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Digital Gaming => Computer Gaming => Topic started by: Toonces on February 20, 2015, 03:32:30 PM

Title: ARMA 3
Post by: Toonces on February 20, 2015, 03:32:30 PM
I've got enough comments and questions about ARMA 3 that I'm ready to start a thread talking about it.

First things first, though.  I'm playing on a server where you earn money and can buy items.  My character starts with the TRG-21 5.56mm gun for free.  I'm looking to upgrade, but I don't know what advantages, if any, these other weapons provide...same with the scopes (beyond their magnification which must be better the higher it is?).

Upgrades include:

MK20 5.56 $10000
Sting 9mm $8000
Katiba 6.5mm $12000

Scopes:
ACO
Mk17 Holosight 1-2x $4000
RCO (Rifle Combat Optics) 10x $12000
MRCO 1-6x $12000
ARCO 10x $12000
NVS (night vision scope) 10x $12000

Do some shoot farther, have better killing power, etc.?  Any recommendations for a gun/scope combo?
Title: Re: ARMA 3
Post by: Bardolph on February 20, 2015, 04:18:41 PM
If you're playing on one of the KoTH servers, and it looks like you are, I would advise saving your money till you can afford the third perk. It is also usually recommended that you don't rent anything until then, unless you really feel the need to blow the $$
I did occasionally rent an AA launcher when it was a target rich environment and usually made my money back.

When you do upgrade, go for something at least 6.5mm.  5.56 has a really hard time against the body armor most folks are wearing in A3. I like the MX better than the Katiba but either one will do. The smg's can be fun in a close up fight, I've got a lot of kills with the Vermin.

Buy an RCO/ARCO/MRCO depending on your preference. It is worth having a decent sight. And I used the explosives perk a lot starting out, gotta love the grenade launcher and the perk will give you one on that TRG for free.

The RCO scope is designed for the MX series, and I've read that the MRCO is for 5.56 weapons but it was just some guy on a forum somewhere.
Here's  Dslyecxi's thread on the RCO/MX combo:
https://www.youtube.com/watch?v=qo6qgKrIiNc&feature=youtu.be

And some other info:
http://wiki.7thcavalry.us/wiki/RCO
http://wiki.7thcavalry.us/wiki/ARCO
http://wiki.7thcavalry.us/wiki/MRCO


I play on a couple of the KoTH "hardcore" servers (no third-person view) and am still having fun with it. Can barely stand to play on third-person enabled servers any more, feels like cheating lol.
Title: Re: ARMA 3
Post by: Toonces on February 20, 2015, 07:18:17 PM
Thanks Bardolph, that's exactly the kind of info I am looking for.  I am playing on the KotH servers, Hostile Takeover.  I don't know what the differences between them are, I just go for whichever one I can get on to.  But I have been noticing that it takes several rounds to get a kill on a target.  I had a feeling the 5.56 was underpowered against the body armor. 

I'm up to level 12, so I can definitely wait a bit longer until I get higher up on the gun tree.  I think the Katiba was level 13 so I'm almost there.
Title: Re: ARMA 3
Post by: Bardolph on February 20, 2015, 10:06:42 PM
As long as you're using 5.56, shoot 'em in the legs or in the face. It takes like 6 hits or so center mass against most targets.

These are the Hostile Takeover hardcore servers:
US #2 HC
66.151.244.233:2312

CA #2 HC
74.91.123.206:2322

Add those to your favorites in the Steam server thingy, the ingame browser is terrible.
There are some decent folks that play late evening on both servers, you can usually get a group going or get an invite to one.
Title: Re: ARMA 3
Post by: endfire79 on February 20, 2015, 10:41:20 PM
I've just updated to a new graphics card, and was itching to test it out on something 'testy'. 

I missed out on the rest of the ARMA series, and I only remember the original Operation Flashpoint way back in the day (and that was a hoot). 

How does the SP feature hold out?  I might have limited time for MP (just had a kid)
Title: Re: ARMA 3
Post by: Toonces on February 20, 2015, 10:41:33 PM
Ok, yes I've seen the HC but I didn't know what it referred to.  That makes sense.

I figured out how to set my gun to full auto and using that has been yielding more kills.  I'm certainly not good enough to aim for heads or legs...I just get it close and pull.  But with the auto setting I'm getting more rounds into targets when I do hit them.

I was totally sucking on single shot.  If it takes 3-6 shots, then that makes sense.
Title: Re: ARMA 3
Post by: Toonces on February 20, 2015, 10:44:04 PM
I've mostly been playing MP.

There is a single player campaign, which I haven't even started, and there are a plethora of single player scenarios on the Steam workshop you can subscribe to.  Many are dynamic in nature.  I was looking at a few total war scenarios where you basically manage everything from high level command to the individual soldier in an effort to beat the AI at capturing the island.  I can't remember the name, but if you search for the keyword "dynamic" you'll see what I mean.  I like the dynamic missions that randomize the strength of the enemy, the time, weather, etc.  It makes for a very replayable experience.
Title: Re: ARMA 3
Post by: jomni on February 21, 2015, 01:13:38 AM
Quote from: Toonces on February 20, 2015, 10:44:04 PM
I've mostly been playing MP.

There is a single player campaign, which I haven't even started, and there are a plethora of single player scenarios on the Steam workshop you can subscribe to.  Many are dynamic in nature.  I was looking at a few total war scenarios where you basically manage everything from high level command to the individual soldier in an effort to beat the AI at capturing the island.  I can't remember the name, but if you search for the keyword "dynamic" you'll see what I mean.  I like the dynamic missions that randomize the strength of the enemy, the time, weather, etc.  It makes for a very replayable experience.

A Whole Lot of Stratis
A Whole Lot of Altis

These are my favourite dynamic campaigns.
Title: Re: ARMA 3
Post by: Toonces on February 21, 2015, 02:47:30 AM
Ok, you made me look it up.

The campaign I'm talking about is called DUWS.  Specifically I'm running DUWS:RHS which is designed specifically for the RHS mod.  But there are a couple of DUWS mods for stock ARMA3.
Title: Re: ARMA 3
Post by: Bardolph on February 21, 2015, 03:24:08 AM
Quote from: endfire79 on February 20, 2015, 10:41:20 PM
I've just updated to a new graphics card, and was itching to test it out on something 'testy'. 

I missed out on the rest of the ARMA series, and I only remember the original Operation Flashpoint way back in the day (and that was a hoot). 

How does the SP feature hold out?  I might have limited time for MP (just had a kid)


From what I understand ARMA is actually more CPU reliant than GPU but I might be mistaken. Either way it will bring just about any system to it's silicon knees if you crank the view distance high enough.

I haven't touched the single player campaign in A3 yet, though I have an embarrassing number of hours in game. I only played halfway through the missions in ARMA 1 and 2 but I've played all the way through OFP  three times. I still play OFP occasionally.

But even if there was no single player campaign, ARMA is an incredible tactical toybox. I've spent hours just messing around in the editor, creating quick missions and playing through them to test various ideas. Or just to shoot some stuff. With the Zeus thing in ARMA 3 you can do mission editing on the fly which is pretty cool. There are also a lot of user-made missions out there.

On the multiplayer side, there are options that don't require much more commitment than single player. The King of the Hill mode Toonces and I were talking about is a good example. You can just jump in, play for a little and get out. It keeps track of your progress as far as points towards new gear. I'd love to play some of the cool multiplayer mission stuff I see on youtube but my gaming time is pretty haphazard which makes it tough to join a group with regular game times, but there is still enough stuff to keep me busy in ARMA for ages.


Toonces, I saw ya in there tonight, and tried typing at ya but you disconnected not long after I joined. I think I saw you again as I was signing off lol. If you play late night much we'll have to group up.
Title: Re: ARMA 3
Post by: jomni on February 21, 2015, 03:27:04 AM
Quote from: Toonces on February 21, 2015, 02:47:30 AM
Ok, you made me look it up.

The campaign I'm talking about is called DUWS.  Specifically I'm running DUWS:RHS which is designed specifically for the RHS mod.  But there are a couple of DUWS mods for stock ARMA3.

DUWS also good.  I finished that one already. But the one's I mentioned are still ongoing.
Title: Re: ARMA 3
Post by: Father Ted on February 21, 2015, 04:05:37 AM
I spent a fair while playing KOTH with 3-4 other guys.  Helps to play in a group because of the healing mechanic.  Shooting I found impossible until someone explained how to get the proper optic view...I have levelled up to get the silencer and medic perks, don't know if I'll ever get to the third one.
Title: Re: ARMA 3
Post by: Toonces on February 21, 2015, 04:41:30 AM
Sorry I missed you Bardolph.  What's your online callsign?  I'm in Hawaii so I tend to log on later than most mainlanders and earlier than the Aussie crowd. 

I accidentally logged off of one server at the end of a match and had to log onto a different one.  Too much wine I guess.  But I'm on and off a lot lately...we'll probably run into each other.

I bought the ammo perk tonight.  That's it so far.
Title: Re: ARMA 3
Post by: Jarhead0331 on February 21, 2015, 07:15:11 AM
Perks? Unlocks? Leveling up? Sounds like someone is trying to turn Arma into Call of Doody. No thanks.
Title: Re: ARMA 3
Post by: endfire79 on February 21, 2015, 08:04:37 AM
Are the perks part of a mod or scenario?

Maybe I should start with arma2 or OFP Red dragon rising
Title: Re: ARMA 3
Post by: Jarhead0331 on February 21, 2015, 08:08:44 AM
Quote from: endfire79 on February 21, 2015, 08:04:37 AM
Are the perks part of a mod or scenario?

Maybe I should start with arma2 or OFP Red dragon rising

I wouldn't start with arma 2 over arma 3. Arma 3 is a drastic improvement from a technical perspective. OFP is a totally different game. Not bad, but very different.
Title: Re: ARMA 3
Post by: Shelldrake on February 21, 2015, 08:11:57 AM
Quote from: endfire79 on February 21, 2015, 08:04:37 AM
Are the perks part of a mod or scenario?

Maybe I should start with arma2 or OFP Red dragon rising

OFP can be had for very few $ and is certainly worth checking out. As JH said, different from Arma2 and 3 but I had (and am having) fun with it.
Title: Re: ARMA 3
Post by: Asid on February 21, 2015, 11:32:25 AM
Quote from: endfire79 on February 21, 2015, 08:04:37 AM
Are the perks part of a mod or scenario?

Maybe I should start with arma2 or OFP Red dragon rising

Operation Flashpoint Dragon Rising (steam key)

http://www.simplycdkeys.com/steam/operation-flashpoint-dragon-rising

£0.49p

Operation Flashpoint MULTIPLIER reality group (COMMUNITY)
http://steamcommunity.com/groups/OPMRG




Operation Flashpoint Red River

http://www.simplycdkeys.com/steam/operation-flashpoint-red-river (steam key)

£0.49p
Title: Re: ARMA 3
Post by: endfire79 on February 21, 2015, 11:42:47 AM
Rats, I just purchased it on Steam before seeing this.  Thanks anyways though, I'll google for key sales next time
Title: Re: ARMA 3
Post by: Shelldrake on February 21, 2015, 12:28:13 PM
Quote from: endfire79 on February 21, 2015, 11:42:47 AM
Rats, I just purchased it on Steam before seeing this.  Thanks anyways though, I'll google for key sales next time

Endfire,
If you picked up OFP Dragon Rising check out this link for mods and additional scenarios.

http://sar.n1bus.eu/ (http://sar.n1bus.eu/)

Here is a link to an overhaul mod.

http://www.moddb.com/mods/ofdragon-rising-singleplayer-overhaul-mod (http://www.moddb.com/mods/ofdragon-rising-singleplayer-overhaul-mod)
Title: Re: ARMA 3
Post by: endfire79 on February 21, 2015, 01:07:17 PM
Roger that, thanks Shell!
Title: Re: ARMA 3
Post by: Bardolph on February 21, 2015, 01:15:54 PM
Quote from: endfire79 on February 21, 2015, 08:04:37 AM
Are the perks part of a mod or scenario?

Maybe I should start with arma2 or OFP Red dragon rising

Yes, the perks being discussed here are part of the King of the Hill mod. They are not part of "vanilla" ARMA. KoTH uses a leveling system to earn access to better gear/vehicles and "money" (which is just another point system, you cannot transfer it to other players for example) to keep people from spamming tanks and jets for the most part. You earn points for kills, and for being in the defined area of operations. Teams earn points towards winning the round by having more people in that area of operations.
The mod is designed to provide pretty much continuous action with little to no downtime and succeeds at doing so. From that perspective the points/levels thing makes sense. If you didn't have some sort of filter,  given free choice of equipment 98% of the players would be in a jet, tank or using a 50 cal sniper rifle and nothing else. As it stands, you see plenty of guys playing filling basic grunt roles. Heck, at level 45 I'm still usually toting a rifle on foot. I haven't played Battlefield since BF 1942 nor Call of Duty since the first one so I wouldn't know if they use similar systems.  I do know the ARMA co-op Invade and Annex mod uses a similar system based on levels, for much the same reasons. Any mod that doesn't use predefined forces and loadouts and is open to the public is going to need something similar or you end up with the aforementioned tanks, jets and snipers scenario every time.

There are lots of other mods out there. The two most popular are probably Day Z and the variations on ARMA Life, which seems to be some sort of cops and robbers roleplaying thing and makes up about 80% of the online server list.  The supercool, milsim types tend to play in small private sessions. They tend to use a lot of mods, and every little group has a different set of mods they use. Like I mentioned earlier I would love to play more mission style stuff, but my availability makes it difficult to join most of those groups as they tend to want regular commitment to their game sessions and I can't do that. There are a couple groups out there that run milsim style missions that are open to the public and only use a few mods. I keep meaning to give those a try.

Any way, ARMA is a hell of a toybox. Mods make it even more so. WW2, Vietnam, modern and futuristic stuff is all out there in some mod or other. It is still kind of clunky, getting decent performance in multiplayer is tough, and you will occasionally be killed stepping off a 2 foot high wall (assuming you were even able to get up there in the first place) but there is nothing out there that compares in scope and size.

Cheers!
Title: Re: ARMA 3
Post by: undercovergeek on February 21, 2015, 03:36:35 PM
is it easy to fing KotH servers or are they invite only/be part of a clan setups?
Title: Re: ARMA 3
Post by: Toonces on February 21, 2015, 03:48:30 PM
They're easy to find; you just click multiplayer and a list of the servers will come up.  I think last look there were something like 300+ servers online.  The KotH servers only have so many public slots so sometimes you can't get in because all of the slots are full.  No big deal, I just come back later.  There are many other servers for different types of play.

I should have been more clear on the perks stuff.  That is only for that particular server like Bardolph said, and for the reasons he stated.  Other than buying an ammo perk to carry more ammo I mostly spend my money on helicopters to ferry people into and out of the fighting zone.  It's a pretty good time!
Title: Re: ARMA 3
Post by: undercovergeek on February 21, 2015, 03:57:31 PM
so you buy the chopper and then fly it yourself?

i never thought of ARMA been used in this way - sounds great
Title: Re: ARMA 3
Post by: Toonces on February 21, 2015, 06:27:17 PM
Yes.

The way it works is there are three teams (Blufor, Opfor, Independent).  Each spawns at a separate base, kind of like the points of a triangle, and at the center is the contested area, typically about 2.5km away.  As you spawn into your base you have to travel to the combat area.  So as you earn money, somebody usually buys a helicopter or vehicle and then everyone hops on and gets ferried to the combat zone.  If you are on a helo you can jump off at altitude and parachute in.  Or the helo can land and drop you off.

The other team can buy rocket launchers, AAA, armed helos or jets and shoot you down being ferried in.  So this little ecosystem of vehicles eventually builds up.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi263.photobucket.com%2Falbums%2Fii123%2Ftoonces3%2F2015-02-16_00002_zpsddhtcrqc.jpg&hash=1d17a4f19f7535b99a4273c5c51d86c8936142b6)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi263.photobucket.com%2Falbums%2Fii123%2Ftoonces3%2F2015-02-17_00007_zpsagrsyo9s.jpg&hash=d6cd0716d84626974f274baea350432bb55a21ec)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi263.photobucket.com%2Falbums%2Fii123%2Ftoonces3%2F2015-02-17_00009_zpsue56t3ap.jpg&hash=8fa8424c431b19e2ba5fc311c07d184413997740)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi263.photobucket.com%2Falbums%2Fii123%2Ftoonces3%2F2015-02-17_00013_zpsgzhqhuqa.jpg&hash=e288f3cda4f028f5f52fc6693bbb375a32c580b7)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi263.photobucket.com%2Falbums%2Fii123%2Ftoonces3%2F2015-02-18_00001_zpsibla79dc.jpg&hash=784a4501149cddcfd39fdbea04d4d361ded3cd29)
Title: Re: ARMA 3
Post by: undercovergeek on February 21, 2015, 06:40:22 PM
lol, i know JH hates the thought, but man COD with ARMA realism and ARMA graphics???   :D  :smitten:
Title: Re: ARMA 3
Post by: jomni on February 21, 2015, 06:46:34 PM
Quote from: undercovergeek on February 21, 2015, 03:57:31 PM
so you buy the chopper and then fly it yourself?

i never thought of ARMA been used in this way - sounds great

There are many 3rd party scenarios with this mechanic.  Especially those dynamic missions /campaigns.  Can be single player as well.  Look for DUWS, Whole Lotta Stratis, Whole Lotta Altis.  It's not really just COD. It's got base building as well and support unit purchase (extra squads, tanks, etc.).  Like Command and Conquer as well. LOL!  We hate traditional FPS and RTS but put them in ARMA then it becomes golden.  There are also survival games like DayZ but no zombies, it's called Wasteland.  A lot of unique 3rd party gems.
Title: Re: ARMA 3
Post by: Bardolph on February 21, 2015, 11:06:13 PM
Quoteis it easy to fing KotH servers or are they invite only/be part of a clan setups?

Try either of the two addresses below. Open your Steam server browser (right click on the Steam icon in your systray) and add these two addresses in the Favorites tab. They are both 1st person only servers, so no out of body experiences  :crazy2:


US #2 HC
66.151.244.233:2312

CA #2 HC
74.91.123.206:2322
Title: Re: ARMA 3
Post by: WYBaugh on February 23, 2015, 12:12:09 PM
Talked myself into Arma 3 (already own 2 but never really played much) and I'm very impressed with 3!  Made it through the tutorials and started the campaign and realize, I really, really suck at this.  I'm talking I had to retry the second mission 12 times before making it to the next save point. 

My main problem is not being able to spot the enemies.  I'm playing on everything noob level and still find myself being peppered by the unseen ai while I'm crouching behind the tree/rock/etc.  Is there a way for me to improve sighting that I'm overlooking? 
Title: Re: ARMA 3
Post by: Toonces on February 24, 2015, 12:44:57 AM
I reckon most of you have seen this already.  I hadn't.  My friend was telling me about using this program (Voice Attack) for Elite:Dangerous, but this is pretty bloody brilliant as well.

I do believe I am going to give this a go!

Title: Re: ARMA 3
Post by: undercovergeek on February 24, 2015, 04:51:06 AM
awesome - although im not sure '7' wants to be a medic  :P
Title: Re: ARMA 3
Post by: undercovergeek on February 24, 2015, 08:02:27 AM
gave KotH a try this afternoon, expecting just to boot up, have a look round and leave

2 hours later i came out!!

very cool game - very unforgiving, but thats ARMA - given a day off or two i might never be seen again!
Title: Re: ARMA 3
Post by: endfire79 on February 24, 2015, 10:07:45 AM
I haven't had time to fire up arms 3 yet, but the more I read about the CPU usage, the more I'm worried about how my current rig will perform for MP.

Is anyone running with an older Core 2 Quad instead of the newer i3/i5/i7 series, and if so how do you find gameplay ?
Title: Re: ARMA 3
Post by: Asid on February 24, 2015, 10:15:57 AM
Quote from: endfire79 on February 24, 2015, 10:07:45 AM
I haven't had time to fire up arms 3 yet, but the more I read about the CPU usage, the more I'm worried about how my current rig will perform for MP.

Is anyone running with an older Core 2 Quad instead of the newer i3/i5/i7 series, and if so how do you find gameplay ?

I have a core2 Quad. I overclocked to 3GHz. My graphics card is old and also overclocked. So I play ARMA3 in low resolutions with as much of the settings at zero or minimum. This can be a problem as buildings and objects tend to just "pop" into view. If you have a low frame rate then it can be difficult to shoot at targets.

If you have it just load it and see. Then turn down the settings. Draw distance and shadows can have a large impact. The "Display Sampling" can be reduced to get better frames at the expense of visuals.

Regards
Title: Re: ARMA 3
Post by: endfire79 on February 24, 2015, 10:29:41 AM
Thanks Asid will do. Hopefully doesn't lower the gameplay experience too much. 
Title: Re: ARMA 3
Post by: endfire79 on February 24, 2015, 09:14:43 PM
I'm using the 'standard' graphical preset settings and trying the single player campaign. So far in the 30's - 40's fps.  Not sure how MP will be but will try after I get the hang of this.  Looks beautiful though.

This campaign settings makes me think of a possible future scenario in Greece and/or Cyprus.  It doesn't seem that hard to imagine :)
Title: Re: ARMA 3
Post by: Toonces on February 28, 2015, 06:56:30 PM
Does anyone know how to install a mission created by Planned Assault into ARMA 3?  I've been futzing around for a half hour now and I'm definitely not doing it right.
Title: Re: ARMA 3
Post by: jomni on February 28, 2015, 08:35:48 PM
Quote from: Toonces on February 28, 2015, 06:56:30 PM
Does anyone know how to install a mission created by Planned Assault into ARMA 3?  I've been futzing around for a half hour now and I'm definitely not doing it right.

Save in ARMA3 folder in Documents.
Hmm. For some reason I only see Steam subscribed contents in the SCENARIO list.
You can open a Planned Assault Mission using EDITOR then Export as Single Mission.
Then you see it in the scenario list.
Title: Re: ARMA 3
Post by: Toonces on March 03, 2015, 03:46:41 AM
I had a couple of interesting experiences tonight.

(Playing KotH) First, I had previously added the ammo perk for 10k which gives me about 2x the ammo.  I didn't realize that also unlocked a second perk for free.  Tonight I added Medic (for free) and had a chance to use it.  I played last weekend and there was a guy on our team that was only doing Medic duties and it sounded really fun...it gave a lot more direction to playing. 

However, I got distracted from my Medic duties, twice, by taking out Snipers and stealing their gear.  Man alive, it is almost cheating using a sniper rifle!  The first guy had  a silenced sniper rifle with a nice scope, but it seemed like it took more than one shot to take down an opfor.  I ended up losing it after about an hour when I rushed Tower 4 (the objective in KotH).  I actually got into the tower, after being wounded twice and healing on the way up.  Got into the tower, was checking a dead body for his ammo and weapon when the door opened from another room and I got hit by an Opfor who was already in there.  Doh!

Second time, though, after about 6 unsuccessful drops into the zone because Opfor was spawn-camping (first time I've seen that) I made it into this awesome high-rise overlooking Tower 4.  I maneuvered my chute such that I landed on the roof, crawled down the roof ladder onto the lower floor.  Was searching around when I surprise this sniper.  He draws his pistol but I have my rifle on full auto and I just light this guy full on, even in his gilli suit.  I steal his rifle and, man, what a weapon.  I don't know what it was, but it was bolt action, had a VERY satisfying, throaty thump when it shot, and one-shotted anyone it hit.  I was on my belly looking at the building across the street and saw another sniper scoping things out.  He never even saw me.  I just settled his center mass on the dot, hit the trigger, and this guy went right down.  Very nice.  The scope was so powerful that I could see everything.  I got a couple of additional kills with it and it is just a beautiful weapon.  No wonder I get killed so much when this is what guys are using out there!

Then I got riddled from Tower 4 and that was that.

I'm holding out until level 18 (1.5 more levels) to unlock some 7.62 rifles and see how those work versus the 5.56 that I'm currently using.
Title: Re: ARMA 3
Post by: jomni on March 03, 2015, 05:40:41 AM
My favorite setup is a 7.62 LMG with a powerful scope. I can snipe, suppress and fire from the hip at close quarters.
Title: Re: ARMA 3
Post by: undercovergeek on March 25, 2015, 04:35:46 AM
Maaaaaaaaaaaaaaaaan KotH is merciless

i dont know what kind of masochistic fool i am, but i keep coming back to it

spawn, get on chopper, 3 minute ride to glory, get shot in my parachute x3

spawn, get on chopper, 3 minute ride to glory, actually land, get shot when i look round corner

get on chopper, 3 minute ride to glory, actually land, make it to the rest of the team, get blown up

Title: Re: ARMA 3
Post by: Pinetree on March 25, 2015, 07:08:46 AM
Quote from: undercovergeek on March 25, 2015, 04:35:46 AM
Maaaaaaaaaaaaaaaaan KotH is merciless

i dont know what kind of masochistic fool i am, but i keep coming back to it

spawn, get on chopper, 3 minute ride to glory, get shot in my parachute x3

spawn, get on chopper, 3 minute ride to glory, actually land, get shot when i look round corner

get on chopper, 3 minute ride to glory, actually land, make it to the rest of the team, get blown up


Now you know how Tom Cruise felt in the Edge of Tomorrow :D
Title: Re: ARMA 3
Post by: undercovergeek on June 17, 2015, 07:01:43 PM
uninstall ARMA III - great but unplayed and getting bigger through steam everytime i switch PC on

read some news

find this

http://www.rockpapershotgun.com/2015/06/17/best-arma-3-mod/

:tickedoff:

reinstalling
Title: Re: ARMA 3
Post by: Toonces on June 17, 2015, 07:18:24 PM
ARMA 3 was the first game I tried to install on my new computer...I am very fond of the game.

Too bad my internet connection sucks too bad to get all those gigs downloaded!   >:(
Title: Re: ARMA 3
Post by: Toonces on July 23, 2015, 10:03:29 PM
Oh man, ARMA 3 overload!

So I have (had) about 200k in cash in-game.  I hooked up my HOTAS and since I have money to burn I've been doing nothing the last three days but flying helos in KOTH.  What a blast.  I play on the standard flight model, not the advanced model.  Still, with the full HOTAS, I find each of the helos handles very differently and it does take some skill to fling them around.  I'm just now, after about 15 hours of flight time, getting able to hit my intended landing spot on my first try about 50% of the time.  It's not easy.  My biggest problem is trying to bring the helo to a stop on a dime, and they just don't handle that way at full tilt.

Anyway I decided it was time to go all-in on the DLC and I picked up the bundle with helos and marksman.  So far I've only flown the Huron but what a fun time.  I am just loving the helos in this game.  The Huron is very heavy and doesn't fling anything like the hummingbird, but it's a solid 100km/h faster and it climbs like anything.

I had a couple of really neat experiences.  On one run I bought a hummingbird and there didn't seem to be anybody on opfor running AAA or SAMs so I basically used the same helo for about 1:30 running nothing but round trips dropping players off into the warzone.  I don't know why, but I found it strangely fun and it never got boring.

I had a couple of runs in the Ghosthawk with guys who stuck around to gun for me in the side machine guns.  That was a blast.  I got a good set of tracks set up and just flung the helo down them over and over and the guys who were gunning were racking up kills like crazy.  Awesome stuff.

Took up a Pawnee for a solid 3 re-loads and got a ton of kills on my own before I finally got shot down.

Lastly, I parachuted in as infantry after I got shot down.  Came across a damaged helo on the battlefield, repaired it with my engineer perk and then flew it out of there.  Ran a load of troops in, and on the way I saw a guy wounded awaiting help.  Dropped off my troops, backtracked to the guy who was underwater just off the beach.  Landed the helo on the beach, swam out to the guy, revived him, swam back to my helo and was about to head back to base when Opfor won the round and the match ended.  Still, I thought that was pretty damn cool to do so much in one mission.

I actually prefer more goal-oriented stuff.  Like, if someone is wounded in an off-the-wall place I'm happy to go out of my way, land, heal the guy, and then give him a lift back to the action.  It just adds more to the whole experience.

At any rate, tonight it was pretty glitchy for some reason, and they had several server resets so I lost about 10k worth of helos for no good reason.  I have enough cash to float it, though.  I can earn 10k in about an hour of playing so no big deal. 

Whew!   O0
Title: Re: ARMA 3
Post by: Bardolph on July 23, 2015, 11:20:14 PM
Have you noticed a performance drop? We took a little break from iRacing the other evening and jumped into our usual Sa-Matra KoTH server and I was getting terrible frame rates compared to what I got back when we were playing all the time. Wondered if they had patched the mission files or something.
Sa-Matra Wasteland also seemed a bit laggier, but not as severely as KoTH was.
Title: Re: ARMA 3
Post by: Skoop on July 24, 2015, 10:46:20 AM
I love flying helos in arma 3 too, in fact it's my vehicle of choice.  The helos are good enough now that you can almost use it like a helo combat sim, it's now taken the place of eech and I've deleted that.  My only beef with arma helos is that they have not made it so the AI will fly for you and you can be gunner.  If you order an Ai to the pilot seat they just sit there idlling.  You can't give them any commands like fly here and hover or go there and hover. The gunner seat is awesome in arma, but you can only truely use it in mp so it's a drag because you can't always find a person that will fly you around and let you be their gunner.
Title: Re: ARMA 3
Post by: Jack Nastyface on July 24, 2015, 11:32:48 AM
It's good to hear other folks are needing to practice with the helos.  I figured I would be able to jump in and dance around in a hummingbird, but that just ain't so.
Title: Re: ARMA 3
Post by: Toonces on July 24, 2015, 01:34:34 PM
I hear you Skoop.  I've been flying some helos with the door guns and I'm always looking for guys in MP who want to stick around and gun for me after I make my drop.  I'm happy to run back and forth through the AO shooting things up if the guy in the seat is willing to stay there.

Conversely, I got in a guy's helo the other night in the gun and was gunning away and he kicked me out.  I asked him to let me stay in and I'd just gun for him and he said, "NO!  GET OUT!" and just sat there until I disembarked.  I guess he really needed that tactical insertion XP or something.

RE: Lag.  Yes, it was super laggy for me last night.  They kept resetting the servers and I lost about 10k in helos from server resets alone.  It was super glitchy.  I just finished a match going infantry only and make 16k in about an hour, so I am back to my starting point money-wise and can afford more helos tonight.  The lag wasn't bad, but since I was only playing as infantry I don't have a good frame of reference.
Title: Re: ARMA 3
Post by: Father Ted on July 25, 2015, 04:43:00 AM
Saw "you" last night Toonces.  I had the usual KOTH experience of being shot down/killed in chute several times before finally making it to the combat zone alive.  Once there I managed to find you, but was then promptly splattered all over the road by somebody in a gunship.
Title: Re: ARMA 3
Post by: Jarhead0331 on August 01, 2015, 10:54:59 AM
Very excited for this new sandbox.

