https://www.rockpapershotgun.com/2017/03/10/the-flare-path-hms-uncertain/
Far too early to get really excited, but the pedigree is a strong one and I love the notions being mooted.
Also, fascinating discussion of why there haven't been that many Age of Sail games of late. I disagree, but I'm far from a target audience.
Will watch with great interest.
Quote from: Cyrano on March 12, 2017, 11:35:49 AM
https://www.rockpapershotgun.com/2017/03/10/the-flare-path-hms-uncertain/
Far too early to get really excited, but the pedigree is a strong one and I love the notions being mooted.
Also, fascinating discussion of why there haven't been that many Age of Sail games of late. I disagree, but I'm far from a target audience.
Will watch with great interest.
I love naval games. One (two?) of my greatest possessions are TWO copies of Wooden Ships & Iron Men, a brilliant Avalon Hill board game. I will watch for this one.
football manager at sea?
I would play the ever-loving HELL out of FBMS.
I would make, buy, and wear an FBMS t-shirt.
I would start a Grogheads FMBS league and pester each of you until you joined.
Selah.
Looks potentially good to me. Crew management could be a big strength, with a campaign based around varying "Admiralty Orders" giving destinations & missions to keep things fresh - pirate hunting in the Caribbean would present different challenges & require different crew attributes to rounding the horn in the middle of winter or blockading a French port. Things can get tense if running short of water (or letting in too much water) & thus keep gameplay interesting even on a relatively uneventful voyage. Maybe introduce some challenges relating to navigation - not an exact science in that era - tied to your masters ability.
Keep on going please!
If somebody actually produces a good Hornblower-esque RPG, I'm sure I will have to seek medical attention over 4 hours later. :smitten:
glen I wish their was a like button :P