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Forum-Based Games / Re: Infothread for THE GROGPUBLIC OF ROME
« Last post by Ethel the Frog on Yesterday at 09:04:37 PM »
Sorry for the delay. 

I will give each Senator 2, and they will not contribute to the republic treasury.   (You have indicated that the republic treasury can go negative without problem as long as I am in charge, so I see no need to throw any money away.  Plus the treasury seems to have money.) 
Wargaming / Re: Terraforming Mars
« Last post by RedArgo on Yesterday at 08:37:44 PM »
New second beta open now and I guess they redid the tutorial.  I got my key, so I'll give it a whirl soon.
Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Yesterday at 05:11:55 PM »
The other players can be pre-planning your decisions, but can't announce them until your round has arrived, in the order given: the Frog, then AzTank, then I.I., then Tripoli.

AzTank, you started with 0 faction cash; none of your senators had any personal cash; and with 2 senators and no knights yet your group generated 3+1=4 new cash. So new total faction cash is 4.

Same is true for Tripoli (whom I'm reporting out of order for topical convenience).

Same is almost true for I.I, but since you have three senators, they generated 3 + 1 + 1 new cash, your new total thus being 5 cash.

(All cash units are Talents, or more strictly speaking talentons of silver, but it's easier for me to type "cash".)

You must wait your round around the table, though, to announce your choices. Ethel won't be back until late tonight (Wed 19th), so you may not be able to 'move' until tomorrow. Just check back occasionally.
Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Yesterday at 05:03:48 PM »
Weíll start with the Plutocrats first, since one of the Frogís senators is the (straw) Roman Consul, thus the highest ranking available official (the HRAO). The order clockwise afterward will be AzTankís Conservatives; I.I.ís Aristocrats; and then last (this turn) will be Tripoliís Militarists.

Ethel, hereís your accounting:

Starting cash: 2
Personal cash: +0
(each senatorís personal cash is temporarily gathered up in the Faction total)
From Faction Leader: +3
Total from the other one senator: +1
(each other senator contributes 1 Talent)
Total from all Knights: 1 knight x 2 Plutocrat ability = +2
New Faction total: 8 cash.

You now have two choices to make (as will each player in their round), in this order:

1.) How much cash will you keep in your Faction treasury, and how much will you disburse back to each senator?

2.) Will any of your senators contribute to the Republicís treasury from their personal cash, and if so how much? (Note: this cannot be done from Faction cash!)

Some points of consideration, for everyone as well as for the Frog: Rome currently has 30 cash, and will soon have another 30, minus 4 total cash for Legion upkeep (2 x 2 legions), minus 10 cash for the one Active War. If nothing else happens, Rome will have 46 cash at the end of the Revenue Phase. Raising more Legions to Active costs 10 talents each, later during the Senate Phase. (Once active they cost 2T each turn, here in the Revenue Phase's third segment.) There are a number of bad historical events on the way, and sometime random generic bad events may pop up. Under normal circumstances, if Rome tries to pay a cost with 0 or less cash, EVERYONE LOSES!

On the other hand, and this is super-important: as long as a Plutocrat senator is the HRAO, the highest ranking official currently in Rome (not off at War, or Governing a Province, or Captured), public confidence in Romeís ability to pay its bills will immunize the Republic from shattering under a deficit expense. In other words, right now, since the Frog's Fulvuis is the Consul (and still in Rome itself), the Players cannot lose the game by Rome going bankrupt.

There are some obvious and also subtle implications from this which yíall will have to figure out together in the Senate phase as the game goes along...

Another consideration everyone should keep in mind is that if you want to persuade a knight later (during the Forum phase) to be a minion for one of your senators, the basic chance is 1 out of 6, which improves +1 for each Talent your persuading senator personally contributes toward the bid. So it costs 5 Talents to be 100% sure of getting a knight. But only the persuading senator can spend that cash! -- it canít come from another senator, nor from the Faction cash. (And senators can only persuade knights to be their own minions, not someone else's.)

Lastly, a senator can contribute any amount in his possession to the Republic, but will only earn 1 influence from donating 10 or more Talents. (2 or 3 Inf from other levels but those are impossible right now.)

So again, to the Frog: youíve got 8 Talents in your Faction. First, give how much to whom (keeping how much in your Faction bank); and second, give how much to Rome from which if any senators? The first choice is mandatory (although default is keeping all cash in the Faction Treasury, but then your senators canít use it). The second choice is optional.
Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Yesterday at 04:56:56 PM »

This Phase each turn has three segments (at least in asynch, where Iíve ported a few around to make things easier for players and for me). The first and third are fully automatic.

