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Digital Gaming => Computer Gaming => Topic started by: Asid on June 28, 2015, 10:09:54 PM

Title: NWS Rule the Waves
Post by: Asid on June 28, 2015, 10:09:54 PM
RULE THE WAVES

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.navalwarfare.net%2Ffiles%2FSAI%2FRtW_LOGO.jpg&hash=9846a1c14432c231f7746edea774dd7de2ffc959)


RULE THE WAVES'
Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. The game mechanics are based upon our successful Steam and Iron (SAI) system for combat  but  politics,  economic  and  foreign  policy  decisions  will  be  necessary  as  the  Player guides  their  navy's  deployment,  construction  and  operations  during  a  period  of  great
technological innovation and political tensions. Rule the Waves is modeled on the period of European  global  dominance  but  is  not  intended  to  precisely  recreate  history.  Rather  RTW gives the Player the tools to lead a navy during the era when 'steam and iron' dominated the high seas



RTW MANUAL
Click HERE for "Rule the Waves" Player Manual: http://www.navalwarfare.net/files/SAI/RTW_MANUAL.pdf


SAI MANUAL (for RTW)
Click HERE for "Steam and Iron" (RtW Version) Player Manual: http://www.navalwarfare.net/files/SAI/SAI_MANUAL.pdf



THE GAME IS EXPECTED TO BE RELEASED ON OR ABOUT JULY 9th, 2015.


Title: Re: NWS Rule the Waves
Post by: jomni on June 28, 2015, 11:31:14 PM
Good concept
Title: Re: NWS Rule the Waves
Post by: Sir Slash on June 29, 2015, 10:46:02 AM
Color me VERY interested. SAI Was a great game. The only thing that bothered me was there was no rocks, reefs or depth changes in the sea areas. Ships would frequently sail at top speed right along the sea/land boundary line as easily as at mid-ocean.
Title: Re: NWS Rule the Waves
Post by: Asid on July 08, 2015, 02:14:09 PM
Releasing: july 9th

williammiller Administrator
QuoteRight now we are on schedule for the release of RTW as planned on Thursday (July 9th 2015) - not certain what time it will be active on the Online Store but likely sometime after 3pm EST
Title: Re: NWS Rule the Waves
Post by: Al on July 08, 2015, 06:45:43 PM
Thanks for the heads-up.  Another game I have to get.   :crazy2:
Title: Re: NWS Rule the Waves
Post by: Asid on July 08, 2015, 06:53:30 PM
Price for RTW  $34.99 US
Title: Re: NWS Rule the Waves
Post by: em2nought on July 08, 2015, 09:36:52 PM
Does Rule the Waves require SAI & SAI Campaign Expansion?
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 05:10:33 AM
Quote from: Hentzau on July 08, 2015, 09:36:52 PM
Does Rule the Waves require SAI & SAI Campaign Expansion?

No. It is stand alone.

Regards
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 05:12:33 AM
Quote from: Hentzau on July 08, 2015, 09:36:52 PM
Does Rule the Waves require SAI & SAI Campaign Expansion?

No. It is standalone.

Regards
Title: Re: NWS Rule the Waves
Post by: TacticalWargames on July 09, 2015, 05:59:29 AM
SAI with the campaign expansion is excellent. Though the game really does need the campaign expansion.
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 06:10:27 AM
Quote from: TacticalWargames on July 09, 2015, 05:59:29 AM
SAI with the campaign expansion is excellent. Though the game really does need the campaign expansion.

Agreed. The campaign expansion transforms the experience. Highly recommended.

Regards
Title: Re: NWS Rule the Waves
Post by: Skoop on July 09, 2015, 12:26:33 PM
Can you use all 3 together ?  SAI with the campaigns, either the WWI or the Russo Japan or both, with the RTW ?
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 12:33:55 PM
Quote from: Skoop on July 09, 2015, 12:26:33 PM
Can you use all 3 together ?  SAI with the campaigns, either the WWI or the Russo Japan or both, with the RTW ?

They are all separate. They can not transfer any data.

Hope this answers your question

regards
Title: Re: NWS Rule the Waves
Post by: Skoop on July 09, 2015, 01:31:54 PM
I thought maybe the RTW portion added those features to enhance the campaign of SAI.  Having it stand alone kind of kills my interest.
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 01:58:34 PM
Rule the Waves screenshots

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fnws-online.proboards.com%2Fattachment%2Fdownload%2F840&hash=19ea8662542a264d937228e844c5b744ced7e405)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fnws-online.proboards.com%2Fattachment%2Fdownload%2F841&hash=4edccb32d501760388cded6da976de9a2fa065bb)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fnws-online.proboards.com%2Fattachment%2Fdownload%2F842&hash=c800d32c5a56106362fe58abc77056258ec9b462)
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 09, 2015, 03:20:02 PM
How about a Senior Citizen Discount? For old people. Like..... me. Who look like this... >:(
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 03:29:40 PM
Quote from: Sir Slash on July 09, 2015, 03:20:02 PM
How about a Senior Citizen Discount? For old people. Like..... me. Who look like this... >:(

;D

Good news is that it should be released within the next 24 hours
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 09, 2015, 03:52:30 PM
Waiting... patiently. Because I'm old, and don't have anything else to do.
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 04:30:50 PM
Quote from: Sir Slash on July 09, 2015, 03:52:30 PM
Waiting... patiently. Because I'm old, and don't have anything else to do.

You could take the dog for a walk  :)
Title: Re: NWS Rule the Waves
Post by: panzerde on July 09, 2015, 05:03:39 PM
Quote from: Sir Slash on July 09, 2015, 03:20:02 PM
How about a Senior Citizen Discount? For old people. Like..... me. Who look like this... >:(


Hey, I look like that too!

Title: Re: NWS Rule the Waves
Post by: Boggit on July 09, 2015, 05:18:05 PM
I'm intrigued. Should this be my naval war priority or SAI?
Title: Re: NWS Rule the Waves
Post by: Al on July 09, 2015, 05:32:04 PM
I read the manual for this when I should have been working and it looks like a really neat concept. 
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 05:44:40 PM
Quote from: Boggit on July 09, 2015, 05:18:05 PM
I'm intrigued. Should this be my naval war priority or SAI?

They are different

SAI is good but deals only with specific engagements. You need the Campaign add-on to really make it shine.

RTW includes a management layer, ship design as well as a global campaign against a number of opponents (AI). You will also deal with research and finance.

Take a look at the brief manuals:

RTW MANUAL
Click HERE for "Rule the Waves" Player Manual: http://www.navalwarfare.net/files/SAI/RTW_MANUAL.pdf

SAI MANUAL (for RTW)
Click HERE for "Steam and Iron" (RtW Version) Player Manual: http://www.navalwarfare.net/files/SAI/SAI_MANUAL.pdf

SAI V15.0 Players Manual
http://www.navalwarfare.net/files/SAI/SAI-PLAYERS_MANUAL_v150.pdf

SAI V1.51 Tutorial
http://www.navalwarfare.net/files/SAI/SAI-TUTORIAL_v150.pdf

SAI V1.24 Scenario Editor Manual
http://www.navalwarfare.net/files/SAI/SAI-SCENARIO_EDITOR_MANUAL_v124.pdf

SAI V1.20 Ship Editor Manual
http://www.navalwarfare.net/files/SAI/SAI-SHIP_DESIGNER_MANUAL_v120.pdf

SAI V1.51 PLAYABLE DEMO Updated 3/30/2013
http://www.navalwarfare.net/files/SAI/NWS_SAI_DEMO.zip

Hope this helps

Regards
Title: Re: NWS Rule the Waves
Post by: son_of_montfort on July 09, 2015, 05:56:17 PM
Quote from: Asid on July 09, 2015, 03:29:40 PM
Quote from: Sir Slash on July 09, 2015, 03:20:02 PM
How about a Senior Citizen Discount? For old people. Like..... me. Who look like this... >:(

;D

Good news is that it should be released within the next 24 hours

Is there a website for this? I can't seem to find any screenies or information.
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 06:03:04 PM
Quote from: son_of_montfort on July 09, 2015, 05:56:17 PM
Is there a website for this? I can't seem to find any screenies or information.

Official forum: http://nws-online.proboards.com/board/4/steam-iron-sai

Official site: http://www.navalwarfare.net/
Title: Re: NWS Rule the Waves
Post by: Boggit on July 09, 2015, 06:25:22 PM
Thanks Asid. :)
Title: Re: NWS Rule the Waves
Post by: besilarius on July 09, 2015, 06:30:11 PM
Monty, so good to see you!  How's things going?
Title: Re: NWS Rule the Waves
Post by: son_of_montfort on July 09, 2015, 07:50:49 PM
Quote from: besilarius on July 09, 2015, 06:30:11 PM
Monty, so good to see you!  How's things going?

Heh... well... they are going. But things are looking up, so hopefully I will be back here more often again!
Title: Re: NWS Rule the Waves
Post by: Gusington on July 09, 2015, 07:53:54 PM
^Holy crap! Welcome back.

And a ship designer you say, eh Asid?
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 08:02:04 PM
Quote from: Gusington on July 09, 2015, 07:53:54 PM
And a ship designer you say, eh Asid?

Yes pages 7,8 & 9 http://www.navalwarfare.net/files/SAI/RTW_MANUAL.pdf
Title: Re: NWS Rule the Waves
Post by: Gusington on July 09, 2015, 08:29:00 PM
Giggity that is kinda delicious.
Title: Re: NWS Rule the Waves
Post by: Baloogan on July 09, 2015, 08:42:05 PM
Is there a link to buy it yet? Because I want to buy it!
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 08:50:09 PM
Quote from: Baloogan on July 09, 2015, 08:42:05 PM
Is there a link to buy it yet? Because I want to buy it!


Shop link (RTW not added yet):
http://yhst-12000246778232.stores.yahoo.net/nawasi.html

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2FYoda_zpswkggweke.jpg&hash=73345b170d56346c73a2dae32fdeced2f9f50ef8)
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 09, 2015, 10:28:35 PM
My first ship I design will be a fast corvette just big enough to carry one 20in. rifled gun. The USS Gusington.  ;D
Title: Re: NWS Rule the Waves
Post by: Baloogan on July 10, 2015, 03:04:14 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fmedia.giphy.com%2Fmedia%2FamkxRknWsbWtG%2Fgiphy.gif&hash=c93fe291145c229a152f9adf05be0fc23d1955cf)
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 07:26:04 AM
RTW added to the store but no "buy" button yet.

http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 07:34:22 AM
Exclusive screenshots

http://dogsofwarvu.com/forum/index.php/topic,691.0.html
Title: Re: NWS Rule the Waves
Post by: TacticalWargames on July 10, 2015, 07:43:01 AM
I'd love to see a WW2 Pacific with air carrier and air combat using this engine.
Title: Re: NWS Rule the Waves
Post by: undercovergeek on July 10, 2015, 07:45:59 AM
Quote from: Asid on July 10, 2015, 07:26:04 AM
RTW added to the store but no "buy" button yet.

http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html

delayed a day according to their forums
Title: Re: NWS Rule the Waves
Post by: steve58 on July 10, 2015, 08:04:05 AM
Quote
DUE FOR RELEASE 7/10-7/11 2015

DIGITAL DOWNLOAD: PLEASE ALLOW FOR UP TO 1 BUSINESS DAY FOR YOUR SERIAL CODE TO BE EMAILED.


NWS is blowing the weekend sales...
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 08:11:31 AM
Quote from: steve58 on July 10, 2015, 08:04:05 AM

NWS is blowing the weekend sales...

They work hard at NWS and you can still get a serial over the weekend  O0
Title: Re: NWS Rule the Waves
Post by: Gusington on July 10, 2015, 10:11:53 AM
The USS Gusington is primed and ready.
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 10:23:06 AM
Quote from: Gusington on July 10, 2015, 10:11:53 AM
The USS Gusington is primed and ready.

Make sure to post some screenshots please  :)

Regards
Title: Re: NWS Rule the Waves
Post by: Gusington on July 10, 2015, 07:48:49 PM
If you really want them...
Title: Re: NWS Rule the Waves
Post by: Barthheart on July 10, 2015, 08:10:21 PM
Anyone got this yet... Is it out?
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 10, 2015, 08:12:11 PM
Quote from: Barthheart on July 10, 2015, 08:10:21 PM
Anyone got this yet... Is it out?

Not out yet...think they said delayed until tomorrow at least.
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 10:58:52 PM
Quote from: Gusington on July 10, 2015, 07:48:49 PM
If you really want them...

Yes  :)
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 10:59:47 PM
Quote from: Grim.Reaper on July 10, 2015, 08:12:11 PM
Not out yet...think they said delayed until tomorrow at least.

Yes delayed....Only for 1 day though. So out tomorrow  :)
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 11:17:04 PM
You can buy it now

http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html
Title: Re: NWS Rule the Waves
Post by: bobarossa on July 11, 2015, 08:59:53 AM
Is this a standalone game or do you need SAI to play it? 
Title: Re: NWS Rule the Waves
Post by: Asid on July 11, 2015, 09:00:30 AM
Quote from: bobarossa on July 11, 2015, 08:59:53 AM
Is this a standalone game or do you need SAI to play it?

Standalone
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 11, 2015, 06:42:16 PM
Anybody take the plunge?  Been thinking about it, but when I bought the original SAI, really never got much mileage out of it, although seemed like a decent game...just something kept from playing it much.
Title: Re: NWS Rule the Waves
Post by: Asid on July 11, 2015, 06:48:38 PM
Quote from: Grim.Reaper on July 11, 2015, 06:42:16 PM
Anybody take the plunge?  Been thinking about it, but when I bought the original SAI, really never got much mileage out of it, although seemed like a decent game...just something kept from playing it much.

Did you get the campaign addon? That added so much.

Some RTW info coming soon ... hopefully. Real life gets in the way  :tickedoff:
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 11, 2015, 06:53:05 PM
Quote from: Asid on July 11, 2015, 06:48:38 PM
Quote from: Grim.Reaper on July 11, 2015, 06:42:16 PM
Anybody take the plunge?  Been thinking about it, but when I bought the original SAI, really never got much mileage out of it, although seemed like a decent game...just something kept from playing it much.

