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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on Today at 01:15:58 AM »
Army Editor Installer

There are a couple of bugs with this.
I think they're fixed now.
Ezra found a bug in the army editor to do with deleting a unit.
I can't replicate that.
Once I do and that is fixed, the army editor will be made available for beta testing.
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on August 08, 2018, 09:20:31 AM »
Substituted the new ico files.
The 3 apps now have arrow with different colours so they're immediately identifiable separately but of the same suite.
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on August 06, 2018, 02:22:09 AM »
Army Editor

I've built a prototype installer for the Army Editor.
This needs testing and we also need an icon for the army editor before we can distribute.

This will also probably be an interim solution and only used for beta testers.
Steam will be our main distribution platform and hence we will have to conform to their requirements.
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General Staff Support Forum / Re: The road ahead
« Last post by Andy ONeill on August 03, 2018, 12:55:36 AM »
I'll shortly be starting on the game.
One significant initial aim will be to build in a way to prove our shooting algorithms.
These work fine in theory but it's a core part of the game and they will need refining and proving.
It's best to do this work early because it'll be easier to cast aside those parts of the app which are purely for allowing this write-test-refine-test-repeat cycle than if I build it all and then try and nail on a way of testing.

As well as discussion of the design, Ezra has been working on a Wiki, so testers will have documentation.

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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on July 30, 2018, 08:25:34 AM »
Army Editor
When choosing save of a new army there was no default name so it errored. Set name to "default".
Changed menu File > Quit to Exit ( windows standard ).

All

Changed the folders and standardised internal methods to access these.
In localappdata there is now a /GeneralStaff/Blackowder folder which contains all the files and folders.
This is because we intend releasing general staff for different periods as well.

Renamed the exe.
The various exe are now prefixed GSBP which stands for GeneralStaff Black Powder.
There will be different versions of the editor and game for each period and hence each module should have a unique name.
This won't be noticed by the vast majority of steam users but early supporters will be getting installers before I do steam integration. There are also some people prefer to control where steam installs apps and run them just from links rather than via steam.
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on July 23, 2018, 05:38:27 AM »
Added Skirmishing.
A unit has serveral options regarding skirmishing which are set in army editor
These SkirmishOptions are:
  • Never
    Optional
    Always
Never is the default.



If you select optional then "Skirmish" appears as another formation in the context menu for pieces once dragged onto the map in scenario editor.
Selecting skirmish in the scenario editor or the default when Skirmishing Always is set on a unit then the icon is 0.6 of the height as you see below.



Skirmishing is an infanty sort of thing and a unit is more dispersed.  The unit will take less casualties when shot at BUT will be worse in close combat and when charged. Rallying skirmishers is harder.
Particularly in the ACW, some cavalry would dismount and act as a skirmish screen to slow down advances and the like. I've therefore not limited which unit types can skirmish.
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on July 20, 2018, 01:54:03 AM »
Army Editor

Removed the "Swords" which was just a Boolean on-off switch and added.
  • Shooting
    Close Combat
These are measures of lethality and hence a multiplier on effect.  A full 12pdr battery can now be more effective than a 6pdr battery. *
We can now differentiate between a unit which has no bayonets and one that does. ( AWI ). Or gunners with pokey sticks and hussars with sabres or lances.

( Exactly what weapon these are and weapon reach is a step too far at this level of representation though. )



*
EG at Isandlwana the British forces had a third of the unit of 7Pdr  - 2 out of 6.
This will allow you to try finer grained what-ifs.
Maybe
Chelmsford leaves all his 7pdr at Isandlwana.
Reno doesn't wrap his one gatling gun round a rock on the way to Little Big Horn.
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Help Wanted / Re: S&M are looking for producers
« Last post by Staggerwing on July 19, 2018, 04:59:46 PM »
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General Staff Support Forum / Re: Changelog - picture heavy
« Last post by Andy ONeill on July 18, 2018, 03:54:05 AM »
Army editor

Various minor changes to improve look and readability.
Vertically centering edit textboxes so the numbers sort of line up with the label.
It's impossible to guarantee exactly lining up, partly due to the two different controls of textbox and textblock involved but also due to fonts.
Cursive fonts and our Victorian ones measure differently to what the viewer might expect and their centre isn't always where you might expect it to be.
Added tooltips explaining some of the fields.


Bug fixes
Avoid error closing unit accuracy window
Without any preferences chosen, no fonts were loaded and therefore the fonts used default windows ones.
( I hadn't noticed this because personally I prefer readable over fancy ).
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