GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Nefaro on September 08, 2018, 08:14:39 PM

Title: Pro Strategy Football 2019
Post by: Nefaro on September 08, 2018, 08:14:39 PM
While it still doesn't have financial/contract negotiations or free agency, it does have the draft, draft trades, and the essentials for running a Career NFL mode. 

Plus, the in-game "Expert Mode" play calling is not only good but fairly easy to use and filled with informational Help button initiated windows.  It also keeps track of all the usual GM-sim stats, of course.

Also has actual 8-bit style graphics displaying the outcome of each play.  Rather reminiscent of older games.  I dig it because it's better than the others which don't have actual motion in their replays. 

While it still needs to fill some areas, my first impression of this year's version is quite good!   :bd:

https://store.steampowered.com/app/913340/Pro_Strategy_Football_2019/

(https://steamcdn-a.akamaihd.net/steam/apps/913340/ss_a8214e7435cd9f55c265f02fa0e741e8e71e57e8.1920x1080.jpg?t=1535473935)

(https://steamcdn-a.akamaihd.net/steam/apps/913340/ss_61c0359532744417bfef17fc144a2c57754e844c.1920x1080.jpg?t=1535473935)


Has mods for adding the NFL Logos, jerseys, fields, etc..


Image pack:
https://drive.google.com/file/d/1iRPhcy0U5ZhU89rpKC4j_G_q_XDe428l/view

Current season players file (the .CSV file), and other NFL image packs (less custom fields in this one, though):

https://drive.google.com/drive/folders/1HfsHZoeqP97V15GktYN21sIpbyMNeYbw


You have to drop the image folder into the ->

C:\Users\"YOUR USER NAME"\AppData\Local\psf2019\images

.. folder.  Specifically drop the unzipped "max2019" folder in there.  Plus drop the .CSV player file in the same appdata folder as the default ones (if you want to use the current season roster mod). 

Next you have to run the game and choose "Manage Leagues" on the main screen.  Click on the default 'League' entry, click 'Edit', click 'League', click on the entry space labelled "Images Folder:" and type in the folder name of that image pack ( max2019 ) and hit your ENTER key.  The press "Dismiss" and click on "Save As" (NOT "Save"!) and give this new custom NFL-appropriate league a recognizable name since you'll be choosing it every time you start a new one.

While it's highlighted in the League list, you can also choose to "Import CSV" to add that current NFL player list .CSV from the big zip pack if you want.

In-game league editor has (i)nfo button for pop ups telling you where to put which file/folder in your specific case. 



Note:  You'll need to have Windows folder options set to "show hidden files and folders" in order to see Users/NAME/AppData folder.  Do that by:


Windows 7 -> 

    Open your file browser
    choose 'Organize'-> Folder and Search Options -> View
    check the circle labelled  "show hidden files, folders, and drives" then press OK.

Windows 10 ->

    Open File Explorer from the taskbar.
    Select View > Options > Change folder and search options.
    Select the View tab and, in Advanced settings, select Show hidden files, folders, and drives and OK.

Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 08, 2018, 08:30:34 PM
no go for me until free agency and contracts added.  doesn't make much sense how playing a career can be good without them since you can only improve by using the draft which is not realistic....i consider those things essential.
Title: Re: Pro Strategy Football 2019
Post by: Nefaro on September 08, 2018, 08:54:25 PM
Quote from: Grim.Reaper on September 08, 2018, 08:30:34 PM
no go for me until free agency and contracts added.  doesn't make much sense how playing a career can be good without them since you can only improve by using the draft which is not realistic....i consider those things essential.

Definitely needed.

I've mostly been enjoying it for the in-game play calling, relatively quick pace & easy UI.  Surely the new game shine will wear off at some point and it will start feeling repetitive, and I'll move on hoping next year's version will add some of those things.   For $20 I'm getting some value.

It caught me at the right time as I had been shockingly considering picking up the new Football Manager Mogul.  But that damn thing continues to go without needed feature additions year after year.  *sigh*  I also don't have a lot of faith in FOF's interface getting much easier to use anytime soon, despite their upcoming partnering with the OOTP engine and liking some of the (obviously work-in-progress) feature additions from the last version.  It's nice to have one with a GUI & assistant AI that I'm not constantly fighting against to do my intent.
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 08, 2018, 10:44:10 PM
Axis Football coming out on the 14th......boasts these new editions.....

New in Axis Football 2018

Massive Franchise Mode overhaul (see Franchise Mode below)
Penalties
50+ new formations
1000+ new plays
Stylized playbooks
New player movement controls and animations
Six new stadiums
New uniforms
Four new teams
Defensive hot routes
Improved stat tracking
Improved player attribute system
Improved gameplay and AI

Franchise Mode Features
Player contracts
Trades
Injuries
Practice squads
Free agency
Retiring players
Weekly and yearly awards
Dynamic, tiered league structure featuring playoffs, promotions, and relegations
New GUI design for ease of use
Unlimited seasons
16 week seasons
Player progressions based on performance, age, potential, and playtime
End of season drafts
Season-long team stats
Individual league leader stats
Franchise stats
Depth chart control
Play, coach, spectate, or simulate your matches
League and team schedule viewer
Spectate other matches

Game Modes
Player vs AI
Coach Mode: Call the plays and watch the action
Spectator Mode: Watch a simulated game between the AI
Local Player vs Player
Franchise Mode
Modable Features
Team names, colors, logos and rosters
Full player attributes
Player portraits
Uniforms
On-field logos and endzone graphics
Cheerleader uniforms
Crowd graphics and clothing
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 09, 2018, 07:50:27 AM
Well, after reading more on Axis Football, looks like that will be a pass for me as well....they implemented some kind of tier/relegation season structure, similar to what the Premiere League has...no standard format for a normal NFL season!  Why do developers overthink this stuff and try and come up with something cute.....at least make this stuff optional.  Looks like the wait for OOTP's version continues, only shot we have for some realistic american football.


Quote from: Grim.Reaper on September 08, 2018, 10:44:10 PM
Axis Football coming out on the 14th......boasts these new editions.....

New in Axis Football 2018

Massive Franchise Mode overhaul (see Franchise Mode below)
Penalties
50+ new formations
1000+ new plays
Stylized playbooks
New player movement controls and animations
Six new stadiums
New uniforms
Four new teams
Defensive hot routes
Improved stat tracking
Improved player attribute system
Improved gameplay and AI

Franchise Mode Features
Player contracts
Trades
Injuries
Practice squads
Free agency
Retiring players
Weekly and yearly awards
Dynamic, tiered league structure featuring playoffs, promotions, and relegations
New GUI design for ease of use
Unlimited seasons
16 week seasons
Player progressions based on performance, age, potential, and playtime
End of season drafts
Season-long team stats
Individual league leader stats
Franchise stats
Depth chart control
Play, coach, spectate, or simulate your matches
League and team schedule viewer
Spectate other matches

Game Modes
Player vs AI
Coach Mode: Call the plays and watch the action
Spectator Mode: Watch a simulated game between the AI
Local Player vs Player
Franchise Mode
Modable Features
Team names, colors, logos and rosters
Full player attributes
Player portraits
Uniforms
On-field logos and endzone graphics
Cheerleader uniforms
Crowd graphics and clothing
Title: Re: Pro Strategy Football 2019
Post by: DennisS on September 09, 2018, 08:52:55 AM
Quote from: Grim.Reaper on September 09, 2018, 07:50:27 AM
Well, after reading more on Axis Football, looks like that will be a pass for me as well....they implemented some kind of tier/relegation season structure, similar to what the Premiere League has...no standard format for a normal NFL season!  Why do developers overthink this stuff and try and come up with something cute.....at least make this stuff optional.  Looks like the wait for OOTP's version continues, only shot we have for some realistic american football.


