs, my guess is in the 3,000,000 to 4,000,000 credit range.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 10, 2015, 02:45:57 PM
Quote from: Jarhead0331 on January 09, 2015, 07:27:49 PM
Quote from: Nefaro on January 09, 2015, 05:31:27 PM
Quote from: undercovergeek on January 09, 2015, 05:27:25 PM
On your galaxy map check the system data for each system you're going through, it will show you the stations if present and if you haven't been there or it's not up to date the worst it will cost you is 100 for each systems report


This is the kind of stuff that should be present in the UI. 

I would hope they have some map filter that can show you where the inter-planetary gas stations are without having to dig through each one separately.  It's not like you're going down the road to granny's house! 

Space is very cold.. when you run out of gas!   :P

The galaxy and system maps are brilliant and more than capable of assisting travelers in safely navigating space. Players just have to use their brains and pay attention.

Does it have such a filter?  I saw that it had various kinds but I didn't know if it had them for refueling stations.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 10, 2015, 04:24:36 PM
Quote from: Nefaro on January 10, 2015, 02:45:57 PM
Quote from: Jarhead0331 on January 09, 2015, 07:27:49 PM
Quote from: Nefaro on January 09, 2015, 05:31:27 PM
Quote from: undercovergeek on January 09, 2015, 05:27:25 PM
On your galaxy map check the system data for each system you're going through, it will show you the stations if present and if you haven't been there or it's not up to date the worst it will cost you is 100 for each systems report


This is the kind of stuff that should be present in the UI. 

I would hope they have some map filter that can show you where the inter-planetary gas stations are without having to dig through each one separately.  It's not like you're going down the road to granny's house! 

Space is very cold.. when you run out of gas!   :P

The galaxy and system maps are brilliant and more than capable of assisting travelers in safely navigating space. Players just have to use their brains and pay attention.

Does it have such a filter?  I saw that it had various kinds but I didn't know if it had them for refueling stations.

if you filter by economy then those systems with no colour assigned are lifeless ones
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 10, 2015, 04:25:46 PM
Quote from: Jarhead0331 on January 10, 2015, 12:50:37 PM
Quote from: undercovergeek on January 10, 2015, 12:02:54 PM
Quote from: Jarhead0331 on January 10, 2015, 11:34:42 AM
I'm having a hard time getting comfortable with the Lakon Type 6. It flies like a pregnant cow and it really hasn't helped me get the kind of profit I was hoping it would yet. Granted, I haven't really tried any heavy trading with it yet. I'll give it a good chance before I go back to something smaller and deadlier.

Seriously? This was my next goal

Btw did you see the fer de lance in the newsletter?

I'm not really sure how to outfit it. I have sold both stock pulse lasers and do not plan on replacing them with anything. I have two point defense systems and no other hard point modules. I have upgraded my FSD and thrusters, added a fuel scoop and increased all possible medium slots to 16 ton cargo holds, but I still only have 68 tons of haulage which is less than I had hoped. I know it can carry 100 tons, but it seems to do this, I would have to lose the fuel scoop and the shield generator. I just don't feel comfortable flying through space with no shields and certainly not having a scoop is going to hurt my endurance. There are some really though decisions that have to be made when kitting out ships in this game.

I have seen the fer de lance. Looks really awesome, but I don't think it's going to be a real wealth generator. It seems geared more toward bounty hunting and combat than anything else. Could be a good luxury replacement for the cobra though. Wonder how much it will cost. Without seeing specs, my guess is in the 3,000,000 to 4,000,000 credit range.

a hard core extra large viper ive always seen it as

with regards to the '6', i think it has to be viewed as a grown up hauler, and most people strip them of everything but cargo hold
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 10, 2015, 09:27:01 PM
Quote from: Jarhead0331 on January 10, 2015, 11:34:42 AM
I'm having a hard time getting comfortable with the Lakon Type 6. It flies like a pregnant cow and it really hasn't helped me get the kind of profit I was hoping it would yet. Granted, I haven't really tried any heavy trading with it yet. I'll give it a good chance before I go back to something smaller and deadlier.

this is a rule that Ive stuck to in WoT and it might help you here.
i run 300 matches and then make a decision about the tank.
its let me see some real gems that needed a bit of work to get to.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 11, 2015, 05:04:50 AM
So I'm making some money now. 2 hours play and about 20,000cr. I'm no Donald Trump - but that's a good thing tbh. I'm at about 50,000cr (whoopppaaaaa!)  :))

A couple of things

That is all - dismissed  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 11, 2015, 05:14:34 AM
buying trade data fills in the import/export section - it lets you know what they buy and sell and from where - im not 100% sure on its reliability
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 11, 2015, 08:21:42 AM
Quote from: undercovergeek on January 11, 2015, 05:14:34 AM
buying trade data fills in the import/export section - it lets you know what they buy and sell and from where - im not 100% sure on its reliability

It also enables you to see the colored filter lines, showing flow of a commodity between systems.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 11, 2015, 08:42:47 AM
I was hoping the trade data would be more detailed myself.  I keep taking missions to go and fetch a specific commodity (the last was auto-fabricators) but more often than not, I can't find a system that sells them before time runs out.

I think I should stick to surveying.  I can point my nose at things and sell that info to idiots 20ly away for 3-4k a pop?  Sign me up! 

I ran into a deadly wanted guy in a big freighter type thing and thought it'd be some easy creds.  I was wrong!  The damned thing had turrets and they ripped my canopy wide open in short order.  That was a rather tense bit of piloting to escape this guy, super cruise to a station, and dock before the O2 ran out.  Especially since the canopy glass was gone so there was no HUD to use when trying to see where the orbital station was when I was cruising towards it.  Landed and repaired with 1:49 to spare.

Another 20k or so and I should be able to get a Cobra Mk III.  I think I'll make the room lights dark green for that one when I fly.  Dunno why.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 11, 2015, 09:24:24 AM
Quote from: Yskonyn on January 11, 2015, 08:21:42 AM
Quote from: undercovergeek on January 11, 2015, 05:14:34 AM
buying trade data fills in the import/export section - it lets you know what they buy and sell and from where - im not 100% sure on its reliability

It also enables you to see the colored filter lines, showing flow of a commodity between systems.
I don't think that's the case Yskonyn. I'm certain I checked that before posting...I selected a system which had the "Buy Trade Data" enabled...and I'm positive I was seeing the coloured line before I bought the trade data.

I'll have another look to check
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 11, 2015, 10:01:18 AM
Well I traded in my Cobra for a Lakon 6.  I'm officially a Space trucker.  Its not maxed out with cargo, but I have it up to 100 tons.

Republic's Random Space Trucker Tips:

#1 - Upgrade internal components to the lightest version rather than the most powerful version.  You'll gain lightyears of jump distance and drastically reduce your time from point A to B.  Usually each component will have a marginally better version with a much lower weight.

10-4 good buddy.  Over and out.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 11, 2015, 10:13:39 AM
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 11, 2015, 11:34:21 AM
Quote from: republic on January 11, 2015, 10:01:18 AM
Well I traded in my Cobra for a Lakon 6.  I'm officially a Space trucker.  Its not maxed out with cargo, but I have it up to 100 tons.

Republic's Random Space Trucker Tips:

#1 - Upgrade internal components to the lightest version rather than the most powerful version.  You'll gain lightyears of jump distance and drastically reduce your time from point A to B.  Usually each component will have a marginally better version with a much lower weight.

10-4 good buddy.  Over and out.

You ccan you please post specifically which modules you have installed? How did you get your cargo capacity up to 100T?  What modules have you sacrificed?
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 11, 2015, 12:19:25 PM
You can replace each cargo unit with a much larger unit right from the start.  The 16s can be swapped with 32s and so on.  You can get it even higher if you ditch the discovery scanner and put a 2ton bay there.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 11, 2015, 12:52:55 PM
Quote from: republic on January 11, 2015, 12:19:25 PM
You can replace each cargo unit with a much larger unit right from the start.  The 16s can be swapped with 32s and so on.  You can get it even higher if you ditch the discovery scanner and put a 2ton bay there.

No $hit? I hadn't even looked at the 16 ton bays. I thought that was the max! Thanks.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 11, 2015, 01:23:00 PM
Quote from: Jarhead0331 on January 11, 2015, 12:52:55 PM
No $hit? I hadn't even looked at the 16 ton bays. I thought that was the max! Thanks.

Yes I have 2 x 32s, 2x16s, and a 4.  I went ahead and kept my shields this time.  :)  It'll max out at 116 tons.

This is a handy guide to the ships:  http://elite-dangerous.wikia.com/wiki/Ships (http://elite-dangerous.wikia.com/wiki/Ships)

--
Republic Random Space Trucker Tip

#2 - To increase low speed maneuverability (like trying to line up better with the landing pad) divert power to weapons and shields.  This moves the best turning speed as low as possible
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 11, 2015, 07:35:43 PM
I've made about $750,000 credits today just by running simple courier missions, mostly within one system. Some of the most lucrative jobs have been in system between two docks about 250ls away from each other. Some have also been to a system about 8 LY away. A lot of easy money today.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 12, 2015, 07:30:05 AM
loving the 6 yet?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 12, 2015, 07:45:22 AM
Quote from: undercovergeek on January 12, 2015, 07:30:05 AM
loving the 6 yet?

Not totally. I still have not taken complete advantage of it's larger hold yet. Most of the courier runs I did yesterday did not require more than 50 or 60 tons total, even though I would take on two or three missions at once. I needed these lucrative courier jobs in order to build up enough income to start trying large high profit trades.

I don't think I'm ever going to like flying anything that is dedicated to trade. It's just not my preferred style of play. I prefer piloting combat focused ships...it's just much more exciting for me. I hate running from a fight and so far in my lakon travels I've had to evade 3 interdiction attempts and run for my life from a little sidewinder. Not easy to run from criminals.

For me, the lakon is a means to an end. Whatever yields me the most profit so I can get closer to affording a python or an anaconda.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 12, 2015, 10:30:39 AM
Quote from: Jarhead0331 on January 12, 2015, 07:45:22 AM
I don't think I'm ever going to like flying anything that is dedicated to trade. It's just not my preferred style of play. I prefer piloting combat focused ships...it's just much more exciting for me. I hate running from a fight and so far in my lakon travels I've had to evade 3 interdiction attempts and run for my life from a little sidewinder. Not easy to run from criminals.

Have you tried fitting turret mounted weapons on the hardpoints?  With the bubble cockpit of the Lakon 6 a couple of turreted beam lasers might be enough to ward off a npc Sidewinder.  Course those turreted beams are 500k a piece I believe.  I plan to take my Lakon to the max since I think its the largest thing that can dock with an outpost.  (Not 100% sure)

I've also bought a Viper that I plan to trick out with my profits from the Lakon.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 12, 2015, 10:34:56 AM
Quote from: republic on January 12, 2015, 10:30:39 AM
Quote from: Jarhead0331 on January 12, 2015, 07:45:22 AM
I don't think I'm ever going to like flying anything that is dedicated to trade. It's just not my preferred style of play. I prefer piloting combat focused ships...it's just much more exciting for me. I hate running from a fight and so far in my lakon travels I've had to evade 3 interdiction attempts and run for my life from a little sidewinder. Not easy to run from criminals.

Have you tried fitting turret mounted weapons on the hardpoints?  With the bubble cockpit of the Lakon 6 a couple of turreted beam lasers might be enough to ward off a npc Sidewinder.  Course those turreted beams are 500k a piece I believe.  I plan to take my Lakon to the max since I think its the largest thing that can dock with an outpost.  (Not 100% sure)

I've also bought a Viper that I plan to trick out with my profits from the Lakon.

Turreted beams are the logical idea but putting that kind of money into what is a defensive weapon seems like a waste to me. I'm never going to proactively look for combat in a Lakon. Besides, they will add mass and just slow me down. I rather invest in heavier armor and better shields.  I'll just have to swallow my pride and accept that fact that I need to run from trouble in a Lakon. 

You will not regret having a Viper. So far, its my favorite ship in the game.

Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 12, 2015, 02:05:25 PM
Once they sort out moving your stored ships, I hope they add quite a few more ships to choose from.  The progression seems a little more rapid than I thought it would be.  My operating costs in the Lakon aren't as high as I thought they would be.  The Cobra was a step up in fuel usage but the Lakon hasn't really been.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 12, 2015, 02:25:20 PM
Quote from: republic on January 12, 2015, 02:05:25 PM
Once they sort out moving your stored ships, I hope they add quite a few more ships to choose from.  The progression seems a little more rapid than I thought it would be.  My operating costs in the Lakon aren't as high as I thought they would be.  The Cobra was a step up in fuel usage but the Lakon hasn't really been.

I agree that there needs to be more ships. I feel like there are too many wealth gaps. For instance, you get the Lakon Type 6 for $1,000,000 and change, and the next available ship costs over $6,000,000. That is a huge difference...there should be options in the two, three, four and five million credit range.  The gaps continue and only seem to get wider as you move up the ladder.  What's next? A Type 7 for like $17,000,000? Until you get to the Python, the ships differ in price by about $10,000,000 to $15,000,000 before there is a tremendous jump to the Anaconda.  There is a lot of room to fill out price gaps with dedicated and multi-role craft.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 12, 2015, 02:29:17 PM
Quote from: Jarhead0331 on January 12, 2015, 02:25:20 PM
I agree that there needs to be more ships. I feel like there are too many wealth gaps. For instance, you get the Lakon Type 6 for $1,000,000 and change, and the next available ship costs over $6,000,000. That is a huge difference...there should be options in the two, three, four and five million credit range.  The gaps continue and only seem to get wider as you move up the ladder.  What's next? A Type 7 for like $17,000,000? Until you get to the Python, the ships differ in price by about $10,000,000 to $15,000,000 before there is a tremendous jump to the Anaconda.  There is a lot of room to fill out price gaps with dedicated and multi-role craft.

I agree completely.  The low end is great.  The Sidewinder, Adder, Asp, Hauler, Viper are all great variety of choices.  The Cobra is a good interim to the Lakon...but then there's a big gap.
Title: Re: Elite: Dangerous. I broke down.
Post by: endfire79 on January 12, 2015, 04:35:46 PM
I'm starting to feel for this game.   :coolsmiley:
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 12, 2015, 07:16:19 PM
you'll get your ships.  why I remember once when WoT was just a WW2 tank game.... ::)
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 12, 2015, 07:26:33 PM
More ships and some more player community mechanics would be fun.  A way for players to hold territory or something.  Not widespread, but enough to cause some massive combat.  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 12, 2015, 07:48:23 PM
Quote from: GDS_Starfury on January 12, 2015, 07:16:19 PM
you'll get your ships.  why I remember once when WoT was just a WW2 tank game.... ::)

LOL.

I remember when it was just a handful of Russian and German tanks back in CB.  And two maps.  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 12, 2015, 07:52:56 PM
Quote from: republic on January 12, 2015, 07:26:33 PM
More ships and some more player community mechanics would be fun.  A way for players to hold territory or something.  Not widespread, but enough to cause some massive combat.  :)

there are 4 wars at the minute, one entirely orchestrated by the players - its taken them a long time but theyve swung the entire system to their independent cause - the crimson something or other, taking it from the faction that held power
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 12, 2015, 08:01:37 PM
Quote from: undercovergeek on January 12, 2015, 07:52:56 PM
there are 4 wars at the minute, one entirely orchestrated by the players - its taken them a long time but theyve swung the entire system to their independent cause - the crimson something or other, taking it from the faction that held power

I had no idea!  I guess I need to find a good Elite news site so I can fly over and get in the thick of it.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 12, 2015, 08:07:30 PM
its on your screen when docked - the galnet news, just logged off but

- someone important for the empire just died in a swimming pool accident

- the navy at kappa fornacis have been brought in to protect the onionhead fields

- theres a slave war somewhere

- the federation just parked a battle cruiser off some planet to protect trade
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 12, 2015, 08:10:31 PM
why havent none of you people tried piracy yet?
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 12, 2015, 08:18:29 PM
Quote from: GDS_Starfury on January 12, 2015, 08:10:31 PM
why havent none of you people tried piracy yet?
Because you die easily when you're wanted. Stolen goods are hard to sell.
Title: Re: Elite: Dangerous. I broke down.
Post by: endfire79 on January 12, 2015, 08:21:53 PM
Quote from: jomni on January 12, 2015, 08:18:29 PM
Quote from: GDS_Starfury on January 12, 2015, 08:10:31 PM
why havent none of you people tried piracy yet?
Because you die easily when you're wanted. Stolen goods are hard to sell.

Risk, risk is our business!
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 12, 2015, 09:53:16 PM
My Lakon 6 runs hot....like really hot.  I overheat with every jump.  Suppose I need to upgrade the power core.  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 14, 2015, 03:19:16 PM
i joined the 6 club - didnt realise how pimped my cobra was until i sat back in a vanilla ship - less jump, less power, less weapons but loving even the 50 sized cargo hold

very, very risky opening to my Lakon career - after purchasing the new 6 i was left with 45k in change. Spent it all, every last penny on coffee to boost the bank balance and set off Djindi - with 6ls to go i got interdicted by an NPC pirate. Struggled for about 30 seconds chasing the gate, but then decided to submit, slammed on the brakes, dropped out of SC, as soon as the dust settled i put all the power back in the engines and boosted away, NPC pirate simply stated 'youre going to die' and started blasting,  FSD came on 10 seconds later and i set off just as the first lasers started to hit the back of the shields - escape, docked, and sold the coffee - now with 51k and just about to arrive in the Onionhead capital of the universe for some more dodgy dealing
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 14, 2015, 03:35:29 PM
I'm currently headquartered at Zaragas, and I've considered moving towards one of the systems where the story events are going on.  Course until they give a way to transport ships it means selling my Viper and rebuying it over there :\
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 14, 2015, 06:57:21 PM
so theres no way to pay for transport to other systems?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 14, 2015, 07:02:53 PM
Quote from: GDS_Starfury on January 14, 2015, 06:57:21 PM
so theres no way to pay for transport to other systems?

No.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 14, 2015, 07:10:03 PM
Quote from: republic on January 12, 2015, 09:53:16 PM
My Lakon 6 runs hot....like really hot.  I overheat with every jump.  Suppose I need to upgrade the power core.  :)

Yep, gotta upgrade.  I went to A class FSD and Power Plant and had no overheat issues.  You have to watch the temp gauge though, especially while fuel scooping.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on January 14, 2015, 08:53:18 PM
Another tip.  Often it is better to change the auto-navigation to "shortest" rather than most economical, especially if your trading.  It can save several jumps off your trip.  I really do wish you could set that as default.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 14, 2015, 10:18:52 PM
Quote from: Jarhead0331 on January 14, 2015, 07:02:53 PM
Quote from: GDS_Starfury on January 14, 2015, 06:57:21 PM
so theres no way to pay for transport to other systems?

No.

>:(
Title: Re: Elite: Dangerous. I broke down.
Post by: JasonPratt on January 15, 2015, 09:47:50 AM
In a herald of the approach of the end times, Yahtzee Crenshaw (of Zero Punctuation) not only gives a (mostly) positive review to E:D, but also reveals he loves the Euro Trucker series.

http://www.escapistmagazine.com/videos/view/zero-punctuation/9991-Elite-Dangerous-Review

Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on January 16, 2015, 04:40:33 PM
I agree with his critiques, particularly on the fining for salvage, and the crazy idea that the "black market" would be listed in a space station's contacts list.  Isn't that like finding "drug dealers" listed in your phone book?   :2funny:  I was hoping these two issues would have been addressed by now. 

I have shelved Elite for the moment because it needs some of these issues addressed.  Don't get me wrong: I like the game, but it is still a bit wobbly  for me on the finer points. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 17, 2015, 02:49:43 PM
God damn it!  The server is shit today.  I've been kicked to the main menu twice and, even though I'm playing solo, the screens froze and failed to update for about 10 seconds when I was in a fight with a pirate.  End result?  My Cobra III was turned to scrap and that really pisses me off because I'd not lost a ship up this point.
Title: Re: Elite: Dangerous. I broke down.
Post by: Tpek on January 17, 2015, 03:36:47 PM
^And yet they are still adamant against providing the promised offline SP mode?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on January 17, 2015, 04:08:06 PM
It was interesting to see that Quarter to three listed this game as the number one disappointing game of the year....not sure how they can really label the game that, especially since it came out so late in the year and seems hardly the most disappointing of 2014, although not sure of the criteria they used...

"A long shallow progression grind, zero social elements, online-only DRM, wretched documentation, a half-baked attempt at the new-user experience, a painfully clunky ingame map of the universe, sheepish and muted world-building, and a complete lack of space porn by keeping your view tethered to the interior of the cockpit. Other than that, this is fine if you're looking for an immersive, wide-open, make-your-own-fun sandbox sim."
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 17, 2015, 05:47:29 PM
Quote from: Grim.Reaper on January 17, 2015, 04:08:06 PM
It was interesting to see that Quarter to three listed this game as the number one disappointing game of the year....not sure how they can really label the game that, especially since it came out so late in the year and seems hardly the most disappointing of 2014, although not sure of the criteria they used...

"A long shallow progression grind, zero social elements, online-only DRM, wretched documentation, a half-baked attempt at the new-user experience, a painfully clunky ingame map of the universe, sheepish and muted world-building, and a complete lack of space porn by keeping your view tethered to the interior of the cockpit. Other than that, this is fine if you're looking for an immersive, wide-open, make-your-own-fun sandbox sim."

Interesting criticisms...I must say I agree with most of them, yet I still find Elite to be one of the greatest games ever made. Odd.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 17, 2015, 06:46:04 PM
I wonder if it ever gets a little deeper or more involved.  As of now it seems incredibly broad but mostly very shallow.  I take on missions or haul goods to get creds to upgrade my ship to take on more missions or haul more goods to get more creds to upgrade my ship.  Is there anything more to it?   I miss the storyline of I-War 2 and the deeper economy of X3.
Title: Re: Elite: Dangerous. I broke down.
Post by: JasonPratt on January 17, 2015, 09:15:14 PM
Not that I care BECAUSE I AM NOT (mostly) BUYING NEW GAMES THIS YEAR... but between this, X-3 (which version) and X Rebirth? Or something else of the same ilk? Which do people like better after chewing over Elite for 37 pages now?
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 17, 2015, 09:18:37 PM
what Im picking up from the chatter is that people are trying to make cash and upgrade and have so far not gotten into the universe's storylines.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 17, 2015, 09:34:48 PM
I don't think there are any storylines of real consequence.  There are little blurbs that you can read about in the GalNews service that give some backstory and some context but they don't really embroil you in a complex storyline. 
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 17, 2015, 09:52:05 PM
to what degree have you tired?  I'm not trying to bust your balls, I'm just wondering how much is there if you really start digging.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 17, 2015, 10:04:17 PM
Quote from: GDS_Starfury on January 17, 2015, 09:18:37 PM
what Im picking up from the chatter is that people are trying to make cash and upgrade and have so far not gotten into the universe's storylines.

Well there are different factions and your actions affect your relationship with them. And the favors you do for them will benefit them as well. I suppose the collective actions of players can make a certain faction dominant.

But no real "story", it is evolving.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 17, 2015, 10:04:39 PM
There isn't much.  You can go to a sector where players have engineered a war between factions and watch capital ships slug it out.  (It's also a good place to gain some easy credits shooting up faction fighters but watch out for ships coming out of Frameshift.  They tend to run over fighters.)

At best, you can take on a mission and then get a little scripted mini-event where you'll meet an NPC ship which will offer you an alternate reward if you abandon your current mission goal in favour of whatever it is the NPC wants.  These aren't very involved and don't lead into any in-depth, multi-phase story based missions though.  You either continue with your current mission or abandon it in favour of the new mission, end it and get your reward.  The only difference that I've seen thus far is that your rep will go up with the faction you sided with and stay neutral or go down with the one you didn't. 

Hopefully they'll flesh this stuff out more as the development of the game progresses but as of now, there really isn't much in the way of a storyline that involves the player at all.   
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 17, 2015, 10:14:14 PM
For me it is becoming a bit of a tedious grind. The only real incentive for me to play right now is to make profit and buy a bigger, better ship. However, the vast gulf in ship costs makes purchasing the better ships feel completely out of reach.  In my lakon 6, I can make a profit of close to 200,000 credits running common commodities back and forth between stations. Problem is, that just isn't enough to buy a ship that costs over a hundred million credits! I know there are better ways to make money, but I just don't feel like flying all the way across the galaxy to do it. I feel comfortable in my little neck of the woods. Besides, trading is really monotonous, especially since space is so vast and empty.

Anyway, there is a lot of room to expand the universe and give the player more exciting things to do. I really hope they have plans to expand on the activities that are currently in game. Otherwise, despite the beauty and wonder of the game, it will become repetitive and stale.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on January 17, 2015, 10:19:14 PM
so there is no dynamic universe where you can play a Han Solo.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 17, 2015, 10:22:01 PM
Quote from: GDS_Starfury on January 17, 2015, 10:19:14 PM
so there is no dynamic universe where you can play a Han Solo.

There is a dynamic universe, to be sure. There just isn't THAT much that you can do in it. Additionally, a lot of the events that do seem to be occurring dynamically require a lot of travel and effort to have an opportunity to participate. Hey always seem so far off from where I am that I barely pay them any heed.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 18, 2015, 12:39:19 AM
Quote from: Silent Disapproval Robot on January 17, 2015, 02:49:43 PM
God damn it!  The server is shit today.  I've been kicked to the main menu twice and, even though I'm playing solo, the screens froze and failed to update for about 10 seconds when I was in a fight with a pirate.  End result?  My Cobra III was turned to scrap and that really pisses me off because I'd not lost a ship up this point.

I had hoped any server load issues would be in the past this long after release.  Still growing & adjusting I guess.  :smiley6600:
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 18, 2015, 01:35:41 AM

Quote from: JasonPratt on January 17, 2015, 09:15:14 PM
Not that I care BECAUSE I AM NOT (mostly) BUYING NEW GAMES THIS YEAR... but between this, X-3 (which version) and X Rebirth? Or something else of the same ilk? Which do people like better after chewing over Elite for 37 pages now?

I think Elite still has great promise, but the critiques here do fly for me.
The sim parts of the game are very well done. The size of things is very well conveyed, but the game does a terrible job of making you feel connected somehow.
The galaxy might be huge, but what makes the first system different than the next? It all feels quite generic or 'procedurally generated' after a while, without much soul.

The X games make you feel like a Faction within a Living world. But they have other problems, like atrocious story telling. Or, in case of Rebirth, being stuck to only one ship.

So.. In my view there still isn't a 'full package' yet. Both games have their strong and weak points and both are still on my hard drive. :)


.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 18, 2015, 01:59:54 AM
I see Elite as a space version of FSX + Air Hauler or may be Euro Truck Simulator.  Fly here, fly there, earn some money.  That's it.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 18, 2015, 11:41:31 AM
Quote from: jomni on January 18, 2015, 01:59:54 AM
I see Elite as a space version of FSX + Air Hauler or may be Euro Truck Simulator.  Fly here, fly there, earn some money.  That's it.

I didn't really get it until you mentioned it but that's probably quite close to the truth for those that have chosen trader and whilst I didn't think I fell into the truck simulator category it appears I do and love it

For those who can dedicate the time to it there are epic story lines to get involved with but you need to work out a strategy on the forum and meet up with other guys

1.1 comes out in feb ahead of 1.2 in March both of which involve upgrades to the missions and include the wings element of the game
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 18, 2015, 12:40:57 PM
I think there is a lot more to it than air hauler. You can do trade missions to help out specific factions and civil wars and smuggle items in past Security to help out the rebels. there are different storylines you can get involved in as part of the plot and still be a trader. YOu also have to deal with pirating and interdiction
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 19, 2015, 03:00:50 AM
Still, what makes the 'Future of LHS3447' cult different than the 'Purple Nebula Mafia' ?
All the factions are just a percentage gauge. A technical element of the game. But the questions about who they are, why they are there, etc, remain unanswered.

The 'main story' is given to us in tiny feeds from a Galactic News Network, but I have never come across something in the 3D world to tie all that into the game and make me feel part of the whole thing.

As fun as I have been having with the game -and I do think the technical bits and game mechanics are well done- I feel I need to have the game pull me in more to keep on playing.
Title: Re: Elite: Dangerous. I broke down.
Post by: JasonPratt on January 19, 2015, 03:13:11 PM
How do the mechanics compare to the (recent) X games?
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 19, 2015, 05:23:33 PM
Quote from: Yskonyn on January 19, 2015, 03:00:50 AM
Still, what makes the 'Future of LHS3447' cult different than the 'Purple Nebula Mafia' ?
All the factions are just a percentage gauge. A technical element of the game. But the questions about who they are, why they are there, etc, remain unanswered.

The 'main story' is given to us in tiny feeds from a Galactic News Network, but I have never come across something in the 3D world to tie all that into the game and make me feel part of the whole thing.

As fun as I have been having with the game -and I do think the technical bits and game mechanics are well done- I feel I need to have the game pull me in more to keep on playing.

And as someone mentioned before, it's all generic.  At least in my flight simming, when I fly to a different airport or country, it looks different.
In Elite, all you see black space and the same set of space ports.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 20, 2015, 05:24:10 AM
Quote from: jomni on January 19, 2015, 05:23:33 PM
Quote from: Yskonyn on January 19, 2015, 03:00:50 AM
Still, what makes the 'Future of LHS3447' cult different than the 'Purple Nebula Mafia' ?
All the factions are just a percentage gauge. A technical element of the game. But the questions about who they are, why they are there, etc, remain unanswered.

The 'main story' is given to us in tiny feeds from a Galactic News Network, but I have never come across something in the 3D world to tie all that into the game and make me feel part of the whole thing.

As fun as I have been having with the game -and I do think the technical bits and game mechanics are well done- I feel I need to have the game pull me in more to keep on playing.

And as someone mentioned before, it's all generic.  At least in my flight simming, when I fly to a different airport or country, it looks different.
In Elite, all you see black space and the same set of space ports.

Afaik that's all due to change.... There's been a lot of disappointment with flying 1000 light years into empire space only to find all the stations are the same

I'm happy to concede at the moment that I think things like that are very much place holder until the core mechanics are refined and then we'll see window dressing
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 20, 2015, 07:12:43 AM
Is that really the case though? Is lack of variety something that the developer has acknowledged and confirmed would be further worked on? I'd be shocked if anything in the game is as you describe, "placeholder".
Title: Re: Elite: Dangerous. I broke down.
Post by: MikeGER on January 20, 2015, 07:14:14 AM
...the real thing unique with this games is
a few day ago i came out of a restaurant located a little away from the city and from the parking lot a very clear winter sky was visible with all the stars and constellations ...and i took a moment to enjoy it even so it was real cold (and EO nagging) ...and while i was looking at the clear night sky i thought: WOW if i would be located in Sol, i could just fly to every thing visible in the sky like i see it now ... Amazing!

At the moment i take a little brake and play other items on the HD that itch me more to get played.

Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 20, 2015, 07:26:12 AM
Quote from: Jarhead0331 on January 20, 2015, 07:12:43 AM
Is that really the case though? Is lack of variety something that the developer has acknowledged and confirmed would be further worked on? I'd be shocked if anything in the game is as you describe, "placeholder".

i cant find the origin of the piece, but whenever someone says, 'i flew across the galaxy to find the ships and the stations still the same' there is always a mention of the devs acknowledging this and its in the works to add flavour
Title: Re: Elite: Dangerous. I broke down.
Post by: glen55 on January 20, 2015, 12:45:43 PM
First thing: hello all, long time no chat.  I just recently noticed a PM in my wargamer.com mailbox that had been there since April 2014 -  ;D - from bayonetbrant, kindly informing me that a bunch of the old Wargamer crew had migrated over here.  Reading through this thread it was great to see a bunch of familiar old names from the PC gaming internet group with tastes and experiences most similar to my own!  I love you guys!   
:smitten:

Anyway, this game.  It's in my "love and hate" box.  I love it because it is just so very good at what it does, and I hate it because what it does is so very limited.  My inclination is to ditch it until a bunch of the blanks get filled in that provide color - and surely they will, the game engine is so deluxe, all they need is the little details that anybody can provide.  If only Freespace 2 or Independence War had this kind of software engine - wow!

The only thing that has kept me from nuking it so far is just that it took a while to learn how to play, and to properly program my Saitek X52 Pro (which is fantastic for this game).  Maybe I'll take it out for a spin once a week just to keep my hand in and remember how to fly . . . but I doubt it.  I tend to be a serial monogamist when it comes to my games, and if E:D can't keep my full attention it probably won't keep any of it for long, e.g., I am starting to get back into Pirates of the Burning Sea now and I have the feeling it will keep my attention for a while.

But the game as of now is just too sterile.  Everything is cool, but nothing is remarkable.  Every station is very much like every other station.  I'm thinking in a year or two it will hopefully be fleshed out by expansion - and the Oculus Rift, which works very well with it so I hear, will be ready for prime time - and I'll come back.  In the meanwhile I've got POTBS teed up and Dragon Age: Inquisition to go back to, and. . . .

Hello again.
Title: Re: Elite: Dangerous. I broke down.
Post by: bboyer66 on January 20, 2015, 01:51:47 PM
Good to see you Glen55
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 20, 2015, 02:47:22 PM
Welcome Glen55 - I lol'ed a bit at your year old pm!  :2funny:

I think mine was in my inbox for a month before I knew about it.

oh - and I kind of know what you mean. But I enjoy taking it for a spin because the sensation of being in space and flying is so superb. Some of the other players have got deeper into the mechanics of trade, piracy and bounty hunting - which seems to help. I have been rather slow in getting into anything specific and so - that's why I think I know what you mean.

But perhaps there's plenty of info around here I'm sure from some of the more hardcore players to help you get more from it...if indeed that's what you need.
Title: Re: Elite: Dangerous. I broke down.
Post by: glen55 on January 20, 2015, 03:21:20 PM
You know, I'm actually still enjoying the game.  Just got my Cobra and am very much appreciating the massive increase in income from having 34 cargo slots available - made $750K on Saturday without even pushing it.

I just have the feeling this game is going to be so much better in a couple of years.  I have a tendency to hit the wall with games and once the wall is hit, it stays hit.  Example: a few months back I teed up WOW again after 5 or 6 years away and it only took me about 10 minutes to go "wow, WOW is still WOW, screw WOW, this crap is old."  I'd rather hit the wall sometimes AFTER the game gets a ton better, as I expect, than before.

I really do think it's going to happen.  The devs seem committed to the game and they are promising to add this stuff.  At the very least they should be able to leverage info, suggestions and designs from dedicated fans, like the guys at Paradox and CA keep going.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 20, 2015, 04:24:29 PM
I lost my second ship in three days due to dodgy server issues.  I think I'm going to put this one down for a while and come back in a month or so. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 20, 2015, 04:49:37 PM
Quote from: Silent Disapproval Robot on January 20, 2015, 04:24:29 PM
I lost my second ship in three days due to dodgy server issues.  I think I'm going to put this one down for a while and come back in a month or so.
How did that happen?
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 20, 2015, 04:59:03 PM
Latency spikes?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 20, 2015, 05:26:41 PM
i lost my first ship for a verrrrrrrrrrrrrrrrrrry longtime thinking i could fly a lakon 6 like a cobra

station entrance, left a bit, right a bit, not moving anywhere, clang, SPLODE
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on January 20, 2015, 05:30:42 PM
Bang goes the no-claims bonus!
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 20, 2015, 06:45:23 PM
Quote from: JudgeDredd on January 20, 2015, 04:49:37 PM
Quote from: Silent Disapproval Robot on January 20, 2015, 04:24:29 PM
I lost my second ship in three days due to dodgy server issues.  I think I'm going to put this one down for a while and come back in a month or so.
How did that happen?

I was fighting a pirate and losing so I fired up the frameshift drive, the countdown started, then the connection crapped out and dumped me to the start screen.  I wasn't able to log in again for about 30 minutes and when I did, I was dead, 21K credits poorer, and back at the station will all my accumulated bounties and mined ore gone.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 20, 2015, 07:01:23 PM
Quote from: Silent Disapproval Robot on January 20, 2015, 06:45:23 PM
Quote from: JudgeDredd on January 20, 2015, 04:49:37 PM
Quote from: Silent Disapproval Robot on January 20, 2015, 04:24:29 PM
I lost my second ship in three days due to dodgy server issues.  I think I'm going to put this one down for a while and come back in a month or so.
How did that happen?

I was fighting a pirate and losing so I fired up the frameshift drive, the countdown started, then the connection crapped out and dumped me to the start screen.  I wasn't able to log in again for about 30 minutes and when I did, I was dead, 21K credits poorer, and back at the station will all my accumulated bounties and mined ore gone.


I would've promptly rage-quit too.   :-[


Maybe the server load issues (and crashing?) will taper off before long. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on January 20, 2015, 08:20:37 PM
As much as I love this game, that was the very reason why I was pissed when they announced that elite would not have an offline mode as promised. I have had this happen several times. If you're going to force me to play on your server, make the f-ing thing work
Title: Re: Elite: Dangerous. I broke down.
Post by: glen55 on January 20, 2015, 08:23:21 PM
Plus, out here on the West Coast, the damn thing shuts off every night at 11 p.m.  Even weekends.  That's pretty close to the worst possible time for routine maintenance.  I know they're worrying about a buncha furriners, but still, I've never seen a big game do routine maintenance at 11 Pacific.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 20, 2015, 10:02:26 PM
Quote from: glen55 on January 20, 2015, 08:23:21 PM
Plus, out here on the West Coast, the damn thing shuts off every night at 11 p.m.  Even weekends.  That's pretty close to the worst possible time for routine maintenance.  I know they're worrying about a buncha furriners, but still, I've never seen a big game do routine maintenance at 11 Pacific.

They do daily shutdown maintenance?!  :o

Definitely still some work left to do.  Memory leaks server side or something?  The only MMO I know which still does this is Eve and I think it's only down about fifteen minutes.  Still, that game is what... a decade old or more?  Used to get daily restarts in UO... in the 90s!  :P
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 21, 2015, 01:18:08 AM
Quote from: Nefaro on January 20, 2015, 10:02:26 PM
Quote from: glen55 on January 20, 2015, 08:23:21 PM
Plus, out here on the West Coast, the damn thing shuts off every night at 11 p.m.  Even weekends.  That's pretty close to the worst possible time for routine maintenance.  I know they're worrying about a buncha furriners, but still, I've never seen a big game do routine maintenance at 11 Pacific.

They do daily shutdown maintenance?!  :o

Definitely still some work left to do.  Memory leaks server side or something?  The only MMO I know which still does this is Eve and I think it's only down about fifteen minutes.  Still, that game is what... a decade old or more?  Used to get daily restarts in UO... in the 90s!  :P

Yeah, it hits the aussies at peak playing time..... Big complaint thread on forums
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 21, 2015, 01:40:42 AM
I have had several connection issues - documented here.

Mostly, connecting in but occasionally in game I have been dumped too.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on January 21, 2015, 04:41:15 PM
Details of the first content patch have been released:

http://www.pcgamer.com/elite-dangerous-patch-11-preview-community-goals-revealed/

QuotePC Gamer can reveal the new feature at the centre of Elite: Dangerous's first major content update. Called 'Community Goals,' these collaborative missions will be introduced in the 1.1 patch—due for release in early February. I talked to Elite's executive producer Michael Brookes about what this new addition entails.

"Community Goals are a new type of story-driven collaborative event," Brookes says. "Already players are working together to influence the power struggles in our galaxy, but Community Goals are a shared objective we can generate to allow vast numbers of players to collaborate towards the same goal."

...

Brookes also teases some of patch 1.1's other features. "Alongside a number of tweaks and bug fixes we're adding a shiny new gas giant shader," he says. "Gas giants now use a parallax shader which improves the feeling of depth within the layers of gas. You can see giant canyons in the gases of Jupiter and high level white clouds floating over Neptune.

"We also have city lights on the dark side of planets, which is something the community and the development team has been looking forward to for some time!"

Glad to hear it.  I was getting a bit worried by the silence coming from Frontier.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 23, 2015, 01:13:30 PM
WOW!


From the Elite newsletter
Quote
Massive Effect

It's a big galaxy out there. Players have been out exploring Elite: Dangerous' full-scale recreation of the Milky Way since launch, and together you've discovered 615,475 previously uncharted systems of the 400 billion in our galaxy.
On a simple average, that's 17,585 systems per day, 732 per hour or 12 per minute. Good going, everyone.

But let's put that in context, because with 400 billion star systems to explore the community have charted just 0.00015 percent of our galaxy. Let's put it another way: if everyone keeps going at the current rate, it will take 150,895 years to map the entire Milky Way.

But with new players joining every day, we might just get the galaxy mapped before the turn of the hundred and seventieth century.
Title: Re: Elite: Dangerous. I broke down.
Post by: glen55 on January 23, 2015, 02:34:07 PM
I've only been to about a dozen systems.   ;D

My idea from the start was to pick out a well-populated system and just run routes back and forth between that system and nearby systems.  The point was to stay in "civilized" areas and avoid early combat when I didn't have a craft that could take care of itself.  That worked, but even when I got a pimped-out Viper I didn't really see any reason to explore.  I make satisfactory coin running freight and import missions and I can find bounties when I looked for 'em.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 23, 2015, 02:41:47 PM
Yeah - providing a reason to explore would be cool...if there's not a lot but stars, then it's gonna get tired quick
Title: Re: Elite: Dangerous. I broke down.
Post by: glen55 on January 23, 2015, 04:31:38 PM
Not only that, there's a real advantage to staying in one place: you learn what bases buy and sell, so when somebody offers big coin for 8 units of some off-the-wall mineral, you know where to find it.  And when there are no good missions available, you know how to make a decent profit by just moving commodities.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on January 23, 2015, 07:23:15 PM
So... they're basically adding "Public Quests"?

It's a great concept for encouraging spontaneous group efforts in MMOs.  May be quite different in Elite compared to the stock MMO format. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 26, 2015, 01:58:08 PM
Out of curiosity, what is that other space sim that's meant to be a potential rival to this one?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 26, 2015, 02:47:19 PM
star citizen
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 26, 2015, 02:57:15 PM
Ta.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 26, 2015, 03:04:01 PM
lmao

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zpscoyuohbe.jpg&hash=7ffedd2c3b0938f310d625d8ed388473d5464d83)  :2funny:

And this
Quote
Need to have it all? The Completionist package lets you have all ships announced up to 2014, plus a couple of future ones. All limited ships and limited flair come with an extra copy of themselves. The package also comes loaded with Hangar decorations and 20,000 UEC Starting Money for game launch

My bold...not even ALL future craft...just a couple!!
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 26, 2015, 03:07:10 PM
Well they can offer it. What would make me scream in agony is if it actually gets sold!  :uglystupid2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 26, 2015, 03:11:37 PM
It was just a shock. I was also thinking not to have all upgrades and DLC EVER produced for that money seems awfully stingy!  :knuppel2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Tpek on January 26, 2015, 03:21:14 PM
Quote from: JudgeDredd on January 26, 2015, 03:04:01 PM
lmao

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zpscoyuohbe.jpg&hash=7ffedd2c3b0938f310d625d8ed388473d5464d83)  :2funny:

And this
Quote
Need to have it all? The Completionist package lets you have all ships announced up to 2014, plus a couple of future ones. All limited ships and limited flair come with an extra copy of themselves. The package also comes loaded with Hangar decorations and 20,000 UEC Starting Money for game launch

My bold...not even ALL future craft...just a couple!!

You got it all wrong.
In Europe the Comma serves as a Period and the Period as a Comma.
So it's only 12 Euros :P
(Just joking here...)
Title: Re: Elite: Dangerous. I broke down.
Post by: JasonPratt on January 26, 2015, 05:06:47 PM
Quote from: undercovergeek on January 26, 2015, 02:47:19 PM
star citizen

Evochron Mercenary is technically complete already, though naturally patching continues. http://store.steampowered.com/app/71000/?snr=1_5_9__300

The alpha build of Star Made is technically free, as the devs make the full (alpha) game available in the demo, though the demo doesn't get updates as frequently. http://store.steampowered.com/app/244770/?snr=1_5_9__300 Gets tons of good reviews, and some quite hilarious ones.

QuoteSo first thing I do when I get this game is jump onto multiplayer.
Servers kinda quiet, so I make a tiny shuttle ship and head to the nearest planet.
Planet bored me eventually so I mined it out and made a bigger ship.
At this point random guy starts talking to me, one thing leads to another.
I'm now flying his friend back to their home planet after he got stranded on a planet.
More stuff happens, we make a faction.
I start work on gigantic battleship thing with missile turrets the size of skyscrapers. (Ships can get really big in this game)
Notice the pirate station nearby has been shooting down my friends and I engage with my battleship in an epic fight to destroy it.
Pirate station blows up, but not before hitting my bridge with a missile while my shields were down, resulting in a spectacular explosion.
Ship that took 1 day to build = gone.
Me and friends log off the server to join some others and get into more space related mishap.

10/10 Would blow my time on going down with an expensive battleship again

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 26, 2015, 05:30:25 PM
Quote from: JasonPratt on January 26, 2015, 05:06:47 PM
Quote from: undercovergeek on January 26, 2015, 02:47:19 PM
star citizen

Evochron Mercenary is technically complete already, though naturally patching continues. http://store.steampowered.com/app/71000/?snr=1_5_9__300

The alpha build of Star Made is technically free, as the devs make the full (alpha) game available in the demo, though the demo doesn't get updates as frequently. http://store.steampowered.com/app/244770/?snr=1_5_9__300 Gets tons of good reviews, and some quite hilarious ones.

QuoteSo first thing I do when I get this game is jump onto multiplayer.
Servers kinda quiet, so I make a tiny shuttle ship and head to the nearest planet.
Planet bored me eventually so I mined it out and made a bigger ship.
At this point random guy starts talking to me, one thing leads to another.
I'm now flying his friend back to their home planet after he got stranded on a planet.
More stuff happens, we make a faction.
I start work on gigantic battleship thing with missile turrets the size of skyscrapers. (Ships can get really big in this game)
Notice the pirate station nearby has been shooting down my friends and I engage with my battleship in an epic fight to destroy it.
Pirate station blows up, but not before hitting my bridge with a missile while my shields were down, resulting in a spectacular explosion.
Ship that took 1 day to build = gone.
Me and friends log off the server to join some others and get into more space related mishap.

10/10 Would blow my time on going down with an expensive battleship again

Neither one of those comes even remotely close to competing with Elite. Yes, they are good games in their own right, but in a totally separate league. With over $60,000,000 raised, Star Citizen, on the other hand, had better be totally f@cking epic.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on January 26, 2015, 06:04:29 PM
Rogue System is the one I'm looking forward to.  The idea the devs have is to make a space combat simulator with the level of detail and complexity you'd find in a DCS title such as A-10C or Black Shark.  It's pre-alpha right now and I'm not sure how much backing or press it's getting but I hope it all pans out.

http://www.roguesystemsim.com/RogSys.html
(http://www.roguesystemsim.com/RogSys.html)


Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 26, 2015, 06:09:56 PM
Quote from: Silent Disapproval Robot on January 26, 2015, 06:04:29 PM
Rogue System is the one I'm looking forward to.  The idea the devs have is to make a space combat simulator with the level of detail and complexity you'd find in a DCS title such as A-10C or Black Shark.  It's pre-alpha right now and I'm not sure how much backing or press it's getting but I hope it all pans out.

http://www.roguesystemsim.com/RogSys.html
(http://www.roguesystemsim.com/RogSys.html)

I'm also looking forward to No Man's Sky.
Title: Re: Elite: Dangerous. I broke down.
Post by: glen55 on January 26, 2015, 06:50:58 PM
 :o

Those Completionist prices on Star Citizen scare me.  What about the poor sod who only sinks $100-200 into the game?  Will I be able to play on anything like a level playing field?

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 26, 2015, 06:56:31 PM
Quote from: glen55 on January 26, 2015, 06:50:58 PM
:o

Those Completionist prices on Star Citizen scare me.  What about the poor sod who only sinks $100-200 into the game?  Will I be able to play on anything like a level playing field?

Yes. From what I understand, everything can be purchased with in-game currency. These prices are just pre-alpha, pre-release nonsense, that appears to have totally paid off for Chris Roberts. 
Title: Re: Elite: Dangerous. I broke down.
Post by: glen55 on January 26, 2015, 07:24:08 PM
Thanks, Jarhead.  I was about to buy my way in until I get to the menu of "games packages" you can buy, with prices of hundreds of dollars for a single ship.  And I looked at the $30 ship and it says that this doesn't get you in to the actual alpha and beta. . . .

But so long as I have the option to grind my way on up to the things that all y'all rich people just pay thousands of dollars for - and so long as I can get there in either a singleplayer environment or a gankless multiplayer environment - I'm good to go.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 26, 2015, 08:20:14 PM
I bought a $30 ship and have access to what I believe is the alpha and beta program...hmmm...I wonder if they changed the plan, or if what I have is something other than the current game build?

Either way, I'm certain thedeveloper has confirmed that you will be able to buy everything with game currency in the retail game.
Title: Re: Elite: Dangerous. I broke down.
Post by: JasonPratt on January 27, 2015, 11:47:19 AM
Quote from: Jarhead0331 on January 26, 2015, 05:30:25 PM
Neither one of those comes even remotely close to competing with Elite. Yes, they are good games in their own right, but in a totally separate league.

...annnd why?

A comparison would truly be helpful. From what I read of the latest Evochron, it plays very comparably to Elite (or vice versa since the Elite remake came afterward), down to having similar complaints about the content and play styles!

Star Made is admittedly Minecrafty, so some obvious differences there.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 27, 2015, 12:58:59 PM
Quote from: JasonPratt on January 27, 2015, 11:47:19 AM
Quote from: Jarhead0331 on January 26, 2015, 05:30:25 PM
Neither one of those comes even remotely close to competing with Elite. Yes, they are good games in their own right, but in a totally separate league.

...annnd why?

A comparison would truly be helpful. From what I read of the latest Evochron, it plays very comparably to Elite (or vice versa since the Elite remake came afterward), down to having similar complaints about the content and play styles!

Star Made is admittedly Minecrafty, so some obvious differences there.

Play them, and it will be obvious to you. Graphics, sound, physics, scale of universe, gaming potential, etc. There is just no real comparison. Again, doesn't mean Evochron isn't good. It is, and what it accomplishes at 50mb is quite impressive.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on February 04, 2015, 06:21:40 AM
https://forums.frontier.co.uk/showthread.php?t=108887

highlights include interdiction been illegal if the target isnt wanted

and a 30 second countdown if you accidentally shoot an NPC/Federal ship - attack again and itll turn hostile, dont and you wont be doomed like at the moment

city lights on planets but many, many more
Title: Re: Elite: Dangerous. I broke down.
Post by: TacticalWargames on February 05, 2015, 01:07:17 PM
Me to.

Quote from: Silent Disapproval Robot on January 26, 2015, 06:04:29 PM
Rogue System is the one I'm looking forward to.  The idea the devs have is to make a space combat simulator with the level of detail and complexity you'd find in a DCS title such as A-10C or Black Shark.  It's pre-alpha right now and I'm not sure how much backing or press it's getting but I hope it all pans out.

http://www.roguesystemsim.com/RogSys.html
(http://www.roguesystemsim.com/RogSys.html)
Title: Re: Elite: Dangerous. I broke down.
Post by: JasonPratt on February 05, 2015, 02:29:05 PM
Quote from: undercovergeek on February 04, 2015, 06:21:40 AM
https://forums.frontier.co.uk/showthread.php?t=108887

highlights include interdiction been illegal if the target isnt wanted

and a 30 second countdown if you accidentally shoot an NPC/Federal ship - attack again and itll turn hostile, dont and you wont be doomed like at the moment

Until the "city lights on planets" I thought you were talking about UN proposals for combat ships operating off the coast of Ethiopia, Somali, or the South Arabian coast. ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on February 10, 2015, 10:46:32 AM
1.1 going out now to all folks

no new client, just upgrade

i didnt beta test, just read on the changes - python is nerfed, pffft ill worry about that in 100 million credits!
Title: Re: Elite: Dangerous. I broke down.
Post by: smithcorp on February 11, 2015, 05:28:07 AM
I got a message that a new launcher was needed when i tried to update. I installed the new launcher but every attempt to 'upgrade' to 1.1 gets a validation error.

Any tips?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on February 11, 2015, 05:40:07 AM
I haven't played in ages...the immersion held my attention much longer than any other game I recall...but as with all "open" gaming...where there's no direction or instruction (X Universe)...I get lost and the game slips into oblivion.

I'm pretty sure this one won't slip into oblivion - but I have to be honest - the longer I leave it, the lower on the "What should I fire up and play" list it will go.

Sad really - and most definitely not the game's fault...I'm just a bit meh with open world gaming. On rails story driven is my preferred modus operandi

Of course it doesn't help that I went through and bound all the controls to keys to try and utilise the Voice Attack software only to find out it doesn't work very well with Jockanese! So I would have to go through the re-map process
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on February 11, 2015, 07:19:53 AM
I'm sort of in the same boat, JD. I haven't played much over the last month and really don't have a tremendous urge to either. I got a little bored with the sole mission of earning more money just to buy a bigger, better ship. I mean, there is nothing else to spend money on other than goods to earn a profit to buy a better ship. The best ships are just too expensive for my play style and I have no intention of playing until I have 100 million credits.

Maybe I'll try bounty hunting again soon, especially with the new update that permits you to accidentally hit a federal ship without immediately becoming e most wanted criminal in the galaxy.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on February 11, 2015, 08:49:09 AM
Me too. All I'm thinking about now is CMBS... Campaign and PBEM. I joined the Blitz ladder so that means I'll play it a lot.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on February 15, 2015, 06:56:51 PM
1.1 was pretty borked on release, some bugs were catastrophically game breaking, like a massive error to collision detection that led to some insta deaths in larger ships. 

FD was on the ball and patched out the worst of the bugs, and 1.1 is pretty fun right now.  I sold my Lakon Type 6 and kitted Viper for an Asp serving currently as an armed merchantman and things are pretty slick.  Enemy AI is tougher, interdiction are bit more common and the 1000ly Route Planner is AMAZING. 
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on February 15, 2015, 07:05:12 PM
have you armed the Asp with weapons or turrets, i understand the turrets now are pretty hard core and will do as theyre told
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on February 15, 2015, 07:25:36 PM
Quote from: undercovergeek on February 15, 2015, 07:05:12 PM
have you armed the Asp with weapons or turrets, i understand the turrets now are pretty hard core and will do as theyre told

I've got four gimbaled pulse lasers and two gimbaled class 2 multicannons.  That setup will shred an NPC Cobra fast enough I don't need to have turrets.

I mostly picked that setup to save money though, I may try a turret system as I level the Asp up.  Right now she's fitted for cargo, running 86 tons with a Class B5 FSD and A class Power supply and distributor.  She's got good range, good capacity and can handle anything in her weight class. 

It's really hard to go with an unarmed merchant now, especially along the well traveled spacelanes with rare goods.  Player pirates are stalking those routes like vultures in open play and will jump on Type 6's and below with abandon.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on February 15, 2015, 07:53:57 PM
yeah that pretty much describes me (type 6, unarmed, on the rare runs!) although im still in the far flung galaxy still heading in towards the most popular space lanes
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on February 15, 2015, 07:54:37 PM
someone should deal with the Player Pirates.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on February 15, 2015, 08:37:52 PM
Quote from: jomni on February 15, 2015, 07:54:37 PM
someone should deal with the Player Pirates.

player bounty hunters?
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on February 15, 2015, 08:39:46 PM
Yup.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on February 15, 2015, 08:46:15 PM
When I finally get the proper funding, I'm going to take my Asp PvP and hunt some players along the Lave spacelanes.  They're thick around there. 

One thing I did notice is that I have been interdicted significantly fewer times by players in the Asp as opposed to the Lakon Type 6, so just the intimidation of its potential firepower wards off some of the less well equipped bad guys. 

I guess they're afraid of getting an Asp kicking.

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on February 15, 2015, 09:20:33 PM
Quote from: SirAndrewD on February 15, 2015, 08:46:15 PM
When I finally get the proper funding, I'm going to take my Asp PvP and hunt some players along the Lave spacelanes.  They're thick around there. 

One thing I did notice is that I have been interdicted significantly fewer times by players in the Asp as opposed to the Lakon Type 6, so just the intimidation of its potential firepower wards off some of the less well equipped bad guys. 

I guess they're afraid of getting an Asp kicking.

How do you like the Asp? I'm thinking its my next ride.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on February 15, 2015, 10:41:32 PM
Quote from: Jarhead0331 on February 15, 2015, 09:20:33 PM
Quote from: SirAndrewD on February 15, 2015, 08:46:15 PM
When I finally get the proper funding, I'm going to take my Asp PvP and hunt some players along the Lave spacelanes.  They're thick around there. 

One thing I did notice is that I have been interdicted significantly fewer times by players in the Asp as opposed to the Lakon Type 6, so just the intimidation of its potential firepower wards off some of the less well equipped bad guys. 

I guess they're afraid of getting an Asp kicking.

How do you like the Asp? I'm thinking its my next ride.

Sweet so far.  Very multipurpose.  Pretty much what I hoped the Cobra would do, but didn't.  It maneuvers as well as the Cobra with significantly more firepower and much better weapon convergence.  Fantastic jump range and just a lot more utility.  The downside is cost, cost and more cost.  The class 5 and 6 internals are awesome, but they are pricey. 

It can explore, fight or haul cargo.  I am really liking the concept of turning it into a gunship, it'll just cost a lot to go that route, so I'm trading with it first.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on February 16, 2015, 03:53:05 AM
Fer de lance confirmed in next patch and one other
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on February 16, 2015, 06:25:02 PM
I think I'm going back to a viper. I have enough cash to trick it out and truthfully, I've never liked flying more. Trading doesnt suit me so as long as I'm just going to kill people... When I get enough for an asp, I may do that
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on February 16, 2015, 07:40:23 PM
Quote from: mikeck on February 16, 2015, 06:25:02 PM
I think I'm going back to a viper. I have enough cash to trick it out and truthfully, I've never liked flying more. Trading doesnt suit me so as long as I'm just going to kill people... When I get enough for an asp, I may do that

The Viper is still my favorite. 

Best comparison of Viper to Asp is a Viper is a P-51 and and Asp is a P-38.  I'm still partial to the P-51.

Biggest downside of the Asp is operating cost.  Wear and tear, even if you're careful and avoid combat, is prohibitive, in the 60k or greater range for a long supercruise or a trade circuit with a lot of jumping.  Throw in a combat where some percentage of hull gets taken off and a good cruise can run in the hundreds of thousands. 

Sadly, I think because if its wear and tear the Asp is best suited as a trader, not as a explorer, which is odd considering that's its specialty.  I also can't see a Gunship build doing more than breaking even with intensive combat. 

This is actually the problem as you class into the bigger ships.  The Asp, with a good positive income, is manageable.  However, the bigger ships that come after the Asp can have repair bills in the millions after a long run with a few dents from combat.  That pretty much forces trading as a primary profession as the others just don't have the income to keep up.  The Viper and Cobra are the last really cost effective ships.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on February 16, 2015, 08:05:16 PM
Quote from: SirAndrewD on February 16, 2015, 07:40:23 PM
Quote from: mikeck on February 16, 2015, 06:25:02 PM
I think I'm going back to a viper. I have enough cash to trick it out and truthfully, I've never liked flying more. Trading doesnt suit me so as long as I'm just going to kill people... When I get enough for an asp, I may do that

The Viper is still my favorite. 

Best comparison of Viper to Asp is a Viper is a P-51 and and Asp is a P-38.  I'm still partial to the P-51.

Biggest downside of the Asp is operating cost.  Wear and tear, even if you're careful and avoid combat, is prohibitive, in the 60k or greater range for a long supercruise or a trade circuit with a lot of jumping.  Throw in a combat where some percentage of hull gets taken off and a good cruise can run in the hundreds of thousands. 

Sadly, I think because if its wear and tear the Asp is best suited as a trader, not as a explorer, which is odd considering that's its specialty.  I also can't see a Gunship build doing more than breaking even with intensive combat. 

This is actually the problem as you class into the bigger ships.  The Asp, with a good positive income, is manageable.  However, the bigger ships that come after the Asp can have repair bills in the millions after a long run with a few dents from combat.  That pretty much forces trading as a primary profession as the others just don't have the income to keep up.  The Viper and Cobra are the last really cost effective ships.

Its sad because right now, other than accruing wealth to buy bigger and tougher ships, I don't really see any incentive to keep playing. They really need to develop some system that lets the player build an empire. Owning a few ships and being able to pilot them one at a time just isn't enough.

The game will ALWAYS be on my harddrive, but it needs a spark to make it something I will want to continue playing regularly.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on February 16, 2015, 08:10:45 PM
Sounds like Jarhead is making his Asp an AC-130
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on February 16, 2015, 08:53:28 PM
Quote from: mikeck on February 16, 2015, 08:10:45 PM
Sounds like Jarhead is making his Asp an AC-130

He's trading in his Viper for an A..A...A..A...Aaasp.  You ought to know right now. 

Four light hard points for pulse lasers, is that all you get for your money?

Well you ought to know right now......

Um..sorry.  Stopping here, showing my age.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on February 16, 2015, 09:11:23 PM
I have a good rares route right now, my intention is to earn enough to then buy a bounty hunting vehicle on the side and specialise in taking down only human pirates - what, how and when is beyond me at the moment though
Title: Re: Elite: Dangerous. I broke down.
Post by: glen55 on February 27, 2015, 05:59:31 PM
I have been playing Euro Trucking Simulator 2 this week, and having a lot of fun doing so, and it really made me think of E:D.  I can kinda understand how some of the things that would add color to Elite like galactic wars and politics, fleet movements, space guerilla warfare on the edges, that sort of thing, would constitute a very large project and are perhaps worthy of being rolled out at later dates as part of an expansion.

But in ETS 2, there are several categories of loads you can haul, and various distances you can haul them, and you have to level up to unlock different kinds of loads and longer, bigger-money hauls.  Something like that would've been super-easy to put in this game, and would give you something else to aim for beyond "pimping my ride."  Why not? 

ETS 2 also has the ability to buy multiple trucks, hire truckers to drive them, and manage the company's operations after you graduate from being a 1-truck guy.  In fact, you start as a 0-truck guy and just get hauling contracts where trucks are provided to you.  This might be a little harder to implement than the simple leveling-up above, but not that hard.  Why don't we have it?

ETS 2 is way, way less impressive as a feat of programming, but as of now, it is a way better game.

I continue to have high hopes for E:D's future, because it is a heckuva game shell, but the devs need to figure out how to look around at other games and find things that make those games fun.  E:D is awe-inspiring, but once the awe wears off, the fun is thin.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on February 27, 2015, 06:53:20 PM
I also bought Elite thinking it would be like ETS2 or FSX + Air Hauler.  But nope, it's quite bland in these aspects.

Bottom line is that this game is no space trucker sim.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on February 28, 2015, 12:45:55 PM
I've actually gotten bored with it myself  :(  There isn't enough to do just yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on February 28, 2015, 08:44:26 PM
Me too.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on March 01, 2015, 06:06:06 AM
No one fancy the wings element in 1.2?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on March 01, 2015, 10:36:03 AM
Quote from: undercovergeek on March 01, 2015, 06:06:06 AM
No one fancy the wings element in 1.2?

I do.  And I fancy the Vulture. 

Of course I can't do much with a wing since I'm currently almost 10k light years away from any inhabited system.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on March 02, 2015, 12:19:51 PM
Nimoy Memorial station to be added with next patch
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on March 02, 2015, 07:34:58 PM
Quote from: undercovergeek on March 02, 2015, 12:19:51 PM
Nimoy Memorial station to be added with next patch

Fantastic.  Well, well deserved.  There's a poster in Atlanta with a picture of Nimoy as spock giving the Vulcan salute, with just the caption "He did".  Very true.

I actually made it back from my deep space survey mission, just in time to complete the community goal at Lambda Andromadae.  A bit under two weeks in deep space, scanning everything that twitched and barely a 2 million payout.  They REALLY need to buff exploring profits, especially considering the sorry state of my Asp when I got back.  Needless to say it my Asp was given a good reaming by one too many binary star clusters.
Title: Re: Elite: Dangerous. I broke down.
Post by: GDS_Starfury on March 02, 2015, 09:51:34 PM
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/11050869_819361171446127_1523982011210321719_n.jpg?oh=26df114551a67130f0ba0a2cc821f13b&oe=5589B1FC&__gda__=1435373429_6d42d35166f5528b908fefb2c1711173)
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on March 03, 2015, 04:04:29 AM
Quote from: Jarhead0331 on January 26, 2015, 06:09:56 PM
Quote from: Silent Disapproval Robot on January 26, 2015, 06:04:29 PM
Rogue System is the one I'm looking forward to.  The idea the devs have is to make a space combat simulator with the level of detail and complexity you'd find in a DCS title such as A-10C or Black Shark.  It's pre-alpha right now and I'm not sure how much backing or press it's getting but I hope it all pans out.

http://www.roguesystemsim.com/RogSys.html
(http://www.roguesystemsim.com/RogSys.html)

I'm also looking forward to No Man's Sky.

Thank you for posting that.  I couldn't remember the name of the game.  No Man's Sky looks FANTASTIC....like one of the best games I've ever seen.  I hope they pull it off.





We should start a thread for No Man's Sky, actually.   O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on March 03, 2015, 04:06:46 AM
Quote from: Jarhead0331 on February 16, 2015, 08:05:16 PM
Quote from: SirAndrewD on February 16, 2015, 07:40:23 PM
Quote from: mikeck on February 16, 2015, 06:25:02 PM
I think I'm going back to a viper. I have enough cash to trick it out and truthfully, I've never liked flying more. Trading doesnt suit me so as long as I'm just going to kill people... When I get enough for an asp, I may do that

The Viper is still my favorite. 

Best comparison of Viper to Asp is a Viper is a P-51 and and Asp is a P-38.  I'm still partial to the P-51.

Biggest downside of the Asp is operating cost.  Wear and tear, even if you're careful and avoid combat, is prohibitive, in the 60k or greater range for a long supercruise or a trade circuit with a lot of jumping.  Throw in a combat where some percentage of hull gets taken off and a good cruise can run in the hundreds of thousands. 

Sadly, I think because if its wear and tear the Asp is best suited as a trader, not as a explorer, which is odd considering that's its specialty.  I also can't see a Gunship build doing more than breaking even with intensive combat. 

This is actually the problem as you class into the bigger ships.  The Asp, with a good positive income, is manageable.  However, the bigger ships that come after the Asp can have repair bills in the millions after a long run with a few dents from combat.  That pretty much forces trading as a primary profession as the others just don't have the income to keep up.  The Viper and Cobra are the last really cost effective ships.

Its sad because right now, other than accruing wealth to buy bigger and tougher ships, I don't really see any incentive to keep playing. They really need to develop some system that lets the player build an empire. Owning a few ships and being able to pilot them one at a time just isn't enough.

The game will ALWAYS be on my harddrive, but it needs a spark to make it something I will want to continue playing regularly.

I just read a review at Rockpapershotgun and this was the upshot of it.  A great shell of a game, but it needs more "game" to be developed.

Sounds a lot like DCS actually, not quite apples and oranges but maybe apples and peaches.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on March 03, 2015, 06:27:15 AM
Quote from: Toonces on March 03, 2015, 04:04:29 AM

We should start a thread for No Man's Sky, actually.   O0

its a while since i caught up on it but the last i read was that noone actually knew what it was yet - what you did, why you did it etc
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on March 03, 2015, 05:04:28 PM
For those interested and able to participate, the 1.2 Beta launched today. 

Already got a chance to try out the new ships.  Very cool. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on March 03, 2015, 05:20:21 PM
Quote from: SirAndrewD on March 03, 2015, 05:04:28 PM
For those interested and able to participate, the 1.2 Beta launched today. 

Already got a chance to try out the new ships.  Very cool.

What is the price point for the new ships?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on March 03, 2015, 05:39:20 PM
Quote from: Jarhead0331 on March 03, 2015, 05:20:21 PM
Quote from: SirAndrewD on March 03, 2015, 05:04:28 PM
For those interested and able to participate, the 1.2 Beta launched today. 

Already got a chance to try out the new ships.  Very cool.

What is the price point for the new ships?

No clue.  All ships are 100cr in the Beta.  Judging by their abilities, I'd think the Vulture to be between the Cobra and Asp, and the Fer de Lance to be probably in 10 mil range. 

Both seem to be extraordinarily combat leaning.  The Vulture is the next in the upgrade line of the Eagle, and the Fer de Lance next in line after the Viper.  Vulture is a dogfighter, Fer de Lance an interceptor.  I think the Fer de Lance may well replace the Cobra/Viper as the most popular pirate and bounty hunter ships.  The Vulture is born to do combat zones and escorting in wings. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on March 03, 2015, 07:28:22 PM
Quote from: SirAndrewD on March 03, 2015, 05:39:20 PM
Quote from: Jarhead0331 on March 03, 2015, 05:20:21 PM
Quote from: SirAndrewD on March 03, 2015, 05:04:28 PM
For those interested and able to participate, the 1.2 Beta launched today. 

Already got a chance to try out the new ships.  Very cool.

What is the price point for the new ships?
No clue.  All ships are 100cr in the Beta.  Judging by their abilities, I'd think the Vulture to be between the Cobra and Asp, and the Fer de Lance to be probably in 10 mil range. 

Both seem to be extraordinarily combat leaning.  The Vulture is the next in the upgrade line of the Eagle, and the Fer de Lance next in line after the Viper.  Vulture is a dogfighter, Fer de Lance an interceptor.  I think the Fer de Lance may well replace the Cobra/Viper as the most popular pirate and bounty hunter ships.  The Vulture is born to do combat zones and escorting in wings.

So I've pretty much just bought all of the ships and tried them all out. I'm curious how this is going to transpire once it comes out of beta. I've bought over 1,000,000 credits in upgrades for some of them, so I hope if they take the ships away I'll be refunded the credits.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on March 03, 2015, 08:09:01 PM
Quote from: Jarhead0331 on March 03, 2015, 07:28:22 PM
Quote from: SirAndrewD on March 03, 2015, 05:39:20 PM
Quote from: Jarhead0331 on March 03, 2015, 05:20:21 PM
Quote from: SirAndrewD on March 03, 2015, 05:04:28 PM
For those interested and able to participate, the 1.2 Beta launched today. 

Already got a chance to try out the new ships.  Very cool.

What is the price point for the new ships?
No clue.  All ships are 100cr in the Beta.  Judging by their abilities, I'd think the Vulture to be between the Cobra and Asp, and the Fer de Lance to be probably in 10 mil range. 

Both seem to be extraordinarily combat leaning.  The Vulture is the next in the upgrade line of the Eagle, and the Fer de Lance next in line after the Viper.  Vulture is a dogfighter, Fer de Lance an interceptor.  I think the Fer de Lance may well replace the Cobra/Viper as the most popular pirate and bounty hunter ships.  The Vulture is born to do combat zones and escorting in wings.

So I've pretty much just bought all of the ships and tried them all out. I'm curious how this is going to transpire once it comes out of beta. I've bought over 1,000,000 credits in upgrades for some of them, so I hope if they take the ships away I'll be refunded the credits.

Your beta commander is just a copy of your main game commander.  He and everything he has done will be deleted when the beta ends.  It won't have any effect on your main account. 

It was done this way to give people the ability to test every ship in the 1.2 environment.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on March 03, 2015, 08:24:23 PM
Ah...Thanks for the info.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on March 05, 2015, 04:43:08 AM
https://forums.frontier.co.uk/showthread.php?t=121383

ED for Xbox - so much love and hate here i dont understand it

I may be naive, to me it seems only a good thing, i wont play against the console users, wont see them, will never come across them in the galaxy it will only mean another elevntymillion pounds for FD to further develop and enrich the game, but for some, theyre simply uninstalling and walking away

odd world we play in
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on March 10, 2015, 10:20:13 PM
So annoying...