Title: Re: ARMA 3
Post by: undercovergeek on August 01, 2015, 02:30:11 PM
Saw that - looks great
Title: Re: ARMA 3
Post by: Skoop on August 01, 2015, 02:31:59 PM
Looks awesome, only negative thing I hope they address is the terminator AI able to see through trees like they have xray vision.  Otherwise this will be a great addition, especially pvp.
Title: Re: ARMA 3
Post by: Jarhead0331 on August 01, 2015, 04:21:57 PM
Quote from: Skoop on August 01, 2015, 02:31:59 PM
Looks awesome, only negative thing I hope they address is the terminator AI able to see through trees like they have xray vision.  Otherwise this will be a great addition, especially pvp.

I haven't really experienced that in ARMA 3. I felt like the AI had more of an advantage before I upgraded to a better gfx card. With ultra settings and high frame rates, its a whole different experience. Much easier to spot and hit man sized targets.
Title: Re: ARMA 3
Post by: Skoop on August 02, 2015, 09:54:12 AM
It's not me spotting and hitting them, it's them spotting me through foliage that I cant, that's the problem.  It's been an issue all the different arma games.  I wonder if they don't tackle this because it will nerf the ai, I notice they are not so much in terminator mode when we're in urban environments with hard cover present.
Title: Re: ARMA 3
Post by: jomni on August 02, 2015, 05:15:40 PM
Quote from: Skoop on August 02, 2015, 09:54:12 AM
It's not me spotting and hitting them, it's them spotting me through foliage that I cant, that's the problem.  It's been an issue all the different arma games.  I wonder if they don't tackle this because it will nerf the ai, I notice they are not so much in terminator mode when we're in urban environments with hard cover present.

Sneaking is possible.  They only become "alert" when you are spotted and they will never forget you.  If you go hiding, they will keep eyes on your hiding place, shoot at your, send flankers to flush you out.  This gives you the feeling that they know where you are.  I think it's fair and challenging.

http://steamcommunity.com/app/107410/discussions/0/864971765521456772/?l=french
Title: Re: ARMA 3
Post by: Toonces on August 09, 2015, 11:36:41 AM
Not sure if you guys have seen this, it looks uber-cool:



It's basically a mod that gives you far more control over your AI teammates.  I am still wrapping my head around it, but the video sure looks cool and the feedback in the forums looks positive.  I think, combined with Voice Attack, this could be totally epic.  I'm taking a look at some of the tutorials now, but this looks like it might be worth investing the time in to master.

Linky:  http://steamcommunity.com/app/107410/
Title: Re: ARMA 3
Post by: Jarhead0331 on August 09, 2015, 02:40:08 PM
^Very impressive.
Title: Re: ARMA 3
Post by: Skoop on August 11, 2015, 03:10:05 PM
I tried it, I felt like it was a little hard to get it set up properly because it relies on you setting up custom hotkeys.  But it does look very promising, especially in mout operations and having ai set up and clear houses.  It's a wip, this version in the video is actually a newer version than the one I tried.  One key thing the dev mentioned was Looking into commands for ai as pilots using this ui.
Title: Re: ARMA 3
Post by: PanzersEast on August 11, 2015, 03:14:31 PM
I tried it as well using the default keys... after a few tries I think the default setup works well.  I think he has done an excellent job on this system and thus far I would not play without it.


PE
Title: Re: ARMA 3
Post by: Toonces on August 12, 2015, 05:31:21 PM
On a separate note, I almost had my first rage quit last night ever.  I was this close (holds up thumb and finger about one inch apart).

I was playing on the KotH server, the US1 server.  Two rounds back to back.  First round I went BLUEFOR because they actually had decent numbers for a change.  Now I see why nobody goes BLUEFOR.  It was rookie night like I've never seen.  I think I got in about 6 consecutive helicopters that different drivers crashed into the ground.  It was maddening.  Finally after the sixth I changed teams and played out the rest of the round.

Immediately following that round I went OPFOR.  At the conclusion of the previous round I had finally earned enough cash and rank to get a new gun.  I settled on the Katiba again because I need to get higher rank to get the machine gun I really want.  So I'm stoked to try out this new gun, but it is a complete repeat of the previous round except, instead of the drivers just sucking, this time INDY has us completely capped.  I mean thoroughly.  They weren't spawn-camping exactly because they weren't on our spawn.  But every single time, every time, we got to about 1.0km from the objective an A-10 or that Ka-50 looking helo would shoot us down.  Over and over and over.  And I'd get back in the helo and tell the driver, "Go in high so we can eject out when you start getting shot at." and every time they'd go in on the deck and get shot down and be so low that there was no opportunity to eject.

Then guys got cute and tried to land and we'd be running in and they had the ground completely suppressed.  I'd finally successfully get off the helo and within seconds get shot, usually without even seeing my killer.  I'll bet I had 25 deaths in that round easy.  I didn't even get off a round from my new Katiba for at least a half hour. 

I have never been that frustrated in a game in my life. 
Title: Re: ARMA 3
Post by: Jack Nastyface on August 13, 2015, 01:28:18 PM
Toonces...I hear you.  My death - kills ratio was 22 - 2 last night.  Was this on the HC server?  At one point, it seemed like the whole AO was covered by tank, GMG, HMG, Pawnee and A-10 fire.  I tried to tell any heli pilot who would listen "can we try a different ingress this time?" but got no joy.  At one point, I even switched over to sniper / marksman (a role I hate playing) and figured I would go and see where some of the lighter AFV's / IFV's where located, and no sooner had I dismounted my quad when I get whacked from over 900 meters from a gmg.
As a result of this, I am now playing almost only the HC Infantry servers.  At least a guy stands a chance on those.
Title: Re: ARMA 3
Post by: Jarhead0331 on August 13, 2015, 01:47:40 PM
Is it possible for a group of us to connect together? I know its difficult with all the time differences, but I would really feel more comfortable dabbling in MP with people I know will be mature and "professional".
Title: Re: ARMA 3
Post by: PanzersEast on August 13, 2015, 02:41:04 PM
Quote from: Jarhead0331 on August 13, 2015, 01:47:40 PM
Is it possible for a group of us to connect together? I know its difficult with all the time differences, but I would really feel more comfortable dabbling in MP with people I know will be mature and "professional".

Jarhead,

The Dogs of War has 3 servers running.  One is an Insurgency server, The other is Running Hearts and Minds... the new third is an ultra realism server with no re-spawn.  I have played on the first 2 servers, the third is new.  Maybe we can met up with some of the guys and play, there is a regular session on Friday's and it may expand.

http://dogsofwarvu.com/forum/index.php?board=21.0


PE
Title: Re: ARMA 3
Post by: Jarhead0331 on August 13, 2015, 02:45:48 PM
Quote from: PanzersEast on August 13, 2015, 02:41:04 PM
Quote from: Jarhead0331 on August 13, 2015, 01:47:40 PM
Is it possible for a group of us to connect together? I know its difficult with all the time differences, but I would really feel more comfortable dabbling in MP with people I know will be mature and "professional".

Jarhead,

The Dogs of War has 3 servers running.  One is an Insurgency server, The other is Running Hearts and Minds... the new third is an ultra realism server with no re-spawn.  I have played on the first 2 servers, the third is new.  Maybe we can met up with some of the guys and play, there is a regular session on Friday's and it may expand.

http://dogsofwarvu.com/forum/index.php?board=21.0


PE

Nice...I had no idea you guys played anything other than SB.
Title: Re: ARMA 3
Post by: Toonces on August 13, 2015, 05:08:47 PM
I'd be willing to try DoW.  There isn't any easy way to meet up on the KotH servers because they're usually max capacity and then getting on the same team can be troublesome if the numbers aren't balanced.

@ Jack: Yes, it was the US#1 server I'm pretty sure.  It was both dusk and night when these incidents occurred.

Last night was much better.  I played on infantry only Vila and got hooked up with a guy called USER who took me up in the Ghosthawk and let me gun for a couple of hours.  I was probably looking at a 20k payoff at the end of the round but then the server crashed.  :(
Title: Re: ARMA 3
Post by: Swatter on August 14, 2015, 09:56:40 PM
Has the game editor improved much in the last year? I remember creating some pretty reactive maps in ArmA 2.

I wouldn't mind hosting a game where I play the OPFOR against several players. I could even add some scripts where each player can recruit a few squad mates. Would there be any interest in that?
Title: Re: ARMA 3
Post by: Toonces on August 14, 2015, 10:19:42 PM
@ Swatter:  I Googled some of the stuff posted above.

Hearts and Minds sounds interesting.  I don't know anything other than what Google can provide. 
Title: Re: ARMA 3
Post by: jomni on August 15, 2015, 05:04:53 PM
First time playing KotH for the whole day yesterday and it was enjoyable.  It is a bit more fast paced and action packed than other game modes because there's only one objective for three factions that's only 2.5km away.  But it seems like everyone is a sniper.  And that forces me to buy the Sniper DLC.  Which I'm not ready to buy yet (waiting for next sale).
Title: Re: ARMA 3
Post by: Jarhead0331 on August 15, 2015, 08:17:40 PM
I've been focusing almost exclusively on learning to pilot helos. I'm getting really good with the Ghosthawk. I can control my landings very accurately now and am starting to really get the hang of it.

Only problem I've been having is that sometimes when I go into the control options menu mid-flight, the game stops detecting my HOTAS all together and I have exit and reload the game. This is a new problem that I have never experienced before. No idea if it is hardware or software related.
Title: Re: ARMA 3
Post by: jomni on August 16, 2015, 12:07:30 AM
Every time a KotH game ends, the game disconnects and messes up my internet.  Is this common?
Title: Re: ARMA 3
Post by: MikeGER on August 16, 2015, 02:25:58 AM
you guys got me doing a ARMA 3 (UI, keyboard, etc) revisit / familiarization last eve  O0
...to be halfway ready to go when we will hopefully all play together one day night, probably at 3am-ish here  ;)

i hadn't touched ARMA for a long long time (which is a sin!) , mostly because my GPU at that time was not ready for the task in dense city environment and esp. while airborne ... well, those days are over now with the 970card (now the CPU is the tiny tiny bottleneck :-[ )

i looked for that DOW Hearts and Mind server but couldn't find it, how is it named correctly in the browser?
...lets see the ping time from Europe.   

Title: Re: ARMA 3
Post by: Toonces on August 16, 2015, 07:14:51 AM
@ Jomni-
Not sure what you mean by sniper DLC.  You can buy sniper kit in game (with virtual money on the KotH server) by acquiring the Marksman perk.  There are several nice sniper rifles/scope combos in the $35k range. 

Having built up a second character from scratch again, I recommend buying the second perk slot for $10k before you go crazy on new gear. 

Once again the Katiba really seems to be a nice mid-range all-around weapon.  I'm getting twice as many kills now as I was with that starter POS gun with the 5.56 rounds. 

But anyway, you don't need the official Marksman DLC to buy sniper gear on KotH, just FYI.

@ Jomni again-
My internet doesn't disconnect after a round, but if I try to log onto a full server and get kicked it does lock up the screen where you search for servers.  It can take a couple of refreshes to get it working right again.  I've seen this reported on the forums so it's a common problem.
Title: Re: ARMA 3
Post by: Toonces on August 16, 2015, 07:24:57 AM
I'm really enjoying the helos in ARMA 3.  Admittedly I'm only using the simple flight model, but that's still challenging enough for me.

I've never flown a real helo so I can't comment on realism, but I can say that they all fly and handle very differently.  I was flying the Little Bird one for a few hours one night on KotH and had a pretty good handle on putting it where I wanted.  I switched to a Ghosthawk for a change and tried the same maneuvers I had been doing in the Little Bird and put the Ghosthawk right into the dirt, killing everyone I was carrying.  You can really feel the difference in weight and inertia between the helos, and they each require a different flying approach.
Title: Re: ARMA 3
Post by: jomni on August 16, 2015, 08:34:50 AM
Quote from: Toonces on August 16, 2015, 07:14:51 AM
@ Jomni-
Not sure what you mean by sniper DLC.  You can buy sniper kit in game (with virtual money on the KotH server) by acquiring the Marksman perk.  There are several nice sniper rifles/scope combos in the $35k range. 

Having built up a second character from scratch again, I recommend buying the second perk slot for $10k before you go crazy on new gear. 

Once again the Katiba really seems to be a nice mid-range all-around weapon.  I'm getting twice as many kills now as I was with that starter POS gun with the 5.56 rounds. 

But anyway, you don't need the official Marksman DLC to buy sniper gear on KotH, just FYI.

@ Jomni again-
My internet doesn't disconnect after a round, but if I try to log onto a full server and get kicked it does lock up the screen where you search for servers.  It can take a couple of refreshes to get it working right again.  I've seen this reported on the forums so it's a common problem.

I cannot pick up weapons from the Marksman DLC. It tells me to buy it. Most of the people (my victims) in the KotH server are using those. But the old sniper rifles are ok. I'm too new to become sniper at the moment.

You're right about disconnection (any multiplayer server). It really messes up my internet and I have to reset my router. Very annoying.
Title: Re: ARMA 3
Post by: Toonces on August 16, 2015, 04:50:05 PM
I just had one of the best rounds of KotH that I've ever had.  In fact, it was the best round.  An absolute nail-biter all the way to the end.  I went Indy and we were toe-to-toe with OPFOR the entire match.  We didn't have a difference of more than 5 points until the mid-90's; I think we won 100 to 94.  I joined the match in progress with OPFOR at about 20 and Indy at 11 or so and then the battle ebbed and flowed for, had to be about 2 hours, with the lead changing back and forth multiple times.

And, very little dweebery.  It was a full-on drag out, bare knuckle fight for every point.  Tower 4 changed hands at least 3 times.  At one point I got killed guarding the stairs and OPFOR took possession.  A while later I parachuted onto the very top, threw a grenade into the top door, and then rushed in.  The OPFOR guy played it well, waited until after the grenade went off to come up and caught me center mass coming through the door.

Respawned and parachuted again right onto my dead body.  Got shot on the way down and healed myself at the very top with rounds going off all around me, dropped down, did the grenade trick again and got inside.  Killed two guys on the top floor and then held it alone for about 10 minutes.  A friendly parachuted on and I saw him coming down, got distracted for just a second, and that's when an OPFOR guy from below came up the stairs and lit me up.  Damn!

What a blast.  I was so worn out after that round, though, that I had to log off (and post this).  Just way too intense for another round.  I needed a break!
Title: Re: ARMA 3
Post by: Yskonyn on August 16, 2015, 04:59:21 PM
Sounds like a blast (in more ways than one) indeed !
I might have to start playing this too! :)
Title: Re: ARMA 3
Post by: undercovergeek on August 16, 2015, 07:07:50 PM
i hope youre happy - im redownloading it now
Title: Re: ARMA 3
Post by: MikeGER on August 17, 2015, 03:16:05 AM
Toonces how is the server you hang out usually is called exactly?

yesterday i play KoTH infantry only for the first time (just on the first server in the list with lowest ping) ...it was only populated with 2 or 3, so i chose the third faction which was empty to be alone
(to not f%&$-up the gameplay for my team mates as a total 'noob' i am at ARMA3 UI fumbling, n such ...also i knew: what ever i will see moving is a legit target then)

had standart rifle, no level to buy any sight, got a quad-bike, and infiltrated the zone carefully -on food the last click- which took some time and was exiting, after a while i saw one guy in those watch towers? with my binos for a split second  and did a recon by fire -one shot- to get him a little unsettled overthere- then i circumvent that tower and approached from 270 degrees other side, i saw a fancy sniper lying on a rooftop-end -gun sticking out- nearby to overwatch the tower stairs... i was prone a corner 2 blocks away, i picked him up with a couple of fast single long range shots with iron side and the standart rifle.... i saw his extra long fancy rifle (so must have been a sniper) flying high through the air  ... that felt real good:-)     

we need a Grog team  :D   
Title: Re: ARMA 3
Post by: JudgeDredd on August 17, 2015, 05:30:04 AM
I would be part of a Grog Team.

I don't know if Dogs of War does ArmA III
Title: Re: ARMA 3
Post by: Toonces on August 17, 2015, 06:02:44 AM
MikeGER:
When I pull up the multiplayer server list I sort it by number of players.  The servers I go on are called, "Hostile Takeover- King of the Hill" or something very close to that.  If you sort by number of players the servers that currently have a lot of players on will be listed closer to the top.  Sometimes you have to refresh once or twice to get them all to show up.  I know that there are EU servers and US servers; I almost always play on the US servers for obvious reasons.

If you're on a server with a good number of players (typically go OPFOR or Independent) and your team is well-populated there will usually be somebody running helos into the combat zone.  If you're above about 150m then if you eject out of the helo you will automatically deploy a steerable parachute.  Conversely the helo can land and drop you off; the pilot gets more $$ and exp for that, but it's more dangerous for everyone. 

Usually the objective is around tower 4.  Every 40 seconds the server counts how many people are within about 250m of the objective and awards a point to the team with the most people in the objective.  I think you get more points if you're closer to the objective; like if you're within 50m you get more points for your team.  I'm not really sure how that works.  You can tell you're in scoring range when you see a little white dot where the points are being tabulated, you'll see something like:

......+
*.....

Where the * is the white dot that is you when you're in the scoring zone.

You score money/experience for being in the scoring zone, and also for kills, revives, and so on.  If you play through the end of the round you get a bonus and if your team wins you get a very big bonus; I scored 13,000 for the match I described above.

The starting gear is kind of suck, but you can get kills if you get close.  I press "F" to go full automatic and take the ammo perk at first so you have 8 clips to go through.  And you can always loot dead bodies if you need a better gun or ammo.
Title: Re: ARMA 3
Post by: Toonces on August 17, 2015, 06:07:18 AM
It's a lot more exciting if you get on a server with 100+ people on it and a team with 30-40 people on it.  Once you get about 40+ people on a team it becomes really competitive and will keep you entertained and on your toes.
Title: Re: ARMA 3
Post by: MikeGER on August 17, 2015, 09:01:23 AM
Thanks for the head-up Toonces  O0
Title: Re: ARMA 3
Post by: undercovergeek on August 17, 2015, 09:21:04 AM
Quote from: Toonces on August 17, 2015, 06:02:44 AM
MikeGER:
When I pull up the multiplayer server list I sort it by number of players.  The servers I go on are called, "Hostile Takeover- King of the Hill" or something very close to that.  If you sort by number of players the servers that currently have a lot of players on will be listed closer to the top.  Sometimes you have to refresh once or twice to get them all to show up.  I know that there are EU servers and US servers; I almost always play on the US servers for obvious reasons.

If you're on a server with a good number of players (typically go OPFOR or Independent) and your team is well-populated there will usually be somebody running helos into the combat zone.  If you're above about 150m then if you eject out of the helo you will automatically deploy a steerable parachute.  Conversely the helo can land and drop you off; the pilot gets more $$ and exp for that, but it's more dangerous for everyone. 

Usually the objective is around tower 4.  Every 40 seconds the server counts how many people are within about 250m of the objective and awards a point to the team with the most people in the objective.  I think you get more points if you're closer to the objective; like if you're within 50m you get more points for your team.  I'm not really sure how that works.  You can tell you're in scoring range when you see a little white dot where the points are being tabulated, you'll see something like:

......+
*.....

Where the * is the white dot that is you when you're in the scoring zone.

You score money/experience for being in the scoring zone, and also for kills, revives, and so on.  If you play through the end of the round you get a bonus and if your team wins you get a very big bonus; I scored 13,000 for the match I described above.

The starting gear is kind of suck, but you can get kills if you get close.  I press "F" to go full automatic and take the ammo perk at first so you have 8 clips to go through.  And you can always loot dead bodies if you need a better gun or ammo.

just what i needed - thanks toonces  O0

redownloaded and redid tutorial - when i have time this week im on it
Title: Re: ARMA 3
Post by: Bardolph on August 17, 2015, 10:41:30 AM
Skeeter's KoTH tips:

You score points by being in the AO, no extra points for being any closer to the center. It's actually better to stick around the edges if you want to rack up some points. Lots of folks seem to be drawn to the middle like moths to a flame, with much the same effect.

Starting out, keep the basic gun, save your money to buy Perks. The usual suggestion is to pick Medic as your first perk. You get extra points for reviving and healing your teammates and unless you are Dead-eye Dan you will probably get more points doing that than from getting kills.

Don't rent, save till you can buy. You can blow a lot of money renting weapons that you never even get a chance to shoot. Renting a couple times to try out a new weapon won't kill your budget too bad, but you can try them out offline for free.

Grab an ATV and insert yourself into the AO if you keep getting shot out of the sky. There are some very good chopper pilots, there are many more bad ones. The lemming like ability to fly into the AO at height and get shot down over and over shown by some people in this game truly amazes me.
If you keep getting shot down, drop $100 on an ATV and drive in, staying off the main roads once you get close.

Slow your roll. Most of time I get killed because I was in a hurry. Take your time, plan your movements, LOOK, LISTEN. The stationary man has the advantage over the running man.

Stick with your buddies. Not only do you stand a better chance of winning a firefight if you have numbers, you stand a better chance of getting revived instead of having to respawn. Get in a group, and use the Group channel to communicate. If you ask for a group you will almost always get an invite.

If snipers are bothering you, grab the Designator perk to get thermal binocs, and buy an ATV or Hummingbird if you can fly, and go out around the edges and kill them from behind. Another way I sometimes hunt them is with a good scope and my trusty MX and getting in the mid-ground between the usual sniper spots and the AO. Few snipers bother to scan the mid-ground as they are focused on the easy targets in the AO. But it is much more satisfying to pistol them.

Get to know your weapons and how to use them offline. There are a couple mods you can download that provide a "range" where you can mess with pretty much everything in the game on the actual map, which I found much more useful than the virtual arsenal, though it has its uses as well.

http://dslyecxi.com/arma-3/arma3-alpha-controls/
Dslyecxi discusses his preferred key-bindings. I use several of his ideas, particularly using W+S to run and W+X to step over.

http://ttp3.dslyecxi.com/
Dslyecxi's Tactical Guide for A3. Read this. His Youtube videos are usually pretty amusing, and sometimes rather useful.

and some mods:

Jester's Showcase. Lets you play with all the toys
http://steamcommunity.com/sharedfiles/filedetails/?id=169788789

Altis Sandbox. Another play with all the toys mod on Altis this time:
http://steamcommunity.com/sharedfiles/filedetails/?id=303340621

Terminal Ballistics Testing Center:
http://steamcommunity.com/sharedfiles/filedetails/?id=190132631

Helicopter Training (Transport) Lets you practice flying transport missions in a range of choppers against AI defenders. Really helped my flying/landing.
http://steamcommunity.com/sharedfiles/filedetails/?id=192094335


Edit: fixed link.
Title: Re: ARMA 3
Post by: Jarhead0331 on August 17, 2015, 10:56:31 AM
Thanks for that. The last link is off though. Can you fix it when you get a chance? I'd like to check that mission out to see if I already have it or not. Thanks.
Title: Re: ARMA 3
Post by: Bardolph on August 17, 2015, 11:40:52 AM
Done.
Title: Re: ARMA 3
Post by: Toonces on August 17, 2015, 04:31:08 PM
That is some super good advice...it took me a long time to pick most of that up.  Didn't know about the thermal binoculars, though!

I recommend spending the first $10k you get to pick up your second perk.  I'm usually carrying medic and ammo if I'm going in as infantry.  If I'm going to be flying helos then I'll go engineer (allows you to repair your wounded helo (if you can land it)) and countermeasures(?) which will auto-deploy flares as soon as someone shoots a missile at you.  Engineer is a must-have if you're going to be playing in vehicles; you'll be surprised how often you'll manage to crash-land your crippled helo and engineer will allow you to fix it.  Or you might even come across somebody else's damaged helo/tank that you can then repair and make your own.  I got shot down one night, parachuted out of my out-of-control helo, came across an enemy's damaged helo, fixed it, then used that for about 30 minutes before I finally lost it.
Title: Re: ARMA 3
Post by: Toonces on August 17, 2015, 04:33:16 PM
I might have posted this before, but I really like going medic in the game.

One night when I first started playing there was a guy online that all he did was go from wounded to wounded guy reviving people.  I watched him do it for a whole match and I thought it looked like a lot of fun, and a way to give you focus to your play beyond just hunting people down and shooting them.  Now I do that from time to time and it is a really nice change of pace.
Title: Re: ARMA 3
Post by: Bardolph on August 17, 2015, 10:30:27 PM
I like to play as a medic every now and then as well. Helps your team, and easy points, plus you always have a medkit for when you get wounded ;)
Just wish they would put dragging bodies back in but apparently it was being used to grief people.
Title: Re: ARMA 3
Post by: Jack Nastyface on August 18, 2015, 04:07:01 PM
Quote from: Jarhead0331 on August 15, 2015, 08:17:40 PM
Only problem I've been having is that sometimes when I go into the control options menu mid-flight, the game stops detecting my HOTAS all together and I have exit and reload the game. This is a new problem that I have never experienced before. No idea if it is hardware or software related.

I have the exact same thing happen with my crappy logitech extreme 3d pro...also does it when I fly fixed wing.


Also FWIW...I tried do the medic thing, but there are a lot of guys who do what I call "revive camping", meaning they simply over-watch an guy who's down and wait for the medic to come do a revive. I've started to use the explosive / fatigue combo for my perks and load up with the MX (early levels pick the katiba) with an grenade launcher.  I've used the GL with deadly efficiency against landing helicopters, and with a bit of practice, I can now put a grenade through a tower window from about 100m out.  Once I'm done with the grenades, I just go regular rifleman mode, which means I usually die versus all the dudes with the 9.3 Navid mg.  The fatigue perk just let me run from house to house without slowing down, which is helpful since I tend to run around a lot (I always get killed when I just stay in one small area).  There are some guys that must either have amazing rigs or really hot skillz.  I got into a long distance shooting match with one guy, and he took me out with the 5.56 standard ish weapon at over 100+ yards.  I've finally started to have some games (not many, but a few) where I am getting more kills than deaths.  I think that mostly it depends on the guys I ended up playing with.  I can't tell you the number of times I've played where a helo pilot decides to land in a hot LZ, or where a Irfit driver doesn't pop smoke before stopping to disembark, and everyone gets wasted. Final note:  during one game yesterday, I put a satchel charge on what I figured would be the mostly likely path to a tower, and detonated the charge when a two man team was approaching.  The bodies actually FLEW...
Title: Re: ARMA 3
Post by: Toonces on August 18, 2015, 04:40:02 PM
Ahhhh....I was wondering how you get the grenade launcher.  I just thought the Katiba couldn't carry one.  I'm gonna try that instead of ammo or medic next time.

WRT medic, I HATE when guys get killed and know they're being camped and don't esc out.  I've gotten pretty good at spotting those guys; if someone is laying in the middle of a street and we're close (~150m) of the obj I'm probably going to leave them there.

Nah, who am I kidding.  I try to revive everyone I see.  New lives don't cost anything!  But seriously, when guys get sniped the really ought to just esc out. 
Title: Re: ARMA 3
Post by: Skoop on August 18, 2015, 06:55:09 PM
It almost sounds like your playing Arma's answer to the Battlefield series.
Title: Re: ARMA 3
Post by: jomni on August 18, 2015, 07:42:39 PM
Quote from: Skoop on August 18, 2015, 06:55:09 PM
It almost sounds like your playing Arma's answer to the Battlefield series.

KotH does feel like Battlefield.   Getting into the action is quick as opposed to other game modes which are slow going.
Title: Re: ARMA 3
Post by: Toonces on August 18, 2015, 08:21:15 PM
Yeah, it's pretty much just quick fun, kinda like eating Lays potato chips.  Tasty, but it doesn't really fill you up like a good steak.

Still, I do enjoy just getting on and shooting guys.  It's not as frantic or clicky as Battlefield/CoD are I think.
Title: Re: ARMA 3
Post by: Jarhead0331 on August 20, 2015, 08:34:43 PM
Now my throttle has stopped working altogether in ARMA3. I have no idea what is going on...I know its not the throttle because it works in other games. I've tried changing the USB config., unplugging other devices, etc. Nothing seems to be getting it work. So weird!
Title: Re: ARMA 3
Post by: Jack Nastyface on August 23, 2015, 07:06:07 PM
Hmm...starting to have some doubts about KoTH, even on the HC Infantry only servers.  Just finished a game where I found a couple new forms of gameplay griefing, one of which was to purposely land a loaded helo right in the middle of a hot enemy LZ, and another one which is to gloat "PWNED" on global chat when you kill someone.
Title: Re: ARMA 3
Post by: Toonces on August 24, 2015, 11:07:05 AM
Hmmm.  I've never seen that.

I had just about the best run I've ever had flying the Pawnee last night.  I had about 30 solid minutes of gunning, maybe 3-4 rearms before I finally got shot down.

I had a few other good runs that included (twice) getting shot down but crash landing, getting out and using my engineer perk to fix my bird, and then getting back into the fight.

I ended up down about $10k for the night because the server reset on me once, and I got shot down several times in a row through a combination of poor flying and just some ace ground guys, but it was still fun. 
Title: Re: ARMA 3
Post by: Toonces on August 24, 2015, 06:56:44 PM
Had a nice, solid $20k match tonight.  If you go infantry and can rack up some kills or other XP granting evolutions, and then win the match, the money really rolls in!  Now to go trash some more Pawnees!
Title: Re: ARMA 3
Post by: Jack Nastyface on August 24, 2015, 11:04:44 PM
Yeah...big challenge is to get on the winning team, from the beginning.  On a recent game, three hummingbirds were landed right close together, so I just couldn't resist but blowing them up with my satchel charge for the big $1200 win.
Title: Re: ARMA 3
Post by: Toonces on August 25, 2015, 04:28:01 PM
That's awesome Jack.  I'm still not employing demolitions effectively.

I did rack up some serious points with my grenade launcher last night.  I was on this balcony near the objective and this enemy helo lands and starts dumping off troops.  I was pretty far away so I lobbed one and it looked like it was a short round, plus I was a bit late getting the shot off, so I didn't think I hit anyone.  For the next 3 minutes I was getting kill assists, though, about a dozen of them, so I guess I hit something!

Next round I had an incredible time.  I took up a Pawnee and flew the same helo for the entire round.  I got shot down once when I was hanging over the castle fort, just hovering about 10' off the ground looking for targets.  I was there for about a minute and I guess a sniper got a bead on my head and took me out.  So I was killed but my helo fell the 10' on its skids and just shut down, but wasn't destroyed.  I respawned, caught a ride back to the zone and did a parachute drop out of my ride to the castle, used my engineer perk to repair my pawnee, and then flew it back to base for a full repair.  SWEET!  I got shot down one other time by a jet, but I mostly decoyed the missile with flares and only got some shrapnel so I was able to get it down, repair it, and then get back to base again for a full repair.

