Wings Over the Reich released

Started by WallysWorld, September 05, 2018, 04:06:24 PM

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DoctorQuest

I am still torn. I have to wait for next payday for any game purchases anywhoo. In the meantime I'll be interested to see what other Grogs have to say about it.
"Everything you read on the internet is true." - Benjamin Franklin

"Zero-G and I feel fine....." - John Glenn

"I reject your reality and substitute my own." - Adam Savage, inventor of the alternative fact.

Jarhead0331

If there was a little more content in the way of flyable aircraft, this would be an instant buy for me. I know they will be releasing many updates and DLCs, so I'll probably wait it out until there are more flyable aircraft or new theaters to try. The engrossing and detailed campaign options are making it difficult to hold off, but I already have so many fantastic WWII flight sims...
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Grim.Reaper

patch released and some future news....looks like spitfire is next up


WOTR Patch V1.1
-------------------------

Good news, No major issues have been reported

However the first update patch is NOW Available! You can get it from our Downloads Page

V1.1 contains;

1)   Fixed Wheel Contact Points on Hurricane.

2) Revised 303 gun sounds.

3)   Revised Bailout sound.

4) WOTR Key Bindings improvements (V1.5d):

1) Increased dead-band for axis recognition when binding, to take into account that users often do not calibrate their joysticks or rudder bars etc
2) Implemented an Axis 'Invert' Function to reverse the axis action. (Left click the axis and press the Advanced button - the Invert button makes the scale negative)
3) Automatically removes trailing spaces in the Device ID name for the VKB and clone series of Joysticks Throttles and Rudder Bars - users of these devices must
'Reset to Default' then rebind and finally 'Save' again to fix the issue

5)   Incorporated the Key Guide - see the \WOTR\documentation folder - its also available for download on the WOTR web site under Support.

6)   Fixed a Quick Combat issue that under certain circumstances caused the game to crash when selecting bombers and loadouts in the Players second flight.

7)   Updated Shaders - Fixes some stability issues and resolves some specular mapping limitations.


Only fixes and updates listed are included.



Future Plans
-------------------

Further to requests for more information, although most is already stated on the website, we have decide to release a little more information on the future plans
for those people anxious to know before purchasing WOTR.

It is planned to release expansions or add-ons that can be purchased for 'WOTR' and these will move the war to Europe.
The expansions will eventually culminate in the extensive devastation of Europe by the day and night bombing raids over the German 'Reich'.

In the shorter term we also plan to add aircraft together with other content additions such as new airfields, grounds objects and so on in the form of purchasable DLC,
- starting with additional aircraft for WOTR Phase 1 Battle of Britain.

The aircraft planned for first add-on is a flyable Spitfire MKIa. All details TBC and subject to change.

em2nought

I haven't seen any screenshots or videos with more than one or two bombers in the footage so far?
Stolen elections have consequences.

Grim.Reaper

haven't played enough to see myself, but have seen others mention nine was the most they have seen.  believe the game has not fully unlocked settings to alllow huge air activity.  certainly fairly small formation size at the moment but hopefully expands with time.

jomni

Quote from: Grim.Reaper on September 17, 2018, 04:42:47 AM
haven't played enough to see myself, but have seen others mention nine was the most they have seen.  believe the game has not fully unlocked settings to alllow huge air activity.  certainly fairly small formation size at the moment but hopefully expands with time.

Ah. I remember the massive air battle of European Air War.

Dammit Carl!

Quote from: jomni on September 17, 2018, 04:48:09 AM
Ah. I remember the massive air battle of European Air War.

Crazy how EAW is still kicking around after all this time if the thread at SimHQ.com is any indication.

Johnnie

I am having a lot of trouble: (a) even on the "turkey shoot" quick combats, holding my sights steady enough to do any damage.  Even with guns on "strongest and flight mode on "easy;"  and (b) locating the enemy unless they are dead ahead (is there anything similar to Red Baron with a point of view from behind my plane to nearest target, etc.?)  Any tips would be appreciated.

Skoop

F1 cycles the views.  F6 takes you back the gunsite.  Do you have trackIR ?

ArizonaTank

#54
Quote from: Skoop on September 20, 2018, 10:32:39 PM
F1 cycles the views.  F6 takes you back the gunsite.  Do you have trackIR ?

I don't have a TrackIR at the moment, and I find WOFF almost impossible to play because of the difficulty in maintaining "eyes on" the target. Hopefully Wings Over the Reich is better.  Or, is TrackIR really a necessity and not just a "nice to have"?
Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

DoctorQuest

I haven't looked at my WOTR install yet but CFS2/3 had a "target cone" widget you could turn on that would help you locate a padlocked target. I guess some folks considered it a cheat but in the absence of something like TrackIR it was very handy.

