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Digital Gaming => Computer Gaming => Topic started by: JudgeDredd on June 22, 2015, 07:28:45 AM

Title: Ghost Recon Wildlands
Post by: JudgeDredd on June 22, 2015, 07:28:45 AM
Make you're own mind up

I LOVED the last one and I can't see any reason why I wouldn't want to pick this up

Title: Re: Ghost Recon Wildlands
Post by: undercovergeek on June 22, 2015, 08:38:53 AM
im in for the MP
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on June 22, 2015, 08:40:30 AM
Very cool. Looks like it has potential to break new ground and restart the series.

What happened to the active camouflage? I love that crap.
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on June 22, 2015, 10:01:53 AM
In this game, "active camoflauge" is called "dust", and it is modeled with 4 dimensional physics.

(Also, agreed, looking forward to the game!)
Title: Re: Ghost Recon Wildlands
Post by: Nefaro on June 22, 2015, 10:09:03 AM
Quote from: JasonPratt on June 22, 2015, 10:01:53 AM
In this game, "active camoflauge" is called "dust", and it is modeled with 4 dimensional physics.

Four dimensional?

You mean it goes forward & backward in time, too?

:P
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on June 22, 2015, 10:51:23 AM
This is what Ghost Recon is to me:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcdn.akamai.steamstatic.com%2Fsteam%2Fapps%2F15300%2Fheader.jpg%3Ft%3D1417649925&hash=ab610c03ead59a45e12bbdb22ab1cdebc71a08bd)

This new generation of Ghost Recon is just so LINEAR for me. Everything from the tight, corridor style level design to the (nearly) on-rails gameplay style goes against everything the series started out to be.
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on June 22, 2015, 10:58:36 AM
Apoc, they're really pushing the sandboxian open world campaign this time. So apparently they agree. ;)

Nefaro, strictly speaking if the dust is persistent for any length of time at all, it's 4D.

(I was going to make a joke about it being 10D as a programming/math joke about how dimensions are simply ways of keeping track of characteristics and their possible or actual variant states, which is surely true about dust modeled in a video game even if it doesn't persist more than a few seconds for artistic effect; but I thought it would be too obscure, and lead to jokes about bra size, so...  :crazy2: )
Title: Re: Ghost Recon Wildlands
Post by: Mr. Bigglesworth on June 22, 2015, 03:43:03 PM
Quote from: JasonPratt on June 22, 2015, 10:58:36 AM
Apoc, they're really pushing the sandboxian open world campaign this time. So apparently they agree. ;)

Nefaro, strictly speaking if the dust is persistent for any length of time at all, it's 4D.

(I was going to make a joke about it being 10D as a programming/math joke about how dimensions are simply ways of keeping track of characteristics and their possible or actual variant states, which is surely true about dust modeled in a video game even if it doesn't persist more than a few seconds for artistic effect; but I thought it would be too obscure, and lead to jokes about bra size, so...  :crazy2: )

Priorities. Not just bra size, you need cup curve, nipple position, pointing direction, firmness. Thats DDDDD right there.
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on June 22, 2015, 05:23:46 PM
Quote from: JasonPratt on June 22, 2015, 10:58:36 AM
Apoc, they're really pushing the sandboxian open world campaign this time. So apparently they agree. ;)

Thats awesome, then. I hope they can get it right.
Title: Re: Ghost Recon Wildlands
Post by: jomni on June 22, 2015, 06:09:01 PM
You guys complain about Ubi DRM in one thread but not this one.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on June 22, 2015, 08:07:33 PM
Quote from: jomni on June 22, 2015, 06:09:01 PM
You guys complain about Ubi DRM in one thread but not this one.

I also said it would never stop me from buying a game I want.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on June 23, 2015, 12:23:45 AM
Quote from: jomni on June 22, 2015, 06:09:01 PM
You guys complain about Ubi DRM in one thread but not this one.
I have complained about many DRM implementations over the years, but as JH - I wouldn't ever let it stop me buying a game that I really wanted and I also believe I've said unless it actually properly hinders me or causes me an issue, I won't boycott it.

oh - and Ghost Recon is waaaaay too cool to be boycotted because of some mamby pamby DRM  :crazy2:
Title: Re: Ghost Recon Wildlands
Post by: Nefaro on June 23, 2015, 11:24:03 AM
Quote from: jomni on June 22, 2015, 06:09:01 PM
You guys complain about Ubi DRM in one thread but not this one.

I was a primary rabble rouser in that thread.   

And I won't bother with this one.. because Ubi. 

I was a huge sub simmer before SH5 came out and refused to buy that until they added the offline option a few years later.  Was still very hesitant.  So I do occasionally have some semblance of willpower.  If I could wait years for a sub sim, due to Ubi's DRM nonsense, then most other genres don't stand a chance, even with my game collecting obsession.  :idiot2:
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on June 23, 2015, 12:38:07 PM
Quote from: jomni on June 22, 2015, 06:09:01 PM
You guys complain about Ubi DRM in one thread but not this one.

I habitually block the reality of its existence until I have to deal with it directly.  :))
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on June 23, 2015, 12:46:46 PM
Also, someone should cut a shorter version of that trailer to match that poster which starts with "Somewhere a little girl is asking God to send some angels to make the bad men go away," -- then shows a Seal or other elite halo jumping with the tagline "ETA: TWO MINUTES!"
Title: Re: Ghost Recon Wildlands
Post by: Toonces on June 23, 2015, 07:53:46 PM
I won't get into a whole DRM discussion, except to say that UPlay is a no-go for me.  Glad you guys brought it up, actually, because it didn't even occur to me.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on October 25, 2016, 11:57:58 AM
Early video left me unimpressed on this one, but the latest peaks are looking better and better.

Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on October 25, 2016, 06:18:59 PM
This is 2017 game, right?
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on October 25, 2016, 08:39:43 PM
I have a hard time believing gameplay will actually be like that video
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on October 26, 2016, 11:19:43 AM
Still looking forward to this -- like a sober team-version of the Just Cause series.
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on October 26, 2016, 01:33:24 PM
Quote from: JasonPratt on October 26, 2016, 11:19:43 AM
Still looking forward to this -- like a sober team-version of the Just Cause series.

JC2 was awesome, but I dont want another open world game. I want a game where I have to conduct intelligence-based targeting operations based on analysis and critical thought.

I want a strategic-level AI layer that will react to my operations and conduct counter-operations and defensive planning to challenge me.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on October 26, 2016, 01:41:56 PM
Quote from: Apocalypse 31 on October 26, 2016, 01:33:24 PM
Quote from: JasonPratt on October 26, 2016, 11:19:43 AM
Still looking forward to this -- like a sober team-version of the Just Cause series.

JC2 was awesome, but I dont want another open world game. I want a game where I have to conduct intelligence-based targeting operations based on analysis and critical thought.

I want a strategic-level AI layer that will react to my operations and conduct counter-operations and defensive planning to challenge me.
oooh....you should make games  O0
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on October 26, 2016, 02:19:35 PM
Quote from: JudgeDredd on October 26, 2016, 01:41:56 PM
Quote from: Apocalypse 31 on October 26, 2016, 01:33:24 PM
Quote from: JasonPratt on October 26, 2016, 11:19:43 AM
Still looking forward to this -- like a sober team-version of the Just Cause series.

JC2 was awesome, but I dont want another open world game. I want a game where I have to conduct intelligence-based targeting operations based on analysis and critical thought.

I want a strategic-level AI layer that will react to my operations and conduct counter-operations and defensive planning to challenge me.
oooh....you should make games  O0

The thought crosses my mind multiple times a day. My only fear is that I would put everyone out of business.  ;D
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on October 26, 2016, 02:43:17 PM
I'm not sure after watching the video. It looked pretty stunning in places and pretty meh in others.

As with previous Ghost Recon games - a good story will pull me in.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on October 26, 2016, 05:56:26 PM
I am sure I'll get....looks like early March 2017 is the date and you can pre order for $35.  After some recent pre orders with Europe only versions, likely will hold off a bit..even though this implies worldwide.

http://www.cdkeys.com/pc/games/tom-clancy-s-ghost-recon-wildlands-pc-uplay-cd-key
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on February 23, 2017, 09:37:18 PM
Open beta started today...anyone else give it a go? So far I am really enjoying it. There is a lot of trash talk out there about it, but it seems to be mostly posted by people who just hate uplay and ubisoft in general. The game seems to have a lot of variety and there are certainly options for tactical play.

I'm playing solo right now and really having fun. Its like Grand Theft Ghost Recon!
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on February 23, 2017, 11:04:15 PM
I pre loaded the beta, but haven had a chance to play....this weekend
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on February 24, 2017, 09:01:27 AM
... well the Steam trash talk seems awfully specific in details about problems.  :-\
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on February 24, 2017, 10:20:57 AM
Quote from: JasonPratt on February 24, 2017, 09:01:27 AM
... well the Steam trash talk seems awfully specific in details about problems.  :-\

I've only played for about an hour, but my experience thus far has been seemless. These AAA titles by the big devs are always hammered in forums. Some people are going to hate ubisoft no matter what they do, just like some are going to hate Trump no matter what. Not saying there aren't real problems, but it is a beta and it is a big open world game. They will need time to iron out the bugs. 
Title: Re: Ghost Recon Wildlands
Post by: Skoop on February 24, 2017, 12:17:24 PM
Played the closed beta earlier in the month, it was pretty fun.  Definately going to be worth the money I paid for it.  Playing with people is way better than your AI team that's for sure.
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on February 24, 2017, 03:10:57 PM
I started downloading the beta at lunch. Can't hurt to check it out. I certainly WANT it to be good.  :dreamer:
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on February 24, 2017, 03:29:44 PM
Quote from: JasonPratt on February 24, 2017, 03:10:57 PM
I started downloading the beta at lunch. Can't hurt to check it out. I certainly WANT it to be good.  :dreamer:

Let me know what you think...I'm going to try to play for a couple hours tonight if I get the chance.
Title: Re: Ghost Recon Wildlands
Post by: Swatter on February 24, 2017, 08:02:50 PM
Looking forward to impression on this one from experienced Arma gamers.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on February 24, 2017, 08:14:03 PM
I don't have a ton of time into it, but for me personally not sure this will be for me...couple points.

