Recent Posts

Pages: [1] 2 3 ... 10
Computer Wargaming / Re: Star Control: Origins
« Last post by bob48 on Today at 04:45:03 AM »
Nope - I've got it on my 'watch' list though. On the face of it, it looks great, but I don't want to drop that much on it without waiting to see some more impressions and reviews.
Computer Wargaming / Re: Star Control: Origins
« Last post by FlickJax on Today at 03:44:23 AM »
So has anyone played yet?

Computer Wargaming / Re: Lux Deluxe
« Last post by em2nought on Today at 03:08:51 AM »
I played the demo back when it may have been just "Lux",  I thought it was the best Risk game that I'd ever tried.  Plays nice and fast and the various AIs seemed pretty good.  I've bought it since on some sale.  Like most digital games I've bought, I haven't gotten around to installing it.  Not sure what's up with that, I need to look back through many emails to find all the games I've bought.  I just don't seem to have much time for gaming anymore.  :'(
Computer Wargaming / Re: DCS Discussion
« Last post by mikeck on Yesterday at 11:46:05 PM »
Perfect for me. I get an hour of so of gaming at a time...canít spend it doing flight checks and warming up engines. I DO like realistic flight modeling and weapons to some extent. Itís the engine management that gets me

There is more engine management in IL-2 than there is in DCS. Not sure what you are referring too. None of the flight checks done on the ground in DCS are actually necessary. They are included in tutorials for realism, but they can all be skipped. There are also quick start up cheats FYI. Press one button and youíre ready to taxi.

In Il-2 and itís Ilk, I turn off complex engine management. Thatís what Iím sayjng. I want to hit ďeĒ to have the engines on and then throttle. I donít want to have to turn on a battery, then a compressor, wait 2
Minutes for warm up, turn on fuel, start engine A then B, etc

For me, the complexity level of Flaming Cliffs 3 is PERFECT. So, Iím happy to see DCS upgrading it of only to add 2 planes. Frankly, I wish I could get a ďFlaming Cliffs 3Ē style of aircraft for each DCS plane released.
Computer Wargaming / Re: Here Lies Early Access. RIP
« Last post by mikeck on Yesterday at 11:41:08 PM »
I donít think it needs to be held in escrow. Give the devs the cash. But start the ďreturn clockĒ when the game is released and not when I bought early access.
Iím sure there is a concern that- by then- people will be tired of playing and refund it but I donít think so. You give people a quality game and most wont return it even if they are tired of it.

The problem is that if the money isn't held in escrow somehow, it won't be around to make refunds with. What's guaranteeing the refund? Steam credit?

Thatís what I mentioned further down. At release, the devs sand steam are making more money off new sales. THAT  money would be used for refunds. Yes, it is possible that so many people will want refunds vs those who purchase on release and do not but that would mean the game is a disaster and Steam takes a loss.

I just donít see how escrow works here. Money in escrow canít be used. Yet the whole purpose for early access is to raise money to continue developing.
If I canít get to that money, why do it?
Modelling and Miniatures / Re: Lord Help Me... I'm going to paint minis!
« Last post by Pzrjager on Yesterday at 11:35:44 PM »
Sounds awesome Con, post pictures here so we can check out your work :)!

Btw Jamus I highly recommend you look up how to make a wet palette. You just need glad tupperware, a paper towel, and some parchment paper. It will keep your paints wet much longer, meaning you won't have to keep thinning them or adding more paint because your paint dried out.

Here's a good how-to video:
General Discussion / Re: Russian Wheat - #1!
« Last post by Sir Slash on Yesterday at 09:38:55 PM »
Had no idea. Thanks for the post.  O0
Computer Wargaming / Re: Here Lies Early Access. RIP
« Last post by ArizonaTank on Yesterday at 09:00:23 PM »
Having spent several years in the software industry (many moons ago)...I used to fret about the breakdown of the dev cycle (what does "alpha" or "beta" really mean anymore?) and the lack of coding and business discipline in the Steam model.

But these days, to paraphrase of the 2nd title to Dr. Strangelove; "I Learned to Stop Worrying and Love Early Access"

"Early Access" is here because of the changes in technology and the neediness of the market. Gamers have no patience and want it now...but they don't want junk either. The combination of Steam for distribution, and easy to use game engines make easy access a no brainer.

Technology definitely drives the dev cycle for consumer software. 30 years ago, a software company didn't have much room for error on first release.  The best way to get patches out was on an omnibus CD-ROM, or maybe if the patch was small enough, you could put it on a public bulletin board for download over a 1200 baud modem. Under those circumstances, a strict dev cycle made a bunch of sense. Getting the initial release wrong meant you were punished by the market severely.

Still, even 30 years ago, there were bad developers and awful games. There were folks producing trash, and taking the money and running...bad actors in game development are not new. 

Now we have early access. The technology allows it, and users are OK with mediocrity as long as it satisfies the "give it to me now" impulse. 

IMHO Early access as we know it will be around until the technology changes.

And...I think that technolgy change is just around the corner.

Machine learning and machine written software is coming in a big way. In 10 years we will start to see big changes in the way games are developed and distributed.

In 40 years, boutique "artists" will be the only humans able to earn a living in "programming". 

The entire concept of software, distribution and the dev cycle will be toast.

AI will be doing the coding, and doing it on the fly.  Players will probably "order" their own custom feature sets and have those custom built on the spot. Think about the Star Trek holodeck. You walk in, and tell it what kind of experience you want.  Gosh knows what kind of platform we will be playing on...but please oh please let it be a holodeck... Only really old guys like me will even remember that "early access" ever existed.

General Discussion / Russian Wheat - #1!
« Last post by airboy on Yesterday at 08:30:25 PM »
At the beginning of the last century (around 1900 - 1913) Russia was the worlds largest wheat exporter.  Then came WW1, Communism, seizing farms in forced collectivization, starving the Ukraine, etc.....

In 2016 and 2018 Russia is once again the worlds leading wheat exporter.  This is attributed mostly to the collapse of the Russian Ruble, the high values of the US Dollar, and finally getting stable property rights and modern farming technology in Russia.  Unlike a lot of other products which have had sanctions placed on export to Russia, I don't know of any country that embargos farming tech.

Some of the world's richest farmland in Russia, the Ukraine, Romania and other countries are finally producing something like the proportion of world food exports they had prior to World War 1.  This is a very important story because it lowers worldwide food prices which lifts a lot of people out of poverty.

I was fortunate to visit Romania a couple of years ago and the soil is amazingly rich.  It was a major food exporter going back to Rome - except during Communism or when it was involved in wars.  The intensity of crop cultivation was similar to what you see in the USA Midwest.
Computer Wargaming / Re: Here Lies Early Access. RIP
« Last post by ArizonaTank on Yesterday at 07:41:05 PM »
Some Early Access games fall into yet another category: the finished Alphas.....

7 Days to Die,

Keeping in mind that 7DtD was never meant to have a game-completion state (and their new content updates have slowed down a lot).


I have had a ton of fun on 7DTD...I am ashamed to admit how many hours of my life I have put into it....but what fun!  I never even noticed that the game is in "alpha". I think I paid $15 for it years ago... 
Pages: [1] 2 3 ... 10