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Digital Gaming => Computer Gaming => Topic started by: CJReich46 on August 08, 2018, 03:07:23 PM

Title: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: CJReich46 on August 08, 2018, 03:07:23 PM
http://www.matrixgames.com/products/733/details/Field.of.Glory.II.Rise.of.Persia


You may thank me later.
8)
Title: Re: Field of Glory DLC announced...paging GUS! Rise of Persia!
Post by: Cyrano on August 08, 2018, 04:46:30 PM
Give.

It.

Title: Re: Field of Glory DLC announced...paging GUS! Rise of Persia!
Post by: Jarhead0331 on August 08, 2018, 04:53:07 PM
Ugh. Again?
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: SirAndrewD on August 08, 2018, 05:03:27 PM
I really love this game, but this is a bit too much too fast.  This one'll be sitting on a wishlist for a while I'd wager.

I also was kind of hoping they'd be going forward not backwards.  I'm hoping they start to dip into the Medieval period.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Gusington on August 08, 2018, 05:14:51 PM
^Me too. Not into the history this far back.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Philippe on August 08, 2018, 08:09:49 PM
I was suffering from a bit of burnout before I actually played it, but much to my surprise this one has turned out to be the most fun yet.

I'll get in trouble if I say any more, but it would be a mistake to put this one on the back burner. 

Title: Re: Field of Glory DLC announced...paging GUS! Rise of Persia!
Post by: jomni on August 08, 2018, 08:11:50 PM
Quote from: Jarhead0331 on August 08, 2018, 04:53:07 PM
Ugh. Again?

It will never stop.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: MengJiao on August 08, 2018, 10:25:15 PM
Quote from: Philippe on August 08, 2018, 08:09:49 PM
I was suffering from a bit of burnout before I actually played it, but much to my surprise this one has turned out to be the most fun yet.

I'll get in trouble if I say any more, but it would be a mistake to put this one on the back burner.

  It does sound very good to me.  I'd like to see the Assyrians and Babylonians for example.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: SirAndrewD on August 09, 2018, 07:14:54 PM
Quote from: Philippe on August 08, 2018, 08:09:49 PM
I was suffering from a bit of burnout before I actually played it, but much to my surprise this one has turned out to be the most fun yet.

I'll get in trouble if I say any more, but it would be a mistake to put this one on the back burner.

High praise.  We grumble but we all know we're going to get it anyway at one point of another.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: DennisS on August 09, 2018, 11:13:46 PM
Well damn. I JUST purchased the final DLC about an hour ago, along with Parkitect.

I started a random campaign, Welsh vs. Scots, and did quite well in the first battle. I may need to bump up the difficulty!
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Boggit on August 21, 2018, 07:11:43 AM
Brilliant. There is so little available for this period. I can hardly wait. O0
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Grim.Reaper on September 27, 2018, 05:24:57 PM
And now released.....
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: jomni on September 27, 2018, 11:28:30 PM
Main game and past DLC's discounted
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Bardolph on September 28, 2018, 01:30:24 AM
The new one is discounted too if you already have the others and buy the "bundle" deal. I got it for $12.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: DennisS on September 29, 2018, 06:18:47 PM
Quote from: Bardolph on September 28, 2018, 01:30:24 AM
The new one is discounted too if you already have the others and buy the "bundle" deal. I got it for $12.

I did as well. 191 different armies. How many combinations for campaigns???
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: MengJiao on September 29, 2018, 09:50:25 PM
Quote from: jomni on September 27, 2018, 11:28:30 PM
Main game and past DLC's discounted

  Assyrians on a good day:

Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Sir Slash on September 29, 2018, 10:38:20 PM
Lots of horsies!  :bd:
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: MengJiao on September 30, 2018, 08:57:09 AM
Quote from: Sir Slash on September 29, 2018, 10:38:20 PM
Lots of horsies!  :bd:

  Yep.  Not how I pictured the Assyrians.  The game seems to read them as kind of proto-Persians.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: ByzantineGames on October 01, 2018, 04:39:49 AM
Quote from: DennisS on September 29, 2018, 06:18:47 PM
I did as well. 191 different armies. How many combinations for campaigns???

36,481 for the possible combinations of main antagonists, but a lot more when you include their allies and other nations intervening.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: ByzantineGames on October 01, 2018, 04:47:19 AM
Quote from: MengJiao on September 30, 2018, 08:57:09 AM
Quote from: Sir Slash on September 29, 2018, 10:38:20 PM
Lots of horsies!  :bd:

  Yep.  Not how I pictured the Assyrians.  The game seems to read them as kind of proto-Persians.

The screenshot only shows the mounted wing. They have lots of infantry in the game too.

Assyrian reliefs show infantry deployed as mixed units with equal numbers of spearmen and archers, the spearmen being deployed in front of the archers. The Persians used a similar formation, but had a higher proportion of archers to spearmen.