Did you get the campaign addon? That added so much.

Some RTW info coming soon ... hopefully. Real life gets in the way  :tickedoff:

Nope, I did not...since SAI did not get much play, didn't invest more into it at the time...might try reinstalling SAI and see if anything clicks with me more now..
Title: Re: NWS Rule the Waves
Post by: Boggit on July 11, 2015, 08:15:12 PM
Quote from: Asid on July 11, 2015, 06:48:38 PM
Quote from: Grim.Reaper on July 11, 2015, 06:42:16 PM
Anybody take the plunge?  Been thinking about it, but when I bought the original SAI, really never got much mileage out of it, although seemed like a decent game...just something kept from playing it much.

Did you get the campaign addon? That added so much.

Some RTW info coming soon ... hopefully. Real life gets in the way  :tickedoff:
Some more info would be great. I'm 99% sold on this already. O0
Title: Re: NWS Rule the Waves
Post by: mirth on July 12, 2015, 10:57:57 AM
Quote from: Boggit on July 11, 2015, 08:15:12 PM
Quote from: Asid on July 11, 2015, 06:48:38 PM
Quote from: Grim.Reaper on July 11, 2015, 06:42:16 PM
Anybody take the plunge?  Been thinking about it, but when I bought the original SAI, really never got much mileage out of it, although seemed like a decent game...just something kept from playing it much.

Did you get the campaign addon? That added so much.

Some RTW info coming soon ... hopefully. Real life gets in the way  :tickedoff:
Some more info would be great. I'm 99% sold on this already. O0

+1 I'm in the mood to spend a little $$.
Title: Re: NWS Rule the Waves
Post by: Gusington on July 12, 2015, 12:08:55 PM
Someone has to go first :)
Title: Re: NWS Rule the Waves
Post by: mirth on July 12, 2015, 12:10:26 PM
Let me finish this Mimosa...
Title: Re: NWS Rule the Waves
Post by: Asid on July 12, 2015, 12:27:49 PM
Some screens and info coming as soon as i can do it... a few hours :)
Title: Re: NWS Rule the Waves
Post by: Gusington on July 12, 2015, 02:05:49 PM
^Nice:)

Mimosa instead of bloody mary, mirth?? wtf
Title: Re: NWS Rule the Waves
Post by: mirth on July 12, 2015, 02:08:38 PM
Quote from: Gusington on July 12, 2015, 02:05:49 PM
^Nice:)

Mimosa instead of bloody mary, mirth?? wtf

Took the day off yesterday, so I don't need the Bloody. Plus it's 2-for-1 on Mimosas on Sundays.
Title: Re: NWS Rule the Waves
Post by: Philippe on July 12, 2015, 02:12:38 PM
Whenever I see the title of this game I have a flashback to when I was in college.  The now long-defunct Trocadero Burlesque House used to run adds in the local newspapers about Miss Brit Tania who waves the rules.
Title: Re: NWS Rule the Waves
Post by: Gusington on July 12, 2015, 02:16:50 PM
^Greatest gaming double entendre ever.
Title: Re: NWS Rule the Waves
Post by: Asid on July 13, 2015, 09:21:19 AM
I must apologise gentlemen for the delay in my posting screenshots etc. There is an ongoing real life "issue" which is taking my time.

I will post as soon as I can.

Regards
Title: Re: NWS Rule the Waves
Post by: spelk on July 17, 2015, 09:16:00 AM
The Flare Path is overjoyed with it...

http://www.rockpapershotgun.com/2015/07/17/the-flare-path-rule-the-waves/
Title: Re: NWS Rule the Waves
Post by: panzerde on July 17, 2015, 09:51:15 AM
Damn, I was going to hold off a couple of more weeks on this since I have a stack of un-played stuff and a raft of PBEM going on right now, but this is just too good to wait.
Title: Re: NWS Rule the Waves
Post by: Cyrano on July 17, 2015, 09:52:34 AM
Goodness I like how he writes...cracks me up...

Has there been any word about bringing MP to this series?  I honestly do appreciate the wonders that this small shop has brought to the table, but MP, or lack thereof, is a big block for me with most games.

Title: Re: NWS Rule the Waves
Post by: TacticalWargames on July 17, 2015, 09:55:25 AM
Put this on land and turn it into a Steampunk Mecha game!!!
Title: Re: NWS Rule the Waves
Post by: Nefaro on July 17, 2015, 04:58:26 PM
Quote from: TacticalWargames on July 17, 2015, 09:55:25 AM
Put this on land and turn it into a Steampunk Mecha game!!!


At least you didn't say, "turn it into a WW2 game!".   :)
Title: Re: NWS Rule the Waves
Post by: mirth on July 17, 2015, 05:28:10 PM
Maybe there'll be a Thunderchild vs the Martians scenario
Title: Re: NWS Rule the Waves
Post by: MinmatarCitizen on July 17, 2015, 06:55:25 PM
It is definately fun, did a full campaign in it earlier as the US and I pretty much dominated the Americas. Me and Germany ended up having a navy which combined was larger than the UK's. The only things that I don't like are that the campaign is only 25 years and, well, I can't seem to find where the torpedo boats are. There is an event that revolves around building them, but I can't find them in the build lists. Making "destroyers" that have torpedo as their main armament doesn't work. Anyone know how you deal with that event?

Another thing, perhaps its an oversight, but you can have shipyards that are larger than the largest battleship size that you can build. I think the BB cap is 52000 tons. Imagine my disappointment when I found that I couldn't build a 60000 ton ship in my 60,000 ton yard. :)
Title: Re: NWS Rule the Waves
Post by: em2nought on July 18, 2015, 12:06:45 PM
Quote from: spelk on July 17, 2015, 09:16:00 AM
The Flare Path is overjoyed with it...

http://www.rockpapershotgun.com/2015/07/17/the-flare-path-rule-the-waves/

That's an awesome review.
Title: Re: NWS Rule the Waves
Post by: Staggerwing on July 18, 2015, 01:59:40 PM
Quote from: mirth on July 17, 2015, 05:28:10 PM
Maybe there'll be a Thunderchild vs the Martians scenario

If you have a copy of Avalanche Press' Jutland board game you can play that out on the table top:

http://www.avalanchepress.com/War_of_the_Worlds.php

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.avalanchepress.com%2Fpdf%2FGWOWAS.pdf&hash=a7e7ec21e7e7805b7ef3d1a3679ffaf080de8fa8)
Title: Re: NWS Rule the Waves
Post by: Gusington on July 18, 2015, 02:03:23 PM
"Maybe there'll be a Thunderchild vs the Martians scenario"

Now you're cookin' with gas.  :D
Title: Re: NWS Rule the Waves
Post by: Steelgrave on July 18, 2015, 05:12:21 PM
I'm a hair trigger away from purchasing this game, but having never played anything in the series, I would like to ask how in-depth the combat system is? The strategic description of the game has hooked me, but I find my attention span for deep learning curves in games to decrease as I get older. So.....where does this game rank in terms of complexity?
Title: Re: NWS Rule the Waves
Post by: RyanE on July 18, 2015, 09:02:28 PM
It uses the basic Steam and Iron game as a combat system.  I found to be very un-complex to get the hang of the system itself.  Understanding the nuances of all the weapon systems is more complex.
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 18, 2015, 09:07:55 PM
Quote from: Steelgrave on July 18, 2015, 05:12:21 PM
I'm a hair trigger away from purchasing this game, but having never played anything in the series, I would like to ask how in-depth the combat system is? The strategic description of the game has hooked me, but I find my attention span for deep learning curves in games to decrease as I get older. So.....where does this game rank in terms of complexity?

Original steam and iron has a demo, worth checking out to see basic mechanics.

http://nws-online.proboards.com/thread/3/steam-iron-information-updates
Title: Re: NWS Rule the Waves
Post by: Steelgrave on July 18, 2015, 09:52:45 PM
Excellent, that is very helpful. Thanks!
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 18, 2015, 10:16:58 PM
Yes, don't let the very basic graphics mislead you. The combat is the best part of the game and the AI is a tough adversary. Very easy to command large groups of ships and keep up with all the action.
Title: Re: NWS Rule the Waves
Post by: panzerde on July 18, 2015, 10:46:17 PM
And I have to say, as appealing as Rule the Waves looks, don't neglect the campaign games for either SAI or RJW. Both are really well done and it's quite easy to handle fleet operations in both.

Title: Re: NWS Rule the Waves
Post by: Pete Dero on July 19, 2015, 04:55:12 AM
Baloogan plays Rule the waves :

Full playlist :  https://www.youtube.com/playlist?list=PLgRuKky0mojZBKwqnIhYM7c-i5m-PZAJu


Title: Re: NWS Rule the Waves
Post by: Steelgrave on July 19, 2015, 07:33:54 AM
Yeah, I'm going to to buy this. I love the era and naval warfare, and even the minimalistic graphics simply remind me of my first wargame, Avalon Hill's Midway. I tried War Plan Orange and it was simply more game than I had time for. RTW however looks managable as does SAI and RJW. Sweet.

Thanks for the input, guys    O0
Title: Re: NWS Rule the Waves
Post by: Gusington on July 19, 2015, 10:17:11 AM
I have to admit the graphics and spreadsheet-y look are giving me pause. But I too love the era. Is there a bundle available to get SAI and RJW together before moving on to RTW?
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 19, 2015, 10:26:17 AM
All separate purchases, no bundles that I have seen
Title: Re: NWS Rule the Waves
Post by: Gusington on July 19, 2015, 10:35:37 AM
^THanks...downloading demo for SAI to check it out...
Title: Re: NWS Rule the Waves
Post by: MinmatarCitizen on July 19, 2015, 11:17:37 AM
Baloogan's vids introduced me to it and caused me to buy it.

Quote from: Gusington on July 19, 2015, 10:17:11 AM
I have to admit the graphics and spreadsheet-y look are giving me pause. But I too love the era. Is there a bundle available to get SAI and RJW together before moving on to RTW?

There isn't much to the graphics, the sounds are repetitive, but the gameplay is great. If you are into naval warfare being able to design your own ships and fight them against an enemy is a hell of an attraction.

Right now I'm playing as Italy and my fleet composition and designs (along with political pressure before the war) is showing some problems. I am fighting AH and while they have more battleships than I do, each battle I am able to force them from the field because of the quality of my battleships and heavy cruisers. However what seems to happen is that I destroy 2 enemy battleships and they destroy 1 of mine. They have twice as many and have another 4 being built. Me, because of the politicians I have a dozen light cruisers being built... So I gotta either win the war, or destroy another 4 enemy battleships before the 4 they have in production are completed. On a plus my heavy cruisers are putting in a lot of work and I have a dozen of them and I have a ton of destroyers, maybe I can sacrifice them to destroy the enemy battleships.

The game has got me thinking about it, thats a good sign right? :)
Title: Re: NWS Rule the Waves
Post by: mirth on July 19, 2015, 11:24:25 AM
If someone could marry a game engine like this with graphics along the lines of the Storm Eagle Studios games, they could just have my wallet.
Title: Re: NWS Rule the Waves
Post by: Gusington on July 19, 2015, 02:09:17 PM
^Agreed!

MinmatarCitizen, from your description it sounds like dreadnought-era naval chess. Which is a good thing!

 
Title: Re: NWS Rule the Waves
Post by: RyanE on July 19, 2015, 02:41:48 PM
Quote from: mirth on July 19, 2015, 11:24:25 AM
If someone could marry a game engine like this with graphics along the lines of the Storm Eagle Studios games, they could just have my wallet.

Let's hope the SES attitude doesn't come along.
Title: Re: NWS Rule the Waves
Post by: mirth on July 19, 2015, 04:14:33 PM
Quote from: RyanE on July 19, 2015, 02:41:48 PM
Quote from: mirth on July 19, 2015, 11:24:25 AM
If someone could marry a game engine like this with graphics along the lines of the Storm Eagle Studios games, they could just have my wallet.

Let's hope the SES attitude doesn't come along.

Yeah, that would be a deal breaker.
Title: Re: NWS Rule the Waves
Post by: MinmatarCitizen on July 19, 2015, 05:01:05 PM
Quote from: Gusington on July 19, 2015, 02:09:17 PM
^Agreed!

MinmatarCitizen, from your description it sounds like dreadnought-era naval chess. Which is a good thing!



There is definitely alot of thinking that you need to do with your navy's composition, deployment and designs for ships. Me in my Italy game I have had to consider what ships I want to have torpedoes fitted on. I have torpedoes only on my destroyers because I don't want my heavy cruisers and battleships within range of enemy torpedoes. The DDs I was forced to build after the politicians asked for a ton of them, so I have a ton of the things, but I don't have much luck with using them. The battleships I have lost have been because of enemy torps, on a related note night actions can get hairy...

However I also don't have torps on my light cruisers, which I'm frankly willing to lose a few of because of all the damned things that I have. So I might want to try to rebuild the light cruisers to have torps on them, but my budget probably can't handle that and trying to match AH in battleship production. So its battleships for me for the foreseeable future.

So there is a bit of a chess thing going on, on top of the whole "politicians screwing your plans over" thing.
Title: Re: NWS Rule the Waves
Post by: Gusington on July 19, 2015, 05:12:54 PM
Just like real life!
Title: Re: NWS Rule the Waves
Post by: Nefaro on July 19, 2015, 10:16:16 PM
Question:

Does each nation have it's own specific historical armaments?  Such as specific guns, torpedoes, etc with their own individual stats?  Or do they all share a generic list?

I know the earlier games in the series had the historical stuff.  Just wondering if that continued into this one's building options.


Definitely gonna pick this up before long, once I get some more scratch for the gaming budget.
Title: Re: NWS Rule the Waves
Post by: Double Deuce on July 20, 2015, 12:34:33 AM
Quote from: Nefaro on July 19, 2015, 10:16:16 PMDoes each nation have it's own specific historical armaments?  Such as specific guns, torpedoes, etc with their own individual stats?  Or do they all share a generic list?

