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Digital Gaming => Computer Wargaming => Topic started by: Destraex on June 07, 2018, 05:57:46 PM

Title: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Destraex on June 07, 2018, 05:57:46 PM
Their is a statement somewhere saying that their will be two campaign modes. One campaign mode is based on the fiction of the three kingdoms. Which means generals who can beat entire armies iirc.
The other attempts historical accuracy, however it seems they are afraid of offending china and will be doing the historical one with an emphasis on "cultural authenticity" iirc.
So anyways. The long awaited next historical title promised seems like it may not be so historical. The choices will be of playing crouching tiger hidden dragon or sanitised history.

Add to this that the engine looks like warscape still.
The game has now been delayed anyways.
https://www.youtube.com/watch?v=xyVhUvWDkfA

The quote below refers to the romantisicsed three kingdoms stories that will be made into the fictional campaign. But I guess the above video reads between the lines about the historical narrative they will tell as well.
"As a western studio retelling stories of such cultural importance in much of Asia, we have to be sensitive when handling the source material in Total War: THREE KINGDOMS. In many respects, we have to hold ourselves to as high a standard for cultural authenticity as we do for historical accuracy."
https://www.totalwar.com/blog/three-kingdoms-romanticised-history
Maybe their is hope:
"Historical authenticity is clearly important for this title what steps are you taking you ensure you achieve that?

Janos: Were working with numerous consultants to ensure both historical and cultural authenticity, one of whom is renowned historian Rafe De Crespigny. Hes helping us ensure all the historical aspects of the game are as authentic as we can make them. Hes the author of many of the go-to academic texts that outline the events of the Three Kingdoms period and was our first choice as a historical consultant. Were delighted with the amount of accuracy and insight hes brought to the project. His expertise has provided us with as authentic a view of the events of this period as possible.

"
I am expecting the fiction element to be front and centre and the historical campaign to simply remove the most fantastic elements from the fictional three kingdoms campaign. Leaving us with something perhaps less seriously historical than the historical team should strive for. When warhammer and warhammer II were being made some, like me, hoped that it meant the separate historical dev team would go hard core historical for us and give us something with "as close to history as possible" strategy and combat. Hopefully adding many custom features to achieve this. I am expecting a pretty vanilla experience using the current systems with almost no battlefield improvements. We will see. But the initial vibe I am getting is one of a lot of artistic license even in the historical campaign.
P.S. I am yet to pour through the 4 or 5 dedicated books I have on Chinese units and warfare to see if we even have any real evidence or fact to draw from for this period.

Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Gusington on June 07, 2018, 06:32:34 PM
Release was also pushed back to Spring 2019.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: jomni on June 07, 2018, 06:37:51 PM
Generals better not be wearing Tang and Song Dynasty armour featured in the trailer for the historical version. Haha.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: CJReich46 on June 07, 2018, 09:52:10 PM
Generals better not be wearing Tang and Song Dynasty armour featured in the trailer for the historical version. Haha.
Slightly OT, but does your Silk Road mod cover this period? :) Just curious.

 Cao Cao resembles the one from the series I watched on You Tube.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: jomni on June 07, 2018, 09:57:05 PM
Generals better not be wearing Tang and Song Dynasty armour featured in the trailer for the historical version. Haha.
Slightly OT, but does your Silk Road mod cover this period? :) Just curious.

 Cao Cao resembles the one from the series I watched on You Tube.

Yup. Silk Road covers this period.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Destraex on June 08, 2018, 03:40:02 AM
Generals better not be wearing Tang and Song Dynasty armour featured in the trailer for the historical version. Haha.

Really? So this is like seeing 9th Century Knights armour in the 13th century?
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: jomni on June 08, 2018, 03:52:37 AM
Generals better not be wearing Tang and Song Dynasty armour featured in the trailer for the historical version. Haha.

Really? So this is like seeing 9th Century Knights armour in the 13th century?

The foot soldiers are fine. But the generals, who have semblance to Koeis rendition, look like they are not wearing period appropriate armour.  But of course you wont notice them in the battlefield unless maybe in Fantasy mode when they are Super Generals.  Which reminds me, the usual generals in TW historical titles are procedurally generated and not historical. So maybe these characters only come out in the Fantasy mode (like Warhammer). Fingers crossed.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Destraex on June 08, 2018, 09:11:46 PM
Jomni. Fantasy mode seems to be the default. I think the historical team is concentrating on the fantasy mode and that it will be the main event. The historical campaign I am guessing will just be fantasy mode without the generals. Rather than any significant attempt at a historical campaign, we will simply get the three kingdoms novels version of history without the overtly fantastical generals.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: SirAndrewD on June 08, 2018, 10:59:43 PM
Yeah.  I'm out on this one.  I get it, it's a game, people like it, Total War has never been historical.  But, I don't know, I'm a grog.  I have three levels of degrees in history, and that makes me both poor and nerdtastic on a level that's hard to comprehend. 

I can't follow CA through on this one.  Going to play FoG2's new Bellisarius DLC instead.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: jomni on June 09, 2018, 12:43:43 AM
Yeah.  I'm out on this one.  I get it, it's a game, people like it, Total War has never been historical.  But, I don't know, I'm a grog.  I have three levels of degrees in history, and that makes me both poor and nerdtastic on a level that's hard to comprehend. 