The late Neo-Assyrians in the DLC are based mainly on the research of Nigel Tallis, Assyriologist (specializing in military history) at the British Museum.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: ByzantineGames on October 01, 2018, 04:52:11 AM
Duplicate post
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: MengJiao on October 01, 2018, 12:12:10 PM
Quote from: ByzantineGames on October 01, 2018, 04:47:19 AM
Quote from: MengJiao on September 30, 2018, 08:57:09 AM
Quote from: Sir Slash on September 29, 2018, 10:38:20 PM
Lots of horsies!  :bd:

  Yep.  Not how I pictured the Assyrians.  The game seems to read them as kind of proto-Persians.

The screenshot only shows the mounted wing. They have lots of infantry in the game too.

Assyrian reliefs show infantry deployed as mixed units with equal numbers of spearmen and archers, the spearmen being deployed in front of the archers. The Persians used a similar formation, but had a higher proportion of archers to spearmen.

The late Neo-Assyrians in the DLC are based mainly on the research of Nigel Tallis, Assyriologist (specializing in military history) at the British Museum.

  This is pleasant news to me.  I had not really thought of the Assyrians as being that much like the Persians. 
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Philippe on October 01, 2018, 01:51:04 PM
Quote from: MengJiao on October 01, 2018, 12:12:10 PM
Quote from: ByzantineGames on October 01, 2018, 04:47:19 AM
Quote from: MengJiao on September 30, 2018, 08:57:09 AM
Quote from: Sir Slash on September 29, 2018, 10:38:20 PM
Lots of horsies!  :bd:

  Yep.  Not how I pictured the Assyrians.  The game seems to read them as kind of proto-Persians.

The screenshot only shows the mounted wing. They have lots of infantry in the game too.

Assyrian reliefs show infantry deployed as mixed units with equal numbers of spearmen and archers, the spearmen being deployed in front of the archers. The Persians used a similar formation, but had a higher proportion of archers to spearmen.

The late Neo-Assyrians in the DLC are based mainly on the research of Nigel Tallis, Assyriologist (specializing in military history) at the British Museum.

  This is pleasant news to me.  I had not really thought of the Assyrians as being that much like the Persians.

(https://i.imgur.com/5eMtljv.jpg)

Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Sir Slash on October 01, 2018, 02:10:19 PM
^ That's a 'relief'.  :DD   Get it? Yes, Assyrians mean chariots to me but clearly there's more to them than that. Are there any kind of weather effects in this game?
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: MengJiao on October 01, 2018, 02:43:58 PM
Quote from: Sir Slash on October 01, 2018, 02:10:19 PM
^ That's a 'relief'.  :DD   Get it? Yes, Assyrians mean chariots to me but clearly there's more to them than that. Are there any kind of weather effects in this game?

  IIRC that relief is a hunting scene.  Anyway...Assyrians mean pretty dense infantry formations to me.  I guess they were a do anything kind of army up to a point.  In some of the more reliable reports of how the Persians beat them and everyone else...sneakiness, basic flexibility and local initiative seems to have been the Persian approach whereas the Assyrians seem to have had a more iron-fist to the middle of whatever the problem was kind of approach.

   I haven't seen any weather effects, but there are fairly subtle terrain effects (speed, LOS, concealment, cohesion).
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Philippe on October 01, 2018, 04:41:17 PM
It is certainly a hunting scene, but what is interesting is that there is a chariot trundling along behind, and even a rider with a spare horse.  When it came to horses, the Assyrians knew what they were doing.

Note that they lived in close proximity to where the Mitanni had lived during the Late Bronze Age (and they were apparently around back then as well).  The Mitanni, for those that need reminding, probably introduced chariot warfare into the Middle East.  So the Assyrians had close to a millenium of experience in sophisticated horse-handling.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: jomni on October 01, 2018, 06:06:28 PM
Quote from: MengJiao on October 01, 2018, 02:43:58 PM
Quote from: Sir Slash on October 01, 2018, 02:10:19 PM
^ That's a 'relief'.  :DD   Get it? Yes, Assyrians mean chariots to me but clearly there's more to them than that. Are there any kind of weather effects in this game?

  IIRC that relief is a hunting scene.  Anyway...Assyrians mean pretty dense infantry formations to me.  I guess they were a do anything kind of army up to a point.  In some of the more reliable reports of how the Persians beat them and everyone else...sneakiness, basic flexibility and local initiative seems to have been the Persian approach whereas the Assyrians seem to have had a more iron-fist to the middle of whatever the problem was kind of approach.

   I haven't seen any weather effects, but there are fairly subtle terrain effects (speed, LOS, concealment, cohesion).

Weather is not coded in the game.  If it's the same as Pike and Shot or Sengoku Jidai, there might be special effects that show rain or snow but no combat penalties.  The scenario designer needs to script that in himself.  That said, one user requested real weather effects as a feature to be introduced.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Philippe on October 01, 2018, 08:51:24 PM
Battles in antiquity probably tended to be a bit like American baseball, and were frequently called off on account of rain.   You don't hear of very many battles being fought in inclement weather, and most battles were fought in the mediterranean summer for agricultural reasons.  You couldn't go campaigning until the crops were planted, and you usually had to get home in time to harvest them.  Nobody fought in the winter.