I was wondering that myself. Might help with choosing how to play certain nations.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 20, 2015, 10:16:34 PM
Caved! Bought it. And now I feel so dirty for giving in. But I'm having a hell-of-a-lot fun designing ships for the Confederate States of America Navy. Who knew you could play as the CSA? :o No idea what the hell I'm doing yet but loving it.
Title: Re: NWS Rule the Waves
Post by: em2nought on July 20, 2015, 11:42:42 PM
Quote from: Sir Slash on July 20, 2015, 10:16:34 PM
Who knew you could play as the CSA? :o No idea what the hell I'm doing yet but loving it.

Whatever they did exactly, I guess it was smart not to see that particular flag on too many screenshots.  Maybe it just worked out that way for them?
Title: Re: NWS Rule the Waves
Post by: Boggit on July 21, 2015, 02:52:41 PM
This is almost a dead cert for me. It is ticking all the boxes. O0
Title: Re: NWS Rule the Waves
Post by: panzerde on July 21, 2015, 04:08:11 PM
One day, Sir Boggit, one day you and I will stare at each other across the barrels of a loaded PBEM session of something, this I vow!
:)

We simply like too many of the same things!
Title: Re: NWS Rule the Waves
Post by: PanzersEast on July 22, 2015, 10:21:13 AM
This is probably the best Naval Game I have played....... yea probably.

No regrets....


PE
Title: Re: NWS Rule the Waves
Post by: republic on July 22, 2015, 01:16:05 PM
Rule the Waves is incredible.

The naval race feels so historically accurate.  Faced with a fleet  being outclassed and rising tensions between myself (USA) and the French, I finally went to the drawing board and put out the best new designs I could.  While they were still in construction my boffins learned how to make superfiring turrets fore/aft and up to 5 turrets on the centerline.  Then I get an intel report of a battleship the French had just designed...and I panicked.  I cancelled all my BB/BC's except one and redesigned.

A month later I rejoiced at the christening of my obsolete battlecruiser and was informed she was unable to meet her speed target...she was now slower than the new French battleships.

More panicking.

Long story short...the war (France eventually declared) is not going well.
Title: Re: NWS Rule the Waves
Post by: PanzersEast on July 22, 2015, 01:37:36 PM
Quote from: republic on July 22, 2015, 01:16:05 PM
Rule the Waves is incredible.

The naval race feels so historically accurate.  Faced with a fleet  being outclassed and rising tensions between myself (USA) and the French, I finally went to the drawing board and put out the best new designs I could.  While they were still in construction my boffins learned how to make superfiring turrets fore/aft and up to 5 turrets on the centerline.  Then I get an intel report of a battleship the French had just designed...and I panicked.  I cancelled all my BB/BC's except one and redesigned.

A month later I rejoiced at the christening of my obsolete battlecruiser and was informed she was unable to meet her speed target...she was now slower than the new French battleships.

More panicking.

Long story short...the war (France eventually declared) is not going well.

The best thing I can say about this game is just that, it tells a story.  There is not a "right" or "wrong" way to play, each play turns out differently.  Sometimes your research teams are rockstars, sometimes they can drive you nuts.... but you have no control and I like that.... there is no direct path.

The game does feel historically on par.  I've been playing around with the game to get the flow and some decisions I have made were correct, others have been disasters, however they have all equally added up to a very fun experience.  I give this game the highest marks I can and goes to show that the game does not have to be overly complicated with too much packed it, however there is enough here to keep bringing you back for more.  Kudos and a job well done.

If only other games I have followed this design.....


PE
Title: Re: NWS Rule the Waves
Post by: Jarhead0331 on July 22, 2015, 02:18:25 PM
This sounds like exactly the type of game I will totally suck at playing. I must have it.
Title: Re: NWS Rule the Waves
Post by: Double Deuce on July 22, 2015, 02:46:26 PM
Quote from: Jarhead0331 on July 22, 2015, 02:18:25 PM
This sounds like exactly the type of game I will totally suck at playing. I must have it.

+1
Title: Re: NWS Rule the Waves
Post by: son_of_montfort on July 22, 2015, 05:13:47 PM
Quote from: Jarhead0331 on July 22, 2015, 02:18:25 PM
This sounds like exactly the type of game I will totally suck at playing. I must have it.

+2

I look forward to being completely lost as I struggle with the UI and grapple with nautical terms.
Title: Re: NWS Rule the Waves
Post by: Steelgrave on July 22, 2015, 05:22:37 PM
Quote from: Jarhead0331 on July 22, 2015, 02:18:25 PM
This sounds like exactly the type of game I will totally suck at playing. I must have it.

LOL, kindred spirits here, Jarhead   8)
Title: Re: NWS Rule the Waves
Post by: Gusington on July 22, 2015, 06:18:14 PM
Hahaha! I find that I must have more ganes and suck at more ganes as I get older.

So RTW is not overly complex? It looks like it is. Just the impression I get from what I've seen posted...
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 22, 2015, 06:35:58 PM
So tempted....just not sure if I am smart enough to wrap my head around it.  Ship design sounds cool, but I know nothing about building ships.  Are some kind of aids included for someone who has no clue?
Title: Re: NWS Rule the Waves
Post by: Jarhead0331 on July 22, 2015, 06:56:46 PM
On the average, how long does it take to get the serial number?
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 22, 2015, 07:16:23 PM
Quote from: Jarhead0331 on July 22, 2015, 06:56:46 PM
On the average, how long does it take to get the serial number?

As I have stalked the game forum and from my experience with Steam and Iron, it is a manual process so very variable dependent on the person being available.  Seen people get it near instant, while others take up to a day (which is their stated SLA, get within one business day).  When I bought Steam and Iron, I received it within the hour if I remember correctly.  Their email tends to sometimes end up in spam/junk mail, so make sure to check there as well.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 22, 2015, 10:31:02 PM
I got my Registration number via E-mail in about 2 hours. When you buy you get an order number but cannot download the game until the Registration number arrives and then when you hit the Download button, you have to type your name, the Registration number and it asks for your "Company". I don't know what that even is and never fill it in. The download is only about 19 MB. Save your Registration number somewhere because you'll need it whenever you download any patches of which v1.1 is due anytime now. Anytime you start a game, you'll get a beginning fleet ready at the start and only have to build one if you want to. The Ship Design is not hard but the window throws a lot of info at you. Just play with it awhile. You can save multiple designs and don't have to buy any of them for your fleet if you don't want to.
Title: Re: NWS Rule the Waves
Post by: Double Deuce on July 23, 2015, 09:28:51 AM
I didn't see this posted anywhere in this thread yet but has anyone been following the "Perseverance and Determination" AAR (http://nws-online.proboards.com/thread/379/perseverance-determination-japan-aar) they have running over at NWS forums? I think that guy just sold me on this game.
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 23, 2015, 09:37:18 AM
Quote from: Double Deuce on July 23, 2015, 09:28:51 AM
I didn't see this posted anywhere in this thread yet but has anyone been following the "Perseverance and Determination" AAR (http://nws-online.proboards.com/thread/379/perseverance-determination-japan-aar) they have running over at NWS forums? I think that guy just sold me on this game.

he is part of the reason I am considering as well...
Title: Re: NWS Rule the Waves
Post by: Jarhead0331 on July 23, 2015, 11:04:15 AM
Wow. That AAR is pretty clear and convincing evidence of how totally incompetent I will be at this game.
Title: Re: NWS Rule the Waves
Post by: Double Deuce on July 23, 2015, 01:32:52 PM
I took the plunge, just waiting on my code. 
Title: Re: NWS Rule the Waves
Post by: bobarossa on July 23, 2015, 02:10:53 PM
I waited for the code before installing my copy but it was already filled in when I started the install.  If you already have the download, try installing it.
Title: Re: NWS Rule the Waves
Post by: RyanE on July 23, 2015, 04:22:43 PM
That happened to me with the Russo-Japanese War game as well.
Title: Re: NWS Rule the Waves
Post by: republic on July 23, 2015, 05:09:36 PM
Quote from: Jarhead0331 on July 22, 2015, 06:56:46 PM
On the average, how long does it take to get the serial number?

I got mine within an hour of payment.
Title: Re: NWS Rule the Waves
Post by: Double Deuce on July 23, 2015, 08:05:33 PM
Yeah, I went and checked email at lunch and it was there, 2, maybe 3 hours tops.   O0
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 23, 2015, 09:25:31 PM
The guy in the AAR is doing better than I am-- Japan vs Russia. I finally managed to corner their battlefleet just where I wanted them, just in time to watch them disappear as the sun set.  :tickedoff:
Title: Re: NWS Rule the Waves
Post by: Boggit on July 24, 2015, 12:05:35 PM
Quote from: Double Deuce on July 23, 2015, 09:28:51 AM
I didn't see this posted anywhere in this thread yet but has anyone been following the "Perseverance and Determination" AAR (http://nws-online.proboards.com/thread/379/perseverance-determination-japan-aar) they have running over at NWS forums? I think that guy just sold me on this game.
This is a really good find. A very good AAR too, I'm enjoying reading it. Thanks DD.  O0
Title: Re: NWS Rule the Waves
Post by: Double Deuce on July 24, 2015, 04:25:10 PM
I started a quick game a Spain, historical (small or medium force/budget I think). Boy that was a mistake. I was getting pounded by the French 1st and then Italians. All the while watching the US tension level go up. I just know they're gonna make a grab for my possessions in the Pacific and all I have is a few obsolete Destroyers strained enough already, just trying to keep the locals under control.   :knuppel2:
Title: Re: NWS Rule the Waves
Post by: simcityrefund on July 24, 2015, 06:00:14 PM
any tips on making  pre great war heacy cruisers?  as well as playing Csa i managed to win war on france by unrestricting sub warfare in 1906 wiouth any ship battles using only coastal submarine lol
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 24, 2015, 07:25:19 PM
Any early impressions, especially from those who felt naval warfare wasn't your strength or were concerned of the complexity?  I am in that boat so would love to hear how people are doing with it....really like all the positive reviews so far and becoming harder to resist....but the last thing I need right now is more shelfware.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 24, 2015, 10:19:07 PM
I loved SAI and the campaign add-on but it was not always a lot of fun because you could never had enough OP's(Operation Points) to send out a large force and there was only rarely a fleet battle as the AI had the same problem. This game solves that by generating battles based on the opposing forces assigned to contested areas so there's lots more fighting and it's unpredictable what forces will be present. The AI won't just charge at you but will avoid a fight if it's outnumbered and even small navies are a challenge, raiding your shipping lanes and attacking convoys. Fleet management and Ship Design aren't too tough and there's no Supply Lines to maintain or convoys to route. One thing some may not like is the only powers in the game are the playable ones. So the Ottomans or Danes or other little powers aren't represented unless abstractly which I haven't seen. Also, your nation is the only one ever at war. The other powers don't fight each other, directly anyway. So it's kind of you against the game so to speak. But there's nothing like designing a ship, leading it into battle and watching it out-class the enemy's best.
Title: Re: NWS Rule the Waves
Post by: simcityrefund on July 25, 2015, 12:24:04 AM
anyone having ha hard time to do a major battle? I always get  convoy missions and raider missions I wanna do a major battle how do I force a major battle. One save 1910 I made around 100 coastal submarines as csa and about 5 new medium subs  Germany declared war I won by using unrestricted submarine warfare
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 25, 2015, 10:37:37 AM
After you pile up a healthy VP lead in the small battles, the AI will sometimes come out to try a Fleet Battle Show-Down. There maybe some kind of national behavior thing going on too because as Italy vs Austria, the Austrians came out right away but as Japan vs Russia, the Bear would only stay in his den. I hope there's some kind of logic the Game uses to pick the battles and not just random fights thrown at you but I'm not for sure.
Title: Re: NWS Rule the Waves
Post by: panzerde on July 25, 2015, 11:59:31 AM
Caved and ordered. Looking forward to getting started!

Update: Received serial number in under an hour. Every time I've purchased from NWS I've been really happy with their responsiveness as well as the quality of the games.
Title: Re: NWS Rule the Waves
Post by: MinmatarCitizen on July 26, 2015, 12:40:31 AM
In my Italy game I had major fleet actions with AH every few months. So you can get major actions. I think it revolves around the balance of forces in the area and how important the area is to one of the factions. If your fleet is in an area that can lead to a blockade then the enemy will seek a battle with you.
Title: Re: NWS Rule the Waves
Post by: panzerde on July 26, 2015, 11:14:48 AM
Really enjoying this. I played for hours and hours yesterday, to the exclusion of everything else I might have played, which says a lot. I even stayed up fairly late (for me) playing. It's been a looooong time since I felt that "just one more turn" vibe and this has it for me. Even if I am losing to the damned French.

The game isn't perfect. I miss getting missions like I get in the SAI and RJW campaigns. The combat interactions aren't as strong as those in the campaign games. The manual could do with some cleaning up and more specificity. There are a couple of bugs. Overall though damned good for a V.1 effort and 1.1 is coming soon, apparently.

Now, back to stoking coal and cruiser fights in the Caribbean!
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on July 26, 2015, 01:19:14 PM
Think I will be making the plunge soon...too much positive feedback not to give it a try.
Title: Re: NWS Rule the Waves
Post by: Staggerwing on July 26, 2015, 01:21:39 PM
Is there an aviation component (German Navy zeppelins, sea planes, etc) to the game at all?
Title: Re: NWS Rule the Waves
Post by: Swatter on July 26, 2015, 01:41:27 PM
I picked this up too.

My impressions are positive (pretty darn positive actually), but I am frustrated with the period presented. The battles are so darn indecisive, I want sh*t to blow up! I am convinced early 20th century ships were only good at keeping other ships clean with all the misses and fountains of water falling on the ships.

Ship design can be tricky to get a decent design, you are usually weighing speed, firepower, armor, and range. It is probably the most fulfilling aspect of the game where your decisions make difference. There are some other good points of the game, including how it abstracts many things well. The wars outside of the naval realm are abstracted well. The world doesn't go nuts with too many ahistorical happens and the wars are just enough out of your control to keep it interesting.

