Polaris Sector - another new space 4x

Started by RedArgo, November 02, 2015, 04:48:47 PM

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steve58

#15
Matrixgames has created a completely dedicated site for Polaris Sector and its live.  Release tomorrow.

http://polaris.slitherine.com/

...and a new video

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bayonetbrant

You guys know we've run about 6-7 episodes of a visual AAR on the front page for the past 2 months for Polaris, right?
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Rayfer

Quote from: bayonetbrant on March 21, 2016, 02:28:53 PM
You guys know we've run about 6-7 episodes of a visual AAR on the front page for the past 2 months for Polaris, right?

What front page?  Just kidding.

bbmike

My bank account is going to bit hard this spring.  :D
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vyshka


Anguille


Jarhead0331

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tgb

I didn't put a lot of time into the Beta, but what I saw wasn't particularly impressive.  The approach to research is interesting, but other than that it's just another space-based 4X game in an overcrowded field. It's not bad, but with Stellaris, MOO, Endless Space 2, and perhaps even Distant Worlds 2 on the way I don't really see a reason to get excited.

vyshka

I wish Code Force would give us an update of where things stand with Distant Worlds 2

mikeck

#24
I'm excited not because there is anything new, but because it ha everything I want. Ship design and combat from Stardrive, pausable and adjustable realtime like DW along with espionage and stuff. Nothing new but so many new ones are missing elements like meaningful combat.

For example, I'm disappointed in Moo4 because of the lack of espionage and meaningful combat
Disappoint in Predestination because it is the bases but you end up frantically clicking "next" turn because the time period is too short. Immersion killing
DW, don't like the graphics,
Galactic Civ, too cartoony

So far, stellaris looks great but this one looks good too. Has what I want even if it's not new.
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mikeck

I guess it also has a fleet logistics system whereby ships require refueling and rearming. Can be done at a colony or you can include tenders and refuelers in the fleet...like DW
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Zulu1966

Quote from: mikeck on March 22, 2016, 01:52:12 PM
I guess it also has a fleet logistics system whereby ships require refueling and rearming. Can be done at a colony or you can include tenders and refuelers in the fleet...like DW

Well - you just made me buy it with that...
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Kushan

Quote from: mikeck on March 22, 2016, 12:49:50 PM
Disappoint in Predestination because it is the bases but you end up frantically clicking "next" turn because the time period is too short. Immersion killing

Sad to say I'm taking the complete opposite view, looks like just another MOO2 clone with absolutely no desire to try and innovate. Its like they went down the check list, humans; check, space elves; check, insectoid/reptile races; check, ship design; check....

Not saying Stellaris will be any better in terms of innovation but from what I've seen I get the impression they've done a better job at creating a "living" galaxy rather then just another space 4x with 8 empires fighting it out.
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mikeck

Fair enough. I'm to the point that I know what I like. If a game has it, I'm in. If it's the same old thing, then that's fine. In this case, there is nothing new, but not enough 4x have all of the elements I like. This one does.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Jarhead0331

^How is ground combat modeled? I know there are Marines, Heavy Infantry, Armor and "military boats" (pretty odd choice, there), but I'm not sure how it all works.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18