1)  I have had a lot of stutters and pauses on my system...certainly could be my computer/settings, but I don't currently experience that with any other game right now.
2)  It kind of feels like Far Cry to me...not saying that is good or bad for people, but kind of just felt like I was in that environment.  And for me, just left me a little blah.
3)  I actually tried playing with a controller and wasn't too bad, especially compared to other games where I find it difficult to control.
4)  I had fun shooting stuff along with my AI helpers...but nothing special really stood out.

I'll certainly give it more time, not nearly enough time spent to draw conclusions.  But my first impressions makes me think not a day one buy, but later in a sale like I do with all Far Cry games.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on February 24, 2017, 10:13:26 PM
I've got about 3 hours into it and I'm still really enjoying it. I'm playing tactically staying off roads, staying out of the towns and cities, using recon and the drone to spot and mark targets, etc.  I'm  following side quests and the main story, which is well done and interesting. I loved the movie Sicario and this game is letting me play the movie. Targeting murderous and torturous cartel members is satisfying. I like the gunsmithing options and finding loot, new weapons and weapon accessories is fun.  I've seen a lot of complaints about vehicle handling and I just don't get it. It feels exactly like GTAV.

Game looks and runs great on my rig.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on February 24, 2017, 10:18:39 PM
Quote from: Jarhead0331 on February 24, 2017, 10:13:26 PM
I loved the movie Sicario

Good movie, agreed.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on February 25, 2017, 10:30:06 AM
I have put more time in and it certainly can be fun, no doubt at some point I will pick this up.  Just a few things that I wish they would improve upon.  The spawning of enemy units can be rough....seen many times where they spawn out of nowhere.....I can actually be standing right next to their spot and they just pop in.  I'll admit I am one of those people who do struggle with the vehicles, but I always struggle with vehicles in all these games.  While driving, seems a tad too responsive (often loose control) and I haven't mastered flying the helicopter yet, although getting better.  Do wish there was more control over your squad mates, unless I haven't just figured it out yet.  Seems like you have some basic controls, but I haven't found where you could possibly just order one of your guys (instead of whole groups) to specific actions or possibly setup a good attack.  For example, would like to assign some guys to attacking, while possibly putting one in reserve, and another maybe on high ground with sniper duties.  Probably asking too much:)

Also, not sure if I missed it or maybe just a beta thing, but seems like only auto save included.....couldn't find where you could save at your desire.

I plan to keep plugging away until the beta ends....
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on February 25, 2017, 11:39:54 AM
I wasn't able to play the beta last night (no problem with the dl or the beta, just had to work really late and then mp'd with Grogs and other friends elsewhere).

The bugs I'm hearing about in this thread sound like the complaints in the Steam comments, tho.  :-\ Just nicer about it.  O:-)
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on February 25, 2017, 11:47:01 AM
Quote from: JasonPratt on February 25, 2017, 11:39:54 AM
The bugs I'm hearing about in this thread sound like the complaints in the Steam comments, tho.  :-\ Just nicer about it.  O:-)

Not sure any of mine are bugs, more like design decisions....my stuttering has been OK ever since I changed from Window mode to Full Screen.
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on February 25, 2017, 03:34:28 PM
I played for about an hour after noon. The opening in-game cinematic (the helicopter ride insertion) was going fine and then for no clear reason it started protracted stuttering like Youtube on a bad internet connection: 10 seconds of load, 5 seconds of play. Eventually the audio/video and the text got out of synch.

I couldn't stop the scene without fast forwarding, so I escaped past it (and the remainder of its pre-mission briefing involving the rebels which I hadn't gotten to yet), and then quit back to the graphics to mess with them. After a lot of tweaking to get my VRam usage exactly right (at 1080, although I could have improved things substantially again by dropping back to 900 or even 720), I went to restart the campaign...

...and then found there was no way to restart the campaign.

Good grief, even Batman: Arkham Knight could restart the campaign! -- or have four or five concurrent campaign saves!

So I uninstalled. I might set it up to reinstall later and try again.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on February 25, 2017, 04:14:28 PM
To restart the campaign in the beta, you have to delete the save directory.... (may be in different spot if using Steam, but I am sure it exists somewhere)

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\64febff2-8ea3-4482-a08c-48fd09b67d50\2970

Dumb question....if you "might" play it again, why uninstall in the first place?  The beta ends on the 27th.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on February 25, 2017, 10:15:09 PM
Game continues to grow on me.....a number of interesting missions, especially good when your attacking a large base protected by hidden snipers.  Getting much better using my drone to setup an attack and making great use of synchronized team shots.  A lot of side missions pop up so I sometimes forget I have an mission to complete:)
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on February 26, 2017, 01:38:45 PM
Quote from: Grim.Reaper on February 25, 2017, 04:14:28 PM
To restart the campaign in the beta, you have to delete the save directory.... (may be in different spot if using Steam, but I am sure it exists somewhere)

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\64febff2-8ea3-4482-a08c-48fd09b67d50\2970

Dumb question....if you "might" play it again, why uninstall in the first place?  The beta ends on the 27th.

Because I'm literally too lazy to find the proper savegame thing, compared to uninstalling and reinstalling.  :buck2:
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on February 26, 2017, 06:01:51 PM
Okay reinstalled, whereupon I learned that uninstalling and reinstalling didn't easily nix my savegame for a campaign restart.  ::) :P

Fortunately, finding that hexadecimal folder did.

Rebuilt my guy, restarted the campaign -- I feel duddier in this campaign compared to, let's say, Far Cry or Just Cause (both of which this resembles). I'm guessing this is due to a focus on trying to make the teamwork work.

I like the game nevertheless (haven't tried vehicle riding). But I suspect I'll need to upgrade my SLI NVidia card (which while superb when I bought it, is back somewhere in the high 600 model range), to get past the dire graphic bugs (not to say even getting more than a low texture map). Or maybe not since I see a lot of complaints from people with better cards... (so, will those be fixed later, or should I look to upgrade anyway?)
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on February 26, 2017, 06:11:02 PM
Quote from: Grim.Reaper on February 25, 2017, 10:15:09 PM
Game continues to grow on me.....a number of interesting missions, especially good when your attacking a large base protected by hidden snipers.  Getting much better using my drone to setup an attack and making great use of synchronized team shots.  A lot of side missions pop up so I sometimes forget I have an mission to complete:)

Don't forget that as you play you find and earn skill points which are used to upgrade your player, your squad, your drone and your support options. As you play more, your abilities and tactical options increase and open up significantly.  Unlocks span the gamut from increasing your player's stamina or accuracy, to adding night vision and increased battery power and flight time to your drone.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on February 26, 2017, 06:17:46 PM
Quote from: Jarhead0331 on February 26, 2017, 06:11:02 PM
Quote from: Grim.Reaper on February 25, 2017, 10:15:09 PM
Game continues to grow on me.....a number of interesting missions, especially good when your attacking a large base protected by hidden snipers.  Getting much better using my drone to setup an attack and making great use of synchronized team shots.  A lot of side missions pop up so I sometimes forget I have an mission to complete:)

Don't forget that as you play you find and earn skill points which are used to upgrade your player, your squad, your drone and your support options. As you play more, your abilities and tactical options increase and open up significantly.  Unlocks span the gamut from increasing your player's stamina or accuracy, to adding night vision and increased battery power and flight time to your drone.

Yep, I didn't realize that at first until I couldn't figure out why I was limited to only "1" synchronized shot...then I found it in the skill tree.  I think that area of the game is strong and opens up some good possibilities.

At this time, I've completed my time with the beta, don't want to play much more of it in case I pick it up later.  Enjoyed my time with it, but as mentioned before won't be a day one pickup.  Quite honestly, I played so much of the beta I need a break anyway:)  By the end of my time got much better with the vehicles and was making use of my squad mates, especially with the synchronized shot.  There is just so much you can do if you choose to play all the missions and side quests....which is great.  I do wish I could have a little more control of the squad and that they were a tad smarter, but good enough for what the game is trying to do.

Even though it won't make the top of my games list, certainly good time to be had.....maybe once I finish Sniper 4 I'll be ready for it.....although I believe the other sniper game Ghost Warrior 3 comes out in April which may peak my interest too:)
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on February 26, 2017, 08:02:47 PM
GR Wildlands is interesting, and feels like a mix between Metal Gear Solid (lots of stealth, sneak and peak gameplay) and Far Cry (maybe because of the rebel faction?)

I enjoyed the Beta and went for the pre-order.