The biggest negative is the interface and not just because it is based on Windows Forms. My biggest gripe that is easily solved is ship sorting on a couple of screen. You need more options to sort by area AND class. Further sort that by ranking newer ships before older. The more complicated fix would be to better show firing arcs for torpedoes during battles. THE IS ESSENTIAL. I end up taking control of destroyer divisions during key parts of battles and I need to know the torpedo firing arcs at a glance. Overall, the interface needs improvement during battles.

As far as other players wondering when the big showdowns will happen- they will happen. It took 1 1/2 years of war with an opponent of mine to get a big fleet action. Funny thing is that during the middle of the battle, I sent a destroyer division on a torpedo run at the main enemy line and the line just broke up and went the other way. Battle over.

I would love to see the interface improve in certain sections of the game as mentioned, but the developers really need to embrace the future and move onto to Unity or something.
Title: Re: NWS Rule the Waves
Post by: Silent Disapproval Robot on July 26, 2015, 01:52:59 PM
That's kind of where I'm at as well Swatter.

I enjoy a good naval combat game but for me it's either got to be age of sail stuff or have carriers.  That spot from the late 19th century up until WWII just doesn't do much for me.  You lose the need to worry about wind so you're basically left with battling it out on a 2D plane just hoping for a lucky gunnery hit. 

Oh well, I still bought the game and just got my key this morning.  Off to sail up and down the harbour in a line.  WHEEEE!!!!
Title: Re: NWS Rule the Waves
Post by: panzerde on July 26, 2015, 02:35:50 PM
Reading what people like and don't like about the game reminds me of just what a niche game player I am. I'm enjoying the game more from the perspective of it being about naval command during an era of rapid technological innovation than I am for the aspect of micromanaging tactical battles. Note that I'm not suggesting that what I want out of the game is any more valid than what other want, just different!

I tend to play at Admiral difficulty and let the AI manage all of the subordinate divisions. To me the enjoyment comes from planning the fleet deployments and ship designs such that the battles are as much in my favor as possible before the ships put to sea. The measure of this to me is being able to command strictly from the flag bridge and not take command of individual torpedo runs, etc. That's also why I like the look of the game. More of the plotting table look than fancy 3D, which too often gets in the way of understanding the real operational situation.

Having said that, I do agree with some of the UI complaints. Sorting the ship information screens to get useful information is more difficult than it needs to be.

Not that I don't occasionally feel the need for big splashy 3D ship battles. In that case I'll fire up Jutland. If Storm Eagle wasn't such a wreck I'd probably buy their Russo-Japanese War game, too.

I think this is probably one of my favorite periods of naval warfare. There's a lot interesting going on and things are changing, fast.

Of course, I like Command Ops for many of the same reasons I like this game, and I know a lot of people feel like playing that game is just watching the computer play itself.
Title: Re: NWS Rule the Waves
Post by: Double Deuce on July 26, 2015, 03:01:49 PM
I posted this over at NWS but figured you guys would enjoy it as well . . . .

So I'm playing as the Russians and beat up on the Japanese early in the game forcing them to give up territory. So far so good. Next, I get all the way to 1907, no other wars, touring the seas and advancing tech pretty quick. $$ is rolling in so I start my master world takeover plan and work up a state of the art new battleship ship design. Since the design is way too big for my docks I put 2 of these gamechanging Battleships order into production in England, (almost no tension between us).

So I'm now at war with Austria-Hungary and banging on them pretty good and really looking forward to my 2 new Battleships being delivered in just 3 months so I can turn them loose. Then out of nowhere the damn British seize them both and all after me having payed close to $100 million already. If it wasn't for the size of the British fleet I'd start a war with them too just out of spite.

Moral of the story, always build at home.
Title: Re: NWS Rule the Waves
Post by: sandman2575 on July 26, 2015, 03:29:43 PM
I've never tried any of the NWS games but the glowing reports for Rule the Waves really have me tempted.

I've been watching these YouTube vids to get a sense of gameplay --

https://www.youtube.com/watch?v=y0mCiWhVClM (https://www.youtube.com/watch?v=y0mCiWhVClM)

Have to say, the "Normal" time setting (1 min = 1 sec. game time?) during the sea battles seems really fast to me. Ships look like they're chasing eachother around like a bunch of ants. But looks like there are slower settings available, thankfully.

There are not too many games that make me think, "Man, if only this had the visual flair of WitP" ... The soulless Windows XP interface is a bummer here.
Title: Re: NWS Rule the Waves
Post by: DennisS on July 26, 2015, 03:39:45 PM
Baloogan does a nice job with this series. Even better are his other series on modern naval combat....the guy is smart, and makes it look so easy!
Title: Re: NWS Rule the Waves
Post by: tgb on July 26, 2015, 11:08:14 PM
Having had an opportunity to finally spend some time with the game this evening, it's a little disappointing that AI-controlled nations don't war with each other or interact with each other in any way.  Playing as Russia I'd love to see Germany and Japan go to war, and have to make a choice to loan ships to one or the other (or neither) of them.
Title: Re: NWS Rule the Waves
Post by: Boggit on July 27, 2015, 09:46:35 AM
Quote from: Grim.Reaper on July 26, 2015, 01:19:14 PM
Think I will be making the plunge soon...too much positive feedback not to give it a try.
Jump in! I had a couple of games playing the French - all was going well - or so I thought until the Italians declared war, then the Japanese... You can only be in so many places at one time!
Title: Re: NWS Rule the Waves
Post by: panzerde on July 27, 2015, 10:27:40 AM
After playing for about 20 hours or so this weekend, here's my spin on what this is and isn't.

RTW definitely is not a geopolitical and naval warfare simulation of the first quarter of the 20th Century. While there are other nations in the game, these nations take little or no account of each other in game play. They don't go to war with each other, and it doesn't look like they make treaties with each other, exchange technology, or even consider each other's ship designs or fleet deployments. There is not much of a world being simulated here. WWI is never going to happen in this world. Also, no one ever invents the airplane.

RTW is a ship/fleet design and operations sandbox for early 20th Century naval warfare. It allows you to design individual ship classes and your overall fleet mix, and throws up various random events based on the politics of the period and a research system to make that process more interesting than just "I'll build a bunch of super ships and crash them together!" The other nations in the game are there more to provide you with a choice of potential sandbox opponents with different ship/fleet design approaches than to actually simulate the geopolitical situation of the period. It's pretty easy to make choices in the events system that determine who you'll end up going to war with and when you'll fight. The game really revolves around and is driven by your choices. I don't see that there's a lot of AI going on in the background. There might be some, but we're not talking about a 4X kind of AI here.

It is an excellent naval warfare sandbox for the period. I find it really enjoyable and pretty easy to play, niggling UI issues notwithstanding. But it is what it is, and most definitely not what it isn't, if you get my meaning. If you are the sort of person that likes to play with the parameters of battleship and cruiser design and then match your creations against an AI's generated ships, this game is a blast. If you want to get some sense of what fleet command must have been like during the era, this provides some sense of that. I you're looking for a game that provides a historical simulation of early 20th C naval warfare, this doesn't really scratch that itch completely. If you want either an immersive tactical naval simulation or Pride of Nations with lots of naval stuff and short turns, this ain't it.

If you have a lot of interest in the period and how the rapid technological changes of the period influenced ship/fleet development and to some extent foreign policy, you'll love this. If your interest is more in period fleet battles and historical campaigns, you will probably find the original Steam and Iron and Russo-Japanese War games more to your liking.

Again, I'm really enjoying it, and am glad I bought it. YMMV.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 27, 2015, 10:42:01 AM
I agree. It's not a Total War type game. There aren't dozens of minor powers battling each other while you watch and so it is kind of "Light". When you don't have a lot to do, the turns go by pretty quickly with only some decision type events to make. But the AI is very good at what it does and the different nations play very differently. In this game, the decisions you make will effect how the game plays out for years afterward, good or bad. And the only real way to lose is to have your prestige drop to where your fired as Sea Lord/ Grand Admiral. Everything else, even losing wars, can be survived.
Title: Re: NWS Rule the Waves
Post by: sandman2575 on July 27, 2015, 11:29:39 AM
Excellent analysis, Panzerde.  Very helpful.  (And probably saves me some $$, which is always helpful  :))
Title: Re: NWS Rule the Waves
Post by: republic on July 28, 2015, 11:23:55 AM
I would pay good money if they'd make it multiplayer.  PBEM, have the battles be AI only...that'd be fun.  I'd love to see my designs pitted against another.

Watching my designs go against the AI is some of the most fun I've had in gaming in many years.  I also like how the game rules prevent you from being more advanced than the era.  I thought I'd 'dreadnought up' before I had the tech, so I made a battlecruiser with fore and aft 12 inch guns and then 8 11inch guns in 2 gun turrets as my 'secondary armament'.  However I suffered a painful lesson as 11 inch guns self directed aren't very effective.  :)

Thankfully on refitting you can change secondary armament, so my massive investment wasn't quite wasted.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 28, 2015, 11:43:37 AM
I began Italy with a good fleet but no CL's. So I designed a class, the Marsala's, and ordered 2. That busted my budget as I already had a CA on order. So, what to do?

I went with the CL's and they arrived just in time for war with Austria where they did splendid work as scouts and merchant-killers in every fight afterward. Now I feel like a genius.
Title: Re: NWS Rule the Waves
Post by: tgb on July 28, 2015, 12:33:30 PM
You know you can temporarily halt production on ships if you are in the red, right?
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 28, 2015, 02:08:50 PM
Yeah. That's what I do most often- just put a hold on them until the budget's back in the black. I try to keep my tech up a bit(10%) and train frequently but it costs so damn much.
Title: Re: NWS Rule the Waves
Post by: bobarossa on July 28, 2015, 09:42:13 PM
Quote from: Sir Slash on July 28, 2015, 02:08:50 PM
Yeah. That's what I do most often- just put a hold on them until the budget's back in the black. I try to keep my tech up a bit(10%) and train frequently but it costs so damn much.
I think I read on their forums that the effects of training only last until you stop training.  So you have to start training the year before you plan to go to war. 
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 28, 2015, 10:21:15 PM
You can train in Gunnery, Night Fighting, and Torpedo Warfare but only one at a time and the training is continuous for 10 months at a time. It also increases Maintenance costs greatly for your ships but increases crew efficiency. But my Gunnery Trained crews still can't hit the ground with their hats if you give them 3 tries.
Title: Re: NWS Rule the Waves
Post by: bobarossa on July 29, 2015, 09:33:36 AM
Quote from: Sir Slash on July 28, 2015, 10:21:15 PM
You can train in Gunnery, Night Fighting, and Torpedo Warfare but only one at a time and the training is continuous for 10 months at a time. It also increases Maintenance costs greatly for your ships but increases crew efficiency. But my Gunnery Trained crews still can't hit the ground with their hats if you give them 3 tries.
During a battle, right click on the offending ship and click the "Details" button for Accuracy to see what's affecting it.  Also, it takes a year before training takes affect (but you're paying for it the whole time!). 
Title: Re: NWS Rule the Waves
Post by: MinmatarCitizen on July 30, 2015, 10:26:01 PM
On a related note, what are the other NWS  games like? Are they of the same quality as this? Do they allow the same level of customization as this too?
Title: Re: NWS Rule the Waves
Post by: jomni on July 31, 2015, 03:52:01 AM
Quote from: MinmatarCitizen on July 30, 2015, 10:26:01 PM
On a related note, what are the other NWS  games like? Are they of the same quality as this? Do they allow the same level of customization as this too?

I think this is the only one with ship design
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 31, 2015, 08:54:31 AM
The Ship Design's been there since SAI but it was a separate feature if you wanted to make a custom battle, and there's excellent user-made one's at the SAI Forum, so didn't effect the core game at all. At least it didn't in SAI, I never played RJW. In the campaigns you choose missions to perform in weekly or monthly turns and scored victory points for completing them as well as sinking enemy ships, not like in RTW where you don't get to choose missions. Playable WWI naval campaigns were a great feature but kind of boring at times as, just like in the real war, very little happened or the same missions over and over.
Title: Re: NWS Rule the Waves
Post by: Slick Wilhelm on July 31, 2015, 06:46:58 PM
Just downloaded my copy and I'm diving in balls deep!  ;D
Title: Re: NWS Rule the Waves
Post by: Silent Disapproval Robot on July 31, 2015, 07:43:06 PM
I feel like an idiot but for the life of me I can't figure out how to use the draw tool to design a superstructure.  I just end up with random lines and weird pointy bits that jut out 50m from the hull.
Title: Re: NWS Rule the Waves
Post by: Silent Disapproval Robot on July 31, 2015, 07:44:02 PM
It's so bad it appears to be affecting my ability to post.
Title: Re: NWS Rule the Waves
Post by: simcityrefund on July 31, 2015, 09:26:36 PM
just let the computer do it the (superstructure) is just aesthetics dosent provide any combat value i think
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 31, 2015, 09:46:45 PM
Correct, it's just for eye candy on your ship design. There's a more in depth instruction at the RTW forum page.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on August 10, 2015, 10:33:05 AM
Version 1.1 is available now for download. You will need your Registration Number sent with E-Mail confirmation when you bought the game. A few changes and fixes, nothing major.
Title: Re: NWS Rule the Waves
Post by: Steelgrave on August 10, 2015, 10:57:39 AM
Where do you go for the update? I didn't see anything on their online site and when I click on the game, there is no auto-update option.  :(


Found it. Man, it wouldn't hurt to have a link on a couple of places, I had to dig around.

http://nws-online.proboards.com/thread/335/rtw-rule-waves-information-downloads (http://nws-online.proboards.com/thread/335/rtw-rule-waves-information-downloads)
Title: Re: NWS Rule the Waves
Post by: Sir Slash on August 10, 2015, 11:29:33 AM
And to see the list of changes, you have to go to the forum where the update is mentioned. Though there is a new version manual. Sorry for the confusion. That's pretty standard for all NWS games I've played. And usually no notice of updates either. You have to check the forums regularly to find out what's going on.
Title: Re: NWS Rule the Waves
Post by: Nefaro on August 10, 2015, 12:41:19 PM
Quote from: Steelgrave on August 10, 2015, 10:57:39 AM
Where do you go for the update? I didn't see anything on their online site and when I click on the game, there is no auto-update option.  :(


Found it. Man, it wouldn't hurt to have a link on a couple of places, I had to dig around.

http://nws-online.proboards.com/thread/335/rtw-rule-waves-information-downloads (http://nws-online.proboards.com/thread/335/rtw-rule-waves-information-downloads)


My biggest complaint about the NWS stuff is the updates.  Digging around on their message boards, and reading through the update threads to find them, is a bit of a hassle.   Having to re-submit purchase info to re-download the latest versions more so.  While such things are done manually, at least they get to it relatively quickly.
Title: Re: NWS Rule the Waves
Post by: Jack Nastyface on August 10, 2015, 04:31:51 PM
On an unrelated note...does anyone have NWS Steam and Iron WWI game?  I love the simple presentation and detailed content, but obviously AI and single-player mode gameplay is critical.
Title: Re: NWS Rule the Waves
Post by: panzerde on August 10, 2015, 05:21:13 PM
Quote from: Jack Nastyface on August 10, 2015, 04:31:51 PM
On an unrelated note...does anyone have NWS Steam and Iron WWI game?  I love the simple presentation and detailed content, but obviously AI and single-player mode gameplay is critical.