I can't follow CA through on this one.  Going to play FoG2's new Bellisarius DLC instead.

Play my Silk Road mod too which covers this era. Thanks!
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Destraex on June 09, 2018, 09:41:52 AM
Still the same old LOD issues. Things look great until you zoom out over 2m away. Then the engine rips out way too much detail and leaves you with what looks like shogun1 graphics.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: jomni on June 09, 2018, 06:03:06 PM
Maybe it's his machine?
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Destraex on June 11, 2018, 04:26:52 PM
lol.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: jomni on June 15, 2018, 03:48:34 AM
deleted
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: MengJiao on June 15, 2018, 06:25:37 AM
Yeah.  I'm out on this one.  I get it, it's a game, people like it, Total War has never been historical.  But, I don't know, I'm a grog.  I have three levels of degrees in history, and that makes me both poor and nerdtastic on a level that's hard to comprehend. 

I can't follow CA through on this one.  Going to play FoG2's new Bellisarius DLC instead.

  Why couldn't CA just have done the Taiping Rebellion?  Very Bloody.  Mid nineteenth-century.  Lots of technological diversity?
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Destraex on June 15, 2018, 07:45:50 AM
This guy has no respect for total war. 2 week siege... total war battle, what can you do has to be 20mins, sorry but we do not actually introduce or innovate for realistic or new mechanics to enable this. Refers to Historical half moo.n spectacle geeks mode? He obviously regards the historical mode as both secondary and for the boring geek types. Not impressed at all and not impressed the next historical total war had been turned into a fantasy setting with no new or innovative battle mechanics or modes. There are a tonne of things I can think of to make the historical series more realistic and interesting. But they seem to want to stagnate and play with arty fatty features like stats and heros, magic and art styles than real mechanics. Get the marketing department out of the dev cycle!!!!!!!!
History should be the primary goal of the historical wargame everybody was waiting for THAT DID NOT WANT to play warhammer fantasy. Now we essentially have warhammer fantasy inserted into a historical setting. Good work CA. You still are not really delivering on the promised historical game. You are no longer innovating. You are grabbing money with stagnated old battle mechanics and map systems. Warscape sux anyways except in tech demo situations for your marketing where close up shots are virtually the only thing shown.


Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Gusington on June 15, 2018, 08:00:23 AM
I would buy Taiping Rebellion: Total War so fast it would snap your neck.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: MengJiao on June 15, 2018, 09:47:04 AM
I would buy Taiping Rebellion: Total War so fast it would snap your neck.

  It would be like fall of the Samurai times 100.  Boom!
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Gusington on June 15, 2018, 10:03:10 AM
YES.

Yes it would.

Boxer Rebellion Total War is the only similar title I would buy quicker.

[cue a post from someone, anyone, telling me that a Shogun 2 FotS mod is in the works for exactly that]
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Philippe on June 15, 2018, 08:40:42 PM
It's been a while since I looked at the Boxer Rebellion, but my hazy recollection is that most of the fights were pretty lopsided. 

Taiping Rebellion is different kettle of fish.  Lots of victories and defeats for all parties concerned.  Big armies, some with similar technology, some asymetrical. And you could make an entire game about the exploits of the Ever Victorious Army. And I think the Yellow River changed its course in the middle of the war.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Gusington on June 15, 2018, 09:14:54 PM
Is or has there ever been a PC game dealing with the Boxer Rebellion directly or indirectly? I don't recall any even mentioning it.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: SirAndrewD on June 15, 2018, 09:20:11 PM
Is or has there ever been a PC game dealing with the Boxer Rebellion directly or indirectly? I don't recall any even mentioning it.

Age of Rifles. 

Best game ever.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: MengJiao on June 16, 2018, 07:50:40 AM
It's been a while since I looked at the Boxer Rebellion, but my hazy recollection is that most of the fights were pretty lopsided. 

Taiping Rebellion is different kettle of fish.  Lots of victories and defeats for all parties concerned.  Big armies, some with similar technology, some asymetrical. And you could make an entire game about the exploits of the Ever Victorious Army. And I think the Yellow River changed its course in the middle of the war.

  Yep, a mega-nightmare perfect for Total War Treatment.  and you get Chinese Gordon!  (Or somebody does)  Before he went to Khartoum of course.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: Gusington on June 17, 2018, 05:32:06 PM
^There was an actual mod for Napoleon TW on the Sudan campaign...I played it years ago. Not sure if its still available anywhere.
Title: Re: Total War: THREE KINGDOMS In-Engine Trailer - Reveals plans for non-historical c
Post by: MengJiao on June 17, 2018, 09:56:25 PM
^There was an actual mod for Napoleon TW on the Sudan campaign...I played it years ago. Not sure if its still available anywhere.

  I played a generic Mahdi in a miniatures extravaganza once long ago.  It was pretty much an excuse to do the 6000 pounds drops to 40 Rupee thing, but I wasn't having that and I instructed my loyal followers to  forget the long-range musketry and do a reverse-slope concealed flexible defense.  I think I won despite almost getting captured twice in figurine form in my Bungalow while trying to unscrew or secure a box of Gantling Guns with a pre-agricultural mattock or something.