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#11
Tabletop AARs / Re: Bohemian Nightmare
Last post by MengJiao - March 01, 2024, 08:43:06 AM
Quote from: MengJiao on February 29, 2024, 01:12:53 PMJust after 6am, Hardegg leads the Kaiser Franz Cheuverlegeire on a wild charge that swings around the Prussians (who see the charge and go into squares) and hits some of the light troops of the Russian Avantguard from the rear.  They rout off and can be seen clumped behind the Windberg by the Weisseritz.  The other squadrons hit a Prussian Silesian Landwehr formation in the flank and disrupt it.  This all isolates one of the Prussian infantry brigades in the little hamlet of Burgk.

After a lot of minor disasters with Austrian Cavalry, the Prussians decide to blast their way across the
weisseritz.  It seems like a very bad idea, but went you have to roll some options in solitaire, bad ideas
happen.  Anyway, Two Prussian infantry brigades backed up by the Corps artillery are about to cross versus the Austrian Light Division's skirmishers.  What could go wrong?
Also anyway, when playing solitaire, you should never interrupt yourself when you are making a mistake.
Also, the Prussians are using howitzer counters from the Age of Reason (10 pounders) using 11 pounder artillery cassons! The Reasonable Prussian Blue is nice anyway:

#12
Tabletop AARs / Re: Bohemian Nightmare
Last post by MengJiao - February 29, 2024, 01:12:53 PM
Quote from: MengJiao on February 28, 2024, 06:32:32 PM
Quote from: MengJiao on February 28, 2024, 06:20:22 AM
Quote from: MengJiao on February 27, 2024, 11:43:56 AMSo in the summer of 1813, Napoleon had several chances to make some kind of deal with Austria...
Here, Leichtenstein's Light Division moves quickly to secure the bridges on the south side of the middle loop: 

Hmmm..

About 6 am and the Prussians are still doing okay here and there.  They fired artillery and hit some of the Kaiser Franz Cheuverlegeire.  The Fusiliers in Klein-Burgk stopped a promising-looking attack by a lot of Grenadiers.

Just after 6am, Hardegg leads the Kaiser Franz Cheuverlegeire on a wild charge that swings around the Prussians (who see the charge and go into squares) and hits some of the light troops of the Russian Avantguard from the rear.  They rout off and can be seen clumped behind the Windberg by the Weisseritz.  The other squadrons hit a Prussian Silesian Landwehr formation in the flank and disrupt it.  This all isolates one of the Prussian infantry brigades in the little hamlet of Burgk.
#13
Tabletop AARs / Re: Bohemian Nightmare
Last post by MengJiao - February 28, 2024, 06:32:32 PM
Quote from: MengJiao on February 28, 2024, 06:20:22 AM
Quote from: MengJiao on February 27, 2024, 11:43:56 AMSo in the summer of 1813, Napoleon had several chances to make some kind of deal with Austria...
Here, Leichtenstein's Light Division moves quickly to secure the bridges on the south side of the middle loop: 

Hmmm..

About 6 am and the Prussians are still doing okay here and there.  They fired artillery and hit some of the Kaiser Franz Cheuverlegeire.  The Fusiliers in Klein-Burgk stopped a promising-looking attack by a lot of Grenadiers.
#14
Tabletop AARs / Re: Bohemian Nightmare
Last post by MengJiao - February 28, 2024, 06:20:22 AM
Quote from: MengJiao on February 27, 2024, 11:43:56 AMSo in the summer of 1813, Napoleon had several chances to make some kind of deal with Austria...
Here, Leichtenstein's Light Division moves quickly to secure the bridges on the south side of the middle loop: 

I should note that this is from the Clash of Arms version of the La Battaille version of the Battle of Dresden. I've heavily modified the command rules so that they are random moves in preset modes (so the modes: move/deploy/attack movefast/roadmove) that are set before the random moves.  This was supposed to favor the Prussians who are slightly faster and more flexible than the Austrians...but the way things are shaping up -- maybe not and maybe not at all when the French turn up who are even faster and even more flexible.
The latest rules for these games are designed to make it possible to play huge battles and I'm doing small (1-2 Corps) battles so I'm running with modified rules and a different aim: interesting solitaire.
#15
Tabletop AARs / Bohemian Nightmare
Last post by MengJiao - February 27, 2024, 11:43:56 AM
So in the summer of 1813, Napoleon had several chances to make some kind of deal with Austria and after all the Emperor of Austria was his father-in-law and the Austrians were not all that fond of the Prussians and Russians so let's suppose some last-minute coup wrenches apart the Army of Bohemia.  Kleist, and his Prussian Corps breaks with the Right wing and escapes to somewhere south of Dresden.  The Austrian Right Wing pursues and one morning at 5AM, the Prussians try to lure the Austrians into a trap on the Weisseritz, expecting the Russians to turn up and finish the trap.  The Austrians move to enact the mirror image of the trap, expecting the French to turn up and finish off the Prussians.
Here, Leichtenstein's Light Division moves quickly to secure the bridges on the south side of the middle loop: 
#16
Tabletop AARs / Re: Just Plain Goodness: Neerw...
Last post by MengJiao - February 25, 2024, 07:06:22 PM
Quote from: W8taminute on February 25, 2024, 06:36:05 PM^For some reason this game seems to me like a good learning tool.  You experimented with pushing the French attack too hard and learned some things.  The other games you've played involving naval war were also good teaching devices. 

  Yes.  This game really tries hard to drive home the weirdness of late-seventeenth -- early eighteenth century warfare in Western Europe.  I'd never heard of the battle of Neerwinden before for that matter.
#17
Tabletop AARs / Re: Just Plain Goodness: Neerw...
Last post by W8taminute - February 25, 2024, 06:36:05 PM
^For some reason this game seems to me like a good learning tool.  You experimented with pushing the French attack too hard and learned some things.  The other games you've played involving naval war were also good teaching devices. 
#18
Tabletop AARs / Re: Just Plain Goodness: Neerw...
Last post by MengJiao - February 25, 2024, 06:13:42 PM
Quote from: W8taminute on February 23, 2024, 09:11:10 AMNow this is gaming goodness.   :ThumbsUp:

I'm not much of an attacker against myself (solitaire).  I think I pushed the French too hard cross the board.
Around noon, everything went wrong:  the Guards got thrown out of Neerwinden, one flank was barely holding on and the
the Bavarian Cavalry smashed the whole left wing, which I thought was okay.  But no.  So I am giving up on winning
Neerwinden historically for the French.
#19
Tabletop AARs / Re: Just Plain Goodness: Neerw...
Last post by W8taminute - February 23, 2024, 09:11:10 AM
Now this is gaming goodness.   :ThumbsUp:
#20
Tabletop AARs / Re: Just Plain Goodness: Neerw...
Last post by MengJiao - February 20, 2024, 08:08:22 PM
Quote from: MengJiao on February 11, 2024, 12:48:06 PMBy 11 am both sides have punched far enough to overrun more artillery:



But a little later and the French have big problems on the flanks because I went along with Luxembourg's
central attack scheme and William III has been rolling well and Lux has rolled well tactically, but really
bad grand tactically.  I might have to shift the huge Guards brigade off to one flank or another.  But with Lux's luck, even that might not do the trick.