Yes, several people here do, along with NWS Russo-Japanese War. The combat engine in RTW is the same as in SAI/RJW. IMHO, the campaign games in SAI/RJW are actually much better than the campaign/war part of RTW, due to period realistic missions and fleet compositions. The AI is very good.

Title: Re: NWS Rule the Waves
Post by: Sir Slash on August 10, 2015, 06:55:49 PM
Agree with Panzer. SAI Is a great game but like RTW is a little limited in it's execution. Huge battles like Jutland are very manageable.
Title: Re: NWS Rule the Waves
Post by: son_of_montfort on August 10, 2015, 08:35:39 PM
Quote from: Sir Slash on August 10, 2015, 06:55:49 PM
Agree with Panzer. SAI Is a great game but like RTW is a little limited in it's execution. Huge battles like Jutland are very manageable.

Is RTW worth it in the long run?
Title: Re: NWS Rule the Waves
Post by: Sir Slash on August 10, 2015, 10:12:23 PM
I'd be happier if the game was cheaper but I don't feel like I got short-changed. Like some others. I won't say any names but, one would begin with "Storm" and end with, "Studios". And have "Eagle" in the middle.  ::)
Title: Re: NWS Rule the Waves
Post by: panzerde on August 10, 2015, 10:30:21 PM
^^^
Exactly that.
Title: Re: NWS Rule the Waves
Post by: Nefaro on August 11, 2015, 01:00:43 PM
I'd be happier with Jutland if a couple things were adjusted or improved:

1) Destroyers weren't quite so easy to hit (and therefore kill) from intermediate and long range, especially with the big guns.

2) A better 2D map with higher clarity and better usability.  In large battles (which are most of them in this game), I find myself using the enlarged 2D map to issue orders most of the time.  But it looks like a blurry low-res image blown up to fit the screen, and it can still be difficult to select the squadron you want, and issue orders, while it's near other squadrons; all represented by tiny ship symbols.


I also have a bit of an issue with how these games use the abnormally high rates of magazine explosions present in Beatty's Battlecruiser squadron at Jutland as a blanket percentage rate for the whole British Navy of the period (notably the dreadnoughts).  When the numbers show that the actual Dreadnought vs Dreadnought magazine explosion rates were much lower, when compared without the Battlecruiser skewed numbers, and basically equal between the Brit and Germans. 

That effect is, fortunately, optional in Jutland and can be turned off.  Which means that the BCs won't explode so much more often as they historicall did, so it still has a downside.  To be fair, Steam & Iron modelled it in a similar fleet-wide way, but I don't think it's an option.
Title: Re: NWS Rule the Waves
Post by: RyanE on August 11, 2015, 02:36:09 PM
I thought in S&I the magazine explosions were an option on the Brit side.  Been a while since I played.
Title: Re: NWS Rule the Waves
Post by: Nefaro on August 11, 2015, 05:50:23 PM
Quote from: RyanE on August 11, 2015, 02:36:09 PM
I thought in S&I the magazine explosions were an option on the Brit side.  Been a while since I played.

If it is, then it was only added in a later patch or add-on.  We had a discussion with the developer on their forum shortly after SAI came out regarding the subject.
Title: Re: NWS Rule the Waves
Post by: panzerde on August 11, 2015, 08:58:57 PM
There's an option to reduce turret flash fires, applied across the entire game.

Title: Re: NWS Rule the Waves
Post by: Asid on September 02, 2015, 05:56:12 AM
RTW v1.1 RELEASED

Download here: http://www.navalwarfare.net/files/SAI/RTW_110_Update.exe

RULE THE WAVES V1.1 RELEASE POSTED:

The release version of RtW 1.1 has been posted to the "Information and Downloads" thread of this forum. This is a cumulative update and includes the 1.10v3 Players Manual, along with the following changes/additions:

Changes:
* Slightly increased shell damage.
* Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map.
* Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted.
* The question to finish ships under construction with the best fire control will only be asked once.
* Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment).
* Reduced effects on unrest level of raider sinkings in none-home areas.
* Casemates and side by side forward guns now not allowed on small DD.
* Bonus tech can now appear somewhat earlier than before.
* Penetra! tion data for own guns can now! be accessed during battles (button in ship status screen, in main guns box).
* Added zoom out button on world map.
* Summary of oil producing areas now available (button on on map tab).
* The grant free passage to revolutionary event will now only happen once per war.
* Increased VP penalty for declining fleet battles.
* Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games).
* Ship class definitions now added to the manual.
* Sea and land colour preferences now applies to world map as well.
* Added option to continue beyond 1925.
* Blocked cheating by exiting battles before they are finished.
* Blocked out of range speed/displacement values for very large fast ships in the ship editor.
* Lowered the cost of coastal batteries by 20%.
* Tweaked strategic submarine and mine effectiveness and improved player feedback.
* Slight increase of rebuild times.
* You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games.
* Range circles will now display at start of a scenario (if selected).
* Blocked TR, AV and LT ty! pes in ship designer (not supposed to be designed by the player anyway).
* Reduced chance of smallest battleship fleet event for small nations.
* Possessions may be invaded during war if one side has a great force preponderance in the area (at least 4 to 1). (This is handled randomly as invasions are decided by the Army).
* Main form interface now adapts to screensizes down to 1024 * 768.
* Centreline turrets other than A or Y not allowed until 3 centreline turrets developed (to stop unusually creative ship designs).
* Added bonus techs to France and Russia.
* Maximum armour increased to 18 inches.
* Added some events (Thanks for suggestions).
* Added sorting to list in build ship dialog.
* Various other minor improvements to user interface.
* When ships get heavy flooding there is a risk that submerged torpedo tubes are destroyed (Torpedo flat is abandoned). This will somewhat reduce the risk of sinking ships delivering a parting shot.
* Capped ship displacement at 52000 and made sure it is working as intended with speed/Hp calculations.
* The AI will now not build destroyers with secondaries in casemates.
* Ships under construction will no longer be mined.
* BC will now take part in fleet battles even if no BB present.
* Prestige loss for finances in the red will not happen until 2 months after a war has ended.
* The scrap value of a ship will now never be negative! .
* Bearings overheated etc are now treated as other important messages, i.e. subject to preferences choice if shown or not.
* Added option for no borders on map.
* Added multi-select scrapping of several submarines.
* Added multi-select rebuild of several ships.
* Fund deduction for base expansion is now shown immediately.
* Treaty time info removed immediately when war starts.
* You can no longer improve bases in other nations possessions.
* Added risk of unexpected battle, where you cannot decline. Risk is roughly 5%, modified by intel and sigint ability.
* Blocked some unrealistic ship designs.
* Updated manual.

Bug fixes:
* Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines).
* Fixed a bug with displaying data for coastal batteries from the main screen.
* Fixed a bug where the "Exit without saving" query not always worked.
* Fixed a bug where oil firing was not allowed after 1920 as it should have been.
* The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge).
* Fi! xed a bug that could cause the ultimate research areas to be ignored.
* Fixed a bug with AI ship construction under treaty restrictions.
* Fixed a bug where ships exceeding treaty displacement could not be rebuilt.
* Fixed a bug where turret change from 12 to 15 in didn't work in rebuilds.
* Fixed a bug that could lead to "cold war" after a send force to colony event.
* Fixed erroneous text in training screen.
* Fixed a bug where an AI nation would say they cancelled an alliance but didn't.
* Stopped possibility to "take command" of friendly AI controlled forces.
* Fixed a bug when sorting on year in main ship table.
* Fixed missing message in designer about number of tubes in non-centreline torpedo mounts.
* Fixed bug when all merchants in a convoy were sunk.
* Made sure coastal installations never sink from flooding (could happen in some rare instances).
* Fixed some errors when continuing games to 1940s.

Map and battle data fixes (will mostly only take effect in new games):
* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed some bases on the wrong side in a couple of scenarios.
* Fixed convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.
* Fixed an error with the war data Russia vs France.
* Cleaned up and added map detail in the Adriatic and Yellow Sea.

Games in progress can continue under the new version with some caveats:
* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.


RTW v1.11 RELEASED

Download here: http://www.navalwarfare.net/files/SAI/RTW_111_Update.exe

Click HERE for "Rule the Waves" Player Manual (V1.1.11): http://www.navalwarfare.net/files/SAI/RtW_MANUAL_111.pdf

This is a cumulative update and includes the 1.11 Players Manual, along with the following changes/additions:

CHANGELOG FOR RULE THE WAVES v1.11:

List of changes/fixes from 1.10:

Changes:

* Prevented some silly AI ship designs and too early double turrets for CL.
* Added summary screen at end of game (thanks 'CWemyss' for suggestion).
* The player can now also study enemy ships with real values after the game, but to prevent cheating this means resigning is now irreversible.
* Added risk of flash fire explosions when heavy secondary gun batteries receive penetrating hits.
* Adjusted AI shipbuilding so that AI nations are more prone to build more than one ship of the same cruiser class.
* Ultimate destination now shown after destination in ship list.
* Improved AI escort tactics.
* Bases of allied nations count as half their capacity when determining internment, maintenance effects etc.

Bug fixes:

* Made sure the AI will not design illegal ships. (Seems they could occasionally squeeze through).
* Fixed error when rebuilding ships with tertiary guns 6 inch or heavier.
* Fixed a bug that caused messages about ally combats and ship losses not to show.
* Fixed a bug which could make AI nations overreact and disarm on 0 tension.
* Fixed a bug where the move ship list could be empty after drag and drop if the ships under construction tab was selected.
* Fixed a bug with excessive prestige loss on player nation submarines sinking a liner.

Custom nations editor

Here are instructions for creating custom nations and the custom nations warinfo file editor.


These are provided as is for those who want to create their own custom nations. The documentation covers the essentials but may be a little sparse in places, but I will rather post it now than wait for the documentation to get perfect. Users are encouraged to add to the documentation file and post updated versions, it is a rtf file for simplicity.

Just download and unzip in the RTW directory. Read the info and run BCWarEditor.exe to edit warinfo data for the custom nation.

Thanks to GalagaGalaxian for helping test the editor.

Download here CustomNations.zip (588.61 KB): http://nws-online.proboards.com/attachment/download/1062


Original post: http://nws-online.proboards.com/thread/515/custom-nations-editor

The manual is attached:
http://dogsofwarvu.com/forum/index.php?action=dlattach;topic=691.0;attach=157
Title: Re: NWS Rule the Waves
Post by: RyanE on September 02, 2015, 06:34:25 AM
Some of these are related to the battles.  Will those come out as patches for SAI or RJW?  Does anyone know?
Title: Re: NWS Rule the Waves
Post by: Asid on September 02, 2015, 06:43:30 AM
Quote from: RyanE on September 02, 2015, 06:34:25 AM
Some of these are related to the battles.  Will those come out as patches for SAI or RJW?  Does anyone know?

Hi RyanE

As far as I know some of the changes will make it into the other sims. This will be when time allows.

Regards
Title: Re: NWS Rule the Waves
Post by: Asid on September 06, 2015, 08:46:14 AM
RULE THE WAVES V1.2 RELEASED

The release version of RtW 1.2 has been posted to the "Information and Downloads" thread of this forum.
Download here (3.9MB) : http://www.navalwarfare.net/files/SAI/RTW_120_Update.exe

List of changes/fixes from 1.11:

Changes:
* Added some artwork.
* Improved late game AI ship designs re secondary turrets, fire control and TPS.
* Auto design more predictable. If you order a CA, you'll get a CA.
* Interventions only allowed in areas adjacent to areas where you have some possessions (prevents expansion in totally illogical places).
* Added some risk of corruption to Italy.
* Corruption now shows in nation overview.
* Coastal artillery now reduces the risk of a possession being invaded.
* Custom nations can now be opponents to custom nations.
* Limited ship designs with ridiculously many turrets.
* Slight adjustment of build times.
* Changed design checks so that heavy destroyers can have historical number of gun mounts.
* Added 10% ROF penalty for heavy guns in casemates.
* Made the AI much less likely to build ships with heavy secondary guns in casemates.
* A submarine may now sometimes take part in surprise attacks, lurking near the enemy base.

Bug fixes:
* Fixed a minor bug with invasions that only affected some custom nations.
* Fixed a bug with 20% ROF penalty remaining for secondary turrets even though the tech was developed.
* Fixed a bug with double and triple turrets for CL not being limited as intended.
* Fixed a calculation error with firing torpedoes at stationary ships.


Custom nations can now be opponents to custom nations.
In 1.2 custom nations can fight each other, as requested by players. There are two additional custom "nations" included in 1.2, or more correctly, variants of nations: Spain2, which has the CSA as an enemy, and CSA2 which has Spain as an enemy.