Quote from: Grim.Reaper on September 08, 2018, 10:44:10 PM
Axis Football coming out on the 14th......boasts these new editions.....

New in Axis Football 2018

Massive Franchise Mode overhaul (see Franchise Mode below)
Penalties
50+ new formations
1000+ new plays
Stylized playbooks
New player movement controls and animations
Six new stadiums
New uniforms
Four new teams
Defensive hot routes
Improved stat tracking
Improved player attribute system
Improved gameplay and AI

Franchise Mode Features
Player contracts
Trades
Injuries
Practice squads
Free agency
Retiring players
Weekly and yearly awards
Dynamic, tiered league structure featuring playoffs, promotions, and relegations
New GUI design for ease of use
Unlimited seasons
16 week seasons
Player progressions based on performance, age, potential, and playtime
End of season drafts
Season-long team stats
Individual league leader stats
Franchise stats
Depth chart control
Play, coach, spectate, or simulate your matches
League and team schedule viewer
Spectate other matches

Game Modes
Player vs AI
Coach Mode: Call the plays and watch the action
Spectator Mode: Watch a simulated game between the AI
Local Player vs Player
Franchise Mode
Modable Features
Team names, colors, logos and rosters
Full player attributes
Player portraits
Uniforms
On-field logos and endzone graphics
Cheerleader uniforms
Crowd graphics and clothing

I am familiar with Axis Football. It's been around for a long time, generating mediocre games for year after year. His initial game was on Canadian football, and had very little resemblance to American football. Then, a very curious number of weird design moves made it even LESS like football. Relegation mode? Really?

This is the worst simulation of American football that exists. Seriously.
Title: Re: Pro Strategy Football 2019
Post by: dinsdale on September 09, 2018, 04:17:32 PM
Quote from: Grim.Reaper on September 08, 2018, 08:30:34 PM
no go for me until free agency and contracts added.  doesn't make much sense how playing a career can be good without them since you can only improve by using the draft which is not realistic....i consider those things essential.

It might be good for playing historic seasons before free agency.

Anyone know if you can cut players or trade them? Or does every draftee stay on their team until retirement?
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 09, 2018, 04:36:21 PM
i believe you can only trade draft picks....really doesn't seem to be a way to change your roster besides the draft....just not my cup of tea.  don't believe you can play historic seasons either.

just not my thing, but others can enjoy:)
Title: Re: Pro Strategy Football 2019
Post by: Nefaro on September 09, 2018, 11:06:48 PM
Quote from: dinsdale on September 09, 2018, 04:17:32 PM
Quote from: Grim.Reaper on September 08, 2018, 08:30:34 PM
no go for me until free agency and contracts added.  doesn't make much sense how playing a career can be good without them since you can only improve by using the draft which is not realistic....i consider those things essential.

It might be good for playing historic seasons before free agency.

Anyone know if you can cut players or trade them? Or does every draftee stay on their team until retirement?

You have to cut players after the draft since it still has roster limits.

As mentioned, you can only trade draft picks at the moment.

I'm not sure how long players stay with a team since there's no contract negotiation.  Dunno if it's a set number of seasons for each draftee or randomized.  *shrug*  Their stats do change over time due to experience and age, however.
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 09, 2018, 11:32:46 PM
i was reading comments from the developer in another forum and they indicated not sure if and when they will include things like free agency.....all they would say is depends on the sales of the game and how much ask from the community.  if they do it, said would be a light version and may not include salary stuff.  in the same post a person asked about having ability to export stats to excel and the developer said that would be near the top of next years version list.  so that kind of shows me i don't think we will see that kind of stuff in the future....not sure it matters since sometime this season ootp plans to release their first version and it should cover the basics.....i hope.
Title: Re: Pro Strategy Football 2019
Post by: Nefaro on September 10, 2018, 11:55:45 AM
I had doubts as to whether the single guy who's been occasionally putting out a FOF release over the years would have all his stuff ported over into the new OOTP engine, and the inevitable bugs squashed, in the months since the partnership was announced.  I'm happy to see him move to a more modern UI but I'm not optimistic the first release will be this year.  If it is, I'll be wary of how it's performing after such a big switch in such a short time. 

I hope it all turns out gold, but not gonna expect it to be peachy.   He needs to get through that hump, however, as that old FOF UI was getting pretty painful.
Title: Re: Pro Strategy Football 2019
Post by: dinsdale on September 10, 2018, 06:23:17 PM
Quote from: Grim.Reaper on September 09, 2018, 11:32:46 PM
i was reading comments from the developer in another forum and they indicated not sure if and when they will include things like free agency.....all they would say is depends on the sales of the game and how much ask from the community.  if they do it, said would be a light version and may not include salary stuff.  in the same post a person asked about having ability to export stats to excel and the developer said that would be near the top of next years version list.  so that kind of shows me i don't think we will see that kind of stuff in the future....not sure it matters since sometime this season ootp plans to release their first version and it should cover the basics.....i hope.

I can sort of understand free agency. To do it you also need to do the salary cap, then you have to develop an AI will behave rationally. To go from 0 to that would be some work.

If there were trades I think it might be ok, it could be fun to play the 80's and early 90's.

But as it stands I'm not sure what the game is trying to achieve. Enthralled draft picks doesn't seem compelling enough to play a career game.
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 11, 2018, 07:17:32 PM
Quote from: Nefaro on September 10, 2018, 11:55:45 AM
I had doubts as to whether the single guy who's been occasionally putting out a FOF release over the years would have all his stuff ported over into the new OOTP engine, and the inevitable bugs squashed, in the months since the partnership was announced.  I'm happy to see him move to a more modern UI but I'm not optimistic the first release will be this year.  If it is, I'll be wary of how it's performing after such a big switch in such a short time. 

I hope it all turns out gold, but not gonna expect it to be peachy.   He needs to get through that hump, however, as that old FOF UI was getting pretty painful.

In a post in August they said a few months away....so still thinking it will be this year.....the developer has always released later in the year so not really uncommon for him....someone posted recent versions released....who knows, but I holdout hope....even if it has issues, still likely the only and best option out there.

