Author Topic: Post Scriptum - Operation Market Garden Shooter  (Read 4054 times)

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Offline Destraex

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #60 on: May 08, 2018, 04:47:24 PM »
Quote from: Hofstadter
They implemented that today.

I will defend squad to the death O_______________________________O

Thankfully this isn't life or death.

From 4 MAY change log:
Quote
Vehicle Armor Locational Damage
All vehicles now have more defined armor values IE: an APC will have more armor on its front, less on its sides, and very vulnerable in the back. This first take will loosely reflect more closely real-world characteristics, as well as create more depth to the AT role.

I guess that's a good start, but the Infantry (the core of the game) still has wonky models. You either get wounded or instantly killed. No damage to body parts, limping, or tertiary effects.

In three years I've had very few good experiences with Squad that I don't think will change with Post Scriptum.

Limited servers

There's no 'friend' system, so you rarely get the chance to be in the same Squad or even Team as your buddies when you hon a server

You are at the whim of a terrible Squad Leader that doesn't understand the game systems or you have a squad that doesnt want to work together

Repsawn system is AWFUL, specifically respawn timers. Your character is fickle and dies easily. Why make okayers wait over a minute to respawn ?  I don't want to wait 90 seconds to respawn. I want to enjoy the game, not sit at my computer staring at a blank screen for 90 seconds at a time.

No friends system would be a huge concern for me.
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Offline Bardolph

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #61 on: May 25, 2018, 07:20:36 PM »
Test server version up for download now for those who have purchased it. I'm downloading at the moment but will take forever on my dsl connection. Hope to get a look at it while the weekend test is going on. Curious to see if they can handle the load.

Cheers!

Offline Hofstadter

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #62 on: May 26, 2018, 06:22:52 AM »
Couldnt really get into it, the optimization was rather horrid for me
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Offline Bardolph

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #63 on: May 26, 2018, 10:13:16 AM »
I played it for maybe 15 minutes last night. Graphics were similar to Squad, everything was rather blurry and indistinct at any distance. The grass and foliage look pretty bad when you are moving. Frame rates were very low, hovering around 45 most of the time (1070, 16gb ram, i5 8600k). Got to where some shooting was going on, couldn't see anything (which could be considered pretty realistic lol). Got shot, had a medic patch me up. Climbed up to the third floor of a building and saw a Panther which was shortly blown up somehow. Finally, way in the distance I saw a little bit of movement that I assumed was a German. Fired a couple shots, got an instant dose of MG 42 in response and the game crashed.
Will give it another look today but keeping a close eye on the 2 hour return window.




Offline Silent Disapproval Robot

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #64 on: May 26, 2018, 02:18:28 PM »
My frame rate was pretty choppy even after I lowered the gfx settings quite a bit.

Took some time to figure out how to spawn but once I got in it seemed pretty straightforward.  Played for a bit as a Bren gunner.  Shot two Germans (I hope they were Germans.  Couldn't really tell) then got nailed and called it a day.


Offline Father Ted

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #65 on: May 26, 2018, 03:56:07 PM »
Played for a bit as a Bren gunner.  Shot two Germans (I hope they were Germans.  Couldn't really tell) then got nailed and called it a day.

Haven't even got on a server yet, but your experience gives me hope.  In short doses I really enjoy the sense of chaos that Squad produces - to me that seems the essence of modern infantry combat (hasten to add that this impression is based solely on books/TV docs, not personal experience).  As a game (in terms of win/lose, K/D, score, etc) Squad can get frustrating, but I do relish that whole hunkering-down-whilst-working-out-the-source-of-incoming vibe.  I'm guessing PS will do the same, but with a cooler setting.

Offline jomni

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #66 on: May 26, 2018, 04:34:33 PM »
No friends system would be a huge concern for me.

I don't have friends so I'm fine.  :2funny:

Offline Silent Disapproval Robot

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #67 on: May 26, 2018, 04:41:37 PM »
Played for a bit as a Bren gunner.  Shot two Germans (I hope they were Germans.  Couldn't really tell) then got nailed and called it a day.

Haven't even got on a server yet, but your experience gives me hope.  In short doses I really enjoy the sense of chaos that Squad produces - to me that seems the essence of modern infantry combat (hasten to add that this impression is based solely on books/TV docs, not personal experience).  As a game (in terms of win/lose, K/D, score, etc) Squad can get frustrating, but I do relish that whole hunkering-down-whilst-working-out-the-source-of-incoming vibe.  I'm guessing PS will do the same, but with a cooler setting.