The instructions for creating custom nations have been updated accordingly.

Update install:
YOU MUST ENTER YOUR RtW SERIAL NUMBER TO INSTALL THE UPDATE !

(Selecting and copying your serial number to the clipboard works well, the installer will then read it from the clipboard and insert it automatically)

When the update installer gets to the "Directory" screen make sure to browse to/select the folder in which you have installed the RtW game to.


Title: Re: NWS Rule the Waves
Post by: Asid on September 06, 2015, 09:04:48 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FNWS%2FRTW%25201.2%2520Launch%2520screen_zpsdhat1fec.jpg&hash=40e80ab49d690d5912627fad3f1c48be0ebce319)

Above is the new Launch Scree. New images have been added to V1.2
Title: Re: NWS Rule the Waves
Post by: Nefaro on September 06, 2015, 09:08:27 AM
Nice artwork.  O0
Title: Re: NWS Rule the Waves
Post by: Sir Slash on September 06, 2015, 02:06:26 PM
That's the sight my under-gunned navy usually sees just before.....
Title: Re: NWS Rule the Waves
Post by: steve58 on September 06, 2015, 02:14:52 PM
I really would love to pick up RTW, but funds don't currently allow for it.   :(

Quote from: Nefaro on September 06, 2015, 09:08:27 AM
Nice artwork.  O0

Artwork is by agathosdaimon (http://old.wargamer.com/forums/posts.asp?t=590406), a forum member on that 'other site'.  His post #3 shows an unfinished version of the image from July 21 and post #16 shows the finished version.

Title: Re: NWS Rule the Waves
Post by: Asid on September 06, 2015, 03:17:41 PM
Quote from: steve58 on September 06, 2015, 02:14:52 PM
I really would love to pick up RTW, but funds don't currently allow for it.   :(

I have all of the SAI sims and think they are excellent. That is if that genre Floats Your Boat  :2funny:

Free Demo SAI (6.7MB) . It is outdated but will give people an idea. Also this is the battle system in RTW.

http://www.navalwarfare.net/files/SAI/NWS_SAI_DEMO.zip

Regards
Title: Re: NWS Rule the Waves
Post by: Asid on September 09, 2015, 08:00:54 PM
RULE THE WAVES V1.21 RELEASED

Download here (3.9MB) :http://www.navalwarfare.net/files/SAI/RTW_121_Update.exe

List of fixes from 1.20:
* DDs now cannot have director friring before it is researched for CL.
* Fixed some issues with 125% font size. It should now be possible to click on the buttons in the start screen, and buttons should not cover text anymore.
* Fixed a bug with surprise attacks when the attacking nation has no submarines.
* Corrected a couple of typos.
Title: Re: NWS Rule the Waves
Post by: agathosdaimon on September 09, 2015, 10:25:09 PM


Artwork is by agathosdaimon (http://old.wargamer.com/forums/posts.asp?t=590406), a forum member on that 'other site'.  His post #3 shows an unfinished version of the image from July 21 and post #16 shows the finished version.
[/quote]

Thanks! I do pop on here too from time to time -

some other smaller work in relation to the game, which can appear in part in the game are:

Title: Re: NWS Rule the Waves
Post by: steve58 on September 10, 2015, 07:36:10 AM
Quote
Quote from: agathosdaimon on September 09, 2015, 10:25:09 PM


Artwork is by agathosdaimon (http://old.wargamer.com/forums/posts.asp?t=590406), a forum member on that 'other site'.  His post #3 shows an unfinished version of the image from July 21 and post #16 shows the finished version.

Thanks! I do pop on here too from time to time -

some other smaller work in relation to the game, which can appear in part in the game are:

Apologies agathosdaimon!  Should've figured you'd be on these forums as well.  Nice work!
Title: Re: NWS Rule the Waves
Post by: panzerde on September 10, 2015, 07:47:43 AM
The new art is really great! Very nice addition to a superb game.
Title: Re: NWS Rule the Waves
Post by: Asid on September 10, 2015, 07:50:55 AM
Quote from: panzerde on September 10, 2015, 07:47:43 AM
The new art is really great! Very nice addition to a superb game.

Agreed  O0
Title: Re: NWS Rule the Waves
Post by: Asid on September 10, 2015, 07:57:08 AM
Quote from: agathosdaimon on September 09, 2015, 10:25:09 PM


Artwork is by agathosdaimon (http://old.wargamer.com/forums/posts.asp?t=590406), a forum member on that 'other site'.  His post #3 shows an unfinished version of the image from July 21 and post #16 shows the finished version.

Thanks! I do pop on here too from time to time -

some other smaller work in relation to the game, which can appear in part in the game are:
[/quote]

Great work.

Off topic:
I think i managed to get Horse and Musket: Volume I, Frederick the Great working ok. Time however is a different thing.

Regards
Title: Re: NWS Rule the Waves
Post by: Boggit on September 10, 2015, 06:36:38 PM
Quote from: Asid on September 09, 2015, 08:00:54 PM
RULE THE WAVES V1.21 RELEASED

Download here (3.9MB) :http://www.navalwarfare.net/files/SAI/RTW_121_Update.exe

List of fixes from 1.20:
* DDs now cannot have director friring before it is researched for CL.
* Fixed some issues with 125% font size. It should now be possible to click on the buttons in the start screen, and buttons should not cover text anymore.
* Fixed a bug with surprise attacks when the attacking nation has no submarines.
* Corrected a couple of typos.
Thanks Asid. I've updated now. The new Main menu screen is very pretty!
Title: Re: NWS Rule the Waves
Post by: Boggit on September 10, 2015, 06:39:59 PM
Quote from: Asid on September 10, 2015, 07:57:08 AM
Off topic:
I think i managed to get Horse and Musket: Volume I, Frederick the Great working ok. Time however is a different thing.
How did you do it? I had a hell of a time with it, and ultimately uninstalled it.
Title: Re: NWS Rule the Waves
Post by: Asid on September 10, 2015, 06:56:29 PM
Quote from: Boggit on September 10, 2015, 06:39:59 PM
Quote from: Asid on September 10, 2015, 07:57:08 AM
Off topic:
I think i managed to get Horse and Musket: Volume I, Frederick the Great working ok. Time however is a different thing.
How did you do it? I had a hell of a time with it, and ultimately uninstalled it.

Hi Boggit

I installed it on windows 8.1 a while back. Then i had to un-install as i was moving files. I will re-install it again and note exactly what i did. I will then pm you. Hope thats ok?

So many games....so little time..... :'(

Regards
Title: Re: NWS Rule the Waves
Post by: RedArgo on September 16, 2015, 07:52:33 PM
Sorry if this has already been asked in this thread, but a quick search didn't find anything.  Is there any kind of DRM on RTW besides the serial number?  I just bought it for my son and I want him to be aware of any restrictions.

Thanks.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on September 16, 2015, 10:42:22 PM
None I'm aware of Red. But save the serial no. You'll need it for new patches and updates. I'd be interested in what your son thinks about the game if you get the time.
Title: Re: NWS Rule the Waves
Post by: Nefaro on September 17, 2015, 08:55:30 AM
Quote from: Asid on September 10, 2015, 07:57:08 AM


Off topic:
I think i managed to get Horse and Musket: Volume I, Frederick the Great working ok. Time however is a different thing.

Regards


Horse & Musket vol I does something screwy on my notebook PC, but not my desktop.  Some display glitch IIRC.  I never could quite fix the issue.  I'm curious if you had the same problem and succeeded where I failed.
Title: Re: NWS Rule the Waves
Post by: Asid on September 17, 2015, 09:07:17 AM
Quote from: Nefaro on September 17, 2015, 08:55:30 AM
Horse & Musket vol I does something screwy on my notebook PC, but not my desktop.  Some display glitch IIRC.  I never could quite fix the issue.  I'm curious if you had the same problem and succeeded where I failed.

Hi Nef

I remember having issues a while back. Can't remember if it was on Windows 7 or 8. I did manage to get it running on Windows 8.1 but did not delve deep into it. I had to remove it as I needed to do some spring cleaning. Hopefully get time in next week or so to do another install and report back.

Regards
Title: Re: NWS Rule the Waves
Post by: Warship NWS on September 17, 2015, 09:33:56 AM
Quote from: RedArgo on September 16, 2015, 07:52:33 PM
Sorry if this has already been asked in this thread, but a quick search didn't find anything.  Is there any kind of DRM on RTW besides the serial number?  I just bought it for my son and I want him to be aware of any restrictions.

Thanks.

You can install RTW on up to two PCs for your own personal use. That is our serial number policy.

Thanks
Title: Re: NWS Rule the Waves
Post by: RedArgo on September 17, 2015, 01:15:38 PM
Quote from: Sir Slash on September 16, 2015, 10:42:22 PM
None I'm aware of Red. But save the serial no. You'll need it for new patches and updates. I'd be interested in what your son thinks about the game if you get the time.

Thanks, I'll let you know what he thinks.  He's 14, but he plays more complicated games than I do and he has lots of opinions.

Quote from: Warship NWS on September 17, 2015, 09:33:56 AM
You can install RTW on up to two PCs for your own personal use. That is our serial number policy.
Thanks

Is that an enforced restriction (by code or whatever) or an on your honor?  I'm asking because we are planning to reformat his computer soon, so do we need to do an uninstall to release the serial number?  I haven't dealt with this kind of system, but I've heard of them.

Thanks again.
Title: Re: NWS Rule the Waves
Post by: Asid on September 17, 2015, 01:35:35 PM
Quote from: RedArgo on September 17, 2015, 01:15:38 PM

Is that an enforced restriction (by code or whatever) or an on your honor?  I'm asking because we are planning to reformat his computer soon, so do we need to do an uninstall to release the serial number?  I haven't dealt with this kind of system, but I've heard of them.

Thanks again.

The number of installs is what you agree to. You can install on 2 pc's at one time. For example your laptop and desktop, as long as you do not have more than 2 installs at the same time. You can reinstall as many times as you wish.

The only DRM is a serial. This is a great product and the developer (Yes 1 guy I believe) deserves the cash.

RTW looks very simplistic. Do not be fooled. There is a lot of depth and replay value.

Regards
Title: Re: NWS Rule the Waves
Post by: RedArgo on September 17, 2015, 01:58:22 PM
Thanks for the clarification, he was excitedly waiting for his serial number last night, but it didn't show up until 2 am, so he'd better have been in bed.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on September 17, 2015, 03:14:15 PM
He may need some help from Dad to build the RedArgo Class Battleships.
Title: Re: NWS Rule the Waves
Post by: panzerde on September 17, 2015, 04:33:36 PM
Not to mention the Crimson Permanent Assurance class battle cruisers!


Title: Re: NWS Rule the Waves
Post by: RedArgo on September 18, 2015, 07:12:05 AM
Quote from: Sir Slash on September 17, 2015, 03:14:15 PM
He may need some help from Dad to build the RedArgo Class Battleships.

The SMS RedArgo was briefly the most powerful battleship in the North Atlantic last night.  Sadly, it never saw action as the Germans only fought the Russians and it was a cruiser war.  Apparently, the game picks which ships sortie and the the grand ole RedArgo never got the call.  My son spent all evening playing and said he really enjoyed it, although he said he had only watched a play through on youtube and didn't really know what he was doing yet.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on September 18, 2015, 09:55:37 AM
No doubt the Russkies are dumb struck with fear over her. I tried to name a class of battleship after me but the game told me I couldn't because I didn't have anything bigger than 4 inches. I don't know if I like it's attitude.
Title: Re: NWS Rule the Waves
Post by: Asid on October 10, 2015, 09:25:34 AM
RULE THE WAVES v1.22 BETA POSTED:

A v1.22 Beta update has been posted to the "Information and Downloads" thread of this forum. Note that this is a beta, not a final release version.

This patch will update any previous version of the game to the v1.22 beta version.

Download (4MB): http://www.navalwarfare.net/files/SAI/RTW_122Beta_Update.exe

Changes:
* Blocked some damage reports about AI ships that were told the player.
* Capped yearly budget at 2 100 000 000 to avoid errors with very large budgets.
* Ships under accelerated construction now have a much reduced risk of building delays. This risk is related to the proportion of ships that are accelerated. The intention of this change is to increase the attractiveness of accelerating construction.
* Long term raider survival reduced.
* Tweaked down raider and submarine morale effects slightly.
* AI controlled nations suffering heavy merchant losses from submarines will react by strengthening their ASW forces.
* Revolution in one enemy nation will now not automatically cause all enemies to sue for peace.
* B now contributes successively less to battleship tonnage after 19! 09.
* Added info about number of coastal batteries to possession screen.
* Added link to forum in credits screen.
* AI nations will now expand bases.
* Added option to auto resolve raider battles (selected for each battle).
* Activated ship picture functionaity.
* Made AI nations better at scrapping old predreanoughts.
* Improved turret gun/calibre rebuild procedure.
* Adjusted some calculations to make ships like the G3 battlecruisers possible.


Bug fixes:
* Fixed a bug where you could say yes to seizing a ship during wartime but nothing happened.
* Fixed a bug that could arise when you acquired a foreign ship with the same design name as a ship you alredy had.
* Fixed a data error that could cause AI designed ships to have the wrong design speed. (This had no effect on gameplay but could seem confusing when rebuilding AI built ships).
* Fixed a rare bug where an ally could both gain and lose a possession in a peace agreement.
* Fixed a bug with bulged not being saved.
Title: Re: NWS Rule the Waves
Post by: spelk on October 13, 2015, 05:21:50 PM
Might be worth watching The Historical Gamer's series of vidoes on the game

https://www.youtube.com/playlist?list=PLTGFcT0l8dvCsr-PWTTt0dPzCqQQZocTn
Title: Re: NWS Rule the Waves
Post by: Silent Disapproval Robot on October 28, 2015, 10:21:06 PM
Release version of 1.22 is out.