FOF 7.0: 12/13/2013
FOF 7.1: 11/21/2014
FOF 7.2: 12/8/2015
FOF 8.0: 11/23/2016
FOF 8.1: 10/24/2017
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 11, 2018, 10:06:04 PM
Hi, folks!  I hope you don't mind me introducing myself and giving a little background on my Pro Strategy Football game, so maybe you'll understand my thinking a little more.

My name is Kerry Batts, and I created the original football game (which because Tom Landry Strategy Football) as a Master's project, and then worked with Coach Tom Landry on the coaching and simulation side of things.  Many years later, I decided to revive the game, if for no other reason than so my brother and I could play each other.

As background, my brother and I grew up playing strategy board games like Third Reich and also sports games like Paydirt, Strat-o-matic, etc, and as a result, I've always been more about trying to outcoach my opponent.  In fact, my top priority for next year is to implement online multiplayer (which was in the original Tom Landry game), so folks who do enjoy coaching can have that same challenge.

Along the way, I've added some career features each year, but I'll be completely honest - I know I'll never compete with the hardcore, fully management-oriented games, so I keep my niche as coaching (which is quite good).  However, as I said, I keep adding some career stuff each year, using people's feedback.

Oh, the other thing I should point out is that I work on the game part time, which plays a role in how much I can implement each year.

The game offers three modes - exhibition play (pick any two teams and either just simulate them, watch them play live, or coach); single season play; and career play.  In career play, your players do age, you can coach or watch any games each week, there's a full draft, players get cut, and there's preseason training camp.  And you can change your team's game plan (overall coaching approach) at any time.

As for free agency, what I'm considering adding next year - but only if people even want this light version - is free agency with contracts, but not salaries.  That's just too much to do with my other priorities.  If I add this light version and people like it, that opens up salaries for the following year.  However, if no one wants FA without salaries, then the whole thing would have to wait.

My top priorities for next year are:
1) online multiplayer (coaching)
2) fully configurable leagues, so you can have college leagues, high school, past NFL, anything you want
3) configurable rules
4) in-game league editor
5) ability to edit and create schedules (pretty essential with configurable leagues)
6) * free agency light, if people are interested

From what I've read here, it doesn't sound like PSF is a good fit for most of you, and I sincerely would prefer you find a game that you love.  But I did at least want to explain why my game is the way it is, on the off-chance any of you enjoy coaching like I do.

Either way, thanks much for discussing my game, and best of luck to all of you!

thanks,
Kerry
Title: Re: Pro Strategy Football 2019
Post by: Lowenstaat on September 11, 2018, 10:30:19 PM
Thanks for sharing your plans, Kerry. I've been playing your game on and off over the years since I picked up a CD copy of Tom Landry Strategy Football Deluxe years ago. I still play your 2016 version of Pro Strategy Football on PC and occasionally play around with the 2018 version on my phone when I travel. I've never tried multiplayer, but I am very excited to read your comments about adding in game league customization and fully configurable leagues at all levels of football. I look forward to seeing those features in future releases.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 11, 2018, 10:38:07 PM
Quote from: Lowenstaat on September 11, 2018, 10:30:19 PM
Thanks for sharing your plans, Kerry. I've been playing your game on and off over the years since I picked up a CD copy of Tom Landry Strategy Football Deluxe years ago. I still play your 2016 version of Pro Strategy Football on PC and occasionally play around with the 2018 version on my phone when I travel. I've never tried multiplayer, but I am very excited to read your comments about adding in game league customization and fully configurable leagues at all levels of football. I look forward to seeing those features in future releases.

Thanks much, I'm really glad when I hear that people are enjoying the game!  Feel free to send me suggestions as well, to prostrategyfootball@gmail.com.  At least half the new features each year come from users' suggestions.  Thanks!
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 12, 2018, 04:29:47 AM
although good coaching is certainly important and welcomed, career play is something that a lot of folks enjoy and expect as well.  not saying it has to be perfect, but unless i am misunderstanding the only way to evolve your team is to draft players.  without other means of changing your roster through trades, free agency, waivers, practice squads, just seems too limiting.  not sure i really care about salaries as long as some reasonable replacement is added to judge the value of each player and not allowing teams to stock up.

personally i am surprised to see it last on your list and implying it will only be considered if people ask for it.  just surprised to know this isn't already being asked for by people enough to warrant a much higher priority.  seems like any football audience i look at are always stating these things are needed and expected.

but again if the main focus will be more on individual games and coaching, then i can understand why it will never happen.  i can certainly be in the minority anyway but will keep an eye on future versions if they go in enhancing the career experience.
Title: Re: Pro Strategy Football 2019
Post by: Nefaro on September 12, 2018, 04:42:59 AM
Quote from: Pro Strategy Football on September 11, 2018, 10:06:04 PM
As for free agency, what I'm considering adding next year - but only if people even want this light version - is free agency with contracts, but not salaries.  That's just too much to do with my other priorities.  If I add this light version and people like it, that opens up salaries for the following year.  However, if no one wants FA without salaries, then the whole thing would have to wait.

My top priorities for next year are:
1) online multiplayer (coaching)
2) fully configurable leagues, so you can have college leagues, high school, past NFL, anything you want
3) configurable rules
4) in-game league editor
5) ability to edit and create schedules (pretty essential with configurable leagues)
6) * free agency light, if people are interested


Free Agency is a must.

The reason I picked up PSF this year is because you've been adding more Career features.  I'm enjoying it and would like to see more added.  Adding a yearly free agency stage to next year's version would definitely be at the top of my wish list.

Thanks!   :bd:
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 12, 2018, 08:35:40 PM
Quote from: Nefaro on September 12, 2018, 04:42:59 AM
Free Agency is a must.

The reason I picked up PSF this year is because you've been adding more Career features.  I'm enjoying it and would like to see more added.  Adding a yearly free agency stage to next year's version would definitely be at the top of my wish list.

Thanks!   :bd:

Thanks to you!

I didn't explain myself very well, with regard to FA.  When I said, "if people want it" I meant "if people would be ok with a FA system that has contract lengths and franchise players (and even make it very configurable), but that doesn't have salaries."  If people insist on salaries and salary caps, I honestly don't see it happening, because I have other priorities as well.  But if they're willing to have a system that has everything else, as a stepping stone for 2020, yeah, I think it would be good to add.

What I think I could do is something like this:

and since FAs want to go to better teams, I would think that the default FA order would be the reverse of the rookie draft, although that could be configurable as well.  Players are already given values, so sorting them by value is no problem, and the AI teams would participate, same as they do in the draft, by looking at the values of players and their needs.  I figure the FA would continue until no team selects a player (including your team).  Each "round" some number of teams may say "no more, thanks"

Now, there's a lot I don't know, since that's not really my area.  I assume you'd want to be able, at any time during the FA phase, to go look at the rookies in the upcoming draft, too.  So, my thinking is that I'll be asking a lot of people a lot of questions before I even try designing this.  But it sounds doable, as far as I can tell.

thanks,
Kerry
Title: Re: Pro Strategy Football 2019
Post by: Nefaro on September 12, 2018, 09:39:46 PM
Quote from: Pro Strategy Football on September 12, 2018, 08:35:40 PM
Quote from: Nefaro on September 12, 2018, 04:42:59 AM
Free Agency is a must.

