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Digital Gaming => Computer Gaming => Topic started by: Moreb on September 12, 2017, 12:46:31 AM

Title: Dominions 5- Warriors of the Faith
Post by: Moreb on September 12, 2017, 12:46:31 AM
http://www.illwinter.com/dom5/

QuoteDominions 5 development has been going on for quite a while now and the game is getting close to finished. If everything goes according to plan, the game will be released on Steam at the beginning of November

Some very interesting additions. Looks like I picked a good time to get into the game. If the price is right I may just switch right over
Quote
Real time combat



QuoteDominion overlay on map to clearly show its boundaries
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.illwinter.com%2Fdom5%2Fss%2Fmainmap2.jpg&hash=f03c397c15d437208b6a238dbd635be91fe6dcd3)
Title: Re: Dominions 5- Warriors of the Faith
Post by: bbmike on September 12, 2017, 05:23:47 AM
Wow! I should have played 4. Or 3.  :-[
Title: Re: Dominions 5- Warriors of the Faith
Post by: Jarhead0331 on September 12, 2017, 05:57:51 AM
Would be nice to see a total graphics overhaul, but I guess that won't come until Dominions 12: The Afterbirth.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Rayfer on September 12, 2017, 07:26:20 AM
Quote from: Jarhead0331 on September 12, 2017, 05:57:51 AM
Would be nice to see a total graphics overhaul, but I guess that won't come until Dominions 12: The Afterbirth.

:DD
Title: Re: Dominions 5- Warriors of the Faith
Post by: JasonPratt on September 12, 2017, 07:29:21 AM
Map looks much better.  :bd:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on September 12, 2017, 08:03:10 AM
Have always been curious about this series but I could never decide if its complexity and primitive graphics were worth the time to learn it.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Barthheart on September 12, 2017, 08:10:08 AM
Quote from: Gusington on September 12, 2017, 08:03:10 AM
Have always been curious about this series but I could never decide if its complexity and primitive graphics were worth the time to learn it.

+1.....  ???
Title: Re: Dominions 5- Warriors of the Faith
Post by: jamus34 on September 12, 2017, 08:58:30 AM
Graphics are functional. Not playing the game because "it doesn't look prettty enough" is only doing yourself a disservice. The Dominions games (and their little brother Conquest of Elysium) are great games with more layers than an onion.

Or to put it another way imagine if master of magic grew up and decided to put on the big boy pants.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Jarhead0331 on September 12, 2017, 08:59:55 AM
Quote from: jamus34 on September 12, 2017, 08:58:30 AM
Graphics are functional. Not playing the game because "it doesn't look prettty enough" is only doing yourself a disservice. The Dominions games (and their little brother Conquest of Elysium) are great games with more layers than an onion.

Or to put it another way imagine if master of magic grew up and decided to put on the big boy pants.

I agree. Just saying, "it would be nice..."
Title: Re: Dominions 5- Warriors of the Faith
Post by: airboy on September 12, 2017, 10:05:34 AM
Quote from: Gusington on September 12, 2017, 08:03:10 AM
Have always been curious about this series but I could never decide if its complexity and primitive graphics were worth the time to learn it.

There is a significant time commitment to learn the system, even playing against the AI.  The time commitment to learn the game well enough to survive in multiplayer - ask Jason Pratt about that!
Title: Re: Dominions 5- Warriors of the Faith
Post by: Barthheart on September 12, 2017, 10:13:05 AM
Quote from: jamus34 on September 12, 2017, 08:58:30 AM
Graphics are functional. Not playing the game because "it doesn't look prettty enough" is only doing yourself a disservice. The Dominions games (and their little brother Conquest of Elysium) are great games with more layers than an onion.

Or to put it another way imagine if master of magic grew up and decided to put on the big boy pants.

I hear you... but so many other great games to play something must be the decider on what to start learning and for me it's the graphics that keep me out of this one.
I can't even go back to other well loved games because of the graphics and I hate new games the "8 bit" look.  :P
Title: Re: Dominions 5- Warriors of the Faith
Post by: Nefaro on September 12, 2017, 10:19:54 AM
Yay!  The random map generator is getting visual improvements, among other things.   :clap:

I actually like the pixel art creatures & such.  But the random map generator's campaign map graphics have been pretty fugly. 

Will have to grok some of the changes in the nuts & bolts sometime ~~>



Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on September 12, 2017, 12:19:57 PM
I hear what you guys are saying about the graphics but what Bart said above really resonates too. If I want my fantasy/strategery mix why would I play Dominions over Warhammer TW or Age of Wonders?
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 12, 2017, 12:56:35 PM
Dominions IV was basically a map upgrade while at the same time leaving out a great deal that was in Dominions 3---I bought 4 but content wise--including map downloads- IV never did catch up. It really got no CBM either.

This just seems once again a repeat. What the game really needs is a graphic upgrade. And not just map wise. it doesn't have the friendliest GUI either.

People call the game complex---I don't think it's complex at all as far as play goes--it's rather simple. you choices as far as setting up your God etc have tons of options-and this is really where the complexity lies---which again I'll note quite more dominions and races in III. DomIV brought eras (3) with fewer races/Gods and a new victory condition. All eras do really is adjust magic power-- so it isn't really races x 3 as it looks on paper---it's more like certain races do better in low magic games and others worse and vice versa. That's not really adding depth but rather setup options.

DonIII then-especially with CBM (community based mod) gives you far more complex starting options and much larger strategic game. IV was a simplification more than anything---with a couple nice features and GUI tweaks---for instance you can Que Gods to build units automatically every turn--- that kind of thing. Adding a new ascencion victory much like adding a new victory condition to a Civ game - I found not particularly well balanced. Much like HOMIII follow ups try to shake things up a bit but none have topped III in either series.

The next two changes--tweaking the random map generator doesn't excite me much as the best maps are hand made. this has always been the case in the series and i seriously doubt regardless of tweaks the generator just will never output a map approaching hand made custom maps.

the RTS addition to me will be the game killer. The game at it's core is designed for turn based play and turned base combat. All those stats and spells with their corresponding numbers need to be learned and tracked. It is the heart of the game. It is the area a player must learn and build upon. That is far easier when a turn of an attack goes against units with set numbers one can easily see and read and it's counter attack and each turn the same is true. You need this to determine when to fire spells or arrows. etc. It is the minimal strategic choices offered,  RTS is going to make all that a murky mishmash. I really do not think that is worth the so called "quicker" battles. on the contrary i think it works against the title. Battles here are not hour affairs of a total war game. They play out time wise very reasonably. More than HOMMIII as a comparison. I'm quite dumbfounded the devs even thought it up and even moreso went with the idea. They're throwing out what tactical decisions the player ever had.

Instead of trying to fix what ain't broke I wish the devs would put their efforts in visual resources. That is the area the game suffers the most. This doesn't need to be total war stuff-- but I think the sprites can be made far better so you can tell a pikeman from a swordsman or a bowman---because right now you really can't- that's how poor they are. So in contrast to what everyone says about 'functional graphics' I say they are not nor ever have been. Clicking units to find out what they are should not be a routine the player falls into but that is exactly what you end up doing. And that's more of a time waster that a battle or queing units on a turn.

I also think such an investment would increase sales 10 fold---Dom has been around ages and the number one reason I always read why players don't give the series a try is the eye soar. It's not 1990 anymore---hasn't been for 25 years---and the excuses given to avoid this just get weaker as the years go by.
Title: Re: Dominions 5- Warriors of the Faith
Post by: FarAway Sooner on September 13, 2017, 02:29:54 AM
I agree with what Ghost said.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Emir Agic on September 13, 2017, 05:28:49 AM
Quote from: FarAway Sooner on September 13, 2017, 02:29:54 AM
I agree with what Ghost said.

+1 strongly agree
Title: Re: Dominions 5- Warriors of the Faith
Post by: Nefaro on September 13, 2017, 08:25:35 AM
Quote from: ghostryder on September 12, 2017, 12:56:35 PM
Dominions IV was basically a map upgrade while at the same time leaving out a great deal that was in Dominions 3---I bought 4 but content wise--including map downloads- IV never did catch up. It really got no CBM either.



