Cogmind is now out on Steam (Early Access)
I did a thing, probably a bit too gushy..
http://www.ascii-curious.com/2017/10/cogent-mind.html
If you like yourself some mechs, it might be worth having a look-see at this mech-building roguelike.
Did I wake up in the 1980s again? :-"
Seriously...why? Just why? AND $20, no less!?!?!
Cogmind reminds me a little of
Larn:
Quote from: bbmike on October 25, 2017, 04:36:21 PM
Did I wake up in the 1980s again? :-"
Heh, back to the future past!
I mistakenly thought it would find some traction here, since its a build your bot/mech turn based tactical survival game.
I suppose niche within a niche might be a step too far.
Ah well, just trying to broaden horizons...
How about some of this?
http://www.armouredcommander.com/
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.armouredcommander.com%2Fblog%2Fwp-content%2Fuploads%2F2017%2F10%2Farmcom2.png&hash=db7c8dee698e47a067663b20b84e1a7829a72835)
The concept is great. No question. And I appreciate retro. I have countless 8 bit or pixel games. But this is just archaic. Graphically, it does absolutely nothing for me and is just too prehistoric....I mean explosions of letters and symbols? Just can't do it.
Quote from: Jarhead0331 on October 26, 2017, 05:27:55 AM
The concept is great. No question. And I appreciate retro. I have countless 8 bit or pixel games. But this is just archaic. Graphically, it does absolutely nothing for me and is just too prehistoric....I mean explosions of letters and symbols? Just can't do it.
Thats fair enough, Jarhead. The game does have graphical tiles - its not all ASCII - you can switch between modes. But if the look and feel doesn't click with you, then the intricacies of the mechanics aren't going to draw you in, no matter how good they are.
"One mans meat is another mans poison" kinda thing.
The management of your bot/mech in the game really does mirror a kind of mechwarrior/battletech setup with weight/heat/power balances and custom tech utilities for scanning for enemies, secret doors & ways out, hacking consoles to craft kit from blueprints etc.. it's really well done and doesn't have the levelling up, XP for kills trope that most roguelikes follow.
I'm a niche game advocate, that's why I'm here. I'm just trying to spread some more niche about :)
I definitely am A supporter of niche indie games too. I'm glad you posted about this. Sorry if I came across as dismissive initially.
Quote from: Greybriar on October 25, 2017, 09:05:09 PM
Cogmind reminds me a little of Larn:
Perhaps you'd prefer Xlarn? :)
http://store.steampowered.com/app/360030/XLarn/
Thanks for the link, spellk. O0 I may give XLarn a try someday [but I doubt it--I have too many games on my To-Play List already].
necromancy....
Just as an update, the dev of Cogmind took part in this years 7DRL (7-day Roguelike challenge) and has submitted a game streamlined from the Cogmind engine, but with a much smaller scope and faster play.
It's called POLYBOT-7
https://kyzrati.itch.io/polybot-7
It's FREE and you can give it a spin and get some of what makes Cogmind great, even if you can't stomach the graphics.
So, spelk, you're saying that you have a niche you're trying to scratch?
Quote from: FarAway Sooner on March 17, 2018, 10:35:59 AM
So, spelk, you're saying that you have a niche you're trying to scratch?
I'm saying I have a condition that has covered my body in niches and they all demand my scratting attention. ;)
Luckily when the agitation gets bad enough, I can relieve it by extolling the virtues of having this fascinating irritation to other niche communities I hold in high regard! :)