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Digital Gaming => Computer Gaming => Topic started by: steve58 on December 04, 2016, 06:25:26 PM

Title: MechWarrior 5: Mercenaries announced
Post by: steve58 on December 04, 2016, 06:25:26 PM
Quote
Piranha Games announces MechWarrior 5: Mercenaries, a new installment in the mech combat series. In spite of enduring affection for the franchise, this will be the first single-player MechWarrior game in 15 years. This is being built with Epic's Unreal Engine 4 for release in 2018, but they reassure MechWarrior Online players that a live team will continue to support that game as well.

https://www.bluesnews.com/s/176763/mechwarrior-5-mercenaries-announced




...think I'm gonna need a new PC to run that.   :(
Title: Re: MechWarrior 5: Mercenaries announced
Post by: acctingman on December 04, 2016, 06:55:40 PM
Nice looking game, but the days of me buying/building a new PC for one game are done.  8) and it feels good to say that!!  :bd:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Kushan on December 04, 2016, 08:04:25 PM
OH HELL YES!!!! :notworthy: :notworthy: :notworthy: :notworthy: About time we saw another SP MechWarrior game. Heres hoping its actually good....
Title: Re: MechWarrior 5: Mercenaries announced
Post by: mirth on December 04, 2016, 08:19:20 PM
Hawt. And I don't just mean the heat sinks.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 04, 2016, 08:48:11 PM
Looks exceptional. Surprised 2018. Looks like they have a pretty solid foundation already.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 05, 2016, 02:55:33 AM
Cool!
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Nefaro on December 05, 2016, 08:18:49 AM
Looks just like Mechwarrior Online with some extra voice work over the top.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JudgeDredd on December 05, 2016, 08:48:46 AM
What that done (and Titanfall 2 did not) was give your mech a sense of weight and scale.

I loved Titanfall 2 - but it did lack in that department I thought.

Looks good. I'd love another Mech game.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: bobarossa on December 05, 2016, 10:39:37 AM
Although I'd love another Mech game, modern 3D software gives me motion sickness.  I wish they included a way to turn down the "realism".  I never had trouble with older FPS games but the trailer for Battlefield 3 made me sick in 2 minutes flat.  I lasted 15 in Call of Pripyat.  Makes it feel like my brain is spinning inside my skull.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 05, 2016, 11:11:41 AM
Quote from: bobarossa on December 05, 2016, 10:39:37 AM
Although I'd love another Mech game, modern 3D software gives me motion sickness.  I wish they included a way to turn down the "realism".  I never had trouble with older FPS games but the trailer for Battlefield 3 made me sick in 2 minutes flat.  I lasted 15 in Call of Pripyat.  Makes it feel like my brain is spinning inside my skull.

I'd love to see you try out VR.  :2funny:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Shelldrake on December 05, 2016, 12:56:54 PM
I can't believe that it has been 15 years since the last single-player MW game!
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JasonPratt on December 05, 2016, 04:04:27 PM
I also can't believe they're calling it "Mercenaries" again. Really, guys? Or does this mean you're just remaking the plot to the 3rd part of MW4?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: DennisS on December 05, 2016, 04:32:27 PM
Quote from: Kushan on December 04, 2016, 08:04:25 PM
OH HELL YES!!!! :notworthy: :notworthy: :notworthy: :notworthy: About time we saw another SP MechWarrior game. Heres hoping its actually good....

What he said!
Title: Re: MechWarrior 5: Mercenaries announced
Post by: bobarossa on December 05, 2016, 06:08:21 PM
Quote from: Jarhead0331 on December 05, 2016, 11:11:41 AM
Quote from: bobarossa on December 05, 2016, 10:39:37 AM
Although I'd love another Mech game, modern 3D software gives me motion sickness.  I wish they included a way to turn down the "realism".  I never had trouble with older FPS games but the trailer for Battlefield 3 made me sick in 2 minutes flat.  I lasted 15 in Call of Pripyat.  Makes it feel like my brain is spinning inside my skull.

I'd love to see you try out VR.  :2funny:
Then I wouldn't be responsible for who I threw up on!

I'll have to live with the new Battletech Kickstarter I backed.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Nefaro on December 05, 2016, 08:25:28 PM
Am I the only one unimpressed with that vid, and how it just looks like they're using the MWO client to shoe-horn in single-player content? 

Meh.

Guess it's because much of my past Mechwarrior enjoyment was in multi-player.  Back in the waning days of LAN parties.  ;D

I'll just go do some MWO whenever I feel the need.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JudgeDredd on December 06, 2016, 01:56:07 AM
It was too short to say really

I was forgiving the graphics which were very pre-2010 because it's due out in 2018. There was no proper depth to the mech for example. I don't know the technical terms, but the graphics looked very flat. Like I said though - I was forgiving of that because it's got so long to go
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JasonPratt on December 07, 2016, 04:36:56 PM
Quote from: Nefaro on December 05, 2016, 08:25:28 PM
Am I the only one unimpressed with that vid, and how it just looks like they're using the MWO client to shoe-horn in single-player content?

I think it's the other way around: MWO was built from what was originally meant to be MW5, in development back in 2009.

I'm not going to lie: despite my bit of snarkiness about the subtitle, I peed a little -- and that was just the pre-Alpha!  :smitten:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 07, 2016, 05:52:38 PM
Quote from: JasonPratt on December 07, 2016, 04:36:56 PM


I think it's the other way around: MWO was built from what was originally meant to be MW5, in development back in 2009.


This! Indeed you have the right of it, dear sir.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Nefaro on December 07, 2016, 08:09:12 PM
Quote from: JasonPratt on December 07, 2016, 04:36:56 PM
Quote from: Nefaro on December 05, 2016, 08:25:28 PM
Am I the only one unimpressed with that vid, and how it just looks like they're using the MWO client to shoe-horn in single-player content?

I think it's the other way around: MWO was built from what was originally meant to be MW5, in development back in 2009.

I'm not going to lie: despite my bit of snarkiness about the subtitle, I peed a little -- and that was just the pre-Alpha!  :smitten:


*shrug*


It's all Unreal Engine to me. 

How long is that platform gonna be around, anyway?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Martok on December 10, 2016, 01:59:11 PM
Looks fairly decent.  Keeping my fingers crossed for this one! 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 11, 2016, 06:08:19 PM
Quote from: Nefaro on December 07, 2016, 08:09:12 PM
Quote from: JasonPratt on December 07, 2016, 04:36:56 PM
Quote from: Nefaro on December 05, 2016, 08:25:28 PM
Am I the only one unimpressed with that vid, and how it just looks like they're using the MWO client to shoe-horn in single-player content?

I think it's the other way around: MWO was built from what was originally meant to be MW5, in development back in 2009.

I'm not going to lie: despite my bit of snarkiness about the subtitle, I peed a little -- and that was just the pre-Alpha!  :smitten:


*shrug*


It's all Unreal Engine to me. 

How long is that platform gonna be around, anyway?

A friend who is a MWO nut told me the other day;
MW5 game is being developed with the Unreal Engine
MWO is Cryengine.
However they are both the same developers, piranha games.

I agree the trailer was underwhelming. The older MW5 trailer on the other hand was amazing.

From what I have seen of piranha, I played MWO on and off with friends for some time and still have friends that keep me in the loop, they do not have the in-house
skill or resources to pull off a story based game well. I doubt their will be any actors or backstory to make this title great. I think it will be simple briefings and canned missions.
Hope they have the money to outsource the movie and story sequence... mechwarrior really needs a good movie and story co-ordinator.

I am a little excited about this as I have basically been lobbying on their forums for a while about wanting tanks and combined arms in MWO.
I am though still forever confounded by the basic premise of large slow mechs being an effective force.

Recently I actually stopped being able to play MWO, it gives me headaches after the last patch. Don't know why. But with this new engine I guess their is hope again.

Hoping for a coop campaign!!!

Remember this? I know it's not gameplay but damn it was exciting.


Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 11, 2016, 06:10:34 PM
^where the heck have you been, dude?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 11, 2016, 06:31:02 PM
Hey Jarhead0331,

I recently spoke to a member here on steam and while we had a chat asked where all you guys were these days.
So past week I have been looking at all of you old hands post and decided to have a bit of a poke :)

Destraex
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on December 11, 2016, 08:44:18 PM
The Destraex? Holy frijoles. Welcome  :notworthy:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 12, 2016, 01:45:14 AM
Hey Destraex! Welcome back, dude! Long time!
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Martok on December 13, 2016, 12:48:26 PM
Destraex!!  Good to see you, man.  Glad you found your way here!  8) 




Quote from: Destraex on December 11, 2016, 06:08:19 PM

Hoping for a coop campaign!!!
This would be awesome.  I think being able to play coop with my fellow Grogs would be tons of fun. 

Title: Re: MechWarrior 5: Mercenaries announced
Post by: mirth on December 13, 2016, 12:57:06 PM
Quote from: Martok on December 13, 2016, 12:48:26 PM
Destraex!!  Good to see you, man.  Glad you found your way here!  8) 

+1 Good to have you here.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 13, 2016, 06:30:52 PM
Much appreciated guys. Good to hear from you all again.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 08, 2017, 08:59:32 AM
Looking pretty good...

Title: Re: MechWarrior 5: Mercenaries announced
Post by: mirth on December 08, 2017, 09:06:15 AM
^Oh Sweet Moses
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 08, 2017, 09:48:48 AM
Quote from: Jarhead0331 on December 08, 2017, 08:59:32 AM
Looking pretty good...



I did see this a little while back. Was not terribly impressed. I want to like it but guess I am spoiled by star citizen. Where this is alpha, it does look like it needs a LOT of work. The world seems lifeless and the AI just sits their waiting to be killed. Will check in when this game advances in the next year or so.

I want this game to be like the original mw5 trailer. Real cutting edge stuff. Also perhaps some dynamic leg work so that the swaying is varied according to where the actual legs are. Perhaps even a lore style control system to simulate the mech suit that provides balance for the mech. But from what I see here. Nothing newer than what I played in mevhwarrior 2 way back in the day. Except mw2 looked more exciting. Had some voice over script that sounded convincing.

Fingers crossed. But lets not count our chickens yet.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 08, 2017, 10:04:10 AM
Its VERY early. I wouldn't judge too harshly.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JudgeDredd on December 08, 2017, 10:17:27 AM
Aye that looks pretty sweet  O0
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Martok on December 10, 2017, 01:09:16 AM
Quote from: JudgeDredd on December 08, 2017, 10:17:27 AM
Aye that looks pretty sweet  O0
It does indeed. 


Unfortunately, I doubt I'll ever be able to play it.  I forgot I usually get motion sickness with games that operate from a primarily first-person view.  :-[  Dang it. 

Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 10, 2017, 07:56:49 AM
Apparently they showed a little bit more in the mech con live stream today. Have not seen it yet though.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JasonPratt on December 10, 2017, 06:56:06 PM

Quote from: JudgeDredd on December 08, 2017, 10:17:27 AM
Unfortunately, I doubt I'll ever be able to play it.  I forgot I usually get motion sickness with games that operate from a primarily first-person view.  :-[  Dang it. 

The Mechwarrior series has had workable 3P views since, I dunno, MW2? (Still true for MWO, too.)

Not as immersive as a cockpit view of course, but not as bouncy-shaky either.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Mower on January 17, 2018, 09:07:33 PM
I HATE mechwarrior online...it's a FPS of the worst kind.

Hopefully this is a homage back to the original line, eg mechwarroir 4 mercs.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Labbug on April 16, 2018, 09:48:36 AM
http://www.ign.com/articles/2018/04/16/how-mechwarrior-5-mercenaries-makes-things-go-boom
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Fetrik on April 16, 2018, 12:36:05 PM
Looks very yummy.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 08, 2018, 02:40:19 PM
I...can...not...wait!!!

Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 08, 2018, 06:55:10 PM
It really does look good. The AI still needs a lot of work by the look of things though. I thought the video could have been better in regard to the echoing voice sounds and being able to see the mech targeting window in the top right. (Not that I have a clue when it comes to my amateur and purposefully raw star citizen efforts). 2019 is shaping up to be a great year for gaming.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on January 09, 2019, 04:58:44 AM
Pre-Order now available. Thoughts?
https://mw5mercs.com/?fbclid=IwAR2lXVewy6UXtYc3AzVLBw7FAx12sB9NLi5VScAINjBe4PA4bZMOGC2Mqcs#start
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on January 09, 2019, 07:08:57 AM
Apart from the digital Battlemech manual I see only MWO stuff added to the higher tiers.

If they would add expansions to MW5 in the preorder deal I would be interested more, but the MWO stuff doesn't tickle my fancy.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on January 09, 2019, 07:17:49 AM
The closed beta isn't scheduled to be available until August and release is expected in September. For me, the biggest incentive for pre-ordering is early access, which usually means, I'm expecting alpha access, especially if I'm going to spend $80 - $120. The schedule here makes no sense to me and appears to be very poorly thought out. There is just too little incentive and I do not see the point. Unless they make some adjustments, I won't be pre ordering this.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Steelgrave on January 09, 2019, 09:07:18 AM
If you can't convince Jarhead to pre-order a MechWarrior game, ya got some work to do on your end, folks.   8)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on January 09, 2019, 09:43:34 AM
Quote from: Steelgrave on January 09, 2019, 09:07:18 AM
If you can't convince Jarhead to pre-order a MechWarrior game, ya got some work to do on your end, folks.   8)

More true words have never been spoken, lol. Really. It wouldn't take much.  :coolsmiley:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on January 09, 2019, 10:01:34 AM
This is...disturbing.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: kludger on January 09, 2019, 04:16:54 PM
This does look great but as a MWO legendary founder who spent probably 1000+ hours with MWO and is familiar with the unreliable promises and deliveries of this developer (PGI), color me skeptic on whether the AI will be any good, and whether the beta period will be long enough for them to work out any problems with the AI or missions...

With MWO closed beta, they had really nailed the feel of piloting a mech and it was so fun, but there were clear gameplay balance problems we all reported and they went live anyhow without fixing them and they struggled with delivering balance and features throughout the life of MWO more often focusing on just selling more DLC instead of improving things...

The gameplay trailer looks great, I hope for the best for MW5 and it won't take much for me to bite and dive in, but I've learned not to give them their money until they deliver something good, once they had the money from all of us founders they had no reason to fix anything and launched as soon as possible to get the money from everyone else buying mech pack dlc...
Title: Re: MechWarrior 5: Mercenaries announced
Post by: kludger on February 17, 2019, 11:17:28 AM
Quote from: kludger on January 09, 2019, 04:16:54 PM
The gameplay trailer looks great, I hope for the best for MW5 and it won't take much for me to bite and dive in, but I've learned not to give them their money until they deliver something good, once they had the money from all of us founders they had no reason to fix anything and launched as soon as possible to get the money from everyone else buying mech pack dlc...


I have to post a caveat followup and eat a bit of crow, I hadn't played MWO since 2016, but I returned to it to get warmed up for MW5, and I've been having a bunch of fun, and so the caveat is that if you enjoy MWO *and* you are a founder, the preorder of MW5 for $50 also gives you $100 of MWO MC credits, and a preorder of the Marauder II in MWO.

So for me, for how much I've been enjoying MWO the last few weeks and being a founder, the value of the preorder MWO credits was definitely worth it and I have pre-ordered and won't be regretting that even if MW5 lauches in a poor state and then needs modding to fix it, meantime I'm enjoying MWO with a bunch of fun hero mechs I hadn't been able to experience before, and will keep enjoying until they get around to doing PVP for MW5 (MWO2?)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Labbug on July 25, 2019, 03:07:34 PM
https://www.pcgamer.com/mechwarrior-5-mercenaries-is-delayed-will-be-an-epic-games-store-exclusive/

This most likely will not be a buy for me if it is going to be an Epic Games Store exclusive.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on July 25, 2019, 03:16:36 PM
Quote from: Labbug on July 25, 2019, 03:07:34 PM
https://www.pcgamer.com/mechwarrior-5-mercenaries-is-delayed-will-be-an-epic-games-store-exclusive/

This most likely will not be a buy for me if it is going to be an Epic Games Store exclusive.

Wow. i have to think long and hard about whether I want to refund. This was one of my most eagerly anticipated releases of the year.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on July 25, 2019, 03:29:22 PM
Disappointing, but I've already decided to take the Epic Games leap after they announced Outer Worlds would be exclusive.

Epic's got too much money to throw around and continue to buy exclusivity.  They're not going away any time soon.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Huw the Poo on July 25, 2019, 04:43:47 PM
Oh well, off the wishlist and onto the blacklist.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on July 25, 2019, 05:32:34 PM
I can wait the year or two til it shows up somewhere else besides Epic.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on July 26, 2019, 12:25:56 AM
Ugh.. facepalm.

This was easily my most anticipated game of this year, but I havent decided yet wether I want to install yet another client storefront...
Title: Re: MechWarrior 5: Mercenaries announced
Post by: kludger on July 26, 2019, 07:46:49 PM
I took the refund, I preordered a Steam key not an Epic key...


I don't blame them for taking the Epic money, they're a business after all, but they should've handled it with communication to their fanbase and especially the 20,000 of us who preordered a Steam key, as usual though Russ manages to turn it into a PR dumpster fire lol.


They are letting us keep the MWO bonuses we got for pre-ordering which is nice ($160 of MWO MC for me), here's hoping they take the money and make MW5 into a good game with it and Epic spends some time with them to make the Unreal engine really run well in MW5, sadly though I don't have confidence that they will pull it off due to the poor leadership they've shown throughout MWO's life.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on November 27, 2019, 09:42:40 PM
So this game seems to be out in early access. Jarhead have you been able to download it yet?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on November 27, 2019, 10:07:15 PM
Quote from: Destraex on November 27, 2019, 09:42:40 PM
So this game seems to be out in early access. Jarhead have you been able to download it yet?

Is it?  I've got the deluxe edition preordered and don't see any way to play it. 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on November 27, 2019, 10:58:18 PM
Quote from: Destraex on November 27, 2019, 09:42:40 PM
So this game seems to be out in early access. Jarhead have you been able to download it yet?

Don't have access...When they decided to go Epic exclusive, i requested a refund.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on November 28, 2019, 12:20:42 AM
Quote from: SirAndrewD on November 27, 2019, 10:07:15 PM
Quote from: Destraex on November 27, 2019, 09:42:40 PM
So this game seems to be out in early access. Jarhead have you been able to download it yet?

Is it?  I've got the deluxe edition preordered and don't see any way to play it.

I saw a youtube video last night  of a guy playing it and saying it was downloadable now. Maybe he was wrong but he was playing it.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on November 28, 2019, 12:24:25 AM
Quote from: Destraex on November 28, 2019, 12:20:42 AM

I saw a youtube video last night  of a guy playing it and saying it was downloadable now. Maybe he was wrong but he was playing it.

I think they might be allowing reviewer access.  Doesn't seem to be available to standard preorders from my own experience and the forums. 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Martok on November 28, 2019, 03:42:41 AM
Quote from: Jarhead0331 on November 27, 2019, 10:58:18 PM
When they decided to go Epic exclusive, i requested a refund.
I was not aware of that.  My interest in this just dropped even further (and it wasn't high to begin with, due to my low opinion of MWO). 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on November 28, 2019, 03:50:14 AM
Here is the video, he says:
"The Mechwarrior 5 Mercenaries Beta dropped today"
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Grim.Reaper on November 28, 2019, 06:53:53 AM
thought i read somewhere only original backers received the beta/demo so thinking pre orders didn't qualify for that
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on November 28, 2019, 08:27:51 AM
A tonne of videos are turning up
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on November 28, 2019, 08:57:16 AM
Quote from: Grim.Reaper on November 28, 2019, 06:53:53 AM
thought i read somewhere only original backers received the beta/demo so thinking pre orders didn't qualify for that

This. Only people who backed in the beginning have "early access". If you can really even call it that. The game releases on 12/10.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on November 28, 2019, 12:30:03 PM
I am super interested since I was less than fanatical about Battletech but the Epic news tarnished it a bit for me.

I'm going to guess that if you buy directly from the developer there may be a client, though...so Epic isn't 100% necessary?

I hope.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on November 28, 2019, 12:44:04 PM
^Epic has exclusivity for at least a year.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on November 28, 2019, 01:10:38 PM
meh
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on November 28, 2019, 01:19:55 PM
I did end up jumping in, cause the fact of a new single player Mechwarrior is just something I am super stoked about.
My impressions will come a few days after release.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on November 28, 2019, 04:05:27 PM
Yeah, I'm absolutely in day one. 

I've been using the Epic store with Outer Worlds and have no complaints beyond having yet another launcher. 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on December 10, 2019, 04:38:26 PM
Pushed through my workday so I could start some afternoon delight with this one today. 

First impressions are mixed due to technical issues.   I found my Rudder Pedals were causing the game to fail to launch which was real disappointment since they're on the list of supporter peripherals.  My X-52 pro worked well from the start though, no issues with mapping or detection.  I'm reading online that instant detection for HOTAS is not a universal thing though.  Lots of people saying they have no support out of the box. 

Took a Marauder out for instant action and was very pleased with the heft and feel of the mech.  Looked great and immersive on my ultrawide and my HOTAS worked perfectly.  Only issue, the Joystick is just too imprecise to hit things with any accuracy.  I switched to HOMAS using the throttle to steer and mouse for targeting and it was much easier.   

Graphics are great, mech selection is amazing and so far so good, I just wish my pedals weren't causing a fatal crash.  I may try to work on the stick a bit more to try to use it to target. 

Oh, and no TrackIR support that I can see.  That's another point against.  It'd be really useful. 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JasonPratt on December 10, 2019, 07:05:50 PM
There's a program on Steam I haven't used yet, which is supposed to emulate trackIR pretty well with a standard webcam by tracking your facial structure recognition.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on December 10, 2019, 07:10:43 PM
Me wants it  :'(
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on December 10, 2019, 07:52:13 PM
Played through the first mission and a bit after. 

Love the feel of the Mechs.  It feels better than MWO by a lot.  Very weighty and the weapons feel cool.  First time I've felt like even being behind firing a PPC is a little scary. 

There's a lot more freedom of walking around on foot than I expected.  You can walk around your base at first and dropship after.  It really gives a sense of scale to actually stand next to the Mech you're about to pilot. 

Story is nothing to write home about so far.  Typical Battletech, overused Merc Story recycle #5.   Sudden betrayal by rival Mercs, you have to take command of a company in disarray, got to find out who wants you dead and get revenge.   Same old Same old, you've played the story in multiple Battletech games and read it in multiple books.  It also doesn't help the voice acting is a touch flat. 

Still, the story is secondary.  This is about taking missions, making money and playing Pokemon "Gotta Salvage them All" with giant robots.  I'm going to get into that portion later tonight.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 10, 2019, 08:40:50 PM
I got it and played through the first campaign mission. Not overly impressed yet. Graphics are a mixed bag and voice acting is pretty poor.  I'm sure it will open up once I'm managing a Lance and off on contracts. I couldn't really get into it tonight... Wife is working overnight and I'm home with a baby and a needy 6 year old. More tomorrow...
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on December 10, 2019, 10:42:42 PM
Two words...

Playable UrbanMech.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 11, 2019, 03:18:42 AM
Played a good deal yesterday evening.

The story is indeed pretty standard fare and if you've played Harebrained Schemes Battletech lately it will even be more of the same. Even the interface lends heavily from HBS's BT game's style.

Still, the fact that after to many years we can finally pilot our own Mechs again is just awesome! I totally agree with SirAndrewD about the physics; the bigger Mechs feel like behemoths and the smaller more nimble ones feel a lot more snappy.
The combat effects are very pleasing is well. Lasers trace damage lines over the bodies of enemy units, PPC's and high caliber autocannons feel like massive weapons of destruction.
Ploughing through buildings with a big Mech feels equally satisfying.

There are some lows to point out as well:
As much as I like the detailed maps and the way the units look, the cutscenes are in a weird place. They seem to mix prerendered scenes with live 3D game engine footage causing a 80's like special effects presentation at times, which is awkward.
Contrary to SirAndrewD I do find the voice acting to be much better than I had anticipated for a game with this budget. It's more than ok and a lot better than what we got in HBS's game IMO.

Interesting absence from the battlefield are infantry (they were present in early trailers). And the worlds I have been on so far have little in the way of infrastructure. A base or facility seems to pop out in the scenery just like that and perhaps it betrays the underlying procedural generation stuff in the game? Maybe the battlemaps are fixed, I don't know. At any rate I would have liked a more believable world generation, especially since the tutorial map is much nicer looking (and features Infantry!).
Also, your Leopard dropship is only a prop in the mission. It doesn't help you engage enemies, you cannot call it for air support and once you need to go to extraction there is no fancy docking animation (there is a fancy undocking animation at the start of a mission!), just a fade to black. A missed oppertunity IMO.
Especially since you can now walk around in first person inside the Leopard in between missions. This really helps with scale and immersion and it a great addition to the game!

The game is slow to start (as expected perhaps) and feels a bit like a chore until you have overcome the bump of having only one or two Mechs (which need extensive repairs after each mission). Once the game opens up and you're free to actually run your Merc company hunting for gear, Mechs and contracts the game becomes super fun!

So, in closing; I think this game will definately be liked by many BT fans. Piloting Mechs and working to make your Merc outfit remains very fun and MW hasn't looked better. The fact that the game features a procedural campaign generator makes for endless gameplay.

Still, the lower budget shines through at times and the world isn't as fully realised as I hoped.

I'd give it a 7 out 10 with the remark that it certainly has potential to become an 8 or even a 9 with the proper patches and or expansions.
It really is a solid MW game.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 11, 2019, 06:06:32 AM
Is the campaign open ended or linear. Can you go on infinite side missions and contracts that do not follow the story campaign?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 11, 2019, 07:24:05 AM
Its open ended. It's basically a similar setup to HBS's BattleTech where you have a main storyline and then randomly generated side contracts.
I expect Piranha to come out with a patch somewhere down the road to enable us to skip the tutorial and early story stuff and make a seperate Merc sandbox game mode, just like HBS did.
But that's not currently implemented. You need to go through the tutorial and the story in the campaign.

EDIT: Well in fact its not really open ended due to the story, of course. But you can leave the story and just do the random contracts if you want. So yeah.. both. ;)

I tell you, though; firing off those Mech weapons is pretty spectacular! The bigger weapons really have that oompf factor.
Lasers burn off armor realistically and the Mechs look more and more worn and damaged as a battle goes on.
Explosions are similarly satisfying. :D The action definately is the game's strong suit.

I hope mobile repair bays (like we had in 3) get added as well as a more defined combined operations setup. And please, for the love of immersion, get that infantry (back) in game! The bases we raid are devoid of life so far, save from the suddenly appearing tanks, which is awkward.

I also hope (maybe its already in for later missions) that 4 Mechs in a mission is not the maximum, but that there will be missions where several Lances work together. So far I have only worked with my own Lance.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on December 11, 2019, 10:20:04 AM
Any guesses as to how many hours the story part of the campaign lasts?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 11, 2019, 06:44:36 PM
I enjoyed this review:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on December 11, 2019, 10:04:54 PM
MFW I got a payout on a mission of 325,000 C-Bills and incurred 550,000 in damage. 

Ahhh, this is Mechwarrior. 

I agree with many points of the above review.  The game needs to teethe, but it'd danged fun as it is.  Those of you patient enough to wait for Steam to get it will probably get a highly patched and refined classic. 

So, it's ok to wait Gus.  Though, I miss you on my co-op.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 12, 2019, 03:00:55 AM
@Destraex I tried watching that video you linked, but man, I have zero tolerance for those type of youtubers who start off ranting and kicking and shouting. He might actually have made a fair first impressions video after the opening few minutes, but I just can't be fussed to keep watching.
Lots of people seem to think that screaming and shouting is fun. It isn't. It is annoying as heck.
It's got nothing to do with you, of course, however. :D I just can't bear watching that vid. lol.

Anyway, SirAndrewD raises a valid point. With the way the game is setup (only one controllable Lance) there is little to be done in the way of tactics on the battlefield. The fairly basic AI doesn't help either (though the enemy seems to suffer from the same basic AI).
What I mean is that most meeting engagements are just slugfests where the only variable in keeping damage cost under control is making sure the enemy gets killed as quickly as possibly before it can damage your units badly.
And this is why you often see pretty high repair costs.
Truth be told that you can bargain for higher damage cost 'insurance' before a mission starts. This will help quite well, but as you only have a few points to spend to haggle with (and need to choose between higher overall pay, salvage rights and damage insurance) many times one of the other options seems more enticing.

Anyway, if the game had more tools to actually plan an engagement or feature combined arms (like the Tabletop game does) it would definately help with keeping damage cost in check even more as well as make the battles more interesting.

But it is what it is; you just have to haggle for damage insurance if you feel like you take a lot of damage on a mission.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 12, 2019, 04:53:36 AM
Yskonyn,
I agree the youtuber is annoying and overly dramatic. But you are right, he knows his stuff and compares mw5 to the older mw games. That is something that most youtubers are not able to do it seems. Heck, one of the game magazine channels had a guy that knew zero about mechwarrior reviewing it for them. Another youtuber compared it with console big robot titles. I liked that the youtuber I posted remembered things from the older titles like the bitching betty " reactor online, weapons online" , or the awesome music tracks from the older games. He also mentions the lack of collission damage, so no knocking other mechs over with multiple shots or ramming like in mw4 iirc. GYRO or destabilisation as a result does not seem to be modelled either, but rather camera shake. He misses the dinging sounds when you get hit as well.
He sited the lack of the animations conforming to the terrain, especially feet sliding or not matching slope. Missile animations jerking at immediate angles instead of arcing. He is apparently very familiar with the unreal engine and sites he will notice laziness. Which he claimed was shown very clearly in the terrain destruction being minecraft like in that only box like portions are bitten off\destroyed.
He mentions that he hated the MWO animations and they look to have been ported. He would like a slower loping animation that reflects size more than the gazelle like motion they currently have.
He also mentioned the simple mistakes they made like having the grass scale make the mechs look like humans. The grass apparently would completely cover a man in MW5 while coming up to a mechs feet like it would on a man.
He did not like the AI either. The AI simply sitting their to be killed or running in circles. I gather it does not feel like a real mission with enemy that have unique character each time you land. But I was not expecting that.
I liked the new laser effects and he did not. I like that the new lasers look more like they are interfered with by other light.

He did however like the new mechbay system which does not allow crazy builds that appeared in MWO. Because variants seem to be more locked down like the original battletech system. Just because the weapon fits does not mean the chassis will connect to it basically.

Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on December 12, 2019, 09:30:42 AM
You joke SirAndrew, but this is the one game that made me really consider downloading Epic 😢
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 12, 2019, 10:19:28 AM
I dunno...it's kind of fun, I guess...but overall I am pretty disappointed so far. This release was the one I anticipated more than any other in recent memory. Its a decent game and has some things that I like, but it could have been absolutely epic and it's just not. You know there is something wrong with a game when shortly after trying it out, you are looking into re-installing one of its decades old predecessors and that is literally what I did here, researching how to get MW3: Mercenaries to run on win10.

In any event, I just find the combat to be pretty lackluster. Sensors suck. Enemies are upon you before you really have a chance to prepare a strategy. It ends up just becoming a slug fest and a rush to blow everything up. Tanks and choppers just roll around or fly side to side. Enemy mechs just run in circles and they don't seem to miss the mark very often.  There is very little opportunity to try to avoid taking damage, other than just trying to be faster on the draw with precision accuracy. These are some of the same objections I had to HBS Battletech. There was just no diversity of tactics. The only thing that worked was to concentrate firepower and pray. Get heavier mechs, with larger guns. That's it. There is such a lack of equipment and modules that could make the game so much more interesting...ECM, EW, advanced radars and sonars, tracking systems, stealth tech, smoke generators, etc. Why don't they have shit like this thousands of years into the future? The lame excuses that the lore makes for this just don't jive with me. Its a cop out.

I think ultimately, most of my gripes are relatively minor, but there are so many of them that together they begin to weigh the title down.

An updated single player MW game was a dream come true.  Piranha could have made one for the record books, but I'm afraid once the luster of a new mech game wears off, this one won't be much noticeable in my library. We'll see...I still haven't gotten much into the Company management aspect, so perhaps this will add a level of complexity that makes up for some of the tactical disappointment. 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 12, 2019, 10:55:08 AM
I totally agree with your view that the game could be so much more.
I also find it very annoying that the actual gameplay can be summarized as 'slugfest' while on planet.
Like you, most of my gripes are minor things when viewed separately, but when looked at from the whole I do get the feeling the game is rather low budget (as I've pointed out above)

You raise a good point about EW, Smoke, Tracking, etc. The kicker is that the game starts in 3015 and that's when the Helm Core hasn't been found yet. However I've also read that the game runs for several decades, so that would mean advanced tech should become available further along in the campaign... If not, then yes, the game is pretty bare-bones on the combat execution side.

So I am not yet ready to give it my final mark.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 12, 2019, 11:01:28 AM
Quote from: Yskonyn on December 12, 2019, 10:55:08 AM

So I am not yet ready to give it my final mark.

True. Me neither. I'm disappointed, but not so put off that I will not continue to explore. Hopefully, there will be some surprises!  :notworthy:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: bboyer66 on December 13, 2019, 09:35:52 AM
Think Jarhead hit the nail on the head in summarizing how I feel as well about the game.

On one mission I took a roundabout way to the objective, and enemy tanks just spawned out of nowhere, 100 meters in front of me. A total immersion breaker.

  Not a lot of tactics in combat.  Just wave after wave of enemies that you try to shoot up. The constant waves of  kamikaze tanks, and helicopters is also an immersion breaker.

Ordering your lance to do specific things is a chore, and without much benefit.  My only real tactic so far is to have my lance constantly form up on me so they don't get too far away, and we can spread damage out among us. Then my lance still just seems to run off and do their own thing anyways.

Trying to tell how much damage your taking from the enemy, or dealing to the enemy, is not easy. As almost everything indicating damage on the HUD is orange, or red within 15 seconds of combat starting.

Anyone figure out if you can use jump-jets to do death from above attacks, on other mechs? So far I have only found them useful for jumping up ledges, where you will get quickly toasted by any enemy who can see you. At this point I just might take off all jump jets and beef up the armor on my light mechs.

The campaign is pretty standard. Not great, but no real complaints.

The customization you can do to your mechs is nice.

So ya, I also am a little disappointed. Hopefully they can improve things, especially when it comes to combat. The best part of the game is that it made me want to play the older, more tactics oriented Battletech game that came out in 2018. From what I understand this has a new open world campaign, as well as a bunch of new stuff with expansions. At this point I wish I would have just spent the money I spent on Mechwarrior,  on Battletech instead, to bring the game up to date with the expansions.


Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 13, 2019, 09:51:47 AM
Quote from: bboyer66 on December 13, 2019, 09:35:52 AM

Anyone figure out if you can use jump-jets to do death from above attacks, on other mechs? So far I have only found them useful for jumping up ledges, where you will get quickly toasted by any enemy who can see you. At this point I just might take off all jump jets and beef up the armor on my light mechs.

As far as I know there is no collision damage, so you can't run into smaller mechs and damage them, or use jump jets for a "death from above" type attack. Another missed opportunity.

Quote from: bboyer66 on December 13, 2019, 09:35:52 AM
The best part of the game is that it made me want to play the older, more tactics oriented Battletech game that came out in 2018. From what I understand this has a new open world campaign, as well as a bunch of new stuff with expansions. At this point I wish I would have just spent the money I spent on Mechwarrior,  on Battletech instead, to bring the game up to date with the expansions.

Don't get your hopes up on this one either. Although I enjoyed it immensely on release, I soon released that the game was also devoid of any real tactics. The only useful tactic was to get larger and heavier mechs and weapons and concentrate firepower on one enemy mech at a time until they are disabled or destroyed. The DLCs were ok and tried to add a few things here and there, but ultimately they did not change the underlying mechanics which are just flawed. There are some great mods for it though, like Rogue Tech. So if you do get Battletech, definitely check that mod out.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JasonPratt on December 13, 2019, 03:50:01 PM
Just gonna say, as little as I play MWO right now (due to all the shiny cat toys elsewhere), you may have dumb or smart opponents and allies, you may have like only ten maps to play on, but you can DAMN WELL COLLIDE AND STOMP SOMEONE IN THE HEAD FROM A JET JUMP!  :knuppel2:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 13, 2019, 03:52:03 PM
Collision damage is in fact modelled. You can stomp on vehicles and you can damage smaller Mechs bij ramming them.
DFA however, I am not sure.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on December 13, 2019, 03:58:19 PM
I'm still having fun with it but I agree with some of the above complaints.

