Recent Posts

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Enigmas of the Mystical / Re: More Pix For A Laugh
« Last post by mirth on Today at 04:19:06 AM »
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Computer Wargaming / Re: Warhammer 40K Gladius-Relics of War
« Last post by fabius on Today at 03:39:21 AM »
Oh yes, it's in the diary.

The announcement trailer made it looked to me like a clicky twitchy RTS, but Slitherine page has it as "Turn Based", which = happy.

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General Discussion / How cool is this...
« Last post by JudgeDredd on Today at 03:39:10 AM »


200,000 years to reach 1 billion people and 200 years to reach 7 billion!!
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Hello! My name is Maxim Ferapontov. I am a developer of the computer game "CLAD in IRON: Philippines 1898". Thank you for your attention to our project!

I read your discussion and would like to say a few words. In our game, from the very beginning, the system of weather influence on the combat characteristics of the ship was implemented. First of all, the height of the wave affects the accuracy of artillery. On large ships this has less effect than on small ships.

Our past games are devoted to the events of the civil war in the United States and other naval battles of the 1860s. We used a weather system in them, but received negative feedback from the players. They believed that monitors of northerners and battleships of southerners are too good and strong ships, and therefore should be equally effective in any weather. We know that this is not so, but nevertheless removed the weather effect

Indeed, it is difficult for me to recall at least one battle of that period, which would take place under strong excitement. In the battle of Lissa, the low-breasted monitor "Affondatore" did not experience any problems. Perhaps this is the battle of Helgoland during the Schleswig War, but I did not find reliable information about the weather.

It is not difficult to restore the system of weather influence. Only you need to think about the maximum wave height. We will assign for each battle a random interval of the minimum and maximum values. In the interface, a new element appears, which will show the height of the wave.

I will be happy to answer any questions you may have.
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Forum-Based Games / Re: "Six Days in October" -- Game Time Is...
« Last post by Hatricvs on Today at 02:31:37 AM »
...that is very submissive of you...I like it!
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Computer Wargaming / Re: Warhammer 40K Gladius-Relics of War
« Last post by MikeGER on Today at 01:33:43 AM »
Now it's let me see more.

the developers stream it on Twitch on December 1, 7pm GMT
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Legends is PVP only. But on the plus side it's slow and generally the population is low so bots end up making up 80% of the enemy. (last time I played anyways).
Remember it's alpha/beta and progress will be wiped at some point.
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I'm pretty sure there's some Jewish law against what Toonce's does to those pants bagels.
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Computer Wargaming / Re: The Holiday Sales Damage Thread
« Last post by JudgeDredd on Yesterday at 11:47:17 PM »
Nothing  O0

The way you buy games every day is Christmas :P

mmmm.....Sharon? Is that you? :DD
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