"Everything you read on the internet is true." - Benjamin Franklin

"Zero-G and I feel fine....." - John Glenn

"I reject your reality and substitute my own." - Adam Savage, inventor of the alternative fact.

rwenstrup

Tracker IR makes the game sooo much more fun ... I would recommend getting it ... I believe you'll find you really like it ...

DoctorQuest

#57
NM.
"Everything you read on the internet is true." - Benjamin Franklin

"Zero-G and I feel fine....." - John Glenn

"I reject your reality and substitute my own." - Adam Savage, inventor of the alternative fact.

Grim.Reaper

Latest FREE patch released


25 October 2019
Contents and Improvements WOTR V1.19 :

A large free update for licensed WOTR owners with many improvements, and fixes;


* * * Note you must back up any personal skins that you may have made before installing V1.19 as it DELETES ALL SKINS! * * *


1) Formation spacing is now selectable in workshops : Tight (default - 0.9x formation separation values), Tighter (0.8x formation separation values), and Tightest(0.7x).

2) Map Player Aircraft Icon can now be switched on and off in workshops.

3) Implemented tighter Formations and revised formation layouts to be more historically accurate - see 1) above.

4) All AI air formations now comprise of the normal multiples of 3 or 4 craft as dictated by Nation and Aircraft Type i.e. 'sections' and 'schwarms' for British and German fighters respectively, and 'kette' for German bombers.

Player squadrons total pilot complement for British squads ins now 16 Pilots and 12 for German.

Players may still use existing pilot dossiers which have 15 British pilots and 14 German Pilots total complement, but ideally should start new pilots. Note that if using older pilots prior to V1.19 update, the sections that are
allocated each mission all still work to the new V1.19 section rules system.

5) Player air formations now comprise of multiples of 'sections' or 'schwarms' depending on player nation and is displayed as such in the duty roster of the campaign interface etc

6) All QC flights are now increased to 12 aircraft to allow allocation of up to 4 'sections' or 3 'schwarms' in the flights complete with the correct section names in runtime.

7) The new Section names for the player squadron now form part of the AI aircraft Identity Label in run time.

8) Implemented progressive damage modelling on Player Aircraft and AI, for Main Tank Fuel Leak (fire Risk if engine not switched off) and Pilot.

9) Implemented progressive damage effects for Engine Oil and Coolant system damage to engine on player aircraft for more visual cues.

10) Implemented TAC messages for the player aircraft for the new progressive damage modelling.

11) Cloud edge clipping in cockpit view is now eliminated.

12) QC mission waypoints now vary randomly from QC mission to QC mission when appropriate.

13) British Player Flights now vector straight to the target area rather than going via the reported enemy ingress point - to conserve fuel.

14) British Player Flights no longer return to base via the reported(vectored) enemy egress point - to conserve fuel.

15) Search pattern in a vectored area, or on patrol, are now reverted to the original 3 point waypoint pattern around the target area, (rather than a simple circular loiter) - it will randomly vary in direction: CW and CCW and start end point location - see V1.14 change notes below section 10)

16) There are no longer two separate formations for the player squadron 'A and B' 'flights' in runtime - the squadron now flies as one combined formation.

17) 4 Pilots of the total complement of 16 in the British squadrons are in a reserve pool and only get put into duty when required due to squadron shortages. German squads have no reserve pool.

18) The player's squadron always puts up the maximum number of complete 'sections' that they can muster under the circumstances - so squads without a full complement of pilots due to death missing , low aircraft due to losses etc will still fly and fight but with reduced complement.
Only when the players squad is reduced to less than one flyable section are missions 'put off' until more craft or pilots come in as needed - T+

19) Player squad members now always fly with the same aircraft/skin untill they are killed or missing then the craft will be reallocated as a new squadron member comes in. Reserve pilots will be allocated to duty until such time as the new pilot becomes available.

20) Increased the altitude that the Spitfires fly Patrols or Scrambles at to ensure they act more as top cover for the Hurris, when scrambled.

21) Implemented a new workshop setting: Historical Squadron Complement (max 4 British Sections or 3 German Sections in Player formation) or: Reduced Squadron Complement
(Max 2 British Sections or 2 German Sections in player formation) - to aid users with lower end PCs.

22) Tweaked the large formations (must be enabled in workshops - Medium and Heavy Air Activity setting only) to get closer to a BoB feel in terms of bombers and supporting 109s. Note these larger
big wing formations only appear in the last 3 phases of the battle and will not happen every scramble mission.