QuoteRULE THE WAVES v1.22 (RELEASE VERSION) POSTED:

The release version of RtW 1.22 has been posted to the "Information and Downloads" thread of this forum.

Changes:
* Blocked some damage reports about AI ships that were told the player.
* Capped yearly budget at 2 100 000 000 to avoid errors with very large budgets.
* Ships under accelerated construction now have a much reduced risk of building delays. This risk is related to the proportion of ships that are accelerated. The intention of this change is to increase the attractiveness of accelerating construction.
* Long term raider survival reduced.
* Tweaked down raider and submarine morale effects slightly.
* AI controlled nations suffering heavy merchant losses from submarines will react by strengthening their ASW forces.
* Revolution in one enemy nation will now not automatically cause all enemies to sue for peace.
* B now contributes successively less to battleship tonnage after 1909.
* Added info about number of coastal batteries to possession screen.
* Added link to forum in credits screen.
* AI nations will now expand bases.
* Added option to auto resolve raider battles (selected for each battle).
* Activated ship picture functionaity.
* Made AI nations better at scrapping old predreanoughts.
* Improved turret gun/calibre rebuild procedure.
* Adjusted some calculations to make ships like the G3 battlecruisers possible.
* Deck colours now works.
* Richelieu-configuration now counts as BB.
* Ship pictures now works if they are in the cusrtom files directory or in the save game directory (recommended).
* Added function to change ship picture for ships under construction.
* Fixed line checkbox not sticking for ship superstructures.
* Reduced the costs of coastal artillery by 25%.
* Coastal artillery will have increased elevation after 1910.
* Adjusted turret positions in the graphic display for ships with Nelson/Richelieu/G3 configuration (A, B, L or Q turret only).
* V turret now treated same as X-turret, cannot be used until superimposed X-turret is researched.
* Improved gun graphics for destroyers with double gun mounts.

Bug Fixes:
* Fixed a bug where you could say yes to seizing a ship during wartime but nothing happened.
* Fixed a bug that could arise when you acquired a foreign ship with the same design name as a ship you alredy had.
* Fixed a data error that could cause AI designed ships to have the wrong design speed. (This had no effect on gameplay but could seem confusing when rebuilding AI built ships).
* Fixed a rare bug where an ally could both gain and lose a possession in a peace agreement.
* Fixed a bug with bulged not being saved.
* Fixed a bug with error messages appearing when battles were located at far southern latitudes.

http://nws-online.proboards.com/thread/335/rtw-rule-waves-information-downloads (http://nws-online.proboards.com/thread/335/rtw-rule-waves-information-downloads)
Title: Re: NWS Rule the Waves
Post by: Asid on November 23, 2015, 04:48:10 PM
V 1.23 is coming soon.

It will include a side view generator, where you can easily create side views for your ships. This is using the ship components made by Gary Childress, which he has kindly let me use in the game.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fs18234.storage.proboards.com%2F5448234%2Ft%2Fz2JcIvhguV81gffcRtcK.jpg&hash=4c4895bfdfd3aee1565788416ecc33fdae81522a)
Title: Re: NWS Rule the Waves
Post by: Asid on November 25, 2015, 03:07:38 PM
The V1.23 update is out now!

Download Here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_123_Update.exe

Rule the Waves v1.23 Player Manual: http://www.navalwarfare.net/files/SAI/RtW_Manual_123.pdf

[/b] (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fs18234.storage.proboards.com%2F5448234%2Ft%2FcoB51M6RAqNsvUwSKTEE.jpg&hash=b36790dc696c83025eaf984271333c3535403942)


Changes:
* Added function to generate side views of ships (thanks to Gary Childress for providing ship elements to use for this).
* Number of ships selected in ship list shown at top right.
* Multi halt/resume construction of submarines enabled.
* Centerline torpedo tubes now allowed for ships up to 3500 tons displacement.
* Build requirement and fulfilment values will now not include ships under rebuilding.
* Added tech transfer from opponent during war (captured equipment etc...).
* BC cannot be built until a nation has researched two levels of ship design. (This is to prevent too early appearance of "battlecruisers", which could previously be built even in the legacy fleet).
* Increased VP penalty for avoiding battles.
* Added more escorting ships to support forces.
* Added option for support forces.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fs18234.storage.proboards.com%2F5448234%2Ft%2FcoB51M6RAqNsvUwSKTEE.jpg&hash=b36790dc696c83025eaf984271333c3535403942)

Bug Fixes:
* Fixed a bug introduced in 1.22 where V turret could not fire sometimes when it should.
* Fixed wrong nation in message for patrolling ships sunk by subs.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fs18234.storage.proboards.com%2F5448234%2Ft%2FcoB51M6RAqNsvUwSKTEE.jpg&hash=b36790dc696c83025eaf984271333c3535403942)
Title: Re: NWS Rule the Waves
Post by: RyanE on November 25, 2015, 04:03:38 PM
Are any of the RoW fixes/additions that are focused on battles and campaigns going to put into the original SaI and its campaigns?
Title: Re: NWS Rule the Waves
Post by: Asid on November 25, 2015, 04:09:44 PM
Quote from: RyanE on November 25, 2015, 04:03:38 PM
Are any of the RoW fixes/additions that are focused on battles and campaigns going to put into the original SaI and its campaigns?

Hi RyanE

It was said that additions/fixes etc would be made to S&I once RTW was completed.

Regards
Title: Re: NWS Rule the Waves
Post by: panzerde on November 25, 2015, 04:12:30 PM
Thanks Asid! Downloading now. Really like the side views!
Title: Re: NWS Rule the Waves
Post by: RyanE on November 25, 2015, 04:41:43 PM
I guess my real question is...when is it being completed then?
Title: Re: NWS Rule the Waves
Post by: Asid on November 25, 2015, 04:46:03 PM
Quote from: RyanE on November 25, 2015, 04:41:43 PM
I guess my real question is...when is it being completed then?

Hi RyanE

S&I is a one man show. However it won't be long. Sorry i know that's not to helpful.

I have them all. Really like the Russo-Jap war.

Regards
Title: Re: NWS Rule the Waves
Post by: Nefaro on November 25, 2015, 05:30:19 PM
An update that adds side boob is always welcome.  O0
Title: Re: NWS Rule the Waves
Post by: Asid on December 02, 2015, 11:53:10 AM
RTW Updated to V1.25

Download (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_125_Update.exe

CHANGELOG FOR RULE THE WAVES v1.24:

RtW v 1.24

Changes:
* You will no longer get a warning from intel that your own fleet has many ships in active state.
* Slight change in engine weight calculations to make it harder to build fast ships larger than destroyers early in the game.
* Fast (>20 knot) ships built with low levels of engine development now have a higher risk of breakdown in extended high speed runs.
* Selected ammo now shown in ship details screen.
* Ships under rebuild will not get an offer to complete with the best available fire control.
* Crew quality of ships under rebuild will drop slightly each month.
* Ships under rebuild but halted will cost maintenance as if in reserve fleet.
* Land targets will no longer receive protection from coal bunkers.

Bug Fixes:
* Fixed an intermittent path error with the ship side view generator.
* Line checkbox now updated when auto generating ship designs.
* Disabled the ship picture menu choice for submarines, where it would cause an error.
* Fixed a bug with DD prefix that caused it to use numbered version of the first DD name instead of the prefix.
* Rebuilding a bulged ship will not result in further speed loss.
* Fixed a bug that could cause ships to select long range ammo choice at short range.
* Fixed error message in some cases when surprise attacks are impossible.


CHANGELOG FOR RULE THE WAVES v1.25:

This release is a hotfix for an error in v1.24 where if a nation has no submarines the game will throw an error message.
Title: Re: NWS Rule the Waves
Post by: PanzersEast on December 04, 2015, 02:44:30 PM
I have redone the manual... man that thing although well written, the background and graphics make me sea sick.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Ffiles%2FCover.png&hash=76d4d2f9382967bad4f6aa13eef21a37f2fc5beb)

Reworked Manual: http://linesofcommand.com/files/Rule the Waves.pdf (http://linesofcommand.com/files/Rule%20the%20Waves.pdf)

Cheers,
PE
Title: Re: NWS Rule the Waves
Post by: Asid on December 28, 2015, 08:07:43 PM
RULE THE WAVES v1.26 Beta 02 POSTED

Download here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_126_Beta02_Update.exe

BUGFIXES:
* Fixed a bug where enemy nations could under some circumstances order ships in your yards when you were at war.
* Fixed a bug that could cause AI nations to build ships with illegal gun quality.
* Fixed a bug where you could occasionally be offered to build another unit of ships under rebuild.
* Fixed a minor bug where ships under construction could be delayed from effects of undeveloped shipbuilding even though the ships were built abroad.
* Fixed a bug where after a first rebuild, the minimum rebuild time for subsequent rebuilds would be the last rebuild time for that ship class.
* Fixed a bug that could mean that hurrying construction saved money in some cases.
* Fixed a calculation error that could occur when opening an old design using the load design button in the ship design screen.
* Fixed an error in the French war missions where a "Fleet battle" had become a cruiser engagement.
* Seized ships being built at your yards will now appear in your build area.


CHANGES:
* Added function to change number of guns per turret when designing ships (right click on turret in list).
* Improved some messages.
* Smoothed out the 900t kink in the engine/weight curve for destroyers.
* Ships scrapped during manual build of legacy fleet are now fully refunded.
* Mitigated tension rises between nations with very unequal fleet sizes. (Should make it less likely to stumble into wars with large nations when playing very small nations, and keep small or weakened AI nations from being as stupidly provocative).
Title: Re: NWS Rule the Waves
Post by: Silent Disapproval Robot on December 29, 2015, 02:00:12 AM
Too many games, not enough time!

I'm going to have to get back to my Austria-Hungary campaign one of these days.  I was having a grand time playing it when I got distracted by something shiny and haven't had a chance to go back.

(and I need to spend some time at the gym....all this gaming and eating seems to have shrunk my belt.)


Title: Re: NWS Rule the Waves
Post by: Gusington on December 29, 2015, 03:59:50 PM
^That's no belt...
Title: Re: NWS Rule the Waves
Post by: Asid on May 31, 2016, 03:39:11 PM
RULE THE WAVES v1.31

Download here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_131_Update.exe

1.31 Changes:

* Fixed the B/CA graphics glitch with too thick/thin ships in the build window.
* Fixed the instant empire exploit.
* Fixed a bug that allowed the AI to build ships with slightly larger displacement than it had docks for.
* Fixed a bug that prevented the AoN indicator in the design window from displaying sometimes.
* Made sure the AI will use its inital funds for building with very large fleets.
* Fixed the unwanted autobuild MS and DD glitch.
Title: Re: NWS Rule the Waves
Post by: Asid on September 28, 2016, 09:35:44 AM
RTW Updated to V1.33 (9-27-2016)

Download (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_133Final_Update.exe

CUMULATIVE CHANGES/FIXES FOR v1.33::

Changes:
* Somewhat reduced the numbers of ships in events with requirements to build cruisers etc.
* Added some detail to ROF and to hit calculations and display of same.
* Added development cost discount if a ship design is developed from an existing design.
* Refurbished submarine sinking mechanism, mainly to reduce the steepness of submarine diminishing return.
* Added better q-ship function when AMCs are used for ASW patrol.
* Added View Almanac button to the event screen.
* Slightly increased the cost of doing a blank rebuild.
* Battleships with four single turrets in lozenge configuration will no longer be classed as BB.
* Added an option to vary technologies.
* Coastal batteries built at start of the game will now start in service.
* Added strength bar display mode for world map.
* Areas with an invasion going on will be shown in red in the world map.
* Tightened definition of B ship type (to prevent mini battleships).
* Minor tweaks and fixes.

Bug fixes:
* Fixed a bug that made it free to add tubes to existing mounts in a refit.
* Range circles for AI controlled friendly divisions are now not shown.
* Scuttled raiders now get correct sunk dates.
* Fixed a calculating error with the monthly build cost in the build ship screen.
* Turret arcs in design screen now updated when cross deck fire selected and correct arc shown for V turret.
* Fixed a graphics bug where ship hulls were sometimes displayed the wrong size.
* Fixed a setup organization glitch where a division could have more than one core division following.
* Fixed a calculating error with main guns in casemates having weightless ammo.
* Ships built abroad now get the build time of the building nation and not that of the ordering nation.
* AI nations will now not scrap sunk ships.
* Fixed a design glitch that could give AI designed ships inferior gun quality.
Title: Re: NWS Rule the Waves
Post by: Asid on September 28, 2016, 09:37:49 AM
As soon as this version is stable and no bugs reported we will publish the official version 1.33 of RTW, and we will thereafter focus development efforts on RTW2.

See here:
http://nws-online.proboards.com/thread/906/rtw-public-beta-33-posted?page=1&scrollTo=12926
Title: Re: NWS Rule the Waves
Post by: Boggit on September 28, 2016, 01:42:25 PM
Quote from: Asid on September 28, 2016, 09:37:49 AM
As soon as this version is stable and no bugs reported we will publish the official version 1.33 of RTW, and we will thereafter focus development efforts on RTW2.

See here:
http://nws-online.proboards.com/thread/906/rtw-public-beta-33-posted?page=1&scrollTo=12926
@Asid :)
Is RTW2 a totally new game or an add on to RTW. I remember when I did my review Fredrik mentioned that he might have been doing an expansion to deal with carriers, naval airpower etc up to the mid 1950's. Does RTW2 cover this?
Title: Re: NWS Rule the Waves
Post by: Asid on September 28, 2016, 02:22:00 PM
Hi Boggit

As far as I can remember. There were certain limitations in the current engine so I think it will be a new start. I will try and confirm :)

Regards
Title: Re: NWS Rule the Waves
Post by: Boggit on September 30, 2016, 05:15:30 AM
Thanks Asid. :)
Title: Re: NWS Rule the Waves
Post by: DennisS on February 02, 2017, 03:05:35 PM
OK...been awhile on this one.

I just spent about $40 on this one..should get the disc in the mail this next day or two.

I am in the process of watching The Historical Gamer's youtube lets play, covering 44 episodes of about a half hour each.