Vulture is over $21,000,000 and the Fer-de-lance is over $102,000,000. What the hell?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on March 11, 2015, 05:21:58 AM
Yeah I agree - there's a major outcry on the forum - the game is crying out for something between cobra and asp
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on March 11, 2015, 06:37:36 AM
Quote from: undercovergeek on March 11, 2015, 05:21:58 AM
Yeah I agree - there's a major outcry on the forum - the game is crying out for something between cobra and asp

Seriously...as it is, the only incentive to play the game is to earn money to buy a better ship, but there is such a large price gap between ships that its not worth it to anyone but the most diehard players who don't mind grinding for hours upon hours upon days. Stupid.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on March 11, 2015, 06:47:06 AM
agreed - theres a whole argument that you may as well stay at cobra or type 6 and choose the game you want from there - bounty hunter or trader

i was an early advocate of high prices - anacondas should be rare and something of a spectacle when you see one, but i didnt think theyd be priced this high - the only people buying them are those that have ridden the wave of every exploit since beta and cashed in - the irony being these are the guys saying theyre bored because theres nothing to do

my rares route takes me about a week to do (its not that long, but in time i can give to the game it is), at 2 million a run - thats 100 million in 50 weeks - im looking at a year of gaming to get a FDL, and then kit it out

and as you rightly point out, what then? im still trading the same goods as i did in a type 6 and im still shooting the same guys as i did in the cobra - so why upgrade

not disillusioned, i do like the odd hour of jumping and trading and upgrading the components on the ship - it just needs more meat, a campaign if you will
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on March 11, 2015, 09:59:00 AM
I moved on. It's a great game and I don't regret the purchase, I just wanted more than trying to make money just to buy a better ship. There will be more stuff at it and I'll get back into it it's a fantastic game and will be one of the greatest space games ever developed
Title: Re: Elite: Dangerous. I broke down.
Post by: Rayfer on March 11, 2015, 11:39:41 AM
Quote from: mikeck on March 11, 2015, 09:59:00 AM
I moved on. It's a great game and I don't regret the purchase, I just wanted more than trying to make money just to buy a better ship. There will be more stuff at it and I'll get back into it it's a fantastic game and will be one of the greatest space games ever developed

Interesting...I don't own the game but I was reading the Steam forums for X:Rebirth because I was considering a purchase when it was on sale last week on Gamersgate for $20.00 (Steam key). There were many postings by Elite:D players expressing your same feelings and were revisiting X:Rebirth now that it has been patched up and finding there is far more variety of things to do than in Elite. But in all fairness, there were also posters defending Elite: D and trashing X:Rebirth.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on March 11, 2015, 11:53:47 AM
I wasn't a fan of X-Rebirth when it came out and I'm still not really - it's got a pretty terrible look imo compared to previous X universe games.

However - I agree with the latest "general" feelings here about Elite...it absolutely nails space - but there's just too little to do and working extremely hard for little bits of money here and there to try and upgrade to the next ship - and that is pretty much all there is - lets the game down hugely.

I was a mahoosive fan of Elite when I bought it and it wants to be the best space sim out there - it's just not at the moment.

X-Rebirth I have revisited a couple of times and I still can't get past the look...so I'm waiting on Elite:Dangerous getting where it deserves to be.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on March 11, 2015, 12:04:54 PM
Quote from: Rayfer on March 11, 2015, 11:39:41 AM
Interesting...I don't own the game but I was reading the Steam forums for X:Rebirth because I was considering a purchase when it was on sale last week on Gamersgate for $20.00 (Steam key). There were many postings by Elite:D players expressing your same feelings and were revisiting X:Rebirth now that it has been patched up and finding there is far more variety of things to do than in Elite. But in all fairness, there were also posters defending Elite: D and trashing X:Rebirth.

X-Rebirth (and all X games) should be free to play (and on sale) next weekend on Steam.
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on March 11, 2015, 12:14:24 PM
I've put some time into X-Rebirth as of late and I am really enjoying it with some mods... there is plenty to do, building stations, getting money and rep.... mining, boarding ships and doing some somewhat limited exploring.... however, in the long run I can see it will run its course because once you amass money tech etc....

Now, that leads me to say....

I believe Elite Dangerous will not suffer from this as the vastness of space and once content is added, it will be hard to pull away from.... I mean all that space to discover and see for yourself.  It really is like being a space explorer and granted, X series is at heart an economy sim, however there is just so much money you can make and trading you can do until it becomes rather mute.


PE 
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on March 11, 2015, 04:43:52 PM
Quote from: undercovergeek on March 11, 2015, 06:47:06 AM
agreed - theres a whole argument that you may as well stay at cobra or type 6 and choose the game you want from there - bounty hunter or trader

i was an early advocate of high prices - anacondas should be rare and something of a spectacle when you see one, but i didnt think theyd be priced this high - the only people buying them are those that have ridden the wave of every exploit since beta and cashed in - the irony being these are the guys saying theyre bored because theres nothing to do

my rares route takes me about a week to do (its not that long, but in time i can give to the game it is), at 2 million a run - thats 100 million in 50 weeks - im looking at a year of gaming to get a FDL, and then kit it out

and as you rightly point out, what then? im still trading the same goods as i did in a type 6 and im still shooting the same guys as i did in the cobra - so why upgrade

not disillusioned, i do like the odd hour of jumping and trading and upgrading the components on the ship - it just needs more meat, a campaign if you will

The outcry was enough that they announced an across the board discount on combat ships before the end of the week.  Players that purchased the Vulture and FDL at full price will get a refund on the difference.  They're also dropping fuel costs.   

They even put a cute in universe reason for it, check out the galactic bulletin board about the Federal Combat ship tax credits and the Empire's answer.

It was a good thing too.  I pretty much broke my bank to get a Vulture.  It's a fine, fine ship, but in no world is it worth 22mil credits. 

The FDL is even more ridiculously priced.  People that defended its pricing compared it to buying a Ferrari, but buying an FDL at 100mil was the equivalent to buying a 2015 stock Corvette for $500,000.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on March 12, 2015, 06:52:28 AM
Prices are been slashed due to community complaints - don't know what to yet

Power play is code name for 1.3 - supposedly biggest update so far, rumours of serious mission restructure and evolving gameplay
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on March 12, 2015, 09:23:15 PM
Fdl is now in the 50 mil range.   Vulture got moved to 5 million.   For 5 mil the Vulture is now THE combat ship.  It outright murders Pythons and Anacondas.  Honestly, they overcompensated and made it too cheap. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on March 13, 2015, 01:26:43 AM
50 mil....5 mil....1 mi mil....I was making so little money (losing money on occasion) that making anything near any of those values was a pipe dream for me.

As I wasn't particularly successful at trading and so it was going to be a very, very long haul to get even just the next ship then I needed something else going on. The sheer effort required to earn money to get the next piddly ship just does not have the draw at present.

I'm waiting patiently.  :(
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on March 13, 2015, 10:10:32 PM
Quote from: JudgeDredd on March 13, 2015, 01:26:43 AM
50 mil....5 mil....1 mi mil....I was making so little money (losing money on occasion) that making anything near any of those values was a pipe dream for me.

As I wasn't particularly successful at trading and so it was going to be a very, very long haul to get even just the next ship then I needed something else going on. The sheer effort required to earn money to get the next piddly ship just does not have the draw at present.

I'm waiting patiently.  :(

Well, if you need a wingman, you have my Vulture!

Also, here's my rare trade route I ran for about 20 million of my current worth.  It's best in a ship with 112t of cargo and 17ly jump range, but can be run with less.

The notations of "x" to.. means that there are commodities that I filled my hold with that sold at a profit at the destination port, and I brought them with me to maximize my earnings.

I don't list the rare goods in this list, it was just for my notes.  At each station buy the light yellow highlighted rare good and dump them at Leesti and HIP 10175

Dump Leesti Resonating Separators to..
Dump Wintii Gallite to..
Shinrarta Dezhra performance enhancers to..
Cd-75 661 - Kirk Dock tobacco to..
Baltah'Sine (Baltha'Sine Station) Tea to..
Zaonce - Ridley Scott clothing to ..

Leesti - George Lucas Auto Fabricators to..
Uszaa - Guest Installation  clothing to..
Orrere - Sharon Lee Free Market (Anarchy - they buy everything ) tobbaco to..
Lave - Lave Station




Thats the "Lavecluster"... fill your holds. You get around 70 tonns. Then head out to this destination:

1. HIP 10175 13t - Stefanyshyn-Piper Station (sell all stuff here its 242 Ly from Lave, so you get max Profit ! ) tea to..
2. Momus Reach 7t - Tartarus Point Consumer Technology to..
3. Witchhaul 9t - Hornby Terminal Tea to..
4. Fujin 10t - Futen Spaceport Animal Meat/Tobacco/Beer/Wine/Grain to..
5. 39 Tauri 17t - Spaceport "Porta"
6. Tarach Tor 8t - Tranquillity Consumer Technology to..
7. Tanmark 8onion  9 tea- Cassie-L-Peia Imperial Slaves to..
8. Utagaroar 15t - Fort Klarix
9. Chi Eridani 18t - Steve Masters Station Tea to..
10. George Pantazis - Zakam Platform Biowaste to..
11. Zeessze - Nicolier Hanger tea to..
12. Altair - Solo Orbiter

Optional Epsilon Indi - Mansfield Orbiter
Optional Xihe - Zhen Dock
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on March 14, 2015, 03:00:42 AM
Thanks for that.
^ this sounded a little bit "thanks for that" like it wasn't appreciated...all advice is greatly appreciated - simply from the fact the someone bothers to take the time to try and help is proof enough of the good intent.

Just getting the money for a 112t trader was the bane of my life.

It was definitely down to me...but I often found myself jumping out of range. So I might decide I was going somewhere ....with absolutely no prior knowledge of what I was carrying making a profit anywhere.

So I'd load my 4t up and head off. I would then find myself in some dead end and a few times I found myself in that dead end with no fuel.

Now - when you are only dealing with 4t, that doesn't seem like a lot to lose - but when you only have a few thousand (and I mean less than 30k credits) - these little mistakes are extremely costly.

That became frustrating for me. Even more so when I read people were making a fair amount of cash and relaying that.

Like you, they were trying to help by giving info on what they were doing - but that is only actually even remotely helpful if I was in the same region.....UCG's rare's trading route and yours has absolutely ZERO ability to help me in my arse end of the universe.

That isn't meant to sound as ungrateful as it does...but with a 4t ship and being in a completely different part of the galaxy (that might have more dead ends) - it really does have no help value at all.

I am holding my hands up here though...it's my fault...but it made the game infuriating enough not to go back at the moment. On top of that, there's the severe lack of content...so the only reason I would be putting myself through all that pain and anguish and mahoosive frustration was to upgrade to a bigger ship. That was actually enticement enough when I first got the game...but once I started losing money hand over fist - that became the longest journey know to man.

It was incredibly frustrating...but it was my lack of understanding and will be again - part of the reason I haven't gone back to it...but only part
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on March 14, 2015, 07:28:39 AM
JD, you should film your in game adventures and record the Bennie Hill theme song in the background. It would be hilarious.

Why would you just "set off" into deep space without knowing where you were going or how you are going to get there? Don't you use the navigation tools? It really takes all the guess work out of travel. You know how far the next star is and how you are going to get there. Also, why no fuel scoop? With a scope you can travel indefinitely through the void. Come on man!  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on March 14, 2015, 07:33:30 AM
I know.  :D

I was just doing all sorts of things in all the wrong order.

I can't seem to find that galaxy map as handy as everyone else does. And I end up jumping one system too many and running out of fuel. As for the fuel scoop...I can't remember. I think I do have one now but I didn't because (I think) it used a slot and you got sod all slots in the Sidey. I had invested in a mining laser and the converter (whatever that was called).

I just didn't "get it". It totally foxed me and that galaxy map was just a big mess through these eyes.

I think you said it before...I just like swimming upstream  :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on March 14, 2015, 12:05:12 PM
I think the cheap vulture was to help out the combat group who were complaining they couldn't make the same money as traders
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on March 14, 2015, 06:56:23 PM
Quote from: JudgeDredd on March 14, 2015, 03:00:42 AM
Thanks for that.
^ this sounded a little bit "thanks for that" like it wasn't appreciated...all advice is greatly appreciated - simply from the fact the someone bothers to take the time to try and help is proof enough of the good intent.

Just getting the money for a 112t trader was the bane of my life.

It was definitely down to me...but I often found myself jumping out of range. So I might decide I was going somewhere ....with absolutely no prior knowledge of what I was carrying making a profit anywhere.

So I'd load my 4t up and head off. I would then find myself in some dead end and a few times I found myself in that dead end with no fuel.

Now - when you are only dealing with 4t, that doesn't seem like a lot to lose - but when you only have a few thousand (and I mean less than 30k credits) - these little mistakes are extremely costly.

That became frustrating for me. Even more so when I read people were making a fair amount of cash and relaying that.

Like you, they were trying to help by giving info on what they were doing - but that is only actually even remotely helpful if I was in the same region.....UCG's rare's trading route and yours has absolutely ZERO ability to help me in my arse end of the universe.

That isn't meant to sound as ungrateful as it does...but with a 4t ship and being in a completely different part of the galaxy (that might have more dead ends) - it really does have no help value at all.

I am holding my hands up here though...it's my fault...but it made the game infuriating enough not to go back at the moment. On top of that, there's the severe lack of content...so the only reason I would be putting myself through all that pain and anguish and mahoosive frustration was to upgrade to a bigger ship. That was actually enticement enough when I first got the game...but once I started losing money hand over fist - that became the longest journey know to man.

It was incredibly frustrating...but it was my lack of understanding and will be again - part of the reason I haven't gone back to it...but only part

I understand completely.  There's a bit of an early hump to get over,and I can totally see how you can get stuck if things go poorly in the early goings. 

One of the first things I did after playing around in the Freagle was to sell it and trade out to a Hauler.  That let me limp my way slowly towards Lave with little 9 ly jumps.  Being close to the core systems really changed the dynamic of progression.  There's a lot more opportunity there.

At least fuel costs are pretty much nonexistent now.  If you did get the itch to try things out, you could use the new 1000ly route planner and start a slow plod towards civilization.  The galaxy map is pretty much just point, click and follow the dots now.
Title: Re: Elite: Dangerous. I broke down.
Post by: Asid on April 02, 2015, 05:15:00 PM
It has been released on Steam

Here: http://store.steampowered.com/app/359320/

Already a huge "debate" about existing owners getting keys: https://forums.frontier.co.uk/showthread.php?t=133500
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on April 02, 2015, 06:29:55 PM
Really hope existing owners wil get keys.  Mike Brookes sounds awfully cagey in his non-committal response. Suppose if there's a big enough s**t storm over it, they'll cave in.  And given that it's Elite, giant s**t storm from the community sounds about par for the course...
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on April 24, 2015, 12:55:35 AM
Well - I got another newsletter from Elite:Dangerous folks and it kind of struck me that I had nothing but absolute praise for this game when I bought it in BETA. It was the single most immersive experience I had ever had - and it made me sad when I received the newsletter that I hadn't actually looked at the game in must be a couple of months now.

At release, there wasn't a day when I wasn't firing this up and doing some ridiculously pointless mission. It didn't matter then and they weren't pointless. But - they kind of became pointless and all of a sudden all that immersion just wasn't enough.

I'm going to make an effort to fire it up this weekend and just see if there's something else there. See how it's came along. I'm not sure much at all given I had to go 4 pages back to find this thread.

Even UCG has been quiet and he was seemingly having the most fun with it. I know he fires it up again to do a high net worth trade here and there...but it's eerily quiet here...3 weeks passed since the last post and there's been 2 or 3 newsletters since then.

Hopefully I'll have some time this weekend to see if it bites me again.

Was there any word on the Steam keys for people who bought direct?
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on April 24, 2015, 12:57:03 AM
I don't touch it as well.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on April 24, 2015, 02:09:01 AM
I'm very excited about the new mining updates, the drones and the new minerals and how they've made the most abundant areas risky, all very cool

The major reason for my absence has been work, I know once I get in I'll be in there all day and I haven't had that kind of opportunity recently

What I have learnt is that when a game this big I developing you need only be away for a few weeks and you've lost track of everything, I used to know what did what and why, where to go and do things but now, I may as well have just bought it for all I know
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 24, 2015, 04:01:04 AM
JD there is nothing significantly different in Elite at the moment. Once Powerplay hits then we will see some (much needed IMO) additions to the 'living galaxy' experience.
Until it hits I have the game on hold.

It does look promising, though! If they continue to add identity and 'soul' to the game's factions and world it might still turn out to be the space sim of my dreams. The only thing I hope for is that these additions are kept added in a timely manner.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on April 28, 2015, 01:35:15 AM
I stopped played Elite: Dangerous by mid January or so.  There were too many bugs, and the game was clearly bare-bones.   But when I received the most recent newsletter announcing Power Play, my ears perked up (I love the idea of introducing Eve-like politics to the game).   So I booted the game up to see what had changed in the intervening months.  Turns out not much.  There are now Wings, but I don't play MP. There have also been many quality of life bugs squished, too - that is always nice.  But, overall, nothing that substantial has changed.  Nonetheless, I have found myself enjoying the experience more than at release.  I think the "way forward" for Elite is clearer to me now that the foundation has settled and the first meaty addition is on the horizon.

Anyhoo, the last few days I have managed to play enough to have sufficient credits to buy an Adder:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi226.photobucket.com%2Falbums%2Fdd70%2FCrusaderScott%2FElite%2520Dangerous%2FScreenshot_0004_zpspcwaxjtz.png&hash=085815da254074547d80409247aab6b0bb359a43)


I have since been having fun tripping through the galaxy trading.   :)

Elite: Dangerous still needs a lot more content and love, but the accretion disk is slowly forming into a planetoid.   ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on April 28, 2015, 05:32:35 AM
Same for me. The only thing that remains to be seen is how quickly Powerplay will deliver on all the features, because in their newsletter they mentioned that Powerplay is the first phase in developing the backstory of the inhabitants of civilised space.
So does this mean that the first release of Powerplay will have *some* features and it will be deployed in several phases, or is Powerplay going to contain *all* features they list in the newsletter out of the box and they have even bigger plans for developing this 'living galaxy'?

Anyway, I am jumping back in too. Somewhere in May they expect to push out Powerplay. If all this patch does is give me a reason to do missions I am completely back into Elite for sure.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on May 08, 2015, 02:36:57 PM
A bunch of Elite news today in the newsletter:

We have a release date for the beta of Powerplay:

QuoteThis week we're announcing our release date for the beta test version of Powerplay. That date is May 20, 2015, and we can't wait for you to play it.

So, it will probably go live in June?


Also, Steam keys are coming!

QuoteHi everyone,

Some breaking news for you:

We'll soon be offering Steam keys to anyone who bought Elite: Dangerous from the EliteDangerous.com store who would like a key, and to anyone who buys the game from our store in the future.

We always appreciate it when you buy direct from our store because it means we can put more into supporting and developing Elite: Dangerous, but we know a number of long-time players and backers like to play through Steam and we think it's fair everyone has that option, not just new players.

Elite: Dangerous runs on Frontier's servers, so we've been working with Valve to give you a way to seamlessly connect your Steam and existing Frontier accounts in a way that's easy. It's coming soon. From May 28 you'll be able to generate a Steam key from your account page, and we'll have full instructions right here on the forums closer to the time.

The team really has been working hard on this one, and we're all super happy to finally have an answer for you. Thanks for bearing with us and thanks for playing, as always.

Edit: This applies to Kickstarter backers, too.

Ed

And Mac client:

QuoteWe're pleased to announce Elite: Dangerous for Mac will leave beta and be available to everyone from May 12, 2015.

I've stopped playing Elite again because I really want to wait for the PP update, but I might have to dive in again before June arrives.   ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 08, 2015, 02:52:31 PM
I must say Star Citizen is finally starting to shape up. It won't be too long before its competing with Elite.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on May 08, 2015, 03:34:20 PM
Quote from: Jarhead0331 on May 08, 2015, 02:52:31 PM
I must say Star Citizen is finally starting to shape up. It won't be too long before its competing with Elite.

I haven't been keeping tabs on SC.  What has changed in the last few months?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 08, 2015, 03:36:42 PM
For me, it runs much smoother, I can now actually configure my controls and they work and they have added procedural damage, take-off, landing and most recently, a tutorial flight.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 09, 2015, 05:26:31 PM
^ I've looked at Star Citizen briefly - and whilst it does look like it's coming on anywhere where I notice pricing, it scares me away.  :'(
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on May 10, 2015, 01:18:18 PM
JH, how is the flight "modeling" compared to Elite? I felt like I was flying a heavy object in space with Elite
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 10, 2015, 01:54:52 PM
Quote from: mikeck on May 10, 2015, 01:18:18 PM
JH, how is the flight "modeling" compared to Elite? I felt like I was flying a heavy object in space with Elite

So far the craft in Star Citizen feel like very light and nimble fighters. They don't feel as heavy as the ships in Elite. That being said, there are so many ships in SC and I have only flown two or three of them, all of which are on the smaller end of the spectrum.

SC definitely has newtonian physics, though. You can turn off your flight assistant and use Newtons laws to your tactical advantage.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 10, 2015, 01:57:17 PM
JH - there are a lot of ships but am I right in thinking you only get one stock ship with your purchase and then you have to pay for others? There looked like an awful lot to me and it seemed like it could get very expensive (if you wanted it to).

So they do any "packages" or is it too early for them to be thinking about such things?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 10, 2015, 02:14:53 PM
Quote from: JudgeDredd on May 10, 2015, 01:57:17 PM
JH - there are a lot of ships but am I right in thinking you only get one stock ship with your purchase and then you have to pay for others? There looked like an awful lot to me and it seemed like it could get very expensive (if you wanted it to).

So they do any "packages" or is it too early for them to be thinking about such things?

That is correct. Most pledges come with one ship. They do offer packages, but they are absurdly expensive. I mean like, $5,000 to $15,000 absurdly expensive! They also offer package upgrades which can bring you into a different chassis. These prices only exist during development. My understanding is that once the game releases, you will be able to purchase ships with in-game currency. So yeah, you can buy overpriced ships now with real cash, but if you can hold out, eventually you'll be able to buy them with money earned from within the game.

There is an Aurora package for $35 that comes with a hangar, some starting cash, 6 months of insurance and arena commander. That is the cheapest package out there. I bumped that ship up by another $10 to purchase the best ship in class, the Aurora LN. Its the only ship I presently own. The new tutorial mission lets you fly one of the other ships. I think its an Avenger. 
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on May 10, 2015, 02:18:19 PM
Quote from: JudgeDredd on May 10, 2015, 01:57:17 PM
JH - there are a lot of ships but am I right in thinking you only get one stock ship with your purchase and then you have to pay for others? There looked like an awful lot to me and it seemed like it could get very expensive (if you wanted it to).

So they do any "packages" or is it too early for them to be thinking about such things?

When the persistent universe launches every ship will be purchasable with in game credits (UEC's), you won't need real money, at least so said Chris Roberts back at the beginning. 

The real money for ships thing is just for those wanting a head start on things for Arena Commander. 

I backed SC with a pretty big pledge in the initial fundraiser, but I'm content to wait for Squadron 42 and the persistent universe to actually dig into it. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 10, 2015, 03:01:47 PM
Thank you both.

I think I'll hold out until release...I've already got a potentially fantastic game (Elite Dangerous) - I don't need another potentially great game.

Looks good though.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on May 10, 2015, 04:48:23 PM
Quote from: JudgeDredd on May 10, 2015, 03:01:47 PM
Thank you both.

I think I'll hold out until release...I've already got a potentially fantastic game (Elite Dangerous) - I don't need another potentially great game.

Looks good though.

Yeah, thanks for the info.  I haven't been following SC because I suspect it is still a long ways away from release.  Speaking of: what is the latest release estimate?

But like with the good Judge, I think I will keep my powder dry until the game is ready for release (and I upgrade my GPU  :) ).

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 10, 2015, 05:18:44 PM
Quote from: RooksBailey on May 10, 2015, 04:48:23 PM
Speaking of: what is the latest release estimate?

Full retail release is not expected until the end of 2016. Some of the alpha test modules were delayed by almost a year. I'll be impressed if we get the persistent universe and the first chapter of Squadron 42 before the end of 2015.

http://starcitizen.gamepedia.com/Release_schedule?cookieSetup=true (http://starcitizen.gamepedia.com/Release_schedule?cookieSetup=true)
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on May 11, 2015, 05:54:30 PM
Looks like free steam keys to anyone who bought from official store...coming may 28

https://forums.frontier.co.uk/showthread.php?t=143652&p=2208022#post2208022
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on May 18, 2015, 04:15:33 PM
Well Space Captains, tune your engines, test out your weapons configs and polish off a can of Raid or two.

These things started showing up at strong signal sources a couple of weeks ago.  You know what this means.

NOTE: Turn up your speakers.  The sound is apparently important.

Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on May 19, 2015, 07:32:28 AM
Aparently all artifacts found make a different noise. Speculation is going rampant now as to what we should decypher.  :smitten:
Title: Re: Elite: Dangerous. I broke down.
Post by: Freyland on May 19, 2015, 10:13:12 AM
That seems like an awesome way to distract you guys from all the lack of things to do I keep hearing complaints about.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on May 19, 2015, 02:09:50 PM
I wonder if the Thargoids (or whatever they are called) are going to be the focus of the next expansion after PP.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on May 19, 2015, 07:25:36 PM
Quote from: RooksBailey on May 19, 2015, 02:09:50 PM
I wonder if the Thargoids (or whatever they are called) are going to be the focus of the next expansion after PP.

This is a pretty strong indication that they will be.  Heck, they might even be in PP itself. 

I'm really happy with this turn of events.  They listened to the complaints that there was not enough "mystery" to space exploration and added a little spice prior to the big changes in PP. 

Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 20, 2015, 05:46:41 AM
Quote from: RooksBailey on May 19, 2015, 02:09:50 PM
I wonder if the Thargoids (or whatever they are called)

youve never heard of Thargoids?
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on May 20, 2015, 12:57:14 PM
I think I had mine taken out when I was a kid ???
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on May 20, 2015, 02:26:16 PM
Quote from: undercovergeek on May 20, 2015, 05:46:41 AM
Quote from: RooksBailey on May 19, 2015, 02:09:50 PM
I wonder if the Thargoids (or whatever they are called)

youve never heard of Thargoids?

Nope.  I did play Elite 2 back in the day, but I think I only ever had a few hours in the game.  It didn't click for me at the time.  My preferred space games were Sun Dog and Universe II.

Quote from: bob48I think I had mine taken out when I was a kid ???

;D
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on May 20, 2015, 05:26:09 PM
Quote from: RooksBailey on May 20, 2015, 02:26:16 PM
Quote from: undercovergeek on May 20, 2015, 05:46:41 AM
Quote from: RooksBailey on May 19, 2015, 02:09:50 PM
I wonder if the Thargoids (or whatever they are called)

youve never heard of Thargoids?

Nope.  I did play Elite 2 back in the day, but I think I only ever had a few hours in the game.  It didn't click for me at the time.  My preferred space games were Sun Dog and Universe II.


They popped up in the original game as well, tearing your ship into witchspace and usually killing you instantly.   They were pretty horrifying for the time, I have memories of them completely outclassing whatever ships I could cobble together.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 20, 2015, 05:27:23 PM
Quote from: SirAndrewD on May 20, 2015, 05:26:09 PM
Quote from: RooksBailey on May 20, 2015, 02:26:16 PM
Quote from: undercovergeek on May 20, 2015, 05:46:41 AM
Quote from: RooksBailey on May 19, 2015, 02:09:50 PM
I wonder if the Thargoids (or whatever they are called)

youve never heard of Thargoids?

Nope.  I did play Elite 2 back in the day, but I think I only ever had a few hours in the game.  It didn't click for me at the time.  My preferred space games were Sun Dog and Universe II.


They popped up in the original game as well, tearing your ship into witchspace and usually killing you instantly.   They were pretty horrifying for the time, I have memories of them completely outclassing whatever ships I could cobble together.

lol, this
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 26, 2015, 08:26:52 PM
Its amazing how resourceful some people are. So, a handful of guys were able to track a partial url and hack 48GB of data from Cloud imperium Games. They then were able to assemble the data into the following video showing the impressive interior of one of the carriers in Star Citizen.

Imagine what this is going to look like when finished.

http://www.simhq.com/daily-news/huge-star-citizen-leak-shows-future.html (http://www.simhq.com/daily-news/huge-star-citizen-leak-shows-future.html)

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 27, 2015, 12:21:03 AM
Very cool.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on May 30, 2015, 01:57:00 AM
Gimme already!

QuoteThe Extra Features Of Powerplay

Of course, the standout feature of the Powerplay content update is the mode after which it's named. Powerplay makes the galaxy a hotbed of activity as players back their powers in an epic battle for galactic conquest and control, but the Powerplay mode isn't where the content update ends.

Here are six of the team's favourite features that will change the way you play when Powerplay goes live. They're just a taste of the countless new features you'll find when you log into Elite: Dangerous for the first time after Powerplay is released.

1. Mining is a money-maker.
After Powerplay you'll find dedicated mining missions, high and low intensity extraction sites, new minerals and increased occurrences of higher value resources. Take care, because mining is more dangerous at the pirate-infested high intensity sites.

2. Automate your busy life with drones.
New Drones can assist with mining, collecting cargo and trading fuel with your wing. Drones are single-use consumable items that can be assigned to a firegroup and launched with a set purpose, whether it's to send fuel to a friend, collect a single canister or collect clusters of stray items floating in space.

3. Automated turrets are smarter.
Turrets will now only fire upon legitimate enemies, and accidental turret fire won't register as an assault. A five percent movement boost makes them a little snappier in a crisis, too, making them altogether more useful on any ship.

4. Criminal enterprises have the tools to succeed.
Smuggling illegal goods is now even more lucrative. Narcotics are subject to higher demand and inflated prices, players receive a higher percentage for black market sales, and all sales now apply to your Trading rank. Finally, Black Markets can be located on the galaxy map, so no more wasted trips for the galaxy's criminal element.

5. Easier progress tracking.
Your progress to Elite is now visible at a glance on the Status UI panel. It's a long road to Elite but with new mission system and Powerplay to explore, you might find your rank increasing faster than ever.

6. New missions.
In Powerplay you'll find an upgraded mission system. Mining missions and new branching missions are just two highly visible benefits, and combat pilots may find enemies appearing in Super Cruise a long way from their old stomping grounds at the Unidentified Signal Sources. It all makes for a more dynamic and unpredictable galaxy.

And all this just scratches the surface of a 5,000 word changelog filled with tweaks, changes, upgrades, new features, an even better background simulation and two new ships. We want to thank everyone helping us test Powerplay right now, and we can't wait to read and watch everyone's reactions when Powerplay goes live.

Having said that, by lurking on the forums I can see that the beta is buggy.  Still, FD seems to be making good progress with four beta builds released this week alone.  So I am hopeful that when it does go live, it will be in good shape. 

Anybody with beta access have an opinion on PP?
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on May 30, 2015, 06:59:28 AM
Quote from: Grim.Reaper on May 11, 2015, 05:54:30 PM
Looks like free steam keys to anyone who bought from official store...coming may 28

https://forums.frontier.co.uk/showthread.php?t=143652&p=2208022#post2208022

Did anyone claim their steam key?  I went into my account and don't see the option to get one, based on the instructions they posted below....just curious if just me.  I purchased when it was still in beta mode, so wondering if maybe not eligible then.

Greetings Commanders

All EliteDangerous.com store players can now generate a Steam key to add it to their Steam library.

By generating a Steam key all future purchases made with your Frontier account will also be associated with your Steam account. This won't affect how much you pay for the game or for paint jobs, but sticking with the EliteDangerous.com store remains the best way to support ongoing development with 100 percent of your money on future purchases. We especially appreciate it when you buy direct from us, but we're happy for you to play how and where you like. Just enjoy the game, and fly safe Commanders!

Instructions to redeem:

Log into the Elite: Dangerous store.

Go to your account dashboard.

Click on 'Partner Keys'

Click 'Claim an Elite: Dangerous' key.

You can redeem your code by selecting 'Games > Activate a Product On Steam' in the Steam UI.

Note: the key you generate will add Elite: Dangerous to any Steam library but WILL NOT grant access to the game without an existing registered Frontier account and copy of the game. For this reason, please don't give your keys away to friends! They won't be able to play without having already bought the game from Steam or the EliteDangerous.com store!
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on May 30, 2015, 07:04:37 AM
Ended up getting a fast answer from their support desk...appears they are having issues with browsers....in order to see the partner tab, you either have to start your browser in "In Private" mode or clear your cache...I used the private mode and was able to claim my code.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 30, 2015, 07:12:55 AM
I'm really enjoying the power play beta right now. Making money is a lot more reasonable now. Lucrative missions are more frequent and not as tedious to complete...and since hauling illegals is more of an option now, the missions are also more exciting since there is risk involved.

Very nice additions so far.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 30, 2015, 07:53:15 AM
Been waiting for the smuggling aspect to come on line - I'll jump back in when betas done
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 30, 2015, 08:18:20 AM
Quote from: undercovergeek on May 30, 2015, 07:53:15 AM
Been waiting for the smuggling aspect to come on line - I'll jump back in when betas done

It's really great so far....I've seen plenty of contracts for hauling narcotics, weapons, slaves, etc. and all of them net in between 50,000 and 100,000 credits a run. In some instances you can even double or triple up contracts. I made close to 300,000 credits last night in about 45 minutes with only 3 or 4 runs. It wasn't too easy, but it was still reasonable. When you're making real money, the game is fun and retains purpose. Before, there was no point in playing because making real profit was just too tedious and those expensive ships seemed too far out of reach.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on May 30, 2015, 08:24:43 AM
I'll wager I will still lose money  :D
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on May 30, 2015, 10:07:12 AM
Quote from: Jarhead0331 on May 30, 2015, 07:12:55 AM
...and since hauling illegals is more of an option now, the missions are also more exciting since there is risk involved.




When did you turn into a "Coyote", JH?   :))
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 30, 2015, 10:53:55 AM
Quote from: Nefaro on May 30, 2015, 10:07:12 AM
Quote from: Jarhead0331 on May 30, 2015, 07:12:55 AM
...and since hauling illegals is more of an option now, the missions are also more exciting since there is risk involved.




When did you turn into a "Coyote", JH?   :))

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgorbman.com%2Fwp-content%2Fuploads%2F2011%2F07%2Fcoyote-jar-2-580x325.jpg&hash=1f5a7084d4e78502127bd138ef6e5e6a7e0cbf40)

See what I did there?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on May 30, 2015, 01:04:24 PM
Lol well done

Are flying any of the new ships?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 30, 2015, 04:33:43 PM
Quote from: undercovergeek on May 30, 2015, 01:04:24 PM
Lol well done

Are flying any of the new ships?

I actually have not been able to find any of them. I've been to 5 or 6 major hubs in separate systems and I have not seen the new ships in stock. I'll keep looking.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on May 30, 2015, 06:36:08 PM
Quote from: Jarhead0331 on May 30, 2015, 10:53:55 AM
Quote from: Nefaro on May 30, 2015, 10:07:12 AM
Quote from: Jarhead0331 on May 30, 2015, 07:12:55 AM
...and since hauling illegals is more of an option now, the missions are also more exciting since there is risk involved.




When did you turn into a "Coyote", JH?   :))

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See what I did there?