The biggest problem is that they need to tweak the procedural generated mission spawning system.   It's absurd to have vehicles and mechs keep spawning in, sometimes right on top of you and behind you.  It makes taking any kind of intelligent approach to a mission virtually impossible.

I like the way the combat feels, I just feel there should be less of it and some time to breathe and engage in tactics like long range sniping and managing frontage and engagement ranges.

Having tanks spawn right behind my mech and shoot me in the back armor, and there being nothing I can do about that, gets old.  Best make sure you spend those points on insurance. 

I'm sure this will get tweaked by either the devs or mods.  Too many people are rightfully griping about it.   

As I said before, this is probably going to be one of those games that gets tweaked and refined over time and ends up becoming a gem.   The feel of the mechs and the mercenary company management sim is pretty strong, so it's got enormous potential to build around those.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on December 13, 2019, 06:41:05 PM
As an added note, PGI said on their Discord they are releasing a spawn behavior patch, probably after the weekend. 

So, they are at least listening.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 13, 2019, 07:46:57 PM
Cool. So collision damage is in for particular things. That's better than nothing. Did PGI ever introduce close combat to MWO?
I seem to remember they had major problems with the sync when they tried it so they thought it best not to.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JasonPratt on December 13, 2019, 10:38:23 PM
Okay, good, some collision damage is better than nothing.

I have to wonder how spawning enemies out of thin air in close proximity got through any kind of QA, though.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on December 17, 2019, 06:03:40 PM
A patch to fix the spawning issues dropped today, and I've noticed a marked improvement on engagement ranges.

Apparently the devs say this fix is a bit of a bandaid though, and there's something under the hood wrong with the spawning system and they're going to have to address it with a full patch soon.

Some on Reddit report the patch made the issue worse for them, not better.  That hasn't been my experience so I guess YMMV.   

I'd like to see a better and wider community discuss it rather than a Reddit thread, but PGI has paradoxically decided to keep all game and technical discussion limited to Discord and have no official forums or message boards running bug reporting.

I agree, I'm not sure how the issue made it through QA. 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 19, 2019, 09:14:31 AM
Well tbh I don't see much difference when playing several missions in succession. The one seems to have enemies spawn in out of sight (which is perhaps what the patch did) while others still spawn enemies at weird locations.

I am starting to get a rinse and repeat feel with this game the more missions I play. The story has pretty much stopped being a thing in my game as well.
I am just making loops from a safe haven to some contracts back to safe haven to keep cost under control.
While the combat is still fun, the game is starting to feel generic at this point for me.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: bboyer66 on December 19, 2019, 09:37:40 AM
Have uninstalled at this point. Very repetitive, non tactical, its kind of shit at this point. Will keep an eye out on here, as improvements are made.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on December 19, 2019, 09:47:44 AM
 :'(
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 19, 2019, 10:32:59 AM
Have any of you had the fortitude to play past 3028 at this point to see wether the discovery of the Helm
Memory Core is in the game? I don't feel like playing all the way to there at the moment.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on December 22, 2019, 03:52:22 PM
Quote from: Yskonyn on December 19, 2019, 10:32:59 AM
Have any of you had the fortitude to play past 3028 at this point to see wether the discovery of the Helm
Memory Core is in the game? I don't feel like playing all the way to there at the moment.

There are no historical events in the game.   

Modders are going to take a look at it when the dev tools come out next week.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 22, 2019, 05:16:43 PM
Pfff. Really ?  :tickedoff:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 22, 2019, 05:59:35 PM
If I'm going to be honest, I am actually enjoying it much more now. It is still certainly repetitive, but I'm getting hooked on the drive for more money and heavier mechs. The game starts off slow, but once you earn the trust of one of the great houses, and you start to spread out, it really opens up. I'm now a "trusted hero" of House Davion and am able to negotiate tremendous bonuses on missions for them. Each op typically earns me between 600,000 and 900,000 C-bills in cash, plus 8 to 12 salvage points and between 175,000 and 350,000 in damage coverage. With that amount of salvage and cash, I've been able to recover from the field or buy in industrial zones a Hunchback, rare Blackjack, Jaegermech, and a Griffon. Of course, most missions so far in the 4 to 5 renown warzones only allow a max deployable tonnage of 160T, but the more difficult missions permit greater weights on deployment.

Like Battletech, I think eventually i will get bored and the weaknesses of the system will get to me...but for now, I'm sinking most of my game time into it. 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 23, 2019, 03:46:06 AM
I agree. Once the story element of battletech (hairbrained schemes) ran out. I was not really interested in collecting mechs for the helluv it. I expect this will be the same. I might be better off just picking up some of the battletech novels I have not read.
Battletech\Mechwarrior needs a movie badly! Their are so many redux movies out their, why not Battletech! .... now the lawsuits are over especially.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 23, 2019, 05:00:09 AM
Great to hear Jarhead. For me the premise that there really isn't any narrative has kicked the wind right out of my sails, to be honest.
There are far more interesting games to spend my time on, but that's highly personal.
As a battletech fan I will keep tabs on MW5, however. Hopefully some good mods or perhaps expansions will grow the game enough.
But the rinse and repeat gameplay of what's in right now just doesn't do it for me.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 23, 2019, 07:20:19 AM
There are campaign based missions that follow a narrative. Do they just abruptly come to an end st some point?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 23, 2019, 01:31:55 PM
I havent had one in ages now. I think you might be further along in the game at this point?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 30, 2019, 12:33:27 PM
Just listened to the DevUpdate podcast at No Guts No Galaxy.
They say that there indeed is a 'gap' from reputation rating 7 to 12 or so and the game will pick up again at around rep level 12.
Perhaps I should just continue playing again.

Are you still having fun Jarhead? Finished the campaign yet?
A quicker run can be 25 to 30 hrs, but most people will probably take double or triple that if they play the lance perfecting game. Or so they claim. That sounds pretty beefy.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 30, 2019, 01:52:53 PM
Quote from: Yskonyn on December 30, 2019, 12:33:27 PM
Just listened to the DevUpdate podcast at No Guts No Galaxy.
They say that there indeed is a 'gap' from reputation rating 7 to 12 or so and the game will pick up again at around rep level 12.
Perhaps I should just continue playing again.

Are you still having fun Jarhead? Finished the campaign yet?
A quicker run can be 25 to 30 hrs, but most people will probably take double or triple that if they play the lance perfecting game. Or so they claim. That sounds pretty beefy.

I am at reputation 7 and still tracking campaign missions. I've been on 4 or 5 of the, so far, not counting two-parters. I am still enjoying it, but the missions definitely become repetitive. Raid, demo, assassinate, warzone, defend, repeat, etc. I like traveling to new zones and shopping for new mechs and advanced weapons, there are so many of them. The problem is, in order to make missions profitable and cover loses, you really need to have negotiating leverage with the employer. I find it hard to maintain my lance, while also turning a profit in space managed by houses other than Davion, where I have a lot of clout. The difficulty really ramps in zones recommending reputation level 6-7. My mechs really get beat up at this level and I'm fielding an Atlas, Warhammer, Thunderbolt and Archer when tonnage permits. Otherwise, its a mix of heavy, medium and light. Difficulty is more a factor of numbers, which I don't like. In the harder missions, its usually not that I'm facing heavier mechs. Its more that there are just more of them, as well as many more of the support vehicles.

I figure I have another 10 hours or so left in me before I start getting really bored and move on...we'll see. 
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on December 30, 2019, 05:17:29 PM
Thanks. They also said that apart from demolition and a certain other mission type or event spawning of enemies is in fact not infinite (which I thoughtit was), so it might be wise to stay in cover using terrain and objects to plink smaller units before going into the brawl with enemy Mechs.

Also, when strafe circling you can almost always avoid damage from the vehicles, but against a Mech you have to watch out that it doesn't force you into an infinite circle strafe battle. You will have a disadvantage against faster Mechs and they will tear up your armor.

Use LRM or accurate long range weapons to get rid of flying units and always focus on the vehicles and helo's before engaging the Mechs. You'll reduce your incoming DPS significantly.

These are all tips from the podcast.