I see lots of flaws with the game; In terms of meta concepts, I can see how the game can get repetitive. The AI makes no attempt to retake any terrain - I guess they dont really need to, they automatically regenerate once you leave the area.

The AI is poor (but somehow has insanely accurate spotting mechanics). One thing that irritates me is that I can call for a rebel mortar strike and the enemy will somehow know my EXACT location. Or I miss a shot from my silenced sniper rifle at 500m while prone behind a bush and the enemy still somehow knows my exact location. Also - if you want to go loud, be prepared to fight an Army. The enemy will call in waves and waves of reinforcements. While it can be fun, it gets old after a while.

The vehicle controls are laggy and the helicopter control are ....eh...odd.

I played with a friend and it was a ton of fun, much like Far Cry 4. Two sets of eyes is always better, and the ability to synchronize shots is fun. I'm glad they went with 4 player coop versus the Far Cry 2-player coop.

Biggest pleasure: the game is BEAUTIFUL. Ubisoft has its flaws, but art and graphics is not one of them. I just installed a MSI GeForce 1070 and it seemed to be worth every penny-  game is running extremely smooth. Not my video, but just an idea of the beauty in this game. :https://www.youtube.com/watch?v=jCH5ENnawVs

I'm apprehensive about how much improvement can be done at this point; the game releases in just over a week. Either way, I'm looking to seeing the final product.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on March 07, 2017, 10:49:17 AM
Anyone playing? Jarhead0331 is my name on Uplay.
Title: Re: Ghost Recon Wildlands
Post by: MikeGER on March 07, 2017, 11:01:35 AM
how is GR Wildlands to rate in Cons and Pros compared to ARMA 3  (with Marksmen and Apex) ?
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on March 07, 2017, 11:48:43 AM
Quote from: MikeGER on March 07, 2017, 11:01:35 AM
how is GR Wildlands to rate in Cons and Pros compared to ARMA 3  (with Marksmen and Apex) ?

I wouldn't compare it to ArmA. I'd compare GR:W to the likes of Far Cry 4, rather than ArmA. It's open world with an overall story and many 'quests' that progress the story. It's basically just another Ubisoft game - open world, storyline, lots of quests to waste fill your time

Unlike ArmA 3:
-There is no modding (its a ubisoft game)
-GR:W is actually an open world game with enemies that are generated in areas, vice ArmA 3, which has an open world (sandbox), but requires scripting and 3rd party modders
-Unlock system in GR:W for weapons/accessories

If you enjoyed Far Cry 3,4 or The Division then i'd recommend it. A bunch of folks on reddit are saying that it has no replay value, but the campaign is long enough to give you quite a few hours of gameplay.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on March 07, 2017, 12:34:45 PM
I haven't played the retail build yet, but with my experience in the beta I agree with Apocalypse. It is not a fair comparison with ARMA.

I also agree that it is a nice mix of Farcry, Just Cause, and GTA.  Many are saying it is a 30 to 50 hour game depending on how you play. However, I can see it growing quite repetitive. Even though the world is huge...and I mean HUGE...and even though there is a lot of terrain diversity within the huge world, there does not seem to be a lot of variation in mission types and enemies. You will essentially be doing attacking the same style targets, killing the same type enemies and performing the same type of missions across the entirety of the map and throughout the game. There is only so much of this that one can take before growing weary of it.

Still, I'm pretty confident I'm going to enjoy it and I look forward to jumping in when I get home tonight.

As an aside, the reviews on Steam are shockingly very positive overall.
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on March 07, 2017, 01:51:29 PM
Quote from: Jarhead0331 on March 07, 2017, 12:34:45 PM
Even though the world is huge...and I mean HUGE...and even though there is a lot of terrain diversity within the huge world, there does not seem to be a lot of variation in mission types and enemies.

I completed the beta and just started the retail this morning.

Based on my beta experience and what others are saying, I gather that there aren't any unique situations that present a challenge to the player.

I found each engagement to be much like a puzzle; conduct recon to find a weak point, then infiltrate OR, recon to find my target then call for mortar fire from the drone.

I'd like to think that the strength lies in coop with GR:W. I had a great time with a few buds.
Title: Re: Ghost Recon Wildlands
Post by: Kushan on March 07, 2017, 04:25:55 PM
Quote from: Jarhead0331 on March 07, 2017, 12:34:45 PM
Even though the world is huge...and I mean HUGE...and even though there is a lot of terrain diversity within the huge world, there does not seem to be a lot of variation in mission types and enemies.

Played about two hours so far and this has been my initial impression as well. I'm not too concerned about it at the moment, I try to go into all open worlds with the mindset that's its about the individual encounters and your personal experience. As long as they are a challenge and make for good gameplay I can usually deal with things being a bit repetitive. 10 years playing World of Warcraft probably help in that regard as well...

Had a pretty cool encounter this morning. Raided an outpost. Drove my Humvee analog (with a minigun) right into the middle of it. My squad took out the guards relatively easily but it alerted a nearby military patrol. These patrols increase in frequency and strength the higher their alert level is. Well we took out the first few groups pretty easily, all the while scrounging for intel between waves. Then as the attacks continued to mount, decided it was to to disengage. First attempt ended before it got going when a enemy truck rammed the HUMVEE as we were just getting started, and pushed us off a small cliff. We survived but the Humvee got totaled. After clearing that patrol we, hijacked their long bed F-150, and proceed to literally run over their friends down my the main road. This then let top a pretty intense car chase, with my trying to not run this long bed truck off the winding roads and down a cliff, while the army units chased us. Eventually the truck to got wrecked, it kind of exploded on us. As we were turning to face the enemy following us, a few of our rebel "allies" vehicles stumbled upon us and they began to engage. At that point I decided to just rally my squad and run, were we finally managed to break contact. made it to a nearby rebel camp and called it that session quits.
Title: Re: Ghost Recon Wildlands
Post by: Arctic Blast on March 07, 2017, 11:04:03 PM
I ended up getting refunds on a lot of recent purchases that I wasn't into, had $40 in credit...and spent it (and some real money) on this.  ;D
Title: Re: Ghost Recon Wildlands
Post by: Skoop on March 07, 2017, 11:14:49 PM
I'd say all the assessments above are spot on.  I'm enjoying it as well.  Playing with friends on ultra hard may extend the game after an sp play through.
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on March 08, 2017, 08:53:21 AM
While I liked the beta well enough for what it was, I'm going to file this into my "threshold" game list for picking up a PS4. Because to play it well, I'd have to spend a few hundred dollars upgrading my video card anyway: so it's one or the other threshold list, and I'm lazy enough to consider a PS4 "easier" to "install" than switching out a gfx card.

That threshold notched significantly closer though...

(Also helping: my Blu Ray PS3 is having increasing trouble playing regular DVDs as the shuttle wears out. Eventually I'll need a new Blu-Ray base, and while I have one in my computer the software has recently gotten bugged where it refuses to recognize I have one.  :buck2: I can still use the drive for anything else, including DVD movies if I wanted to -- just not for Blu movies.)

Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on March 09, 2017, 03:43:14 AM
I am playing this on my 4K setup and I have to run some settings on high over ultra to get comfortable framerates, but even at sub-max settings the game looks absolutely gorgeous!

I find the gameplay refreshing, but only if you play at the highest or second highest difficulty settings. Otherwise the game is a rather bland stompfest.
The sync shot ability of your AI squadmates coupled with the ability to scout and designate targets from your drone, while then ordering them to fire independently of you, feels a little OP at times. On the other hand, you are playing a squad of highly trained Army Rangers and that's exactly how the game makes you feel, especially when a carefully planned stealth operation goes as planned.

The map is absolutely huge! And draw distance is insane at high settings.
The vehicles are finnicky and there are a lot of weird bugs still present while playing; camera getting stuck at knee level, de-syncs with other players, random disconnects from Uplay and stuck teammates to name some.

None of these hamper me having fun much, though. And if PvP is going to be fun (added later) I find this game to be GotY worthy.

Though, the MOST fun is playing this with three friends. That has to be said. Which I am lucky I can.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on March 26, 2017, 04:09:48 AM
wow...rescued from page 3? Not many playing?

Anyway I agree with the above. I'd like to add there are some issues - most notably for me

That's the bad stuff - now the good stuff...

I agree with Yskonyn about the level. I initially turned it down but I will be putting it back up because it's a bit of a walkthrough on an easier level

Overall I'm thoroughly enjoying this one and look forward to playing it daily (at the minute with 40 hours in game). I was dubious about the cost - but I've had every penny back in enjoyment so far and everything else is gravy - that can't be bad.

40 hours was pretty much all the spare time I had between my kitchen and RL stuff - and it's been spent almost exclusively on this game.

I've heard/read that this game is a cross between Far Cry3/4 and MGS - and I would concur with that assessment. There are some difference obviously, but mechanics-wise it's extremely similar to Far Cry 3/4
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on March 26, 2017, 06:58:42 AM
I'll pick it up eventually, even though I put quite a bit of time in the open beta.  Largely agree with a lot of your comments and for my playing style rather wait until a lot cheaper.  Towards the end of the beta, started to get a little repetitive for me and burned me out....I am sure by the holidays I will be ready to go:)
Title: Re: Ghost Recon Wildlands
Post by: Swatter on March 26, 2017, 03:14:39 PM
Thanks for the write up, Judge.
Title: Re: Ghost Recon Wildlands
Post by: Kushan on March 26, 2017, 04:54:00 PM
Guess I've had a slightly different experience then Judge. AI teammates sync shot I find is pretty crap. Often times I'll have a shot but they keep losing the target. Its fucked me over a few times on some of the can't be detected missions. While I haven't found the enemy AI brilliant it has surprised me a few times. Then again, I'm crap at FPS's so it doesn't take much to do that. As for the AI appearing in your vehicle, I actually think that's covering for some bad AI path finding. I notice it pretty consistently when I get into a vehicle, 1-2 of my squad mates will get in fine but the the others get hung up on terrain. Could also be a gameplay thing for the console/less hard core/less patient crowd that just want to get in and go.

