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Enigmas of the Mystical / Re: More Pix For A Laugh
« Last post by mirth on Today at 02:20:11 PM »
One of my functions at the Rock,Gem and Mineral shows that my step daughter and hubby put on is to ... "motivate" staff. Millennials can come across like that - a wallowing goo-bucket of angst and self pity, but I give them an Ikigai pump and that seems to help.

Its better than "fer fck's sake, that table looks like shit, put some organization to the fuckin' display"

https://en.wikipedia.org/wiki/Ikigai

So you get to be the Grumpy Old Man. What a stretch for you :P
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Music, TV, Movies / Re: Black Panther, meh.
« Last post by mirth on Today at 02:15:29 PM »
Just back from seeing BP. Liked it a lot. Wouldn't say it is the best MCU movie, but it is definitely one of the better ones.

The criticisms are few and minor:

  • Too much CGI (but this is a problem with most comic book movies)
  • Klaue got taken out pretty early. Andy Serkis has done a good job with the role and was largely wasted in Age of Ultron and BP.
  • I can't figure out why T'Chaka wouldn't have taken the boy (and N'Jobu's body) back to Wakanda. Other than needing to have a plot for this movie.
Some of the things I really liked:
  • Michael B. Jordan was a relatable villain. Not just the standard, "I'm evil and want to destroy the universe" of most MCU baddies.
  • The Dora Milaje were totally badass. In fact, the female leads were pretty badass. And they were more interesting than their male counterparts. Give me a female Black Panther movie.
  • Liked the ending and the post credit stuff.
Solid Marvel movie. I give it an 'A'.
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Current Events / Re: RIP Billy Graham
« Last post by JasonPratt on Today at 01:34:53 PM »
Totally agree with the above. He was Christianity without the conflict, partisanship, and self-absorption. Rest In Peace Good and Faithful Servant.

He was a bit more prickly back in his earlier decades, but he mellowed out more during my lifetime.  O0
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Current Events / Re: Consolidated Syria Conflict Thread
« Last post by JasonPratt on Today at 01:28:05 PM »
"The Yankees made their [bleeping] point."

Yes. Yes we did. When your commanders say "Go take that from the Americans", you go defect.
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Current Events / Re: Berlin Wall
« Last post by JasonPratt on Today at 01:21:24 PM »
Ha, good point. I just have a picture in my mind of her standing next to you whispering in a pnaic, "you're going to die, they're probably going to shoot you and you're going to die," with you thinking something along the lines of "not helpful, tour director..."

"NO SPEAKEE ZE GERMAIN, remember? ...but as long as I'm gonna be shot, are you seeing anybody right now?   O:-) "
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General Staff Support Forum / Re: Changelog
« Last post by Andy ONeill on Today at 12:59:09 PM »
Scenario Editor ( but will really only be used in the game ).

Replaced Pathing.
The original approach was a prototype but bugged, slow and could not be multi threaded.
It also only used very simplistic terrain efffects.

After trying several alternatives, Ezra gave me a bunch of links to investigate.
One of them eventually led to this library:
https://roy-t.nl/2017/08/01/A-Star-Pathfinding-nuget-package.html
There's a fair bit of code kicking around out there on the web that doesn't seem to work so well.
Roy's code does work and works with weightings.

It also works multi-threaded which will significantly improve user experience.

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Books & Reading / Re: What are we reading?
« Last post by Gusington on Today at 12:55:28 PM »
Starting Ancestral Machines by Michael Cobley for the second time. It is 4x space opera. First time I tried I got 20 pages in and it required too much thought. So I'm trying again.
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Computer Wargaming / Re: Stellaris
« Last post by OJsDad on Today at 12:28:51 PM »
While over at the Matrix forums today, I noticed a thread about the Stellaris update in the Distant Worlds section.  It's been locked, as the OP isn't kind to Stellaris.  But here is what it says.

