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Digital Gaming => Computer Gaming => Topic started by: MetalDog on June 30, 2014, 06:12:44 PM

Title: Space Hulk: Deathwing
Post by: MetalDog on June 30, 2014, 06:12:44 PM
The summer trailer for Space Hulk: Deathwing.  I thought you WH40K fans might want something to look at.


Title: Re: Space Hulk: Deathwing
Post by: tgb on June 30, 2014, 06:39:27 PM
The trailer looks great and I got excited until I saw those 4 dreaded words: developed by Cyanide Software.

Cyanide Software: Where good ideas got to die.
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on June 30, 2014, 06:40:28 PM
I want it to have my children.
Title: Re: Space Hulk: Deathwing
Post by: MetalDog on June 30, 2014, 07:09:33 PM
^ Just as any good WH40K fan should ;)
Title: Re: Space Hulk: Deathwing
Post by: SirAndrewD on June 30, 2014, 07:34:03 PM
Praise the Emperor....this is what I've been waiting for. 
Title: Re: Space Hulk: Deathwing
Post by: panzerde on June 30, 2014, 08:03:00 PM
Please Cyanide, get this one right! No more dodgy mouse and camera controls, please?
Title: Re: Space Hulk: Deathwing
Post by: Nefaro on June 30, 2014, 11:39:58 PM
Another shooter??   :(

I can't tell what the hell it's supposed to be from that pre-rendered vid.  Something involving the Unreal engine.  That was the piece of info I got from it.  ;D
Title: Re: Space Hulk: Deathwing
Post by: undercovergeek on July 01, 2014, 02:22:19 AM
Quote from: Jarhead0331 on June 30, 2014, 06:40:28 PM
I want it to have my children.

seriously?

no snarky - 'i think youll find we have been discussing it here' post redirect?

got it
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on July 01, 2014, 06:25:55 AM
Quote from: undercovergeek on July 01, 2014, 02:22:19 AM
Quote from: Jarhead0331 on June 30, 2014, 06:40:28 PM
I want it to have my children.

seriously?

no snarky - 'i think youll find we have been discussing it here' post redirect?

got it

What? You're still bitter over that?

Time to move on, dude.
Title: Re: Space Hulk: Deathwing
Post by: undercovergeek on July 01, 2014, 06:47:45 AM
wait? what?

MD gets a brotherly chest five and a woohoo, and i get 'yeah, yeah its already been discussed, like here and here and here' (even though it hadnt because you still werent reading the post properly!!)  :P

damn favouritsm that is
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on July 01, 2014, 09:39:38 AM
Quote from: undercovergeek on July 01, 2014, 06:47:45 AM
wait? what?

MD gets a brotherly chest five and a woohoo, and i get 'yeah, yeah its already been discussed, like here and here and here' (even though it hadnt because you still werent reading the post properly!!)  :P

damn favouritsm that is

UCG...if you feel you are not getting enough love and affection from me, all you have to do is say so. I apologize and will try to be more sensitive to your needs in the future. <hugz>
Title: Re: Space Hulk: Deathwing
Post by: undercovergeek on July 01, 2014, 09:47:44 AM
heh, im feeling all warm and fuzzy already  O0
Title: Re: Space Hulk: Deathwing
Post by: Gusington on July 01, 2014, 01:05:27 PM
Someone want a hug?
Title: Re: Space Hulk: Deathwing
Post by: bob48 on July 01, 2014, 01:15:03 PM
Me!

May the light of the Emperor Illuminate your Path.
Title: Re: Space Hulk: Deathwing
Post by: Arctic Blast on July 02, 2014, 12:51:54 PM
Careful! Hugs from Gus sometimes come with a need for antibiotics...
Title: Re: Space Hulk: Deathwing
Post by: bob48 on July 02, 2014, 12:52:45 PM
No gain without pain.
Title: Re: Space Hulk: Deathwing
Post by: BanzaiCat on July 02, 2014, 01:02:19 PM
I thought I'd post that I cannot think of a good pun right now.
Title: Re: Space Hulk: Deathwing
Post by: bob48 on July 02, 2014, 02:27:08 PM
Punstipated?
Title: Re: Space Hulk: Deathwing
Post by: JasonPratt on July 03, 2014, 08:27:52 PM
^^ So it begins...

