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Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on February 01, 2018, 02:02:09 PM

Title: Freeman: Guerilla Warfare
Post by: Jarhead0331 on February 01, 2018, 02:02:09 PM
There is a strong chance this will suck...but looks like its trying some new ideas, so it gets points for that, at least.

http://store.steampowered.com/app/773951/Freeman_Guerrilla_Warfare/ (http://store.steampowered.com/app/773951/Freeman_Guerrilla_Warfare/)

Quote
Freeman: Guerrilla Warfare is set in a chaos filled world occupied by battling factions, bandits and warlords who seek to rule the world.

The game is about your career as a faction leader: Start with minimal assets, you need to make money, build an army, wage wars against other factions and eliminate your rival forces with thoughtful strategies and fine marksmanship and eventually conquer the world. The game provides a completely different shooter experience which strikes a balance between intense first-person action and general strategy.

The game's innovative combat system blends tactical FPS with real-time strategy, allowing you to command an army, plan for tactics in the God view, while immersing in the intense firefight as a foot soldier, in the first person perspective.

    FPS meets Sandbox Strategy Game

Start your career with almost nothing, you must make money, recruit soldiers, loot villages, fight bandits, attack territories and dominate the world. The game is a combination of challenging action and a wider strategic theater.

    Shooter and Real-Time Strategy

Experience the unique combat system which blends real-time strategy with tactical first-person shooter. You are expected to strategically plan the movements and tactics of multiple squads in addition to having to be an eagle-eyed sharpshooter and possessing catlike reactions.

    Realistic Combat Simulation

The game is about realism. Killing 100 enemies with only a pistol is not possible. You will be challenged by highly intelligent AI that is capable of advanced tactical maneuvers such as flanking, surrounding and even fake retreating, almost like what you would experience in real combat. Only carefully planned tactics, equipment and cooperation between squads can bring you victory. Are you up to the challenge?

    High Re-playability

The random nature of starting points, enemy AI and objectives will make every battle feel different and challenging. There is no linear gameplay: You have the freedom to decide how to progress in the game, who to fight, what equipment and squads to use and how to dominate the world.

They talk about advanced AI, but I'll believe it when I see it.
Title: Re: Freeman: Guerilla Warfare
Post by: mbar on February 01, 2018, 03:59:42 PM
I used to play the heck out of Battlefield 1942 and Vietnam. I was just looking at Freeman and it looks like it may be for me. Surprised it's single player only. I'm checking out youtube but I think I will be buying Freeman and Scavenger SV-4 for this weekend.
Title: Re: Freeman: Guerilla Warfare
Post by: Jarhead0331 on February 01, 2018, 04:04:55 PM
^Definitely let us know what you think if you get it!
Title: Re: Freeman: Guerilla Warfare
Post by: Destraex on February 01, 2018, 04:52:32 PM
I am watching post scriptum.
Title: Re: Freeman: Guerilla Warfare
Post by: Jarhead0331 on February 01, 2018, 05:07:40 PM
Surprisingly, its geting very positive reviews. For $11.99, I might just get it regardless to support development of an innovative title.
Title: Re: Freeman: Guerilla Warfare
Post by: jomni on February 01, 2018, 06:25:36 PM
Did you buy it? I'm willing to buy. That top down planning combined with FPS got me interested.
Title: Re: Freeman: Guerilla Warfare
Post by: Jarhead0331 on February 01, 2018, 07:40:26 PM
Quote from: jomni on February 01, 2018, 06:25:36 PM
Did you buy it? I'm willing to buy. That top down planning combined with FPS got me interested.

Yup. I splurged. Go figure...
Title: Re: Freeman: Guerilla Warfare
Post by: bbmike on February 01, 2018, 08:42:01 PM
^I am shocked!  :DD
Title: Re: Freeman: Guerilla Warfare
Post by: SirAndrewD on February 02, 2018, 01:33:54 AM
Following this one.  Watched some Let's Plays and was impressed but put off a bit by the early state of the game, saw a lot of bugs on one recent one. 

Might seriously consider this one when it gets further along in development.
Title: Re: Freeman: Guerilla Warfare
Post by: HoodedHorseJoe on February 02, 2018, 06:55:20 AM
It's very pretty, I'll give it that. Prettier than any version of Mount & Blade I ever played, at any rate.