Seems like they have a patch in the work for late januari that'll address some AI issues.
But the reason your Lancemates are seemingly stupid and stomp all through buildings you should protect is because they try to stay in formation.
They tried a few things to fix this but that broke other stuff so they reverted it for release.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on December 31, 2019, 04:12:17 PM
Angry Rapid fire review gave it a 5 out of 10. One of the main things they hated was the brand new engine which should make the game look amazing, somehow making the game look dated, they presume that it is just lazy imports from MWO that made this happen.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on December 31, 2019, 04:30:33 PM
I feel like the graphics are a real mixed bag, but overall, was expecting it to look much better. The cockpits are a joke and some of the textures are shockingly bad. The Mech models themselves are fair, but could have been much more detailed and immersive. Some of the terrain is impressive, as are a few of the effects from lasers and PPCs. The environmental destruction and damage that can be caused to buildings is pretty limited in a lot of ways. I think it was oversold as a feature and could also have been made much better.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on January 01, 2020, 03:43:23 AM
I wonder if modders will get a chance to completely overhaul this and make it shine. Hopefully by the time it comes to steam it will be ready and modded. Perhaps they always planned to let the epic games exclusive deal expire before the real release on steam ;)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on April 13, 2020, 12:08:03 PM
https://www.nexusmods.com/mechwarrior5mercenaries/mods/104?tab=description

Came across this mod. Really does make Lights and Meds behave better.
Lots of potential!
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JasonPratt on April 13, 2020, 03:20:15 PM
The discussion by the mod author in the notes was interesting: "Unfortunately the vanilla AI routines are all basically just types of circles at different ranges with no response to the battlefield.  This is why the AI seems so basic.  I have increased the behavior tree by many hundreds of nodes to try to create more realistic behavior."

(He does praise the simplistic AI for its elegance and good programming, technically, btw.)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on April 13, 2020, 04:01:08 PM
Yes, I've seen more modder talk about very basic functionality in vanilla.
It's a shame on one hand that Piranha didn't flesh stuff out more, but it's great at least that the game has modding support to 'fix' this.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on April 19, 2020, 01:59:14 PM
First DLC announced. Sounds good. Probably won't be released until after summer is my guess.

https://mw5mercs.com/news/2020/04/38-mw5-mercs-dlc-update (https://mw5mercs.com/news/2020/04/38-mw5-mercs-dlc-update)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on April 19, 2020, 04:19:19 PM
Thanks for the notice!

Features look good, but there is one big flaw in the core of the game right now; it's AI.
The mod I linked earlier really does make a difference, so I sure hope PGI will get working on expanding on the AI behaviour as well.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on April 03, 2021, 10:13:35 PM
I liked this when I tried it on xbox 1. Will probably get it on steam at some point. I hope the AI\spawn mechanic has improved by then.

"We are very excited to announce the May 27th release date for MechWarrior 5: Mercenaries Xbox Series S and X, Xbox One, GoG and Steam (PC). The first DLC, "Heroes of the Inner Sphere" will release at the same time. "

https://mw5mercs.com/news/2021/03/53-mw5-xbox-steam-and-dlc-release-dates?fbclid=IwAR3DyVCnKU1JBwKjHlvvli3RQf32GDEGcAdHUsGR1Dr9fmQGtPKCDnyJ9A4
Title: Re: MechWarrior 5: Mercenaries announced
Post by: JasonPratt on April 03, 2021, 10:44:23 PM
I'm still interested, but not if the game mechanics aren't drastically improved. Here's hoping for good news!
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on June 02, 2021, 04:39:56 PM
On sale @ Fanatical for 23.99, I finally got it in anticipation of getting the Inner Sphere DLC too.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on June 03, 2021, 04:46:08 AM
Got the game on steam and really enjoying it. I even had a friend join my campaign via the coop menu. It's pretty relaxing shooting up enemy bases and mechs. Even if they spawn in waves. Fun painting my mechs and naming my mech company as well. Although the selection of symbols is still a tiny number. Would have been cool if they had all the famous units symbols to choose from.

Bit bummed though that consoles got in the way of infantry that they promised. Apparently the xbox cannot handle infantry and so infantry will be released as a mod for the game by the devs. A very good example of why console and pc co-release is not necessarily a good thing.

But in general the game is great fun so far. Really enjoyed the new intro as well. The original was so half baked and unprofessional. The AI now uses jump jets as well, which they did not do before.

(https://i.imgur.com/LVl3m3Q.png)

(https://i.imgur.com/FTBMIla.png)

(https://i.imgur.com/d9zrmRI.png)

(https://i.imgur.com/i0nRhEA.png)

(https://i.imgur.com/8aiZ6rd.png)

(https://i.imgur.com/mX9copC.png)

(https://i.imgur.com/VOcHICd.png)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on June 03, 2021, 07:53:16 AM
^Are you using the new Inner Sphere DLC?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on June 04, 2021, 09:33:44 AM
NOPE, not using the DLC. I am loving the game at the moment so will get it at some stage I think. But it was not worth it in the steam bundle. Their did not seem to be any discount for getting both.
Believe it or not my coop friend says that the new mechs are in the base game anyway, however the "hero" variants are missing. Cannot confirm this presently myself though.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on June 04, 2021, 10:34:52 AM
Interesting! Thought for sure you were. Steam chatter says the DLC does improve the game.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: hellfish6 on June 04, 2021, 11:21:30 AM
I enjoy it so far. In the best and worst ways, it reminds me a lot of the Battletech turn-based game that came out a few years earlier, except it's first-person and missing some of the management stuff. Mechs are a lot more detailed, though, as is repair/salvage. The missions are kind of repetitive, though... if you played the turn-based game, the missions and pacing will feel awfully familiar.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Fetrik on June 05, 2021, 11:20:50 AM
I  bought the game and the dlc a few days ago. Due to the steam chatter i got into the career mode (dlc) right away. So far it has been mostly fun. Lance ai suck ass and I installed the no friendly fire mod.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on June 05, 2021, 07:39:48 PM
I had no idea the DLC would improve the base campaign? How does it do that exactly. I kinda feel like buying the DLC and restarting my campaign if that is the case.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on June 05, 2021, 08:35:21 PM
Check it out on Steam, I don't know the details offhand.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Fetrik on June 06, 2021, 12:35:48 AM
Quote from: Destraex on June 05, 2021, 07:39:48 PM
I had no idea the DLC would improve the base campaign? How does it do that exactly. I kinda feel like buying the DLC and restarting my campaign if that is the case.

I haven't touched the campaign so i can't speak about that. But in career mode you start with 4 mechs in the factionspace of your choice and go happily mercing around wherever you please.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: kludger on June 07, 2021, 06:56:38 AM
Quote from: Destraex on June 05, 2021, 07:39:48 PM
I had no idea the DLC would improve the base campaign? How does it do that exactly. I kinda feel like buying the DLC and restarting my campaign if that is the case.


I picked up the DLC and am really enjoying the revamped (finally finished) game along with the DLC. It mainly adds extra chains of missions with some custom maps and new Hero mechs as the end reward. Overall after having bought the original on Epic and getting bored after 10hrs of that obviously unfinished game, with this new version and DLC, I restarted the campaign (it has a different start) and have already put 50hrs into it, having fun with quests, jobs, and chases for favorite mechs. Here's hoping they followup with more enhancements (bigger union class drop ship) and DLC (Clans, Fedcom Civil War).
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Gusington on June 07, 2021, 08:35:48 AM
^Thanks man. Putting Inner Sphere in my Steam cart right now :)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: kludger on June 07, 2021, 10:34:36 AM
Also not sure if this is new with the update or not but MW5 now supports nvidia Ansel photomode, anytime you want to capture the pew pew, just hit ALT-F2 and you can capture the moment in freecam mode, example attached.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: endfire79 on August 16, 2021, 10:21:39 PM
Hi all,

This looks interesting now that it's on Steam at least.

Question on the side. What's the best way to get a bit into the lore of the MechWarrior/BattleTech universe?  I haven't been playing since MechWarrior III/IV.  I was a fan of the old 90's cartoon (if anyone can remember that), and got the gist of the Star League, Inner Sphere & Clan story lines. That's as far as my knowledge goes (never got into the table top RPG long time ago).  I'm catching up via www.sarna.net for now.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on August 16, 2021, 11:10:22 PM
Endfire I really enjoy the battletech novels.
Specifically the robert thurston ones. Yes I am starting a out 100 novels behind the latest one! Nonspoilers!

Mechwarrior 5 has a tonne of lore incorporated by the way. There is a timeline that generally has massive amounts of lore to read as your campaign moves through the timeline. I mean the timeline lore is like the six o'clock news each night.

Another way is to watch battletech lore on youtube. The 90s cartoon is on youtube and was remastered. I think on renegade hpgs channel?

Also there are battletech podcasts discussing lore. These dona good job of explaining the dark ages etc. But for mw5 you really only need very old inner sphere lite st the moment and you may as well play through the gsme to get that.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: endfire79 on August 16, 2021, 11:17:33 PM
Really appreciate the feedback Destraex!  I'm looking at picking this title up and catching up on that universe, this helps.  I thought I'd get called out for talking about the old cartoon, but I'm glad people still remember.  FASA did some good work but I just missed that boat in the 80's.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on August 17, 2021, 07:50:23 AM
It's actually under news not timeline sorry... here are some examples.. so you get an idea of the kind of "news" you get throughout the campaign. I have 10 pages of the stuff to read currently.