The gameplay looks excellent. I owned Steam and Iron, back in the day, before my computer blew up..this one adds to it, and much, much more. Many of you will already know that the 25-year limit has been removed, and replaced with a hard 50-year campaign limit, but with no additional research completed after year 25.

The ability to micro fleets, AFTER you have designed them from the ground up sounds perfect, for an old grognard like me.
Title: Re: NWS Rule the Waves
Post by: Boggit on February 03, 2017, 12:39:10 AM
Quote from: DennisS on February 02, 2017, 03:05:35 PM
OK...been awhile on this one.

I just spent about $40 on this one..should get the disc in the mail this next day or two.

I am in the process of watching The Historical Gamer's youtube lets play, covering 44 episodes of about a half hour each.

The gameplay looks excellent. I owned Steam and Iron, back in the day, before my computer blew up..this one adds to it, and much, much more. Many of you will already know that the 25-year limit has been removed, and replaced with a hard 50-year campaign limit, but with no additional research completed after year 25.

The ability to micro fleets, AFTER you have designed them from the ground up sounds perfect, for an old grognard like me.
@DennisS
I doubt you'll be disappointed with it. The strategic layer and tactical layer work so well together. Once you get the hang of it, it is a truly absorbing game. You will really get a good grasp of the naval race at the beginning of the 20th Century. A lot of fun and plenty of replayability.
Title: Re: NWS Rule the Waves
Post by: Slick Wilhelm on March 02, 2017, 08:48:32 PM
Having bought this game when it first released, I'm finally giving it a serious go. Lots of fun, in an intellectual way. So many decisions to make. I'm really enjoying it, and even geeking out with ship design.   O0
Title: Re: NWS Rule the Waves
Post by: Sir Slash on March 02, 2017, 10:33:29 PM
One of my favorites too Slick.
Title: Re: NWS Rule the Waves
Post by: DennisS on March 03, 2017, 03:06:26 PM
I made a state of the art BB, in 1923, and just CRUSHED the English with it. With careful micro-ing, nothing is safe from its 17 inch guns.
Title: Re: NWS Rule the Waves
Post by: ArizonaTank on March 03, 2017, 08:47:58 PM
Quote from: Slick Wilhelm on March 02, 2017, 08:48:32 PM
Having bought this game when it first released, I'm finally giving it a serious go. Lots of fun, in an intellectual way. So many decisions to make. I'm really enjoying it, and even geeking out with ship design.   O0

+++++1 

Proof positive that you don't need graphics for a great game.  Three cheers for NWS!!!
Title: Re: NWS Rule the Waves
Post by: jamus34 on March 03, 2017, 11:30:09 PM
Damn I really need to get this...and yes I believe this is the fourth time I've said this.
Title: Re: NWS Rule the Waves
Post by: Hartford688 on March 04, 2017, 07:42:05 AM
And, following on from some recent threads on companies perhaps having some less than ideal customer service, the Rules The Waves/Steam and Iron guys are just the nicest, most helpful crew you could hope to meet.
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on March 04, 2017, 07:46:09 AM
This is always a company/game series I forget about....

Are they continuing to enhance the game (and their other games)?  Is there a next version on the horizon?
Title: Re: NWS Rule the Waves
Post by: DennisS on March 04, 2017, 02:22:00 PM
Quote from: Grim.Reaper on March 04, 2017, 07:46:09 AM
This is always a company/game series I forget about....

Are they continuing to enhance the game (and their other games)?  Is there a next version on the horizon?

I understand Rule the Waves II is in development..not sure on the timeline. It will be a day one purchase for me...even if all they do is to upgrade the graphics. The gameplay is already pretty solid.
Title: Re: NWS Rule the Waves
Post by: Boggit on March 04, 2017, 03:43:27 PM
Quote from: jamus34 on March 03, 2017, 11:30:09 PM
Damn I really need to get this...and yes I believe this is the fourth time I've said this.
I thoroughly recommend this game. Check out the article (a shameless plug :bd:) I did on it...

http://grogheads.com/?p=9112#more-9112

Since the article went out they NWS have made numerous updates including substantially extending the length of the game, which gives your "ultra modern"  ;) battleships a chance to shine.
Title: Re: NWS Rule the Waves
Post by: DennisS on March 06, 2017, 03:42:40 PM
Quote from: Boggit on March 04, 2017, 03:43:27 PM
Quote from: jamus34 on March 03, 2017, 11:30:09 PM
Damn I really need to get this...and yes I believe this is the fourth time I've said this.
I thoroughly recommend this game. Check out the article (a shameless plug :bd:) I did on it...

http://grogheads.com/?p=9112#more-9112

Since the article went out they NWS have made numerous updates including substantially extending the length of the game, which gives your "ultra modern"  ;) battleships a chance to shine.

The increase was to have the game available to be ran to the year 1950, instead of 1925. The caveat is that no additional research is available after 1925.
Title: Re: NWS Rule the Waves
Post by: WallysWorld on July 14, 2017, 03:30:20 PM
Is anyone still playing this game? I download the Steam and Iron demo and played it. Despite the somewhat primitive graphics and sounds, the gameplay seems solid plus the reviews are very good.

Was wondering if Rule the Waves was worth buying with a second edition being worked on? Maybe I should wait, but I couldn't any potential release date for the second edition.
Title: Re: NWS Rule the Waves
Post by: Silent Disapproval Robot on July 14, 2017, 04:24:00 PM
I like it.  I wish you could slow it down a bit more and that there was a bit depth to the tactics, but for the price it was a pleasant surprise.  Go for it!
Title: Re: NWS Rule the Waves
Post by: Boggit on July 14, 2017, 06:06:33 PM
Quote from: WallysWorld on July 14, 2017, 03:30:20 PM
Is anyone still playing this game? I download the Steam and Iron demo and played it. Despite the somewhat primitive graphics and sounds, the gameplay seems solid plus the reviews are very good.

Was wondering if Rule the Waves was worth buying with a second edition being worked on? Maybe I should wait, but I couldn't any potential release date for the second edition.
IIRC there is a second edition being worked on, but is a way from being released. Like SDR says it is a really good game, despite the graphics.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 14, 2017, 10:54:06 PM
One of my favorite naval games. Steam & Iron, the WWI Campaign add-on, and Rule The Waves are all great if you can get past the lack of pretty graphics.
Title: Re: NWS Rule the Waves
Post by: DennisS on July 15, 2017, 09:06:53 AM
Quote from: Sir Slash on July 14, 2017, 10:54:06 PM
One of my favorite naval games. Steam & Iron, the WWI Campaign add-on, and Rule The Waves are all great if you can get past the lack of pretty graphics.

A military simulation gamer that cares more about graphics than gameplay just isn't a Grognard.    :knuppel2:
Title: Re: NWS Rule the Waves
Post by: Al on July 15, 2017, 09:27:05 AM
Worth getting.  Easy to learn.
Title: Re: NWS Rule the Waves
Post by: mikeck on July 15, 2017, 01:36:44 PM
Quote from: DennisS on July 15, 2017, 09:06:53 AM
Quote from: Sir Slash on July 14, 2017, 10:54:06 PM
One of my favorite naval games. Steam & Iron, the WWI Campaign add-on, and Rule The Waves are all great if you can get past the lack of pretty graphics.

A military simulation gamer that cares more about graphics than gameplay just isn't a Grognard.    :knuppel2:

Oh come on! Lol
It's all about immersion. I don't need top-notch graphics but I do need decent graphics or I just can't get into a game. So, I choose complex wargames that have decent graphics
Title: Re: NWS Rule the Waves
Post by: Boggit on July 15, 2017, 04:01:18 PM
Quote from: mikeck on July 15, 2017, 01:36:44 PM
Quote from: DennisS on July 15, 2017, 09:06:53 AM
Quote from: Sir Slash on July 14, 2017, 10:54:06 PM
One of my favorite naval games. Steam & Iron, the WWI Campaign add-on, and Rule The Waves are all great if you can get past the lack of pretty graphics.

A military simulation gamer that cares more about graphics than gameplay just isn't a Grognard.    :knuppel2:

Oh come on! Lol
It's all about immersion. I don't need top-notch graphics but I do need decent graphics or I just can't get into a game. So, I choose complex wargames that have decent graphics
That's perfectly reasonable in this day and age. O0 It's not the 1980's anymore where you had to suck up whatever graphics you got. :nerd:
Title: Re: NWS Rule the Waves
Post by: WallysWorld on July 16, 2017, 09:40:16 PM
Many thanks for the comments. I played the Steam and Iron demo quite a bit and will be buying RTW this week.
Title: Re: NWS Rule the Waves
Post by: solops on July 16, 2017, 09:48:21 PM
I love the RTW graphics because they are near to classic board game graphics-simple concise and informative. Don't care as much about pretty, which often gets in the way.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on July 16, 2017, 09:54:24 PM
Yes, the older I get the less important 'pretty' becomes.
Title: Re: NWS Rule the Waves
Post by: DennisS on July 17, 2017, 01:16:03 PM
Quote from: mikeck on July 15, 2017, 01:36:44 PM
Quote from: DennisS on July 15, 2017, 09:06:53 AM
Quote from: Sir Slash on July 14, 2017, 10:54:06 PM
One of my favorite naval games. Steam & Iron, the WWI Campaign add-on, and Rule The Waves are all great if you can get past the lack of pretty graphics.

A military simulation gamer that cares more about graphics than gameplay just isn't a Grognard.    :knuppel2:

Oh come on! Lol
It's all about immersion. I don't need top-notch graphics but I do need decent graphics or I just can't get into a game. So, I choose complex wargames that have decent graphics

I was just having a little fun about the graphics...it's 2D, with itty bitty sprites for ships, but the ship design features, and gameplay, is excellent.
Title: Re: NWS Rule the Waves
Post by: DennisS on January 24, 2018, 10:11:54 AM
Been playing this the last couple of days.

Started as Great Britain, and chose the legacy fleet.

Got into a scrap with the USA in 1906...and had done very little to upgrade the fleet. Spent most of that time at 10% research, and I payed for it. I won the war, but it took two full years. So.....after the war...

...I scrapped most of my 1899 fleet, including almost all my DD's. Had just enough to put on foreign stations. Researched CL's, and designed a very sweet 4,600 ton, 26 knot beast. Lightly armored, but had the biggest guns I could put on it. Faster than anything that could kill it, and a real Destroyer killer.

Built a dozen of these, and another ten newly designed 700 ton DD's. Scrapped most of my old battleships to help pay for it.

..and the French bar rocketed upward, and I mean REALLY raced straight to war. I'm losing the war...not enough ships to stop the blockade. I am winning the battles, with my superior quality, but quantity has its own quality. If I can hang on just another eight months, then I have an absolute BEAST of a main Battleship, with 14 inch guns. It's now 1911, and I'm having a blast!
Title: Re: NWS Rule the Waves
Post by: Sir Slash on January 24, 2018, 10:26:42 AM
I spent WAY to many hours playing that game trying to design the perfect Capital Ship. It is a lot of fun.
Title: Re: NWS Rule the Waves
Post by: DennisS on January 24, 2018, 11:38:26 PM
Quote from: Sir Slash on January 24, 2018, 10:26:42 AM
I spent WAY to many hours playing that game trying to design the perfect Capital Ship. It is a lot of fun.

It's 1938, and I just started what will probably be the last war for this game. I have the HMS Kingmaker and his brother, the Monarch, ready to go. Nine 18-inch guns, ten 10-inch guns, and a ton of secondaries, as well as crazy amounts of armor, or armour if you're English. Only has a top speed of 25 knots, but don't come within range of these monster shells.

One thing I have had reinforced this play through is to look at my potential enemies, and see where they are strong, and weak. I designed this latest series of CL's and DD's specifically to be just slightly better than theirs. I still aren't sure if the 176 million dollars for one ship is worth it...when I can purchase as many as eight cruisers for that money.
Title: Re: NWS Rule the Waves
Post by: Sir Slash on January 24, 2018, 11:43:59 PM
Eighteen inch main battery and 10 in. secondary's? Must not be able to carry many shells with guns that big but then again.... they probably don't NEED many shells.  O0
Title: Re: NWS Rule the Waves
Post by: Jarhead0331 on January 25, 2018, 09:26:55 AM
I wish Aurora had a rudimentary ship graphic component for the design system similar to Rule the Waves...that would be totally badass.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matchstickeyes.com%2Fwp-content%2Fuploads%2F2016%2F01%2FRule-the-Waves-Ship-design.png&hash=fad7905571a974e6fa981587e03191997d139e5a)

Title: Re: NWS Rule the Waves
Post by: DennisS on January 25, 2018, 09:41:41 AM
Quote from: Jarhead0331 on January 25, 2018, 09:26:55 AM
I wish Aurora had a rudimentary ship graphic component for the design system similar to Rule the Waves...that would be totally badass.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matchstickeyes.com%2Fwp-content%2Fuploads%2F2016%2F01%2FRule-the-Waves-Ship-design.png&hash=fad7905571a974e6fa981587e03191997d139e5a)

I like the 28 knots. Six 14 inchers, with a bunch of secondaries. Faster than anything that is a threat to it. Good armor as well, for a BC.
Title: Re: NWS Rule the Waves
Post by: Al on January 25, 2018, 07:21:25 PM
All on 23,000 tons - not bad.
Title: Re: NWS Rule the Waves
Post by: Grim.Reaper on January 25, 2018, 07:22:55 PM
Every time I see these games mentioned, makes me want to purchase...just curious, are these games still actively supported (i.e. patches, enhancements)?  Are there any new versions in the works?
Title: Re: NWS Rule the Waves
Post by: DennisS on January 26, 2018, 09:17:10 AM
Quote from: Grim.Reaper on January 25, 2018, 07:22:55 PM
Every time I see these games mentioned, makes me want to purchase...just curious, are these games still actively supported (i.e. patches, enhancements)?  Are there any new versions in the works?

The game is stable, and mature. There is another version being developed, Rule the Waves 2. This next game is rumored to have aircraft carriers, but is in general it is the same game.