Doesn't explain itself very well though - very few tooltips or hints. I loaded into a combat and couldn't figure out how to draw my weapon or issue commands. I think this one is definitely worth keeping an eye on for the moment though, if only for the novelty.
Title: Re: Freeman: Guerilla Warfare
Post by: Tpek on February 02, 2018, 09:27:33 AM
Is it a M&B mod?
Title: Re: Freeman: Guerilla Warfare
Post by: HoodedHorseJoe on February 02, 2018, 10:19:34 AM
Quote from: Tpek on February 02, 2018, 09:27:33 AM
Is it a M&B mod?

No, but it has a Mount & Blade feel to it. Large sandbox open world. You go around towns and recruit, buy gear, take quests etc... You encounter other groups on the map and load into a combat environment a la M&B.

Makes me wonder if it started off life as a M&B mod perhaps, but I don't know of any that went into the modern era.
Title: Re: Freeman: Guerilla Warfare
Post by: fabius on February 02, 2018, 03:09:37 PM
Like the concept, and setting more so than Bannerlord even. Definitely one to keep an eye on
Title: Re: Freeman: Guerilla Warfare
Post by: DennisS on February 02, 2018, 07:53:09 PM
I watched quite a lot of video on this. The ones I saw cut away after a bit, with the attacker getting their ass handed to them. None of them showed the human player doing well. This is a show stopper for me. I suck at these games, and need an easy button.
Title: Re: Freeman: Guerilla Warfare
Post by: fabius on February 03, 2018, 08:37:56 AM
Quote from: DennisS on February 02, 2018, 07:53:09 PM
I watched quite a lot of video on this. The ones I saw cut away after a bit, with the attacker getting their ass handed to them. None of them showed the human player doing well. This is a show stopper for me. I suck at these games, and need an easy button.
I think I saw in one vid a slider for damage taken by the player.
Title: Re: Freeman: Guerilla Warfare
Post by: JudgeDredd on March 10, 2018, 03:29:13 AM
Asid bought me this for my birthday - thank you Asid - but I was pissed off right off the bat with being chucked on the ground with a pistol. Everyone - and I mean everyone else - has an automatic weapon!

So it starts right off the bat pissing you off.

However - I've only fired it up a couple of times. So I'm off to give it another bash - see how I can make some money to be able to buy a damn gun that I can use for targets further than 30 yards away!
Title: Re: Freeman: Guerilla Warfare
Post by: GeneralHawk on March 10, 2018, 09:41:42 AM
Reading thru this thread led me to watch a few videos. Pulled the trigger and got it. Looks fascinating and different from what's out there. Not sure how much I'll dabble before full release but wanted to support this type of developer.
Title: Re: Freeman: Guerilla Warfare
Post by: jomni on March 10, 2018, 06:52:48 PM
Hi. I saved a game but don't know how to load it?  :knuppel2:

In the Steam Discussion, looks like it's a common problem.  So better avoid this until it's fixed.
Title: Re: Freeman: Guerilla Warfare
Post by: Boggit on March 14, 2018, 05:53:15 PM
It looks fun.
Title: Re: Freeman: Guerilla Warfare
Post by: JudgeDredd on March 15, 2018, 01:38:00 AM
Quote from: jomni on March 10, 2018, 06:52:48 PM
Hi. I saved a game but don't know how to load it?  :knuppel2:

In the Steam Discussion, looks like it's a common problem.  So better avoid this until it's fixed.
Yeah - obviously it's ALPHA - but it's really annoying that the one time I managed to get a weapon (by killing another team - you probably won't play this long enough in one stint to be able to afford a half decent weapon), I saved the game and when I came back, I was back with a pistol.  :pullhair:

A save would've been very handy and likely not going to get fired up much until they put that in. Otherwise, you're back at the grindfest beginning...grind being to try and get enough money to get a weapon or finding one from another team you've killed - both of which are very difficult...getting money is very slow and getting a weapon is hit and miss...and that's if you manage to kill another team with your pistol. All other teams...all of them...are considerably stronger than your team AND have automatic weapons.  :knuppel2:

Like I said - it's alpha - but in it's current state it's pretty difficult and a bit of a grindfest.

It does look promising though. It made me think back to the day of a game where you were an F-16 pilot and a member of a group of mercenaries...kind of would like to see that (being presented with missions to take, gaining money and weapons)...this is along those lines
Title: Re: Freeman: Guerilla Warfare
Post by: jomni on March 15, 2018, 04:20:28 AM
How / where do you buy weapons? Or you rely on just drops?
Title: Re: Freeman: Guerilla Warfare
Post by: JudgeDredd on March 15, 2018, 04:50:27 AM
Quote from: jomni on March 15, 2018, 04:20:28 AM
How / where do you buy weapons? Or you rely on just drops?
Go to a town and trade...there are 3 types of trade iirc - Weapons, Merchant and Trader??? (I can't recall correctly). But you don't have enough money right away and need to earn some by killing a few bandits
Title: Re: Freeman: Guerilla Warfare
Post by: ArizonaTank on October 23, 2018, 08:51:24 AM
Been playing a bit of this recently. Love the tactical aspects of firefights, particularly once you have about 30 to 40 men.