Good round but I only cleared about $7k at the end of the round.  I get a ton of kill assists but I have real trouble closing the deal with the full kill.
Title: Re: ARMA 3
Post by: Jack Nastyface on September 02, 2015, 03:31:16 PM
Woot! Just saved up $100K to buy the third perk!  Maybe now my gaming experience will be: "spawn-fly into AO - parachute - LAND - then get killed".  Normally I don't make it to the landing stage...
Title: Re: ARMA 3
Post by: undercovergeek on September 02, 2015, 03:44:00 PM
i was going to take some screenies of my last gameplay but the first half hour was 'get in chopper, get shot down, respawn' x5, 'get in chopper, read all the passengers saying 'DONT FKNG LAND!!!!' this time, get shot down, respawn x5', some 'get in vehicle, spend 5 mins driving to combat zone, get shot by tank' x5..........

but when you land, parachute down successfully, its a thing of beauty and takes all the pain away from the previous attempts to get there
Title: Re: ARMA 3
Post by: Jack Nastyface on September 02, 2015, 05:09:08 PM
I hear you.  I am almost only playing on the Infantry Only Hard-core servers.  Second choice are the Infantry only servers, third are the hardcore (full armory) servers.  I get really p*ssed when some dude in an Irfit with an AGL or a Gorgon starts auto-cannoning a LZ, etc.
Title: Re: ARMA 3
Post by: undercovergeek on September 10, 2015, 05:07:54 PM
not a clue what happened tonight - lost 6000 credits by simply dieing every 30 seconds

im almost sure the server spawned me in the wrong base every time - every time i spawned i got killed by guys shooting me, the server reported it as friendly fire

when i called a guy an arsehole for killing me the 8th time my text was in green, his response was in blue - everytime i landed with my team mates they all shot me

when i spawned i got team killed again, i got revived, eventually made it on board a chopper and landed, only to find out the c*nt that revived me stole all my stuff and i was unarmed

then respawn again and get squashed by a chopper - youre not supposed to die in your own base but i could, over and over and over and over again

not my best night
Title: Re: ARMA 3
Post by: jamus34 on September 10, 2015, 09:37:33 PM
Here's my noob question #2...

How do you parachute?

Played some KOTH and didn't really do a whole lot...but I did get some pts / exp for shooting at an OpFor chopper
Title: Re: ARMA 3
Post by: jejo68 on September 10, 2015, 11:11:54 PM
Quote from: jamus34 on September 10, 2015, 09:37:33 PM
Here's my noob question #2...

How do you parachute?

Played some KOTH and didn't really do a whole lot...but I did get some pts / exp for shooting at an OpFor chopper
jump out of the plane :)
Title: Re: ARMA 3
Post by: undercovergeek on September 11, 2015, 01:58:53 AM
You need to be a certain height - and the pilot usually takes care of that, you'll notice everyone jumping out around you just after the pilot takes a dramatic ascent near a drop zone, then press space bar and you'll see eject as an option, everything else is taken care of automatically, steer the chute down without getting shot and you're good to go
Title: Re: ARMA 3
Post by: jamus34 on September 11, 2015, 05:35:22 AM
Cool, and somewhat odd IMO, I'd figure a game that doesn't hold you hand much at all would have a more manual eject process
Title: Re: ARMA 3
Post by: Toonces on September 11, 2015, 06:28:08 AM
That sounds like a server glitch UCG.  I was on for a little while last night and I was racking up kills with the Navid machine gun like crazy.

Re: parachuting.  It is a bit weird that so much is complicated and parachuting isn't, but it is what it is.  I think the height you have to be above is 100m.  When I fly I usually try to get everyone at 150m on approach to the zone just to be safe.  You can eject at any time but eventually you'll get a feel for what 100m looks like and as long as you're above that, if you hit eject your chute (steerable) will auto deploy.
Title: Re: ARMA 3
Post by: undercovergeek on September 11, 2015, 08:19:56 AM
ive also noticed over a certain height youll skydive too so dont panic if theres no chute immediately, however youll soon come to notice the difference between falling and skydiving!

Toonces, it was very weird - i logged out and did something else and spent that 1 hour gnashing my teeth at the wasted credits and loss of gameplay - i went back on and when i was sneaking through town i heard a guy beeping the horn on a 4x4, found him, an enemy and his 4 buddies getting in the back - out with the rocket launcher - total carnage, exploded 4 x 4, 5 dead guys and a big smile on my face making it all worthwhile

love this game
Title: Re: ARMA 3
Post by: Father Ted on September 11, 2015, 10:25:02 AM
With the parachuting also remember to flare on landing with the 'S' key (?) failure to do so may result in injury.
Title: Re: ARMA 3
Post by: Jack Nastyface on September 16, 2015, 12:27:43 PM
Just FYI again...now that I've got the third perk, I am trying some different tactical roles, with varying success.  Yesterday I played for a while as medic (medic, indefatigable, ammo) and later as sniper (marksman, ammo, designator).  Medic role was good until our team starting spreading out across the AO, at which point it became damn near impossible to transit the AO without getting wasted.   Sniper role was okay, but just barely.  I was usually able to whack about three of four guys until I was spotted and whacked either by counter-sniping or by a hunter/killer.  I think it will take awhile to find the best hiding spots for sniping, and then get good with the various rifles.  I will probably log into a empty server one day, kit as a sniper, drive to the AO, scout around and practice shooting.  On the other hand, that might be too much effort.
FWIW...my default roles are grenadier (expl, ammo, indefatigue), or MG (mg, ammo, indefatigue).  Sometimes I am switching up medic and indefatigue.  Also...loving the MC200, not so much the freaking Navid whores.  Finally, also finding that one of the maps can be most easily won by securing "the factory", blowing the two office buildings on the property, then just camping in that area.  Hopefully future maps will find a way to address that.
Title: Re: ARMA 3
Post by: undercovergeek on September 16, 2015, 12:51:36 PM
apart from snipers and long distance vehicles, and once an A10 i find the combat to be so CQ that it doesnt matter what gun i buy - although im having a lot of fun with an SMG

i usually pick medic for the points, i dont use comms but tend to follow a couple of the guys from the same squad around and provide medic duties, and usually get revived in return if i get tagged

default kit is SMG, and rocket launcher because ive run out in front of too many vehicles and had nothing to fight them with
Title: Re: ARMA 3
Post by: Jack Nastyface on October 08, 2015, 06:23:49 PM
Just an FYI update...

I've now bought most of the weapon load-outs I like playing with, so I am building up quite the bank account.  As a result, I've started to try my hand at CAS etc.   Overall, liking the Pawnee and Hellcat, doing just barely okay in jets (finding it VERY hard to see and hit ground targets at 400 k), but have had a bit of fun in MRAP's with GL's.  Haven't tried my hand at tanks, yet, only because my mic is broke.

Also finding I really don't like playing when some dudes sit 2k in a blackfoot, whacking everyone with 30 mike-mike HE.

Started to play the campaign on veteran mode.  I like the story line (though it is a bit predictable) and some of the missions are challenging, but don't like the fact that gathering weapons, etc on a missions doesn't really seem to have a meaningful or lasting effect.  Last mission I LOADED up on enemy weapons, gear, FAK's etc etc into the back of a truck, drove back to base, and viola!  Next mission I got nothing...
Title: Re: ARMA 3
Post by: undercovergeek on December 03, 2015, 04:03:48 PM
2.2 gb update coming down the steam pipe -  ???
Title: Re: ARMA 3
Post by: Nefaro on December 03, 2015, 04:08:39 PM
Quote from: undercovergeek on December 03, 2015, 04:03:48 PM
2.2 gb update coming down the steam pipe -  ???


Is ARMA 3 in decent condition regarding bugs & such lately? 

I had the impression it was still rather glitchy at times.  Have had it on my wishlist for awhile so it may get some consideration on the Holiday sale. 

Also hope they didn't change the 3D viewpoint, FOV, etc, since ARMA2.  That one had a proper PC FPS setup and didn't make me ill.  Need to be sure it hasn't been Console-ized in #3.
Title: Re: ARMA 3
Post by: Jarhead0331 on December 03, 2015, 04:18:13 PM
It must be the Nexus update.
Title: Re: ARMA 3
Post by: mikeck on December 03, 2015, 04:18:20 PM
 I have been playing it for four months and never really experienced any glitches or bugs. That's just me though
Title: Re: ARMA 3
Post by: Jarhead0331 on December 03, 2015, 04:20:33 PM
ARMA 3 has been extremely polished since Alpha. Beta updates practically every day. Its the best supported game by a developer...ever.
Title: Re: ARMA 3
Post by: undercovergeek on December 03, 2015, 04:35:44 PM
holy crap!!

changelog -

http://dev.arma3.com/post/spotrep-00049
Title: Re: ARMA 3
Post by: Toonces on December 03, 2015, 06:25:12 PM
I've never noticed any glitches or bugs.  Agree with JH fully.
Title: Re: ARMA 3
Post by: Nefaro on December 03, 2015, 06:25:45 PM
Quote from: Jarhead0331 on December 03, 2015, 04:20:33 PM
ARMA 3 has been extremely polished since Alpha. Beta updates practically every day. Its the best supported game by a developer...ever.

Quote from: Toonces on December 03, 2015, 06:25:12 PM
I've never noticed any glitches or bugs.  Agree with JH fully.

Sounds like a keeper.  I'll move it up on my wishlist.
Title: Re: ARMA 3
Post by: Toonces on December 03, 2015, 07:46:15 PM
There is an awful lot of beef to ARMA 3...a lot of content for the money.  I've barely scratched the surface of what it can do, to be honest.  It's almost criminal to use such a high-quality simulator to play King of the Hill.   :o
Title: Re: ARMA 3
Post by: Yskonyn on December 04, 2015, 01:48:51 AM
The only thing I still find glitchy are your AI Squad mates' behaviour at times. They might get stuck in an object, don't know how to get somewhere properly or remain stuck in a 'mode'.
Most issues can be worked around if you know how to avoid them.
Title: Re: ARMA 3
Post by: Jack Nastyface on December 12, 2015, 01:35:12 PM
Gentles all,

Does anyone here have recommendations on downloadable campaigns or single missions from steam or other places?  I am loathe just to start downloading a bunch of missions to find they are crap, so I figured I would first ask for recommendations from this astute group of military and accuracy minded grogs.

See you on Stratis,

Jack Nastyface
Title: Re: ARMA 3
Post by: jomni on December 12, 2015, 06:08:53 PM
Quote from: Toonces on December 03, 2015, 06:25:12 PM
I've never noticed any glitches or bugs.  Agree with JH fully.

There is a serious bug.  The helicopter bug in mulitplayer where the a player gets stuck in the rotor while boarding the aircraft.  This leads to the helicopter crashing.
Not sure if it is fixed already.
Title: Re: ARMA 3
Post by: jomni on December 12, 2015, 06:13:59 PM
Quote from: Jack Nastyface on December 12, 2015, 01:35:12 PM
Gentles all,

Does anyone here have recommendations on downloadable campaigns or single missions from steam or other places?  I am loathe just to start downloading a bunch of missions to find they are crap, so I figured I would first ask for recommendations from this astute group of military and accuracy minded grogs.

See you on Stratis,

Jack Nastyface


Go for the persistent dynamic island-wide campaigns.
"Whole Lotta Stratis"
"Whole Lotta Altis"
"Dynamic Universal War System (DUWS)"

Title: Re: ARMA 3
Post by: Toonces on December 12, 2015, 08:08:48 PM
DUWS is pretty neat, but will require some investment in time to figure out.
Title: Re: ARMA 3
Post by: Jack Nastyface on December 12, 2015, 08:24:22 PM
Gentlemen,
Thanks for the references.  I just downloaded DUWS.  So far, looks pretty interesting and I am already into my first patrol.  Took me a bit of time to figure out how to get an armory, etc, but I think this is pretty much exactly what I was looking for.
Title: Re: ARMA 3
Post by: Bardolph on December 12, 2015, 11:24:33 PM
I haven't done much with scenario type missions but I have downloaded a few missions that I found useful for training purposes:

Jester's Stratis Showcase
http://steamcommunity.com/sharedfiles/filedetails/?id=169788789

Terminal Ballistics Testing Center
http://steamcommunity.com/sharedfiles/filedetails/?id=190132631

Helicopter Training
http://steamcommunity.com/sharedfiles/filedetails/?id=192094335

Altis Sandbox
http://steamcommunity.com/sharedfiles/filedetails/?id=303340621
Title: Re: ARMA 3
Post by: jomni on December 13, 2015, 01:34:08 AM
Don't forget about plannedassault.com. The quickest way to create large set-piece battles.
Title: Re: ARMA 3
Post by: Toonces on January 10, 2016, 12:02:58 PM
I'm a little late to the game on this one, but I was just looking at some screenshots for a Vietnam mod called UNSUNG.  It looks pretty damn fantastic.

I'm downloading it right now...I'll get some impressions together once I get up and running and get some time with it.

http://www.armanam.eu/index.html

Title: Re: ARMA 3
Post by: Jarhead0331 on January 10, 2016, 01:23:07 PM
^I DLed it awhile ago, but never installed. Any good SP scenarios for it?
Title: Re: ARMA 3
Post by: W8taminute on January 10, 2016, 03:05:03 PM
Quote from: jomni on December 12, 2015, 06:13:59 PM
Quote from: Jack Nastyface on December 12, 2015, 01:35:12 PM
Gentles all,

Does anyone here have recommendations on downloadable campaigns or single missions from steam or other places?  I am loathe just to start downloading a bunch of missions to find they are crap, so I figured I would first ask for recommendations from this astute group of military and accuracy minded grogs.

See you on Stratis,

Jack Nastyface


Go for the persistent dynamic island-wide campaigns.
"Whole Lotta Stratis"
"Whole Lotta Altis"
"Dynamic Universal War System (DUWS)"   <- This is the one I want to check out.  Thanks for the tip!


See inserted text above.
Title: Re: ARMA 3
Post by: Toonces on January 10, 2016, 03:39:00 PM
Quote from: Jarhead0331 on January 10, 2016, 01:23:07 PM
^I DLed it awhile ago, but never installed. Any good SP scenarios for it?

I've only seen one or two.  I haven't tried them yet.

What little I saw, it looked good but I was getting a lot of stuttering.  Not sure if this was a one time thing, or if the mod is poorly optimized or what.  Typically ARMA 3 runs smooth as butter completely cranked up on my computer.
Title: Re: ARMA 3
Post by: Apocalypse 31 on January 10, 2016, 08:28:34 PM
Quote from: Toonces on January 10, 2016, 03:39:00 PM
Quote from: Jarhead0331 on January 10, 2016, 01:23:07 PM
^I DLed it awhile ago, but never installed. Any good SP scenarios for it?

I've only seen one or two.  I haven't tried them yet.

What little I saw, it looked good but I was getting a lot of stuttering.  Not sure if this was a one time thing, or if the mod is poorly optimized or what.  Typically ARMA 3 runs smooth as butter completely cranked up on my computer.

The SP campaign is pretty good, and gives you a decent back story on the game.

ArmA SP and MP might as well be completely different games when it comes to performance. I can run SP on Ultra with a solid 60fps. OTOH, in MP games I can dip down to the 20/30 FPS.

I'm told that it depends on server performance as well as the amount of scripts that are running...which can be 20+ in some servers.
Title: Re: ARMA 3
Post by: Jarhead0331 on January 10, 2016, 09:55:44 PM
Quote from: Apocalypse 31 on January 10, 2016, 08:28:34 PM
Quote from: Toonces on January 10, 2016, 03:39:00 PM
Quote from: Jarhead0331 on January 10, 2016, 01:23:07 PM
^I DLed it awhile ago, but never installed. Any good SP scenarios for it?

I've only seen one or two.  I haven't tried them yet.

What little I saw, it looked good but I was getting a lot of stuttering.  Not sure if this was a one time thing, or if the mod is poorly optimized or what.  Typically ARMA 3 runs smooth as butter completely cranked up on my computer.

The SP campaign is pretty good, and gives you a decent back story on the game.

ArmA SP and MP might as well be completely different games when it comes to performance. I can run SP on Ultra with a solid 60fps. OTOH, in MP games I can dip down to the 20/30 FPS.

I'm told that it depends on server performance as well as the amount of scripts that are running...which can be 20+ in some servers.

I completed the ARMA SP campaign ages ago. I'm talking about SP missions in the Unsung Vietnam conversion mod.
Title: Re: ARMA 3
Post by: Hofstadter on January 10, 2016, 10:17:07 PM
I honestly couldne be bothered with the SP campaign for arma 3. If I wanted guerilla warefare I would play farcry.
Title: Re: ARMA 3
Post by: Jarhead0331 on January 10, 2016, 10:18:45 PM
Quote from: Hofstadter on January 10, 2016, 10:17:07 PM
I honestly couldne be bothered with the SP campaign for arma 3. If I wanted guerilla warefare I would play farcry.

You should have stuck with it. The campaign gets more conventional as you progress deeper in. The last chapter is an all out conventional assault to retake the island.
Title: Re: ARMA 3
Post by: undercovergeek on January 13, 2016, 09:32:04 AM
http://simhq.com/forum/ubbthreads.php/topics/4215126/Unsung_Arma3_play#Post4215126

awesome shots of the vietnam mod
Title: Re: ARMA 3
Post by: jomni on January 13, 2016, 08:00:56 PM
I was playing out Omega Games Ranger long range patrol missions in ARMA 2
back then. Vietnam would be the perfect setting.
Title: Re: ARMA 3
Post by: Toonces on January 14, 2016, 07:32:47 AM
Yeah, that's what got me to check it out UCG.  I still haven't spent any time with it really.  I need to find a server hosting this mod.
Title: Re: ARMA 3
Post by: undercovergeek on January 27, 2016, 12:14:11 PM
has anyone got any tips on tank hunting?

ive spent a lot of the last few days getting blown up from over 1000 - 2000 metres away by a c-nt in a vehicle and as a slave to realism theres no kill cam - i have not a single clue where the vehicle is at any time ive been turned to jam

id love to be able to get on a quad bike and set off on a personal journey of revenge, sneak up behind him and ram a rocket up his ass, ive done it two or three times but thats when the guy has driven into the combat zone - its the gits a mile away i want to go find
Title: Re: ARMA 3
Post by: Father Ted on January 27, 2016, 04:34:49 PM
Quote from: undercovergeek on January 27, 2016, 12:14:11 PM
has anyone got any tips on tank hunting?

ive spent a lot of the last few days getting blown up from over 1000 - 2000 metres away by a c-nt in a vehicle and as a slave to realism theres no kill cam - i have not a single clue where the vehicle is at any time ive been turned to jam

id love to be able to get on a quad bike and set off on a personal journey of revenge, sneak up behind him and ram a rocket up his ass, ive done it two or three times but thats when the guy has driven into the combat zone - its the gits a mile away i want to go find

Get a helicopter.  My last foray on KotH ended in a rage quit coz my mate and I could not get into the combat zone at all - by chopper, quad or armour.  Some {female genitalia} kept killing us with a gunship - no chance to evade.
Title: Re: ARMA 3
Post by: Bardolph on January 28, 2016, 02:22:39 AM
Chopper and get the designator perk to get some thermal capability. fly NOE out well beyond the AO, come in between, and usually somewhat to the side of their base and their approach to the AO. Land somewhere safe and hoof it up to a convenient ridge and use your designator to find juicy targets. This works best with a friend or two as it takes a couple hits to take a tank down. Some are stupid enough to let you get 2 shots off though ;)

When I could still run KoTH worth a damn this was one of my favorite things to due. Almost always had the launcher perk, was fun dropping choppers too.
Title: Re: ARMA 3
Post by: undercovergeek on February 11, 2016, 02:29:19 PM
sexy new editor inbound - a true 3d wysiwyg editor, no more 'place item', open map, check its ok, back to editor, wash rinse repeat

looks cool

http://arma3.com/
Title: Re: ARMA 3
Post by: MengJiao on March 15, 2016, 10:41:20 AM
Quote from: undercovergeek on February 11, 2016, 02:29:19 PM
sexy new editor inbound - a true 3d wysiwyg editor, no more 'place item', open map, check its ok, back to editor, wash rinse repeat

looks cool

http://arma3.com/

  I guess I'm using this.  I like the paperdoll method of arming the troops.  I accidently (I basically play single player in the editor) got an ideal command structure:  I'm in the LAV command vehicle as the driver -- so everybody follows me, but the commander is manning the MG so the battles start out a horrible mess (as arranged by me) and he has to do all the "Patch yourself up" and giving his position replies, until we get close to the enemy, whereupon they shoot him and I take over (and get out of the LAV AT missile magnet) to fine tune the final assault.  Of course I have to listen to a lot of "I'm horribly injured!  I need help now" and "What is your position" but I'm busy throwing the 30 grenades I've stuffed in my backpack and shooting the M14 with 4 extra magazines.  Ah...that's the life.
Title: Re: ARMA 3
Post by: Apocalypse 31 on April 13, 2016, 06:58:30 PM
New SITREP posted, and the Apex expansion has hit Steam for pre-purchase.

https://dev.arma3.com/post/sitrep-00151

Regarding performance - I dont see ArmA III ever achieving decent performance. It's basically running off of the Operation Flashpoint engine from 2001. Updated physics and lighting, but still no support for multi-core processing. Whats worse is the netcode - I can run the game on Ultra settings during single player and get a decent, solid FPS, but once I step into a multiplayer game my FPS gets cut in half.

It's irritating to me seeing the developers post something like this. It feels like a blatant lie.

QuoteNow for some 'real talk', on the topic of performance. This naturally comes up whenever graphical fidelity is discussed, so we'll explain again how we feel this upgrade can affect overall performance. The lighting changes themselves should not have an impact. Then there are a few changed technologies that are not optional and in our tests can have a small effect, namely the new shore shader, multi-component fog and previously released parallax map improvements. Finally, the Screen Space Reflections used on water are actually expensive, but they are optional. It's also important to remember that Dev-Branch is not the best performance indicator. This build contains more diagnostics and may be spamming more RPT log errors for example. The 2GB update also may have caused fragmentation on non-SSD drives, so consider running a defrag.

and a new game engine...ArmA IV?

QuoteWe will continue to look for optimization opportunities across the board, but it would not be realistic to expect a 'magic bullet' leap forward in Arma 3's lifetime. That also goes for a potential DirectX 12 implementation. After a lengthy initial investigation, we've concluded that this is far more complex than it may seem. It has been decided that our company will first tackle this in the new Enfusion engine, as its rendering pipeline is more compatible. Afterwards we'll still evaluate porting it back (or using the knowledge we'll have gained) for Arma 3. This does mean quite definitely that no DX12 implementation will be part of the platform update that is to accompany the Apex release.
Title: Re: ARMA 3
Post by: Toonces on April 13, 2016, 08:19:36 PM
Man, that Apex looks Niiiice, but that's a spicy meatball at 27 clams.  I'm sure I'm going to get it but damn, I wish it was about half that.
Title: Re: ARMA 3
Post by: Apocalypse 31 on April 13, 2016, 09:35:00 PM
Quote from: Toonces on April 13, 2016, 08:19:36 PM
Man, that Apex looks Niiiice, but that's a spicy meatball at 27 clams.  I'm sure I'm going to get it but damn, I wish it was about half that.

It does look nice, but it's going to run like molasses with the current engine.
Title: Re: ARMA 3
Post by: Jarhead0331 on April 13, 2016, 09:51:55 PM
Quote from: Apocalypse 31 on April 13, 2016, 09:35:00 PM
Quote from: Toonces on April 13, 2016, 08:19:36 PM
Man, that Apex looks Niiiice, but that's a spicy meatball at 27 clams.  I'm sure I'm going to get it but damn, I wish it was about half that.

It does look nice, but it's going to run like molasses with the current engine.

What are your system specs? I run ARMA 3 on ultra and it looks amazing and purrs like a kitten.
Title: Re: ARMA 3
Post by: MengJiao on April 13, 2016, 10:03:59 PM
Quote from: Toonces on April 13, 2016, 08:19:36 PM
Man, that Apex looks Niiiice, but that's a spicy meatball at 27 clams.  I'm sure I'm going to get it but damn, I wish it was about half that.

You get some new stuff: an island and some gear.  I guess I will consider getting it some time or other.
Title: Re: ARMA 3
Post by: Apocalypse 31 on April 13, 2016, 10:16:35 PM
Quote from: Jarhead0331 on April 13, 2016, 09:51:55 PM
Quote from: Apocalypse 31 on April 13, 2016, 09:35:00 PM
Quote from: Toonces on April 13, 2016, 08:19:36 PM
Man, that Apex looks Niiiice, but that's a spicy meatball at 27 clams.  I'm sure I'm going to get it but damn, I wish it was about half that.

It does look nice, but it's going to run like molasses with the current engine.

What are your system specs? I run ARMA 3 on ultra and it looks amazing and purrs like a kitten.

I run it on Ultra as well. 60fps solid, no issues....in Singleplayer.

Hop into a mp server and its instantly down around 30 fps.
Title: Re: ARMA 3
Post by: Jarhead0331 on April 14, 2016, 02:08:01 AM
Quote from: MengJiao on April 13, 2016, 10:03:59 PM
Quote from: Toonces on April 13, 2016, 08:19:36 PM
Man, that Apex looks Niiiice, but that's a spicy meatball at 27 clams.  I'm sure I'm going to get it but damn, I wish it was about half that.

You get some new stuff: an island and some gear.  I guess I will consider getting it some time or other.

It's a whole new campaign, new belligerents, new vehicles, weapons, units, etc. the price seems totally reasonable to me. Insta-buy.
Title: Re: ARMA 3
Post by: Toonces on April 14, 2016, 06:46:53 AM
^ Yeah, you're right.  It does appear to be well worth the money. 

ARMA 3 runs smooth as a baby's butt on my rig too.  I do get some stuttering when I log onto the KotH servers sometimes, but it usually clears up once the textures(?) load into memory...something like that.  Once I've flown over an area it runs much more smoothly.

Not saying you don't have issues Ap31, certainly others complain of bad frame rates as well.
Title: Re: ARMA 3
Post by: Jarhead0331 on April 14, 2016, 06:53:58 AM
It's an amazing game and an amazing engine that accomplishes so much, where so many others have failed, or better yet, not even tried because of the complexities of pulling it off. I get the frustration of those who have technical problems, but I will never understand how someone could attack this game, or the developers for anything. The game has been super polished since early alpha and has been supported like no other game in recent memory.   It is simply one of the greatest digital combat sandboxes ever made, hands down, and there is nothing else like it available. Some people are never satisfied and always expect more...I'm not directing this to Apocalypse31, just a general observation from forums, etc.
Title: Re: ARMA 3
Post by: Swatter on April 14, 2016, 08:22:40 AM
Plus the modding community is filled with talented coders, artists, and modelers. There are mods like ALiVE that allows you to create true sandbox war zones to suit your tastes. The only thing I am going to knock BI on is the vehicle AI, which is the worst I have ever seen in a game. Did one of the developers bring their 2 year old into work one day and let him code it?
Title: Re: ARMA 3
Post by: Bardolph on April 14, 2016, 01:41:57 PM
ARMA 3 used to run well enough for me that I racked up 580+ hours, almost entirely in multiplayer. But somewhere along the way after some patch the game became a lag fest for me. Usually right about the time I got into a fight. I haven't played in months as a result.
There is nothing else like it, but the ARMA series has been plagued by performance issues off and on for a very long time.

I thought 3 was a vast improvement over 2. And 3 ran better than 2 on my computer up until it didn't.
Title: Re: ARMA 3
Post by: Raied on April 14, 2016, 02:28:21 PM
ARMA 3 has ruined all other FPS games for me, I cannot play them anymore, I just do not see the use of play the others while I have great milsim with far superior FPS game in it.
Title: Re: ARMA 3
Post by: Toonces on April 15, 2016, 06:42:28 AM
In ARMA 2 there was an option to set up a quick mission.  I haven't been able to find that option in ARMA 3.  Why did they remove that?  It was a fun way to get into some fights real quick without having to download a mission.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 07, 2016, 05:11:47 PM
Tanoa map from Apex DLC released to development branch. Cover me, I'm going in...

also, check this out...

Title: Re: ARMA 3
Post by: Yskonyn on June 08, 2016, 04:02:44 AM
I have little interest in the Halo mod, but I am wishing you much fun with Tanoa! Is it under NDA or can you post about it?

I have restarted the stock campaign with 1.6. Its a much better experience so far!
Title: Re: ARMA 3
Post by: Jarhead0331 on June 08, 2016, 05:54:26 AM
Quote from: Yskonyn on June 08, 2016, 04:02:44 AM
I have little interest in the Halo mod, but I am wishing you much fun with Tanoa! Is it under NDA or can you post about it?

I have restarted the stock campaign with 1.6. Its a much better experience so far!

No man! It's released to the development branch, so all you have to do is pre order apex and then subscribe to the development branch and you'll get the map now too.
Title: Re: ARMA 3
Post by: Apocalypse 31 on June 08, 2016, 10:05:36 AM
1.6 CCIP and Targeting POD for the A-10 A-164. The TGP is a great, realistic addition. I dont understand the point of the targeting pip - it's already on the HUD of the aircraft.

Title: Re: ARMA 3
Post by: Apocalypse 31 on June 08, 2016, 10:17:06 AM
I love games that bridge the gap between simulation and game. It reminds me a lot of the old Microprose/Novalogic games, like F-16 Multirole Fighter.

Don't get me wrong, I enjoy the realism offered by DCS and I fly the UH1, KA50, and Gazelle on a regular basis, but I find it annoying that I have to literally click on three or four different buttons to get the aircraft to fire a missile - or using the video above as an example - the process for acquiring, and engaging targets in the DCS A-10C is much more complicated than simply locking onto a ground radar contact in ArmA.

Until players can fully integrate touch-screen technology with the DCS 6-DOF, fully-clickable cockpits, then I will always prefer sim-lite games.
Title: Re: ARMA 3
Post by: Toonces on June 08, 2016, 10:48:36 AM
Whelp, good bye weekend!  Thanks for the heads up, Jarhead!   O0
Title: Re: ARMA 3
Post by: JudgeDredd on June 08, 2016, 10:59:37 AM
Quote from: Apocalypse 31 on June 08, 2016, 10:17:06 AM
I love games that bridge the gap between simulation and game. It reminds me a lot of the old Microprose/Novalogic games, like F-16 Multirole Fighter.

Don't get me wrong, I enjoy the realism offered by DCS and I fly the UH1, KA50, and Gazelle on a regular basis, but I find it annoying that I have to literally click on three or four different buttons to get the aircraft to fire a missile - or using the video above as an example - the process for acquiring, and engaging targets in the DCS A-10C is much more complicated than simply locking onto a ground radar contact in ArmA.

Until players can fully integrate touch-screen technology with the DCS 6-DOF, fully-clickable cockpits, then I will always prefer sim-lite games.
What about Flaming Cliffs 3?
Title: Re: ARMA 3
Post by: Apocalypse 31 on June 08, 2016, 11:23:04 AM
Quote from: JudgeDredd on June 08, 2016, 10:59:37 AM
What about Flaming Cliffs 3?