Leaving out a great deal?

I'm guessing you're talking about user-created mods for it?
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on September 13, 2017, 09:19:31 AM
I dont agree with everything Ghost mentions.

-The thrones and disciples mode was fresh and new.

But yes, it remains dominions and so will 5. There are only 2 guys working on the game and their support is continuous: fixes, balancing, new content. There are little projects I know that give this to players almost 4 years after release, not being an MMO.

The new game will bring in a new wave of cash for them while enabling us to get a game that is iterated over and expanded upon more and more.

Some features are pioneered in the one version which might be dropped the next, sure.
I am happy Dominions keeps evolving while keeping the core experience intact.

Paying 35 euros every 4 years or so seems to be a great deal and one I'll happily take.
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 13, 2017, 10:58:28 AM
Quote from: Nefaro on September 13, 2017, 08:25:35 AM
Quote from: ghostryder on September 12, 2017, 12:56:35 PM
Dominions IV was basically a map upgrade while at the same time leaving out a great deal that was in Dominions 3---I bought 4 but content wise--including map downloads- IV never did catch up. It really got no CBM either.



Leaving out a great deal?

I'm guessing you're talking about user-created mods for it?

If you doubt this then you do not understand the game. You have to look at the 3 eras and how research works, gems , clams (not in DomIV) and the changes done to the effects of the 3 eras. stating DomIII as an example is a much larger strategic game is spot on because magic paths are so nerfed in certain eras of DomIV. This is especially true in MP where most play the game--and I may say is exactly why if you do play MP your find almost all veterans play DOMIII playing through the 3 eras. The problem with DomIV is some magic paths are head and shoulders above others.  Nature was the path to have absolutely, but the vine ogre have been nerfed and are less useful. Death is powerful because of the fact that all living things are subjugated by it. Demons, magical beings (astral), they all die. Death does in fact allow you to cheat death (Twiceborn, lichcraft, life after death), and it lets you access the secrets, magic, and legions of the dead. Undead generals, mages, Gods, and their accompanying secrets of magic. However literally 0 nations in Late Age have neither Astral, Death or Blood.

So you see all nations have at least 2 paths but certain combinations become useless- as one example that I know of that suffers badly is Water and Nature. The path balances have changed due to altered forging costs for certain items as well as altered construction levels and then the research scaling. Astral's been dead as reliable endgame path since the removal of clams. gemgens are gone in dom4, that's frankly enough to make Wish extremely difficult. You're left with Master Enslave and fueling Wish by Nexus, which isn't very practical. Blood sac gets halved by killing the 2-slaves bug, blood hunting becomes an order of magnitude more difficult by killing tax management, and they're still competing over unique SCs. Fairly big nerfs there. Note also that army upkeep is a significantly greater constraint on mage recruitment in Dom4 than in Dom3 because transitioning to entirely summoned or otherwise upkeep free armies is more difficult and the upkeep eats into the gold available for mages.

All in all as I mentioned they went in a made a bunch of changes to mix things up but they were unbalanced leaving roughly half the dominions/races unplayable as a viable option through the 3 ages. With no CBM to balance what they neglected what players ended up doing was just to simply go back to DomIII because frankly- the changes were not all that and the added GUI things- nice- but didn't warrant the loss of of the strategic choices.
If you want depth and a much more strategic game I'll repeat-- DomIV is but a shadow of what DomIII offers. The devs are going entirely in the wrong direction in my view- shaking the game up in ways none of the veteran players (it's core audience) want to play. Single player A.I. remains a walk in the park so any good game you want can only be had in MP- and any good MP game can only be had in DOMIII.


Title: Re: Dominions 5- Warriors of the Faith
Post by: Tpek on September 13, 2017, 11:07:11 AM
WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN? WHEN?  :crazy2:
Title: Re: Dominions 5- Warriors of the Faith
Post by: airboy on September 13, 2017, 11:11:21 AM
I mostly agree with Ghostryder's opinions.

The hardest thing to learn in the game is the magic system and how item creation/gems works with the magic system.  Then how your god creation interacts with the magic system and locating gems.  Aside from Ermor (the undead horde), most of the nations follow the magic system in a relatively specific way maximizing the magic system to their god design and nation stats.

That being said, the magic system and god design interaction is so deep that learning how that interacts is a big time investment.  Just learning how one of the stealth nations like Pangea is optimized is a big time commitment.  I've played D3 for around 10+years.  I do not consider myself anything except close to average.  I've learned how to play one nation (T'Chien) reasonably well.  But the interaction of the magic system versus how other people are running their bless/magic effects and how to counter-act their strategies is an amazing depth of play.

Real experts in this game can clobber most everyone.  But even against the AI this is a really interesting solo game.

I strongly agree with Ghostryder that a RTS does not make sense with the basic game design.
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 13, 2017, 11:19:52 AM
All this talk of dominions wants me to fire it back up but I'm midway through an XCOM campaign lol.

As airboy mentioned most players lean towards a favorite race and God (you create these Gods yourself BTW) and end up playing them game to game. If your race ends up being nerfed to unviable---your not wanna play DomIV--and that's what happened to most players. Map availability had a part in it to- but the devs being unfocused to balanced-which they were for a decade in DomIII was really a kick in the arse as well. these things were never addressed--and here they are again with RTS? WTF!
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 13, 2017, 03:01:56 PM
Quote from: Yskonyn on September 13, 2017, 09:19:31 AM
I dont agree with everything Ghost mentions.

-The thrones and disciples mode was fresh and new.

But yes, it remains dominions and so will 5. There are only 2 guys working on the game and their support is continuous: fixes, balancing, new content. There are little projects I know that give this to players almost 4 years after release, not being an MMO.

The new game will bring in a new wave of cash for them while enabling us to get a game that is iterated over and expanded upon more and more.

Some features are pioneered in the one version which might be dropped the next, sure.
I am happy Dominions keeps evolving while keeping the core experience intact.

Paying 35 euros every 4 years or so seems to be a great deal and one I'll happily take.

This is an angle I do not fully am against but the approach garners in one thing devs have a habit of doing- over engineering. And over engineering have spoiled more than one series of games. CA seems to do it repeatedly with the Total war series---Age of wonders III left out all that good in shadow magic- hence no decent mods ever were released and to this day i perfer the older title.

Howevever I do not think the problem here is so much over engineering the gameplay but rather an attempt to attract players on steam. How else is anyone else explain the RTS battles? Does the title really need any of that for it's core base?  That will likely soar that base-as it certainly soars me--and i've been a core player for God knows how long? Way back when you had to pay close to $60 on the sharpnel site for a version. Tweaking the map is also aimed at the A.D.D. player on steam. They are hoping (and I think wrongly) that RTS and a prettier map will get a buy.

I'll argue however re-engineering the game part is a huge mistake. There's absolutely nothing wrong with any of it and it was nearly perfectly balanced after years of parches in DomIII. All that was really needed was player aid and ease of use upgrades. That equals redoing a GUI for easier use and information feedback to the player and making the art functional---and they've pretty much stayed clear of either. About the only thing we ever got was an abiltity to que building troops- but at a tremendous cost of them actually breaking the gameplay in key areas while poorly implementing another unneeded victory condition---which I'll argue was again aimed at an audience outside the core players the game already enjoyed.

Such roads traveled have killed many a series. Might & Magic. Trying to redo Master of magic has failed in every attempt. Does anyone anywhere even speak of Warlords? Or is the only thing you remember is the RTS title Warlords battlecry? That marked that series death.

If you got a near perfect game system why screw with it? Rather make it accessible. that is what is needed here. And don't waste valuable time and resources on additions until you've made the title accessible. and when you do add that addition don't just drop it in to unbalance the game--if it does perhaps it doesn't belong. Devs are so tied to their ideas they are often blinded to the fact many don't work.

