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Forum-Based Games / Re: Early Provincial Era GROGPUBLIC game thread
« Last post by ArizonaTank on Today at 08:48:31 PM »

AzTank didnít give me any instructions on what to do for his round, so Iíll pause here since one of his senators does have a decent chance at Persuading the new family Senator if he wants him...

I will attempt to persuade...do what I have to do to max my chance.
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Forum-Based Games / Re: Early Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 06:44:26 PM »
Last around the table for this Turnís Forum Phase, Eraxís Progressives roll 3+6, so not another Random Event (whew! This is what the Omen card text means about not affecting "Initiative rolls", notice.) Instead he draws...



...ohhhh, great, another one of the Successors: Antiochus the Third! He has started planning on a Syrian War, which you can expect to be upcoming now, and which basic strength heíll increase by 5.

(Odd. The code is correct, and the imageshack photo was showing up a minute ago. Not showing up for me now...)

Of course, he and/or Philip V might die of natural causes before then (during an Aging roll of the Population Phase), but guess what? -- the Eeeeeevil Omen makes that one notch less likely! More on that soon.

Plautius intended to buy an automatic knight with his 5 cash but that danged Evil Omen is going to screw with his surety, like it did for Malize! Fortunately Plautius rolls a 4, plus 5, minus 1, equals 8, which is equal to or greater than 6: and thatís a win. Plautius picks up his first minion, and the normal vote tally goes up to 7. (Any Progressive activist vote trigger, will add another 4 to that.)

This will end the Forum Phase, once I hear back from AzTank about whether he wants to try to Persuade the new Senator.

For that matter, Flaminius of the Progressives would have a maximal chance of it (9 or less on a 2d6, even with the Evil Omen knocking off a point, and even without spending any bribes!), if AzTank doesnít want to try. So Iíll pause to hear from both of them.

To be fair, Cato of the Populists would have some chance at it, 3 or less on a 2d6, even though he has no cash to bribe with. So if AzTank decides to pass, or fails his attempt, Malize might as well try.
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Forum-Based Games / Re: Early Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 06:18:05 PM »
Malizeís Populists donít have quite enough influence and Ora to feasibly try Persuading the new trash-level Senator, and he left me instructions (some of which Iíve already processed), so Iíll continue on... he rolls a 3+4=7, so thatís a Random Event: 1+2+3=6, which in the Early Republic means an Evil Omen!



As the card notes, most dice rolls will now worsen by 1 until the start of the next Forum Phase. (Exceptions include the 3d6 roll for Random Events, and the 2d6 roll for whether a Player draws a Scenario or rolls a Random Event: thatís the ďInitiative rollĒ.) The Republicís Treasury instantly loses 20 Talents, down from 51 to 31!

Moreover, the PontMax, Acilius of the Plutocrats, gets socked for 20 Talents to be paid from his personal cash!

Since he only has 10, he loses that cash and also loses the PontMax Office!! Upon any senator losing that office, he also loses 5 Influence down to a minimum of 0, or in this case down from 11 to 6. The Plutocrat total Influence goes down 5 to 40. Thanks to the Omens, and being unable to deal with them, Acilius will immediately get a Major Suspicion marker.

Since Acilius was unable to pay the full 20 Talents, his Faction must make up the difference -- plus an extra 10 Talents! But the Plutocrats only have 8 Talents remaining! -- so not only do they lose that cash, the Faction Leader Claudius also immediately gains a Major Suspicion marker!

Naturally this means electing a Pontifex Maximus will be an early Mandatory Business in the upcoming Senate Phase... (Acilius could be elected again, by the way.)

But that isnít all! -- any remaining Evil Omen cost must be immediately deducted from Romeís cash! Fortunately this does not include the extra 10 Faction penalty, so the remainder will be 20 - 10 (paid by Acilius) - 8 (paid by the Plutocrat Faction Treasury) = 2 Talents. Romeís cash goes down again from 31 to 29.

Notice that one Evil Omen could theoretically wipe 40 Talents from the Treasury. In fact, if another one gets rolled, thatís exactly what will happen since there will be no PontMax yet (and his Faction) to try to offset half the costs involved to try to propitiate Romeís gods: in Latin, to get them to lean toward Rome. In Greek the term is hilasmos, and roughly means to smile upon or be happy with them again.

(This is a bit of trivia I picked up in my theological work.  :nerd: In Christian theology, no one has to reconcile God to sinners; God reconciles sinners to Himself and to each other, in effect propitiating us and our sins! This helps explain part of the attraction of the new faith, not long after the timeframe of this game; although by a few more centuries later many Christian theologians, especially in Rome, will have begun interpreting atonement in reverse of the New Testament grammar again -- back toward God needing to be reconciled to us, and thus back to the idea of us, or Christ, propitiating God. This interpretative crux, somewhat literally ;) , remains a factor in Christianity today -- much to the annoyance of some theologians like myself! But weíre slowly working on it.  O:-) )

Meanwhile the new Fabian Statesman spends all 5 of his cash on his first minion, increasing the Populist vote tally to 26.

Except wait! -- the Eeeeevil Omen makes that one notch less likely! Heíd need 6 cash now to be certain of a knight!

The math works out now that Fabius needs 6 or more on a 1d6, with 5 cash adding 5 to his roll, but the Omen subtracting 1. So Fabiusí die roll modifier equals 4 this Turn. That still means a 2 or more will win... but he rolls a 1. (Twice! -- I rerolled it because the TTS roll mechanic looked a little squirrely the first time, and I wanted to be fair.)