I own the A-10A, and its easy to play. It has no TGP or ground radar, so trying to acquire targets is somewhat difficult.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 08, 2016, 01:17:30 PM
Reading the official dev branch forums is so frustrating. There are so many complaints, rants and raves over the most trivial things. It's amazing anyone is still in the development business.
Title: Re: ARMA 3
Post by: Apocalypse 31 on June 08, 2016, 02:42:57 PM
Quote from: Jarhead0331 on June 08, 2016, 01:17:30 PM
Reading the official dev branch forums is so frustrating. There are so many complaints, rants and raves over the most trivial things. It's amazing anyone is still in the development business.

Sadly, I feel like a majority of the playerbase is made up of people who play game modes other than tactical game modes, such as Altis Life, Wasteland, and whatever else is out there.
Title: Re: ARMA 3
Post by: Toonces on June 08, 2016, 05:04:52 PM
Just picked up Apex.  I don't know that I'll do the whole dev branch thing, but I figured it was worth getting while it was on sale as I'm 100% sure I was going to buy it on release anyway.
Title: Re: ARMA 3
Post by: Yskonyn on June 08, 2016, 05:12:06 PM
Quote from: Jarhead0331 on June 08, 2016, 05:54:26 AM
Quote from: Yskonyn on June 08, 2016, 04:02:44 AM
I have little interest in the Halo mod, but I am wishing you much fun with Tanoa! Is it under NDA or can you post about it?

I have restarted the stock campaign with 1.6. Its a much better experience so far!

No man! It's released to the development branch, so all you have to do is pre order apex and then subscribe to the development branch and you'll get the map now too.

Ah! Now there is a nice surprise. I always thought dev branch stuff was for a select few elite testers!
Cheers, JH!
Title: Re: ARMA 3
Post by: Jarhead0331 on June 09, 2016, 05:30:30 PM
Title: Re: ARMA 3
Post by: Apocalypse 31 on June 09, 2016, 09:58:48 PM
Coop Campaign....hell yeah!

also some new weaponry

1:39 - Soldier carrying an M249 and looks like an AK74u and AK47 in the background
2:35 - AK74 with rails
2:48 - Looks like an HK417, ugly ass chinese QBZ-95 assault rifle, RPG-7, AK74U, AK47, AK74

The new island reminds me of Far Cry 4, which if ArmA ran that smoothly, I wouldnt have a social life.
Title: Re: ARMA 3
Post by: jomni on June 09, 2016, 10:26:15 PM
ARMA 3 is smooth.
Title: Re: ARMA 3
Post by: Yskonyn on June 10, 2016, 01:29:33 AM
Wow Jomni, got out of bed with the wrong foot first? ;)

Perhaps Apoc has a system where is does not, eh?

Though the ArmA engine has been greatly optimized, it still is one of those games which can bring your pc on its knees, especially when using lots of mods.
Title: Re: ARMA 3
Post by: jomni on June 10, 2016, 01:44:24 AM
Nope. I'm just saying its way better than previous iterations. It's pretty smooth on my end. Not sure if he has tried it or he avoided it because of the bad reputation.
Title: Re: ARMA 3
Post by: Yskonyn on June 10, 2016, 03:52:56 AM
Ok, all good.  Its hard to gather as much from your single sentence statement reply.

Apoc didn't explicitly state he was talking about ArmA 3, but as the discussion is about this version one can assume he is, right?
So if it doesn't run smooth for him who are you to state it does?  :2funny:

At least that is how it came across to me.  8)
Title: Re: ARMA 3
Post by: Rekim on June 10, 2016, 04:16:37 AM
And what if Apocalypse is running a voodoo 3dfx for a gpu?
Title: Re: ARMA 3
Post by: JudgeDredd on June 10, 2016, 04:22:30 AM
I started playing this again. I had given up because at some point I went to go into it and it couldn't load my save - resulting in a restart, which I thought was crap so rage quit.

But I decided to embrace the game and start the campaign again and I totally forgot how enthralling and down right immersive this game was.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 10, 2016, 05:55:32 AM
A common gripe of ARMA 3 is that it is "poorly optimized", "laggy" and runs "like a slide show". While I have no doubt many people have these issues, I just don't see them. It's the smoothest, best optimized game since the first ARMA. Nevertheless, these complaints will continue, and I suspect worsen with the release of Tanoa.

When I read some of the vitriol on steam and in the Bohemia forums I'm actually embarrassed for humanity.
Title: Re: ARMA 3
Post by: bboyer66 on June 10, 2016, 06:54:59 AM
Quote from: Jarhead0331 on June 10, 2016, 05:55:32 AM
A common gripe of ARMA 3 is that it is "poorly optimized", "laggy" and runs "like a slide show". While I have no doubt many people have these issues, I just don't see them. It's the smoothest, best optimized game since the first ARMA. Nevertheless, these complaints will continue, and I suspect worsen with the release of Tanoa.

When I read some of the vitriol on steam and in the Bohemia forums I'm actually embarrassed for humanity.

It runs pretty decent on my GTX 970. Hoping to score a GTX 1070 today, and really crank up some of the settings.
Title: Re: ARMA 3
Post by: Jack Nastyface on June 10, 2016, 07:39:47 PM
Haven't read the Bohemia forums, but I've only ever encountered lag when on-line.  Sure, I do get some klipping when "turn out/ in" in a vehicle, but that' for a second and things go back to normal.  Really, an outstanding game.
Title: Re: ARMA 3
Post by: Toonces on June 13, 2016, 05:41:58 PM
Hey, for those of you guys enjoying King of the Hill servers, I just installed the 1944 mod for it.  It's pretty fun, certainly a bit of a change of pace from the normal KotH. 

You have to install a mod called IFA3LITE (easily found on the Steam Workshop via search).  Simply subscribe to it, allow it to download (about 2.2GB), enable it and you'll be able to join the KotH 1944 servers.  It plays exactly like regular KotH but with the Iron Front skins and gear.

I still completely suck at KotH, but now I suck dressed in German kit!
Title: Re: ARMA 3
Post by: Toonces on June 13, 2016, 05:44:27 PM
I'm really hoping those KotH devs make some maps using Tanoa.  I'd also love to see a Vietnam version running Unsung...not sure if that's even in the works, though.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 13, 2016, 06:37:06 PM
Bohemia released most of the new kit, weapons and vehicles for the upcoming Apex DLC to the development branch. The new aircraft are awesome with VTOL/STOL capability and each one comes in infantry and vehicle transport variants. NATO even has a spooky gunship variant. Awesome!  I like some of the new gear options for the Nato, like low visibility/stealth camo and some ballistic mandible guards for the helmets. Most significantly, Infrared/heat sensing technology for NVGs.

I also like the new drones, especially the NATO rotary wing drone, which is impressively armed.  Not overly excited for new ground based vehicles or small arms, but what is there is well done, as is typical for all official content.

Really happy with this DLC overall.

Official release date is 7/11/16. 
Title: Re: ARMA 3
Post by: Dammit Carl! on June 14, 2016, 01:36:20 PM
No idea on how/why it happened, but after watching the vids by FrankieonPCin1080p using ARMA 3 as a basis with some intense zombie mods, I say that I've got to get into this game.

Wowsers.
Title: Re: ARMA 3
Post by: Grim.Reaper on June 14, 2016, 06:10:26 PM
Sorry if I missed it....but besides content additions, are there any new campaigns and/or missions included with the new DLC?
Title: Re: ARMA 3
Post by: Jarhead0331 on June 14, 2016, 06:38:22 PM
Quote from: Grim.Reaper on June 14, 2016, 06:10:26 PM
Sorry if I missed it....but besides content additions, are there any new campaigns and/or missions included with the new DLC?

Yes. 4 person co-op campaign.
Title: Re: ARMA 3
Post by: Toonces on June 14, 2016, 07:01:31 PM
^ We should try to get together and do that sometime, JH.  Maybe recruit a few other Grogheads to participate.  I have some free time coming up in July...   :coolsmiley:
Title: Re: ARMA 3
Post by: Jarhead0331 on June 14, 2016, 07:33:46 PM
Quote from: Toonces on June 14, 2016, 07:01:31 PM
^ We should try to get together and do that sometime, JH.  Maybe recruit a few other Grogheads to participate.  I have some free time coming up in July...   :coolsmiley:

Hell yes! Count me in!!!

I'm spending a lot of timing doing recon on the Tanoan Islands from the air, on land and on sea. I'm even going to do some exploring under the sea. When the combat begins I'm going to know that island inside and out. It's a really great map with some very unique terrain in the ARMA world.
Title: Re: ARMA 3
Post by: Yskonyn on June 15, 2016, 01:30:02 AM
If the timezone wasn't such an issue I would have hoped to join you. :(
Title: Re: ARMA 3
Post by: JudgeDredd on June 15, 2016, 01:53:54 AM
I would join bar two reasons...
Title: Re: ARMA 3
Post by: Grim.Reaper on June 15, 2016, 04:02:26 AM
Quote from: Jarhead0331 on June 14, 2016, 06:38:22 PM
Quote from: Grim.Reaper on June 14, 2016, 06:10:26 PM
Sorry if I missed it....but besides content additions, are there any new campaigns and/or missions included with the new DLC?

Yes. 4 person co-op campaign.

Thank you...but stupid question....can a co op campaign be played purely single player?  Wasn't sure if it was made differently or harder to specifically be played with multiple people.
Title: Re: ARMA 3
Post by: Yskonyn on June 15, 2016, 04:51:10 AM
Yes, its just an option to play co-op.
In singleplayer your squadmates are AI controlled.
Title: Re: ARMA 3
Post by: Grim.Reaper on June 15, 2016, 04:59:01 AM
Thanks!
Title: Re: ARMA 3
Post by: Grim.Reaper on June 15, 2016, 06:42:39 PM
Sorry for all the questions, but strongly considering just some hesitation.....I have always sucked at controlling the vehicles and aircraft, did anything change with this update/DLC that possibly makes that easier?  Its probably largely me stinking at it, but I have always wanted to use them but quickly get frustrated, so I typically stick with controlling ground forces.
Title: Re: ARMA 3
Post by: jomni on June 15, 2016, 06:50:41 PM
Quote from: Grim.Reaper on June 15, 2016, 06:42:39 PM
Sorry for all the questions, but strongly considering just some hesitation.....I have always sucked at controlling the vehicles and aircraft, did anything change with this update/DLC that possibly makes that easier?  Its probably largely me stinking at it, but I have always wanted to use them but quickly get frustrated, so I typically stick with controlling ground forces.

Just stick with infantry.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 15, 2016, 08:14:32 PM
Quote from: Grim.Reaper on June 15, 2016, 06:42:39 PM
Sorry for all the questions, but strongly considering just some hesitation.....I have always sucked at controlling the vehicles and aircraft, did anything change with this update/DLC that possibly makes that easier?  Its probably largely me stinking at it, but I have always wanted to use them but quickly get frustrated, so I typically stick with controlling ground forces.

Practice makes perfect dude.

Land vehicles are pretty simple to operate. Multi-crewed vehicles like tanks can get a bit more complicated if you focus on performing just one role, such as commander, but it is still totally manageable.

Aircraft can be tricky, but fly enough and you will start to get the hang of it. I've come to absolutely love piloting helos, but fixed wing jets are still challenging. They move so fast and there is no autopilot. I find it difficult to use more complex avionics, like multi-function cameras, etc. while also flying straight, keeping on target and maintaining situational awareness.

Still, this game is a no brainer...not sure what your hesitation is about. Its A+ stuff and there is nothing else like it out there.
Title: Re: ARMA 3
Post by: Grim.Reaper on June 15, 2016, 08:23:57 PM
Quote from: Jarhead0331 on June 15, 2016, 08:14:32 PM
Quote from: Grim.Reaper on June 15, 2016, 06:42:39 PM
Sorry for all the questions, but strongly considering just some hesitation.....I have always sucked at controlling the vehicles and aircraft, did anything change with this update/DLC that possibly makes that easier?  Its probably largely me stinking at it, but I have always wanted to use them but quickly get frustrated, so I typically stick with controlling ground forces.

Practice makes perfect dude.

Land vehicles are pretty simple to operate. Multi-crewed vehicles like tanks can get a bit more complicated if you focus on performing just one role, such as commander, but it is still totally manageable.

Aircraft can be tricky, but fly enough and you will start to get the hang of it. I've come to absolutely love piloting helos, but fixed wing jets are still challenging. They move so fast and there is no autopilot. I find it difficult to use more complex avionics, like multi-function cameras, etc. while also flying straight, keeping on target and maintaining situational awareness.

Still, this game is a no brainer...not sure what your hesitation is about. Its A+ stuff and there is nothing else like it out there.

I already have the core game, its more about whether I continue to invest in the new DLC....no doubt a game I should love and I do conceptually, just not very good at it, especially with the vehicles and aircraft.  Just tried an infantry mission, all my AI troops seem to easily spot the enemy and open fire....while I am just looking around aimlessly trying to locate the shooters before they nail me:)

Absolutely nothing against the game, its just my ability to play it...
Title: Re: ARMA 3
Post by: jomni on June 15, 2016, 09:00:48 PM
Spotting can be a pain. To me, it all boils down to monitor setting and draw distance.
I've had worse spotting experience in Squad.

I avoid aircraft but I think you really need a flight stick / HOTAS for better control.
Title: Re: ARMA 3
Post by: Jack Nastyface on June 15, 2016, 10:34:35 PM
Driving vehicles is tough if you use a mouse.  I only use WADS keys which makes life simpler.  As jarhead mentions, driving multi-position vehicles either solo or with a couple of AI crew can be tough.  I tend to assign an AI crew as commander or gunner, and place myself in the driving role for long-haul routes or "tricky" driving (through towns or into a hull-down position).  Once I am in a firing position or combat ops area, then I take the role of gunner / commander and let the ai do the driving using simple "forward / left / right / stop" commands with the WADS keyboard.  Sometimes I need to align the turret with the hull to figure exactly what IS left and right, but mostly it works.

Enemy AI can be a bitch.  I almost always start games with more realistic / difficult settings (no floating crosshairs, no 3D view, etc).  I tried setting the enemy AI to "difficult" in a dynamic campaign game and could barely make it out of my own start zone.  AI marksmen were landing hits at over 700m.  HAD to turn settings down.

Speaking of dynamic campaigns, I am currently playing some single player campaign stuff, and I am really enjoying the myriad of things this game allows me to do.  Just today I repaired an OPFOR mobile howitzer, then setup a remote designator on a hilltop with a view over an enemy held area.  I then switched between firing laser guided HE rounds from inside the MH, then using the UAV control to designate targets.  Lots of fun.

The only "issue" that I've recently encountered is the growing level of laddish behaviour on KOTH servers.  You used to be able to drop into the few hardcore servers and be almost guaranteed a great gaming experience.  Sure, there were occasional spawn trolls that would drive the HEMMT into everything, but that was fairly rare.  Now there are so many team killing griefers and goofballs filling the in-game voice comms with drivel that "good" games are becoming a rare thing.  Personally, I blame Obama.

Yours in gaming,

Jack Nastyface
Title: Re: ARMA 3
Post by: Silent Disapproval Robot on June 15, 2016, 10:40:14 PM
If you don't have one, I highly recommend picking up a TrackIR.  It works amazingly well with ArmA and will make your life much easier regardless of which role you choose to play. 
Title: Re: ARMA 3
Post by: Yskonyn on June 16, 2016, 01:19:01 AM
+1

And look at Dyslexci's Controls setup video on his YT channel. Great tips for stream lining there!
Title: Re: ARMA 3
Post by: Apocalypse 31 on June 16, 2016, 07:03:20 AM
Quote from: Jack Nastyface on June 15, 2016, 10:34:35 PMdriving multi-position vehicles either solo or with a couple of AI crew can be tough. 

Bohemia needs to put serious effort into fixing the AI driving. It's a joke, and always has been. Simple solution: use the Steel Beasts model and let players drive vehicles from any position (having an AI driver would be required) instead of the current model of giving orders : "forward, left, left, forward, fast, right, right, right, right, right, fast"
Title: Re: ARMA 3
Post by: Yskonyn on June 16, 2016, 08:26:09 AM
Well, it works pretty well if you don't interfere with it too much and use proper formation orders.
For example in the column formation vehicles will try to stick to roads, so you don't have to order the driver left and right (just like in SB Pro).
If you use a formation which is typically used off-road then you need to baby-sit it more. But ordering from the command position works pretty well.

I do agree though that the SB AI is more tight.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 16, 2016, 08:39:56 AM
I'm not sure how reasonable it is to hold ARMA up to SB standards. Its one thing for a dedicated tank simulator to provide detailed and complex options for tank operations. its quite another to expect the same level of fidelity for an entire virtual warfare sandbox. One second the player may be in a tank, the next in a jeep, then on foot, in a helicopter, in an airplane, piloting a drone, while on a boat, etc. etc.

I think what ARMA does it does well. Not saying there isn't room for improvement...but, you know...
Title: Re: ARMA 3
Post by: Apocalypse 31 on June 16, 2016, 12:10:36 PM
Quote from: Jarhead0331 on June 16, 2016, 08:39:56 AM
I'm not sure how reasonable it is to hold ARMA up to SB standards. Its one thing for a dedicated tank simulator to provide detailed and complex options for tank operations. its quite another to expect the same level of fidelity for an entire virtual warfare sandbox. One second the player may be in a tank, the next in a jeep, then on foot, in a helicopter, in an airplane, piloting a drone, while on a boat, etc. etc.

I think what ARMA does it does well. Not saying there isn't room for improvement...but, you know...

I dont think having a reasonable driving model is asking for the same level of fidelity as Steel Beasts. If you have an AI driver, it should react to exactly what I'm inputting on my keyboard. Currently, there is too much lag between orders when the AI is driving.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 16, 2016, 01:04:04 PM
Quote from: Apocalypse 31 on June 16, 2016, 12:10:36 PM
Quote from: Jarhead0331 on June 16, 2016, 08:39:56 AM
I'm not sure how reasonable it is to hold ARMA up to SB standards. Its one thing for a dedicated tank simulator to provide detailed and complex options for tank operations. its quite another to expect the same level of fidelity for an entire virtual warfare sandbox. One second the player may be in a tank, the next in a jeep, then on foot, in a helicopter, in an airplane, piloting a drone, while on a boat, etc. etc.

I think what ARMA does it does well. Not saying there isn't room for improvement...but, you know...

I dont think having a reasonable driving model is asking for the same level of fidelity as Steel Beasts. If you have an AI driver, it should react to exactly what I'm inputting on my keyboard. Currently, there is too much lag between orders when the AI is driving.

I suppose we'll have to agree to disagree. I don't notice any "lag" when ordering my AI driver to move forward, halt, reverse, turn left or turn right. It all feels pretty seamless to me.
Title: Re: ARMA 3
Post by: Yskonyn on June 17, 2016, 07:39:30 AM
Quote from: Jarhead0331 on June 16, 2016, 08:39:56 AM
I'm not sure how reasonable it is to hold ARMA up to SB standards. Its one thing for a dedicated tank simulator to provide detailed and complex options for tank operations. its quite another to expect the same level of fidelity for an entire virtual warfare sandbox. One second the player may be in a tank, the next in a jeep, then on foot, in a helicopter, in an airplane, piloting a drone, while on a boat, etc. etc.

I think what ARMA does it does well. Not saying there isn't room for improvement...but, you know...

I am not sure I agree with you JH. If anything I would call it the reverse: ArmA 3 being a much more advanced piece of software than SB (save for the ballistics and damage modelling).
SB is a small dev team, Bohemia much larger and both have real world military contracts to develop software for.
The movement system is not only for the Tanks, but is applicable to all vehicles.

But I think the 'lag' being discussed is a function of pathfinding in a much more detailed environment in ArmA 3 than what the AI has to calculate for in SB.
When SB gets an as detailed world as ArmA I am sure we will see similar weirdness here.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 17, 2016, 09:11:17 AM
Well, I guess I can see both sides of the argument there.

Overall, for me, I just think a lot of the complaints about ARMA 3 are very nit picky. No game is going to be perfect, but the support is second to none and look at the game world as a whole. It has accomplished so much, where so many others have failed, or not even tried. Bohemia should be commended for what they have given to the gaming world, not criticized.

There will always be room for improvement and you can truly see how the game engine has evolved and been improved over the years, starting with ARMA, moving to ARMA 2 and now into ARMA 3. It always gets better and better, in my opinion.
Title: Re: ARMA 3
Post by: Yskonyn on June 17, 2016, 09:22:56 AM
Amen to that!
I fullheartedly agree.

I just thought you did ArmA 3 short by implying SB might be more advanced. I don't think it is. Not anymore anyway, one time it probably was.

But the point about the order lag IMO would be more logical to state ArmA3 should have a better system than SB because its devteam is bigger AND the engine is more advanced, so why does it have this 'lag' we perceive?
I think because its this much more advanced gameworld like I stated above.
The reasoning I found a little upside down here, that's All.

But ArmA 3 is the King of combined warfare simulation if you ask me!

Title: Re: ARMA 3
Post by: Apocalypse 31 on June 17, 2016, 12:38:00 PM
Quote from: Yskonyn on June 17, 2016, 09:22:56 AM
But ArmA 3 is the King of combined warfare simulation if you ask me!

I agree. It absolutely is - and its the only game that truly integrates playable dismounted combat. Steel Beasts and DCS are severely lacking in those areas; SB only has ATGM and Machine Gunners playable, and DCS has nothing playable. To attempt a modern warfare-based game without enabling the use of dismounted ground forces is completely insane.
Title: Re: ARMA 3
Post by: Father Ted on June 18, 2016, 08:01:04 PM
Quote from: Toonces on June 13, 2016, 05:41:58 PM
Hey, for those of you guys enjoying King of the Hill servers, I just installed the 1944 mod for it.  It's pretty fun, certainly a bit of a change of pace from the normal KotH. 

You have to install a mod called IFA3LITE (easily found on the Steam Workshop via search).  Simply subscribe to it, allow it to download (about 2.2GB), enable it and you'll be able to join the KotH 1944 servers.  It plays exactly like regular KotH but with the Iron Front skins and gear.

I still completely suck at KotH, but now I suck dressed in German kit!

Thanks for this - a bit rough around the edges, but, as you say, a nice change of pace.  Mind you, I wish KotH could dispense with the shenanigans of getting to the battle area...
Title: Re: ARMA 3
Post by: Jarhead0331 on July 05, 2016, 09:29:11 PM
The co-op campaign has been released to the development branch.

The cutscenes have not been implemented yet, but the missions themselves seem to be very well constructed.  One thing I was not expecting is that the missions are played now more like a traditional multi-player game in that they are drop in/drop out style. If you die, you "respawn" at a location of your choice and pick up where you left off. Its not like you revert back to an old save like in prior ARMA games.

Overall, very happy with this release. I feel the Tanoa content, plus the 1.62 platform update is going to bring the game to a new level. Can't wait to see what the modding community puts together in the weeks and months to come.
Title: Re: ARMA 3
Post by: Apocalypse 31 on July 05, 2016, 10:27:37 PM
I played through the first three missions with a friend in coop. really enjoying it so far.

the cut scenes and voice acting are a huge improvement, and they did a good job (thusfar) with engaging players into a counter-guerrilla conflict.  Bohemia has really stepped their game up in this regard.

The second and third missions take place in thick jungle, where small roving patrols will harass you with AK47 and machine gun fire as you move between objectives. Hard cover, wide flanking moves, and hand grenades are your friend! There were a few times where my buddy and I got sloppy with our movement and the AI was quick to remind us; we found that staggering our spacing and creating space between us was the most ideal way to approach the jungle movements. there were several instances where one of us would come under fire, and the other would have freedom of movement to locate and flank the threat.

i highlight this because i think many players, like my buddy and I, will need to reevaluate how they approach the new scenarios. Tanoa and the Syndikate are much different than Altis and CSAT. Based on the first three missions, it seems like the folks at bohemia are building their missions differently to simulate what i imagine counter-guerrilla jungle conflict is like.

the new coop UI is nice. now they need to go back and remake the first campaign using the new coop UI.

Title: Re: ARMA 3
Post by: Grim.Reaper on July 06, 2016, 09:52:46 AM
I was reading post on this and seems like might be tough for purely solo players....they mention a ton of enemies thrown at you without being able to command ai troops or them being able to help you, plus the respawning system.  Of course I am sure a lot of mods will be created to take care of it so I likely will still pick up at some point.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 06, 2016, 09:54:37 AM
Quote from: Grim.Reaper on July 06, 2016, 09:52:46 AM
I was reading post on this and seems like might be tough for purely solo players....they mention a ton of enemies thrown at you without being able to command ai troops or them being able to help you, plus the respawning system.  Of course I am sure a lot of mods will be created to take care of it so I likely will still pick up at some point.

The difficulty scales depending on the number of players. I've been playing exclusively solo, and although difficult, I don't find it off-putting. ARMA has always been somewhat challenging, but as long as forward progress remains possible, I enjoy it.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 06, 2016, 09:57:36 AM
Quote from: Jarhead0331 on July 06, 2016, 09:54:37 AM
Quote from: Grim.Reaper on July 06, 2016, 09:52:46 AM
I was reading post on this and seems like might be tough for purely solo players....they mention a ton of enemies thrown at you without being able to command ai troops or them being able to help you, plus the respawning system.  Of course I am sure a lot of mods will be created to take care of it so I likely will still pick up at some point.

The difficulty scales depending on the number of players. I've been playing exclusively solo, and although difficult, I don't find it off-putting. ARMA has always been somewhat challenging, but as long as forward progress remains possible, I enjoy it.

Excellent to hear..
Title: Re: ARMA 3
Post by: Grim.Reaper on July 11, 2016, 04:28:47 PM
Looks officially out now...
Title: Re: ARMA 3
Post by: Dammit Carl! on July 12, 2016, 05:47:46 AM
This series is so engrossing; don't know why I haven't played it sooner.

I'm now going to go through this thread from the start, but what I want to know is what recommendations you all have for mods, scenarios and the like.

And this could be for either Arma 2 or 3, by the way.

Gracias!
Title: Re: ARMA 3
Post by: Hofstadter on July 12, 2016, 06:09:55 AM
Got it, love it, its so pretty.

But the campaign, when you can respawn theres so tension. I dont really give a damn cos I just kill one enemy and go right in again and again
Title: Re: ARMA 3
Post by: Jarhead0331 on July 12, 2016, 06:41:12 AM
I agree. Much less stress in completing campaign missions with the new respawn system. Also, although totally playable solo, it is unquestionably designed for co-op.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 12, 2016, 07:27:16 AM
I likely will still pick this up especially when all the modders start cranking out single player scenarios, but will keep on monitoring all the good feedback I have seen so far. When you say playable solo, is it pretty much your soldier against a mob of enemy or do you have the ability to command others or at least AI soldiers help you?  Thought I read somewhere you were pretty much lone wolf and if that is true seems like it would be tough to keep alive but maybe with the new spawn system, doesn't matter as much.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 12, 2016, 10:17:42 AM
Quote from: Grim.Reaper on July 12, 2016, 07:27:16 AM
I likely will still pick this up especially when all the modders start cranking out single player scenarios, but will keep on monitoring all the good feedback I have seen so far. When you say playable solo, is it pretty much your soldier against a mob of enemy or do you have the ability to command others or at least AI soldiers help you?  Thought I read somewhere you were pretty much lone wolf and if that is true seems like it would be tough to keep alive but maybe with the new spawn system, doesn't matter as much.

Most of the SP scenarios that come with Apex consist of two or more small special forces teams working together. However, they are often given separate tasks within each mission, so the teams may be apart in other areas of the map, or coming together to strike a target from different points or locations. When you play solo, you will be alone in your particular team, however, there will be the other allied teams out there. The result of this is that you're not totally alone and will often times have support, but there will be times were you'll be tasked with objectives that you will have to accomplish solo since nobody else is playing in your squad.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 12, 2016, 01:28:25 PM
I guess that sounds better than nothing....kind of wondering why they departed from their typical system.  But I am sure we will see a lot of single player content soon.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 12, 2016, 02:55:31 PM
Quote from: Grim.Reaper on July 12, 2016, 01:28:25 PM
I guess that sounds better than nothing....kind of wondering why they departed from their typical system.  But I am sure we will see a lot of single player content soon.

There already is a lot of single player content. Its the only way I play.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 12, 2016, 03:07:36 PM
Quote from: Jarhead0331 on July 12, 2016, 02:55:31 PM
Quote from: Grim.Reaper on July 12, 2016, 01:28:25 PM
I guess that sounds better than nothing....kind of wondering why they departed from their typical system.  But I am sure we will see a lot of single player content soon.

There already is a lot of single player content. Its the only way I play.

Even for the new Apex add-on?  I'll have to take a deeper look...maybe closer to buying than I thought:)
Title: Re: ARMA 3
Post by: Dammit Carl! on July 12, 2016, 03:20:56 PM
C'mon...buy it!  Treat yourself!

Pixel men shooting other pixel men (or calling in air support  O0) is the best equivalent to a "spa day," for our tired, old souls that we can get!
Title: Re: ARMA 3
Post by: Jarhead0331 on July 12, 2016, 03:48:53 PM
Quote from: Grim.Reaper on July 12, 2016, 03:07:36 PM
Quote from: Jarhead0331 on July 12, 2016, 02:55:31 PM
Quote from: Grim.Reaper on July 12, 2016, 01:28:25 PM
I guess that sounds better than nothing....kind of wondering why they departed from their typical system.  But I am sure we will see a lot of single player content soon.

There already is a lot of single player content. Its the only way I play.

Even for the new Apex add-on?  I'll have to take a deeper look...maybe closer to buying than I thought:)

I don't get the hesitancy. If you're already an ARMA fan, this is a no brainer. The Tanoa map is worth the price alone. The extra units, weapons and vehicles, as well as the new co-op centric campaign are all just gravy.
Title: Re: ARMA 3
Post by: Hofstadter on July 12, 2016, 10:52:53 PM
I dont consider the weapons as part of the price. Because if I think i paid for weapons, then I remember that people mod and create god knows how many weapons for free.

And that hurts my brain
Title: Re: ARMA 3
Post by: Jarhead0331 on July 13, 2016, 08:06:01 AM
Grim...check out a mod called "Dynamic Recon Ops". There is one for every landmass in game, including Tanoa.

Its a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within.

Playable in SP or COOP
Randomised location
Randomised selection of objectives to complete
Menu on startup to select a variety of options including time of day and insertion type
No mods required
Revive system usable by both players and AI
30mins - 1hr 30mins duration
Virtual Arsenal for starting loadout
'Nudge' action to help unstick unresponsive AI units

The mission is designed to be a simple to use randomised way to quickly play a singleplayer or cooperative scenario.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 13, 2016, 09:15:37 AM
Thanks for the heads up..downloaded this morning and so far so good.
Title: Re: ARMA 3
Post by: Dammit Carl! on July 13, 2016, 09:29:16 AM
Quote from: Jarhead0331 on July 13, 2016, 08:06:01 AM
Grim...check out a mod called "Dynamic Recon Ops". There is one for every landmass in game...