The reason I picked up PSF this year is because you've been adding more Career features.  I'm enjoying it and would like to see more added.  Adding a yearly free agency stage to next year's version would definitely be at the top of my wish list.

Thanks!   :bd:

Thanks to you!

I didn't explain myself very well, with regard to FA.  When I said, "if people want it" I meant "if people would be ok with a FA system that has contract lengths and franchise players (and even make it very configurable), but that doesn't have salaries."  If people insist on salaries and salary caps, I honestly don't see it happening, because I have other priorities as well.  But if they're willing to have a system that has everything else, as a stepping stone for 2020, yeah, I think it would be good to add.

What I think I could do is something like this:

  • when creating a career, give the option "include Free Agency round each year"
  • if the user includes FA, then let them configure it; for example,
  • let them choose how long rookie contracts will be (default 3 years, right?)
  • let them choose how many franchise players each team can designate each year
  • etc

and since FAs want to go to better teams, I would think that the default FA order would be the reverse of the rookie draft, although that could be configurable as well.  Players are already given values, so sorting them by value is no problem, and the AI teams would participate, same as they do in the draft, by looking at the values of players and their needs.  I figure the FA would continue until no team selects a player (including your team).  Each "round" some number of teams may say "no more, thanks"

Now, there's a lot I don't know, since that's not really my area.  I assume you'd want to be able, at any time during the FA phase, to go look at the rookies in the upcoming draft, too.  So, my thinking is that I'll be asking a lot of people a lot of questions before I even try designing this.  But it sounds doable, as far as I can tell.

thanks,
Kerry

Sounds good.

It doesn't have to be hardcore dollar-counting contract deals to be enjoyable for me.  Would I eventually want it?  Probably.  But I see your game as filling a lighter side of career football sims, which is a very sparse field to begin with.   I can definitely see myself picking up both types in the future if the Career mode gets attention.  O0

Allowing for custom numeric settings on the FA options would be great!  I'd definitely use it to customize.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 12, 2018, 10:23:27 PM
excellent!  Thanks!
Title: Re: Pro Strategy Football 2019
Post by: dinsdale on September 12, 2018, 10:58:44 PM
Quote from: Pro Strategy Football on September 11, 2018, 10:06:04 PM
Hi, folks!  I hope you don't mind me introducing myself and giving a little background on my Pro Strategy Football game...

Thanks for the explanation, now it makes sense. I used to love playing https://boardgamegeek.com/boardgame/4454/statis-pro-football so I'm off to pick up the game!
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 13, 2018, 04:24:02 AM
just a few things i would say....overall the framework would likely get me to consider a purchase and having dollars is not a must.

-  free agents don't always go to the good teams, a lot of times it's fir more playing time or money which in this case wouldn't matter.  so something would need built in to allow for that kind of variability.  the player has a choice so shouldn't just be another version of the draft.

-  has to be some kind of limit on the number of players each team can pick up.  even without salary cap being the factor, each team is not equal so somehow that must be figured out.  again doesn't have to be hard core stuff just something to represent that.

-  sounds like you were planning only to have free agency at start of year.  what happens in the game when players get injured?  how do you backfill?  seems like teams should be able to add players during season as well.

- i assume there is a roster size limit.  therefore if person picked up the team will have to drop someone unless due to retiring or something like that.  those dropped players should then become part of the pool for free agency too.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 13, 2018, 09:24:43 PM
Quote from: dinsdale on September 12, 2018, 10:58:44 PM
Quote from: Pro Strategy Football on September 11, 2018, 10:06:04 PM
Hi, folks!  I hope you don't mind me introducing myself and giving a little background on my Pro Strategy Football game...

Thanks for the explanation, now it makes sense. I used to love playing https://boardgamegeek.com/boardgame/4454/statis-pro-football so I'm off to pick up the game!

Thanks, I hope you enjoy the game!
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 13, 2018, 09:28:37 PM
Quote from: Grim.Reaper on September 13, 2018, 04:24:02 AM
just a few things i would say....overall the framework would likely get me to consider a purchase and having dollars is not a must.

-  free agents don't always go to the good teams, a lot of times it's fir more playing time or money which in this case wouldn't matter.  so something would need built in to allow for that kind of variability.  the player has a choice so shouldn't just be another version of the draft.

-  has to be some kind of limit on the number of players each team can pick up.  even without salary cap being the factor, each team is not equal so somehow that must be figured out.  again doesn't have to be hard core stuff just something to represent that.

-  sounds like you were planning only to have free agency at start of year.  what happens in the game when players get injured?  how do you backfill?  seems like teams should be able to add players during season as well.

- i assume there is a roster size limit.  therefore if person picked up the team will have to drop someone unless due to retiring or something like that.  those dropped players should then become part of the pool for free agency too.

This right here is a great example of why I'll need input and suggestions, thanks!  You're right, there is a roster size limit, and I let you move players up and down on the roster management screen, and it tells you which ones will be cut (by moving them down).  I like the idea of moving cut players to the FA pool, and I guess I'll need some logic how to deal with FA players who aren't picked up in multiple years.

I've wondered about injured reserve.  The game currently has injuries, and they can go multiple games, or even be season-ending or even (very rarely) career-ending.  But if you lose your starting HB for the season, you're stuck playing his backup the rest of the season.  It would be nice, in the 2020 version or maybe 2021, depending on what I can get done, to pick someone up from that pool of players.

Thanks for the input!
Title: Re: Pro Strategy Football 2019
Post by: Nefaro on September 13, 2018, 09:35:14 PM
Quote from: Grim.Reaper on September 13, 2018, 04:24:02 AM
just a few things i would say....overall the framework would likely get me to consider a purchase and having dollars is not a must.

-  free agents don't always go to the good teams, a lot of times it's fir more playing time or money which in this case wouldn't matter.  so something would need built in to allow for that kind of variability.  the player has a choice so shouldn't just be another version of the draft.

-  has to be some kind of limit on the number of players each team can pick up.  even without salary cap being the factor, each team is not equal so somehow that must be figured out.  again doesn't have to be hard core stuff just something to represent that.

-  sounds like you were planning only to have free agency at start of year.  what happens in the game when players get injured?  how do you backfill?  seems like teams should be able to add players during season as well.

- i assume there is a roster size limit.  therefore if person picked up the team will have to drop someone unless due to retiring or something like that.  those dropped players should then become part of the pool for free agency too.

To the 2nd & 4th point, it currently has roster limits.  After going through the draft, you have to cut your team down.  The UI for cutting players was surprisingly easy to use, as is much of the GUI.  Chip-chop-done in one quick go; moving the keepers to the top of the well delineated list and the chaff to the bottom marked with required cut slots.   