If these two guys don't know how to do decent GUI's bring someone in that does or spend your time and learn how to do one.It can be learned. If you need to farm out the sprites there's enough talented players and fans of the game that would likely provide tons at no cost.

You may need an engine switch. some older engines make good GUI design impossible -- and some really can't display decent sprites. This is likely why they resist so stuburnly but in the end support for this title may twindle so much there's no correcting any of it. You can only ignore your base so long before they become disgusted.

I'll also add to chase the preconcieved notion of what a typical steam player wants is a myth. and that myth says he's lazy and wants instant gratification. The truth however is every gamer is a steam player. Baldur's gate enhanced didn't need a quicker and simpler battle system to sell. It didn't need quest pointers. Nor did Baulur's Gate II enhanced or Icewind dale enhanced or planescape torment enhanced. It just needed more functional graphics and ease of use tweaks in the GUI.

There's enough of us old dogs on steam in fact to allow Pillars of Eternity to sell very well- in fact it has pretty much resurrected the idea players don't want dumb downs at all. They don't want re-engineered gameplay--they want a better presentation first and foremost -- and demand you leave the game mechanics alone. This has been seen time and time again. Screw with the gameplay itself fails-stay true to it and succeed.

Title: Re: Dominions 5- Warriors of the Faith
Post by: sum1won on September 14, 2017, 06:40:08 PM
Hi.  I'm on the beta for dom5.  Let me know if you have any questions.

I have been playing since dom2, and can assure you that this is by far the biggest change between iterations of the game.  The three big reworks are:

1.) New bless system.

2.) New map-movement system.  (More granular)

3.) Simultaneous combat resolution.  People have been calling it "RTS."  It's not an RTS.  Instead of the battles proceeding with everyone on one side casting, and then moving+ attacking, and then the other, it proceeds by ticks.  The biggest effect this has had is removing the turn0 advantage which defined competitive multiplayer.  There are still defensive movement advantages, but they are less concrete.  Scripting for the battle in advance and watching it play out is still how it works, though there are some very welcome improvements to scripting.

I also disagree with some of the assessments of dom4 - from balance, to depth, to the allegedly shrinking dom4 community, to what verterans play, to the lack of mods - but that is not the game I am here to talk about.

That said, in terms of graphics:  The random map generator produces much more attractive maps, but I will freely admit that the sprites are not improved across the board.  Some have been updated (some were updated in patches to dom4, too), but some are still eyesores.
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 15, 2017, 05:27:54 AM
What do you mean 'people' have been calling the combat RTS? The product page calls it that.
Title: Re: Dominions 5- Warriors of the Faith
Post by: sum1won on September 15, 2017, 07:48:23 AM
Excellent point.  I'll note in the beta form that the use of "real time" to describe combat is inaccurate, since it gives the impression of live control.

Once I have permission to release a video, I'll provide one that shows what I mean.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on September 15, 2017, 09:00:51 AM
I do not share Ghosts's assessment of less depth and strategic options in Dom 4 either. The game surely is different, but I would define it as a little more streamlined and less bloated with mechanics that arguably didn't work well.
The hammer spam of vanilla Dom 3 comes to mind.

As for less nations, I am not sure what you mean? Modded ones, added by the community? Indeed, there seem to be less additional nations for Dom4, but the vanilla game offers more nations to Dom 3 vanilla, does it not?
At any rate, the life cycle of Dom 3 has been quite a bit longer than 4 to 5, if I am not mistaken. That's probably another reason why 3 seems to have more stuff than 4.

I also still see many of the same old faces posting on the Dom 4 section of the invisionfree forums.  :nerd:

Anyway, 5 seems to incorporate some interesting new changes, but I agree with Ghost that using the RTS phrase is badly chosen. :)
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 15, 2017, 11:53:36 AM
Quote from: Yskonyn on September 15, 2017, 09:00:51 AM
I do not share Ghosts's assessment of less depth and strategic options in Dom 4 either. The game surely is different, but I would define it as a little more streamlined and less bloated with mechanics that arguably didn't work well.
The hammer spam of vanilla Dom 3 comes to mind.

As for less nations, I am not sure what you mean? Modded ones, added by the community? Indeed, there seem to be less additional nations for Dom4, but the vanilla game offers more nations to Dom 3 vanilla, does it not?
At any rate, the life cycle of Dom 3 has been quite a bit longer than 4 to 5, if I am not mistaken. That's probably another reason why 3 seems to have more stuff than 4.

I also still see many of the same old faces posting on the Dom 4 section of the invisionfree forums.  :nerd:

Anyway, 5 seems to incorporate some interesting new changes, but I agree with Ghost that using the RTS phrase is badly chosen. :)

The changes I noted in my examples not only included modded nations. The lack of Blood, death or astral effects all nations the way the eras were implemented. As were the effects of nature and water- the tinkering of research, gems, taxes and so on. And those were just a small spotlight of issues I mentioned. i could go on for some time and list all of them- but it's probably easier to just say every title has a camp of players where "The Emperor has no clothes" is an issue.  And DoM certainly has that going on. However as a player and a fan- and as people certainly know of me- I call them as I see them.

My fear is now they are introducing two more large changes that present embalance issues. If combat for example is a youGo Igo-- then initiative better be addressed or nations like Helheim - already suffering many nerfs in DomIV- may suffer even more. Then we how to see how it plays in MP. Tinkering with how bless works adds even more areas of concern. Many more. It may compound the problem or solve others.

The map issue to me is unimportant. We got prettier maps in DomIV as well-- and the same seems the same here- irregardless your still not be able to tell a swordsman from a pikeman-- the unit sprites remain unfunctional. in the end- like DomIV how many hand made maps is the telling in the pudding and all one has to do is look at either list in the mods and see all pale in comparison to DOMIII. Next is to ask why so few were converted? Was it lack of need?

So yes indeed the long cycle DomIII is certainly a factor--I'll agree- but to say some things removed or changed didn't work? I listed examples. List yours  :crazy2:

Only playing the new title once released- and for some time- will answer many of these concerns. I'll certainly be posting my thoughts when that happens- and if the emperor's wing wang is blowing in the breeze your know it  8) Or if I'm wrong about my concerns-and I have been before- your know that too  :uglystupid2:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Moreb on September 15, 2017, 01:31:50 PM
Maybe Simultaneous Turn Resolution is more appropriate?  I am continuing to get my feet wet with dominions 4. People talk about it's dated Graphics a lot and while I cannot disagree, I have a ton of current new releases with bleeding edge graphics. What I'm looking for, and I think dominions provides, is a deep and rich fantasy strategy game.

Just for my consumption, what other games offer as deep of play but with better graphics? Are there any examples I may look at?
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 15, 2017, 02:38:00 PM
Good question. The most recent along the lines of fantasy would be Total War: Warhammer. You could call it large---I doubt anyone would call it "deep". For deep the next 2 up would be the Master of Magic wannabe Worlds of Magic---enough gameplay was 'cough' :Re-engineered" that one can easily say...it really isn't-- and it has mixed reviews. Next- deep in options and suffering 2 highly failed editions the third is at least playable without game ending crashes and bugs---and one can say the list of options offered up is a dream come true of any player of the gendre- Elemental: Fallen Enchantress-- and although this is just my opinion non of it really translates into what I would call "fun". the combat certainly isn't. The World is bland, generic and about as interesting as watching a snail race. It is also marred by the closure of Impulse and the move to steam-where many players who were burned on the first release fell through the cracks and could never enjoy that free copy of a working title. Today the cost is low so you can take a stab at it reasonably without breaking the bank--some players enjoy it--I'm just not one of them.