Nice, and thank you!
Title: Re: ARMA 3
Post by: MikeGER on July 13, 2016, 10:06:30 AM
+1 ...that may be the mod i was looking for  :)

how is the Vietnam mod going along now were 'official jungle' is in the game, or is that development complete independent and don't use available vanilla resources 

Title: Re: ARMA 3
Post by: Jarhead0331 on July 13, 2016, 10:25:26 AM
Quote from: MikeGER on July 13, 2016, 10:06:30 AM
+1 ...that may be the mod i was looking for  :)

how is the Vietnam mod going along now were 'official jungle' is in the game, or is that development complete independent and don't use available vanilla resources

The Unsung Vietnam mod uses custom maps that are completely separate from Tanoa.
Title: Re: ARMA 3
Post by: Dammit Carl! on July 13, 2016, 11:25:00 AM
Burning too much time catching up on ARMA mod videos at work, the Unsung mission where a helicopter flies over the patrol group while music plays from mounted loudspeakers (complete with the doppler effected sound as the chopper crosses overhead) as it makes a gun run on some VC sampans makes it a definite "must load," for me....after I get the SP DayZ scenarios to work...and I finish the campaign that I've started...and I shepherd the two characters I've got floating out there on vanilla DayZ servers to some sort of safety... :P

Having way too many ARMA irons in the fire is for-sure a first world problem of the highest order.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 13, 2016, 11:52:28 AM
Quote from: Dammit Carl! on July 13, 2016, 11:25:00 AM
Burning too much time catching up on ARMA mod videos at work, the Unsung mission where a helicopter flies over the patrol group while music plays from mounted loudspeakers (complete with the doppler effected sound as the chopper crosses overhead) as it makes a gun run on some VC sampans makes it a definite "must load," for me....after I get the SP DayZ scenarios to work...and I finish the campaign that I've started...and I shepherd the two characters I've got floating out there on vanilla DayZ servers to some sort of safety... :P

Having way too many ARMA irons in the fire is for-sure a first world problem of the highest order.

Unsung is an impressive total conversion. I've found the maps to be pretty buggy though. I get a lot of CTDs. That has not stopped me from loading the units and vehicles onto to other maps and setting up battles. The unit list is vast and they all look great.
Title: Re: ARMA 3
Post by: MengJiao on July 14, 2016, 07:08:14 PM
Quote from: Jarhead0331 on July 13, 2016, 11:52:28 AM
Quote from: Dammit Carl! on July 13, 2016, 11:25:00 AM
Burning too much time catching up on ARMA mod videos at work, the Unsung mission where a helicopter flies over the patrol group while music plays from mounted loudspeakers (complete with the doppler effected sound as the chopper crosses overhead) as it makes a gun run on some VC sampans makes it a definite "must load," for me....after I get the SP DayZ scenarios to work...and I finish the campaign that I've started...and I shepherd the two characters I've got floating out there on vanilla DayZ servers to some sort of safety... :P

Having way too many ARMA irons in the fire is for-sure a first world problem of the highest order.

Unsung is an impressive total conversion. I've found the maps to be pretty buggy though. I get a lot of CTDs. That has not stopped me from loading the units and vehicles onto to other maps and setting up battles. The unit list is vast and they all look great.

Plus the Unsung troops have a better-than-average set of things to say.  And you only have to include a few of them (and even re-equip them) to get the things they say.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 16, 2016, 09:42:12 AM
Quote from: Dammit Carl! on July 13, 2016, 09:29:16 AM
Quote from: Jarhead0331 on July 13, 2016, 08:06:01 AM
Grim...check out a mod called "Dynamic Recon Ops". There is one for every landmass in game...

Nice, and thank you!

Loving this mod so far...really like how things are different all the time....likely nothing to do with the mod itself, but often I get objectives to blow things up.....for the life of me, can't figure out how to do that.  Doesn't appear any of my soldiers have devices to blow things up and if they do, I have no idea how to order them to do it after looking through the command options.  Anybody have any thoughts?
Title: Re: ARMA 3
Post by: Jarhead0331 on July 16, 2016, 09:53:24 AM
There is a supply and weapons cache on map. Sometimes it's right where you start, other times it's designated on the map. There is a wide variety of explosives in the cache. Additionally, sometimes you have artillery support. You can use that to destroy targets, as well.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 16, 2016, 09:55:24 AM
Quote from: Jarhead0331 on July 16, 2016, 09:53:24 AM
There is a supply and weapons cache on map. Sometimes it's right where you start, other times it's designated on the map. There is a wide variety of explosives in the cache. Additionally, sometimes you have artillery support. You can use that to destroy targets, as well.

Ah..thanks....missed the depots....I did try artillery once when it was given, but kept being off target, likely due to my bad spotting.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 16, 2016, 10:44:09 AM
You can also start the mission in arsenal mode which lets you totally configure your solider.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 16, 2016, 10:56:34 AM
I was wondering what that meant....just had a decent mission, up until the end:)  Finally had a good artillery strike, destroyed the vehicle target....thought things were calm then, began strolling to my Helo evac...and BAM....ambushed and killed on the way:)  Was still fun...
Title: Re: ARMA 3
Post by: Yskonyn on July 19, 2016, 01:10:56 AM
I have been stabbing away seriously at ArmA 3's vanilla campaign and yesterday evening completed the last mission on Stratis. I am quite pleasantly surprised by the length of the campaign so far and the presentation is like an action movie. Very engrossing!
It's clear the campaign is used to showcase several technical features in the game which can be taken as inspiration for creating your own stuff.

I can't wait to start the Apex campaign, but I read that there are tie-ins from the vanilla campaign, so I want to complete that first.
Very much recommended to play, gentlemen.
Just stay a little in the back of the formation with your AI brothers in arms. Let them spot and fire first and then proceed from cover to cover.
Always stay in formation; if the team leader keeps his position that usually means one of the AI men in the fireteam is still spotting a threat. Usually they will be able to flank and seek the enemy out after a while.
Be patient and the missions flow pretty well, considering the limitations of operating under an AI officer.  O:-)
Title: Re: ARMA 3
Post by: Hofstadter on July 19, 2016, 02:20:18 AM


The 160th S.O.R. had our first mission on Tanoa. The jungle is intense.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 19, 2016, 06:33:10 AM
Quote from: Yskonyn on July 19, 2016, 01:10:56 AM
I have been stabbing away seriously at ArmA 3's vanilla campaign and yesterday evening completed the last mission on Stratis. I am quite pleasantly surprised by the length of the campaign so far and the presentation is like an action movie. Very engrossing!
It's clear the campaign is used to showcase several technical features in the game which can be taken as inspiration for creating your own stuff.

I can't wait to start the Apex campaign, but I read that there are tie-ins from the vanilla campaign, so I want to complete that first.
Very much recommended to play, gentlemen.
Just stay a little in the back of the formation with your AI brothers in arms. Let them spot and fire first and then proceed from cover to cover.
Always stay in formation; if the team leader keeps his position that usually means one of the AI men in the fireteam is still spotting a threat. Usually they will be able to flank and seek the enemy out after a while.
Be patient and the missions flow pretty well, considering the limitations of operating under an AI officer.  O:-)

The apex campaign will most likely disappoint you. Although the missions are well conceived and the technical features such as voice acting and cinematics are top notch, I can't help but feel let down by the spawn system and the fact that there is no AI in your squad. I'm very annoyed at the mp focus of a traditionally sp component of the game. Although I felt it was reasonable initially, some of the later missions in the fairly brief campaign are very difficult when solo.

Just to be clear, I'm not disappointed with the apex expansion in the least. Tanoa is a star. It's just the coop campaign that disappoints me. No matter, e user made content so far is very satisfying.
Title: Re: ARMA 3
Post by: Yskonyn on July 19, 2016, 06:40:19 AM
So, JH, if you want to play solo the other three slots of the co-op system do not get filled with AI members?
Title: Re: ARMA 3
Post by: Hofstadter on July 19, 2016, 09:18:06 AM
Quote from: Yskonyn on July 19, 2016, 06:40:19 AM
So, JH, if you want to play solo the other three slots of the co-op system do not get filled with AI members?

Nah. Its made so that when human players are added, the difficulty goes up. Though im not sure what constitutes difficulty. Its a little pathetic
Title: Re: ARMA 3
Post by: Jarhead0331 on July 19, 2016, 09:48:05 AM
Quote from: Yskonyn on July 19, 2016, 06:40:19 AM
So, JH, if you want to play solo the other three slots of the co-op system do not get filled with AI members?

Correct. As I indicated to Grim earlier on in the thread, technically, a solo player is not really "alone". There is another squad of 4 AI in the field with you supporting your objectives, and they do come in handy. In one mission, they were providing overwatch while I infiltrated and assaulted a Syndikat weapons storage facility. Once things went hot, the AI team was very effective in suppressing the enemy and destroying two QRFs that tried to intervene.  Unfortunately, since I was playing solo, I was the only one assaulting the facility and this was a real immersion breaker. It also added unnecessary challenge in spotting and avoiding or eliminating hidden enemies. 

Additionally, the AI squad is often times not with you as you move from objective to objective, or are off doing something else while your squad is left to achieve the primary mission. During those times, if there are no other players in the campaign with you, you will be alone. As a result of this mechanic, there is also no command opportunity. Very frustrating and disappointing.
Title: Re: ARMA 3
Post by: Skoop on July 19, 2016, 01:26:19 PM
I would be game to do the coop campaign with any of the grogs, I'll have to take a look at it today.  Is the system clunky for coop ?  How do you send invites to friends ?

Edit:

Played through the first 3 missions of the coop campaign, it was fun.  Just randomly dropped into a mission in progress.  The server setting was set pretty hard so navigating through the jungle without markers and sniper AI was brutal. 
Title: Re: ARMA 3
Post by: jomni on August 28, 2016, 01:55:39 AM
I'm liking the Dynamic Recon Ops.  Does anyone who what the Action vs. Milsim option does?  Jarhead?
Title: Re: ARMA 3
Post by: JudgeDredd on August 28, 2016, 05:29:14 AM
Quote from: jomni on August 28, 2016, 01:55:39 AM
I'm liking the Dynamic Recon Ops.  Does anyone who what the Action vs. Milsim option does?  Jarhead?
I would hazard a guess MilSim meaning Military Simulation and therefore harder than "action"?
Title: Re: ARMA 3
Post by: Grim.Reaper on August 28, 2016, 05:49:07 AM
If you mouse over the option, it actually provides you a description....

Action - More enemies with lower skills
Milsim - Fewer enemies with default skill
Title: Re: ARMA 3
Post by: jomni on August 28, 2016, 06:48:33 AM
Quote from: Grim.Reaper on August 28, 2016, 05:49:07 AM
If you mouse over the option, it actually provides you a description....

Action - More enemies with lower skills
Milsim - Fewer enemies with default skill

Thanks.
Title: Re: ARMA 3
Post by: jomni on September 17, 2016, 03:25:40 AM
My ARMA 3 won't run anymore. "Unable to init DXGI".  I'm validating the files as we speak.  :'(

Update:  It's fixed now.
Title: Re: ARMA 3
Post by: Jarhead0331 on October 21, 2016, 10:17:07 AM
Development roadmap for coming year released. Some interesting DLC content that will appear to add depth and complexity to fixed-wing aviation and armor components of the game, both badly needed in order to take this sim to the next level.

Quote
JETS DLC

Next year, air superiority jets will fight for control over our simulated skies. More details are forthcoming but, for now, we can confirm this package will be supported by a free platform update, with radar / sensor improvements as its stand-out feature. By adding more depth to threat detection and tracking, we aim to improve gameplay across the entire sandbox.

'ORANGE' DLC

This year, we opened a new studio in Amsterdam, The Netherlands. With the goal of gradually building up experience, work has started on a small project, codenamed 'Orange'. While the exact direction isn't final, we're very much interested in exploring an interesting and unique perspective on the battlefield. It's shaping up to be a valuable, innovative addition to the platform!

MALDEN FREE DLC

June 22nd, 2017, will be Arma's 16th anniversary. We plan to mark the occasion with a free DLC, featuring an island familiar to veterans of our series: Malden. Starting out as a small passion project, Malden 2035 re-uses many vanilla structures, vegetation, etc., to recreate this classic terrain. There'll be an announcement related to this work in the coming weeks.

TAC-OPS DLC

Later next year, we aim to present players with a package of playable content: 'tactical operations' that focus upon challenging, replayable and authentic military gameplay, which makes the best use of our sandbox. This development is an opportunity for us to learn how to continue to support the platform, fund our project, and offer valuable new experiences for our players.

TANKS DLC

We round off this roadmap with an ambitious goal: overhauling the experience of armoured combat in Arma 3. This package will follow our well-established model: a set of premium assets, which bring something new to the sandbox, supported by platform improvements and additions for everyone, for free. We encourage our community to share their own wishes on the topic, too!

Title: Re: ARMA 3
Post by: Toonces on October 21, 2016, 11:16:47 AM
I'd love to hear more on the tac-ops DLC.  Some sort of dynamic sandbox would be very welcome.
Title: Re: ARMA 3
Post by: Apocalypse 31 on October 21, 2016, 11:48:02 AM
I'm excited about the Jets and Tanks DLC; consider my money spent.

Tac OPS DLC information is interesting. I think this has been the biggest point of failure for ArmA 3 - it seems like a game that wants to promote realistic tactical gameplay, but the online community says otherwise. Obviously you cant FORCE people to play the game a certain way; things like Altis life and the gamey King of the Hill modes are what the players want - some of them, anyway. not me.

I think BI has been missing out. I hope Tac OPS brings the potential.
Title: Re: ARMA 3
Post by: Pete Dero on December 30, 2016, 04:31:26 AM
You might want to check out the latest developers build (sign in for beta in Steam) :

https://dev.arma3.com/post/oprep-64-bit-executables :   We are proud to announce that 64-bit Arma 3 is knocking right at your door, now released on Dev-Branch

Should give a performance boost on most systems.  I noticed I could increase my view distance without a major impact on FPS.
Title: Re: ARMA 3
Post by: Tpek on December 30, 2016, 04:38:45 AM
I've been thinking of getting the Apex DLC now that it's on sale (50% off).
Though I haven't touched Arma 3 in a long time now.
Title: Re: ARMA 3
Post by: Grim.Reaper on December 30, 2016, 05:54:28 AM
Quote from: Tpek on December 30, 2016, 04:38:45 AM
I've been thinking of getting the Apex DLC now that it's on sale (50% off).
Though I haven't touched Arma 3 in a long time now.

Me too...likely will before sale ends since it's price does not get reduced often.
Title: Re: ARMA 3
Post by: Pete Dero on March 23, 2017, 03:49:03 AM
Arma 3 Free and Paid DLC Plans

https://www.bluesnews.com/s/179302/arma-3-free-and-paid-dlc-plans

Bohemia Interactive announces Arma 3 has sold more than three million copies, celebrating the success of their military shooter sequel. They take the occasion to discuss upcoming plans, including a second season of DLC. This includes new premium Jets DLC planned for release in May and free DLC to follow in June to mark the 16th anniversary of the series. They offer this video with an extended look at the Jets DLC, and the following outline of what's on the way, including preorder opportunities:

    "It's become something of a yearly tradition to share our plans for Arma 3 via a quick retrospective of progress, and a look ahead at the work in front of us. Although 2017's no exception - it's once again our pleasure to present our development, with a particular focus on the upcoming Jets DLC - this year is extra special, as we celebrate passing the 3 million milestone for the Arma 3 playerbase."

        Penciled in for May 2017, the Arma 3 Jets DLC introduces three new fighter jets, a new Unmanned Combat Air Vehicle (UCAV), a new Showcase scenario, Steam Achievements, and more. The Jets DLC will be accompanied by a free platform update introducing a sensor overhaul to enhance targeting, an improved fixed-wing damage model by extending the number of hitpoints and damage effects, dynamic vehicle loadouts, and various other jet-related improvements. Arma 3 Jets is the first Arma 3 DLC to be developed in partnership with a third-party external development team, BRAVO ZERO ONE Studios (which is led by Make Arma Not War winner Joshua "Saul" Carpenter).
        To celebrate the 16th anniversary of the Arma series, Bohemia Interactive will release the free Arma 3 Malden DLC on June 22nd 2017. This DLC includes a re-imagination of the classic Malden terrain featured in the very first Arma game. In addition, the studio will release a new (and free) cooperative multiplayer mode, named 'Combat Patrol'. Here, players need to accomplish various objectives as part of an infantry team, and each playthrough will be different thanks to the mode's heavily randomized nature.
        While the exact theme of the Arma 3 "Orange" DLC (working title) (est. Q3 2017) will be announced at a later date, this upcoming new package will explore an interesting and unique perspective on the battlefield. The Arma 3 "Orange" DLC will include new vehicles, new clothing and gear, new decorative objects, a mini-campaign, Showcase and Challenge scenarios, and more. In terms of size, the "Orange DLC" stands somewhere in between the Arma 3 Karts and Arma 3 Helicopters/Marksmen/Jets/Tanks DLC.
        The Arma 3 Tac-Ops DLC (est. Q4 2017) will deliver a set of 'tactical operations'. These singleplayer scenarios will focus upon challenging, replayable, and authentic military gameplay - making the best use of Arma 3's sandbox terrain, vehicles, and weapons.
        The Arma 3 Tanks DLC (est. Q1 2018) will build on the experience of armored combat in Arma 3 by delivering three new armored vehicles, new playable content, and more. The package will be accompanied by a free platform update, which will implement new features and improvements related to tracked and armored vehicles.

    While the official release of the Arma 3 Jets DLC is scheduled for May 2017, Bohemia Interactive intends to make its contents available for public testing on Arma 3's Dev-Branch in the next few weeks. To gain pre-release access, players should pre-order the Arma 3 Jets DLC on the Bohemia Store with a 10% pre-order discount (original price: € 9.99 / $ 11.99 / £ 8.99).

    Alternatively, those who are already certain they want to enlist for all planned upcoming DLC can purchase the Arma 3 DLC Bundle 2 on the Bohemia Store or Steam (€ 22.99 / $ 24.99 / £ 19.99), which saves more than 25% over purchasing the Jets (€ 9.99 / $ 11.99 / £ 8.99), "Orange" (€ 6.99 / $ 7.99 / £ 5.99), Tac-Ops (€ 4.99 / $ 5.99 / £ 4.49), and Tanks DLC (€ 9.99 / $ 11.99 / £ 8.99) separately.

Title: Re: ARMA 3
Post by: Jarhead0331 on June 04, 2017, 08:46:36 AM
If you haven't picked up the Jets DLC, you're missing out. Here is a great video from Dslyecxi showcasing the new features.

Title: Re: ARMA 3
Post by: Hofstadter on June 04, 2017, 09:38:25 AM
Yeah, I wish the DLC actually gave me stuff I could use, really I would just be buying it for new missions.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 04, 2017, 09:59:01 AM
Quote from: Hofstadter on June 04, 2017, 09:38:25 AM
Yeah, I wish the DLC actually gave me stuff I could use, really I would just be buying it for new missions.

What do you mean? The DLC has lots of stuff to use.
Title: Re: ARMA 3
Post by: jomni on June 04, 2017, 05:12:07 PM
They finally got the necessities of modern jet combat in the game.  Modders can then put in real-world planes.
Maybe it will feel like Strike Fighters 2.


Title: Re: ARMA 3
Post by: Jarhead0331 on June 04, 2017, 06:53:23 PM
Quote from: jomni on June 04, 2017, 05:12:07 PM
They finally got the necessities of modern jet combat in the game.  Modders can then put in real-world planes.
Maybe it will feel like Strike Fighters 2.

The only thing really holding it back in my opinion is the size of the maps. They are all small islands and in a jet fighter, you can cross them in minutes if not seconds. Also, the sight limitations are pretty damaging too the experience too. Other than that, there is a lot going for it in terms of flight sim light now.
Title: Re: ARMA 3
Post by: jomni on June 04, 2017, 07:53:25 PM
Quote from: Jarhead0331 on June 04, 2017, 06:53:23 PM
Quote from: jomni on June 04, 2017, 05:12:07 PM
They finally got the necessities of modern jet combat in the game.  Modders can then put in real-world planes.
Maybe it will feel like Strike Fighters 2.

The only thing really holding it back in my opinion is the size of the maps. They are all small islands and in a jet fighter, you can cross them in minutes if not seconds. Also, the sight limitations are pretty damaging to the experience too. Other than that, there is a lot going for it in terms of flight sim light now.

You're right. Maps are small.
Title: Re: ARMA 3
Post by: jomni on July 15, 2017, 01:55:49 AM
Title: Re: ARMA 3
Post by: Staggerwing on July 15, 2017, 07:10:07 AM
lol
Title: Re: ARMA 3
Post by: Jarhead0331 on August 10, 2017, 06:55:56 PM
Latest DLC on roadmap revealed and released to Development Branch...Titled, Laws of War.



Full release expected in early September.
Title: Re: ARMA 3
Post by: Jack Nastyface on August 24, 2017, 10:45:38 PM
Arma 3 continues to blow me away with its emerging content.  This newest DLC is going to add a whole new dimension to the game, even if it is not very popular with the run-and-gun crowd.  It will be interesting to see what features like this:  the ability to drop (custom) leaflets from the sky will look like (I image lots of "All Your Base Are Belong to Us" leaflets"). FWIW...I have switched from playing KOTH to Patrol and Escape missions, both which provide lots of good teamplay (and usually very little lag).  If you crank up the difficulty (mostly be upping the reinforcement level in the Patrol parameter settings) the missions become very difficult.  Not sure if anyone is playing still, but I am regularly on the Official US patrol servers (same username).

Also WRT airplanes...I don't understand why BI Studios hasn't spent some time implementing prop-plane CAS.  Planes like the Turcano currently serve in this role, and the US is even looking at a few options.  Seems like a prop CAS plane would be a go-to platform for the moderately equipped AAF or IAF forces in this new melieu.  Heck, one might even posit that by 2035, advances in electronic warfare impinge on the dominance of current high-tech weapons platforms.

See you on Stratis,


Jack Nastyface
Title: Re: ARMA 3
Post by: jomni on August 24, 2017, 10:50:07 PM
Haven't touched arma in a while.
Title: Re: ARMA 3
Post by: Jack Nastyface on August 25, 2017, 12:37:37 AM
Quote from: jomni on August 24, 2017, 10:50:07 PM
Haven't touched arma in a while.
So what are you playing to scratch your first-person itch (if you got one)?
Title: Re: ARMA 3
Post by: jomni on August 25, 2017, 01:12:09 AM
Quote from: Jack Nastyface on August 25, 2017, 12:37:37 AM
Quote from: jomni on August 24, 2017, 10:50:07 PM
Haven't touched arma in a while.
So what are you playing to scratch your first-person itch (if you got one)?

Blackwake... if that counts. It's first person anyway.
Title: Re: ARMA 3
Post by: Jarhead0331 on August 25, 2017, 07:00:09 AM
Quote from: jomni on August 25, 2017, 01:12:09 AM
Quote from: Jack Nastyface on August 25, 2017, 12:37:37 AM
Quote from: jomni on August 24, 2017, 10:50:07 PM
Haven't touched arma in a while.
So what are you playing to scratch your first-person itch (if you got one)?

Blackwake... if that counts. It's first person anyway.

It doesn't.
Title: Re: ARMA 3
Post by: JudgeDredd on August 25, 2017, 07:37:20 AM
hahaha

I should get back to Arma III - it is the FPS sim of choice really.
Title: Re: ARMA 3
Post by: Jack Nastyface on August 25, 2017, 11:45:54 AM
Quote from: JudgeDredd on August 25, 2017, 07:37:20 AM
I should get back to Arma III - it is the FPS sim of choice really.
Although there are other games that I play / have played and really enjoy, I keep coming back to ARMA.  I recently downloaded Red Orchestra: Rising Storm because a) I played the original RO to death and b) fascinated by the Pacific theatre...but I just couldn't get into it.  Because I didn't know the maps, all I did was spawn-run-die.  When there was enough momentum with the team, then I would be on the "giving" end of that equation.  I want to get the Vietnam war version of RO, but I figure it will be more of the same, except with modern weapons.  Not sure if I will bother.  ARMA, on the other hand, really rewards coordinated teamplay.  For example, if on an escape map you stop to pick up gear from a crate, you better also set some guys on perimeter watch 'cause the AI will spawn a patrol if you loiter too long.  Granted, ARMA like every other sim can be "game-y" at times (the other night I had an entire platoon magically spawn on top of me just as I was about to exfil), the openness of the just feels like it supports so much more gameplay.  New content, missions, etc will probably only enhance this experience.

But that's just me.
Title: Re: ARMA 3
Post by: Jarhead0331 on August 25, 2017, 01:29:13 PM
It is not without its faults, but I never really understand some of the intense criticism ARMA receives. I mean, there is no other game on the planet that does what it does. None that even come close.
Title: Re: ARMA 3
Post by: Bardolph on August 26, 2017, 02:36:13 AM
I just reinstalled a week or so ago, wanted to check out the new "Malden" map. They used stock terrain from A3 so it didn't really look like Malden but was still cool to drive/fly around.
Started playing the campaign a little, which I up till now had not touched (went straight into multiplayer) and it reminded me how cool ARMA can be. Just wish it ran better but that's partly due to my aging computer.
I agree, there is simply nothing like it. 
Title: Re: ARMA 3
Post by: Jarhead0331 on August 26, 2017, 05:33:46 AM
I am primarily a single player. Yes, I know how much this game shines in mp, But I just don't like relying on other people for my entertainment. If there is one area that ARMA 3 has disappointed, it's been with the sp campaigns and they have been getting progressively worse with each DLC. The campaign with Tanoa was virtually unplayable in sp, and was so shamelessly built as a co-op experience. It was a great disappointment and really a grave concern that the game had shifted forever into building upon the mp experience.

So far the campaign in the Laws of War DLC is a joke. Yes, it seems to be built for solo play, but leave content about the ramifications and human suffering of war for the history books and the discovery channel. This is a war simulator. The first mission literally has you walking around for 10 minutes just so you can step on a landmine in order for the game to give you a public service announcement about remnants of war and how there are 110 million land mines on the planet. The next mission is spent walking around town with a mine detector IDing UXOs and mines as part of some humanitarian NGO group. Hope it picks up and that eventually,  they actually let you shoot something with a gun.
Title: Re: ARMA 3
Post by: Hofstadter on August 26, 2017, 07:00:23 AM
I would join a well regarded arma 3 clan. All of my playtime with it is through clans.
Title: Re: ARMA 3
Post by: MikeGER on August 26, 2017, 07:04:48 AM
JH, the next DLC will be about so called 'rescuing' aka trafficking numbers of NPC 'refugees' in large orange rubber boats ::)
who shout we want to go to Europe in different authentic languages soundsamples when horded onto the patrol vessel
Title: Re: ARMA 3
Post by: Bardolph on August 26, 2017, 11:37:41 PM
I've thought about the clan thing, but my hours are weird, and I tend to play late at night which makes using a mic tough as I like where I live and want to stay here  :))
Most of the ARMA multiplayer I did was with my brother and a few friends we made along the way, though we did play a lot of KoTH and Wasteland.
I was awed by the Shack Tac videos back when I ran across em. Reminded me of the old days in Air Warrior or Ultima Online when I was in large, organized clans.
Title: Re: ARMA 3
Post by: jomni on August 27, 2017, 05:16:18 PM
Played Invade and Annex during the weekend.  Still a good experience.  Wonder why I stopped playing?

I have Jets DLC (actually bought the DLC pack) but when I encounter assets form that game in MP, it asks me to buy Jets. I actually don't have Apex (waiting for a sale), and I was looking at a 4WD.  It probably meant I should buy Apex and not Jets.

By the way, I tried the Jets showcase and wasn't impressed.  The HUD indicators are not in Feet / Knots (meters / KMh instead). They say it's an engine limitation since switching the measures will also affect tanks and helicopters.
Title: Re: ARMA 3
Post by: Staggerwing on August 27, 2017, 09:12:21 PM
Tanks have HUD indicators?  ???

I'd just assumed they were alway at Altitude '1'. Unless, you know, they drove off a cliff.
Title: Re: ARMA 3
Post by: MengJiao on August 27, 2017, 09:30:24 PM
Quote from: Jarhead0331 on August 25, 2017, 01:29:13 PM
It is not without its faults, but I never really understand some of the intense criticism ARMA receives. I mean, there is no other game on the planet that does what it does. None that even come close.

  So true.  I mostly play in the editor with various mods.  I tried out all the different Mosin-nagants for example and flew a Gladiator around the new Malden.
Often the kids have me set up something for them.  We found a mysterious temple in the jungles of Tanoa on Saturday.
Title: Re: ARMA 3
Post by: jomni on August 27, 2017, 09:48:15 PM
Quote from: MengJiao on August 27, 2017, 09:30:24 PM
Quote from: Jarhead0331 on August 25, 2017, 01:29:13 PM
It is not without its faults, but I never really understand some of the intense criticism ARMA receives. I mean, there is no other game on the planet that does what it does. None that even come close.

  So true.  I mostly play in the editor with various mods.  I tried out all the different Mosin-nagants for example and flew a Gladiator around the new Malden.
Often the kids have me set up something for them.  We found a mysterious temple in the jungles of Tanoa on Saturday.

It's really cool. In my game last night, we were assaulting a town with CAS aircraft strafing enemy positions.  Love the sound of those "warthog" guns. Brrrrr. A true combined arms experience.
Title: Re: ARMA 3
Post by: jomni on August 28, 2017, 09:21:38 PM
Ok. Almost 200 hours of ARMA3 and I have just now attempted to really fly the aircraft. I've just configured my HOTAS for Helicoper and Plane operation.  I have spotted some dynamic missions for the flyables.  Opens a whole new way of playing ARMA. Let's see how it goes.

Jets DLC adds flaps, ILS, modular damage, active radar & passive recievers. Actually those are universal engine upgrades. Because I see the older planes now have these features too. Not DCS level, but it's almost like Strike Fighters.
I also turned on realistic helicopter flight. A bit challenging but I want to learn to do things right.
Title: Re: ARMA 3
Post by: Yskonyn on August 29, 2017, 04:23:31 AM
I doubt that ' realistic helicopter flight'  is actually realistic. I can't get to grips with it, while I have no problem flying helo's in DCS.  :DD
Title: Re: ARMA 3
Post by: jomni on August 29, 2017, 10:03:11 PM
Quote from: Yskonyn on August 29, 2017, 04:23:31 AM
I doubt that ' realistic helicopter flight'  is actually realistic. I can't get to grips with it, while I have no problem flying helo's in DCS.  :DD

True.