Probably more appropriate to term the smuggling of illegal aliens on a starship as "space coyote", indeed.    ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on May 30, 2015, 06:44:34 PM
I just redeemed my beta backer Steam key and I'm going to try out the Elite Mac client, which is now available. It requires something called 'Mono Framework', which the game asks you to download.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on May 30, 2015, 08:36:46 PM
Quote from: Jarhead0331 on May 30, 2015, 08:18:20 AM

It's really great so far....I've seen plenty of contracts for hauling narcotics, weapons, slaves, etc. and all of them net in between 50,000 and 100,000 credits a run. In some instances you can even double or triple up contracts. I made close to 300,000 credits last night in about 45 minutes with only 3 or 4 runs. It wasn't too easy, but it was still reasonable. When you're making real money, the game is fun and retains purpose. Before, there was no point in playing because making real profit was just too tedious and those expensive ships seemed too far out of reach.

I am glad to hear this!  Even though there seems to be a lot of griping on the forums, the bulk of the changes seem really positive (and long overdue?).  I stopped playing Elite once PP was announced because I wanted to wait until I could play with the new toys, so I am really eager to jump back in once PP is released.  Happy to hear I won't be bitterly disappointed.   :)

What is your opinion concerning the ranking timers in PP?  A lot of people are ticked off that ranking resets every week rather than being a gradual accumulation across many weeks (something that would give casual players a chance to compete).  Others say that the weekly reset actually benefits casuals too because every week is a new race to the top.  I can see merits to both sides of the argument, so I'll guess I will just have to try it for myself. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on June 05, 2015, 05:06:43 PM
Powerplay is now available to the Public

Patch notes can be found Here (https://community.elitedangerous.com/node/190)
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 06, 2015, 07:21:48 AM
Any impressions?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on June 06, 2015, 12:44:37 PM
Quote from: Yskonyn on June 06, 2015, 07:21:48 AM
Any impressions?

I haven't declared for a power, so things aren't that different yet.  A few things I noted, the Galnet is totally revised with a slick new interface and there's a much more robust and interesting selection of missions off the bulletin boards.  There's also a regularly updating list of Community Goals on the Galnet, making it much easier to find out where the action is.

I'm not going to pick a faction until I've got a pretty good idea of the consequences of that action.  They give advantages of a weekly salary and bonuses, but the disadvantage seems to be that you become hostile to the factions that oppose your patron. 

There are also some annoying bugs right now. Primary problem seems to be that Wear and Tear costs ballooned well out of proportion.  My A spec Fer de Lance is at 99% integrity on wear and tear, but the cost to repair that one percent is a bit over 800k credits.  Another percentage and it'd be cheaper to self destruct and rebuy than to repair wear and tear.  So for now I'm hesitant to take my FDL out until the bug is fixed (and it is confirmed to be a bug). 

It definitely looks like an improvement, there's no context, and the powers seem to make it easier for more casual players to earn money.  Getting high up enough with some of the power players can supposedly give a benefit of upwards of 50mil credits a week, just for doing your patron's dirty work.  No idea how much investment it takes to reach that level of benefit though.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on June 07, 2015, 06:41:03 PM
Quote from: SirAndrewD on June 06, 2015, 12:44:37 PM
I haven't declared for a power, so things aren't that different yet.  A few things I noted, the Galnet is totally revised with a slick new interface and there's a much more robust and interesting selection of missions off the bulletin boards.  There's also a regularly updating list of Community Goals on the Galnet, making it much easier to find out where the action is.

Yeah, I really like what they did with Galnet and the BB system.  Those changes are long overdue.

QuoteI'm not going to pick a faction until I've got a pretty good idea of the consequences of that action.  They give advantages of a weekly salary and bonuses, but the disadvantage seems to be that you become hostile to the factions that oppose your patron.

Same for me.  Taking my time with the faction thing.

QuoteThere are also some annoying bugs right now. Primary problem seems to be that Wear and Tear costs ballooned well out of proportion.  My A spec Fer de Lance is at 99% integrity on wear and tear, but the cost to repair that one percent is a bit over 800k credits.  Another percentage and it'd be cheaper to self destruct and rebuy than to repair wear and tear.  So for now I'm hesitant to take my FDL out until the bug is fixed (and it is confirmed to be a bug). 

Yeah, I saw that happening yesterday.  <Sigh>  I was all ready to jump back in but now I have to wait for a fix because that is a really messed up bug.  Plus today I see the servers are kicking people left and right.   >:(  I really wonder why FD decided to kick this big update out the door on a Friday....

QuoteIt definitely looks like an improvement, there's no context, and the powers seem to make it easier for more casual players to earn money.  Getting high up enough with some of the power players can supposedly give a benefit of upwards of 50mil credits a week, just for doing your patron's dirty work.  No idea how much investment it takes to reach that level of benefit though.

From my brief tour, I think FD delivered the goods with this patch.  Once the bugs are squished, I see this adding a much needed kick in the pants to the game.

I wonder what v1.4 will bring us?   :)
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on June 16, 2015, 07:46:07 AM
I'm jumping back in after having everything wiped from the full release...... I waited for Powerplay to release and now is the time to go back in!  I'm having to relearn my mappings and just overall game play plus the new features in PP. 


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on June 16, 2015, 07:49:51 AM
Still undecided on what faction to support. Does one give a must have advantage that beats out the others? Tempted to support one of the imperial factions if only because the last time I looked most people seem to support one of the two federal.
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on June 16, 2015, 07:59:44 AM
Quote from: Kushan on June 16, 2015, 07:49:51 AM
Still undecided on what faction to support. Does one give a must have advantage that beats out the others? Tempted to support one of the imperial factions if only because the last time I looked most people seem to support one of the two federal.

Here is what I have found thus far on bonuses....


Federation


Zachary Hudson
Influence gains boost for Federal minor factions, reduced for Imperial
Exploited Systems
    Federal Systems:       
    * 10% reduction on weapon commodity price
    * 20% Security increase

Imperial/Alliance/Ind systems:
    * 40% Security reduction

Control Systems:
    * All shipyards stock Vulture, Eagle and Dropship
    * 10% reduction on Weapons commodity price
    * 30% security increase

Felicia Winters
Influence gains boost for Federal minor factions, reduced for Imperial
Exploited Systems:
Federal systems:
* 200% production+consumption for food/basic medicine
* 20% security increase

Empire Systems:
* 10% increase cost of Imperial Slaves

Alliance/Ind systems:
* 200% production+consumption for food/basic medicine

Control Systems:
* 300% increase production+consumption for basic foods and medicine
* 20% security increase


Empire



Arissa Lavigny-Duval
Influence gains boost for Empire minor factions, reduced for Feds.
Exploited Systems:
* 20% increased bounty pay-out
* 10% reduced Black Market Profits

Control Systems
* Recieved Fines and Bounties Doubled
* 20% increased bounty pay-out
* Security Increased
* All Black Markets Closed

Denton Patreus
Influence gains boost for Empire minor factions, reduced for Feds
Exploited Systems:

Empire systems:
* 30% increased production+consumption of High Value goods
* 5% increase price paid for high value goods

Federal/Alliance/Ind systems
* 5% reduction on price paid for High Value Goods
Control Systems:
* 10% price reduction on all Imperial ships


Zemina Torval
Influence gains boost for Empire minor factions, reduced for Feds
Exploited Systems:
Empire systems:
* Double production+consumption of Imperial Slaves

Federal/Alliance/Ind systems
* 5% reduction on price paid for Mined materials

Control Systems
* 10% price reduction on Imp Slaves
* Imperial Ships in all Shipyards
* Doubled production+consumption for mined materials
* 10% reduction in price of mined materials


Aisling Duval
Influence gains boost for Empire minor factions, reduced for Feds
Exploited Systems:
* Greater production+consumption of high-value goods

Control Systems:
* Greater production+consumption of high-value goods
* 10% increase payment on high-value goods
* Security levels raised



Alliance



Edmund Mahon
Influence gains boost for Alliance/Ind minor faction, Fed/Emp reduced
Exploited Systems:
Alliance/Ind systems
* 10% price increase for agri foods
* 5% price reduction for agri equipment
* 400% production/consumption of agri goods

Federal/Empire systems
* 50% reduction of production/consumption for agri goods
* 5% price reduction in agricultural goods and equipment

Control Systems:
* 20% reduction on hull reinforcement and cargo racks
* 400% production+consumption of agri goods+equipment
* 5% price increase on agri goods/equipment



Independent


Archon Delaine
All minor faction influence increased, especially Independent
Exploited Systems:
* Security halved
* Black Markets pay 10% extra for illegal goods

Control Systems:
* Huge production+consumption boost for narcotics and weapons
* Security halved
* Black markets opened  if not present
* Black markets pay 15% extra for illegal goods

Li Yong-Rui
All minor faction influence reduced, especially Emp/Fed
Exploited Systems:
* Production and consumption of High-Tech goods doubled
* 10% reducted price paid for High-Tech

Control Systems
* Outfitting Prices reduced by 15%
* Shipyards stock Cobra, Dimondback, Asp, Python
* Production and consumption of High-Tech goods doubled
* 10% reducted price paid for High-Tech

Pranav Antal
All factional influence increased, Independents preferred
Exploited Systems:
* Black Markets pay an extra 10% for illegal goods
* 50% increase of received fines and bounties

Control Systems:
* Doubling of received fines and bounties
* All Black Markets closed

1. Zachary Hudson (Fed Republican) - Pacifier Frag Cannon (tighter spread, lower damage), bonus to bounty payouts
2. Felicia Winters (Fed Liberal) - Pulse Disrupter laser (medium weapon, also causes module malfunction), bonus to influence effects
3. Arissa Lavigny-Duval (Imp) - Imperial Hammer (multishot railgun), 20% bonus to bounties
4. Zemina Torval (Imp) - Mining Lance (combat mining laser), bonus to trade profits
5. Edmund Mahon (Alliance) - Retribution (small beam laser, enhanced heat damage), bonus to trade profits
6. Denton Patreus (Imp) - Advanced accelerator (specialist plasma weapon), reduced weapons cost, reduced munitions cost (in top 10)
7. Aisling Duval (Imp) - Prismatic Shield Generator (strong shield), increased influence bonus
8. Li Yong-Rui (Independent) - Pack-hound rack (salvo "drunk" missile launcher), reduced ship insurance, higher explorer payouts (in top 10)
9. Archon Delaine (Independent) - Cryotoscrambler (Burst laser, more shield damage, no hull damage), lower bounties/fines
10. Pranav Antal (Independent) - Enforcer Cannon (lower fire-rate, more damage), more influence change, higher bounty payouts (in top 10)
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on June 16, 2015, 08:04:12 AM
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Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on June 16, 2015, 12:10:15 PM
25% off on Steam for the next 48 hours.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on June 17, 2015, 03:07:47 PM
I haven't pledged yet because a) waiting for all the bugs to be squished, and b) still having a lot of fun with the base game.   :)

Ars Vagina...er, Technica has an interview with David Braben concerning the XBox port, the new CQC module, and the future of the PC game here:

http://arstechnica.com/gaming/2015/06/elite-dangerous-at-e3-xbox-exclusives-and-qa-with-david-braben/

QuoteAlthough the game just passed 500,000 active players (after its 1.0 release in December 2014), series creator David Braben recognizes that the console market represents a huge swath of potential new players.

...

We then took the opportunity to hit David up with our entire list of questions about what’s coming next for Elite: Dangerous, and first on that list was whether there would be more free updates, or if next up are paid updates like the much-discussed planetary landings.

“There is more free stuff to come, but I don’t want to pre-announce what they are!” laughed Braben. “But, yes, there are paid things to come as well. I’m very, very excited about where we are.” Braben was unfortunately cagey on actual upcoming features we might see, but he did re-confirm that both the planetary landings and third-person walk-around-the-ship mode were coming—and, importantly, that those features would come to PC first.

Speaking of anticipated features: we asked Braben where the rest of the promised ships were, since there are still multiple announced-but-unreleased ships like the Panther Clipper and the Federal Corvette. “There are more to come,” Braben said slowly, “and we haven’t announced when those will be, but they are in plan.”

“Are there any ships that haven’t been announced that are still coming?” I asked.

Braben smiled, then nodded and said, “There’s more.”


Sounds good.

I have to say that I am becoming a bit annoyed with the toxic attitude on the official forums.  There seems to be a very nasty vocal minority that seems determined to crash and burn the game because it is not as fully developed as they had hoped it would be (it seems that a lot of people believed that the entirety of the design goals (DDF) would be present at launch), or they are having a fit that FD is not acting like it is still the 1980s and are taking their game in a more modern direction (such as the recently announced Xbox port and CQC module).   Yes, FD could have handled things better: it was bad when they dropped offline mode without warning; the game arrived about six months too early (i.e. I think v1.3 should have been v1.0); PP beta should have been two weeks long, and the subsequent patches shouldn't keep breaking things.  But, frankly, this is par for the course when it comes to modern game design.  Regardless, all things considered, I think Elite is the best space game to come along in a long while.  And I think FD has, overall, handled its first six months reasonably well.  So I really don't get this minority that desperately wants to see the game fail.

Case in point: on the Steam forum somebody asked if the game was worth the sale price.  The majority said yes, but there was one guy who went out of his way to (words to the effect) call FD a bunch of charlatans that broke every promise and are ruining the franchise with their pile of ^$#%.  Interestingly, this guy had over 400 hours in the game and was currently playing the game as I read the thread.   :2funny:  Who invests 400+ hours into a game he hates?  :idiot2: But this is a typical example of those hardcore Elite guys who seem to have developed some sort of fatal attraction for this game.  And I am really worried they are going to do long lasting harm to this franchise's viability.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on June 17, 2015, 03:31:12 PM
I think FD has done a good job.  The task the set for themselves was herculean, and they've managed to realize their vision far more than I thought possible. 

There's still a lot of room for improvement, but rather than go the Star Citizen route and create a game that will probably arrive slightly after Godot does, FD has decided to work in chunks. They gave us a perfectly playable, if slightly shallow, game that will do nothing but improve with time.  Of course I'd like to have more immersion, planetary landings, ship excursions and a system to accommodate more story and role playing, but I'm also glad that FD seems to be devoted to bringing those things about in time, and we get to play the game in the meantime.

Moreover, I'm really surprised at how much FD listens to the concerns of the players.  Just look at how they approached the Vulture-Fer De Lance price debacle, the problems with ship upkeep, the early issues with rare trading and seeking luxuries, the PP Beta 10% module sale issue ect..  They actually have remarkably little ego when it comes to making changes to satisfy the community.

The FD forums are a den of scum and villainy, especially Dangerous Discussion.  I only read it because there is occasional good to be picked out of the incessant indignant wail that comes from so many threads.  And yes, I find it ironic that most of those actually do still play the game, probably more than I do.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on August 05, 2015, 09:58:57 AM
Quote from: SirAndrewD on June 17, 2015, 03:31:12 PM
I think FD has done a good job.  The task the set for themselves was herculean, and they've managed to realize their vision far more than I thought possible. 

There's still a lot of room for improvement, but rather than go the Star Citizen route and create a game that will probably arrive slightly after Godot does, FD has decided to work in chunks. They gave us a perfectly playable, if slightly shallow, game that will do nothing but improve with time.  Of course I'd like to have more immersion, planetary landings, ship excursions and a system to accommodate more story and role playing, but I'm also glad that FD seems to be devoted to bringing those things about in time, and we get to play the game in the meantime.

Moreover, I'm really surprised at how much FD listens to the concerns of the players.  Just look at how they approached the Vulture-Fer De Lance price debacle, the problems with ship upkeep, the early issues with rare trading and seeking luxuries, the PP Beta 10% module sale issue ect..  They actually have remarkably little ego when it comes to making changes to satisfy the community.

The FD forums are a den of scum and villainy, especially Dangerous Discussion.  I only read it because there is occasional good to be picked out of the incessant indignant wail that comes from so many threads.  And yes, I find it ironic that most of those actually do still play the game, probably more than I do.

This is not how I expected it to go :  existing players need to buy the game again to get the new content.

Elite Dangerous: Horizons is a new season of major gameplay expansions for Elite Dangerous, beginning with Planetary Landings across the Elite Dangerous galaxy.

Elite Dangerous: Horizons launches this Holiday. The first expansion, Planetary Landings introduces players to planet surfaces and the first all-new Surface Recon Vehicle (SRV) the 'Scarab'. Scanning airless planets and moons brings new gameplay as players detect signals, crashed ships, mineral deposits, outposts and fortresses. Alone or with friends players will explore, mine and engage hostile forces as they attempt to infiltrate strongholds guarding valuable rewards. Players will explore new worlds, coasting over mountaintops, diving into canyons, landing on the surface and rolling out onto the surface in your SRV, all without loading times or breaks in gameplay.

Elite Dangerous: Horizons will continue to introduce new features and gameplay as the season continues into 2016, enriching the Elite Dangerous experience with new activities and new ways to play.

Elite Dangerous: Horizons includes all Elite Dangerous content to date, and all players will continue to fly together in the same galaxy. Existing Elite Dangerous players receive a £10 loyalty discount off the price of Elite Dangerous: Horizons, retaining their progress and unlocking the exclusive 'Cobra Mk IV' in-game spacecraft.


Regular price is £ 39.99, so existing players pay £ 29.99. (And there is also something like a Lifetime Expansion Pass at £ 130.00)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2015, 10:40:37 AM
so its £40 for a brand new customer and he gets the old game and the new update

and we pay £30 for the update to the game we paid £50 for, in short paying £80 for the same thing the new guys paying £40 for and thats a loyalty bonus??

>:(
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on August 05, 2015, 01:42:21 PM
I'm more then willing to throw out money for expansions and DLC but this is type of scheme that really posses me off. Whose to say come the second expansion we won't have to buy the full game for a third time?
Title: Re: Elite: Dangerous. I broke down.
Post by: chemkid on August 05, 2015, 02:48:13 PM
i guess, the time has arrived for the folks who paid for the 'lifetime expansion pass' (when it was still affordable...) see their investment was not in vain! great!  O0

now, please lower the specs or gift me one of those new'n shiny gamer boxes... :D

cheers!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on August 05, 2015, 04:10:03 PM
reading the release notes and the plans its becoming clear that the game is heading towards being a career, dont get me wrong i think its awesome for those that are in it every day for a few hours but i personally cant commit to that much - it wont spoil what i want to do in the game but theres so much ill always be under the impression im missing something, some huge and vital part to the game because i havent been it as often as one would need
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 05, 2015, 06:06:12 PM
I admit, I was shocked to see the prices. 

I'm glad I have a lifetime expansion pass, but I don't begrudge the amount of consternation over the cost of Horizons. 

It's great for newcomers, but for those that didn't join in the betas it's a bit of an odd decision.

Ah well, back to running my new Python in the Imperial Slave trade.
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on August 05, 2015, 07:50:15 PM
Quote from: undercovergeek on August 05, 2015, 04:10:03 PM
reading the release notes and the plans its becoming clear that the game is heading towards being a career, dont get me wrong i think its awesome for those that are in it every day for a few hours but i personally cant commit to that much - it wont spoil what i want to do in the game but theres so much ill always be under the impression im missing something, some huge and vital part to the game because i havent been it as often as one would need

I think Braben has always had Eve Online in his crosshairs.  He wants to make Elite as deep and immersive as that classic MMO.  This expansion should go a long way in helping Elite reach that goal.  In theory, anyway.   :) 

As for the pricing...yeah, it is an odd price point for old customers.  It irks me a bit.  But what doesn't irk me about gaming these days?  :knuppel2:

Teaser:

Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on August 05, 2015, 07:56:02 PM
Quote from: undercovergeek on August 05, 2015, 10:40:37 AM
so its £40 for a brand new customer and he gets the old game and the new update

and we pay £30 for the update to the game we paid £50 for, in short paying £80 for the same thing the new guys paying £40 for and thats a loyalty bonus??

>:(

But fans (early adopters) will buy it anyway.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on August 05, 2015, 08:52:05 PM
Quote from: jomni on August 05, 2015, 07:56:02 PM
Quote from: undercovergeek on August 05, 2015, 10:40:37 AM
so its £40 for a brand new customer and he gets the old game and the new update

and we pay £30 for the update to the game we paid £50 for, in short paying £80 for the same thing the new guys paying £40 for and thats a loyalty bonus??

>:(

But fans (early adopters) will buy it anyway.

Depends on how "early" you're talking about.  All Kickstarter backers, Alpha and Premium Beta backers get it free, along with a free Cobra Mark IV. 

Not that that excuses the new pricing,  I'm inclined to be of the opinion that it's excessive, but there are a lot of the first in the door guys that are taken care of. 
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on September 19, 2015, 02:24:08 PM
If your going to make me connect to the Internet the whole time I'm playing..."or else", then Please make sure your f***ing server works. I would like to play the game I paid a lot of money for goddammit
:tickedoff:

I know its maintenance but I hate not being able to use a product I paid for
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on September 21, 2015, 08:13:30 AM
Elite Dangerous is on sale (http://store.steampowered.com/app/359320/?snr=1_7_7_204_150_5) at Steam for ~$27...ends Sep 28
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on September 21, 2015, 09:27:14 AM
argh! I so want this, but was going to hold off until the new version comes out.
Title: Re: Elite: Dangerous. I broke down.
Post by: smittyohio on September 25, 2015, 07:27:23 AM
So.. help me with this.  It's a sandbox game.   I've never been good with those, I need some direction when playing.   Is there any kind of way to determine if you've "won"?   Is there some really satisfying goal that you can strive for aside from just amassing wealth?   Any kind of endgame type bosses or missions?   Thanks!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2015, 07:47:08 AM
oooooo theres a contentious question!

its entirely open ended play, no end, no goal, no big win - its totally driven by you, you want to be a pirate, raping and pillaging innocent traders across space go for it, or be the innocent trader earning millions on the black market or supplying much needed produce to planets suffering a shortage, or be a fighter, or an explorer - uncover planets noone has found and have your name next to them as the founder of the star system - but you will never be driven down one of these routes, you will never HAVE to do anything, you could just float in space - there are missions to improve your rank within factions, but you dont have to do the missions or join a faction - its all totally up to you and down to what you make of it

it splits the gaming community between 'theres nothing to do, noones tellimg me what to do' and 'this is awesome, i can be whatever i want to be using my imagination amongst the stars'
Title: Re: Elite: Dangerous. I broke down.
Post by: BanzaiCat on September 25, 2015, 08:08:19 AM
So, is this game populated entirely with actual live players, or are there bots flying around too? 'Geek, when you say "innocent traders" that made me wonder if those are AI-driven ships or if someone is actually controlling it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on September 25, 2015, 09:33:32 AM
Good lord is this game a steal at $27.  I bought it for $70 when it was in beta and I still thought that was a bargain.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on September 25, 2015, 10:09:24 AM
Quote from: Banzai_Cat on September 25, 2015, 08:08:19 AM
So, is this game populated entirely with actual live players, or are there bots flying around too? 'Geek, when you say "innocent traders" that made me wonder if those are AI-driven ships or if someone is actually controlling it.

The vast majority of ships in the game are AI controlled NPC's.  In solo play, there are no live players at all.  Even in Open play, the vast majority of ships are NPC's.  The galaxy is large enough that if you stay out of the major systems and off the most lucrative trade routes you can essentially never see a human even in Open.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 25, 2015, 10:10:42 AM
Quote from: Banzai_Cat on September 25, 2015, 08:08:19 AM
So, is this game populated entirely with actual live players, or are there bots flying around too? 'Geek, when you say "innocent traders" that made me wonder if those are AI-driven ships or if someone is actually controlling it.

no theres AI too, traders, pirates, police, security forces and combat veterans - there are 2 ways to play - OPEN, a galaxy of MP players and AI, or SOLO which is entirely AI
Title: Re: Elite: Dangerous. I broke down.
Post by: smittyohio on September 25, 2015, 10:11:00 AM
Quote from: undercovergeek on September 25, 2015, 07:47:08 AM
oooooo theres a contentious question!

its entirely open ended play, no end, no goal, no big win - its totally driven by you, you want to be a pirate, raping and pillaging innocent traders across space go for it, or be the innocent trader earning millions on the black market or supplying much needed produce to planets suffering a shortage, or be a fighter, or an explorer - uncover planets noone has found and have your name next to them as the founder of the star system - but you will never be driven down one of these routes, you will never HAVE to do anything, you could just float in space - there are missions to improve your rank within factions, but you dont have to do the missions or join a faction - its all totally up to you and down to what you make of it

it splits the gaming community between 'theres nothing to do, noones tellimg me what to do' and 'this is awesome, i can be whatever i want to be using my imagination amongst the stars'

Thanks!   Helps me a lot... I know a lot of people like games like that, I just happen to not be one of them.   To each their own.   ;-)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 28, 2015, 02:05:12 PM
for those that dont get them

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=5fd2c5476a#egxpeek

and to tease Bob  :idiot2:
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on September 28, 2015, 02:17:43 PM
Meh!

Hope its out for Christmas.
Title: Re: Elite: Dangerous. I broke down.
Post by: gameleaper on September 29, 2015, 04:45:50 AM
I saw the 40% off on steam, but then I went to the elite site, its selling a new game that adds a new season, so the old version may become no players, I wouldn't mind except there is no single player, after playing frontier 2 years ago, Im not tempted anymore with Elite dangerous. its a game I would of liked to play over years, not keep adding seasons.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on September 29, 2015, 05:36:59 AM
Not sure I ever saw an answer to this, but are they going to keep making those of use who pay full price keep re-buying each season? Or will Horizons be the base for all future versions and we will just have to pay a smaller amount to unlock new features?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on September 29, 2015, 05:39:53 AM
i think horizons is the new base - from what ive read i think horizons is the game they wanted to launch with but obviously that was 18 months ago
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on September 29, 2015, 05:51:08 AM
Thanks UCG. I'll probably end up getting it sooner rather than later. I really enjoy the completely open world, do as you want, with little or no hand holding. Once they add fly able capital ships it'll be hard to drag me away from it.

Hope they add AI military patrols and port calls.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on September 29, 2015, 05:57:32 AM
Quote from: undercovergeek on September 29, 2015, 05:39:53 AM
i think horizons is the new base - from what ive read i think horizons is the game they wanted to launch with but obviously that was 18 months ago

Its Horizons I'm holding out for. Plus UCG said he would smack me upside the ear-hole if I brought the current version in the sale.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on September 29, 2015, 07:21:17 AM
Horizons is NOT the final 'base' game where all DLC's will be itegrated in from now on.

Frontier keeps on talking about 'Seasons'. Dangerous was season One, Horizons will be season two. Keeping in mind they stated they have the planning that spans about 10 years of real time, there are bound to be more seasons. Probably one every year at first.

There was the option of buying the Lifetime pass, which got you Horizons AND all future major patches and seasons (NOT paintjob DLC from their store and stuff like that).
If you don't have that, then you will need to pay for each season when it gets released. It's much the same as the 'Expansion Packs' of the old days I would say.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 29, 2015, 08:36:44 AM
I haven't done much research into this, but I am a premium beta backer. I presume I have the lifetime expansion pass by default and will get access to Horizons once it is released at no extra charge. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on September 29, 2015, 03:10:19 PM
I do know the Lifetime pass was a thing in the beta period, but no idea if being a 'premium backer' got you that pass. :)

EDIT: scratch that! Seems like you're all set, JH! ;)
https://forums.frontier.co.uk/showthread.php?t=172893
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 29, 2015, 05:02:55 PM
lol - I don't even know if I was a premium backer or not. I know I paid £100 for the game - but JH paid more than me. So I'm thinking I may just be a normal "beta" backer :-)
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on September 29, 2015, 06:50:51 PM
Quote from: JudgeDredd on September 29, 2015, 05:02:55 PM
lol - I don't even know if I was a premium backer or not. I know I paid £100 for the game - but JH paid more than me. So I'm thinking I may just be a normal "beta" backer :-)

At that level I'd wager you're a premium backer.  I don't think the normal beta was anywhere nearly that much.  That's about what I paid when converted to USD, and I'm a Premium backer.


Quote from: Yskonyn on September 29, 2015, 03:10:19 PM
I do know the Lifetime pass was a thing in the beta period, but no idea if being a 'premium backer' got you that pass. :)

EDIT: scratch that! Seems like you're all set, JH! ;)
https://forums.frontier.co.uk/showthread.php?t=172893

All Premium Alpha and Beta backers got the lifetime pass.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on September 30, 2015, 12:29:46 AM
Ta....I'll sit and wait...see what occurs.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on September 30, 2015, 03:28:42 PM
I bought this damn thing in Beta, not too long before release.

Never even finished the tutorial.  Sits un-played.  I think I wasted a chunk of cash on this if I have to spend more money just to play it from now on.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 30, 2015, 04:05:37 PM
Quote from: Nefaro on September 30, 2015, 03:28:42 PM
I bought this damn thing in Beta, not too long before release.

Never even finished the tutorial.  Sits un-played.  I think I wasted a chunk of cash on this if I have to spend more money just to play it from now on.

Whats wrong with you?
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on September 30, 2015, 04:13:50 PM
Quote from: Jarhead0331 on September 30, 2015, 04:05:37 PM
Quote from: Nefaro on September 30, 2015, 03:28:42 PM
I bought this damn thing in Beta, not too long before release.

Never even finished the tutorial.  Sits un-played.  I think I wasted a chunk of cash on this if I have to spend more money just to play it from now on.

Whats wrong with you?

Hi.  I'm Nef and I have a game collecting problem.
Title: Re: Elite: Dangerous. I broke down.
Post by: Tpek on September 30, 2015, 04:24:12 PM
Quote from: Nefaro on September 30, 2015, 04:13:50 PM
Quote from: Jarhead0331 on September 30, 2015, 04:05:37 PM
Quote from: Nefaro on September 30, 2015, 03:28:42 PM
I bought this damn thing in Beta, not too long before release.

Never even finished the tutorial.  Sits un-played.  I think I wasted a chunk of cash on this if I have to spend more money just to play it from now on.

Whats wrong with you?

Hi.  I'm Nef and I have a game collecting problem.

The Gamers Anonymous meeting was Tuesday, you missed it.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on September 30, 2015, 04:26:09 PM
We'll be rolling 2D6 later and checking against the NMD (next meeting date) table to see when the next meeting is......
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on September 30, 2015, 05:11:40 PM
Quote from: Nefaro on September 30, 2015, 03:28:42 PM
I bought this damn thing in Beta, not too long before release.

Never even finished the tutorial.  Sits un-played.  I think I wasted a chunk of cash on this if I have to spend more money just to play it from now on.


Well, you aren't alone. I tried it twice and don't even have it installed now. At some point I'll probably donate it to the Home for Geriatric Gamers or something.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on September 30, 2015, 06:40:35 PM
Quote from: panzerde on September 30, 2015, 05:11:40 PM
Well, you aren't alone. I tried it twice and don't even have it installed now. At some point I'll probably donate it to the Home for Geriatric Gamers or something.

+2 ... this is definitely one i'd like to have the cash back from. ah well...
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on September 30, 2015, 06:51:55 PM
Yeah, me as well.  I put about 10 hours into it but never got into it. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 30, 2015, 06:54:25 PM
I'm really curious what you folks didn't like about it? It's universally the best space flight experience ever. Yes,  at initial release it needed some more content to add longevity, but at no point did I ever feel it was not worth what I paid.
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on September 30, 2015, 07:01:50 PM
For me there just wasn't enough of a reason to play.  I just felt like I was a space trucker.  Spend time exploring and learning who in my local area sells what and who buys what and then hauling random good A to point B in order to earn credits to buy a bigger ship, to earn more credits, to buy a bigger ship.  There wasn't enough of a narrative nor did I feel any of my actions had enough of an impact to compel me to continue.  It felt like a massive world but it was all just too shallow and lacking meaningful content or variety for my tastes.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on September 30, 2015, 07:42:58 PM
It was nice but I don't play it either.  There's no soul. This is the problem of most outatanding sims (DCS, ROF). You get nice environments but no campaign, all sandbox. But the sim aspect of this game is not even detailed enough to grab my interest.  Now if they make ship operations and navigation harder like FSX or XPlane.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 30, 2015, 08:19:45 PM
Quote from: jomni on September 30, 2015, 07:42:58 PM
Now if they make ship operations and navigation harder like FSX or XPlane.

You might want to check out Rogue System. Its still early Alpha, but very promising.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on September 30, 2015, 10:50:58 PM
Quote from: Silent Disapproval Robot on September 30, 2015, 07:01:50 PM
For me there just wasn't enough of a reason to play.  I just felt like I was a space trucker.

this. and what jomni says about lacking soul.

admittedly, I only put a handful of hours into the game -- but there was no hook. nothing pulled me back to the game.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on October 01, 2015, 01:21:03 AM
Quote from: Jarhead0331 on September 30, 2015, 06:54:25 PM
I'm really curious what you folks didn't like about it? It's universally the best space flight experience ever. Yes,  at initial release it needed some more content to add longevity, but at no point did I ever feel it was not worth what I paid.

My sentiments exactly. Its not like people didn't know what they where getting on Day 1. Not exactly thrilled that I'm going to have to pay full price, with a slight discount, for a new season of content but there's really nothing else like it on the market right now.

Normally I would go the combat or exploration route in this type of game but surprisingly I really enjoy the trading game. I find it rather relaxing after a long day at work, when I'm not being intercepted by pirates that is.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 01, 2015, 06:21:00 AM
It sounds to me that most of those who didn't like it gave it a very brief shot, played maybe a couple hours, and then threw in the towel. That's fair though because in all honestly, when I first played in early alpha, after seconds, I knew I was playing a very special game like no other in many ways. If they played for a couple hours and didn't get that feeling, then they probably never will, no matter how long they play. It's just not for everyone. It doesn't tell you where to go. It doesnt tell you how to get there. It doesn't hold your hand. You have to have the motivation to make your own story and chart your own destiny.

That being said, this is not the game I expect to see negativity about, especially on page 137 of a 140 page thread. It's undeniably spectacular in so many ways.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on October 01, 2015, 10:34:26 AM
Well said JH!

To counter some 'shallowness' claims: my group will get our own Faction in game with the next patch! We did this by making an AI minor Faction a dominant force in our sector of space by doing missions for them.
This resulted in our system becoming a High Tech system where good weaponry and ships are available for fair prices.
ED offers groups to apply to become a minor Faction by replacing one in a system you have elevated enough. We were approved and now, in theory, we could rise to eventually become a Major power in Powerplay ! Admittedly this isn't something a solo player can achieve, but the gameplay system itself is far from shallow!

Many people don't seem to understand how the economic / political systems work in Elite, but there is so much coolness in there.
Supporting a Faction to have a system Flip from being agricultural to something more civilised is awesome! But at the same time you will want to keep a few agricultural systems relatively nearby or life support commodities start becoming a problem and that lowers efficiency in the whole sector.
Its grand! But its workings are kept vangue on purpose by Frontier.
Title: Re: Elite: Dangerous. I broke down.
Post by: Nefaro on October 01, 2015, 11:09:27 AM
Quote from: Jarhead0331 on September 30, 2015, 06:54:25 PM
I'm really curious what you folks didn't like about it? It's universally the best space flight experience ever. Yes,  at initial release it needed some more content to add longevity, but at no point did I ever feel it was not worth what I paid.

Oh, I'm still attracted to it's stellar beauty and the promise of exploration.  I've just not been in much of a space-sploration mood in awhile, but when I do the first one to get more attention will be Kerbal Space Program.  Possibly a couple others in line before E:D too.  :-\  I didn't give up on it, just have too many others filling up my gaming time.

There are worse problems than having an overabundance of cool games, I suppose.   :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 01, 2015, 12:45:33 PM
Quote from: Yskonyn on October 01, 2015, 10:34:26 AM
Well said JH!

To counter some 'shallowness' claims: my group will get our own Faction in game with the next patch! We did this by making an AI minor Faction a dominant force in our sector of space by doing missions for them.
This resulted in our system becoming a High Tech system where good weaponry and ships are available for fair prices.
ED offers groups to apply to become a minor Faction by replacing one in a system you have elevated enough. We were approved and now, in theory, we could rise to eventually become a Major power in Powerplay ! Admittedly this isn't something a solo player can achieve, but the gameplay system itself is far from shallow!

