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Wargaming / Re: Another Star Wars:Rebellion question
« Last post by bbmike on Today at 05:12:57 PM »
Found this on BoardGameGeek. BGG is a great place to check rules.  O0
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Wargaming / Another Star Wars:Rebellion question
« Last post by JudgeDredd on Today at 04:38:48 PM »
I pulled the card Long Range Probe. The card sayd

Attempt in Any System
If successful, the Rebel player must tell you if the Rebel base is in this system

So I played the card and my daughter revealed the Rebel base was there. However, on checking something else about the Rebel base, I saw this in the Rules and Reference

Under the section Revealing the Rebel Base it states
The Imperial Long Range Probe mission card does not reveal the Rebel base

How can both of these be right?

Thanks
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I'm more likely to spend over 6 hours on a single game if I'm doing it solitaire.  Ofc, it's easy to pack it up if you don't feel like continuing so no big deal.

Not so much multi-player.  Aside from getting it all planned, especially if it ends up taking more than one session, it's just easy for gaming fatigue to set in at some point during a long run.  It's very rare, being able to sit and concentrate on one thing for 7+ hours, at least for me.  My thinkmeats gotta move focus regularly.
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Nowadays, when playing solo (which is 99% of the time), I'm more open to shutting down a game before it's finished. The main reason now is my priorities shift, whether it's work or another game that needs to be looked at. I also find that I get bored easily, especially if a game isn't playing out in an entertaining fashion.
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Yup.  Do so fairly regularly. 
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Do you mean continuous play or broken up? Either way, I would.  :D
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I've got one simple question to ask my fellow board gamers.  I'm trying to get a feel for how committed we all are to playing a board game to completion no matter how long it would take.  It could be solo play or with friends.  Don't forget to factor in the realities of life schedules and other distractions.  So here is my question:

Q:  Would you ever play a board game to it's final conclusion even if it meant spending over 6 hours to do so in a) a game by yourself or b) a game with 3 other human players?
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Wargaming / Suez '73 - The Battle of Chinese Farm (1981)
« Last post by Crossroads on Today at 04:24:17 AM »
Retro Warning!  :timeout:

Having said that, boy oh boy, finally found a seller willing to whisk a copy over the bond to euroland!

The Israeli crossing of Suez Canal during the 1973 war is one of the great battles out there still not really well known with the uneducated wargaming masses (not referring to you dear Grogs, of course I am not). I've had my eyes on this game for such a long time I bought it the second my Noble Knight Games alert told me about it.

And of course, suddenly they had two of them, one for a twenty note, and one for 18 bucks with a warning "counters clipped". Now, if it would have said "counters clipped with a Oregon Lam clipper", I would have gotten that one even at double pace, but alas, stay safe out there peeps and all that.

This is such a remarkable game, it ships for instance with Order of Battle sheets for both sides (remember this is an Arab-Israeli conflict where OOBs are notoriously difficult to obtain even now), formation sheets where you can build them, rulebook and historical notes, a beautiful map, and all this from 1981  :smitten:



But yeah, talking about under appreciated military operations. Even the box talks about the Battle of Chinese Farm, which was just a one flank of the operation. Well, a crucial flank at that as the route for the pontoon bridges went next to the area, so hardly insignificant either.

But yet, the crossing of Suez Canal, just weeks after beginning of hostilities, which you might recall went nothing but per scripts for the IDF, with Egyptian forces well trained, well armed, and tanks no longer the kings of the battle field they used to be. That's the main event here.

I just finished reading Crossing Suez a couple of months ago, and if there is a case study you want to read about Friction (with capital F), you could do worse than grap that book from Amazon. Amazing stuff, how the Israelis ever managed to pull the crossing among confusion, internal fighting among big egos, and yes, friction, ...

Next, time to set it up...  :bd:
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Wargaming / Re: Normandy, The Beginning of the End
« Last post by Crossroads on Yesterday at 12:17:51 PM »
I've been on a fence with this one but it sure looks interesting. It's gorgeous, it's platoon scale, and it's in Normandy. So why not.  :dreamer:

What should I pledge to get the base game plus the XL map boards, is that possible there? TIA
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Wargaming / Re: What's on your table right now?
« Last post by JudgeDredd on Yesterday at 12:10:14 PM »
Paint those minis! Or at least wash the details.
Painting those minis is going to take sooooooo much time
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