GMT Games and Playdek form Digital Games Partnership

Started by Barthheart, July 23, 2018, 11:22:40 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Barthheart

From newsletter I just received:

QuoteVISTA and HANFORD, CA., July 23, 2018 – Playdek, the award-winning digital board game developer and publisher, along with GMT Games, the board gaming leader for strategy and war games, today announced the launch of a long term partnership that will see Playdek developing digital adaptations of some of GMT's most beloved series of games, as well as key titles from their extensive catalog. The ultimate goal of the partnership is to bring the best strategy games and global favorites to hobby gamers worldwide, building a global community of online digital strategy gamers.

The first products announced to come from the partnership are Labyrinth: The War on Terror, from acclaimed designer and intelligence analyst Volko Ruhnke; Imperial Struggle, from Ananda Gupta and Jason Matthews, the award winning designers of Twilight Struggle; and the COIN Series line of games, created by Volko Ruhnke and expanded upon by other strategy genre designers. The first COIN game will be announced in the future, as will additional product lines to come from the partnership.

Didn't they try this before with Twilight Struggle and that collapsed?

Big news either way...


Geezer

That sounds like the same group that did Twilight Struggle on Steam.  I almost bought it recently but the reviews were mixed and it sounds like they have abandoned the game while leaving some fairly serious bugs still in play.
We don't stop playing because we grow old; we grow old because we stop playing.  George Bernard Shaw

bayonetbrant

there were a lot of hassles with the initial buggy software, and the compounding problem was that everyone was complaining to GMT but PlayDek was the problem
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

JasonPratt

I hope this works out. Most of Twilight Struggle works fine, as an adaptation. The remaining bugs are in some of the DLC cards, which for whatever reason(s) Playdek abandoned.

Generally their adaptations are top-notch. Agricola is kind of a marvel on an iPhone. I've always hoped GMT would try again with someone.

The COIN and Twilightish series are good choices -- the engine on the latter has already been done, and so needs only the proper alterations and content. And other game systems are similar enough to TwiStrug's siblings, as cousins so to speak, for adaptations to be extra steps. And so on.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JasonPratt

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

bayonetbrant

The AI is already built - it's the bots that already exist on the cards
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Geezer

Quote from: JasonPratt on July 23, 2018, 03:09:40 PM
I hope this works out. Most of Twilight Struggle works fine, as an adaptation. The remaining bugs are in some of the DLC cards, which for whatever reason(s) Playdek abandoned.
...

OK, I see that now after looking at the Steam forums again.
We don't stop playing because we grow old; we grow old because we stop playing.  George Bernard Shaw

JasonPratt

Quote from: bayonetbrant on July 23, 2018, 03:56:12 PM
The AI is already built - it's the bots that already exist on the cards

Exactly! Most of these games have bot rules already; the trick is just figuring out how to implement them on the game field.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

bbmike

"My life is spent in one long effort to escape from the commonplace of existence."
-Sherlock Holmes

"You know, just once I'd like to meet an alien menace that wasn't immune to bullets."
-Brigadier Lethbridge-Stewart

"There's a horror movie called Alien? That's really offensive. No wonder everyone keeps invading you!"
-The Doctor

"Before Man goes to the stars he should learn how to live on Earth."
-Clifford D. Simak

Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

HoodedHorseJoe

Yeah I've never had any problems with Twilight Struggle on Android. It's a very well regarded game in mobile circles anyway. Don't think I bought the DLC cards so maybe that's the trick.

Playdek recently sold (?) the publishing rights for a bunch of their older games to Asmodee Digital anyway (in.c TS I think), so they should be free to focus on this. Personally, I'd love to see Pendragon in digital, although I'd take Falling Sky because then I don't have to buy the physical game for £80  :2funny: :'(
Communications Director
Hooded Horse

We are a publisher of indie games with strategic and tactical depth. 28 projects and counting, come check out our portfolio on Steam, GOG, and the Epic Games Store!

You may have seen me around in previous roles such as editor of Wargamer.com and Strategy Gamer.

Geezer

#12
Here are three supposedly unresolved TS bugs according to the Steam forums:

QuoteAnd one more, I found that when the result of UK 1945 is 6, the SUEZ CRISIS is still in effect.

@gweis_pd I just found one more: when the result of VE Day is 6, BLOCKADE event is still in effect.

Non-Aligned Movement should be 2 ops ,not 1 op

I’m curious if these are still bugs or not. Not sure if any of them are game breakers as I have yet to play the game.  Thinking of picking it up so I'm curious about these issues.

Edit - Here is a Steam guide on how to deal with quite a few bugs:  https://steamcommunity.com/sharedfiles/filedetails/?id=817482888
We don't stop playing because we grow old; we grow old because we stop playing.  George Bernard Shaw

jomni

Programmed solitaire games (like Fields of Fire) would be good to convert to digital.