Many people don't seem to understand how the economic / political systems work in Elite, but there is so much coolness in there.
Supporting a Faction to have a system Flip from being agricultural to something more civilised is awesome! But at the same time you will want to keep a few agricultural systems relatively nearby or life support commodities start becoming a problem and that lowers efficiency in the whole sector.
Its grand! But its workings are kept vangue on purpose by Frontier.

and there in lies the beauty of the game

i play as a mercenary trader, dont give a damn about factions and alliances and who controls what (role playing my character not casting aspersions on the game) - one day ill fly through Yskonyns system, trade some stuff, get chased by pirates, sneak in some black market stuff and be on my way
Title: Re: Elite: Dangerous. I broke down.
Post by: panzerde on October 01, 2015, 05:20:57 PM
I don't have anything at all to say negative about the game - frankly, I haven't played it long enough to have developed any negative impressions. It looks great. It sounds like a lot of other people really enjoy it.


What was obvious to me once I started into the tutorial (wait, there's my negative: I thought the tutorial was really, really bad) was that the game was going to require a significant time commitment to even learn to play. Due to the MMO aspects that meant I was going to spend a lot of time in a place where griefers and PK types were going to have a great shot at me, and that's just not really of interest to me right now. I also haven't really felt like hauling out my flight sim gear and re-configuring my PC to play sims again.


So, I suspect it's a really great game and if I never get my money's worth out of it, that's pretty much on me for lacking the motivation to do what's necessary to enjoy it. Ten years ago I'd have played it for hundreds of hours, probably. Now, I'm interested more in other things and types of games, but was seduced into buying this by the shiny factor. That's in no way the game's fault, or any negative comment on it.

Title: Re: Elite: Dangerous. I broke down.
Post by: Asid on October 09, 2015, 09:36:51 AM
EliteHorizons PlanetReveal



Uploaded on 9 Oct 2015

This is a quick-and-dirty un-edited capture from Horizons from a debug build on one of our dev machines, using the debug camera on an SRV and just zooming out ever faster from a crash site on the surface of a rocky potato-shaped planetoid, not unlike Vesta in our solar system. There are tons of little details we plan to tweak or fix, but I thought it would be great for you guys to see where we're up to with this.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 09, 2015, 09:43:46 AM
Can hardly wait...
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on October 09, 2015, 01:03:31 PM
Wooot!!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 11, 2015, 08:49:19 AM
To anyone who put this down due to the long grind in building up income, I recommend you jump back in at this point. I was able to make over $3,000,000 last night running standard delivery missions. On the average, each run net me between 300,000 and 500,000 in credits. Lucrative missions are much more common now.

My big decision now is whether to buy a tricked out vulture and get back into the bounty hunting business, or go with an ASP and continue armed trade runs, which so far, have been quite doable in my Cobra...
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 11, 2015, 11:01:34 AM
Quote from: Jarhead0331 on October 11, 2015, 08:49:19 AM
To anyone who put this down due to the long grind in building up income, I recommend you jump back in at this point. I was able to make over $3,000,000 last night running standard delivery missions. On the average, each run net me between 300,000 and 500,000 in credits. Lucrative missions are much more common now.

My big decision now is whether to buy a tricked out vulture and get back into the bounty hunting business, or go with an ASP and continue armed trade runs, which so far, have been quite doable in my Cobra...

The Vulture is a lot more fun than the Asp.  But, if you're going to go armed trading the Asp is the best ship you can do it in until you get a Python.  The Cobra is a lot more maneuverable than the Asp, but you'll appreciate the extra cargo space the Asp has to offer.

What I ended up doing was trade in the Asp until I could afford a tricked out Vulture, and then just had both.  After a while I traded both in for a Python, but I really miss flying the Vulture.  It's an insane little murder machine when maxed out.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 11, 2015, 11:56:05 AM
my next purchase will be the Asp to fend off bad boy pirates whilst moving ilegal s*** around the galaxy
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 11, 2015, 02:06:35 PM
Quote from: SirAndrewD on October 11, 2015, 11:01:34 AM
Quote from: Jarhead0331 on October 11, 2015, 08:49:19 AM
To anyone who put this down due to the long grind in building up income, I recommend you jump back in at this point. I was able to make over $3,000,000 last night running standard delivery missions. On the average, each run net me between 300,000 and 500,000 in credits. Lucrative missions are much more common now.

My big decision now is whether to buy a tricked out vulture and get back into the bounty hunting business, or go with an ASP and continue armed trade runs, which so far, have been quite doable in my Cobra...

The Vulture is a lot more fun than the Asp.  But, if you're going to go armed trading the Asp is the best ship you can do it in until you get a Python.  The Cobra is a lot more maneuverable than the Asp, but you'll appreciate the extra cargo space the Asp has to offer.

What I ended up doing was trade in the Asp until I could afford a tricked out Vulture, and then just had both.  After a while I traded both in for a Python, but I really miss flying the Vulture.  It's an insane little murder machine when maxed out.

I've done a lot of research and the Vulture and it pretty much universally seems to be regarded as the meanest ship overall in the game. Apparently, its two large hardpoints are capable of destroying the largest ships in the game in under a minute.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 11, 2015, 03:18:07 PM
I went with the Vulture, and yes, it is AWESOME. Tears everything up. I went straight to a high intensity resource zone and hunted for bounties. I ripped everything to shred. Accumulated over 400,000 in federal bounties. Tangled with a ing towards the end and took all three down, but I did get beat up a bit. The Vulture not only has a bite, but it can take a few punches on the chin too.


Now for the REALLY annoying part. Was headed back to to dock...error message, "failed to connect to transaction server." When I reloaded, all my bounties were gone of course, but my ship was still beat up. EXTREMELY annoying! First technical error I have had with Elite in as long as I can remember.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 11, 2015, 03:38:27 PM
I was thinking about the vulture but I got an Asp instead. Wanted to fight and carry cargo. Almost like a beefed up cobra
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 11, 2015, 04:58:49 PM
That was my thinking too, but honestly, I was doing everything in the cobra that I would have been doing in the asp. I had enough cargo space to turn a regular profit and enough firepower to defend myself in almost all interdictions.  I didn't see any reason to invest 6.6 million in an asp, when a cobra is so much cheaper and just as capable really.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 11, 2015, 09:44:48 PM
Quote from: Jarhead0331 on October 11, 2015, 04:58:49 PM
That was my thinking too, but honestly, I was doing everything in the cobra that I would have been doing in the asp. I had enough cargo space to turn a regular profit and enough firepower to defend myself in almost all interdictions.  I didn't see any reason to invest 6.6 million in an asp, when a cobra is so much cheaper and just as capable really.

Well, I wanted a ship that could take more punishment (asp can vary much better shields), had more firepower (two more hard points on the asp) and had better range. I still wanted to be able to trade. So really, it is an upgraded cobra but I think it's a pretty substantial upgrade. I wouldn't recommend it if one was going to mainly bounty hunt...vulture is better. But I can load up a ton of cargo and fly forever...even taking a bounty or two.

I think my next ship will be the Python
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 11, 2015, 09:58:32 PM
Quote from: mikeck on October 11, 2015, 09:44:48 PM
Quote from: Jarhead0331 on October 11, 2015, 04:58:49 PM
That was my thinking too, but honestly, I was doing everything in the cobra that I would have been doing in the asp. I had enough cargo space to turn a regular profit and enough firepower to defend myself in almost all interdictions.  I didn't see any reason to invest 6.6 million in an asp, when a cobra is so much cheaper and just as capable really.

Well, I wanted a ship that could take more punishment (asp can vary much better shields), had more firepower (two more hard points on the asp) and had better range. I still wanted to be able to trade. So really, it is an upgraded cobra but I think it's a pretty substantial upgrade. I wouldn't recommend it if one was going to mainly bounty hunt...vulture is better. But I can load up a ton of cargo and fly forever...even taking a bounty or two.

I think my next ship will be the Python

The Asp is a great armed trader for just the reasons you say.  It's not a good bounty hunter gunship because it has no large hardpoint and has a really hard time keeping up with either the faster or more nimble ships.  Its insane range makes it the best rare trader in the game though.  I certainly liked the Asp, but haven't considered going back. 

My Python is a money printing machine.  It isn't as good as the Vulture or Fer de Lance at Bounty Hunting, or as good as the dedicated trade ships for trading, but it's the best ship for doing a little bit of everything. 

The Python's biggest advantage is that it can land at outposts, this makes it very easy to find solidly profitable and fast trade routes.  I was breaking 4mil an hour with one route trading Imperial Slaves and Beryllium.  The only reason I could run that route the ability to dock at outposts. 

The Python is also a more than fair Bounty Hunter when tricked out for it.  Its jump range is so so, but its firepower is massive, and the class 7 power plant lets you do insane things like mount medium beam laser turrets that can essentially fire all day. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 11, 2015, 10:37:53 PM
Yeah. I want a python too.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 12, 2015, 01:42:34 AM
Can the asp land at outposts?
Title: Re: Elite: Dangerous. I broke down.
Post by: smithcorp on October 12, 2015, 01:53:53 AM
Quote from: Jarhead0331 on October 11, 2015, 08:49:19 AM
To anyone who put this down due to the long grind in building up income, I recommend you jump back in at this point. I was able to make over $3,000,000 last night running standard delivery missions. On the average, each run net me between 300,000 and 500,000 in credits. Lucrative missions are much more common now.

Last time I played I got sick of regular interdictions by NPCs - is it any better in 1.04?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 12, 2015, 05:30:03 AM
They still happen, but not with a frequency that I find annoying. I would say on the average, each delivery run is 25 to 40 ly, requiring approximately 3 to 5 jumps. I would say out of five delivery runs. I may get interdicted three times. However, I don't mind them at all, unless I'm carrying a valuable load, I will always permit the interdiction, fight and collect the bounty from the criminal who ends up becoming my prey. It breaks the game up and adds some excitement to the trade game.
Title: Re: Elite: Dangerous. I broke down.
Post by: smithcorp on October 12, 2015, 05:44:42 AM
Ta - I think I need to get better at combat, rather than submit and boost.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 12, 2015, 08:58:32 AM
Quote from: undercovergeek on October 12, 2015, 01:42:34 AM
Can the asp land at outposts?

Yes. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 12, 2015, 11:22:46 AM
Sir Andrew, what kind of weaponry did you use on the vulture? I'm using large pulse lasers, which are serving me well, but I feel like there has to be something better...I think other classes of energy weapon will stress the power plant too much. I've considered burst lasers but the power drain is going to be a serious problem. I'm barely managing with the pulse lasers. I have my eye on kinetic options, which might be a good approach, like large cannons, but I'm not sure if ammo supply and rate of fire will be an issue.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 12, 2015, 02:32:22 PM
Quote from: Jarhead0331 on October 12, 2015, 11:22:46 AM
Sir Andrew, what kind of weaponry did you use on the vulture? I'm using large pulse lasers, which are serving me well, but I feel like there has to be something better...I think other classes of energy weapon will stress the power plant too much. I've considered burst lasers but the power drain is going to be a serious problem. I'm barely managing with the pulse lasers. I have my eye on kinetic options, which might be a good approach, like large cannons, but I'm not sure if ammo supply and rate of fire will be an issue.

I used two Large Pulse.  And yeah, that is going to stress power drain.  I really don't feel there's a better option for the Vulture.  Some go with a pulse and beam, and some mix the beam with a kinetic. 

Really, that's the drawback of both the Vulture and Fer de Lance.  They don't really have an optimal weapon to fit into those large class 3 and huge class 4 slot, and they both have extreme power issues. 

Cannons can be ok, but they have a really awful time hitting the smaller ships.  The primary reason I spent very little time in a Fer de Lance was the huge hardpoint could only fit a cannon and plasma accelerator at class 4.  Both of those are slow weapons and gave me not as much utility against smaller ships. 

So, yeah, I never backed off twin pulse lasers in the Vulture.  I did mix it up and try them gimbaled, which led to having a bit more punch on targeting subsystems, but that's about the only real tweak I did before I moved briefly to the FdL.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 12, 2015, 04:01:34 PM
I've had pretty good luck bounty  hunting in my asp. I have 4 beam lasers and 2 gimbals multicannons  and it's pretty souped up power abd engine- wise. The turn rate is the same as the cobra so I don't get out turned by much.  I would like to have a large hardpoint instead  of 2mediums and for smalls but frankly for smalls do as much damage as a large  anyway
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 12, 2015, 05:30:50 PM
Quote from: mikeck on October 12, 2015, 04:01:34 PM
I've had pretty good luck bounty  hunting in my asp. I have 4 beam lasers and 2 gimbals multicannons  and it's pretty souped up power abd engine- wise. The turn rate is the same as the cobra so I don't get out turned by much.  I would like to have a large hardpoint instead  of 2mediums and for smalls but frankly for smalls do as much damage as a large  anyway

I liked the Asp as a gunship, I just had a preference for the Vulture when I got to her.  The bottleneck I hit was the damage mitigation problem large hulls get.  Whenever I had a mission to target a Python or Anaconda, I ended up having issues since large hulls get 30% DR against medium hardpoints and 60% DR against small.  I never could go toe to toe with anything over a medium hull with any real effectiveness. 

This is why the Vulture is such a great ship, it has no damage mitigation against even an Anaconda as long as it's mounting the class 3 weapons.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 12, 2015, 05:51:59 PM
I'm making good money bounty hunting in the Vulture. I made around 6,000,000 today in three separate sorties to a high intensity resource collection zone. I hang out with the Federal Security boys and pack hunt outlaws. Its good clean fun and I'm making more money doing this by using a good k-warrant scanner, than I have doing any other kind of work. I could buy an Asp now if I wanted, but may be content to stick with the Vulture until I can afford a Python.

I am fighting with all kinds of ships in the Zone...pythons, anacondas, sidewinders, Fed dropships, cobra's...the toughest opponent seems to be the Imperial Clippers. For whatever reason they seem to have pretty tough hulls and their weapon placement with turrets gives them excellent firing coverage. They can keep fire on me from all sorts of different angles.  It makes taking them on tricky and dangerous...
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 12, 2015, 08:08:19 PM
Quote from: Jarhead0331 on October 12, 2015, 05:51:59 PM
I'm making good money bounty hunting in the Vulture. I made around 6,000,000 today in three separate sorties to a high intensity resource collection zone. I hang out with the Federal Security boys and pack hunt outlaws. Its good clean fun and I'm making more money doing this by using a good k-warrant scanner, than I have doing any other kind of work. I could buy an Asp now if I wanted, but may be content to stick with the Vulture until I can afford a Python.

I am fighting with all kinds of ships in the Zone...pythons, anacondas, sidewinders, Fed dropships, cobra's...the toughest opponent seems to be the Imperial Clippers. For whatever reason they seem to have pretty tough hulls and their weapon placement with turrets gives them excellent firing coverage. They can keep fire on me from all sorts of different angles.  It makes taking them on tricky and dangerous...

You might want to consider the Fer de Lance when you can upgrade to it.  I didn't really like it, but some swear by it being the strongest combat ship in the game.  I sort of agree, but only against large hulls.  The class 4 hardpoint, if you can aim it properly, can sometimes two shot an Anaconda if it's a Plasma Accelerator.  It can three shot it if the shields are down if it's a cannon. 

Problem is, I could never hit with it, and it was useless against medium or small ships that could just move out of the way. 

I ended up going with a class 3 beam wasted in the class 4 hardpoint, and two class 2 fixed beams in the lower hardpoints.  I put a couple of gimbled multicannons in the top medium hardpoints.  It was a good build, and it killed small and medium ships well, but I just felt I was wasting the class 4 point doing that.  It also, like the Vulture, has power issues. 

However, the Fer de Lance is FAST.  It's essentially an Me-262, obscene forward firepower and the ability to get out of a fight and turn around and hit its opponent again and again.  If it gets in trouble, it speeds away.   It can always dictate the combat since the only faster ship, the Viper, is way out of its weight class.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 13, 2015, 01:40:44 AM
Final act of last nights drug and slave trafficking was to purchase the asp - now to upgrade this tin can
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 13, 2015, 08:52:40 AM
Quote from: SirAndrewD on October 12, 2015, 08:08:19 PM
Quote from: Jarhead0331 on October 12, 2015, 05:51:59 PM
I'm making good money bounty hunting in the Vulture. I made around 6,000,000 today in three separate sorties to a high intensity resource collection zone. I hang out with the Federal Security boys and pack hunt outlaws. Its good clean fun and I'm making more money doing this by using a good k-warrant scanner, than I have doing any other kind of work. I could buy an Asp now if I wanted, but may be content to stick with the Vulture until I can afford a Python.

I am fighting with all kinds of ships in the Zone...pythons, anacondas, sidewinders, Fed dropships, cobra's...the toughest opponent seems to be the Imperial Clippers. For whatever reason they seem to have pretty tough hulls and their weapon placement with turrets gives them excellent firing coverage. They can keep fire on me from all sorts of different angles.  It makes taking them on tricky and dangerous...

You might want to consider the Fer de Lance when you can upgrade to it.  I didn't really like it, but some swear by it being the strongest combat ship in the game.  I sort of agree, but only against large hulls.  The class 4 hardpoint, if you can aim it properly, can sometimes two shot an Anaconda if it's a Plasma Accelerator.  It can three shot it if the shields are down if it's a cannon. 

Problem is, I could never hit with it, and it was useless against medium or small ships that could just move out of the way. 

I ended up going with a class 3 beam wasted in the class 4 hardpoint, and two class 2 fixed beams in the lower hardpoints.  I put a couple of gimbled multicannons in the top medium hardpoints.  It was a good build, and it killed small and medium ships well, but I just felt I was wasting the class 4 point doing that.  It also, like the Vulture, has power issues. 

However, the Fer de Lance is FAST.  It's essentially an Me-262, obscene forward firepower and the ability to get out of a fight and turn around and hit its opponent again and again.  If it gets in trouble, it speeds away.   It can always dictate the combat since the only faster ship, the Viper, is way out of its weight class.

I will have to do some research on the FdL. Its not a ship that I had placed a great deal of thought into. That being said, I certainly do like the way it looks, and the way you describe its hardpoint layout, it definitely seems to suit my play style. I'm very aggressive and almost always try to keep my nose on target. I do not rely on turreted weapons to strike from off angles. I use heavy forward attacks to strip shields and shred hulls.  I'll definitely check it out.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 13, 2015, 06:53:47 PM
I thought the FdL was fun to fly while I had it, but I missed the Vulture. 

The real issue is less keeping the nose on target, and more the slow velocity of the projectiles from the class 4 cannon and plasma accelerator.  It wouldn't be so bad if the hardpoint was further forward, but as it stands it's sitting more toward the middle of the ship.  This means the actual nose blocks a direct forward shot. 

In practice, that means that you have to do a lot of leading on weapons that actually give very little feedback on whether or not they've even fired.   It's essentially akin to hurling a water balloon at a moving target while running and looking at your target with your chin raised. 

Of course, when you land a hit, look out. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 13, 2015, 07:10:41 PM
I see it's priced at more than 51,000,000. At that number I'll just stick it out for a python.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 13, 2015, 10:09:37 PM
Quote from: Jarhead0331 on October 13, 2015, 07:10:41 PM
I see it's priced at more than 51,000,000. At that number I'll just stick it out for a python.

Well, that's the stock cost.  The practical cost is significantly different.  If fitted for combat, a very solid FdL can be maxed out with a combat fit at around 70 million.  The minimum Python combat kit is around 160 million. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 14, 2015, 03:03:29 AM
Quote from: SirAndrewD on October 13, 2015, 10:09:37 PM
Quote from: Jarhead0331 on October 13, 2015, 07:10:41 PM
I see it's priced at more than 51,000,000. At that number I'll just stick it out for a python.

Well, that's the stock cost.  The practical cost is significantly different.  If fitted for combat, a very solid FdL can be maxed out with a combat fit at around 70 million.  The minimum Python combat kit is around 160 million.

I think you're confusing the cost of the anaconda and the Python. My research shows that the python is priced at just under 57,000,000, while the anaconda is just under 147,000,000...unless you're suggesting a fully kitted and upgraded Python will end up costing 160,000,000. That seems high though.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 14, 2015, 12:04:08 PM
Do you guys have problems with the Vulture running low on power with that large weapon?
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 14, 2015, 12:47:42 PM
Quote from: Jarhead0331 on October 14, 2015, 03:03:29 AM
Quote from: SirAndrewD on October 13, 2015, 10:09:37 PM
Quote from: Jarhead0331 on October 13, 2015, 07:10:41 PM
I see it's priced at more than 51,000,000. At that number I'll just stick it out for a python.

Well, that's the stock cost.  The practical cost is significantly different.  If fitted for combat, a very solid FdL can be maxed out with a combat fit at around 70 million.  The minimum Python combat kit is around 160 million.

I think you're confusing the cost of the anaconda and the Python. My research shows that the python is priced at just under 57,000,000, while the anaconda is just under 147,000,000...unless you're suggesting a fully kitted and upgraded Python will end up costing 160,000,000. That seems high though.

Yeah, I was referring to putting a full combat kit on the Python.  The stock E rated hull is 57 million.  The upgrade to a 7A powerplant is the killer.  It adds another 51 million to the cost. 

My current A Rated Python ended up costing 159,136,080, and that's without shield cell banks and boosters.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 14, 2015, 12:53:57 PM
Quote from: mikeck on October 14, 2015, 12:04:08 PM
Do you guys have problems with the Vulture running low on power with that large weapon?

Yes. I have a powerplant producing just under 16.00GW and that has pretty much solved my power problems.  However, I'm using pulse beams...any other kind of beam weapon and I'd have to tinker with the modules.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 14, 2015, 12:58:14 PM
Quote from: mikeck on October 14, 2015, 12:04:08 PM
Do you guys have problems with the Vulture running low on power with that large weapon?

Yeah, the Vulture rides a knifes edge with the power.  It's the only drawback it has. 

BTW, here is my current Python build.  This is after spending a while upgrading it for pure combat.  Trade versions are much cheaper. 

[Python]
L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
M: 2E/T Beam Laser
M: 2E/T Beam Laser
U: 0D Kill Warrant Scanner
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster

BH: 1I Reinforced Alloy
RB: 7A Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 4D Life Support
PC: 7A Power Distributor
SS: 6D Sensors
FS: 5C Fuel Tank (Capacity: 32)

6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6A Shield Generator
5: 5A Shield Cell Bank
5: 5A Shield Cell Bank
4: 4A Shield Cell Bank
3: 3A Frame Shift Drive Interdictor
3: 3E Cargo Rack (Capacity: 8 )
2: 1E Standard Docking Computer
---
Shield: 635.01 MJ
Power : 25.39 MW retracted (85%)
        30.61 MW deployed (102%)
        30.00 MW available
Cargo : 136 T
Fuel  : 32 T
Mass  : 714.8 T empty
        882.8 T full
Range : 16.49 LY unladen
        13.95 LY laden
Price : 193,587,180 CR
Re-Buy: 9,679,359 CR @ 95% insurance

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 14, 2015, 01:05:09 PM
^hahaha...$10,000,000 insurance re-buy.  :2funny: :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 14, 2015, 01:09:51 PM
Quote from: Jarhead0331 on October 14, 2015, 01:05:09 PM
^hahaha...$10,000,000 insurance re-buy.  :2funny: :crazy2:

And that's with the Beta insurance. 

The way I approach that is simple, don't die.   8)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 16, 2015, 12:05:29 PM


SRV on planet surface

awesome

i have to apologise to Braben for losing faith - the 4 hours i put in this week were 4 of the most rewarding game hours ive played in a while - i felt id been away so long, so much would have changed and id have no idea what to do - its still awesome
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on October 16, 2015, 12:21:40 PM
Me Want!
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 16, 2015, 01:03:31 PM
Quote from: bob48 on October 16, 2015, 12:21:40 PM
Me Want!

Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on October 16, 2015, 01:29:48 PM
Meh.
Title: Re: Elite: Dangerous. I broke down.
Post by: Asid on October 16, 2015, 01:50:36 PM
Quote from: undercovergeek on October 16, 2015, 01:03:31 PM
Quote from: bob48 on October 16, 2015, 12:21:40 PM
Me Want!

https://youtu.be/N1NupxasQWs

:2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on October 16, 2015, 02:24:44 PM
Quote from: undercovergeek on October 16, 2015, 12:05:29 PM


SRV on planet surface

awesome

i have to apologise to Braben for losing faith - the 4 hours i put in this week were 4 of the most rewarding game hours ive played in a while - i felt id been away so long, so much would have changed and id have no idea what to do - its still awesome

Beat me too it. Just got the news letter. Also, planets will be 1:1 both in size as well as gravity. The latter affecting operation of vehicles
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on October 18, 2015, 12:03:46 AM
This game was seriously doing everything it could to piss me off tonight. I left the faction I was with wit the knowledge I would be hunted by that faction for a day last night. So tonight I'm hunting pirates for a mission with a 2.5 hour time limit. I'm heading to a station 2,700LS away to rearm. I'd get interdicted by a Torval Shield assassin, it wouldn't attack and I'd fly away and re-enter supercruise after my frameshift drive cooled. 5-10 seconds later the same thing would happen. After about 20 time and making absolutely no progress towards the station I just alt-f4ed during the next interdiction. During one of the interdiction I did manage to fire at it and got tagged as wanted. Not a first good impression after being gone for a few months.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on October 18, 2015, 12:55:15 AM
Quote from: Kushan on October 18, 2015, 12:03:46 AM
This game was seriously doing everything it could to piss me off tonight. I left the faction I was with wit the knowledge I would be hunted by that faction for a day last night. So tonight I'm hunting pirates for a mission with a 2.5 hour time limit. I'm heading to a station 2,700LS away to rearm. I'd get interdicted by a Torval Shield assassin, it wouldn't attack and I'd fly away and re-enter supercruise after my frameshift drive cooled. 5-10 seconds later the same thing would happen. After about 20 time and making absolutely no progress towards the station I just alt-f4ed during the next interdiction. During one of the interdiction I did manage to fire at it and got tagged as wanted. Not a first good impression after being gone for a few months.

This is the problem with powerplay, and why I don't pledge. It's a BAD system
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on October 23, 2015, 10:14:31 AM
If I can ask the Elite veterans a question -- how do you guys prefer to play, Solo (all NPCs) or the full online experience?

I've been having fun with Reb. Galaxy and decided I really want to give Elite a second go. Having put in some more time, I have to say I'm genuinely awestruck at how immense the game is. Just perusing Galnet alone gave me a 'holy s**t the depth here is pretty unbelievable' moment.

Is playing "Solo" too lifeless compared to full online? It seems safer to me as a complete newb, not having to contend with actually intelligent human players.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 23, 2015, 10:32:56 AM
Quote from: sandman2575 on October 23, 2015, 10:14:31 AM
If I can ask the Elite veterans a question -- how do you guys prefer to play, Solo (all NPCs) or the full online experience?

I've been having fun with Reb. Galaxy and decided I really want to give Elite a second go. Having put in some more time, I have to say I'm genuinely awestruck at how immense the game is. Just perusing Galnet alone gave me a 'holy s**t the depth here is pretty unbelievable' moment.

Is playing "Solo" too lifeless compared to full online? It seems safer to me as a complete newb, not having to contend with actually intelligent human players.

I am completely satisfied playing solo exclusively. However, playing online will probably give you a more complete experience, as among other things, you can form wings, guilds and actually declare ownership of certain sectors of space.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on October 23, 2015, 10:58:19 AM
Good to know -- I'll stick with Solo for the time being.

Any nuggets of wisdom for a newb trying to get his feet off the ground? The limitations of the Sidewinder make it hard to know where to start 'career' wise. Hard to earn credits with such a small cargo capacity, and in any event the profit margins on most of the commodities seems awfully small, if I want to trade within local systems (which I assume I do, unless there is some highly prosperous system I should head for right away?)

Whenever I check Bulletins, most of the missions are unavailable -- and often the ones that are available seem way out of my league (which makes me wonder why they're available to me in the first place -- I'm not going to go and assassinate some pirate lord in my dinky sidewinder -- why offer that as a 'doable' mission?)

A reasonable goal seems to try to earn enough for a Cobra, since that seems a ship versatile enough to accommodate multiple playstyles (trader, bounty hunter, etc.).  Bounty hunting in the Sidewinder strikes me as... unwise.

I don't mind some grinding -- but I just don't have any real sense of what an efficient way of earning money early on is, beyond being constantly on the lookout for missions, which seem total luck of the draw, and 'available' missions not plentiful to begin with.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 23, 2015, 11:00:46 AM
try and upgrade to a hauler or an adder asap - then the worlds your oyster

move to another system for better bulletin missions - youre looking for the simplest of courier missions just to get you on the ladder
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on October 23, 2015, 11:19:26 AM
Adder sounds like a good goal -- Cobra is way more expensive than I thought (after looking a little more on the Elite wikia).

Courier missions sound just right -- but for some reason they are very hard to come by -- I've taken only two after visiting a several different stations/outposts and checking the bulletins multiple times -- other 'available' missions are just suicide or involve trips to systems way, way outside my range. I don't quite get why these are available for someone of my "Harmless across the board" class . ?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 23, 2015, 12:14:17 PM
youll find most murder/death/kill missions come from lawless planets or planets with little security and outposts - find a nice fat hi tech world were theyre much more concerned with normal trade and youll be away - whereabouts are you?
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on October 23, 2015, 02:21:46 PM
(Does everyone start in the same system?)  I'm mostly centered at the Yaping station in LHS 3447, Federation space.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on October 23, 2015, 03:59:02 PM
Stick with the courier missions until you get comfortable. They are simple runs typically that don't require you to acquire goods. Think "Fedex in Space"...you accept the mission, the goods get loaded onto your ship and your job is to transport them safely to the requested destination. Usually, you can double or triple courier runs which lead to the same station or system.

Once you get some money saved up you can jump into a more dedicated ship, whether its one for combat (ie. Eagle) or trade (ie. Hauler). Start upgrading your second ship (don't waste the funds on a Sidewinder) and the diversity of the missions you can accept will ramp up.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on October 23, 2015, 04:29:22 PM
I play in Open Play (MP) exclusively and in my experience people tend to overstate its too dangerous. Its really not and besides a lot more exciting to know (and see) other players are around.
The reports of massive, annoying interdiction and griefing going on is either an overreaction, just being scared about the possibility or having bad luck with choosing you system to do business in. :)

I have been interdicted far more by NPC's than other players.
Title: Re: Elite: Dangerous. I broke down.
Post by: Mad Russian on October 23, 2015, 06:32:02 PM
Where is this game at the moment?

I have a Grandson that is VERY INTERESTED in this.

Thanks.

Good Hunting to all you dangerous pilots!!

MR
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on October 23, 2015, 10:16:29 PM
Thanks for the advice, all -- am up to 120K credits... on my way to an Adder   O0

@MadRussian -- ED is definitely a fully matured game at this point -- I played a bit when the launch candidate came out, but didn't put much time into it. Coming back to it now some months later, I'm extremely impressed at the state of the game. And it will soon receive a major expansion with the Horizons add-on (though not sure when Frontier is going to release that for Steam).

Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on October 24, 2015, 03:02:41 AM
Quote from: Mad Russian on October 23, 2015, 06:32:02 PM
Where is this game at the moment?

I have a Grandson that is VERY INTERESTED in this.

Thanks.

Good Hunting to all you dangerous pilots!!

MR

It's due a massive update soon - I would wait for that as you'll end up buying the game twice effectively
Title: Re: Elite: Dangerous. I broke down.
Post by: Mad Russian on October 31, 2015, 11:40:51 PM
Thanks.

I appreciate the advice. How soon before this massive update shows up on radar?

good Hunting.

MR
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on November 01, 2015, 12:57:09 AM
About 100,000 credits short of being able to upgrade from my Cobra to a base model Asp. Probably get another 1 or two million credits before I buy it so I have enough money to outfit it and rebuy if something untoward happens. Really looking forward to having the extra hard points and slightly larger cargo capacity.

Quote from: Mad Russian on October 31, 2015, 11:40:51 PM
Thanks.

I appreciate the advice. How soon before this massive update shows up on radar?

good Hunting.

MR


Last I heard Fall/Winter of this year.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 01, 2015, 01:56:31 AM
Its anywhere from now (Halloween) till Newyear's Eve.
The official statement is release during Holiday Season. :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on November 02, 2015, 12:32:03 AM
Broke down and bought an Asp. After reading some ship reviews I decided to keep my Cobra for bounty hunting and combat missions and outfit the Asp as a pure explorer. Going to keep the two pulse cannons in case I run into space hamsters and I doubt they're will be any places to rearm on the journey I have planned. Lots of things I'd like to see. I know its been done already but I'd love to go to the galactic core. But more then that I'd love to see areas of the galaxy no one else has seen yet and get my name on the system map for first discovery. So once outfitted properly, I think I'm going to make for the other side of the galaxy via moving down the spiral arm we start on and spiraling out.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 02, 2015, 12:42:48 AM
We just got our own Faction in the game! Very cool!
Have been busting our asses to get an AI Faction in a powerful position in our area and that had been rewarded with replacing it in name with our own!

I also want to start exploring, but the work on the Faction has pretty much put All my other plans on hold.
With power comes resonsibility, so at this point we need to keep working to remain the powerhouse in our sector. Aside from the odd Commander trying to cross us, there isn't much trouble.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 02, 2015, 06:44:05 AM
Quote from: Yskonyn on November 02, 2015, 12:42:48 AM
We just got our own Faction in the game! Very cool!
Have been busting our asses to get an AI Faction in a powerful position in our area and that had been rewarded with replacing it in name with our own!

I also want to start exploring, but the work on the Faction has pretty much put All my other plans on hold.
With power comes resonsibility, so at this point we need to keep working to remain the powerhouse in our sector. Aside from the odd Commander trying to cross us, there isn't much trouble.

Is the deposed commander human or AI?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 02, 2015, 07:49:02 AM
Human. After the announcement of our in-game faction was made on the Frontier forums, we saw a spike in human controlled traffic poking their heads into our region. Not by masses, a few here and there, and sometimes a group.
The groups need prompt reaction from our side, because they can seriously undo our hard work in a few days if left unchecked. Not so that we loose our faction, but enough to cause headaches.

Of course the AI tries to balance power in the region as well. But as far as I understand it, the AI will only work towards equilibrium, not actively work to let a specific faction rise in influence.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 02, 2015, 07:54:28 AM
Quote from: Yskonyn on November 02, 2015, 12:42:48 AM
We just got our own Faction in the game! Very cool!

That is cool. Congrats!

Newish question, but is the mechanic for doing this connected to PowerPlay or is it something players can accomplish separate from PP?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 02, 2015, 07:55:56 AM
That's pretty hardcore - well done

Are you independent? What's your alignment?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 02, 2015, 08:26:27 AM
It's seperate from PP to gain it. You have to work your asses off to make the in-game faction you would like to replace super influential. Then you can appeal in a certain thread on the Frontier forums to get your own faction in game as a replacement for the earlier faction.
Your alignment and type will be that of the swapped faction, so its important to choose one wisely right at the beginning.
You can, however, try to become a faction in PP if you want. Any minor faction (which we are now) can evolve into a major faction (those of PP).

We are Corporate. But we maintain a few Anarchy systems nearby to keep Black Markets open near enough to our operations.

We are independent indeed.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on November 03, 2015, 09:05:52 AM
Congrats Yskonyn. I didn't know something like that was possible outside of PP.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 03, 2015, 09:09:59 AM
Thanks! But the credit really should go to a few dedicated people in our group. I play much more casually than those guys.
Still my breadcrumb influence points have helped, no matter how insignificantly. :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 05, 2015, 05:18:57 PM
Horizons beta is due for release on:

November 24th!!!!!

Can't flippin' wait!
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on November 05, 2015, 06:30:03 PM
Ooooh! Just after me Birthday.

<drools down chin>.......................
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 06, 2015, 01:09:13 AM
Thanks!

That's ON my son's birthday and we will be gone the whole week. Crap.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 06, 2015, 11:06:09 AM
After binging on E:D the past couple of weeks, I seem to have reached that plateau that lots of players eventually reach -- the "Yes, it's fantastic, but what's the point?" problem.