Although I don't think you can place specific players at specific locations at the moment, the game seems to put your best at their starting positions on it's own.  It's done well at that thus far so no complaints from me.  I often never messed with switching the left & right CB/LB/etc in other career sims anyway.  Not to say it might occasionally come in handy, but far from a priority IMO.
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 14, 2018, 04:21:43 AM
nef, for item 2, i wasn't referring to roster size limits.  i was meaning that each team when going through free agency doesn't sign the same amount of players.  in the real world that is largely due to the salary cap.  i am just saying withou salaries in the game that would need to be somehow represented since not all teams equal in free agency market.

glad to see developer open to ideas and look forward to checking out next year.

axis football comes out today so will be interesting to see how it pulls this all off.  although the relugationsystem seems kind of dumb in a football game...and it's not even optional.
Title: Re: Pro Strategy Football 2019
Post by: dinsdale on September 14, 2018, 07:11:04 PM
So after playing a few games, I must say it's a really, really good match simulator. The game feels right, especially fatigue as a defense can be ground down over the course of the game. The stats, plays, and results seem plausible and realistic.

I lost two very close games because of some key drives, a few plays and choking at the worst possible moments. There were no spectacular 98 yard passing plays, just failing to hold on a key 3rd and 6 and settling for field goals instead of touchdowns after marching downfield.

It's not Front Page Football '98, it's been a long time since I played that, but I remember trying to assemble a franchise and a game plan then trying to sim as many games as possible to see how the team developed. Where it shines is the game, maybe it will be interesting to play a season, but trying to do a career would miss out on the strongest part of the game - 60 minutes of attrition and trying to win the key moments on the field.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 14, 2018, 11:54:11 PM
Quote from: dinsdale on September 14, 2018, 07:11:04 PM
So after playing a few games, I must say it's a really, really good match simulator. The game feels right, especially fatigue as a defense can be ground down over the course of the game. The stats, plays, and results seem plausible and realistic.

I lost two very close games because of some key drives, a few plays and choking at the worst possible moments. There were no spectacular 98 yard passing plays, just failing to hold on a key 3rd and 6 and settling for field goals instead of touchdowns after marching downfield.

It's not Front Page Football '98, it's been a long time since I played that, but I remember trying to assemble a franchise and a game plan then trying to sim as many games as possible to see how the team developed. Where it shines is the game, maybe it will be interesting to play a season, but trying to do a career would miss out on the strongest part of the game - 60 minutes of attrition and trying to win the key moments on the field.

I appreciate that!  And I hope to continue improving it, so you'll get many, many hours of enjoyment from the series.  Thanks again!

Oh, and in case anyone ever wonders, because I also wrote this game for myself and my brother, I promise you, no matter how crazy something seems (I've lost games on a missed XP or a Hail Mary, but also won some crazy games) - I *promise* you there is no AI cheating, no slanting the dice, etc.  I simply try to make the AI learn (each game, though - it would be nice to eventually have the AI watch how you coach multiple games) and also look at its strengths and weaknesses, and your's, and the weather, the situation, etc.  Then I calculate percentages and "roll the dice."  Generally, I calculate percentages and the "dice" is really a random number < 100.

I really wish I could simplify the file sharing, and I want to figure out online multiplayer, and make the rosters more flexible, and add Free Agency (you guys have really gotten me confident that I can implement something pretty good next year, and then improve it with feedback).  I think I need to have a pool of players from which you can draw during the season, too, and also injured reserve.

Whew!  Well, thanks again, all, and to you guys who bought it, I sincerely hope you enjoy the game (and any good reviews/ratings might help it gain some visibility).  If you have any problems, you can always email me at prostrategyfootball@gmail.com

One last thing.  Are there any games you suggest I purchase this fall, to get a better idea of the management side of things?
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 15, 2018, 03:56:50 AM
Quote from: Pro Strategy Football on September 14, 2018, 11:54:11 PM
One last thing.  Are there any games you suggest I purchase this fall, to get a better idea of the management side of things?

From an american football standpoint, Front Office Football is the king of career based games at the moment.  Later this year, OOTP will be releasing an updated version as they now have teamed up together.  If your looking for general concepts regardless of the sports.....typical ones include OOTP, Football Manager, Wolverine Studios Basketball games.  Even Madden and NBA 2k do things reasonably OK, at least from a light perspective.  There is also Football Mogul which is probably the lightest of the bunch, not sure how they handle these things nowadays since I simply refuse to play that one anymore:)  Axis 18 football just came out yesterday and now includes this type of stuff, no idea how good but I bet probably on the lighter side as well.
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 15, 2018, 03:59:40 AM
Quote from: dinsdale on September 14, 2018, 07:11:04 PM
Where it shines is the game, maybe it will be interesting to play a season, but trying to do a career would miss out on the strongest part of the game - 60 minutes of attrition and trying to win the key moments on the field.

In my opinion, I don't think it should have to be one or the other, playing a good individual game or playing a career...think they both should compliment one another.  I absolutely want a strong game play, but with the option to play it over a career in a meaningful way.  I am glad to hear the game playing piece is strong, then all the focus can shift to making the season/career aspect better:)
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 15, 2018, 07:37:44 AM
Quote from: Grim.Reaper on September 15, 2018, 03:59:40 AM
Quote from: dinsdale on September 14, 2018, 07:11:04 PM
Where it shines is the game, maybe it will be interesting to play a season, but trying to do a career would miss out on the strongest part of the game - 60 minutes of attrition and trying to win the key moments on the field.

In my opinion, I don't think it should have to be one or the other, playing a good individual game or playing a career...think they both should compliment one another.  I absolutely want a strong game play, but with the option to play it over a career in a meaningful way.  I am glad to hear the game playing piece is strong, then all the focus can shift to making the season/career aspect better:)

I agree.  One of the career features I added this year, from users' requests, was the ability to interact with every game each week of the season.  You can coach any game, just simulate it, or watch it played live.  Now I generally coach my team only, maybe watch one or two, and sim the others.  Any interesting game, I review their highlights.

Great point about how one aspect should feed the other!
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 15, 2018, 07:38:28 AM
Quote from: Grim.Reaper on September 15, 2018, 03:56:50 AM
Quote from: Pro Strategy Football on September 14, 2018, 11:54:11 PM
One last thing.  Are there any games you suggest I purchase this fall, to get a better idea of the management side of things?

From an american football standpoint, Front Office Football is the king of career based games at the moment.  Later this year, OOTP will be releasing an updated version as they now have teamed up together.  If your looking for general concepts regardless of the sports.....typical ones include OOTP, Football Manager, Wolverine Studios Basketball games.  Even Madden and NBA 2k do things reasonably OK, at least from a light perspective.  There is also Football Mogul which is probably the lightest of the bunch, not sure how they handle these things nowadays since I simply refuse to play that one anymore:)  Axis 18 football just came out yesterday and now includes this type of stuff, no idea how good but I bet probably on the lighter side as well.

Thanks very much!
Title: Re: Pro Strategy Football 2019
Post by: dinsdale on September 15, 2018, 09:05:02 AM
Quote from: Grim.Reaper on September 15, 2018, 03:59:40 AM
Quote from: dinsdale on September 14, 2018, 07:11:04 PM
Where it shines is the game, maybe it will be interesting to play a season, but trying to do a career would miss out on the strongest part of the game - 60 minutes of attrition and trying to win the key moments on the field.