Man, isn't this Focus Interactive, too?? And aren't they also doing the new Blood Bowl with Cyanide? Didn't Cy at least do a good job on the first Blood Bowl (eventually)?



Granted, Blood Bowl going to be turn-based. But isn't the best Deathwing campaign Space Hulk computer game itself a Doom-ish FPS, LITERALLY DATING BACK TO THE DAYS OF DOOM 1??

Seriously, if they just remake that game with its pause/plot translation of the board game mechanics intact (or polished up a bit), that would be awesome. It's still better than the fairly decent modern board-game version remake.

I dunno. I realize Cyanide has had some dodgy games in the past, but they do seem to have learned how to work with Games Workshop on properties.
Title: Re: Space Hulk: Deathwing
Post by: JasonPratt on July 03, 2014, 08:30:42 PM
(Alright, dangit, what's wrong with my youtube-coding? It pastes fine into a browser and brings up the new BB2 trailer... Okay fixed.)
Title: Re: Space Hulk: Deathwing
Post by: BanzaiCat on July 03, 2014, 08:51:12 PM
Quote from: JasonPratt on July 03, 2014, 08:27:52 PM
Man, isn't this Focus Interactive, too?? And aren't they also doing the new Blood Bowl with Cyanide? Didn't Cy at least do a good job on the first Blood Bowl (eventually)?

I dunno. I've had a terrible time with Cyanide's BB each time I've tried to play it. The die rolls never, ever seem to go my way. I know it's not supposed to be an easy game, but I've had experience with the game before and my strategies always seem good, but fall apart the instant the AI rolls the dice. Even playing a Dwarf team, which is supposed to be one of the most forgiving BB teams around, my rolls are terrible.

Still, I love BB. So much so that I'll eventually buy BB2. And probably regret it I'm sure, but oh well.

Title: Re: Space Hulk: Deathwing
Post by: Nefaro on July 03, 2014, 08:55:23 PM
Quote from: JasonPratt on July 03, 2014, 08:27:52 PM
^^ So it begins...

Man, isn't this Focus Interactive, too?? And aren't they also doing the new Blood Bowl with Cyanide? Didn't Cy at least do a good job on the first Blood Bowl (eventually)?



The Blood Bowl games are good.  Except for the AI opponent in single-player.  That's bad.


The real negative of that situation is that Focus/Cyanide released TWO more full versions of Blood Bowl and never improved the AI in any of them, despite it being a major complaint since the first.
Title: Re: Space Hulk: Deathwing
Post by: bob48 on July 04, 2014, 06:35:27 AM
^Agreed, although I expect I will buy BB2 as I've been a fan of the board game and PC game for a long time.
Title: Re: Space Hulk: Deathwing
Post by: PanzersEast on November 20, 2016, 03:58:31 PM
DEATH TO ALL HERETICS!

Title: Re: Space Hulk: Deathwing
Post by: JasonPratt on November 20, 2016, 04:04:03 PM
I'm not even going to click on that, because at this point I want my experience to be pure and undefiled.  :smitten:
Title: Re: Space Hulk: Deathwing
Post by: -budd- on November 20, 2016, 04:42:05 PM
That looks AWESOMMMMMME :bd: .....go ahead and peek Jason.
Title: Re: Space Hulk: Deathwing
Post by: Tpek on November 20, 2016, 06:00:09 PM
Only watched the beginning, but the way the marines keep voicing the same lines over and over and over again in such a short amount of time
is really annoying. ("Warrior Strain! Warrior Strain! Warrior Strain! We are the Angels of Death! Warrior Strain! We are the Angels of Death!")

Also, for marines in Terminator armour they are way way way too fast and maneuverable.
And instead of fighting just Genestealers, they seem to be fighting cultists as well (as you can see with the enemy using ranged weapons).
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on November 20, 2016, 07:40:06 PM
Quote from: Tpek on November 20, 2016, 06:00:09 PM
Only watched the beginning, but the way the marines keep voicing the same lines over and over and over again in such a short amount of time
is really annoying. ("Warrior Strain! Warrior Strain! Warrior Strain! We are the Angels of Death! Warrior Strain! We are the Angels of Death!")

Also, for marines in Terminator armour they are way way way too fast and maneuverable.
And instead of fighting just Genestealers, they seem to be fighting cultists as well (as you can see with the enemy using ranged weapons).

Everything looks fantastic to me so far, but I agree, the Terminators move to quickly and there does not seem to be a heavyness to their steps. I'd like to really "feel" it when they move. Also, I'd like to hear the servos in their power armor whining when they exert themselves.

They have been stating for a long time that you will fight all different kinds of Genestealers from hybrids, to magos, to broodlords and patriarchs. I think this is a good thing to have variety.

I think its looking like its going to be a real treat for 40K fans. They are saying pre-orders will get beta access by the end of this coming week!
Title: Re: Space Hulk: Deathwing
Post by: MIGMaster on November 21, 2016, 07:21:10 AM
Blessed is the mind too small for doubt.  ;)
Title: Re: Space Hulk: Deathwing
Post by: JudgeDredd on November 21, 2016, 01:32:45 PM
Quote from: Tpek on November 20, 2016, 06:00:09 PM
Only watched the beginning, but the way the marines keep voicing the same lines over and over and over again in such a short amount of time
is really annoying. ("Warrior Strain! Warrior Strain! Warrior Strain! We are the Angels of Death! Warrior Strain! We are the Angels of Death!")


Also, for marines in Terminator armour they are way way way too fast and maneuverable.
And instead of fighting just Genestealers, they seem to be fighting cultists as well (as you can see with the enemy using ranged weapons).
That's what I thought...I only watched a couple of minutes and thought "Shut up!!"

However - the rest looked pretty cool and if they add more dialogue and effects (as mentioned by JH) then it would seem to be a potential must buy.
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on November 25, 2016, 06:43:08 AM
The beta is out for those who preordered. Disappointingly, it only includes the tutorial, and a single map for MP co-op. Thankfully, you can actually play the map solo.

I'm not going to rush to judgment yet because it's far too early and the sample is way too small. However, I will say that quality appears to be questionable. Some loading times were unusually long, some of the textures and animations were a bit rough. Some of the menus and screens in the UI, as well as the sounds were also a tad bit spartan.

Notwithstanding the above, they have absolutely nailed the terminator models. The level of detail in the armor is fantastic. The maps are also extremely impressive. There is a ton of 40k eye candy in this game, no doubt. The tutorial was a little disappointing and lame, but the co-op map was very fun. I never had a shot at succeeding because I was solo,  but moving through the hallways and corridors mowing genestealers down with my assault cannon and bashing them with my power fist was extremely satisfying. The way your rounds deform the metal and concrete surroundings is really cool.

I'm looking forward to digging into the campaign once it's released and I think this will be a fantastic co-op shooter, especially for 40k fans.

FYI - the beta shows up as a totally separate download in your steam library, so it is easy to miss.
Title: Re: Space Hulk: Deathwing
Post by: Hofstadter on November 25, 2016, 06:52:56 AM
I wonder what will keep people coming back to the game though. I have an irky feeling there wont be much to it
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on November 25, 2016, 07:02:48 AM
Quote from: Hofstadter on November 25, 2016, 06:52:56 AM
I wonder what will keep people coming back to the game though. I have an irky feeling there wont be much to it

Well, it is, at the end of the day, just a squad based corridor shooter, so I wouldn't expect too much anyway, that being said, although you see a glimpse of the arming chamber, it looks like it has tremendous potential, there are lots of weapons, both primary and secondary, psychic powers, etc. to choose from. If you can customize your armor, that would be even cooler.

What will keep players coming back is the team based co-op. Hopefully, there will be enough maps and variety of objectives to keep it interesting.
Title: Re: Space Hulk: Deathwing
Post by: -budd- on November 25, 2016, 10:45:01 AM
Not much into the lore and can't say that corridor fps games are my favorite(see Doom 3) but always like new and interesting ways to blast stuff and the environments look cool and what's not to love about using a terminator. Give me about 20 hours and ill be happy, just hope there isn't a shit ton of buttons to use and the gun play feels good. This might be real fun with a squad.
Title: Re: Space Hulk: Deathwing
Post by: Tpek on November 25, 2016, 01:09:38 PM
Quote from: Jarhead0331 on November 25, 2016, 07:02:48 AM
Quote from: Hofstadter on November 25, 2016, 06:52:56 AM
I wonder what will keep people coming back to the game though. I have an irky feeling there wont be much to it

Well, it is, at the end of the day, just a squad based corridor shooter, so I wouldn't expect too much anyway, that being said, although you see a glimpse of the arming chamber, it looks like it has tremendous potential, there are lots of weapons, both primary and secondary, psychic powers, etc. to choose from. If you can customize your armor, that would be even cooler.

What will keep players coming back is the team based co-op. Hopefully, there will be enough maps and variety of objectives to keep it interesting.

IMHO, what will keep players playing will be a system of progression, which I understand is not in the game (yet?).
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on November 25, 2016, 01:15:28 PM
Quote from: Tpek on November 25, 2016, 01:09:38 PM
Quote from: Jarhead0331 on November 25, 2016, 07:02:48 AM
Quote from: Hofstadter on November 25, 2016, 06:52:56 AM
I wonder what will keep people coming back to the game though. I have an irky feeling there wont be much to it

Well, it is, at the end of the day, just a squad based corridor shooter, so I wouldn't expect too much anyway, that being said, although you see a glimpse of the arming chamber, it looks like it has tremendous potential, there are lots of weapons, both primary and secondary, psychic powers, etc. to choose from. If you can customize your armor, that would be even cooler.

What will keep players coming back is the team based co-op. Hopefully, there will be enough maps and variety of objectives to keep it interesting.

IMHO, what will keep players playing will be a system of progression, which I understand is not in the game (yet?).

There is progression in terms of unlocking weapons and psy powers. As you fight and kill you gain levels which unlock more equipment, etc.
Title: Re: Space Hulk: Deathwing
Post by: Tpek on November 25, 2016, 04:43:37 PM
Quote from: Jarhead0331 on November 25, 2016, 01:15:28 PM
Quote from: Tpek on November 25, 2016, 01:09:38 PM
Quote from: Jarhead0331 on November 25, 2016, 07:02:48 AM
Quote from: Hofstadter on November 25, 2016, 06:52:56 AM
I wonder what will keep people coming back to the game though. I have an irky feeling there wont be much to it

Well, it is, at the end of the day, just a squad based corridor shooter, so I wouldn't expect too much anyway, that being said, although you see a glimpse of the arming chamber, it looks like it has tremendous potential, there are lots of weapons, both primary and secondary, psychic powers, etc. to choose from. If you can customize your armor, that would be even cooler.

What will keep players coming back is the team based co-op. Hopefully, there will be enough maps and variety of objectives to keep it interesting.

IMHO, what will keep players playing will be a system of progression, which I understand is not in the game (yet?).

There is progression in terms of unlocking weapons and psy powers. As you fight and kill you gain levels which unlock more equipment, etc.

According to the Steam forum though it resets completely every mission/chapter.
Title: Re: Space Hulk: Deathwing
Post by: JasonPratt on November 26, 2016, 01:53:40 PM
Quote from: Tpek on November 25, 2016, 04:43:37 PM
According to the Steam forum though it resets completely every mission/chapter.

... ....... wat.

...WAT?

Surely that's only during the beta?!
Title: Re: Space Hulk: Deathwing
Post by: -budd- on November 26, 2016, 06:24:46 PM
What about a game play video Jarhead, you used to post some up.
Title: Re: Space Hulk: Deathwing
Post by: Tpek on November 27, 2016, 05:58:21 AM
Quote from: JasonPratt on November 26, 2016, 01:53:40 PM
Quote from: Tpek on November 25, 2016, 04:43:37 PM
According to the Steam forum though it resets completely every mission/chapter.

... ....... wat.

...WAT?

Surely that's only during the beta?!

Supposedly it isn't.
Title: Re: Space Hulk: Deathwing
Post by: JasonPratt on November 27, 2016, 02:23:39 PM
...now I'm seriously considering asking for a Steam refund before the game even unlocks. CURSE MY LACK OF SALES RESISTANCE WHICH HAS FOILED ME AGAIN!  :tickedoff:
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on November 27, 2016, 03:55:22 PM
I don't see why that is such a big deal...I'm thoroughly enjoying the beta. Frankly, I can't wait for the campaign.
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on November 27, 2016, 04:18:50 PM
Quote from: -budd- on November 26, 2016, 06:24:46 PM
What about a game play video Jarhead, you used to post some up.

This isn't mine, but here is a good video showcasing some co-op play and a bunch of the attention to detail in the environments...

Title: Re: Space Hulk: Deathwing
Post by: bob48 on November 27, 2016, 05:07:40 PM
That is very impressive.
Title: Re: Space Hulk: Deathwing
Post by: Tpek on May 22, 2018, 08:30:49 AM
The enhanced edition of the game is out now on Steam (it's a separate entry in your game library).
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on May 22, 2018, 09:39:49 AM
Quote from: Tpek on May 22, 2018, 08:30:49 AM
The enhanced edition of the game is out now on Steam (it's a separate entry in your game library).

Been waiting for this for a long time. Very excited. Also Inquisitor Martyr should be coming out today or tomorrow too...
Title: Re: Space Hulk: Deathwing
Post by: Tpek on May 22, 2018, 12:14:09 PM
Quote from: Jarhead0331 on May 22, 2018, 09:39:49 AM
Quote from: Tpek on May 22, 2018, 08:30:49 AM
The enhanced edition of the game is out now on Steam (it's a separate entry in your game library).

Been waiting for this for a long time. Very excited. Also Inquisitor Martyr should be coming out today or tomorrow too...

Inquisitor Martyr won't be coming out before June.
It was delayed a while ago.

EDIT: http://grogheads.com/forums/index.php?topic=16906.msg607798#msg607798
Title: Re: Space Hulk: Deathwing
Post by: Geezer on May 22, 2018, 12:25:39 PM
I think he meant the beta which should be out today or tomorrow.
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on May 22, 2018, 12:34:34 PM
Quote from: Tpek on May 22, 2018, 12:14:09 PM
Quote from: Jarhead0331 on May 22, 2018, 09:39:49 AM
Quote from: Tpek on May 22, 2018, 08:30:49 AM
The enhanced edition of the game is out now on Steam (it's a separate entry in your game library).

Been waiting for this for a long time. Very excited. Also Inquisitor Martyr should be coming out today or tomorrow too...

Inquisitor Martyr won't be coming out before June.
It was delayed a while ago.

EDIT: http://grogheads.com/forums/index.php?topic=16906.msg607798#msg607798

The beta is being released either today or tomorrow for those who were part of the alpha test.
Title: Re: Space Hulk: Deathwing
Post by: spelk on May 23, 2018, 07:50:22 AM
Been playing this on console recently, and last night we had a group of four bone white terminators...

Here's my rather over-excited and hurried AAR:

QuoteSo that Deathwing thing was pretty hectic last night.

Lulled into a false sense of security by sampling the single player campaign, we were immediately ambushed by laz rifle fire, rocket launchers, and chewing gnawing genestealer filth from the get go. No respite. No mercy.

Our bolters glowed white hot. And we fell to tooth and claw.