Coincidentally, Apex is now on sale. I'm now up to date with the DLCs.  I only skipped the carts DLC.
Title: Re: ARMA 3
Post by: Yskonyn on August 30, 2017, 12:37:20 AM
I am running the Arma stock campaign. The AI keeps driving me nuts at times, but the experience overall is quite ok. But this 'Get the fuel truck' mission is so darn hard... restarted it a zillion times now.
Damn Striders wipe my squad each time.
Title: Re: ARMA 3
Post by: Apocalypse 31 on August 30, 2017, 09:12:59 PM
Quote from: jomni on August 28, 2017, 09:21:38 PM
Ok. Almost 200 hours of ARMA3 and I have just now attempted to really fly the aircraft. I've just configured my HOTAS for Helicoper and Plane operation.  I have spotted some dynamic missions for the flyables.  Opens a whole new way of playing ARMA. Let's see how it goes.

Jets DLC adds flaps, ILS, modular damage, active radar & passive recievers. Actually those are universal engine upgrades. Because I see the older planes now have these features too. Not DCS level, but it's almost like Strike Fighters.
I also turned on realistic helicopter flight. A bit challenging but I want to learn to do things right.

Be sure to map your TGP to a button that can be easily accessed. The addition of the targeting pods for aircraft in ArmA has been one of my single-most enjoyed features.
Title: Re: ARMA 3
Post by: jomni on September 01, 2017, 06:11:59 AM
Today I played drone operator in MP for a change.  Too bad the map has no aerial drones.  Just ground drones and the backpack drone. 
Tanoa is not drone friendly due to thick jungles.
Title: Re: ARMA 3
Post by: Jack Nastyface on September 01, 2017, 01:48:46 PM
Quote from: jomni on September 01, 2017, 06:11:59 AM
Today I played drone operator in MP for a change.  Too bad the map has no aerial drones.  Just ground drones and the backpack drone. 
Tanoa is not drone friendly due to thick jungles.
Were you playing Combat patrol?
What server US?  EU? etc?
What's your in-game name?
BTW...the drone operator in combat patrol is less than ideal, mostly because that mission type does include enemy spawns.  Having said that, I've play some games where a good UAV operator will leave the main assault group, head towards the exfil location, find a nice quite spot (like a building) to hunker down, and then use voice comms to direct the entire unit.  What done right, it's highly effective and very useful.
Title: Re: ARMA 3
Post by: jomni on September 01, 2017, 06:13:21 PM
I usually play Invade and Annex.  In-game name Jayson.
I think CAS and Drones are more suitable for large combined arms ops.
Title: Re: ARMA 3
Post by: Jarhead0331 on December 19, 2017, 08:08:06 PM
The Tanks DLC is due for release in Quarter 1 2018 and the first parts of it have already been added to the development branch. Presently, there are interiors available for three APCs. Very exciting and long overdue additions...

(https://arma3.com/assets/img/post/images/report_in_lg_art_4.jpg)

(https://arma3.com/assets/img/post/images/report_in_lg_art_5.jpg)

(https://arma3.com/assets/img/post/images/report_in_lg_art_6.jpg)

(https://arma3.com/assets/img/post/images/report_in_lg_art_7.jpg)

(https://arma3.com/assets/img/post/images/report_in_lg_art_8.jpg)

(https://arma3.com/assets/img/post/images/report_in_lg_art_9.jpg)
Title: Re: ARMA 3
Post by: Jarhead0331 on March 09, 2018, 12:04:22 PM
Title: Re: ARMA 3
Post by: jomni on April 19, 2018, 07:27:40 AM
Tanks are out.  No one playing?  I have mine pre-purchased long ago (DLC set).  So it's now loaded.   But I haven't touched it.  Still playing War Thunder and Field of Glory II.
Title: Re: ARMA 3
Post by: Jarhead0331 on April 19, 2018, 10:15:45 AM
Quote from: jomni on April 19, 2018, 07:27:40 AM
Tanks are out.  No one playing?  I have mine pre-purchased long ago (DLC set).  So it's now loaded.   But I haven't touched it.  Still playing War Thunder and Field of Glory II.

I really like it. The interior modeling was a badly needed addition. Haven't really explored the damage modeling but the defensive armor features are noticeable in action, as is the impact weapons have on the structure of your vehicle.

The use of laser guided tank rounds and missiles is very awesome too. Really a force multiplier.
Title: Re: ARMA 3
Post by: Apocalypse 31 on April 19, 2018, 02:54:35 PM
The new slat armor is awesome and very functional.
Title: Re: ARMA 3
Post by: RyanE on April 19, 2018, 03:42:29 PM
I never use the stock futuristic AFVs.  I mostly use modern day mods.  How does this impact those mods?  Do they have to be updated?
Title: Re: ARMA 3
Post by: Apocalypse 31 on April 23, 2018, 05:04:46 AM
Quote from: RyanE on April 19, 2018, 03:42:29 PM
I never use the stock futuristic AFVs.  I mostly use modern day mods.  How does this impact those mods?  Do they have to be updated?

If it makes you feel better, every vanilla vehicle is an actual combat vehicle. In fact, almost every piece of equipment is currently being fielded. There's not much "futuristic" stuff in game.


But the mods aren't up to date yet.

NATO
Slammer = Merkava
Marshall = Patria AMV 40mm
Panther = Namur
Hunter = MATV

AAF
Mora = Warrior
Kuma = Leopard 2
Gorgon = Pandur II CZ
Strider = Fennek

CSAT
T-100 = Black Eagle (prototype)
BTR-K = BM-2T Stalker
Madrid = Otokar
Ifrit = ZIL Punisher
Title: Re: ARMA 3
Post by: RyanE on April 23, 2018, 06:57:51 AM
I can see the parallel in some of them, but some have been prototypes at best.  I just don't like the near-future setting that permeates the entire set up. 

Saw this review of the DLC.

https://www.wargamer.com/reviews/arma-3-tanks-dlc/
Title: Re: ARMA 3
Post by: Jarhead0331 on April 23, 2018, 07:14:06 AM
Look at the bright side...no dongle.
Title: Re: ARMA 3
Post by: Hofstadter on April 23, 2018, 08:31:55 AM
Quote from: Jarhead0331 on April 23, 2018, 07:14:06 AM
Look at the bright side...no dongle.

(https://kenyatalk.s3.amazonaws.com/2015/09/79803_3df4b37d3169fa81e25917aad3abaf61.gif)
Title: Re: ARMA 3
Post by: Apocalypse 31 on April 23, 2018, 09:39:15 AM
Quote from: Jarhead0331 on April 23, 2018, 07:14:06 AM
Look at the bright side...no dongle.

No dongle and developers who actually update their game more than once a year.
Title: Re: ARMA 3
Post by: jomni on April 23, 2018, 05:27:18 PM
Quote from: Apocalypse 31 on April 23, 2018, 09:39:15 AM
Quote from: Jarhead0331 on April 23, 2018, 07:14:06 AM
Look at the bright side...no dongle.

No dongle and developers who actually update their game more than once a year.

And don't ask you to pay for the update.
Title: Re: ARMA 3
Post by: Jarhead0331 on April 27, 2018, 11:20:50 AM
ARMA 3 is free to play this weekend. If for some reason there is anybody around here who has not tried it, after you slap yourself in the face, you should go try it for free.

It is easily one of the greatest combat sims ever made.
Title: Re: ARMA 3
Post by: Emir Agic on May 30, 2018, 04:40:18 AM
Complete ARMA 1, 2 and 3 with bunch of DLC packs for only $20 on Humble Bundle.  :o

https://www.humblebundle.com/games/arma-2018-bundle?hmb_source=humble_home&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_twos_tile_index_1 (https://www.humblebundle.com/games/arma-2018-bundle?hmb_source=humble_home&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_twos_tile_index_1)
Title: Re: ARMA 3
Post by: Bardolph on May 30, 2018, 05:05:39 AM
Been playing a bit lately since I got a new rig. It certainly runs much better now.
Mostly doing Sa-Matra's King of the Hill on a couple servers. Seems like there aren't any populated Hard Core (no third person) servers anymore. Feel dirty using third person but like they say "when in Malden, do like the Maldenites (Maldenians? Maldeners?) do.

It really is a good game. And I enjoy wandering around the new Malden and getting flashbacks from Operation Flashpoint. Wonder what those guys are up to now? 2, 3, 4, 5, 6. And 7, can't forget my buddy 7. Man, they were great. Was too bad about 1. He was a great leader. "8... Move to that... bush", "8... Target Soldier..." Can still hear the call... "Oh no... 1... is down". Like it was yesterday.
These new guys today, they're ok. But they lack that style the old squad had.
Title: Re: ARMA 3
Post by: MengJiao on June 11, 2018, 07:35:43 AM
Quote from: Bardolph on May 30, 2018, 05:05:39 AM
Been playing a bit lately since I got a new rig. It certainly runs much better now.
Mostly doing Sa-Matra's King of the Hill on a couple servers. Seems like there aren't any populated Hard Core (no third person) servers anymore. Feel dirty using third person but like they say "when in Malden, do like the Maldenites (Maldenians? Maldeners?) do.

It really is a good game. And I enjoy wandering around the new Malden and getting flashbacks from Operation Flashpoint. Wonder what those guys are up to now? 2, 3, 4, 5, 6. And 7, can't forget my buddy 7. Man, they were great. Was too bad about 1. He was a great leader. "8... Move to that... bush", "8... Target Soldier..." Can still hear the call... "Oh no... 1... is down". Like it was yesterday.
These new guys today, they're ok. But they lack that style the old squad had.

  Messing with Mods.  Paratroops in Greece:

Title: Re: ARMA 3
Post by: MengJiao on June 11, 2018, 10:29:21 AM
Quote from: MengJiao on June 11, 2018, 07:35:43 AM


  Messing with Mods.  Paratroops in Greece:

  And a Bren Gun Carrier.  They carried a lot of Bren Guns:

Title: Re: ARMA 3
Post by: MengJiao on June 11, 2018, 01:47:36 PM
Quote from: MengJiao on June 11, 2018, 10:29:21 AM
Quote from: MengJiao on June 11, 2018, 07:35:43 AM


  Messing with Mods.  Paratroops in Greece:

  And a Bren Gun Carrier.  They carried a lot of Bren Guns:

  Greece -- Bren Gun Carrier crews look things over after an unexpected close-range battle:
Title: Re: ARMA 3
Post by: Jarhead0331 on June 11, 2018, 02:15:39 PM
Iron Front mod?
Title: Re: ARMA 3
Post by: MengJiao on June 11, 2018, 04:47:07 PM
Quote from: Jarhead0331 on June 11, 2018, 02:15:39 PM
Iron Front mod?

Just random items in Arma3
Title: Re: ARMA 3
Post by: MengJiao on June 11, 2018, 05:22:23 PM
Quote from: MengJiao on June 11, 2018, 04:47:07 PM
Quote from: Jarhead0331 on June 11, 2018, 02:15:39 PM
Iron Front mod?

Just random items in Arma3

More Problems with the Luftwaffe:

Title: Re: ARMA 3
Post by: Bardolph on June 11, 2018, 09:43:18 PM
Very cool. Haven't gone back down the mod rabbit hole much so far with the new install. Did get the 4 part RHS mod, we found a KoTH hardcore (1st person only) server running RHS. Just two sides, US and Russia. Has some balance issues but still pretty fun.
Title: Re: ARMA 3
Post by: MengJiao on June 12, 2018, 12:53:44 PM
Quote from: Bardolph on June 11, 2018, 09:43:18 PM
Very cool. Haven't gone back down the mod rabbit hole much so far with the new install. Did get the 4 part RHS mod, we found a KoTH hardcore (1st person only) server running RHS. Just two sides, US and Russia. Has some balance issues but still pretty fun.

   I had gone down the rabbit hole...I ended up reinstalling and removing mods and reinstalling again after erasing some other odd mod-like code I had dumped into my Arma directories.  Now I'm running pretty clean (for me) with "Faces of War" (which seems to be all WWII).  I just installed the 50th Northumbrian Division mod and found that the Green Howards turned up without any equipment -- so I've equiped them and dropped them into Normandy.

Green Howard Section in Normandy:

Title: Re: ARMA 3
Post by: MengJiao on June 12, 2018, 09:46:55 PM
Quote from: MengJiao on June 12, 2018, 12:53:44 PM
[

More Green Howards in Normany:

Title: Re: ARMA 3
Post by: Jarhead0331 on June 24, 2018, 04:43:34 PM
If anyone is looking for some really great single player dynamic missions, I recommend TRGM2. The guy who makes them has put the dynamic mission creator out for several of the maps. You can play short single missions with one objective, long missions with several (and even dynamic) objectives, or even create little mini campaigns with several different missions. You can set up support assets, transport helos, gear and weapons, etc. I'm really enjoying these missions so far and its drawing me back into ARMA.  You can get them in the workshop.
Title: Re: ARMA 3
Post by: Bardolph on June 24, 2018, 08:32:17 PM
Can it do co-op missions? Keep trying to steer my buddy into some more scenario oriented stuff as opposed to KotH. Will have to check it out.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 24, 2018, 08:39:47 PM
Quote from: Bardolph on June 24, 2018, 08:32:17 PM
Can it do co-op missions? Keep trying to steer my buddy into some more scenario oriented stuff as opposed to KotH. Will have to check it out.

Scenario description says it's single player, co-op and mp.
Title: Re: ARMA 3
Post by: jomni on June 24, 2018, 10:55:42 PM
Quote from: Jarhead0331 on June 24, 2018, 04:43:34 PM
If anyone is looking for some really great single player dynamic missions, I recommend TRGM2. The guy who makes them has put the dynamic mission creator out for several of the maps. You can play short single missions with one objective, long missions with several (and even dynamic) objectives, or even create little mini campaigns with several different missions. You can set up support assets, transport helos, gear and weapons, etc. I'm really enjoying these missions so far and its drawing me back into ARMA.  You can get them in the workshop.

Thanks
Title: Re: ARMA 3
Post by: Bardolph on June 24, 2018, 11:05:16 PM
Quote from: Jarhead0331 on June 24, 2018, 08:39:47 PM
Quote from: Bardolph on June 24, 2018, 08:32:17 PM
Can it do co-op missions? Keep trying to steer my buddy into some more scenario oriented stuff as opposed to KotH. Will have to check it out.

Scenario description says it's single player, co-op and mp.

Cool.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 29, 2018, 08:59:04 AM
I wanted to recommend a series of three inter-related single player missions that I have had a blast playing through. They are made by victorguezESP and in the collection, the player is a member of the Altis Armed Forces (AAF). The battles take place in the years before ArmA 3's storyline of the East Wind campaign. These missions focus on the Altian Civil War of 2016, and involve mostly counter-insurgency operations in mountainous and urban terrain. The equipment and weapons are a mix of Russian-bloc and NATO hardware.

The missions are called Minotaur, Centaur and Phalanx and they each have pretty detailed mission summaries and objectives. In my experience, the player usually controls a few platoons of mechanized infantry and in at least one mission a platoon of upgraded BMPs.

Very cool and challenging stuff here. There are a few dependencies, so make sure you have all necessary mods, otherwise the missions will not load.

https://steamcommunity.com/workshop/filedetails/?id=1300984597 (https://steamcommunity.com/workshop/filedetails/?id=1300984597)
Title: Re: ARMA 3
Post by: Yskonyn on June 29, 2018, 09:55:20 AM
Thanks! Always appreciate new suggestions by people who found cool missions!
Title: Re: ARMA 3
Post by: Jarhead0331 on June 29, 2018, 10:04:39 AM
^These are definitely intense. Be prepared to sweat!  :2funny:
Title: Re: ARMA 3
Post by: Yskonyn on June 29, 2018, 03:23:05 PM
There are two things I find super annoying of Arma 3's AI;
- There is no way to lay down supressive fire without resorting to mods.
- The AI makes units behave erratic and super stupid at times in their decision making logic. As a result you can never trust them to do their job.

A pet peeve it the wonky pathfinding, but not nearly as big an issue.
The points above make me choose Steal Beasts over Arma 3 when we talk about combined arms operations. The AI in SB is braindead if you don't take the time to create a control logic setup in a mission, but if you do (and your plan is sound) you can absolutely rely on the AI to do its job.
Not so much in (vanilla) Arma. How I wish SB had the graphical prowess of Arma...
Title: Re: ARMA 3
Post by: Jarhead0331 on June 29, 2018, 03:55:28 PM
ARMA excels with good mission planning and scripting. The best missions are the ones where the AI has been given detailed and authentic behavioral routines by the scenario designer.
Title: Re: ARMA 3
Post by: RyanE on June 29, 2018, 07:35:30 PM
ARMA scripting is a little more difficult and it doesn't have workable SOPs like in SB, but if you put the same care into planning your mission, you can get excellent results from ARMA3.  ARMA3 is a little more difficult to get realistic artillery working, but it can be done.
Title: Re: ARMA 3
Post by: Yskonyn on June 30, 2018, 12:39:55 AM
How do you guys do this at runtime then? Clearly you know something I do not.
And how do you guys lay down suppressive fire by AI?
Title: Re: ARMA 3
Post by: Jarhead0331 on July 08, 2018, 09:59:57 AM
Thought this video was worth posting for people who are still non-believers.

Title: Re: ARMA 3
Post by: Yskonyn on July 08, 2018, 12:34:44 PM
Quote from: Yskonyn on June 30, 2018, 12:39:55 AM
How do you guys do this at runtime then? Clearly you know something I do not.
And how do you guys lay down suppressive fire by AI?
Title: Re: ARMA 3
Post by: Jarhead0331 on July 08, 2018, 12:47:52 PM
^I'm not really sure what you are complaining about, or asking. I don't make complex missions, so if you're asking a scripting question, I don't have the knowledge to answer. I just look for missions that sound good in the workshop and play. I've got over 200 hours in ARMA playing scenarios and campaigns, many more if you count screwing around in the editor.

ARMA 3 isn't perfect. No AI is ever going to give the player a truly authentic experience. Personally, I have a lot of fun playing ARMA in single player scenarios. In fact, its the only way I play. Sometimes, a carefully planned and scripted mission comes off as feeling pretty authentic...sometimes they don't. Sometimes throwing two forces against each other in a quickly edited missions works too.

I guess i understand why somewhat wonky AI bothers people, but what I do not understand is why this game takes any criticism at all really. There is NOTHING else out there like it. Not before and not since. Nothing does a military sandbox with the same breadth and flexibility...nothing. ARMA 3, in my opinion, is a crowning achievement and it doesn't seem to get the credit it deserves, although there do seem to be over 3,000,000 people playing it.
Title: Re: ARMA 3
Post by: Yskonyn on July 09, 2018, 03:50:54 AM
I am not complaining at all. Its a pretty simple question, no?
- How do you go about making your AI buddies lay down suppressive fire or create a base of fire to launch an assault from?

My dudes always keep on fiddling about, changing position, moving back and forth between cover in the area and often get shot up in the process.
I want them to stay put and lay down lead, but I don't know how.

So instead of complaining about my non-existent complaining you should assist a fellow battlebrother asking how to do something! :D
If you are having your period, fine, I'll ask again in a week or so, grumpypants. 👍🏻
Title: Re: ARMA 3
Post by: Jarhead0331 on July 09, 2018, 06:20:29 AM
Quote from: Yskonyn on July 09, 2018, 03:50:54 AM
I am not complaining at all. Its a pretty simple question, no?
- How do you go about making your AI buddies lay down suppressive fire or create a base of fire to launch an assault from?

My dudes always keep on fiddling about, changing position, moving back and forth between cover in the area and often get shot up in the process.
I want them to stay put and lay down lead, but I don't know how.

So instead of complaining about my non-existent complaining you should assist a fellow battlebrother asking how to do something! :D
If you are having your period, fine, I'll ask again in a week or so, grumpypants. 👍🏻

I wasn't being grumpy. I really didn't understand what you were asking. We were talking about influencing AI behavior through scripting, so I think it was reasonable for me to conclude that is what you were asking about, no? With respect to gameplay, the  question was about very basic gameplay so I thought I might be missing something. Sorry, but I think you're being overly sensitive, dude.

Try ordering your squad to "stop" if you don't want them adjusting their position when you move. Try ordering your squad to change their mode to "combat" if you want want them to react to danger more realistically. Try ordering your squad to "attack" a specific target if you want them to direct fire at a particular enemy or objective. I wouldn't say you have to "baby" them, but you do have to give them basic orders periodically if you want them to behave in a certain way. I periodically make adjustments to their formation, positioning and posture.

It's questionable whether enemy AI will actually act "suppressed" but like I said, nothing is perfect. ARMA 3 does have suppression effect behavior built in, but their are mods out there that enhance the effect.

Sorry you got butt hurt over nothing.  :'(
Title: Re: ARMA 3
Post by: Yskonyn on July 09, 2018, 06:56:08 AM
So this is the part where I should say thank you?
Damn man, you are definately in touch with you feminine side at the moment.
Not sure what I did wrong here to warrant such a response from you. Whatever.  ???

I don't understand where it comes from you think I am butthurt or being oversensitive? The smileys were there to indicate humour.
Perhaps I am now misunderstanding.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 09, 2018, 07:09:36 AM
I'm just going to ignore the back and forth.

Check this keyboard chart out. It's probably dated, but still lists the most common commands. You can see that there is enough there to give you a good amount of control over your team.

https://goo.gl/images/wJLjYk (https://goo.gl/images/wJLjYk)

I suppose the trouble with playing with the AI is the reason many people prefer MP. I'm almost exclusively a SP guy though. Must have something to do with me being anti-social, since I'm on my period.

Title: Re: ARMA 3
Post by: Jarhead0331 on July 09, 2018, 07:13:15 AM
You might also want to read through the field manual in game. It's become pretty detailed over the years and covers a wide range of topics.

The field manual is accessed from the main menu screen after loading the game.
Title: Re: ARMA 3
Post by: Yskonyn on July 09, 2018, 07:22:58 AM
Quote from: Jarhead0331 on July 09, 2018, 07:09:36 AM
Must have something to do with me being anti-social, since I'm on my period.

😂 That made my day, lol!
Let's just drop it indeed.

Thanks for the pointers, so just to clarify, you don't use any mods for AI control at all? Everything with the stock commands?

If so then that's what I meant earlier with "you probably know something I don't", because I get quite frustrated with my AI buddies.
But if you get acceptable results that'll tell me to just practise more.

Title: Re: ARMA 3
Post by: Jarhead0331 on July 09, 2018, 07:36:00 AM
Quote from: Yskonyn on July 09, 2018, 07:22:58 AM
Quote from: Jarhead0331 on July 09, 2018, 07:09:36 AM
Must have something to do with me being anti-social, since I'm on my period.

😂 That made my day, lol!
Let's just drop it indeed.

Thanks for the pointers, so just to clarify, you don't use any mods for AI control at all? Everything with the stock commands?

If so then that's what I meant earlier with "you probably know something I don't", because I get quite frustrated with my AI buddies.
But if you get acceptable results that'll tell me to just practise more.

I'm trying to think whether I have any mods that impact the basic AI behaviors. It's possible that some of the more comprehensive overhaul mods make certain changes, but I'm not totally sure. I will look. I'm pretty sure, though, that I don't have any mods that are dedicated to changing AI behaviors. I'm sure they are out there though...for instance, I know there is a "suppression" mod...since we are on that topic.

Friendly AI is a mixed bag for me, but overall, i find that it's very serviceable. They are far better at spotting enemies than I am, for instance, so I'm thankful for that. Their ability to identify and react to danger is where they are most useful. I keep them near me and unless, I'm trying to avoid detection, I keep them in a weapons free posture. When they start engaging, I know where to look.  However, if you want to get more out of them, it is important to take closer control and tell them what you want them to do, where to go and how "aware" of danger, or reactive, you want them to be.  Also, if there is a particular threat you want them to engage, it's useful to select the squad or a particular individual and give direct orders. For instance, when you want to target a tank, select your AT guy and direct his fire. It works!
Title: Re: ARMA 3
Post by: Jarhead0331 on July 09, 2018, 08:41:56 AM
I'm struggling now with fixed wing aviation, particularly with the added sensor and weapon features that were included with the Jets DLC update. I find that its really difficult to get my key setting right for targeting and locking on with guided munitions. Furthermore, the keybinding options for these new and advanced features do not seem to be obvious in the config menu. I've search the web for a current keybinding chart, but everything I find looks pretty dated.

I'm slowly sorting through it with trial and error, but its off-putting at times. Flying jets looks like it can be so rewarding in ARMA, but its something I have always struggled with. The size of most maps and limited draw distances doesn't help either, but on a large map like Altis, there is a lot of room to play. 
Title: Re: ARMA 3
Post by: Jarhead0331 on July 09, 2018, 08:55:48 AM
Check this AI mod out...I hear good things.

http://www.armaholic.com/page.php?id=24080 (http://www.armaholic.com/page.php?id=24080)

Quote
Description:
This is my AI enhancement mod for Arma3.
It was primarily developed with dedicated server / coop gameplay in mind, although it works well for single player use.
I have played both campaign episodes with zero issues having this mod enabled (in fact, I probably would not have played them at all otherwise).

For best experience, install the mod on server and all clients connecting to it, headless or not. The server settings (from userconfig) are always used.


Features:
Config features
- AI's fire mode selection, rate of fire and engagement ranges are tweaked. Makes them shoot more human-like.
- Weapon dispersion varies more with unit's skill. The lower the skill, the more increased dispersion. Makes tweaking them from the userconfig more effective.
- Reconfigures detection skills for soldiers. Base sensitivity skill has been reduced for civilians (3->2) and increased for snipers (3.5->4).
Enemy snipers should be harder to hide from while friendly snipers should be employed strategically.
Hearing has been improved for soldiers but the perceived noise made by soldier movement was reduced. Makes sneaking up still possible while soldiers will
detect other noises better overall (those made by gun shots or vehicles for example).
- Reconfigures unit costs. Units are classified by importance in 3 levels: less (civilians, insurgents, militia), normal (regulars), more (special ops, snipers, officers).
Units (especially players) may change equipment so it doesn't make sense to have an "AT guy" wear a big "shoot me first" sign just because he's in that "class".
- AI units are more able to detect bullets fired.

Scripted features
- The units skills are automatically configured based on their unit type, faction and the settings that can be changed in the userconfig. The skills are randomized but
given in between a minimum and a maximum value based on the skill level each unit is assigned in. This way you can have regular unit better then guerilla but spec ops
or snipers a lot better then all so you're able to customize but also keep the diversity. You can configure for each unit class values for their aiming, spotting and general
skills. You can also apply global coefficients per faction. The skills are applied after the start of the mission for present units or for any units that may spawn in
later.
- The view and object distance of the dedicated server is dynamically adjusted during a mission based on sun elevation and fog level. This is done because the view distance of the
AI on the server determines how fast they will lose a target they already became aware of. Less chances of getting shot through the thick of the fog or darkness by AI you can't even see.
- AI will be alerted by explosions. They may try to get to cover. The higher state of alertness will increase the chances of detecting the enemy.
- AI units are more able to detect gun fire. Factors which contribute to how far they can hear and how precise the information gained are:the ammo type, if the weapon is suppressed, foliage, houses
- Groups reduced to a 2 (configurable number) units after mission start will look for near friendly groups and merge with them. AI working as a team is a lot stronger then a bunch of separate units.
- Wounded AI that is unable to walk may separate from their group and be left alone if there's no medic in the group. Helps AI groups reach their destination in a timely
manner when one of theirs has been shot in the leg or had a stupid accident (fell of a rock and broke legs, got hit by car etc.).
- AI share info about threats with other groups in their proximity if they have radios. Enhances awareness for groups that are not directly in contact with an enemy.
- AI groups coming into contact while in the open will try to move to cover. Helps them survive longer when caught in the open.
- AI machinegunners use suppressive fire. Makes them more effective and feared.
- Buildings are used in combat by AI. You may see AI shooting from windows or rooftops and it may not be as easy to hide in a house anymore.
- AI may move to cover and pop smoke when hit to help conceal while taking care of their wounds.
- AI may use near vehicle or static weapons for fighting.
- Keeps player in charge on teamSwitch to another unit; prevents leaving AI in charge to shout stupid orders that you need to cancel when you switch back to leader unit.
- Disables fatigue for AI in player's group and enables it for currently player-controlled unit (triggered on teamSwitch only); lets AI be able to keep up with the player.
- AI may rearm if low on ammo from nearby crates, vehicles, bodies or even friendlies rucks (eg ammo bearers).
- AI copy leader player's stance (configurable shortcut key to toggle this, default: Ctrl + Backspace)
Title: Re: ARMA 3
Post by: Jarhead0331 on July 09, 2018, 08:58:51 AM
...and another.

http://www.armaholic.com/page.php?id=23969 (http://www.armaholic.com/page.php?id=23969)

Quote
Description:
bCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an event-driven AI morale / skill system as well as many optional AI enhancements.

Highlights:

    Morale system driving dynamically AI behavour and skills.
    AI behaviour is affected by many environmental events (spotted enemies, explosions, bullets whizzling by, ricochets, wounds, casualties, ...).
    Modular mod architecture: optional features may be toggled on/off or tweaked at will.
    Reduced (excessive) AI firing accuracy.
    AI units proactively lay suppressive fire and suffer sensible morale / skill penalty when suppressed.
    Increased AI survivability: better use of cover, movement and suppressive fire lead to longer firefights.
    Player led AI units require far less micro-management on the battlefield.


Features:

    bCombat core features include:
        Full-featured morale system: morale affects both AI behaviour and combat effectiveness. AI will act aggressively or passively depending on circumstances.
        Event driven AI behaviour: any environmental events such as enemies inbound, heard gunfire, suppressive fire, nearby explosions and ricochets or casualties have an effect on AI behaviour.
        Real-time suppression effects: bCombat relies on (included) bDetect framework for accessing real-time ballistic information on any bullets flying by on the battlefield.
        Automatic, gunfire aware stance handling: units will crouch, sprint or go prone according to situation
        Enhanced fire & movement routines
    Optional (toggleable) features include, as of v0.15:
        Custom move to cover behaviour
        Aggressive return fire / fire back behaviour
        Mutual covering behaviour
        Suppressive fire behaviour
        Specialized suppressive / overwatch behaviour
        Custom fleeing behaviour
        Surrendering behaviour
        CQB enhancements
        Enhanced hearing: units do hear gunfire and explosions at distance
        Investigate behaviour: units alerted by casualties or gunfire may move to nearby places to investigate enemy presence
        Enhanced grenade throwing: very short to long distance, includes blind throwing over obstacles
        Smoke grenade throwing
        Automatic formation tightening feature
        Faster movement feature
        Friendly fire damage capping
        Custom damage multiplier
        And more ...


All this is delivered pre-configured and ready to go, while it can be tweaked at will via its own configuration file (config.sqf).
Title: Re: ARMA 3
Post by: Jarhead0331 on July 09, 2018, 09:04:34 AM
...and finally,

http://www.armaholic.com/page.php?id=25381 (http://www.armaholic.com/page.php?id=25381)

Quote
Description:
AI Modification: Faster, Smarter, and Deadlier AI.

Vcom AI 3.0 is an AI overhaul modification (Script or Mod) that aims to change the feel of combat in a PvE environment.

