Author Topic: The painting urge is strong - cannot resist  (Read 3985 times)

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Offline Barthheart

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Re: The painting urge is strong - cannot resist
« Reply #45 on: January 10, 2018, 10:30:57 AM »
...and no playing with un-clipped counters.........

:-)

 >:(
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Offline bob48

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Re: The painting urge is strong - cannot resist
« Reply #46 on: January 10, 2018, 11:19:15 AM »
 :-"
'We few, we happy few, we band of brothers'

'Clip those corners'

Offline undercovergeek

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Re: The painting urge is strong - cannot resist
« Reply #47 on: January 12, 2018, 12:41:20 PM »
The brave men of 1st platoon so far - i dabbled with painting a tally under their base of how many battles theyve had and how many theyve survived but the kills are simply distributed amongst the group



George



Harry



John - The Sarge



Lofty


Offline Barthheart

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Re: The painting urge is strong - cannot resist
« Reply #48 on: January 12, 2018, 01:28:31 PM »
 :clap:
 :notworthy:
PETS - People for the Ethical Treatment of Square corners

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Offline undercovergeek

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Re: The painting urge is strong - cannot resist
« Reply #49 on: January 16, 2018, 03:53:20 PM »
Tonight i wheeled out the boys for their first competitive match and my very first game of Bolt Action - against the club 'owner' and early beta developer of the game - arse!

As i only had 7 figures of my own Mike lent me 2 other squads of 7, the LT and his bodyguard, a sniper team, and an artillery observer

He was playing with Germans, some kind of Jaeger variant and was experimenting with squad sizes and weapons hence his unpainted masses

Most of the action would take place on my left of the board in a wooded area at the back of the cottage -



Having called in his arty strike the observer becomes a single soldier armed with whatever your OOB states - here a sten gun - my 3 man MMG team is in the cottage, the 2 markers indicate ive lost 2 of the 3 crew but can still fire. The observer has moved up to cover the MMG team or to provide extra fire for the carnage in the woods in the background



Mike advances his 10 man squad - the grey guys - and thats 16 dice needing only 3s to hit my squad of 4 facing them - however, he's got a pin marker from the previous round where i hit his squad but failed to score any wounds (a regular feature of tonights game) - so before he can do anything he has to pass a morale test, he fails, snort. On a double 6, heh heh - this rare occurrence is called a FUBAR, Mikes squad has failed so spectacularly it has to roll on the FUBAR chart - he rolls a 1 - the worse result. In a panic of indecisiveness and bad management the squad turn to their left and start shooting their own guys, his other advancing squad in white and he kills 5 of this 10 man team, this in turn is 50% of this squads manpower, they also fail a morale test and go running off into the woods



Heres the hero of the match - on the other side of the second stone wall is a sniper team thats just run out of a building i was about to assault - needing fours to hit and 5s to wound the guy pulls out his sten gun, you get 2 shots for an SMG, and rolls to hit and wound on both members of the enemy sniper team - first victory dice to the Brits

Thats Mike on dead German clean up duty



Having lost the hero observer to close combat and the decimated MMG team in the cottage and an infantry squad in the woods, Mike is up 3 to 1 but hes running out of command dice - I have the LT, the sniper squad and half an infantry squad left to try and wipe out the last of his grey guys here, and have an uninjured squad on the right of the board ready to bear 13 dice on a 2 man MMG team



Both plans come off - 3 dice each, a draw on my first outing - ill take that




Offline bob48

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Re: The painting urge is strong - cannot resist
« Reply #50 on: January 16, 2018, 04:04:08 PM »
Looks good, 'geek. :bd:
'We few, we happy few, we band of brothers'

'Clip those corners'

Offline Staggerwing

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Re: The painting urge is strong - cannot resist
« Reply #51 on: January 16, 2018, 05:39:32 PM »
Damn but that looks like fun.  O0
Vituš ér enn - eša hvat?  -Voluspa

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Offline BanzaiCat

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Re: The painting urge is strong - cannot resist
« Reply #52 on: January 17, 2018, 08:09:52 AM »
Love those pics. Especially the ones taken from the perspective of the minis.  O0

Offline undercovergeek

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Re: The painting urge is strong - cannot resist
« Reply #53 on: January 17, 2018, 02:08:36 PM »
Love those pics. Especially the ones taken from the perspective of the minis.  O0

Because the game rules are true line of sight you actually have to get your chin right in there to check visibility - I took pics whilst doing it

Offline JudgeDredd

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Re: The painting urge is strong - cannot resist
« Reply #54 on: January 17, 2018, 03:16:48 PM »
Very cool  :notworthy:

When moving, I don't see any hexes...how do you determine how far a unit can move?
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Offline undercovergeek

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Re: The painting urge is strong - cannot resist
« Reply #55 on: January 17, 2018, 03:55:58 PM »
A unit can advance up to 6 inch and choose to fire with a minus 1 penalty

Or run 12 inch with no fire at the end

Or assault 12 inch into close combat and resolve the hand to hand

Offline BanzaiCat

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Re: The painting urge is strong - cannot resist
« Reply #56 on: January 17, 2018, 05:11:24 PM »
...so if they do not move, they get to fire with no penalty?

Offline bbmike

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Re: The painting urge is strong - cannot resist
« Reply #57 on: January 17, 2018, 05:42:33 PM »
Or the real question- what is the rule system?
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Offline Barthheart

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Re: The painting urge is strong - cannot resist
« Reply #58 on: January 17, 2018, 06:27:43 PM »
Tonight i wheeled out the boys for their first competitive match and my very first game of Bolt Action - against the club 'owner' and early beta developer of the game - arse!
...

 :nerd:
PETS - People for the Ethical Treatment of Square corners

I'm not a drunk, I'm just Canadian - Shawn Germain

Offline undercovergeek

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Re: The painting urge is strong - cannot resist
« Reply #59 on: January 18, 2018, 12:21:32 AM »
...so if they do not move, they get to fire with no penalty?

Exactly, although smgs don't suffer a move and fire penalty and throw 2 dice for damage