In my opinion, I don't think it should have to be one or the other, playing a good individual game or playing a career...think they both should compliment one another.  I absolutely want a strong game play, but with the option to play it over a career in a meaningful way.  I am glad to hear the game playing piece is strong, then all the focus can shift to making the season/career aspect better:)
In career games I will never play every game, I mostly sim and play key games. I'm enjoying the actual games in this one, which is why I'm not at all missing the career mode. I think it will be hard to beat Front Office for careers, dealing with players, contracts and the cap is a massive undertaking to get right.

I think its like tactical v strategic war games, I don't think there are any that get both right, but loads that excel in one or the other.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 15, 2018, 12:07:02 PM
Quote from: dinsdale on September 15, 2018, 09:05:02 AM
Quote from: Grim.Reaper on September 15, 2018, 03:59:40 AM
Quote from: dinsdale on September 14, 2018, 07:11:04 PM
Where it shines is the game, maybe it will be interesting to play a season, but trying to do a career would miss out on the strongest part of the game - 60 minutes of attrition and trying to win the key moments on the field.

In my opinion, I don't think it should have to be one or the other, playing a good individual game or playing a career...think they both should compliment one another.  I absolutely want a strong game play, but with the option to play it over a career in a meaningful way.  I am glad to hear the game playing piece is strong, then all the focus can shift to making the season/career aspect better:)
In career games I will never play every game, I mostly sim and play key games. I'm enjoying the actual games in this one, which is why I'm not at all missing the career mode. I think it will be hard to beat Front Office for careers, dealing with players, contracts and the cap is a massive undertaking to get right.

I think its like tactical v strategic war games, I don't think there are any that get both right, but loads that excel in one or the other.

I agree completely.  When I was younger, my brother and I would enjoy "Third Reich" but also "Assault on Malta."

And I know I will never match Front Office for career, so all I can do is try to add enough to make the career part both enjoyable and simple for most users, while also keeping to my coaching roots.  Even my contracts, when I add FA, will be much simpler than FO, and that's ok.  As Clint Eastwood said, "A man has to know his limitations."  :-)
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 15, 2018, 03:38:54 PM
Don't get me wrong guys, if you want to keep it focused on gameplay, that totally is fine if your happy with that and your sales are what you want.  I am just giving one person's perspective and certainly you shouldn't change anything to appease me, I just might not be the target audience which is fine.

Who knows, maybe someday I end up giving it a try.....
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 15, 2018, 05:59:54 PM
Quote from: Grim.Reaper on September 15, 2018, 03:38:54 PM
Don't get me wrong guys, if you want to keep it focused on gameplay, that totally is fine if your happy with that and your sales are what you want.  I am just giving one person's perspective and certainly you shouldn't change anything to appease me, I just might not be the target audience which is fine.

Who knows, maybe someday I end up giving it a try.....

Oh, I'll certainly add more career stuff next year, including a light form of free agency.  I just know that I (one guy, working part time on the game) can never have all the management features of Front Office, at least, not by next year.  And by having my gameplay features in the same game, I think it muddies the game a little for folks.  Thanks for your input, honestly!
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 15, 2018, 06:27:00 PM
Hey, speaking of career, I've thought about adding more of a "role playing" aspect to the game, where as the coach / manager / owner, you have a phase between games each week.  Maybe it's interacting with the media or maybe just some actions with your team, and it can affect your team's morale.  However, that's been too tough to tackle yet, and I don't even know if it's something people would like.  Thoughts?

And if other games already do this, let me know.  Thanks.
Title: Re: Pro Strategy Football 2019
Post by: CptHowdy on September 15, 2018, 10:25:50 PM
Quote from: Pro Strategy Football on September 15, 2018, 06:27:00 PM
Hey, speaking of career, I've thought about adding more of a "role playing" aspect to the game, where as the coach / manager / owner, you have a phase between games each week.  Maybe it's interacting with the media or maybe just some actions with your team, and it can affect your team's morale.  However, that's been too tough to tackle yet, and I don't even know if it's something people would like.  Thoughts?

And if other games already do this, let me know.  Thanks.

morale is over hyped. there have been championship teams where the players hated each other and cases where coaches on those teams hated each other. would be more interested in being able to train up a player during the season. football manager, nba2k series have added social media type feeds where you can read what the fans are saying and such. it personally adds nothing to the game in my view. football manager series also has interviews where if you say the wrong thing it could impact your teams performance. a lot of people skip those by saying no comment or they send an assistant to do it! since your time is limited i would spend it on other things than trying to implement a morale system.
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 16, 2018, 03:11:26 AM
Quote from: Pro Strategy Football on September 15, 2018, 06:27:00 PM
Hey, speaking of career, I've thought about adding more of a "role playing" aspect to the game, where as the coach / manager / owner, you have a phase between games each week.  Maybe it's interacting with the media or maybe just some actions with your team, and it can affect your team's morale.  However, that's been too tough to tackle yet, and I don't even know if it's something people would like.  Thoughts?

And if other games already do this, let me know.  Thanks.

Adding "role playing" element would certainly further enhance the experience as many of the previous games already mentioned have some/all of those elements.  It gives the player yet something else to concentrate on besides the day to day grind.  However, since you do appear to have limited time, thinking those things are less important at the moment then the career basics already discussed.  It took many of those other games a number of iterations before that stuff go fleshed out.  Personally I think morale, team chemistry, personalities, etc. are an important part of team sports (some more than others) even though I am sure some championship teams have figured a way to work around it.  Even if there is proof none of it matters in building a team, it still is very much part of the daily grind of team pro sports and would be great to be represented someday.  Social media/interviews/etc. are also part of the world today although putting them into a game will have to be well done so people just don't want to skip them...often come across as a grind versus adding real value even though they do likely have a place in the game.

Let's get the basics in (i.e. free agency, trading waivers, IR, etc.) and then we can take it from there:)
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 16, 2018, 08:19:51 AM
Thank you, guys, excellent feedback, and you're right.  With limited time, the RP aspects can wait until a different year.  Have a great day!
Title: Re: Pro Strategy Football 2019
Post by: Nefaro on September 19, 2018, 03:07:21 PM
Quote from: Pro Strategy Football on September 15, 2018, 06:27:00 PM
Hey, speaking of career, I've thought about adding more of a "role playing" aspect to the game, where as the coach / manager / owner, you have a phase between games each week.  Maybe it's interacting with the media or maybe just some actions with your team, and it can affect your team's morale.  However, that's been too tough to tackle yet, and I don't even know if it's something people would like.  Thoughts?

And if other games already do this, let me know.  Thanks.

I'd personally advise against it.

