PRESS RELEASE - Strategic Command WW2 World at War Community Pack

Started by Boggit, September 17, 2019, 09:40:26 AM

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Boggit

I just got this press release from Slitherine that I hope will be of interest, especially for owners of  Strategic Command WW2 World at War.

PRESS RELEASE - Strategic Command WW2 World at War Community Pack

Today, Matrix Games released Strategic Command WW2 World at War Community Pack, a totally free update for our Operational WW2 game. This update will add a significant number of improvments and Mods any SC WW2 player can enjoy immediately and for free just updating the game on Steam or from our Matrix Games Shop.

Here is a list of the major updates you will find in Community Pack (while here a pack of screenshots of these new mods https://we.tl/t-qRWlRP2S7I).

IRONX Graphics Mod Description
Iron Cross, created by Andrew Glenn. Iron Cross is a major graphic overhaul of the game's 2-D counters and map tiles and also incorporates some interface changes. The mod replaces many of the standard NATO symbols with custom silhouettes of weapon platforms accurate to the era that change as research advances. Similarly, the map has been completely reworked to produce a more classic board wargame look. Various interface changes have also been made, some of which are designed to help players better understand some of the game's rules in relation to headquarters, air units and the costs of certain moves. Iron Cross gives the game a completely new look and feel while at the same time leaving the original gameplay unchanged.

High Res Counter Mod Description
Alternative 2D Counters with upgrades display for all Majors and Minors

.Historical colorized silhouettes for Vehicles, Aircrafts, Navies, Artillery's

.historical colorized portraits for Infantry's units

Counters shaped system for better map identification

.All ground units are squared shaped (HQ round corners shaped)

.All air units are circle shaped

.All naval units are hexagon shaped

1944 Triumph and Tragedy Campaign Description
This mod covers the global war from June 1944 onwards. The Allies are on the offensive in almost every theater. In the Philippine Sea the US Navy is facing the remnants of the Japanese fleet attempting to intervene in the American invasion of the Marianas. Elsewhere in the Pacific General MacArthur and the Allies are clearing New Guinea; and in Burma the Japanese attack on Kohima is falling apart, with the Indian Army poised for a decisive counter-attack. It is only in China that the Japanese are in a position to make some advances, but a Decision Event can reinforce the Japanese in China or alter this so more forces are sent to face the Americans in the Pacific. In Europe the second front has arrived. The Western Allies are launching an amphibious assault on France, and the Russians are numerous and well equipped, ready to attack all along the length of the front. The Germans can react with high quality reserves, but they are few. In Southern Europe the Allies outnumber the Germans in Italy and the Americans and Free French are getting into position for an amphibious assault on southern France. The objectives are the same as other campaign games, but the start of the game is in 1944, five years after the start of the war – this is a real challenge for an Axis Human player.

1941 Rostov Campaign Description
This mod covers the German attack across the Dnieper and Donets rivers towards Rostov in the fall of 1941. The attack on Rostov is ordered by Berlin despite Army Group South's depleted resources. In fact, additional German forces are diverted south into the Crimea. The Germans managed to occupy Rostov for a short while before a determined Russian counter-attack forced them to withdraw. In the mod you will notice the Russians start with a single defensive line the length of the map. The Russian units are many, but their quality is much lower than the Germans, however the Russians are reinforcing continually throughout the course of the game. The Germans are limited in numbers, receive few reinforcements, but are superior in experience and technology. The objective is Rostov, so while the map is large with many tempting targets, it is this one city that will determine victory.

Naval War Mod Description
This is a Modification of the Strategic Command Three World at War naval combat system. It attempts to enhance the naval combat portion of this fine simulation. The biggest changes are "Naval Zones of Control", "Task Force" centered operations and "Naval Defensive Evasion". The intent is to reduce the number of "hit and run" attacks, give a greater role for Screening Forces and deliver an enhanced historical experience.

The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Rayfer

The Naval War Mod at the very end of the list is of great interest.  Would love to hear from those who use it.  Does it really improve the naval aspects of the game? I've held off purchasing this game because I've never liked the naval part of these popular games.