What does Vcom AI 3.0 offer?

Optimizations

For starters, Vcom AI 3.0 offers a noticeable increase of performance over its older counter-part, Vcom AI 2.81.

Functions on a group based FSM system, instead of an individual AI system. Allowing for better FPS, control, and cohesion with AI.

Removed fluff and unnecessary code from Vcom AI 2.81, making the mod/script much more focused.

Customization

Use the Userconfig file to modify Vcom AI to your liking, or if CBA is running you can modify the settings in-game and on the fly.

Advanced AI Direction and Threats

-AI will clear garrisoned buildings

-AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

-AI move dynamically from cover to cover while following waypoints

-AI will call for on-map artillery for support

-AI will call for reinforcements proportional to the enemy threat

-AI will garrison structures temporarily in combat, if able

-AI will look for nearby static weapons to man

-AI will automatically deploy/pack static weapons

-AI will use satchels to drop buildings, or setup traps for enemies

-AI will use mines to on roads, in buildings, or wherever, to stop enemy movement

-AI will change formations depending on the environment

-AI will attempt to heal themselves or others when out of combat

-AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low

-AI will steal empty or unlocked vehicles

-AI have a chance to ragdoll when shot, causing them to fall over briefly

-AI have an enhanced ability to hear and respond to gunfire from a distance

-AI will respond differently from a weapon that is suppressed or not

-AI on a hold waypoint will garrison a structure indefinitely, or until provided another order

-AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!

-AI can have side based/classname based skill settings.

Ease of use

Vcom AI is easy to use. Install it, throw some units down, and go. It supports AI being spawned in dynamically, so there is no worry about needing to execute the code on every freshly spawned AI.

To manage specific AI group behaviors, simply use these commands listed below.

(group this) setVariable ["VCM_NOFLANK",true]; //This command will stop the AI squad from executing advanced movement maneuvers.
(group this) setVariable ["VCM_NORESCUE",true]; //This command will stop the AI squad from responding to calls for backup.
(group this) setVariable ["VCM_TOUGHSQUAD",true]; //This command will stop the AI squad from calling for backup.
(group this) setVariable ["Vcm_Disable",true]; //This command will disable Vcom AI on a group entirely.
(group this) setVariable ["VCM_DisableForm",true]; //This command will disable AI group from changing formations.
(group this) setVariable ["VCM_Skilldisable",true]; //This command will disable an AI group from being impacted by Vcom AI skill changes.

Quite frankly, having looked into this issue, most SP guys seem to be saying that the current state of the game has made drastic improvements to the AI since initial early access release. In other words, it has come a long way and a lot of people have stopped using the AI mods.
Title: Re: ARMA 3
Post by: Yskonyn on July 09, 2018, 10:17:28 AM
I appreciate the effort, JH.

I'll practise tonight and if I run into problems I'll try to make screenshots detailing the issue.
Title: Re: ARMA 3
Post by: Yskonyn on July 10, 2018, 06:03:44 AM
Here's what I think has been the major cause of my AI woes; I never used 'T' to call out targets as a commanding officer, but it looks like making your squad aware of targets you see increased their effectiveness plenty!
I can't believe I never figured that out before. But I always used to play relying on the AI of my squadmates to spot and engage targets. It looks like they need a little directing from their platoonleader. :)

I haven't figured out how to lay down suppressive fire. There is a menu option for it, but as far as I can see it doesn't do anything.
Title: Re: ARMA 3
Post by: Yskonyn on July 10, 2018, 06:52:13 AM
I completed Minotaur with two casualties in my squad.
I first took up an overwatch position on the south slope of the hill. My squad was then ordered to put fire down on the south side of the town and this drew quite a few insurgents towards the southern edge.
I then asked Alpha 11 to move in from the North and assault the town.
When the volume of fire began to increase from the insurgents I called Alpha 12 to move in from the East to meet the insurgents' fire head on.
After about 10 minutes of intense fire the volume of fire from them started to wither and we pushed into the town, securing it another few minutes afterward.
Truely great experience!  :bd:

Supressive fire does not work assigned to targets it turn out. You will have to assign an object or location on the terrain to enable it, like area fire, which makes sense.
I would have found it easier to be able to assign suppressive fire to targets (snapping to the terrain grid for example), but its not a big thing once you know.

Calling out targets helped a lot here too.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 10, 2018, 07:20:08 AM
All of the missions in that series are awesome...glad you liked it! Is Minotaur the one where you have BMP support? If not, that one is an intense experience too. Really feels like you are part of a government force fighting an insurgency.
Title: Re: ARMA 3
Post by: Yskonyn on July 10, 2018, 09:16:24 AM
No Minotaur is the one where you lead a platoon of 12 infantry and you can call in 2 platoons of infantry led by the AI from the flanks.

Update: I have now reverted to Voice Attack with the SpeakEasy profile, as well as the C2 mod.
It makes commanding units MUCH more easy, rewarding and realistic!

Find SpeakEasy here:
https://forums.bohemia.net/forums/topic/211074-speakeasy-voiceattack-profile/

C2 mod is in the Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=491016790&searchtext=c2
(You'll need one dependency)

C2 basically enhances your orders menu/hud so you can change formation, alter spacing and change stance on the fly using a HUD overlay mode. The system also intelligently works around objects and within buildings to quickly align and position your men at logical positions.

This coupled with the ease of voice command for selecting units and assigning teams makes the whole experience much more rewarding!
I can't believe why I haven't tried this before.
Title: Re: ARMA 3
Post by: Yskonyn on July 10, 2018, 04:09:59 PM
Played 'Centaur' to completion as well. No casualties!

Being able to command the BMP's to assist with the assault is freakin' awesome!
Title: Re: ARMA 3
Post by: Jarhead0331 on July 10, 2018, 04:46:10 PM
Quote from: Yskonyn on July 10, 2018, 04:09:59 PM
Played 'Centaur' to completion as well. No casualties!

Being able to command the BMP's to assist with the assault is freakin' awesome!

NO casualties? Wow. How did you pull that off? I got my ass handed to me in that one. I did pacify the objective, but there weren't many of us left.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 10, 2018, 09:45:42 PM
Been trying ARMA again myself, good times for sure....question though about waypoint indicator on the screen.  A lot of times I don't see it even though turned on and set on the map.  Do some scenarios just prevent you from using it and forcing you to use compass?
Title: Re: ARMA 3
Post by: Yskonyn on July 11, 2018, 02:08:26 AM
Quote from: Jarhead0331 on July 10, 2018, 04:46:10 PM
Quote from: Yskonyn on July 10, 2018, 04:09:59 PM
Played 'Centaur' to completion as well. No casualties!

Being able to command the BMP's to assist with the assault is freakin' awesome!

NO casualties? Wow. How did you pull that off? I got my ass handed to me in that one. I did pacify the objective, but there weren't many of us left.

I used Hammer 1, 2 and 3 as assault guns on the main road in the town running South to North. Hammer 2 got smoked by an AT emplacement, so I guess that should be regarded as a casualty.
But because it was an attached unit over which I have no detailed control I think its fair to ignore him in the tally; all my platoonmembers lived to fight another day!

I basically crossed the bridge after disembarking and secured the crossroad of the main road at high speed.
When I received control of Hammer I immediately moved them up to the crossroad and the parallel road west, both looking North.

A small assault by the enemy was launched but they didn't stand a chance.
I positioned one of my automatic weapons to cover the most western road and the hill, along with Hammer 2, while my other automatic weapon was placed to cover the main road to the North along with Hammer 1.

Then we slowly moved up and swept clean the town. Not particularly difficult, but I might just have been lucky.
Second try Hammer kept on driving over my dudes at full speed, so YMMV definately. 😁
Title: Re: ARMA 3
Post by: Grim.Reaper on July 11, 2018, 06:25:39 AM
That C2 mod is AWESOME....really helps with commanding the troops and simply LOVE the pre planning you can do from the map.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 11, 2018, 06:58:49 AM
^ive had c2 for a long time, but never used it. How do you use the HUD mode quickly and effectively? I seem to be having a hard time nailing that one down.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 11, 2018, 07:28:00 AM
Quote from: Jarhead0331 on July 11, 2018, 06:58:49 AM
^ive had c2 for a long time, but never used it. How do you use the HUD mode quickly and effectively? I seem to be having a hard time nailing that one down.

It does take a lot to get used to and I am still trying to figure out all the details of it.....especially when you are under fire.  It even took me a bit to figure out even how to bring up the HUD, the manual wasn't exactly clear on that.  Once I figured out the keystrokes for it, I have had pretty good luck using it.  Of course, not sure how effectively since I still get killed a lot:)

But I just press key to select what soldiers that I want (for example "4" to select everyone) and then use the various adjustment keys to change formation, spacing, facing, and stance.  I am not master tactician but when I do point them at a spot, they seem to reasonably make use of the environment around it which makes you not have to be overly precise.

Even before I get to that level of orders, I like using the map to lay out a plan of approach for each of my soldiers so I don't have to micro manage them all the time.

Still need to play with the wheel options yet, but this is a game changer at least for me since I am really bad at micro managing everyone.  Soon I plan to break out voiceattack and see if it can even make things better for me.
Title: Re: ARMA 3
Post by: Yskonyn on July 11, 2018, 09:03:33 AM
I use it like this:

First I divide my team in an fire element and a movement element.
Fire is red, movement is blue.

I hold TAB to pull up the HUD.
RMB on the coloured cube for team to get the marker to show.
Then SHIFT mousewheel to change formation and alignment.
SPACE to commit.

The advantage of C2 alignment is that the AI gets triggered to watch a certain area from within the formation, making it easier to create positions of mutual support and backside cover.

Its still a little cumbersome when you're under fire, but I always try to get a good cover position for my player soldier. Using the command camera (dot) and zooming out (numpad minus and plus) often gives you enough time and room to order your men around.

I already see that the more I use C2 the faster I can command.
Title: Re: ARMA 3
Post by: MengJiao on July 13, 2018, 12:02:55 AM
Quote from: MengJiao on June 12, 2018, 09:46:55 PM
Quote from: MengJiao on June 12, 2018, 12:53:44 PM
[

More Green Howards in Normany:

Green Howards: virtual bayonet charge:

Title: Re: ARMA 3
Post by: Jarhead0331 on July 31, 2018, 10:49:55 AM
Pretty cool mod...

Title: Re: ARMA 3
Post by: WallysWorld on August 01, 2018, 09:11:20 AM
Big 3 GB update today on Steam for ARMA 3. It's the 1.84 update that was released. I was wondering why over 16 GB of disk space was eaten up by something and it was this update once expanded.

SUMMER "ENCORE" UPDATE

We'll deploy our next platform update (version 1.84) somewhere in July. This will contain various engine and platform fixes, but also a completely new set of free assets. Specifically, our Jets co-developers BRAVO ZERO ONE Studios wanted to celebrate the one-year anniversary of Jets DLC by releasing a few cool additions that will be available for free to everyone who owns Arma 3:

    "USS Liberty" Destroyer Ship
        The NATO carrier strike group has a new addition; a destroyer-class ship with detailed interiors and new naval fire-support options. It's also capable of launching/recovering small naval vessels and helicopters. The USS Liberty is a static object that can be placed around the map via the Scenario Editor.
    "MIM-145 Defender" SAM System & "AN/MPQ-105" Radar System
        A stationary missile system used by NATO forces that presents a beyond-visual-range threat to even the most modern of aircraft. It can make use of the Data Link via the AN/MPQ-106 radar system.
    "S-750 Rhea" SAM System & "R-750 Cronus" Radar System
        CSAT's variant of a stationary long-range surface-to-air missile (SAM) system capable of engaging aerial targets from beyond-visual-range. It works in tandem with the R-750 Cronus radar system connected via the Data Link.
    Anti-Radiation Missiles & Small Diameter Guided Bomb
        Both NATO and CSAT receive new anti-radiation missiles, which are designed to auto-lock on ground targets that have their active radar sensor switched on. NATO fighter jets can also be equipped with new, relatively small, air-to-surface precision-guided bombs.

On top of that, our designers have been reviewing and improving all of the official Arma 3 scenarios and campaigns released so far. As you know, the game has changed a lot after its initial release, and we want to make sure that also our 'older' playable content makes optimal use of all the freshly introduced assets and gameplay features. You should see many of these changes to the playable content included in the 1.84 update.
Title: Re: ARMA 3
Post by: Lowenstaat on January 22, 2019, 10:46:33 PM
Today I ran across this interesting video essay about Operation Flashpoint, ARMA, Bohemia Interactive, and Codemasters. I thought some of you might enjoy it, too, especially if you've played the older titles.

Title: Re: ARMA 3
Post by: mbar on January 23, 2019, 08:53:58 AM
Thanks! put it on my watch later list.
Title: Re: ARMA 3
Post by: Bardolph on January 23, 2019, 11:33:47 PM
That was pretty cool, and nearly made me install OFP. This new computer is the only one I've owned since 2001 that hasn't had OFP installed on it. So far.

Title: Re: ARMA 3
Post by: Jarhead0331 on January 24, 2019, 07:47:59 AM
One of the greatest games, and game series of all time in my opinion.  Also, Bohemia is one of the greatest developers of all time. The amount of ongoing support, love and free content they provide for their community is second to none.
Title: Re: ARMA 3
Post by: Dammit Carl! on January 24, 2019, 10:55:26 AM
I need to carve out a couple of months for just solely Arma related activities - too smitten with things like Insurgency/Day of Infamy/Insurgency Sandstorm/RO2/RS2/etc. as they hit my sweet spot of "just complicated enough for me" yet action-packed.

Need to apply myself better.
Title: Re: ARMA 3
Post by: jomni on January 24, 2019, 05:29:37 PM
Quote from: Lowenstaat on January 22, 2019, 10:46:33 PM
Today I ran across this interesting video essay about Operation Flashpoint, ARMA, Bohemia Interactive, and Codemasters. I thought some of you might enjoy it, too, especially if you've played the older titles.


A discerning player will know that Dragon Rising / Red River is not a real Operation Flashpoint game and just riding on the name. I had it before and it feels like Battlefield or CoD. ARMA feels the same as the original Op Flashpoint.
Title: Re: ARMA 3
Post by: Jarhead0331 on January 24, 2019, 05:55:23 PM
^I enjoyed Dragon Rising/Red Rising and would not put them in the same category as a COD or a Battlefield. Still, not a true successor or sequel to the original OFP, but still worth a complete play through.
Title: Re: ARMA 3
Post by: jomni on January 24, 2019, 06:05:34 PM
Quote from: Jarhead0331 on January 24, 2019, 05:55:23 PM
^I enjoyed Dragon Rising/Red Rising and would not put them in the same category as a COD or a Battlefield. Still, not a true successor or sequel to the original OFP, but still worth a complete play through.

Yup I had them all, and played them all back in the days.
Title: Re: ARMA 3
Post by: HoodedHorseJoe on January 25, 2019, 05:11:32 AM
Quote from: Jarhead0331 on January 24, 2019, 05:55:23 PM
^I enjoyed Dragon Rising/Red Rising and would not put them in the same category as a COD or a Battlefield. Still, not a true successor or sequel to the original OFP, but still worth a complete play through.

Yeah me and my friend had some brilliant times on DR/RR on the Xbox 360. It was the first time we'd played a more hardcore shooter like that and it was a blast.
Title: Re: ARMA 3
Post by: Pete Dero on January 25, 2019, 05:40:54 AM
Modders have created large parts of Operation Flashpoint in Arma 3 :

https://steamcommunity.com/sharedfiles/filedetails/?id=734164380

https://steamcommunity.com/sharedfiles/filedetails/?id=761065383

https://steamcommunity.com/sharedfiles/filedetails/?id=756113314

Most require the Community Upgrade Project mod : https://steamcommunity.com/workshop/filedetails/?id=583575232
and RHS mod : https://steamcommunity.com/workshop/filedetails/?id=843770737
Title: Re: ARMA 3
Post by: Hofstadter on January 25, 2019, 08:50:07 AM
Oh my god downloading those first chance I get.

Red River pissed me off. I loved OFP as a kid, but then I got Dragon rising on thr xbox, played for half an hour and was just like...wtf is this?!
Title: Re: ARMA 3
Post by: Bardolph on January 25, 2019, 05:54:00 PM
Thanks Pete, didn't know those were available. Been playing a lot of KoTH on the "official" Malden remake but it just ain't the same with the Mediterranean environment. Still, have had some weird nostalgia moments when I recognize some place we are fighting as someplace I have fought 20+ years ago lol.
Title: Re: ARMA 3
Post by: Apocalypse 31 on January 26, 2019, 01:39:10 AM
Quote from: Jarhead0331 on January 24, 2019, 07:47:59 AM
One of the greatest games, and game series of all time in my opinion.  Also, Bohemia is one of the greatest developers of all time. The amount of ongoing support, love and free content they provide for their community is second to none.

Seriously, the fact that ArmA is 6 years old and still being widely played, supported, and still developed is amazing.

It's such a nice change from the Ubisoft and EA model of pumping out games then completely abandoning them 6 months later.

If they could learn how to optimize their game and learn how to program AI / AI control like Steel Beasts
Title: Re: ARMA 3
Post by: JasonPratt on February 25, 2019, 01:42:42 PM
Disclaimer 1: not my video. (Part of a popular clique of internet humor-gamers, including "iSorrow", "Valefisk", and "the Spiffing Brit" -- but this is "Rimmy".)

Disclaimer 2: I don't recommend drinking something while watching this. Except maybe alcohol.

Disclaimer 3: I have no experience with the "Only War" mod, or even ArmA3 for that matter, and I don't know where to find it.

Having said all that... I present... a bunch of goofballs trying to have a serious Arma match as Imperial Guards and Space Marines.

Title: Re: ARMA 3
Post by: JasonPratt on February 25, 2019, 01:44:27 PM
There are a few more of these, from earlier to latest:





Most recently, the Tau....

Title: Re: ARMA 3
Post by: JasonPratt on March 05, 2019, 04:01:43 PM
A new Cadian ARMA3 video!

Title: Re: ARMA 3
Post by: JasonPratt on March 07, 2019, 03:54:29 PM
Ya knew it wuz commin, gitz!

Title: Re: ARMA 3
Post by: JasonPratt on March 17, 2019, 07:24:14 PM
The Immortal Ho Chi Minh rises! -- like a cowardly Ra's Al Ghul!

Title: Re: ARMA 3
Post by: Jarhead0331 on April 27, 2019, 06:37:16 PM
New user created content coming out on Monday. Looks impressive.

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ (https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/)
Title: Re: ARMA 3
Post by: Toonces on April 28, 2019, 11:40:37 AM
Wow, there's a lot to like there! 
Title: Re: ARMA 3
Post by: Pete Dero on April 29, 2019, 12:19:53 PM
Quote from: Jarhead0331 on April 27, 2019, 06:37:16 PM
New user created content coming out on Monday. Looks impressive.

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ (https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/)

Released : 18 € or $20

Title: Re: ARMA 3
Post by: Dammit Carl! on April 29, 2019, 12:42:09 PM
Sweet!
Title: Re: ARMA 3
Post by: Jarhead0331 on April 30, 2019, 01:10:53 AM
The mission briefings are fantastic...the best I have seen in any ARMA scenario.
Title: Re: ARMA 3
Post by: MikeGER on April 30, 2019, 09:28:44 AM
...personally i am missing the iconic Marder A1 or maybe A2 (if 1984-1989) IFV ?

but because it looks like the developers tried to be historical accurate to the point, its possible that in that exact timeframe and especially that part of the frontline the Bundewehr units there were not equipped with Marders and only with M133 instead.
Title: Re: ARMA 3
Post by: Jarhead0331 on April 30, 2019, 09:59:23 AM
It takes place in 1983.
Title: Re: ARMA 3
Post by: Grim.Reaper on April 30, 2019, 04:50:53 PM
Any impressions?  Mostly curious how many of the missions are infantry based....I am not really good with vehicles so much prefer sticking to infantry.  Tempted...
Title: Re: ARMA 3
Post by: al_infierno on April 30, 2019, 06:50:06 PM
New content looks very cool, if rough around the edges.  I hear the map is huge and has tons of fully detailed enter-able buildings.  Will pick this one up for sure.
Title: Re: ARMA 3
Post by: Grim.Reaper on May 05, 2019, 06:28:24 PM
Still torn on this, seems to be getting some tough feedback....also, saw the following below which is from one of the developers of the content....has me a little concerned if this will be improved/supported if there is potential disagreements going on.  Anyone playing it yet with thoughts?

(https://i.imgur.com/s9HO6bg.png)
Title: Re: ARMA 3
Post by: Jarhead0331 on May 05, 2019, 06:43:06 PM
^That is really off-putting to read. I can't think of any developer that has shown more support, dedication and loyalty to their game and fans than BI. Their consistent support and improvement of their products and love to their modding community is second to none. This makes those comments very curious to me and I find them hard to believe. There is usually more than one side to any argument.

Otherwise, I am enjoying the DLC. The briefings are very well done and the missions are good too, albeit challenging. The second mission is a real slog so far.
Title: Re: ARMA 3
Post by: Grim.Reaper on May 05, 2019, 06:56:07 PM
Quote from: Jarhead0331 on May 05, 2019, 06:43:06 PM
^That is really off-putting to read. I can't think of any developer that has shown more support, dedication and loyalty to their game and fans than BI. Their consistent support and improvement of their products and love to their modding community is second to none. This makes those comments very curious to me and I find them hard to believe. There is usually more than one side to any argument.

Otherwise, I am enjoying the DLC. The briefings are very well done and the missions are good too, albeit challenging. The second mission is a real slog so far.

Thanks, appreciate the feedback, leaning towards getting it.  Do you know how many of the missions are pure infantry?  I am not great with vehicles so not sure if would be too hard for me.

No idea whether the comments are true or not, but the fact the developer went public (unless this is fake news), can't imagine it will help their relationship and just wonder how they will be able to work together in supporting it.
Title: Re: ARMA 3
Post by: Jarhead0331 on May 05, 2019, 07:34:17 PM
No idea about overall mission content. The first mission is a nice infantry assault on a town supported by some APCs...the second mission, though, already places the player in the role of commanding a tank platoon and it's packed with enemy tanks, BMPs, anti-tank infantry and pretty much anything else that can give a tanker a bad day, so be warned. Difficulty ramps up fast.
Title: Re: ARMA 3
Post by: al_infierno on May 05, 2019, 10:43:48 PM
I'm inclined to think that going on Discord and airing grievances about BI (including details of the agreement they made) isn't the optimal way to resolve the issue. 
Title: Re: ARMA 3
Post by: Jarhead0331 on May 23, 2019, 08:21:18 PM
Not sure how I feel about this...

Title: Re: ARMA 3
Post by: Destraex on May 24, 2019, 12:42:57 AM
NOt much different to the original armalll really. Fantasy future units. Its why i own it and have barely played it. Then they do a tiny bit of thr cold war and expect me to bite.
Title: Re: ARMA 3
Post by: Jarhead0331 on May 24, 2019, 04:09:46 AM
Quote from: Destraex on May 24, 2019, 12:42:57 AM
NOt much different to the original armalll really. Fantasy future units. Its why i own it and have barely played it. Then they do a tiny bit of thr cold war and expect me to bite.

You're of course absolutely entitled to your opinion, but that's pretty absurd. Calling the units in the base game from the original campaign "fantasy" is a bit of a stretch. It's very near future. It's not like they are using laser guns and flying around on hover boards.

If you want to not play the greatest military sandbox ever created because it's too "sci-Fi" that's cool, but it's entirely your own loss.

that being said, with respect to this new DLC...your criticism might prove to be much more valid. We'll just have to see how "far" they take it.  ???
Title: Re: ARMA 3
Post by: Dammit Carl! on May 24, 2019, 07:02:18 AM
Cool!

E.T. eat RPG! 
Title: Re: ARMA 3
Post by: mbar on May 24, 2019, 07:46:51 AM
Get to Da CHOPAAHHHHHH!
Title: Re: ARMA 3
Post by: Dammit Carl! on May 24, 2019, 08:35:17 AM
Quote from: mbar on May 24, 2019, 07:46:51 AM
Get to Da CHOPAAHHHHHH!

"I ain't got time to bleed." (expels 'baccer spit)

Title: Re: ARMA 3
Post by: W8taminute on May 24, 2019, 09:35:12 AM
"You give up our position...one more time and I'll make you bleed.  Real bad."
Title: Re: ARMA 3
Post by: Jarhead0331 on May 24, 2019, 09:36:05 AM
"What's got Gusington so spooked?"
Title: Re: ARMA 3
Post by: mbar on May 24, 2019, 10:08:09 AM
" 'Cause it's different than us, see? 'Cause it's from outer space. What do you want from me?"

oops different movie
Title: Re: ARMA 3
Post by: Dammit Carl! on May 24, 2019, 11:02:18 AM
"Welcome to Earf!"
Title: Re: ARMA 3
Post by: JasonPratt on May 26, 2019, 06:07:54 PM
I for one welcome the new upgrades this will surely provide for the Warhammer 40K mods!  :bd:
Title: Re: ARMA 3
Post by: Jarhead0331 on June 21, 2019, 02:40:28 PM


The extraterrestrial stuff might not be to everyone's liking, but some of the other new features seem cool, like the CBRN and electronic warfare options. I like the look of the Lavonian military too.   
Title: Re: ARMA 3
Post by: Yskonyn on June 22, 2019, 10:42:47 AM
Yeah the features and assets are very cool, but I don't have warm feelings for the sci-fi story. Still I am going to get it. :)
Title: Re: ARMA 3
Post by: jomni on June 22, 2019, 06:38:33 PM
Hehe. They talk about aliens but didn't reveal any assets in the overview. Quite cool marketing.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 24, 2019, 01:21:17 PM
So I had a revelation this weekend...

I was youtube surfing when I came across an old video discussing helicopter flight in ARMA 3. The guy who made the video was probably the best damn ARMA 3 helo pilot I have ever seen. This guy was zooming nap of the earth and could land on a dime with pinpoint precision. The trick, other than practice, practice, practice, seemed to be foregoing the temptation to use a HOTAS and to just stick with keyboard and mouse control. I was skeptical at first, but within 5 minutes and a couple of landings....DAMN!

All this time flying with a stick and throttle, I was having to rely on auto-hover to get reasonable control in order to nail a safe landing. With the keyboard and mouse, I was zooming into hot LZs and deploying troops in relative comfort and safety in minutes.

Amazing...
Title: Re: ARMA 3
Post by: Yskonyn on June 24, 2019, 02:41:44 PM

You do realise you just admitted being a huge noob.  :hug:  ^-^
Title: Re: ARMA 3
Post by: Jarhead0331 on June 24, 2019, 03:36:50 PM
Quote from: Yskonyn on June 24, 2019, 02:41:44 PM

You do realise you just admitted being a huge noob.  :hug:  ^-^

Perhaps...but I like to think I'm just stubborn. When I fly, I typically want a HOTAS. its a difficult preference to overcome. 
Title: Re: ARMA 3
Post by: Yskonyn on June 24, 2019, 04:05:01 PM
I know what you mean, man. I had that with Battlefield.  :2funny:
Title: Re: ARMA 3
Post by: SirAndrewD on June 24, 2019, 04:35:48 PM
The HOTAS in ARMA is awful.

I've heard whispered legends, spoken in very hushed tones, that you can get the HOTAS to work right with a lot of tweaking of custom profiles with dead zones and sensitivity properly calibrated.  But I've never achieved this.

Or you can just go right in and be fine with mouse and keyboard. 

I've just never had the time or patience to calibrate the HOTAS to even be more than slightly functional in ARMA.
Title: Re: ARMA 3
Post by: jomni on June 24, 2019, 08:56:43 PM
Quote from: Jarhead0331 on June 24, 2019, 01:21:17 PM
So I had a revelation this weekend...

I was youtube surfing when I came across an old video discussing helicopter flight in ARMA 3. The guy who made the video was probably the best damn ARMA 3 helo pilot I have ever seen. This guy was zooming nap of the earth and could land on a dime with pinpoint precision. The trick, other than practice, practice, practice, seemed to be foregoing the temptation to use a HOTAS and to just stick with keyboard and mouse control. I was skeptical at first, but within 5 minutes and a couple of landings....DAMN!

All this time flying with a stick and throttle, I was having to rely on auto-hover to get reasonable control in order to nail a safe landing. With the keyboard and mouse, I was zooming into hot LZs and deploying troops in relative comfort and safety in minutes.

Amazing...

Is this basic or advanced flight model (helicopters DLC)?
Title: Re: ARMA 3
Post by: Jarhead0331 on June 24, 2019, 09:16:31 PM
^advanced with dlc.
Title: Re: ARMA 3
Post by: jomni on June 25, 2019, 02:33:58 AM
Quote from: Jarhead0331 on June 24, 2019, 09:16:31 PM
^advanced with dlc.

Wow! I should try it. I remember configuring my hotas for this but too lazy to use it after a long hiatus. Keyboard and mouse sounds appealing.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 25, 2019, 06:11:42 AM
It's crazy how much of a difference it makes....give it a shot.
Title: Re: ARMA 3
Post by: Grim.Reaper on June 25, 2019, 06:42:58 AM
Probably the wrong spot to discuss, but what the heck since it was mentioned how much better mouse and keyboard control is.....

Up until recently, I largely used a standard mouse, nothing fancy just some typical microsoft mouse that really had nothing special about it.  When my old mouse died, decided to try out a "gaming" mouse, although I was skeptical I would get the value out of it since they are much more expensive.  But I have to say, has been a really good experience so far, much more precision and ease of use compared to a standard mouse.....even has some other buttons and such, which I haven't really tried yet.  Just feels like it responds and glides more easily.....other more expensive gaming mouses even had more bells and whistles, might try those the next time.

Shamed to admit, I even bought the remastered Sniper 2 (this version not really much different) game that I already completed and have been using it as a trial.....wow....much different then my old mouse.  I can quickly acquire and snap to targets for precise shots....maybe I am just getting better at games like that vs the mouse itself, but felt a lot different for me.  As the enemy horde approached me, just easily swung to each target and just felt better.  Used in other games too, same general feeling.

The exact model of mouse I have is escaping me, but it is made by Corsair and received decent reviews for an average gaming mouse.
Title: Re: ARMA 3
Post by: W8taminute on June 25, 2019, 07:46:12 AM
I agree with you.  Last year I picked up a Corsair gaming mouse and noticed a big difference from my old standard mouse.  You can even control the speed at which the cursor moves by clicking a couple of buttons on the mouse itself.  The one I got is a slightly older version of what you can currently get at Best Buy.

https://www.bestbuy.com/site/corsair-m65-rgb-elite-wired-optical-gaming-mouse-black/6296530.p?skuId=6296530
Title: Re: ARMA 3
Post by: Grim.Reaper on June 25, 2019, 07:50:51 AM
I am pretty sure this is the one I have, they all look alike:)

https://www.bestbuy.com/site/corsair-glaive-wired-optical-gaming-mouse-with-rgb-lighting-aluminum/5809102.p?skuId=5809102
Title: Re: ARMA 3
Post by: W8taminute on June 25, 2019, 07:53:35 AM
^That's a nice one too.  I've seen that model at the store.  I like the price too.  Might have to get that for my travel laptop. 
Title: Re: ARMA 3
Post by: Grim.Reaper on June 25, 2019, 07:57:39 AM
Quote from: W8taminute on June 25, 2019, 07:53:35 AM
^That's a nice one too.  I've seen that model at the store.  I like the price too.  Might have to get that for my travel laptop.