The long-running Football Manager series (the soccer one) started implementing a bunch of media & morale stuff years ago and the fans have increasingly hated it.  I've only tried a few in the series, but also think it was a bad move and that they should tear that stuff out before it can improve any further.  It's just a terrible and flippant annoyance in FM.  :hide:

The implementation of such ethereal things will never win over many people in these sports management sims IMO.  Can only cause a lot of headache.
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 19, 2018, 05:13:38 PM
Quote from: Nefaro on September 19, 2018, 03:07:21 PM

The implementation of such ethereal things will never win over many people in these sports management sims IMO.  Can only cause a lot of headache.

Not sure about that, people in sports sim world often clamor for more control and detail (without sometimes thinking of the impact)....I think people welcome it if done in a good and non-tedious way, along with it being potentially optional.
Title: Re: Pro Strategy Football 2019
Post by: Nefaro on September 21, 2018, 11:15:53 AM
Quote from: Grim.Reaper on September 19, 2018, 05:13:38 PM
Quote from: Nefaro on September 19, 2018, 03:07:21 PM

The implementation of such ethereal things will never win over many people in these sports management sims IMO.  Can only cause a lot of headache.

Not sure about that, people in sports sim world often clamor for more control and detail (without sometimes thinking of the impact)....I think people welcome it if done in a good and non-tedious way, along with it being potentially optional.

For every 1 person who's happy about the implementation of individual players' feelings, there will be three who are not. 

I'm sure that attempting to emulate the touchy feelz isn't quite so straightforward as it may seem at times, and is open to too much personal interpretation.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 21, 2018, 11:59:25 AM
Well, it's at least another whole version away, because my focus on next year is now configurable leagues, online multiplayer, in-game editor, AND free agency!  (oh, and a few small things that people have suggested, that won't take much time, but will improve the experience)

That's plenty for part time work, LOL!  Thanks, guys.
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on September 21, 2018, 05:21:48 PM
Quote from: Nefaro on September 21, 2018, 11:15:53 AM
Quote from: Grim.Reaper on September 19, 2018, 05:13:38 PM
Quote from: Nefaro on September 19, 2018, 03:07:21 PM

The implementation of such ethereal things will never win over many people in these sports management sims IMO.  Can only cause a lot of headache.

Not sure about that, people in sports sim world often clamor for more control and detail (without sometimes thinking of the impact)....I think people welcome it if done in a good and non-tedious way, along with it being potentially optional.

For every 1 person who's happy about the implementation of individual players' feelings, there will be three who are not. 

I'm sure that attempting to emulate the touchy feelz isn't quite so straightforward as it may seem at times, and is open to too much personal interpretation.

We'll agree to disagree on your on how many people you think would be interested.  Never said it was easy but firmly believe if done well and with meaning, more people would be interested.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on September 23, 2018, 02:15:11 PM
Quick update.  I've just released a small patch.

Enhancements:
- Any new games you play will display the tackler or sacker
- Added Scout button to more Career screens
- Improved AI logic regarding going for two points

thanks,
Kerry
Title: Leagues in PSF 2020
Post by: Pro Strategy Football on October 14, 2018, 05:17:48 PM
I want to support past NFL teams, because my brother and I enjoy them.  In addition, some people want to be able to create college leagues.

Because I'm using a binary file rather than a database, I need to select some maximum size (technical reasons), so I'm going to see if I can get 64 or 128 teams to work.  That should be enough for almost all needs.  In a future year, maybe I'll look into converting this all back to a database with separate tables, and that would really free me up.  Unfortunately, that's quite a task.

After thinking about this, for next year's version, I'm inclined to do this:
1) restrict career play to NFL leagues, 32 teams or less (see below for why)
2) allow exhibition and single-season leagues to be up to 128 teams (college, high school, collection, etc), and provide ability to manually create schedules, playoffs, etc
3) allow for past NFL seasons, including scheduling and playoffs differences
4) provide configurable rules (past nfl, college, high school, etc)

For PSF 2020, given my time constraints and the number of features I'm trying to add, I may have to limit career play to actual nfl leagues, rather than college, simply because with college, I'd have to modify it a lot to handle players graduating and leaving early.  If I can get exhibition play and single-season play to work with any type league (college, collection, nfl), that should be a good start.

Same with schedules.  I know how to create them for the NFL, and I can even use the league year (and number of teams) to create past shedules, but any other types of leagues would be different.

From what I've read here, I think you guys would be ok with this, because you mainly want to play with modern NFL leagues and add some more management options (primarily free agency), but I wanted to run this past you, because I'm starting on this design, and it's pretty big, so I want to try to get at least next year's leagues to be good, even if I then expand it in future years.
Title: Re: Pro Strategy Football 2019
Post by: Nefaro on October 14, 2018, 06:00:35 PM
I only run modern NFL teams.  Multi-season career. 

No input on the rest, as the above is all I require.  O0
Title: Re: Leagues in PSF 2020
Post by: Steelgrave on October 14, 2018, 08:31:04 PM
I like everything I'm reading. I'm especially a fan of career play with past NFL teams. I fell in love with the NFL back in middle school in the 70's and grew up a rabid Luv Ya Blue junkie. I always start my career team in the 70's and run my franchise until the modern era.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on October 14, 2018, 09:04:20 PM
Yeah, my older brother got me to watching Roger Staubach and Coach Tom Landry back in 75!

The only thing about that is that I imagine next year's version may not include changing the number of teams or the length of schedule.  I may be able to add that in the future, but that's pretty tricky.  The NFL added two divisions and moved teams around and all.

What I really hope for is to get at least exhibition online multiplayer in next year, along with custom teams and leagues, probably an in-game league editor, and light free agency.  That's a lot, but would be a great step, I think.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on October 27, 2018, 11:04:02 AM
[UPDATE - gave wrong link before!]

In case anyone's interested, a fellow on Steam has created a great league of some of the past Super Bowl winners - pretty cool seeing Bob Griese in there, along with Troy Aikman!  I HAVE to make the league bigger next year, though - I want a league with *all* past Super Bowl winners.

https://drive.google.com/file/d/196dXmSwvtUNgaJgkGSP4cFpjqR5tsG9A/view

Teams included:

NFC

EAST
1992 Cowboys
1986 Giants
1991 Redskins
2017 Eagles

NORTH
1985 Bears
1991 Lions
1969 Vikings
1996 Packers

SOUTH
1998 Falcons
2009 Saints
2002 Buccaneers
2015 Panthers

WEST
1989 49ers
1999 Rams
2013 Seahawks
2008 Cardinals


AFC

EAST
2004 Patriots
1968 Jets
1990 Bills
1972 Dolphins

NORTH
1978 Steelers
2000 Ravens
1988 Bengals
1986 Browns

SOUTH
2006 Colts
1999 Jaguars
1999 Titans
2012 Texans

WEST
1998 Broncos
1976 Raiders
1969 Chiefs
1994 Chargers
Title: Re: Pro Strategy Football 2019
Post by: WYBaugh on October 27, 2018, 11:28:36 AM
Looks like it's superbowl teams for those who have won a SB and the best team of the rest.  Jags have never won a superbowl.
Title: Re: Pro Strategy Football 2019
Post by: Steelgrave on October 27, 2018, 02:27:18 PM
Pretty cool though! That's the kind of stuff I love to see.
Title: Re: Pro Strategy Football 2019
Post by: DennisS on October 28, 2018, 09:05:20 AM
Quote from: Pro Strategy Football on October 27, 2018, 11:04:02 AM
In case anyone's interested, a fellow on Steam has created a great league of some of the past Super Bowl winners - pretty cool seeing Bob Griese in there, along with Troy Aikman!  I HAVE to make the league bigger next year, though - I want a league with *all* past Super Bowl winners.