(https://i.imgur.com/JcBHNkW.png)

(https://i.imgur.com/OePoAs2.png)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Skoop on August 17, 2021, 09:59:34 PM
How do you guys like it ?  I noticed this on steam finally and am just waiting for a sale to pull the trigger.  I don't know much about the lore either, but big mechs battling seems cool.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: MiniHexer on August 17, 2021, 10:07:16 PM
I cant see it being batter than VOX MACHINAE in VR, does MW5 have VR? If you have never been in VR you will think its great! but after VR 2D games are yesterdays newspaper. VR will split the calander soon BVR and AVR. I know how it goes you think your happy with your PC its running your fav stuff and you have lots of games, but after you try a VR game NOT any games some are crap, you will find yourself in another dimention where its like being in someones elses head, the feeling of dread you get just as you approach the top of a rollercoaster before it decends is like VR , you think just sight and sound cant effect you, but its balance too, there are all sorts of feelings like this as you enter different situations EG horror the half life Alyx scares you with creaping sounds and visuals its great!
Title: Re: MechWarrior 5: Mercenaries announced
Post by: GDS_Starfury on August 17, 2021, 10:44:39 PM
Quote from: Destraex on August 17, 2021, 07:50:23 AM
(https://i.imgur.com/JcBHNkW.png)

somewhere in a box, I have the Kerensky graphic novel that covers this.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on August 18, 2021, 07:15:46 AM
Here is the official battletech PDF primer to the lore

https://bg.battletech.com/download/BattleTech%20Primer.pdf?x64300
Title: Re: MechWarrior 5: Mercenaries announced
Post by: endfire79 on August 18, 2021, 10:32:57 PM
Quote from: Destraex on August 18, 2021, 07:15:46 AM
Here is the official battletech PDF primer to the lore

https://bg.battletech.com/download/BattleTech%20Primer.pdf?x64300

Thanks, that's exactly what I was looking for and very handy!
Title: Re: MechWarrior 5: Mercenaries announced
Post by: GDS_Starfury on August 18, 2021, 10:47:15 PM
enjoy the rabbit hole.  :bd:
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on August 19, 2021, 05:33:04 AM
Quote from: MiniHexer on August 17, 2021, 10:07:16 PM
I cant see it being batter than VOX MACHINAE in VR, does MW5 have VR? If you have never been in VR you will think its great! but after VR 2D games are yesterdays newspaper. VR will split the calander soon BVR and AVR. I know how it goes you think your happy with your PC its running your fav stuff and you have lots of games, but after you try a VR game NOT any games some are crap, you will find yourself in another dimention where its like being in someones elses head, the feeling of dread you get just as you approach the top of a rollercoaster before it decends is like VR , you think just sight and sound cant effect you, but its balance too, there are all sorts of feelings like this as you enter different situations EG horror the half life Alyx scares you with creaping sounds and visuals its great!

I think MW5 has some sort of experimental ray tracing.

As for VR, no idea what is going on in that regard, but as of July 2021 make of this what you will;

https://mw5mercs.com/news/2021/07/60-mw5-july-7th-patch-notes-updated
"The VR Plugins have been reenabled in the Editor. This should allow Mod Builders to continue creating VR-related mods and will enable users to explicitly enable VR support when desired, rather than the game auto-launching any installed VR software."
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on August 19, 2021, 05:56:14 AM
Quote from: endfire79 on August 18, 2021, 10:32:57 PM
Quote from: Destraex on August 18, 2021, 07:15:46 AM
Here is the official battletech PDF primer to the lore

https://bg.battletech.com/download/BattleTech%20Primer.pdf?x64300

Thanks, that's exactly what I was looking for and very handy!

No problem. A friend and I were looking through the website last night because he loves to gawk at things he cannot afford and plan his "never going to happen" purchases. I came across this very basic overview for the uninitiated. I learnt a few things I did not know myself, but I am no expert, fairly well versed though. I love that the lore is so deep as a backdrop. Not many franchises have literally hundreds of novels and technical readouts etc to draw from. If they do they are usually pretty average. Not so for Battletech. I have always been a lot more impressed with Battletech novels than I have with 40k novels. They are great fun and very easy to digest. Nothing complicated about them but real page turners. A little like reading a Bernard Cornwell novel. Then others are slow and political, not complicated political, just more deep lore which I can get into the mood for sometimes.

What gets me the most though about Battletech is the tech they use for the Mechs. A helmet that transmits movements and (I think) feeling straight to the brain and myomer fibre muscles of the mechs that make them move. The flexing of those leg muscles and that mechwarrior helmet would be amazing and tech that would not seem to be that far off  now. A lot of other franchises have copied this system (If the Japanese did not describe this system before Battletech anyways).

Without the helmet and muscles you still have the tanks in the universe which I believe are crewed by many souls like modern tanks. The crew would be needed because the Mech tech is not incorporated in them I assume and the fact that without feeling you have to have a driver watching exactly where the tank is heading all the time. Which will come out on top? The lower silhouette of the lower tech tank. Or the mech that can run to cover or across rough terrain and jump over behind the tank. 

Another thing that fascinates me is the treaty against Naval Space Warfare because of the loss of tech that this caused through massive amounts of orbital bombardment of factories etc when society broke down originally. Hyperspace jump capable ships are still protected throughout the inner sphere. Even in full blown wars they cannot be touched. Warships seem to exist but are few in number and not used due to treaty. This all enable the mech to be the star of the show. Because the aim of the game after society broke down is to preserve what is left and therefore not attack from orbit or destroy things with aircraft. BTW they have aircraft that are basically giant mechs in the sky. Not sure how these compare to Mech tek though.

The clans have not turned up yet and I am really hoping they will in a huge DLC or expansion.

COOP is great fun in MW5, I play with a mate who owns it on EPIC while I got it on Steam. Shame it does not have PVP because I cannot play Mechwarrior Online since in that game I get headaches for some reason now. Played it for years without problems and then a patch one day killed it for me.

This is the novel series I am reading. I read these three 20yrs ago and did not realise their were three more. On the 5th one now, still great fun to read.  :bd:
(https://i.imgur.com/8sSmuJx.jpg)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: MiniHexer on August 19, 2021, 07:36:01 PM
Quote from: Destraex on August 19, 2021, 05:33:04 AM
Quote from: MiniHexer on August 17, 2021, 10:07:16 PM
I cant see it being batter than VOX MACHINAE in VR, does MW5 have VR? If you have never been in VR you will think its great! but after VR 2D games are yesterdays newspaper. VR will split the calander soon BVR and AVR. I know how it goes you think your happy with your PC its running your fav stuff and you have lots of games, but after you try a VR game NOT any games some are crap, you will find yourself in another dimention where its like being in someones elses head, the feeling of dread you get just as you approach the top of a rollercoaster before it decends is like VR , you think just sight and sound cant effect you, but its balance too, there are all sorts of feelings like this as you enter different situations EG horror the half life Alyx scares you with creaping sounds and visuals its great!

I think MW5 has some sort of experimental ray tracing.



As for VR, no idea what is going on in that regard, but as of July 2021 make of this what you will;

https://mw5mercs.com/news/2021/07/60-mw5-july-7th-patch-notes-updated
"The VR Plugins have been reenabled in the Editor. This should allow Mod Builders to continue creating VR-related mods and will enable users to explicitly enable VR support when desired, rather than the game auto-launching any installed VR software."


ok thx,seems interersting
Title: Re: MechWarrior 5: Mercenaries announced
Post by: GDS_Starfury on August 20, 2021, 10:39:50 PM
Ive kind of felt like the whole franchise went down with the whole clan arc.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on August 21, 2021, 07:42:33 PM
Quote from: GDS_Starfury on August 20, 2021, 10:39:50 PM
Ive kind of felt like the whole franchise went down with the whole clan arc.

I've only really known the series since Mechwarrior2 and the whole wolf\jade falcon clan arc. Love that arc and in fact without it I think the Franchise would not be nearly as interesting.

(https://i.imgur.com/znrwwGY.jpg)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: SirAndrewD on August 21, 2021, 11:48:18 PM
Quote from: GDS_Starfury on August 20, 2021, 10:39:50 PM
Ive kind of felt like the whole franchise went down with the whole clan arc.

Everyone knows when the Clans show up...it all ends.

Death to the Clanners..

Title: Re: MechWarrior 5: Mercenaries announced
Post by: endfire79 on August 22, 2021, 12:32:10 AM
Quote from: GDS_Starfury on August 18, 2021, 10:47:15 PM
enjoy the rabbit hole.  :bd:

Truer words have never been spoken my old friend - and with perfect timing.  It's one of those special weekends where I'm up late reading up on Battletech lore.  This is my way of dealing with stress right after I start my week of vacation - right after my son has a bad fall off the monkey bars in a playground and landing right on his elbow with a supercondylar fracture just above the elbow and a small cast for a few weeks..  Not hockey, not soccer, not piano, just those monkey bars. Dammit I feel like an idiot tonight, but - as Forrest Gump said  - it happens.  BattleTech is helping cope with that at least.  Thanks for the recommendations Star', Destraex, SirAndrewD & MiniHexer. - it may not seem like much, but it's very much appreciated tonight. I'm catching up with the 'lore after a few years and it's helping out.

Cheers!
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on August 22, 2021, 06:56:21 AM
Excellent stuff with regard to the lore. Most things I have broken have been stupid things rather than any of the things I have done which you would think would cause damage. So it's kinda normal that your Son should break something in such an unexpected way. Here a lot of monkey bars in playgrounds have been banned. You are lucky you have them.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on September 20, 2021, 08:44:02 PM
Didn't see this coming!

New expansion pack AND free update on September 23!