Compared to M&B, you have much more control over your squads and troops. I love that you can even give equipment and weapons directly to your guys. So I have created a heavy squad of MGs and Grenade launchers, light squads for scouting and a line squad of experience troops.

In battle, I usually send out light squads made up of sharpshooters to scout. Once they have found the enemy, I send in the hvy squad to lay down fire, while the line squad circles the flank.

While I can't say the AI is brilliant, at least it gives the impression of compentence. However, if you let your squads run on auto, you will be dissapointed. Better to give them direct orders and waypoints, then the game really shines. Fire and maneuver, and tactical deployment really make a difference. However, I don't see the enemy doing anything really clever yet. The enemy AI does seem to reinforce once contact is made. I have seen enemy squads running toward the front line to help their buddies.

I am having a great time with it. Well worth the $10 I spent. But I can't really recommend it yet. This is because the strategy game still has some rough spots. For example, you can talk to leaders from the other factions, but none of them will give jobs or have anything to say to you. Balance between grind vs. experience gain still needs tweeking, 
Title: Re: Freeman: Guerilla Warfare
Post by: W8taminute on October 23, 2018, 09:01:41 AM
Good assessment Arizona.  I have the game and agree with your comments.  Freeman is fun but gets stale after a while.  I suppose if more activities get released in a patch that allow your character to do more tasks the game will get better.  Better in that it will hold your attention longer than it currently is. 

I haven't played this game in quite a few months so I should fire it up again and see what it's like now after all the recent updates.
Title: Re: Freeman: Guerilla Warfare
Post by: ArizonaTank on October 24, 2018, 02:51:55 PM
New patch today with some very significant changes  :bd:

From the dev log:

Freeman now has combined arms combat! We have added several combat vehicles and AT units to the game, including armored mortar car, light tank and APC. Vehicles are very different from each other, some of them are good against infantry, some are good at long range support and some are more effective against other vehicles. This feature added much more depth to the gameplay and a brand new combat experience.

Had a little bit of time to play around with it at lunch. Almost had a heart attack when this enemy armored car comes over the hill, guns blazing..

Then got my own; A mobile mortar and an armored car. This brought an AFV to AFV aspect to my lunch session.  I am not convinced the enemy AI knows what to do with AFVs yet...but they are out there, running around, and deadly.

The new patch wiped out my carefully procured convoy of trucks, leaving my guys to start hoofing it everywhere, but hey, its still early access...
Title: Re: Freeman: Guerilla Warfare
Post by: W8taminute on October 24, 2018, 03:02:40 PM
I fired up the game again last night after being away from it for many months.  I was pleasantly surprised but I realized that my old save game got altered somehow.  My main character doesn't have any clothes on anymore!  Needed to buy new equipment then I realized I should just start another game. 

Now with news of today's patch and I can't wait to get back home tonight to try Freeman out again.   O0
Title: Re: Freeman: Guerilla Warfare
Post by: ArizonaTank on October 24, 2018, 03:15:53 PM
Quote from: W8taminute on October 24, 2018, 03:02:40 PM
Now with news of today's patch and I can't wait to get back home tonight to try Freeman out again.   O0

Might be time to pick up one of those RPGs
Title: Re: Freeman: Guerilla Warfare
Post by: SirAndrewD on October 24, 2018, 04:31:52 PM
I'm really liking how this game is coming along.  It's going to be nice when it's complete.

It's already fun now considering how little I paid.  Absolute money's worth product on the Steam sales.
Title: Re: Freeman: Guerilla Warfare
Post by: ArizonaTank on October 24, 2018, 07:23:05 PM
Sadly, the new patch is broken, for me anyway.

When I load a save, the restore wipes out most of my cash, and inventory. So I suddenly have not enough money to pay the troops, and my 7 vehicles are all running on fumes. 

I need to set the game aside until they fix it.

But I did get a few more battles in, and the game is definately taking some very good turns.  One of my squads broke and ran after taking casualties...I haven't seen that before. They didn't leave the battle, but sat in a quiet place for a bit, then I could bring them back to the fight. Saw an enemy unit pop smoke and flee, nice touch.