Quote
It is glacial pace, aggrevating, pacing is all wrong, combat is incredibly shallow unlike DWU, AI sucks (unlike DWU), your interstellar galaxy spanning empire is limited to 1 scout ship - 1 science/scout for you! 2 if you're lucky and much later in game.
I

I can understand the unhappiness with the pacing.  However, DW does allow for an Epic game that will slow it down a lot.

I"ll need to fire up DW:U again, it's been quite awhile.  But, from my memory, combat in DW was the worst.  At least in Stellaris, the ships in your fleet attack together.  Nothing more frustrating in DW than do have a fleet jump on an enemy in a circle, then attack piecemeal and get the crap kicked out them by a weaker force.  Am I remembering that correctly, or has that changed.

I not sure why this person has issues with building science ships.  I have 3 in my game.  It takes a little longer, as you need energy to high leaders and not influence now, but it's not that much longer.  I could have more science ships now, but don't think I need them.
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Computer Wargaming / Re: Stellaris
« Last post by OJsDad on Today at 12:20:23 PM »
I've been playing quite a bit the last few days.  In fact, the only reason I'm not playing now, is that my son kicked me off the computer so he play Farm Simulator.


Personally, I am not enjoying it. I'm sure there is a wall to break through to positive somewhere, but I haven't found it yet. I'm finding expansion to be extremely frustrating. Without the ability to expand in the early game, its just f@cking boring. Without being able to expand, I'm barely able to defend myself against pirates, which further prevents me from expanding.

I do agree, the game is a lot slower.  I think you really have to set the crisis starts back further at the game setup.  Otherwise, you're going to get steam rolled.  I think I have 5 planets colonized in the first 40-50 years.

I'm not having too much issue with pirates.  In my current game, They kept appearing in single system, even after I cleared them.  Once I placed an outpost there, they quit popping up.

Quote
I'm just not sure why they felt the need to totally restructure the game. Clearly many people enjoyed it as it was...furthermore, it took me damn near half an hour to figure out how to build naval vessels. Why the hell does the UI hide this build menu behind an obscure tab in the starbase menu? I can build civilian ships directly from the spaceport tab in the planet UI, but the only way to build military vessels is to select the starbase and find a hidden UI tab...WTF? It adds two or three clicks to perform a really common function...for what?

Remember, civilian ships can be built at any planet.  Those are science, construction, and colony ships.  Same as pre 2.0.

No, you have to decide which outposts to upgrade to space stations.  While there is no limit to the number outposts you can build (provided you have the minerals and influence) there is a limit on the number of space stations.  Once an outpost upgraded, you can then decide if it can build military ships or not.  You do this by adding a shipyard.  You may choose not to add a shipyard though, an example may be a space station in a boarder system that is the for protection.  Then you may want to make it weapons heavy.  Also, space stations can build defense platforms that orbit it, thus strengthening the system defenses.

This is a big change from, you can do everything to where do you really need these key components at.

Oh, if you didn't see it yet, space stations are on the quick list menu in their own group, separate from planets.  Those space stations with shipyards are listed separate from those without.


A couple of other thoughts;

1.  During game setup, on the Hyperlane Desity down to .75, it really changes the map layout.  In my current game, I've a some chains of systems that are deadends.  Unless there is something I need immediately on one of those systems, I don't waste my influense on building outposts to them all.  I'll lock them up so no one else can get there, and then bring them into my borders later.

2.  When I start a game, I look at the geographic layout of the hyperlanes.  As I work my way out the different paths from my home system, I image each system as within my borders.  I thik look for choke points.  Systems that only have one hyperlane connecting from outside of my borders.  I then send my science ships to those chokepoints.  If those systems look promising, I'll then survey the system between, and start buiding outposts.  Even while your sciense ships are passing through systems your not surveying, you can see if they have any planets.  They can help you decide which way to start expanding. 

3.  With the changes to space stations, you don't need to have a planet in a system to make it usefull.  I have one space station at a choke point that can build military ships and I've been building defense plateforms to defend the system.

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