My worry about Horizons is that it won't do much to add deeper purpose to the game. It'll be lots of fun to explore the surface of planets, but once that novelty wears off.... ?

There's something about the complete lack of interacting with other people as represented in-game that makes E:D alienating. Horizons will be nice in that it will actually let you depart your ship and experience the E:D universe in a new way, but you'll still be stuck 'in the cockpit' (and a cockpit that looks very much like your ship's!) Until we get to the more "FPS"-type mechanic where you can leave your ship and wander around stations and (presumably) interact with other characters, NPC or otherwise, I'm not sure where that sense of 'personality' that I feel is missing is going to come from.

Just some thoughts...
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on November 07, 2015, 03:13:49 AM
Quote from: sandman2575 on November 06, 2015, 11:06:09 AM
After binging on E:D the past couple of weeks, I seem to have reached that plateau that lots of players eventually reach -- the "Yes, it's fantastic, but what's the point?" problem.

My worry about Horizons is that it won't do much to add deeper purpose to the game. It'll be lots of fun to explore the surface of planets, but once that novelty wears off.... ?

There's something about the complete lack of interacting with other people as represented in-game that makes E:D alienating. Horizons will be nice in that it will actually let you depart your ship and experience the E:D universe in a new way, but you'll still be stuck 'in the cockpit' (and a cockpit that looks very much like your ship's!) Until we get to the more "FPS"-type mechanic where you can leave your ship and wander around stations and (presumably) interact with other characters, NPC or otherwise, I'm not sure where that sense of 'personality' that I feel is missing is going to come from.

Just some thoughts...

I kinda agree with you on this.  I've been playing Elite now for almost a year, and while I do believe I have gotten my money's worth, I am also starting to feel annoyed by the state of the game.   I have been willingly patient with Elite.  As a gamer who has been around the block a few times, I know how frightfully difficult it is to make an immersive space sim.  I mean, just look at all the failed attempts over the years (Limit Theory being the most recent to fail to launch, sadly, and No Man's Sky keeps pushing its release date further and further away).  It is probably one of the most difficult game genres to craft since it has to mimic so many aspects of the real world - politics, economics, warfare, to name but three.  So I never expected a whole lot from Year 1 of Elite.  But what is starting to annoy me is that despite me setting my expectations low, there are large parts of the game that continue to feel poorly thought out and haphazardly implemented.  For example, the other day I was finally destroyed (largely due to the 1.4 interdiction bug  >:( ) by an NPC while on a mission.  After the explosion scene, I was deposited at the screen where you buy a new ship.  What happened in between?    I was thinking how the game never explained how you got back to a station to buy a new ship.  In Eve, you have the clone mechanic that explains away death.  In Elite, it is a naked "restore from a saved game" type of mechanic without the least attempt at a disguise consistent with some sort of in-game lore.  Lazy.  Even more annoying was how I discovered that the mission I was on was still active, even though the mission cargo was destroyed, rendering it moot.  The game should have listed the mission as a fail without me needing to cancel it.  Yeah, this is all small stuff, but the game is filled with it.  Exploration comes to mind, too.  There is nothing really interesting about pointing your nose at a star or planet and waiting for it to chime.  And I never learn anything interesting.  Wouldn't it be swell to, say, get a report that you detected a large deposit of gold, something that would allow you to get a mining probe (just making stuff up here) that would allow you to mine that deposit, or interact with the planet in some other way?  Likewise, it would be interesting to get loot that was actually interesting from time to time.  What about something like Starpoint Gemini has where destroyed enemy ships drop unique blueprints for special gear?   For that matter, how about a mission system that feels tied into the actual galaxy?  I am really surprised at how bland and uninteresting all the missions are in Elite.  They seem completely divorced from what is going on in the galaxy, not to mention getting repetitive really quickly.  And don't get me started on the awful "three card monte" mission system where you randomly hit the three varieties of signal sources in the hope of finding your target.  Or the equally absurd missions where your target is broadcasting his presence on the chat screen as he randomly flies around in SC.  And then there are the ridiculously annoying and redundant alternative mission offers.  I could understand one of these popping up 10% of the time, but they appear for almost every frickin' mission!  Worse, the game expects you to find out which ship is contacting you.  I mean, would it be that hard to put an indicator on the ship that is hailing you?  What about a outfitting screen that makes sense.  I am still not sure about the meaning of "class" and that other factor.  Despite the variations in ratings, all the gear looks and sounds the same.  I am never excited to get a new piece of equipment because it is all bland and nondescript. 

I could go on and on and on.  None of these complaints are game breaking, but when you take them as a whole, the entire Elite experience starts to seem really shabby and ill-conceived.  I was initially thrilled by the Horizons announcement, but until the large backload of these other issues are addressed, I don't know if I am going to bother to jump right in with Horizons like I initially planned to do.  Frontier in its first year is reminding me of CCP in its tenth year or so when instead of addressing the various complaints of long time capsuleers, they kept bolting on unwanted fluff like "ambulation."  The playerbase ultimately had to riot to get CCP to snap out of it and start addressing some fundamental problems.  I am wondering if it might be time for the Elite playerbase to do the same....

BTW: I think my most damning critique of Elite may be this: I just started played Eve again.   ;D  I haven't touched that game in two years.  In fact, when Elite launched, I deleted the Eve client because I figured I never would go back.  Well, I have.  And I have to say that the depth and activity in Eve is feeling kinda good after the lonely, lifeless Elite galaxy.  That, more than anything, says a lot about how Elite is dropping the ball for me.  Right now Elite is feeling more like an impressive celestial wallpaper generator than an actual "second life" space sim. 

I am even starting to look at X: Rebirth....  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 07, 2015, 07:58:43 AM
^eve online has been around since 2003. That's 12 friggen' years of development and refinement. Do you really think it's fair to compare the state of that game with the state of Elite, that has not even been out of early access for a single year?

Further, in my profession, you usually lead with your strongest arguments...your first complaint is that there is no explanation for how you get back into a ship after getting destroyed? I'm sure eventually they will have this kind of fluff, but they are still working on adding more game play content to enhance the universe and add things for players to do and explore. I'd think that is a wise strategy of priority. Personally, I'd rather them focus on new content, bugs, etc., than on lore and filler for people who don't have much of an imagination.

Elite has accomplished some miraculous things. Many of which have never been accomplished before. The game continues to improve and by the looks of it, it isn't going anywhere. But seriously, your wall of text of what to me, are extremely minor complaints, in comparison to all that the game actually does well, is exactly the reason why developers leave the business and/or get frustrated with their customers. Some will always want more and they will want it right away. Give credit where credit is due for a change. Elite is already a spectacular game, and I can't wait to see where it goes in the future.

Have fun playing Eve...and, LoL, X-Rebirth!
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 07, 2015, 09:08:56 AM
I agree with Jarhead.
Additionally its not only the fact that you can land on airless Planets and drive around with a buggy.
The mission system will be enhanced so missions take place on planets as well.
There will even be missions where you don't get off the planet at all.
Bases and settlements (and even starports) can be attacked in various different ways. Generators can be destroyed to kill power to lights or turrets.
That's cool stuff way beyond 'just going to the surface of a planet'.
In preparation for the Loot and Crafting system there will already be missions to obtain items or resources from those worlds which arent found anywhere else.
This gives even more purpose to the (airless) planets.

But with every sandbox game, you will have to blaze your own trail and much of the immersion or 'RP' will be in one's mind to flesh out your story.

Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 07, 2015, 09:41:58 AM
I'm not a "sandbox" guy and really should stay away from sandbox games. But as I have an "addiction" to gaming, I don't of course.

I'm one of those players JH is referring to - no imagination. The open play games I've bought in the past spend a few weeks at the WOW stage - and then I'm like "What now?"

I want the game to lead me. I said many, many times the games I've completed in the past have had amazing stories. Max Payne, Mafia, Battlefield 2 and Battlefield 3 (or was it 3 and 4??)

Every single time a game opens up and says "Go and do what you want", my enthusiasm wanes.

Elite:Dangerous isn't a bad game...it's an amazing game and the feeling of being in a huge space environment on a real ship is amazing. It's just a bit too open for me to be able to go and enjoy. I envy the people that say "Right - I'm going to be a smuggler" or "I'm an assassin looking for victims".

oh - but it's still on my system - because I haven't given up hope on being a trader  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 07, 2015, 10:05:25 AM
Quote from: JudgeDredd on November 07, 2015, 09:41:58 AM
I'm not a "sandbox" guy and really should stay away from sandbox games. But as I have an "addiction" to gaming, I don't of course.

I'm one of those players JH is referring to - no imagination. The open play games I've bought in the past spend a few weeks at the WOW stage - and then I'm like "What now?"

I want the game to lead me. I said many, many times the games I've completed in the past have had amazing stories. Max Payne, Mafia, Battlefield 2 and Battlefield 3 (or was it 3 and 4??)

Every single time a game opens up and says "Go and do what you want", my enthusiasm wanes.

Elite:Dangerous isn't a bad game...it's an amazing game and the feeling of being in a huge space environment on a real ship is amazing. It's just a bit too open for me to be able to go and enjoy. I envy the people that say "Right - I'm going to be a smuggler" or "I'm an assassin looking for victims".

oh - but it's still on my system - because I haven't given up hope on being a trader  O0

That is all totally fair. You know what you like, and you know what you don't, as a gamer. You acknowledge that Elite is a great game for what it is, and not a bad game, for what it is not. It's just not your cup of tea.

I recognize not all gamers are going to care for Elite. I guess I just take issue with comparing a one year old game with a game that has been around for 12 to 13 years, and then complaining that the newer game doesn't have enough content. It's not a fair comparison.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 07, 2015, 10:50:58 AM
I think we can all agree that FD's approach with E:D has been far, far better than Chris Roberts' approach with SC. First build a solid foundation, and then add more content and depth over time. The opposite of: promise a fantastic, amazing interactive universe all at once, and then deliver nothing but demos for years.

I guess I'm just really looking forward to the point when E:D 'comes alive' as a deeply interactive universe, with a more robust and fully realized RPG element. I'm certainly willing to give FD time to achieve this. Horizons will no doubt be fun and amazing from a technical standpoint, but it's not going to be the turning point I'm looking forward to, unless I'm much mistaken (always possible  ;))

I think PowerPlay in theory was very much a step in the right direction, by introducing political intrigue and intragalactic conflict. But unfortunately the means of pursuing PP seems just more of the same:  endless grinding, endless deliveries, endless bounty hunting. I hope PP will continue to evolve -- I think it has great potential but the devs need to shift it in a more compelling direction.
Title: Re: Elite: Dangerous. I broke down.
Post by: Asid on November 07, 2015, 10:51:53 AM


Published on 6 Nov 2015

Here's another unedited video taken from Elite Dangerous: Horizons. Again, many things here are unfinished which I won't call out. This shows another slow zoom, but this time showing the effect of volatiles forming as a mist in a deep crater on a cold, rocky, uninhabited world.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 07, 2015, 11:38:15 AM
^Reminds me of Pink Floyd..."There is no dark side of the moon, really. As a matter of fact, its all dark."

From a technical perspective, what FD has accomplished is nothing short of miraculous. I will always remember the awe I felt as I approached a space station for the first time...I have no doubt I am going to relive the sensation with Horizons.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 07, 2015, 12:53:01 PM
I agree with JH - from a technical pov, the game is outstanding. I remember coming on these very forums shouting from the rooftops about the feel, sensation and immersion in the game.

I don't know what Horizons is going to bring or how it'll play out and add to the game - but the sheer scale of that moon in that video is awesome.

At 1:19 I thought it was going to transform into the Death Star!  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 07, 2015, 01:31:06 PM
theres mention on the forum of prison planets and prison bases, break outs and missions to find and kill escaped convicts - the universe is certainly expanding with life
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on November 07, 2015, 02:08:52 PM
Quote from: JudgeDredd on November 07, 2015, 12:53:01 PM
At 1:19 I thought it was going to transform into the Death Star!  ;D

As Obi Wan said, "that's no space station. It's a moon!"   ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 07, 2015, 04:44:28 PM
I agree. People don't seem to appreciate the absolute scale of this game. 4,000,000,000 stars and each one exists and can be visited. Many with planets including actual planets found to exist in real life. To cap it off, planetary landing IN SCALE. There was another game where you could land on planets but they were small. Truly is amazing
Title: Re: Elite: Dangerous. I broke down.
Post by: RooksBailey on November 07, 2015, 05:15:53 PM
Quote from: Jarhead0331 on November 07, 2015, 07:58:43 AM
^eve online has been around since 2003. That's 12 friggen' years of development and refinement. Do you really think it's fair to compare the state of that game with the state of Elite, that has not even been out of early access for a single year?

Yeah, I do think it is fair because both games are playable now.  Elite isn't alone in the game universe, it has to compete with other titles whether or not Game X has a ten year lead or not.  When people play a game, they want to be immersed and have fun NOW, not in ten years.  Like it or not, Elite's gameplay is already in competition with the likes of Eve Online, the X-Series, Evochron Mercenary.  And, honestly, all those games provide more content than what Elite is currently offering.  This, of course, will change as time passes - Elite's Horizon's expansion will bring it equal with Evochron's planetary landings (actually, it will surpass it), but right now Elite is lagging.  But that was not the main thrust of my argument.  I was mentioning how the existing content feels unfinished and shoehorned in at times.  That is where my frustration is coming from.

QuoteFurther, in my profession, you usually lead with your strongest arguments...your first complaint is that there is no explanation for how you get back into a ship after getting destroyed? I'm sure eventually they will have this kind of fluff, but they are still working on adding more game play content to enhance the universe and add things for players to do and explore. I'd think that is a wise strategy of priority. Personally, I'd rather them focus on new content, bugs, etc., than on lore and filler for people who don't have much of an imagination.

Granted, I wasn't writing a dissertation entitled "The Structural Morphology of Elite: Dangerous" but instead just a late night, spur of the moment post, so perhaps my dialectical form could have been improved for your profession  :), but it nonetheless effectively states what I consider some increasingly annoying shortfalls that currently exist in Elite.  Nothing I wrote above hasn't already been mentioned countless times on the official forums as you probably well know.  And, no, this has nothing to do with a lack of imagination (Really?  From one old time gamer to another?  You think that is a fair defense?).  This has to do with presentation.  And Elite's presentation has been very haphazard in my opinion.   

QuoteElite has accomplished some miraculous things. Many of which have never been accomplished before.

What precisely?  Granted, the 400 billion procedurally generated galaxy is a technological feat.  No argument there.  But gameplay-wise, Elite hasn't broken any new ground.  There is nothing in Elite that I cannot currently do in another space game.  Quite the contrary, I can actually do much more in other games.  As you point out, there is nothing wrong with this as Elite in still in Year 1.  But don't try to sell the idea that the entire game is right now revolutionary or "miraculous" when it is clearly not.  I hope it will be one day, but right now it isn't.

QuoteThe game continues to improve and by the looks of it, it isn't going anywhere.

I agree.  I never argued otherwise.

QuoteBut seriously, your wall of text of what to me, are extremely minor complaints, in comparison to all that the game actually does well, is exactly the reason why developers leave the business and/or get frustrated with their customers.

Three paragraphs are now considered a "wall of text"?  Okay then.  :) But I wrote "a wall of text" because I wasn't interested in writing a Twitter-esque 140 character hit along the lines of "Elite sux!  #EveOnlineForever!"   :)  I just wanted to provide some observations I had after playing the game for just short of a year.  I even acknowledged that my complaints were minor:  "None of these complaints are game breaking...."  But that is precisely why I am losing patience because it would be nice if Frontier just paused and addressed these complaints that the community has been bringing up time and again instead of constantly rushing off to new content.  This is what almost doomed Eve a few years back.  I don't want to see that happen to Elite.


QuoteSome will always want more and they will want it right away. Give credit where credit is due for a change. Elite is already a spectacular game, and I can't wait to see where it goes in the future.

Have fun playing Eve...and, LoL, X-Rebirth!

I really don't understand where the snark is coming from.  Just by perusing this very thread and the screenshots thread you can see that I have said lots of good things about the game in the past.  I am not hostile to Elite.  I, too, look forward to its future.  But to pretend that Elite is some sort of holy grail of space games in its current form is not doing the game any favors.  If anything, you should have tried to persuade me that some of the faults I listed are legitimate but not any reason to become frustrated just yet.  Instead, you accused me of lacking imagination and declared the game miraculous.  That is not doing anyone, especially the game, any favors.  Do I like Elite?  Yes!  Will I continue to play it? Yes!  Probably this afternoon if I get the chance!  But I am not going to constantly try to convince myself that the game is an absolute joy to play when it is not.  What game is, frankly?

Look, I didn't mean to rankle anyone, and I certainly didn't mean my post to seem like an unfair hit on Elite.  I was just critiquing the game like I have countless other games on this very forum.  If I offended anyone, I apologize.  But those are my opinions on the current state of Elite 1.4.1.  Hopefully, by this time next year, we are all having a blast with Horizons and all the bug fixes and new features it brings.  But right now the game is leaving me a bit annoyed in its current form. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 08, 2015, 03:49:40 AM
^ No offense taken here RB.

I agree with pretty much all your points. But as I said in my post - I like games with stories. Open world stuff kind of kills me. After the initial wow factor, I get burned out on trying to make my own story.

I loved the look and feel of X3-Reunion but for the life of me it took me more than two years to even scratch the surface because I was in and out of it all the time not knowing what the hell to do.

I think they've just provided a platform for people to make their own game. They've gave a very solid foundation for that imo and some gamers are getting on with it. Look at the fun UCG is having with slave trading (evil man!).

I do agree with you - every one of your points resonate with me - but I've just come to understand that unless I'm willing to go a forge my own story, it's not going to get much airtime. It's certainly not for everyone.

I haven't given up on it. I haven't played it in a long time - but I haven't given up on it. Like I said - I'd still like to see myself as a Han Solo.  :)

ps - not to step on JH's foot but I think he may have been referring to your first paragraph when he mentioned a wall of text. I did find it a little hard to read and actually skipped over it the first time

pps - also with the reference to comparing Eve:Online to Elite - perhaps the "is it fair" question was relating to nodding towards "What functionality did Eve Online have in it's first year". Certainly there's no question for a lot of people that Eve Online is much more fun than Elite just now - but that could be due to 12 years of development. Of course, just because that's the case does not mean you won't/shouldn't/can't be having more fun with Eve Online and your point about Elite having to compete with other "more fleshed out" games  for gaming time is valid. It's going to find itself slipping unless it engages people more...perhaps the Power Play and Horizons may do that...who knows?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 08, 2015, 12:41:53 PM
Out of curiosity - is there anyone else having issues upgrading? Specifically people who may not have logged in for a while?

I saw there was a launcher update, so I clicked on that to install and it did it's thing until it got to C++ redist part and just sat there for about an hour before I decided to abort.

Next thing was to just upgrade. Unfortunately that didn't work and, from past experience, it was because I had an out of date launcher (which doesn't seem to want to complete installation).


Never mind the above - it seemed to work 4th time :idiot2:

What seems a bit strange is the version numbers shown in my launcher. The version I have seems to be newer than the version on the server
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zps2kqocm9d.jpg&hash=dadf6da127d6f79b230e0a2567eb460ba2263a74)

Any ideas?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on November 08, 2015, 12:54:54 PM
The draw of the game isn't some type of combat or the feel of the ship maneuvering or even a trade system. The amazing thing that makes this game unique is the size of it combined with the effects that occur universe wide. If you make something happen, then that occurrence exists in the universe at large for everyone. If you intervene in a civil war and make a difference, then that outcome affects everyone. That in itself is not unique but couple with a galaxy of 4,000,000,000 stars and planetary landings it's unreal. Even now, oh about 1% of the Galaxy has been explored by Elite players. I like to be part of a living universe where decisions I make affect everyone
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 24, 2015, 05:09:11 PM
Horizons beta delayed until at least 11/30...damn it. There goes my 4 day weekend.
Title: Re: Elite: Dangerous. I broke down.
Post by: Panman on November 26, 2015, 02:41:13 AM
Price on Steam has dropped to under $15 (on sale).  Almost a shame not to pick it up now ...
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 26, 2015, 04:03:43 AM
beware that this is the base game only.
Once Horizons gets released in a few weeks you will not be able to play it without buying it seprately from Elite:Dangerous.
If you were waiting, then I suggest you wait a bit more and buy once Horizons hits.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on November 26, 2015, 04:04:38 AM
Quote from: Panman on November 26, 2015, 02:41:13 AM
Price on Steam has dropped to under $15 (on sale).  Almost a shame not to pick it up now ...

Yes, but you buy the 'old' version.  What will happen to this the day Horizons is released ? You might end up in an empty universe as most people migrate to Horizons or will the 2 games share the same world ?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 26, 2015, 04:12:23 AM
The two games will share the same world.
You'll still see others as usual, but the Horizons gameplay additions are locked.
Title: Re: Elite: Dangerous. I broke down.
Post by: FlickJax on November 26, 2015, 05:24:00 AM
What do you mean by just the base game?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 26, 2015, 05:46:49 AM
Quote from: FlickJax on November 26, 2015, 05:24:00 AM
What do you mean by just the base game?

It's simply the original game without the Horizons content.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on November 26, 2015, 05:57:51 AM
Quote from: FlickJax on November 26, 2015, 05:24:00 AM
What do you mean by just the base game?

And you can't buy Horizons as an addon or DLC.  Horizons includes the base game and the new expansions.
Title: Re: Elite: Dangerous. I broke down.
Post by: FlickJax on November 26, 2015, 06:38:32 AM
Quote from: Pete Dero on November 26, 2015, 05:57:51 AM
Quote from: FlickJax on November 26, 2015, 05:24:00 AM
What do you mean by just the base game?

And you can't buy Horizons as an addon or DLC.  Horizons includes the base game and the new expansions.

gotcha ta
Title: Re: Elite: Dangerous. I broke down.
Post by: Panman on November 26, 2015, 10:21:43 AM
Thanks for the heads up ... that would have been a nasty surprise
Title: Re: Elite: Dangerous. I broke down.
Post by: Rayfer on November 26, 2015, 11:14:17 AM
Quote from: Panman on November 26, 2015, 10:21:43 AM
Thanks for the heads up ... that would have been a nasty surprise
+1....a big thanks. Had this on my Steam wish list for awhile but having read this news I'm going to wait. I wonder why they won't offer Horizons as an add-on?
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on November 27, 2015, 06:45:15 PM
Guys, apologies if this has been answered before.

Can I activate my Elite game that I bought through the Elite site on Steam, kind of like Matrix games?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 28, 2015, 02:03:35 AM
Yes you can. You can get a one time Steam key.
Particulars are found on the forums on how to proceed. Just be aware that you'll still be stuck with the launcher for updating so there is no real benefit other than Steam community.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on November 29, 2015, 04:41:58 AM
https://www.frontierstore.net/eur/games/elite-dangerous-cat/elite-dangerous-horizons-pre-order.html

Anybody took the plunge and pre-ordered Horizons ?
Title: Re: Elite: Dangerous. I broke down.
Post by: Zulu1966 on November 29, 2015, 06:00:41 AM
Quote from: Jarhead0331 on November 26, 2015, 05:46:49 AM
Quote from: FlickJax on November 26, 2015, 05:24:00 AM
What do you mean by just the base game?

It's simply the original game without the Horizons content.

So I was looking at this - so what you are saying JH is that Horizons is essentially a different game ? Bit confused as to what they are selling here ...
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 29, 2015, 06:38:36 AM
Original game = original game

Horizons = massively updated all new bells and whistles game
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 29, 2015, 08:17:52 AM
Horizons is elite 2.0.
Just like MMO's work with expansions.

You are locked out of content if you don't buy it.
Nothing new here.

But the problem is for those who are new players; they have 2 options:
Play the game now and buy Elite: Dangerous and then buy Horizons seperately.
Or pay only once and wait until Horizons ships.
The weird thing is that people who buy Horizons now get access to the whole experience after Horizons launches, but are not able to play Elite Dangerous (base game) right now, even if they can after Horizons releases .
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 29, 2015, 08:23:40 AM
Yeah. It's a little bizarre how they are integrating the Horizons content into the original elite experience. It seems only logical to sell horizons as a separate add on or expansion. The way they are doing it seems to screw customers who bought elite after it left beta phase, while also presenting a dilemma to people who want to buy the game now.

I do feel bad for people who are interested in getting the game now, the best option, from a dollars and cents perspective, is to wait until horizons is released, but the wait can be hard!
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on November 29, 2015, 10:02:53 AM
Do the beta buyers get New Horizons for free?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 29, 2015, 10:15:12 AM
Hopefully  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on November 29, 2015, 10:19:31 AM
Quote from: Staggerwing on November 29, 2015, 10:02:53 AM
Do the beta buyers get New Horizons for free?

It depends on when you bought in to the game. For instance, I bought in at the $150 level as "premium beta backer", which gives me a lifetime pass to all future content for free.

Alpha Backers and Premium Beta Backers have an automatic lifetime pass to all future content and expansions. There was a period of time where you could have bought a lifetime expansion pass separately, but I don't think they offer those anymore.

Quote
I already own Elite: Dangerous, what am I entitled to?

    I'm an Alpha backer! What do I get?


Alpha backers are invited to participate in the Elite Dangerous: Horizons beta and will automatically get access to the full series of expansions the moment they are released! This includes those who bought Alpha access via the store before we launched the game.

    I'm a Premium Beta backer, do I get access Elite Dangerous: Horizons?


Yes! Premium Beta owners also have the Lifetime Expansion Pass by default and can access the Elite Dangerous: Horizons beta on November 24th as well as the full release when it becomes available.

    I have the Standard Beta version of Elite: Dangerous, what do I get?


Elite Dangerous: Horizons is a brand new set of expansions for Elite: Dangerous but is not included in the standard beta package. You can purchase beta access to Elite Dangerous: Horizons on the Frontier Store if you'd like to help us test it!

    I'm a Lifetime Expansion Pass holder, do I get access to Elite Dangerous: Horizons?


Absolutely. You're entitled to every expansion we release for Elite: Dangerous!

    Do I also get to try the beta of Elite Dangerous: Horizons?


Yes. The Lifetime Expansion Pass also grants access to the beta of the Elite Dangerous: Horizons expansion season when it opens on November 24th.

    I didn't pick up the Lifetime Expansion Pass during the Kickstarter, is it available again?


The Lifetime Expansion Pass was removed from the Store on September 14th 2015. We may make it available again in the future, but have no plans to do so at this time.

    Can I purchase beta access into the Elite Dangerous: Horizons expansion?


You certainly can, you can purchase beta access for it via our store which will also get you access to Elite Dangerous: Horizons upon release.

See more info. here: https://forums.frontier.co.uk/showthread.php?t=172800 (https://forums.frontier.co.uk/showthread.php?t=172800)

(https://forums.frontier.co.uk/attachment.php?attachmentid=54172&d=1438971393)
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on November 29, 2015, 10:28:52 AM
I feel sorry for all the guys not in the know that just dropped their money on the steam sale of elite without knowing horizons is just round the corner, but that's based on the assumption that everyone will migrate to the new game

A question then, if I'm in horizons and Bob is in vanilla - will we see each other?
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on November 29, 2015, 10:45:12 AM
I bought in at the $75 level on Sept 13, 2014. All my invoice says is "Elite Dangerous Beta". IIRC, there was a $50 and a $75 level beta. Hopefully the $75 was the 'premium' beta that came with the lifetime pass but I can't find anything at the website telling how to ID what beta I have.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on November 29, 2015, 10:49:27 AM
Mine cost £100...can't remember what it says or what I get. Someone on here abouts mentioned I would get Horizons...I guess I'll find out soon enough.
Title: Re: Elite: Dangerous. I broke down.
Post by: Grim.Reaper on November 29, 2015, 10:53:19 AM
Quote from: Staggerwing on November 29, 2015, 10:45:12 AM
I bought in at the $75 level on Sept 13, 2014. All my invoice says is "Elite Dangerous Beta". IIRC, there was a $50 and a $75 level beta. Hopefully the $75 was the 'premium' beta that came with the lifetime pass but I can't find anything at the website telling how to ID what beta I have.

Pretty sure the $75 version just got you into the beta sooner, but did not come with lifetime pass for all future content.  And pretty sure the $50 version was just a pre order that didn't include beta access at all  I paid $150 for the premium beta, which at the time included early access and also the lifetime pass.
Title: Re: Elite: Dangerous. I broke down.
Post by: Staggerwing on November 29, 2015, 11:18:07 AM
Oh well. I couldn't find an answer in that 56-page thread so I posted the question in it just in case. Hopefully some kind soul will enlighten me rather than just say "RTFT!!!"
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on November 29, 2015, 11:40:46 AM
Quote from: undercovergeek on November 29, 2015, 10:28:52 AM
I feel sorry for all the guys not in the know that just dropped their money on the steam sale of elite without knowing horizons is just round the corner, but that's based on the assumption that everyone will migrate to the new game

A question then, if I'm in horizons and Bob is in vanilla - will we see each other?

...you just wanna blast me into a zillion particles and pinch my cargo pods. I know your game, matey.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on November 29, 2015, 02:58:52 PM
UG, yes in theory you can as long as you are in space.
Once people dive down to the surface you can't for obvious reasons.

But the 'friends' system has been weird in the base game forever now, sometimes making it hard to get into the same 'instance' with your friends. Even if you are in a Wing.
So I fully suspect the system staying weird once even more variables are introduced with Horizons. :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Silent Disapproval Robot on November 29, 2015, 03:46:04 PM
Quote from: bob48 on November 29, 2015, 11:40:46 AM
Quote from: undercovergeek on November 29, 2015, 10:28:52 AM
I feel sorry for all the guys not in the know that just dropped their money on the steam sale of elite without knowing horizons is just round the corner, but that's based on the assumption that everyone will migrate to the new game

A question then, if I'm in horizons and Bob is in vanilla - will we see each other?

...you just wanna blast me into a zillion particles and pinch my cargo pods. I know your game, matey.

And that's just on the M6.

Title: Re: Elite: Dangerous. I broke down.
Post by: Freyland on November 30, 2015, 10:00:13 AM
Quote from: Jarhead0331 on November 29, 2015, 08:23:40 AM
Yeah. It's a little bizarre how they are integrating the Horizons content into the original elite experience. It seems only logical to sell horizons as a separate add on or expansion. The way they are doing it seems to screw customers who bought elite after it left beta phase, while also presenting a dilemma to people who want to buy the game now.

I do feel bad for people who are interested in getting the game now, the best option, from a dollars and cents perspective, is to wait until horizons is released, but the wait can be hard!

Just to jump in here, having just went through this process last night, I can tell you that financially it is no different to buying the base game on sale now as well as the Horizons expansion (not the Beta), than it would be to wait.  I paid $14.99 for the base game, and got a $15 dollar discount on my Horizons purchase.  However, acting now *did* get me some paint jobs and ability to buy a Cobra Mark IV in Horizons which I presume is some sort of exclusive.  So, it was actually to my advantage to buy both now even though I have no personal plan to jump in at this very moment.

Freyland
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on November 30, 2015, 07:50:44 PM
Quote from: bob48 on November 29, 2015, 11:40:46 AM
pinch my cargo pods. I know your game, matey.

You can pinch my cargo pods any time.  Oh, wait, wrong forums.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on December 01, 2015, 07:11:30 AM
...as in 'By heck, lad. Look at the cargo pods on that one.........'
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 01, 2015, 09:37:38 AM
Had some frustration with the Horizons beta last night. It took literally 4 hours for the files to sync and download. By the time it was ready to play it was approaching 1:00 a.m. Server stability was questionable and I got kicked out on two or three occasions. Can't really hold this against FD though considering everyone and their grandmother was playing this last night.

My bigger frustration was finding a damn station that actually sells the SRV. Loading the planetary flight module was easy enough, as all stations with outfitting capability seem to carry it, but I just could not find a station that sells the SRV and the SRV hangar. I went to 4 or 5 systems and at least that many stations. Nothing. I finally threw in the towel around 2:00 a.m. without having experienced any of the new key features.

Oh well, I'll try again tonight, if Just Cause 3 doesn't call me away.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 02, 2015, 01:29:40 AM
Been having some awesome fun with a friend yesterday. Our faction's home system sells everything we need and then some AND has about 5 planets we can visit.

Truely awesome that the whole planetfall is seamless! Flying into and out from bases is seamless and performance is pretty great.
We experienced some weird behaviour that took some figuring out, though, once you have landed at a base you can still activate your SRV.
It will spawn in the garage Below the landing pad you landed on.
But for some reason the game 'deletes' your ship as an active object once you have boarded your SRV.
You ship isn't visible anymore on your radar (green blip) and driving back into the garage doesn't trigger a 'Board ship' option.
You need to request docking clearance with the base from the SRV. This will 'activate' your ship, but it gets placed in the next available docking bay. In my case it magically warped from bay 7 to bay 1.
Then you can drive back into the garage of the new bay and dock your SRV in your ship again.
Clumsy system.

An easier way is to just drive out 5 km from the base and recall your ship.
Its a much more awesome sight too! Wow that scale that is now presented is so beautiful!
Oh and if you drive your SRV under the loading bay of your recalled ship, the retrieval of the SRV is animated! So cool!

Sounds are top notch! Really immersive experience. And skimming the surface with a friend as a wingman is just loin moisteningly cool!

Havent seen the other Horizons features yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 02, 2015, 07:03:37 AM
Yeah. I finally was able to purchase a hangar module and SRV at a planetside base. I never did find any of these in orbital docks. Anyway, yes, the addition of planet approach, orbital ops and planet fall is an amazing accomplishment. It truly adds a new revolutionary dimension to the game. People will still complain that there is nothing to do once you land, but there is no doubt that planetside activities will be fleshed out overtime. Presently, just driving around and exploring the surface of a planet in an SRV is a lot of fun. The vehicles handle really well.

Even before horizons, even before beta, I felt that elite was something that needed to be experienced first hand in order to be believed. The future of space simulation is here now.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 15, 2015, 05:14:02 PM
Horizons is live today, so it crash land our ships into planets and moons!

For those that like me, skipped out on the Beta so the experience could be fresh, this nice gent on Youtube put together a pretty good tutorial on how to get your ship on the ground in one piece



Time for me to go and put my Python on the shelf and get to practicing landing in a Sidewinder.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 15, 2015, 05:17:10 PM
I dunno, landing then running and gunning sounds like a cheesy gimmick.
Can you do air combat in the atmosphere.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 15, 2015, 05:23:54 PM
Quote from: jomni on December 15, 2015, 05:17:10 PM
I dunno, landing then running and gunning sounds like a cheesy gimmick.
Can you do air combat in the atmosphere.

Its much more than a "cheesy gimmick". Its down right revolutionary. Nothing like it on this epic a scale has ever existed.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on December 15, 2015, 05:27:39 PM
You were much calmer than i thought you'd be
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 15, 2015, 05:35:49 PM
Quote from: Jarhead0331 on December 15, 2015, 05:23:54 PM
Quote from: jomni on December 15, 2015, 05:17:10 PM
I dunno, landing then running and gunning sounds like a cheesy gimmick.
Can you do air combat in the atmosphere.

Its much more than a "cheesy gimmick". Its down right revolutionary. Nothing like it on this epic a scale has ever existed.

Yeah, it's actually pretty amazing, or at least feels so after my first few minutes trying it.   

And yes, you can engage targets from the air. 
Title: Re: Elite: Dangerous. I broke down.
Post by: IronX on December 15, 2015, 07:42:07 PM
Is this an expansion or a separate game?
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 15, 2015, 08:27:20 PM
Lol...definitely NOT a cheesy gimmick. Exploring is amazing. Only landed once on a moon so can't speak to the atmosphere. Just so much more immersive. This game is HUGE so they don't NEED gimmicks. It just adds to an already unbelievably real universe

Edit: nothing gimmicky here...just a s$&@ ton of bad-a$$ery!

https://m.youtube.com/watch?v=QX_E6jCGusM

Ok, so here is a video of a guy touring the solar system and landing. No combat but you can see the atmosphere mechanic at work at the 4:00 mark and on. He lands on Ganymede and explores. Thin atmosphere loaded with dust

https://m.youtube.com/watch?v=8surb5YS86A
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 15, 2015, 08:30:41 PM
Quote from: IronX on December 15, 2015, 07:42:07 PM
Is this an expansion or a separate game?