Completely agree about the cleared locations. I can see them moving back in to some locations if you haven't cleared the province but it would be nice to see rebels occupy these locations if you have a certain level of rebels ops. Also the time between the areas respawning should be longer. I've left a location for 5-10 minutes real time, come back the same way and its completely repopulated.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on March 26, 2017, 05:31:58 PM
I've got 27 hours in so far and still going strong. Finding new weapons and accessories is like crack to me.

I think the sync shot mechanic with AI works very well overall. I am not bothered by teammates spawning in the vehicle, again, this isn't supposed to be a hyper realistic simulation like the original GR titles, and it's convenient for my style of play. If there is one thing I don't like about the AI squad it is their uncanny ability to be too far away to provide any meaningful support when I need it most. Too often I have found myself isolated and cornered when my teammates are off on some other part of the map horsing around.

At first I really disliked flight mechanics, but I have grown really used to it and I use helos and planes whenever I can. I do wish there was some aim point or hud to use for mounted helo weapons. As is, they are mostly useless. I also wish there was more variety with aircraft.

I really like the plot and concept of dismantling a drug cartel and the map is truly the real star here. It is so diverse and breathtaking. I could fly, drive, run and boat around all day long shooting stuff. Lots of fun.

Title: Re: Ghost Recon Wildlands
Post by: Kushan on March 26, 2017, 09:02:38 PM
Quote from: Jarhead0331 on March 26, 2017, 05:31:58 PM
I've got 27 hours in so far and still going strong. Finding new weapons and accessories is like crack to me.

I think the sync shot mechanic with AI works very well overall. I am not bothered by teammates spawning in the vehicle, again, this isn't supposed to be a hyper realistic simulation like the original GR titles, and it's convenient for my style of play. If there is one thing I don't like about the AI squad it is their uncanny ability to be too far away to provide any meaningful support when I need it most. Too often I have found myself isolated and cornered when my teammates are off on some other part of the map horsing around.

At first I really disliked flight mechanics, but I have grown really used to it and I use helos and planes whenever I can. I do wish there was some aim point or hud to use for mounted helmet weapons. As is, they are mostly useless.

I really like the plot and concept of dismantling a drug cartel and the map is truly the real star here. It is so diverse and breathtaking. I could fly, drive, run and boat around all day long shooting stuff. Lots of fun.

Other then a couple quirks pretty much nailed my opinion of it. If I wanted hyper realistic I'd go play ARMA III. But just driving around hitting random drug cartel locations for a new weapon or bonus medal is addicting.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on March 27, 2017, 12:55:48 AM
Flying in choppers, I love. Planes - just can't do at the moment. Well, not true - I can take off and fly, but where you have to land, I can't do.

I find the same as JH with the AI squad being nowhere near you when you need them sometimes.

Funny thing the other day (to do with your squad teleporting) - I had failed a mission to take a plane (been spotted, all sorts of enemy coming in and mortar fire blew the plane up). Well, if you fail a mission like that it's a while (or you have to be far away for it to spawn again. But there's an exploit where if you die (and don't get revived), you spawn near the mission and the plane is back. However - dying is the trick. You're squad mates can revive you. So I tried to kill myself with C4. Squad mates came in and revived me. Tried again...got revived. I thought I could only be revived once....so I was surprised. Tried again and got revived. Huh? Brought my squad mates to me so they died with me....they lived and revived me. Come on!? Sent them about 200 yards away into an enemy camp...waited for them to get there, planted the C4 and blew...they were there - reviving me. Could not die. That had me laughing at my fail.

A couple of other things I didn't mention previously

I can't praise it enough.
Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on March 27, 2017, 03:16:19 AM
Kind of amazed you didnt see any bugs, JD. :)
My experience has shown several. Enemies shooting through solid concrete, me getting stuck in terrain, nightvision either not wanting to engage or not wanting to disengage, unable to shoot after switching a weapon and de-syncs of friends in multiplayer are daily occurences.

As said before I find my AI mates to make the game rather easy and I play on the second highest difficulty. The highest difficulty isnt fun as the enemies seem to have super spotting abilities and stealth becomes a problem.

Still, I am having a lot of fun, SP as well as in MP.

I, too, got used to the helo controls and they are fine now. Kind of counter intuitive at first, but it works ok.

The thing I really dont like is that you can already ice El Sueno after killing only 2 bosses. I don't really understand why, cause you would think the whole structure of the Cartel would crumble with the big boss gone. Obviously it doesnt, in fact, there is absolutely no indication the remaining guys even know the big boss has been capped.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on March 27, 2017, 06:48:48 AM
Quote from: Yskonyn on March 27, 2017, 03:16:19 AM
Kind of amazed you didnt see any bugs, JD. :)
My experience has shown several. Enemies shooting through solid concrete, me getting stuck in terrain, nightvision either not wanting to engage or not wanting to disengage, unable to shoot after switching a weapon and de-syncs of friends in multiplayer are daily occurences.

As said before I find my AI mates to make the game rather easy and I play on the second highest difficulty. The highest difficulty isnt fun as the enemies seem to have super spotting abilities and stealth becomes a problem.

Still, I am having a lot of fun, SP as well as in MP.

I, too, got used to the helo controls and they are fine now. Kind of counter intuitive at first, but it works ok.

The thing I really dont like is that you can already ice El Sueno after killing only 2 bosses. I don't really understand why, cause you would think the whole structure of the Cartel would crumble with the big boss gone. Obviously it doesnt, in fact, there is absolutely no indication the remaining guys even know the big boss has been capped.

For the record, I haven't experienced any real bigs either. I've gotten stuck in mountainous terrain once! I think that is pretty remarkable for a game with such a large, diverse map. But I haven't had any of the night vision, shooting or weapons issues you mentioned. Wonder if those are mostly mp side issues....still, for such a big, open game, I think they deserve credit.

Is going after sueno early on a game exploit? I've only taken down two bunchons myself, but have been given no indication that I can take down sueno, and I've visited every province on the map.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on March 27, 2017, 07:09:44 AM
Quote from: Yskonyn on March 27, 2017, 03:16:19 AM
Kind of amazed you didnt see any bugs, JD. :)
My experience has shown several. Enemies shooting through solid concrete, me getting stuck in terrain, nightvision either not wanting to engage or not wanting to disengage, unable to shoot after switching a weapon and de-syncs of friends in multiplayer are daily occurences.

As said before I find my AI mates to make the game rather easy and I play on the second highest difficulty. The highest difficulty isnt fun as the enemies seem to have super spotting abilities and stealth becomes a problem.

Still, I am having a lot of fun, SP as well as in MP.

I, too, got used to the helo controls and they are fine now. Kind of counter intuitive at first, but it works ok.

The thing I really dont like is that you can already ice El Sueno after killing only 2 bosses. I don't really understand why, cause you would think the whole structure of the Cartel would crumble with the big boss gone. Obviously it doesnt, in fact, there is absolutely no indication the remaining guys even know the big boss has been capped.

I recall one - where Z wouldn't launch my drone. It manifested itself when I ALT-Tabbed out to Windows. ALT-Tab out and back in fixed it iirc.

But honestly, not stuck once. No shooting issues that I've noticed though as I mentioned my AI seem to be able to get eyes on when I really doubt they can gvien the location of the enemy and where my squad is. But as I can't actually "see" where my guy is, I can't verify that he can't see the target from his location...it just seems to me given enemy and friendly AI that he shouldn't be able to from his location

I haven't played MP so haven't experienced the d-syncs though I have read of that issue in other places (when I was looking for the no drone launch issue)
Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on March 27, 2017, 10:58:33 AM
Interesting that we have different experiences, makes me wonder if some things might be hardware related? But yes, most of my hours have been in MP with a squad of friends.

Its a remarkable achievement, this game, if only for the sheer size of the map, its detailedness the dynamic weather system and the amount of 'life' there is on such a big map.
Truely awesome!
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on March 27, 2017, 01:12:15 PM
Quote from: Yskonyn on March 27, 2017, 10:58:33 AM
Interesting that we have different experiences, makes me wonder if some things might be hardware related? But yes, most of my hours have been in MP with a squad of friends.

Its a remarkable achievement, this game, if only for the sheer size of the map, its detailedness the dynamic weather system and the amount of 'life' there is on such a big map.
Truely awesome!
Well you mentioned being stuck in rocks and being shot through concrete. The map and content is huge. It's entirely possible (in fact you could argue very likely) that there are clipping issues with specific rocks at specific sections or specific buildings here and there.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on March 27, 2017, 01:36:22 PM
Quote from: Yskonyn on March 27, 2017, 10:58:33 AM

Its a remarkable achievement, this game, if only for the sheer size of the map, its detailedness the dynamic weather system and the amount of 'life' there is on such a big map.
Truely awesome!