How much you lean on fantasy as opposed to history - note Dominion races are very much based on historical races and their believed Gods of the time. . while the remaining basically from H.P. Lovecraft ect- so there's some pretty good historical strategy games that might wet the urge---dare I say a modded CK2? Game of Thrones. That's certainly deep.
Title: Re: Dominions 5- Warriors of the Faith
Post by: sum1won on September 15, 2017, 04:43:55 PM
Quote from: Moreb on September 15, 2017, 01:31:50 PM
Maybe Simultaneous Turn Resolution is more appropriate?  I am continuing to get my feet wet with dominions 4. People talk about it's dated Graphics a lot and while I cannot disagree, I have a ton of current new releases with bleeding edge graphics. What I'm looking for, and I think dominions provides, is a deep and rich fantasy strategy game.

Just for my consumption, what other games offer as deep of play but with better graphics? Are there any examples I may look at?
Eador: Masters of a Broken World is reputedly "deep," though somewhat broken.  Supposedly Eador: Imperium fixes some of the issues.

Simultaneous resolution was what I suggested it be changed to.  Of course, it does clarify later in the website that "The battles are still fully automatic and player input comes from army setup and initial orders as usual" but I imagine that this could still cause confusion, especially if people don't read that far.
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 15, 2017, 05:42:46 PM
That change would probably work. Anything would be better than Real time-- that suggests there's no turns at all.

Mentioning Masters of a Broken Sword---one might want to go back to the title it is based on--Eador:Genesis. It doesn't have all the additional units, etc but the simpler layout allows the pace of the game to be better- probably the one area Broken sword suffers the most. It's a genius design but it takes forever to get into the heart of the game. There were bugs also never quite squashed--many crash related. I haven't tinkered at all with Imperium at all.

Title: Re: Dominions 5- Warriors of the Faith
Post by: bbmike on September 15, 2017, 06:46:21 PM
Quote from: ghostryder on September 15, 2017, 05:42:46 PM
That change would probably work. Anything would be better than Real time-- that suggests there's no turns at all.
...

+1
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 16, 2017, 09:32:47 AM
Speaking of Eador The Broken sword looks like the problems mounted to the point the funding was pulled and the team is no more:

http://snowbirdgames.com/blog/?p=2650
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on September 16, 2017, 12:54:48 PM
How does everyone like the latest Master of Magic?
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 16, 2017, 01:56:02 PM
If that's Worlds of Magic your asking about-- no don't bother. If it doesn't crash on you first your likely quite anyway by the frustrating burden of managing your empire because the GUI is pretty much FUBAR. By all accounts the title is abandoned as well and basically are now on Planar Conquest -- basically the same game...new title to skirt the bad press- but the same issues persist.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Moreb on September 16, 2017, 02:29:16 PM
Was this the game that was made by the guy that did Storm Over the Pacific  and others that used to release his titles at Matrix?

For the life of me I can't remember his name.
Title: Re: Dominions 5- Warriors of the Faith
Post by: bbmike on September 16, 2017, 02:33:43 PM
Quote from: ghostryder on September 16, 2017, 01:56:02 PM
If that's Worlds of Magic your asking about-- no don't bother. If it doesn't crash on you first your likely quite anyway by the frustrating burden of managing your empire because the GUI is pretty much FUBAR. By all accounts the title is abandoned as well and basically are now on Planar Conquest -- basically the same game...new title to skirt the bad press- but the same issues persist.

What are the problems with Planar Conquest? I played it a little and haven't encountered any problems yet. Are there late game issues?
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on September 16, 2017, 02:53:55 PM
GR you mentioned that Worlds of Magic is a Master of Magic clone above so I wanted to know what people thought of whatever the latest Master of Magic game is, since I never played any game in the series.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Moreb on September 16, 2017, 04:02:23 PM
 Elemental: Fallen Enchantress actually looks like it could have potential but falls short. The other two arent my cup of tea whiskey. Never been a fan of the TW series and CK is like The Dating Game to me. I tried. I really did.

My problem, and it's a doozy, is sometimes I think I like the idea of playing games more than actually doing so. I read manuals. I watch videos. Read forums. Fiddle with the game. Rinse and repeat.

Its a vicious cycle.
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 17, 2017, 05:15:38 AM
Quote from: bbmike on September 16, 2017, 02:33:43 PM
Quote from: ghostryder on September 16, 2017, 01:56:02 PM
If that's Worlds of Magic your asking about-- no don't bother. If it doesn't crash on you first your likely quite anyway by the frustrating burden of managing your empire because the GUI is pretty much FUBAR. By all accounts the title is abandoned as well and basically are now on Planar Conquest -- basically the same game...new title to skirt the bad press- but the same issues persist.

What are the problems with Planar Conquest? I played it a little and haven't encountered any problems yet. Are there late game issues?

Lots of issues. The GUI is still pretty bad but it's the technical issues- and the A.I. that really kill it. The A.I. cannot use the spells available to it--I seriously doubt the A.I. is even coded for them to use them--and it just sends trash mobs and you get into a rut where you must fight countless encounters--because if you don't the autoresolve- being also FUBAR- will likely have you lose. The GUI is still but a list so at best you can only see partial lists of unit enhancements---while the rest of the gaming world uses right clicks for info these devs are totally unaware GUI's can actually display information this way. Quite honestly even the 1996 title was better at presenting information. You just cannot complete a game while wrestling with it. The problems just mount the more you try to expand.

And God are there bugs? Plenty. Not to mention balance issues - the list of headache inducing problems that would make Derek Smart look like Sid Meir.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Wolfe1759 on September 18, 2017, 05:20:35 PM
Quote from: ghostryder on September 16, 2017, 01:56:02 PM
If that's Worlds of Magic your asking about-- no don't bother. If it doesn't crash on you first your likely quite anyway by the frustrating burden of managing your empire because the GUI is pretty much FUBAR. By all accounts the title is abandoned as well and basically are now on Planar Conquest -- basically the same game...new title to skirt the bad press- but the same issues persist.

In my experience Wasteland Interactive (the developers) have done this with all of their games (Road to Victory - Time of Wrath - Time of Fury - Strategic War in Europe being an example), release a game, patch it a bit, abandon it, release it again under a new name, patch it a bit, abandon it etc. etc. Avoid at any cost, even if free.
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 19, 2017, 05:01:30 AM
What's even more funny is visiting their website:

http://wastelands-interactive.com/

ENTER THE WORLD OF AWESOMENESS!

Then for giggles look under services. These guys do it all!
Title: Re: Dominions 5- Warriors of the Faith
Post by: JasonPratt on September 19, 2017, 03:12:15 PM
Gus, the best spiritual successor to MoM (there are no true sequels, although the Civ series offered a sort of quasi-sequel mode some time back) is arguably still Age of Wonders: Shadow Magic, especially with some mod upgrades. AoW3, with its two DLC, does look better, and does add back the unit squads to combat that the remakes (including earlier AoW games) have been lacking, but something about it still feels off to me. Don't know why yet. AoW3 also removed one of the extra map layers randomly generated.

Dominions has only ever been superficially similar to MoM in basic conception. Its gameplay ends up being very different in practice, and in some ways is less complex than any of MoM and its heirs (specifically in city/province building, and loses some complexity in combat although it adds some depth back in other ways.)
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on September 19, 2017, 05:27:06 PM
Ok - AoW3 I enjoyed for about 25 hours. Never played MoM though, any version.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on September 20, 2017, 02:34:57 AM
If you can stand Dom's graphics you can definately stand AoW 2's ! :)
Its still a great game IMO, but I do enjoy AoW 3 much as well.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on September 20, 2017, 07:58:40 AM
IIRC AoW2's graphics were quite beautiful.
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 21, 2017, 04:56:42 AM
If you go with AOW2:SM this mod will blow you away:

http://aow2.heavengames.com/downloads/showfile.php?fileid=386

add in the mp3's from LOTR
https://www.amazon.com/Lord-Rings-Fellowship-Original-Soundtrack/dp/B002UTKSBK/ref=sr_1_1?s=dmusic&ie=UTF8&qid=1505987556&sr=1-1-mp3-albums-bar-strip-0&keywords=lord+of+the+rings+soundtrack

Follow install instructions. Mainly your renaming one file as old and replacing it---then renaming it back to play the regular game. Instructions are straight forward.

