Battletech is back!!!

Started by Shelldrake, May 12, 2017, 06:20:53 AM

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RyanE

I was kind of hoping it would allow managing for four mechs per mission.  Hopefully it will be expanded a little, although it sounds like a rigid design decision.  I'll wait and see how the whole thing pans out.

CptHowdy

You get 4 mechs a mission. Where do you see otherwise??

Barthheart

Quote from: Jarhead0331 on April 24, 2018, 05:54:03 PM
...but I can certainly see some of the animations, particularly when it snaps into a "chase" view, getting old really fast. This mechanic really slows down the action and its really unnecessary.
....

You can turn off these animation in the options I believe. There are settings for them in there, but I haven't messed with them yet.

Barthheart

Having fun so far. Made it through the first few "tutorial" missions and on to a merc ship, then stopped there.

Had really hard game crash when I first fired it up but think I might have caused that by setting all the video settings to max and 4K resolution. When I restarted and set the resolution back to 1920x1080 the game ran fine.

I'm liking the story so far... and was pleasantly surprised by the character creation to start the campaign. Been a very loooong time since I did anything Battletech....

sandman2575

Gameplay impressions are pretty positive for me overall, but, my God is the story-writing awful. I mean, written-by-12-year-olds-who-never-met-a-cliche-they-didn't-like awful. It does kind of amaze me that devs can pour so much effort and manhours and dollars into producing a game without recognizing that the story and characters they've come up with aren't even B-movie level... much more like Mystery Science Theater 3K spoof-worthy level.

I guess the tutorial (such as it is) is pretty story-driven, so that may be what's leaving an unpleasant aftertaste. Having gotten past the initial mission, I hope the story-elements will take a backseat for a while so that I can enjoy what the game otherwise has to offer...


DennisS

Quote from: SirAndrewD on April 24, 2018, 06:00:15 PM
Quote from: Jarhead0331 on April 24, 2018, 05:54:03 PM
I'm disappointed there is no sandbox, or open-ended mode. There is a campaign mode and skirmish. I would like to have had the option to manage a merc company beyond or outside of the canned single player campaign.

Haven't got there yet, but from what I understand from the Devs only the "story" part of the campaign is canned.  You can take contracts outside the story to make money and build your Company with dynamic, procedurally generated missions, and play out the story as well.  Ending the story is not game over either.

I didn't watch a lot of the lets plays, so I don't know if that's how it ended up turning out, but that's what they've said in a lot of the promo materials.

This is correct. Dynamically generated missions, and an infinite number of them.

These missions are rated from 1/2 star up to five star, so ten different difficulties. The only real issue, as I see it, is that you may be able to beef up you lance to much higher than the story level requires. This isn't such a bad thing, I guess..but if you have four assault mechs, and the story line only needs two mediums and two lights, this will diminish the challenge somewhat.

SirAndrewD

As a Battletech fan...

I already love this game.
"These men do not want a happy ship. They are deeply sick and try to compensate by making me feel miserable. Last week was my birthday. Nobody even said "happy birthday" to me. Someday this tape will be played and then they'll feel sorry."  - Sgt. Pinback

Yskonyn

http://grogheads.com/forums/index.php?board=92.0
Shameless plug: all battletech fans should report to Rally point Goodwill's Grogheads for true BT experience.

I am enjoying the new game as well.
And yes, the camera sway and cinematics during combat can be disabled in the options for those wanting a snappier experience.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

MikeGER

How is the AI ?

i heard not so promising things in a German YT review (https://youtu.be/DBz3fIv3YUc)  ???

AI just send out one lighter Mech, the Mech get destroyed it send in the next heavy Mech, that has no scout then and get destroyed also ...no much tactics used by the AI, it just run straight to you. 

if the AI sensed that it cant win the Mechs don't move at all, went into their defense stance and wait to be found and destroyed.
the AI often does not make good use of the weapons mix, jumps into melee instead of firing with their long range it had available

the previewer said he used the same approach for all missions and pulled his Mech back behind a different Mech when the armor was washed away (because armor is replaced for free in the campaign) and the AI goes mostly for the first Mech and not the damaged one  ...and so he never run out of money.
he also reported that the mission design has no variation, no surprises, no traps or such


well, he loved the other aspects of the game as a BT fan so and reckoned the time until the game getting bored to about 20h-40h millage may very depending on the fandom affiliation with BT universe and the learning curve until the milkrun through every mission with the same simple tactic method is discovered       

Yskonyn

I did notice this behaviour in the starting missions. But I didn't think anything of it yet as they are obviously scripted.
Its also weird to see a much smaller Mech going into melee with a much larger Mech. The smaller one doesn't stand a chance.
It is honorable though. True Clan behaviour.... oh wait.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Zulu1966

Quote from: MikeGER on April 25, 2018, 02:11:36 AM
How is the AI ?

i heard not so promising things in a German YT review (https://youtu.be/DBz3fIv3YUc)  ???

AI just send out one lighter Mech, the Mech get destroyed it send in the next heavy Mech, that has no scout then and get destroyed also ...no much tactics used by the AI, it just run straight to you. 

if the AI sensed that it cant win the Mechs don't move at all, went into their defense stance and wait to be found and destroyed.
the AI often does not make good use of the weapons mix, jumps into melee instead of firing with their long range it had available

the previewer said he used the same approach for all missions and pulled his Mech back behind a different Mech when the armor was washed away (because armor is replaced for free in the campaign) and the AI goes mostly for the first Mech and not the damaged one  ...and so he never run out of money.
he also reported that the mission design has no variation, no surprises, no traps or such


well, he loved the other aspects of the game as a BT fan so and reckoned the time until the game getting bored to about 20h-40h millage may very depending on the fandom affiliation with BT universe and the learning curve until the milkrun through every mission with the same simple tactic method is discovered       

Which is completely at odds with one of the reviews posted earlier in this thread which actually implied the AI was rather good...
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

JudgeDredd

#431
Feel sorry for them - but at least I'm not the only one

https://forum.paradoxplaza.com/forum/index.php?threads/batteltech-black-screen-with-cursor-and-fps-count.1091331/

And seems there could be a fix

Quote
Some users reported having this fixed after installing the CCCP Codec Pack. Can you guys try that and let me know if it fixes the issue for you?

You can download it here:
http://www.cccp-project.net/

It might be a good workaround until the devs find a proper fix for it.

and
Quote
That did the trick.

Thanks Aldath.
Alba gu' brath

RyanE

Quote from: CptHowdy on April 24, 2018, 08:56:51 PM
You get 4 mechs a mission. Where do you see otherwise??

Typo meant more than 4...

Tpek

Gosh darn it Paradox!
Still can't do any MP or get my backer stuff because their password retrieval system is f***ed up and hasn't been working for over a day now.
I really hate that company.

Kushan

#434
I lost the first escort mission live on stream last night. Made it to the end of the mission where the "boss" shows up and he hammered Mastifs mech with a alpha strike. Unfortunately Mastifs armor had been breached from being my point the whole mission and the strike took him out.

Loving the game.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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