One very nice thing that I really like about the game is that the enemy, your guys, and your weapon for that matter, aren't uber accurate. There is often alot of lead flying around, with bullets kicking up dust, and splintering nearby trees.

Being within 100 meters of the enemy doesn't mean insta-death....they miss...but they can hit as well. Shooting at long distances you have to account for bullet drop and delay. If your target is running, very hard to hit over 200m. You know they have a bead on you when bullets start whizzing past your ear and hitting nearby trees.  Very nice.

Seems like the maps have gotten an upgrade with the new patch as well. They were nice before, but seeing more variety now...or at least it seems that way.

Nice to see enemy armored vehicles, but the few I have seen tend to charge with no infantry support, then get killed. But one of them chopped one of my low level squads to pieces before it died.
Title: Re: Freeman: Guerilla Warfare
Post by: SirAndrewD on October 24, 2018, 10:52:54 PM
Same here ArizonaTank.  Loading a save sets everything back to starting cash and gear.   I'm sure they'll iron it out soon.  The new changes are great from what I got to play with.

EDIT:  Devs confirmed a Hotfix is due soon.
Title: Re: Freeman: Guerilla Warfare
Post by: Grim.Reaper on October 25, 2018, 04:39:22 AM
on sale for $12 at greenmangaming for a few more hours...

https://www.greenmangaming.com/games/freeman-guerrilla-warfare-pc/

glad it is getting better, i'll still likely hold off a bit....
Title: Re: Freeman: Guerilla Warfare
Post by: SirAndrewD on October 25, 2018, 02:40:23 PM
The hotfix for the save issue seems to be up on Steam.
Title: Re: Freeman: Guerilla Warfare
Post by: ArizonaTank on October 25, 2018, 06:06:06 PM
Quote from: SirAndrewD on October 25, 2018, 02:40:23 PM
The hotfix for the save issue seems to be up on Steam.

Yep! Works fine now.  Back in the saddle.

Did a quick battle...my mortar carrier basically took out about 15 looters with long range mortar fire.  Anyway awesome...  Hate to see one of those in an enemy unit.
Title: Re: Freeman: Guerilla Warfare
Post by: DennisS on September 07, 2019, 05:23:39 PM
I just picked this up the other day. I like it a lot, it reminds me strongly of Mount and Blade.

Apparently, they have removed vehicles from the game, but they indicate that eventually, they can be modded back in.

Version is 0.951, and is very stable for me.
Title: Re: Freeman: Guerilla Warfare
Post by: jomni on September 07, 2019, 06:42:15 PM
I remember having saving issues. Is that solved?
Title: Re: Freeman: Guerilla Warfare
Post by: -budd- on September 07, 2019, 06:54:12 PM
This looks interesting, wish listing this, thanks.
Title: Re: Freeman: Guerilla Warfare
Post by: W8taminute on September 07, 2019, 08:29:02 PM
Quote from: jomni on September 07, 2019, 06:42:15 PM
I remember having saving issues. Is that solved?

I can confirm that there are no saving issues having played the game about a month ago.
Title: Re: Freeman: Guerilla Warfare
Post by: DennisS on September 07, 2019, 09:43:25 PM
I cranked up the graphics to highest, and it runs fine. Autosave and load works fine. I am three hours in, and have yet to actually shoot anything...but I did get to level two, and upped my shooting skill.

Like Mount and Blade, it will be a very slow start...but I like this MORE than Mount and Blade. There are a few videos online that show a player with a bad ass sniper rifle with a 6x scope. BOOM BOOM BOOM! That's what I am working toward..to the point of using a single shot, crap rifle, just to gain the occasional skill point as I pump rounds downrange.

Money isn't super tight...I have five fighters, all of which I am very carefully equipping with the best armor they can use. I am considering developing my throwing skill, and chucking 'nades. Good way to get some kills and experience, apparently.

All in all, I am VERY pleased with this game..as I suck at shooters, especially PvP shooters. This scratches the itch I have...running a tactical squad, and shooting the bad guys.
Title: Re: Freeman: Guerilla Warfare
Post by: ArizonaTank on September 07, 2019, 10:45:48 PM
I haven't touched it for a while, guess its time to get back in..
Title: Re: Freeman: Guerilla Warfare
Post by: DennisS on September 08, 2019, 12:22:03 PM
Quote from: ArizonaTank on September 07, 2019, 10:45:48 PM
I haven't touched it for a while, guess its time to get back in..