So in fact, Verrucosus loses his sacrificed 5 Talents, and does not gain a knight, and the vote tally remains 25.
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Forum-Based Games / Re: Early Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 05:36:53 PM »
AzTankís Conservatives also roll 5+6 (rather improbably), drawing a Scenario card:



Philip the Fifth, of Macedon! He goes to the Curia for now, but he boosts any of the four (!!) Macedonian Wars by 6 strength. Relatedly, yíall can look forward to four Macedonian Wars on the way! :D  -- in themselves an existential crisis for the Republic! For now though he lurks gathering his forces...  :coolsmiley:

AzTank didnít give me any instructions on what to do for his round, so Iíll pause here since one of his senators does have a decent chance at Persuading the new family Senator if he wants him...
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Forum-Based Games / Re: Early Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 05:17:52 PM »
The Frogís Plutocrats roll 5+6, drawing a Scenario card: a red-text Faction card, face down to his hand with his other three. (I've sent him a private chat message telling him what it is and the conditions for playing it.)

Acilius Sponsors level-3 Games, and Fulvius spends 5 of his cash buying his 3rd knight. Fulvius has 3 cash left over. Plutocrat vote tally goes up to 16. Acilius spends 18 cash, with 10 left over. His Popularity increases 3 to -2. Unrest decreases by 3 from 1 to 0 (the minimum).
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Forum-Based Games / Re: Early Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 11:14:36 AM »
I'll process the Plutocrats next then, this afternoon.

If anyone has designs on Terrance or Sulpy, drop me a line early, if you like! -- or for that matter, let me know if you won't be trying to persuade him either, so I'll know to move along.  O:-)
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Forum-Based Games / Re: Early Provincial Era GROGPUBLIC game thread
« Last post by Tripoli on Today at 10:50:35 AM »
Quinctius picks up his 3rd knight automatically; 5 personal cash remaining. Normal vote tally up to 18. Aristocrats currently lead in total Influence, so activist knights will add another 9 votes.

Family #20, the Terentians, activate. I thought the Sulpies might be the crappiest family of senators in the game, but I was wrong. So very, very wrong.

So, if anyone wants a Mil 2, Ora 1, Inf 1 senator with shady loyalty, well, heís currently cheaper than Sulpicius!

Manlius spends his 5 cash on an automatic fourth knight. Since he isnít in Rome, this doesnít help the voting tally yet, but thanks to the Militarist abilities he does increase his Mil to 7! -- which could come in handy very soon!

Iíll pause here in case Tripoli wants to try persuading the new senator, which he'd presumably try with Aelius, since one way or another he's got the best Influence, Oratory, and cash combo to work with.

Oratory of 1 and Loyalty of 6?  Sounds like a former supervisor of mine.  Sorry, not interested.... ;D
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Forum-Based Games / Re: Early Provincial Era GROGPUBLIC game thread
« Last post by Tripoli on Today at 10:43:40 AM »
25 to Aelius who donates it to the treasury for the influence.  Another 15 to Aelius on general principles.  ;)  And remainder (48-5-25-10=8) to faction cash.

While your math is correct, I can't tell whether you want me to distribute 15 to Aelius or 10! -- if you want to donate 15, it'll be 3 cash left over.

Whoops. 10 to Aelius.  Sorry for the confusion.
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Wargaming / Re: Frontier Wars
« Last post by jmkinki on Today at 09:01:03 AM »
Greetings friends!

The game has been 100% Funded in less than 24 hours! Furthermore the 2 first goals has been unlocked now!

Thank you to all of our more than 570 backers who have joined Frontier Warsí ranks and made this possible!  But this is just the beginning, since weíve reached our funding goal to make Frontier Wars possible, and turn this project into a reality.



The campaign has just began, there are many rewards to unlock, which will make the game even greater.

Let's go for more!
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Forum-Based Games / Re: Early Provincial Era GROGPUBLIC game thread
« Last post by JasonPratt on Yesterday at 06:01:59 PM »
Quinctius picks up his 3rd knight automatically; 5 personal cash remaining. Normal vote tally up to 18. Aristocrats currently lead in total Influence, so activist knights will add another 9 votes.

Next up, Tripoliís militarists roll 1+2, so draw a Scenario:



Family #20, the Terentians, activate. I thought the Sulpies might be the crappiest family of senators in the game, but I was wrong. So very, very wrong.

So, if anyone wants a Mil 2, Ora 1, Inf 1 senator with shady loyalty, well, heís currently cheaper than Sulpicius!

Manlius spends his 5 cash on an automatic fourth knight. Since he isnít in Rome, this doesnít help the voting tally yet, but thanks to the Militarist abilities he does increase his Mil to 7! -- which could come in handy very soon!

Iíll pause here in case Tripoli wants to try persuading the new senator, which he'd presumably try with Aelius, since one way or another he's got the best Influence, Oratory, and cash combo to work with.

Relatedly, I havenít gotten a clarification from Tripoli on Aeliusí cash distribution, as far as I recall -- either thereís 8 in Faction cash and Aelius has 10, or thereís 3 in Faction cash and Aelius has 15. Tripoli changed his plans somehow halfway through typing, one way or another, and typed both 10 and 15 cash for Aelius. This should be settled now before continuing!
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