GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on March 13, 2017, 11:44:39 AM

Title: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: Jarhead0331 on March 13, 2017, 11:44:39 AM
This one looks really unique. Its this kind of innovation that makes VR an exciting technology. I'll be diving to periscope depth this evening if I can pull myself away from Ghost Recon Wildlands...

http://store.steampowered.com/app/552080/ (http://store.steampowered.com/app/552080/)

Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: Sir Slash on March 13, 2017, 02:24:33 PM
It looks great except for the virtual drowning part.  :buck2:
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: mirth on March 13, 2017, 02:26:13 PM
Could be rather intense when you reach virtual crush depth.
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: JasonPratt on June 03, 2017, 10:57:33 AM
Also, it's co-op.

Also, they recently released new code to make the stations playable for non-VR.
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: JasonPratt on June 03, 2017, 11:00:33 AM
Although really, I don't understand why a mouse-look wouldn't work just as well for the 3D portions. Clearly those portions can be translated to 2D graphics (as their own gifs demonstrate), and they've designed each station to be very focused in what needs to be done where. Why not go ahead and make that part of the game non-VR, too? -- why create old-school Silent Service alternate gfx for those stations?  ???
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: Jarhead0331 on June 03, 2017, 11:05:59 AM
Quote from: JasonPratt on June 03, 2017, 11:00:33 AM
Although really, I don't understand why a mouse-look wouldn't work just as well for the 3D portions. Clearly those portions can be translated to 2D graphics (as their own gifs demonstrate), and they've designed each station to be very focused in what needs to be done where. Why not go ahead and make that part of the game non-VR, too? -- why create old-school Silent Service alternate gfx for those stations?  ???

Without VR, there is no reason to play this over Silent Hunter, which is a superior submarine simulation, by far.
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: undercovergeek on June 03, 2017, 01:18:33 PM
Am I right in assuming you're the only guy here with VR jh?
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: jomni on June 03, 2017, 06:39:48 PM
A sub with only one crew?
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: Jarhead0331 on June 03, 2017, 07:46:29 PM
Quote from: undercovergeek on June 03, 2017, 01:18:33 PM
Am I right in assuming you're the only guy here with VR jh?

Not sure...I think maybe one or two other bubbas around here might have a headset. I'd love to know too since there are some solid co-op games available and it would be great to connect.
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: JudgeDredd on June 04, 2017, 01:41:27 AM
That drowning section actually looked proper scary.

No VR here. Too much wonga required currently.
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: Yskonyn on June 04, 2017, 10:55:15 AM
VR makes me sick. No really. So I rather use a big ass hires screen with TrackIR.
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: JasonPratt on June 05, 2017, 08:03:01 AM
Quote from: Jarhead0331 on June 03, 2017, 11:05:59 AM
Quote from: JasonPratt on June 03, 2017, 11:00:33 AM
Although really, I don't understand why a mouse-look wouldn't work just as well for the 3D portions. Clearly those portions can be translated to 2D graphics (as their own gifs demonstrate), and they've designed each station to be very focused in what needs to be done where. Why not go ahead and make that part of the game non-VR, too? -- why create old-school Silent Service alternate gfx for those stations?  ???

Without VR, there is no reason to play this over Silent Hunter, which is a superior submarine simulation, by far.


Oh, SH can do multiplayer co-op with everyone working together to run the boat?
Title: Re: Ironwolf VR - its Silent Hunter in a virtual environment!
Post by: Jarhead0331 on June 05, 2017, 09:25:56 AM
Quote from: JasonPratt on June 05, 2017, 08:03:01 AM
Quote from: Jarhead0331 on June 03, 2017, 11:05:59 AM
Quote from: JasonPratt on June 03, 2017, 11:00:33 AM
Although really, I don't understand why a mouse-look wouldn't work just as well for the 3D portions. Clearly those portions can be translated to 2D graphics (as their own gifs demonstrate), and they've designed each station to be very focused in what needs to be done where. Why not go ahead and make that part of the game non-VR, too? -- why create old-school Silent Service alternate gfx for those stations?  ???

Without VR, there is no reason to play this over Silent Hunter, which is a superior submarine simulation, by far.

Oh, SH can do multiplayer co-op with everyone working together to run the boat?

No. But so what? Ironwolf is so basic as a simulator (with only 2 rooms on the sub) that there isn't much to do anyway. So SH, where MP works with each player as part of a wolfpack in their own ship, is still superior to the Ironwolf experience.