Be prepared for many many many more enemy units with this mod. It can be beat but it'll probably take you several tries.

No better LOTR mod going. AOW2 is the perfect fit for a LOTR game and this really transforms it into just that.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on September 21, 2017, 06:23:50 AM
Quote from: Gusington on September 20, 2017, 07:58:40 AM
IIRC AoW2's graphics were quite beautiful.

Does the game support higher resolutions than 1024x768?
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on September 21, 2017, 08:26:13 AM
I don't remember, it's been a long time.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on September 21, 2017, 12:45:04 PM
Quote from: Gusington on September 21, 2017, 08:26:13 AM
I don't remember, it's been a long time.

Exactly my point about the 'beautiful' graphics. :P
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 21, 2017, 12:52:25 PM
Windows 10 made things a bit wonky--you have to make sure to run the setup program manually as administractor to get all the possible resolutions to show up in the list--if you do they will and your be able to run the game in any default your monitor has. By manually I mean by right-clicking and choosing "run as admin" of course.

Save often with the mod-with win 10 and everything so filled out it pushes the game's engine to the limit and it will crash after x number of turns--which can take lots of time to complete.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Batman on September 21, 2017, 01:25:44 PM
Quote from: ghostryder on September 19, 2017, 05:01:30 AM
Then for giggles look under services. These guys do it all!

so too apparently do fifth graders when they get a hold of free movie maker software

Title: Re: Dominions 5- Warriors of the Faith
Post by: Steelgrave on September 21, 2017, 05:15:28 PM
 :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD :DD
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on September 22, 2017, 01:17:01 PM
My vid there was in thread knocking the cartoon races in a 4x game...ala my gripe about hampsters in space suits--I can't remember exactly what 4x as they stayed with the lame races and the game went nowhere....wonder why?
Title: Re: Dominions 5- Warriors of the Faith
Post by: spelk on November 10, 2017, 03:03:18 PM
Dominions 5 cometh.. November 27th

http://store.steampowered.com/app/722060

Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on November 10, 2017, 03:29:19 PM
 :smitten: :smitten:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Tpek on November 11, 2017, 07:59:05 AM
Yay!

EDIT: I just realized the Steam Thanksgiving-Black Friday sale starts on November 22nd.

Is it really a good idea for them to release this game during a sale?
Title: Re: Dominions 5- Warriors of the Faith
Post by: -budd- on November 11, 2017, 01:28:24 PM
All that does for me is kind of scare me away. 5000 of this, 3000 of that.....man if ever a game was said to have too much, this might be that game.

Those battles scenes look like some kind of twisted disco dance you'd see at a burning man festival.

Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on November 27, 2017, 04:25:04 AM
It releases in 10 hours!

Its here! Earlier than anticipated! :smitten:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Jarhead0331 on November 27, 2017, 07:33:51 AM
Do the hardcore Dominions cadre among you consider this list of changes and additions from the fourth title significant?

http://www.illwinter.com/dom5/ (http://www.illwinter.com/dom5/)

I've always wanted to jump into this, but I barely touched D3 and I don't think I ever even loaded D4. The list of changes looks sort of light and superficial to me.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on November 27, 2017, 08:00:52 AM
It remains to be seen how the simultaneous combat turns resolution will work out, but I guess its a big one.

The game has so many intricacies that its too soon to tell wether the tweaking and reworking of inner game mechanics are a pro or a con.
Lots of rebalancing has been put in. Some new nations and undoubtedly more to come with updates.
The devs have stated way back that they are not really interested in balancing out each and every nation, so disparaties will always remain especially for power players.

I just love Dominions and I'd like to show my support to the devs for keeping on doing this work of passion for us, so its a no-brainer for me, really.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Nefaro on November 27, 2017, 02:37:49 PM
Quote from: Jarhead0331 on November 27, 2017, 07:33:51 AM
Do the hardcore Dominions cadre among you consider this list of changes and additions from the fourth title significant?

http://www.illwinter.com/dom5/ (http://www.illwinter.com/dom5/)

I've always wanted to jump into this, but I barely touched D3 and I don't think I ever even loaded D4. The list of changes looks sort of light and superficial to me.


Das made a 3-part video series with the most noticeable changes from Dom4 to Dom5 here: 

https://youtu.be/2IdRjM1L-1w


From what I've seen thus far, they were all sensible changes.  Some were improvements I had specifically asked for in the past, which is great.  Some rather useless things were re-simplified - notably the extra fortress building options that nobody wanted to use.

The most apparent improvements are for the randomly generated map graphics and UI.  They look SO much better than the vomit colored maps of yore.  The fonts and panes have more clarity, and provide more readily available info too.  Just more sharp and efficient in general.

Lots of changes "under the hood" too.  Balancing across the board.  The AI reportedly performs a bit better, although it's still not going to make brilliant combos, I'm sure.

Although the price of Dom5 is rather intimidating right now, I had some Steam Wallet funds waiting around to take the sting out of it.  I'm definitely diving in.  :nerd:
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on November 27, 2017, 03:43:23 PM
The most interesting change will be the combat. Some think each new version is an expansion of the last- but as I have pointed out not really. In many ways Dom4 was a lot less than Dom3 as many of the changes -as I have pointed out earlier in this thread- made many nations mutt, as well as a lot of the armor and weapons.  and once again: the most tragic loss in Dom4 when compared to CBM is the lack of spell and item balance. Sadly, instead of taking a look at what CBM's done in this regard and incorporating some of it, the devs just went back to vanilla Dom3. So many useless spells, so many useless summons in particular, and so many useless items... quick, how many forgeable weapons can you name other than the brands? How many would you ever use? In fact, now that thugs and SCs are rarer, combat gear is a lot less useful in general and instead people just forge research and magic path boosters, skull talismans, water bottles... utility items, barely anything else.

too early to say but if the new version seems even less I'd half expect it.



Title: Re: Dominions 5- Warriors of the Faith
Post by: sum1won on November 27, 2017, 06:26:06 PM
Quote from: Jarhead0331 on November 27, 2017, 07:33:51 AM
Do the hardcore Dominions cadre among you consider this list of changes and additions from the fourth title significant?

http://www.illwinter.com/dom5/ (http://www.illwinter.com/dom5/)

I've always wanted to jump into this, but I barely touched D3 and I don't think I ever even loaded D4. The list of changes looks sort of light and superficial to me.

As a beta-tester, I'm probably biased, but yes.  I would say that the changes to:

Battle System
Bless System
Mapmove system

make for a substantially different game.  Couple them to other changes, such as some of the ui changes, retreat changes, ai improvements, fort changes, map generation, history playback, queued movement commands, and you probably have as much of a difference in dom4->5 as there was from dom2->4 (eras, fort changes, disciples, thrones).


Quote from: ghostryder on November 27, 2017, 03:43:23 PM
The most interesting change will be the combat. Some think each new version is an expansion of the last- but as I have pointed out not really. In many ways Dom4 was a lot less than Dom3 as many of the changes -as I have pointed out earlier in this thread- made many nations mutt, as well as a lot of the armor and weapons.  and once again: the most tragic loss in Dom4 when compared to CBM is the lack of spell and item balance. Sadly, instead of taking a look at what CBM's done in this regard and incorporating some of it, the devs just went back to vanilla Dom3. So many useless spells, so many useless summons in particular, and so many useless items... quick, how many forgeable weapons can you name other than the brands? How many would you ever use? In fact, now that thugs and SCs are rarer, combat gear is a lot less useful in general and instead people just forge research and magic path boosters, skull talismans, water bottles... utility items, barely anything else.

too early to say but if the new version seems even less I'd half expect it.
Dom5 changed the cost to a large number of summons - many of them are substantially cheaper, although some (specific blood summons) are more expensive.  Thugging is definitely more viable than in dom4.  Some items were also changed.  I suggest playing before poo-pooing.

