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Game Forge => GameTalk => Topic started by: bayonetbrant on January 19, 2015, 12:22:38 PM

Title: GameTalk - Terrain!
Post by: bayonetbrant on January 19, 2015, 12:22:38 PM
GameTalk today (http://grogheads.com/?p=7152) asks you about terrain.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fwp-content%2Fuploads%2F2015%2F01%2FGT-Terrain.jpg&hash=4436c5d5b9a695aa598f9d26f6f8d063aa8c7a50)
Title: Re: GameTalk - Terrain!
Post by: Jack Nastyface on January 22, 2015, 04:57:25 PM
The urban environment has always been my favorite for gaming ground combat as IMHO it provides the toughest tactical situations.  In most other environments, there are some fairly simple things to do in order to increase your chance of success:  scout large areas, use artillery or air-cover, approach using bounding overwatch, take the high ground, etc.  Although these maxims have value in the urban environment, there are many ways to defeat them.  As  result, good generalship tends to look like a series of very small, carefully calculated moves.  As I guy who likes measures success by how one manages their infantry, urban terrain has always provided an interesting challenge.
Title: Re: GameTalk - Terrain!
Post by: Jamm on January 23, 2015, 08:38:43 PM
Quote from: Jack Nastyface on January 22, 2015, 04:57:25 PM
The urban environment has always been my favorite for gaming ground combat as IMHO it provides the toughest tactical situations.  In most other environments, there are some fairly simple things to do in order to increase your chance of success:  scout large areas, use artillery or air-cover, approach using bounding overwatch, take the high ground, etc.  Although these maxims have value in the urban environment, there are many ways to defeat them.  As  result, good generalship tends to look like a series of very small, carefully calculated moves.  As I guy who likes measures success by how one manages their infantry, urban terrain has always provided an interesting challenge.

Here's something in the pipeline for OST.  I can hardly wait 'til it's finished to try it out. :)
Title: Re: GameTalk - Terrain!
Post by: Staggerwing on January 23, 2015, 10:16:22 PM
What do the blue triangles signify, why are the hex centers blue in the nearby buildings, and why don't the buildings across the streets have the same blue triangles and hex centers?
Title: Re: GameTalk - Terrain!
Post by: Jamm on January 24, 2015, 12:16:56 AM
Quote from: Staggerwing on January 23, 2015, 10:16:22 PM
What do the blue triangles signify, why are the hex centers blue in the nearby buildings, and why don't the buildings across the streets have the same blue triangles and hex centers?

The triangles are elevation level, blue is level 2 ( 2 storey ).  Red is level 3.  Center hex dots just mirror the elevation colour.
The map is WIP, so all the deltas aren't in place yet.
Can't wait to get on the map with some flamethrowers and satchels   >:D
Title: Re: GameTalk - Terrain!
Post by: Staggerwing on January 24, 2015, 07:15:53 AM
Ah so. I'm looking forward to seeing more!