https://drive.google.com/file/d/1z4kGOVfekN9EBP5HbWoebSIEAh8OFszj/view

Teams included:

NFC

EAST
1992 Cowboys
1986 Giants
1991 Redskins
2017 Eagles

NORTH
1985 Bears
1991 Lions
1969 Vikings
1996 Packers

SOUTH
1998 Falcons
2009 Saints
2002 Buccaneers
2015 Panthers

WEST
1989 49ers
1999 Rams
2013 Seahawks
2008 Cardinals


AFC

EAST
2004 Patriots
1968 Jets
1990 Bills
1972 Dolphins

NORTH
1978 Steelers
2000 Ravens
1988 Bengals
1986 Browns

SOUTH
2006 Colts
1999 Jaguars
1999 Titans
2012 Texans

WEST
1998 Broncos
1976 Raiders
1969 Chiefs
1994 Chargers

How easy is it to filter all the players into one pool for a draft?

IF all the players are in the draft, what do the teams look like? Hall of Famers at every position? How does this affect gameplay?

Orlando Pace at tackle, just doesn't allow sacks...going up against Lawrence Taylor, a sack generating machine. What is the result? Mediocre play by Taylor?

Same with QB's, facing the greatest cover corners to ever play. Do we get WORSE offense, due to the magnificent defenses? OR, does defense even matter, because ALL offensive players are pro-bowl caliber?

This is the same problem with all star teams in baseball....Sandy Koufax, with a .190 batting average against, vs. Ty Cobb, with a lifetime .366.

Cobb got his average hitting against everyone, so did Koufax. In this case, Koufax goes up, Cobb comes down, then NO ONE is happy, with Koufax giving up 5 runs a game, and Cobb's average dropping down to .280.
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on October 28, 2018, 09:51:19 PM
If you give all players 9 ratings, then you pretty much increase all chances (simplifying it).  A QB with a leadership of 9 and redzone offense of 9 has a very good chance when in the end zone and also to come from behind, especially against a team with an average red zone defense.  However, the logic sort of (roughly) has "about 50% of the time consider the offense more than the defense and about 50% of the time consider the defense more" to try to account for just what you're saying.

In my (very humble) opinion, if you fantastic teams meet, both having great defenses and great defenses, then life shows that on any given day, anything can happen, from one team blowing out the other (77 Dallas blowing out the Orange Crush), or look at the great Vikings teams.  Or you may get a defensive struggle, or an offensive struggle.

Remember, the game is just calculating chances, but then a 100-sided dice is rolled, so sometimes a team with a poor discipline rating (75 Steelers) will get no penalties in the Super Bowl.

All that said, I'm always open to tweaking the engine even more (but of course, never based on a small sample, because real life has amazing things happen).

I hope that helps!

thanks,
Kerry
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on October 28, 2018, 09:53:05 PM
Quote from: DennisS on October 28, 2018, 09:05:20 AM
How easy is it to filter all the players into one pool for a draft?

I'm not sure I answered your question about the draft, but I don't quite understand it?  You can edit the draft, if that's what you're asking.

thanks,
Kerry
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on October 31, 2018, 07:37:06 PM
Ugh, I apologize - I gave the wrong link before.  Here's the link to the very nice league.

https://drive.google.com/file/d/196dXmSwvtUNgaJgkGSP4cFpjqR5tsG9A/view
Title: Re: Pro Strategy Football 2019
Post by: Pro Strategy Football on November 21, 2018, 06:50:41 PM
If you have Pro Strategy Football 2019 and are an older fan, you HAVE to download this league and image set! I coached the '77 Cowboys against the '75 Steelers, and it was a great match, with the lead changing multiple times!  Be sure to load his image set, too *after* you load the league.

https://drive.google.com/open?id=1wnX8HVRuMehmbE6s7FsrJxDWLR8LvWeW
Title: Re: Pro Strategy Football 2019
Post by: Grim.Reaper on November 21, 2018, 06:53:26 PM
I am waiting for a really good 50% off sale:)
Title: Re: Pro Strategy Football 2019
Post by: jamus34 on November 22, 2018, 09:47:29 PM
Quote from: WYBaugh on October 27, 2018, 11:28:36 AM
Looks like it's superbowl teams for those who have won a SB and the best team of the rest.  Jags have never won a superbowl.

No but they ended Dan Marino's career in spectacular fashion that year in the playoffs
Title: Working on PSF 2020
Post by: Pro Strategy Football on May 10, 2019, 08:29:11 PM
No way I can get everything done that I've wanted, but the league editor is coming along nicely, and I've almost completed custom leagues.

Here's my current plan:
-   Finish the editor, including the ability to have custom leagues with any number of teams
-   Do some cleaning up and touch ups that have been on hold a while
-   Work on a "light" form of free agency (see below)
-   Greatly improve access to, and listing of, injuries
-   Make it easy to edit the draft pool within the game
-   If not too hard, make it easy to shuffle your roster at any time
-   If I can think of a friendly way to do it, I'd like to display more information about players (age, college, when drafted, etc)
-   I'd like to add more stats
-   BIG ITEMS: I really want to create customizable rules, to support college play
-   ALSO along those lines, somehow allow customizing post-season play

The biggest thing that I really need to do (and frankly should have done before trying to make the in-game editor so huge) is light Free Agency, because this comes up every year.  At a high level, I'm thinking something like this:
• Make it optional.  When creating a league, and at the start of every season (to reflect changing league rules), let you choose:
o   Skip FA completely if you don't want it (quite a few people have begged me to make it optional, saying they don't want it, but many more do want it)
o   Choose the contract length (maybe 3-5 years?)
o   Choose the number of franchise players every team can select (1-3 or so?)
o   Free Agency order: same as Draft order or opposite of draft order
•Now, when any player's contract is up, he will go into the FA pool unless he's designated as a Franchise Player.  You'll be told which of your players are going to be FAs and let you select one (or more, depending on settings).
•Then all remaining FAs are removed from their teams' rosters and put in a pool, similar to the draft pool, except you won't be able to edit it.
•We then proceed through a "Free Agency Draft" (but no salaries this year) just like the current draft, except the number of rounds will vary.
•Any players remaining will stay in the pool until the next year.
o   Players in the pool will age and lose ratings each year (they're not playing)
o   If no one picks them up within three years or if their rating drops below Good, they retire

The other really big, HARD things are customizable rules (like, are there kickoffs, and if so, from where; does the clock stop after penalties, can you go for two, etc) and even worse – how to create schedules and post-season for non-standard leagues??