As an aside, the devs did incorporate several fundamental changes from CBM in dom3->4 (notably changes to gem gens), although not the broad-spectrum rebalancing you are discussing.  Even if they had attempted to port those changes, many of them would have been mooted by the mechanical changes.  Issues arose from the different research tempo and sparser gem economy in dom4, which, combined with the increased lethality of critical hits and fatigue and changes to resistance, made most thugs and summons less viable and thereby restricted gameplay options.

In the end, of course, dom4 wound up with a combined content/balance mod (summod+magic enhanced) that ultimately was comparable to CBM, and saw widespread use in certain communities.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Moreb on November 27, 2017, 08:06:51 PM
If anyone cares to get into the series cheap, they have Dominion's 4 on sale for 7 Krackel bars now that 5 is out.

And to commemorate the new release, a sing song

Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on November 28, 2017, 03:03:23 AM
Caelum finally getting size 3 units is all the change I could ask for!  :smitten:

On a more serious note: I have played for a bit yesterday and already the different cost of units and spells were immediately apparent.
It will take some time to gauge the changes, but there is no doubt Dom 5 has received and extensive balancing review.

I am a bit bummed that the manual is in such a bad shape. Its copy paste in large parts from Dom 4 even in some areas that have changed in Dom 5, so lots of errors are present.
At least they are frank about its state, but with Bruce Geryk (writer of the Dom manuals) even pointing out that videos have gradually been replacing manuals I sure do not hope that this will mean Dom 5 won't really see a fleshed out manual.
The Mod Inspector will certainly be updated for Dom 5 and so gives us up-to-date access to all the unit and spell stats and costs, but me like me that nice phat manual as well. :)

Das is doing a fantastic job on his YT channel to explain the game, btw. Be sure to check it out if you are looking for a tutorial and instructional playthrough.
Title: Re: Dominions 5- Warriors of the Faith
Post by: JasonPratt on November 30, 2017, 04:58:02 PM
Incidentally, AoW:SM showed resolution options up to 1080 and beyond, when I did a test install off GoG a few minutes ago; although considering my Surface Pro 3 is goofy about resolutions less than its native super-high-def-whatever I prefer to run it in windowed mode. This is Win 8.1.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Nefaro on November 30, 2017, 08:55:33 PM
The faction Bless changes are YUGE.

There are many mechanic changes and, unfortunately, I can't tell what was kept from Dom4 and what was changed.  The manual is sparse and unfinished.  Much of the Dom4 info was ripped out of it, due to the changes, so I have no idea what's going on with some of the little details that I used to be familiar with.

Such as trying to figure out if one of the old Scales side effects, for allowing leaders to survive into old age longer, was still there and which scale & level it needed to be.  Not a thing about it in the manual anymore, so I guess there were changes but no details.

Gonna be awhile before re-figuring that stuff out!  But there are some much needed improvements.  Logical things such as being able to check out all the leaders, units, starting gem buildings, spell lists, etc, etc for the faction you picked.  Before and during making your Pretender.   O0  Getting to much needed info easier is always good.

With their engine update, or switch, myself and some others are getting the occasional 3D gfx artifact flash, though.  My laptop hard-crashed once when it was going nuts in the background, behind some menus.  I picked up Dom5 for the purpose of running it on my notebook, so I'll be bummed if it does this some more.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Nefaro on December 30, 2017, 01:22:36 AM
The occasional gfx flicker is fixed, but Dom5 still seems to have a lot of bugs under the hood. 

Tried out a 3-way bless game with EA Fomoria.  My designated prophet went from Holy-1 to Holy-3 on the campaign map.  I only remember becoming a prophet would give +1 to a designated priest's Holy rating, not +2.  Oh well, I'm not gonna complain since I now only need one priest to cast a single Bless, on the whole army, per battle.

First battle.. a bless is cast.  But it only ends up providing one of my three chosen Bless buffs.  The shock damage one, when attacked, to both friendly and enemy, but not the accompanying shock and fire resist bless or the additional one I had also taken.  WTF is this?  Checked my prophet-priest general while in the battle replay and he's only showing his original non-prophet Holy-1 rating.  Not the Holy-3 he shows outside of battle.   ???

Maybe I'm missing something here.. perhaps they changed it.  After going to the latest patch's bug thread, to see if something like this came up, I lost hope after seeing the hordes of bug reports.   :hide:  Maybe I should go do some more COE4 while all that is getting sorted.  :-"
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on December 30, 2017, 10:14:25 AM
Dom4 and Conquest of Elysium 4 are both on sale near $12 which is a steal JH if you take to the game. My preference is still Dom3 and that's just $5. Dom3 with CBM helps Dominions 3 a lot by not just balancing nations, but also improving a lot of spells and items which had been hitherto useless.  Dom4 does not have that, obviously, and it seems that the biggest rebalancing mod I can find (Summod) is nowhere near the level of intervention in the game that CBM achieved. In Dom3, and early Dom4, a lot of supercombatant pretender chassis did not have any magic paths by default. Now, they all do, which makes them even more crazy since they are still the cheapest options and now get magic to buff themselves. Once again, I must stress: base Dom3 and Dom4 were actually a lot better for balance in this regard than post-pretender overhaul Dom4. Simply put Dom 4's pretender balance is wacky.

I haven't dived into Dom5 so i can't offer anything about it. most steam negative reviews are along the lines it's more like a DLC and not worth a full game tag which you always get- but if there are bugs the wait may be a while---Life for life is still bugged in Dom4 as an example- so it'll perhaps be never for some things. I do plan on diving into Dom5 in the future when I have a decent block of time.


Title: Re: Dominions 5- Warriors of the Faith
Post by: solops on December 30, 2017, 01:32:55 PM
I loved Dom3. Dom 4 was OK, but not worth the money. Dom5 looks more like a patch than DLC to me and I am not forking over the cash for it unless it is discounted very heavily. I would pay something for better graphics, though. In the meantime D3 or even D4 are just fine.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Philippe on December 30, 2017, 02:23:43 PM
That's pretty much how I feel about it.

I passed on Dominions 2 because it was too incremental.  I bit the bullet on Dominions 3, and yes, I liked it, but it wasn't all that different. Dominions 4 and 5 look awfully similar to 3. 

The game system is fun, but it's going to take a major graphic overhaul to lure me back in.  I'm a tad put off by how similar these paid iterations seem to be to each other.
Title: Re: Dominions 5- Warriors of the Faith
Post by: ghostryder on December 30, 2017, 04:14:04 PM
Dom's problem is it really isn't deep...it's wide. instead of fiddling around with how bless works or pretender's cast spells or whatnot--that always seem to put things even more out of wack balance wise more attention to making the game 'deep' would be of more benefit. Anyone who plays large maps like me knows how it is when you got tons of gold but nothing to spend it on because build options are shallow. Do this with a GUI overhaul and graphics where you can at least identify what a unit is without clicking on it is what is needed- and the build options could make many unplayable combos playable again if done race by race---but the devs actually are going in the opposite direction. The GUI remains Fubar, units can't be recognized and build options are getting even more shallow. Throw in the imbalances that nerf many race/pretender options --- and it's just getting pointless to upgrade to a new version. Especially if you play multiplayer where a veteran player is going to exploit the hell out of the imbalances. And single player is rather dull because of the weak A.I.

But it's their game so they'll do what they want and just tell me to go play civ.  :buck2:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Nefaro on January 21, 2018, 06:10:53 PM
New patch's notes:

It sounds like something minor, but I'm glad they finally gave us mouse wheel zoom for battle replays.   Been wanting that for a long time.
<:-)  Also hope the default random map gen settings provide more choke points.  Had been messing with the custom settings before.

QuoteDominions 5.11
JANUARY 21   - JOHAN
A new nation appears, Mekone is a nation of giants that have unfinished business with the Gods. The random map creation has also been improved together with new features for the map editor. There are also new modding commands, some new contents for other nations, battle AI improvements, performance improvements and a whole bunch of bug fixes and minor tweaks.

