GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: JasonPratt on September 15, 2019, 02:20:58 PM

Title: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on September 15, 2019, 02:20:58 PM
Since some other people have picked up the game recently (Huw among them), it occurred to me that an interesting multiplayer game might be made of players teaming up to solidify a region and then opposing the Successor states with our Confederation.

Game restarted Monday Oct 28.


CURRENT TEAMS:

Speedy, MetalDog and Tuna: MD takes Belgium, Tuna tags in with the Averni, and Speedy completes the continental Europe team with the Goths. Map here for reference. (http://grogheads.com/forums/index.php?topic=23872.msg654887#msg654887)

Barth and Huw: take the Brigand/Brittone back-to-back-bros! (Respectively.) Map here for reference. (http://grogheads.com/forums/index.php?topic=23872.msg654886#msg654886)

Blucher and I will be teaming in Southern Arabia, as the Qats and Sabs respectively: Map here for reference. (http://grogheads.com/forums/index.php?topic=23872.msg654890#msg654890)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: al_infierno on September 15, 2019, 02:39:31 PM
I've tried a few games like this and the main problem is that everyone inevitably ends up with with objectives in each others territories, which makes for some awkwardness.

I'd be up to give it a shot with a proper group, though.  I've only tried it in ad hoc games with randoms, which doesnt lend itself to cooperative play.

Another good idea for an alternate FOGE game is making all the primary factions (Rome, Carthage, Alexandrian successors, etc.) AI controlled and only let players pick secondary or minor nations.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Tripoli on September 15, 2019, 03:07:42 PM
One other possiblity: It is possible to play multiple powers.  You could set up a game where the players got to pick one major/one minor power, or two mid-ranked powers, separated by at least half the length of the map.  After 30 or 50 turns, the player would have to chose which power to stop playing. 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Huw the Poo on September 15, 2019, 03:46:29 PM
I'll leave the decision of type of game to you guys who are more experienced, but I'm totally in!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 15, 2019, 03:49:27 PM
Quote from: al_infierno on September 15, 2019, 02:39:31 PM
I've tried a few games like this and the main problem is that everyone inevitably ends up with with objectives in each others territories, which makes for some awkwardness.

Hm, yes that's true, I had forgotten that. The computer has a list of objectives it runs down in order (more or less inevitably in my experience) for each faction, including capitals of other factions. Not getting those objectives leads to potentially stagnant factions (or worse, degrading ones).
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: devoncop on September 15, 2019, 03:56:25 PM
My vote would be for a vanilla game.

The more restrictions and "special rules" you make the less satisfactory the game in my opinion...(I have played or am still playing in about 40 games and have definitely found this to be the case).

Co-op games are fine initially but the whole point of the game is to try and win on Legacy so it can never last and some folks don't like it when one player breaks away.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: al_infierno on September 15, 2019, 04:01:00 PM
Quote from: devoncop on September 15, 2019, 03:56:25 PM
My vote would be for a vanilla game.

The more restrictions and "special rules" you make the less satisfactory the game in my opinion...(I have played or am still playing in about 40 games and have definitely found this to be the case).

Co-op games are fine initially but the whole point of the game is to try and win on Legacy so it can never last and some folks don't like it when one player breaks away.

I'll take your word for it as you're clearly the resident Grogheads FOG:E expert  :D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: devoncop on September 16, 2019, 12:01:07 AM
Quote from: al_infierno on September 15, 2019, 04:01:00 PM
Quote from: devoncop on September 15, 2019, 03:56:25 PM
My vote would be for a vanilla game.

The more restrictions and "special rules" you make the less satisfactory the game in my opinion...(I have played or am still playing in about 40 games and have definitely found this to be the case).

Co-op games are fine initially but the whole point of the game is to try and win on Legacy so it can never last and some folks don't like it when one player breaks away.

I'll take your word for it as you're clearly the resident Grogheads FOG:E expert  :D


Pah !!

Obsessive ......maybe.....

"Expert" .....Definitely not !  :)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Pocus on September 16, 2019, 02:12:04 AM
Expertly obsessive  :uglystupid2:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: devoncop on September 16, 2019, 02:48:20 AM
Quote from: Pocus on September 16, 2019, 02:12:04 AM
Expertly obsessive  :uglystupid2:

I can sign up to that description  :DD
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: MetalDog on September 16, 2019, 05:43:56 AM
I think I would be willing to throw my hat in the ring for this.  Somebody should alert Tuna this is going on.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: besilarius on September 16, 2019, 06:18:16 AM
In regards to set up, this multiplayer group would have a lot of fun with running a rather large faction, say Antigonids, and a small faction, like the Picts.  The two factions should be far away from each other, so they could not combine, or fight each other.
This allows a full gaming experience, with lots of opportunity for diplomacy and treachery.
At the end, add the two factions results to determine the winning player.

A group ran a game in the ancient's world in the time of Stilicho.  There were five players, two had East Roman factions and three had West Roman factions.  Then they also got a barbarian tribe. 
The barbs were allocated so that they were far away from the player's Roman holding.  For example, the East Roman in Egypt and Syria had the Picts.  If a barbarian tribe was destroyed, then the Roman player got a new tribe in replacement.
Was  agreat game.  The diplomacy and back stabbing was deliciously epic.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 16, 2019, 07:17:06 AM
How would that work in this game? -- I mean multiple players running one large faction (like Antigonids or Selucids)?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on September 16, 2019, 07:42:39 AM
This is sounding epic. I'm in.
:D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 16, 2019, 08:05:20 AM
I pinged Tuna on Steam chat with the link.

As long as we all understand that the goal is one for all -- whoever puts the ball over the goalpost we all win -- I don't really foresee a problem with a confederation of cooperative weak nations. We'll just have to work out diplomatically who should get what objective areas, so far as possible, and then accept that some objective areas will not be shareable.

Legacy points could be considered "combined", too. Not that the game will recognize this, but the game is just a bunch of automatic reactions pingponging around after all. ;)

And we can have other goals that we would consider for the win. For example, take a relatively Roman goal: eliminate the Successor states and control their areas.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: devoncop on September 16, 2019, 09:27:07 AM
The co-operative type games are very different in character to a traditional game and I know a lot of players really enjoy them so I am sure you will have a blast  :)

It's not for me but I shall follow the game closely !
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Tuna on September 16, 2019, 04:39:45 PM
Definitely interested!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 16, 2019, 06:03:15 PM
It occurs to me that multiple teams might be needed in different areas.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: MetalDog on September 16, 2019, 09:56:11 PM
Belgae forever!

Before I agree to cooperating with everyone, does someone want to give me a general outline of what you are thinking?  I mean, 8 or 10 guys all on the same side doesn't sound that appealing to me.  Several 2 or 3 man teams would be more my style.  Having said that, if everyone agrees it's going to be 10 of us against the world, then who am I to stop us?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 17, 2019, 08:25:15 AM
Well, originally it was going to be two or three guys on the same side in a barbie confederation. Things have kind of spiraled upward.  :coolsmiley:

Scattered clusters seems like a better idea right now. But we're still hashing ideas out.

(And thus, government barely works and stays out of the way of the civilian! Just like a real democracy!  :D )
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: devoncop on September 17, 2019, 11:50:48 AM
Just for info a major patch 1.04 is about to land so you may want to wait before launching.

It will be compatible with MP games but if you make your turn under 1.03 and then it is patched and another player makes it under 1.04 everyone will get the script warning message advising players to leave the game as someone may have modded their files.

Not a huge issue with fine upstanding grognards like yourselves and the warning disappears once everyone is playing using the same version but just something to be aware of.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 17, 2019, 01:48:45 PM
I should look around to find reasonable clusters anyway, so waiting for the next patch seems a good idea.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Speedy on September 17, 2019, 08:04:31 PM
I like the idea of everyone playing minors and agree the groups of players need to be spread out some (I am playing in an all celtic game and it is way to crowded).

Some suggestions for clusters:

Tarentum, Syracuse, Sparta(or maybe Etruscans)
Two in Spain, perhaps Lusitania and Celt-Iberri
Two or three in western North Africa (never played with any of these so no idea which ones).
A couple south of Egypt, maybe Nubia and Arabia
Sarmatia, Skythia(or Alans), Lugii?
Two or three in Gaul/Germania
One or two in the British Isles maybe.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 18, 2019, 07:36:43 AM
Those all seem reasonable! -- for Gaul/Germania, I kind of recommend considering whether or not to start with factions close to the Alps (so that you can control access from Italy, with the downside that alpine development takes FOREVER and the Rhaeti faction actually starts with their capital in the Alps); or to start with factions more in the middle (which gives you richer land to develop immediately, but which can effectively cede the gateway into central Europe.)

I don't recommend a team in each area unless you want to instantly start fighting other teams. Nor south of the Alps! (Where Rome and its competitors will tend to steamroll you.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: MetalDog on September 18, 2019, 08:06:15 PM
As I may have mentioned, I have exclusively played Belgae up to this point.  I know Tuna has played in that area, too.  If he'll have me, Tuna and me could cover Gaul/Germania.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Tuna on September 18, 2019, 08:10:52 PM
Quote from: MetalDog on September 18, 2019, 08:06:15 PM
As I may have mentioned, I have exclusively played Belgae up to this point.  I know Tuna has played in that area, too.  If he'll have me, Tuna and me could cover Gaul/Germania.

:bd:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 19, 2019, 07:29:11 AM
Nifty! -- things are taking shape.

I'll see if I can look around north Africa this morning on a scab campaign, see what options are available for a group.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 19, 2019, 05:56:47 PM
All right, I did some scouting on the pre-map. Criteria: two or three low-maintenance factions, near enough to support each other, with room to grow and not many strong enemies nearby. Roughly clockwise...

(https://imagizer.imageshack.com/img923/5304/51kGcP.png)

The Brits and the Brigands could team up back to back and consolidate the Isles before moving onto the mainland.

(Update: taken by Huw and Barthheart)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 19, 2019, 06:00:59 PM
(https://imagizer.imageshack.com/img921/907/6qJQBK.png)

The Belgians and the Parisians, maybe with the Gauls. MetalDog is taking the Belgians, and Tuna will be playing the Avernii (the red area half-off the snapshot on the bottom).


(Note: over to the right, you can just make out the Rhaeti and the Marcomanni, who would make an interesting team -- the Marcs only start with one territory but it's a prime piece of land; the Rhaeti start with three territories, two of which are good pieces of land but their capital, which can't be moved really, is sitting in the alps and will be constantly harassed by neighbors while taking generations to bootstrap up to anything worthwhile! If someone very experienced wants to take that as a team, I won't stop you, but be aware of the challenge....)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 19, 2019, 06:06:27 PM
(https://imagizer.imageshack.com/img923/4194/lYhzKJ.png)

The Goths, Bohemians, and/or Cherusciis, have got quite a bit of room to play in before having to deal with anyone series. (The Bohhoiemi do have the Marcs and Rats nearby however, who can be a problem, especially if another human team takes them.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 19, 2019, 06:10:51 PM
(https://imagizer.imageshack.com/img923/5348/2ZpQwH.png)

Things get a lot more crowded out to the East, as you might expect. The Iberians, Colchs, and/or Alans were the only small factions which looked easy to manage at the start and also weren't facing one of the Successors out of the gate. Be aware that the Selucids are only two territories away from Iberia, though.

(Update: Speedy has chosen the Alans, Martok the Iberians.)

(The Mauryans in India, along with the Saka and/or the Bactrians, could be a good team, but they have a lot more territories to manage and the Selucs will be all up in their face from turn 1.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 19, 2019, 06:14:00 PM
(https://imagizer.imageshack.com/img924/425/qXoHdb.png)

Saba and the Qats each only start with one territory, so are super-easy to manage. They have a lot of expansion opportunities together in Arabia, and then across the Red Sea into East Africa (where the Ethiopians and Nubians hold lots of land, though also plenty of land to pick up.) You'll be dealing with all three large Successors eventually (Ptolemics, Antigonids, Selucids), but it'll be a while. A back-to-back bro team here could go far!

Update: Blucher and I will be teaming up as the Qats and the Sabs respectively.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 19, 2019, 06:16:22 PM
(https://imagizer.imageshack.com/img924/4915/a18Rrr.png)

North Africa didn't feature much of what I was looking for, thanks to Egypt and Carthage. These two Numidian brethren have the most potential.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 19, 2019, 06:19:12 PM
(https://imagizer.imageshack.com/img923/1889/aJvCDR.png)

Spain was more problematic than I was expecting, too, but Emporia and the Aquitani might be able to reach across the mountains to grasp hands, and do some expanding before being totally surrounded by enemies on all sides!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 29, 2019, 09:30:57 AM
Bouncing the topic! -- has anyone chosen teams (aside from MD and Tuna)?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Huw the Poo on September 29, 2019, 09:39:09 AM
Oh, sorry Jason.  I guess I should represent the British Isles!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on September 29, 2019, 01:31:33 PM
I'll take next to Huw.  :D

Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Huw the Poo on September 29, 2019, 02:31:45 PM
I am honoured!  And scared!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 29, 2019, 03:00:55 PM
Okay we've got MD and Tuna for the Northwest Continent Celtic team. (I think MD was going to take Belgium, unsure about Tuna yet? -- you've got a few options.)

Huw and Bart for the Britain/Brigand back-to-back team.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Speedy on September 29, 2019, 03:08:48 PM
I'll have a go as Alans.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 29, 2019, 04:18:25 PM
They sure have a tough row to hoe! So who wants to 'row' with the Alanni?

Here's the Caucasus area for reference again (click to toggle embiggening):

(https://imagizer.imageshack.com/img923/5348/2ZpQwH.png)

If someone takes Iberia or Colchis, you'll have the Alans' back, sort of, but you'll have Armenia and the whichever other you didn't choose staring over your hills at you. (Note that Colchis has a trading port further counter-clockwise up on the Black Sea with a neutral/enemy tribe between there and the Colchy heartland.)

Taking the Bosporans might be an interesting teamwork choice, but then you'll leave the Alans with two potential-or-actual hostiles on his border. (Keep in mind the Scythians are up north between y'all and the rest of Asia/Europe, too.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 29, 2019, 04:26:08 PM
I'm hanging back right now to give everyone else first pick and to be a team-up if anyone needs it. Currently if no one else teams up in the Caucuses I'll team with Speedy's Alans, at his choice of who to pick. (Iberri, Colchis, or Bosps.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on September 30, 2019, 09:05:19 AM
Quote from: Huw the Poo on September 29, 2019, 02:31:45 PM
I am honoured!  And scared!

:bd:

Huw: Which do you want Brits or Brigands? I've got no problem with either.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Huw the Poo on September 30, 2019, 10:21:28 AM
I'll take the Brits then matey.  Also, I have no idea what I'm doing, so you are very much The Boss.  Feel free to order me around.  And in the game!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on September 30, 2019, 10:40:17 AM
Well then we should make a right cock up of Britain then as I don't really know what I'm doing either.  :D

As long as we keep the bloody Romans out it's all good.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Huw the Poo on September 30, 2019, 10:59:29 AM
Ah, I assumed you'd played a few games of this by now.  This is going to be fun! :D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 30, 2019, 12:43:03 PM
"As I approached the dark island of the north, I found it a smoking ruin, slipping into the sea." -- Herodotus (in the new timeline)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Sir Slash on September 30, 2019, 06:14:28 PM
Nice, who is he playing as?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 30, 2019, 06:35:44 PM
To be fair, I cribbed (the gist of) that quote more from Solon's account of an Egyptian expedition (many generations before Solon visited) out into the Atlantic, south along the African coast, where they passed by an active volcano.

But it seemed apt if Barth and Huw each have no idea what they're doing!  :D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on September 30, 2019, 06:36:55 PM
Meanwhile, where would you like to team up Slash? Speedy needs a teammate in the Caucuses.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Sir Slash on September 30, 2019, 10:03:08 PM
I'm still waiting on a big sale. Or a Senior Citizen Discount. From the way you guys are talking, this game sounds hard to win at. What's the verdict?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Huw the Poo on October 01, 2019, 12:39:57 AM
Tee hee,  Those silly northerners!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 01, 2019, 11:52:08 AM
Well, I mean, it's a giant grand strategy game like a Total War strategic map, with 70-something factions (plus another several hundred micro-factions for every region).

It isn't as remotely complex as Imperator: Rome, but it's larger and more complex than Aggressors: Ancient Rome. Is it hard to win? -- depends on the faction you choose, just like Total War. For this game, we're all choosing to team up as dirt-poor factions in different areas.

(Also, "winning" in this game can mean earning Legacy, or it can mean a ratio of civilization to decadence, or it can mean wiping out everyone else on the board, all in the same game. Or you can make up your own win condition, like surviving to the end of the game as an ultra-minor.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Huw the Poo on October 01, 2019, 12:02:00 PM
Obliterating Jason is the best win condition. :)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on October 01, 2019, 12:13:11 PM
Quote from: Huw the Poo on October 01, 2019, 12:02:00 PM
Obliterating Jason is the best win condition. :)

:bd:

It's fun too.  ;)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Tuna on October 01, 2019, 01:23:31 PM
Quote from: Barthheart on October 01, 2019, 12:13:11 PM
Quote from: Huw the Poo on October 01, 2019, 12:02:00 PM
Obliterating Jason is the best win condition. :)

:bd:

It's fun too.  ;)

You realize, Jason probably hears you?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on October 01, 2019, 01:36:45 PM
Quote from: Tuna on October 01, 2019, 01:23:31 PM
Quote from: Barthheart on October 01, 2019, 12:13:11 PM
Quote from: Huw the Poo on October 01, 2019, 12:02:00 PM
Obliterating Jason is the best win condition. :)

:bd:

It's fun too.  ;)

You realize, Jason probably hears you?

Only "probably"?  :D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 01, 2019, 02:21:30 PM
Past experience suggests Barth should have no fear about his ability to obliterate me.  :hide:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Martok on October 01, 2019, 02:41:05 PM
Quote from: Sir Slash on September 30, 2019, 10:03:08 PM
I'm still waiting on a big sale. Or a Senior Citizen Discount. From the way you guys are talking, this game sounds hard to win at. What's the verdict?
I just bagged the game (along with some DLC) using my anniversary coupon.  Haven't fired it up yet, although I'm thinking it's probably a good time to do so with the recent update. 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Sir Slash on October 01, 2019, 06:31:01 PM
It's on my Steam list.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: MetalDog on October 01, 2019, 08:04:07 PM
Quote from: Martok on October 01, 2019, 02:41:05 PM
Quote from: Sir Slash on September 30, 2019, 10:03:08 PM
I'm still waiting on a big sale. Or a Senior Citizen Discount. From the way you guys are talking, this game sounds hard to win at. What's the verdict?
I just bagged the game (along with some DLC) using my anniversary coupon.  Haven't fired it up yet, although I'm thinking it's probably a good time to do so with the recent update.

There's enough n00bs on board that you should pick a side and jump in!  You only learn by playing  :bd:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on October 02, 2019, 05:03:04 AM
Quote from: MetalDog on October 01, 2019, 08:04:07 PM
Quote from: Martok on October 01, 2019, 02:41:05 PM
Quote from: Sir Slash on September 30, 2019, 10:03:08 PM
I'm still waiting on a big sale. Or a Senior Citizen Discount. From the way you guys are talking, this game sounds hard to win at. What's the verdict?
I just bagged the game (along with some DLC) using my anniversary coupon.  Haven't fired it up yet, although I'm thinking it's probably a good time to do so with the recent update.

There's enough n00bs on board that you should pick a side and jump in!  You only learn by playing  :bd:

:bd:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Martok on October 02, 2019, 01:33:16 PM
Uh, sure.  Which faction options were still available again? 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 02, 2019, 01:52:21 PM
Maplist starts here at the British Isles (already spoken for) and around the map roughly clockwise: http://grogheads.com/forums/index.php?topic=23872.msg654886#msg654886

Speedy still needs a teammate for the Caucuses region; he chose the Alans.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Martok on October 03, 2019, 02:16:18 AM
Hmm...  Put me down for Iberiae.  We'll see how bad a hash I make of those guys.  :P 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 03, 2019, 02:21:04 PM
Updated on the first post (and the Caucuses snapshot).

I'm thinking of starting the game next weekend (not this weekend), to give us one more weekend with an offer on the weekend thread.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on October 03, 2019, 03:54:36 PM
Quote from: JasonPratt on September 15, 2019, 02:20:58 PM
Since some other people have picked up the game recently (Huw among them), it occurred to me that an interesting multiplayer game might be made of players teaming up to solidify a region and then opposing the Successor states with our Confederation.

Edited to update: interesting bootstrap team choices around the map, start here. (http://grogheads.com/forums/index.php?topic=23872.msg654886#msg654886)

CURRENT TEAMS:

MetalDog and Tuna: MD takes Belgium, Tuna to pick one of the other northwestern continental Celts. Map here for reference. (http://grogheads.com/forums/index.php?topic=23872.msg654887#msg654887)

Huw and Barth: take the Brigand/Brittone back-to-back-bros! (Unsure who's which.) Map here for reference. (http://grogheads.com/forums/index.php?topic=23872.msg654886#msg654886)

Speedy and Martok team in the Caucauses, as the Alans and Iberieae: Map here for reference (http://grogheads.com/forums/index.php?topic=23872.msg654889#msg654889)

Huw is Brits, I'm Brigands.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 03, 2019, 05:24:04 PM
"Hudson, sir. He's Hicks." "LOOK INTO MY EYE!"  >:D

Edited to add: dang, just from that, I'm about to go play the Imperial Guard vs the Tyranids in DoW:Ultimate Apocalypse
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on October 03, 2019, 06:35:34 PM
What are you taking? How close....  :D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 03, 2019, 07:11:05 PM
Urgh, brutal slugmatch. I quit on the third attempt, getting tired, and it's only 7pm here!

To be fair, it's quite an epic map through a ruined city with only one relic point: me and a fellow Impy Guard in one corner, vs Chaos Marines with a Dark Eldar forward scout base in another corner, vs Demonhunters with an Ultramarine forward base in another corner, plus two bases worth of tyranids in the last corner.

My Karskins managed to get going and kick the Tyranids off the map, and I think Chaos got the SMs/DHs; but I literally wasted something like 20 Leman Russ tanks because I couldn't pay attention enough to manage them properly (on the theory that 20ish Leman Russ tanks didn't need much management. But in the city they do, I guess!)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Barthheart on October 03, 2019, 08:48:12 PM
Ummmm... I meant FoG:E....  :timeout:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 03, 2019, 09:09:01 PM
I'm holding off until the end; partly so that someone will be available to help any final teamup, and partly because I want to take a stab at Saba again (with or without Qatabia on my side) but this way I can be semi-randomly forced out of my comfort zone.  8)

So no one should regard that preference as binding: if someone wants to take the southern-Arabia team, go for it!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Tuna on October 07, 2019, 07:45:23 AM
Another patch coming out soon to fix what they broke with the last one?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 07, 2019, 08:18:17 AM
Yeah I'm hoping that will drop in before our game starts (thus another reason for delaying till next weekend, aside from seeing if any other slots fill out.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Blucher on October 07, 2019, 09:46:35 AM
You guys still looking for players?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 07, 2019, 10:42:41 AM
Yep!

Areas still unclaimed are...

Central/Eastern Europe (http://grogheads.com/forums/index.php?topic=23872.msg654888#msg654888) (presumably the Goths plus someone else).

Saba and Qatabia (southern Arabia) (http://grogheads.com/forums/index.php?topic=23872.msg654890#msg654890).

The Numidian bros (http://grogheads.com/forums/index.php?topic=23872.msg654891#msg654891) (Massasylia is also culturally Numidian).

Spanish Gateway (http://grogheads.com/forums/index.php?topic=23872.msg654892#msg654892) (Aquitane and Emporia)


As a reminder, if someone still doesn't have a teammate when the game starts, I'll join their team. (Or if someone takes a position in the last remaining area, I'll join that team automatically.)

My own preference is to try Saba (again) with someone playing the Qats, so if you're interested in that we can just snag that team now.  O:-)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Blucher on October 07, 2019, 03:09:19 PM
Sure I can play as Qats  8)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 07, 2019, 03:30:34 PM
Then let it be so!  :coolsmiley:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Martok on October 07, 2019, 11:35:59 PM
Quote from: Tuna on October 07, 2019, 07:45:23 AM
Another patch coming out soon to fix what they broke with the last one?
Yeah, I actually ended up holding off on playing, as I want to wait until 1.05 drops.  I've read/heard too many complaints about 1.04. 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Blucher on October 09, 2019, 06:13:50 AM
Looks like we might want to wait a week the 1.05 patch is coming

QuoteUpdate 1.05 changelog
Hi gents,

As you may know, we have decided to publish next week another update, as version 1.04 was a tad too harsh on some aspects, even on Balanced difficulty.

Plus a few bugs were spotted which were not making the game in a good enough shape for us.

Here is the running changelog of the adjustments and fixes we have made to the game, so you can see we are addressing the concerns you might have.

We have also thrown in a few enhancements for good measures :)

GAMEPLAY (improvements and fixes)
- Fix to population growth penalty occurring in all regions
- City garrisons revised and improved in diversity
- Fix to resource cap being applied before upkeep
- In balanced difficulty, players don't pay extra upkeep from veteran units or rare units (with Money Increase Cost)
- Max stockpiling of metal increased by 50%

AI
- AI Dogpiling against player reduced a lot in balanced difficulty (easier game)

UI
- Dynamic route coloring option (see the Options Window to activate it)
- Supply overlay: Seas adjacent to a friendly coast show in blue
- Fixed legacy from regional culture being overreported in UI for AIs
- Show top legacy producing buildings in wonders tooltip on legacy panel
- Added sort by Human Players to Faction, CDR, and Legacy ledger pages

BALANCING & SETUP
- Elephants can now be recruited more easily (in particular by PTO)
- Roman Fort can now only be built by Roman
- Rome Civil War: less chance and longer delay between two in balanced difficulty
- Rome early legion & Alae quality slightly lowered when exported to FOG II

Various adjustments
- Rome: Tiberus: +1 Random Commerce Building Campania: +1 Random Culture Building
- Campania (Rome): + Market
- Initial equipment stockpile: 80>105
- Sparta: +Harbour + Flax Field +1 Citizen - Laconia has now an iron resource
- Syracusae: + Crafter District
- Saguntum: + Random Commerce Structure
- Armenia: +Market
- Byzantion: +Crafter District
- Carthage: +2 Citizens, + Random Commerce Structure
- Oea (Leptis Magna): +1 Citizen
- Septa: +2 Desertic Slaves
- Epirus: +3 Populations, +2 Random buildings, +Farm (in mountains), +Harbour
- Nestus (Lysimachos): +2 Hellenic Citizens, +1 Balkanic Citizen, Walls
- Orcadia (Celtic Indep.): +Cult Site
- Dacia: +1 Citizen, +1 Slave
- Dacia & Getea can now recruit Balkanic skirmishers
- (Reminder: Dacia can still recruit slingers, but you need to conquer Agrianes)
- Dacia starts with 4 Balkanic skirmishers and no Thracian slingers
- Getae starts with 4 medium infantries and 4 skirmishers
- Byzantion can recruit Thracian slingers
- (Reminder: Macedonia can recruit them at CL 3)
- Seleucids: Babylonia: Paved Road Carmania: Oil Mill Uxia: Marble Mattianus: Road
- Antigonos: Osroena: +Potter's Workshop - Market + 1 Random Commerce Building
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Martok on October 09, 2019, 01:13:08 PM
Yeah, I would definitely prefer until 1.05 is out before starting. 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 09, 2019, 06:25:34 PM
Of course, but I thought it was coming this week? -- which is why I scheduled for this weekend.

Still, principle of the thing, of course: wait until the patch is out.  O:-)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 10, 2019, 08:34:47 AM
Patch was up for download this morning (including through Steam, although the system had scheduled it for later, to try to balance server loads.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Martok on October 10, 2019, 03:13:22 PM
I see that.  Huzzah! 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Blucher on October 10, 2019, 03:52:10 PM
Cool  8)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: JasonPratt on October 12, 2019, 07:55:42 PM
Roughly 16 to 24 hours out from the start of the game. (I've got pings out to a few more possible players.)

Everyone should make sure you're patched up (this usually happens automatically if you bought through Steam or some other such services like GoG); and that you've told the game what your Matrix/Slitherine account information is (username + password). Or, if you don't have one yet (somehow), register to get one, and then tell the game.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE
Post by: Huw the Poo on October 13, 2019, 03:29:19 AM
Every time I try to create an account from within the game I just get "unknown error".  Thanks Slitherine, very useful.  ::)

I guess I'll go have a look at the website...

Edit: OK my Slitherine username is huwieblue.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: JasonPratt on October 13, 2019, 12:21:00 PM
Entry is now closed as of noon Central Standard Time, Oct 13!

I've set up the game on the server, with an obvious name "Groghead teams BARBARIANS ARISE". 8 players, so once everyone has gotten in and picked their faction, the game will automatically start.

Password is "Grogs" (capital g, no quotes).

I've set the game clock to 3 days, since we're spread over much of the globe. If we have problems over the first several turns, I can restart with a longer spread, but I won't be able to adjust in-game (I think).

Fog of War is enabled, and because we're all starting out small I've not turned on Quick Victory. This means the Legacy victory trigger won't fire until the legacy leader reaches triple the second place score. (This way one of the Successor states or Rome or whoever will be less likely to run away with the game early due to lots of good luck and bad luck for other majors.) Again, if players would rather go to Quick Victory (double the points of 2nd place for victory), then I can restart.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Huw the Poo on October 13, 2019, 12:49:25 PM
Sounds just fine as is mate.  Thank you!  I've joined as the Britonae.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Martok on October 13, 2019, 02:06:12 PM
I've joined as Iberiae. 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Blucher on October 13, 2019, 02:26:05 PM
Ok signed up as Quataban
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Tuna on October 13, 2019, 03:18:48 PM
I joined as Venetti.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: JasonPratt on October 13, 2019, 06:27:50 PM
Do you WANT a Normandy invasion?

Because that is how you get a Normandy invasion.  >:D

(Of course, originally Normandy invaded the other way...!)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: JasonPratt on October 13, 2019, 06:29:32 PM
So, 6 in (myself included), 2 to go!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Barthheart on October 14, 2019, 05:29:57 AM
Brigantes reporting in!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: JasonPratt on October 14, 2019, 09:34:38 AM
That just leaves MD!

Hope he isn't waffling...











(BECAUSE HE'S PLAYING BELGIUM!!  >:D )
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Tuna on October 14, 2019, 03:27:53 PM
I ended up going back to my original choice of Averni.. I tried Venitii and just too hard with it's tiny army. The 4 star tribes are tough!!!.. Brits are gonna suck, since they are both 3 stars!!!!!!  :knuppel2:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: JasonPratt on October 14, 2019, 06:30:51 PM
Has anyone heard from MD?  ???
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: MetalDog on October 14, 2019, 11:25:10 PM
My apologies fellows.  I am in as Belgae.  Turn sent.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: JasonPratt on October 15, 2019, 08:00:40 AM
Set up my first turn orders this morning!  :bd: So everything seems to be working validly atm.

Everyone should immediately send alliance requests to your allies, of course -- I already did to the Qats, so you don't necessarily have to Blucher, just accept the offer on turn 2.

I myself forgot to set up a cooperation network, but I don't think it's a bad idea to ask all other players for trade cooperation. That doesn't mean alliance (though alliance will mean trade cooperation). This will help us bootstrap ourselves so far as possible under our current trade capabilities (which may not amount to much at the start, but we'll have agreements already in place to automatically kick in as we grow.)

Also not generally a bad idea, I think, to do the same for distant NPC factions sufficiently far away that you won't likely be fighting them anytime in the foreseeable future.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Huw the Poo on October 15, 2019, 03:10:09 PM
Quote from: JasonPratt on October 15, 2019, 08:00:40 AM
I myself forgot to set up a cooperation network, but I don't think it's a bad idea to ask all other players for trade cooperation.

For the benefit of other noobs like myself, this can (relatively) easily be done by clicking the ledger at the top of the screen and selecting factions.  In the list of factions a player-controlled faction will have a yellow person icon next to its name.  Simply click it, click diplomacy at the bottom of the screen, then select cooperation.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: JasonPratt on October 15, 2019, 03:14:02 PM
Nice! -- the UI is definitely one of the high points of the system.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Huw the Poo on October 15, 2019, 03:18:15 PM
Heh, are you kidding?  My post was a not-particularly-veiled jab at how poor the UI is!  It's not a showstopper by any means, but it could be a lot better in my opinion.

Anyway.  Operation Conquer Pratt begins in earnest!  I might need some boats...
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: JasonPratt on October 15, 2019, 03:37:32 PM
Not actually kidding, but my bar for UI standards may be low from playing wargames. ;)

You're gonna need a bigger boat. And/or a canal.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: JasonPratt on October 15, 2019, 03:41:03 PM
Pictured: requirements.

Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Huw the Poo on October 15, 2019, 03:44:38 PM
I have a port but it's apparently too small to field any ship I can build. :/

Is there any way to see at a glance what resources my nation produces?  Cattle, hemp, salt etc?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: MetalDog on October 15, 2019, 08:25:39 PM
Yes.  Atop the mini map in the bottom right corner, there are a dozen or so overlay options.  Second row, second one in.  Something to consider is having a basic idea how trade and buildings work.  Many of the buildings you build produce something: Cattle, Coal, Wine, etc.  Other buildings use resources and will import them from one territory away if they are not locally produced (although, I think range is or can be extended, but the premise is correct).  If you have a building that uses that resource as a Bonus resource, you will get the bonus.  However, if you have a building that uses that resource as a Bonus, and it isn't produced in that territory and is not being imported to satisfy another buildings resource requirement, you will be penalized the amount of the bonus.  Any of that make sense?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Huw the Poo on October 16, 2019, 12:52:45 AM
Yep, that's great - thanks MD!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: MetalDog on October 16, 2019, 05:48:33 AM
 O0
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Huw the Poo on October 16, 2019, 11:39:21 AM
If I submit my turn, can I re-submit as long as it hasn't ended, Dominions Llamserver style?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Barthheart on October 16, 2019, 02:23:33 PM
Quote from: MetalDog on October 14, 2019, 11:25:10 PM
My apologies fellows.  I am in as Belgae.  Turn sent.

Hey MD, the server is showing that you haven't actually completed your turn....  ??? Hold your cursor over the number of players in the MP game screen and it will show who's done or not.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Speedy on October 16, 2019, 02:42:19 PM
Quote from: Huw the Poo on October 16, 2019, 11:39:21 AM
If I submit my turn, can I re-submit as long as it hasn't ended, Dominions Llamserver style?

No, but if you save the turn you can go back in to finish.
Be aware though if you save the turn then forget to go back and finish it before the turn rolls over I believe it doesn't execute any of the orders you gave before saving.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Huw the Poo on October 16, 2019, 02:51:19 PM
OK, thanks.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: Tuna on October 16, 2019, 04:59:37 PM
Quote from: Barthheart on October 16, 2019, 02:23:33 PM
Quote from: MetalDog on October 14, 2019, 11:25:10 PM
My apologies fellows.  I am in as Belgae.  Turn sent.

Hey MD, the server is showing that you haven't actually completed your turn....  ??? Hold your cursor over the number of players in the MP game screen and it will show who's done or not.

Stop picking on my team-mate, we are also waiting on your team-mate as well!!!!  :crazy2:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Barthheart on October 16, 2019, 05:16:49 PM
We're coming for you!  :cowboy:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: JasonPratt on October 16, 2019, 06:21:07 PM
Well, not real fast tonight! -- the connection to the Matrixlitherine server has been spotty, though that might be my local fiber optic service which has been often schizophrenic while installations continued over the past several months in this area.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (starting)
Post by: MetalDog on October 16, 2019, 09:24:09 PM
Quote from: Barthheart on October 16, 2019, 02:23:33 PM
Quote from: MetalDog on October 14, 2019, 11:25:10 PM
My apologies fellows.  I am in as Belgae.  Turn sent.

Hey MD, the server is showing that you haven't actually completed your turn....  ??? Hold your cursor over the number of players in the MP game screen and it will show who's done or not.

:-[ sent
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Huw the Poo on October 19, 2019, 08:57:39 AM
Sorry guys, I was expecting an email announcing the new turn, or at least a Steam notification.  Silly me.  ::)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Barthheart on October 19, 2019, 10:20:22 AM
Yeah, it's weird that there is no notification system...  ???
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: JasonPratt on October 19, 2019, 12:07:54 PM
Barth, did we get notifications from PBEM++ back when we were playing Decisive Campaigns against each other? I can't recall...  ??? Part of my brain seems to remember that vaguely, and the rest of my brain says it definitely doesn't remember that happening.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Barthheart on October 19, 2019, 04:20:32 PM
Quote from: JasonPratt on October 19, 2019, 12:07:54 PM
Barth, did we get notifications from PBEM++ back when we were playing Decisive Campaigns against each other? I can't recall...  ??? Part of my brain seems to remember that vaguely, and the rest of my brain says it definitely doesn't remember that happening.

Not a clue... slept a bunch since then... not even sure we used the PBEM++ system did we?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: JasonPratt on October 19, 2019, 04:47:19 PM
Yep! -- didn't send files to each other, used the PBEM++ system.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Barthheart on October 19, 2019, 05:01:43 PM
Then it must have notified us in some way.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: MetalDog on October 20, 2019, 09:57:31 PM
Just heard from Martok.  He has been ill recently and wants me to express his regrets that he cannot participate in our little game.  In light of one of our own being down a human teammate, and as we're only two turns in, we can start over.  If everyone agrees.  Maybe our solo player would prefer it that way.  I know not.  But I, for one, am open to either option.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Huw the Poo on October 21, 2019, 12:35:00 AM
Yeah I don't mind starting over.  I hope Martok recovers soon.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: Barthheart on October 21, 2019, 04:55:18 AM
Hope Martok gets better soon and it's not serious.

I'm ok with starting again if required.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (running)
Post by: JasonPratt on October 21, 2019, 07:54:58 AM
I'm fine with starting over.

We'll need a new teammate for Speedy, though!

Updated the original post.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 21, 2019, 07:58:21 AM
Sir Slash, have you gotten the game yet?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Sir Slash on October 21, 2019, 09:19:17 AM
No I haven't. But it's on my Steam list. Along with so many others.  :hide:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Huw the Poo on October 23, 2019, 03:39:34 PM
So, uh...are we starting again?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Tuna on October 23, 2019, 04:13:59 PM
We're still waiting on Huw to do his turn!!!!

The person who is Martok's mate, can he team up with another team?, as long as they aren't all 3 stars, it shouldn't be an issue.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Huw the Poo on October 23, 2019, 04:21:02 PM
What?  Of those who responded to the question of starting over, 100% said they were OK with it.  So I thought we were starting over and haven't logged in!

I'll take my turn now but can we decide what's happening please?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 23, 2019, 04:57:28 PM
I've just been waiting to see if someone else was going to join Speedy's team, or alternately if he was going to join someone else's team.

One possibility is that he joins MD's team, but as someone relatively weak and far away so that they can't all gang up and support each other immediately, e.g. he Speedy joins as the Goths; with Tuna as the Avernii (presumably again), and MD as Belgium (presumably again). That would give Team Frank a nice spread across, well, eventual-Frankish territory. ;) They all kind of suck so need each other, but they're also somewhat separated from each other and so all three won't be immediately supporting one another's back (like Team South Arabia or Team BritonBrigands.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Barthheart on October 23, 2019, 06:38:32 PM
Soooo... do we keep taking our turns?  ???
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 23, 2019, 09:39:05 PM
Option 1.) Tuna, MD, and Speedy agree to join together as the Frank Team (and we restart, Speedy picks someone away from either of them like the Goths);

Option 2.) We wait until the weekend and poll in the Friday thread to find Speedy a new partner. If he doesn't get one by Monday morning, he has to take option 1 or option 3.

Option 3.) Speedy, Tuna, and MD agree to an alliance even though Speedy is over in the Caucuses (about as far away as the Goths, but with more immediate problems), and we continue on playing them as they lay.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 23, 2019, 09:40:37 PM
In any case, I recommend everyone play their turn this turn just to be safe, so the AI doesn't take over and cross your eyes and dot your tees!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: MetalDog on October 23, 2019, 11:25:27 PM
Speedy is more than welcome in the Frankish drive for world domination.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 24, 2019, 09:36:53 AM
Turn went ahead and processed, so I'm provisionally continuing on (did my side of the next turn this morning) while we're waiting.

I did notice that the Alans (Speedy's group) set up an alliance with me this past turn! -- which I accidentally agreed to (thinking it was cooperation). I've requested a downscale to cooperation.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Tuna on October 24, 2019, 12:53:04 PM
Caucuses is pretty far from MD and I, maybe he should Ally with your team? Unless we restart and he does Goth
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 24, 2019, 03:23:17 PM
He's a lot farther from us than from you. I don't mind if he wants to team with us, but we sure aren't in any position to help him, or even to plausibly link up with him in the foreseeable future.

If Speedy switches over to the Goths and we restart, he'll definitely have more access to the Belgians (at least) though he'll have to work to get there. It would be a quite epic world take-over teamwork of continental northern Europe, but it would need a lot of work so y'all would still have to earn it.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Blucher on October 26, 2019, 02:11:26 AM
Are you guys starting a new game?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Tuna on October 26, 2019, 11:06:15 AM
Should we start a new game? Have Speedy take Goth?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: MetalDog on October 26, 2019, 11:19:09 AM
Quote from: Blucher on October 26, 2019, 02:11:26 AM
Are you guys starting a new game?

We will if you hop in on Speedy's side.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 26, 2019, 01:52:36 PM
Blucher's already on MY side!  :bd:

Mainly I want to hear from Speedy himself on this...  ???
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Blucher on October 26, 2019, 02:28:22 PM
I have a weeks vacation in December will that effect our game?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: MetalDog on October 26, 2019, 03:40:52 PM
Quote from: JasonPratt on October 26, 2019, 01:52:36 PM
Blucher's already on MY side!  :bd:


Sorry.  Just got excited to see someone show some interest and I was trying to reel them in. :)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Tuna on October 26, 2019, 04:34:24 PM
Have we heard from Speedy at all?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 26, 2019, 05:25:15 PM
Not for 10 days, but he may be out this weekend. I did p-mail him earlier today.

Blucher, the week's vacation, assuming it's away from the game, will simply lead to the AI taking over your position temporarily. You can pick back up when you return home.  O:-)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Speedy on October 27, 2019, 03:15:21 AM
Hey guys, sorry for not replying to the thread but have been away for the last week and haven't checked the forum just been doing turns.

I'm happy to restart as Goths if everyone is fine with that.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Huw the Poo on October 27, 2019, 07:37:52 AM
Yeh I'd rather restart at this point to be honest.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Tuna on October 27, 2019, 09:15:25 AM
Restart JP!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 27, 2019, 12:25:47 PM
THE RESTART SHALL BE OCCURRED!  :D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 27, 2019, 12:41:15 PM
RESTART HAS BEEN OCCURRED! :D

Now 7 players; password as before is "Grogs" (no quotes).

Game should autostart as soon as everyone has signed in with their faction.

The other game can't be canceled for some reason, probably (I hope) because I already played my turn; thus probably (I hope) I'll be able to cancel it when the clock rolls over.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Huw the Poo on October 27, 2019, 01:28:55 PM
Cheers Jason.  I'm signed in as the Britonae.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Tuna on October 27, 2019, 03:00:23 PM
Signed in as Averni
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: MetalDog on October 27, 2019, 05:20:48 PM
Belgae reporting!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Tuna on October 28, 2019, 06:10:17 PM
Did Conte disappear now?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: JasonPratt on October 28, 2019, 09:50:30 PM
If that's Blucher, he's in approximately the same longitude as our team (which is why the gameclock is set to 3 days, to give him more leeway).

If that's Speedy, I dunno.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Blucher on October 29, 2019, 06:12:42 AM
Sorry for the delay guys didnt check the forum for a few days. I am comte aka blucher. I will do my turn tonight after the kids go to sleep which will probably be afternoon for you guys in the usa.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Tuna on October 29, 2019, 06:39:18 AM
This is a 'restart', so no turn to do at first, just pick your country. Don't do any turns on the old game, as that one is being abandoned.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Blucher on October 29, 2019, 10:26:59 AM
Joined and did my first turn
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (new teammate needed)
Post by: Tuna on October 29, 2019, 03:59:57 PM
 O0
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on October 30, 2019, 07:48:40 AM
Note: it is apparently impossible for me to simply 'cancel' the first game; all I could do was 'surrender' to the other players.

So players may have to manually log in and surrender to stop seeing notifications for it (and for the game to cancel itself out).

This is done by clicking the small "quit" icon on the faarrrr upper-left of the screen, and choosing "surrender" from the bottom of the two options.


Edited to add: it's possible that the last player to do this will "win" the game by default!  :coolsmiley:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on October 30, 2019, 08:43:27 AM
Quote from: JasonPratt on October 30, 2019, 07:48:40 AM
Note: it is apparently impossible for me to simply 'cancel' the first game; all I could do was 'surrender' to the other players.

So players may have to manually log in and surrender to stop seeing notifications for it (and for the game to cancel itself out).

This is done by clicking the small "quit" icon on the faarrrr upper-left of the screen, and choosing "surrender" from the bottom of the two options.


Edited to add: it's possible that the last player to do this will "win" the game by default!  :coolsmiley:

I surrendered this morn at breakfast!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on October 30, 2019, 10:22:27 AM
Surrendered!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on October 30, 2019, 12:46:04 PM
Quote from: JasonPratt on October 30, 2019, 07:48:40 AM
Note: it is apparently impossible for me to simply 'cancel' the first game; all I could do was 'surrender' to the other players.

So players may have to manually log in and surrender to stop seeing notifications for it (and for the game to cancel itself out).

This is done by clicking the small "quit" icon on the faarrrr upper-left of the screen, and choosing "surrender" from the bottom of the two options.


Edited to add: it's possible that the last player to do this will "win" the game by default!  :coolsmiley:

Jesus.  With each passing day I become less impressed with Slitherine's implementation of multiplayer.  It's like we're back in the 90s.  Ridiculous.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Speedy on October 30, 2019, 05:33:23 PM
Well to be fair it is Ageod that developed the game, Slitherine just supplies the multiplayer servers and file transfer system.
Also to be fair to Ageod it is my understanding that the game was developed as a single player game and multiplayer was just something they would do if they could.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on October 30, 2019, 05:41:43 PM
I think it also serves as a way to keep one person from simply pulling the plug on everyone. Even I, the guy who started the game, cannot ragequit and screw you all over. ;) I can surrender, but the rest of you will be able to play without me.

My only complaint is that the surrender option is a little hidden in an area I would rarely visit, since normally I would either upload my turn to the server or else save my turn in quitting, and those are two other buttons. Sheerly quitting is the button where "surrender" is an option.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on October 31, 2019, 12:50:32 AM
Ok guys since I am new to this what do I do to counter aging tokens? I got one for taking my first province.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on October 31, 2019, 05:47:38 AM
Decadence causes aging tokens.. If you are in the lower 3rd of 'the list' on the left (at the end of the turn), you have a chance of getting an aging token. You want to have enough culture over decadence ratio to move up the list.  You move people as you get them into the 'culture creating' role as you get them. It's a balancing act.
In the early game, I create 'food' buildings, so that I will have more people. Then as they appear move them into culture role. You want to be at least in the 'middle' of 'the list' (so you don't get the aging tokens). As soon as you are able push for the top part of 'the list' then you will get progress tokens allowing you to 'advance' your civ.

Try not to 'expand' too fast. .Just take the 'regions' in the province first, and create the province as fast as you can (button on the top left of the region screen), need to have a least half the regions to do that. This will also help cut decadence down.

Taking objectives remove aging tokens too, but if that makes you expand to quickly might not be worth it  in the beginning.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on October 31, 2019, 07:42:20 AM
That's why I always wait at least one turn before going after the ancient harbor nearby: that's where my first target always shows up!

Blucher is indeed working on consolidating that side of Arabia into a province, btw. (Arabia Orientalist if I recall correctly.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 03, 2019, 03:50:00 PM
Huh.... I've started to receive notification of my turn being ready to play.
Anyone else?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 03, 2019, 03:52:19 PM
Yep just got one too.  So it's always been there, it just hasn't been working until now.  ::)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 03, 2019, 04:50:27 PM
I never check my emails on the weekend!  :D

But I do check game status occasionally. And Tuna let me know the game was up, this time. (I did check this morning.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 03, 2019, 05:14:14 PM
Yeah he nagged me until I played my turn too! ;)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 03, 2019, 07:59:36 PM
Friggin Tuna's he's a PIA!

We're waiting on Huw, JP and Comte now!  :knuppel2:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on November 04, 2019, 01:06:26 AM
I started getting emails as well. Hey I did my turn did we already get to the next one or did I forget to press next turn?

-Comte-
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 04, 2019, 07:47:22 AM
Still waiting on you, you must not have hit 'end' turn.

Also still waiting on JP and Huw
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 04, 2019, 09:44:48 AM
I don't check my email often, so I don't see notifications. But I log into the game two or three times a day (usually, less so last week when I was sick(er)).
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 04, 2019, 01:22:30 PM
Come on Tuna, hurry up and take your turn!  Jeez!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 04, 2019, 02:11:25 PM
Yeah, Tuna!  I got my turn in and I am working!!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 04, 2019, 02:39:15 PM
Just played my turn (again).

Watch out, Blucher! -- the Seluks are pushing south into Arabia, and I've got to scramble to give myself one buffer region between them and my capital!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 04, 2019, 02:46:53 PM
TUNA!

Lazy bugger.... get yer turn in!  :D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 04, 2019, 04:06:53 PM
Speedy is up now!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Speedy on November 04, 2019, 11:04:38 PM
Speedy is/was sleeping, now it is everybodies turn.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 05, 2019, 09:08:39 AM
 O0
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 06, 2019, 02:27:20 PM
Questions:

1. Am I misunderstanding something or is the choice of buildings really random?
2. Am I misunderstanding something or are my objectives decided randomly?  I have no input?
3. How do I heal hits on my units?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 06, 2019, 03:29:13 PM
1. Yes... I think.

2. Yes... All of mine are in your territory....   #:-)

3. Don't move your units and they regain strength over a few turns.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 06, 2019, 03:38:38 PM
Yeah I've got one in your territory as well.  After we allied.  This game makes no sense at all.

Thanks mate.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 06, 2019, 06:32:45 PM
Quote from: Barthheart on November 06, 2019, 03:29:13 PM
1. Yes... I think.

2. Yes... All of mine are in your territory....   #:-)

3. Don't move your units and they regain strength over a few turns.

3 I believe you need to move your units into a region where the people 'like' you, i.e. 51% or higher.

Also be very careful in the early game, not to leave your army if it's a certain size in a region that cannot support it food wise. You can hold your mouse over the regions to see how much food will be available, then hold your mouse over your army to see how much it needs. Move it into a region where it will be supported food wise.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 07, 2019, 06:47:02 PM
Quote from: Huw the Poo on November 06, 2019, 02:27:20 PM
Questions:

1. Am I misunderstanding something or is the choice of buildings really random?
2. Am I misunderstanding something or are my objectives decided randomly?  I have no input?
3. How do I heal hits on my units?

1. The choice of buildings is semi-random, in the sense that you aren't going to get a chance to make properties that depend upon other properties; and in some cases there are special properties for certain factions or regions, or not for some regions. Otherwise yes, it's random. This is why there's a special button at the bottom of the current properties which, if selected, allows a reshuffle -- but it costs infrastructure, which may require some turns based on your current infrastructure capabilities including assigned workers! (Just like a real property.)

2.) In my experience, my objectives have never or rarely ever been random, whether I've played as Rhaetia or as Saba. They show up on the dot at pre-assigned times in a pre-assigned order. This gets affected by taking a region before you get assigned it as an objective; and also only three or four objectives will be active at any time (at least for nations of the size I prefer to play) so further objectives assignments will be delayed by proportion. I've had a lot of restarts. ;)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 07, 2019, 06:51:30 PM
In addition to prior answers on 3.), I'm unsure if casualties take manpower to heal, but I suspect they do.

Certainly, if you lack accrued manpower, and aren't generating enough per turn, your units will take damage (representing the inability to bring the unit back up to full combat numbers from normal non-combat losses per year, possibly inflated if out of supply.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 08, 2019, 09:37:51 AM
Remember, if anyone is 'last', that means when they go to do their turn, they can immediately do their next turn after that.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 08, 2019, 12:36:56 PM
Bloody hell it costs infrastructure to shuffle the building choices as well?  I thought it was bad enough that you had to miss a turn of building!  ::)

Thanks for the excellent info Jason.  I need all the help I can get with this silly game.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 08, 2019, 01:50:26 PM
Quote from: JasonPratt on November 07, 2019, 06:51:30 PM
In addition to prior answers on 3.), I'm unsure if casualties take manpower to heal, but I suspect they do.

You were spot on here, Jason - it does take manpower to heal a unit.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 08, 2019, 02:40:56 PM
Quote from: Tuna on November 08, 2019, 09:37:51 AM
Remember, if anyone is 'last', that means when they go to do their turn, they can immediately do their next turn after that.

Just done!  :D

Fortunately, the Seluks decided to heck off and deal with problems elsewhere. I have no intentions of kicking that table, not until I settle Arabia anyway. They kind-of foolishly went to war with me (and thus with Blucher-Qat), but then they're also rather stuck in a corner and we must look like the least difficult problem. I feel sad for them. They'll feel better once under my benevolent management.  :coolsmiley:

Blucher should have plenty of room to work out collecting Arabia Orientalis; and then south across the sea to Abyssinia minor as our foothold into Africa.  O0
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 12, 2019, 02:27:08 PM
Sorry guys, I know I'm the last one but I'm unable to log into my Slitherine account.  It just gets better and better. ::)

Bart: It seems that I can't fight the Picts on their home turf, not with my current army anyway.  We'll need to spend a few dreary exciting turns building armies of units that can fight in hills.  Of course, with the building selection being randomised that could take some time. ::)

Also it didn't help that you couldn't feed my army. :P

Also: why was my army exhausted?  That seriously hindered their ability to fight.  If it's because of a lot of marching I wish the game would indicate that somehow.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 12, 2019, 02:55:40 PM
OK your turn is ready now chaps.

Also: in my last battle I had a load of ranged units and they didn't do anything in the ranged attack phase.  Why?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 12, 2019, 02:58:15 PM
Just did turn 15. Fought the Picts and was doing well but they just had too many troops, so I lost. Is there a way to withdraw from battle?

Huw: You might have been exhausted because you didn't get fed, but also the first round of combat is ranged weapons and they will inflict exhaustion on your units before the hand to hand stuff starts.

Anyone: Is there a way to move the populous around? I need more people in my new lands to make food so they can start to make farms for more food... with only 1 Pop they can't build anything or they starve....

Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 12, 2019, 03:00:08 PM
Quote from: Barthheart on November 12, 2019, 02:58:15 PM
Huw: You might have been exhausted because you didn't get fed, but also the first round of combat is ranged weapons and they will inflict exhaustion on your units before the hand to hand stuff starts.

Yeah, and mine didn't fire at all for some reason.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 12, 2019, 03:04:03 PM
Quote from: Huw the Poo on November 12, 2019, 03:00:08 PM
Quote from: Barthheart on November 12, 2019, 02:58:15 PM
Huw: You might have been exhausted because you didn't get fed, but also the first round of combat is ranged weapons and they will inflict exhaustion on your units before the hand to hand stuff starts.

Yeah, and mine didn't fire at all for some reason.

Well sometime they do no damage... sometime a lot... not sure if we can force it one way or another... fickle basturds!  :tickedoff:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 12, 2019, 03:10:55 PM
They didn't even fire, there was no animation or anything.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 12, 2019, 04:00:23 PM
In the British Isles you definitely need to build your armies 'before' attacking. Not sure on the range units, I thought they always try  to fire, but sometimes the other side's don't. I wonder if they are exhausted they don't

Range units never 'kill'.. they just weaken the opponent.

I'm surprised one of you guys didn't do Hibernia. Are you allied? If so, you could make both of your Armies attack at once. Not sure 'who' would get the credit for the attack, but at least then maybe you're Armies would be strong enough for the win.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 12, 2019, 04:01:33 PM
There's no way to withdraw from the fight manually. Sometimes the general will withdraw after minor losses, saving most of your forces from an expected crushing rout.

I don't understand why archers wouldn't be shooting either, unless they were 'red' going into the battle, which makes them unable to fight offensively?

I wish there was some way to get populations shifted around, but there doesn't seem to be. I had thought setting up provinces would allow this, but it doesn't. The provinces do seem to help in sharing some resources.

A 1-pop province is definitely a problem. You just about can't do anything with a province until it has 3 worker groups. This makes playing Rhaetia, for example, a real challenge, because the capital starts with only one or two worker groups, and it gets raided a lot so while it's never depopulated it's easy to go back to only one or two groups on a regular basis (and to have your slowly-carved properties wiped out.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 12, 2019, 04:19:03 PM
Looking at the map just now, I'd say the Britons are doing very, very well this early in the game! -- considerably better than I am, and I thought I was doing great!

The Brigands are struggling to be sure. I'd consider going to war with each other temporarily to allow the Brigs to pick up some Britania Superior regions so you can province up. Also, the Brits may donate gold to you for purposes of letting you buy mercs if you can get one of those camps set up somewhere. Your northern areas should totally concentrate on food, nothing else, don't try building anything yet, and have strong garrisons (either mercs for from your Brit allies) to fend off raids. Once you can get three workgroups in a region, you can start hepping up on construction. Meanwhile, if you somehow have infrastructure points already spend them on infrastructure or on food producing properties whichever is cheaper.

Another point to the Brits donating gold to you, is that you will eventually open up options to import workers or raise troops by governmental event, which can help you bootstrap into solvency.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 16, 2019, 09:54:12 AM
Bart I'm on my way but my army took a kicking in that independent province for some reason, so I may need to let them heal a turn or two before committing them.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 16, 2019, 10:43:52 AM
Any help is welcome help. It's my province this time so maybe that will help...?  :notworthy:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 16, 2019, 12:44:36 PM
Blucher looks like he had to recoup from a bad loss to indies, too, down in southeast Arabia. I haven't seen any new expansion from you there in a while, Qatabia!

I'm doing okay (after my own somewhat unexpected loss to "Arabia" the faction), but man there are some craaaaaazy things going on in North Arabia! The Seluks sent a task force down to our borders, then withdrew some time ago. This turn I noticed that the regions behind their border territory have gone independent again! -- so their one lone guy is trapped in a desert region in the middle of Arabia! Meanwhile, the Antagonids somehow managed to get a force as far as Babylon, now partly surrounded and totally cut off by the Seluks. It's a madhouse, a maaaadhouse!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on November 17, 2019, 02:09:54 AM
Yeah my army got destroyed twice, trying to rebuild now. Maybe third times a charm? The Arabian army looks gigantic. I am happy the Seluk presence in the peninsula has diminished.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 17, 2019, 03:03:59 PM
I noticed this turn the Seluks, in that now-isolated desert heart territory, had built one heavy infantry unit which BY ITSELF had 12 power. That's kind of hilarious! And scary.

I'm matching up well with Arabia's army right now, so don't worry; they won't be getting through by that route.

I wonder if I should set up a navy to blockade their port areas? I mean, the answer is obviously yes, in principle, but should I be putting my resources toward that right now?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 17, 2019, 11:22:51 PM
12 is typical for Ambactes inf in Celtic culture
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 18, 2019, 11:50:27 AM
I definitely pick up heavy when I can get it; here in the desert they don't stumble around. ;)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 18, 2019, 01:16:45 PM
Hold my mead - I'm going in!

This time it's a forest and most of my units are woodsmen, so hopefully I'll kick their scrawny Pict arses this time!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 19, 2019, 09:02:18 AM
Ooh, got to play two turns in a row this morning!

Yes, the Arabian army would be super-dangerous, except:

1.) A lot of their units are orange or red. Or were.

2.) They had moved this exhausted task force out away from their capital which now can't help with mutual defense. Thus before they manpowered back up again, I attacked with my smaller but more well-rested army, while their greater unit numbers wouldn't be much help, and while their garrison can't sally to help either.

3.) They divided half their force to go conquer an independent region away from my line of advance! -- so I defeated their holding force in detail, away from their garrison. Only my camel unit got exhausted, no losses on my side, so I'm sending my camels back to recoup.

4.) With their only mobile force (so far as I know, and considering its exhaustion probably their only force) away from the capital and unable to get back in time (except by going through an area I just conquered so they'll have to eat turmoil for a while which won't help their exhaustion), I'm sending my task force (minus the red camels) to hit the capital. Which fortunately is also one of my assigned goals, so if I take it (and I should, barring them spawning in any emergency levies) I won't get hit for more decadence.

5.) My other region in this line of advance will be getting reinforcements and a pallisade in the next few turns, so I should be protected from opportunity ripostes. The only downsides are...

6.) I'm out of manpower, so I'm having to use the new mercenary camp recently set up to buy holding troops for a while. Fortunately I've got good gold income, but this is going to tank me for a while.

7.) Provincial units always spawn at my capital now, away from the front lines. There are exceptions for units that can only be built in certain areas, like elephants at my southwestern ancient port area, and I'm hoping the merc camp on my front lines will be a similar exception. But otherwise they'll be delayed 4 turns getting into defensive position.

(No I don't have any elephant troops. Yet. In this game.  >:D )
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 19, 2019, 12:46:10 PM
Jason, I really appreciate posts like these.  They're a big help for me to understand this silly game. O0
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on November 19, 2019, 01:09:40 PM
My army got wiped out again :(
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 19, 2019, 02:20:25 PM
OK I'm laying siege to an enemy province.  I have overwhelming numbers.  What do I do?  Just wait, or....?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 19, 2019, 02:23:14 PM
Hrm. I don't think there's anything you can do directly to help, other than to provide them with units capable of siegeing. That's primarily normal and heavy infantry (not for example horse cavalry, or skirmishers, though they're good with standard infantry at defending a siege.)

If you don't have those, the siege could go on for several years, which is going to eat your troops up with attrition in a region they don't really control yet.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 19, 2019, 02:40:00 PM
Quote from: Blucher on November 19, 2019, 01:09:40 PM
My army got wiped out again :(

Do you need some cash for hiring mercs?

I'm surprised the indies are giving you this much trouble. If you go in with twice their combat power, you should clean up handily -- just be careful to also account for any garrisons they have (though I'd be surprised any of them have much garrisoning, even by this point). The garrison will be added to the expected inherent combat power for the region.

Sometimes a local indie will bootstrap up into being their own mini-faction -- I had that happen in our first Groghead mp game! I remember seeing some kind of force with cavalry actually sitting in the indy territory next to you for some turns, which couldn't be a faction invasion because the region was still neutral gray. That suggests someone over north of you on the coast bootstrapped up and can now field actual stacks!

So far my experience suggests that in this area, a 2:1 mix of skirms and regular infantry is potent, with light cavalry filling in for the skirm slots where you can afford it, ditto heavy infantry for regulars.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 19, 2019, 04:28:10 PM
Quote from: Huw the Poo on November 19, 2019, 02:20:25 PM
OK I'm laying siege to an enemy province.  I have overwhelming numbers.  What do I do?  Just wait, or....?

You hold your mouse over the fort, it will tell you if you have any breached walls or not. Once you have 0 walls left, click on your army and click the 'assault' tab. Next turn the Army will assault the settlement. If it is a coastal settlement, it's a good idea if you have them to put a navy in the water space next to it. That will do a blockade and speed up the siege process.

I think you can attempt an Assault as soon as you want, but I think it could cause you to take heavy losses and maybe fail. So I always wait.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 19, 2019, 04:30:44 PM
Splendid, thanks Tuna!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 19, 2019, 09:36:43 PM
Huw, you can find out what troops are good in what terrains if you have your mouse pointer over a unit and hold CTRL.  I believe you can do that on the screen you buy them, but I definitely know you can do it when your army is onscreen, grouped by type.  Just hold it over a unit tile and press CTRL.  Another text box will come up telling you a good deal of information.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 19, 2019, 09:39:02 PM
Quote from: Blucher on November 19, 2019, 01:09:40 PM
My army got wiped out again :(

You are the Gothones, yes?  Is there anything me and tuna can do?  I am Belgae and Tuna is Arvernii.  As allies, I believe we can send you gold at the very least. 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 19, 2019, 10:22:14 PM
No, that's Speedy. Blucher is my ally, the Qats.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 19, 2019, 10:23:49 PM
Not that I would complain if you sent them gold!  O:-) :coolsmiley:

I was thinking of doing that myself, until I decided I needed to press the war with Arabia beyond my manpower unit and so needed some temporary mercenary punch myself.  >:D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 20, 2019, 12:18:57 AM
Quote from: JasonPratt on November 19, 2019, 10:22:14 PM
No, that's Speedy. Blucher is my ally, the Qats.

Well, Speedy just got 120 gold.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 20, 2019, 02:37:52 AM
Quote from: Huw the Poo on November 19, 2019, 02:20:25 PM
OK I'm laying siege to an enemy province.  I have overwhelming numbers.  What do I do?  Just wait, or....?

Careful Huw, if you win that siege I think you will conquer the province and I won't be able to get it from you.
I'll send my wee army in and see if I can siege the place.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 20, 2019, 09:32:58 AM
I just sent 120 to Blucher myself (thanks to the generosity of a random wealthy citizen group).  O0

My brilliant invasion plan would have worked, but for no clear reason the garrison -- which I had good over-combat power on, and which definitely lost the missile exchange at the beginning -- managed to match up well enough against my units to pull an unexpected win!

Sometimes the dice just don't roll your way, I guess.  :buck2:

In this case it was a disaster because I was driven back into the region whence I came, where I immediately ran into their own stack which was on the way to help!  ::) :pullhair: Not many of my stack escaped alive back to our staging area.

The good news, such as it is, is that I've got reinforcements on the way which will be there next turn. And the enemy doomstack was suffering reductions in its own force strength already, which hasn't improved. So we MIGHT still be okay next turn. It was worth a try.

Meanwhile I spent 250 gold buying a fleet off local merchants and refitting it for warfare, so at least I'll be able to go blockade them.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 20, 2019, 12:35:57 PM
Don't send them gold, they are the Enemy! You dont have to.be allied to send gold. Just not at war.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 20, 2019, 01:08:23 PM
Quote from: Barthheart on November 20, 2019, 02:37:52 AM
Careful Huw, if you win that siege I think you will conquer the province and I won't be able to get it from you.
I'll send my wee army in and see if I can siege the place.

Well I did say I was going into Cumbria.  Can't I cede the province to you afterward?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 20, 2019, 02:24:45 PM
You guys can just declare war on each other later and then make up.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 20, 2019, 02:27:19 PM
Sounds like Barth is a hindrance to your Conquest plans, just roll over him like a Steamroller! If you don't want to kill him totally, just leave him o e of those lil islands off the coast!

:bd:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 20, 2019, 02:55:12 PM
God this game is stupid.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 20, 2019, 03:33:41 PM
OK Bart the walls are breached but I'm moving my army up to where the Pict army is.  I assume they're coming to reinforce, so hopefully my marching in their direction will hinder them.  Unless that's yet another thing this game doesn't do, of course....
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 20, 2019, 03:36:50 PM
I haven't seen armies cross each other in marching (when at war with each other), so there should be some kind of interception.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 20, 2019, 04:06:28 PM
I think if you leave the province the walls are fixed automatically. Maybe let him move in and click assault.

Not sure on this. But I know when you take. province or the enemy does, the walls are fixed next turn. Not like Total War, where you have to repair them
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 20, 2019, 06:33:55 PM
Well my army is now there so there should not be any problem with Huw moving.

But Tuna's correct, you should just steamroll me and take it all for yerself.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 20, 2019, 08:15:55 PM
Quote from: Barthheart on November 20, 2019, 06:33:55 PM
Well my army is now there so there should not be any problem with Huw moving.

But Tuna's correct, you should just steamroll me and take it all for yerself.

I'm kidding Barth!  :(
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Speedy on November 21, 2019, 01:23:20 AM
Quote from: MetalDog on November 20, 2019, 12:18:57 AM
Quote from: JasonPratt on November 19, 2019, 10:22:14 PM
No, that's Speedy. Blucher is my ally, the Qats.

Well, Speedy just got 120 gold.

Yeah I saw that yesterday and had no clue why I was being gifted gold so I sent it back minus 10 gold that disappeared in the pub.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 21, 2019, 01:39:06 AM
Quote from: Tuna on November 20, 2019, 08:15:55 PM
Quote from: Barthheart on November 20, 2019, 06:33:55 PM
Well my army is now there so there should not be any problem with Huw moving.

But Tuna's correct, you should just steamroll me and take it all for yerself.

I'm kidding Barth!  :(

Yeah, no way dude - allies for life!  :smitten:

Quote from: Speedy on November 21, 2019, 01:23:20 AM
Yeah I saw that yesterday and had no clue why I was being gifted gold so I sent it back minus 10 gold that disappeared in the pub.

:2funny:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 21, 2019, 03:30:58 AM
Quote from: Tuna on November 20, 2019, 08:15:55 PM
Quote from: Barthheart on November 20, 2019, 06:33:55 PM
Well my army is now there so there should not be any problem with Huw moving.

But Tuna's correct, you should just steamroll me and take it all for yerself.

I'm kidding Barth!  :(

I'm not. All of my objectives are in Huw's territory. There's no way for me to get them to get my legacy up. I'm really just a speed bump between Huw and the Picts..... :buck2:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 21, 2019, 07:01:17 AM


Quote from: Speedy on November 21, 2019, 01:23:20 AM
Yeah I saw that yesterday and had no clue why I was being gifted gold so I sent it back minus 10 gold that disappeared in the pub.

:2funny:
[/quote]

Did I send you gold? I sent someone gold, figured it was one of my allies, or was that in a 'different' game?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 21, 2019, 08:52:05 AM
MD sent the Goths gold; he originally thought Blucher was the Goths, mixing him up with Speedy.

Personally I think this bodes well for our chances much much much later!  :D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 21, 2019, 09:47:01 AM
Quote from: JasonPratt on November 21, 2019, 08:52:05 AM
MD sent the Goths gold; he originally thought Blucher was the Goths, mixing him up with Speedy.

Personally I think this bodes well for our chances much much much later!  :D

Ah.. it must be my other Game with MD and W8t.. W8t is the Goths in that one. In that game MD sent me gold when I was running low on Funds. MD is very good to have as one's Ally  O0

Speedy, if you need Gold, just let us know.. if we have extra, always happy to share.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 21, 2019, 09:29:13 PM
Quote from: Tuna on November 21, 2019, 09:47:01 AM
Ah.. it must be my other Game with MD and W8t.. W8t is the Goths in that one. In that game MD sent me gold when I was running low on Funds. MD is very good to have as one's Ally  O0

Speedy, if you need Gold, just let us know.. if we have extra, always happy to share.

I agree with all of this.  And thank you for the kind words, tuna :)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 21, 2019, 09:32:42 PM
Quote from: Speedy on November 21, 2019, 01:23:20 AM
Quote from: MetalDog on November 20, 2019, 12:18:57 AM
Quote from: JasonPratt on November 19, 2019, 10:22:14 PM
No, that's Speedy. Blucher is my ally, the Qats.

Well, Speedy just got 120 gold.

Yeah I saw that yesterday and had no clue why I was being gifted gold so I sent it back minus 10 gold that disappeared in the pub.

Cheers!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 24, 2019, 07:05:17 AM
New turn is in.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 24, 2019, 09:00:54 AM
Thanks Huw!  :bd:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 25, 2019, 09:58:24 AM
We need to have Speedy change his nickname!  :DD
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 26, 2019, 04:16:07 PM
I'm really sorry guys but I've just surrendered.  I tried, but I absolutely hate this game, I really do.  I'm sick of being taken surprise by things I didn't think should be possible or not being able to do things that I think should be possible.  I really should've done my homework before buying it.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 26, 2019, 04:32:36 PM
ACK!!!  :o And left me alone with the stinky Picts!!!

No worries man. Not every game is for every player. Life is short, play what you like.  O0
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 26, 2019, 09:00:00 PM
Huw's faction will now win the game, guaranteed. ;)

Srsly, though, sorry Huw.  :'( Maybe you'll enjoy it more in sp when you can pair it up with the FoG2 tac battles?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 26, 2019, 09:32:06 PM
Sorry to see you go, Huw.  Barth has the right of it though.

Quote from: Barthheart on November 26, 2019, 04:32:36 PM
No worries man. Not every game is for every player. Life is short, play what you like.  O0
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Huw the Poo on November 27, 2019, 01:42:29 AM
Yeah true, and to be honest I knew from around turn 10 that I didn't like it, so I really did try.

Jason, I don't have FoG2 unfortunately.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 27, 2019, 08:38:24 AM
I prefer doing the battles with the existing system. I dont like the battles it generates for FoG II.

Barth I hope your still allied with Huw, so AI Huw doesn't Steamroll you!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 27, 2019, 09:44:05 AM
Want me to Ally with Barth? MD would still have Speedy?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 27, 2019, 09:47:40 AM
That seems fair.  O0
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on November 27, 2019, 11:19:02 AM
Quote from: Tuna on November 27, 2019, 09:44:05 AM
Want me to Ally with Barth? MD would still have Speedy?

:D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 27, 2019, 05:48:50 PM
I'm down.  Looks like I am working towards you, Speedy!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 27, 2019, 08:34:44 PM
YOu can still take Galla MD.. Germanic subjects will be 'kinder' to Speedy, less revolts for him.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 27, 2019, 09:22:46 PM
Thank you, sir!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Yskonyn on November 29, 2019, 10:59:25 AM
Any open spots in this game or are you guys too far along? In which case I prefer to wait for newly started game.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 29, 2019, 06:06:08 PM
We have open slots, but I have no idea how to add someone to a game already running.


Meanwhile, the Arabs have counter-invaded me and I'm hoping we can hold the line long enough to wear them down, or things will be grim for the Saba-Qats team!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on November 29, 2019, 06:11:00 PM
Would you be interested in a "wall against Rome" team game, Ysk? The Rhaeti are an interesting dirt-poor faction that I enjoy playing, but kind of need a good ally to keep from getting flank-raided by literally everyone until Rome works its way northward to the Alps.  O:-)

It's conceivably possible we might set up more than two players on that, too, with the goal of securing the Alps as a bulwark against Rome (and against Successor expansion from the East), while expanding north to the coast(s).
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on November 29, 2019, 10:41:50 PM
With less players, the game does move a lot faster.. Me MD and W8T have a game going and sometimes, we get sessions in where we've been able to go through multiple turns!.. Bummer it doesn't have a 'live' MP, like Civilization.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on November 30, 2019, 12:35:36 AM
We're over 100 Turns. 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 07, 2019, 09:37:08 PM
Re Blucher #1: yes, I've been having a lot of trouble getting onto the mp servers, too, in the past week or so. My guess is that between the Thanksgiving sale(s), their own Winter Sale, and any stacking with yearly loyalty discounts, their servers are just getting hammered. I guess in a way this means their business is good (if I'm correct in my guess)?

Re Blucher #2: Good grief, those indies are taking you apart! I'll be down to help sort out problems soon, but I've got to protect against Arabia, too...
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 07, 2019, 09:59:37 PM
Okay, I've got enough free cash I can vomit forth a respectable one-turn merc army.

I sometimes wonder if provincializing is even worth doing -- all my troops now appear at the capital, aside from a few out-of-place ones like the elephants, and if I was insane enough to buy more of those again they'd still count as part of the provincial limit of eight groups per turn!

Anyway, I've got a returning heavy inf who should arrive at my capital in time to gang up with three regular mercs and five merc cavs -- not the very best possible mix, but the best I can do on short notice. My doomstack is at least two turns away (and that by sea!), which would leave all the Arabian gains exposed to Arabian recapture and Felix Arabia itself to be invaded! This way I can help you with your problem, and also protect us from a riposte by the Arabians. (I'm pushing onward to their next new capital, which also happens to be my newly assigned goal target. The best defense in this case is a good offense. I may leave their remnants meandering in the central desert as a buffer against Judea for a while however; maybe offer them peace, or take an offer from them, and have them become a client state.)

Once I'm able to secure your side of the coast, I'll briefly declare war with you (or vice versa) and hotfoot out of the area so that you can come in, retake things easily, and then we'll make peace again.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on December 07, 2019, 11:14:34 PM
The benefits of forming a province far outweigh a gaggle of regions.  For one, all of your regions production is combined, Infrastructure and Equipment being the biggest beneficiaries.  This allows faster building times and larger amounts of troops at one time.  It also allows you to specialize a region.  For instance, as you observed, all your new troops arrive in your capitol. That being the case, choosing military buildings will kit out your troops to the nines.  Plus, the province overlay is a trove of information and allows you to zero in on a region instantly rather than trying to remember the names of regions.  Decadence reduction is another benefit.  Plus a region with a dearth and one with bounty tend to balance in a province.  I am sure there is a counterargument, but, I just can't see it being persuasive ;)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 08, 2019, 10:32:10 AM
Yes, I know you're certainly right (I'm convinced survival as the Rhaeti depends completely on being able to take one more region at the start of the game and provincializing). It's just annoying that I can't produce units at the point of threat. Tradeoffs for game balance I guess.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 08, 2019, 06:19:52 PM
The good news and the bad news this turn is the same: the meandering bandit doomstack decided to punch at my capital instead of Blucher's!

This shall be their undoing.  >:D  :knuppel2: They did murder my incoming heavy infantry -- maybe I could have avoided that had I thought to try right-clicking my city as his target? (We can do that to make sure arriving forces immediately merge with present stacks; maybe it works with garrisons, too, haven't tried yet.)

However, my mercs arrived, and my garrison is no pushover, and we're going to surge next turn and wipe them unless they flee -- hopefully not in problematic directions!

I smushed another Arabian land up north, and I'd be glad to continue, but I need to peace out for now until I can get Blucher's problems in my backfield settled. That could take a while.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 10, 2019, 07:36:51 PM
Well, Arabia realized they could escape with their lives (and their current 60 point army) by accepting my peace terms, whereupon they IMMEDIATELY started raiding their former territories.  :pullhair:

I won't allow that to continue; but first I'm making sure Blucher gets back on the map.

My newly established Merc Assault Force is on the way to hit your nearest southern-coast neighbor, and then if I can I'll work my way counterclockwise around the neutral raider indies. Afterward I'll evacuate the area and declare war on the Qats briefly so that you can come in and take over again, hopefully to instantly provincialize upon doing so! (I see you've already started to reclaim some territory, such as the region north of your capital I'll be passing through first next turn.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on December 13, 2019, 03:02:38 AM
Hey guys I posted on the game but just wanted to post it here too. Flying to the USA to go to Disney with the kids Saturday night. I will be gone for a week. I am guessing my faction will go to the A.I. when I am gone.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 13, 2019, 08:39:24 AM
Hopefully the Qat AI won't be dumb enough to DOW me. If they do, I may have to defend myself, but I'll leave something for you to take control over when you get back, and then I'll hop out of your regions (with improvements if I have time to swing them) and let you retake them easily.  O0
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on December 13, 2019, 08:59:11 AM
Quote from: JasonPratt on December 13, 2019, 08:39:24 AM
Hopefully the Qat AI won't be dumb enough to DOW me. If they do, I may have to defend myself, but I'll leave something for you to take control over when you get back, and then I'll hop out of your regions (with improvements if I have time to swing them) and let you retake them easily.  O0

Are you not Allied right now? I don't think I've seen the AI break alliances yet.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on December 13, 2019, 09:04:20 AM
Huw's old empire hasn't broken our alliance yet....
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on December 13, 2019, 09:36:42 AM
Yeah, think you're safe JP, as long as you have an alliance with them.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 13, 2019, 03:50:32 PM
Good! -- yes, totally allied.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 13, 2019, 03:51:04 PM
Quote from: Barthheart on December 13, 2019, 09:04:20 AM
Huw's old empire hasn't broken our alliance yet....

Which is good, because they seem to be doing hilariously well without him.  :coolsmiley:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 17, 2019, 08:01:29 PM
Be sure to let me know when you're back home, Blucher, so that I can arrange a quick war to transfer over the regions I've helped secure for you! My efforts (together with the AI) have about covered Arabia Orientalis, so you should be able to form the province soon.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 23, 2019, 08:12:48 PM
I'm going to hold off until Dec 26 (depending on what time the gameclock runs out, need to check that), or until I hear from Blucher that he's back in the saddle (not the AI playing for him), so that we can plan how to transfer his sphere of influence back over to his control.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on December 26, 2019, 02:56:37 PM
Quote from: JasonPratt on December 23, 2019, 08:12:48 PM
I'm going to hold off until Dec 26 (depending on what time the gameclock runs out, need to check that), or until I hear from Blucher that he's back in the saddle (not the AI playing for him), so that we can plan how to transfer his sphere of influence back over to his control.

I am back in the saddle again Jason
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on December 26, 2019, 07:06:18 PM
Good! So, I'm vacating all the Orientalis provinces, except for some minimal police forces for keeping down unrest, which you should be able to steamroll over. (Once the more developed diplomacy update arrives, maybe we can give each other things like civilized people or at least like Age of Wonders players. ;) Until then I do have to sacrifice a few things.) This past turn, my Merc Reclamation force should have departed into the sea, to work its way around to my Arabian side; but if they get lost at sea, no biggie.

We should be able to declare war on each other next turn, and then you can zip around after that taking the Orientalist things back under control; after which we can make peace and ally again. It's suuuuuper dumb, and will play havoc with our CDR (if not our Legacy), but that's how things are. Be sure to provincialize Orientalis asap! I should be able to donate some gold to help you buy food (if that event option rolls up) or similar things, even if we're still at war.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on December 27, 2019, 04:07:43 PM
Quote from: JasonPratt on December 26, 2019, 07:06:18 PM
Good! So, I'm vacating all the Orientalis provinces, except for some minimal police forces for keeping down unrest, which you should be able to steamroll over. (Once the more developed diplomacy update arrives, maybe we can give each other things like civilized people or at least like Age of Wonders players. ;) Until then I do have to sacrifice a few things.) This past turn, my Merc Reclamation force should have departed into the sea, to work its way around to my Arabian side; but if they get lost at sea, no biggie.

We should be able to declare war on each other next turn, and then you can zip around after that taking the Orientalist things back under control; after which we can make peace and ally again. It's suuuuuper dumb, and will play havoc with our CDR (if not our Legacy), but that's how things are. Be sure to provincialize Orientalis asap! I should be able to donate some gold to help you buy food (if that event option rolls up) or similar things, even if we're still at war.

Ok declaring war and waiting for your armies to clear out.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on January 31, 2020, 08:42:32 AM
Hey guys sorry for the delay I think I got the flu  :'(
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on January 31, 2020, 08:51:18 AM
Not good. Take of yourself.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on January 31, 2020, 11:45:27 AM
The AI will take care of you after a few turns.  >:D

Speaking of, how is the northern team doing nowadays? Haven't heard from y'all in a while.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on January 31, 2020, 12:25:35 PM
Still freezing our nads off under our kilts in Britain. Finally trying to crush the Picts but damn their tough....  :pullhair:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on January 31, 2020, 01:01:21 PM
Thanks guys I managed to crank out my turns today but couldnt even get out of bed for two days.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on January 31, 2020, 03:31:40 PM
Quote from: Barthheart on January 31, 2020, 12:25:35 PM
Still freezing our nads off under our kilts in Britain. Finally trying to crush the Picts but damn their tough....  :pullhair:

Shrinkage!!!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on January 31, 2020, 08:06:08 PM
Girls know about shrinkage.....
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on January 31, 2020, 08:06:27 PM
...don't they?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on January 31, 2020, 08:14:52 PM
Quote from: Blucher on January 31, 2020, 01:01:21 PM
Thanks guys I managed to crank out my turns today but couldnt even get out of bed for two days.

Not even any delay, really. :)

Now, carry forth the plague unto Ethiopia!  :D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on January 31, 2020, 08:21:05 PM
Belgae has stalled with a crappy army.  The upshot is, I am one Progress Token away from becoming Glorious.  The downside is, I can't successfully expand.  So I am hoping to lay low and pick off some of my direct neighbors.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on January 31, 2020, 08:23:03 PM
From what I saw when I was in-game a few minutes ago, Belgae should have some coastal expansion options.

Man, SpeedyGoth is just being his own faction over there, tho!  :notworthy:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on January 31, 2020, 08:29:15 PM
Blucher got off to a bad start, and is still recovering from that disaster, but he has finally consolidated his side of southern Arabia and is going for lower Ethiopia now.

I'm about to pick off a bit of Syria, but eventually I expect Blucher to go up that side of the map. He's partially blocked by my Judean client state, but they're just serving as a handy covering buffer from nastiness coming down through Persia. Heck, the Seluks agreed to be my client state! -- that's how gonzo things are up there! I'm unsure if any Seluks per se still exist; some rebel Seluks as a swatch perhaps.

Assuming we leave Judea to wander around in the desert wastes of central Arabia, I suspect we'll be chewing off convenient provinces of east Africa soon, me on the coast of the Red Sea, and Blucher running across the bottom of the map and then up through the Sahara border provinces. Ptolemy is still a problem, but one of my NPC allies (the, um, blymes?) is icebreakering everyone in the area, so we should be able to hold off on going to war against Egypt for a while longer.

Meanwhile I'm just chilling out and getting my recent gains in gear, with some adjustments in how I build properties, while keeping my CDR respectable. And watching for Judea to stumble again so I can pick up rebelling regions from them.  >:D (To be fair, they do come camp out in my regions to mooch off me for food, so I figure it's a fair trade: they're a failed state at this point, albeit one with vast tracks of land to eye askance...)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on January 31, 2020, 09:07:57 PM
Quote from: JasonPratt on January 31, 2020, 08:23:03 PM
From what I saw when I was in-game a few minutes ago, Belgae should have some coastal expansion options.

Man, SpeedyGoth is just being his own faction over there, tho!  :notworthy:

You said a mouthful!  Just noticed that last night as I looked around the map.  Impressive!!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Speedy on February 01, 2020, 06:21:32 AM
My leader has good diplomacy i think to make up for his abysmal administration.
Hopefully he will die soon as his health is very poor and the next one won't have the 20% decadence malus, I really need to advance to second tier government before population pressures make my people unhappy and I start having rebellions every time a leader dies.

On the positive note if Rome decides to get violent with me my lackeys should be able to cause them some problems.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on February 01, 2020, 09:49:34 AM
Quote from: MetalDog on January 31, 2020, 08:21:05 PM
Belgae has stalled with a crappy army.  The upshot is, I am one Progress Token away from becoming Glorious.  The downside is, I can't successfully expand.  So I am hoping to lay low and pick off some of my direct neighbors.

I was just going to head out for Rebel Spain on the East Coast, I can come to your country and beat up people if you want?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 01, 2020, 10:27:09 AM
...there's a rebel Spain on an east coast??

Mental note to go looking for that next time I'm in!

Edited to add: well, it's sort of east of Portugal I guess. ;)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on February 01, 2020, 10:33:50 AM
Quote from: JasonPratt on February 01, 2020, 10:27:09 AM
...there's a rebel Spain on an east coast??

Mental note to go looking for that next time I'm in!

My other left!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on February 01, 2020, 02:54:16 PM
Quote from: Tuna on February 01, 2020, 09:49:34 AM
Quote from: MetalDog on January 31, 2020, 08:21:05 PM
Belgae has stalled with a crappy army.  The upshot is, I am one Progress Token away from becoming Glorious.  The downside is, I can't successfully expand.  So I am hoping to lay low and pick off some of my direct neighbors.

I was just going to head out for Rebel Spain on the East Coast, I can come to your country and beat up people if you want?

That's a nice offer, but, I think I can handle it.  The military buildings I have been getting in my capitol are fixing the experience problem which will, in turn, fix my attacking problem.  Go enjoy your Spanish adventure.  It'd be nice if somebody did something about Britonae.  Huw's legacy has declared war on me while being allied with Brigantes and Arverni.  It's more of a nuisance right now, but, it could become dangerous to me soon or late.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on February 01, 2020, 04:12:34 PM
Quote from: MetalDog on February 01, 2020, 02:54:16 PM
Quote from: Tuna on February 01, 2020, 09:49:34 AM
Quote from: MetalDog on January 31, 2020, 08:21:05 PM
Belgae has stalled with a crappy army.  The upshot is, I am one Progress Token away from becoming Glorious.  The downside is, I can't successfully expand.  So I am hoping to lay low and pick off some of my direct neighbors.

I was just going to head out for Rebel Spain on the East Coast, I can come to your country and beat up people if you want?

That's a nice offer, but, I think I can handle it.  The military buildings I have been getting in my capitol are fixing the experience problem which will, in turn, fix my attacking problem.  Go enjoy your Spanish adventure.  It'd be nice if somebody did something about Britonae.  Huw's legacy has declared war on me while being allied with Brigantes and Arverni.  It's more of a nuisance right now, but, it could become dangerous to me soon or late.

Would love to take them on but I can't even take out the Picts....  :buck2:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on February 01, 2020, 05:01:54 PM
Quote from: Barthheart on February 01, 2020, 04:12:34 PM
Quote from: MetalDog on February 01, 2020, 02:54:16 PM
Quote from: Tuna on February 01, 2020, 09:49:34 AM
Quote from: MetalDog on January 31, 2020, 08:21:05 PM
Belgae has stalled with a crappy army.  The upshot is, I am one Progress Token away from becoming Glorious.  The downside is, I can't successfully expand.  So I am hoping to lay low and pick off some of my direct neighbors.

I was just going to head out for Rebel Spain on the East Coast, I can come to your country and beat up people if you want?


That's a nice offer, but, I think I can handle it.  The military buildings I have been getting in my capitol are fixing the experience problem which will, in turn, fix my attacking problem.  Go enjoy your Spanish adventure.  It'd be nice if somebody did something about Britonae.  Huw's legacy has declared war on me while being allied with Brigantes and Arverni.  It's more of a nuisance right now, but, it could become dangerous to me soon or late.

Would love to take them on but I can't even take out the Picts....  :buck2:

Okay I'll head South (to make JP happy) and take out Britonne!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on February 02, 2020, 06:56:01 AM
Jason I managed to declare Abyssinia minor a province. How can I get good tokens?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on February 02, 2020, 08:49:03 AM
Positive Progress Tokens can only be gotten in two ways that I know of:

1) Capture Objectives

or

2) Be in the top third of CDR.  Then, each turn that you are, there is a 35% chance you will receive one just for being in the top third of CDR.

CDR is the difference between how much Culture you are generating as opposed to how much Decadence you are generating.  It is expressed as a percentage.  For instance, if you are generating 100 Culture and 100 Decadence then your percentage is 1.  If you are generating 100 Culture and 300 Decadence, then your percentage is .33.  Whatever your percentage is is then compared to all the other players on the board and your Rank is determined.  If you are in the bottom third, you will have a 35% chance per turn to lose a Progress Token.  If you are in the middle third, you will neither gain nor lose a Progress Token due to your placement in the CDR table.  And if you are in the top third, there is a 35% per turn of gaining a Progress Token.  The CDR table is shown at the beginning of every turn.  It is color coded, orange is the bottom third, white is middle and green is top. 

You can also access the CDR table by going to your Tables screen (it's called something else but its proper name escapes me at the moment).  You will find it on your play screen at the very top, directly to the right of the icon that represents your country.  If that doesn't make sense, once your game loads and you are able to take your turn, just look at the top of the screen and press buttons until you find it.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on February 02, 2020, 09:07:24 AM
I don't think it's always 35.. sometimes I think I've seen 20 and 25.. not sure how the chance is figured. Maybe number of players affects (since some can be knocked out)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 02, 2020, 10:44:00 AM
At this point in the game I regard generating culture to be more important than gold.  O0

Still, gotta keep that material progress going, too. Here in the desert we tend to run short on metal a lot, which can only be rectified by earning enough gold to buy metal in bulk every once in a while.

I've recently shifted my general progress strategy (in all three running games) to focus on infrastructure-gaining properties if I'm ever at 0 or less without workers in that slot; and then as long as I'm positive there then whatever costs me the least time to make, or takes up zero slots, or produces the most food out of ties. But I never build anything that generates decadence.


Edited to add: another key point I sometimes forget (nice to have a lot of cats to juggle!) is that "red" properties, for the military, help contribute to experience and elite status of all units, regardless of what the property may otherwise be. So having a high percentage of those will help your crew be more butt-kicky across the board!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on February 02, 2020, 02:02:42 PM
I tend to concentrate my Military (Red) buildings in the Capitol of my Province.  Honestly, I am not sure if Military buildings built in other Regions of your Province contribute to your troops abilities when built.  I do know that the Region they are produced out of for the Province will receive that Regions bonuses from Military buildings.  Hence, my concentration.  I will build the Military (Epona, and maybe Cocidius) Shrines in any Region though.  Horses are usually plentiful and the Shrines provide Culture bonuses that are boosted if you have Horses in that Region, naturally through buildings or through trade.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 02, 2020, 09:51:32 PM
That's all true, but I was thinking more about the overall average of such buildings throughout your realm. See "military experience" under the nation traits tab of your national panel, over in the right of the two columns. Ideally you want more than 1 military building per region for your whole nation; and having four per region or more will open up major bonuses. The increase in this proportion helps your garrison spawns be better quality and number, too.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on February 07, 2020, 06:42:58 AM
Started investing in cultural buildings hopefully this helps get rid of some of the decadence.

Guys I will be flying out to the USA on Thursday the 13th for a week. Meeting up with my old boardgaming group and we have a bunch of games planned. So hopefully the AI doesn't mess up
too much while I am gone.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 12, 2020, 09:04:35 PM
We'll... uh, hm. Gosh, we'll need to settle your war to get your capital back I guess?

No, on second thought it might be better to re-ally with each other before you leave, if possible, so that the AI doesn't do weird things to us while you're gone, and save the war for returning your capital region until you return.

I did kick out your rebels, but it was a hard fight. I came in with an estimated 145 pow, against I think around 75pow (if I recall correctly), and I feel grateful I eked out a win! All they had was camel cavalry and skirmishers, but their skirms and cams kept murdering us in the skirmish round. And they had only one less unit than we did, so it was hard to keep up parity of losses!

Fortunately you didn't go to war with the Ethiopians yet! When we do go to war briefly, my Judean client state won't understand the purpose and will also declare war, so you should be prepared for that, but they should calm down once I peace out soon afterward.  :peace:

What was that WW1 game called? Fatal Alliances? {checking BGG} Man, that's a 4.0 complexity! You'll be doing that a week with them for sure!  :D Oh, it's based on the War In Flames 'engine'. (So, a successor prequel of sorts to the 3rd Reich games?)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 18, 2020, 06:40:16 PM
Due to Mom having had a small stroke back on Saturday, she'll be in rehab for at least two weeks, and not back to work for at least three, so my workload has jumped RATHER SHARPLY to say the least. ;) (Including double-extra training for the new owners of our family's small factory, who are not remotely ready to take the wheel yet.)

This currently won't affect two of my FoG:Emp multiplayer games, including this one. But I'm sending an alert that this could potentially happen later. (I'll be resigning from Devoncorps' mp game, but that one is almost finished anyway; and some other timeclocked mp games.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on February 18, 2020, 07:42:01 PM
Sorry about your Mom Jason. Hope she recovers fast and fully.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on February 18, 2020, 10:28:37 PM
I am sorry to hear about your mom, JP. 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 19, 2020, 10:02:51 AM
What I've heard as the current prognosis is, two weeks in rehab before she can come home, then another week before she can come back to work.

We'll just have to make sure the factory isn't a smoking cloud of poisonous acid floating over a crater by the time she comes back!  :coolsmiley:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on February 20, 2020, 03:13:23 PM
Family first
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 21, 2020, 09:06:15 PM
Glad you're back, Blucher! Status:

1.) Ethiopia and my npc ally Blemmyes got into a war and took me with it, but you shouldn't be at war yet, so you can time your entry in as you wish. I'm taking the opportunity to pick up as much of Eritriea as I can, to start securing both sides of the Red Sea, which should help you whenever you want to stab across the south of Ethiopia and then north next to the desert through Nubia toward Egypt. (Long-distance plans.)

2.) You may wish however to delay that until you've recaptured your former capital from me. (I've managed it as well as I can in your absence.) I've broken our alliance again so you can declare war on me and get it back, then we'll peace as soon as possible (though we can't ally again for 10 turns.) Be aware that Judea may try to hit you from the north when you do this, so be prepared! If we can get it done fast enough, when I go to peace Judea should, too, as my client state.

3.) Eventually we're going to have to go to war with Judea, unless the upcoming diplomacy super-upgrade allows me to take over running my client states and/or allows factions to trade territories (which is REALLY BASIC FUNCTIONALITY in other games, good Lord Age of Wonders has been able to trade cities easily for 20 years.) Similarly I'll have to go to war with Blemmyes eventually, though you may be able to avoid that. I'll leave timing for the Judean takeover for your preparation estimates: you should get at least one maybe two provinces out of that.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on February 24, 2020, 07:40:57 AM
Quote from: JasonPratt on February 21, 2020, 09:06:15 PM
Glad you're back, Blucher! Status:

1.) Ethiopia and my npc ally Blemmyes got into a war and took me with it, but you shouldn't be at war yet, so you can time your entry in as you wish. I'm taking the opportunity to pick up as much of Eritriea as I can, to start securing both sides of the Red Sea, which should help you whenever you want to stab across the south of Ethiopia and then north next to the desert through Nubia toward Egypt. (Long-distance plans.)

2.) You may wish however to delay that until you've recaptured your former capital from me. (I've managed it as well as I can in your absence.) I've broken our alliance again so you can declare war on me and get it back, then we'll peace as soon as possible (though we can't ally again for 10 turns.) Be aware that Judea may try to hit you from the north when you do this, so be prepared! If we can get it done fast enough, when I go to peace Judea should, too, as my client state.

3.) Eventually we're going to have to go to war with Judea, unless the upcoming diplomacy super-upgrade allows me to take over running my client states and/or allows factions to trade territories (which is REALLY BASIC FUNCTIONALITY in other games, good Lord Age of Wonders has been able to trade cities easily for 20 years.) Similarly I'll have to go to war with Blemmyes eventually, though you may be able to avoid that. I'll leave timing for the Judean takeover for your preparation estimates: you should get at least one maybe two provinces out of that.

Its good to be back Jason. Sorry to hear about your family. Fatal Alliances ended up being a bust it was too complicated to play. Took us 9 hours to do a turn and a half not good. I am attempting to retake my capital. It seems my Kingdom is in total disarray after the fall. I am also still saddled with an awful ruler. Hopefully things will turn around soon.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 24, 2020, 04:14:42 PM
The diplomacy super-update landed today. Haven't tried playing it yet. Hope it doesn't break saves...?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 24, 2020, 04:27:16 PM
Okay first good news: new update does not apparently break saves.

Next: we can now trade regions or even whole provinces. However, our relationship must be high enough, so for this purpose we should ally again.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 24, 2020, 06:35:24 PM
Blucher,

to cancel a move, select your unit first (of course) then right-click in the region your unit is currently in. (I have to do this occasionally to repath, too.)

Thanks to the new diplomatic actions, we can save some time and effort by transferring regions around as we wish; and in this case, since you declared war on me already, I'm offering peace by giving you your region back. So if you take it, we'll save a step and be at peace again. And then we'll see what's necessary to get back to alliance asap.

Factions can trade all other resources, too, now: not culture, but gold, metal, manpower, equipment. So if you're running low on something let me know, and I might be able to help. (Though not on manpow for a while, as I'm buffing up to go take more of Ethiopia while I'm near their capital.)

Note! -- now if players decide to quit the game, you can arrange for your faction to be absorbed into someone else's faction for management rather than just handing it over to the AI!

This new patch is just the best, so far. Why these options weren't in the base game, I have no idea.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on February 24, 2020, 08:52:47 PM
My understanding is that multiplayer was slapped on at the end of production.  I see these updates as creating the game as they go.  And I am kind of interested to see where it goes.  I haven't played my solo game since I jumped into all these mp games. 
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 25, 2020, 09:18:18 PM
Hopefully Blucher, you can accept my peace offering of you capital back, before Judea's idea of a doomstack arrives to bug you! Worst case scenario though is that they grab a northern piece of Arabia Orientalis, and several turns from now I arrange to transfer it back over to you for nothing after I finish absorbing Judea under direct control.

My plans should allow you to focus your efforts on the point of the Abyssinian spear, so to speak, as well as building up your Arabian heartlands better. I'm planning to secure the majority of Charascina (or whatever it's called) for you, too, and send it over as an entire province, or at least be prepared to do so. (You'll probably appreciate it being a buffer against the larger middle eastern enemies on one hand, and letting me manage it up to being something other than a disaster to hand over!)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on February 26, 2020, 10:41:30 AM
MD and Tuna, my valued allies, I am in need of your assistance in taking out the evil Brits left by Huw.
I can't do this on my own and can't expand while they exist.
Surely the three of our great clans can take them out.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on February 26, 2020, 10:08:05 PM
My fellow sovereign, I will answer your call to arms.  Let the perfidious Britons be put down!  Once you have cleared the Channel, my army will set sail.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 27, 2020, 07:39:00 PM
Quote from: MetalDog on February 26, 2020, 10:08:05 PM
Let the perfidious Britons be put down!  Once you have cleared the Channel, my army will set sail.

...said the leader of a German army!

Some things change, some things stay the same.  >:D
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on February 27, 2020, 08:48:18 PM
Blucher, while your decadence is dumpy right now, you've really got to get your infrastructure and food up to stable in all areas (maybe also gold -- and in that order (if you can live on food reserves long enough)! -- without need for workers in any of them to keep them above zero, before you start adding more strain to your system in culture buildings. Also, building pleasure houses and monuments etc. gives you decadence! So if you're sucking decadence already you should avoid doing things like that.

Moreover, within your provinces, it's better to focus on one building getting done asap, so you can start benefiting from it asap, than spreading out your work in the province's regions on multiple projects. (Unless you find you can do more than one project in one turn! -- which once you've stabilized your underlying infrastructure you may find you're able to do more often!)

At this point it may be tough to say whether or not you should keep all your current culture projects on the go, so that you don't lose progress in sunk costs already. But even if you do that, don't start new projects in a particular province's regions (like the regions of Arabia Orientalis) until you've finished all ongoing projects, which should go faster as your workers shift over to focusing on remaining projects.

Note that your capital, being part of Arabia Felix, can't help with that: it has to stand or fall on its own! (I own the rest of Arabia Felix; it's the hand we were dealt.) But also note that before you got it back, I used the rest of Arabia Felix (including my own capital workers) to get your capital into a stable food and infrastructure surplus.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Tuna on February 28, 2020, 05:05:42 PM
Quote from: MetalDog on February 26, 2020, 10:08:05 PM
My fellow sovereign, I will answer your call to arms.  Let the perfidious Britons be put down!  Once you have cleared the Channel, my army will set sail.

I need a navy to cross the Channel do either of you guys have a substantial one? My last attempt, they bloodied my nose. If you just plant it in one spot we can cross there. I haven't gotten that option yet where they allow you buy some good ships.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on February 28, 2020, 05:42:11 PM
My navy is already moving towards the channel.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on February 28, 2020, 07:20:10 PM
We'll find out if my navy was able to make it over with my troops.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on February 28, 2020, 09:00:26 PM
The Belgae have landed!  Unfortunately, I am at peace with Britonae for three more turns.  Hopefully, that will give me time to run a few more troops over there.  Is there a direction you want me to be prepared to move, Barth?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Barthheart on February 28, 2020, 09:39:41 PM
Nope, don't care. Just smash and grab whatever you can... as long as you can give it back to me. :)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on February 28, 2020, 10:37:10 PM
Will do!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on February 29, 2020, 03:00:28 PM
So My empire split in two due to civil war :(
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: solops on February 29, 2020, 04:12:40 PM
Rebel scum!
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on March 01, 2020, 08:27:40 PM
Stopping the culture builds didn't trigger that; and continuing with them wouldn't have helped because in most cases you couldn't get them built for several more turns (at least!) and then you'd still have to park people there working at culture while your people starved and your buildings fell down!

In hindsight, I wonder if parking some of my troops in each area would have helped, or would have made it worse...  :-\

Anyway. I'm accepting Ethiopia's peace treaty (including for their cessation of their capital region, which happens to also be one of my target areas), and hastening back to defend my new borders from rebels! -- but I'll need three or four turns to get back where I can start retaking areas. Once I've got them, I can hand them over, but I recommend waiting until I've stabilized them somewhat.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on March 02, 2020, 02:33:09 AM
Quote from: JasonPratt on March 01, 2020, 08:27:40 PM
Stopping the culture builds didn't trigger that; and continuing with them wouldn't have helped because in most cases you couldn't get them built for several more turns (at least!) and then you'd still have to park people there working at culture while your people starved and your buildings fell down!

In hindsight, I wonder if parking some of my troops in each area would have helped, or would have made it worse...  :-\

Anyway. I'm accepting Ethiopia's peace treaty (including for their cessation of their capital region, which happens to also be one of my target areas), and hastening back to defend my new borders from rebels! -- but I'll need three or four turns to get back where I can start retaking areas. Once I've got them, I can hand them over, but I recommend waiting until I've stabilized them somewhat.

I am guessing I collapsed due to the high decadence for so many turns? Right now I am investing in infrastructure in my tiny dominions.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on March 02, 2020, 01:57:00 PM
Turns out I still don't understand the odd reversi logic of the "transaction" screen: I accepted peace from Ethiopia by GIVING THEM so-much metal and also one of my Etrerian conquests! -- the capital of my province! F'ing what...

That is just bonkers. Ethiopia is getting curbstomped by me and my doomstacks, they come to me to ask for peace, and their terms are that I GIVE THEM something important?!? -- before they accept their offer of peace to keep me off their backs?!

(Then somehow an area of AbyssMajor I just conquered goes to my ally Blemmeyes!?)

Ugh. And no doubt they'll be raiding Etreria from now until doomsday.

Well, I'm on my way to settle down the rebellion in Arabia. I'll be back, Ethiopia. And next time, you won't be getting off on such good terms...
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on April 15, 2020, 01:47:20 PM
I keep getting an error when I try to sign in anybody else having this issue?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on April 15, 2020, 04:55:48 PM
I just logged in; no trouble. (check my timestamp for relative attempt timing.)

Well, ick, one of your recently grabbed regions revolted, but the army isn't large, and it isn't surprising -- they had been abused pretty badly by the Ethiopians. Once you form the province, you should be able to remove them soon, and then they'll benefit from help given by other regions.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Speedy on April 22, 2020, 01:23:30 AM
It wouldn't let me log on yesterday, today I have got my turn done but it keeps timing out when i try to upload.  :(
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Speedy on April 22, 2020, 02:43:21 AM
And after a couple of hours trying finally managed to get turns done and uploaded.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on April 22, 2020, 05:53:33 PM
Say, MD, before you drop out of your games, could you hop in one more time to distribute your regions and provinces to other players?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: MetalDog on April 23, 2020, 07:52:40 PM
Quote from: JasonPratt on April 22, 2020, 05:53:33 PM
Say, MD, before you drop out of your games, could you hop in one more time to distribute your regions and provinces to other players?

I can give it a shot.  Not sure how successful I will be, but I'll try.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on April 24, 2020, 07:16:59 AM
 :notworthy:
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 20, 2020, 07:00:48 PM
I forgot to mention, Blucher, that I figured out how to get rid of my Judean clients raiding you off shore -- though sort of by accident!

Without a region anymore, they didn't have a capital to properly transact with, and attempting to do so led to the message that I had to go through their client state (which was me, of course!) So I chose to break their client state agreement, figuring they'd still have a pretty high reputation with me and then I could offer to absorb their nation or something, maybe ask them to reduce their military to 10%.

What actually happened, was that without any regions to support them, and being unable to mooch off me in my regions anymore, their remaining troops and ships simply quit!

Amusingly, the game told me this with the message that Saba (me) was no longer a client state of Judea!  ::)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on June 21, 2020, 12:48:06 PM
Quote from: JasonPratt on June 20, 2020, 07:00:48 PM
I forgot to mention, Blucher, that I figured out how to get rid of my Judean clients raiding you off shore -- though sort of by accident!

Without a region anymore, they didn't have a capital to properly transact with, and attempting to do so led to the message that I had to go through their client state (which was me, of course!) So I chose to break their client state agreement, figuring they'd still have a pretty high reputation with me and then I could offer to absorb their nation or something, maybe ask them to reduce their military to 10%.

What actually happened, was that without any regions to support them, and being unable to mooch off me in my regions anymore, their remaining troops and ships simply quit!

Amusingly, the game told me this with the message that Saba (me) was no longer a client state of Judea!  ::)

Well that ends the Judean raids once and for all. I have no problem giving you Arabia Felix. I hope I can hold on to the Abyss my ruler is pretty crappy right now. How do you make conquered peoples happy?
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 21, 2020, 03:57:43 PM
Some happiness is temporary due to being conquered etc., and will go away over time.

Some happiness is sort-of temporary due to having a lot of workers in culture: it helps while they're there, but it doesn't permanently increase.

Winning battles and not being at war make one-time adjustments, but don't improve things over time really.

Some properties (especially purple) add a flat increase to loyalty for existing, but don't improve things steadily.

Having troops in the area improves loyalty steadily at a rate of 1/8th of a point per company of troops, up to a maximum improvement of 3 points per turn from 24 companies. There may be special troops adept at this, but I've never found them yet; so throwing together the most cost-effective companies possible is the ticket there. I've got a bunch of skirmishers grouped together into 24 unit peace corps. ;) But that's still a very expensive way to do it.

On the other hand, I know for a fact that loyalty steadily increases under some circumstances even without troops in the region. Sometimes. This has to do with conversion of workgroups (and their representative populations) to free citizens of your ethnicity, I think. Your capital will always be a hotbed of problems for this reason, if you're out conquering left and right and sending back slaves.

The new upgrade (even if you don't buy the DLC) has some tools to help with this, especially the ability to (sometimes) disperse slaves in one region to adjacent regions (whether you own them or not), which can spread out their inherent unrest to manageable levels. However, this (along with some other upgraded game factors) doesn't affect multiplayer games.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 21, 2020, 03:59:38 PM
Meanwhile, you said in game-chat that you'd like me to keep managing the Abyss. Did you mean Major, with you taking minor? Or both Ethiopia provinces? (If so, you should gift the remnant portions to me.)

Did you want to accept the Nubias? You wouldn't have direct contact with them if you let go of either of the Abyssian provinces, but you could always get to them through my regions of course in that case.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on June 22, 2020, 06:55:18 AM
Quote from: JasonPratt on June 21, 2020, 03:59:38 PM
Meanwhile, you said in game-chat that you'd like me to keep managing the Abyss. Did you mean Major, with you taking minor? Or both Ethiopia provinces? (If so, you should gift the remnant portions to me.)

Did you want to accept the Nubias? You wouldn't have direct contact with them if you let go of either of the Abyssian provinces, but you could always get to them through my regions of course in that case.

Jason I apologize for the confusion. There is a delay on messages in game. I have no interest in running Nubia and I think I will just keep Abyss minor if possible. I will also tranfer to you Arabia Felix once I figure out how to do that.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 22, 2020, 08:14:07 AM
I think you could do that by going to the offered transaction, clicking the counter-proposal button in the middle, and deleting my offered Nubian provinces from my side (by right clicking on them if I recall correctly). That would leave over the Abyss Minor region I was offering (the Major province isn't stable enough yet for me to safely offer you), and the remaining Arab Felix region I was asking for in exchange for all that.

On top of that, if you're going to let me keep and manage Abyss Major, you've got a remaining region of that under your control, and there's no reason to continue with it; so you should add that on your side of the offer.

Then resend the transaction, and I'll accept it.

Before you alter the proposition to send over the final Arab Felix region, be sure this is not still your original capitol! -- I don't want you penalized for 'losing' it! I don't think it is, or I wouldn't have asked for it -- I think you lost it to a general rebellion many turns ago, and while you were off on vacation somewhere I recovered and stabilized your lost regions, returning them to you when you got back. Still, just to be safe...

Once I get Charcareina (or however it's spelled) stabilized and up and running, I'll transfer that province over to you of course, for your side of Arabia; and possibly Mesopotamia minor.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on June 22, 2020, 02:18:28 PM
Ok I accepted the proposal you sent not sure if it was up to date with what we discussed here. Worse comes to worse you can hash it out again next turn and I will accept. My capital moved to some place in the United Arab Emirates.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 23, 2020, 12:22:47 PM
I'm sure the proposal I originally sent was not up to date! -- but as soon as I log in and catch up, I'll make an adjustment transaction offer.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 23, 2020, 07:09:14 PM
Okay, the original transaction went through, so you've traded your original capital for all of both Nubian provinces, plus a region of AbyssMinor.

The game won't allow me to send in a request for the Nubian provinces back (too negative in the exchange), so if you don't want to manage them you'll have to set up the transaction to give them back from your side. (You can give over the final AbyssMajor region, too, while you're at it, so it can benefit from provincial bonuses.)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Speedy on June 28, 2020, 06:10:33 PM
Well rip us the Antigonids won.  :(
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 28, 2020, 06:14:33 PM
I didn't think they were quite that near the 3x position??
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 28, 2020, 06:22:54 PM
Okay, huh. I could have sworn I set up the game for a 3x score auto-win. But oh well.

So, technically the game continues after the win (I think), until the final year of the range (sometime in 2nd century AD if I recall correctly). Does anyone want to continue? I'll save the game where I am and do a turn later if so.

Alternately we can restart with variant or similar setups. The "Alpine Wall" game proved VERY challenging. ;)
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 28, 2020, 06:27:34 PM
Ah, okay -- tried to save my position for continuing, since the game seemed to be suggesting it was possible to continue -- and it just quit! No save option.

So that's the end of that game period; it doesn't even exist anymore in my list.

Still, we did pretty well. Averni (Tuna) looks like he came closest to winning among us, on Legacy; and he and the Goths (Speedy) went very far in consolidating Europe. Barthheart went idle some time ago, but his team managed to conquer Britain (even after Huw decided he didn't like the game in its current state -- this was back before the big update helping diplomatic transactions).
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Speedy on June 28, 2020, 06:45:24 PM
I just finished my turn and clicked the end turn button and it didn't give me an option to post a message it does however still have the game listed in my opponents turn section.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: JasonPratt on June 28, 2020, 08:30:11 PM
I must have missed it before; I see it, too now.

Still was no option to save; and no end-turn message option as you noted.
Title: Re: Fog:Emp multiplayer 2 -- BARBARIANS ARISE (game 2 running)
Post by: Blucher on June 30, 2020, 01:46:58 PM
Wow thats it we lost :) Good game everybody. Shocked we made it all the way to the end!