Expansion
Title: Re: Elite: Dangerous. I broke down.
Post by: IronX on December 15, 2015, 08:37:02 PM
Hmmm. It only appears on Steam as a separate game. I must be missing something here.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 15, 2015, 08:38:46 PM
Hmmm. Not sure then. I bought mine from the Frontier site. Because I was an alpha backer, I get everything for free so it just updated. It is part of Elite Dangerous and not a new game
Title: Re: Elite: Dangerous. I broke down.
Post by: IronX on December 15, 2015, 08:43:02 PM
Ah, okay. That may be the reason why. Unfortunately there's no way I would buy the whole game again just for the expansion. An odd choice for the developer, assuming it was their decision.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on December 15, 2015, 08:50:17 PM
Had this discussion before. It's a separate game but it merges into the existing universe.
Title: Re: Elite: Dangerous. I broke down.
Post by: IronX on December 15, 2015, 08:56:42 PM
I wasn't involved in that discussion. But thanks for the clarification.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 15, 2015, 08:58:17 PM
Quote from: IronX on December 15, 2015, 08:43:02 PM
Ah, okay. That may be the reason why. Unfortunately there's no way I would buy the whole game again just for the expansion. An odd choice for the developer, assuming it was their decision.

Maybe I misunderstand you, but you shouldn't have to buy the game again. It's just a (sort of quasi) expansion. Did you purchase Elite Dangerous from Steam or Frontier?
Title: Re: Elite: Dangerous. I broke down.
Post by: IronX on December 15, 2015, 09:06:08 PM
From Steam.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 15, 2015, 10:08:41 PM
Yeah, no gimmicks here. 

I whipped it out and showed it to my wife this evening.  Her jaw was absolutely agape as I slid my Sidewinder into the slot and then deployed its load onto the surface.

Then I showed her planetary landings in Elite.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 15, 2015, 10:09:37 PM
^Oye vey.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2015, 01:24:35 AM
I tried to land on one and it told me I needed some piece of kit to go any closer. I thought about where I might buy such a piece of kit, how much it might cost me, checked out my wallet and then closed it down and went to play DCS

I have no patience at all ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on December 16, 2015, 08:50:56 AM
Quote from: SirAndrewD on December 15, 2015, 10:08:41 PM
Yeah, no gimmicks here. 

I whipped it out and showed it to my wife this evening.  Her jaw was absolutely agape as I slid my Sidewinder into the slot and then deployed its load onto the surface.

Then I showed her planetary landings in Elite.

Well done, Sir.

My Sidewinder slept on the couch last night, with the dog.   :-[
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 16, 2015, 03:25:58 PM
Quote from: JudgeDredd on December 16, 2015, 01:24:35 AM
I tried to land on one and it told me I needed some piece of kit to go any closer. I thought about where I might buy such a piece of kit, how much it might cost me, checked out my wallet and then closed it down and went to play DCS

I have no patience at all ;D

Yikes.  I've heard of that happening.  It's actually a bug.  From what I understand it seems to be mostly happening to Alpha/Beta backers with the expansion pass.  Luckily didn't happen to me though.

Every ship was supposed to automatically have one installed on the update.

I'm not sure you can buy one on a station at all. 
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2015, 03:38:43 PM
oh...

I was on a Sidey...maybe it was the ship? Are all ships capable?

Quote
When you've fitted your ship with the new Planetary Landing Suite and Planetary Landing Bay, you will see Elite Dangerous from a whole new perspective

Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 16, 2015, 03:44:03 PM
Quote from: JudgeDredd on December 16, 2015, 03:38:43 PM
oh...

I was on a Sidey...maybe it was the ship? Are all ships capable?

Quote
When you've fitted your ship with the new Planetary Landing Suite and Planetary Landing Bay, you will see Elite Dangerous from a whole new perspective

My Sidey in the garage had one fitted when I pulled it out to practice landings.  My Python and Vulture had one fitted as well. 

I'm pretty sure you're supposed to have one on the house.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2015, 03:46:48 PM
lol - oh well.

Thanks though...I'll fire it up in a bit and see if it's fitted now...I know it wasn't before - the game said something about me not going any closer without the Planetary kit of some sort.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 16, 2015, 03:51:19 PM
Quote from: JudgeDredd on December 16, 2015, 03:46:48 PM
lol - oh well.

Thanks though...I'll fire it up in a bit and see if it's fitted now...I know it wasn't before - the game said something about me not going any closer without the Planetary kit of some sort.

Yeah, you need a planetary landing suite.  It's got its own module slot and comes stock on all new ships, hence they were supposed to put one on all current ships after the upgrade. 

Ok, here's the official manual, and it says that you SHOULD have one fitted on upgrade, but if you don't you can buy one. 

That's kind of lame unless the kit is super cheap.

https://community.elitedangerous.com/node/348
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on December 16, 2015, 03:52:11 PM
Quote from: mikeck on December 15, 2015, 08:58:17 PM
Quote from: IronX on December 15, 2015, 08:43:02 PM
Ah, okay. That may be the reason why. Unfortunately there's no way I would buy the whole game again just for the expansion. An odd choice for the developer, assuming it was their decision.

Maybe I misunderstand you, but you shouldn't have to buy the game again. It's just a (sort of quasi) expansion. Did you purchase Elite Dangerous from Steam or Frontier?

Must admit I'm somewhat pissed off with E:D.  I bought the base game for £40, and now, if I want Horizons I can pay an extra £30 for it, whereas new buyers get the whole package for £40.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 16, 2015, 04:08:52 PM
Quote from: JudgeDredd on December 16, 2015, 01:24:35 AM
I tried to land on one and it told me I needed some piece of kit to go any closer. I thought about where I might buy such a piece of kit, how much it might cost me, checked out my wallet and then closed it down and went to play DCS

I have no patience at all ;D

The JD black cloud strikes again!

Hey, don't be too miffed...it could be worse. When I booted up the release build last night after updating from beta, my control configuration had reset and for some reason, the axis controls on both my flight stick and throttle were all inverted. It caused total confusion and chaos on launch from Haxel Port which resulted in my ultimate destruction. That little bit cost me $330,000 in insurance deductibles to repurchase my fully outfitted Vulture.  I called it a night after that little episode.
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on December 16, 2015, 04:42:44 PM
One of the reasons I stopped playing Elite was waiting on this.... and well, was it worth the wait to those who have landed?


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 16, 2015, 04:47:21 PM
Quote from: PanzersEast on December 16, 2015, 04:42:44 PM
and well, was it worth the wait to those who have landed?

PE

Yes. It adds an entirely new dimension to the game.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on December 16, 2015, 05:09:08 PM
Quote from: Jarhead0331 on December 16, 2015, 04:08:52 PM
Quote from: JudgeDredd on December 16, 2015, 01:24:35 AM
I tried to land on one and it told me I needed some piece of kit to go any closer. I thought about where I might buy such a piece of kit, how much it might cost me, checked out my wallet and then closed it down and went to play DCS

I have no patience at all ;D

The JD black cloud strikes again!

Hey, don't be too miffed...it could be worse. When I booted up the release build last night after updating from beta, my control configuration had reset and for some reason, the axis controls on both my flight stick and throttle were all inverted. It caused total confusion and chaos on launch from Haxel Port which resulted in my ultimate destruction. That little bit cost me $330,000 in insurance deductibles to repurchase my fully outfitted Vulture.  I called it a night after that little episode.
lol

I'm not pissed about it. Very nonchalant actually. I was just pointing out I tried it and decided, at that particular time, I had no desire to go find the kit to perform the landing.

I'll revisit I'm sure.  8)

And your story reminds me of the time I was cocky with take off thinking I was some super pilot and went firing off through the exit - except I never got through the exit - and I didn't have enough insurance and lost the ship I had just upgraded to.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 16, 2015, 05:14:14 PM
Just to clarify; there currently is NO WAY to land on atmospheric planets. Just the ones without one.

The 'turbulence' people are going on about is not from an atmosphere but from physics effects of the thrusters because you are on the edge of supercruise / Orbital cruise and normal thruster assisted flight.
The ships don't have proper wings so they generally all generate lift by means of their thrusters. As was explained by Sammarco in a recent livestream.

So its no bug that we have 'turbulence' on planets without any atmosphere.

And the seamless Transition from space to surface is just freaking awesome!!
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on December 16, 2015, 08:19:21 PM
Quote from: JudgeDredd on December 16, 2015, 05:09:08 PM
Quote from: Jarhead0331 on December 16, 2015, 04:08:52 PM
Quote from: JudgeDredd on December 16, 2015, 01:24:35 AM
I tried to land on one and it told me I needed some piece of kit to go any closer. I thought about where I might buy such a piece of kit, how much it might cost me, checked out my wallet and then closed it down and went to play DCS

I have no patience at all ;D

The JD black cloud strikes again!

Hey, don't be too miffed...it could be worse. When I booted up the release build last night after updating from beta, my control configuration had reset and for some reason, the axis controls on both my flight stick and throttle were all inverted. It caused total confusion and chaos on launch from Haxel Port which resulted in my ultimate destruction. That little bit cost me $330,000 in insurance deductibles to repurchase my fully outfitted Vulture.  I called it a night after that little episode.
lol

I'm not pissed about it. Very nonchalant actually. I was just pointing out I tried it and decided, at that particular time, I had no desire to go find the kit to perform the landing.

I'll revisit I'm sure.  8)

And your story reminds me of the time I was cocky with take off thinking I was some super pilot and went firing off through the exit - except I never got through the exit - and I didn't have enough insurance and lost the ship I had just upgraded to.

One day you seriously need to name a time and place and I'll meet you in open and drop a cargo load full of Platinum or Palladium for you.

This game keeps kicking you when you're down.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 16, 2015, 09:48:12 PM
Had an issue with Elite which is a long story. Anyhow, need some help and I figure I will get an answer here faster than the frontier forum. I purchased through frontier. I was an alpha backer so Horizons is free. Haven't played in about a week or so...I fire it up and it tells me I have to upgrade my launcher. So I do. That's not unusual. Then I get the usual upgrade screen with three choices

INSTALL Elite Horizons 64 bit
INSTALL Elite Dangerous 64 bit
Or
UPGRADE my Elite Dangerous 32 bit

So from this I'm getting that the game I've been playing for a year is 32 bit and I can now upgrade to 64. I tried all three options and it just freezes which may be a server Issue. My bigger question is:

Do I have to upgrade to Elite Dangerous 64 bit and THEN get Horizons 64 bit? Or just the latter?
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 16, 2015, 09:57:41 PM
Just get Horizons 64 bit. You don't need anything else.
Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on December 16, 2015, 10:25:10 PM
Thanks. Thought I already went through this. Argh
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 16, 2015, 11:47:40 PM
Horizon not free for me. Is it worth $45 given that I didn't play much of the first one?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 17, 2015, 01:00:12 AM
Jomni, your posts about this game have not exactly been very enthousiastic.
The core gameplay has not changed very much in Horizons in a way; only the places where this gameplay takes place, if that makes sense.
Its still a sandbox, it still has grindy elements and the missions do not drive a greater narrative. You still have to make your own story.

That said, you are a flightsim enthousiast and seem to like sims with a technical simulation as well as enjoying scenery. That should make the Discovery and just flying around on the planets something that, at the very least, tickles your appreciation for nice views and the realisation of what actually is on display here from a technical point of view.

Wether thats worth your money is your call. :)
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 17, 2015, 06:48:10 AM
Quote from: Yskonyn on December 17, 2015, 01:00:12 AM
Jomni, your posts about this game have not exactly been very enthousiastic.
The core gameplay has not changed very much in Horizons in a way; only the places where this gameplay takes place, if that makes sense.
Its still a sandbox, it still has grindy elements and the missions do not drive a greater narrative. You still have to make your own story.

That said, you are a flightsim enthousiast and seem to like sims with a technical simulation as well as enjoying scenery. That should make the Discovery and just flying around on the planets something that, at the very least, tickles your appreciation for nice views and the realisation of what actually is on display here from a technical point of view.

Wether thats worth your money is your call. :)

You read me correctly.  But the sim part of Elite actually bores me.  I thought it would be like a space trucker experience like what I do in FSX and X-Plane flying people and cargo from one place to another and earning money (Virtual Airline).  But flying from one point to another in Elite is quite a simple endeavour.  No complex routing, no talking to ATC and respecting regulations. Controlling the ship is no way as complex as a Boeing 777 (which is pretty much automated already). All I see is the black space.  The ports all look the same. I guess I need to spend more time on the original game.  No need to plunge into Horizons.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 17, 2015, 06:55:24 AM
You should check out the alpha of Rogue System. I think you will really dig it.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 17, 2015, 09:29:48 AM
Quote from: Jarhead0331 on December 17, 2015, 06:55:24 AM
You should check out the alpha of Rogue System. I think you will really dig it.

Thanks.  That does look interesting.
Title: Re: Elite: Dangerous. I broke down.
Post by: republic on December 17, 2015, 11:38:40 AM
I returned to Elite after a long while away.  (a long while away from the forum to, how y'all doin?)  I'm still impressed at how well Elite integrates the joystick with the user interface.  I can't recall any game I've ever played that is so seamless.

I've been away so long I haven't even tried the Close Quarters Combat addition.  I wasn't able to get in last night, it could never find a game.  Maybe it was my internet, who knows.

If they could add some player organization tools, and a way to harvest from the planets or something...I would love it.  We've got a lot of solid tools, it would just be nice to have a better reason to join up and have conflicts.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on December 17, 2015, 03:08:11 PM
Anyone else a little put off about FD's decision to release Horizons as a full-price stand alone rather than an expansion?  $45 for existing E:D owners strikes me as a bit steep...  And sounds like E:D owners need to download a complete new game rather than downloading a (presumably much smaller?) expansion?  Just seems puzzling.

The latter point is negligible in the long run, if still slightly annoying. But have to say the price is keeping me away. I would've hoped $30 would be the price to simply expand your existing E:D...

Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on December 17, 2015, 03:20:34 PM
Quote from: sandman2575 on December 17, 2015, 03:08:11 PM
Anyone else a little put off about FD's decision to release Horizons as a full-price stand alone rather than an expansion?  $45 for existing E:D owners strikes me as a bit steep...  And sounds like E:D owners need to download a complete new game rather than downloading a (presumably much smaller?) expansion?  Just seems puzzling.

The latter point is negligible in the long run, if still slightly annoying. But have to say the price is keeping me away. I would've hoped $30 would be the price to simply expand your existing E:D...


TBH, I feel the same way.... not jumping in until price comes down.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 17, 2015, 03:24:52 PM
Quote from: sandman2575 on December 17, 2015, 03:08:11 PM
Anyone else a little put off about FD's decision to release Horizons as a full-price stand alone rather than an expansion?  $45 for existing E:D owners strikes me as a bit steep...  And sounds like E:D owners need to download a complete new game rather than downloading a (presumably much smaller?) expansion?  Just seems puzzling.

The latter point is negligible in the long run, if still slightly annoying. But have to say the price is keeping me away. I would've hoped $30 would be the price to simply expand your existing E:D...

I am not sure if it still stands, but existing owners could get a 15 buck discount on Horizons, making it your entry price point of 30 bucks. 15% discount.

Actually I checked and it still seems active: https://www.frontierstore.net/eur/elite-dangerous-horizons-pre-order.html

Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on December 17, 2015, 03:28:34 PM
Quote from: Yskonyn on December 17, 2015, 03:24:52 PM
Quote from: sandman2575 on December 17, 2015, 03:08:11 PM
Anyone else a little put off about FD's decision to release Horizons as a full-price stand alone rather than an expansion?  $45 for existing E:D owners strikes me as a bit steep...  And sounds like E:D owners need to download a complete new game rather than downloading a (presumably much smaller?) expansion?  Just seems puzzling.

The latter point is negligible in the long run, if still slightly annoying. But have to say the price is keeping me away. I would've hoped $30 would be the price to simply expand your existing E:D...

I am not sure if it still stands, but existing owners could get a 15 buck discount on Horizons, making it your entry price point of 30 bucks. 15% discount.

Actually I checked and it still seems active: https://www.frontierstore.net/eur/elite-dangerous-horizons-pre-order.html

$44.99 is the price for me at discount.... not going to pay that.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: Father Ted on December 17, 2015, 04:55:31 PM
Quote from: Father Ted on December 16, 2015, 03:52:11 PM
Quote from: mikeck on December 15, 2015, 08:58:17 PM
Quote from: IronX on December 15, 2015, 08:43:02 PM
Ah, okay. That may be the reason why. Unfortunately there's no way I would buy the whole game again just for the expansion. An odd choice for the developer, assuming it was their decision.

Maybe I misunderstand you, but you shouldn't have to buy the game again. It's just a (sort of quasi) expansion. Did you purchase Elite Dangerous from Steam or Frontier?

Must admit I'm somewhat pissed off with E:D.  I bought the base game for £40, and now, if I want Horizons I can pay an extra £30 for it, whereas new buyers get the whole package for £40.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 17, 2015, 05:15:52 PM
They treat Horizons like Elite 2.  Totally separate and not DLC.  Because I guess there will also be DLC's for Horizons in the works.
The $45 mentioned before is the discounted price for existing owners.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on December 17, 2015, 07:03:27 PM
Quote from: Father Ted on December 16, 2015, 03:52:11 PM
Quote from: mikeck on December 15, 2015, 08:58:17 PM
Quote from: IronX on December 15, 2015, 08:43:02 PM
Ah, okay. That may be the reason why. Unfortunately there's no way I would buy the whole game again just for the expansion. An odd choice for the developer, assuming it was their decision.

Maybe I misunderstand you, but you shouldn't have to buy the game again. It's just a (sort of quasi) expansion. Did you purchase Elite Dangerous from Steam or Frontier?

Must admit I'm somewhat pissed off with E:D.  I bought the base game for £40, and now, if I want Horizons I can pay an extra £30 for it, whereas new buyers get the whole package for £40.

Sorry I missed your post, FT --

There's a lot to be impressed by with E:D, but overall I still have mixed feelings about it -- too mixed to drop another $45 on it at the moment. I can hold out for a sale.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 18, 2015, 09:09:29 AM
I do find it weird that Frontier didn't allow people who pre-ordered Horizons, without owning the base game, access to Elite:Dangerous until release of Horizons; until a week before launch that is. Then suddenly people were allowed to play afterall.

I also feel for those who recently bought Elite and need to drop cash soon after for Horizons, since I feel Frontier should have suspended E:D sales the moment Horizons was on pre-order and should have allowed people to start playing with their pre-order.

I do not feel bad for those, like me, who were there at launch and now have to pay for Horizons. We were there at launch, had a full year of entertainment from the product and now it moves to the next phase and people need to buy its expansion.
Business as usual, IMO.

(RANT mode on (official forums))
People who didn't keep tabs on the game, for whatever reason, and find out they now need to pay 'again' (for a product they didn't use very much after initial launch) for the next season and start to make a fuss about it should just take a hike. You weren't interested in it very long after initial release. Your problem. Doesn't mean Frontier should stop trying to run a company that earns its employees a living. Nobody's forcing you to pay.(RANT off)

:)
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on December 18, 2015, 09:20:01 AM
Quote from: Yskonyn on December 18, 2015, 09:09:29 AM
(RANT mode on (official forums))
People who didn't keep tabs on the game, for whatever reason, and find out they now need to pay 'again' (for a product they didn't use very much after initial launch) for the next season and start to make a fuss about it should just take a hike. You weren't interested in it very long after initial release. Your problem. Doesn't mean Frontier should stop trying to run a company that earns its employees a living. Nobody's forcing you to pay.(RANT off)

:)

That's me!!!!  Good advice.
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on December 18, 2015, 10:20:29 AM
Well that rant is not valid, making a living by not treating your customers fairly is not making a living for long or making loyal customers..... so that logic does not hold.  I guess I will hold out for another couple of $50 expansions before I jump back in, by then I will just pay $50 while others would have paid $200.


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 18, 2015, 10:28:16 AM
I had some exciting combat last night. I was bounty hunting near a high intensity resource zone and got into a huge furball with dozens of wanted criminals. I had a few Federal Eagles and Vipers fighting with me, but we were seriously outgunned. I ended up actually getting destroyed by an Imperial Clipper. This is the first time I've been defeated in combat in a very long time. I was frustrated by the loss of about $500,000 in bounties, plus the $325,000 in insurance deductibles to repurchase my Vulture, but I went right back in and ended up walking away with another $1,000,000 in bounties to end the evening ahead in the black. I have over $10,000,000 in the bank, which for me, is the most I have ever collected.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 18, 2015, 12:19:15 PM
Quote from: PanzersEast on December 18, 2015, 10:20:29 AM
Well that rant is not valid, making a living by not treating your customers fairly is not making a living for long or making loyal customers..... so that logic does not hold.  I guess I will hold out for another couple of $50 expansions before I jump back in, by then I will just pay $50 while others would have paid $200.


PE

We shall just have to agree to disagree then.
Title: Re: Elite: Dangerous. I broke down.
Post by: PanzersEast on December 18, 2015, 12:23:13 PM
Quote from: Yskonyn on December 18, 2015, 12:19:15 PM
Quote from: PanzersEast on December 18, 2015, 10:20:29 AM
Well that rant is not valid, making a living by not treating your customers fairly is not making a living for long or making loyal customers..... so that logic does not hold.  I guess I will hold out for another couple of $50 expansions before I jump back in, by then I will just pay $50 while others would have paid $200.


PE

We shall just have to agree to disagree then.


True, and really in the end is just an individuals decision, not really a right or wrong... who knows, maybe I will break down and purchase  :crazy2:


PE
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on December 18, 2015, 02:27:12 PM
Quote from: Jarhead0331 on December 18, 2015, 10:28:16 AM
I had some exciting combat last night. I was bounty hunting near a high intensity resource zone and got into a huge furball with dozens of wanted criminals. I had a few Federal Eagles and Vipers fighting with me, but we were seriously outgunned. I ended up actually getting destroyed by an Imperial Clipper. This is the first time I've been defeated in combat in a very long time. I was frustrated by the loss of about $500,000 in bounties, plus the $325,000 in insurance deductibles to repurchase my Vulture, but I went right back in and ended up walking away with another $1,000,000 in bounties to end the evening ahead in the black. I have over $10,000,000 in the bank, which for me, is the most I have ever collected.

I general I find that the AI is able to put up a much better fight as it is currently. They make use of effective chaff tactics, boom and zoom tactics and to top it off; the level of the foe now actually seems something to really take note of.

I am enjoying myself very much. But I have mainly focussed on RES hunting. I am curious about Exploration, but I keep reading complaints about how there isn't really an incentive to go out there. And that is making me think twice about spending my limited playtime...
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 18, 2015, 05:21:47 PM
Quote from: Yskonyn on December 18, 2015, 02:27:12 PM
Quote from: Jarhead0331 on December 18, 2015, 10:28:16 AM
I had some exciting combat last night. I was bounty hunting near a high intensity resource zone and got into a huge furball with dozens of wanted criminals. I had a few Federal Eagles and Vipers fighting with me, but we were seriously outgunned. I ended up actually getting destroyed by an Imperial Clipper. This is the first time I've been defeated in combat in a very long time. I was frustrated by the loss of about $500,000 in bounties, plus the $325,000 in insurance deductibles to repurchase my Vulture, but I went right back in and ended up walking away with another $1,000,000 in bounties to end the evening ahead in the black. I have over $10,000,000 in the bank, which for me, is the most I have ever collected.

I general I find that the AI is able to put up a much better fight as it is currently. They make use of effective chaff tactics, boom and zoom tactics and to top it off; the level of the foe now actually seems something to really take note of.


I agree...the Combat AI has definitely been improved. In solo play, I used to tangle with anything without thinking twice. Now, you really need to look at your surroundings, the skill level of your target and the ship they are flying. Last night I ran into a wing of 3 that consisted of an anaconda and two vultures. There were no federal forces in range so I decided to leave them be. In the past, I would have engaged instantly.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on December 20, 2015, 11:36:37 AM
Anyone else feeling liked they tweaked the interdiction rate higher? Could just be just shitty RNG but it seems like every system I go to I've either been interdicted.

Last night I had 3 interdictions in a row by imperial navy looking for contraband/bounties. I would leave and then it would happen again. I've complained about this before but this is just ridiculously stupid. I cant get anything done with this happening.

Combat AI definitely seemed improved. Got interdicted by a diamondback explorer last night in my Cobra mk3. Normally my lasers and gatling guns are able to eat most things for lunch, not this thing. I managed to sta behind him  and get some hits in but barely a dent to his shields. When he finally got a shot a me, he took off all my shields and 40% of my hull in one pass. Needless to say I stored the weapons and threw everything into engines and got the hell outta there.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on December 20, 2015, 12:06:47 PM
Quote from: Kushan on December 20, 2015, 11:36:37 AM
Anyone else feeling liked they tweaked the interdiction rate higher? Could just be just shitty RNG but it seems like every system I go to I've either been interdicted.

Last night I had 3 interdictions in a row by imperial navy looking for contraband/bounties. I would leave and then it would happen again. I've complained about this before but this is just ridiculously stupid. I cant get anything done with this happening.

Combat AI definitely seemed improved. Got interdicted by a diamondback explorer last night in my Cobra mk3. Normally my lasers and gatling guns are able to eat most things for lunch, not this thing. I managed to sta behind him  and get some hits in but barely a dent to his shields. When he finally got a shot a me, he took off all my shields and 40% of my hull in one pass. Needless to say I stored the weapons and threw everything into engines and got the hell outta there.

I have not been interdicted once since the Horizons upgrade. It could be bad luck, or have something to do with the sector of space you are in. I'm in Federal Territory.

Your situation with the Diamond Back doesn't sound like an AI issue, it sounds like something changed with respect to weapon and/or armor strength, but I have not noticed any differences there. But I do agree based on my own experiences, the combat AI is definitely much improved.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on January 02, 2016, 01:05:02 AM
Took on a standard delivery mission tonight. But when I got to the target system the station that I'm supposed to be delivering my goods to isn't there. I flew around the system  thinking it was unexplored but got nothing. I was in the same system a few days ago hunting pirates and never saw it then either. Anyone ever seen this before? Is it possible the station was destroyed at some point?
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 02, 2016, 02:41:51 AM
I don't think stations can be destroyed.

I have seen this before but it was always due to the fact that the system was not (completely) Explored yet.
Especially systems with more than one star might have rather big distances within the system itself. And I believe if you didnt discover the other star yet you wont see the planets and stations in Orbit around it either.

You can also check its existence on the EDDB website.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on January 02, 2016, 03:07:56 AM
Quote from: Yskonyn on January 02, 2016, 02:41:51 AM
I don't think stations can be destroyed.

I have seen this before but it was always due to the fact that the system was not (completely) Explored yet.
Especially systems with more than one star might have rather big distances within the system itself. And I believe if you didnt discover the other star yet you wont see the planets and stations in Orbit around it either.

You can also check its existence on the EDDB website.

I did a quick google search and supposedly the stations exists but I flew around all 3 stars in the system without seeing anything. The loss of 20,000 credits was more annoying then anything.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on January 02, 2016, 04:27:03 AM
Quote from: Kushan on January 02, 2016, 01:05:02 AM
Took on a standard delivery mission tonight. But when I got to the target system the station that I'm supposed to be delivering my goods to isn't there. I flew around the system  thinking it was unexplored but got nothing. I was in the same system a few days ago hunting pirates and never saw it then either. Anyone ever seen this before? Is it possible the station was destroyed at some point?

Did you check the planets for outposts ?  Maybe you are not supposed to deliver to a space station but land on a planet to make the delivery.

When you go to system map and go to the third tab on the top left side, below balance (Local) you get all the possible destinations in the system including those on the planets.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 02, 2016, 09:49:16 AM
Even of you do not have Horizons Some missions will send you to a surface base without telling you , you cannot go there.
Its a bug.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on January 02, 2016, 11:50:45 AM
Quote from: Pete Dero on January 02, 2016, 04:27:03 AM
When you go to system map and go to the third tab on the top left side, below balance (Local) you get all the possible destinations in the system including those on the planets.

Checked that, station isn't showing at all in the system. Oh well too late now.

Been trying to see if there has been any reason behind why I'm being interdicted every 30 seconds. Some of the time I've been in a system with a civil war and I'm being interdicted by one of the warring factions. Ok that makes perfect sense to me.

The vast majority of the times, as far as I can figure out from some google searching, looks like its just the PP spawn tables being F***ed up. From what I can gather any factions ships can spawn in any other factions controlled/exploited system. Kind of annoying for me because I've been in and around the imperial capital and it makes absolutely no sense that a fed, alliance, or independent should be spawning and telling me "You don't belong here". Why wouldn't the imperial navy be blowing these guys out of space?

I may try dropping my PP alliance and see if that helps any. I don't have many merits earned anyway so not going to lose much.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on January 03, 2016, 12:29:47 PM
Incoming rant...

So last night I took on a assassination mission in the Zvaithhogg system. The target was in the same system so I'm thinking its an easy 150,000 credits. Well I go find, interdict him. Was a little odd when I noticed he wasn't wanted. Double checked my mission to make sure I had the right target. I did so I kill him but instead of a mission completed I got a bounty on my head. Check my missions and the mission disappeared after he was killed.

Rage uninstalled after I realized I couldn't dock at Laming Vision to pay off my bounty and retrieve my Asp. Would love to know their reasoning behind introducing a waiting period on bounties.

Did some reading this morning and found out you can set a bounty to dormant by getting killed. So I bought a sidewinder and got myself killed. Then got killed in another 4 Sidewinders trying to get into Laming Vision for my Asp. Finally got in, hoping I can make it out of the system, because I really do not want to pay the 350,000 rebuy on it.

End of rant.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 03, 2016, 02:30:53 PM
Quote from: Kushan on January 03, 2016, 12:29:47 PM
Incoming rant...

So last night I took on a assassination mission in the Zvaithhogg system. The target was in the same system so I'm thinking its an easy 150,000 credits. Well I go find, interdict him. Was a little odd when I noticed he wasn't wanted. Double checked my mission to make sure I had the right target. I did so I kill him but instead of a mission completed I got a bounty on my head. Check my missions and the mission disappeared after he was killed.

Rage uninstalled after I realized I couldn't dock at Laming Vision to pay off my bounty and retrieve my Asp. Would love to know their reasoning behind introducing a waiting period on bounties.

Did some reading this morning and found out you can set a bounty to dormant by getting killed. So I bought a sidewinder and got myself killed. Then got killed in another 4 Sidewinders trying to get into Laming Vision for my Asp. Finally got in, hoping I can make it out of the system, because I really do not want to pay the 350,000 rebuy on it.

End of rant.

Yeah, I've had this happen. 

Bounty Hunting missions don't always give wanted targets.  If you notice, sometimes Bounty Hunting missions are being offered by groups that are not in control of the system, sometimes even pirate factions.  This isn't always a problem if the target is in a different system as you can at least head back to your point of origin and get paid. 

The way I get around the problem is by either only taking missions in a different system or making sure I take kill missions that identify my targets as "Pirates" or some other criminal sounding name.  Never take missions targeting things like "traders" or "System Security". 

If you take a bounty to kill a named target, make sure it's offered by the group in authority in the system, and to be safe make sure he's preferably in an anarchy system, or at least in a different system from the group offering the bounty.  Either way, chances are he's going to be clean.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 03, 2016, 03:29:33 PM
In my experience, if you want to make real money bounty hunting, find yourself a resource extraction zone and fly there. Patrol the region and scan any ship you come across with a warrant scanner. This will help you pick up bounties across systems and from multiple authorities. Coordinate your attacks on wanted criminals with local system security so you have back-up. You can quickly collect large bounties this way. I frequently collect upwards of $1,000,000 per run.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on January 03, 2016, 03:35:38 PM
LOL - I'm still struggling to get my game controllers sorted out ;-{
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on January 03, 2016, 07:34:33 PM
Quote from: Jarhead0331 on January 03, 2016, 03:29:33 PM
In my experience, if you want to make real money bounty hunting, find yourself a resource extraction zone and fly there. Patrol the region and scan any ship you come across with a warrant scanner. This will help you pick up bounties across systems and from multiple authorities. Coordinate your attacks on wanted criminals with local system security so you have back-up. You can quickly collect large bounties this way. I frequently collect upwards of $1,000,000 per run.

That is normally what I do. But until today I haven't been able to find any in the area of the galaxy I am in. Found one today on my way to somewhere else. Made close to 1.5 million total.

Only thing I need now for my Asp before I set out for my circumnavigation of the galaxy is an auto repair field and a better jump drive (although I could probably do without it).
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 23, 2016, 09:01:11 AM
If there is one thing that is in desperate need of an overhaul, its the bounty system.

So I'm in federal space where I am considered a respected ally. My reputation is seriously like over 100%. I show up at a port and  they all just drop their pants. Last night I'm out on a bounty hunt and I've been flying with a local federal security force for about 40 minutes capping bad guys. I run into in a wing of 2 Vipers. I scan and cap one and then move onto the other, but in my haste, I open fire before I have scanned him completely identifying him as wanted. This instantly puts 200 credit bounty on my head. The guy ended up being wanted himself, of course, but it didn't make a difference. The federal patrol instantly viewed me as wanted and turned on me.  I was dead in under 30 seconds.

This makes no sense. There should be some kind of a warning system, and it shouldn't matter that you fire on someone who is wanted before you scan them. If they are wanted, they are wanted. Period. I wish Frontier would tweak this.
Title: Re: Elite: Dangerous. I broke down.
Post by: Rayfer on January 23, 2016, 10:16:44 AM
LOL...reminds of an experience with one of the old Ultima games. My party was in a store where I accidently hit the wrong key to steal rather than buy an item. The shop owner and ever citizen and guard in the entire city knew about it instantly and slaughtered my party within 60 seconds.
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on January 26, 2016, 03:28:40 PM
Not sure if this is common knowledge among Grogheads Elite players, but I thought this was very cool:

https://www.rockpapershotgun.com/2016/01/26/elite-dangerous-galaxy-edge-journey/ (https://www.rockpapershotgun.com/2016/01/26/elite-dangerous-galaxy-edge-journey/)

"900 pilots in Elite: Dangerous have banded together to undertake a three month expedition to the far side of the galaxy. But such a long journey into deep space has its dangers. Breakdowns, accidents, fuel shortages and even player-led pirate gangs will mean many of the pilots won't make it. In this Ridealong, I met up with the organisers on the day of departure to witness the huge fleet launch into the deep unknown."

Even though this isn't something I'd really want to participate in (!), I love the fact that Elite makes something like this possible. I tend to be among the folks who feels like there isn't quite enough to do in Elite, but this is a great example of how Elite allows you to 'make your own fun.' 
Title: Re: Elite: Dangerous. I broke down.
Post by: JasonPratt on January 26, 2016, 04:13:43 PM
(https://i.imgur.com/UjuSUSV.jpg)
Title: Re: Elite: Dangerous. I broke down.
Post by: JasonPratt on January 26, 2016, 04:17:36 PM
This seems like it was actually being done in Horizons...? There are buggies and planetary descents.
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 26, 2016, 04:20:49 PM
Quote from: sandman2575 on January 26, 2016, 03:28:40 PM
Not sure if this is common knowledge among Grogheads Elite players, but I thought this was very cool:

https://www.rockpapershotgun.com/2016/01/26/elite-dangerous-galaxy-edge-journey/ (https://www.rockpapershotgun.com/2016/01/26/elite-dangerous-galaxy-edge-journey/)

"900 pilots in Elite: Dangerous have banded together to undertake a three month expedition to the far side of the galaxy. But such a long journey into deep space has its dangers. Breakdowns, accidents, fuel shortages and even player-led pirate gangs will mean many of the pilots won't make it. In this Ridealong, I met up with the organisers on the day of departure to witness the huge fleet launch into the deep unknown."