General

New nation: Mekone
New god epithets
New Hero for EA Ermor
New spell: Sow Dragon Teeth
New item: Boots of water walking
MA Man recruitment cost tweaks
Attack rear now less reliable
Leper effects only results in one message per province
Battle performance improvement
Huge battles start in slow motion
'x' for super slow motion
Skip turn (n) speeds up more and returns to old playback speed
Raise/lower camera in battle with mouse wheel
Champion's Skull 10 -> 5 death gems
Battle AI slightly more willing to use gems at all
Sun awe more effective during Second Sun and Solar Brilliance
Events cannot occur if affected nation isn't in play
Limit number of units for commanders in events automatically
Fatigue 25 -> 50 for dmg
Took too little damage from communions
Smoother text scaling for income boxes
Too many combat recordings could crash the game
Network clients can change team nbr and pretender/disciple settings
Fix for multimove out of besieged castle
Fix for random gods with 3 in sorcery/element
Fix for communion damage
Fix for battle teleport
Fix for Hunter of Heroes crashing the game
Awe works against trample
Charge bonus is strength limited
Improved message for farstrike spells
Cannot view battlelogs outside combat
Communion fix (Masters casting slave)
Skirmisher trait for Ulm and Mekone
Fix for ranged target prediction
Unholy Weapons now affect pretenders too
Fix for Erytheian princesses and unaging
Fix for Throne of Creation
Shock damage could stun even when no damage was inflicted
Blood slaves started on walls
Fix for host time skew
Stupid units no longer attack themselves
Spellcasters in drawn out single combat will advance eventually
Fix for Mace of Eruption weapon info
Event unrest has a random variation
Chorus communion restricted properly
Prevent events causing negative population
God Vessels unwishable
Network showed disabled nations
Immortal now works when dying from some more unusual circumstances
Higher chance to remove some afflictions when reforming body
Fix for resource computation on multi turn commanders
Ardmon's Soul Trap didn't work
Hall of Fame size didn't wrap around properly
Wait now counts as Defend regarding siege strength
Typos fixed
New events
Stat fixes


Map Related Changes

Can set team start positions in map editor
Can hide flags in map editor
Tweaked filters in map editor
Better island and small sea creation for random maps
Use swapfiles during random map generation (less memory usage)
C'tis doesn't mind starting next to many rivers, others do
Mapeditor: Ctrl-b = load border pic and autocalculate areas
New map command: #teamstart
randommap progress bar improvement

Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on January 22, 2018, 11:03:27 AM
Is it becoming time for a Grogheads Dom 5 Llama game yet?!  :bd:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Nefaro on January 22, 2018, 02:17:25 PM
Quote from: Yskonyn on January 22, 2018, 11:03:27 AM
Is it becoming time for a Grogheads Dom 5 Llama game yet?!  :bd:

Probably still patching bugs for a bit.   ;D
Title: Re: Dominions 5- Warriors of the Faith
Post by: Nefaro on February 27, 2018, 05:27:36 PM
Another patch.

This one adds to new nations!  :bd:  Along with the usual bug fixes and other changes.

QuoteThis update has two new middle age nations Phlegra, Deformed Giants and Phaeacia, Isle of the Dark Ships. There are also new spells and tweaks mainly for the greekish nations.

Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on May 19, 2019, 09:57:53 AM
So, time to necro this! Any of you gents have enough experience to ask me on a date now? 😉
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on May 19, 2019, 05:58:55 PM
Quote from: Yskonyn on May 19, 2019, 09:57:53 AM
So, time to necro this! Any of you gents have enough experience to ask me on a date now? 😉

I'd be interested in playing MP with you.  I'm still not great at this game but I've learned a lot, more so in Dom 5 than the previous iterations of the game.   :)
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on May 21, 2019, 08:49:27 AM
Good! But I hope more people will join the fray!
Title: Re: Dominions 5- Warriors of the Faith
Post by: Myrmidon on May 22, 2019, 06:17:25 AM
(Longtime lurker peeks his head out)

I'd be totally into joining a MP Dominions 5 game.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on May 22, 2019, 06:51:52 AM
Hey Myrmidon! Thanks!
Let's see if we can get a few more.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Tuna on May 28, 2019, 12:09:48 PM
How is this to learn, in comparison to deity empires?
Title: Re: Dominions 5- Warriors of the Faith
Post by: Jarhead0331 on May 28, 2019, 12:43:18 PM
It is on sale at Steam at the moment too.

Very tempted, but I never played Dominions 3 or 4, and I am totally obsessed with DCS VR at the moment...
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on May 28, 2019, 03:32:48 PM
Quote from: Tuna on May 28, 2019, 12:09:48 PM
How is this to learn, in comparison to deity empires?

Deity Empires is much easier to learn than Dominions imho.  With just about 19 hours of gameplay time in Deity Empires I think I've got most of the basics figured out and am ready to challenge a human opponent.

After playing Dom 3, 4, and 5 all at about 30 or more hours a piece I'm still a total noob and get wiped very easily by human opponents.  I can play pretty well against the AI however. 

Just my 2 cents.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Tuna on May 28, 2019, 04:02:20 PM
Thanks W8t!  :bd:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Huw the Poo on May 31, 2019, 06:23:18 AM
The "problem" (depending on your point of view) with Dominions games is that you have to put a lot of time into them in order to be competitive.  When you're playing against other people who know how the game works, you have to pay close attention to every single detail of your realm, carefully managing all the units, spells, magical items, map resources etc.  If you fall behind you will be absolutely steamrolled even by numerically inferior armies.  It's the only reason I didn't bother to pick up Dominions 5 - I just know I won't be able to make the time commitment.

Of course, if you only play casually with other casual players, this is less of a concern.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on May 31, 2019, 07:46:06 AM
Do we even have hardcore players here?
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on May 31, 2019, 07:54:52 AM
Quote from: Yskonyn on May 31, 2019, 07:46:06 AM
Do we even have hardcore players here?

I don't think we do which should make a game between just us grogs fun.  I've played quite a few MP games with hardcore dominions players back in the day and it's embarrassing how quickly I got smoked.  Even now with all the experience I have I'm no where near even a slightly above average player but I would definitely play a game with grogheads.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on May 31, 2019, 02:20:51 PM
I don't think so either and apart from reading a nations guide now and then I am nowhere near min maxing my gameplay in Dominions.
I just find it a fun game with lots of cool mechanics and player driven diplomacy. Nothing esport level. :)
And if I get smoked early like in our Dom 3 matches of yore, so be it. At least I'll have had fun!
Title: Re: Dominions 5- Warriors of the Faith
Post by: Tuna on June 03, 2019, 07:49:35 AM
Took the plunge, hopefully learning curve is not to steep for my simple mind.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on June 03, 2019, 10:59:27 AM
Yay! Welcome to dominions!
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on June 03, 2019, 02:49:07 PM
Nice job Tuna! 

We are all here to support you so ask any questions you want as you learn the game. 
Title: Re: Dominions 5- Warriors of the Faith
Post by: Nefaro on June 09, 2019, 08:01:58 PM
Quote from: Tuna on June 03, 2019, 07:49:35 AM
Took the plunge, hopefully learning curve is not to steep for my simple mind.

Reading all the little pop-up descriptions of the stats really helped me early on. 

Plus a run-through of the short tutorial regarding how to organize & set up my armies.  Although that was the tutorial back around Dominions 3 IIRC.  I dunno if Dom5 still has it.  If nothing else, get familiar with the hotkeys (the ? key in-game IIRC).
Title: Re: Dominions 5- Warriors of the Faith
Post by: Tuna on June 29, 2019, 09:01:54 AM
Did the MP game ever start? If not yet, I could be interested in being fodder for the slaughter!  :crazy2:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on June 29, 2019, 09:03:41 AM
No didn't start. I am not even sure how many people would be interested.  :coolsmiley:
Title: Re: Dominions 5- Warriors of the Faith
Post by: al_infierno on June 29, 2019, 04:03:52 PM
I just reinstalled this the other day so I'd be down to throw my name in the ring.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Grim.Reaper on October 02, 2019, 06:56:11 PM
tempting.... only $24 on sale

https://store.steampowered.com/app/722060/Dominions_5__Warriors_of_the_Faith/
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on October 03, 2019, 07:57:57 AM
Dammit.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 03, 2019, 03:45:59 PM
Pbem pbem pbem!
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on October 03, 2019, 05:23:40 PM
How steep is the learning curve? I am a simple man.