^This! And I fear that ubisoft will never be given the credit it deserves for this game because (1) It isn't Ghost Recon in the traditional sense; and (2) because haters are simply gonna hate, and there is no shortage of ubisoft haters out there.

Anyway, I completely agree that this game is a tremendous accomplishment. So much fun. it has definitely grabbed a hold of me much tighter than The Division ever did. The plot and background of that game just never really appealed to me. However, an SF team working with the CIA to destroy a Mexican drug cartel in Bolivia...YES! Its like living out my Sicario/Clear and Present Danger dreams...
Title: Re: Ghost Recon Wildlands
Post by: mirth on March 27, 2017, 01:43:36 PM
Quote from: Jarhead0331 on March 27, 2017, 01:36:22 PM
Its like living out my Sicario/Clear and Present Danger dreams...

when you put it that way...
Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on March 27, 2017, 04:46:27 PM
Quote from: Jarhead0331 on March 27, 2017, 06:48:48 AM

Is going after sueno early on a game exploit? I've only taken down two bunchons myself, but have been given no indication that I can take down sueno, and I've visited every province on the map.

No its by design aparently. One of the loading screen tips even tells you something like;" El Sueno will react once you have killed two of his lieutenants. You can reach him then."

I think I got a call from Bowman to indicate he was on the move.
Title: Re: Ghost Recon Wildlands
Post by: jomni on March 30, 2017, 06:48:50 AM
Thanks to your views, I just bought this.  Seems to be on sale until today.
Title: Re: Ghost Recon Wildlands
Post by: bboyer66 on March 30, 2017, 06:53:20 AM
Quote from: Jarhead0331 on March 27, 2017, 01:36:22 PM
Quote from: Yskonyn on March 27, 2017, 10:58:33 AM

Its a remarkable achievement, this game, if only for the sheer size of the map, its detailedness the dynamic weather system and the amount of 'life' there is on such a big map.
Truely awesome!

^This! And I fear that ubisoft will never be given the credit it deserves for this game because (1) It isn't Ghost Recon in the traditional sense; and (2) because haters are simply gonna hate, and there is no shortage of ubisoft haters out there.

Anyway, I completely agree that this game is a tremendous accomplishment. So much fun. it has definitely grabbed a hold of me much tighter than The Division ever did. The plot and background of that game just never really appealed to me. However, an SF team working with the CIA to destroy a Mexican drug cartel in Bolivia...YES! Its like living out my Sicario/Clear and Present Danger dreams...

Are you playing it on the PC?
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on March 30, 2017, 08:06:30 AM
^Yup.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on April 01, 2017, 04:23:28 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2F20170401220728_1_zpswxtjwrga.jpg&hash=75c4b64fa1776d678da49af8c671d2372f635fe0) (http://s1160.photobucket.com/user/wmar1967/media/20170401220728_1_zpswxtjwrga.jpg.html)

mmm...took off in a helicopter and hit a mortar floating in the air. Took the chopper out and crash landed  :crazy2:
Title: Re: Ghost Recon Wildlands
Post by: jomni on April 02, 2017, 05:04:50 PM
You guys play coop or mostly solo?  I feel that solo is more enjoyable.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on April 03, 2017, 12:56:13 AM
Solo for me
Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on April 03, 2017, 01:29:37 AM
Mostly co-op, but not with randoms.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on April 06, 2017, 08:01:02 AM
Ok - this is a bit harsh - but I thought I should post it here anyway (for info). There are alot of truths here...



Personally, I'm still enjoying the game - BUT - whilst the map IS huge and IS diverse and there ARE lots of ways to travel around and LOTS of things to do - THE MISSIONS ARE THE SAME. I can't say that any clearer - the missions from region to region on the map are the same.

But - whatever it's got, it does have a hold on me and I am playing it - still. Even after 61 hours.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on April 06, 2017, 08:45:14 AM
Why wouldn't the side missions be the same? Side missions are always the same in open world sandbox games. Not sure why anyone would attack GR over this issue anymore than any other game.

Your side missions are, in general, intimidate high level sicarios, ambush supply convoys, locate supply caches, defend rebel radio transmitters, assault bases and hack computers for intel, steal planes and helos loaded with supplies, etc. I don't see any reason why these missions should vary from one part of the country to the other...certainly the story missions to take down bunchons and high level personalities vary. Some are snatch and grabs, some are assassinations, etc.
Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on April 07, 2017, 05:39:12 AM
GTA's sidemissions are samey as well, but nobody ever complains about those.
Its only cumbersome if they are needed for some grind to level, which is NOT the case in either GTA nor GR. You just do them to have fun and grab some extra's while detouring from the main story for a bit.
Title: Re: Ghost Recon Wildlands
Post by: mirth on April 07, 2017, 05:42:40 AM
Side missions become a grind if you're an OCD completionist ... like me  :crazy2:
Title: Re: Ghost Recon Wildlands
Post by: jomni on April 07, 2017, 06:45:22 AM
What levels do you guys play?  I found normal to be not so hard.  Thinking of bumping it up.
Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on April 07, 2017, 09:49:01 AM
Hardest or Second Hardest difficulty.
Although I find the borg spotting of the enemies on the highest difficulty annoying.
The game is definately too easy on normal.
Title: Re: Ghost Recon Wildlands
Post by: jomni on April 07, 2017, 05:13:17 PM
Yes. Bumped it up.  It is too easy at normal and that may be the reason it gets boring for most people.
Title: Re: Ghost Recon Wildlands
Post by: jomni on April 16, 2017, 09:42:19 PM
Bumping up the difficulty sure makes it more exciting. I've been playing this game a lot. More than SD44.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on April 18, 2017, 01:00:46 PM
Quote from: Yskonyn on March 27, 2017, 03:16:19 AM
...
me getting stuck in terrain
...
Just came across this one. Can't climb out. Can't kill myself because my team mates revive me. Can't kill my team mates or send them far enough away to let me die...just plain stuck.
Title: Re: Ghost Recon Wildlands
Post by: jomni on April 18, 2017, 05:03:53 PM
Quote from: JudgeDredd on April 18, 2017, 01:00:46 PM
Quote from: Yskonyn on March 27, 2017, 03:16:19 AM
...
me getting stuck in terrain
...
Just came across this one. Can't climb out. Can't kill myself because my team mates revive me. Can't kill my team mates or send them far enough away to let me die...just plain stuck.

Happens sometimes.  Just "quick travel" to a base to get out.

Narco Road DLC is out by the way.
Title: Re: Ghost Recon Wildlands
Post by: jomni on April 26, 2017, 11:37:24 PM
Still sucked into this game by the way.  I fire it up every time when I have a chance.

I'm unsure if I like Narco Road.  You (separate character) are now working alone as an undercover agent in another country (with 2 or 3 provinces only). An undercover agent who possesses a drone... Wouldn't that send off alarms to your employer? You take on cartel jobs in order to gain trust and then bust the boss in the end. It feels very GTA and a bit more linear.  The new turbocharged cars are cheesy.  Fast n Furious vibe.

Now back to the original game, they added weekly challenges which can be fun. A good distraction from the story and side missions and more things to do. I think this is a positive development.
Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on April 27, 2017, 12:54:34 AM
Yeah, Narco Road feels completely detached from the GR experience IMO.
But the base game remains cool.
Title: Re: Ghost Recon Wildlands
Post by: Swatter on April 29, 2017, 01:36:07 PM
I just picked up the game, but haven't played it much yet. My first brief impression is how smooth movement control is and how cover mechanics don't require extra buttons. I think I'm going to like this one.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on April 29, 2017, 02:34:14 PM
I'm still playing it...I think I've got over 100 hours on it
Title: Re: Ghost Recon Wildlands
Post by: Swatter on May 02, 2017, 04:44:49 AM
A few observations:

-I've probably played it for 15 hours so far and I like it a great deal. The vehicle physics are a bit wonky and unrealistic, but I do appreciate the fact that you don't need to practice helo flying for 20 hours before you can take off and land.

-I have played both multiplayer and single player and I am surprised how effective and useful the AI bots are. They mostly take care of themselves until I need them and that's great.

-The story line is very Clancy-like in it's telling and the game mechanics where you are dismantling a drug cartel piece by piece is awesome. Most times you have to gather intel in quick raids to get information about targets of interest for future raids, which is a pretty realistic mechanic.

-This game isn't realistic in the way ArmA is, but I think that's OK. What GR loses in realism to ArmA is more than made up for in a very nice and truly sandbox campaign in a living world. I think the GR world does for milsim fans what GTA 5 did for casual consoles players looking for a good time in an immersive world. That is high tribute, IMO.

I hope they patch in AI bots for COOP play, that would truly be a great improvement.
Title: Re: Ghost Recon Wildlands
Post by: jomni on May 02, 2017, 06:46:18 AM
Quote from: Swatter on May 02, 2017, 04:44:49 AM
-I have played both multiplayer and single player and I am surprised how effective and useful the AI bots are. They mostly take care of themselves until I need them and that's great.

I am now levelled-up enough to be able to call in a sizeable amount of rebels to augment my squad.  It's really fun to watch a big battle between rebels and cartel.  Of course stealth is not possible with these hombres and brings in some problems too. Enemy reinforcements are more likely to appear (unless you kill the last enemy in the base or destroy the alarms).
Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on May 02, 2017, 09:02:17 AM
I always snipe the alarms. It only takes one bullit. :)
Still, some characters have phones and call in reinforcements.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on May 02, 2017, 09:17:18 AM
Quote from: Swatter on May 02, 2017, 04:44:49 AM
A few observations:

-I've probably played it for 15 hours so far and I like it a great deal. The vehicle physics are a bit wonky and unrealistic, but I do appreciate the fact that you don't need to practice helo flying for 20 hours before you can take off and land.

-I have played both multiplayer and single player and I am surprised how effective and useful the AI bots are. They mostly take care of themselves until I need them and that's great.

-The story line is very Clancy-like in it's telling and the game mechanics where you are dismantling a drug cartel piece by piece is awesome. Most times you have to gather intel in quick raids to get information about targets of interest for future raids, which is a pretty realistic mechanic.

-This game isn't realistic in the way ArmA is, but I think that's OK. What GR loses in realism to ArmA is more than made up for in a very nice and truly sandbox campaign in a living world. I think the GR world does for milsim fans what GTA 5 did for casual consoles players looking for a good time in an immersive world. That is high tribute, IMO.

I hope they patch in AI bots for COOP play, that would truly be a great improvement.

For me the AI is a mixed bag. Too often, I find my squad far off away from the action when the $hit hits the fan, and as a result, they are unable to lend any meaningful assistance when it counts most. That being said, the synchronized sniping is a great feature and the squad is certainly better than nothing. They absolutely permit the solo experience to still be enjoyable. This is a drastic difference to ARMA 3's latest Tanoa campaign, which is not geared toward SP at all. I am mystified that the game does not permit AI squad mates to fill in when playing the campaign solo. This departure from solid single-player gameplay is very disconcerting and causes great concern about the direction my all time favorite military sandbox series is heading. Fingers crossed...

In any event, Wildlands was a really pleasant surprise for me. It managed to be much more tactical and enjoyable than I ever thought it would be. Its as if they captured the old Tom Clancy feel despite their best efforts to appeal to the dumb masses. unfortunately, where they failed to ruin the experience with the initial game release, they seem to have succeeded with the expansions and DLCs which appear to be utterly ridiculous. 
Title: Re: Ghost Recon Wildlands
Post by: jomni on May 02, 2017, 05:19:04 PM
Quote from: Swatter on May 02, 2017, 04:44:49 AM
A few observations:

The vehicle physics are a bit wonky and unrealistic.

But you still get differentiation.    A sedan will struggle in the mountains vs a 4x4.  An armoured car is heavy and not manoeuvrable.  Roads get slippery due to rain.  It remains wet for some time until after the rain.  But agree that there's vehicle flipping craziness when you hit rocks. You go turtle then flip back to normal.  You can go up very steep slopes when you have a powerful vehicle.

For firearms, you can really feel the differences in attributes as presented in the stats bar.
Title: Re: Ghost Recon Wildlands
Post by: Swatter on May 02, 2017, 10:22:54 PM
The only complaint I have with the AI is how they get stuck on terrain sometimes. Other than that, they fit my play style nicely.

I agree with JH, this game way exceeded my expectations.
Title: Re: Ghost Recon Wildlands
Post by: bayonetbrant on June 11, 2017, 07:42:36 AM
And now for something completely different...

https://psiloveyou.xyz/the-secret-sex-community-of-ghost-recon-wildlands-771bd75d221e
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on June 11, 2017, 08:44:37 AM
Quote from: bayonetbrant on June 11, 2017, 07:42:36 AM
And now for something completely different...

https://psiloveyou.xyz/the-secret-sex-community-of-ghost-recon-wildlands-771bd75d221e

This is total bull$hit. You haven't really been taken in by this fake news, have you?

Quote
Ghillie Relief, as I was told, is a supposedly real military practice where during long scouting operations the spotter will jack off the sniper (and vice versa) in order to lower stress levels and normalize the heart rate, all in quiet of course.

Yeah, whatever...I know more than a few scout-snipers and I'm confident none of them ever "jerked each other off". Ridiculous.
Title: Re: Ghost Recon Wildlands
Post by: bayonetbrant on June 11, 2017, 09:24:39 AM
Quote from: Jarhead0331 on June 11, 2017, 08:44:37 AM
Quote from: bayonetbrant on June 11, 2017, 07:42:36 AM
And now for something completely different...

https://psiloveyou.xyz/the-secret-sex-community-of-ghost-recon-wildlands-771bd75d221e

This is total bull$hit. You haven't really been taken in by this fake news, have you?

Quote
Ghillie Relief, as I was told, is a supposedly real military practice where during long scouting operations the spotter will jack off the sniper (and vice versa) in order to lower stress levels and normalize the heart rate, all in quiet of course.

Yeah, whatever...I know more than a few scout-snipers and I'm confident none of them ever "jerked each other off". Ridiculous.

There was sooooooo much BS and made up crap in that article I couldn't make it to the end.  I was laughing and facepalming the whole way through.

I just thought it would be good for a laugh over here.  I didn't think you'd take it seriously! :D
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on June 11, 2017, 09:48:47 AM
Just making sure... O:-)
Title: Re: Ghost Recon Wildlands
Post by: mirth on June 11, 2017, 10:17:49 AM
Seems legit :P
Title: Re: Ghost Recon Wildlands
Post by: bayonetbrant on June 11, 2017, 10:24:08 AM
Quote from: Jarhead0331 on June 11, 2017, 09:48:47 AM
Just making sure... O:-)

no harm, no foul :)


Quote from: mirth on June 11, 2017, 10:17:49 AM
Seems legit :P

I'm sure the folks participating over at Wildlands think it's legit.  I'm pretty sure the assumptions it's all built on are crap :)
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on June 11, 2017, 10:39:29 AM
Quote from: mirth on June 11, 2017, 10:17:49 AM
Seems legit :P
You wish  :-*
Title: Re: Ghost Recon Wildlands
Post by: Gusington on June 11, 2017, 11:19:17 AM
Hahaha
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on June 28, 2017, 03:15:16 PM
Is anyone getting an error when starting Ghost Recon:Wildlands.

Nevermind - it starts now. I was getting a UPlay error.
Title: Re: Ghost Recon Wildlands
Post by: jomni on June 28, 2017, 05:12:24 PM
Quote from: JudgeDredd on June 28, 2017, 03:15:16 PM
Is anyone getting an error when starting Ghost Recon:Wildlands.

Nevermind - it starts now. I was getting a UPlay error.

Mine works after the update.
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on June 29, 2017, 08:46:20 AM
I'd love to be king for a day at the Wildlands Dev team.

The new Tier 1 mode misses the mark.  >:(

More grinding for menial and pointless loot. Fifty levels of pure grind for crap like a Shark Face Mask or a reskinned HTI sniper rifle. Howver, most Tier 1 levels only give you 1000 point Supply Packs (good for upgrading weapons)

And the new weapons upgrading system is a joke too. Grind your ass off for a boost of like 0.5% damage increase on a weapon of your choosing.


Man, this game has (still has, actually) so much potential. Just give the players an endgame where random missions pop up across the MASSIVE game world. 
Title: Re: Ghost Recon Wildlands
Post by: jomni on June 29, 2017, 08:50:16 AM
I'm probably just going to finish all the core missions and uninstall this. But it still does take a while.
Title: Re: Ghost Recon Wildlands
Post by: magnus on June 29, 2017, 11:40:56 AM
I was thinking of buying it, but lord knows i do not want to run into some reach around insanity ::)
Title: Re: Ghost Recon Wildlands
Post by: jomni on June 29, 2017, 08:07:36 PM
Quote from: magnus on June 29, 2017, 11:40:56 AM
I was thinking of buying it, but lord knows i do not want to run into some reach around insanity ::)
Buy it! It's good. Though not recommending the DLCs and Season Pass.
Title: Re: Ghost Recon Wildlands
Post by: trek on June 29, 2017, 09:07:07 PM
Yes, Narco Road DLC sucks but the latest Fallen Ghosts DLC is very good. It's a continuation of the story mode and has some great set pieces, with virtually no vehicles to have to drive around.  It's more like the old GR games. Check out some video reviews on YouTube and you'll see what I mean. The only downside is it seems to be raining the entire time, but from my perspective it just makes the game play more tense, exciting and challenging.
Title: Re: Ghost Recon Wildlands
Post by: jomni on June 29, 2017, 09:15:04 PM
Thanks I never tried Fallen Ghost yet though it's already installed.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on October 14, 2017, 05:37:25 AM
just curious if anyone still playing and enjoying still...noticed only $29 this weekend and havent picked up before,  when i tried it during thei beta period, i liked it but started to feel a little repetitive but maybe i didn't give it enough of a chance.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on October 14, 2017, 05:42:28 AM
I haven't played in a while but between myself and my daughter we've racked up 500 hours on it.

It's samey, but addictive and I really liked it. I haven't cleared all the areas and do plan to go back - when I have some time

I definitely got my money's worth and I paid full price. IMO $30 is a steal for the amount of game in there.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on October 14, 2017, 07:13:55 AM
Quote from: JudgeDredd on October 14, 2017, 05:42:28 AM
I haven't played in a while but between myself and my daughter we've racked up 500 hours on it.

It's samey, but addictive and I really liked it. I haven't cleared all the areas and do plan to go back - when I have some time

I definitely got my money's worth and I paid full price. IMO $30 is a steal for the amount of game in there.

Thanks....I did decide to purchase...I do remember having fun with it so hopefully I still like it:)  Been waiting for it to get under $30 for a long time so why wait any longer.
Title: Re: Ghost Recon Wildlands
Post by: undercovergeek on December 13, 2017, 06:01:52 PM
They're adding the predator

Yes.... that Predator
Title: Re: Ghost Recon Wildlands
Post by: Dammit Carl! on December 14, 2017, 06:49:32 AM
Bought this on the insistence of the boy who seems to really be enjoying it. Once I'm though with the main missions in The Division, I'm going to give this a whirl.
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on December 14, 2017, 12:48:55 PM
Quote from: undercovergeek on December 13, 2017, 06:01:52 PM
They're adding the predator

Yes.... that Predator

:o

I wondered what the big update was I saw go by recently.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on December 14, 2017, 12:54:22 PM
Quote from: undercovergeek on December 13, 2017, 06:01:52 PM
They're adding the predator

Yes.... that Predator
I actually (for an entire day) thought you meant the Predator from the movie. I was trying to figure out how they shoe-horned it into the story  :uglystupid2:
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on December 14, 2017, 12:56:51 PM
Quote from: JudgeDredd on December 14, 2017, 12:54:22 PM
Quote from: undercovergeek on December 13, 2017, 06:01:52 PM
They're adding the predator

Yes.... that Predator
I actually (for an entire day) thought you meant the Predator from the movie. I was trying to figure out how they shoe-horned it into the story  :uglystupid2:

He does mean the Predator from the movie. Its a limited time event where players can hunt (or be hunted by) the Predator. Yes, the alien from the movie franchise.
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on December 14, 2017, 12:57:35 PM
^ Noooooooooo! -- I wanted the movie Predator!!

Oh well. The realworld drone thing will work okay I guess.

Updated to confusion among conflicting Predator claims.

...why not have both?  :D
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on December 14, 2017, 12:58:39 PM
(https://o.aolcdn.com/images/dims?quality=100&image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2F65fc579936285d9a12097d3f00adb3a9%2F205951437%2Fpredator-ed.jpg&client=cbc79c14efcebee57402&signature=6eabf5eaad73f7252a132beb93df867f519e12c1)
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on December 14, 2017, 01:00:21 PM
Wow, there's potentially a whole spin-off here... the Ghosts get sidetracked off into dealing with an invasion of Xenomorphs from a crashed Predator ship, basically being a Tyrannid infestation, and then a surviving Predator in the mix calls in his clan for an opportunistic hunt.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on December 14, 2017, 04:37:29 PM
Quote from: Jarhead0331 on December 14, 2017, 12:56:51 PM
Quote from: JudgeDredd on December 14, 2017, 12:54:22 PM
Quote from: undercovergeek on December 13, 2017, 06:01:52 PM
They're adding the predator

Yes.... that Predator
I actually (for an entire day) thought you meant the Predator from the movie. I was trying to figure out how they shoe-horned it into the story  :uglystupid2:

He does mean the Predator from the movie. Its a limited time event where players can hunt (or be hunted by) the Predator. Yes, the alien from the movie franchise.
lol

well, cool  O0
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on December 14, 2017, 05:18:08 PM
Quote from: RockPaperShotgunUbisoft's Ghost Recon Wildlands this week introduces the Predator to the sandbox stealth-o-shooter. Yes, Predator, like the movies about headhunting aliens. Players will get to fight a Predator in a special challenge as well collect and use Predator items. As odd as this may be, it does make Wildlands more interesting to me as I'll take a monster mash over oh-so-serious imperialist fantasy any day. And the Predators and Ghosts do have a lot in common: they both enjoy sneaking around jungles, casually slaughtering anyone they consider beneath themselves.

Christ, RPS. The actual story isn't about either of those things. At all. Suck that blue pill down!  :uglystupid2:  :crazy2:
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on December 14, 2017, 05:42:24 PM
What's more helpful from the RPS article, is that the Predator mission will only be a free add-on until sometime in "early January", so only a couple of weeks. After that it deactivates. Presumably this means it will be a paid DLC later?  ??? There are paid DLC parallels to the special mission being offered, but not the mission itself. Yet.
Title: Re: Ghost Recon Wildlands
Post by: undercovergeek on December 15, 2017, 04:17:58 AM
Don't have the game but I thought it was about a team of special forces hunting a group of drug dealing guerrilas in the jungle - it's like it was made for a predator spin off!
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on December 15, 2017, 01:14:19 PM
Thus the topicality no doubt.

One of the themed paid DLCs offers a skin, or maybe a whole character class, based on... Dutch? Duke? Dooku? Dusky? Doughnut? Arnold's character from the movie.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on February 20, 2018, 08:51:06 PM
Neat little movie...Ghost Recon Alpha

Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on February 21, 2018, 05:34:19 PM
^That was pretty neat!  O0 O0
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on February 21, 2018, 08:58:33 PM
That short came out right before the release of GR:FS
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on December 11, 2018, 09:37:36 PM
FINALLY...Wildlands gets optical camouflage from Future Soldier. I've been waiting for this for a long damn time.

Update 3 released today. All 18.3 GB of it.

Title: Re: Ghost Recon Wildlands
Post by: jomni on December 11, 2018, 10:40:50 PM
You know, I haven't finished this. Though I liked it a lot. Never got to install this after buying a new machine.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on December 12, 2018, 03:41:59 AM
Quote from: jomni on December 11, 2018, 10:40:50 PM
You know, I haven't finished this. Though I liked it a lot. Never got to install this after buying a new machine.

exactly the same for me...played it and really liked it, but after my new machine never got back to it
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on December 12, 2018, 04:35:21 AM
Title: Re: Ghost Recon Wildlands
Post by: jomni on December 12, 2018, 04:47:51 AM
Come to think of it, Wildlands missions are samey
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on December 12, 2018, 04:51:02 AM
Quote from: jomni on December 12, 2018, 04:47:51 AM
Come to think of it, Wildlands missions are samey
VERY!
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on December 12, 2018, 05:36:01 AM
although not huge variety, still enjoyed it and got my money worth...some day will reinstall
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on December 12, 2018, 06:18:15 AM
I couldn't say I didn't get my money's worth - that's true. But given the size of the game and the scope, it would've been nice for there to be enough variety to make it enjoyable the whole way through as opposed getting tired on it half way through.

I'd rather they created half the game and world and filled it with interesting things to do than give such a massive, open game and fill it with the same stuff - I just see their games as missed opportunities. This all seemed to stem from around Far Cry 4. The Division was the first one that stuck out with really repetitive gameplay. Kit was great and some loot was good - but it can't just be about that. There's got to be interesting stuff to do.

It's almost like they think reward - any reward - is what's needed. Just look at that stuff listed in their video...Battle Crates, Challenge Rewards, Customisations. They're all nice things to put in a game - but they don't keep everyone's attention for very long. For me it feels like they're pandering to the ADHD market - "Quick - the player opened a door - reward them with this shite or they'll get bored"  :buck2:

Also - what's this Battle Crates crap. Didn't EA try those? They were piss poor. And do you buy these with "impossible to make" in-game currency or real money? I see they've already mentioned in-game store purchases of weapons. Is that real money? Or grinding in game?

Hopefully Odyssey is a turning point and they flesh their massive worlds out with great things to do and their previous games have been them finding their feet.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on December 12, 2018, 07:28:17 AM
JD, if I recall, you have like over 100 hours into this game. What's with all the negativity? Ubisoft has released 3 major content updates for this game...for free. I think they deserve some credit for doing this. These updates could very easily be paid dlc.

Yes, the side missions get samey. But find me a an open world sandbox type game we're this is not an issue. It's an issue that's somewhat hard to avoid given the nature of the game. The release of the content updates help to add new life, and at least for a few hours, they succeed. Besides, the repetitive nature of this game has not stopped any of from sinking hundreds of hours into it, and it sounds like you're only playing half the game. Have you played Ghost War? Any of the challenge modes? Any of the PVP stuff? I get it, that sort of thing may not be you're bag, but it's  a significant part of the game and a big part of the reason why it's still going strong.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on December 12, 2018, 08:44:50 AM
I just don't care for the route they're taking with open world (or took).

Big worlds same missions. I don't know how many times I was driving between two points (to do the same thing by the way) just to come up against some "boss" driving the same car who turns around and does a runner - like they did 100 times previously - hoping I'd follow him.

I've had my money - I admit it. I don't like their gameplay. That's it. I'd like a smaller world with more variation.

I was never critical of their Ghost Recon stuff which was excellent but they've started going down the same route as The Division - which has it's merits (just as this game has) - but is open and boring and repetitive.

If you recall me having over 100 hours in it (which by the way was between me and my daughter and (possibly future) son in law), then you'll recall me saying it was repetitive way back when and you chastising me then too.

Time in a game does not mean you enjoy the gameplay...there are other elements - mainly the world - which they provide in spades.

You might think they deserve credit for releasing new content for free. That's fine. I might have thought the same if I hadn't stopped playing so long ago and had no desire to go back because - well, see above. If their DLC has the same gameplay as the original game, then no - personally I wouldn't give them credit for it.

And so we're abundantly clear - I don't have a beef with Ubisoft - I loved Far Cry 2 and 3 and their Ghost Recon games...I just think their stride into the open world took a negative turn.

Quote from: Jarhead0331 on December 12, 2018, 07:28:17 AM
...
Yes, the side missions get samey. But find me a an open world sandbox type game we're this is not an issue.
...
I haven't completed Odyssey for numerous reasons - but as I said in my post, that seemed to be much better fleshed out and I hoped it was a turning point for their open world games.

But we're taking about Ghost Recon Wildlands here - which was repetitive. That's where my main criticism lay. Not wholly at the game but specifically the gameplay.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on December 12, 2018, 09:59:18 AM
I'm not chastising you, just debating your criticism, that's fair, isn't it?

Why so defensive?

Its cool if you've checked out. I've put the game aside too for the most part. However, the free updates do add significant single player content in the form of fairly enjoyable story missions with new characters from the Clancy universe of games and from other IPs. This should be acknowledged, especially if you want to criticize the game for not trying to expand its mission based experience.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on December 12, 2018, 10:31:09 AM
It is fair - but in all honesty it didn't come across that you were debating my criticism - your post came across as dismissive because I had sank 100 hours into it and "only played half the game". Perhaps I read it wrong - or perhaps you've got a way of writing  ^-^

My criticism was to do with the gameplay. It was repetitive - which you agreed with - and regardless of how long it took me to hang it up, I ended up hanging it up. I enjoyed it initially...and some hours after found it repetitive.

That of course doesn't mean I didn't get my money's worth - which I did given "my family" sank over 100 hours into it.

I played EA's Titanfall 2 - 3 times. That was only an 8 hour game and whilst linear had great gameplay and - more importantly - story. It was far superior to GRW and yet GRW got 100+ hours. Go figure. Perhaps it's the "Let's see if it does actually start to get interesting"...maybe it's the hope that keeps it going so long.

The reason I'm still a bit tender about it is because I was burned on The Division before it and Far Cry 5 after it.

I didn't question buying GRW even though I was burned on The Division (which is still the best game for making you feel bloody cold) because I had played previous GR games before and didn't fully expect GRW to follow The Division. I bought Far Cry 5 afterwards because I had played previous Far Cry games and like them (though 4 not so much).

So I had my reasons for buying these games - but taking all 3 together, it is now apparent to me that Ubisoft want this open world and whilst that's a good thing it's not if they don't fill it with interesting shit.

I've decided I'm not interested anymore until I see hard evidence that their games are not repetitive.

I played Plants versus Zombies for over 100 hours. Some games stick around

Defensive? Moi?  :buck2:
Title: Re: Ghost Recon Wildlands
Post by: jomni on December 12, 2018, 08:27:39 PM
I'm with JD. Long hours on Wildlands too. Though great fun and well worth the price. I wasn't able to finish it. Maybe lacks something (more gamification) to keep the interest going.

It's not about repetitive scenarios. I play a lot of War Thunder. Same stuff all the time. But there's tons of incentives to keep going (100s of vehicles to obtain, upgrades, skins). I would think Warframe lovers think the same. 
Title: Re: Ghost Recon Wildlands
Post by: Apocalypse 31 on December 14, 2018, 04:48:56 AM
Quote from: JudgeDredd on December 12, 2018, 04:35:21 AM
    I liked it initially - but Ubisoft seem to be going down an open world road that they haven't mastered yet.
This.

Wildlands has this huge, beautiful open world...most of which you will never see because there's no reason.

Wildlands is turning out to be a huge missed opportunity. There's no end game, which could have been a random mission generator where you gather Intel to locate an HVT then capture or kill. Instead your only option is to attack endless convoys[/list]
Title: Re: Ghost Recon Wildlands
Post by: Dammit Carl! on December 14, 2018, 08:57:38 AM
Agreed, but I will cop to not having finished more than two to three regions at this point so I haven't seen the full-on "end," of things.

Still, much like The Division, I come back to this when I just want some kind of nice "murder hobo," thing where I just ramble around and shoot baddies.
Title: Re: Ghost Recon Wildlands
Post by: JudgeDredd on December 14, 2018, 10:38:09 AM
Quote from: Dammit Carl! on December 14, 2018, 08:57:38 AM
Still, much like The Division, I come back to this when I just want some kind of nice "murder hobo," thing where I just ramble around and shoot baddies.
Which is probably where most of my hours were sunk into it. I initially hit the game hard...then, like The Division before it and Far Cry after it, the gameplay didn't entice me in.

Coming back to it was always fun for short bursts - and it's still installed (as is The Division).
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on December 14, 2018, 06:44:40 PM
well, i will be the odd ball...i enjoyed it for what it was...never had any notion it was going to be a game changer.
Title: Re: Ghost Recon Wildlands
Post by: Huw the Poo on December 14, 2018, 07:32:52 PM
Same here, Grim.  I bought it on the PS4 fully aware that it was "just" an open-world shooter.  It does what it does superbly.  I thoroughly enjoyed it.
Title: Re: Ghost Recon Wildlands
Post by: Yskonyn on December 16, 2018, 06:47:14 PM
In essence all the Assassin's Creed, FarCry, Division, Wildlands are all the same thing with a different flavour and some variants on how gear and stats are managed, but the concept remains the same just in a different sauce.

Not to say I don't enjoy them, cause I do, but thinking about it I have come to conclude that there's a TON of those games out there.
Title: Re: Ghost Recon Wildlands
Post by: Dammit Carl! on December 17, 2018, 07:52:49 AM
Quote from: Yskonyn on December 16, 2018, 06:47:14 PM
Not to say I don't enjoy them, cause I do, but thinking about it I have come to conclude that there's a TON of those games out there.

Yeah.  It's getting the "wheat from the chaff," with all these sorts of games that is the hard part.
Title: Re: Ghost Recon Wildlands
Post by: demjansk1942 on December 17, 2018, 05:21:29 PM
You got that right, I bought Battlefield 5 on Saturday, and I am saying to myself, same ole thing again.  Maybe, old age is causing me to move away from FPS games.
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on December 18, 2018, 06:18:17 PM
So the optical camo is aesthetic only. It doesn't seem to do anything for stealth or concealment. Ridiculous...

Well, back to playing Future Soldier.
Title: Re: Ghost Recon Wildlands
Post by: Pete Dero on May 10, 2019, 12:24:06 PM
https://www.bluesnews.com/s/200008/ghost-recon-breakpoint-an-epic-games-store-exclusive

Today Ubisoft announced Tom Clancy's Ghost Recon© Breakpoint, the latest installment in the Tom Clancy's Ghost Recon franchise, will be available October 4 on the PlayStation®4 computer entertainment system, Xbox One family of devices including the Xbox One X, and Windows PC.

The Epic Games Store now offers preorders of Tom Clancy's Ghost Recon Breakpoint, Ubisoft's just-announced military shooter sequel. This reveals an increasing familiar scenario where the game will be exclusive to Epic's store and Uplay. PCGamesN has a confirmation of this from Ubisoft, noting it isn't a huge surprise following how Ubisoft stopped selling Anno 1800 and The Division 2 on Steam to make both games EGS exclusives. The standard edition of Breakpoint is listed at $59.99 USD, so consumers are yet to see any trickle down benefit from the discounted royalty structure that's behind such exclusives.


Title: Re: Ghost Recon Wildlands
Post by: Huw the Poo on May 10, 2019, 01:07:42 PM
I'm on board.  Wildlands is a very good game; more of the same is OK with me.
Title: Re: Ghost Recon Wildlands
Post by: Dammit Carl! on May 10, 2019, 01:13:21 PM
Dunno.  YouTube has Breakpoint as a more "survival-ly," sort of game rather than a straight up shooter, so pass for me.  I've enough of those games in stock. 
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on May 10, 2019, 01:24:35 PM
I'll definitely get it, of course, but I was hoping for something closer to the Ghost Recon of the golden era of tactical gaming...although they claim Breaking Point was made with the close consultation of a Green Beret, the only thing that appears to be authentic about it is the heavy beard of the lead protagonist.
Title: Re: Ghost Recon Wildlands
Post by: al_infierno on May 10, 2019, 01:28:16 PM
Quote from: Jarhead0331 on May 10, 2019, 01:24:35 PM
but I was hoping for something closer to the Ghost Recon of the golden era of tactical gaming...

I think you're better off holding out for Half-Life 3, or maybe preordering All American: The 82nd in Normandy...
Title: Re: Ghost Recon Wildlands
Post by: Jarhead0331 on May 12, 2019, 09:27:50 AM
Wow. NO AI TEAMMATES in Breakpoint. It is a totally solo/lonewolf experience in single player. The only way to get a squad is to play co-op. Terrible.
Title: Re: Ghost Recon Wildlands
Post by: Huw the Poo on May 12, 2019, 09:35:54 AM
Interesting but I'll reserve judgement for now.  Presumably the game will be viable solo - Ubi must know they'd severely hurt sales otherwise.

I can't imagine playing Wildlands without a squad, but Breakpoint is a different game.  We'll see.
Title: Re: Ghost Recon Wildlands
Post by: Grim.Reaper on May 12, 2019, 09:54:56 AM
Quote from: Jarhead0331 on May 12, 2019, 09:27:50 AM
Wow. NO AI TEAMMATES in Breakpoint. It is a totally solo/lonewolf experience in single player. The only way to get a squad is to play co-op. Terrible.

wow...then I am out of this series....
Title: Re: Ghost Recon Wildlands
Post by: JasonPratt on May 12, 2019, 07:57:01 PM
I'm okay either way, as long as the game is designed to work.  :coolsmiley: