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Radio Commander...

Started by Jarhead0331, January 17, 2019, 07:10:52 PM

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Jarhead0331

Could be good...could be a disaster. Definitely an intriguing concept.

https://store.steampowered.com/app/871530/Radio_Commander/

Quote
In Radio Commander you are playing as an American military commander serving in US Army during the Vietnam War. You will be carrying heavy burden as your mission is to coordinate military operations taking place between 1965 and 1967. But this is not just another RTS, in which you are an invisible being hovering over the battlefield. In Radio Commander situation reports are given to you in form of dramatic radio statements sent by troops fighting on the ground. And your only accessory is a strategic map, on which you can place tags and notes. Will you be smart, fast and cold-blooded enough to carry the responsibility and save your men?

UNIQUE VIEW ON REALISM
Radio Commander offers an unique experience very different from classic real time strategy games. It's a bold try to redefine the genre, as player will be involved in decision making process much more realistic than those pictured by casual RTS. Ask for situation reports. Listen what your men have to tell you. Send evac choppers and nape drops. Defeat the invisible enemy.

DIVE INTO THE STORY
Experience the story of soldiers and their commander, trapped in the middle of bloody, chaotic, morally ambiguous Vietnam conflict. Dive into a scenario that doesn't avoid the difficult issues of civilians trapped in the theater of action, shady CIA operations, and cynical political pressures. Discover those uneasy situations, presented in such cult classics as Platoon, Full Metal Jacket or Apocalypse Now, which were happening on a daily basis for those serving in Vietnam. See for yourself how hard it is to make the right choices in the middle of a fire exchange with Vietcong.

DECIDE WHO LIVES AND DIES
Decide the fate of your soldiers. The choices you face will have a direct impact on the course of the game. They will also define views of your hero. Or maybe those are your views? Playing Radio Commander you must be prepared to answer tough questions about the righteousness of your actions, price of a human life, and the toxic power of propaganda and stereotypes.

USE YOUR IMAGINATION
Radio Commander is not another empty action game. You will play as the commander operating from his tent, using only a radio and a map. You will be staring at the map for hours, listening carefully to the reports. Your decisions will affect life of many people. Just like in real life, there are no fancy graphics and animations to help you imagine what's happening on battlefield. Only you, your map, and skills. You have to listen and be smart. Thanks to this, level of immersion is much greater than in normal real time strategy games.

CHOOSE BETWEEN VARIOUS MEANS
You will take under your command not only units of infantry, air cavalry or field artillery, but also powerful units of air support. It's in your will to order the jungle-burning nape drops, or devastating bombings. Are you ready to bring the rain of fire and burn the enemy positions to the ground? Are you sure that your soldiers are far enough and won't take damages? And does the ends always justify the means?

EXPERIENCE DEEP IN-GAME SYSTEMS
Beneath the narrative layer, hidden from your eyes, a deep and complex simulation is taking place. In Radio Commander every unit is described by unique set of statistics. You will have to worry about your platoons morale, supplies, and even stamina. All those factors will be important during your soldiers' confrontations with enemy, unfriendly terrain and extreme Vietnamese climate. What will you do, when your choppers report, that they are out of fuel and forced to land in the middle of the jungle? Will you send the rescue mission risking the life of even more soldiers?

BOND WITH YOUR BROTHERS IN ARMS
Troops under your command are not just pawns on the map. They are complicated, multi-layered human beings, with their own voices, problems, strengths and weaknesses. Mutual trust is essential. They depend on your judgment and cool decisions, while you are hoping they're giving their best. Discover hundreds of original dialogues and scenarios. Play the same mission another time making different decisions and listening to different replies.

HOURS OF GAME EXPERIENCE
Radio Commander includes:
- 10 campaign missions (every mission is possible to complete in several different ways),
- 10 animated briefings,
- 15 units types, including: infantry, evac choppers, gunships, field artillery, aerial reconnaissance, armored personnel carriers M113, and napalm-carrying F4 Phantom jets (every unit is described by a unique set of statistics and communicates with commander using a different voice),
- full voice over,
- over 200 dialogue blocks, used to construct radio messages,
- over 600 story dialogues between units and the commander.












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Toonces

That sounds like a neat idea.  I had an idea to do something similar with the player taking the role of a carrier fleet commander in WW2.  Think boardgame Carrier, but where the player is forced to listen to radio reports, make his annotations on the map, and maneuver forces, launch airstrikes, manage CAP, etc., all from radio reports from his assets.

I'm curious to see how this game handles this.  I agree, there is a lot of potential for a great game, or huge failure.
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besilarius

The first, and maybe most important rule, is never say 'REPEAT" on a radio circuit.
You would ask Say Again.
Repeat is a Gunfire command, meaning the last call (One gun, three rounds - Fire for Effect) for fire is to be repeated.
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JasonPratt

I think another thread mentioned this a week or two ago. I was impressed, then, too! -- but when I went to check on progress, I realized I somehow hadn't wishlisted it!

Thanks again to Jarhead, then.  :bd:

I could see this game system being expanded rather nicely.  :smitten:
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jomni

I once toyed with a similar idea set during the Sengoku Jidai era. You sit in you command tent, hold a war council to set general strategy. Then receive / relay messages through a messenger during battle.

Huw the Poo

The very old 16-bit strategy game Waterloo did something similar too.  Your orders were not carried out immediately; they had to be carried by messengers who had a physical presence on the battlefield and could be shot enroute.

FlickJax

Quote from: Huw the Poo on January 18, 2019, 01:45:04 AM
The very old 16-bit strategy game Waterloo did something similar too.  Your orders were not carried out immediately; they had to be carried by messengers who had a physical presence on the battlefield and could be shot enroute.

Yeah had this, didnt give it a lot of time though :(

Destraex

Quote from: besilarius on January 17, 2019, 08:47:12 PM
The first, and maybe most important rule, is never say 'REPEAT" on a radio circuit.
You would ask Say Again.
Repeat is a Gunfire command, meaning the last call (One gun, three rounds - Fire for Effect) for fire is to be repeated.

Correct. Does the game use incorrect RATEL?
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jomni

Hope this game is more than just a scripted "choose your own adventure"

Hofstadter

This looks real cool, hopefully it turns out well.
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jamus34

I would love to see a game that focus on the higher level theatre management that has an almost RPG feel to it.

In that you are limited to what information you get on your own, you have call it initiative points that will let you listen / see certain intelligence however otherwise you have to trust your staff. And that staff has skill,, bias's and talents that can help or hinder you.

I guess it would be an amalgamation of DC Barbarossa, CK2 and any theatre wargame.
Insert witty comment here.

MikeGER

Quote from: Huw the Poo on January 18, 2019, 01:45:04 AM
The very old 16-bit strategy game Waterloo did something similar too.  Your orders were not carried out immediately; they had to be carried by messengers who had a physical presence on the battlefield and could be shot enroute.


i remember that one as well :)

bbmike

Aw, man! I read the title of this thread and thought a WKRP simulator was released. I was all ready to step into the shoes of Arthur Carlson!  ^-^
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Apocalypse 31

Reminds me of Tom Clancy's Endwar. RTS that used voice commands to move units

DennisS

Quote from: Apocalypse 31 on January 18, 2019, 10:20:37 AM
Reminds me of Tom Clancy's Endwar. RTS that used voice commands to move units

I played Endwar. Fiddly as all hell, but when it worked, it was VERY cool.