This Weekend's Review: Quartermaster General

Started by bayonetbrant, June 21, 2015, 10:46:10 AM

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bayonetbrant

The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

MetalDog

Nicely done, B_C!  Sounds like something I would enjoy.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

bayonetbrant

The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Arctic Blast


bayonetbrant

The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Arctic Blast


MetalDog

And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

bob48

'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

James Sterrett

QMG proved simple enough that my 8-year-old son was able to learn it.  He doesn't play *well* but he does play it.

There's an optional rule floating around that allows you to discard 4 cards in order to root through your deck to find, then play, a build army, build navy, land battle, or sea battle card.  (Then reshuffle the draw deck (*not* adding the discard back in, of course)).  This helps mitigate weird situations where you completely lack what you need, but the cost is high enough to make you think twice.

It doesn't simulate the operations or tactics, but it does nicely in presenting the really high-level strategic dilemmas of whom you should go after in order to win.


Also, as I understand the rules, you can trace through a space with an allied piece in it, if you *also* have a piece in that space - the allied piece doesn't block your supply line, it merely fails to enable it.  Doubled-up pieces make a strong defense since a standard battle card only removes 1 piece.