I looked at it when it first came out, and there were ... issues. I decided to ignore it, and ran across it quite by accident here recently. I have MANY games that I purchased in early access that I gave up on..and I suspect more than a few folks did the same thing with this one.
Title: Re: Freeman: Guerilla Warfare
Post by: DennisS on September 08, 2019, 10:51:14 PM
I just defeated a moderate sized Terrorist platoon, and got enough money and material to purchase a sweet 4x scope, to go along with an even sweeter rifle. ALL my upgrade points have been going into my rifle skill, and I'm dropping the bad guys like flies. You still get money and exp if your squad wins a battle, about 100 personal xp...but I am getting 100+ for EACH personal kill now, and leveling is vastly faster.

AMAZING game. Very slow start, like Mount and Blade...but already I have had some pretty good successes, with plenty more to come. I can easily see my little 12-person army doubling in just an hour or two more gameplay, and  then becoming a real force.
Title: Re: Freeman: Guerilla Warfare
Post by: W8taminute on September 09, 2019, 08:47:42 AM
Good to hear you're liking the game.  It is a lot of fun.  Wait until you do indeed build up your force.  You'll be unstoppable as long as you don't get reckless.
Title: Re: Freeman: Guerilla Warfare
Post by: DennisS on September 09, 2019, 05:04:39 PM
Quote from: W8taminute on September 09, 2019, 08:47:42 AM
Good to hear you're liking the game.  It is a lot of fun.  Wait until you do indeed build up your force.  You'll be unstoppable as long as you don't get reckless.

I played Mount and Blade for many hours. You're exactly correct. One over-reach, and you're starting over.

This game appears to be much more forgiving.
Title: Re: Freeman: Guerilla Warfare
Post by: al_infierno on September 16, 2019, 11:06:06 PM
Been really digging this game.  Thanks to fellow groggies for suggesting it.  I'd had my eye on it for ages wondering if it was any good, and damn does it deliver!

Yeah, this game is definitely more forgiving than MNB.  On the one hand, I kind of like that dying at the beginning of a battle doesn't just wipe out your whole army.  I wonder how much of that they plan on changing by the end of EA.
Title: Re: Freeman: Guerilla Warfare
Post by: DennisS on September 18, 2019, 05:50:15 PM
Quote from: al_infierno on September 16, 2019, 11:06:06 PM
Been really digging this game.  Thanks to fellow groggies for suggesting it.  I'd had my eye on it for ages wondering if it was any good, and damn does it deliver!

Yeah, this game is definitely more forgiving than MNB.  On the one hand, I kind of like that dying at the beginning of a battle doesn't just wipe out your whole army.  I wonder how much of that they plan on changing by the end of EA.

I have 21 peeps on my little army, and I have two of the best weapons in the game. One sniper rifle, and one assault rifle. My rifle shooting skill is 100 out of 100, and I have a 6x scope.

I suck at shooters...I really do. But, in this game, I do just fine. During the deployment phase, I simply haul ass to the highest ground in the area, go prone, and start banging away. All my forces are wearing the highest possible armor, as am I.

When I lose the odd soldier, I will recruit the best one I can find. I look for tough battles, as I can get 100k money, or more, per fight.

I am pretty close to start taking over cities. It's a pretty big step, but the looters and bandits running around will eventually not provide sufficient resources to fund my army. Already, costs are getting pretty high...and that is with just 3 teams of seven each.
Title: Re: Freeman: Guerilla Warfare
Post by: W8taminute on September 24, 2019, 12:21:43 PM
Sounds like you're doing pretty good.   :)

Three teams of 7 soldiers each should be enough to take a city defended by at most around 60 - 70 men.  You'll need to play it smart and take your time.  Casualties will probably be higher than fighting bandits in the country side.  You'll need to replace those casualties immediately though because the ai will try to take back it's city.

Ideally though you want at least a total of at least 40 men to take a city defended by 60 - 70 men. 
Title: Re: Freeman: Guerilla Warfare
Post by: DennisS on September 24, 2019, 10:02:54 PM
Quote from: W8taminute on September 24, 2019, 12:21:43 PM
Sounds like you're doing pretty good.   :)

Three teams of 7 soldiers each should be enough to take a city defended by at most around 60 - 70 men.  You'll need to play it smart and take your time.  Casualties will probably be higher than fighting bandits in the country side.  You'll need to replace those casualties immediately though because the ai will try to take back it's city.

