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Computer Wargaming / Re: Battlefleet Gothic Armada II
« Last post by Gusington on Today at 08:18:30 AM »
Of course, I just noticed the special offer of 25% off for owners of the original game. Which brings the price down to a reasonable 29.99. Hard to resist that.
Music, TV, Movies / Re: Unsolved Mysteries
« Last post by Gusington on Today at 08:12:07 AM »
Nothing is the real thing without Robert Stack. And Sam Eliot is Bigfoot.
Computer Wargaming / Re: Radio Commander...
« Last post by MengJiao on Today at 07:46:18 AM »
  Yes!  I hope things move in this direction.  The ultimate for this sort of simulation might be simulating von Moltke (the Younger) as he tries to control what would be known as the Battle of the Marne...but you have to run things just as he did and have some of the same "personal" problems (Like the Emperor won't let you give a retreat order...oops....sound familiar?...or von Kluck won't obey orders...the Saxons Kowtow to the nearest Prussian ), and so you write your wife, get radio intercepts of what the army commanders are transmitting to each other.  Finally, things get tough and you send out Colonel Heinke in a car (note that this sort of assumes cars have a lot of advantages over radios for transmitting orders) TWICE.  And the French go swarming across the remains of the Schlieeffen Plan.  And you probably lose the battle and get kicked out of your job.

I wonder how repetitive and tedious it might become though. I like command friction and limiting what the player can accomplish each turn, board games have been going this way for years with chit pulls or orders delays. Frank Hunter introduced fog of war for friendlies in his Napoleonic games, it made for a really interesting mechanic.

While I think the radio idea could be really interesting, it's not that different from a hex board with fog of war which just abstracts away you having to listen and then make markings on a map.

BTW, if you want to experience Moltke's problems, try this  it handles most of the items you mention in a more abstract way, but ensures you can't optimize your force or avoid the historic mistakes.

The boardgame looks intriguing, but I was thinking of a more solitaire RPG approach as the ultimate realization of the potential for focusing on command problems.  Such an approach might be more interesting at a lower command level such as a Russian army in 1942 (say 60,000 poorly trained men, some artillery, uncertain supply, terrible communications, incompetent officers at all levels, lots of vodka, few recon assets etc.etc. and sooner or later Stavka calls you and wants to know what's going on:  Why aren't you at HQ all the time?  Why are you at an advanced post trying to find if a formation is where it says it is and is seeing what it says it is seeing?  What happened to all that fuel they sent you? etc. etc.)
My grand-uncle John Reed didn't want to talk about his career as a pilot for a B-17 over Europe either. We only ever got a few things out of him. The Me-262 jets were essentially omnipotent against bomber flights, and scared him more than anything else: their only weakness was that they only had enough fuel for one or two passes. He was in the camp of, had Hitler deployed them as interceptors instead of insisting they be used as strike bombers, the western front might have gone quite differently.
Military (and other) History / The Blue Max
« Last post by airboy on Today at 07:17:14 AM »
I've got a widescreen copy of The Blue Max.  It has some of the better simulated WW1 air combat footage.

1] If you are going to Origins, I can had it to you there.

2] If you want to pay whatever trivial US postage is for sending the disk to you - I'll mail it to you.

[This is intentionally double-posted in two threads - History and groghead giveaways].
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