23) Fixed an issue that prevented skins from displaying correctly when Aircraft Skin Res is set to High in Workshops.

24) Various performance improvements.

25)Scramble missions now have the RDF data displayed to the player in the briefing interface - Vector bearing, Distance, Height of Enemy craft, and direction that they are coming from.

26) Scramble missions now fly directly to the Vectored incoming enemy flight.

27) Night time reticle light lens (Spit and Hurri) now not as bright.

28) Various Spitfire and Hurricane model improvements.

29) Revised German Ranks - will automatically update when a pilot dossier is used in campaign.
Note: Old Pilot Dossiers created prior to V1.19, when viewed in the Pilot Dossier Interface, will still display the old Rank until the dossier is used in campaign.

30) Fixed an issue that sometimes allowed engine damage sounds for AI aircraft to be heard in the players cockpit.

31) Reduced distance that Stuka Dive siren can be heard.

32) Player will now always be low in the ranking list until he has flown 5 missions if he enlists as a Rookie, irrespective of his Rank, when Player position By Rank is selected in workshops - players can
override as they see fit or enlist as a Veteran.

33) Adjusted various sound levels.

34) Town terrain Tile updates.

35) Revised Pilot attrition rates when time advancing a week or a month (Note these are 'simulation runs' for when player advances time - to better match BoB attrition rates).

36) Fixed an issue in the aircraft training files that caused the AI Spitfires and AI 109s, when in formation, to climb too slowly between waypoints.

37) Addressed an issue that would still log a squadron as 'grounded by weather' despite player selecting Inclement Weather Flyable in workshops - missions were flown, but
log incorrectly still recorded grounded.

38) Addressed an issue that would sometimes prevent the player from switching to cockpit view when starting at certain airfields in external view.

39) Implemented RDF data update for player: Controller 'Update RDF Data
Request' if available.
Radio sounds are played as appropriate.
Currently in WOTR the command is set to "Shift + A"
Default key allocation post patch, should player reset key commands to Default, will be "Ctrl + Shift + V"
Player can bind to any preference as usual with the WOTRKeys app.
How it works:

1) Player must be leader to call for an RDF data update - an audio radio call is played.

2) If there is an enemy formation within nominal range of the player, updated RDF data is relayed via text in the TAC and or message display area and an audio radio call is played.

3) If no RDF data update is available then the player is informed that no RDF data update is available via text and an audio radio call to this fact is played.

4) The Player does not have to steer to the updated RDF contact and may continue to the mission search/target area, or the original briefing RDF vector as
desired.

5) Requesting RDF data update does not only apply to Scrambles missions. Players can call for RDF data update at any time in any mission, and data will be
relayed if enemy formations are within players nominal range.

6) Nominal Range: this to ensure that player is not directed to attack all/any enemy formations in the theater but only those within reasonable 'striking distance' of player.
7) If it is a Scramble mission then RDF data is available to assist player to get from Airfield to Target area (once airborne) and then provide more accurate RDF data to actual Target Intercept.
8) Does not apply to German aircraft.

40) Tac Mission Waypoint Direction is now in the standard 360 degrees 'compass bearing' as opposed to +-180 degs - to match RDF bearings in 40) and 3D compass in aircraft.

41) Fixed an issue with the 'Bandits Spotted' direction call - it did not always correctly take into account the player flight heading.

42) Improved TAC feedback re 'engine starting' on low fuel, damaged engine and or when player has landed in a field (not airfield) and tries to restart the engine.

43) Improved aircraft 'death physics'.

44) Fixed the Hud Metric airspeed display for 109 - affected users must cycle the settings for HUD Display in workshops for the change to take effect.

45) Fixed a database error in RAF92.

46) Revised Loadouts for BF110 and JU87.

47) Removed Step Animation from Hurricane.

48) Spitfires and Hurricanes no longer use Flaps when taking off.

49) Spitfires, Hurricanes and BF109s no longer have Tail Wheel locks.

50) Spitfires now only use wep when taking off on short runways.

51) Removed JG20 which reformed as JG51 at the start of the BoB - players with existing Pilots in JG20 will automatically be migrated to JG51 post patch.

52) Overhauled Hurricane and Spitfire skins - updated 109 skins - thanks Robert!

* * * Note you must back up any personal skins that you may have made before installing V1.19 as it DELETES ALL SKINS! * * *

53) Revised Engine start effect - smoke no longer drifts in the prop wash.

54) Implemented revised textures on many airfield buildings and hangars.

Yskonyn

It's funny, but I've actually never played WoFF nor WotR. Ever.
Being the sim enthousiast that I am AND the fact that singleplayer simming suits my time schedule much better I think I owe it to myself to at least take a peek here.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."