Games like FOG tend to focus exclusively on battles, and tend to obscure the fact that most of the time both side had to agree to fight one.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: jomni on October 02, 2018, 12:02:52 AM
That is also true.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: MengJiao on October 02, 2018, 08:31:39 AM
Quote from: Philippe on October 01, 2018, 08:51:24 PM
Battles in antiquity probably tended to be a bit like American baseball, and were frequently called off on account of rain.   You don't hear of very many battles being fought in inclement weather, and most battles were fought in the mediterranean summer for agricultural reasons.  You couldn't go campaigning until the crops were planted, and you usually had to get home in time to harvest them.  Nobody fought in the winter.

Games like FOG tend to focus exclusively on battles, and tend to obscure the fact that most of the time both side had to agree to fight one.

   Where there are relatively good accounts of battles (Didorus Sicilus?  Maybe?) weather does turn up.  For example the thunderstorm at Cimmossos River (which was also an ambush), wind at Frigidus (a miracle?) -- Rabbits and tin cups (wait that's Gettysburg 1863)...anyway there were battles not agreed on and didn't the Gauls hit Caesar's encampments in the winter?  Also of course storms wrecking fleets and things like that.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: Cyrano on October 02, 2018, 10:33:42 AM
This is something that has come up repeatedly in the "Flight of the Eagle" KSs and is one of the really neat design decisions in Shako's "Napoleon 1806", viz.:  the rarity of shall we call them "involuntary" battles.

In the former it's nigh impossible to compel someone to fight who does not want to.  Oh, you can chase them with cavalry and nibble at them a good deal, but full-on Friedland?  No.

In the latter, you can order a corps or stack to move to a space, but cannot make it fight unless you want to take a substantial combat deduction.  Very elegant.

I think both bases reflect history and, while there have always been ambushes and the like, I find them to be the exceptions that prove the rule.

Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: ByzantineGames on October 02, 2018, 11:06:54 AM
There are in fact negative weather modifiers in FOG2 for all shooting (except javelins) in rain or snow.

A scenario can been set to rain or snow when created in the Editor, or during a battle if coded in the scenario script.

There is currently no code for random weather in random map battles, mainly because these are often used for tournament-style games, where having one's archer army randomly nobbled by the weather might be considered unfair.

And as has been pointed out above, although there were definitely some Ancient battles whose outcomes were significantly affected by the weather, the vast majority were not. So we prefer to leave it up to scenario designers to put in weather if it is appropriate for a particular historical battle.
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: DennisS on October 02, 2018, 04:09:31 PM
OK folks..I have purchased all expansions as they came out..but I don't have very many hours played! Yeah, yeah, I know!

How do you'all set up your campaigns? Do you randomize everything, or do you make the battles progressively more difficult and larger?
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: jomni on October 02, 2018, 05:19:39 PM
Quote from: DennisS on October 02, 2018, 04:09:31 PM
OK folks..I have purchased all expansions as they came out..but I don't have very many hours played! Yeah, yeah, I know!

How do you'all set up your campaigns? Do you randomize everything, or do you make the battles progressively more difficult and larger?

Pick a side and timeframe.  Randomised opponent but same region and timeframe.   Progressive difficulty is more fun. 
Thought I mostly play multiplayer.  And for campaigning, Tides of Conquest = http://www.slitherine.com/forum/viewtopic.php?f=477&t=85060
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: DennisS on October 02, 2018, 09:23:43 PM
Quote from: jomni on October 02, 2018, 05:19:39 PM
Quote from: DennisS on October 02, 2018, 04:09:31 PM
OK folks..I have purchased all expansions as they came out..but I don't have very many hours played! Yeah, yeah, I know!

How do you'all set up your campaigns? Do you randomize everything, or do you make the battles progressively more difficult and larger?

Pick a side and timeframe.  Randomised opponent but same region and timeframe.   Progressive difficulty is more fun. 
Thought I mostly play multiplayer.  And for campaigning, Tides of Conquest = http://www.slitherine.com/forum/viewtopic.php?f=477&t=85060

Wow! The Tides of Conquest ... mod? looks amazing. I will need to block out some time to evaluate it. Thank you!
Title: Re: Field of Glory II DLC announced...paging GUS! Rise of Persia!
Post by: jomni on October 02, 2018, 10:02:10 PM
Tides of Conquest is RPG-ish. You select a nation. You play the role of the leader and give orders. Build armies, raid neighbours, conquer, develop infrastructure/ urbanisation.  You can't have too much territory beyond your development level.  And higher development needs more goods from around the world. Unbalancing these means crisis is brewing.

As for combat, you only command one army since it's an RPG.  Battles of your nation's other armies are autoresolved. Your leader has a life span. Once he dies, you are then free to take the role of the leader of another nation or keep playing the same one.

There's mechanics for vassals and settling disputes.  Also mechanics for migration. 

A newer version is in the works with more start dates to cover all DLC periods.

As for multiplayer, all battles can be played out by the faction player.  There's one running now 500AD campaign.  We're always looking for people to play the nations or just play any "NPC" battle without any commitment to any nation.  Look in the tournament section of the FoG II forums.