Even though this isn't something I'd really want to participate in (!), I love the fact that Elite makes something like this possible. I tend to be among the folks who feels like there isn't quite enough to do in Elite, but this is a great example of how Elite allows you to 'make your own fun.'
I think I've bloody beat them!
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on January 26, 2016, 06:07:47 PM
Quote from: JasonPratt on January 26, 2016, 04:13:43 PM
(https://i.imgur.com/UjuSUSV.jpg)

Thought this is a new Matrix game.
Title: Re: Elite: Dangerous. I broke down.
Post by: JasonPratt on January 26, 2016, 08:06:58 PM
I have to say I'm ridiculously impressed by the extent and glory on display in that article.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on February 01, 2016, 08:51:56 AM
Claim your PAX South Exclusive Paint Job for Elite Dangerous :

https://community.elitedangerous.com/promotions/paxsouth2016

You should get a free Eagle paint job (when patch 2.1 releases ?).
Title: Re: Elite: Dangerous. I broke down.
Post by: steve58 on March 04, 2016, 05:42:54 PM
Just saw this in my inbox...
Quote
...you'll be pleased to know that our incredible community pulled together and won all players with between 3 and 18 hours of gameplay at the time (that's you!) a FREE Viper Mk IV. The ship is yours, in game right now and just waiting for collection from Clauss City in the Gunnovale system.

Guess, I need to fire up ED this weekend to grab this.
Title: Re: Elite: Dangerous. I broke down.
Post by: jomni on March 04, 2016, 06:05:55 PM
Quote from: steve58 on March 04, 2016, 05:42:54 PM
Just saw this in my inbox...
Quote
...you'll be pleased to know that our incredible community pulled together and won all players with between 3 and 18 hours of gameplay at the time (that's you!) a FREE Viper Mk IV. The ship is yours, in game right now and just waiting for collection from Clauss City in the Gunnovale system.

Guess, I need to fire up ED this weekend to grab this.

I go that free one a long time ago.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on March 12, 2016, 01:03:23 PM
I booted this up today for the first time in about a year.

I'm not sure if this is a bug, or feature.  When I engage the frame drive to go into supercruise, like when you're within maybe 30Ls away from a space station, my throttle stops responding.

I'm using a CH Fighterstick/Throttle HOTAS set up.  The throttle works when I'm not in frame drive, but when I go into frame drive it stops responding so I can't slow down to drop out of hyperdrive/supercruise. 

Also, the game will recognize the ministick "up" direction in the controls setup, but in game it won't recognize that direction no matter what I map it to; the other directions work fine.

I'm thinking this is a bug.  I can't figure it out.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on July 08, 2016, 09:39:30 AM
Frontier Developments announces that Elite Dangerous: Arena is available for free this weekend, and everyone who downloads a copy from the Frontier Store or Steam between now and 1:00 pm EDT Monday will get to keep it forever.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on July 10, 2016, 12:58:28 AM
Quote from: Toonces on March 12, 2016, 01:03:23 PM
I booted this up today for the first time in about a year.

I'm not sure if this is a bug, or feature.  When I engage the frame drive to go into supercruise, like when you're within maybe 30Ls away from a space station, my throttle stops responding.

I'm using a CH Fighterstick/Throttle HOTAS set up.  The throttle works when I'm not in frame drive, but when I go into frame drive it stops responding so I can't slow down to drop out of hyperdrive/supercruise. 

Also, the game will recognize the ministick "up" direction in the controls setup, but in game it won't recognize that direction no matter what I map it to; the other directions work fine.

I'm thinking this is a bug.  I can't figure it out.

That's a bug, for sure.  You should submit a ticket to FD.  My HOTAS does not operate in that way at all.
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on August 17, 2016, 10:18:21 PM
Gamescon hasn't even started and already there is new information on patch 2.2 being released.

Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 19, 2018, 10:04:37 AM
Its been a long time since I booted this up...probably since right after the Horizon's beta was released.

I've been thinking about logging in and picking up where I have left off, but I'm afraid of losing my expensive Python due to unfamiliarity with new game systems. I know some of you guys are still active with it...how has it changed over the last year or so? Anything in particular I would need to look out for? What are the best ways to earn credits these days?
Title: Re: Elite: Dangerous. I broke down.
Post by: JudgeDredd on January 20, 2018, 03:32:45 PM
Ok - I was going to stay out of this and let some other hard core Elitist reply - particularly as I wasn't very good at it...but as you've been starved of responses...

I haven't been in it a great deal...not in the last month or so at least. What I do know is when I did last play it for a few days (maybe a couple of months ago?), it was much more enjoyable.

Apart from Horizons and it being (seemingly) easier to trade, I can't say I found it that different or daunting to jump back in after my hiatus. You remember my complete inability to make any money, right? Well, I was able to increase my wealth considerably in those days. So if I was to hazard a guess, trade is either a)easier or b)more plentiful.

Either way - when I jumped in I was familiar with everything in short order and enjoyed it.

So jump in - I'm sure you'll find the water fine.  O0
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 20, 2018, 04:47:15 PM
Don't let the thargoids get you
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on January 20, 2018, 04:52:20 PM
I'd hate to get grabbed by the Thargoids.
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 20, 2018, 04:54:49 PM
It's part of the prostate test for a man of your age
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on January 20, 2018, 05:04:01 PM
Been there, done that.

Why aren't you busy painting mini's?
Title: Re: Elite: Dangerous. I broke down.
Post by: undercovergeek on January 20, 2018, 05:06:17 PM
Basing the first platoon - Pva and grass everywhere - mishap with the primer can and the nozzle fell off so back to warlord tomorrow for another can
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on January 20, 2018, 05:08:39 PM
As an old experienced mini's painter, I can verify, beyond any doubt, that you can apply primer with a brush  ;D
Title: Re: Elite: Dangerous. I broke down.
Post by: Kushan on January 20, 2018, 06:09:52 PM
I started playing again a few weeks ago. I neber had a tremendous amount of credits but I was able to pick up pretty much where I left off with no real difficulty.

Lots of changes coming in the "Beyond" Season/Series of updates throughout this year. First part of it; trade changes, Chieftan, planet improvements is scheduled to hit beta this week.

Quote from: undercovergeek on January 20, 2018, 04:47:15 PM
Don't let the thargoids get you

Had my first encounter with them on New Years Eve. I ran afoul of 4 of them... Unfortunately I was still carrying Guardian artifacts. 3 of them left, the 4th obliterated my Asp.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 20, 2018, 06:31:29 PM
Quote from: JudgeDredd on January 20, 2018, 03:32:45 PM
Ok - I was going to stay out of this and let some other hard core Elitist reply - particularly as I wasn't very good at it...but as you've been starved of responses...

I haven't been in it a great deal...not in the last month or so at least. What I do know is when I did last play it for a few days (maybe a couple of months ago?), it was much more enjoyable.

Apart from Horizons and it being (seemingly) easier to trade, I can't say I found it that different or daunting to jump back in after my hiatus. You remember my complete inability to make any money, right? Well, I was able to increase my wealth considerably in those days. So if I was to hazard a guess, trade is either a)easier or b)more plentiful.
F
Either way - when I jumped in I was familiar with everything in short order and enjoyed it.

So jump in - I'm sure you'll find the water fine.  O0

Thanks, JD. Good to know...I'll check it out!
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on January 21, 2018, 12:07:01 AM
There was a lot of cash to be made in high value passenger transport a few months ago that wasn't far from an exploit.  I pulled down around a billion in my Anaconda in a few days, but that has been nerfed and dried up. 

As to now, I' haven't played at all since the announcement of the new DLC.  They're going to rework missions and engineers, and that's a really big deal for me.  I finally have a full A-rated Anaconda and a couple of other ships at the A level, so I'm going to hold off until the 3.0 season to really dig back in.  Looking forward to it.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 08, 2018, 12:09:22 PM
I jumped back into this after a very long hiatus. I'm easing my way back in slowly, re-learning keys and operations, while also exploring some of the new features and game mechanics. So much has been added during my time off. It is much easier to make a reasonable living safely now. I've basically made over $10,000,000 traveling less than 9.00LY between two systems running boom data, strategic info and courier jobs. Very low risk and fairly high rewards with frequent bonuses for fast delivery.

I plan on doing some sightseeing on lunar surfaces and then will start to try to figure out new module and component systems. I'm in a python, but I have no idea how it will hold up now in a fight...
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on July 08, 2018, 12:56:28 PM
Quote from: Jarhead0331 on July 08, 2018, 12:09:22 PM
I jumped back into this after a very long hiatus.

Have you used Voice Attack in Elite ?

A few years ago I bought the text-to speech voice Salli (https://harposoftware.com/en/content/12-about-text-to-speech - https://harposoftware.com/en/english-usa/129-salli-american-english-voice.html)
to go with the Speech and Ambient Sound Module for CMANO (http://www.matrixgames.com/forums/tm.asp?m=3457871).  (Standard microsoft voice Anna is awful and brakes immersion)

I will probably get a HCS voicepack for Elite (https://www.hcsvoicepacks.com/products/astra) but in the meantime I'm having fun using this voice in Voice Attack to make my own command responses.
(In command - When this command executes... - Other - Sounds - Say something text to speech,  I enter the text I want to hear in game after a command is executed).


Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 08, 2018, 02:47:42 PM
^Negative. I have only used voice attack with DCS. Astra definitely looks interesting though...will check it out.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 11, 2018, 02:29:28 PM
I'm trying to get back into this after a long break and having the usual struggle to sort all the keymaps out again. One of the new features is the 'Camera Suite' which I cannot figure out at all. There seems to be little or no official instructions on how to set this up.

I was having an issue with my old Saitek X45 Hotas, since Saitek no longer support it and therefore there are no W10 drivers for it. Elite picks up the joystick as 'generic' but not the throttle slider. However, after a bit of fiddling about, it would appear that if I select the controlled as 'Custom' I can indeed bind the controls.

This must rank as one of the most tedious games ever in terms of setting up the controls  :pullhair:
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on July 11, 2018, 02:55:55 PM
Quote from: bob48 on July 11, 2018, 02:29:28 PM

This must rank as one of the most tedious games ever in terms of setting up the controls  :pullhair:

Try the BMS mod for Falcon. Uber tedious, but totally worth it.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 11, 2018, 02:59:13 PM
I think my brain would melt and trickle out of my ears :-)
Title: Re: Elite: Dangerous. I broke down.
Post by: Tuna on July 11, 2018, 05:59:25 PM
Quote from: bob48 on July 11, 2018, 02:59:13 PM
I think my brain would melt and trickle out of my ears :-)

Now blame that one the 60's, not the game!
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on July 11, 2018, 08:37:26 PM
Quote from: Jarhead0331 on July 11, 2018, 02:55:55 PM
Quote from: bob48 on July 11, 2018, 02:29:28 PM

This must rank as one of the most tedious games ever in terms of setting up the controls  :pullhair:

Try the BMS mod for Falcon. Uber tedious, but totally worth it.

I'm not brave enough to tackle Falcon. But trying to set up controls for Il-2 Sturmovik BoS drives me insane. The inability to combo buttons is ridiculous. At least Elite gives you this basic option.
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 12, 2018, 06:32:37 AM
Quote from: Tuna on July 11, 2018, 05:59:25 PM
Quote from: bob48 on July 11, 2018, 02:59:13 PM
I think my brain would melt and trickle out of my ears :-)

Now blame that one the 60's, not the game!

You could well be right :2funny:
Title: Re: Elite: Dangerous. I broke down.
Post by: Tuna on July 12, 2018, 09:20:19 AM
Quote from: bob48 on July 12, 2018, 06:32:37 AM
Quote from: Tuna on July 11, 2018, 05:59:25 PM
Quote from: bob48 on July 11, 2018, 02:59:13 PM
I think my brain would melt and trickle out of my ears :-)

Now blame that one the 60's, not the game!

You could well be right :2funny:

I blame the 70s, but I'm younger than you!
Title: Re: Elite: Dangerous. I broke down.
Post by: bob48 on July 12, 2018, 10:09:41 AM
Meh!

Well, I've sorted and mapped out quite a few controls now, but its surprising how much I've forgotten since the last time I played it (almost a year) plus there have been a lot of up-dates and changes to the game.

I'm really pleased that I've got the old X45 combo working again  :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Huw the Poo on June 08, 2019, 05:43:28 AM
Hullo!

I played Elite over a year ago on PS4.  I've just picked it up on PC on a whim and could do with a few pointers, since I haven't followed any development for more than a year.  I believe mining is the new hotness when it comes to making money, but presumably requires more of an investment than I can put in right now?  Should I just get out of noob space and start doing missions?  Is there anything of particular importance I should be aware of after being out of the loop for so long?

Side question: Is Powerplay worth doing yet?

Also I don't have Horizons yet but I'll pick it up if I'm still playing after a couple of weeks.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on June 08, 2019, 08:24:58 AM
A comprehensive guide : https://thecakeisaliegaming.wordpress.com/2015/01/25/getting-started-in-elite-dangerous-a-guide/

A good source for information : https://www.youtube.com/user/ObsidianAnt/videos

At this point you will need Horizons to have the full experience.

Title: Re: Elite: Dangerous. I broke down.
Post by: mikeck on June 08, 2019, 09:36:55 AM
I'd grab horizons now. Adds a lot and landing on planets is just fun
Title: Re: Elite: Dangerous. I broke down.
Post by: Huw the Poo on June 08, 2019, 09:52:29 AM
Thank you Pete.

Yeah I know Horizons is a must; but I also know myself, and the distinct possibility I may not be playing in two weeks from now. :D

Just to be clear, I had Horizons when I played on the PS4.  I did quite a lot - there are systems with my name on, I had a Python and a Krait and pretty high Fed rank etc.  I'm sure there have been a lot of developments since I played though.

I was kind of hoping Powerplay is actually worth doing now.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on June 08, 2019, 10:07:51 AM
^Why aren't you playing Star Citizen!? PU 3.5.1 just came out. Now has ship customization for the Origin 300i series. Also having a weekend free fly event. Do it!  :crazy2:
Title: Re: Elite: Dangerous. I broke down.
Post by: Huw the Poo on June 08, 2019, 11:45:09 AM
Haha, I wondered whether you'd tell me off Jarhead!

It is still high on my list.  It won't be much longer before I buy it - I promise!
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on June 08, 2019, 12:03:54 PM
Quote from: Huw the Poo on June 08, 2019, 09:52:29 AM
Yeah I know Horizons is a must; but I also know myself, and the distinct possibility I may not be playing in two weeks from now. :D

Horizons was on sale on Steam for $6 last winter and the summer sale should start in a week or two (june 25 ?).


Jarhead : even when you have a not so new and powerful computer Elite still runs great, SC not so much.
Title: Re: Elite: Dangerous. I broke down.
Post by: Huw the Poo on June 08, 2019, 12:21:05 PM
^ Jarhead is referring to a conversation we had on Discord where he pretty much talked me into Star Citizen.  I just haven't got around to buying it yet. ;)
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on June 11, 2019, 07:02:53 AM
https://www.hcsvoicepacks.com/collections/voice-packs/products/orion  for £5.

Orion is our most popular male voice pack, and contains over 8 hours of William Shatner voiced responses!  For the entire month of June, you can get £10 OFF using the code CAPTAINKIRK5 at checkout.

Also works for Star Citizen version : https://www.hcsvoicepacks.com/collections/star-citizen/products/orion-star-citizen

Title: Re: Elite: Dangerous. I broke down.
Post by: Redwolf on June 11, 2019, 08:49:20 AM
Got a question for you: I have this game. I have been holding back playing it until I have time to do it in VR all the time.

Do you think that's worth it? Would be funny if I ended up discarding the VR run 1.5 hours in and having waited for nothing.

My headset is a rift v1. In other games I was bother by the low resolution and screendoor effect. However, I liked the immersion enough that I did not give up on my plan to use it for Elite.

Opinions? Should I just start doing mixed mode? How often do I need non-VR elements like a google search to learn this thing, anyway?
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on June 11, 2019, 09:31:52 AM
I don't have VR but this is my go to source for info on Elite : 



The galaxy map might be the hardest part to get used to :




For trade runs many use websites like https://eddb.io/ that get you out of VR.
Title: Re: Elite: Dangerous. I broke down.
Post by: Redwolf on June 11, 2019, 10:03:37 AM
Tank you, Pete.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 11, 2019, 10:06:15 AM
I play Elite exclusively with my Rift CV1 on my head. The immersion is just so darn great! And I find the graphics to be much better compared to, for example, the experience in DCS World, which I solely play without VR. So that says enough for Elite I think. :)
Title: Re: Elite: Dangerous. I broke down.
Post by: Huw the Poo on June 11, 2019, 05:57:10 PM
It's weird that all ships have docking computers now.  Also it seems to be a lot easier to make money than it used to be.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on June 11, 2019, 07:28:14 PM
Quote from: Huw the Poo on June 11, 2019, 05:57:10 PM
It's weird that all ships have docking computers now.  Also it seems to be a lot easier to make money than it used to be.

Mission payouts are much improved.   Deep Core Mining is also the #1 way to make money, sometimes as much as a billion a day if you have the right ship, but it's tedious and a bit of a bore. 

If you want to make a quick few hundred million, the easiest thing to do is go back to the old Sothis/Ceos run.  When one or both systems are in boom, they offer a trade missions back and forth from the other that usually hit 3-4 million per mission.   With a big enough hold you can stack several of those and pretty much print money.   

The real thing now is Engineers and Guardian modules.  I recently got the Guardian FSD booster, Shield Booster and Module Reinforcement package.  The rest aren't really necessary, but they're helpful if you're going Bug Stomping.

Outfitting a ship with AX Multicannons and hunting Thargoid Scouts is also very lucrative and blazes through combat rank.
Title: Re: Elite: Dangerous. I broke down.
Post by: Huw the Poo on June 12, 2019, 12:41:38 AM
Thanks for the tips SirAndrew!  That Sothis/Ceos run sounds promising; I might have to grab a Type 6 and make my way over there at some point.....
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on June 12, 2019, 01:34:48 PM
Quote from: Huw the Poo on June 12, 2019, 12:41:38 AM
Thanks for the tips SirAndrew!  That Sothis/Ceos run sounds promising; I might have to grab a Type 6 and make my way over there at some point.....

Make sure to check your Galmap before heading out there.  It's a long trip if you have a short jump range, and it's not worth the effort unless one system, preferably Ceos, is in Boom. 

You'll want to head to Brunel Hub or New Dawn in Ceos first.  Brunel offers some of the highest payout missions, some even just delivering in system and no jump required. 

Some of the better missions won't unlock till your allied with the factions, but that shouldn't take long.  Start with a few courier data missions first to get over the initial hump. 

Also, keep in mind that you WILL get attacked on a lot of those missions.  Just evade the interdiction.

Lastly, Sothis/Ceos is by far the best place to grind Federation rank.   The missions many time offer reputation payouts and with the sheer volume of runs, you can burn through rank faster than anywhere else I've seen.   I went from Ensign to Read Admiral there in just three days, and finally managed to get my Federal Corvette.
Title: Re: Elite: Dangerous. I broke down.
Post by: Huw the Poo on June 12, 2019, 03:00:39 PM
Excellent tips, thank you again!
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on June 12, 2019, 04:30:51 PM
If anyone wants to do engineering with Horizons there are three places that you'll want to go that can really speed things up. 

First is Dav's Hope in Hyades Sector DR-V c2-23 A 5 at 44.8180, -31.3893.   You'll be able to find the base after using the planetary scanner.  It's an abandoned mining base with a LOT of Grade 3-4 materials on the ground you can collect.  You can simple scoop them and then log off and back on again and they'll respawn.  This will stock you up on a lot of mid grade manufactured. 

Second it the Bugkiller Anaconda Crash site in HIP 16613 system on planet 1 a at -11.0093, -95.6755.   There is a lot of Grade 5 Raw materials found in containers at the site, and there are three data points that give Grade 4-5 Scan Data.  Same as above, collect, scan and relog.  You will fill up on three Grade 5 Raws and Two G5 Data types.  (And be careful around the Thargoids).

Third is Commander Jameson's crashed Cobra on  HIP 12099 system on planet 1B -54.3803, -50.3575.    There are three data points that can all be scanned from one central location, and they give G4-5 Data.  You can easily fill up three types of Data there in less than an hour. 

Once you have filled the materials, you can trade them for what you lack and then have enough for a lot of level 5 Engineer rolls.

For Grade 5 Manufactured Materials, you can find them in any civilized system.  Scan the Nav Buoy when you jump in system, and then look for "High Grade Emissions" signal sources.   There will always be Grade 4-5 Materials there to collect. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on June 03, 2020, 12:07:36 PM
First person experience coming to Elite...

http://email.elitedangerous.com/q/1HXx7680Vg1vtn8Hkx1uz/wv (http://email.elitedangerous.com/q/1HXx7680Vg1vtn8Hkx1uz/wv)
Title: Re: Elite: Dangerous. I broke down.
Post by: Myrmidon on June 03, 2020, 05:54:11 PM
I'm hoping to finally be able to use my Fed Dropship for some troop mission insertions.  Not holding my breath, but man, that would awesome.

The potential for more ground missions, plus the addition of actual atmospheric skies on planets make this pretty awesome news.  Glad to hear the devs are still giving it their attention.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on June 03, 2020, 07:07:47 PM
That does sound cool.

You know, I hadn't touched Elite in about 3 years until a month ago.  On a whim I fired it up just to see if it would run, and then goofed off seeing how much of the controls I remembered.  Unfortunately I didn't remember enough to actually play it, but I was struck again by how immersive a game it is.  I really do need to get back into it at some point. 
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on June 03, 2020, 07:32:27 PM
Quote from: Toonces on June 03, 2020, 07:07:47 PM
That does sound cool.

You know, I hadn't touched Elite in about 3 years until a month ago.  On a whim I fired it up just to see if it would run, and then goofed off seeing how much of the controls I remembered.  Unfortunately I didn't remember enough to actually play it, but I was struck again by how immersive a game it is.  I really do need to get back into it at some point.

Were you playing in VR?
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on June 03, 2020, 09:32:54 PM
No, I'm still a TrackIR loser.
Title: Re: Elite: Dangerous. I broke down.
Post by: Skoop on June 04, 2020, 01:17:55 AM
I saw the space legs coming finally.  I'm so heavily vested in star citizen, I'll probably pass on ED.  Though It does have VR.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on June 04, 2020, 05:53:07 AM
Quote from: Toonces on June 03, 2020, 09:32:54 PM
No, I'm still a TrackIR loser.

(https://pbs.twimg.com/media/BNaPaPdCcAA3aBJ?format=jpg&name=360x360)
Title: Re: Elite: Dangerous. I broke down.
Post by: Myrmidon on June 04, 2020, 01:53:25 PM
I have a hard time between the two modes.  Playing Elite in VR is one of the most immersive experiences I've had.  The size and scale of ships and buildings in VR is much bigger.  Flying in the middle of a war zone orbiting a planet, or doing a ground assault mission in VR is simply incredible.

But this time of year, as it gets hotter, sometimes I don't want a set of VR goggles on my head for an extended period of time.  As amazing as the VR experience is, the crispness of the graphics in the higher resolutions not currently available in VR is also something I miss.  So I see positives for both experiences.  I'm envious of the triple HD widescreen monitor setups I see some guys sporting. 

Unfortunately, at this point, it appears the Odyssey expansion won't initially be available in VR at launch, although I'm sure eventually it will be implemented.

Title: Re: Elite: Dangerous. I broke down.
Post by: mbar on June 04, 2020, 03:33:40 PM
Quote from: Toonces on June 03, 2020, 09:32:54 PM
No, I'm still a TrackIR loser.

I won't even consider VR. I wear bifocals.  :nerd:
TrackIR all the way.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 05, 2020, 02:42:55 AM
I actually have shifted back to TrackIR from VR myself as well.
Comfort is a big factor for this and it translates to physical parts of having to wear the goggles to eyestrain from having to focus quite often to see the image sharp. Re-adjusting the goggles, etc.

In the end I am just more comforable with having my desk in front of me and playing my games on my big 43" 4K montor instead; all the graphical fidelity with a reasonably big viewport for immersion and the comfort of a 'free head' and the possibility to grab and handle stuff around the desk easily.

However, I do agree that the immersion VR gives in games like Elite is next-level stuff!  :bd:
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on June 05, 2020, 11:33:06 AM
Quote from: Yskonyn on June 05, 2020, 02:42:55 AM
...playing my games on my big 43" 4K montor

Whoa! Curious what specs you need to run games on a 43" 4K monitor !  Is a single RTX 2080 Ti enough?  I have an RTX 2080 'super' which comfortably runs my modest 27" 1440p monitor, but doubt very much it could manage what you've got!
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on June 05, 2020, 11:44:37 AM
Quote from: sandman2575 on June 05, 2020, 11:33:06 AM
Quote from: Yskonyn on June 05, 2020, 02:42:55 AM
...playing my games on my big 43" 4K montor

Whoa! Curious what specs you need to run games on a 43" 4K monitor !  Is a single RTX 2080 Ti enough?  I have an RTX 2080 'super' which comfortably runs my modest 27" 1440p monitor, but doubt very much it could manage what you've got!

I never knew the size of the monitor made any difference. 4K is 4K, no? I've been running games off of a 42" 4K monitor for a long time. I've run everything from a 1070, 1080 to a 2080ti. You definitely do not need 2 2080ti's...although that would be pretty sick! lol
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 05, 2020, 01:03:19 PM
Yeah, resolution is what demands horsepower. The size of the monitor governs pixel density. For example a 27" 1080p monitor had a lesser pixeldensity than a 27" 1440p one.
If your resolution is too low for the size of the monitor you'll see a slightly blurred image. Big size budget monitors suffer from this.

But the demand on the videocard is the same for a given resolution, regardless of monitor size.

4K runs fine at 60hz on a 1080 (non Ti), which is what I run.
If you want to run at 144hz you'll need more powah!
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on June 05, 2020, 01:38:35 PM
You guys are blowing my mind.  I was definitely under the impression that larger monitor required more GPU horsepower, resolution being constant... so that a 42" 4K required a lot more juice than a 27" 4K because there were so many more pixels to manage on the bigger screen.

Anyway, this is good to know! (Maybe you can tell I'm not exactly a math & science guy... O0).

I'm having a bit of buyer's remorse now with my recently acquired 1440p monitor because I was under the impression that an RTX 2080 wouldn't handle a larger 4K monitor well. Ah well. I do like 1440p and more monitor real estate. I had been playing on a 24" 1080p monitor for many, many years.

Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 05, 2020, 02:50:22 PM
I have a 27" 1440p one as a second monitor (144hz for shooters et al) and I love the sharpness of the thing.

The 43" 4K monitor is a Philips professional model, built for graphic design. So it has a great pixel density and true colour calibration (even comes with a calibration report) which I value much.
I am a sucker for correct colours (I also do photo and digital art) and I can't stand most 'gaming profiles' that many monitors have.
The gaming specs (latency) on the 43" are ok, not stellar, but not bad either. I've never run into any ghosting issues. Which is a common issue on monitors specced for art and design instead of gaming.
Yet most gaming monitors have pretty awful red or blue colour gamut offsets which irk me to no end!

Its all about compromises I reckon. :)

Your RTX2080 is a beast. It can run 4K without breaking so much as a sweat. (On 60hz)
Title: Re: Elite: Dangerous. I broke down.
Post by: sandman2575 on June 05, 2020, 04:01:04 PM
Though I love the idea of a nice big 4K monitor, I do think I've grown too used to high-refresh monitors. I've been using a 144Hz monitor for years, and now my 1440p is 144Hz as well. I can't go back to 60Hz. The difference is subtle, but real. You're not really aware of what the high refresh rate is doing until it gets taken away from you! Kinda the same with G-Sync.
Title: Re: Elite: Dangerous. I broke down.
Post by: Toonces on June 05, 2020, 08:32:23 PM
Man alive 43" is a frickin' huge monitor.  And here I am feeling all fancy pants with my measly 27" monitor.  I guess an upgrade is in order.
Title: Re: Elite: Dangerous. I broke down.
Post by: SirAndrewD on June 05, 2020, 09:10:54 PM
Forget the 4k monitors. 

I am obscenely happy with my 34" Ultrawide that runs in 21:9 and more than 60FPS frames on even Doom Eternal in Ultimate Nightmare video mode. 

If I were to get a monitor right now I might even consider ultra ultrawide in the 49" range.

Screen real estate at the edges is better than just being big and having max resolution. 

I can't go back from the curved ultrawide.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on June 07, 2020, 03:25:30 AM
Quote from: SirAndrewD on June 05, 2020, 09:10:54 PM
Forget the 4k monitors. 

I am obscenely happy with my 34" Ultrawide that runs in 21:9 and more than 60FPS frames on even Doom Eternal in Ultimate Nightmare video mode. 

If I were to get a monitor right now I might even consider ultra ultrawide in the 49" range.

Screen real estate at the edges is better than just being big and having max resolution. 

I can't go back from the curved ultrawide.

I tried Ultra Wide as well, but I am not a fan. Many games stretch their UI to the far edges. At least the games I played. Perhaps new games do this better now.

As for 144hz. It certainly is a gamechanger for FPS games. Which is why I run a 1440p 27" 144hz screen as a second monitor!
For simming and wargaming there is no difference between 60hz or 144hz for me. Some people are sensitive to refresh rates and find higher rates calmer to their eyes, though.
I only detect the latency change and smoother control in FPS games on 144hz, nothing else.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on September 29, 2020, 10:28:02 AM
Frontier Developments announced today a major free update for the long running space epic, Elite Dangerous. The rich season of content Horizons will be folded into the base game for free for all Elite Dangerous owners on 27 October. Players will receive the complete Horizons experience via a free update to Elite Dangerous on PC, the PlayStation®4 computer entertainment system, and the Xbox One all-in-one games and entertainment system. Players who previously purchased Horizons will receive an exclusive Azure paint job compatible with all 41 ships currently in game.

Elite Dangerous: Horizons brings planetary landings to the Elite Dangerous galaxy, together with weapon crafting, ship-launched fighters and exhilarating multicrew co-op action. This premium expansion also allows players to put wheels on the ground and explore the galaxy up-close with the SRV Scarab ground vehicle, and access to many surface star ports and other locations.

https://www.bluesnews.com/s/215299/elite-dangerous-horizons-goes-free-next-month
Title: Re: Elite: Dangerous. I broke down.
Post by: Zulu1966 on September 29, 2020, 11:15:17 AM
Quote from: Pete Dero on September 29, 2020, 10:28:02 AM
Frontier Developments announced today a major free update for the long running space epic, Elite Dangerous. The rich season of content Horizons will be folded into the base game for free for all Elite Dangerous owners on 27 October. Players will receive the complete Horizons experience via a free update to Elite Dangerous on PC, the PlayStation®4 computer entertainment system, and the Xbox One all-in-one games and entertainment system. Players who previously purchased Horizons will receive an exclusive Azure paint job compatible with all 41 ships currently in game.

Elite Dangerous: Horizons brings planetary landings to the Elite Dangerous galaxy, together with weapon crafting, ship-launched fighters and exhilarating multicrew co-op action. This premium expansion also allows players to put wheels on the ground and explore the galaxy up-close with the SRV Scarab ground vehicle, and access to many surface star ports and other locations.

https://www.bluesnews.com/s/215299/elite-dangerous-horizons-goes-free-next-month

Bit pissed I paid for all this stuff now being released for free. Patience is a virtue I guess. One I dont possess unfortunately.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on September 29, 2020, 11:39:56 AM
^But you get a free paint job for your dedication and support.  :-X
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on September 29, 2020, 12:34:25 PM
Quote from: Jarhead0331 on September 29, 2020, 11:39:56 AM
^But you get a free paint job for your dedication and support.  :-X

I know, it's just Epic !
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on December 11, 2020, 01:43:18 PM




.
Title: Re: Elite: Dangerous. I broke down.
Post by: KyzBP on January 03, 2021, 08:24:33 AM
I don't mean to necro this thread but I finally bought this during the winter sale.  I've been playing on the PC for the last couple of days and it is absolutely amazing.  Then I bought it for my son, who has a VR headset.  HOLY $#it!  This game in VR is beyond words.  I'm tempted to get a headset for myself just because it's so incredible.

The moral of this story is BUY THIS while it's under $8!  The reality though is that I was probably the last guy on this sight to buy this.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on January 13, 2021, 01:14:42 PM
https://www.elitedangerous.com/news/article/odyssey-2021-update/

The release of the Elite Dangerous: Odyssey expansion is being delayed due to COVID-19. They say this will enter alpha testing for PC in early spring and will be released in late spring. The console release will follow in August.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 13, 2021, 03:06:27 PM
^Disappointing, but not unexpected I suppose. Looking forward to trying this out...especially interested to see how it will work out in VR. I'll admit that although I love piloting spacecraft in VR, the SRV makes me extremely uncomfortable and  somewhat queasy. Only a few VR titles have given me that sensation, but they all involve moving in a vehicle over land through a lot of different elevations.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on January 13, 2021, 04:42:43 PM
Frontier have stated that first person VR will not be a thing for now.
But they do realize many play in VR, so when you go FPS mode you will look at some kind of virtual monitor (or something to that effect) so that you don't have to take off your headset.

IMO that doesn't sound very neat, but ofc I haven't seen it in action yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on January 13, 2021, 04:45:08 PM
Quote from: Yskonyn on January 13, 2021, 04:42:43 PM
Frontier have stated that first person VR will not be a thing for now.
But they do realize many play in VR, so when you go FPS mode you will look at some kind of virtual monitor (or something to that effect) so that you don't have to take off your headset.

IMO that doesn't sound very neat, but ofc I haven't seen it in action yet.

Yeah...that absolutely blows. Sounds like it will be like watching a video through the VR headset. So in essence, playing traditionally in a windowframe with shitty resolution.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on March 29, 2021, 04:03:27 PM
The first public alpha build of the Odyssey expansion is live.

Downloading now...

Phase 1 features:

New commander creation
On-foot in 1 system: Adityan
Travel via Apex Interstellar shuttle service
Variety of local missions available from NPCs and mission boards.
Title: Re: Elite: Dangerous. I broke down.
Post by: Destraex on March 29, 2021, 05:04:37 PM
Now this will be interesting.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on March 29, 2021, 08:03:58 PM
Initial impressions are that it is very early and rough. Took awhile to be able to get in since I kept getting CTDs on loading. I figured it may have to do with VR and once I went into Horizons and shut VR off, I was able to load Odyssey. Once in, I had a lot of low res texture popping issues.   I'm going to let it bake a bit more before investing a lot of time. I'll spend some more time with it this weekend and explore more, try to take on some missions etc. Very early thoughts though are that it doesn't hold a candle to Star Citizen yet.
Title: Re: Elite: Dangerous. I broke down.
Post by: Pete Dero on May 20, 2021, 08:56:52 AM
Elite Dangerous Odyssey is released (https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey/)

Review scores are bad so far (crashes, bugs, lack of optimization, ...)

Guess I'm going to wait for a while  :(.
Title: Re: Elite: Dangerous. I broke down.
Post by: Jarhead0331 on May 20, 2021, 09:14:01 AM
^This was my impression of the Alpha. Pretty much unplayable for me.
Title: Re: Elite: Dangerous. I broke down.
Post by: Yskonyn on May 20, 2021, 11:18:43 AM
I am having performance issues on 4K res in any 'on foot' session, be it stations or planetary bases.
Framerate is in the mid 20's with slowdowns dipping to single digits.
Altering graphics detail settings does not seem to help much at all.

In cockpit I have a steady 60 fps. So there is something going on inside the game for sure.

But gameplay wise I do like Odyssey so far. The sense of scale is very much improved now that you can walk next to the big landing gear of your ship.
Being able to enter buildings and have a lobby in stations where you can see ships coming and going live is very much adding to the feel of being in a virtual world.

Its clear the initial release is a foundation rather than the end and I am very much looking forward to seeing it become fleshed out as we go. But as it stands right now I am surely going to loose hours again playing Elite.

If only they can get the optimization done.