Author Topic: Feedback on First Impressions of Combat Mission Red Thunder  (Read 988 times)

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Offline bayonetbrant

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We tell you what we think.  You tell us what you think.
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Offline SgtRock

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Re: Feedback on First Impressions of Combat Mission Red Thunder
« Reply #1 on: June 08, 2014, 10:56:37 AM »
Once again no mention of Battlefront's DRM in a review, strange because it seems to have been toned down some what from their last release CMFI. Is it true that PCI devices no longer trip their DRM/license system? Did Battlefront or third party DRM maker fix it or does it just work different this time for some unknown reason? Groghead's may need to set some standards (i.e checklist) for reviewers.

System requirements, with the larger maps has this changed from previous CM2 games?

Ammo dump feature - this is a very odd feature, that can only be used on the first Tuesday night of a full moon with a green VW parked out back or some equally nonsensical restrictions, why?

Some users have reported on a very odd bug that still hasn't been fixed, where troops can't enter some building types.



Offline bayonetbrant

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Re: Feedback on First Impressions of Combat Mission Red Thunder
« Reply #2 on: June 08, 2014, 04:36:45 PM »
this wasn't a full review. This was just first impressions.
I realize that Boggit writes very full first impressions articles, but this was not a full review, so some things won't get mentioned here like they normally would

 :)
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers