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#1
Tabletop AARs / Re: Scorpion and Wyvern 1870
Last post by ArizonaTank - Today at 08:57:49 AM
So what do you think of the rules?  I am kind of interested in finding something like Yaquinto's old Ironclads...a game I truly enjoyed. GMT's Iron and Oak left me a little cold.

#2
Tabletop AARs / Re: Scorpion and Wyvern 1870
Last post by MengJiao - Today at 08:49:17 AM
Quote from: MengJiao on Today at 06:47:01 AMHMS Scorpion and HMS Wyvern were originally built for the Confederacy (and they show up in
Fall of the Samurai).  After the mess with CSS Alabama , they were bought by the Royal Navy (after briefly being Egyptian and making a big profit for the middlemen involved)
Anyway, here we suppose an alternative world where the Confederacy saves Mexico from the rapacious French using those Ironclade turret ships versus the more conventional French Ironclads Thetis and Joan d'Arc.  Of course in 1870 the Spartan beauty pageant poems where Thetis rules the seas had not been found and Joan wasn't yet canonized to full sainthood so North Carolina II and Mississippi II should have some metaphysics on their side:

Nearly invisible in the murky ocean of alternative time-ime-ime things are getting critical:  the French are running straight and lining up their guns and have blown a lot of the upper stern off of Mississippi II.  The Confederates have slightly better guns and slightly better armor, but the French are slightly faster and quite capable as rams so the Confederates want to keep the range at about 500 yards to avoid surprises and do some damage:


#3
Books & Reading / Re: What are we reading?
Last post by ArizonaTank - Today at 08:04:30 AM
Just finishing: Manhunt: The 12-Day Chase for Lincoln's Killer by James Swanson

Fascinating telling of John Wilkes Booth's nearly two-week evasion as he attempted to go deep into the South, and from there possibly Mexico.

The book does a great job bringing the era and people to life, making the story seem relevant and contemporary.

The author also fills in many gaps that most other books gloss over.

The book was the inspiration for a TV series on Apple+, but as with most book-to-TV series, the book is much better, and more focused on the crime, escape and capture.

Recommend the book for anyone interested in the era.

https://www.amazon.com/Manhunt-12-Day-Chase-Lincolns-Killer/dp/0060518502/ref=sr_1_1?crid=392ETKMC5V1YA&dib=eyJ2IjoiMSJ9.dnp1CgaJLzzV8D2qMeHmFArMuNgrUE_z8sK2ETeFnwiiqXXarh4nisHRc1XqmbGh89Dfy4SwrwUlMD04jXRyii6KbmXOVBu76uh8iEy66M1Iv_TywDPILzH2tlg1-3VJENAlngtlvNtgLKm2gecZzh72qixoFN42qHkyrZ8JpJT2ZvfCowgTkCDjup_LxvFZvz-aurFBxkKDJINkSViqzXK-u4yAkzWEkR5TiqIx8Eo.QQ94ZuNMTNPfFL7hqo9-E5b0Lx0COrXKIR0RUCwimys&dib_tag=se&keywords=manhunt+the+12-day+chase+for+lincoln%27s+killer&qid=1715172550&sprefix=manhu%2Caps%2C147&sr=8-1
#4
Computer Gaming / Re: Groghead Game Donation Thr...
Last post by Toonces - Today at 07:40:27 AM
rss334 would be a good fit for that key.  He's a bit of a naval warfare junky.
#5
Tabletop AARs / Scorpion and Wyvern 1870
Last post by MengJiao - Today at 06:47:01 AM
HMS Scorpion and HMS Wyvern were originally built for the Confederacy (and they show up in
Fall of the Samurai).  After the mess with CSS Alabama , they were bought by the Royal Navy (after briefly being Egyptian and making a big profit for the middlemen involved)
Anyway, here we suppose an alternative world where the Confederacy saves Mexico from the rapacious French using those Ironclade turret ships versus the more conventional French Ironclads Thetis and Joan d'Arc.  Of course in 1870 the Spartan beauty pageant poems where Thetis rules the seas had not been found and Joan wasn't yet canonized to full sainthood so North Carolina II and Mississippi II should have some metaphysics on their side:
#6
Computer Gaming / Re: Kingmakers
Last post by Sir Slash - Yesterday at 10:21:10 PM
Finally, Flak 88 Mounted Elephants!  :ThumbsUp:
#7
Computer Gaming / Re: Kingmakers
Last post by solops - Yesterday at 10:10:40 PM
YEAH, baby!!!
#8
Computer Gaming / Kingmakers
Last post by Jarhead0331 - Yesterday at 08:37:52 PM
Holy $hit this looks fun. It reminds me of the plot from a Turtledove novel. Travel back to medieval times...with a pickup truck and an AK!

https://store.steampowered.com/app/2109770/Kingmakers/?queue=1
#9
Computer Gaming / Re: DCS Discussion
Last post by Jarhead0331 - Yesterday at 06:06:08 PM
Quote from: Destraex on Yesterday at 05:32:10 PM
Quote from: Jarhead0331 on Yesterday at 03:00:22 PM
Quote from: Toonces on Yesterday at 02:57:54 PMMaaaaan.  I've been waiting my whole life for this to come out.  And I don't have my gaming cockpit set up! 

Sounds like a weekend project might be in order.  I must have this.

The Navy and Marine Corps version is following after early access.
As part of the same purchase or sold separately.

That's a good question. I don't think they have publicly stated whether the naval variant will be paid extra or part of the same release. They will most likely release two additional blocks of the -E before they release the naval version, anyway. It sounds like its a lot of work and quite a ways down the road.
#10
I did have an army myself, it was further down/off screen.  Mostly some foot sacreds, with some leftover ichtyids and some undead.  Heavily outnumbered, but could cover the front.  I lost the mages I did due to mass flight, should have expected that and cast storm, but didn't.

As al notes, foul vapors was the primary killing tool, but I had a lot of other things going on too:

- FR of 5 in bless plus mass spell got me to 10, completely nullifying firestorm cast by other side.
- I put up all of the following buffs: antimagic, army stoneskin, army regeneration, relief, army mistform, army poison resistance.
- I also cast rigor mortis, and Mari forgot to cast antimagic, giving me a big advantage in fatigue (rigor is now hard-to-negate MR check).

Mari had mistform on everything too (cast by air queen), so the front lines were a slap fight.  However, it was rare enough damage would get through mist form and > 20 prot on my end to overcome regeneration.  Similarly, I could not very effectively kill Mari sacreds w/o magic weapons using front line.

Thus I took very little damage from the foul vapors procs, and regen helped cover what got through the poison.  Mari had no poison resistance at all (bit of a misplay, it was possible using those mages of spring and matrix item, similar to how I used D1 revenant to cast the big death spells).  Vast majority of the deaths were to poison as a result.

Also used poison (and howl wolves) in the teleport attack on the unforted throne underground:

Since that throne turned out to have the points needed to win the game, Mari had to retake province in magic phase that turn from the 3 cap-only monkey mages, or else stopping the win was impossible (I cast a remote fort spell, built a lab, and ordered god to teleport there on ensuing turn).

Unfortunately, the game doesn't keep old saves I don't think, so I'd only have the turn of victory.