Yep, especially when on sale....usually in the $60's but on sale now.....think I got on sale for around $45 when I picked it up a month or so ago.  Have to admit I also got suckered into a special gaming mouse pad from Amazon too:)  Maybe placebo, but this surface is pretty slick and and feels better then my old....I am sure its just me justifying the purchase:)
Title: Re: ARMA 3
Post by: W8taminute on June 25, 2019, 09:34:55 AM
Quote from: Grim.Reaper on June 25, 2019, 07:57:39 AM
Quote from: W8taminute on June 25, 2019, 07:53:35 AM
^That's a nice one too.  I've seen that model at the store.  I like the price too.  Might have to get that for my travel laptop.

Yep, especially when on sale....usually in the $60's but on sale now.....think I got on sale for around $45 when I picked it up a month or so ago.  Have to admit I also got suckered into a special gaming mouse pad from Amazon too:)  Maybe placebo, but this surface is pretty slick and and feels better then my old....I am sure its just me justifying the purchase:)

Haha!  I tell myself the same thing every time I buy something from Best Buy or Amazon. 
Title: Re: ARMA 3
Post by: Toonces on June 25, 2019, 10:14:19 AM
Quote from: Jarhead0331 on June 24, 2019, 01:21:17 PM
So I had a revelation this weekend...

All this time flying with a stick and throttle, I was having to rely on auto-hover to get reasonable control in order to nail a safe landing. With the keyboard and mouse, I was zooming into hot LZs and deploying troops in relative comfort and safety in minutes.

Amazing...

I just died inside a little.   :'(
Title: Re: ARMA 3
Post by: Redwolf on June 28, 2019, 08:19:08 AM
Realistic helicopter control is very challenging. I have pretty high-end pedals for car racing, and they do no good for helicopter flying in other sims.

When users only have keyboard and mouse realistic control is out the window anyway, so you dial down the realism until people can do it with mouse and keyboard. Fine-tuning the realism versus challenge versus capabilities of the user's hardware is difficult, and probably gets crewed up most of the time.
Title: Re: ARMA 3
Post by: Thomm on July 11, 2019, 03:06:08 AM
Have bought ARMA 3 in 2019 after not having played FPS for more than ten years.

Started the campaign on "Veteran" (the default setting?) and fought my way through the first half like that. Then I realized that I could change the difficulty to Recruit during the campaign, and did so, because I am not a masochist and I do not want to use (I avoid the word 'waste' here) more time than necessary to complete the campaign. Which is the end goal for me and this game. Navigating around on the island using map, compass and landmarks was a nice challenge until then, as I have to admit.

What I actually wanted to describe was the following situation:

Close to the end of the one mission where you have to clear a vehicle depot in order to prep it for an artillery strike, I was left with a hostile Ifrit and no AT weapon. I tried to throw grenades at it (which worked earlier on a similar vehicle), but could not scratch it. I was shielded from the Ifrit by a building, but as soon as I peeked around the corner it shot me instantly. 

After several fruitless attempts, I remembered having a demolition charge in my inventory. So I threw a green smoke grenade close to the Ifrit, waited for the smoke cloud to form, then ran up to the vehicle and put my demolition charge next to it. Ran away and hid in a building. Boom! No more Ifrit!

Since then, I do not leave base without smoke grenades any more!

Best regards,
Thomm
Title: Re: ARMA 3
Post by: Huw the Poo on July 11, 2019, 07:53:29 AM
Having also recently bought Arma 3, I have to say you're a better man than me if you got through that shitty UAV mission.  That's the point where I ragequit and switched to multiplayer.
Title: Re: ARMA 3
Post by: Thomm on July 11, 2019, 10:04:55 AM
Quote from: Huw the Poo on July 11, 2019, 07:53:29 AM
Having also recently bought Arma 3, I have to say you're a better man than me if you got through that shitty UAV mission.  That's the point where I ragequit and switched to multiplayer.

The key to this mission is to check the map! It gives you a fairly good estimate about where the spotters are. After I figured that out, I found them on the next attempt. Also, I think there is a thermal imaging mode for the drone, which should make things easier!

I do not know whether it was this mission or not, but there was one mission which I had to end with the 'endmission' cheat because some triggers stop working as soon as the squad leader gets killed. It is strange that bugs like this are still present in the game so many years after release.

I do not really have time to play video games any more, so finishing the campaign gives me an attainable goal after which I will hopefully find the strength to uninstall the game.

Best regards,
Thomm
Title: Re: ARMA 3
Post by: Jarhead0331 on July 11, 2019, 10:19:11 AM
the beauty of ARMA 3 is that it is a fantastic military sandbox. The campaigns have never been the selling point. They are used more to demonstrate the scope and scale of the game world and the equipment and units available to play with. None of the ARMA games can compete with the campaign from the original Operation Flashpoint, so if you go into it expecting that level of depth and drama, you'll likely be left disappointed.

The fun is really had in the editor, in playing scenarios designed and built by great modders, in tinkering with the uncountable thousands of mods, some of which exceed even the capabilities of the official developers, and for some, playing MP.

I guess the point I'm trying to make is, try not to judge the entire game on the campaign experience. I enjoyed the campaigns overall, but definitely had frustrations with some of the missions here and there.
Title: Re: ARMA 3
Post by: Huw the Poo on July 11, 2019, 12:17:28 PM
Quote from: Thomm on July 11, 2019, 10:04:55 AM
The key to this mission is to check the map! It gives you a fairly good estimate about where the spotters are. After I figured that out, I found them on the next attempt. Also, I think there is a thermal imaging mode for the drone, which should make things easier!

Mate, I watched a walkthrough so I even knew exactly where to look.  The stupid drone kept exploding for no discernible reason before I could even get to the spotters, no matter how quickly I tried to get there.  I guess it's bugged or something, but it drove me mental.

QuoteI guess the point I'm trying to make is, try not to judge the entire game on the campaign experience. I enjoyed the campaigns overall, but definitely had frustrations with some of the missions here and there.

Oh yeah, absolutely.  It was always going to be about the MP for me.  I just thought the campaign might prepare me for it.

It's all forgotten now.  I've found a really good server to play on and I'm enjoying the game at last. O0
Title: Re: ARMA 3
Post by: Thomm on July 12, 2019, 05:59:49 AM
"Air superiority" = Almost there!

The voices in my head lamenting "Oh no, 1 ... is down!" are slowly getting replaced by "MRAP, 200 meters, front!".  :crazy2:

They took my trusty Mk200 with scope and silencer, which was my best friend throughout so many missions, away from me without asking!

Currently I am stuck, because I cannot secure the LZ, presumably because a lone enemy soldier is hiding somewhere on the map. I am close to "endmission"-ing a second time.

Best regards,
Thomm



Title: Re: ARMA 3
Post by: Thomm on July 15, 2019, 06:47:56 AM
So. Finished the campaign and several stand-alone missions in 30-something hours. Then uninstalled to stop compulsive playing.

Final thoughts:

The endings of the campaign were disappointing. Nevertheless, I am happy that I supported BI, even if it was only with a few Euros.

I seem to recall that in the original Operation Flashpoint, there were many more possibilities for using own and enemy vehicles. In this campaign, I was able to use a RCWS once, and it ran out of ammo in a few seconds.

I was asking myself, is there any room for substantial improvement for this series, and I did not come up with anything obvious. So I watched a view relevant videos and they also did not have any truly revolutionary ideas. Maybe this is why there still is no ARMA 4?

The only thing that I came up with was a better collision detection between player and vegetation. Does any game actually do this (Quick research: Unreal Engine 4 goes into the right direction, but does not enforce contact strictly. Must be a penalty method)? A lot of immersion would be gained if plants would realistically move out of the way of the player, especially in a first-person game.

On the other hand, being spotted and shot at through vegetation was still a noticable problem.

Best regards,
Thomm


Title: Re: ARMA 3
Post by: Huw the Poo on July 15, 2019, 11:48:07 AM
Quote from: Thomm on July 15, 2019, 06:47:56 AM
The only thing that I came up with was a better collision detection between player and vegetation. Does any game actually do this (Quick research: Unreal Engine 4 goes into the right direction, but does not enforce contact strictly. Must be a penalty method)? A lot of immersion would be gained if plants would realistically move out of the way of the player, especially in a first-person game.

If I recall correctly, Horizon: Zero Dawn does this.

QuoteOn the other hand, being spotted and shot at through vegetation was still a noticable problem.

Yep, and this is something I've never seen a game get right.  It forces you to turn the fancy vegetation graphics off in games like these, so that you aren't at a disadvantage.
Title: Re: ARMA 3
Post by: Grim.Reaper on July 26, 2019, 05:57:27 AM
the alien contact dlc released yesterday....a little expensive for me right now, sure i'll pick up in some future sale
Title: Re: ARMA 3
Post by: JasonPratt on August 07, 2019, 10:45:35 AM
I was going to post Rimmy's play through the contact campaign, but I decided that would be too spoilery.

Please instead accept this video AAR of Warhammer 40k Space Finnish Russians facing Iron Warriors in a winter Chernarus. This heavy fire is from Valhalla, with love.

Title: Re: ARMA 3
Post by: JasonPratt on August 25, 2019, 03:48:03 PM
Rimmy invades a Pacific island with his US Marine players, against a Japanese team; Arma continues to be just amazing (and amusingly buggy).

Title: Re: ARMA 3
Post by: MengJiao on August 29, 2019, 09:15:55 PM
Quote from: JasonPratt on August 25, 2019, 03:48:03 PM
Rimmy invades a Pacific island with his US Marine players, against a Japanese team; Arma continues to be just amazing (and amusingly buggy).


  I looked at Viliers Bocage from the point of view of some of the Rifle Brigade trying to get out of town:

Title: Re: ARMA 3
Post by: MengJiao on August 30, 2019, 01:07:33 PM
Quote from: MengJiao on August 29, 2019, 09:15:55 PM
Quote from: JasonPratt on August 25, 2019, 03:48:03 PM
Rimmy invades a Pacific island with his US Marine players, against a Japanese team; Arma continues to be just amazing (and amusingly buggy).


  I looked at Viliers Bocage from the point of view of some of the Rifle Brigade trying to get out of town:

  Fixed a Tank Problem:

Title: Re: ARMA 3
Post by: MengJiao on August 30, 2019, 09:38:06 PM
Quote from: MengJiao on August 30, 2019, 01:07:33 PM

  Fixed a Tank Problem:

More Trouble with Tanks:

Title: Re: ARMA 3
Post by: Jarhead0331 on August 31, 2019, 08:58:25 AM
What mods are you running for the WWII stuff?
Title: Re: ARMA 3
Post by: MengJiao on August 31, 2019, 09:50:54 PM
Quote from: Jarhead0331 on August 31, 2019, 08:58:25 AM
What mods are you running for the WWII stuff?

  All of the Faces of War and the Last Days of the Empire and all the CUPs and LTE compatability things plus UNSUNG and Indochina War to get some Israeli 1948 Negev atmosphere.  The Mods still have lots of weirdnesses such as which tanks are in which formations plus odd linguistic problems.


Title: Re: ARMA 3
Post by: MengJiao on August 31, 2019, 09:52:23 PM
Quote from: MengJiao on August 31, 2019, 09:50:54 PM
Quote from: Jarhead0331 on August 31, 2019, 08:58:25 AM
What mods are you running for the WWII stuff?

  All of the Faces of War and the Last Days of the Empire and all the CUPs and LTE compatability things plus UNSUNG and Indochina War to get some Israeli 1948 Negev atmosphere.  The Mods still have lots of weirdnesses such as which tanks are in which formations plus odd linguistic problems.

  Here's my Negev 1948 image:

Title: Re: ARMA 3
Post by: MengJiao on September 01, 2019, 10:44:53 PM
Quote from: MengJiao on August 31, 2019, 09:52:23 PM


  Here's my Negev 1948 image:

  Anda "things go wrong in the Balkans, 1941" image:

Title: Re: ARMA 3
Post by: MengJiao on September 02, 2019, 09:07:24 PM
Quote from: MengJiao on September 01, 2019, 10:44:53 PM


  Anda "things go wrong in the Balkans, 1941" image:

  And the Egyptian hell of the road to El Arish in 1949:
Title: Re: ARMA 3
Post by: MengJiao on September 07, 2019, 04:25:25 PM
Quote from: MengJiao on September 02, 2019, 09:07:24 PM


  In the South of France, the Forces of the Interior start going after trucks and Osttruppen:
Title: Re: ARMA 3
Post by: MengJiao on September 07, 2019, 10:02:02 PM
Quote from: MengJiao on September 07, 2019, 04:25:25 PM
Quote from: MengJiao on September 02, 2019, 09:07:24 PM


  In the South of France, the Forces of the Interior start going after trucks and Osttruppen:

  And elsewhere the Marine regiment of the French 2nd Armored gets rolling:


Title: Re: ARMA 3
Post by: W8taminute on September 08, 2019, 09:16:11 AM
Nice series of screenshots Meng.  Are these singleplayer missions or is this co-op multiplayer?
Title: Re: ARMA 3
Post by: MengJiao on September 08, 2019, 10:02:14 AM
Quote from: W8taminute on September 08, 2019, 09:16:11 AM
Nice series of screenshots Meng.  Are these singleplayer missions or is this co-op multiplayer?

These are all single player...basically I play in the editor.
Title: Re: ARMA 3
Post by: W8taminute on September 08, 2019, 03:08:39 PM
Quote from: MengJiao on September 08, 2019, 10:02:14 AM
Quote from: W8taminute on September 08, 2019, 09:16:11 AM
Nice series of screenshots Meng.  Are these singleplayer missions or is this co-op multiplayer?

These are all single player...basically I play in the editor.

Gotcha.  That's a good idea.
Title: Re: ARMA 3
Post by: JasonPratt on September 09, 2019, 02:00:07 PM
Don't know what mods they were using, but Rimmy and various friends played a Market-Garden map in Arma3 recently:



(Audio very NSFW, as usual.)
Title: Re: ARMA 3
Post by: MengJiao on September 09, 2019, 09:33:27 PM
Quote from: MengJiao on September 07, 2019, 10:02:02 PM


  And elsewhere the Marine regiment of the French 2nd Armored gets rolling:

  In contrast to an early patrol on Guadalcanal:

Title: Re: ARMA 3
Post by: al_infierno on September 10, 2019, 01:26:23 AM
Wargame review on the new DLC: https://www.wargamer.com/reviews/arma-3-contact/

Seems pretty underwhelming, but I'll play through it regardless.
Title: Re: ARMA 3
Post by: MengJiao on September 10, 2019, 07:38:33 AM
Quote from: al_infierno on September 10, 2019, 01:26:23 AM
Wargame review on the new DLC: https://www.wargamer.com/reviews/arma-3-contact/

Seems pretty underwhelming, but I'll play through it regardless.

   The signals thing sounds interesting -- but a little above the scale of ARMA at least for WWII (where signals intelligence would be used at the divisional level or above).  I guess knocking out the other side's listening posts could be an objective (like the Australians did at Thompson's Post during second El Alamien when they captured most of the DAK's signals experts one night).
Title: Re: ARMA 3
Post by: al_infierno on September 10, 2019, 03:05:30 PM
^ I do quite like the idea of that.  Great screenshots, btw -- moreso than the new DLC, they've been my inspiration to reinstall Arma 3 and load up some WW2 mods ;)
Title: Re: ARMA 3
Post by: Millipede on September 10, 2019, 03:17:05 PM
I imagine that this has already been asked but... what are the good WWII mods.
Thanks.
Title: Re: ARMA 3
Post by: MengJiao on September 10, 2019, 04:14:13 PM
Quote from: Millipede on September 10, 2019, 03:17:05 PM
I imagine that this has already been asked but... what are the good WWII mods.
Thanks.

  I got faces of war which seems to include the remains of forgotten fronts plus Last Days of the Empire.  I also ended up with whatever GIEST is (I think by getting Osttruppen) and also the Czech 1938 army which also covers Germans for 1938-1945.  You end up with a ton of maps and plenty of infantry in all kinds of uniforms and the focus varies widely.  You can't get the US 2nd Infantry Division for example, but you can get lots of weird Ukranian and Kazak units.  I'm not sure what I'd recommend exactly.  The  maps are a mixed lot and the equipment is spotty and redundant at the same time.
Title: Re: ARMA 3
Post by: Millipede on September 10, 2019, 04:19:30 PM
Excellent! Thank you very much. :notworthy:
Title: Re: ARMA 3
Post by: JasonPratt on September 11, 2019, 08:24:59 AM


"COME BACK! I WANT TO SELL YOU WEED!"  :hide:
Title: Re: ARMA 3
Post by: JasonPratt on October 02, 2019, 03:13:34 PM
"Glorrry, glory what a HELLUVA WAY TO DIE!"

Title: Re: ARMA 3
Post by: JasonPratt on October 20, 2019, 07:20:13 PM
"ENEMIES OF THE IMMORTAL EMPEROR: YOU HAVE COME HERE TO DIE!" -- Rimmy doing the Imperial superweapon speech from Dawn of War.

Title: Re: ARMA 3
Post by: Pete Dero on June 16, 2020, 09:17:42 AM
https://www.dsogaming.com/news/major-mass-effect-star-wars-mods-arma-3/

The Opposition Team has released two major mods for ArmA 3 on NexusMods. The first mod will get you into the universe of the Mass Effect. On the other hand, the second mod brings a huge number of models, weapons, ships, units and vehicles from all the Star Wars Episodes, stories and series.

Going into more details, Mass Effect Opposition will let you enjoy a cosmic adventure in the Mass Effect universe. Players will be carried across the galaxy, from the Protean Empire to the invasion of the Reapers in 2186. Players will fight in battle during the Krogan uprisings, and choose their side during the Morning War. Additionally, players will participate in the First Contact War and the Skyllian Blitz, repel the attack of the Geths on the Citadel and save the colonists from Collectors.

The Star Wars mod, on the other hand, adds 75+ weapons, 300+ uniforms, 12+ Alien races, 60+ Vehicles and Spaceships, 16+ Heroes, Force Lightning/Push/Jump /Heal, Lightsabers and 450+ Custom Objects. As such, and with this pack, players can create their own Star Wars scenarios in ArmA 3.

Do note that both Mass Effect Opposition requires CBA and Zombies and Demons. Star Wars Opposition also requires SWOP_ACE3, CBA and TASK_FORCE_RADIO. Also note that these mods are huge. The Mass Effect Total Conversion Mod is 3.1GB in size, whereas the Star Wars Mod is 6.6GB in size.


https://www.nexusmods.com/arma3/mods/21?tab=files
https://www.nexusmods.com/arma3/mods/20?tab=files
Title: Re: ARMA 3
Post by: Jarhead0331 on June 16, 2020, 09:27:31 AM
These have been around for a long time. The Star Wars one is very cool. I think I posted about it somewhere in the deep dark depths of this thread.

EDIT: it used to be available through the workshop on steam...is that no longer the case? For some reason, there is always so much drama and controversy surrounding star wars mods.
Title: Re: ARMA 3
Post by: Jarhead0331 on June 24, 2020, 12:40:37 PM
Looks like some nice new content for the Global Mobilization DLC...

Title: Re: ARMA 3
Post by: Dammit Carl! on June 24, 2020, 03:03:02 PM
Sweet!

Wonder how long before we get a full-on Fulda Gap '80s thing?  I would play the hell out of Arma on a server offering that sort of action.
Title: Re: ARMA 3
Post by: Toonces on June 24, 2020, 08:08:25 PM
How is Global Mobilization?  I haven't tried it yet.
Title: Re: ARMA 3
Post by: Dammit Carl! on June 25, 2020, 07:23:29 AM
Quote from: Toonces on June 24, 2020, 08:08:25 PM
How is Global Mobilization?  I haven't tried it yet.

The little bit that I've played with was nice.  Scenarios were scripted well enough and my squad-mates weren't brain dead AI.

Got sidetracked with other pursuits, so not much more than that, I'm afraid.

Title: Re: ARMA 3
Post by: MikeGER on June 27, 2020, 02:57:43 AM
...personally i am (still) missing the iconic Marder A1 or maybe A2 (if 1984-1989) IFV ?

the Gepard and the PAH1 chopper with HOT AT-missiles looks nice and are unique for that timeframe and theater 
Title: Re: ARMA 3
Post by: hellfish6 on June 27, 2020, 05:04:37 AM
I love the Luchs. One of my all time favorites. There's a mod out there (https://steamcommunity.com/sharedfiles/filedetails/?id=1128145626) that will bring Marders and Wiesels into the game, but it's finnicky and they aren't part of the Global Mobilization project.

Vehicle list:

- Trench Modules - Consists of modular parts for building trenches, can be found under Empty->Structures->RnT Structures
- Static GMW (No AI Vehicle) and Static GMW - AI
- Static MG3 (No AI Vehicle) and Static MG3 - AI
- LKW 5t mil gl KAT I transport (No AI Vehicle)
- LKW 5t mil gl KAT I fuel (No AI Vehicle)
- LKW 7t mil gl KAT I transport (No AI Vehicle)
- LKW 7t mil gl KAT I ammunition (No AI Vehicle)
- LKW 10t mil gl KAT I repair (No AI Vehicle)
- Mantis GDF-020
- Mantis Sensor
- SpPz 2A2 "Luchs" (No AI Vehicle)
- LKW leicht gl "Wolf"
- M120 Tampella
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- Fuchs 1A4 Infantry (No AI Vehicle)
- Fuchs 1A4 Infantry-Milan (No AI Vehicle)
- Fuchs 1A4 Engineers (No AI Vehicle)
- Fuchs 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
Title: Re: ARMA 3
Post by: Yskonyn on June 27, 2020, 09:48:23 AM
Nice, it has been on my radar for a while but finally bit the bullit with this sale.  :bd:
I know what I am going to be playing this evening.
Title: Re: ARMA 3
Post by: Skoop on June 27, 2020, 02:53:51 PM
There's all kinds of missions with Cold War vibe to download on the steam workshop that require this dlc.  So there's more than just the content that ships with it.
Title: Re: ARMA 3
Post by: Yskonyn on June 27, 2020, 05:05:59 PM
That's good to know!

Player a few missions of the campaign. What strikes me immediately is that the DLC map doesn't let shadows me cast on its mesh. It gives the world a very artificial look.
I noticed while looking at vehicles that their shadow actually is under the road and doesn't get cast on top of it.

I double checked with the official content and no such issue there.
Too bad, cause the missions themselves have been fun so far. Quality work.
Title: Re: ARMA 3
Post by: Toonces on March 03, 2021, 04:16:15 PM
'sup Team Grogheads.

I was looking for the old website that automatically created missions for ARMA 3 based on a few user parameters.  In my search I came across a dynamic mission creator called ALiVE.  I've been messing with it for a few hours today and it appears to be a very, very powerful mission creation tool.

From what I can tell, once you install it, when you open the editor it allows you to plop down objectives and opareas for each side, and an AI commander will spawn all of your troops and equipment and assign missions and such.  I've only scratched the surface (I mean, barely scratched it) and I'm liking what I see.  It allows me, the player, to quickly create a scenario and then jump in and let the AI run all of the heavy lifting. 

Theoretically this should work with a lot of the other mods like Unsung and RHS.  I've been trying to get it to work with the Global Mobilization mod this morning but it's not recognizing the new units.  I'm sure it's user error.

Anyway, if you're interested in playing ARMA 3 but don't want to tediously create missions in the editor, this seems like a good way to do it quickly.  There are a lot of parameters that can be adjusted to create all sorts of different missions.

It's available on the Steam Workshop.

This video does a great job of showing you a quick and dirty way to get up and running quickly.  It took me a few tries, but once I stopped trying to be creative and just follow the recipe it works exactly as advertised.

Note: what tripped me up repeatedly is when creating the Blufor objective.  Be sure to scroll down and change OPF_F to BLU_F.  He shows it in the video, but I didn't realize I had to scroll down and wasted a lot of time trying to figure out why the missions weren't working.

Title: Re: ARMA 3
Post by: hellfish6 on March 03, 2021, 08:45:55 PM
I also recommend the Dynamic Recon Ops and Dynamic Combat Ops missions. Quick and easy missions with simple but effective customization and randomization options. Also available for most terrains.
Title: Re: ARMA 3
Post by: Bardolph on March 03, 2021, 09:30:53 PM
Cool find Toonces, I keep meaning to get back into ARMA.

I think the site you were looking for was probably this one:

http://www.plannedassault.com

Not sure if it still works or not.
Title: Re: ARMA 3
Post by: Toonces on March 03, 2021, 11:02:27 PM
Planned Assault is indeed what I was looking for.  However, after going through a few more of the tutorials I am completely hooked on ALiVE.  I simply cannot believe I'm just now finding this mod.

I spent most of the day messing around with it trying to figure out what all it can do.  It is extremely powerful. 

It took me about 10 minutes to set up a dynamic mission on Altis.  I used NATO and CSAT.  I put NATO on an outpost with on-call CAS support, a single platoon with the mission to defend the base.  Then I gave CSAT two bases and two companies of soldiers with the mission to attack.  I can't believe how much fun it was.  I fought the mission until there were about 5 NATO left before I pretty much wiped out the CSAT forces.  Just incredibly cool.

There are additional modules you can put in to send troops into buildings, do recon and logistics drops, re-spawns, the possibilities are simply boggling.

I just downloaded the new UNSUNG mod and I'm going to spend the rest of the evening experimenting with it to see if I can set up a US listening post and an NVA attack on a Vietnam map.  I'll let you all know how it goes.

This is one of the best mods I've ever come across.
Title: Re: ARMA 3
Post by: Yskonyn on March 04, 2021, 04:20:26 PM
Impressive stuff, Toonces! I hadn't heard of it before either, but will have to take a loot now! Thanks!  :bd:
Title: Re: ARMA 3
Post by: Toonces on March 04, 2021, 08:54:29 PM
Honestly, the editor is kicking my ass a bit.

I've been trying to get it to work properly with the Global Mobilization DLC, but I just can't seem to get it to work consistently.

What I think is that some maps are properly "indexed" with military and civilian objectives that the ALiVE editor can see and work with.  These don't exist with the German map in Global Mob.  I've been trying for a day now to get custom objectives to work with no joy.  I did watch some tutorials, but doing it by trial and error has been frustrating, especially due to the long load times, and the need to keep referencing videos.

I'm going to shelve the fancy pants stuff and play with the stock stuff for a while and see if I can get a better handle on how the software works.  Like I said, there is an awful lot you can do with the ALiVE mod, but if you don't understand how it works (I don't) you can crash the game and otherwise break things.  I'm quite good at that.
Title: Re: ARMA 3
Post by: Jarhead0331 on October 26, 2021, 10:44:04 AM
New creator DLC announced...

Western Sahara

Quote
In this new DLC, you will take on the role of private military contractors and be deployed to a new desert sandbox terrain. Besides more content creation opportunities in the Arma 3 scenario editor, the Western Sahara DLC will offer several official scenarios and game modes to choose from. One of these is the open-world scenario "Extraction", which can be played in singleplayer or in co-op online multiplayer with up to four players. The scenario offers players the opportunity to serve as an operator for the ION Services private military company who are sent on a combat search and rescue mission after a war correspondent has been taken captive somewhere in the fictional war-torn desert province of Sefrou-Ramal.

Key features of the Western Sahara Creator DLC include:

Sefrou-Ramal Terrain (100 km2) - Composed of completely new assets, as well as upgraded structures and objects from Arma 2 and Arma 3, Sefrou-Ramal is a province in the northeast of fictional Argana and is characterized by flowing sand dunes and desert architecture.
Armed Forces - UNA peacekeepers, Sefrawi Freedom and Independence Army, Tura tribe insurgents, desert NATO forces, and the return of the private military company ION Services.
4 Weapons & 1 Static Weapon - IMIL GALAT and Velko R4 automatic rifle, SLR rifle, XMS bullpup rifle, and a fully remastered Arma 2 static weapon, the ZU-23 anti-air gun.
9 Vehicle Variants - New variants of existing Arma 3 vehicles such as the Zamak truck, AMV-7 Marshall Infantry Fighting Vehicle, Offroad pickup truck, and PO-30 Orca helicopter.
Equipment - A gun drone with a modular weapon attachment system, a portable ballistic shield, and a variety of masks like dust goggles, a military-style headset, a ballistic mask, and more.
Open-World Scenario: "Extraction" - Search for intel and clues to return a kidnapped war correspondent to safety in a sandbox scenario featuring dynamically randomized contracts, which can be played in both singleplayer and multiplayer co-op with up to 4 players.
Multiplayer Mode: "King of the Dunes" - An original spin on the popular community-made sector control multiplayer game mode "King of the Hill".
Multiplayer Mode: "Last Stand" - Defend against waves of enemies in a new co-op game mode for up to 4 players.
Showcase: "ION Weapon Systems" - A VR training environment to test gear in various scenarios and prepare ION operatives for deployment.
2 Time Trial Races - Race across the Sefrawi sand dunes in the Vrana-Redstone Dune Rally.
Additional Content - A digital camera, dromedary camel, refugee tents, and various new structures and props.


It's only $6.99, so I'm not expecting much, but I always welcome new content in this one.

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/ (https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/)
Title: Re: ARMA 3
Post by: al_infierno on October 26, 2021, 02:01:08 PM
A camel, eh?  Is it a rideable tacticamel?
Title: Re: ARMA 3
Post by: Jarhead0331 on January 14, 2022, 05:08:00 PM

This guy makes the best videos to showcase the ARMA 3 engine.

Title: Re: ARMA 3
Post by: Dammit Carl! on January 14, 2022, 08:38:17 PM
Cannot wait to put ARMA back onto the playlist; got the "Sahara," DLC when it first hit and am keen to check it out.
Title: Re: ARMA 3
Post by: Jarhead0331 on July 12, 2022, 08:38:41 AM
Moistly just new toys, but some cool units including, Australian and New Zealand, Korean Marines, Pathet Lao guerrillas, ARVN Marines and CIA, as well as some new map assets like the Saigon embassy and a new 5kmx5km map depicting a portion of the Ho Chi Minh Trail in Laos.

Title: Re: ARMA 3
Post by: Jarhead0331 on December 02, 2022, 10:11:12 AM
i don't know what is more amazing...the fact that an engine with such flexibility exists in the first place, or the modders who are able to exploit it to great scenarios this diverse and exciting.

This modder used ARMA 3 to create a scenario in the Cyberpuink 2077 world.  It's awesome.