We started to get our act together, when we traversed corridors allowing for front and rear coverage, real time overwatch. The flame cannon helped a lot.

The sheer amount of foes they throw at you, especially at the crucial end of mission stage, is overwhelming, and a single battle brother fallen, can lead to a domino effect of death and wipeout.

Having sampled it first hand, I think the pure melee Assault class is less effective than a support class with a bolter. He can only hammer swipe or shield bash individuals, and protecting your team mates from incoming fire with the shield is very circumstantial - unless you're in a corridor with only one or two directions of contact, a shield isn't going to block jack shit in a more open arena of death, when the clamouring Xenos are already in your face from all sides.

Seems to me the cornerstone might be the Heavy Weapons guy, advance to an appropriate spot where visibility and angle of attack is from a limited direction, backs to a wall, or a long corridor, then the others cluster about him, and apply additional pressure to the horde as he mows anything and everything down. Having the heavy gunner move and sway about with his fire, is probably not realising his full potential. Like in Dawn of War II, your heavy bolters needed to be planted, and allowed to exercise the full authority of their clip belts.

The firey Tactical marine can keep flanks and rears protected, the Apothecary can add flank fire with a Redemption bolter (shotgun) that has kick back. The zappy Librarian or Chaplain can area frazzle or off-tank a little.

I think one of the standout moments for me, as an Apothecary, was when I had three Deathwing terminators lined up emptying everything down a corridor, and I could pick off stray flankers, and keep dropping single heals or the area group hug heal when necessary. The sight of bolter, assault and flame cannon blazing away was truly euphoric. Organised firepower, applied liberally, was a beautiful thing.. I'm putting on my Rorke's Drift T-shirt and Pith helmet. Front rank... fire!!

Our Tactician pointed out last night, that you earn rewards (like loot boxes but without the transactions) but you also earn reputation and you can spend that in the "customize" menu, on any of the classes, on any of the armour/weapons/skills. Which means you can cosmetically change your looks with it, and even some weapons can be enhanced with things like larger clips, more critical damage, optical scope enhancers (like Infra-red vision). Armours too, with different resistances to certain types of fire, or predator. There is a lot of scope for tailoring your class build. But it will probably require a fair bit of grinding to gain enough rep to get where you want to be, all tooled up and shiny like.

From our three missions (all failed) we roughly got about 10,000 rep. So imagine if we succeed at a mission, how much rep we might reap!! yay!

Really enjoyed the co-op nature of the play, and how we managed to sometimes scrape our way through using each others skills... and how we fell together as battle brothers in the eternal war against the cursed minions of the warp!!

Praise the Lion!

For the Emporer!
Title: Re: Space Hulk: Deathwing
Post by: Geezer on May 23, 2018, 08:12:58 AM
My recollection was that the game got pretty bad reviews when it first came out.  Is the enhanced edition worth considering now?
Title: Re: Space Hulk: Deathwing
Post by: Jarhead0331 on May 23, 2018, 08:30:21 AM
The original game was fantastic. The negative reviews were a joke.

Sure there were some technical issues, but I loved it overall. For me, the enhanced edition still feels like more or less the same game. The customization options are welcome.
Title: Re: Space Hulk: Deathwing
Post by: Geezer on May 23, 2018, 09:10:43 AM
Thanks.  I love the look of it and it's WH40K so that is a big plus.  I'm just too old and slow for most first person twitch shooters.  Will check it out though.
Title: Re: Space Hulk: Deathwing
Post by: JasonPratt on June 15, 2018, 04:06:15 PM
It's verrrry clunky for a FPS, as might be expected from wearing tank-armor, so... good for old and slow?! In effect you're fighting the twitch shooters tho...


Quote from: Jarhead0331 on May 23, 2018, 08:30:21 AM
The original game was fantastic. The negative reviews were a joke.

Assuming you could get competent friends, the game was okayish for me. It did not once feel like Space Hulk to me, though it often looked that way. More like a clunkier L4D Space Marine rebootquel.