Quote
Legend of the Kestrel Lancers features:

Experience an Epic Linear Campaign - Fight in battles set during the famous Inner Sphere conflict and experience first-hand the frontlines of the 4th Succession War with 14 new campaign missions featuring unique mechanics, authored missions, and custom dialogue and cinematics.

All-out War - Experience All-Out-War scenarios with large-scale expansive combat in 7 new questlines that include 10 new "battle" scenarios. Available throughout the Inner Sphere

Megacity Urban Combat - Experience intense urban combat in large, all-city settings with massive destruction, procedural city blocks, featuring 5 new procedural mission variants Scorched Earth, Objective Raid, Targeted Kill, Guard Duty, and Battlefield.

New Biomes and Garrisons - Battle in new Megacity, Jungle, and Tourmaline Desert biomes, and discover new Garrisons including Orbital Guns and a new 'Mech Factory featuring MW5's first indoor play space.

23 New Mech Variants and new Patterns to collect and Customize.

Free Game Update Features

- These features update the base game and Hereos of the Inner Sphere and change the MechWarrior 5 Mercenaries experience.

Melee Combat - New melee combat with the ability to damage enemy 'Mechs with your 'Mech fists. Direct your punches to different locations and Punch your enemy right...in...the...face. Great for close-quarters combat and an effective attack option when your 'Mech is running hot.

Mech Switching - New ability to switch player control to any of the AI-controlled Lance 'Mechs. Switch to your fastest 'Mech to scout ahead, jump into your LRM boat to provide cover fire, swap to your brawler for some intense up-close action, and then switch back to your fast 'Mech for a quick evac.



Title: Re: MechWarrior 5: Mercenaries announced
Post by: Yskonyn on September 21, 2021, 11:47:32 AM
I am holding off for just a bit to read the impressions of people about the story and narrative gameplay. Their previous attempts have been severely lacking in that department.
I like the gameplay, even if it becomes a little samey during the career mode, especially when you've reached the point where you have a good outfit of Mechs, but their storytelling has been crap so far.

But I recall reading somewhere that they attracted a story writer. We'll have to wait and see.

Big cities look interesting! Wonder how the AI will cope. Base defense missions already are like hearding cats because your allies stomp all over the buildings you should be saving.

Title: Re: MechWarrior 5: Mercenaries announced
Post by: Skoop on September 21, 2021, 01:17:38 PM
I heard they fixed the allies stomping the buildings in base defense.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on September 23, 2021, 09:31:52 PM
I got it. Because I want the new biomes in my current campaign. Have not been able to confirm they are yet though. Additionally have to look at my save games more carefully to see if their is a coop and normal save as my campaign seems to have gotten really hard. I triggered 8 mechs at once including an Atlas in my last mission.

I can confirm a free feature of the patch, punching is freakin awesome! You have assault hands where some mechs previously just had no weapons. So that unexplained space is now filled. You also often have hands on arms with weapons that can punch or even weapons that count as being able to hit even without hands. Man they need axe and hatchetmen mechs. I was firing ehile closing until I overheated and then swinging, the ai were swinging back.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on September 23, 2021, 09:40:25 PM
I will add that the biomes look fantastic and the battlefields seem much more alive. A lot of enhanced effects.

Pretty happy so far.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on April 17, 2022, 08:13:07 PM
Third DLC announced..."Call to Arms".  Focus in on melee weapons and mechs with some new biomes too.

https://mw5mercs.com/dlc/call-to-arms (https://mw5mercs.com/dlc/call-to-arms)
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on April 18, 2022, 08:32:34 AM
Good, but I was hoping for the clans.
It will be interesting to play as Skye. Love that faction.
Love melee weapons as well and hope the animations and damage model for them are extensive.
Like that you can swap mechs upon death as well. That is a massive feature because the AI is usually very bad.

Fingers crossed for better AI and missions that are less canned.

Have not played MW5 for a very long time because it gets repetitive fast. Perhaps this will rekindle my passion for the Battletech/Mechwarrior universe. I get sucked in every now and then after being inspired and get really into it. But then burn out on it after about 3 months.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on April 18, 2022, 09:47:39 AM
Quote from: Destraex on April 18, 2022, 08:32:34 AM
Good, but I was hoping for the clans.
It will be interesting to play as Skye. Love that faction.
Love melee weapons as well and hope the animations and damage model for them are extensive.
Like that you can swap mechs upon death as well. That is a massive feature because the AI is usually very bad.

Fingers crossed for better AI and missions that are less canned.

Have not played MW5 for a very long time because it gets repetitive fast. Perhaps this will rekindle my passion for the Battletech/Mechwarrior universe. I get sucked in every now and then after being inspired and get really into it. But then burn out on it after about 3 months.

Roguetech is the answer to your problems if you need a Battletech fix.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Skoop on April 20, 2022, 12:50:41 AM
What is rogue tech ?
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Pete Dero on April 20, 2022, 03:13:08 AM
Quote from: Skoop on April 20, 2022, 12:50:41 AM
What is rogue tech ?

https://www.nexusmods.com/battletech/mods/79

THIS MOD IS NOT SUPPOSED TO BE EASY, ENEMIES ARE DEADLIER AND THAT'S INTENTIONAL!

Highlights

    Big, RogueLike, Sandbox Experience
    Rebalanced Sim and Combat game, to give you a harsher world.
    Variety: Literally thousands of mechs and vehicles each spawning with the appropriate factions. Who you are fighting matters.
    With the great houses scrambling for superiority and unlocking the secrets of Helm, new weapons arrive on the battlefield, but nothing is cheap.
    Tonnage means nothing!, Everything is balanced around what your Lance costs, not what it weights
        MASSIVE CUSTOM CAMPAIGN DIFFICULTY OPTIONS
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on April 20, 2022, 05:24:12 AM
The mod is not on nexusmods amymore. That is bad link. You have to get it on their discord now.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Pete Dero on April 20, 2022, 06:43:16 AM
Quote from: Jarhead0331 on April 20, 2022, 05:24:12 AM
The mod is not on nexusmods amymore. That is bad link. You have to get it on their discord now.

I can download the mod from nexus :  https://www.nexusmods.com/battletech/mods/79?tab=files

Alternative download : https://discourse.modsinexile.com/t/rogue-tech/134

Both work for me.


These files are only the launcher.  The mod will be downloaded during installation.

Discord link : https://discord.com/invite/93kxWQZ
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on April 20, 2022, 06:45:26 AM
Quote from: Pete Dero on April 20, 2022, 06:43:16 AM
Quote from: Jarhead0331 on April 20, 2022, 05:24:12 AM
The mod is not on nexusmods amymore. That is bad link. You have to get it on their discord now.

I can download the mod from nexus :  https://www.nexusmods.com/battletech/mods/79?tab=files

Alternative download : https://discourse.modsinexile.com/t/rogue-tech/134

Both work for me.

These files are only the launcher.  The mod will be downloaded during installation.

Discord link : https://discord.com/invite/93kxWQZ

The mod is on longer supported on nexus and that version will not work. It is out of date from August 2021. Anyone who is interested in this mod should not waste your time with version on nexus.

https://www.reddit.com/r/roguetech/comments/pb3vi5/updates_no_longer_coming_to_nexus/ (https://www.reddit.com/r/roguetech/comments/pb3vi5/updates_no_longer_coming_to_nexus/)

https://discourse.modsinexile.com/t/rogue-tech/134 (https://discourse.modsinexile.com/t/rogue-tech/134) This a good link, but is often times lagging behind the discord version and requires updating.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Pete Dero on April 20, 2022, 07:01:08 AM
Quote from: Jarhead0331 on April 20, 2022, 06:45:26 AM
Quote from: Pete Dero on April 20, 2022, 06:43:16 AM
Quote from: Jarhead0331 on April 20, 2022, 05:24:12 AM
The mod is not on nexusmods amymore. That is bad link. You have to get it on their discord now.

I can download the mod from nexus :  https://www.nexusmods.com/battletech/mods/79?tab=files

Alternative download : https://discourse.modsinexile.com/t/rogue-tech/134

Both work for me.

These files are only the launcher.  The mod will be downloaded during installation.

Discord link : https://discord.com/invite/93kxWQZ

The mod is on longer supported on nexus and that version will not work. It is out of date from August 2021. Anyone who is interested in this mod should not waste your time with version on nexus.

Weird.  All the downloads give me the same launcher (43 MB).

Discord download location of the launcher (once you accepted invitation via link above) : https://discord.com/channels/565106671693856778/565107521702854667
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Jarhead0331 on April 20, 2022, 07:03:37 AM
^why don't you try to install from the nexus mod version of the launcher and see what happens. I'm curious.
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Pete Dero on April 20, 2022, 07:19:14 AM
Quote from: Jarhead0331 on April 20, 2022, 07:03:37 AM
^why don't you try to install from the nexus mod version of the launcher and see what happens. I'm curious.

What happens is that it directs you to Mods in Exile to download the latest version ...
Title: Re: MechWarrior 5: Mercenaries announced
Post by: Destraex on November 30, 2022, 03:01:35 AM
So first we have MWO adding melee mechs with no melee capability and now we have MW5 which does have melee mechanics adding Rasalhague. Was Rasalhague a result of the clan invasion or before it? Must be before it. In that case perhaps the clans will be introduced?
https://mw5mercs.com/dlc/rise-of-rasalhague