Michael's review is up today (http://grogheads.com/?p=6225). What do you think?
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fwp-content%2Fuploads%2F2014%2F09%2FSPLASH-ABRB.jpg&hash=f2e7e083f641d968346862d8077c3dc1c41bb2f4)
Shoot, I forgot about this. :D
Saw a typo. Check this paragraph:
QuoteAt the start of a game, when you activate Mexican units, they enter one of the five tracks, determined by a die roll. Their placement in the '4' space of the indicated track counts as their one activation, but if the card calls for two, then they get to advance to the '3' space. If they get to the '2' space and are activated again, they have to try to storm the 'Wall' space (which is the '1' space of their track). To do that, the player rolls a die, and if the result is equal to or less than the die roll, it gets to move. If it is not, it stays in place. If there is a Texian Hero unit in the 'Wall' space, a +1 is added to the die roll. As mentioned before, each Mexican unit has a number on it – a '3' for all of them except for Santa Anna, whom has a '4.' Santa Anna, as you can see, is a badass at advancing and is darn near impossible to push back.
That should be, "...and if the result is equal to or less than the number on their counter, it gets to move."
fixed
http://talk.consimworld.com/WebX?14@@.1dd2d662/13863