I left out the 5 minutes it took to drive a jeep (and a further 5 to figure out how to get in and drive it) from the spawn over to the front line.  Once I got there, the firefight I was in lasted about 20 seconds from me peeking out through a hedge and setting up my bipod to me taking a bullet in the cranium. 

Offline Destraex

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #68 on: May 26, 2018, 09:06:26 PM »
No friends system would be a huge concern for me.

I don't have friends so I'm fine.  :2funny:

Jomni do you have this? I have it now. I was rather impressed actually, never having played squad. Sheesh thier is a lot to learn and the community in my area seems to expect you know everything already... apart from sounding very mature, they seem to be much much younger than me :)

Grabbed Post Scriptum for the test weekend. Sound effects are great. Plays a little like a really small version of flashpoint, around the size we used to make our missions. A lot to explore here. Game I think has the right ratio of realism and practicality for a playable game so far. Here are a few screenshots off my PC so you can see what it looks like on a lower end PC. Was getting 40FPS, although at times it dipped to 13FPS. I am running an old 3570k processor and a GTX970 GPU and had most settings at the top, for those that want to know.
 It's alpha and I am not sure when the next test weekend is. There were tonnes of servers full when I checked. Generally with 80 people or so in them

he mode I just played had an offensive and defensive side. Once the objectives are taken by the attacking player, one by one. They cannot be retaken. Only remaining objectives can by defended. This does not preclude a counter-attack but does stop that counter attack from actually taking back ground. In real life of course attacking and defending were most often the roles of armies at least locally. Meeting engagements did happen of course. I destroyed a Sherman Firefly with my panzerschreck as well as the infantry scout covering ahead. However because I was on my own, at an already capped objective. It was to no avail. In fact come to think of it, I do not even think kills are "literally" displayed in the points scoring system. It simply lists things like "teamwork" and "objective". This is a great incentive (not incentiviser) to work as a team. I assume if you stay with your squad you automatically gain points.

It really is a breath of fresh air to see terrain that trys to actually look like the area it portrays as well as undulating enough to make infantry effective at moving without getting immediately pinned. The fact that most players are forced to have their historical counterparts bolt action rifles helps in that regard. Tanks are very hard to see out of, although I only tried an British armoured car. You do see the commander of tanks unbuttoned, I imagine for obvious reasons.
"They only asked the Light Brigade to do it once"

Offline Destraex

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #69 on: May 26, 2018, 09:27:22 PM »
Just thinking about it actually, I think one of the things I like about it thus far is that I did not notice any sway while running or aiming if you are not fatigued. I am not really a fan of games that make you play the with the gun swinging about in prone rested positions.

Here are a few pics for you guys























"They only asked the Light Brigade to do it once"

Offline jomni

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #70 on: May 27, 2018, 05:30:22 AM »
Jomni do you have this? I have it now. I was rather impressed actually, never having played squad. Sheesh thier is a lot to learn and the community in my area seems to expect you know everything already... apart from sounding very mature, they seem to be much much younger than me :)

Not yet.  Only have Squad.

Offline Destraex

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #71 on: May 27, 2018, 06:46:52 AM »
Let me know when you have it if you want. We should try a Grog squad, deep south deep deep south grogsquad. I don't think this game would be playable on the US servers? Not optimised enough yet.
"They only asked the Light Brigade to do it once"

Offline Skoop

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #72 on: May 27, 2018, 11:21:47 PM »
I actually rather enjoyed it.  I think the WWII weapons fit well into this system.  It's a campers delite, and I love to camp.  It does take a while to find a good camp spot, but when you do...it's deadly and takes for ever for them to find you.  The canteen helps with running so you can cover the map a little better.

Offline Destraex

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #73 on: May 28, 2018, 06:54:41 AM »
Skoop you're a camper? I hate you! :P
I would have thought the scoring system would stop you from camping so much. Does it not reward teamplay?
But then if their is no progression system who cares about score right?
"They only asked the Light Brigade to do it once"

Offline IronX

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Re: Post Scriptum - Operation Market Garden Shooter
« Reply #74 on: May 28, 2018, 09:48:19 AM »
The game does reward points for team play, although at this point it's not clear what it actually does. Personally, I'd prefer not to see the game offer bonuses for certain play styles and keep it a level playing field.