(https://www.gannett-cdn.com/presto/2019/03/21/USAT/d3d5fbc7-202f-4d6b-b65e-666df8e4691b-1TomHanks_ForrestGump.JPG?crop=1279,719,x0,y117&width=320&height=168&fit=bounds)
Title: Re: Dominions 5- Warriors of the Faith
Post by: al_infierno on October 03, 2019, 09:03:08 PM
Quote from: Gusington on October 03, 2019, 05:23:40 PM
How steep is the learning curve? I am a simple man.

(https://www.gannett-cdn.com/presto/2019/03/21/USAT/d3d5fbc7-202f-4d6b-b65e-666df8e4691b-1TomHanks_ForrestGump.JPG?crop=1279,719,x0,y117&width=320&height=168&fit=bounds)

Not steep, imo.  At its heart it's a pretty standard 4x.  The main learning curve I remember was learning how to create good characters (and in the process it's super fun to create a bunch of broken or just plain ridiculous characters) and how to properly set up tactical battles.  You can't control the tactical battles, but you can choose formations, orders, and placement.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 04, 2019, 12:47:46 AM
The hardest part is to learn to use the 500+ spells in an efficient manner. There have been written countless nation guides which detail a specific strategic plan and then outline how you could create your pretender and configure it to complement your nations capabilities.
That is something you do not pick up on for quite a while however. Just start playing! Try out stuff and see what it does. As long as you're not playing against powerplayers you'll be fine.
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on October 04, 2019, 08:12:10 AM
^+1

Yskonyn nailed it.  I've got at least 5 years under my belt with Dom 3-5 and I only recently understand the relationship between the many magic spells and the wizards you need to use them with in a multiplayer game.

Dominions is a frustrating enigma but once you grasp the concept it's brilliant. 

If however you stick to just playing the game single player you will be able to learn enough on your own to beat it in about a month of solid play.  Against human opponents in multiplayer, well that's a totally different experience but it's where this game shines.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on October 04, 2019, 09:20:52 AM
I am so intrigued by this game now...it kind of reminds me of a giant battle royale version of Archon! Like I said...I'm a simple man.
Title: Re: Dominions 5- Warriors of the Faith
Post by: al_infierno on October 04, 2019, 11:14:48 AM
Gus, you won't be the only noob in a Grogsgame cause I'll be there getting stomped by these guys too  :D
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 04, 2019, 11:16:53 AM
Let me know who wants to play and when you are ready and I'll happily host a game.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on October 04, 2019, 11:22:47 AM
Well an unforeseen event has sidetracked my purchase of this...the release of a playable alpha version of Ultimate Admiral: Dreadnoughts. I must divert my funds that a way.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 04, 2019, 11:55:37 AM
Pfff.
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on October 04, 2019, 12:13:36 PM
Quote from: Yskonyn on October 04, 2019, 11:16:53 AM
Let me know who wants to play and when you are ready and I'll happily host a game.

I'd love to join you in a multiplayer game.  If we can't get enough guys here to join I have a friend over at CivFanatics who I game with regularly that would love to join a new multiplayer dominions game.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Ajidica on October 05, 2019, 10:32:14 PM
Quote from: W8taminute on October 04, 2019, 12:13:36 PM
Quote from: Yskonyn on October 04, 2019, 11:16:53 AM
Let me know who wants to play and when you are ready and I'll happily host a game.

I'd love to join you in a multiplayer game.  If we can't get enough guys here to join I have a friend over at CivFanatics who I game with regularly that would love to join a new multiplayer dominions game.
Hi, I'm the person W8taminute mentioned from CivFanatics. I've played a couple duel games with him, and would definitely be interested in being part of a larger game.
W8taminute and I have so far played game set in the Early Age, which seems to work out pretty well.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 06, 2019, 01:03:52 AM
Hey Ajidica, welcome to GH!
Great to hear you are enjoying Dom 5.
Let's see if we can rally a few others.
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on October 06, 2019, 10:52:36 AM
Welcome aboard Ajidica!  Good to have you here. 

I'll echo your comments and strongly suggest a game set in the EA.  Seems to be the easiest of the three ages for new players to get acquainted with the game. 
Title: Re: Dominions 5- Warriors of the Faith
Post by: Tuna on October 09, 2019, 08:26:01 AM
Interested, also a noob
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on October 09, 2019, 11:51:31 AM
^Excellent!  Don't worry Tuna we won't be too hard on you.   :)

So that makes 4 total.  Any others interested in joining?
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on October 09, 2019, 12:00:41 PM
Interested, but afraid...I got my arse handed to me in FoGE :/
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 09, 2019, 12:53:04 PM
Heh don't be Gussie-boy-man! It's only every single mythical monster ever conceived that would have a chance at ripping the hearts out of your soldiers! What's to be afraid of?
Besides, in a MP game diplomacy can be a really powerful tool! You're eloquent and ...  well at least you're eloquent! You'll be fiiine.  L:-)  :bd:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on October 09, 2019, 01:23:00 PM
 :-[
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 09, 2019, 04:13:40 PM
Well.. aparently it is I who needs to work on honing my diplomatic skillset.  ;D
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on October 09, 2019, 04:46:45 PM
 :'(
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 10, 2019, 06:57:02 AM
Oh my...
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on October 10, 2019, 10:43:24 AM
Come on Gus and join the party.  That would put the total player count at 5 which makes for relatively good PBEM turn around times.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on October 10, 2019, 11:23:19 AM
It's on sale until 10/16?
Title: Re: Dominions 5- Warriors of the Faith
Post by: solops on October 10, 2019, 07:03:53 PM
You should get it. You really should. I have played a lot of Dom3 vs the AI and it was fun.
Title: Re: Dominions 5- Warriors of the Faith
Post by: Gusington on October 10, 2019, 08:06:26 PM
Sale is over :/
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 13, 2019, 03:49:15 PM
Ok you punters, start rallying here and bring your friends!

http://grogheads.com/forums/index.php?topic=23957.0
Title: Re: Dominions 5- Warriors of the Faith
Post by: Tuna on October 13, 2019, 06:40:21 PM
lol.. just went into the game, and realized, I ain''t even ready for Single Player, nevermind Multi!  :crazy2:
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on October 14, 2019, 09:10:09 AM
Quote from: Tuna on October 13, 2019, 06:40:21 PM
lol.. just went into the game, and realized, I ain''t even ready for Single Player, nevermind Multi!  :crazy2:

Well, all you need is to watch DasTactic's 6 tutorial videos to get a handle on how the game works and what you should think about.
Other than that is just playing and trying stuff out.
So I'd say dedicate those few hrs and join us.
Title: Re: Dominions 5- Warriors of the Faith
Post by: al_infierno on June 03, 2020, 02:10:31 PM
New update includes a new EA nation, Ubar.  https://store.steampowered.com/newshub/app/722060/view/2216280605712968448

Some people have posted findings on the Reddit thread:  https://old.reddit.com/r/Dominions5/comments/gvo4wh/new_nation_ea_ubar_kingdom_of_the_unseen/
Title: Re: Dominions 5- Warriors of the Faith
Post by: W8taminute on June 04, 2020, 09:55:56 AM
^Oooh shiny new nation to play with.  They can't have an awake pretender and once he is awake you get more buildings and troop types.  Sounds interesting. 
Title: Re: Dominions 5- Warriors of the Faith
Post by: Yskonyn on June 04, 2020, 10:22:02 AM
Strokes non existing beard... yes... yes, interesting indeed!