Ideally though you want at least a total of at least 40 men to take a city defended by 60 - 70 men.

I haven't tried a city attack yet. Do I need to stick around, to prepare for a counter attack? I am getting pretty good with my 6x night vision scope, and with EVERYONE above 95 in armor.
Title: Re: Freeman: Guerilla Warfare
Post by: W8taminute on September 25, 2019, 08:07:06 AM
Yes you definitely need to stick around because the counterattack will come. 

If you have an extra companion (or two) this would be the time to split them off from your group and have them form their own warband.  Put him in charge of the city and he should pretty much handle the defenses.  But you still need to stick around a bit to make sure he gets ready fast enough to defend. 
Title: Re: Freeman: Guerilla Warfare
Post by: DennisS on September 26, 2019, 08:32:40 PM
Quote from: W8taminute on September 25, 2019, 08:07:06 AM
Yes you definitely need to stick around because the counterattack will come. 

If you have an extra companion (or two) this would be the time to split them off from your group and have them form their own warband.  Put him in charge of the city and he should pretty much handle the defenses.  But you still need to stick around a bit to make sure he gets ready fast enough to defend.

I've never gotten a companion..not sure how that's done.
Title: Re: Freeman: Guerilla Warfare
Post by: FarAway Sooner on September 27, 2019, 08:04:33 AM
Try www.companions.com? 

On second thought, who knows what malware that might get installed on your system.  Where's Starfury when you need an expert on opinion on such things?   ;D
Title: Re: Freeman: Guerilla Warfare
Post by: W8taminute on September 27, 2019, 08:14:43 AM
Quote from: DennisS on September 26, 2019, 08:32:40 PM
Quote from: W8taminute on September 25, 2019, 08:07:06 AM
Yes you definitely need to stick around because the counterattack will come. 

If you have an extra companion (or two) this would be the time to split them off from your group and have them form their own warband.  Put him in charge of the city and he should pretty much handle the defenses.  But you still need to stick around a bit to make sure he gets ready fast enough to defend.

I've never gotten a companion..not sure how that's done.

To get a companion you must win them over through gift giving.  Visit the Bar at the major cities to see if potential companions are there.
Title: Re: Freeman: Guerilla Warfare
Post by: MC on October 03, 2019, 01:49:33 PM
Leaving Early Access on October 4th along with a price increase so you might want to pick it up now. I'm still debating on getting it now or waiting. I'm definitely interested but my backlog is getting crazy.
Title: Re: Freeman: Guerilla Warfare
Post by: ArizonaTank on October 03, 2019, 10:12:51 PM
Just saw the devs web site. Looks like the next title will take the Freeman concept to space. Sound interesting.
Title: Re: Freeman: Guerilla Warfare
Post by: ArizonaTank on August 15, 2020, 10:20:58 PM
So I recently decided to go back and see how the game has progressed.  On the surface the game is now "released", and this would seem to be a good thing.  However what I found was a game that has been diminished. Gone are vehicles....the trucks, mortar carriers and armored cars that made life so interesting a few years ago. They now have "artillery" and "air support", but the implementation is a little gamey...and just doesn't feel right. Basically you can hit an icon to call in artillery, like playing a card in a CDG. You don't actually have to worry about carting the guns around, or even having the ammunition. The same for air support.

Some things are right and better. The game has clear inspiration from Mount and Blade, but does many things better. You can manage the individual kit of each of your soldiers, and assign them to unique squads...this part of the game is fun...building a solid force is satisfying, much as it is in Mount and Blade.

But the game quickly becomes samey. At least when you had vehicles running around, there was a sense of real danger...and what the WWI Germans used to call, "tank panic". So while I was very enthusiastic about the game a few years back...I can't really recommend it much now. It does many things right...but too much is just wrong now. Maybe if you get it on super discount, you can get about 10 hours of fun out of it...after that its wash, dry, repeat....
Title: Re: Freeman: Guerilla Warfare
Post by: SirAndrewD on August 15, 2020, 10:46:41 PM
Yeah, they were going in a good direction after they added vehicles, which were at the time imbalanced and OP but it really just needed work.

They took a step forward updating the engine, but ten steps back removing a lot of features and the entire vehicle mechanic.   They have no intention of getting back to where they were and going beyond. 

It's a fun game to a point, it has a feeling of Mount and Blade modern, but they really abandoned their progress and seemed to really quit trying after they redid the engine and upgraded the visuals and UI.

Sad and weird example of a game that was better in its earlier Betas than in its current release version.