In the first segment, I generate all the automatic revenue for each Faction, which Iíll report as we go through the second segment.

In the second segment, each player in turn around the table, starting with the HRAOís player, makes several necessary and optional choices for managing your cash. Early in the game this amounts to only two fairly simple choices, but others unlock as your Faction grows more wealthy, and as the gameís history progresses.

Since weíre in the tutorial section of the game, Iíll discuss or remind about cash locations. Location 1 is the umpireís bank, which has infinite cash (but I canít use it for myself or to help anyone).

Location 2 is the Republicís Treasury. This is whence Rome pays its bills. You should assume any expense to the Republic must be paid from here, unless I say otherwise. All players will LOSE THE GAME (normally) if Rome has to pay an expense from 0 or less cash.

Location 3 is each Factionís Treasury. This is used for various purposes which Iíll talk about as we get to them, but early in the game these are few and not very important (yet). Very roughly speaking itís money players give each other directly, and for use in some limited emergencies specific to Factions -- not for Republic emergencies! (In the board game, this money is semi-secret, but not for asynch: I'm reporting it all publicly.)

Location 4 is each senatorís Personal Treasury. This money is kept on your senatorsí cards. Only that senator can spend that money. It also makes senators more difficult to move into a new Faction from wherever they are -- until they spend their personal cash, of course. ;)

At this point in the game, no senator has any cash; and the only Faction (player) with any cash is Ethel the Frog, because heís the Plutocrats and theyíre good at that kind of thing.  :))
Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Yesterday at 04:51:54 PM »

The Mortality Phase is fully automatic, so I only have to report results.

It amounts to only two events. The first is the Activation of (some) Immanent Wars, but there arenít any right now.

The second is drawing a family chit from what is sometimes affectionately nicknamed ďthe death bagĒ, because usually chits are drawn to see if anyone dies -- and not only in this phase! (It does have other uses, like randomly assigning the first Roman Consul, which weíve done already.)

This turn, someone from Family 24 died. But they arenít politically active yet, so no effect.

The end, moving on!
Role-Playing & Adventure Gaming / Re: Mage Knight Board Game
« Last post by Nefaro on Yesterday at 02:19:27 PM »
Wanted to jump in here for the good folks like me who do not have the table space and want to avoid the long setup/take down times games like this have.

Tabletop Simulator has Mage Knight (and Gloomhaven) for TTS.

I've owned Gloomhaven and played it a couple times. Lovely game, but a PIA to set up and take down. I'm selling it and playing it on TTS. It's glorious!!

I've avoided Gloomhaven for that exact reason.  However, the setup time for Mage Knight isn't bad after I sorted all the token stacks into a plastic hobby box, as mentioned awhile back in this thread. 

I just play them right out of the storage box after shuffling them & putting them back in their given slot at the start.  Been doing that with a lot of my tabletop games.  Hobby Lobby bead boxes for less than $2 apiece, and some inexpensive stacks of the tiny Planos for smaller boxed games has been a great time saving investment.  Just pull it out of the box & pop it open.  Easier to rummage around in than old school counter trays too since the slots are taller & more spacious.
Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on September 18, 2018, 07:30:05 PM »
This ends Turn Zero: quite a few new concepts to think about, but the choices themselves were pretty simple.

Henceforth each Turn will have seven Phases, some of which are fully automatic. I'll see if I can run the Mortality Phase and the first segment of the Revenue Phase tonight, but I may not be able to give reports about results until tomorrow afternoon.

During the second section of the Revenue Phase, everyone will go around the table in clockwise order, starting with the Plutocrats (because they've got the Highest Ranking Available Officer currently), and make (probably only) two pretty simple choices about how to manage your cash so far. As the game unlocks and your Factions become more wealthy, more options for the Revenue Phase will unlock.
Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on September 18, 2018, 07:13:44 PM »
And there's the Latin Era Military Statesman. (This is unique to the Latin Era; all other Statesmen are specific historical characters.)

The Militarists retain their normal vote count and their total Influence.
Modelling and Miniatures / Re: 1/72 Soviet Infantry
« Last post by DoctorQuest on September 18, 2018, 07:01:50 PM »
That is some seriously good painting!   :bd:


You have some real talent there.  O0
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